For whatever reason, the developers seem to have a special preference for Druid class. It has been strong for several seasons, and it is still doing very well in The Pit in Season 7.
When players reach the endgame, powerful monsters make it necessary to have a truly powerful build to make players unstoppable in the endgame and have fun. There are many powerful Druid builds, but the most powerful is Cataclysm Druid Build.
Required Aspects: Stormshifter’s Aspect
Required Uniques: Tempest Roar, Mjölnic Ryng, Airidah’s Inexorable Will
Because Cataclysm is a powerful ultimate damage-dealing skill, the idea of this build is to minimize the cooldown of Cataclysm. Airidah’s Inexorable Will and Stormshifter’s Aspect can both reduce the cooldown of your ultimate skill, so these two items are essential.
If you want to farm gold happily in the endgame, then these items are almost essential.
The basic skill of Druid is Maul, which can enhance Druid’s Spirit. At the same time, you also need to point out Enhanced Maul. It can increase your maximum health percentage. This can increase the tolerance in battle. When you are besieged by a group of enemies, more health can keep you fighting longer.
Pulverize is a core skill. When other skills are on cooldown, using Pulverize allows Druid to continue to deal area damage to the enemy. Maul and Pulverize can work together to not only continue to cause damage to the enemy but also protect Druid to a certain extent.
Debilitating Roa can apply debuffs to surrounding enemies. This skill can not only reduce the damage you receive but also provide a certain degree of assistance in the team.
Earthen Bulwark can provide a barrier for Druid when activated. This barrier can make some damage in a short period. How much can be absorbed depends on Druid’s maximum health? The higher the health, the more it absorbs. At the same time, enhancing this skill can also make Druid unstoppable, which is conducive to Druid getting rid of control and moving to a suitable output position.
Hurricane can continuously deal damage to the surrounding area. You can enhance Hurricane with Enhanced Hurricane and Savage Hurricane. Endless Tempest is a must-have skill because it can extend the duration of Hurricane and Cataclysm.
Occult Gems are new gems in Season 7. Each gem can give the character armor and additional special powers.
Witch Power is the theme of Season 7
Unique Power: Vengeful Spirit
Normal Powers:
Purging Touch and Voice of the Stars can work together to allow your Cataclysm to do more damage.
Mercenaries can provide players with an extra boost, don’t ignore their help in the game. Players can hire two types of mercenaries with Gold.
Main Mercenary:
Varyana, Berserker
Skills: Cleave, Recklessness, Whirlwind, No Escape
Reinforcement:
Raheir, Shieldbearer
Both of these mercenaries can be of great help to Druid when facing a group of enemies
Cataclysm Druid is very powerful. When Druid releases Cataclysm, all enemies will be crushed by the powerful damage. Cataclysm Druid also performs well when facing bosses. But you can’t think that Cataclysm Druid is invincible. You still need to pay attention to the order of skill release. When your health reaches a dangerous value, release defensive skills to recover in time.
In general, the feature of Cataclysm Druid Build is simplicity. When the player completes this build, there is almost no difficulty in operation. Just wait for the cooldown of Cataclysm to end, and then release it. Cataclysm Druid allows players to enjoy invincible fun in The Pit, seasonal quests, and nightmare dungeons.
S-Game recently released a demo video about the boss battle, which aroused the strong interest of all players. Below I will share some information about Phantom Blade Zero with you based on this video.
The conventional offensive means of the game are the light attack and heavy attack of the main weapon. Taking PlayStation controller as an example, the corresponding buttons for light and heavy attacks are the square button and the triangle button. Players can use the combination of light and heavy attacks to perform combos, cause damage, and reduce the enemy’s health.
There are two main defensive means in the game:
L1 defense is divided into continuous defense and perfect defense. Press and hold the L1 button. The character will take a defensive posture and defend against the enemy’s attack at the cost of consuming Sha-Chi. If the protagonist’s Sha-Chi is exhausted, there will be a big stiffness, and he will be unable to move for a short time, allowing the enemy to attack.
In contrast, pressing L1 at the moment before the enemy attacks can achieve perfect defense, which will not only not consume your own Sha-Chi, but will reduce the enemy’s Sha-Chi. If the timing is not accurate and perfect defense is not achieved, a certain amount of Sha-Chi will be consumed. Perfection can be judged by the orange sparks of the weapon collision during defense. If the enemy’s Sha-Chi is exhausted, of course, it will enter a big stiffness, and this is the best time for the protagonist to attack.
The slide dodge of the R1 button is a relatively safe defense method in the game. It does not consume any resources and can handle almost all attacks of the enemy in the game.
