As you’d expect from this series, completing the main campaign of Diablo 4: Vessel Of Hatred is just the beginning. After completing Vessel Of Hatred’s story, you’ll unlock a ton of endgame activities to take part in, from open-world demon slaughter to challenging dungeon crawling, and everything in between.
Now, a month after the release of Vessel Of Hatred, the first expansion for Diablo 4, many of you have probably finished it. But this isn’t the end of the series, and completing the main campaign is just the first step in your exploration of this unique expansion. There are tons of endgame activities to take part in after you’ve finished Vessel Of Hatred.
However, with so many activities to do, it’s hard to know where to start without this guide. Here, we’ll show you what you can do to explore the rest of Vessel Of Hatred in your free time. But it’s important to note that the order in this guide is for reference only, and you can explore at your own pace.
Once you complete the ultimate quest in the expansion, you’ll unlock the Deeds of a Champion epilogue quest, which is an overview of the game’s endgame activities. Through this quest, you’ll get an excellent overview of the key activities in Kurast Undercity, Tree of Whispers, Helltide, and Pit of Artificer. This very simple quest should only take you about 10-20 minutes to complete.
Helltide is a major part of the endgame, both in the base game and in DLC. Every hour, a portion of the map will be covered in Helltide, so there are demons in these locations that can provide you with rich rewards.
Defeating these demons will drop a ton of Diablo 4 Gold and loot, as well as Aberrant Cinders, the most important currency to use while Helltide is active. Before Helltide ends, you can use them to open Tortured Gifts you find during your exploration.
It is important to note that your Aberrant Cinders will not follow you into the next Helltide area, so you need to spend them while the current Helltide is active. In Tortured Gifts, you may get some wonderful rewards, such as experience points, some Legendary aspects or Uniques.
If you want a helper to explore Helltide, you can first use Baneful Hearts to summon Blood Maiden and then defeat it. It will drop a lot of Aberrant Cinders and other loot that is very useful for your build, so that you can better explore the subsequent content.
Also Read: Diablo 4 Season 7: How To Welcome Next Season? - Witchcraft’s Addition And Quality Of Life Updates
It is worth mentioning here that Kurast Undercity is a new endgame activity introduced in Diablo 4 Vessel Of Hatred, which provides you with a lot of content to explore. Deeds of a Champion quest mentioned earlier will guide you to unlock this new activity.
There are three floors in this Kurast Undercity for you to explore, and the first two floors need to be completed within a limited time. As you kill monsters on these two floors or clear Braziers around the dungeon, your Attunement attribute will rise, making it easier for you to challenge the enemies on the third floor. Most importantly, these operations can increase the chances of the bosses on the third floor dropping some excellent loot.
So, Kurast Undercity is a good way for you to farm some ultimate equipment in the early stage, but be careful not to spend all your energy and time here, because there will be more profitable ways later.
Infernal Hordes is an endgame event where waves of enemies attack you. You will have a very difficult combat phase, but the loot you are rewarded with at the end of the run will allow you to ignore those difficulties completely.
However, it should be noted that before entering Infernal Hordes, you need to obtain Infernal Compass, which you can craft at Occultist, or you can collect it in endgame events such as Nightmare Dungeons or Helltide.
You can modify the difficulty of each wave of Infernal Hordes through different modifiers. The greater the difficulty, the better the loot you will get at the end, and the more Aether you will get. Although this is a good way to increase your Paragon level, you need to be reminded that you need to modify it within the tolerance range of your build, otherwise it will not be worth it.
The above is what you can do after completing Diablo 4 Vessel Of Hatred. As the first expansion of D4, Vessel Of Hatred still has a lot of interesting exploration content waiting for you. If you encounter some problems during the exploration of the above activities, you are welcome to ask questions and find answers in IGGM Discord. If you are lucky enough, you can even get some very precious Gold or items in it. I wish you a happy game!
As the first DLC of Diablo 4 series, Vessel of Hatred has aroused heated discussions and attention from players before it was officially launched. After it was officially released in October this year, it attracted many Diablo 4 fans to download and experience it.
