Diablo 4 Season 6 is now available to all players, offering a wealth of additional content, a light storyline, and rewards. Unlike the main storyline of the game, Season Of Hatred Rising is a limited-time event with special features and content that are only available for a certain time.
Players do not need to obtain Vessel of Hatred expansion to participate in this season. Here are 10 things you need to know about playing Season Of Hatred Rising.
Perhaps because Season 6 was released at the same time as a Vessel of Hatred, Season Of Hatred Rising is lighter on the story and content. Like all seasons, Season 6 introduces some new features to the entire base game, including Eternal Realm, as well as other new elements that are only available to seasonal characters.
The story of Season Of Hatred Rising revolves around Mephisto’s Hatred, who is corrupting Sanctuary. Remnants of the Zakarum Order are seeking help to fight against the twisted creatures of hatred that are rising. These enemies include large realm walkers that move between Seething Realms and Sanctuary through portals.
After defeating Realmwalker, you can enter Seething Realms. Defeating monsters in Seething Realms can earn Seething Opals, Zakarum Remnants’ reputation, and a lot of loot. In addition, in Seething Realm there seems to be a higher probability of Treasure. Seething Goblins are more likely to appear. Therefore, if players want to get some extra Diablo 4 Gold for upgrades, exploring Seething Realms is a good choice.
The maximum level cap of characters in Season 6 has been reduced from 100 to 60. When players reach level 60, Paragon board will be unlocked, and through further game progress, players can earn an additional 300 Paragon levels.
Paragon board allows players to tweak and optimize their character builds in a more nuanced way, and characters can still become very powerful by adding Glyphs and other bonuses. In addition, Paragon Points earned will be tied to the realm the player is in and shared between all characters within that realm.
Diablo 4 introduced two main difficulty levels in Season Of Hatred Rising, each with four sub-levels. Standard difficulty includes Normal, Hard, Expert, and Penitent levels, with Normal and Hard immediately available to all players. Expert is unlocked after completing the prologue, while Penitent requires reaching level 50 to unlock.
For players who have made significant progress and are looking for more challenges, Torment difficulty ranges from Torment Levels 1 to 4 and is tied to an endgame activity featuring Pit.
Because of numerous players’ desire to add a Party Finder, the developers introduced a brand new Party Finder in Season 6. Through this system, players can create their own party or search for a party to join, and there are multiple options to filter the types of games they want to participate in.
In addition, the system allows players to tag whether they need to bring special items, do repetitive tasks, or other specific types of games. Players can even use tags to indicate their communication preferences, whether they prefer to chat or remain silent.
For Season of Hatred Rising, the free pass offers some interesting pirate-themed clothing and weapon transmogs, as well as the Seasonal Mount Trophy. If players want to upgrade to Premium Battle Pass to get more rewards, they may need to spend real-world money unless they have a lot of platinum on hand.
Remnants of the Zakarum are looking for players’ help in trying to find a way to fight Mephisto’s evil corruption in Sanctuary. Players can build a reputation with Zakarum Remnants by using Seething Opals while fighting Realmwalkers, defeating monsters in Seething Realms, or fighting monsters almost anywhere in the game.
In Season of Hatred Rising, Crusader Damond of Zarbinzet is available to guide players as they begin the current story of the season. Players will also want to speak with this NPC as they gain a reputation with Zakarum Remnants to gain rewards unique to Season 6.
After completing the new Seething Realm dungeons in Season of Hatred Rising, players will be awarded Seething Opals. These Seething Opals are consumable items that provide unique enhancements based on the type of opal used.
There are five versions of Seething Opals to choose from in the game, including Gold, Equipment, Materials, Socketables, and Torment. As long as Seething Opals are active, they will provide bonuses for these activities. Using Seething Opals is not limited to seasonal content, but will also provide relevant buffs to almost all areas of the game.
Related: Diablo 4 Season 6: What Are The Best Druid Builds To Try?
Realmwalkers will spawn in specific areas every 15 minutes. For players who own Vessel of Hatred expansion, there will be an additional Realmwalker in Nahantu. Areas with Realmwalkers will be marked on the map with a green skull icon, and if there is a white portal icon on the map, that indicates where Nahantu will spawn.
