In the recent release of Diablo 4 Season 8, the most discussed point among players, in addition to the changes to the boss, is the changes to Battle Pass.
D4 has been thinking about Battle Pass for a long time. This S8 finally solved the problem of the difficulty in obtaining Battle Pass rewards by introducing new Reliquary System to replace the previous Battle Pass, but new Reliquary System itself also has some problems, which makes players feel dissatisfied.
In April, the game content of both Path of Exile 2 and Last Epoch was significantly updated. However, since Diablo 4 decided to postpone the release of the second expansion to 2026, the 2025 roadmap for Diablo 4 looks a bit boring, with only one joint news in the second half of the year.
So combined with the above reasons, this time, Battle Pass was replaced with new Reliquary System, caused a lot of discussion in the player community.
More ChoicesThe most obvious difference compared to Battle Pass is that new Reliquary System provides players with more paid options. New Reliquary System no longer provides a single pass that includes free and paid appearances and premium props, but is more finely divided.
There is a free route and three paid routes for players to choose from. Players can choose one or more of the three appearance props according to their needs and use Platinum to obtain prop and also can get some $1.
The price of each appearance prop is different. Take S8 as an example:
Belial’s Return - Free Weapons - 200 Platinum Beasts - 500 Platinum Armor - 800 PlatinumPreviously, all paid appearance props only required the get of a Battle Pass, and the price of a Battle Pass was 1000 Platinum. Players can still use 1000 Platinum to get three reliquaries. But for players who only want one or two, it may be more cost-effective to get them separately.
It should be noted that once you get a reliquary, you can no longer get all reliquaries on 1000 Platinum. So players need to consider whether they want those reliquaries carefully to ensure that they don’t spend more Platinum.
More Complicated ProcessAlthough D4 S8 provides players with a wealth of choices, the way to unlock reliquaries has been redesigned, making the process of the entire season more cumbersome. Before S8, you only need to play specific games in the game to earn XP and upgrade Battle Pass.
But, in S8 players must complete the season quests to obtain unique Favor Tokens to obtain the reliquary and obtain the items in it.
In addition, the past season completed the season quests to obtain Favor to increase reputation, and now this system seems to have been integrated into new Reliquary System.
Due to the introduction of the new Reliquary System, players who are used to the old process may feel confused and need some time to adapt to the new process, which is troublesome. Perhaps Diablo 4 will take some measures to solve this problem.
After the developer of Diablo 4 announced a short film about its collaboration with the classic popular anime Berserk, the developer has now announced all the details about this collaboration, including some new activities and new equipment, which fans are looking forward to.
As Season 8 Belial’s Return approaches, players in the game community are full of expectations. Let’s take a look at what new things this popular game and anime collaboration will bring.
Since the official launch, Diablo 4 has been continuously updating various rich game content for players, including various limited-time activities, battle passes and seasons.
In order to meet the needs of players, the developer also announced the game's roadmap some time ago, but because it remained unchanged and lacked innovation, the effect of this update was not as good as expected.
Now, what fans are more concerned about is the crossover collaboration between the game and the popular anime Berserk. And the developer has finally announced the specific content of this collaboration.
New GameplayFirst of all, from the gameplay point of view, you have the opportunity to get Behelits from the loot dropped by killing elite enemies. It can be traded in Berserk Reliquary and exchanged for Skull KNight’s Heraldry Mount Armor, Hawks Destiny Back Trophy or Brand of Sacrifice Marking. After you claim all the items, you can get a Commemorative Berserker Emblem.
New Armor SetsIn order to enrich the game content and meet the needs of players who want more items, the developers have also added special armor sets for the protagonist in Berserk to the game’s product list.
Starting from May 6th, until the end of the new season, players can use $1 in the in-game store to get these new crossover items, including Hawk of Light and Struggler armor sets for Rogue, Skull Knight for Necromancers, and Barbarian’s Berserker Armor.
At the same time, pet gift packs for Schnoz and Warhorse of Hawk will also be launched in the store, but their prices have not yet been announced.
In addition to Season 8’s collaboration with Berserk, Diablo Immortal Struggler’s Path also has a collaboration with the anime. From May 1 to May 30, players can experience new and exciting content in the game.