At present, Vessel of Hatred has been released for almost two months. If you are interested in it, I believe you should have completed it, or at least experienced most of the content of this expansion. So when reading and experiencing the main storyline, did you find that there were still some questions that the game did not give simple answers to until the end of the entire DLC?
Although Vessel of Hatred has received many praises, some players also said that the main storyline has the defect of not being fully developed. Based on this, we have selected 8 questions that DLC has not yet answered to introduce to you.
How Inarius managed to escape from Mephisto’s domain is one of the most pressing questions of Vessel of Hatred. And you can’t simply assume that Inarius broke through Mephisto’s defenses because Mephisto was weakened, because this is not the first time Mephisto has been weakened.
In fact, more information about how Inarius escaped from the domain remains a mystery. You might guess whether it was because Might give him a blessing? Or was Mephisto’s defense weakened? But only the official response can we know for sure.
If your journey of Vessel of Hatred has reached the relevant stage, then you must be wondering how the protagonists brought Lilith back to Sanctuary? Just like what happened to her husband? How easy is it to get from the magic prison pit to Sanctuary?
In the plot, Lilith was once banished to the void, a place that is said to be impossible to escape, but she has successfully escaped twice. And Diablo 4 has not indicated that there are creatures that can create path points from heaven and hell to Sanctuary. If it is easy to escape from this void, it means that it is not a reliable prison, which will make you feel that the plot setting is not rigorous enough.
Therefore, this question also requires the game official to give a response in subsequent seasons or new expansions. Otherwise, when you need to farm Diablo 4 Gold and the related tasks are related to Lilith, this will undoubtedly affect your overall task experience.
Diablo 4 series has multiple playable classes, each with a different story. And facing the classic characters representing each class, I believe you have always been curious about who the protagonist of Diablo 4 is?
If Druid tribe or the children of Rathma saved the people of Sanctuary, it would be a unique thing for them. Because different questions are raised, each sequel has a playable profession, and they will work together on the mission. Unfortunately, you will not get the relevant answer until the sequel.
You will find that there are actually no angels in DLC. Although it’s a win for Inarius, this feels weird and doesn’t feel good for Sanctuary rebuilding series. It also makes you wonder: Are there any angels worried about Lilith’s return or Inarius’s escape? And where is Tyrael?
Tyrael was mortal at the end of Diablo 3, but no one knows if he will be reincarnated like the other angels after his death, and he is also the only angel who retains his identity after rebirth. This makes you wonder: will this happen twice?
In Diablo 4, the seven demons reappeared and Soul Reaper put them into the human world for more temptations, but at present in Vessel of Hatred, we don’t know exactly how they are progressing.
The strongest demon is reforming, while his weaker brother has transformed and returned to Sanctuary. The reformation may take a long time because he is the strongest and there is more to rebuild. It is not clear whether the other five demons have also reformed.
And what about Baal and Diablo? Are they alive or dead? Since no explanation is given in DLC, the game officials should respond in a later update.
Leoric Family has been involved in the game since the original Diablo series, and it can be said that they are also involved in Diablo 4. But surprisingly, in the expansion, it seems that this family has finally rested. This is a frustrating realization because it means that they may say goodbye to you.
Also Read: Diablo 4 Season 7: Hunting Down The Reborn Mephisto And Starting A New Adventure
In fact, the warrior of the original Diablo was nameless. However, he was glorified as the protagonist in Diablo 2, and in Diablo 3 he became the son of King Leoric.
We expect that the fate of Horadrim may be revealed at the end of Diablo 4 series, rather than being shown throughout the series, including DLC. There are only two members left, and there is a possibility that a new member will appear.
In the end, Neyrelle abolished her path, Lorath left, and Donan died. Since Tyrael stopped leading before Diablo 1, Horadrim has been in decline, and its former glory is gone.
When Deckard Cain became the last student of Horadrim, he had some vitality. However, Lorath lost his first student. He went mad, and the second student was also lost for reasons he didn’t know. These blows were undoubtedly huge.