Once Nahantu spawn, they will linger around the area, spitting out numerous monsters along the way. Players will need to defeat these monsters before they can damage Nahantu. Once Nahantu is defeated, it will open a special portal to Seething Realm in its place.
Purveyor of Curiosities stock has increased in Season 6. This gambling vendor only accepts Murmuring Obols as currency, so players can get random equipment by simply selecting the type of equipment they want and paying the fee. In Season 6, the chances of getting Legendary and Unique items through this NPC have been greatly increased.
The chance to get unique weapons or armor by spending Obols makes it easier for players to get better equipment without having to challenge the game’s big bosses.
With these strategies, you will get the best gaming experience in Season of Hatred Rising.
As the new class introduced in Diablo 4 Vessel Of Hatred, Spiritborn serves as a mid-range fighter that makes full use of power of Spirits. Spiritborn owns incomparable versatility in battle, and can gain overwhelming potent by channeling different Spirit types or combine them to make unique effects.
There are dozens of different Legendary Aspects worth to have a try, ranging from all-around powerful options to more enhance some specific skills. If you have chosen Spiritborn as your class, then it is recommended to embrace these Aspects by devoting some Diablo 4 Gold.
This article concludes the 7 best Legendary Aspects applied for all kinds of Spiritborn builds.
Aspect Of Unyielding Hits contributes one of Aspects that perform the most damage. Equipped it with Gorilla Skill, your armor is added as a modifier to your weapon and adds [21-36]% to all attacks and lasts for 3 seconds, with Maximum 1,500 bonus Weapon Damage.
Making Gorilla Spirit as your primary Spirit Hall choice will keep its effects activated persistently. Therefore, for players who are focused on increasing their attack power, Unyielding Hits serves as a universally useful Aspect.
For Spiritborn’s most powerful defensive ability, it has to be Armored Hide, which offers you 100 percent Block Chance when being activated. Combining it with Aspect of Redirected Force grants you double the damage that Armored Hide deals, which is aimed at enhancing Blocks and Critical Strike Damage simultaneously. The process lasts for 10 seconds and the bonus is doubled.
Redirected Force Aspect is probably best suited to these builds with high innate Block Chance, such as Rock Splitter Gorilla build. But it’s also perfectly viable to those builds using Armored Hide.
The mechanic of this Aspect is quite simple, and that is to increase [1-15]% Block Chance per stack of Resolve. Combine it with Aspect of Redirected Force promise you better effects of damage increases.
Mix it with Armored Hide not only grant you powerful defenses but also fantastic offense. Both are pretty potent combinations and are worth a try.
Ferocity serves as a powerful that is exclusive to Spiritborn, which is targeted at increasing your attack speed by 4% for each stack. By default, players can have up to four stacks, for a total of 16% increased attack speed.
Under the support of Duelist’s Aspect, you can push this up to level nine. If you want to build on this, then it is recommended to employ secondary Spirit Hall Jaguar choice or Hunter Ultimate skill.
Your Spiritborn is available to use four different Aspects that create Mystic Circles on a Lucky Hit. Each Aspect offers you different effect by casting a specific Spirit type within Mystic Circle. And, you can combine all four Aspects to achieve their full effect.
Among all four Aspects, Forest Power is undoubtably one of the most overwhelming type, especially in the aspects of defense. Combine it with Gorilla Skill within a Mystic Circle grants you a better Barrier for 25% of your Maximum Life and enhance the performance of your armor and resistances by 5-25%.
Aspect Of Binding Morass is especially useful in close combat, dealing more damage to close and slowed enemies, while also providing the slow needed to trigger this damage increase.
The specific damage effect is to slow down the speed of close enemies or enemies you indirectly damage by 30-70% for 3 seconds. And the damage they deal is increased by 20%.
You can use it with other slowing skills, such as different Centipede skills. Combine Centipede skills with Binding Morass Aspect enlarge the area where this Aspect performs. In short, Binding Morass Aspect is very useful in most cases.
Normally, Scourge will blast the area around you after being activated, making your enemies feel threatened and poisoned. Combine this skill with Menacing Aspect will extend the time that Scourge persists for 5-9 seconds, and continue to apply poison to the area.
Menacing Aspect works better when used in Centipede-based builds. And by using poison to activate other effects, such as healing or thorns. Scourge itself has powerful defensive and offensive capabilities that make enemies fear it, but with the support of Menacing Aspect, its effects and duration will be taken to the next level.
