Old players who follow the football game circle know that the FIFA series has long been divided. Some pursue the thrill of fast-paced confrontation, while others are obsessed with the immersive experience close to the real stadium.
Now, in the third year of EA Sports FC series, the development team seems to have finally found a balance and strives to meet the needs of all players.
What New Modes Have Been Launched?The core of achieving this balance lies in the official new Competitive and Authentic dual preset modes.
In short, the underlying core principles of their design are the same, all for making the experience in the corresponding scenarios more extreme.
However, Competitive emphasizes the fluency and explosiveness of the confrontation, which is suitable for multiplayer battles that pursue instant victory or defeat. Authentic focuses on restoring the rhythm of the real stadium and can better meet the immersive feeling of single-player battles.
In EA Sports FC 26, this difference is very intuitive. For example, you can play games and complete goals in online competitive modes such as Ultimate Team, and get $1 as rewards. However, the gameplay here is faster, the players are more aggressive, and the excitement of attack and defense conversion is directly maximized.
Modes such as Player Career and Manager Career will present a slower and more stable field simulation, and every pass needs to be closer to and more realistic.
Here I need to remind you that if you want to experience the fast pace of Competitive in offline mode, it is completely fine. But on the other hand, you can’t switch to Authentic when playing online, and players who are used to the slow pace must prepare for adaptation in advance.
From the official trailer, in Competitive, the consistency of players’ passes and the smoothness of dribbling have been visibly improved, while in Authentic, the trajectory and speed of the ball will be closer to reality, that is, slower and more stable.
So we guess that the excitement of online multiplayer battles this year will most likely reach a new level, which is exactly what countless players are looking forward to.
What Optimizations Have Been Made Compared To The Previous Game?Of course, EA Sports’ improvements are far more than that. The development team has put a lot of effort into the pain points that players complained about the most in the previous game.
Goalkeeper Operation OptimizationFirst of all, the goalkeeper’s operation is optimized. The official efforts have reduced the confusing operations of the goalkeeper pushing the ball back and minimized those truly maddening moments.
Tackle Mechanism AdjustmentThe second is the adjustment of the tackle mechanism, which reduces the opponent’s chance of counter-stealing after being intercepted, which means that when you complete a beautiful interception, you have a greater chance of controlling the ball instead of being counter-stealed just after the interception, and the feeling of being frustrated will be much less.
Low Driven Shot ReturnsAnother point that players are excited about is that the low-driven shot mechanism has returned. The triggering method this time is very simple. Double-click the shooting button, and it can also be used with skill keys or strength adjustment to accurately control the angle and strength of the shot and shoot the ball accurately to the position you want.
These changes do sound like they hit the heart of the players, but the charm of sports games can never be fully interpreted by so-called parameters. No matter how clever the mechanism is, it ultimately depends on the actual operation in the game to verify it.
We can’t wait to experience these new mechanisms in EA Sports FC 26. Of course, what is more exciting is that after the official release on September 26, when players from all over the world flock to the stadium, what kind of answer can this game really give? Let’s wait and see.
Dune Awakening is a survival MMO game with build as its core. It will take you into a different world full of killing. When you spend more than 100 hours in the game, you will have a different view of it.
In the early stage of the game, you will find that it has a complete plot. Then as the game time increases, you will find that this game with build as the core does not have much build content, but more requires you to fight with enemies and compete for resources.
In the later stage of the game, you will find that you can’t capture enemies in the game, you can only destroy them.
For players who like survival and competitive, this game is very attractive. At least for me, its survival-based and combat-assisted game mechanism successfully attracted me.
Then, please allow me to introduce this special game to you from the storyline of the game.
Early GameBefore starting the game, we can get a general idea of the direction of the game’s story. This can help us get into the game faster. The storyline of Awakening is that players will experience some events in Arrakis that conflict with other families.
Unlike the novel and the movie, there is no related storyline about the fall of house Atreides in the game. It shows the story of Dune universe created by several wise men. So whether you have watched movies and novels will not affect your gaming experience.
As the protagonist of this story, you can choose to join one of the families to officially start your Dune: Awakening journey. You will experience the war of assassins firsthand and feel the emotional impact of this war on the surrounding characters.
More specific story details some people will fall for various reasons. At this point in the game, you need to complete every task, even if some tasks are very simple, but these tasks are all necessary for you to obtain $1 and successfully pass the game.
Mid-GameAfter completing the plot in the early stage, you will really start this game and experience different production and survival mechanisms in it. It tests the player’s logical ability a bit. Players need to think about how to quickly and effectively collect materials to produce advanced items to solve survival problems.
You can assist the production of the production line by building a large base and two small bases. When the game progresses to this stage, we can formulate a base deployment strategy.
For example, build a front-line base near the aluminum mine and mine it crazily. And build a base on the edge of Sheol specifically for producing the best materials in the area. Because this place is a radioactive wasteland, it is most suitable to produce here.
However, it is best not to build these three bases in Hagga Basin, because this area is the main area for you to collect needs. Building a base requires space. If you build a base here, it will inevitably reduce the area of Hagga Basin, resulting in a waste of resources.
Also Read: $1
There are also some necessary materials to collect, but Dune: Awakening has maps that can take you to find these materials, which is easier for players who have never played this type of game.
Late GameThe goal of the late game is Deep Desert, which is the most challenging part of the entire game. Deep Desert has a lot of resources in the late stage. However, most of them are located in PvP area, and the resources in PvE area are very limited.
In Deep Desert, you need to form alliances with other players and create guilds. If you don’t do this, it will be difficult to create the best equipment and you will need to spend more money to build the area.
And when you enter the late game, you will have enough resources to help you heal the wounds of worm bites, so that this little bug that is faster than Buggy will not be a fatal threat to you.
In short, this is a very good game. If you like survival and build games, please experience “Dune: Awakening” without hesitation.
The highly anticipated College Football 26 was officially released on July 10, inheriting many excellent mechanisms and players from the previous game, and making corresponding improvements to Road to Glory, which has received many praises.
