In the patch notes for Path of Exile Settlers of Kalguur, it can be seen that the developers are changing the fun of this game by reworking the combat mechanics and adding a town simulator. But some players feel confused about the build and don’t know which build to choose to deal with these fresh changes.
But don’t worry too much, you can use several best boss builds in this guide, which will greatly help you deal with new enemies or face new mechanisms in Path of Exile Settlers of Kalguur league. If you are still unclear about which build to choose, or are worried that the previous build ideas may not work with Affliction and Sentinel mechanics, then keep reading!
In the game, Hexblast Mine Trickster is a very easy to build to set up, and it also allows you to move quickly in combat, which means you will have super high mobility to avoid various damage from enemies. Additionally, this build is very good with very little gear, which makes it a good build even in the late game with very little gear!
The core of Hexblast Mine Trickster is Hexblast ability, which is especially effective against cursed enemies, and also deals AOE damage. You can use Stormblast Mines to help this build level up, but Pyroclast Mines are better. It’s up to you.
You can also use Zealotry and Wither to increase your strength and weaken your enemies, so you win from the start. It should be noted that Hexblast removes curses from enemies it hits, so you must equip a Hex on hit ring so that you can curse them again.
This build has always been praised in previous versions, and it is still the same in Path Of Exile 3.25, and even higher than before, because all melee attacks have been buffed in Settlers of Kalguur. Although Boneshatter Juggernaut is already strong enough, it will give you a big surprise in this league.
This build mainly relies on you to stack Trauma and increase your damage to enemies. But there is a problem with Trauma. When you deal with high damage, you will also take a certain amount of damage. But don’t worry too much, you can help you recover a lot of health by stacking armor and utilizing Juggernaut ascendancy.
After dealing with this biggest problem, you can focus on using Boneshatter Juggernaut’s main combat ability-Boneshatter. This ability not only brings you super high damage to enemies but also combines your enhancements of unique attributes to help you clear any enemies on the road of exploration. You can also more easily pick up POE Currency dropped by enemies on the road.
As one of the best ascendancy classes in Path of Exile, you can try this build if you like Juggernaut.
If you’ve been playing Path Of Exile since 3.19, you’ll know about Shield Crush Juggernaut. It’s a little easier to get started with than some of the more complex builds. Like Boneshatter Juggernaut, it’s also a bit more powerful because of the melee buffs in Path Of Exile 3.25.
This build focuses on using your Shield Soldiers to protect you from enemy damage, so you need to stack as much armor as possible from a variety of sources.
This build is a little different from other offensive builds, as your main damage ability, Shield Crush, can be used to clear monsters instead of killing them, but you don’t have to worry about taking damage.
Also, for those who play Path of Exile 2, this build has always been relevant, so you can look forward to seeing if it appears in Path of Exile 2.
Read More: Path Of Exile 3.25: Settlers Of Kalguur Turns The Game Into A City-Building Game!
Frostblades Trickster focuses on its namesake ability Frostblades, which gives you AOE damage that can cover multiple targets. Since everything about melee has been reworked, this is a very powerful build that is expected to be the most powerful of Settlers of Kalguur.
The interesting thing about this build is that when you use AOE damage, it works perfectly with single damage and is combined into one damage skill. When you hit an enemy with Frostrike’s initial attack, ice projectiles will shoot out from the first enemy affected and hit other enemies.
This means that all your gear, damage buffs, and any source of stat increase can be used to improve this single damage skill. You can also use Frostblades Trickster with Heatshiver leather hood to make frozen enemies deal fire damage as powerful as your cold damage.
Another popular build since 3.19 is Lightning Conduit Elementalist, which is also a very powerful two-button setup. It may be a bit confusing at first, but once you get used to it, it is simple and powerful.
This build is perfect for when you are using Storm Brand ability against bosses, or when you are dealing with groups of enemies. This ability works a lot like a curse, because it sends a devastating periodic beam of damage to the enemy, and also applies Shock to the target enemy and surrounding enemies.
By using Lightning Conduit, you will get a lot of extra damage from the target that was just shocked, so you can easily clear bosses and small monsters. Once you get the hang of this, you will be invincible!
These are a few of the boss builds you can try in Path Of Exile 3.25 Settlers Of Kalguur. I hope you can have fun playing in this new league!
Welcome, Exiles! Join me as we explore the Rage Vortex CoC Hierophant in the Path of Exile 3.24 Necropolis League today. The Rage Vortex of Berserking is one of the best skills to use with the Cast on Critical Strike Support, but it requires a very specific setup to work.
In this build, it attaches the Rage Vortex to your character, continuously hitting nearby enemies until you run out of Rage, allowing you to perform other actions in the meantime, such as the Shield Charge or casting curses.
Exerting this attack with Ambush will apply its massive Critical Strike Chance bonus for the entire duration of your Rage Vortex. Although you will still need some investments for your Spell Critical Strike Chance, the most crucial part of such a setup is sustaining the Rage cost itself.
This Rage Vortex CoC Hierophant build is cost-effective, demanding only a modest investment of POE Currency to commence. However, its operation depends on a unique helmet. It also relies on rare items, the quality of which significantly impacts performance.
The Ravenous Passion and the Cospri's Malice are necessary for the build's functionality. Thanks to the Ravenous Passion helmet, you will generate insane amounts of Rage with a higher trigger rate on your CoC setup. You will generate Rage faster, allowing you to sustain Rage Vortex for a longer time.
The Cospri's Malice sword triggers your Frostbolts on hit and improves your damage slightly. You can get a corrupted implicit that generates frenzy charges when you spend mana, which will help with your attack speed and boost the damage of your Vortex.
The Prism Guardian and Atziri's Foible are also important for scaling your damage properly. The Prism Guardian causes socketed auras to Reserve Life instead of mana but without the usual massive penalty of the Arrogance Support.
The Atziri's Foible amulet greatly improves your maximum mana and your mana recovery. Moreover, it decreases the necessity for demanding attribute prerequisites, making it quite useful. Anointing the Essence Sap notable can help with mana recovery issues. If not, the Arcane Capacitor is available for use.