These are the 7 Aspects for Spiritborn in Diablo 4 Vessel Of Hatred. If you have chosen Spiritborn as your class to kick off the game, then do not miss them. You can also try different combinations to see which has the greatest potential, or works best for you.
Also Read: Diablo 4 DLC: How To Farm Obducite To Upgrade Equipments?
If you are interested in upgrading your Spiritborn to the next level, you can also use some Unique Items together, especially those newly introduced items, which are often more suitable for Spiritborn builds. Thanks for reading.
Want Sacred and Ancestral items? Blizzard has shared some valuable intel.
What you have to know
Sacred and Ancestral merchandise is some of the most valuable bits of gear in Diablo 4's endgame because they have much higher stats and Item Power values when compared with regular drops.
Blizzard has said Nightmare Dungeons possess a higher opportunity to drop Sacred or Ancestral items than alternative activities do.
This means they are the best places to farm for Sacred or Ancestral variants of Legendary and Unique drops.
Nightmare Dungeons are full of lots of Elite monsters and bosses, so Legendary drops inside them are not unheard of.
Once you slice and dice the right path through the campaign and also the Cathedral of Light Capstone Dungeon in Blizzard's new hit ARPG, you will be prompted to jump into World Tier 3: Nightmare and start your journey through Diablo 4's endgame. In it, you are able to participate in a number of new activities and earn a lot of powerful loot drops, the very best of that is Sacred and Ancestral (only at World Tier 4: Torment) items.
The Sacred and Ancestral versions of Legendary and Unique gear pieces are highly desirable given that they have significantly higher stat rolls and Item Power values, and becoming your hands on them will vastly enhance your Diablo 4 builds. Since launch, the city hasn't been sure what the very best way to farm on their behalf is, but that is no longer the situation thanks to a brand new tip from Blizzard.
"Items that drop in Nightmare Dungeons possess a higher possibility of being Sacred or Ancestral than items which drop beyond Nightmare Dungeons," said Diablo 4 Associate Game Director Joseph Piepiora on Twitter. Humorously, a "The More You Know" meme was connected to the post.
Diablo 4 Nightmare Dungeons were already worth grinding given that they're the only real source from the Glyph XP you have to improve Glyphs in your Paragon Board, however that we know they've higher drop rates for Sacred and Ancestral items too, farming them is much more valuable. Note that once Diablo 4's big patch is not far off goes live, they'll also give increased XP and will also be easier to travel to because of portals that'll be created if you use a Nightmare Sigil.
I recently reached World Tier 3 and also have been attempting to hunt down Sacred versions from the Legendaries and Uniques I want for my Barbarian build, so I wish I knew about Nightmare Dungeons' higher drop rates sooner. Farming them will certainly be my priority continuing to move forward, though, also it should be yours too if you are seeking Sacred and Ancestral items (especially because the Elites and bosses in Nightmare Dungeons drop Legendaries frequently).
In other news, Blizzard has announced intends to address disconnects causing deaths on Hardcore mode by looking into making Scroll of Escape items (instant teleports to a safe zone) automatically trigger whenever a server-side error is detected. A dedicated pouch for gems is originating in Season 2, too, and data miners have found evidence of a deadly World Tier 5.
Diablo 4 has gone out now and it is available on Xbox Series X|S, Xbox One consoles, Windows PC, PS5, and PS4. It's one of the very best Xbox games for fans of dungeon crawlers and hack-and-slash combat, and we have been having an absolute blast using it.
Gems in Diablo 4 are magical items that can enhance what you are socketed into. Each of those gems provides you with a host of different benefits with respect to the item it's socketed into.
There are lots of different types of gems that exist as loot or craft beyond combat. Slotting a gem right into a weapon will garner offensive benefits, Armour will gain you defensive benefits, and socketing them to your rings and amulets will lift up your various resistances.
Where Can You Find The Jeweler in Diablo 4?
Before you are able to upgrade your gems, you will have to have unlocked The Jeweller. Once you reach level 20, you'll be given a Quest which involves upgrading a Crude Ruby right into a Chipped Ruby. Completing this Quest may have The Jeweller unlocked for permanent use.
What Can The Jeweler Do?
