Not long ago, Square Enix announced that new FFXIV expansion Dawntrail will be officially released on July 2. The most exciting thing about the entire update is that this fifth expansion will continue the story of Warrior of Light and his allies.
And it will continue Light and Darkness saga that happened in Endwalker story. In addition, a new map will be expanded - an area with pre-Hispanic civilizations in Americas.
In order to explore these new areas, players need some new jobs. These jobs are not only new places to invest experience points, but also bring a breath of fresh air in terms of gameplay.
To explore these new areas, Final Fantasy XIV has added two new jobs. Viper is a dual-wield melee DPS, while Pictomancer is a ranged magic DPS.
As mentioned before, Viper is a melee DPS Job added in Dawntrail expansion. Viper starts at level 80 and has no connection to any other existing jobs. If you want to unlock it in Dawntrail expansion, you need to have at least one Disciple of War or Magic Job at level 80 and complete the starting quest associated with it.
This quest will be given by Ul’dah, and you need to devote yourself to it to get Viper Job. Viper mainly uses two blades, which can also be combined with the hilt to become a longer weapon. Each weapon can be given unique abilities by the player, and switching between these two combat states is very important for the new job’s game rotation.
Speaking of the equipment required for Viper, this job requires the use of Final Fantasy XIV Items in Scouting category, which is currently a category for Rogue / Ninja Jobs.
Therefore, Viper should choose leather clothing to ensure his agility and speed, rather than heavy steel armor plaques. Viper’s Dexterity attribute determines that it has a lot of damage output in combat and is the core of every build.
However, since it is a melee DPS, Viper will also rely on other important attributes, such as Critical Hit, Skill Speed, and Direct Hit. In terms of accessories, Viper also needs some items in Aiming category.
In addition to the above special aspects, Viper has a special mechanism - it can enhance strength through regular game rotation and release it all as damage to the enemy. This mechanism is shown in the previously released trailer as a blue flame aura.
Viper will become the second dual-wield melee DPS job in FFXIV, and can be selected by players as a melee DPS job together with Rogue/Ninja.
As opposed to the melee approach offered by Viper, Pictomancer Job offers players a Ranged Magical DPS Job. Pictomancer was introduced as Relm in Final Fantasy VI, but has not appeared in any of the core games since.
Like Viper, Pictomancer has no prerequisite jobs, and is easily unlocked if you have at least one Disciple of War or Magic Job at level 80. Its starting quest is in Gridania instead of Viper’s Ul’dah.
Krile, a long-time ally of Warrior of Light, has become a Pictomancer, which may allow her to participate in battles in upcoming content.
Pictomancer will be equipped with Casting category, which can be shared with Black Mage, Summoner, and Red Mage, and even Limited Job Blue Mage. When using Pictomancer, the key attribute that players invest in is Intelligence, because this can determine the power of its spells.
Another important attribute is Spell Speed, which can help you reduce the time it takes to cast spells. Pictomancer’s main offensive skill is to fight by painting various things, whether it is monsters, weapons, or even landscapes. Different paintings will produce uncommon abilities.
Besides attacking opponents, Pictomancer can also enhance your teammates and improve their abilities. It is a bit like a hybrid of a traditional DPS and a support unit. For example, Pictomancer cannot have the offensive firepower like Black Mage, nor can it directly heal itself like Sage, but it can help these two characters in battle.
And according to reliable sources, Pictomancer cannot directly revive itself like Red Mages.
Although Viper and Pictomancer will be the focus of Dawntrail expansion pack, the existing jobs will also undergo certain changes. Basically, every non-limited job currently available will undergo more or fewer changes, mainly determined by the job, rather than the role they play.
First up are tanks, with each job in this category getting a bit more of a bonus to their 30% damage reduction abilities. There are also some job-specific changes, with Paladins seeing a new move added before Blade of Faith combo, and second and third executions of Atonement being replaced with new moves with their own unique animations.
Dark Knights will probably be less flustered, as a big change to this job is that Living Shadow will no longer require a Blood Gauge. Among tanks, Gunbreakers will probably get the biggest change - with a whole new set of moves and combos.
Melee DPS Jobs are likely to transform, the power of Second Wind will be increased - Feint will be extended to 15 seconds, and the entire rotation of Monks will be changed to allow for different combinations of effects.