The Glorious Vanity can grant you the Corrupted Soul keystone and convert nearby notables into different ones. Try to get at least one that provides energy shield leech. It can also grant you other bonuses to energy shield or lightning spell damage.
You can use the Healthy Mind jewel to greatly improve your mana at the cost of lowering your life. You can also alter your aura setup to include different bonuses, such as energy shield on hit from the Discipline aura or life leech from Vitality aura.
On your rare gear, you should aim mostly for bonuses to your maximum life, mana, and energy shield.
As for the flasks, with the Sorrow of the Divine, you can recover your energy shield more efficiently. Combine it with a Life Flask that grants more healing when you are on low life, as it is your default state at all times because of the Petrified Blood.
The Bottled Faith is the obvious choice for this build as it will greatly improve your damage and Critical Strike Chance against enemies standing on the consecrated ground. You can enchant it to trigger when you hit a rare enemy.
For the remaining Magic Flasks, I recommend using a flask with bleeding removal, the Quicksilver Flask with Critical Strike Chance bonus, and a Diamond Flask with attack speed.
The Rage Vortex of Berserking attaches the Rage Vortex to your character until you run out of Rage. The Rage cost accelerates over time, but you can refresh it during its duration to restart the Rage drain. The Vortex of Projection deals cold damage in bigger areas and can be used with Frostbolts to create more explosions with a bonus for its damage and area.
Most of your damage comes from the Archmage Support, so Lightning Penetration is more useful than Cold or Elemental Penetration. The awakened version also grants you lightning exposure. The Frostbolt creates a cold projectile that, although not dealing much damage on its own, can be consumed by the Vortex to create even more explosions with the Greater Volley Support.
Slowing the speed is also important to prevent explosions from happening too far. The Petrified Blood delays the damage you take directly to your life, making your leech more effective and enabling the Pain Attunement keystone. The Arctic Armour grants you immunity to freeze and extra physical damage mitigation if you are stationary.
Precision is a simple yet powerful aura that improves your accuracy rating and Critical Strike Chance. Socket those auras in the Prism Guardian shield, and thanks to the Petrified Blood, you can reserve half of your life without negative consequences. The Assassin's Mark greatly improves your damage by increasing your Critical Strike Chance and multiplier against marked enemies.
The Zealotry is an offensive aura that greatly improves your damage and Critical Strike Chance with spells. Divine Blessing Support changes this aura into a temporary buff and adds a massive mana cost to it, which you can use to quickly generate Rage.
The Shield Charge is your main movement skill, and you can use it without interrupting the Rage Vortex, giving you a big advantage over other CoC setups. The Ambush launches your next attack, adding a massive amount of flat Critical Strike Chance, and will be applied to the whole duration of the Rage Vortex.
The Arcane Cloak is a Guard skill that absorbs a large amount of damage and improves your DPS during its duration. Frost Blink is an instant teleport that leaves chilling ground in both locations, supplementing Shield Charge for even better mobility.
The optimal choice is to eliminate all bandits for an extra 2 passive points. Helping Alira is also acceptable at first. The best major Pantheon power is the Soul of Arakaali, as damage over time effects are the biggest weakness of Petrified Blood. For your minor Pantheon power, I recommend either Soul of Ralakesh to trivialize bleeds or Soul of Shakari to help with chaos damage.
The passive tree of this POE 3.24 build is very straightforward. The biggest focus is picking up as much mana as possible. You will also get bonuses to maximum life, accuracy rating, and a bit of damage and crits thanks to the Elemental Mastery.
You will sometimes treat enemy resistances as inverted, which grants you a lot of damage without needing to invest in a second curse, especially against enemies with bolstered Lightning Resistance. Such hits will also inflict much more powerful shocks than usual.
This build uses 5 keystones, but most of them are self-explanatory. You will have a lot of energy shield without big investments. The most important sources of it are the Corrupted Soul keystone from the Glorious Vanity jewel and the Hierophant Ascendancy.
Greetings, fellow Exiles! Allow me to introduce you to an exciting build in Path of Exile 3.24 - the Summon Reaper Juggernaut. The Summon Reaper spell brings forth a formidable minion, and the recommendation lies with the Reaper of Eviscerating variant.
Among ascendancy classes, the Juggernaut offers notable advantages in durability, standing as one of the sturdiest options available. Let's take a closer look at this build!
The Reaper of Eviscerating is designed to serve as the primary damage dealer in any minion-oriented build, significantly impacting and consuming other summoned minions. With a base 50% chance to inflict bleeding, amplified to 95% with 20% gem quality and a Vulnerability curse on enemies, the Reaper proves formidable.
While the build stands as one of the sturdiest options available, its slow clear speed may prove frustrating for some. Nonetheless, its single-target damage output remains commendable, with bleeds lasting for 6 seconds, and the encouragement to attack frequently to roll superior bleeds via Volatility Support.
To ensure your build's effectiveness, it's crucial to acquire specific unique and rare items that cost some POE Currency. We suggest prioritizing unique items for most slots, reserving only the ring for a rare piece. Rarity considerations heavily influence your choice, particularly for the ring and jewels, including Cluster Jewels.
Place your 3 most costly mana-reserving skills in the Devouring Diadem.This setup switches your energy shield to apply to mana, a vital aspect for casting skills effectively. Then, utilize 2 Cold Iron Points, along with a Level 21 Summon Reaper awakened and Level 5 Minion Damage Support gems. To reach gem Level 30, incorporate a corrupted unique body armor.
Combine the Fourth Vow with Divine Flesh and Unbreakable for optimal defense against elemental and physical damage. The Fourth Vow requires high chaos resistance, so consider corrupting it with a +2 to socketed minion gems modifier. The Tempest Rising amplifies your minions' damage against stationary targets, enhancing overall effectiveness.
Address bleed Vulnerability by utilizing items like Asenath's Gentle Touch gloves to curse opponents with temporal chains and cause them to explode on death. Aim to become bleed immune, either through specific item affixes or Watcher's Eye modifiers. Extend your curse limit with amulet anointment for added flexibility.
