In this guide, we’ll cover how to defend every attack using unique Madden 24 strategies, blitzes, coverages, and disguises. If you want to learn the best defensive techniques, this guide is for you!
This game-changing defense is designed to create lightning-fast blitzes, lockdown coverages, and defensive disguises that force opponents into multiple interceptions. Without further ado, let’s get started.
We’ll be running Dollar 3-2 formation in Kansas City Chiefs Defensive Playbook.
For adjustments, first, press the right stick to make coaching adjustments, then make sure auto-flip is off. This will be used for our blitzes, as they need to come from the left side. Automatically aligns the base next turn to help disguise the defense. Then set the option defense to conservative and make sure everything else is set to default.
The next step is to select our audibles, this is very important because every time we snap we will audible to a new play. Press the left trigger to access sounds, then select from these three key plays: Cover 4 Drop, Overload 3 Seam, and FS Zone Blitz.
The last part is selecting DBL Safety Go for each snap, which rolls both safeties into the box and then pre-snaps. While the safeties remain in the box, you can audible any play you choose in the formation.
The safeties scrolled down will help disguise your defense, help play tighter coverage, and provide better run support. If you want to adjust the secondary pre-snap, adjust the player individually because if you adjust the entire secondary, the safeties will return to their original position outside the box.
The first gameplay we’re going to review is Overload 3 Seam. This will be your first choice because of its insane pressure and excellent coverage on the back end.
Please remember to select “DBL Safety Go” in the play calling menu first and then select “Overload 3 Seam” in the audibles pre snap so that the safeties are in the box.
To make adjustments, press left on D-pad and hold down the left analog stick, pinching D line. Then place the free outside blitzer in the left vertical hook and press Y or Triangle to shade your coverage, then press the right stick to get hard flat zones.
When the user plays the coverage linebacker as opposed to the blitzing linebacker, your job is to immediately hover over this A-gap, which will allow this A-Gap Blitz to move in freely for easy sacks while locking down coverage.
But after you hover, it’s important that you run back into coverage to defend this area with no defensive help.
Another way to set up coverage is to control the outside blitzer with the biggest threat in your attack, then press Y or Triangle and press the right stick to lower the coverage.
For blitz, pinch the line like we did before. Now that the offense is in a tight double formation, what I’m most worried about is the short-side receiver running the corner route.
On the far side, I’m not worried about corner routes because no receivers line up far enough to occupy the back third of any route. So this back third can easily match the corner kick you see here.
Back on the short side, if the receiver were to run the vertical and corner, the vertical would occupy the back third, which would leave the corner route open. That’s why I use the slot corner to guard the inside receiver. When the two inside receivers run corners, they are locked in and heavily guarded by the defense.
As a user in this setting, your job is to guard the middle of the field. Overload 3 Seam is very effective compared to a 5-wide offense with no running backs in the backfield.
Start by pinching D line to blitz and make sure to hover over this A gap. Then man the weak-side corner of the slot receiver and man the strong-side corner of the middle receiver.
As a user, if the inside receiver goes to the middle of the field or to the corner, follow him. Because of the tight coverage, this setup results in A-gap pressure, easy sacks and interceptions.
Now strategically, it’s important to mix your blitz and coverage calls. Once you’ve called Overload 3 Seam blitz multiple times, try pulling more players back into coverage by running a Cover 4 Drop.
Call DBL Safety Go to place safety items in the box, then audible to Cover 4 Drop pre-snap.
As a user, playing the same player and hovering in the same A-gap, so the play looks exactly like every other play will make your defense unpredictable and difficult to read.
In Cover 4 Drop, you can use it as a base or shade it for hard flat zones. Because if you blitz too often, your opponent will think he has to get rid of the ball quickly. If he does that, we’ll immediately set up zones to stop it, like you saw in this game.
If you can block one of the most popular Flood Concept plays using Vertical route, Corner route, and a Flat route, you’ll be victorious in a ton of games.
What we’re going to do is something called “Double Mable” in Cover 4 Drop, which will block Flood Concepts and Corner Routes.
First, enter the zone drops in coaching adjustments. Then, place the flat on the 30 yards and the curl flat on the 5 yard. Afterwards, select DLB Safety Go so that the safeties roll into the box and audible to Cover 4 Drop.