At the end of the game of Vessel of Hatred, Neyrelle decided to leave with Mephisto’s soul stone, which may also be the beginning of the next story of Diablo series.
It’s not safe to travel with a hateful soul, and Neyrelle has exposed herself to direct danger by doing this. She may need to figure out where she is going. In addition, she lives in isolation and Mephisto is likely controlling her. She also seems to be heading west. You will wonder what is waiting for her on the other side?
We hope that in the next new season or new DLC, the game developers can answer or respond to these questions in the main storyline so that you can have a smoother journey of Diablo 4. Thank you for reading.
In the upcoming Diablo 4 Season 7 PTR, the official showed some of the upcoming features and changes. At present, the update content of Season 7 is worth looking forward to.
Season 7 will draw inspiration from Diablo Season 2 and launch powerful new skills for players to learn. Unique runes and gem types can also be used to further enhance builds to help you win more easily in the game.
Even better, the much-anticipated Armory feature is finally available. This system should make it easier to save and swap loadouts in Diablo 4. In addition, Season 7 will also usher in some quality of life changes, and the player experience will be greatly improved.
It can be foreseen that these changes will bring a lot of fresh experiences to players. The following will introduce some of the updated content revealed by the game officials in Diablo 4 Season 7 PTR, including Witchcraft Power, Armory Tools, Class Buffs and so on. Let’s take a look!
The theme of Diablo 4 Season 7 is about Witchcraft Power. It follows Season of Blood, one of the most popular temporary leagues to date, and especially its Vampiric Powers. Similar to Season 2’s Vampiric Powers, characters can gain unique powers before the end of the season. Some of these powers can only be found in the world, and you need to find altars in dungeons and activate them.
These bonus powers are a great way to tweak and enhance builds, and it will help players create a more unique set of seasonal loadouts. In the next season, players will have access to new Witchcraft abilities.
The new Diablo 4 powers are divided into three schools. Psyche powers can disrupt and weaken enemies, Eldritch Powers are mainly used for you to deal or enhance your elemental damage, and Growth and Decay Powers include poisons, minions, and stat-draining skills. You’ll need these to deal with a series of dangerous new enemies - they’re called Headrotten, which are both normal enemies and boss enemies.
The main enemy of this season will be Headrotten. These are essentially “green Helltide” of Season 7, with some areas becoming areas where Fugitive Head and Headless Husk bosses can appear, and other Whispers of the Dead challenges to complete.
Killing them earns you Restless Rot. This unlocks and upgrades new Witchcraft powers and Occult Gems for your character. This process is much more streamlined than it was in Season 2.
Headrotten can also be found and killed in Headhunt areas like Helltide. These areas also double as Whispers. Earning reputation with the coven is tied to Whispers.
Many classes in the game have been buffed. Some of this is due to changes to how certain passives work.
As for Spiritborn, which has been a concern for players, there were several issues that caused it to be more powerful than expected in Season 6, and many players felt it was overpowered. This will improve once these issues are fixed in Season 7.
As with every new season, the loot pool will expand with new unique items, and some existing loot pools will be adjusted.
Another big new addition is Armory. Players have often called that Diablo 4 Armory is an in-development feature that would arrive eventually, and now it’s finally ready.
Armory offers five loadout slots per character, allowing you to save and load multiple loadouts per character, and each loadout can also have a different Paragon panel. Even better, once you’ve saved your loadouts, you don’t have to spend extra Diablo 4 Gold to switch between them - even if they require different paragon loadouts.
You can find Armory in a number of places, including Tree of Whispers, Sanctuary towns, and even within Citadel.
Players will see some quality of life changes in their Whispers grind in Diablo 4 Season 7, including the following.
In addition, there are very convenient features such as Raven of the Tree, and the player experience will be greatly improved by then.
These are some of the updates that may be launched in Diablo 4 Season 7. PTR client will be open from Tuesday, December 3 to Tuesday, December 10. This time, PTR will include seasonal content, not just core gameplay adjustments for the new season. PC players can try out the upcoming features and changes in it.