Equip at least 5 Ghastly Abyss Jewels, leveraging the Darkness Enthroned belt for additional Abyss sockets. These jewels can significantly enhance your build's power, particularly when socketed strategically. Cluster Jewels offer valuable support gems, providing considerable benefits to your build's performance.
Prioritize defensive layers such as armor, maximum life, and resistances across your gear. Seek out items that offer chaos resistance, elemental resistances, and maximum life to bolster survivability. Consider modifiers that enhance minion damage and provide increased durability.
Focus on optimizing Mana Reservation Efficiency for skills, particularly through Abyss and Large Cluster Jewels. Allocate passive nodes to enhance minion damage, attribute bonuses, and resistance bonuses. Utilize rare items to supplement attribute requirements and maximize gem levels for key skills.
The Progenesis proves highly effective in mitigating significant hits, particularly when paired with substantial life recovery, so I highly recommend acquiring one if you utilize Defiance of Destiny. In addition to Progenesis, consider obtaining Granite, Basal Silver, and Sulphur or Quicksilver Flasks.
Opt for suffixes that bolster your armor, diminish the effects of shock and curses, and provide life regeneration. To round out your flask setup, include a life flask equipped with poison or bleed removal if you have yet to achieve immunity to bleeding.
For the Summon Reaper of Eviscerating, constant manual command is necessary, but its damage output is remarkable. With high accuracy and a 95% chance of causing bleeding when coupled with Vulnerability, it proves formidable. Link it with Minion Damage, Brutality, Deadly Ailments, Melee Physical Damage, and Swift Affliction Support, and if available, Uul-Netol's Vow with Volatility Support.
Gems socketed in the Devouring Diadem include determination for additional armor, pride to amplify enemies' physical damage taken, and Skitterbots to chill and shock nearby opponents, bolstering your damage. Link these auras with Enlightened Support. Additionally, socketing Vulnerability in your Profane Proxy increases the likelihood of bleeding and physical damage inflicted on enemies.
Allies within the Malevolence's range benefit from increased damage over time and skill effect duration. Link it with Divine Blessing Support and Generosity Support gems for enhanced potency. Immortal call reduces elemental and physical damage taken, consuming endurance charges for extended duration and damage reduction.
The Enduring Cry generates endurance charges, regenerates life, and enhance their effectiveness, while Whirling Blades enables faster movement. Link it with Faster Attacks Support and Momentum Support for increased attack speed.
Skeletons serve to support your Reaper, possessing excellent base cast speed and summoning multiple units simultaneously. Aspect of the Spider debuffs nearby enemies, hindering them and amplifying the damage they receive. While less crucial, it's a mana-reserving skill that complements your build's effectiveness.
Killing all the bandits in Act 2 is the best way to deal with them. The Soul of Arakaali reduces damage over time taken. The build is durable enough against hits, but Damage over Time can still be a problem. The Soul of Gruthkul is one of the best minor gods. It reduces physical damage taken per hit taken. Alternatively, choose the Soul of Abberath to reduce the ignite duration on you.
Move on to the passive skill tree, select a lot of maximum life and Mana Reservation Efficiency. Armor, minion damage, Elemental resistances, and endurance charges are of considerable value. For keystones, go for Divine Shield and maybe Resolute Technique if you don't want to miss with Whirling Blades.
For masteries, get 30% of mana cost shifted to life and +50 to maximum life as 2 Life Masteries. 12% increased Mana Reservation Efficiency as the Mana Mastery. Minions increased the Area of Effect (AOE) as Minion Offense Mastery. And 10% of physical damage from hits taken as chaos damage, that's armor and Energy Shield Mastery.
In the Path of Exile 3.24 Necropolis League, a 6-link refers to a weapon or body armor with 6 linked sockets, allowing you to support a skill gem with 5 support gems. The damage potential from this setup is multiplicative, meaning each additional support gem significantly amplifies the damage output, sometimes by over 50%. So how can we get them in SSF? Let's explore these approaches together!
First, let's talk about divination cards. Divination cards are rewards from either random or specific monsters. The most common ones typically give you some POE Currency, but there are specific divination cards that offer 6-link items as a reward. You can also influence the drop chance of divination cards using scarabs. In particular, the Divination Scarab is very effective for this.
Examples of these divination cards that are quite common include the Porcupine for a 6-linked Short Bow, The Chains that Bind or the Dapper Prodigy for a 6-link armor, The Emperor of Purity for a 6-link Holy Chainmail, or Imperial Legacy for a 6-linked Imperial Bow.
Head over to where the divination cards drop. For example, The Chains that Bind only drops in dungeons like the Cage, Cells, Dungeon, Penance, Shavronne's Tower, the Control Blocks, and the Slave Pens. You can kill monsters in these areas, and they have a chance to drop the Chains that Bind. Collect them, and then you have your 6-link armor.
For the next method, let's break down the process step by step. Firstly, we'll focus on acquiring Tainted Orbs of Fusing, which drop from Beyond Demons and can also be obtained from Tainted Currency applied to maps in the Necropolis League.
While these orbs are rare, they become more accessible with increased focus on the Beyond content within the Map Device and Atlas tree. It can either add or remove a link on the corrupted item. This mechanic is crucial for the strategy, as we'll use it in conjunction with bench crafting to create a 6-link corrupted item.
In the Solo Self-Found (SSF), you may come across a valuable but relatively common unique item, such as a Heretic's Veil, which is frequently utilized in various bow builds. To acquire this item, run an Alva Temple to double corrupt it, or simply use a Vaal Orb to corrupt it and hope for a favorable implicit modifier. Assuming you succeed in obtaining a decently corrupted unique item, the next goal is to 6-link it.
The next method I'm going to talk about is quite straightforward. In your hideout, you'll have access to a crafting bench. Once you've found the 6-link recipe, which can drop somewhere in Act 8, you can turn 6 sockets into 6-link sockets.
