Recently, the content leaks of Genshin Impact 5.7 have emerged one after another, especially the information about the two new characters Skirk and Dahlia, which has caused heated discussions in the player community. Although the current game is still in Version 5.5, concerns about the new characters are continuing to ferment.
According to the current leaked information, Skirk, as an important NPC in main Fontaine line, has been highly anticipated by players since his appearance. Although Skirk's specific values have not yet been exposed, we can also guess that the mechanism of this five-star character may be overly dependent on Cryo meta. Then her flaws are also easily exposed - when the environment changes, her strength will be greatly reduced.
At the same time, the leak of the four-star Hydro character Dahlia is equally disturbing. This new character, who may come from Mondstadt, will focus on Attack Speed buffer. It is worth noting that this is not the only four-star support with attack speed buff as the core in Genshin Impact in the past two years. Because of this, this repetitive design immediately raised questions about the usefulness of the character, after all, the strategic value of attack speed stats in the current version is still controversial.
Mika's DilemmaPreviously, Mika's launch as a 4-star Cryo character had suffered a major failure. Many players considered this a disaster, as he was undoubtedly one of the worst supports.
This Knights of Favonius front-line surveyor is very young. He is mainly attack speed buff and Physical DMG buffs, and can also bring a certain degree of healing to teammates. But unfortunately, no matter from which aspect, his bonus ability is not ideal, or even equivalent to no effect. In addition, attack speed is usually not an important stat in Genshin Impact, which made Mika quickly abandoned by players and chose other characters as a replacement.
It is worth noting that Dahlia's current leaked information has many similarities with Mika. They are both 4-star supports and can also serve as an Attack Speed buffer. They are even likely to come from Mondstadt! This really makes people worry that Dahlia will repeat Mika's mistakes.
What's more worrying is that the current version already has a more practical character like Yun Jin. If Dahlia cannot provide a breakthrough mechanism, then his existence value will be questioned by many players. After all, for most players, it is better to prioritize the cultivation of the existing team rather than consuming $1 to extract a new character that is not easy to use.
Attack SpeedTo understand the players' concerns, we first need to understand the awkward position of attack speed in the combat system of Genshin Impact. Unlike basic stats such as HP, ATK, and DEF, attack speed is only slightly effective for some characters who rely on Normal Attacks as their main damage output, but it is also very limited.
Even for characters such as Ayato, Ayaka, Itto, and even Yoimiya, higher attack speed allows these characters to attack more frequently and increase their overall damage output to the enemy, but in fact their output limit does not depend on the attack frequency. This feature makes Attack Speed buffer often give people a sense of dispensability.
Judging from the existing information, if Dahlia wants to avoid repeating Mika's mistakes, he still needs to focus on solving his practicality problem first. How can he have his own outstanding advantages compared with other similar characters? We can only hope that the developer will do it.
However, these are our own speculations, after all, these leaks may be wrong. The information we know about Dahlia is not complete enough, and it is not rational to make arbitrary conclusions based on the current information.
What's more, these concerns also reflect the players' anxiety about the lack of innovation in character design. Since the release of Genshin Impact, the developer has launched nearly 100 controllable characters one after another, and it is difficult to avoid the homogenization of character positioning. But if it is not solved, then for players, this will greatly affect the diversity of the game build, thereby reducing the fun of the game.
All in all, the information we currently have about Version 5.7 is not sufficient, and more key information will be revealed later. We hope that the developer can avoid repeated mistakes and keep pushing Genshin Impact forward!
Some Unique Items and Legendary Aspects will be introduced in the upcoming new season Belial’s Return, which makes many fans can’t wait to experience the new game.
Unique items are very important resources in the game, which can greatly affect our equipment build. It can be class-specific or universal to all classes. Just like Umbracrux and Harlequin Crest for Rogues. If further subdivided, it can be divided into ordinary unique items and Mythic Unique items. The former is relatively common, while the latter is rarer and more powerful.
Legendary Aspects are modifiers that can improve the potential of the player’s character and make it more powerful. It can transform Rare items into Legendary items. It has extremely high practicality, offensive and defensive properties.
Generally speaking, it can also be divided into class-specific and universal to all classes. For example, Aspect of Creeping Death is universal to all classes. Currently, the developers have modified these two resources and will release them in S8: Belial’s Return. $1 is essential to quickly acquire these important resources starting in Season 8, so you can accumulate some gold now to enhance your builds with these Unique Items and Legendary Aspects in the new season and maximize the potential of your class.