If Bunch set is on the short side of the field, place the outside corner where Bunch formation is on the hard flat zones and individually back him up. This way, the corner will be 30 yards deep to defend the deep cut route on the outside.
On the lone receiver side, we will use a regular Cover 4. So when the offense gets the ball, you see the corner route extending directly to a 30-yard hard flat. The flat route extends directly to the 5 yard curl flat. The vertical route just enters the inner safe zone.
One of the best meta plays this year is vertical out of a trips set, where if you can’t stop it, players will spam you and kill you for the entire game quickly.
For this play through, we’ll be doing a FS Zone Blitz. We should note that in order to change the defensive look, please do not choose DBL Safety Go, but choose to play FS Zone Blitz. Make sure zone drop is off and you have the original coaching adjustments shown at the beginning.
In this play, the left safety will roll into the box instead of both safeties rolling down, and it consists of another A-Gap Blitz.
For this adjustment versus a trips set on the left side, you need to use the middle catcher to control the rolled down safety. Then turn the coverage down for light blue hard flats. Then pinch the line and make sure you’re using the linebacker in coverage and hover over the other A gap to optimize the blitz.
Your job is to guard the inside receiver, and if he runs down the middle of the field, on a corner route, or on a vertical route, you’ll be able to sneak under like a tight end and jump over the route for an easy interception.
Also note that we get a free rusher on this A-gap while all vertical routes are locked, as are the tight end’s crossing route and the hard flats defended by the running back.
If Trips set is on the right side, put the left rolled down safety in the middle third and the other safety in the middle receiver assignment. Then pull down the shadow, pinch D Line and hover over this A gap to blitz.
Your assignment as a user is the same, just to the opposite side. If he runs down the middle of the field, running a vertical route or a corner route, catch the inside receiver. This way, you’ll be able to lock down the most popular matchups and routes in Madden with your best formation.
As a Madden 24 player, my approach revolves around coverage strategies. Each year, certain metas such as corner routes and bunch trips tight formations tend to trouble many players online. I take immense pride in effectively countering these prevalent metas through strategic coverage adjustments. In this guide, I will dissect 5 tips, catering to players ranging from beginners to those seeking super-advanced techniques. These insights are designed to elevate your coverage skills swiftly.
Let’s start it off with the number 5 tip. You should be playing the game of base align auto-alignment. If you don’t play with base align, every coverage that you could call is going to come with tells. Let’s come out on Cover 1. First things first, you see that we have a single high alignment. Notice the alignment of our 2 safeties, 2 high Cover 2 Man. Now let’s audible to Tampa 2. Notice the width change in the outside corners. Now it’s audible to Cover 3, single high, but kind of looks like Cover 1.
Let’s take a look back at Cover 1. Notice the depth change of the outside corners. Let’s look at Cover 4, which just like 2-man under. Different alignment by the outside corners. The point that I’m trying to make here with this is that if you are playing anyone who knows anything about this game, you need to make sure your coaching suggestion is set to baseline.
This is going to make sure that your players are locked into a position no matter what play call you have as soon as you break the huddle. So now we can come out in that Cover 1, audible to the 2-man under, audible into the Cover 3, and audible into the Cover 2, and you’re going to see that we have the same alignment from all of our defensive backs. This is going to make it so much easier to set up more consistent blitz pressures, as well as disguising your coverage behind those blitzes as well.
Mable coverage is your friend. So many players are afraid to attack the user in the middle of the field in Madden 24 for that matter. To make sure that your opponent has to attack your user, the coverage known as Mable is very prominent. In which players will set 30 yard flats, 5 yard Curl Flats, and they will come out in some sort of Cover 2 or Cover 4 and make these adjustments. By having 2 5 yard purples and 2 30 yard blues on both sides of the field, your opponent will have to throw into the middle because the sidelines are going to be covered. You’ll note that if you actually look at this coverage, it still can be thrown to the sideline.
Then comes for our number 3 tip. Your 30 yard blues must be backed up. So whether you want to do this individually or globally, you will want to make sure that they are in an off alignment by backing them up to 12 yards off the ball. They will play the correct depth that is necessary to defend a corner route. Now, in this situation, you’re looking at interceptions instead of wondering why your coverage broke down.