In this game mode, you need to play a football player who has played for the school team since high school, and improve your strength and value, and finally enter an excellent college team and win many awards.
In this process, improving your happiness and the value you have is what you have been committed to. So this guide will provide you with some methods and strategies to effectively complete these two tasks and enhance your strength so that you can get the best experience and earn more CFB 26 Coins.
1. Improve HappinessIn a simulation video game based on actual football games, the most direct way to improve your happiness in Road to Glory in NACC 26 is to increase the coach’s trust in you and the coach’s happiness.
Coach TrustCoach Trust is one of the easier attributes to increase, and you can get it by starting and performing well in games. If you don’t make the starting lineup, you can also achieve this goal through daily training.
In the practice mini-games provided to you, there are three medals: gold, silver and bronze, which will give you different trust points. Bronze gives you 50 points, silver gives you 150 points and gold gives you 300 points. So please work hard to get the gold medal.
As your coach’s trust in you gradually increases, your chances of becoming a starter will increase, and you will also have the opportunity to unlock some additional gameplay perks, such as customizing call voice prompts and setting some popular routes.
When your coach’s trust is the same as another player on the team, it will trigger Position Battles, where you need to compete against them in a series of three practice mini-games, and win two games to increase your ranking. But be aware that you will also be punished accordingly if you fail.
Not only that, when some players transfer, graduate or participate in the draft, your ranking will also rise, but this is very random. So relying on your own ability to improve your ranking is the most stable and reliable way.
Coach HappinessThis evaluation system is newly added by EA College Football 26, and its evaluation criteria are not fixed like Coach Trust. It will be more capricious, because its main variable factor is your off-field behavior.
For example, some decisions you make during the key period of the season, such as some responsible decisions, will boost the morale of the entire team, thereby improving coach happiness; but some rude or perfunctory characters will have the opposite effect.
In addition, your daily training is not up to standard or you do not show strong leadership in Weekly Agenda, which will also affect the decline of coach happiness.
This happiness will directly affect the speed at which Coach Trust increases or decreases. If it is higher, your trust will accumulate faster; if it is lower, they will lose faster, and you will need to spend more time to improve it and more NACC 26 Coins to improve the players’ strength.
Also Read: $1
2. Improve ValueAfter you have a high happiness and trust and have greatly improved the player’s strength, you should consider earning more coins. The new CFB 26 allows student athletes to be paid for their performance on the court, so choosing a good endorsement and sponsorship is becoming more and more important.
But it should be noted that you are controlling a student player, so you should still focus on academics. You can only let him go to parties with friends in some free time to get involved in the vast world of campus celebrities and eventually achieve the goal of signing with famous companies.
In this process, you need to pay attention to the following points:
Choose A Suitable SchoolBefore signing endorsements and sponsorships with those companies, you need to make sure you are in college. You can check the opportunities that each university can provide you through NIL Opportunities section.
In general, schools with larger programs can provide you with more sponsorship opportunities with higher returns because they have greater national appeal.
In addition, you should also choose a college team that you can definitely enter the starting lineup based on your current strength to increase your exposure. It is recommended that you set yourself up as a five-star rookie so that bigger shows and more sponsorships will come your way.
Pay Attention To Your Weekly AgendaAfter you enter the school, you can check the Weekly Agenda. You need energy points in it to earn opportunities to cooperate with major brands. This requires your players to actively socialize and perform well to attract more fans.
At the beginning, you only have one endorsement quota, but as your number of fans increases, the number of contracts you can sign will gradually increase: new endorsement quotas will be unlocked when you have 10,000, 250,000 and 1 million fans.
But don’t forget your studies! While earning more $1 from many endorsements, remember to balance your training time and outing time.
Otherwise, you may not be able to participate in the game due to academic reasons, and damage the coach’s happiness, thereby reducing the accumulation of trust and making it impossible to improve.
In the subsequent development, the greater the brand influence you have, the more contract rewards you can choose, and the greater the autonomy you have, all of which require you to have more outstanding performance and an enormous fan base.
Choose Endorsement DealsInitially, you should accept any offer from any brand that is willing to work with you, regardless of the pay. But as you grow, you should learn to turn down some deals, especially if you need to improve your game or study during the week.
In addition, try to choose deals that can provide you with more skill points, weekly schedule progress bar, stats, fan base, etc., which are worth your time.
These are some ways to enhance two important aspects of your experience in Road to Glory in College Football 26. Although each player’s choice of players and the path they take in the game are different, the sense of honor and satisfaction in the end are the same. Have fun playing!
Gold has always been the main currency for quickly leveling up characters in Diablo 4 season 9, and how to farm gold has always been a concern for everyone. However, it should be understood that directly farming gold itself is a bad thing.
I don’t mean to deny this model of farming gold, but you can use the same time to get more valuable things and finally sell them at a high price. Compared with directly farming gold, this will bring greater benefits.
Although opening Whisper Caches will also bring us gold, the amount is negligible, and we can choose a more profitable way to get a large amount of gold.
As mentioned above, we can get gold by farming other things, and runes are a good choice. In Diablo 4 season 9, you can get a lot of $1 by farming runes and then selling them on external websites.
How Can You Get A Lot Of Legendary Runes?If you want to get a lot of Rare or Magic runes, you need Tribute of Harmony. We can insert Tribute of Harmony into Kurast Undercity and let the final boss of the dungeon drop runes for us.
Please note that Tribute of Harmony drops from Pit. If you want to get a lot of them, you can try to find them there. In addition, Lair Bosses will also drop a lot of Rare or Magic runes, which is also a way to get runes.
Now, here comes the trick! Once you have accumulated a lot of Rare and Magic runes after completing the quest, you can go to Alchemist to transform these runes.
Don’t underestimate this Transmutation function, because it involves transforming three identical Rare runes and creating a new Rare rune with a probability of up to 85%. This process has a 15% chance of dropping a random Legendary Rune for you. Doesn’t it sound exciting?
In simple terms, you can convert Magic Runes in your pocket, and each time there will be a 15% chance of generating a Rare Rune. After that, convert the accumulated Rare Runes again, and there will also be a 15% chance of getting a Legendary Rune.