If you don't have the recipe for all crafts you're missing, you can simply scroll down on the crafting bench, and it will tell you where that craft is. The recipe for 6-linking an item costs about 1,500 Orbs of Fusing, but at least it's a certain method.
There's a technique that allows you to guarantee a 6-link result using just one Orb of Fusing with the Omen of Connections. The Omen of Connections is quite rare, and it seems to drop from monsters, making it an exclusive reward obtained from engaging in the Ritual mechanic. During Rituals, you may occasionally receive the Omen of Connections as a reward.
Place it in your inventory and travel to a fresh zone to ensure that no other Omens have been triggered, as they can only activate once per zone. With this Omen in your inventory, use an Orb of Fusing on the desired item to guarantee the maximum number of links. It's crucial to ensure that the item in question either already has 6 sockets or has the potential to reach 6 links.
In the Path of Exile 3.24, you can capture beasts, go to the Menagerie, offer beasts at the Blood Altar, and craft all sorts of gear and fixes. This batch introduced a new Beast to the game: the Black Morgan, who was previously a boss in other leagues. The Black Morrigan doesn't normally spawn, but only appears in the map if you use a specific Scarab, the Bestiary Scarab of the Shadowed Crow.
This Scarab is fairly rare, but you can use the Atlas strategy to get more scarabs and block the ones that you don't want. What you need to do is run a map with Einhar, make sure that he's actually in the map with the Bestiary Scarab of the Shadowed Crow, and also with the Bestiary Scarab of Duplicating so that when you capture the Black Morrigan, you can get 2 copies for crafting.
Then you head to the Menagerie, and the Blood Altar is giving you a recipe to craft a 6-link item. Any item with 6 sockets can be 6-linked using this, as long as the item isn't corrupted. This is a truly amazing way to 6-link armor and weapons, including unique ones in Solo Self-Found (SSF).
Greetings fellow exiles! I’m finally back in Necropolis League with my super tank build. This is one of the most powerful builds in the game and can clear new Tier 17 maps and Uber Bosses with ease. This is Ephemeral Edge Molten Strike Trickster!
In this guide, we’ll focus on the gameplay of this build and how to obtain and upgrade the gear it requires. Let’s get straight to it.
Our skill of choice is Molten Strike. When you hit an enemy, it will spray Rolling Magma, and if you slow down the projectiles, all Magma Orbs can hit the same target.
We scale the projectile count to 5 and start scaling the energy shield. For this reason, we will use Ephemeral Edge with Resolute Technique corruptions. The easiest way to get this is to spend POE Currency to buy non-corrupted ones, then vaal yourself or double corrupt your weapon until you hit this.
Note that it’s not worth the price tag of 10 Divine Orbs or more, as players demand it a lot. It saves money to do it yourself.
Since our main damage type is lightning, we can use Voice of the Storm unique Amulet to get even more damage in this build.
Lightning Damage with Non-Critical Strikes is Lucky, which means that every time we deal damage to an enemy, the game rolls twice and chooses the higher number. This is very useful when your damage range is very high, especially since the damage range of our lightning build is very large compared to other builds.
Because of Voice of the Storm Amulet, we can’t scale critical hits, so we can use a very interesting Keystone Passive, Precise Technique. If Accuracy Rating is higher than Maximum Life, attack damage is increased by 40% in exchange for us being unable to deal with critical hits. Because we use Chaos Inoculation, our max life is 1, and this Keystone will take effect with zero effort.
I really like this build because we can scale damage with layers of defense. Where does the nearly 13k energy shield come from? Let’s start with the biggest source.
Because we selected Trickster, we have access to Escape Artist Ascendancy node. Equipped body armor has +1 maximum energy shield for every 6 Evasion Rating. We need to use a hybrid body armor base to benefit more from it.
In addition, we also need very high evasion and energy shield roll on the body armor. On this build I rolled 2.2k evasion and 490 energy shield. It’s worth noting that this chest armor alone gives us almost 5k of energy shield.
We also stacked Intelligence for more energy shields, reaching over 1.1k, which is pretty impressive.
We can use 3 curses in this build because using my favorite Anathema unique Ring, our curse limit is equal to our maximum energy cost. Each character can have 3 charges, so our curse limit is 3.
All 3 curses I use include Elemental Weakness, Conductivity and Sniper’s Mark.
Many people are worried that this unique Ring will not work if there is no power charge in the build. But actually, according to the wording of the ring, you don’t need to generate them, so don’t worry about that.
Additionally, Aspect of the Crab is also crucial in this build. This will give us Crab Barriers every half second, and each crab stack will reduce physical damage, so this aura alone will reduce physical damage by 20%. But please note that when we are attacked, we will lose all stack.
In Necropolis League, we get level 30 Aspect of the Crab, which adds two extra max stacks, so we’ll get 24% physical damage reduction. I know for some of you it may not be a vast difference, but it’s better than nothing.
To combat the disadvantages of this aura, we will use our very high intelligence to convert the evasion rating with an evasion and energy shield mastery. So we can free up an aura because we won’t be using Grace.
Next, I wanted to do something new with this build. As you can see, we use 4 flasks so that we can easily sustain ourselves even during boss fights.
We achieve this via Traitor Keystone, which will provide 4 flask charges every 5 seconds per empty flask slot. Additionally, I’m using Searing Exarch implicit modifiers to generate 1 flask charge every 3 seconds.
We get all the good Flask-related nodes on the passive tree and from now on we have 100% uptime. This is very cool. Because this way we can solve resistance problems and get more damage in the build.
Our key recovery comes from an energy shield leech. Doing this alone isn’t very good, as you’ll stop leeching when you reach full energy shield. But since we chose Trickster as Ascendancy, we can access an interesting node, Soul Drinker.
This allows us to leech the energy shield without the leech effect being eliminated if our energy shield is maxed out. This means that if we can hit the target, we can stay stationary on almost anything.
For Tier 17 and Uber endgame you need Elemental Ailment Immunity, so we use Ancestral Vision. Additionally, Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments, for half its value. We also get the remaining avoid% from boots.