Here are the six new Unique items and Legendary Aspects announced in Season 8, as well as their affixes and powers.
New Unique Items And Legendary Aspects BarbarianBane of Ahjed-Den - Unique Gloves
Affixes:
+4-6 Ranks of Mighty Throw +114-150% Critical Strike Damage +7-10 Fury Per Second +8-12.5% Cooldown ReductionUnique Effect:
Your Mighty Throw will detonate pulses every 12 seconds, increasing Fire Damage by 400-600%.
Aspect of Delayed Extinction Offensive Aspect
Both Mighty Throw and Steel Grasp gain a damage multiplier, increasing damage by 125-250%.
DruidGathlen’s Birthright - Unique Helm
Affixes:
Inherent: 15% Attack Speed +10.5-15% Willpower +224-296 Armor +2-3 Ranks of Humanity +17.5-23% Movement Speed While in Human FormUnique Effect:
By using Nature Magic while in Human form to use Critical Striking on an enemy, you gain Anima of Forest for 15 seconds. Infusing Anima of Forest also grants you Perfect Storm and Earthen Might, which are extremely powerful Key Passives.
Aspect of Impending Deluge - Offensive Aspect
Storm Strike increases the damage of its abilities by 30-50%, doubles the number of attacks, and lasts for 6 seconds.
NecromancerSanquivor, Blade of Zir - Unique Two-Hand Sword
Affixes:
Inherent: +60% Summoning Damage +32-50% Chance for Army of Dead to Deal Double Damage +214-242 Intelligence +1,060-1,142 Maximum LifeUnique Effect:
You can deal Vampiric Curse damage to enemies by Summons, and Consuming a Corpse will contribute a Vampiric Curse. In addition, Army of the Dead can release souls from Vampiric Curse, and Army of Dead’s damage will increase by 12-25% as souls are released.
Aspect of Service and Sacrifice - Offensive Aspect
Skeleton Warriors lose 25% of their health per second in combat, and their death explosion deals 200-300% physical damage.
RogueBand of Ichorous Rose - Unique Gloves
Affixes:
Inherent: +4 Maximum Poison Traps +10.5-15% Attack Speed +3-5% Maximum Poison Resistance +41.5-55% Poison Resistance 18.5-27.5% Chance for Poison Trap to Cast TwiceUnique Effect:
Poison Trap sets a trap that damages enemies when they enter it, and also:
Benefits from Combo Points Has no Cooldown during Inner Sight Cooldown is reduced by PreparationAspect of Contamination - Offensive Aspect
Poison Trap explodes for 150-250% damage when triggered, and if it Critically Strikes, you also deal 20-40% increased poison damage for 5 seconds
SorcererHail of Verglas - Unique Helm
Affixes:
Inherent 1: 7.5% Maximum Cold Resistance Inherent 2: 50% Cold Resistance +10.5-15% Intelligence 13-17.5% Maximum Life +10.5-15% Attack Speed +4-6 Ranks in Ice ShardsUnique Effect:
Ice Shards can spread and add 2 more, increasing your damage by 1-1.5% for 5 seconds.
Shivering Aspect - Offensive Aspect
You apply 15% more Chilling effects, and enemies take 35-55% more damage, depending on how Chilled or Staggered they are.
SpiritbornSunbird’s Gorget - Unique Amulet
Affixes:
Inherent: +30% Resistance to All Elements +16-25% Movement Speed +2-3 Ranks of Potent +2-3 Ranks of Furnace +2-3 Ranks of AccelerationUnique Effect:
Storm Feather increases your speed when you and enemies are moving, and can create a Firestorm that deals damage. For every 5 Storm Feathers you pick up, Firestorm’s damage increases by 100%, but it does not last longer.
Rip and Tear Aspect - Offensive Aspect
Rushing Claw deals 10-30% more damage and is empowered based on Charges it has:
Deal great damage Deal a critical hit Attack once moreAt the start of a new season, all classes gain an offensive Legendary Aspect. For example, the new attribute of Spiritborn is Rip and Tear, Barbarians will be able to equip Aspect of Delayed Extinction, and Necromancers, Rogues and Sorcerers, their new attribute is Aspect of Service and Sacrifice. For Druids, it can equip Aspect of Impending Deluge.