Among the many enemy attack methods, there are two special attacks that require extra care, namely red light attack and blue light attack.
It is not difficult to see that the core combat system of the game is centered around Sha-Chi.
Different from the defensive system in Sekiro, Sha-Chi is both a defensive resource and an offensive resource. The player’s Sha-Chi can be used for defense or to launch a heavy attack with the triangle button to perform a combo. The enemy can also defend your combo, but it will reduce the enemy’s Sha-Chi.
In summary, the most basic combat strategy of the game is to use L1 to defend perfectly and use the triangle button to perform a heavy attack at the right time, while guarding against the enemy’s undefended red light attack and using R1 to resolve it. For players with a basic understanding of action games, the basic combat mode can be mastered in about ten minutes.
This main weapon is actually the two weapons held by the protagonist in both hands. The short knife in the left hand is Crimson Viper, which is mainly flexible and maneuverable, mainly used in light attacks; the long sword in the right hand is White Serpent, which has large and long attack movements and is mainly used in heavy attacks.
The biggest feature of White Serpent & Crimson Viper is flexibility and maneuverability, and it can execute enemies from a distance.
In the first stage of the boss battle, the player needs to fight seven enemies at the same time. Obviously, the chief is our main target.
If you only attack the chief, you will find that when his health drops to a certain value, a companion will use silk thread to replenish his health. At this moment, you realize that you also need to reduce the number of enemies on the battlefield as soon as possible, and don’t give the chief a chance to recover.
The snake-shaped long sword White Serpent is swung wide, and the action often rotates in a circle, which is very suitable for dealing with multiple enemies. More importantly, the short knife Crimson Viper can trigger the execution action at a distance without getting close to the body, which is very useful for quickly clearing the field.
This weapon’s combo often has a small stiffness when closing the move, and it can stop at any time. When attacking, you can immediately press the perfect defense when you close your hand, and the attack and defense switch is extremely fast.
The feel of Soft Snake Sword is completely different from that of White Serpent & Crimson Viper. When you first use it, it is just like it looks, soft and weak, with low damage and poor ability to reduce Sha-Chi.
The hidden mechanism of Soft Snake Sword is: after holding down L1 to defend, press the triangle button to initiate a new parry action. If you have resources (the points below the weapon icon), consuming one grid of energy to parry the enemy’s blue light attack perfectly can almost instantly clear the enemy’s Sha-Chi value and derive a new combo move.
This demonstration is one-to-many. In action games, one-to-many is not a well-designed battle scene, or it is not compatible. Friends who often play action games must have a deep understanding: the one-to-many in Ninja Gaiden is very fun, but the one-to-one boss battle is not so refreshing; the one-to-one duel in Sekiro is very exciting, but it is easy to be killed by attacks from all sides when it is one-to-many. One-to-one and one-to-many are not easy to balance.
Just like in action movies, if the villains rush forward, two fists cannot beat four hands. Even if the protagonist has a lot of skills, he will probably lose. If the villains stand aside and watch, it is too fake, and anyone can see that it is acting.
The soldiers can neither rush in all at once and beat the protagonist so that he can’t fight back, nor can they just stand by and watch indifferently. These seven brothers have provided a new solution.
When there are many people on the scene, the seven will frequently set up formations and attack together. This not only resets the battlefield situation and prevents the player from being surrounded for a long time, but also gives the player a good time to cause damage, because this move is easy to resolve and can immediately make a set of heavy damage.
When there are not many people on the scene, his companions will take the initiative to adjust their position, surround the protagonist, and attack in turn. This method seems to surround the player, but because the attack and defense speed of the game is very fast, the enemy’s movement time is completely enough for the player to deal with the enemy in front of him, which actually gives the player time to defeat them one by one.
At the end of the demonstration video, the protagonist uses a giant axe to end the chief. It should be noted here that when this giant axe is activated, the protagonist is not invincible and will stop moving when hurt. The video demonstrator is obviously very familiar with this move, so he confidently uses this move to end the battle.
Phantom Blade Zero will announce its release date this year, and you must be impatient! Let us wait for new news about this game together.
Today, I'll guide you through every aspect of the Blood Moon event for WoW Season of Discovery Phase 2, including its mechanics, recommended team compositions, boss locations, effective combat tips, and methods to obtain special buffs. You can follow these to enhance coin earnings in enemy encounters.
Whether you’re a seasoned player or new to the game, this guide will help you farm efficiently and achieve your goals during the Blood Moon event. So let's get started!