If you are interested in the updated content, you may wish to experience it in Diablo 4 Season 7 PTR first. But as usual, you need to log in to Battle.net to join it.
Since its launch, although Diablo 4 Season of Hatred Rising and the expansion Vessel of Hatred have received a lot of praise, they still have some bugs and various unbalanced mechanism settings. Based on this, the game developers said in the campfire chat last week that they will fix these problems in the mid-season patch.
Now, the game has officially released the mid-season patch. In order to help you better adapt to Diablo 4 series after the patch, we will introduce you to some of the core contents of the patch.
Diablo 4 introduced major changes in Season 6 last month, including the well-received adjusted Paragon system. In addition, other features, such as new difficulty settings and item quality improvements, have also won a lot of praise. Although Diablo 4 Season 6 has received a positive response, the game developers still choose to improve the game through the mid-season update patch and solve unresolved problems, reflecting Diablo 4’s continuous efforts to further optimize your experience.
This mid-season patch is actually Diablo 4 2.0.5 patch. This update has focused on enhancing Mythic Unique items, Legendary Aspects, and many other aspects. For example, Shattered Vow now increases continuous damage by 44%, and the damage caused by Andariel’s Visage has also increased from 3000% to 4000%. Other Mythic items, such as Penitent Greaves, have their effects enhanced, including a three-fold increase in freezing effect.
Based on the problem that the new class Spiritborn is too powerful, which was previously reported by players in the game community, the game developers have overall enhanced all classes in the 2.0.5 patch to narrow the gap between them and avoid other classes need Diablo 4 Gold to get weapons powerful enough to match the Spiritborn.
Among them, Barbarian has received major enhancements, such as an 80% increase in the damage of its skill Ground Stomp and a 120% increase in the damage of Upheaval. Druids have had their Tornado spirit consume reduced, and their Grizzly Rage and Rabies abilities improved.
Not only that, this patch also significantly buffs Necromancer from Season of Hatred Rising, especially skills like Decompose, Hemorrhage, and Bone Storm, as well as buffs to passive skills like Evulsion and Gloom.
For Rogue class, there are also a variety of very effective improvements, including a 70% increase in damage to Twisting Blades and a 50% increase in Penetrating Shot damage against elites.
In addition, this patch also addresses several previous game bugs that existed in Rogue class, including an issue where Shadow Clones with Imitated Imbuement aspects could not cast basic Imbuement skills as expected. And the 2.0.5 patch also introduces a various quality of life improvements, such as fixing inventory sorting and adding more accurate Masterworking in progress feedback.
The bugs that need to be fixed in this patch cover many aspects of Season 6, and are very detailed. It can be seen that the game developers strive to improve the quality of the entire game series through updates in order to bring you a higher level of Diablo 4 experience.
In the sixth season, there are mainly Dark Citadel and Kurast Undercity as new events and new dungeons for you to explore. If there are bugs in the operation of their mechanisms, it will greatly reduce your experience in the new season. Therefore, this patch has made the following fixes to them:
Dark Citadel:
Kurast Undercity:
Other quests and events:
Runes: Lith Runes’ effects should not be activated when using skills outside of combat, but Diablo 4 had this issue before. Thankfully, this has been fixed with the mid-season patch.
Spiritborn: This new class was marking enemies slower than expected with Nesekem, the Herald, which has been fixed with the 2.0.5 patch.
Strongholds: Previously, the new season had issues with Kirma in Kichuk Fortress being able to teleport outside the boss arena and hinder progress; other party members being unable to join Kichuk’s ongoing boss fight; and Healing Well in Kichuk not being usable. These have now been fixed with the patch.
After our introduction, I believe you have a deeper understanding of this mid-season update. Thank you for reading.
After the launch of the new expansion Dawntrail in July, FFXIV has clearly made a new wave of MMO game enthusiasm. Although the popularity of FFXIV Dawntrail has declined because of the launch of new seasons or new DLCs in many games on the market later, the recent updates have undoubtedly given it new vitality.