In Diablo Immortal, just log in to receive login rewards, including decorations, class-specific weapons and badges, etc.
In the new boss battle, we can also fight the cruel Nosferatu Zodd. Defeating it will have a chance to get Berserk-themed loot, such as Crimson Behelit Gem, which can unlock more terrible bosses.
By participating in the Survivor’s Bane Event, we can enter Eclips, fight off waves of enemies, and withstand the sacrifice that shook the Band of the Hawk. There will be many interesting activities and items about cooperation updated in these two games waiting for us to explore.
In general, these adjustments by the developers are intended to make some permanent changes to the game rather than temporary changes that will disappear in future seasons.
Some Unique Items and Legendary Aspects will be introduced in the upcoming new season Belial’s Return, which makes many fans can’t wait to experience the new game.
Unique items are very important resources in the game, which can greatly affect our equipment build. It can be class-specific or universal to all classes. Just like Umbracrux and Harlequin Crest for Rogues. If further subdivided, it can be divided into ordinary unique items and Mythic Unique items. The former is relatively common, while the latter is rarer and more powerful.
Legendary Aspects are modifiers that can improve the potential of the player’s character and make it more powerful. It can transform Rare items into Legendary items. It has extremely high practicality, offensive and defensive properties.
Generally speaking, it can also be divided into class-specific and universal to all classes. For example, Aspect of Creeping Death is universal to all classes. Currently, the developers have modified these two resources and will release them in S8: Belial’s Return. $1 is essential to quickly acquire these important resources starting in Season 8, so you can accumulate some gold now to enhance your builds with these Unique Items and Legendary Aspects in the new season and maximize the potential of your class.
Here are the six new Unique items and Legendary Aspects announced in Season 8, as well as their affixes and powers.
New Unique Items And Legendary Aspects BarbarianBane of Ahjed-Den - Unique Gloves
Affixes:
+4-6 Ranks of Mighty Throw +114-150% Critical Strike Damage +7-10 Fury Per Second +8-12.5% Cooldown ReductionUnique Effect:
Your Mighty Throw will detonate pulses every 12 seconds, increasing Fire Damage by 400-600%.
Aspect of Delayed Extinction Offensive Aspect
Both Mighty Throw and Steel Grasp gain a damage multiplier, increasing damage by 125-250%.
DruidGathlen’s Birthright - Unique Helm
Affixes:
Inherent: 15% Attack Speed +10.5-15% Willpower +224-296 Armor +2-3 Ranks of Humanity +17.5-23% Movement Speed While in Human FormUnique Effect:
By using Nature Magic while in Human form to use Critical Striking on an enemy, you gain Anima of Forest for 15 seconds. Infusing Anima of Forest also grants you Perfect Storm and Earthen Might, which are extremely powerful Key Passives.
Aspect of Impending Deluge - Offensive Aspect
Storm Strike increases the damage of its abilities by 30-50%, doubles the number of attacks, and lasts for 6 seconds.
NecromancerSanquivor, Blade of Zir - Unique Two-Hand Sword
Affixes:
Inherent: +60% Summoning Damage +32-50% Chance for Army of Dead to Deal Double Damage +214-242 Intelligence +1,060-1,142 Maximum LifeUnique Effect:
You can deal Vampiric Curse damage to enemies by Summons, and Consuming a Corpse will contribute a Vampiric Curse. In addition, Army of the Dead can release souls from Vampiric Curse, and Army of Dead’s damage will increase by 12-25% as souls are released.
Aspect of Service and Sacrifice - Offensive Aspect
Skeleton Warriors lose 25% of their health per second in combat, and their death explosion deals 200-300% physical damage.
RogueBand of Ichorous Rose - Unique Gloves
Affixes:
Inherent: +4 Maximum Poison Traps +10.5-15% Attack Speed +3-5% Maximum Poison Resistance +41.5-55% Poison Resistance 18.5-27.5% Chance for Poison Trap to Cast TwiceUnique Effect:
Poison Trap sets a trap that damages enemies when they enter it, and also:
Benefits from Combo Points Has no Cooldown during Inner Sight Cooldown is reduced by PreparationAspect of Contamination - Offensive Aspect
Poison Trap explodes for 150-250% damage when triggered, and if it Critically Strikes, you also deal 20-40% increased poison damage for 5 seconds
SorcererHail of Verglas - Unique Helm
Affixes:
Inherent 1: 7.5% Maximum Cold Resistance Inherent 2: 50% Cold Resistance +10.5-15% Intelligence 13-17.5% Maximum Life +10.5-15% Attack Speed +4-6 Ranks in Ice ShardsUnique Effect:
Ice Shards can spread and add 2 more, increasing your damage by 1-1.5% for 5 seconds.