The Blood Moon event is an exciting open-world PVP event in Stranglethorn Vale that allows you to earn top PVP and PVE gear. Additionally, it offers coveted mounts such as Reins of the Golden Sabercat and Whistle of the Mottled Blood Raptor. These treasures can be acquired with blood coins earned through event participation.
This event happens every 3 hours and lasts only 30 minutes. You can use add-ons like Nova World Buffs to alert you whenever this event is upcoming, to prepare your groups ahead of time. To participate, all you need to do is show up in Stranglethorn Vale and start fighting. During this event, everyone and everything is hostile towards you, including your own faction and NPCs within neutral zones like Booty Bay.
Your teammates are the only non-hostile players, making building a strong group crucial for maximizing coin yields. While there's flexibility in composition, I suggest including at least one dedicated Healer, one ranged damage dealer, and one melee damage dealer.
The rest of the positions can be adjusted, but keep in mind that crowd control is very effective in WoW Classic as there are no diminishing returns, leaving the opponent vulnerable without a counterattack.
Then let's discuss how currency collection and exchanges work. I know it sounds simple, but there are actually a few key details about the system that, when understood, will give you advantages and are critical to this farming strategy.
Whenever you or a group member kills an enemy player, you gain a stacking buff called Blood for the Blood Loa. A single kill from anyone on your team awards the group 5 stacks of blood. This blood buff can stack up to 255 times and can be exchanged for blood coins at any Blood Altar indicated by the red flags on your map by simply walking up and touching one.
Be careful when you have stacks, because if you die, you will lose a percentage of your total stacks, which means the higher the amount of stacks that you have, the more you will lose when you die. However, once you exchange the blood buffs for blood coins at an altar, they are yours forever.
By doing so, not only are you going to have more frequent turn-ins and lose less coins from death, but these areas on the map are typically hotspots for PVP encounters, which means this is where you will have the most opportunities to kill enemies, giving you more chances to farm more blood stacks.
There’s one more thing you need to know about speeding up your collection of coins. Let’s talk about Kha'damu, the big Elite boss that spawns in a variety of areas in Stranglethorn Vale. He is unkillable. However, there is one extremely beneficial thing about this NPC. Kha'damu will grant players 1 of 2 buffs, depending on their proximity to him. He will grant you either the Kill, Maim, Bleed buff when you’re near him or the Feast of Blood buff if you’re very close to him.
These buffs are insanely great for farming coins because they significantly increase the amount of blood you attain for each kill, so it’s highly encouraged to fight around him as much as possible during the event. The best place to farm blood coins is at the Blood Altar that is near Kha'damu.
Then, you get the bonus benefit of the buff granting you more stacks per kill. You get the ability to frequently exchange your blood for WoW SOD Gold so that you do not bleed your earnings, and there will also be a ton of opportunities to slap up some enemies and kill them to collect more blood coins.
Now, let’s talk a little about winning more encounters. There’s so much power in numbers. When your team is scattered or on staggered respawns, your odds of winning encounters are going to go way down, so stay grouped up and regroup often. We typically like to mark each other at the beginning of the event to make it easy to find each other during the chaos. I also call for frequent regrouping if we notice staggered respawns, usually we like to regroup outside of all the chaos so everyone can come together before jumping back into the fight.
The last thing is to make sure you’re not diving deep into encounters that are extremely crowded. Let your reigns deal with that to chip off some free blood and be like vultures circling around and stay on the outside. It’s best to choose encounters that are smaller, making them more manageable, but always be on the lookout for encounters that are advantageous to you in terms of numbers.
When entering an encounter, always focus a Healer and the squishy players first. If you have crowd control, make sure you’re using it constantly and especially when entering the encounter. Make sure you use the crowd control to give you an early advantage and get early kills to increase your odds.
Most players in FC 24 want to learn advanced offensive techniques, which they consider being the most important, but most of them ignore executing the basics. Without mastering these basics, you won’t be able to improve your game.
In this guide, we’ll show you 4 important basic aspects that make an attack incredibly powerful, before moving on to the advanced stuff.
When we talk about a high-performing offense, safety comes first. This means understanding the value of possession and not giving it away easily. If you’re not careful with the ball or passing it forward, you can easily lose possession and the attack will be over before it even begins. This is why you need to safely cover the ball before you start moving.
Your touch on the ball is most important. Always aim to control the ball away from your opponent, especially when you are under pressure. Turning your back briefly to your opponent after each touch of the dribble can be an immense help.
Remember to always watch for defenders coming towards you. Safely dodging them will add another dimension to your attacks. Of course, spending FC 24 Coins to buy a suitable player will make your attack more effective.