The Jeweler will help you to craft items, upgrade existing gems and add sockets for your gear that you should slot these gems into. If you find some gear without a slot, however, you really wish it did, you will have to get your hands on a Scattered Prism to include one. Each piece of gear has a minimum of 1 slot that it may have, using the following permitting a maximum of 2 slots – Bow, 2-Handed Weapon, Chest, and Pants.
Upgrading Your Gems
Now you know how to get The Jeweller and the things they're doing, let’s discuss upgrading those gems of yours. There are various stages that reflect the caliber of the gems you've. This starts at Crude and rises to Royal. Once your character reaches a high enough level, better-quality gems will begin to drop by themselves without needing to upgrade. Each different kind of gem will even grand different benefits with respect to the item it's slotted into. To speak use the Jeweler and visit the Craft tab. In this tab, you'll be able to consider several gems of 1 quality and merge them into among better quality. This may have the same bonuses however with a greater effect.
Each time you upgrade a gem, you may need a certain amount of this type of gem's previous drop type, together with gold that gets higher for every upgrade. Crude Gems would be the lowest degree of gems you are able to get your hands on, and will begin to drop at level 15. These could be upgraded to Chipped Gems. Chipped Gems drop at level 20 and upgrade towards the base gem’s name, for example, Saphire or Ruby.
This can come at a price of 3 Crude Gems and 4,500 gold. Base gems will drop at level 40 and upgrade to Flawless gems. To Upgrade to those base gems, it will cost you 3 chipped gems of the identical type and 12,500 gold. Flawless gems will upgrade into Royal. The cost of obtaining a gem towards the rank of Flawless is going to be 3 base gems and 18,000 gold. Royal may be the current highest degree of gem that you'll be able to get. To get a royal gem, you will have to pay the price of 3 Flawless gems along with a whopping 50,000 gold.
What Bonuses Do Gems Give?
Different kinds of gems can give different bonuses with respect to the slot they're in. Here is really a quick rundown of each kind of gem and the things they give when slotted.
Be looking for Legendary Gems too. These legendary gems could be vital for several builds, while other builds may benefit more by using the highest upgraded types of non-legendary gems.
Diablo 4 XP farm dungeons took a bit of a hit, as Blizzard really wants to standardize the density of elite monsters overall, sorry Champion's Demise.
Diablo 4 XP farming is going to get a little more grueling all over Sanctuary, as Blizzard makes a pretty big switch to Diablo 4 farming within the RPG game. If you’re a Champion’s Demise grinder in Diablo 4 pay attention, since it looks like the potency of dungeon farming is evolving for the sake of overall balance.
In the most recent round of Diablo 4 1.0.2 hotfix notes, Blizzard says it's making further alterations in elite monster density in Diablo 4 dungeons. “We are standardizing the density of elite monsters that spawn in dungeons to make sure that no particular dungeon is clearly more effective to run through than the others.”
While not expressly stated, Blizzard is probably wanting to bring down the potency of certain XP-farming dungeons, namely Champion’s Demise. This dungeon is really a prime XP farm, used by many such as the first level 100 player because it dumps lots of elite enemies that if you're prepared to cope with them, yield lots of experience.
It may be that other Diablo 4 dungeons have experienced their rate of elite spawns increase too, however, the hotfix only mentions “standardizing,” and never if this means bringing more dungeons up of computer does bring others down.
That’s not every from the Diablo 4 1.0.2 hotfix though, because the other notable change may be the return of two Legendary Aspects, as both Edgemaster’s Aspect and Aspect of Beserk Ripping have returned.
Blizzard says it “Fixed a problem where the damage bonus in the ‘Edgemaster’s Aspect’ Legendary Affix was incorrectly reapplied to Whirlwind whenever a Shout was adopted,” and “Resolved issues associated with ‘Aspect of Berserk Ripping’ and Barbarian’s Two-Handed Sword Expertise which was allowing players to manage unintended levels of damage” too.
Diablo 4 Barbarians can rejoice in the return of Edgemaster’s Aspect and, well, every other Diablo 4 class within the game can too.
If you need to absolutely sweep the right path through Sanctuary make sure to check out our breakdown of the greatest Diablo 4 builds based on Blizzard developers, or we’ve also got a Diablo 4 leveling guide along with a look at each and every Diablo 4 Altar of Lilith location if you’re still missing several.
