Monopoly Go Weekly Quick Wins And Flash Events | October 20-26
Uncover Secrets Of Elden Ring Nightreign And Unlock Hidden Rewards
While Elden Ring Nightreign isn't necessarily connected to the original Elden Ring setting, it's set in the same universe and continues the rich tradition of secrets and crossover Easter eggs.
Unlike Elden Ring, many of its secrets aren't just about uncovering hidden plot points; they also provide substantial bonuses, making the player's adventure easier. Next, I will share with you 9 secrets and rewards.$1
Siegmeyer Of Catarina's ArmorPlayers can unlock a variety of purely cosmetic outfits for Nightfarer. You can unlock and equip different outfits after completing two Expeditions or Nightfarer's Remembrance.
In addition, the skin called Catarina's Armor perfectly reproduces Siegmeyer's classic look, but it is only available for Raider. The unlocking condition is to defeat the final boss - Nightlord, and then it can be obtained in Roundtable Hold for 7500 Murk.
Solaire's ArmorThis Sunlight Knight armor set can be unlocked by defeating Nightlord. Once you obtain this skin, you'll embody the sun-obsessed Solaire's beliefs in Elden Ring Nightreign.
Of course, it's not that easy to defeat Nightlord, so you can use $1 to help you get a powerful starting character, so that you will be able to defeat this boss more efficiently than other players and get exquisite skins.
Cord EndCord End is one of the most confusing secrets in the game, with a vague description that directs the player to a seemingly inaccessible stone door north of Castle. Using it to open the door reveals a room containing three Sacrificial Twigs.
Once equipped, it will disappear when you die, replacing the lost runes and levels. It is a high-risk, high-reward equipment.
In addition, there is a secret hidden in the room where Sacrificial Twigs are obtained: a girl with her hands tied, integrated with the trees. She is likely related to the sacrificial ceremony and Cutting-Gifted Tribe mentioned in Cord End.
However, the game does not give a clear answer to her identity, why she is here, and her ultimate fate, leaving it an unresolved mystery.
Firelink Shrine HubAs the central hub of the game, Roundtable Hold is inspired by Firelink Shrine. Its design is full of tributes to campfires.
The giant weapons stuck on the ground are stacked like firewood, and Grace gathered in the center is like a flame. The atmosphere and function of the whole scene instantly remind people of the familiar Firelink Shrine.
Pest BossThis secret is not only interesting, but also brings actual buffs to players. When players occasionally encounter ground explosions in the game, this is actually a guiding signal. Following the swarm of insects that appear at this time will lead you to an additional moth boss.
After defeating this boss, you can obtain relics that enhance passive abilities, which is a great opportunity to become stronger.
Scarab LocationsScarabs can drop valuable loot, but finding them is usually difficult due to their audible location. A more effective method is to visit Fort Towers and obtain a map of the area. This map will directly indicate Scarabs' locations, much like a treasure chest, greatly simplifying the search process.
Chest RoomsAlmost every ruin has a secret. There are two hidden staircases inside, leading to two secret rooms containing treasure chests.
One of the rooms has two fixed treasure chests, and the other has three. In the room with three treasure chests, there is a high chance of finding Talismans that can permanently enhance the character's abilities. It can improve combat effectiveness, and the exploration rewards are very generous.
Wylder Is Likely A Reference To GutsWylder's design heavily borrows from Guts. Not only does he wield a greatsword and arm cannon, but his stubbornness, tenacity, and focus on combat as his sole purpose are all traits that mirror Guts'.
Heolstor's Possible OriginsThe final boss, Heolstor, possesses a form of Moonlight Greatsword, a weapon closely associated with Carian bloodline from Elden Ring.
This has sparked speculation about his identity: he may be related to the missing third Carian sister, Renna, adding a layer of mystery to his backstory.
In short, secrets system in Elden Ring Nightreign differs significantly from the original game.
It focuses on sentimental visual and environmental tributes, while directly providing hidden items and challenges that enhance character power and enhance the gameplay experience.
This makes the exploration process full of surprises while also providing more immediate and practical rewards.
Diablo 4 Season 10 Crit-Boosting Locran's Talisman: How To Easily Find?
Diablo 4, a two-year-old game, recently entered Season 10, bringing numerous improvements and additions to players, offering a wealth of new experiences.
For example, Locran's Talisman, previously only found in Infernal Hordes, can now be found as loot from bosses, making it much easier to find.
Because Locran's Talisman grants a significant crit bonus to most characters, it's crucial to strive for it. Therefore, this guide will explain the specific uses of this amulet and how to obtain it.$1
Unique EffectsAs the item description for Locran's Talisman indicates, it focuses on increasing your critical strike ability in the game without requiring many resources. Each point of Primary Resource grants you 0.1%-0.4% critical strike chance when casting skills, up to a maximum of 100 stacks.
If you have over 100 Primary Resource points, each additional Primary Resource grants you 0.2% critical strike damage, up to a maximum of 500 resources. Additionally, it grants 25% resistance to all elements.
How To Obtain It?As mentioned above, starting this season, you can obtain it from boss loot. It can be found in Andariel and Harbinger of Hatred. To obtain the amulet from the chest, you must reach Torment 1 difficulty and find the key.
You can find Andariel in Hanged Man's Hall and Harbinger of Hatred in Harbinger's Den. Defeating them will reveal a chest containing Locran's Talisman and a large amount of other $1. Note that since these are high-level bosses, you need to defeat lower-level bosses before you can farm them. If you have the summoning materials, you can also spawn higher-level bosses directly.$1
The keys to unlocking the treasure chest are 3 Pincushioned Dolls and 3 Abhorrent Hearts. Pincushioned Dolls can be obtained by farming Beast in the Ice and Lord Zir, while Abhorrent Hearts can be obtained by farming in Urivar.
In addition, Pincushioned Dolls and Abhorrent Hearts can also drop from Kurast Undercity and World Bosses. If you have a lot of Tribute of Titans, you can enter Party Finder and defeat bosses to obtain them.
Given its critical hit power, I think classes that rely on critical hit effects, such as Sorcerers, may need it. So if you're looking to build a more powerful character, it's worth exploring it based on the details provided here.
Diablo 4 Season 10 Ravens Druid Build Guide | Best Gear, Skills And Paragon Setup For Pit 100 Speedruns
Ravens Druid Build is one of the most popular builds in Diablo 4 Season 10. Its core focus is on making Ravens' skills cooldown-free, high-damage, and Cataclysm nearly permanent through skill adjustments and gear matching.
This build allows for speedruns to reach Pit 100 in under 2 minutes and easily earn 300 paragon points, making it an extremely efficient playstyle in Diablo 4 Season 10.