Repeat this cycle many times until you use up these runes, and you will get a lot of Legendary Runes. If you are lucky enough, you may find some runes worth hundreds of millions of gold.
Sell Your RunesWhen you have completed the above steps, congratulations, now is the time to make a profit! You can find players who need them in the trading chat and sell these runes at a high price.
But I don’t recommend you to do this immediately, because your courage will definitely be low at the beginning, so you can’t sell them at a good price.
I suggest that before selling runes, go to the trading website to understand the trading market, compare the market prices, and then set the price to sell, to ensure that the runes you have worked hard to farm are sold at a competitive price. I sold my runes for 500 million gold through this price comparison method.
At the same time, you can also sell other items to earn gold, but I still think runes are the most competitive commodity because they are the most valuable and versatile, not only can they increase damage output and survivability, but also provide special skill buffs.
However, we can also get gold in other ways. You can sell more Greater Affixes items on the trading website. However, once they are sold, the power of your equipment attributes will be reduced, which may affect your game experience.
It is obviously not a wise choice to ignore the pursuit of the late game for short-term gains. If you want to get more game fun, I don’t recommend you to do this.
Therefore, so far, selling runes is still the only choice in farming gold in Diablo 4 season 9.
In Diablo 4 season 9, farming gold itself is also a kind of fun. Not only can it bring resources, but also can get emotional satisfaction by completing tasks. This mechanism turns farming gold into a wonderful adventure full of battles, rare loot and strategic planning, allowing players to experience a real journey of exploring the world of Sanctuary.
Hi, players! I’m excited to introduce a new Warlock build for Last Epoch 1.0 with the Wheel of Torment, which can tackle high corruption. In this guide, I’ll walk you through step by step on how to craft your own Torment Warlock. Let’s dive right in without delay!
Gear SetupHere’s a breakdown of the gear setup for this build, focusing heavily on unique items, although not all of them are necessary:
Staff: The essential item is the Wheel of Torment staff, which stands out for its unique ability to actively torment enemies, providing Haste and Necrotic Penetration. It’s incredibly powerful, even allowing for a simplified one-button play style because of its chance to cast Chthonic Fissure on rare bosses. Helmet: The Bone Clamor helmet is another crucial piece, granting one ward per 3% uncapped Necrotic Resistance, emphasizing the importance of maximizing Necrotic Resistance. Ring: Ashes of Mortality further enhance damage and cast speed while providing ward retention and a ward boost based on hitting damned and ignited enemies, which are likely to occur frequently in combat. Relic: Twisted Heart of Uhkeiros rounds out the Uniques, providing level and cast speed bonuses along with ward augmentation, synergizing well with the build.Moving on to other gear components: the Oracle amulet offers Necrotic Resistance, while the Necropolis Plate body armour and Spidersilk Sash belt provide additional Necrotic Resistance. With standard boots, gloves, and ring, the gear setup is complete. The choice all depends on your amount of $1.
Skills & SpecializationsChthonic Fissure: The initial step is to head left and upwards to acquire the node Chaotic Rupture. This node ensures that Chaos Bolts are automatically generated from your Chthonic Fissure, eliminating the need for manual activation. The next node to prioritize is Of Gloom and Flames, doubling the size of your Chthonic Fissure, resulting in increased Chaos Bolts and spirits.
After securing these nodes, the focus shifts to acquiring Damned Waters, Twisted Waves, and Grim Tide. The Grim Tide significantly boosts Chthonic Fissure and ailment-inflicted Necrotic damage multiplicatively for every 1% added crit multiplier. Twisted Waves amplify torment damage multiplicatively for every 2% uncapped Necrotic Resistance.
Considering the build’s high mana consumption, allocating points into Fragile Crust (3 points) and Fell Fire (1 point) helps manage mana more effectively. Investing 3 points into the Tombgorger further amplifies the multiplicative damage of your torment.
Soul Feast: Soul Feast plays an important role in this build. The first thing you want to do is get Hellmind and into Waning Life, which provides Necrotic Penetration and damage chance per intelligence. Then to get mana to ensure you never run out of mana, especially when fighting rares and bosses.
After that, allocate 5 points into the Bones of the Accursed. If you want more Ward, you should invest in this setup. However, if you prefer more damage, move 1 point into Grim Affliction, which offers 35% multiplicative damage but half the ward. This decision is entirely up to you.
Chaos Bolts: The first thing you want to do is get Extracted Liberation, which makes your Rip Blood auto-cast. Then, you want to get another Affliction where your Bone Curse is auto-cast. So, with your Chaos Bolts, you don’t have to manually trigger Rip Blood or Bone Curse. This setup helps with life leech and mana leech, making it very effective.
Next, you want to get the Condemned to Chaos and Mania in Flames for the ignite chance and the damned. Additionally, you want multiplicative damage based on having ailments on the enemy. Lastly, allocate 1 point in the Grave for 2 DoT per missing health.
Bone Curse: The last skill, Curse of Bones, is its basic setup. First thing you want to do is to turn it into a Necrotic damage curse. You then want to get Marrow Thief, which is going to give you bone armor chance to kill for some survivability. Get Brittle Bones, which is where you're going to get your kill threshold, and then get slow duration.
Rip Blood: What you need to do is to put 5 point into Splatter. Then turns it into Ward Gain and made it a Necrotic spell. Boost its damage and then get more Ward back from Rip Blood. If you can handle it when it comes to mana, which is going to double your Rip Bloods.
Passive TreesAcolyte: Starting with the base Acolyte tree, you want 8 points into Forbidden Knowledge, 6 into Stolen Vitality, 1 into Mana Mortality, and 5 into Unnatural Preservation. You want as much Necrotic Resistance as possible, and you're almost going to max your Necrotic Resistance in this first tree because you've got 6 vitality and then you've got 60 Necrotic Resistance.
Warlock: You want 5 into Soul Stealer, 5 into the Occultist Mind for mana and intelligence. You want to put 6 into Spirit Leech, which is going to keep you alive. You're then going to get some Ward, but this note is very important: Ward Decay Threshold per 1% Necrotic Resistance.