Let me show you an example of scoring a goal just by using the safety rule concept I just explained. When I’m attacking my opponent, he’s constantly putting pressure on me, and turning my back to my opponent allows me to stay safely away from him.
When he selects a new defender, I keep possession and quickly understand their intentions so I can keep the ball from continuing the offense.
Just be careful and try not to run too much. Keeping the ball at my feet with the left stick just to keep the ball safely away from my opponent every contact so I can go through it and then I score.
As you saw in the previous example, once you have the ball safely, you need to find available space to pass or dribble.
Whatever your goals are, find the next space and recognize what your underlying goals are. If you have a legitimate passing target in front of you, make sure you turn yourself toward them and pass the ball in their direction.
If you apply the safety concept and control the ball in a way that works in your favor, then you can look for the next target that will keep you going as a chain. Finding the right space can lead you directly to the goal.
However, the term free space is not always available because the opposing defense may cover it. Here, you don’t need to force the pass, but dribble further or make a side pass.
This also helps if you have multiple targets to pass to. Because then we can take a breath and analyze which player is free and has a better chance of moving forward.
Combining the facts about your chances with your opponent’s defensive behavior allows you to act accordingly. So you either go to an available teammate or you dribble into the open space.
Let’s look at an example of how I use the available space in my build. When I receive the ball, I apply safety rules, turn my back on the opponent, and analyze how to move forward as quickly as possible.
The space on the underside seemed good, and I passed her immediately. But the opponent presses up high, so I have to be careful. There’s an open spot in the middle and I’ll immediately make two passes there while avoiding the defender as the ball travels.
I looked at the pitch again and saw freedom again in the second half and passed the ball to my full-back so he could explore there.
Now all my passing targets are covered, but my fullbacks are free. So I decided to take advantage and sprint forward to the available space to one side. The midfielder moves wide to cover me and he leaves a space open. This creates a new free space for me which I have to exploit, control the ball safely away from the opponent and pass it towards the middle.
I then pass the ball to my wing-back again, who is free on the wing, creating a perfect passing angle for my striker.
We arrive at the two-on-one situation by exploring the concept of free space. The opponent may stay somewhere between the forwards to prevent the pass. So this will allow the running forward to open up another free base in space. This time I ran forward, used my speed to get past my opponent and pass the ball inside to score.
In the example, we see players active in attack and receiving the ball in the right spaces, but we still see a lot of players not moving, they are just waiting.
If your players are too obvious on offense, this can cause problems for you because you won’t be able to find anywhere to pass the ball. That’s why you need to create a movement with yourself to create space.
We can accomplish this in a variety of ways. The easiest way to move a player into free space is to use L1/LB button to send them forward, point them with the left analog stick, and tap L1/LB.
If you want your current player to start running, you can use the 1-2 pass. Hold L1/LB button to pass after your player has passed the ball and he will sprint forward into space.
Let me show you how I use this example. When I got the ball back, I saw free space on the wing. To explore there, I need to create a movement from behind. So I’m going to play a perfect pass with Zidane, let him run, and prepare to pass to his side.
I dribble forward and play a through ball so he can get it in behind the defense and score.
However, running forward is not the only way to use space. Sometimes our players are too far apart from each other, in which case the space in between disappears. Point your target with the left analog stick again and tap R1/RB button. This will make the distance shorter and allow you to fill the free space closer to you.
Finally, we need to think outside the box. You can’t always do the same thing to a guy because they’ll start to get defensive. So you need to anticipate their defensive moves, learn their tendencies, and outwit them. Let me give you a few late-game examples.
Because the defender was very aggressive towards me. Therefore, I will move my players forward into open space in a 1-2 pass and analyze the position.
If I cover the ball well enough and watch the defender move, I can potentially break through the defense. Because he moved the wing back, he would cover like crazy with the centre-back and then run towards my winger.
So I turned around and got out of there and observed what was going on. Because of this move, the opponent created more space in the back.
So, with two passes, I explored the space where I had an advantage in an almost one-on-one situation with the goalkeeper. When he’s trying to run back as fast as he can and get the goalie two or three steps forward, he’s definitely going in the same direction as the defender. That’s why I roll the ball calmly and create a clever angle.
Since I knew his next move, I needed something to stop him. I walked right up to the goalie, forced him out, then immediately changed the direction of the ball and passed it to my teammate, who could finish this simple shot.
For the offensive fundamentals we just used, especially those that allow you to change direction quickly, will be a key tool in defeating your opponent. You can perform many tricks with them, and while defeating your opponents, you can mentally destroy them.