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First, adjust Druid's companion skills to core skills. This allows them to be used without a cooldown, making them powerful and reusable, allowing for high-frequency damage output.
Second, unlimited spirit is acquired by wearing MjOlnic Ryng while Cataclysm is active. This combination not only grants unlimited spirit but also makes Cataclysm's effects nearly permanent, allowing for a recurring effect.
Finally, Storm Crows form is unlocked, transforming Ravens' unnatural magic damage into a nature magic storm skill that deals lightning damage, helping to trigger cooldown reduction and damage bonuses. Next, we'll detail the key crafting strategies and features of this powerful Ravens Druid build.
Energy BonusEnergy bonuses primarily affect Overabundance. Overabundance is a Magic Chaos Power in Season 10. When your Spirit exceeds your maximum Spirit, you activate Overabundance for every 100 Spirit points you generate, increasing your damage by 50%-100%. This effect stacks up to three times and lasts for 5 seconds.
In addition, you can use up Spirit with Purge the Infected Chaos Perk. It consumes 5 Spirit points, ensuring a critical hit that deals direct damage to poisoned enemies, allowing Ravens' skills to deal increased damage.
Gear RecommendationsGear plays a crucial role in Diablo 4. These $1 will help you maximize your performance. Banished Lord's Talisman can be equipped on gloves, boots, or pants. Its core function is to consume 275 primary resources, guaranteeing a super-powered core skill, increasing critical damage by 72%, and significantly boosting Raven burst damage.
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Fists of Fate is best worn on gloves or pants, increasing hit chance and attack speed, adding a random bonus of 1%-360% to damage, and frequently activating Energy Recharge to ensure skill rotation.
Kilt of Blackwing can be worn on gloves, boots, or pants, with pants being preferred. Equipping it on pants grants 120% Raven damage, 20% more damage than other locations, providing a more significant output boost.
Shroud of False Death is recommended for chest armor, as it provides passive stat bonuses and adds 15% bonus damage to War Cry, further boosting overall output.
For the ring, choose Aspect of Retaliation. Used in conjunction with Debilitating Roar, this ensures your character is always in a fortified state, balancing damage and survivability.
Paragon BoardWhen assigning a paragon board, prioritize Keeper Glyph. This is a must-have item, boosting survivability and basic stats. Then, select Dominate Glyph in Untamed panel to gain an additional 10% overpower multiplier. This grants critical hits and overpower damage, boosting your output.
When Poisoned enemies are nearby, Heightened Malice panel adds 35% bonus damage. Each additional Poisoned enemy increases damage by an additional 5%, significantly boosting your area-of-effect damage.
Defense RecommendationsTo ensure basic survivability, prioritize items such as Soothing Spices to boost both resistance and armor, or Song of the Mountain to increase armor, then stack your armor with Grand Skulls to maximize your armor. You can also use Shroud of False Death to increase your maximum health or use it as an off-hand item to reduce cooldowns and avoid being killed by bosses mid-game.
MercenaryIf you own Vessel of Hatred, you'll unlock four mercenaries in Diablo 4 Season 10. You can choose them as your primary companion or as one-off attack reinforcements.
Subo is recommended as a mercenary, as he provides 25% bonus critical damage and movement speed, further improving your damage efficiency and speed. For more support, you can choose Raheir, but at a cost of some damage. The choice is yours based on your needs.
How can you maximize the success of your Ravens Druid build in Diablo 4 Season 10? Different players have different answers. You can use this Ravens Druid build strategy to help you choose your own development direction.
Genshin Impact 6.0 Flins Guide | Best Weapons, Artifacts, Talents, Constellations & Team Comps
In Genshin Impact, Flins is a 5-star Electro character from Nod-Krai. He serves as a guardian of lighthouses and graveyards, possessing a gentlemanly demeanor and a uniquely dark sense of humor. His abilities revolve around his new Lunar-Charged reaction, allowing him to transform his Skill and Burst abilities into powerful combos, dealing even more devastating damage in battle.
Features Of FlinsBased on the information we have so far, Flins is a character worth investing time and in. His core combat strategy is to maximize the theoretical limit of Lunar Charge reaction, ultimately becoming a powerful DPS character capable of dealing continuous elemental reaction damage and unleashing bursts of power.
To fully utilize Flins, you need to understand his most suitable weapons and artifacts, as well as how he performs differently with different weapons and artifacts.
Flins isn't suited to simply stacking his stats or playing on a team focusing strongly on generalization. He requires a carefully curated combination of weapons, artifacts, and companions to achieve a smooth skill rotation and impressive damage output.
When this team is developed, Flins's damage output can surpass many established main carries. You can obtain sufficient Gennesis Crystal in $1 to further develop your team.
Best Weapons And Alternative WeaponsFor Flins' development, weapons are the foundation for high damage output, and his exclusive polearm, Bloodsoaked Ruins, is the core of the core.
This weapon isn't just a tool that provides basic stats; it's the key to completely strengthening his entire damage rotation. Its passive effect not only directly increases the damage of his Lunar-Charged state after Flins unleashes an Elemental Burst, but also returns energy, keeping Flins's skill rotation relatively compact.
Furthermore, the inherent Crit stat of Bloodsoaked Ruins allows you to balance your artifact builds without over-pursuing Crit, instead investing more resources in Elemental Mastery or Attack% to achieve a balanced stat balance.
Therefore, Bloodsoaked Ruins is the most suitable weapon. If you don't have this weapon in your inventory, we strongly recommend obtaining it through Genshin Impact Top Up.
If you can't get your hands on this exclusive weapon, which requires Gennesis Crystal to extract, there are plenty of high-quality alternatives.
Staff of Homa, as a highly versatile main carry weapon, still provides excellent damage support for Flins thanks to its Crit Damage bonus and HP-to-ATK mechanics. Jade Winged-Spear is ideal for sustained engagements, steadily increasing Attack as it stacks. If you prefer Elemental Mastery, Scarlet Sands can also perform well when combined with Elemental Mastery.Among four-star weapons, Deathmatch's Crit Rate improves damage stability, while Ballad of Fjords excels in teams with multiple elemental reactions.
Weapon selection shouldn't simply focus on base stats; it's crucial to consider whether Flins' Lunar-Charged reaction can trigger frequently while maintaining high damage.
Optimal ArtifactsIf weapons are the cornerstone of build development, then artifacts determine Flins's damage ceiling.
Night of the Sky set is undoubtedly the best for Flins. The two-piece set provides a bonus to Elemental Mastery, injecting a core boost to elemental reaction damage. The four-piece set grants Flins Gleaming Moon stacks when teammates trigger Lunar reactions, boosting not only Crit Rate but also the team's overall Lunar output.