You need to travel toward the Shaman’s Lair in Diablo 4 to be able to complete the Wretched Delve Dungeon. The Wretched Delve Dungeon itself is available in the southwest part of Scosglen.
However, it is simply unlocked once you have successfully completed the Tur Dulra Stronghold event. In the Dungeon, you'll find the Offensive Aspect of Static Cling, an invaluable early-game Aspect for any Lightning Sorcerer build. For that reason, a number of you might want to tell you about this Dungeon fast. If you wind up stuck within the Wretched Delve Dungeon though, this informative guide will tell you how to locate the Shaman’s Lair in Diablo 4.
Traveling towards the Shaman’s Lair in Diablo 4 Wretched Delve Dungeon
As mentioned previously, to gain access to the Wretched Delve Dungeon, you need to clear the Tul Dulra Stronghold event within the Scosglen Domain. Don’t forget to have interaction with the Shrine around the north a part of the Stronghold. Afterward, the Dungeon is available at the southwestern part of the Scosglen map at X: 8513 and Y: 4234 coordinates.
Get within the Wretched Delve and you'll quickly observe that the Dungeon is stuffed with ghosts and undead. On the latter floor, you will come across Fallen enemies frequently as well. Simply stick to the quest objectives and you'll eventually come across the Shaman’s Lair within this Diablo 4 Dungeon:
Complete the very first objective by defeating all enemies within the Burial Cairns a part of the Dungeon.
Just carry on through the map and defeat enemies on the way.
The objective counter should eventually appear.
Otherwise, head towards the tunnels within the western part of the Dungeon.
“A barrier continues to be dispelled” message can look once the objective is cleared.
Travel towards the Tunnels of Tur Dulra: Activate the Levers.
Look for glowing levers within the middle of the map.
You should find both of them near one another guarded by spikes.
Destroy the Fallen Idols: 3.
Fallen Idols are Elite enemies that appear to be like totems and may fire projectiles. Be careful when you got these phones low health simply because they will spawn other Elite monsters.
Now, going back objective, you have to find and defeat the Spiritcaller of Squalls boss.
Spiritcaller of Squalls is only going to spawn when you have reached the Shaman’s Lair.
The Shaman’s Lair area is generally located within the lower center of the Dungeon, right before the blocked exit.
Spiritcaller of Squalls is really a Fallen Shaman therefore it can spawn mobs while fighting.
In Diablo 4, all Dungeons possess a randomized layout. Although the basic layout for every run will change somewhat, you may still find patterns and fixed general locations for bosses and objectives. Watch Sipder’s video below to obtain the general location from the Shaman’s Lair.
Wretched Delve Dungeon Details:
First Completion Rewards:
+30 Renown
Codex of Power: Offensive Aspect of Static Cling
Objectives:
Slay all enemies within the Burial Cairns.
Travel towards the Tunnels of Tur Dulra: Activate the Levers.
Destroy the Fallen Idols: 3.
Defeat the Spiritcaller of Squalls.
Friends, I have a new obsession. A sparkling dopamine oasis l that I just can't tear myself from for more than a few agonizing minutes at any given time. Oh, Diablo 4? It’s alright, yeah. Quite fun. But it’s recently taken a backseat to something much more illustrious. His name, the subtitles inform me, is Denysov, and he lives in Diablo IV's realm of Sanctuary. He is really a lone man, having a lone hammer, who, despite nightmare and terror unfolding throughout him, come hell or harsh splinters, just creates his lovely door all darn day.
Denysov is definitely an NPC having a single animation loop, and I cannot start to explain just how much I admire this excellent human and the stoic, yet chirpy, demeanor. There are what seem like two flayed corpses dangling from the nearby post, but so far as Denysov is worried, they might as well be considered a couple of plastic bags caught on the spiked fence. But it isn’t apathy for his fellow Sancturian sufferers that grants him such lucid and serene concentration, no! The opposite actually: he knows the best way to honor the departed would be to keep the wheels of industry turning tirelessly in their stead.
He’s a folksy, working-class hero. The kind of salt-of-the-earth, splinter-fingered, chapped-lipped cherub that Bob Dylan might have written a song about. Oh, Mr. Door Makin’ Man, create a door for me personally, he’d sing. Silence Robert! We’d all say. We’re hearing the sonorous, deeply inspiring reverberations of hammer on wood, something you may never hope to emulate, you crusty bunch.