Last Epoch has been accessible as an early access title for an extensive period. Initially launched with a single-player focus, the game underwent significant updates that introduced online multiplayer functionality and a plethora of additional content. This includes intricate dungeons featuring unique mechanics and fresh endgame challenges.
Nearly 5 years following its initial Early Access debut, Last Epoch has transitioned into a complete game with its robust 1.0 patch. So is Last Epoch worth playing in 2024?
Understanding the allure of Last Epoch requires insight into the ARPG genre's fundamental appeal and current trajectory.
Despite its recent surge in popularity, the genre remains largely shaped by diverse yet influential IPs. Some titles prioritize providing players with an exhilarating power fantasy, enabling them to effortlessly decimate hordes of foes, while others emphasize meticulous gear selection and skill tree optimization before achieving such prowess. Naturally, this endeavor necessitates a substantial investment of Last Epoch Gold, thus it's essential to prepare an adequate amount beforehand.
In essence, ARPGs often inhabit a spectrum, ranging from offering an intense power trip to granting players extensive control over their character's development. Last Epoch finds its place comfortably amidst this spectrum, striking a balance between empowering players with fantastical abilities and allowing ample opportunities for intricate build customization. This middle-ground approach ensures players experience the best of both worlds within the genre.
The game presents abundant opportunities for indulging in power fantasies, particularly as you progress into the mid-game and witness the synergies between your various abilities intertwine. Concurrently, Last Epoch fosters an environment ripe for experimentation with these synergies, employing one of the most ingenious methods of build customization I've encountered in an ARPG.
As you advance through your journey within Last Epoch, acquiring new abilities mirrors the standard progression in any ARPG. However, what distinguishes the experience is the individualized skill tree accompanying each ability. This feature allows for meticulous tinkering with the functionality of your skills. For instance, with the Necromancer specialization, you might opt to delegate your killing to summoned minions. Further customization can be achieved by enabling Summon Skeleton to summon archers and mages. These customization options extend to various skeleton types, each endowed with unique abilities such as Fire Arrows for archers and a poison blast for mages, while regular skeleton warriors inflict bleeding with each strike.
Such extensive customization permeates every class, subclass, and ability. For example, the Sentinel class offers the flexibility to specialize as either a weapons expert, embodied by the Forge Guard, or delve into Dark Magic as the Void Knight. Conversely, the Rogue class provides options like the pet-centric Falconer, the archery-focused Marksman, or the stealth-oriented Blade Dancer. Similar diverse choices are available for the Mage and Primalist classes, significantly impacting your character's build based on your preferred playstyle.
However, any comprehensive discussion about ARPGs today necessitates an exploration of their endgame systems. Fortunately, Last Epoch offers several engaging options to explore.
The central aspect of endgame content is embodied in the Monolith of Fate. Unlocked upon completing the main storyline, the Monolith of Fate guides players through a sequence of procedurally generated zones. Each zone offers the opportunity for players to target specific equipment slots for desired loot. For instance, players may opt for a zone that rewards them with a weapon or one that offers a new pair of boots.
Another significant component of endgame content is the Arena, providing a competitive avenue for players. In the Arena, players confront endless waves of increasingly challenging enemies. Upon defeat, players earn placement on relevant leaderboards, showcasing their skills, class, and the number of waves survived. These leaderboards are further categorized into solo, group, softcore, and hardcore divisions.
However, among Last Epoch's most captivating features are its dungeons, which transcend mere cavernous pathways. Drawing inspiration from popular MMORPGs, these dungeons boast unique mechanics. Whether navigating light mechanics to impede the growth of perilous plant-based adversaries or traversing between distinct time periods within a single dungeon run, each dungeon promises distinctive rewards alongside the anticipated randomly generated loot.
Now, shifting gears to discuss time travel, let's delve into the narrative of Last Epoch. In terms of ARPG storylines, Last Epoch may not rank as the most captivating. However, it possesses a unique twist in the form of time manipulation.
As players progress through the narrative, they traverse various eras, including the Ancient, Ruined, and Imperial Eras. While the game incorporates intriguing attempts at environmental storytelling, particularly evident when revisiting locations across millennia, ultimately, the overarching plot simplifies to the pursuit of locating and defeating the primary antagonist.
Throughout the narrative, there are numerous enjoyable moments, as your actions contribute to significant events within the world of Eterra. Whether forging bonds with various NPCs or leading a campaign against an entire empire, these experiences add depth to the gameplay.
However, amidst these engaging moments, Last Epoch suffers from an excess of filler content. Players often find themselves traversing aimlessly through random zones, engaging in mindless combat until they must interact with an NPC to advance the storyline.