Even in a Crit-heavy build, this synergy ensures Flins's damage output remains stable.
Sands's choice should be tailored to the team's positioning. If your team is built around elemental reactions, prioritize Elemental Mastery. If you need to boost base damage, choose Attack%. Goblet's Attack% is generally the optimal choice, while Circlet's should flexibly choose between Crit Rate and Crit Damage based on the overall Crit stat balance. Sub-stats prioritize Crit, Elemental Mastery, and Attack%, while ensuring sufficient Energy Recharge to ensure sustained Burst coverage.
Flins's strength lies in balancing attack output with Lunar-Charged reaction damage. A well-rounded stat mix is crucial to avoid wasting potential.
Talents And ConstellationsTalents have a more significant impact on Flins's damage output than many players realize. Burst has the highest priority, as it's key to unlocking Lunar-Charged and core damage. Skills come in second, crucial for skill coverage duration and energy recycle. Normal Attacks can be upgraded last.
Of course, if you're looking for even greater constellation effects, you can upgrade Normal Attacks as well. In addition to talent, Constellations also significantly impact Flins's power.
In Genshin Impact, each Constellation a character gains increases certain bonuses. If you want a smooth gameplay experience, rather than having characters that struggle to defeat bosses, it's recommended to top up to recharge Gennesis Crystal and extract the characters you need.
For Flins, Constellation 1 reduces skill cooldowns and returns energy when Lunar Reactions are triggered, resolving early skill rotation issues. Constellation 2 upgrades Normal Attacks to AoE Lunar-Charged damage while also reducing enemy Electro resistance, resulting in a significant damage boost.
Constellation 4 increases Attack and strengthens the passive skill's Elemental Mastery bonus, making it highly compatible with reactive builds. Constellation 6 offers the biggest boost, significantly increasing Lunar-Charged damage and providing a reaction damage bonus for the entire team.
Even at C0, Flins is already a strong main DPS character. High constellation can propel him into the ranks of top-tier main carries, fully maximizing his stable damage output, centered around reactions.
Team Configuration: Optimal Hydro And Electro SynergyFlins' optimal team requires consistent Hydro and Electro coverage. Currently, the strongest Flins team consists of Flins, Ineffa, Aino, and Furina.
Ineffa continuously attaches Electro, returning Energy and boosting Lunar-Charged damage. Aino ensures Hydro coverage, provides Elemental Mastery bonuses, and consistently triggers reactions. Furina replenishes Water and provides a damage buff for the entire team, tying the entire system together.
This configuration allows for smooth rotation, ensuring Flins always has the elements necessary to trigger Lunar-Charged, maintaining stable damage output.
If the aforementioned characters are missing, appropriate character substitutions can still maintain team strength.
Electro position can be replaced by Fischl or Yae Miko, while Hydro position can be Xingqiu or Yelan. If survival pressure is high, a shield or healer can be assigned to the last position.
The core of this team lies in Flins's reliance on continuous elemental reactions. Building a team around consistent Electro and Hydro coverage allows him to fully utilize his skills and maintain high-intensity damage.
In short, Flins should be cultivated as a dedicated main carry, not a transitional role. His signature weapon, Bloodsoaked Ruins, ensures a smooth cycle of burst play. Night of the Sky gives him both high-burst and stable reaction damage. Talents and Constellations increase his maximum power, and high-quality Hydro and Electro teammates ensure uninterrupted reaction triggers.
Flins is not a flash-in-the-pan character, and he is a powerful main carry whose explosive power requires a Lunar-Charged mechanic that perfectly complements the team's structure. As long as he matches his relics and teammates well, he can transform from a potential player into the core of the team and become a reliable pillar of combat power in future adventures.
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New World Dec 26, 2023A Quick Guide On How To Obtain Infinite Heals And Stamina PVP In New World Season 4
This is a build guide that can help you gain infinite heals and stamina PVP in New World Season 4. I’m going to keep it short for you.
Weapon ArtifactsFor weapon artifacts, I’m running Finisher Rapier mainly because of its 15% permanent damage buff, which affects both of your weapons, and you can keep it up with the Keenly Jagged on your bow. I’m still using Refreshing Move on it.
I’m also using Energy Aura as the third perk on my bow, but you can use Enchanted if you really want to. This is a stamina surplus build, as you’ll see in a second, so it’s all up to personal preference. I just end up preferring the stamina.
For gems, I’m choosing to split my damage 50/50, as it’s the best of both worlds and has the least amount of counters. The 8% damage over time (DOT) is mandatory, but make sure the element of that DOT is different on both your weapons because they don’t stack.
Armor And Jewelry ArtifactsRegarding armor artifacts, I like Tumblers because it’s a 600 heal on no cooldown. The reason I prefer it over Featherweight is that of the potential it has. Featherweight offers around a 5% extra effective hitpoints (EHP) difference, which is around 900 health. So if I proc Tumblers at least twice in a fight, it’s automatically better than Featherweight, and any proc behind that just makes the gap bigger.
For accessories, Endless sounds good on paper, but you can’t put Healthy Toast on it, which is really, really bad. Ankh is nice, but it makes you pick between protection or stamina recovery, and obviously, you have to pick stamina recovery, so you’re going to miss protection. I like the universality of having different protections, so I’d rather not use Ankh.
Armor And Jewelry PerksThe actual perks on my ring and earring are the exact same as they usually are. Everything here is pretty self-explanatory. Gear we’re looking at 5 Shirking Heals. The buff to 7 seconds turned it from a good perk to an almost mandatory perk, but you’ll find a lot of people don’t agree with that because they’re stubborn and invested a lot of their money in a build that’s not good.
For my secondary perk, I’m running Fortify, and the rest is just normal stuff: one skill perk (Siphoning Energy), and then the random perk that Tumblers have. In whatever leftover slots I have, I put Health on, which in this case amounts to two health.
For armor gems, I’m running 4 Opal and one Onyx with full Energizing Runes. The Rune choice is a bit up to personal preference, but I highly recommend using at least one Energizing Rune, mainly because there are lots of clutch scenarios where you’re one stamina away from stamina-ing yourself out. The rest you can put range damage, but I would definitely not recommend Leeching Damage unless you’re using Boltcaster. The Leeching version is a flat 18% damage reduction against Boltcaster, Fire Staff, and other fully Elemental range weapons, and it’s a 9% damage reduction against bows, muskets, and B-buses who use a split gem. My Opals additionally cover 8% less damage from all Elemental sources.