The goal is to allow players to spend less time looking at buffs and debuffs to complete their rotations. Dragoons, who were very popular in FFXIV, will get a complete overhaul, with the most effective being improved positioning.
In addition to the two new jobs mentioned above, Dawntrail expansion will also add more new content, such as the female form of Hrothgar race and the long-awaited graphic update.
Although FFXIV’s Light and Darkness saga has ended, its future is still full of exciting content. Looking forward to seeing you in the world outside of Eorzea in July!
Before players start playing, it’s important to know what’s in store and what’s new in the game. Final Fantasy 14 Dawntrail brings new dungeons to explore, character classes to master, and weapons and gear to collect.
With the new level cap of 100, it can be a daunting task for players trying to reach the endgame as quickly as possible. So finding where to start quests and preparing items ahead of time is key to ensuring a smooth experience.
This guide will give you some tips on taking on the new Viper or Pictomancer classes and getting your character to level 100 as quickly as possible.
Acquiring various experience buffs ahead of time can help you reach the new level 100 in Dawntrail as quickly as possible. There are three main types of experience buffs to look out for.
Well-fed buff granted by any food increases experience gained by 3% for 30 minutes. Food that grants the Well-fed buff can be easily obtained from various vendors, obtained from other players via the Market Board, or crafted by players who have upgraded Culinarian crafting job.
Rested experience, which increases experience gained by 50% during the event. Rested experience must be accumulated over time by logging out of the Sanctuary.
The maximum amount of Rested experience a character can accumulate after resting for seven days is one full level’s worth. If you don’t have the luxury of time to earn this experience, FFXIV Gil can help.
Free Company buffs are available to Free Company Officers and Squadron Commanders, increasing experience gained by 5% to 15% during the event. Heat of Battle line of Free Company buffs can be got by Free Company members who have obtained permission to get company actions.
These company actions can be got from OIC Quatermaster located at each Grand Company headquarters. Heat of Battle I costs 3,010 company credits, and Heat of Battle II costs 6,020 company credits.
Heat of Battle III cannot be got and must be crafted in the company workshop in Free Company and then recharged in Aetherial Wheel Stand for 70 hours. Players who have unlocked and upgraded a company squadron can obtain a personalized version of Heat of Battle III buff that lasts two hours by completing quests that grant Squadron Battle Manual items.
You can prepare a full set of level 80 gear in advance before you can experience the two new classes, Viper and Pictomancer, which will start at level 80.
Augmented Cryptlurker set is the best armor set available for level 80 characters. Viper uses Scouting series of equipment, while Pictomancer uses Casting series of equipment. These can be purchased from Aymark in Eulmore (X:10, Y:12) or Mowen's Merchant in The Crystarium (X:10, Y:12) using Allagan Tomestones of Poetics. In order to purchase a full set of armor and accessories, 3455 Allagan Tomestones of Poetics are required, as well as an additional 600 poetic tomestones for weapons at the launch of Dawntrail.
Dawntrail’s new quests bring a ton of new rewards and items. You’ll want to clean up your inventory, including your chocobo saddlebag and retainer inventory, ahead of time, to prevent spending time thinking about how to make room when you get new weapons and gear, new consumables, and new crafting materials. You can pass on obsolete items to other players, which is also a great way to earn extra gold.
Some good examples of items that can be sold or thrown away are low-level materials that have become obsolete, excess food and potions that will receive new upgraded versions, or old crafting materials that are unlikely to be used in new recipes. Additionally, gear that players have upgraded and no longer use can be placed inside an ornate dresser to save inventory space while preserving the appearance of the gear for aesthetic purposes.
Early Access begins on Friday, June 28, but weekly events won’t reset until the following Tuesday, so you can complete multiple daily and weekly quests to accumulate items and upgrade experience in advance.
With the release of Dawntrail, the current set of Allagan Tomestones used as end-game currency will become obsolete, but until then, it’s not unnecessary to have a sufficient supply.
After Dawntrail’s release, all Allagan Tomestones of Causality and Allagan Tomestones of Comedy can be redeemed for Allagan Tomestones of Poetics, the currency used to get previous chapter end-game rewards. While players can usually only hold up to 2,000 Allagan Tomestones of Poetics at a time, stockpiling Causality and Comedy tomestones allow players to redeem more Poetics tomestones as soon as a new chapter is released, effectively increasing the maximum capacity.