Shivering Aspect - Offensive Aspect
You apply 15% more Chilling effects, and enemies take 35-55% more damage, depending on how Chilled or Staggered they are.
SpiritbornSunbird’s Gorget - Unique Amulet
Affixes:
Inherent: +30% Resistance to All Elements +16-25% Movement Speed +2-3 Ranks of Potent +2-3 Ranks of Furnace +2-3 Ranks of AccelerationUnique Effect:
Storm Feather increases your speed when you and enemies are moving, and can create a Firestorm that deals damage. For every 5 Storm Feathers you pick up, Firestorm’s damage increases by 100%, but it does not last longer.
Rip and Tear Aspect - Offensive Aspect
Rushing Claw deals 10-30% more damage and is empowered based on Charges it has:
Deal great damage Deal a critical hit Attack once moreAt the start of a new season, all classes gain an offensive Legendary Aspect. For example, the new attribute of Spiritborn is Rip and Tear, Barbarians will be able to equip Aspect of Delayed Extinction, and Necromancers, Rogues and Sorcerers, their new attribute is Aspect of Service and Sacrifice. For Druids, it can equip Aspect of Impending Deluge.
The new season Belial’s Return will meet us on April 29, as its name suggests, we will meet the previous boss Belial. At the same time, in addition to these unique items and Legendary Aspects, we can also look forward to new tasks and challenges, as well as nerfs to super-powered builds.
For the first time since the release of Diablo 4, the developer released new game content several months in advance. In order to let players know the progress of the game in advance, it even revealed the theme of the season in 2026.
Diablo 4 announced a roadmap for 2025, which mainly lists seasonal content and some permanent content that changes with the game.
For the sake of the completeness of the roadmap, the roadmap announced by the developer first lists Diablo 4 season 7, focusing on witchcraft powers, occult gems and other content. It is clear that season 8 will start in April and last for three months.
Among them, the most anticipated Belial will return to Diablo 4. Season 9 will last from July to September, focusing on adding horadric powers, a new earnable pet, and dungeon escalation. Season 10 begins in September and ends in December. The focus of this season is on new chaos powers and an update for Infernal Hordes.
The specific content is as follows:
Diablo 4 Season 8 will focus on boss battles to increase the difficulty of the game. Because some players previously thought that the progress of the game in Season 7 was too fast, it was not enough for players to experience the pleasure of the game immersively.
So in Season 8, the developer said that in order to slow down the progress of the game and solve the problems mentioned by players, the difficulty of monsters and the difficulty of the game will be increased.
The main new boss powers in Season 8 are Apparition Incursion activity and earnable feline pet, and the new New Lair bosses are Belial, Urivar, and Harbinger.
At the same time, the battle pass will also be significantly transformed, because the previous pass is too old and cannot meet the needs of current players. Perhaps Diablo 4 will refer to and learn from open-ended battle pass system of Call of Duty to make the pass more up to date.
The name of the season starting in July is called Sins of the Horadrim. The main storyline of Diablo revolves around Horadrim, so the theme of this season is of great significance. According to a roadmap provided by the developer, the main quarterly content of Season 9 is Horadric powers, Dungeon escalation, earnable pet, Permanent additions, New Nightmare Dungeons activities, Console keyboard and mouse support.
Season 10 will introduce Infernal Chaos, which also includes seasonal powers, quests and rewards, but the key point is that the rewards have increased, and players can get more $1 and other rewards. These reflect that the developers have not forgotten their original intentions. It also includes specific content such as Chaos powers, Infernal Hordes, updates, and earnable pet.
The last part of the roadmap is the content for 2026, which mainly includes New expansion and New ranking system, New ranking system, among which the most eye-catching is the launch of the leaderboard. Games often have a competitive nature, and the leaderboard can greatly increase the interest of players and satisfy the psychological pursuit of victory.