Damage ResistanceRegardless if it’s melee or ranged, that’s 8% less damage from weapons like Abyss, Boltcaster, Firestaff, and 4% less damage from weapons that have split gems. The 3 Onyx I have covered some additional defense against melee players. This is purely optional and up to your playstyle. If you’re fine with playing super defensive and ratty, you can drop the Onyx for some thrust and lightning resist instead.
For the necklace, I’m obviously going with fire resist because that’s the easiest range weapon to get hit by. You can do movement tech or whatever movement cancels you want against other bows and muskets, and they’ll end up missing 90% of their shots. But it’s hard to do movement tech against Firestaff when they have a hitbox of a Boeing 747. Plus, the fire resist also reduces explosive shot damage from bows.
My completely honest recommendation is to have a set of amulets and maybe even some accessories that you can easily swap in and out. This way, you have the freedom to swap to another resist if you’re ever when there is no Firestaff. For example, let’s say you’re getting hunted by a melee assassin squad. Then, you should obviously switch to your slash necklace. Let’s say the enemy team has 10 Boltcaster players. Obviously, switch to a lightning or thrust necklace.
If your build is threatened by a simple swap of a necklace and maybe a ring or accessory, then maybe you should reevaluate your build.
AttributesMoving on to attributes, this does get a little interesting. 25 and 50 strength are still bugged but no longer in a good way. 50 strength doesn't do anything, and 25 strength, on the other hand, previously boosted heavy damage by 10% and light damage by 5%. Now it only boosts both damages by 2%. Classic AGS, honestly. But anyways, because of that, I'm dropping 25 strength and then also dropping 35 con to get 50 focus. This 10% extra healing affects all the pots I use and even tumblers, and I can justify the 900 Health loss from going to 240 to 2115 con with that 10% extra Health. As long as a fight lasts long enough where you go through two rotations of pots, then this 10% prevails, not even accounting for any sharing or tumbler procs.
This build shines in fights that last long, which is pretty much any fight against good players. It's also a very solo-centric build. The second you involve a pocket healer that lets these micro heals matter in the long term, at that point, you're better off running Featherweight and more pure damage reductions.
If you're investing in dex after 350, then I would still get 25 strength first. Simply because the 25 points here end up doing more damage than 25 dex after 350. So if your build is 400 dex and zero strength.
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Path of Exile Dec 21, 2023How To Play This Toxic Rain Pathfinder Tank Build In POE 3.23 Affliction League?
Toxic Rain Pathfinder was my starter build for League and it didn’t disappoint me at all. You can easily scale into the late game while remaining tanky. You can also easily farm tier 16 empowered Legion and Expedition. Without further ado, let’s get started.
Skill Itself And Area SolutionOur skill choice is Toxic Rain. Fire a projectile with your bow, which will spawn Spore Pods where it lands. Over time, this will start to cause chaos damage in an area, and they can overlap each other.
We’ve gained huge buffs in this league, but we’ve lost gems that increase area quality. Therefore, we need a new method to reach the area threshold of 39% increase.
I’ve seen others use Searing Exarch Helmet Implicit, which increases the area. But I think giving up 15% or more of Despair Curse effect is bad.
So I came up with a simple solution, which is to exchange for a Medium Cluster Jewel. In this way, only 1% of damage is lost in exchange for 10% Area of effect and 8% life.
Clear SkillTo increase the speed of clearing, we use Caustic Arrow. When you fire a projectile, it creates Caustic Ground where the projectile lands. Over time, this can cause chaotic damage.
But it is difficult to pass the level using this skill alone. Therefore, we added Arrow Nova Support. With this combination, our clearing speed will be much faster.
Secondary Source Of Damage And Damage ScalingOur biggest and best multipliers come from secondary sources using Ballista. We can have 5 of these and they will help stack Wither on the boss. By default increases Chaos damage by 90%.
In addition, we also get an Ascendancy node, which will increase the Wither effect and give us the chance to cause a Wither.
The other really big damage increase is skill effect duration. Because Pods will stay in the fight longer and deal damage for longer.
We can keep all the mana because we use Eldritch Battery for the build. We’ll spend our Energy Shield just like we have mana, but we can use our skills more freely because we don’t have to worry about mana.
You need at least 400 Energy Shield as I think that’s a good breakpoint for Divine Blessing to set. Even after you use Divine Blessing, you have enough Energy Shield to send Toxic Rain and still not deplete Energy Shield.
Which New Ascendancy?We can use Charm because we selected Wildwood Primalist as our secondary Ascendancy. I also used 2 Spell Suppression Charm and a Mana Reservation Charm, so we didn’t have to use Enlighten.
Also, because I’m using a clear setup rather than a single target setup, this means the damage we take will be much higher. And POE currency cost of running the map is very high. Therefore, this build will need to continue to be updated. Of course, you can adjust it to suit your play style.
DefensivesOn the defensive side, we convert 63% of physical damage into elemental damage. Of these, 50% were achieved just by using Lightning Coil. The rest comes from the helmet.
Because we treat so much damage as elemental damage, we can use all elemental damage reduction flasks to reduce converted elemental damage, such as Ruby, Sapphire, and Topaz Flasks.
In addition, we can also use Grace Aura to increase the evasion rating, so that we will almost never die from the monster’s normal attacks or projectiles.
Now that we are almost untouchable by physical attacks, the remaining danger is spell damage. Skill Tree, Gear and Charm can achieve 100% Spell Suppression.
ItemsSince we’re using Eldritch Battery, you’ll need Energy Shield and Evasion Bases and the pure Energy Base Helmet.
Weapon: Our weapon is a standard crafted bow with +1 socketed bow gems that increase attack speed and cause chaos damage over time. Quiver’s life and damage overtime are mostly related to attack skills and bow damage. Quiver: Now we use Penetrating Arrow Quiver because I also use Caustic Arrow for clearing, which is why I say this is not the best setup for a single target. Amulet: Amulet is also a crafted one. You just buy an amulet with Fractured Chaos Resistance and reforge Chaos through Harvest until you deal damage over time and get +1 for all Chaos skill gems. Gloves: High life chaos resistance and attack speed. Suppression and chaos damage multi as implicit. Boots: Suppress movement speed avoids Elemental Ailments and avoids Elemental Ailments and action speed by implicit. Helmet: Life and large Energy Shield rolls, for Eldritch Battery crafting physical damage treated as fire. And improve implicit physical damage, such as Cold or Lightning and Despair Curse effects. Ring: Life and attributes and resistance and crafting lowest Frenzy Charges. Belt: Life and strength also increase Flask Charge buff and increase the effect of flasks on you. FlaskSo the flasks we use are Ruby, Sapphire, Topaz, Quicksilver and Divine Life flask. All flasks require this mod: increased effect and reduced duration.