You're then going to put 5 into Harrowing Armor, which is going to help you stay alive, and 5 into Dark Protections, which is going to give you damage reduction and help you stay alive. You want to make sure you have Withering because this is also going to give you less damage taken while withering and help keep you alive.
The launch of WOW Classic SOD Phase 3 introduces a new level cap of 50, the new world events, and a host of improved content. As standard with each phase release, each class also has a new set of runes to discover.
In SOD Phase 3, Warlock has access to 6 new runes, which can be equipped on Bracer and Head gear to provide additional buffs to the character. So when players reach level 40 and above, they will desperately need tips to find the runes they need.
This guide covers all the new Warlock Runes introduced in Season of Discovery Phase 3, including details on each rune’s effects and how to obtain them. Let’s get started quickly!
Immolation Aura RuneFirst, Immolation Aura is an important rune for Warlock class known as masters of dark magic. It burns nearby enemies every 2 seconds and reduces all magic damage taken by 10% until canceled.
To obtain this rune, players need to find three Reagents scattered around Ashenvale on different types of demons. In this case, we will defeat them and ask for specific materials.
These demons are located within Emerald Portal in Ashenvale, also known as Bough Shadow. Here, you need to defeat Dreamyre Imp to get Dreamyre Fire, Emberspark Dreamsworn to get Dreamsworn Horn, and Dreamhunter Hound to get Dreamhunter Fang.
Once you have all three items, combine them to get your Immolation Aura Rune.
Unstable Affliction RuneUnstable Affliction is a very easy to obtain Warlock Rune and is arguably one of the most powerful runes for Warlock. It may become the rune of choice for Affliction Warlock builds in the future.
To find it, all you need to do is build a Friendly reputation with Emerald Wardens. You can then buy it from any Quartermasters for 1 $1 and 60 Silver.
You can participate in Nightmare Incursions in different areas through four portals and complete tasks assigned by Field Captain NPC to gain the reputation of Emerald Wardens. Missions can include defeating enemies, gathering resources, or defeating bosses, some of which require teamwork.
I would like to remind you that these portals have specific level ranges and completing higher level missions alone is risky. Therefore, I would recommend you to just choose one that suits your level.
Currently, you can start in Duskwood at level 25, Ashenvale at level 40, and Feralas and Hinterlands at level 50.
Summon Felguard RuneTo get Summon Felguard Rune for your Warlock in Phase 3, you first need an Explorer Imp. This is also Warlock companion introduced in Season of Discovery Phase 3.
Whenever you defeat certain mobs with Drain Soul, you have a chance to receive an Explorer’s Soul, which summons an Explorer Imp for you. You can use them to explore Fel Slivers, Fel Tears, Fel Scars, Fel Rifts, and Fel Cracks scattered around the map.
Note that you must keep exploring these until you get Summon Felguard Rune. Their exact locations vary, but here are a few that can currently be found:
Fel Silver: Barrens, Westfall, Silverpine Forest Fel Tear: Swamp of Sorrows, Desolace Fel Scar: Feralas, Azshara, Blasted Lands Fel Crack: Barrens, Ashenvale, Redrige Mountain Pandemic RunePandemic is an extremely powerful Warlock Rune for SOD Phase 3 endgame content. Its ability to make your damage critical cannot be underestimated.
But it’s also a relatively easy rune to find. Your first task is to find two specific monsters in Feralas and loot their belongings. The items you need can be found in containers near the corpse. Among them, you can find Grimtotem Necklace on Dead Diseased Grimtotem Shaman, and Broken Woodpaw Staff on Dead Diseased Woodpaw Mystic.
Combine these two items to create a Diseased Nature Staff. Then, head to Woodpaw Camp near (72, 50) and use it on the nearby Diseased Forest Walker. Once it’s awakened, loot its Pandemic Rune.
Backdraft RuneBackdraft is a viable rune for any DPS and Tank Warlock. To obtain the runes, you need to interact with four Leyline Confluxes scattered across Azeroth.
You still need Explorer Imp, though, so you can get 4 Worldcore Fragments from their exploration. Backdraft Rune can only be obtained by collecting all four and combining them. These four Leyline Confluxes can be found at:
Azshara Leycryst: Azshara Feralas Leycryst: Feralas Hinterlands Leycryst: Hinterlands Blackrock Leycryst: Searing GorgeJust a reminder, in the last location you have to fight a level 47 elite. It’s immune to Arcane Damage, but that’s not a big problem for Warlock.
Vengeance RuneVengeance is Head Rune added in SOD Phase 3. As a Warlock Tank, this is a very useful rune that provides temporary HP and makes your wings slowfall under Metamorphosis Form.
Players need to complete Wild Gods quest chain to unlock this rune. Everyone in your party will need to obtain Wild Gods from Shadowtooth Emissary in Emerald Sanctuary in Felwood. However, only one person needs to travel to Jintha’alor and farm Troll Elites.
Please note that one person in the party needs to have Wildwhisper Draught in order to travel to Razorfen Downs. Then you need to find Amnennar the Coldbringer and clean his room, drink Draught and accept his quest.
The quest requires you to go to three dungeons and claim Wild Offerings from Delirious Ancient using the items he gives you. When you see “You feel a shadowed presence” on the screen, use the item near the creature. You can only kill these souls once per lock, so many players reset the dungeon over and over. The three dungeon missions are:
Zul’Farrak: Defeat Gahz’rilla, clear the area, find the spider ghost, use Agamaggan’s Roar to spawn a level 52 elite, defeat it, and collect Wild Offering.
Maraudon: Defeat Princess Theradras, clear the area, and find the ghost in the upper-level water. Use Agamaggan’s Roar again to spawn a level 52 elite, defeat it, and collect Wild Offering.
Blackrock Depths: Kill Houndmaster Grebmar, High Interrogator Gerstahn, and complete Ring of Law. Find the basilisk ghost on Dark Iron Highway and use Agamaggan’s Roar to spawn a level 52 elite, defeat it to collect Wild Offering.