Although the form of the leaderboard has not been specifically announced, there may be many rewards for players who are at the top of the leaderboard.
The above is about the content that will be updated in the next few seasons of Diablo 4. I wonder if there is any part that you are interested in?
The acclaimed Final Fantasy XIV has always been accustomed to incorporating and absorbing content from other Final Fantasy games, so it is not surprising that we will continue to see the series’ past in FFXIV.
In a recent interview, the game’s lead composer Masayoshi Soken said that the current MMORPG field is still lacking a work that truly carries the soul of Final Fantasy. The talented composer who has won numerous awards has a desire to pay tribute to the classic work Final Fantasy VIII. However, Soken also said that whether FF14 will add more Final Fantasy references later will depend on the specific situation.
Masayoshi SokenBack in 2010, the first version of FFXIV 1.0 almost ruined the entire IP due to its disastrous performance. It was during this crisis that Soken was appointed as the lead composer and set the emotional tone for A Realm Reborn with epic tracks. After fourteen years of hard work, he not only created legendary songs such as Close In the Distance and Tomorrow and Tomorrow for FFXIV, but also demonstrated his cross-border strength in Final Fantasy XVI. And his fusion of symphony and electronic rock won him high praise from industry professionals.
Interestingly, although FFXIV main music library already contains hundreds of adapted songs from the Final Fantasy series, Soken still has a special liking for FFVIII, and said that he felt very sorry that Eorzea continent has not yet fully demonstrated the spiritual heritage of FF8. As soon as this remark came out, it immediately triggered a hot post on Reddit - after all, this music giant has always been known for his accurate quotations, and every time the classic melody reappears, it can trigger the collective memory of players.
FFXIV DawntrailIt is interesting that in Dawntrail, players can clearly see the developer’s tribute to Final Fantasy 9. Perhaps this practice of favoring one over the other is the deep motivation for Soken’s voice this time.
In March, FFXIV released Patch 7.2. This means we are coming to the end of Dawntrail and can welcome the next expansion. It will be a great opportunity to showcase other game content and reimagine its world and characters - it is a good opportunity to include FF8 in it.
Classic ImplantationIn this case, why doesn’t FF14 directly introduce FF8 content on a large scale? This is because the resurrection of each classic element requires a narrative fulcrum. This also happens to reveal the key to FFXIV’s success - unlike the theme-park design that simply piles up feelings, the developer always adheres to the principle of world view compatibility. Every classic reappearance is a dual satisfaction of narrative logic and player emotion.
In addition, the implantation of classic content is often accompanied by fluctuations in the economic system. According to experience, this kind of sentiment-driven economic cycle is quite amazing. In the month that Gunbreaker class was launched, the total amount of $1 in circulation in the in-game weapons market grew incredibly, which also indirectly confirmed the leverage that the addition of some classic characters has on the virtual economy.
But I think now is the best time to integrate FF8 into FF14. Because now we need a new long-term villain to drive the story further. This can’t help but remind us of FF8’s primary antagonist - Ultimecia, who is the first female main villain to appear in the Final Fantasy series.
As a sorceress from the future, her strength should not be underestimated. She tried to make herself a living god. Although her plan did not succeed in the end, she still caused a lot of trouble for players in Final Fantasy 8, and thus left a very deep impression on players.
Interestingly, her ability to travel through time and space is just right for the plot of FFXIV, and we look forward to her joining as a new villain.
All in all, there are still many opportunities for Final Fantasy 14 to integrate with other Final Fantasy games. With new version confirmed to explore new continents, I hope Soken can get his wish. Maybe the legacy of FF8 will really be reborn in FF14 in the future.
World of Warcraft will remove Guild Name Change service from Shop on April 22, 2025. This is not only a simple function migration but also a milestone event in the systematic reform of WoW's paid system. This may also indicate that Patch 11.1.5 will also be released together with Guild Name Change function. Players may not have to wait long to experience the new content of The War Within Expansion this spring!
Guild ServicesRecently, WOW The War Within11.1.5 patch landed in the public beta Public Test Realm, allowing fans to see the upcoming update with their own eyes. This transformation of Guild Name Change continues the previous trend - in July 2024, WOW withdrew Guild Realm Transfer and Guild Faction Transfer services from the in-game store. When the guild name change is removed from both Battle.net and the in-game store, it means that World of Warcraft will no longer provide paid guild services. This change also marks that the guild management function of WOW is gradually returning to the main game.