In the latest 7.1 Crossroads update, besides some relatively fragmented gameplay updates, the most eye-catching new content added by Final Fantasy 14 for Dawntrail is the new raid activities.
These raid activities are usually large in content and complex in mechanism. Players need to team up and fight as multiplayer teams to complete them. It is precisely because these activities are difficult that the rewards they offer are very generous. Even if you don’t contribute much to the team, you can still get a considerable amount of FFXIV Gil.
In the alliance raid, Echoes of Vana’diel added after this update, if players want to play it in a team, they need to meet fixed conditions to unlock them before they can start playing. So this time we will introduce the specific method of playing this raid.
Jeuno: The First Walk is actually the first part of Dawntrail Echoes of Vana’diel Alliance raid, which was added to the game after this update. It is said that the second and third parts will be added in the new update.
In Jeuno: The First Walk, the participating players will be divided into three groups of eight people each. However, before entering Echoes of Vana’diel, players must complete some tasks to unlock this first part of it in order to fully experience the entire event.
First, you need to reach level 100 in any war or magician class and complete Dawntrail MSQ, and your item level needs to reach 695. After meeting these conditions, you have a ticket to enter the new raid, but before that, you still need to go to Tuliyollal.
Once you reach Aetheryte of Tuliyollal, you’ll find a Hoobigo Messenger near the coordinates (13, 11.5) giving you a quest called An Otherworldly Encounter. Hoobigo Messenger will then ask you to go to Mamook and talk to Miilal Ja, so that’s your next destination.
Miilal Ja is located west of Mamook Aetheryte, and once you find her, she’ll tell you that she and her companions have found a strange Elezen who keeps blabbering about something they don’t understand, so Miilal Ja wants you to help them figure out what Elezen is talking about.
Elezen doesn’t remember his name, or how he was found by Mamook. But rather than trying to understand him, you should first find Bakool Ja Ja and talk to him. After that, you only have to go through a few more cutscenes and dialogues before you’ll be notified that Jeuno: The First Walk is available. That’s actually the name of the first part of Echoes of Vana’diel.
After completing Jeuno: The First Walk raid, you will continue to advance the story of Echoes of Vana’diel and unlock all the rewards you can get.
Prior to the release of Patch 7.2, loot in Jeuno: The First Walk raid was limited. You could only pick up one piece of equipment in the event each week, and it reset time coincided with the weekly reset time.
Currently, all loot available in this raid includes items such as armor sets and the tattered sheet music. The armor set is also known as Ark Angel armor.
If you get the tattered sheet music from the treasure chest and the dice roll is lucky, you can trade it with specific Goblin NPCs in Lower Jeuno to exchange it for Echoes of Vana’diel orchestrion rolls, a Nano Lord minion, and a Nano Lord Triple Triad card. It is worth noting that there is no limit to the drop of the tattered sheet music.
Additionally, when you complete Aglaia once a week in Echoes of Vana’diel, you’ll also receive Ordelle Coins. You can exchange them for Surgelight Twine and Surgelight Glaze to augment your Quetzalli tomestone gear. Just find Uah’shepya in Solution Nine and trade with her with Ordelle Coins. Or you can trade the rope and glaze you get to Hhihwi. He’s also an NPC vendor.
In the future, if FF14 continues to follow the previous expansion plan, we expect Echoes of Vana’diel Alliance raid series to have two more raids. One may be launched with patch 7.3 and the other may be launched with patch 7.5. But no matter when the latter raid activities are launched, you should try to complete the first part, Jeuno: The First Walk. This will not only help you accumulate game materials but also prepare for the new activities.
If you have figured out how to play Jeuno: The First Walk in Echoes of Vana’diel series through our introduction, then log in and start your new adventure! Have fun!
Diablo 4 has become the first Microsoft game confirmed to support Sony’s PlayStation 5 Pro “Pro Enhanced Features”, marking an important collaboration between the two major gaming platforms.
Although PlayStation 5 Pro has been controversial since its release because of its high price of $700, many users who have already obtained it have experienced significant performance improvements and believe that the investment is worth it.