The new season Belial’s Return will meet us on April 29, as its name suggests, we will meet the previous boss Belial. At the same time, in addition to these unique items and Legendary Aspects, we can also look forward to new tasks and challenges, as well as nerfs to super-powered builds.
While Genshin Impact and Honkai Star Rail are constantly refreshing players' views on open world games, HoYoverse's highly anticipated Zenless Zone Zero is about to usher in a major update, including new areas, new characters and new factions. This news makes all proxies feel excited.
New Areas Waifei PeninsulaThis place, famous for mining and refining Porcelume, is located in Throne Quarter, on the outskirts of Lemnian Hollow, and is full of dangers. The story of ZZZ version 2.0 will begin here.
Waifei Peninsula was originally used as a monitoring zone to monitor Lemnian Hollow, the original hollows in the game. And its name Waifei Peninsula comes from Cantonese characters.
The earliest residents who settled here were responsible for guarding this extremely dangerous valley. And over time, an outpost was established in Waifei Peninsula area. Eventually it became Failume Heights.
Failume HeightsThe city sits on a cliff, with a stunning view of the port and the area. The area is rich in Porcelume, a precious material that resists Ether Corruption. It is a vital material in mining. It is also the economic pillar of the area, but there are many secrets hidden behind it.
Perhaps many clues that have not been answered before will be connected here, such as Sarah's true plans, the conspiracy of Exaltists, etc. But I think the most important thing is the biggest mystery that the two proxies have always wanted to know - the truth about the fall of the old capital and the secrets that Phaethon siblings have been keeping. In short, I am sure that players will get a great new adventure here.
Lemnian HollowAs an original Hollows hiding an ancient civilization, although Lemnian Hollow has only been mentioned once before, it has always been the most active hollow, often causing trouble for nearby residents.
Now, players can look forward to exploring here in 2.0. Oh, and there's also a bigger and more complete Aerospace City ruin waiting for you.
New CharacterAs a key figure in Season 2, Yixuan is the current leader of Yunkui Summit. Her striking yellow cape easily leaves a deep impression. She will appear with new members from Defense Force's Obol Squad and the previously revealed idol group Angels of Delusion.
In 2.0, players can become a new disciple of Yunkui Summit and learn Yixuan's craft. Although it is not yet known what this is, with Yixuan as a mentor, it will be exciting to learn anything! Perhaps from now on, players will have to consciously accumulate $1.
New FactionsThere will be many major factions in Season 2. Some of them have appeared and returned again, and some are making their debut. They are Angels of Delusion and Obol Squad from Defense Force.
In addition, a new teaser trail will be released on April 13, through which players can learn more about what they want to know.
Other ImprovementsIn addition to the above new content, Version 2.0 also brings some gameplay improvements to everyone, which can effectively enhance the player's gaming experience.
Map EnhancementsThe map experience of Zenless Zone Zero has been greatly improved, integrating residential and combat areas together, bringing players a smoother and more realistic experience. From now on, there will be no more annoying long scene switching, which will make the game more convenient.
Especially Failume Heights, its scale has been expanded, and many new features have been added. All of this makes it more like a complete city. The larger scope also gives it unlimited expansion space in the future.
What is more concerning is that Failume Heights may have a new daily system to be released, and there may also be a mini-game about Suibian Temple. I hope the official will give more instructions about this mini-game in the future.
Travel System & UI ChangesMeanwhile, Zenless Zone Zero Season 2 also brings a new Travel System & UI.
Travel System: Version 2.0 not only brings a larger map format but also adds very convenient features such as mini-map and navigation tools. In addition, you can now travel directly between Failume Heights and Hollow without going to the video store! This really helps a lot, doesn't it? UI: New UI combines all content and everything together, so that Proxies can now enjoy faster destination selection speed and clearer New Eridu's geography.In addition to the above, the game has also made improvements in plot and combat methods, but the information we know is not enough at present. We will continue to pay attention to official information in the future. I hope to get more new surprises.
By the way, there is another very important news - the developer is exploring ways to release it to different platforms. It is said that Zenless Zone Zero will land on Xbox in the future! This means Xbox owners will also have the opportunity to experience ZZZ's exciting combat, breathtaking visuals, and a whole new chapter in Proxy's adventure.