Next, let’s move on to the gear you’ll need for this build.
For weapons, we chose Ephemeral Edge. First and most important, attacks with this weapon increase the maximum lightning damage by 20% of the maximum energy shield, while also giving us a large amount of energy shield.
Then there’s Voice of the Storm Amulet. Lightning Damage with Non-Critical Strikes is Lucky. We are also anointing on this Arcane Focus.
The most important thing is Anathema unique Ring. With this ring we can use 3 curses in our build. It also gives us intelligence and a bit of energy shield.
I made most of the other rare items in this build myself, so it’s hard to estimate the cost, but it’s not expensive at all. But in short, you need to quality up all the items around 28% if possible, and get bases with fractured intelligence tier 1 mod.
Flasks are a very important part of this build, so if you make a mistake here, you’ll end up with worse results than you’ve seen before.
I use Bismuth Flask with increased effect and additional elemental resistance. You can get higher reduction duration when you craft this flask, but be sure to check the uptime of PoB flask as it requires 100% uptime.
Next up is Ruby Flask with reduced charge and crafted to avoid being stunned.
Our damage flask is Silver Flask, which will give us Onslaught. Now I’m using the increased effect on this one, but if you only want to use this build for bossing, then you’ll need the flask charge recovery rate for better uptime.
Finally, don’t forget to use the Taste of Hate unique flask, which will give us a huge damage reduction in physical attacks.
Finally, I just want to highlight a few things required for this Molten Strike Trickster build in the passive tree.
Through Necropolis League, we got a new unique jewel, which is Perandus Pact. We get 45% energy shield from this jewel.
The most important thing is the flask effect duration. We need 4 so that our flask can have 100% uptime. All that’s left is spell suppression, which I know can be expensive, but is worth the investment.
Since we have Trickster as Ascendancy, Polymath will give us more damage with each mastery allocated.
The most important node is Escape Artist, which is our main defense layer.
Next is Soul Drinker node. This will give us Energy Shield Over-leech, where we can leech from the damage we deal.
The last node is Spellbreaker. This will help us cap our suppression. If we’re in full energy shield mode, we’ll take less damage from spell damage.
Anyway, that’s the end of this guide. I hope you enjoyed this build of Energy Shield stacking Trickster. Good luck!
In today's discussion, we'll delve into the Spectre build guide for the Path of Exile 3.24. I must advise against starting with the Spectre build guide on a low budget or as a league starter. However, in the Necropolis League, we now have access to the Moon Dancer Spectres which can enable you to embark on this build right from the start.
Once you can obtain 4 spectres, that is when you can start fully playing this build. To get 4 spectres, you need the Death Attunement node on the skill tree, as well as having a Level 25 Raise Spectre gem. This can be achieved by having a Level 21 Raise Spectre gem along with a plus level of Raise Spectre from either your Bones of Ullr or unique boots.
There is an option of getting a Replica Dragonfang's Flight that gives up the spectres to Level 3 extra. However, using the exclusive Perquil's Toe does more damage, requires very little POE Currency on gear, and is a great deal on the skill tree.
For the low-budget approach, we are going to be going in with the Ascendancy node of Mistress of Sacrifice. This is because of the low-budget build we'll be using Bone Offering to give ourselves and our minions block chances.
We'll also be running Commander of Darkness for resistances to us and our minions, Mindless Aggression for damage and life, as well as Bone Barrier to provide ourselves with some leech. I would recommend not specking into the leech nodes and simply having the generic leech, so it has less strength to it than it should be.
We are going for the tempering as Enduring Bond mods. We're going for Spiritual Command or Sovereignty, as well as the Redemption and Righteous Army on the left-hand side, Gravepact in the bottom, and then we're just picking up Blocking nodes and resistance notes. In the former Sanctuary, we're also picking up Eldritch Battery.
Eldritch Battery allows you to use the Divine Blessing setup. The problem with the Divine Blessing is that it's going to cost a lot of energy shield. Because of this, it's something you will take when your gear is supplying enough energy shield for this to work. The other auras we'll be running are Generosity Wrath, Petrified Blood, and Determination.
Petrified Blood, you don't have to be on low life all the time. You can use a life flask to get full HP. The purpose of this is to create a state of over-leeching. As our minions will leech consistently to us, we will always be covering ourselves from the damage that's coming in.
We'll have a Conductivity curse, a Frostblink, Convocation, Faster Attacks with Shield Charge, and an Animate Guardian in a separate link, which you don't really need to use if you don't want to or feel comfortable with it because the medium budget cannot use an Animate Guardian.
The weapon will be a generic trigger weapon for Bone Offering, and Desecrates will have a Feeding Frenzy setup for Stone Golem and Raise Zombie, which will not only act as buffing for our minions through making the enemy take elemental damage to the Elemental Army and giving them damage buffs to our minions through Feeding Frenzy, but also act as meat shields to cover you and make you safer.
Links for the spectres are very straightforward as well. We'll have Raise Spectre, Minion Damage, Spell Echo, Returning Projectiles, Pierce, and Faster Projectiles for single Target switch gems. You would then remove the Returning Projectile for Slower Projectile.
As far as the pantheon is concerned, for the low budget, we’re going to be running the Brine King for freeze immunity and the Arakaali for the ignite reduction of duration. Outside of that, we can utilize the unique jewel Unending Hunger, which will perform well for clear speed.
The goal for the low budget build is to prioritize getting block sorted and having life and resistance capped, along with sorting your attributes through your gear. For example, Perquil’s Toe provides a lot of dexterity, but you’ll need additional dexterity, which can be obtained through other gear pieces.
The weapon will be a trigger, preferably +2, but +1 is the cheaper option, with a minion damage modifier, and the shield should have life, with a level of minion skills. The helmet should have life and +1 level of minion skills if possible.
In later stages, the chest piece will be a Delve modifier chest, granting an extra spectre to go from 4 to 5 spectres. Before that, in the low budget setup, aim for a corrupted 6-link with life, resistances, or attributes.