While the gameplay choices offer extensive customization and remain entertaining, certain decisions within the game's narrative introduce unnecessary padding. Nonetheless, the core gameplay maintains its enjoyment, particularly as players unlock advanced abilities that enhance the power fantasy characteristic of ARPGs.
In summary, Last Epoch strikes a balance among its peers in the ARPG genre, providing players with ample character customization while remaining accessible. Despite the meandering nature of its story, the endgame content proves enjoyable, with dungeons standing out as highlights within the game.
Adventurers, welcome back! As I believe you have discovered, SoD Phase 2 is much more expensive than Phase 1. The mount costs 100 gold coins, the price of Warlock gear has tripled for no reason, and now just getting my epic helmet costs over 300 gold coins.
Regardless, I’ve embarked on an epic gold-making journey. In this guide, I’ll give you some of my best tips and tricks for farming gold in Season of Discovery. You’ll finally have a way to earn thousands of gold coins to buy all the epic items you’ve always wanted!
We’ll start with the best PVE methods. We will complete WOW Classic SOD Gold farming with the best profession and large auction house. These methods got me over 800 gold in this phase, so you’ll definitely want to stick with jumping into PVE.
One of the most powerful gold makers we have right now is the utilization of double profession. TLDR is that you have to complete the entire Epic Helm questline. This questline unlocks the vendor page from Ziri “The Wrench” Littlesprocket in Gnomeregan.
You’ll probably want to have at least one crafting profession at level 200, but having two is even cheaper than buying Grime-Encrusted Salvage directly from Auction House. You may have seen this item dropped from bosses and trash mobs in Gnomeregan.
All you need to do is give Grime-Encrusted Salvage and 30 Silver to Salvagematic 9000 in the raid and salvage some new materials.
What you get from Salvagematic 9000 just got a major new update. From the new update, you will get an average of two materials per recycling. But based on my testing, it looks like that number has gone up to about 5 to 7 materials on average.
Assume that there are six materials in each recycling, and then these materials will be used for new helmet recipes, new belts, and new shields. Even better, having a double profession essentially gives you double the materials and double the profits.
Before you go all out, keep in mind that these items will be heavily nerfed since they have no deposit. So you have to keep an eye on the auction house.
Prices will also drop significantly during the 3-day lockout period. I will definitely continue this approach after prices stabilize. Very few characters will be Leatherworking and Blacksmithing at the same time, so it can still be very profitable.
Next we have to talk about the large open world gold maker.
In my opinion, Uldaman is the most fun place to farm, where you always have a chance of getting crazy items like Pendulum of Doom. And there’s plenty to farm here, so they don’t feel like they’re wasting their time.
It seems that level 44 to 45 elites are the only source of Pendulum of Doom, but other mobs also have great item drops, like Papal Fez. So they’re still worth your time.
Another interesting farm I did was Gut Ripper farming in Mauradon and Zul’Farrak. Many of the drops here are in the level 39 to 40 range, so you can definitely maximize your gold earnings within SoD Phase 2 level cap.
One of the more popular places right now is Ziata’jai Ruins, which definitely ticks all the boxes for gold farming. You’ll get a lot of stuff right away, such as tons of Cloth, Wildvine to sell immediately, and tons of Greens to disenchant.
Then the other place that everyone seems to be doing is Darkmist Cavern. Just like other level 30 monster farms, you will get a lot of Greens and Spiders drops.
This isn’t too fun for priests, but Spider Meat is indeed the easiest food to obtain in the game. And Spider Sausage can also be used in Waylaid Supply boxes, so the cooked food sells quickly, giving you a lot of SoD Gold income.
Let’s talk about some really cool PVP gold makers. The biggest PVP gold maker is Gurubashi Arena.
Gurubashi Arena may seem like it’s only for the most serious PVP players, but savvy gold makers know that chests are one of the best sources of level 50 Greens and even Traveler’s Backpacks.
Our guild has taken out two Traveler’s Backpacks from chests. Just the other day, I got a level 36 Mystical Headwrap, which sold for over 350 gold and will be the second Pre-BiS for the next phase.
These are all very profitable ways, but my actual income comes from the auction house. Unlike Phase 1, I’m not flipping BiS items and focusing more on flipping items that sell quickly, such as items that fill all Waylaid Supply boxes. Because they are now stacked up to 12 and have to be filled.
I also really enjoy flipping through all the high-volume items like Fadeleaf and Light Feather. For example, you could buy up the entire feather market and then raise the price.