As 2nd anniversary of Honkai Star Rail approaches, players' attention is subtly switching between 3.2 Amphoreus campaign update and the preview information of 3.3. After seeing the gameplay kit of Hyacine leaked in Honkai: Star Rail Version 3.3, I was very curious - can this upcoming 5-star Wind Healer really change the current healing pattern of Luocha, Lingsha, and Huohuo?
The leak details Hyacine' s active abilities, her passive traces, her eidolons, etc. If the leaked information is accurate and has not changed after the release of Version 3.3, players can prepare for all these equipment in advance and pre-acquire them.
Version 3.3 LeaksAs an important NPC in Amphoreus plot line, Hyacine has aroused speculation since her debut due to her unique memosprite mechanism. Now HoYoverse has officially confirmed through official dynamics that this Remembrance Character will be launched as a playable character in May, and the equally popular Cipher will also be launched at the same time.
According to the current leaked information, we can clearly know the fact that players will consume numerous $1 in version 3.3, which may trigger a new round of resource hoarding craze.
Although version 3.2 has occupied the center of the topic with Castorice, Anaxa and Amphoreus campaign updates, with this leak of news, many players have set their sights on the more strategically profound version 3.3. According to the latest capture records of Honey Hunter World database, Hyacine's skill set presents an amazing composite healing characteristic, and its mechanism design around the dual core of Max HP & SPD may bring revolutionary changes to tactical system of Honkai Star Rail.
Hyacine Complete KitAccording to leaked information, Hyacine's Complete Kit contains three disruptive mechanisms:
Dynamic HP conversion system: Normal attacks directly link the percentage of maximum HP to maintain the output threat while stacking survival attributes. Memosprite Ica: This permanent summons inherits 50% of Hyacine's maximum HP. It can not only achieve full automatic endurance through out-of-turn healing, but also has a unique gain stacking mechanism. Petrichoric Clear Skies state: Three-turn Petrichoric Clear Skies state triggered by using Ultimate, at which time Hyacine will heal all team characters. The amount of healing is a certain percentage of her own maximum HP plus a fixed value.When Hyacine is in Petrichoric Clear Skies state, Ica will take action immediately after Hyacine uses a skill. When Ica triggers Talent's healing effect, it will restore additional HP to friendly targets. This powerful healing power can make the team worry-free, which makes Hyacine a good choice for players to build a team.
It is particularly worth noting that Ica is a non-turn-based action - this memosprite that does not appear on the action bar can trigger healing after any friendly unit acts. This kind of detachment from the traditional restriction mechanism completely breaks the tactical framework of the existing healing role. When paired with new Relic set Warrior Goddess of Daythunder, Ica's Gentle Rain effect triggered each round can provide an additional 15% team crit damage. Hyacine's design that deeply binds survival and output gain makes Hyacine's strategic value far beyond traditional healers.
Ideal BuildThe exclusive Relic Daybreak Thunder Valkyrie mentioned in the leaked intelligence is clearly designed to target Hyacine's mechanical pain points:
2-piece: It can increase the player's SPD by 60%, which also directly relieves the pressure of Hyacine build. 4-piece: When the treatment is triggered, it gains Gentle Rain state, providing an additional 6% SPD and 15% team critical damage.This set of Relics perfectly meets Hyacine's need for SPD and also forms a perfect closed loop with her own abilities. This makes it possible for her to become the most powerful healing profession and one of the characters with best sustain in Honkai Star Rail.
In terms of lineup matching, the synergy between Hyacine and Tribbie is particularly prominent - Tribbie can increase its own maximum HP according to the total maximum HP of its allies, so HP limit increase provided by Hyacine can be converted into double benefits, and this mechanism linkage may give birth to new tactics.
However, its strict build requirements may also become a problem - in order to exert the full strength, players need to obtain Relic and Ornament pieces with SPD as the sub-stat to meet her needs for SPD. This may require players to consume a lot of game resources to achieve. This high investment and high return feature may make Hyacine a good helper for krypton gold players. Civilian players may need to wait a little for the subsequent mechanism.
In any case, for players who lack a talented healer, Hyacine will be the best choice, and we look forward to her arrival bringing us more surprises!
Diablo 4 has launched with five classes, which trace their roots back to the last three Diablo games in certain forms or any other, even when their skills and talents have been revamped and updated for that modern era.