Be careful when you roll your flask, as there are many mod combinations of the two, but it will reduce the duration even more. So your flask won’t have 100% uptime.
The sub-mod reduces mana cost, chance to avoid being frozen, and all elemental resistances. When you get into a boss fight, change your Quicksilver flask to a Silver flask with attack speed.
That’s it for my Toxic Rain Pathfinder build guide. Ready to dive into Affliction League with Toxic Rain Pathfinder build? Looking forward to seeing you in the game!
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WoW Series Dec 21, 2023Phase 2 Of WoW Season Of Discovery Is Around The Corner! - Gnomeregan Overview
WoW Season of Discovery Phase 2 will open up with Gnomeregan for its level up raid and Stranglethorn Vale for its PVP event zone. But how has Phase 1 gone, and how have people reacted to it?
In the case of Phase 1 on Blackfathom Deeps and Ashenvale, people have loved the experience. Myself included.
Phase 1 - BreakdownThere has been a rush of people spamming Ragefire Chasm for Horde, Stockades for Alliance and Wailing Caverns & Deadmines for both to get geared up for Blackfathom Deeps.
The bosses were tougher than some people expected, with many wiping and struggling on later bosses. However, the loot experience and freshness of the content made it a genuinely pleasant experience.
Regarding the PVP event zone, people seem to be enjoying it. It’s an overall okay experience. Blizzard has been fine-tuning and monitoring player reception and feedback to the event, both raid and PVP. Overall, it’s good but could be better and not as good as people expected.
This doesn’t even account for the rush to get runes. The world feeling alive and active, seeing thousands upon thousands of players spamming these low-level dungeons because we’re stuck here for a few more weeks, and almost no one is bored yet.
Leveling has been fun. People are gearing up alts since the level cap is 25, and it’s not difficult to do. SoD Gold itself is now a valuable commodity, with people proud of their 50g. However, buying gold with real money trading is $1 per gold, which is exorbitant. But then again, if people are selling, that means some are buying.
Overall, Phase 1 is incredible and leaves people excited about what’s coming next.
PvE - Gnomeregan: Level-Up RaidAnd that is Gnomeregan and Stranglethorn Vale (STV) in Phase 2.
Gnomeregan isn’t an iconic dungeon or place, aside from the fact that the Gnomes still do not have their homeland restored after 20 years.
But what are the bosses of Gnomeregan, and what kind of changes can we expect from this dungeon?
BossesWhen you go into Gnomeregan, you open up with Grubbis, a trogg that is rather brutish, but overall, a simple fight. Since this is the opening boss, I don’t think the difficulty of Grubbis will increase by much, but his loot table will definitely change.
Grubbis spawns after a short roleplay event in which you clear waves of mobs, avoiding the dynamite explosion before he comes out hollering. I wonder if they’ll keep this event or if they’ll remove it. It makes sense either way.
The second boss is Viscous Fallout, another simple boss. You simply have to clear the trash mobs around it so you can pull it without pulling extra packs, which will wipe your party. As far as being changed for a raid boss, I assume they’ll make it, so you have to fight some of these trash mobs with it. So, I expect it’ll start with some ads that pull regardless of clearing the ads around the Viscous Fallout.
Then, we move on to the third boss, Electrocutioner 6000, which is a simple boss. Most of the bosses are simple and, for the most part, spank and tank. But that’s just for Gnomeregan, the dungeon. Once it becomes a level-up raid, this will definitely change. I can assume that this mob will have a new deadly mechanic, as with most of the other bosses.
The fourth boss is also the most hated boss for Feral Druids in Classic due to the need to farm Manual Crowd Pummelers. With Season of Discovery, that is no longer the case, as we get a new and improved version of Manual Crowd Pummeler called the Automatic Crowd Pummeler. This new item is a permanent item with a 3-minute cooldown that you can use infinitely. I don’t know if they plan to remove the original version, but they likely will. As for the boss itself, the changes that’ll be implemented are likely going to involve giving it actual mechanics and things you have to keep an eye out for.
The fifth boss of Gnomeregan is the Dark Iron Ambassador, who is a rare that isn’t guaranteed to spawn. This mob will probably get turned into a named mob and given an expanded nature within the raid.
Finally, we have Mekgineer Thermaplugg, the big bad end boss of the dungeon and soon-to-be raid. This kind of boss was very likely going to be as brutal as Aku’mai has been in BFD. In the classic dungeon, like the rest of Gnomeregan, he is a spank-and-tank boss. However, for the level-up raid, expect him to have some new brutal abilities that’ll test your ability to clear this level-up raid. I don’t know what those abilities will be, but with how difficult Aku’mai has been for some people, this boss will also likely be very difficult to clear.
What Will Be Added Or Changed?Now that we’ve covered the six bosses of the dungeon, let’s talk about what more they will add or change in the raid.
Gnomeregan is a level 30 to 35 dungeon for the most part. So, with it being turned into the endgame raid of Phase 2, that means the dungeon mobs and bosses will be pushed to level 40.
That also doesn’t account for the fact that BFD only had six bosses, and one of those bosses was just a named rare with no abilities. In contrast, BFD, the level-up raid, had seven full-named bosses with a whole loot table and abilities.
So for Gnomeregan, we can expect 1 to 3 new bosses, new events, new quests, and a massively changed loot table.
As BFD has shown us, the loot table of the dungeon versus the raid is staggeringly different.
The loot table of the level-up raid is significantly larger than the loot in the BFD dungeon. So, we can expect similar loot changes to happen to Gnomeregan, whose current loot table is rather pitiable.
I won’t guess as to what items they’ll add to the loot table. But considering the amount of insane and awesome loot that BFD got, expect a few new purple items, fantastic new gear, crafting recipes, elixir crafting recipes, a new world buff, more quests, and perhaps even more than what I’ve listed.
A great note for players is that getting to Gnomeregan for Horde will be much easier than it was in Classic. Players will be able to essentially teleport to Gnomeregan and not have to do the long and arduous trek that Horde players had to do to get to Deadmines in Phase 1.
PvP - Stranglethorn ValeNow, moving on to the PVP content - Stranglethorn Vale, the PVP event zone.
This is an iconic zone, and one that I would wager money that most people have had a terrible PVP experience on. Either you got griefed or you were the griefer.
For anyone that played on a PVP server, it’s an absolute core in experience for not just Vanilla players but Classic players to be ganked or murdered in Stranglethorn Vale. People have been ganking and abusing low levels in this zone for a long time, and I expect this to only get worse in Phase 2 of Season of Discovery.