I know a lot of people won’t be happy to hear something like this works. But ultimately, thousands of players do this every day with almost every item in the game. I just want to list the potential profits you can ultimately make. You can decide how much market manipulation you want to engage in, or if you want to avoid higher profit flips altogether.
Now that you understand this, let’s bring you more profit with my guaranteed vendor flip.
There are many crafted items with guaranteed reserve prices. If the price drops below a certain level, you can easily snipe and make something that goes directly to the vendor, with all the profitable vendor flips included.
One example is Greater Magic Essence. A Greater Magic Essence becomes a Greater Magic Wand, which can be sold immediately on Crusader track for 15 Silver. Typically, there are over 200 Greater Magic Essences available for less than 12 Silver, meaning you don’t have to rely on selling to players for a guaranteed 6 gold profit.
Another classic method is that any Thick Leather below 7.2 Silver can be turned into a Nightscape item, such as a Nightscape Headband or Nightscape Tunic.
Cooking is another good option, such as Jungle Stew or Mystery Stew. I recommend making a TSM set of all your favorite items to flip.
These are my tips and tricks for farming gold in SoD Phase 2. Hopefully this gold farming guide will ensure you do everything you can to get the maximum advantage.
I'm excited to present to you a Double Swing Twister Barbarian build. This iteration brings a fresh perspective for this Diablo 4 Season 3 - super fast and incredibly powerful. While there's a reduction in cooldown upon killing enemies, it doesn't significantly impact the build's effectiveness since we primarily rely on Double Swing with minimal skill casting.
In this build, there are absolutely no Uber Uniques included. If consider adding one, my choice would probably be a Shako. While a Ring of Starless Skies may seem appealing, Shako is the only option I would consider for this setup. Besides, we need the Tibault's Will. The reason being, it’s a lot harder this season to sustain unstoppable. So before we had Metamorphosis power, which would allow you to just continuously proc Tibault's Will.
One nice thing about this build is that it’s movement speed capped while Berserking, which is absolutely insane. Another little cool thing that you can do with this build as well is just swing at thin air to keep your Berserk buff up. So every time I swing, I get 2 extra seconds, so I can just maintain it. I can keep my damage boost from wrath, and I can also maintain my movement speed as well.
So let’s quickly go over our Diablo 4 Items. First, I really recommend the Tuskhelm of Joritz the Mighty, this is not necessary but definitely nice to have. I just kind of wanted to illustrate like Fortifiy damage reduction doesn’t actually do anything while you’re using a barrier. For the ring, I choose the Bold Chieftain's Circle, Ring of Unrelenting Fury and Windlasher Chain. They’re all really low item power, and the roles on some of these are excellent.
There’s a lot that can be improved, but the key component is urity. Your main DPS boost is Ramaladni's Magnum Opus, so this is really important. But check carefully as to the stat requirements because you know these are not the best representation for that, you want crit chance where you can get it, and damage while Berserking, and resource regen, and Maximum Fury.
Then as for skills again, you want to go for Furious Double Swing . This is what gives us our basically infinite Fury. We are using Strategic Rallying Cry. Now I know I said like fortified damage reduction doesn’t really apply from behind barrier and it doesn’t. However, we want the damage boost from counteroffensive. So just having this alone, one Rallying Cry will get you to the fortifier requirement in order to allow you to get this damage boost which we want. 1 point again in Charge, this is just for breaking CC. You can use it if you want to move faster.
Healing is very important to this build. And then of course we need Invegrating Fury, more healing but this is just passive. You know this you have to wait for Shouts. This every 4 Double Swing s, and we have insane attack speed, will just be a fat heal, which will keep you sustained forever. Unconstrained, this is a Berserk build.
As for the pet, I didn’t use any of unique stones either. However, if you wanted to use some, you would definitely want to play Genesis on Flash of Adrenaline, and then you’d want to play Evernight on Tempest. It is up to you. And we can get a lot of resource from this, which is quite important for us, and then just damage and DR, which is very nice to have.
Then the last part I just want to talk about is the paragon board. I have to compensate for my lack of resistances on those really low item power rings. There’s some sort of fundamentals that will remain. We’re going to have Blood Rage, lots of damage while Berserking. Then the glyphs we will get is still the Wrath. this is for Fury regen. Ambidextrous powers up all the blue nodes, also increases our damage of dual-wield weapons.
Exploit is our main, if not our only source of vulnerability, but nothing really ever flips over 3 seconds, that’s not a problem. A because it’s a Berserk build and Twister, which is just a really fun thing to use. So we get a nice little 133% multiplicative damage bonus after creating a Tornado or some others, but also it’s just a really cool like gimmick almost. It’s cool to see the Tornadoes go around and kill stuff. They do quite a bit of damage when you max this out, and I really like how it plays.