According to current information, Guild Name Change function is integrated into Guild Master interface of Major Cities. And Guild Name Changes must meet the following conditions:、
Applicants must have Guild Master permissions. The guild bank must hold 200,000 Gold and cannot bind funds. The new name must pass sensitive word filtering and uniqueness verification.In addition, it has also attracted widespread attention. Its 200,000 $1 pricing strategy. Referring to the current market average price of WoW Token, the new pricing reduces the cost compared to cash. This design forms a connection with the Winds of Mysterious Fortune experience buff added in the 11.1.5 patch - the event provides experience bonuses and generous rewards, which can significantly improve the efficiency of players' gold acquisition. WoW The War Within is now obviously guiding players to obtain gold for trading mainly through game behavior.
However, these clues also show that The War Within is building a triangular circulation system of gold coins, game content, and social capital. Compared with other MMO games, it chooses a more direct way to make changes, which can also be said to be an immense challenge.
Patch 11.1.5Furthermore, April 22 is not only the time when WOW brings us Guild Name Change, but it is also very likely to be the launch date of Patch 11.1.5. The following are some key content updates included in this patch.
Horrific VisionsN'Zoth's corruption is about to return, please return to Stormwind and Orgrimmar to accept the challenge. Remember to keep your sanity and be careful not to fail!
Battle ModeHorrific Visions will be able to support single-player or Group Queue battle modes. However, for players who want to form a team but do not have suitable teammates, you can invite the healer Construct of Soridormi as an NPC companion, who can be unaffected by sanity. This update also optimizes him to a certain extent to improve the player's gaming experience.
Horrific Vision MasksAs expected, the Horrific Vision Masks are also returning, including Mask of the Pained, Mask of Dark Imagination, Mask of the Long Night, Mask of the Burned Bridge, and Mask of the Daredevil. In addition, there are three new masks waiting to be discovered this time! You can activate higher difficulties and get more Heroic difficulty items that are more suitable for you.
New CurrencyPatch 11.1.5 brings a new currency to Horrific Vision - Displaced Corrupted Mementos currency. Players can use it at vendors in exchange for previously Displaced Corrupted Mementos. It can also be exchanged for new rewards in this Horrific Visions, including mounts, toys, transmogs, and even weapon enchantments.
Another important point of this update is that the developers decided to move Corrupted Weapon enchants to Helmet slot, so that all classes can use it.
Dastardly DuosPlayers have access to three hubs for Dastardly Duos, located in Stormwind, Orgrimmar, and Dornogal. While Vinnie Sweets hosts the show, players can join in to fight animatronic versions of past bosses, earn power-ups, and fight for higher and higher scores. You and your team will need to fight two or more bosses, earning high scores by killing, dealing damage, and more. There are also specific achievements waiting to be unlocked that provide additional gameplay effects!
Nightfall ActivityAfter defeating Queen Ansurek, players will join the new faction Flame’s Radiance to defend Arathi from the Sureki army. It is composed of veterans Thaed Pyremaker and Mylton Wyldbraun.
The faction will launch new quests and activities during Hallowfall and Azj-Kahet to earn Renown and additional rewards. The Flame’s Radiance faction will offer ten Renown levels, and new rewards will be unlocked as you rank up. Including - new armor sets, Flame’s Radiance Tabard, weapons, and more.
All in all, Remove Guild Service the shop reflects WOW The War Within return to the nature of MMO games. And the upcoming Patch 11.1.5 will bring us a lot of fresh surprises. It won’t be long before players can see the exact time of the official release.
In the upcoming version 0.2.0 patch update in late March, the developers will add a series of new content to the game. These include new support gems, new unique items, and even there will be a high probability of releasing a new class.
However, among the adjustments announced by the developers for POE 2, there is one point that is controversial among players, that is, the adjustment to Lost Towers. They added the mechanism of Lost Towers to make it have richer content for players to explore. But not all players are satisfied with this.