Gloves will focus on life and resistances. Look for energy shield bases to ensure coverage of the energy shield. In a great low-budget state, the high-budget version will use Elder Influenced boots to obtain that level of spectre per kill. Double Bone Rings with minion damage and attack speed are beneficial. Additionally, prioritize attributes like light for the darkness and throne.
For jewels, focus on life combined with minion damage after using a minion skill recently, or consider flat lightning damage. Rumi’s Concoction is a recommended approach, and consider using a jewel that provides effects like taunt or blind.
In this guide, I’ll be sharing one of my favorite POE 3.24 League starter builds, Explosive Trap Trickster. In Necropolis League, I enhanced this build and added the features we needed most, namely leveling, gear progression, and crafting sections. This build is enough to help you destroy everything early in the league! Without further ado, let’s get started.
First, I’ll show you the skill, Explosive Trap. You will throw traps and these traps will explode many times. All explosions can hit the same enemy, which is where our DPS comes from and how many traps we have.
When you view POB, you can set the number of explosions that hit the target. As always, I set it to an average blast since most enemies have a small hit range.
Now for the buffs of this build. We can automatically cast Warcry through Enduring Cry and the new Call to Arms Support. So we don’t have to press any extra buttons when mapping or fighting enemy bosses.
In addition, Enduring Cry will solve a big problem in the build, which is recovery. Warcry will give you a lot of life regen in a short period and will give you Endurance Charges. Because we are using Immortal Call as our guard skill. The uptime of the guard skill will be much greater than 1 second, which is an excellent combination.
Some players may have noticed that in this patch, they removed the reduced mana cost mods from jewels. But this isn’t a big issue for me since we’re only using one mod, so I think this build will still be good.
I know everyone is talking about Explosive Trap of Shrapnel. This patch they increased gem damage to reduce the area of effect of the explosions. This reduces the overlap of explosions, meaning less damage than before.
From my testing so far, the base Explosive Trap and Explosive Trap of Shrapnel do almost the same damage if we talk about single target damage. However, I think it’s better to clear with Shrapnel, which you can use to kill map bosses. But when you want to challenge Ubers or harder content, you need the basic Explosive Trap.
There is also a personal issue with Explosive Trap of Shrapnel, namely that you have to farm the lab for it. I think this is not a good plan because it all depends on RNG and maybe you won’t see what you want for 3 hours. But of course, if you enjoy growing gems, then go for it!
Also, there are two issues with this build. The first is mana. Our traps are very expensive in mana, so we’ll need to use Mana Flasks until the mana costs of our rings and amulets are reduced.
If you are lucky enough, or you have a little extra POE Currency, you can buy Praxis. It will easily solve your mana problem until you get the gear.
The second problem is that when you open POB, you will see that our build does not have any physical reduction. But it doesn’t matter, because we have more than 70% chance of avoiding enemy attacks, and we have enough energy shield and life pool to withstand bigger hits.
I played this build last league and completed my Atlas, defeating all endgame bosses without armor on my character. Keep in mind that you’ll get additional physical damage reduction from Endurance Charges thanks to the new support gem and Enduring Cry.
Next, let’s walk through how to navigate in my version of Path of Building.
Passive trees are the most important to a good leveling experience. You can see at the bottom, click this button and get a drop-down menu and select the current level for the corresponding tree.
First, grab a Trap Wheel here in the level 22 tree instead of going to Written in Blood. In the next one, you can choose what to pick first, but I recommend going with Snowforged and Elemental Mastery here. This is also your first lab time.
When you do the second lab, on the level 55 tree. Most of the time, you get mastery because you get Polymath Ascendancy node. The different types of masteries you assign will do more damage. So that’s why I chose a lot of masteries this time. Here again is a single small node that will be counted on the next tree.
On level 69 of the tree, you will complete the third lab and complete the campaign. I want to draw your attention to the fact that there is a node here that gives +10 Strength. Besides, if you feel you’re lacking damage, you can also get extra Curse nodes and add a second Curse to the build.
You may also want to ask some FAQs, such as the pros and cons of this build, and learn more about Transfigured Gems, mana issues, and how to solve them.
Here, I would like to talk more about leveling. As you probably know, I don’t like using other skills to level up other than my main one, so that’s why I’m not using Rolling Magma or other methods to level up here. I know this isn’t the most efficient way to complete a campaign, but for me it’s a more enjoyable experience.
I also try to include weapon progression here, what gear you can use early on, or how I did it. Even in the early stages of the league, these weapons should be cheap. Of course, this is my personal preference, but if you have something better in your pocket, I wouldn’t stop you!
Another thing that is in outrageous demand is the crafting part. You can learn how to craft items with this build with a very high success rate. Don’t forget to always double or even triple check before embarking on expensive crafting methods.
After this part is completed, only the gem part is left, which also contains the drop-down menu next to the skill set. Click on the appropriate level your character has and try using gems. Don’t worry if you can’t find the 4-link at the moment, you will find it later.
At level 38+, this is where Herald of Ash fits in. But you cannot use this Herald unless you have one of the reservation wheels found in the level 48 tree. So please keep this in mind.
Maybe you’re curious about Bandit and Pantheon. For Bandit, Alira is a good choice. She’s great for the early and mid game because of her mana regen, resistance and crit multi.
When it comes to Pantheon, Soul of Solaris must not be missed. If you haven’t been hit recently, you can upgrade this to take 8% less elemental damage. Also, this will give you a bit of movement speed and physical damage reduction.
Overall, Explosive Trap Trickster is one of my favorite skill and Asdendancy combinations. Trickster Asdendancy is very flexible, so you can easily re-spec other skills if you wish. Regardless, I hope you’ll find this league starter useful.
Hi, builders! I have a smooth Wave of Conviction Elementalist that offers fast clearing and strong survivability, and can also transition into other endgame Elementalist builds for the Path of Exile 3.24 Necropolis League. I can’t wait to show you of build!