Between the Gurubashi Arena for the trinket, the fishing event, and the whole zone being turned into a massive PVP event zone, some of the most iconic questing in where one of the go-to zones to level up...... All of these facets coming together is going to make this place absolutely wild come Phase 2.
If you aren’t one of the first people to get to level 40 early on in Phase 2, I would highly recommend leveling up in another zone to avoid experiencing the hard ganking that will probably happen. This advice is only for people that play on a PVP server. If you play on a PVE server, have fun! It’s going to be a great experience.
I personally don’t know if there’s going to be a reputation involved with the STV PVP event similar to how you get Warsong Gold reputation for doing the Ashenvale event zone, but I would guess that even if we don’t get a reputation, there’ll be more events and things happening at the Gurubashi Arena and fishing event. Additionally, even if we don’t get a new reputation, a Wrathty based reputation will likely get earned through the PVP event zone.
Whether it makes sense or not, law wise doesn’t hold much weight. The experience is what truly matters here. Having a Trollbane murdering trolls is a beautiful concept, and I say that as a Horde and Troll main.
Blizzard’s Handling Of SoDNow, shifting focus from PvP & PvE to Blizzard’s handling of Season of Discovery.
Buffs and nerfs have been coming out pretty quickly. Changes in the quality of life are being implemented almost instantly. They’ve been monitoring feedback and reception in Phase 1. And so far, despite Hunters being nerfed twice, the game is still balanced. Yes, Hunters remain the strongest DPS even after the 2 nerfs.
Regarding Runes and how they feel, Blizzard has done a phenomenal job. Runes feel great, especially as a Druid player. Being able to spam Wrath infinitely at no Mana cost has made leveling up and playing the game much easier and enjoyable.
However, I’m personally not fond of how quickly all the runes were discovered. Given the huge player base in Season of Discovery, it’s not surprising that all the runes were found so rapidly.
I hope that the next set of 12 runes for each class introduced in Phase 2 takes longer to discover and involve more interaction and unlocking. Considering the numerous new zones and places to uncover these new runes in Phase 2, I believe it will indeed take longer to find all the runes.
To give Blizzard credit, the decision to place the Warlock Metamorphosis rune inside BFD wasn’t the smartest, but they’ve acknowledged this mistake and stated they won’t repeat it in the future. They’ve made adjustments, allowing players to acquire said rune both inside and outside BFD.
Overall, with phases lasting 4 to 12 weeks at most, the content being enjoyable and well-positioned makes the game feel like a much-improved version of Classic.
I can honestly say that Season of Discovery is my favorite version of World of Warcraft to date. Hopefully, when they finish Season of Discovery and fully unveil WoW Classic Plus, they’ll incorporate all they’ve learned to provide us with an outstanding and long-term future for Classic Plus.
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WoW Series Dec 19, 2023The First 6 Druid Runes In WOW Classic Season Of Discovery
Next we will talk about the first 6 druid runes in WoW Classic Season of Discovery and where to find them. There is a good balance in these 6 early druid runes of healing, balance and feral spec. So hopefully this season of discovery druid rune guide helps you get a good range of abilities early in the game.
Fury of StormrageStarting out with the first Rune, the Fury of Stormrage. This Rune completely reduces the Mana cost of Wrath, and you get it from your class trainer in Teldrassil. Up in the tree at level two, they give you a quest to go out and defeat some grills. Doing so, they will drop the Luna Idol. Once you hit level four, you can equip the idol and complete its requirements, which in this case are to defeat six creatures affected by your Moonfire. So go learn Moonfire, go out and hit things with Moonfire, then defeat them six times. Click the idol again, and you’ll get the Rune, nice and easy.
Living Seed RuneNext, the Living Seed Rune, which is a healing rune that plants a living seed on your target when you critically heal them, going off after 15 seconds for extra healing. You want to be around level seven or eight for this. Search for Glade Flowers around Teldrassil. Here’s what they look like. Keep an eye out, as they’re quite spread around. Just have this in the back of your mind while you’re doing other things.
Click on three Glade flowers, combine them to make the Glade Crown. Take it to Teldrassil at Starbreeze Village, where you can find a big Wooden Effigy. Use the crown, which you combined with the flowers, to spawn a level seven Elite mob. This shouldn’t be too hard. Once you’ve defeated it, it drops the Living Seed Rune. If there are other people, you can group up for this, but it shouldn’t be too much of a challenge.
LifebloomAnother healing Rune, Lifebloom, a powerful heal over time, especially for the early levels. You want to be around level 9 or 10 for this. Head to the northwest of Teldrassil where the Harpies are. Once there, a skeleton can spawn. Click on this skeleton to summon a spirit. Then, you need at least one other player to help you channel a big portal that appears. Just channel the portal, and you get the Rune. It’s really as simple as that. There should be lots of people doing this quest right now, lots of movement around in this area.
If you party up with people, everyone who helps gets a copy of the Rune, so that’s really useful. You don’t have to worry about people taking it. The only hard part about this is waiting for the remains to respawn. If somebody does this quest just before you, there’ll be nothing here, and you won’t know where it spawns. Just hang around, wait for people to turn up, group up, and wait for these remains to spawn. Keep looking around; eventually, it’ll spawn. Grab it, click the portal, and get the Rune.
SunfireNumber four, Sunfire. This is a big damage rune also located in Teldrassil. This deals big damage upfront and then damage over time as well. To get this, head to a specific tree in Teldrassil. You’ll notice a little circle at the entrance as a sign that you’re in the right spot. Look for lunar stones on the tree, cast Moonfire on each of these four stones, and a lunar chest will spawn at the base of the tree where the circle was. Open the chest to get your Sunfire Rune.
All you need for this is Moonfire. If you’ve got it, you can head here and get it, or you can just wait until the quests take you into this area. Once you have Sunfire and Fury of Stormrage, you have a huge damage ramp early on that is just so nice on a druid.
Mangle RuneNow it’s time to get onto the feral stuff, your animal druid stuff: Mangle. Okay, this is the Mangle Rune. This replaces your Claw ability and lets enemies take additional damage from bleeds and Shred. To get this, be level 10 in Teldr Hil and go defeat Rageclaw, a level 10 normal mob in the central cave of Ban'ethil Barrow Den. Once you’ve defeated him, it drops the Idol of Ursine Rage. Equip the idol, keep Rage in bear form above 50 for 60 seconds.