A lot of players do not know the grid that deep out knockout works in this game. In fact, a lot of players in Madden 24 will actually use deep in KO when running a Cover 3 base defense after all they think that middle third defender should have that ability. The deep out KO works on the field from the hash marks all the way to the sideline on either side of the field.
So even if you are using a middle third defender, it’s better to have the deep out KO because you’re going to run more coverages in which that player can actually impact throws like corner routes to the sideline, for instance. After all, if the only area in the middle of the field that a deep out KO doesn’t work is basically roughly 10 yards between the hash marks.
Keep the play that you break the huddle in on defense in your audibles. Let’s take, for instance, that I have zone drops active. I’m coming out in Tampa 2. Maybe I fear that corner route we were just talking about, but I have that zone drop set to 30, and I’ve backed it up. But then suddenly, my opponent decides that they want to maybe audible. Now, I’m put in a spot where I don’t want that 30 yard blue anymore. So I reset my play, resetting the play when you have zone drops on changes your zones back to default setting.
As a result, I can actually be in a spot where if my opponent were to try something, maybe like an out a route from the slot, I won’t have a player in a 30-yard setting. And then they’ll audible or motion into something where you want those zone drops back. But then I want them back on.
I have covered 2 already in the audibles. Choose it from the audible menu, and your zone drops go back to where they were. So now if you want that 30-yard setting, it’s all the way reset, and you’re going to be in a spot where you can defend that route for you once again. Keep the play in your audibles. That does it for today’s list of tips that will help you in coverage, no matter your skill level.
This offense has explosive one play touchdowns, an elite running game, and domination all over the field. So, we will be using the playbook called Spread, running the formation Tight Slot Open.
This formation is unique and hard to defend because it has one receiver and a tight end lined up tight to the line, and two receivers on the opposite side lined up near the slot. Which means defenses will need to guard a tight offensive look, and a spread offensive look, which can be very difficult for your opponent.
The first play we will go over to Tight Slot Open is PA Read. This is one of the most underrated plays in Madden 24, simply because this stock play can destroy man coverage or zone coverage.
In the stock play, you have this glitch bending, vertical route that absolutely fries man coverage, a zig route that puts man coverage in a blender, the tight end crossing route that creates a ton of separation, and a backside post that takes the lid off the defense. But make sure you are running this play with the zig and the streak to the far side of the field.
In the play, your reads will be low to high. So, when you snap the ball, your first read will be the zig route. If the zig is open, which it usually is, hit it quickly for an easy gain.
Your second read will be the vertical route, if you see that there is no help over the top, and he could beat his man of the line, free form pass the ball to lead the receiver by holding the left trigger and the left stick up. This will help to hit the receiver in stride for an explosive play.
What makes this vertical route so good is the way it bends to the outside. Because of this, if a corner is pressing in man coverage, you will sometimes get this cool press beating animation where the receiver practically runs through the defender and leaves him stranded behind. That’s what makes that route so deadly.
Your third read is the crosser ran by Tight End. This route takes a little more time to develop, but if you have time in the pocket, he will create a lot of separation by the time he hits the other side of the field.
Your last read is the backside post. This route works best against a 0 Man Blitz, simply because there will be no help over the top. With enough time in the pocket, you will hit the post for one play touchdowns against all out blitzing players.
Another way you can set this play up against man coverage is by putting the zig receiver on a slant. This will keep the defense on their toes because there will be two man beating routes crossing the field.
So, your read in this setup is to wait and see what route gets open first, the slant or the tight end crosser like you see here in this play.
PA Read against zone coverage is as deadly as it is against man coverage, all because it works as a delayed flood concept.
And if you don’t know already, flood concepts destroy every zone in Madden. Flood concepts overload a side of the field, so generally, there will be a deep route like a vertical, a medium route like a corner, and a quick route like a flat.
The reason most zone defenses struggle with this concept is because there are not enough zones on one side of the field to defend these routes. So, the reason PA Read is a flood concept is that there is a deep route, a quick route, and a medium route coming across the field flooding one side.
But for this play against a zone, you just want to be sure to run it on a Hash Mark.
Your reads will go from high to low. So, when you snap the ball, you will first look at the crossing route to see to see if you can hit him quick. If not, you will want to take a brief look at the zig.