While I’m sure some kind of grand infographic can give more data sooner or later (including hopefully sales for that fastest-selling Blizzard game of history?), we all know at least what's the most-picked class hanging around. And honestly, it wasn’t what I was expecting.
As such, it doesn't come with every other data showing in which the other four classes rank so as. Given that I would not have access to the predicted Sorcerer as #1, who honestly knows what’s next? My guess could be 2) Rogue, 3) Barbarian, 4) Necromancer, 5) Druid. Why?
I think Druid has become the least recognizable “archetype” and several players might not really be connected to the class when they didn’t play Diablo 2’s expansion. But it’s an excellent class regardless! Again, those are simply my guesses. I thought Rogue or Barb could be #1, but Rogue can be a bit complicated for many and Barb can be a bit boring using its melee focus and insufficient magic.
The Sorcerer/Sorceress/Wizard class, together with Barbarian, has now experienced all four Diablo games. I think they’re a high pick due to the wide range of elemental powers they are able to use, lighting, frost, and fire, mainly, with flashy spells and big damage.
Such big damage, actually, I also think they could be topping lots of “what’s the strongest class” lists, the ones may be making their decision this way so they are able to Ice Shard their method to victory within the endgame. But beware, fast nerfs will always be around the corner in Diablo, which in fact had a slate of these right before the official launch. Interestingly, Sorcerer, of classes, was barely touched whatsoever.
Personally, Sorcerer is generally my last pick. I don’t possess a specific reason, I just don’t love the archetype or playstyle, a minimum of in past games. Not saying they’re bad or otherwise fun, just a matter of personal preference for me personally. I will play one eventually, but it’s likely to be my fourth or fifth pick, to tell the truth. I started with Barbarian, focusing on a Rogue, Druid is next without a doubt. But to every their own.
Whether it's being employed as intended or bugged continues to be unclear, however, the resistance stat doesn't currently do much.
Diablo IV players are scratching their heads regarding the game's resistance stat, which based on one content creator, is all about 10 times worse than the game's other defensive stats.
Kripparrian, who's known for creating content around Blizzard's ARPG franchise in addition to Blizzard's digital card game Hearthstone, tries to explain in a single of his latest videos. He is playing a Sorceress and it has stacked resistances because of the main Sorceress stat, Intelligence, also rewarding an added bonus to all resistances. In doing so, he's learned that resistances don't appear to compare favorably with regard to other defensive stats.
Breaking on the numbers, Kripparrian explains that each other defensive stat in Diablo IV, including armor and damage reduction from close, are vastly better than stacking resistances. Armor, for instance, grants both physical damage reduction and resistance to any or all elements, whereas bits of gear typically have only resistance to a particular element.
At first glance, a bit of gear that has a 50% elemental resistance roll might seem good. But in reality, it only enhances the overall potential to deal with that element with a few percentage points, and overall offers hardly any actual damage reduction. A bit of gear with a decent plus percent to armor value, however, raises overall mitigation to each type of damage with a higher percentage.
"Any type of resistance, on a piece of content of gear, is undoubtedly the worst stat onto it," Kripparrian says. "Don't make use of a single bit of resistance gear, since it is a total waste until they review this horrendous system."
He uses a couple of the game's elixirs for example. One elixir grants players 30% more Life, a substantial boost, while another elixir within the same tier that increases a specific resistance stat by 20% only means less than 1% damage reduction overall.
"It's among those situations where it's whether completely bugged system or someone forgot part from the equation, they missed a decimal at the minimum," Kripparian writes.
Part of the issue, as Kripparian along with other content creators like Onepeg note, would be that the actual calculations behind resistances are really confusing. Other defensive stats, like close damage reduction, are one-to-one when it comes to how much damage reduction they provide, whereas a bit of gear with plus 50% to some resistance only actually increases that resistance with a few percentage points.
"I have no idea if it's a bug or otherwise," Onepeg says. "All I know is appropriate now the stats of the items this says it's doing can be quite misleading."
Funnily enough, the category that Kripparian says is one kind of Diablo IV's weakest because of how resistances work, the Sorcerer, can also be the game's most-played class. According to Blizzard, Diablo IV may be the studio's fastest-selling game ever, beating out both Diablo III and World of Warcraft's Shadowlands expansion. That means Diablo IV likely sold a lot more than 3.7 million copies in the first twenty-four hours, although Blizzard has yet to show official sales numbers.