What Adjustments Have Been Made To Lost Towers?In the preview of the 0.2.0 patch, the official said that they will change the mechanism of Lost Towers in the next update, so that players can encounter random rare enemies or even BOSSes in the process of exploring the tower. At the same time, the next version of Lost Towers will also be affected by Precursor Tablets, changing the distribution of monsters. That is to say, Lost Towers will give birth to more monsters for players to sweep.
It is not possible to judge whether this change is good or bad. Let’s take a look at how Lost Towers perform in the endgame of the 0.1.0 patch.
Lost Towers In 0.1.0 PatchIn the endgame, players explore Lost Towers basically to open up new maps, and then insert Precursor Tablets on Lost Towers to affect the appearance of modifiers.
If players have Waystones with very bad attributes, or Waystones that become worse under the influence of Vaal Orb, then players usually choose to use these Waystones on Lost Towers.
Because Lost Towers have very low returns, and basically no rare items will be dropped. And there are no activities. Therefore, there is no loss in dropping Waystones in Lost Towers.
If players have Precursor Tablets with very good attributes, then players can insert these Precursor Tablets into nearby towers. The influence areas of these towers will overlap, and the overlapping areas are the areas with the best farming currency. When several excellent attributes overlap, the probability of rare enemies appearing in this overlapping area will be much higher, so you can get good benefits in these locations, such as many $1 or even unique items.
This method is also effective in 0.2.0. This is a very timesaving method. But players still hate Lost Towers very much and even think that Lost Towers ruined the entire POE 2 endgame experience.
Mainly because the rewards players can get in Lost Towers are very rare, and the interior of Lost Towers is very complicated, like a maze. And the interior of Lost Towers is very narrow. When players fight inside Lost Towers, the skills they release are often blocked by walls, so the experience inside Lost Towers is very poor.
However, the developers also made some changes to Lost Towers in 0.1.1. In version 0.1.1, the developers added 5 new types of towers to the game:
Alpine Ridge Bluff Lost Towers Mesa Sinking SpireEach of these towers has a different terrain and monster distribution. The best tower for players is basically Bluff, because the exploration route in this tower is basically a straight line, allowing them to complete the tower the fastest.
Lost Towers In 0.2.0 PatchSince Lost Towers introduced more points of interest in 0.2.0, players have to spend more time than usual to fully explore the entire tower. This is unbearable for some players, mainly because the complex and narrow terrain of Lost Towers makes every minute of fighting in it full of torture. Even worse, players sometimes cannot defeat the boss in the tower, which may cause players to have to challenge these bosses repeatedly or waste one of their Waystones to reset the tower.
In addition, since the 0.2.0 patch, towers will also be affected by Precursor Tablets. When players use Breach tablets and encounter a Breach encounter in a tower, the battle will become very difficult.
After the update, players can no longer throw Precursor Tablets or Waystones with disadvantageous entries into Lost Towers at will, because towers will now also have various monsters and rewards.
But such changes are not all bad. At least after the update, Lost Towers will become the same as ordinary maps and can also bring rich rewards to players. Compared with previous versions, players now have more opportunities to encounter Ritual events, Breach events and Delirium mirrors on the map. Therefore, towers will become another place to choose to farm currency.
Lost Towers will also be affected by Precursor Tablets on other Lost Towers, so you can also control the drops or enemies in the tower to a certain extent.
Read More: $1
Most players may be dissatisfied with the changes to Lost Towers in the 0.2.0 patch. This is because Lost Towers is not what they are interested in. The process of exploring the tower is depressing and disappointing. Even after the changes, most players are probably still not willing to fight in such a complex terrain as Lost Towers. Players are more looking forward to developers bringing some real new content. For example, new bosses, new activities, new unique items or classes, etc.
Making gold in World of Warcraft (WoW) isn’t just about having a heavy coin purse—it’s also about affording epic mounts, crafting the best gear, and grabbing rare items from the Auction House. Whether you’re a brand-new adventurer or a seasoned player looking to optimize your earnings, this list has you covered. We’ve compiled these top ten methods based on popular community strategies, in-game testing, and time-proven tactics to ensure you’re maximizing your gold income.