This build delivers buttery-smooth cleanup and shreds through everything in a flash. This is definitely more of a map buster and I have set this up to be very tanky. During the early stages of the game, you might feel vulnerable as you prepare yourself. It’s difficult to get suppression early on with an Elementalist.
However, in the endgame, it can actually have 40,000 points of armor before the flask, which is great. It should be able to do all the normal bosses and get you 4 Watchstones. But if you’re looking for an insane boss killer, this is not the build for you. This is just for blasting maps fast, and it’ll be a lot of fun.
It’s relatively simple to play this build. While clearing, we can actually use an Obliteration Imbued Wand so you get a good wipe out. Then we have Vaal Flameblast. We’re only using Vaal Flameblast for when there’s something really tanky or facing a boss.
When you are fighting a boss, you want to make sure that you have your Arcanist Brand down, and what that does is flammability, Elemental weakness, and Flame Surge, giving you considerable damage.
Now, on bosses in particular, we really want to take advantage of the tremendous damage we’re getting from Vaal Flameblast. That’s why we’re using this through Arcanist Brand, so the Arcanist Brand will keep cursing things and it doesn’t really count as you casting a curse spell because you’re casting Arcanist Brand. Because of that, you can basically make the Vaal Flameblast Ignite last forever.
Next up, we can go to skills. At the early stage, we can start with Rolling Magma. This is very standard for a lot of builds. And then you can have Frostblink, Flame Wall and Holy Flame Totem. With Flame Wall, you want to make the projectile go through that. Anything that goes through the Flame Wall gets more damage.
At Level 28, we switch to a very standard Armageddon Brand with the Cremation setup. So, that means that for clearing, you’re mostly using Armageddon Brand. For bosses, you’re throwing down Cremation, which you need to desecrate first to make corpses.
The gear can be very easily and quickly to set up. The focus is on life and resistance, triggering a longing to challenge suppression. You’re also going to need some dexterity in gear, but life and suppression are what you’re looking for, and early on, just focus on getting resist capped. Choose the gear that best suits you based on how much POE Currency you have.
We have a separate setup for clearing and that is because Obliteration will feel so good while clearing. On an Elementalist, all damage can ignite. That includes your chaos damage, so those explosions will be exploding and igniting.
But if you’re doing like Uber Elders or something, then you can switch out to a weapon like this for even more single target. One thing that might be a little frustrating in this build is that since we don't cast very often, we really need some critical chance. That’s why you can get a crit chance on the scepter.
You can roll crit chance on a flask, and that is to keep Elemental Overload uptime. There will be like a little diamond on the skill, so it’ll be a diamond on the Vaal Flameblast or a diamond on the Wave of Conviction, and that means that it’s on for that skill.
Now, for some extra defense, we can use the Energized Armor. What it does is these nodes have energy shield on them and it basically turns that into armor. You will have 57,000 armor with a good Granite Flask, so that’s actually pretty substantial.
If you’re feeling that you are very tanky and maybe you want a bit more damage, what you can do, especially for softcore players, is you can get rid of Bastion of Elements but you can take Shaper of Storms instead, and what that will do is that’ll give really high damage shocks so they’ll take on a lot of monsters 50% more damage.
Later on, we have a little more advanced gear. This is when you’re like moving towards Tier 16s and you’re starting to get suppression capped. The Pig-faced Bascinet helmet is crafted with the Essence of Horror and that gives you that socketed gems deal 30% more damage.
You may want to try to use the new Veiled Orb. However, we don’t know what kind of rarity or cost is going to be around that. So, you will use Essence of Horror on a helmet until you have. Then you’re doing suffixes cannot be changed in a Veiled Orb, and just hope you hit the +2 AOE gems. This is where we put our Vaal Flameblast. It basically makes it a pseudo 5 and a half link.
Obviously, we want the physical damage taken as fire because we don’t have as much armor, and this will actually make our armor more potent. Other than that, lots of Armor Innovation gear. The bases are the best in the slot ones, like Full Dragonscale.
With Jade Amulet, you can get +1 Fire gem levels would be huge or +2. That’s what we’re going to look at later, but damage over time multiplier is great. We can opt for Amethyst Rings early on for chaos. In the endgame, it’s getting a bit more advanced and you can target towards, especially like Eldritch implicit modifier with +2 amulet.
Especially you do want to focus on chaos resistance because later you do want to replace the Amethyst Rings with Unset Rings so that you can get the Divine Blessing support gem and Haste. But, in the early game, it’s going to be hard to chaos resistance cap without Amethyst Rings.
With Path of Exile 3.24 launching soon, here we’ll review everything we know so far about Necropolis League mechanics and rewards, as well as the implications of this League mechanic on what build and farming strategies you should be playing. If you want to get a head start when entering the league, be sure not to miss this guide. Let’s get started!
First, let's talk about everything we know so far about the league mechanics.
Necropolis is a crafting league that has many similarities to Bestiary, Harvest and Delve.
Before entering each area, you’ll see a UI pop-up, Lantern of Arimor. This UI will show you some Spirits, their associated monster modifiers, and each monster pack that can be spawned locally in the area.
Using this UI, you can move spirits onto any monster you want and assign modifiers to parts of those monsters. Lantern UI also displays detailed information about monster packs in the area, including key information such as pack density. It allows you to assign modifiers to monsters to diminish or reduce effects, or maximize bonuses from high-tier or beneficial modifiers.
It is worth noting that this league mechanism affects all zones, including league zones such as Heist Contracts and sub-zones such as Abyssal Depths.
What I really want to emphasize about this mechanic is that it is mandatory. You cannot opt out of this mechanism. Every area you enter has Haunted Spirits, which make monsters stronger and more dangerous. But you do want to make sure your build can handle these difficult spikes.
There are two types of Spirits you can find in Lantern: the more common Haunted Spirits and the rare Devoted Spirits.
Haunted Spirits come in various tiers. The higher the tier, the stronger the monster modifier, and provide better rewards for slain monsters haunted by those spirits. These better rewards come as increased chances for monsters to gain “Unresolved Anguish”.