If you see that this low zone defender crashes to the zig, you will have the crosser wide open behind him towards the numbers. If the zig is wide open off the bat, though, you can give it to him for some easy yards.
But a great offense will throw the ball to the sidelines and attack the middle of the field. So we are going to use this post route.
To get this post route open against any zone defense, all you’re going to do is put the tight end on a streak. This streak will pull any of the deep zone defenders away from the post route.
So when we snap the ball your read will be the deep safety on the post side. If he backs up to defend the vertical, throw a bullet pass to the post, aggressively catch it away from the safety and you’ll be throwing dots all over the field.
The next play we are going to go over is Bench Switch.
The first setup is an ultimate zone beater. But make sure you run this play to the short side of the field.
What you’ll want to do is put A on a streak, then motion the running back to become a receiver, and put him on a curl route.
On the backside, leave the receiver on a corner and put the tight end on a drag. Your first read here will be C route by the outside wide receiver. If Streak by A pulls the deep defenders, the drag keeps the short zone low, and the curl route occupies the user, C route will be wide open near the sidelines.
If for some reason C route is not open because the user guarded it or the short zone backed up to defend it, you will either have the drag or the curl route in the middle of the field for a quick check down.
Another way to run this is to put A on a streak, the running back on a table route to the right and the tight end on a streak. Your first read in this setup is the same, C route and then, if that is guarded.
The second read will be the flat by the running back. One thing to look out for, though, is the streak by Tight End. Many people will not be ready to defend quick streaks from this position, so you can surprise your opponent with a quick snap and throw the streak quickly in the middle of the field.
And if the defense is in a man's coverage when you thought they were in a zone, look at the corner route's backside. This corner does a great job of creating separation over the top of the defense.
The next play we will go over is called Bench. And We will have 2 setups to beat man coverage for one play touchdowns and short yardage situations.
For the first setup, what you’ll want to do is put X on a drag and A on a zig, then you can leave everything else. Make sure you run the zig and drag to the far side of the field. Your main read is the zig route.
This concept is meant to clear out space for the zig and setting up a natural pick by the drag to create even more separation for the zig. This setup is great for the red zone or if you need short first downs.
For the one play touchdown setup, you will want to be sure to be on a Hash Mark, and then put B on a drag, A on a zig, and the running back on a wheel.
On the backside, put an X on a streak. Your main read here is the running back, but if that is guarded, shift your focus to the corner route by the tight end. If he has a step on his defender, high ball the throw using L1 or LB to throw over the defender for a deep ball dot. If the deep routes are guarded, though, you can look at your short routes for a check down.
The last play we will go over is PRO Zone Weak. This is one of the best RPO’s in the game. What you’ll want to do is read the slot corner.
If the defender crashes towards the run, throw the ball to the flat. This will put you in a position to make moves in the open field for huge gains. If the slot corner stays with the flat, give the ball to the running back for an outside zone run.
In short, it is important to read how your blocks develop so you can make the right cuts to optimize this run.
Not only can Skill Points be used to level up players and their own skill sets, they are also the key to Madden 23 Franchise's path to the Lombardi Trophy. So, Skill Points play a vital role in Madden 23.
In Madden 23, building a great football franchise and developing team talent is inseparable from the support of Skill Points. Madden Franchise is updated every few years, and the content of the update is mainly to change the way players upgrade the game characters in Franchise Mode. Team owners now don't need to go through repeated training and character selection to improve their personal skills, but rather by overseeing the decisions they make and in-game statistics.
Since Skill Points can be used to start a fantasy draft or build a favorite team in Madden 23, players will first need to earn Experience Points from multiple sources in order to gain more disposable Skill Points. The amount of experience points is determined by the player's overall rating, so players with higher ratings can get more Experience Points, on the contrary, players with lower ratings will get less Experience Points.