$11. Gathering Professions (Herbalism & Mining) Explanation Gathering raw materials—like herbs, ores, and sometimes even fishing catches—remains one of the most straightforward ways to make gold. Players often need these materials for crafting professions. You don’t need a high-level character to start making gold from gathering; you just need to pick the right zones where valuable resources spawn. Why It Stands Out Materials for popular consumables, such as flasks and potions, are always in demand. Gathering routes can be easily learned and repeated for consistent earnings. Pro Tip Use an addon to track node locations and optimize your gathering path. This minimizes downtime and boosts gold-per-hour. $12. Crafting Professions (Alchemy, Enchanting, etc.) Explanation Crafting professions let you convert lower-value materials into high-demand items like potions, enchants, or gear enhancements. Once you master a crafting profession, you can produce rare or in-demand items that sell at a premium on the Auction House. Did You Know? Alchemy offers not only potions and flasks but also transmutations. Some transmutes (like turning certain materials into more valuable ones) can yield big profits over time with minimal effort. $13. Auction House Flipping Explanation1. Flipping involves buying items at low prices and reselling them at a higher rate. Successful flippers keep a close eye on market trends and prices.
2. You can make gold without spending hours farming—if you’re willing to do the research.
Mini-Step Guide1. Identify an item with volatile prices (such as certain consumables or crafting mats).
2. Use an Auction House addon to track historical data.
3. Buy low, and list for higher when demand spikes (like on raid nights).
$14. Daily Quests and World Quests Explanation Daily quests or world quests are a guaranteed source of steady gold once you reach higher levels or the expansion’s endgame zones. They often reward gold directly, plus extra perks like reputation, resources, or gear that can be sold or scrapped. Why It Stands Out Great for players who only have a limited amount of time each day—complete a few dailies, earn a set amount of gold, and log off. Some world quests also provide resource caches that can be sold or used to craft profitable items. $15. Farming Rare Items and Transmog Explanation Certain rare drops, including old raid transmog pieces, pets, or mounts, can fetch a high price from collectors. This method can be more of a gamble but yields lucrative rewards if you land that elusive drop. Pro Tip Focus on older dungeons or raids that are easily soloable. Items from expansions like The Burning Crusade or Wrath of the Lich King can be particularly popular with transmog enthusiasts. $16. Fishing for Profit Explanation While it might seem mundane, fishing can be incredibly profitable if you know which fish and materials are in high demand. Some fish are used for top-tier cooking recipes and raid consumables, meaning they’ll always sell well. Did You Know? Certain zones have rare fish with unique effects—if the market is right, these can be a surprising gold mine. $17. Pet Battles and Rare Pets Explanation Collectors love unique battle pets, and some pets can be sold on the Auction House for high amounts. Certain quests or achievements reward pets that you can later cage and sell. Why It Stands Out Pet battling isn’t just a mini-game; it’s a legitimate way to make gold with minimal investment in gear or levels. Seasonal events sometimes introduce rare pets, so stay alert to holiday events for limited-time opportunities. $18. World Events and Holiday Quests Explanation In-game events like Brewfest, Hallow’s End, or the Lunar Festival often feature seasonal items, pets, or tokens that can be turned into gold. Rewards can be caged or sold, making these events prime time for easy profit. Pro Tip Stock up on event-exclusive items and sell them later in the year when they’re no longer available, driving up their rarity and price. $19. Farming Old Content for BoE Gear Explanation1. Whether it’s soloing older raids or dungeons, you can earn Bind-on-Equip (BoE) pieces that still sell well due to unique appearances or stats.
2. This method combines the nostalgia of revisiting older content with the potential for profit.
Mini-Step Guide3. Choose an expansion’s raid that you can comfortably solo.
4. Clear trash mobs and bosses for a chance at BoEs.
5. List any unique appearance items on the AH, especially if they’re no longer.
$110. Boosting Services (Dungeon/Raid Carries) Explanation● High-level, well-geared players often offer “carries” through tough content in exchange for gold.
● If you have a strong group or guild, you can quickly accumulate gold from players willing to pay for achievements or gear upgrades.
Why It Stands Out● Potentially very lucrative if you can run content efficiently.
● Ideal for endgame players who have the skill and gear to breeze through challenging raids or mythic dungeons.
Looking for a Boost?● If you don’t have the time or resources to set up your own carries, consider checking out $1 for safe, efficient boosting services. Whether you’re after a faster level grind or top-tier gear, a reputable service can help you skip the grind and focus on the fun.