As we’re given so little information, it’s our duty as scholars of Door Makin’ Denysov to analyze each wholesome utterance he exhales from his wonderful lips (each as ornate yet practical as miniature, perfectly made doors to his pious soul), and therefore glean whatever insight we are able to from the lone paean his Door Makin’ Majesty deigns to impart here. Let’s unpack it, shall we?
“Been focusing on this door for days…”
For days, he admits that! Truly an artisan’s artisan. My secret suspicion is the fact that Denysov, skilled because he is, could easily finish the door inside a single day, but opts instead to every night retire towards the land of dreams, wherein angelic choruses inspire fresh flourishes every morning. To Denysov, a door is not a door without a minimum of three divine visions inspiring little fish or whatever around the corners, perhaps a handle within the shape of a swan’s delicate neck.
“Not much else to complete ‘round here.”
Again, we’d be foolish to mistake this apparent apathy for many sorts of malaise from the soul, for which Denyson is actually exhibiting here is the kind of Zen mastery you’d normally have to sequester yourself from the remainder of society for many years to achieve. Denison knows there’s plenty that may be done. He’s clearly exhibited the kind of creative mindset that informs us he’s never been bored for any single minute of his blessed existence. Instead, Denison recognizes that the time has come to create a door, and therefore, the planet around him has simply ceased to exist.
“Even less to market. Hm. Should fetch a pleasant price.”
You observe that. A nice price. Not a high price. Not a tidy sum, or some other such covetous colloquialism. In his perfect soul, the particular money plays a really secondary fiddle towards the knowledge the transaction itself denotes a shared moment of appreciation over such solid craftsmanship. The gold is ephemeral, naught but trinketry within the glow from the riches that form when two folk stand there, chins ‘twixt thumb and forefinger, inside a silence so robustly angelic that the unspoken phrase “Yep. Bloody nice door, that,” cannot pierce it. A nice price indeed! Should all of us be lucky enough to get fetch a cost so nice for the endeavors one crisp winter morning? And even because the armies of hell bear recorded on us, and goatmen chew off our ears probably! We would then, I am certain, finally know - oh not only repeat what like foolish, gaudy parrots, but truly know! - that truth and sweetness need not be mutually exclusive.
Diablo 4 has launched with five classes, which trace their roots back to the last three Diablo games in certain forms or any other, even when their skills and talents have been revamped and updated for that modern era.
While I’m sure some kind of grand infographic can give more data sooner or later (including hopefully sales for that fastest-selling Blizzard game of history?), we all know at least what's the most-picked class hanging around. And honestly, it wasn’t what I was expecting.
As such, it doesn't come with every other data showing in which the other four classes rank so as. Given that I would not have access to the predicted Sorcerer as #1, who honestly knows what’s next? My guess could be 2) Rogue, 3) Barbarian, 4) Necromancer, 5) Druid. Why?
I think Druid has become the least recognizable “archetype” and several players might not really be connected to the class when they didn’t play Diablo 2’s expansion. But it’s an excellent class regardless! Again, those are simply my guesses. I thought Rogue or Barb could be #1, but Rogue can be a bit complicated for many and Barb can be a bit boring using its melee focus and insufficient magic.
The Sorcerer/Sorceress/Wizard class, together with Barbarian, has now experienced all four Diablo games. I think they’re a high pick due to the wide range of elemental powers they are able to use, lighting, frost, and fire, mainly, with flashy spells and big damage.
Such big damage, actually, I also think they could be topping lots of “what’s the strongest class” lists, the ones may be making their decision this way so they are able to Ice Shard their method to victory within the endgame. But beware, fast nerfs will always be around the corner in Diablo, which in fact had a slate of these right before the official launch. Interestingly, Sorcerer, of classes, was barely touched whatsoever.
Personally, Sorcerer is generally my last pick. I don’t possess a specific reason, I just don’t love the archetype or playstyle, a minimum of in past games. Not saying they’re bad or otherwise fun, just a matter of personal preference for me personally. I will play one eventually, but it’s likely to be my fourth or fifth pick, to tell the truth. I started with Barbarian, focusing on a Rogue, Druid is next without a doubt. But to every their own.