Although Madden 23 has added a new method of acquiring Skill Points compared to the previous version, new players still need to know the method of acquiring Skill Points in the previous version, so as to combine the methods of the two versions together. In the new version, players can get the first option for customizing and optimizing the number of Skill Points from the weekly strategy section. The weekly strategy section is also updated with a new feature called the Player Health & Reps menu. For example, if a team uses not a starter but one of the fastest linebackers on the team in Madden 23, the more reps that player is assigned, the more potential he can reach. The trainer can randomly set the exercise intensity to full pads or half pads. Full pads can increase a player's XP gain, but also bring the negative effects of increased frequency of injuries and slower recovery from fatigue. Reps needs to study each position carefully, and then hand over the position to starters, backups, or a split. All preparations are done to better set up offensive and defensive game plan pages.
Skill Points play a vital role at Madden 23,and you can quickly get Skills Points by buying MUT Coins Madden 23.
The updates of the Madden 23 bring a totally different game experience to the Madden fans, today I would like to give you some tips or suggestions after I communicate with some masters of Madden 23 what I think those tips are really useful after using.
Use the right playbook
First thing is the playbooks are extremely important, and you have to focus on one playbook, one offense and one defense if you really want to start mastering madden 23. Personally what i run is the Baltimore Ravens offense, and I like Kansas City's defense, and there's a couple different players are really good in these two playbooks. If you guys don't know by the way, when you're in offline modes you can customize your playbook so you can go to the NFL tab and then go to playbooks on the main screen, this does not apply to online game modes. You can also customize your playbooks, so if you guys like one play from the Arizona playbook but you usually run like the Falcons, you can put that Arizona play into the Falcons playbook and that goes for defense as well.
Use more conservative tackles
use more conservative tackles instead of hitting sticking and missing tackles. What you need to do is hit the X button or A button, especially in the middle of a run. You don't have to go for hit sticks because there's a high possibility that your opponent will break the tackle and you'll just miss the hit stick completely. So when you in the run i recommend using the A button a little bit more.
QB Sneaks
It doesn't matter if you guys have Tom Brady or Lamar Jackson at quarterback, QB sneaks is much over-powerful this year, so when we move the ball to the one yard line it is highly recommend you to use QB sneaks in this situation, because it works the majority of the time. If you guys are on the two yard line what i recommend doing is running QB sneak. For most of times, those methods could bring an excellent feedback.
Use target passing
For different types of players, you don't have to use it every single play, but if you guys are in a tight situation, use target passing. Let us talk about the settings, when you open the Game Option, choose the Skill- Based Passing, and then set the Passing Type in to Placement&Accuracy, but the Placement is not bad as well. Off the Passing Slowdown because when you online, it is not going to slow down at all, it just works for offline only. The Free-Form Reticle Max Distance is not bad to use near option, in case do not mess the throws, the Free-Form Reticle Speed should also not be to fast. And of course, choose visible on Reticle and Meter Visibility.
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Madden 23 will be officially released on August 19. For the majority of players who already have purchase intentions, choosing to pre-order will be a more sensible way. Pre-orders for Madden 23 are still available, with all editions of Madden 23 available to pre-order from now until August 18 and receive rewards once the game goes live.
For players looking to get a head start in Madden 23, the pre-order bonuses can provide a good reason and opportunity, because the rewards are huge:
Madden 23 Standard Edition Pre-order
1. Choice of 2 Elite Players (1 Offensive & 1 Defensive) in Madden NFL 23 Ultimate Team
2. All Madden Gear to use in Madden NFL 23 Ultimate Team and The Yard
3. Madden Strategy Item in Madden NFL 23 Ultimate Team
Madden 23 All Madden Edition Pre-order (Digital Only)
1. 3-Day Early Access starting August 16, 2022
2. 4600 Madden Points, which are used to upgrade Ultimate Team and customize outfits and avatars
3. Limited-time All-Madden Team Elite Player with pre-order by July 22, 2022
4. Dual Entitlement
5. Exclusive Early Access Challenges in Madden NFL 23 Ultimate Team from August 16 through August 18, 2022
6. Choice of 2 Elite Players (1 Offensive & 1 Defensive) in Madden NFL 23 Ultimate Team
7. All Madden Gear to use in Madden NFL 23 Ultimate Team and The Yard
8. Madden Strategy Item in Madden NFL 23 Ultimate Team
It is worth mentioning that the early access will start tomorrow, and players who have pre-ordered the All-Madden Edition will be the first to experience the fun of new gameplay and mode.
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The most attractive mode in the Madden series is recognized as Madden Ultimate Team. As the release of Madden 23 is getting closer and closer to us, the news of Madden 23 Ultimate Team has also been revealed. We will create our best team in the new game.