The easiest way to do this is to go to the starting zone and aggro a really low-level mob, like a level one or a level two mob. Hit it once to get aggro, then turn your back to it. It will start hitting you in the back because it’s such a low level, and you’re in bear form. It won’t do much damage, so just stand there and take the hits. Your rage will grow and grow. You just have to stand there for 60 seconds.
If you’ve already moved on to Darkshore and the mobs are a bit higher, maybe find someone who can heal you while you do this, or just pop a heal over time. Go into bear form and just tank it out. Move from pack to pack to regain health, but this shouldn’t be too hard. This is a very fast way to do it, so time it for yourself, around 60 seconds. Just keep your rage above 50, and then that will complete the idol. All you do is click the idol again, like all other idols. Click the idol again once you’ve passed the requirements, and you will get your Mangle Rune.
LacerateFinally, Lacerate, the sixth and final early easy game Rune. That’s Lacerate, a rune for your bear form that deals bleed damage over time and also generates threat. Leave the starter zone of Teldrassil and go to Darkshore.
Now you need to collect an item here called crab treats, which can either be dropped from the fur bogs at around level 12 just south of the town Oradine or fished up right on the docks of Warden when you land. If you land, go talk to the little fisherman just south of Warden. Get a fishing rod from him and fish there. You can fish these up. Or you can go fight the fur bogs. Once you’ve done that, you’ll get crab treats. Now you need to go to the beach, which is just south of Warden.
As soon as you get here, you can do this. Look for the young Reef Crawlers. It’s important to get these and not the ones further south, which are higher level and harder to fight. Feed them the crab treats, and they will come up to you, like a little cute animation. You’ll get the Lacerate Rune, and that’s it.
That’s it. Six super easy early game runes that give a good mix of balanced healing and feral abilities and should keep you pretty comfy on period all the way up to level 20. The next runes are scattered more around the world and require higher levels to do.
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Other Games Dec 14, 20238 Worst Decisions You Can Make In Starfield
Starfield has a lot of choices. Some of which are a no-brainer. While others are still being debated. And then, there are some choices that are just straight up stupid. Chances are, you probably made some of these stupid decisions during your playthrough without knowing.
So in this guide, we’re going to be taking a look at the worst decisions you can make in Starfield.
1. Botch The Bank HeistEarly on in the main story, you’re going to find yourself in a keyless city hunting down an artifact with Sam Coe, close to its whereabouts lying in the local Galbanks Vaults.
But there’s one small predicament: in true Western fashion, the bank is being held up by a gang of bandits. What’s worse is that there are hostages inside who are all fearing for their lives.
Seeing as the gang is unwilling to talk to the rangers, you’ll have the opportunity to act as a mediator and negotiate with the group of deadbeats and try to resolve the situation. However, if you’re incompetent enough, then you’ll have the opportunity to completely ruin the heist.
If you did find some way to slip into the bank without convincing the bandits to stand down, then you’ll find the crew’s leader waiting for you inside the vault with a hostage in tow.
By now, any sane player would have killed the thief and enjoyed being brandished as a hero. But you’re not the same player, are you?
Simply wait for the gang to give up on trying to negotiate with the Galbank employee, and he’ll kill him right in front of you.
The funniest part of this quest, however, is Marshall Daniels’s reaction, who, despite being mortified by your incompetence, still decides that you’re Freestar Ranger material.
With characters as stupid as this, it’s no wonder you’re the one getting everything done.
2. Let Tomisar GoAndreja’s questline is filled with twists and turns, but it climaxes at the end when you must confront Tomisar, a high-ranking official within the House Va’ruun and Andreja’s only link to a home.
After spending all of two minutes arguing with Tomisar, you have to choose one of 3 options: kill Tomisar, let Andreja kill Tomisar, or, for whatever reason, let him go.
Option 3 may seem fine enough. However, it’s a choice you’re sure to regret after you make it. From a story perspective, this makes little sense. You just spent the past hour trying to avenge Andreja’s friends. Now, you’ve suddenly grown into a soft spot.
And despite Andreja’s threat of reporting Tomisar to the High Council, for some reason, I don’t think they really care about what happens to those outside the House of Varun.
From a gameplay perspective, well, you do miss out on some pretty sweet robes. It’s perfect for anyone trying to roleplay as a Sith Lord.
Ultimately, the choice of whether to kill or spare Tomisar is yours, and don’t worry about upsetting our new goth mommy, as our standing with you is unchanged regardless of the choice you make.
3. Cheat On Your SpouseFallout 4 really spoiled us with the amount of romance options that were available to us.
Not only did we have a greater number of potential suitors, but you were also able to flirt, develop relationships, and sleep with all of the potential partners or wanderers, so long as you keep all your lovers out of sight from each other.
But trying to do the same thing in Starfield is a big mistake. It seems like everyone in Starfield is monogamous. And since all the characters you can woo are members of Constellation, word gets around much faster.
Although you’re free to flirt with whoever during the early stages of a relationship, the more serious your bond becomes with a potential soulmate, so to do the consequences.
If you’re caught chatting up other members after you’ve popped the big question, then your partner will lose your trust, and without saying the right things, you may end up in divorce court.
4. Be A Lone WolfEver since their inception in Morrowind, followers have become a staple in Bethesda games and only get better with every new game.
We’re now at the point with Starfield, where followers are pretty much a must, and going through the game as a lone wolf is less of an option and more of a hindrance. Bethesda’s companions have gone from glorified mobile storages to full-fledged characters with desires, needs, and characteristics.
In gameplay terms, your followers can also do a lot more than carry your burdens and fight mud crabs. They comment on their surroundings, engage in conversations, and can even speak on behalf of the player.
And that’s not to mention the world of romance options, which allow you to gain your companion’s trust and get things spicy in the bedroom for those sweet buffs.
So, as cool as you may think you are for uncovering the mysteries of the galaxy alone, the best lesson Starfield teaches is that everything’s more fun with friends, even if they aren’t real.
5. Pay For Crew MembersNow, I know that playing Starfield as a lone wolf is a no-go, but let me explain to you why spending Starfield Credits on a crew is not the best idea.
When you reach New Atlantis, you may be tempted to recruit all the potential crew members you can find. However, if you give the game some time, then you’ll be able to recruit crew members completely for free during the main story.
And best of all, these crew members have a personality, a trait that’s highly lacking with these random space scoundrels you can find in bars, who don’t even have a name.
What’s worse is that despite them taking up a slot in your ship, these crew members typically only have 1 or 2 skills maximum, which pales in comparison to Constellation crew members that have 4 skills with at least one maxed out.
Worse yet, is that you can’t even sleep with any of these companions. And that’s where I draw the line and choose to leave these second-rate crew members drowning their sorrows in the bars I found them in.