Finally, bring these Wild Offerings back to Shadowtooth Emissary to claim your new Vengeance Rune.
In any case, WOW Classic SOD Phase 3 has officially started, and we need to find the necessary runes as soon as possible to upgrade our Warlock gear so that we can be prepared before entering the new raid!
In today's discussion, we'll delve into the Spectre build guide for the Path of Exile 3.24. I must advise against starting with the Spectre build guide on a low budget or as a league starter. However, in the Necropolis League, we now have access to the Moon Dancer Spectres which can enable you to embark on this build right from the start.
Build OverviewOnce you can obtain 4 spectres, that is when you can start fully playing this build. To get 4 spectres, you need the Death Attunement node on the skill tree, as well as having a Level 25 Raise Spectre gem. This can be achieved by having a Level 21 Raise Spectre gem along with a plus level of Raise Spectre from either your Bones of Ullr or unique boots.
There is an option of getting a Replica Dragonfang's Flight that gives up the spectres to Level 3 extra. However, using the exclusive Perquil's Toe does more damage, requires very little $1 on gear, and is a great deal on the skill tree.
Skill TreeFor the low-budget approach, we are going to be going in with the Ascendancy node of Mistress of Sacrifice. This is because of the low-budget build we'll be using Bone Offering to give ourselves and our minions block chances.
We'll also be running Commander of Darkness for resistances to us and our minions, Mindless Aggression for damage and life, as well as Bone Barrier to provide ourselves with some leech. I would recommend not specking into the leech nodes and simply having the generic leech, so it has less strength to it than it should be.
We are going for the tempering as Enduring Bond mods. We're going for Spiritual Command or Sovereignty, as well as the Redemption and Righteous Army on the left-hand side, Gravepact in the bottom, and then we're just picking up Blocking nodes and resistance notes. In the former Sanctuary, we're also picking up Eldritch Battery.
Gem LinksEldritch Battery allows you to use the Divine Blessing setup. The problem with the Divine Blessing is that it's going to cost a lot of energy shield. Because of this, it's something you will take when your gear is supplying enough energy shield for this to work. The other auras we'll be running are Generosity Wrath, Petrified Blood, and Determination.
Petrified Blood, you don't have to be on low life all the time. You can use a life flask to get full HP. The purpose of this is to create a state of over-leeching. As our minions will leech consistently to us, we will always be covering ourselves from the damage that's coming in.
We'll have a Conductivity curse, a Frostblink, Convocation, Faster Attacks with Shield Charge, and an Animate Guardian in a separate link, which you don't really need to use if you don't want to or feel comfortable with it because the medium budget cannot use an Animate Guardian.
The weapon will be a generic trigger weapon for Bone Offering, and Desecrates will have a Feeding Frenzy setup for Stone Golem and Raise Zombie, which will not only act as buffing for our minions through making the enemy take elemental damage to the Elemental Army and giving them damage buffs to our minions through Feeding Frenzy, but also act as meat shields to cover you and make you safer.
Links for the spectres are very straightforward as well. We'll have Raise Spectre, Minion Damage, Spell Echo, Returning Projectiles, Pierce, and Faster Projectiles for single Target switch gems. You would then remove the Returning Projectile for Slower Projectile.
As far as the pantheon is concerned, for the low budget, we’re going to be running the Brine King for freeze immunity and the Arakaali for the ignite reduction of duration. Outside of that, we can utilize the unique jewel Unending Hunger, which will perform well for clear speed.
Gear SetupThe goal for the low budget build is to prioritize getting block sorted and having life and resistance capped, along with sorting your attributes through your gear. For example, Perquil’s Toe provides a lot of dexterity, but you’ll need additional dexterity, which can be obtained through other gear pieces.
The weapon will be a trigger, preferably +2, but +1 is the cheaper option, with a minion damage modifier, and the shield should have life, with a level of minion skills. The helmet should have life and +1 level of minion skills if possible.
In later stages, the chest piece will be a Delve modifier chest, granting an extra spectre to go from 4 to 5 spectres. Before that, in the low budget setup, aim for a corrupted 6-link with life, resistances, or attributes.
Gloves will focus on life and resistances. Look for energy shield bases to ensure coverage of the energy shield. In a great low-budget state, the high-budget version will use Elder Influenced boots to obtain that level of spectre per kill. Double Bone Rings with minion damage and attack speed are beneficial. Additionally, prioritize attributes like light for the darkness and throne.
For jewels, focus on life combined with minion damage after using a minion skill recently, or consider flat lightning damage. Rumi’s Concoction is a recommended approach, and consider using a jewel that provides effects like taunt or blind.
As Diablo 4 Season 4 begins play testing on PTR on April 2, we’re discovering that the developers have made changes in the new season that affect nearly everything about the game. Not only that, Season 4 also reshapes the meaning of character creation and attempts to make them a tool to destroy bosses. This is crazy!
Here, we’ll summarize the top five changes in Season 4 that surprised me the most, which may make you feel that the familiar Diablo 4 has completely disappeared. Without further ado, let’s get started.
More World Tier XP BonusesIt’s no secret that level 50 marks the beginning of Diablo 4 endgame, as this is when your gear and builds should start to come together.
It is at this stage that you need to clear Capstone Dungeons and their bosses to advance to the next World Tier for more XP and better loot. Previously, it only took a few hours to get to this point, but next season, it will be faster.
The developer has previously introduced in a live broadcast how players in Diablo 4 will gain XP benefits through World Tier difficulties. Starting next season, World Tier 2 has a 50% bonus XP, World Tier 3 has a 150% bonus XP, and World Tier 4 has a 250% bonus XP.
You can expect to see the new endgame crafting system in Season 4 sooner as you progress to higher World Tiers faster. This is an exciting change for those who crave more powerful $1 but don't have the time to spend weeks grinding to level 100.
Aspect System SimplifiedThe powerful buffs Legendary Items or Aspects bring to a build work well. But the original Aspect system forced you to keep Legendary Items or Aspects in your stash in order to put on new gear, which was very annoying.