So that’s some of the things you can do to prepare for Dawntrail’s release. So collect as many items as you can for your game upgrades! Hopefully, these preparations will help you get a head start when the game starts.
Digital Theater is a growing field in online games, especially in FFXIV. From Curtain Call Theater to A Stage Reborn, the culture of Digital Theater is growing stronger and stronger. Of course, it is not just FFXIV that is doing it. Fallout 76 is also inviting Wasteland Theater Company and others to participate.
At this stage, FFXIV players have established a relatively complete community, which includes sports events, community festivals, museums, etc., and the most important thing is that there is a theater club covering many performing companies. This is what we call a Digital Theater.
Today, let’s talk to several experts in the FFXIV theater community: Stanzek Rosyasch and Soso, to learn how these virtual companies prepare and rehearse, and how to adapt real stories into the settings of Etheirys.
Recently, a Sherlock Holmes classic, A Scandal in Bohemia (localized in Etheirys as A Scandal in Aldenard), was performed at Firebird Theater in FFXIV. Stanzek Rosyasch plays an assistant named Watson in it. Coincidentally, we’re going to be discussing how they’re going to prepare for the role in a digital theater roundtable.
Interestingly, we entered the chat room in advance. Rosyash entered the chat room, and his first words were: “Sorry, I’m late!” The quiet chat room suddenly erupted in laughter and the atmosphere became lively. He explained that out of respect for everyone’s attention, the chat room is usually very quiet, but this does not mean that it is always so serious. So Rosyasch often acts as the one who makes jokes, and small mistakes will become inside jokes, which will be easier to accept.
When rehearsing, you may have a wire on your head at any time, which will be very stressful. Rosyasch also said that this kind of fun helps to relieve the pressure of rehearsal. For Rosyasch, rehearsals are done on Saturday, Sunday, and Monday afternoons and evenings. However, he also explained that the most important step in balancing the focus of the production and his own work is to group the scenes to be performed. In order to give the actors a place to rest for the night, they may not be performed in the order they will be performed on stage.
Rosyasch also gave an example of sometimes asking what rehearsals involve. Someone would jokingly tell him to wear a skirt, and then on the day of the performance, all the actors would show up wearing the same skirt. This is a bit ridiculous! Besides this vignette, performers can obtain more equipment by trading FFXIV Gil, making their outfit closer to the character.
As for the content of rehearsals, their nature is obviously different from that of real theater rehearsals. Although it is less nervous to face a large audience, it is still much more difficult in other aspects. One of the biggest challenges in FFXIV is cues and timing. In the real world, this kind of drama performance is usually logically understood by the actors and involves a certain element of natural movement in the timing. Performances in Etheirys require super densely choreographed time precision, and there is no logical or natural instruction that can be easily remembered. So let’s throw the next question: what is it based on?
Macros in games allow players to coordinate actions, lines, expressions, and other personalized performances. If performers in Etheirys were to work together like in the real world, the timing would become very tight. Without precise timing, the desynchronization of macros would become more and more serious until the next macro appeared. This is what Soso explained to us. From this, we can see that macros are one of the most important tools for performers in the game.
Ordinary players may use macros when they want to do two actions together, such as Swiftcast and Resurrection. But performers who use macros to achieve three synchronizations of lines, expressions, and actions, Digital Theater also takes the use of macros to a new level.
Each macro can only have 15 lines, and at least half of these 15 lines are used to control expressions. In addition, actors may use some macro instructions to start a countdown so that their actions can be performed correctly. Some echoes are also used to help actors remember their next step or remind them to perform an action outside of the macro.
This means that FFXIV often needs dozens of macros for a full performance. This is also a problem if people leave macros for HUD features or other conveniences for players. A player can use up to 200 macro slots, so this is very limited for performers in FFXIV. Soso emphasized that this is not just a problem for actors, but also for writers to adapt to the limitations of the macrosystem.
Ultimately, rehearsals are about preparing performers to be watched by an audience. Although there is no similarity between this and real-world performances, the rehearsals of FFXIV performers are also a full reflection of their own technical knowledge or skills.