Fresh meat is back around the menu, and you are the main course.
If you've run into the Butcher in Diablo 4, then you didn't survive to inform the tale. He's a familiar face if you have played the earlier Diablo games, even though he's not a primary boss within this one, he is able to show up at virtually any time to provide you with the timely reminder that running is another viable tactic. He moves fast, hits hard, and is not scared of mopping the ground with you, but If you'll still want to discover the Diablo 4 Butcher and then try to take him down, here are a few pointers.
Diablo 4 Butcher: How to find him
The Butcher doesn't come in any set location in Diablo 4. Instead, he's a distinctive boss who turns up randomly as you're exploring the dungeons strewn across Sanctuary. I've only personally encountered him once while I was leveling, though our other Guides Writer, Sean, ran into him twice while farming the short dungeon, Anica's Claim. PC Gamer Global EIC Evan Lahti encountered him in the first four hours of Diablo 4 co-op and couldn't bring him down having a team of three.
It appears as if the Butcher won't come into the open world so your best bet if you wish to run into him—or for him to encounter you, axe first—is to invest as much time as possible inside dungeons. Of course, you'll still need to depend on RNG for him to appear, but you will have more of an opportunity of that happening, instead of someone that spends the majority of their time in the outdoors world.
How to Conquer the Butcher
There's no making your way around the fact that the Butcher is among the toughest threats we've presented in Diablo 4. If you meet him while leveling, it's highly unlikely that you'll survive the encounter if you don't have a particularly tanky class like barbarian or druid. If you play a sorcerer much like me, you'll wish to get yourself from there as quickly as your teleport and/or evade allows.
In my case, I was dead when I realized he was there to ensure that basically removed any real have to learn some of his attacks. If you do wish to be prepared for when, or if, he pays a surprise visit, listed here are the moves you'll have to react to:
Basic attack: The Butcher will swing his cleaver and sickle inside a sweeping melee attack. This is the only attack that does not stun you.
Hook: If you try to create some space between you, the Butcher will endeavor to pull you to his location together with his hook. This also briefly stuns you so you will be unlikely to dodge any follow-up attack.
Roar: This AoE attack may also stun you, so get from the way as quickly as possible.
Headbutt: Another attack and stun combo to prevent. He lifts his left leg before he does it but it is fast so be cautious.
Charge: The Butcher charges you down by trying to get away, inflicting massive damage and stunning you.
If you're determined to stand your ground, your best choice is to attempt to stay behind him, this way, besides the roar, the majority of his attacks should miss. That said, he's a pretty impressive attack speed, so you will need quick reactions to get from the way of some of his quicker attacks. If you have to escape unconditionally, consider his charge and hook, each of which can spell death for you personally if you're not prepared to dodge from the way. If you do have the ability to kill him, you will have the opportunity to get The Butcher's Cleaver's unique weapon, which has the opportunity to fear and slow enemies on hit. Though similar to his spawn rate, this drop is right down to luck.
If the Butcher kills you, he'll despawn, and you'll have to pray to the RNG gods if you would like another opportunity to fight him. Likewise, for too long to kill him, there's also an opportunity he'll disappear—clearly, the Butcher is picky about his opponents.
A former Dota and StarCraft pro won Blizzard’s race but lost almost 100 hours of progress
Former Dota 2 and StarCraft pro Souaïb ‘cArn’ Hanaf became Diablo IV’s first player to hit level 100 while playing in Hardcore mode (where death is permanent), immortalizing his name inside the new hit action RPG. But his overpowered Barbarian later died in the worst possible way, the grim fantasy realm of Sanctuary’s first champion erased permanently before most players had even finished the sport.
“No…” Hanaf said throughout a recent livestream, his voice full of dread as the sport became frozen on his screen. “Hello...are you currently kidding me?” As previously spotted by PCGamesN, the always-online game had disconnected from Blizzard’s servers, killing the amount of 100 Barbarian within the process. That’s because Diablo IV’s hardcore mode treats disconnect like death to be able to discourage players from attempting to pull the plug inside a losing battle to prevent losing a character.