6. Rush The Main StoryStarfield has more side content than any other Bethesda game to date.
Knowing this, it may be enticing to beeline your way through the main story and play through the other side missions and faction quests after you finish the main story. And although this is a perfectly apt way of going about it, it’s not something I’d recommend.
Without going into spoilers, New Game Plus will completely reset your progress except for your skills. But that’s not all that makes your second playthrough different. Many of the quests and events are changed, so you’ll be getting an altered version of the story, and even the side missions will play out differently.
7. Choose The Wrong TraitsTraits are a new addition to Bethesda’s game design, and they’re simple enough to get the hang of.
Unlike perks and skills, traits are a one-off effect that gives the player a buff and a debuff. But with a total of 17 traits currently in the game, you’d be correct in thinking that it’s balanced.
While all of the traits offer something to add, most offer a standard boost to health, stamina, or oxygen, with little added in terms of gameplay or story elements. And then, there are traits like Spaced or Introvert, which feel like they’re working against you rather than with you. I mean, what kind of a trait would punish you for having friends?
Thankfully, for every bad trait, there are 2 good ones. Wanted is basically a must for anyone doing a Glass Cannon build as it gives a massive 20% damage bonus while on low health. Taskmaster, as part of your ship, instantly repairs at a fee. And Empath is a trait that virtually has no faults, as it’s really hard to make your companions upset unless you blow up a colony ship or something.
Finally, those of you are more worried about the role-playing side of things, then you really can’t go wrong with Kid Stuff and Dream Home. As the former adds hours of extra content revolving around your parents while the latter gives you a sweet pad that puts anyone’s outpost to shame.
And if you’re looking to have a human punching bag that can make every waking moment of their lives miserable, then Hero Worshipped is the trait for you.
8. Choose Terrible SkillsYour skills in Starfield are one of your character's most defining features.
Not only will they play a role in dialogue and choices. But more importantly, they'll determine what you're best at and the style of playthrough you're likely to pursue.
Although all skills have their purpose, it's not an equal playing field. Some skills are simply not that great, while others are just plain terrible, specifically skills like Botany, Gastronomy, and Nutrition. These skills sound and play like afterthoughts that were made for no better reason than to fill up the screen.
Meanwhile, skills like Rejuvenation turn Starfield into Call of Duty with regenerating health. And Persuasion lets you avoid conflict altogether to ensure the best possible outcome.
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WoW Series Dec 14, 20235 Changes That Need To Be Made In WOW Classic SOD Phase 2!
Today we’re talking about some changes that need to happen in Season of Discovery Phase 2. From addressing Hardcore and player complaints to fixing some PVP issues, including the economy we’ve been focusing on. Without further ado, let’s get started.
PVP ChangesThe first thing I want to talk about is PVP. I think there can be a lot of PVP improvements in Season of Discovery.
Of course, we’ll see more PVP highlights in Phase 2, as we’ll have Arena Grand Master and Tidal Charm. Players will go insane for PVP in these areas.
But I think PVP event could also be greatly improved. For example, in Ashenvale World PVP event, many players constantly run this event to farm reputation. But imagine if instead of this style mode where you have to kill the boss, there would be a designated player.
So, assuming a player is chosen, everyone in Alliance must protect him, while everyone in Horde tries to kill him at the same time. So, in this standard PVE mode, you just have to knock down the mobs, but you can also try to defend and kill someone on the other side.
I think this will be much better for Phase 2. And I think they could do more creative things to make PVP events more interesting.
There’s one other thing about PVP that I really think needs to be looked at, and that’s layering. If something to reduce layering further, it could bring some real benefits to PVP.
I’m just imagining the next phase of Arena Grand Master and Tidal Charm. If there were something like 11 layers in Crusader Strike, it would really take away the prestige and excitement of those items.
RunesI’ve been looking around for my Runes and half of them just come from some random farming or something. I think this might be the “Discovery” part of Season of Discovery.
As a Priest, I absolutely love Metamorphosis Rune questline. But I completely missed this, which is why I upgraded Warlock myself.
I really think every class needs at least one Rune in every phase. I’m not saying every rune has to be an epic questline. But that’s a very exciting part of the mode to me.
Waylaid Supplies FarmingMeanwhile, as a Priest, I just travel around the world killing various mobs for drops. But it’s not that exciting. And that also brings me to the issue of farming Waylaid Supplies.
The developers hope to have at least one rune that everyone has, which is a huge grind. And Waylaid Supplies is the kind of grind where you have to grind so many boxes to get one of your runes.
But a big problem is that Rune is actually very related to certain classes. For example, as a Priest, my AOE damage is very poor. In order to get my Mind Sear Rune, I have to do all Waylaid Supplies farming.
I absolutely love the idea of grinding through a difficult and challenging grind to earn one of your runes. But because it is some kind of consistent grind. You’ll get consistent results every time you grind a mob and don’t get anything, or grind a treasure chest, but don’t get anything in the chest. This can be very frustrating.
Hopefully Waylaid Supplies farming will become more consistent with future phase, and I’m sure we’ll do it again for another rune. But it can definitely be improved.
SoD Needs More ContentCurrently, there isn’t enough to do in this mode, and perhaps the next phase should have a more serious grind to really reward the most serious players.
This is actually another complaint I’ve seen from some of the best players in the game. They enjoyed the mode, but they ran out of things to do after only putting in 80-100 hours.
The problem is that the character identity is a little lost. You can’t really work 300 hours straight in your role and really build this immense advantage. This has a very personal connection to your character.
I’m not saying you have to give them some insane legendary item to invest more time in. But there really should be something that you can spend a long time with and that is visually appealing to other players. Because if they get bored and there’s nothing to do, it actually hurts the mode.
Dual SpecThe last and most important change that I think should appear in Phase 2 is Dual Spec.
I mean, we have a lot of different Runes, but we never use them. Because I’m always stuck with the same specs and I don’t want to pay WOW Classic SOD Gold to respec. Therefore, we need Dual Spec for this new Rune system.
And Dual Spec can really stimulate excitement and energy in the player base. Because when you get these Shadow Priest Runes, you’ll never use them because you’re playing Discipline Priest.
I feel like when the developers are hyping up this Melee Hunter build, it’s taking something away from the mode. And no one wants to run it because they have to be completely rested. Therefore, if they provide us with Dual Spec, this may be welcomed by more players. I think this is something that can really be done in the future.
These are just the most basic things I’d like to see changed in Phase 2. The coolest thing is that the developers are clearly listening to us. They want to hear your feedback, and they want to make this mode as great as possible. I’m sure we can have a lot more fun in the next phase!