So other than that, Carnage, lots of attack speed with stacking that Decimator just for Flat Damage. We don’t have Warbringer in the build that you see will quite likely going to have Flawless Technique in it as well because that’s the one thing I would, take these points that are in resistances and I’d go get that legendary node.
Besides Artifacts, weapons are the most important part of good character building in Genshin Impact. Playable characters can fight using Catalyst, Bow, Sword, Polearm, or Claymore, but not all weapons are created equal. Weapon levels range from 1 star to 5 star. The 5 star weapons are the best and of course the rarest.
Getting good 4-star or 5-star weapons in Genshin Impact can be difficult, especially for new players. Luckily, there are plenty of great 3-star weapons available in the meantime.
In this guide, we’ll showcase 8 three-star weapons worth saving for every player. They are extremely useful and have great potential, especially once players upgrade, improve, and refine them.
The first weapon is pretty obvious and most of us know why. It’s Thrilling Tales of Dragon Slayers.
This weapon is one of the best secondary weapons in the game, providing a massive 48% attack power boost to the next character you switch to. While it does make your spin a little stiff, the huge attack boost is worth it.
In a team with a damage dealer with scalable attacks, 90% of the time this weapon will be the best choice of catalyst support.
You also don’t need to upgrade the weapon unless you need HP sub-stat. Just bring it to R5. I’ve saved 3 R5 copies of this weapon, 2 for each Spiral Abyss team, and one as an extra.
If passive uptime is maintained, the next weapon will damage most 4-star weapons and sometimes even 5-star weapon options. It’s Harbinger of Dawn.
It provides a large amount of critical damage and an additional 28% critical chance if your health is above 90%. It does have lower base attack power, but its critical hit stats make up for that. For characters, like Albedo and Alhaitham, low base attack has little impact.
Although the passive may seem difficult to maintain, it’s an amazing weapon choice if you have a Shielder or a character on your team who can dodge enemy attacks.
This is great for low DPS characters since they spend most of their time on the sidelines, giving you 100% uptime on the passive side.
Corrosion and Furina are the weaknesses of this weapon. But you should save at least 1 R5 Harbinger of Dawn. I saved 2 just to be safe.
The next weapon we have is Black Tassel. This Polearm provides the highest HP in the game. The passive is useless, but the raw stats make it a splendid choice of characters like Zhongli, Thoma, who only need HP.
Next is Black Tassel’s brother, White Tassel. The critical hit rate of this weapon is astonishing.
Although its base attack power is lower since it is a 3-star weapon, the passive skill provides a 48% increase in basic attack damage at R5. This makes it a brilliant choice for carriers like Cyno who use normal attacks.
It’s even comparable to 5-star Polearms if you use its passive skill. So I recommend you keep at least 1 R5 copy of this weapon.
Next we have R5 Slingshot. This weapon provides critical strike chance. It increases basic and charged attack damage by 60% if you’re close to an enemy.
Tighnari is the best candidate for this weapon because he relies on charged attacks, and low base attacks don’t affect him much.
Next we have Sharpshooter’s Oath. This weapon doesn’t have much use so far, as its passive is situational and craftable bow-based. And Prototype Crescent is better suited to enemies like Ganyu, who are weak to ATK% DPS characters.
However, this weapon provides critical damage that the 4-star bow does not. This could make it a superb choice for future character stats. So I suggest you better save 1 copy of this weapon at R5.
Then we have Recurve Bow, which is the only bow that provides HP%. While the passive is useless, the raw stats may be useful in the future. Even now, if you don’t have Favonius Warbow, this weapon is great for Yelan.
Next we have Dark Iron Sword. Although this weapon doesn’t have much use, it is a very rare sword. It can only be found in 2 places. The first one requires talking to Chen the Sharp, and the next one is in the chest in Wangshan Hall in Chenyu Vale. Even though it’s not that useful now, who knows you might need it in the future.
Besides these weapons, I recommend you keep a copy of the 3-star weapons. These weapons provide critical hit stats and stats rarely seen in 4-star weapon options like Def%, Hp%, or Elemental Mastery.
For example, Traveler’s Handy Sword provides Def%, while the only sword that provides defense is Cinnabar Spindle, which is an activity-limited weapon. So, being on the safe side, you should keep the sword.
Anyway, I hope this 3 star weapon guide is helpful to you. Be sure to share this guide with your friends so they don’t waste those valuable 3-star weapons.