It would be a brutal and unworthy death for that character who Hanaf had poured 86 hours into during the period of Diablo IV’s first week. Most hardcore mode characters die eventually, truly in boss fights, nightmare dungeons, or any other challenging late-game activities. Instead of going out inside a blaze of glory, Hanaf’s Barbarian essentially died by slipping around the live service multiplayer same as a banana peel.
Blizzard’s hardcore mode race saw a few of the biggest Diablo fans compete to grind the brand-new game as fast and as safely as they possibly can. While some players accomplished it entirely on their very own, others banded together in co-op mode where XP might be farmed more proficiently thanks to such things as bonuses for playing included in a group.
Hanaf particularly leaned on the small exploit for rapidly completing dungeons. Normally, it requires a few minutes to allow them to “cool down” before players can reset them and start again. During Diablo IV’s Early Access period, however, players realized the party leader could abandon the group and restart a dungeon immediately as the rest rejoined, saving time. It was an arguably controversial advantage inside a series most fans keep company with single-player dungeon crawling.
Even though the Barbarian who cemented Hanaf’s victory has become dead, his name is going to be immortalized together with 999 others as they’re carved right into a real-life statue of Diablo IV’s main antagonist, Lilith. It’s the best thing too because the statues will most likely last a long time, as the always-online game itself will ultimately shut down, disconnected similar to the first hardcore mode character who reached level 100 inside it.
How many acts does Diablo 4 have? And how most are non-linear?
The Diablo series’ story is usually told inside a multi-act structure, and Diablo 4 isn't any different. However, Diablo 4 does provide you with a lot more freedom when you jump into its version of Sanctuary, letting you run the very first three acts in order.
Freedom is excellent, it creates choice, be responsible for inefficiency — the largest enemy you’ll face in Diablo 4. In this guide, we’ll assist you to figure out the brand new non-linear structure and let you know the order you need to play the sport’s acts in.
How Many Acts Are in Diablo 4?
Diablo 4 launched with increased acts than Diablo 3 has now — despite the Reaper of Souls expansion — and it has six acts as a whole.
The first three acts are non-linear and expose you to the Fractured Peaks, Scosglen, the Dry Steppes, and Kehjistan. Each of these acts is very long, using the initial quest typically spanning out into two distinct storylines that converge after the act.
Act IV may be the convergence point for that story, also it takes place throughout Sanctuary. It’s also extremely short, and you’ll likely move ahead without realizing it. Act V will ultimately take you to Hawezar, the giant jungle zone south of Fractured Peaks. This act makes up for the length of Act IV and may be the longest of the bunch. Act VI may be the finale act and happens in multiple zones in Sanctuary (in addition to a few new locations).
With all six acts, Diablo 4’s main campaign’s length varies dramatically according to whether you mainline the storyline or do side content. If whatever you do is target the main mission, you are able to likely complete the first playthrough from the campaign in eight to 12 hours.
How Does Diablo 4’s Non-Linear Act Structure Work?
When you initially boot up Diablo 4, you’ll start inside a cave and want to complete the mandatory prologue, which will eventually land you in Kyovashad, the main city of Fractured Peaks. From here, you’ll see Lorath off and explore the Cathedral of Light (whilst getting tutorials on the few other in-game systems). By the time you’re prepared to adventure out into Sanctuary, you’ll have three quests:
“Act I: A Cold and Iron Faith”
“Act II: The Knife Twists Again”
“Act III: The Making of Monsters”
Each quest will make you a different region, with Act I happening in the Fractured Peaks, Act II happening in the swampy marshes of Scosglen, and Act III happening primarily within the aptly named Dry Steppes. These quests all start entire questlines, which eventually culminate within an act finale.
Once you’ve completed the questlines for those three acts, you’ll obtain the quest for Act IV — which will eventually lead to the first mount.
In which Order Should You Play the Diablo 4 Campaign in
The response to this question is essential, but additionally a bit boring. While the sport does allow you to experience in any order, you will find level strategies for each act. You can jump into Act I immediately, at whatever level you finished the prologue (likely around 5 or 6). But Act II includes a level recommendation of 10, and Act III includes a level recommendation of 15.
You can, obviously, ignore these recommendations (they're just recommendations in the end), but enemies will hit harder and take more time to kill. So enter at your own peril. Unfortunately, the best order to experience is numeric: Act I into Act II into Act III. But if you’re dying to experience something new after playing through Act I multiple times within the beta, you are able to go into Act II with very minor leveling issues, that ought to remedy themselves quickly while you level up. Just realize that you’ll eventually need to go back to Act I before you are able to unlock Act IV.