But in Season 4, not only can you replace gear less frequently, but Legendary Aspects will now be permanently present in your Codex of Power menu.
Most Aspects can be randomly rolled to determine the strength of the bonus number. While Legendary items have increasingly higher bonuses as they roll, you can permanently increase the number in your Codex of Powe by salvaging them at Blacksmith. You can imprint this aspect on other gear as needed without retaining anything in your stash.
This means our risk of using a perfectly rolled aspect on ordinary items will disappear, and it will be easier to try different ones.
The developers seem to have simplified this system so that you can focus on Tempering and Masterworking items later in the game.
Uniques Drop Limit Remove & Item Power ChangeThe most exciting change is that the number of useless items dropped in Season 4 is about to drop significantly. Because the developers removed the restriction on Uniques, they now drop in World Tier 1 and 2, and monsters of level 55 or higher can even drop Uber Uniques.
For example, Necromancer can even find Black River Scythe before level 50, which causes devastating Corpse Explosions. This way, builds that rely on powerful Uniques will no longer have to wait until the endgame to reach their maximum strength.
The change to item power is also one of the surprising statistics in Diablo 4 and will also make loot more relevant. Previously, it was always bad to find gear with weak stats because of low item power. But in Season 4, item power has been standardized to where you don’t really need to think about it.
Maximum item power gear will always drop from level 95 or higher monsters. This means that by a round level 80, item power will become irrelevant when you run Nightmare Dungeons in World Tier 4. You only need to care about the actual stats of your gear and whether it’s worth upgrading them.
Build More DiversityAlso, Diablo 4 Season 4’s two new crafting systems, Tempering and Masterworking, allow you to add specific statistics to your items.
Whether you want movement speed or class-specific stats, your items will reflect which stats are important to you. On the surface, this may not seem like a big deal, but it will radically increase the number you can build.
In the new crafting system, you can choose which stats to invest in and to what extent. A Rogue with a lot of mobility cooldown reduction and grenade damage can invest heavily in Stun Grenades since they will drop whenever you evade.
Flexibility in stat selection adds variety to Diablo 4’s build options. Even if you decide to follow the build guide, it will take a while to create the theoretically best item, so you’ll have to decide which stats you personally care about during the process.
New Endgame Dungeon: Pit Of ArtificersFinally, the developers revealed the new endgame dungeons coming to Season 4, which are Greater Rifts in Diablo 3. This is a limited-time dungeon that becomes increasingly more difficult as the levels go up, and has a new name: Pit of Artificers.
You can think of them like Nightmare Dungeons, but the goal is to race through them and eventually earn rare loot and materials.
The game will have more than 100 tiers, and the monsters will become increasingly difficult. Of course, as you level up, the rare loot at the end gets better and better.
Pit of Artificers will drop items to summon Tormented Bosses, which will drop materials allowing you to select an Uber Unique on your first kill. With Andariel joining the regular boss roster, you will no longer have to fight Duriel repeatedly to find the rarest items in the game.
While the new endgame activities in Season 4 won’t solve the problem of challenge in the open world fading away over time, it will add variety where it’s desperately needed. Considering we still don’t know what the season-specific features will be, this is a promising foundation for an increasingly stale part of the game.
In any case, the arrival of Diablo 4 Season 4 is bound to bring us a series of new surprises. Let us wait and see!
See More: $1
If you're familiar with WoW Season of Discovery, you likely understand that efficiently completing all your prequests and consistently engaging in dungeons will swiftly propel you to level 50.
However, for those who seek a more immersive experience, this guide offers comprehensive coverage of optimal questing zones, alongside valuable advice, recommended levels, and strategic routes tailored to enhance your journey during Season of Discovery Phase 3.
5 Must-Know Leveling Tips For SoD Phase 3Before delving into the details, it's essential to grasp 5 key points:
Firstly, Season of Discovery presents an array of engaging content, including new runes and PVE experiences such as Nightmare Incursions in Ashenvale, Duskwood, Hinterlands, and Feralas. These events not only provide valuable experience and reputation but also offer unique items like the Anguish of Dream and the Nightmare Siphon to aid in your leveling journey.
Secondly, during the questing process towards level 50, there are often periods of slower progression. Engaging in dungeons like Uldaman, Zul'Farrak, and Maraudon can mitigate these lulls. It's advisable to undertake each of these dungeons at least once due to the multitude of quests available, providing substantial experience and introducing fresh content.
Thirdly, certain recommended zones may experience overcrowding, prompting the need for rerouting. Many of these zones encompass broad level ranges, allowing for flexibility in exploration.
Fourthly, it's important to note that undertaking quests marked as "green" provides comparable base experience to those labeled "yellow" or "orange" as long as you remain within five levels of their suggested level range.
Lastly, this guide serves as a comprehensive overview rather than a definitive roadmap to the fastest route to level 50. It aims to offer guidance on worthwhile zones and content areas to explore throughout your journey.
Stranglethorn Vale (Pre-quest + 40)Stranglethorn Vale proves to be an exceptional questing zone for Phase 3, as well as an ideal area for those in their early 40s.
Renowned for its dense population of hostile creatures and abundance of kill quests, it offers a fertile ground for efficient leveling. Most initial quests in this zone lead to subsequent higher-level tasks, enhancing its appeal as a starting point for adventurers seeking optimization.
Before delving into Stranglethorn Vale, it's advisable to collect quests between Grom'gol and Booty Bay. Many of these quests overlap in various areas, allowing for simultaneous completion and streamlined progression.
Additionally, quests such as "Up to Snuff" and "Bloody Bone Necklaces," forming part of separate quest chains, need not be rushed during the first attempt. These chains often circle back to the same areas, simplifying future completion.
Should challenges arise, whether due to player-versus-player encounters or overcrowding, Dustwallow Marsh presents a viable alternative for smoother questing.
However, I recommend venturing into Scarlet Monastery Cathedral until reaching level 41 or 42, offering a strategic advantage over competing adventurers.
Badlands (41-42)At approximately level 41 or 42, our journey leads us to the Badlands.