This simply means that monsters will drop collectible corpses when slain, increasing the drop chance of Embers of The Allflame, and increasing the chance of getting Devoted Spirits for each haunted monster killed for future Lanterns.
It’s worth noting that all of this only applies to monsters that spawn locally in the area. Later, monsters spawned from the league mechanic will not be haunted, and in fact will not even appear on Lantern.
The second type is Devoted Spirits. Unlike Haunted Spirits, these Spirits grant modifiers with beneficial effects on the player. This can include Magic Find, increased XP, and monster spawning things like Lesser Shrines, Strongboxes, and Nameless Seers.
Your chance of gaining Devoted modifier increases based on the number and level of haunted spirits you killed in the previous area. This means that placing higher level, more difficult modifiers on a high density of monsters will result in more Devoted Spirits appearing in subsequent areas.
If you’re not interested in the crafting part of Necropolis, this could very well be a way to flesh out your map and get extra rewards. Not only are you likely to have highly profitable Devoted Spirits, but it’s worth noting that these modifiers may increase the monster’s item count and rarity. Whatever modifier you gain will allow you to expand your loot.
Next up is Ember of The Allflame. These are consumable items that drop haunted monsters, and can be used with Lantern UI to replace monster packs with different special monster packs. Most of these special monsters have additional items to drop, including some very exciting ones that drop tattoos!
It’s worth noting that these special monster packs will inherit the density of the monsters they replace, so you may want to use them on the densest monster packs available to maximize the number on the map.
The important thing about Embers of The Allflame is that at least some of them can only be dropped from specific content or even specific monsters. It’s possible these items will be linked to specific maps or content types, but that’s unclear at the moment, and it’s something we’ll have to figure out once the league goes live.
The ultimate effect of Haunted Spirits is Unresolved Anguish. A certain percentage of haunted monsters will have this modifier, which makes them collectible corpses when killed.
These corpses have a crafting modifier and inherit the monster’s name, monster type, and monster level. In addition, the developers also stated that at least some monsters from Embers of The Allflame have exclusive crafts associated with them.
If this applies to all monsters, and popular crafts only come from specific monsters or maps, then much of the league’s strategy will revolve around trying to farm those specific crafts.
Finally, it’s time to talk about the crafting part of this crafting league, Exorcism Crafting.
The corpses you collect from slain, haunted monsters can be consumed in large quantities to create single items. Each corpse has a crafting modifier that affects the items created.
How it works is that you’ll travel to Necropolis Graveyard, bury any number of corpses, and then exorcise all of them, and the items you craft will gain all of their combined effects.
It is said that there are many graves, and if you are willing to invest more POE Currency, you can craft an incredibly powerful item.
However, this design is far from deterministic. You can’t even choose the item base of the item you’re crafting, only broad categories like “Shield” or “Boots.”
In order to get the item base you want, you will need to use corpse modifiers that affect the item base. One of the new corpse modifiers is called “Modifier Tier Rate”. This is a new way to make items have higher level affixes.
While this modifier allows you to gain higher-level affixes, it doesn’t actually ensure that you actually gain that affix. This means you need to combine Modifier Tier Rate with other modifiers to increase your chances of rolling that type of affix.
Another interesting use of Modifier Tier Rate is to use it on affix types you don’t want, to reduce the chance of getting that affix in your item. Using them in this way is like using a much weaker version of Fossil that prevents certain types of affixes from rolling on items.
So what farming strategy is best for Necropolis? Since the endgame got a huge overhaul in POE 3.24, with the addition of tier 17 maps and a massive scarab rework. Compared to previous leagues, it feels difficult to make any reliable predictions this time around.
However, I do believe we can glean some important insights from all this.
For one, the rewards associated with crafting don’t match other league mechanics. Only monsters local to the map will be haunted, which means other league mechanics spawning in monsters not only won’t give you any corpses to craft, they’ll even just slow you down.
Embers, on the other hand, seem to be designed specifically for players who want to ignore crafting elements and focus solely on farming drops. Embers and their rewards will probably increase as the number of items increases. So if you decide to focus on corpse collecting, you’ll need to find ways to maximize the number of local monsters on the map.
As far as taking advantage of league mechanics, most will just slow you down. The only league mechanic that has the potential to increase the number of local monsters on a map is Shrine, but I’m not 100% sure it actually works. However, some of the new Scarabs will definitely come into play and can add additional haunted monsters to your map.
Embers farming has two parts: farming Embers themselves, or using embers to farm the monsters they spawn in the map. The details of Embers drops are currently unclear, so it’s difficult to assess whether players focused on farming Embers will do both, or just one or the other.
But the goal is to grow more Embers as you use them, and maybe even over-maintain to sell the excess Embers! Because you are replacing monster packs with Embers, you need to make sure to always replace high-density monster packs.
You may even want to consider running a map with a less efficient layout and more monster packs overall in order to maximize the value you get from your expensive Embers.
Finally, let’s talk about the factors you need to consider when creating Necropolis league builds.
What I really want to emphasize here is that this league will be more rigorous than the standard league. This league mechanic is mandatory. It makes monsters stronger, and you can’t opt out. On top of that, this patch introduces a lot of new and challenging endgame content. Therefore, I highly recommend you play with proven meta builds.
Because this is a crafting league focused on crafting powerful rare items, builds that use a lot of unique items will be at a disadvantage here. They won’t be able to take full advantage of the powerful crafting options Necropolis offers.
As for the specific type of build you should be playing, you have to take a bit of a gamble here. The fact that corpses don’t scale with the loot-increasing effect of increasing difficulty means that a clear speed build that clears the map as quickly as possible at the expense of high-end power is probably the right choice.
However, we still don’t know much about how the endgame will play out. If the best corpses come from side content like Heist or Delve, then clear speed may not be king. But a full build is probably a safe bet.
That’s all for this guide. I’d also love to hear your thoughts on Necropolis. Are you going to focus on corpses or embers? Any thoughts on all the new Scarabs we’re receiving? See you next time!