$1Wrapping UpWhether you prefer gathering herbs in scenic zones, scouring the Auction House for flipping opportunities, or offering dungeon carries, there’s a gold-making strategy for every WoW playstyle. By mixing and matching these methods—like combining daily quests with the occasional transmog run—you can build a steady stream of income to fund your epic mounts, rare gear, and everything in between.
When TES 6 is expected to be launched in 2026 or later, players of Elder Scrolls series may be very distressed because they cannot experience this game with a very grand world view and excellent mechanisms at this stage. But during this long wait, many players will be advised to try Elder Scrolls Online in the same series as the best way to satisfy their desire for subsequent new games.
But in fact, I don’t recommend you to try this game that has been released for more than ten years easily, because it meets the demand for this series of games because of its very classic Second-Era lore, and it has gradually become a very great MMORPG in the process of development. For example, in the past 2024, its monthly active players have exceeded 9,000.
After you’ve tried this excellent ESO, you may be more demanding of TES 6, especially after you experience the experience update and new DLC that will be released on March 10, because this game has irreplaceable and unsurpassed parts in terms of combat and overall gaming experience.
Combat In ESOThe unique and important feature of Elder Scrolls Online, which was released ten years ago, is their combat, which cleverly combines classic lore from the entire series of games with mainline single-player siblings, making it the unique existence in Elder Scrolls series.
After you have tried this high-quality combat experience, you may not be interested in fighting in a newly released game like TES 6, even if the game has been polished for a long time by the developers.
On top of that, even if you bite the bullet and grind through some of the important battles in Elder Scrolls VI, you may not want to try some of the side quests at all. Looking at Elder Scrolls Online, on the other hand, you will find that it is a very wonderful thing to farm $1 or items in some areas with great visual effects and combat experience.
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Biodiversity In ESOSince Elder Scrolls Online allows you to explore every region in Tamriel, it’s no surprise that it has a plethora of creatures. Given this, you can find, fight, and pet a wide variety of creatures in the game.
There are also many creatures that have never appeared in previous games, and some that have appeared once and never returned, such as Quasigriff, which is a bird-like creature with four legs but no wings, and is related to Gryphon, which is depicted as a statue or monument in TES Blades and TES Castles.
If you want a mount that can help you in battle, then you can try to find a four-eyed beast called Welwa in Summerset Isles, Hammerfell, and Yokuda. In these places, you will see Iron Orcs who will tame and train them to become your most loyal armored warfare mounts.
But the creatures you’ll encounter in TES 6 will be much fewer and less diverse than in ESO, since the unreleased game, like its predecessor, will only allow players to explore one Province. For example, if TES 6’s story is set only in Hammerfell, you might have a hard time searching for creatures from faraway regions like Morrowind or Black Marsh.
Not only will this make your visual experience much less enjoyable, as you’ll be facing a single landscape for too long, it will also make your combat experience more boring, as each monster in ESO has different attack patterns and animations, which is not the case in Elder Scrolls VI.
At this stage, in order to solve the problem of the lack of creatures and diversity in TES 6, many players are giving advice to developers in the community and on social media. In general, there are two main approaches: making Province-Hopping part of the new game or creating more regional versions of existing creatures.
In the first option, if the story and gameplay of TES 6 allow players to explore the limited areas of other provinces in Tamriel, the overall gaming experience will be better than before the change, because it will be possible to fight more diverse enemies, increasing the excitement and challenge of the game. However, this solution is difficult to implement in practice, because it is likely to destroy the players’ attention to other distinctive provinces.
Compared with the first option, I personally prefer the second option, because this method has a perfect precedent in ESO: Guar in Tamriel will have different characteristics depending on the place of birth and reproduction, such as in Red Mountain, in order to better blend into the ash clouds, it becomes a Shadowghost Guar with a black-and-white pattern. So if TES 6 wants to continue to win the hearts and minds of players with this approach, it is very easy to achieve.
Overall, if you are a loyal fan of TES 6 and want to try a game similar to the type of game you expect during this anxious wait, you can try Elder Scrolls Online; but if you are just a player who is waiting, please try this game carefully, I am afraid you will no longer want to try other MMOs! I wish you a happy game!