This region remains beneficial for leveling until around level 45, offering straightforward starting quests that yield ample experience. However, the primary allure lies in its connection to Uldaman, housing numerous dungeon quests to undertake.
Among these quests are "Solutions of Doom," situated in the southern Badlands at coordinates 51,76; "Power Stones," located at the heart of the region at 42,52; and "Platinum Disc," obtainable upon completing the dungeon itself. These quests provide adventurers with rewarding challenges and opportunities for progression.
Swamp Of Sorrows (Horde - 42+)For Horde players, it's advisable to remain in the Badlands until reaching approximately level 42 to 43, before transitioning to the Swamp of Sorrows.
This area offers promising opportunities for leveling, although caution is warranted due to the scattered yet dense population of hostile creatures.
Particular attention should be paid to the higher-level mobs near the Pools of Tears, especially with the presence of the new raid, Sunken Temple (also known as The Temple of Atal'Hakkar). Additionally, a formidable elite dragon roams the vicinity of the Eastern pool, necessitating vigilance.
Moreover, herbalists seeking Blindweed should take note that the Swamp of Sorrows is one of the few regions where this valuable resource can be harvested. Its scarcity makes it a lucrative commodity, especially as Phase 3 approaches.
Dustwallow Marsh (42+)Our next destination is Dustwallow Marsh. It serves as a suitable area for early leveling, spanning from levels 35 to 45. However, the optimal level range within this zone typically falls around level 42.
Of particular note is the presence of a quest named "Tiara of the Deep," which constitutes one of the dungeon quests for Zul'Farrak. This quest can be obtained in the southern section of the zone. Dustwallow Marsh offers a mix of quests catering to varying levels, though many of them are part of quest chains, which may not be the most efficient for leveling.
Personally, I tend to venture into Dustwallow Marsh during periods of quest scarcity in other zones or when facing challenges such as player-versus-player encounters in hotspots like STV.
Tanaris (44-45)Around levels 44 to 45, it's time to venture into Tanaris.
Tanaris stands out as one of my preferred zones for questing in the mid-40s and is home to the entrance of one of the finest dungeons available in this level range: Zul'Farrak. To fully engage with this dungeon, it's essential to gather numerous Zul'Farrak quests from Gadgetzan.
These quests encompass "Troll Temper" from Trenton Lighthammer, situated at coordinates 51,28; "Scarab Shells" from Tran'rek, located at 51,26; and "Divino-Matic Rod" from Chief Engineer Bilgewhizzle, positioned at 52,28.
Additionally, adventurers can acquire several quests from other zones, including "The Tiara of the Deep" from Dustwallow Marsh around 46,57, and "Gahz'rilla" from Thousand Needles at 77,78. However, it's crucial to note that completing "Gahz'rilla" necessitates obtaining a Mallet through a Hinterlands questline, so it's advisable to delay pursuing this quest. Finally, "The Prophecy of Mosh'aru" awaits discovery in the eastern section of Tanaris, known as Steamwheedle Port.
Feralas (45-46)Between levels 45 to 46, Feralas emerges as the next optimal destination.
Prior to embarking on your journey to Feralas, ensure that you acquire the quest "Screecher Spirits" from Steamwheedle Port in Tanaris, as discussed earlier. Navigating this zone may pose challenges due to frequent changes in elevation, as well as the presence of numerous bodies of water and steep hills. Additionally, Feralas serves as the habitat for higher-level Nightmare Incursions, offering exciting opportunities for participation.
While exploring Feralas, be mindful of the high density of hostile mobs, which can be encountered throughout the area. However, it's crucial to exercise caution around the northern region, particularly the level 60 dungeon area known as Dire Maul. This area is teeming with elites that can pose significant challenges, making it advisable to steer clear of this vicinity.
Hinterlands (46-47)Around levels 46 to 47, it's advisable to journey to the Hinterlands.
This zone boasts numerous kill quests and dense mob populations. Notably, it is renowned for housing the challenging Jintha'Alor elite quest lines, requiring group coordination for completion.
Although Horde players will find more quests available compared to Alliance counterparts, the Hinterlands offers viable content for both factions. I strongly endorse undertaking these quests, as they provide a rewarding and immersive experience akin to navigating an outdoor dungeon. Ensure you assemble a full group, including a tank and a healer, as you'll encounter numerous higher-level elites. Allocate a minimum of 45 minutes for this endeavor to account for its duration.
Completing this run will yield nearly a full level's worth of experience through grinding and quest turn-ins. Additionally, it grants access to the Sacred Mallet, enabling the summoning of a secret boss named Gahz'rilla within a dungeon. Furthermore, adventurers may encounter the quest "The Ancient Egg" during this run, which was previously a prerequisite for Sunken Temple.
However, its relevance may have diminished since the dungeon transitioned into a raid.
Searing Gorge (48-49)Finally, if you've reached this stage, you're on the right track, as by levels 48 to 49, you can conclude your leveling journey in Searing Gorge.
These quests can pose some challenges, so I recommend tackling them with one or two companions to ensure safety. The area is dense with both mobs and quests, and occasionally, the respawn timers may catch you off guard, especially in the depths of caves or mountains. Exercise caution.
Additionally, at this level range, I suggest undertaking some runs in Maraudon. This dungeon offers a plethora of rewarding quests and presents an enjoyable experience with valuable gear. It features two distinct wings that can be completed independently, denoted by orange and purple colors, respectively. You can obtain several quests for Maraudon in Desolace, such as "The Pariah's Instructions" located at Centaur Pariah (50,86), and "Twisted Evils" starting at Willow (62,39).
Furthermore, within the dungeon itself, you'll encounter two additional quests. "Legends of Maraudon" unfolds into three separate quests during a single run, offering significant experience gains, while the "Seed of Life" is obtained from the final boss, Princess Theradras.
There are also 3 distinct quests available for both Alliance and Horde factions, but they originate from different locations. These quests are named Shadow Shard Fragments, Vyletongue Corruption, and Corruption of the Earth and Seed.