If you’re intending to experience out of numeric order, we recommend playing on World Tier 1 (Adventurer) because it will help nullify the amount of difference between you and the quests.
If you’re worried about getting spoiled by playing the sport out of order, rest easy knowing that the very first three acts are just their own short stories in Sanctuary and don’t converge until Act IV.
Diablo 4's pricey horse armor makes Oblivion's infamous Horse Armor seem like quite a great deal.
Let me whisk you to a different amount of time in gaming—a time whenever we, within our innocence, would mock the concept that making people real-world money to unlock some gaudy-looking horse armor is really a business practice that will catch on.
It was the entire year of Akatosh, 433 (aka April 2006), once the now-infamous Horse Armor Pack for The Elder Scrolls 4: Oblivion was launched upon the planet. Oh, the way we laughed. $2.50 for any pair of crappy horse armors (which gold one looked really crappy—like a young child had just swallowed a yellow highlighter pen then vomited up over the horse’s back)? Who did Bethesda take us for?
Of course, the joke would grow to be on us, because the Horse Armor Pack has become widely thought to be Ground Zero for in-game microtransactions. And while we’ve been living each one of these years inside a kind of daze where we’ve arrived at accepting the thought of paying real-world money for virtual clothing like a norm, it feels as though the pricing of Diablo 4’s horse armor really punctuates that, for the scorn it suffered, Oblivion’s Horse Armor Pack was right all along: individuals will pay increasingly silly levels of money for silly things.
In this example, Diablo 4’s various horse armors are split up into three or four items which come inside a bundle, therefore the armor itself, along with a couple of trophies usually, using the price amounting to Blizzard’s premium currency same as between $8 and $15.
Sure, you're technically obtaining a few components of each bundle, but a) you do not have the option to purchase the bits individually and b) they are all just horse armor divided into different pieces, and clearly made to go together like a set, why don't we kid ourselves here. If one day Blizzard starts wearing down horse armor into horse helmets, saddles, butt armor, flank armor, and individual hoof boots, then don't allow them to fool you into thinking you're somehow improving value here simply because they're providing you with 10 things.
For perspective, Oblivion’s Horse Armor Pack (comprising two armors) comes down to $3.76 when adjusted for today’s inflation, so that’s just $1.88 per armor. Bargain! It’s wild to consider that at that time this was viewed as such bad value that Todd Howard arrived on the scene to address the horse armor fiasco years later, and also pinned the culprit for its pricing on Microsoft, claiming he wanted to price it less than $2.50 but Microsoft insisted otherwise.
It’s ironic that with the lens of 2007 (as well as for years next considering the Horse Armor Pack basically converted into a meme mocking the absurdity of microtransactions), the Horse Armor Pack appears like a ridiculous waste of cash, but from the 2023 perspective, it’s actually excellent value for in-game cosmetics (you are able to still purchase the Horse Armor Pack today funnily enough, what exactly are you awaiting?).
All this is really a nice counterpoint to my recent take look at game prices within the 90s when I suggested the recent price hikes of triple-A games to $70 still don’t rival what games accustomed to cost back in the day. Back then, however, we didn’t have microtransactions to deal with, which don’t really affect single-player games but could realistically bring the buying price of a game like Diablo 4 as much as hundreds of dollars.
Then again, it’s all optional content, as Diablo 4 doesn’t lock any content or features off behind paywalls, if you want to splash the money on some horse armor, then who am I of looking after or judge? As someone who rarely spends cash on cosmetics—other than occasionally purchasing a Hunt: Showdown skin to exhibit my support for any game that requires me to pay $20 and I’ve spent countless hours in)---I should apt to be thanking those cosmetic big-spenders who ultimately help finance the sport to run within the long run.
Whatever way you take a look at it, the tables have turned since 2007, because the legacy of Oblivion’s Horse Armor Pack comes full circle and we arrive at a period where people through the thousands are going to be paying for horse armor in Diablo 4 which costs several times in addition to that. On the other hand, I’m yet to locate a horse armor in Diablo 4 that appears so impressively awful because of the sickly-swishy Elven horse armor of Oblivion.