Madden 23 Ultimate Team Season 1 officially kicks off on August 19 following the release of Madden 23, and we will also see new interesting mechanics in it, including a Battle Pass nature Field Pass, new competition mechanics and valuable things.
1. Field Pass
As a major new feature, Field Pass provides a clear progression path, and players can earn rewards and progress by continuously completing levels and objectives. There are three types of Field Passes, Season, Competitive, and Ultimate Team program-specific passes. While each flower contains 60 levels of rewards, the types of rewards will vary.
And it's worth noting that there's no extra cost to choose from a different kind of Field Pass. The Field Pass of Madden 23 Ultimate Team Season 1 will last for 60 days, and players will experience a wealth of content in it.
2. MUT Champions
The weekend league that originally appeared in Madden 22 will be changed to MUT Champions, the most competitive mode in Ultimate Team Season 1, where players can earn various rewards through 25 games per week.
3. Sets 2.0
Good players are the key to building Ultimate Team, so in Madden 23 the Sets mechanic has been upgraded. We can manage player suits more intuitively and conveniently.
In addition to the above three main Ultimate Team gameplay, players can also defeat different opponents in a variety of competitive matches and obtain special purple Power up items.
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We're getting closer and closer to Madden 23's landing, and we'll officially see the most important chapter in the Madden series in a few weeks on August 19th. And for the loyal fans, we need to get a first look at the new features and content we're about to experience so we're ready to start our Madden 23 journey and experience the new joys of American football.
So far, we can learn the following new features and related details from the official information released by EA and the closed beta version.
1. FieldSENSE
As the first new feature as the headline, we will naturally focus on this upgraded game engine. After trying it out in beta, FieldSENSE's new mechanics of Skill-based Passing and Hit Everything have indeed brought considerable improvements. Players will enjoy a more realistic rugby game process and more innovative gameplay through this feature.
2. Franchise Mode
Compared with FieldSENSE, the content brought by Madden 23's Franchise Mode is slightly ordinary. This mode adds a new contract system that includes players, but from the feedback from the beta version, the lack of Create a Team function and other features that players want to see are not present in this new work.
3. Face of the Franchise: The Yard
This is without a doubt the dark horse of all Madden 23's announced new features. In this mode, players will need to use strategy to build the ideal team they have in mind, and experience more side events like bonus game nights, prank wars and extra training in this fitting career mode.
4. Superstar KO
Superstar KO is the least-announced feature so far, and we expect it to continue the basic setup found in Madden 22. Players can use the Superstar X-Factor ability in it and expect to see updates in the stadium and dynamic rules.
5. Madden 23 Ultimate Team
As the core mode of Madden 23, Ultimate Team is back again. According to the feedback of the beta version, the function of this mode has been simplified and changed, and it is not too different from the previous version.
In addition to having a preliminary understanding of the new features before the release, it is also necessary to accumulate MUT 23 Coins in time. Buy MUT 23 Coins at GAMEMS.com must be the best option if you want to get ahead of the rest after Madden 23 is released. Not only that, but you can also get more useful information here, so stay tuned.
Madden 22 is still actively bringing new content. While Madden 23's release is imminent, with new and upgraded mechanics and modes, we can still build an unstoppable lineup of exclusives in Madden 22 Ultimate Team.
EA is also continuously strengthening communication with players and implementing feedback into game content. Recently, Madden 22 Ultimate Team voted to decide who will receive Golden Ticket Items, including Kickers and Punters. Judging from the results, Justin Tucker and Matt Araiza lead with clear support, and at this stage, they have joined the remaining Golden Tickets as Kickers and Punters respectively.
Fans can now log in to MUT to collect some excellent cards to enrich their lineup. With the two newly released 99 OVR cards mentioned above, Ultimate Legends can also help you to strengthen, and we currently have new players in Ultimate Legends available, which includes:
99 OVR Jason Taylor
97 OVR (LOLB) Earl Campbell
97 OVR (HB) Haloti Ngata
Among them, Jason Taylor's Ability Discount includes 2 AP - Edge Threat Elite and 1 AP - No Outsiders, which players can use to deal with different challenges and competitions.
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