If you intend to prepare in advance for these quests, Stranglethorn Vale (STV) is an excellent zone to begin prequesting. Ensure you visit each of the eight zones to unlock their flight paths before embarking on your journey. Additionally, resist the urge to rush through content solely to reach the maximum level. Classic emphasizes the journey of leveling, offering numerous opportunities for exploration and discovery along the way.
Do you want to be invincible in Last Epoch Arena? If so, then don’t miss this guide. Here you will find everything you need to know about Arena. Without any further ado, let’s dive right in!
How To Enter The Arena?First, you may be wondering, how do you actually get into the arena? To do this, you need to reach Champion’s Gate located here in Divine Era.
To find that waypoint, you just need to right-click on the arena key. This way, the map will automatically open at Champions’ Gate Waypoint, so you don’t have to manually search for it on the map. But the first time you want to reach the arena, you need to reach Champions’ Gate without teleporting to unlock the waypoint.
Champions’ Gate is actually a nice Hub-like town with Target Dummies inside that you can use to test your character’s DPS.
How Does The Arena Work?The next question we want to answer is: what is Arena and how does it actually play?
Arena is an endgame activity. It’s exactly what you’d expect: a closed area with waves of monsters spawning. Arenas have different layouts, with different visual themes, but they all essentially function in the same way.
There are four portals on the map from which mobs spawn. After entering the arena map, Shrines may spawn at the edge of the arena. So it’s usually best to start by moving a little from the center and see if there are any Shrines you can use.
Some arenas also have environmental hazards in the middle of the map. As you advance through the arena, monsters gain higher levels, health, and damage.
After every five waves of monsters, a few barrels will appear on the map, and you can destroy them to get $1 and loot. Keep an eye on them to avoid missing them like I did at first. At this time, stash and shop NPCs are also available, so you can store items to avoid full inventory.
Also, if you’re playing with other players who die during your run, they can respawn during the break after every fifth wave. Once you complete ten waves, you can move on to the next arena map.
Arena Of Champions & Endless ArenaNow, this is where the differences between the two different types of arenas begin.
Fixed forty waves of enemies in Arena of Champions. After every ten waves, you can choose modifiers for loot, enemy damage, and health.
Since this arena type has 40 waves of enemies, you have three modifiers to choose from in waves 10, 20, and 30. After wave 40, the boss of the arena appears.
Currently, Champions are divided into three types: Sentinel, Rogue and Primalist-like Champion. You need to kill Champions to complete the arena, which will reward you with loot and unlock higher difficulty levels in Arena of Champions.
And then for the second type of arena in Last Epoch, Endless Arena. The arena is what you’d expect, with endless waves of enemies. After 90 waves, you will face one of the arena’s champions.
Arena KeyOf course, Arena Keys also come in two types. So you might be wondering what exactly is the difference between them?
Normal arenas can be used to access either arena type. Arena Key of Memory is only useful for Endless Arena, as it allows you to start from wave 100, or half divide the highest wave number you have reached (rounded to 10). For example, Arena Key of Memory will allow you to start at wave 110 if you reached wave 215 before.
Note that you can also use Arena Key of Memory at any level of Arena of Champions, but it will have no effect in this arena type. Since Arena Key of Memory has a much lower drop rate, using it for Arena of Champions will be a waste of keys.
RewardsSadly, the loot rewards you can earn in Last Epoch Arena are rather lackluster. The amount of useful loot you get is very low. Considering the time it takes to get the loot, you’re better off running Monolith or dungeons in the high tier.
Enemy and arena design also often result in a slow and boring experience. Sometimes enemies will spawn quickly and reach you instantly, making the arena feel like a dynamic and fast-paced experience. But unfortunately, you’ll also encounter enemies that are painfully slow.
The biggest enemy here is Drowned Husk. They take a long time to move anywhere. So you’ll experience some unpleasant downtime in the arena.
It would actually be great if all arena maps were as simple as Arena of Champions map. It was so small that we could take out ten waves of enemies easily.
Arenas provide a large amount of XP, but unfortunately, the time required to complete them does not make them an effective way to level up your character.
Why Run Arena?Hence the number one reason to visit Arena: a change of pace. If you’re tired of running Monolith repeatedly, maybe jumping into the arena for a while will give you a unique experience.
You can then also use it to test your build. Since the arena has an endless mode with scaling difficulty, it’s a great place to test how strong your character build actually is.
In addition, the online arena mode also has a ranking list, and players with the highest number of passes can become famous in the Last Epoch community. So it adds this competitive aspect to the game.
The last reason to run an arena is for the unique loot drops like Penumbra, Omen of Thunder, and Vaion’s Chariot. These items can only be obtained through Arena. Keep in mind that each of them can be obtained from specific Arena Champions.
Tips And TricksFinally, I’ll share with you my final tips for playing in the arena.
First, keep moving. There’s a lot of visual chaos in Last Epoch, especially the more flashy character builds. Sometimes, when there’s a lot going on the screen, you simply don’t see AOE highlights of enemy attacks. To avoid dying from this attack that you can’t see, you can constantly move around, making your character a really hard target to hit.
Also, remember to open the barrel with loot and collect it every fifth wave so you don’t lose it.
Be sure to check out Shrines and use them strategically. Remember, you can stack buffs in Shrines. For example, if I see four Shrines available, I will choose the reward from two of those Shrines at the start of the map and leave two for the sixth wave of enemies on that map.
Next tip, keep your character close to the center to avoid being idle for long periods of time while waiting for enemies to slowly crawl out of the portal on the other side of the map.
Note not to use Arena Key of Memory on Arena of Champions, as this key type is less common and does not bring any benefits to that arena type.
One final tip: know your enemy. Some enemies are particularly dangerous and attack very hard. Over time, you’ll learn which enemies to attack with burst skills or which enemies to use defense cooldowns against. Pay attention and remember to kill your enemies for future runs.
FinalThis concludes Last Epoch arena guide. Of course, you’ll also encounter arena nodes as you progress through Monolith. For these nodes, some tips here apply as well. I hope you found this guide useful. See you next time!