With the news that Diablo 4 has been enhanced on PlayStation 5 Pro, more players have begun to show great interest in this mid-range console. Although Sony fans are not completely satisfied with the launch of PlayStation 5 Pro, it does not mean that fans will not appreciate the enhanced graphics provided by Diablo 4 in Sanctuary.
Diablo senior Vice President and General Manager Rod Fergusson posted a post on the social media platform, which attracted widespread attention. Fergusson said in the post: “I have been asked this question frequently recently, and I am happy to say that Diablo 4 and Vessel of Hatred will indeed get PS5 Pro Enhanced!” This news undoubtedly made many players excited.
And according to his post, more details will be revealed later, but many fans are eager to know the exact release date. This article will provide a detailed introduction to the console’s enhanced features when playing Diablo 4.
While “Pro Enhanced Features” have not been officially implemented in the game as of now, they are expected to be added to the game through an upcoming patch update. The official PSN store page has announced that the game will support “Pro Enhanced”, however, there are reports that in some cases, when players enable this setting, performance has actually decreased.
When players visit Diablo 4 page on the official PlayStation Store, you will see that the game description claims to support “PS5 Pro Enhanced”.
However, most players who recently obtained a PlayStation 5 Pro and tried the enhanced mode reported that when they enabled the so-called “Enhanced Pro” setting, not only did they not experience the expected performance increase, but they also found that the frame rate dropped to around 30fps.
This situation is in stark contrast to the official propaganda, leading many players to suspect that the developer may not have completed the work on “PS5 Pro Enhanced”, but used this part as a placeholder, planning to actually implement it as an update patch in the future.
Despite some controversy, many players have pointed out that the performance and graphics performance of Diablo 4 have indeed improved when running it in normal mode. These players reported that in normal mode, the game’s frame rate can be stabilized at around 60fps, and the quality of details and textures in the game has also been significantly improved, making completing challenges and accumulating Diablo 4 Gold much more enjoyable.
The development team previously promised that the game will introduce a series of advanced image processing technologies on the PS5 Pro, including “dynamic reflection and refraction” and AI-powered image upscaler to further enhance the visual effects. In addition, some players are dissatisfied with Xbox platform being ignored, and they also hope to see optimized versions of these games on Xbox Series X.
Related: Diablo 4 Season 6: What Can Players Learn From Campfire Chats? - Class Balance And New Events
With several existing games like Hogwarts Legacy and Last of Us Part 2 being enhanced for PlayStation 5 Pro, players are excited about the addition of new content. However, despite the enhanced features that bring more gaming experience, the high price still makes fans unhappy. Considering that the cost of PlayStation 5 Pro may be as high as $700, this dissatisfaction is not surprising.
Here, the development team announced that PS5 Pro enhancements will be launched for Diablo 4. Although it is not clear what specific improvements this enhancement will bring, considering the reputation of Diablo 4 development team in game development, many players may be inclined to get it.
Diablo 4 Vessel of Hatred was officially launched on October 8. However, players are not sure whether this marks the beginning of Microsoft’s games gradually being supported by Sony’s high-end game console. But for me personally, I am very much looking forward to seeing more games enhanced for PS5 Pro.
I like to play games with friends who have upgraded or plan to upgrade, so I think this will be an excellent opportunity to experience a higher quality gaming experience.
However, only time will tell whether more existing games will come to PlayStation 5 Pro. Although the high price is a factor to consider, whether it is worth getting it ultimately depends on players’ preferences for games and their needs for PS5 Pro.
As more details about “Pro Enhanced Features” are gradually released, players will better evaluate whether this enhancement is worth your time and money. Regardless of the final result, this collaboration between Microsoft and Sony marks a major step forward for the gaming industry. For those of us who love games, this is an exciting time, full of endless possibilities and opportunities to explore.
In various non-realistic theme MMO games full of fantasy elements, you will find that besides humans of different races, there will be many strange creatures. Some of them may have developed to the same level as humans, and some may appear as “monsters” in some encounters.
So as a player, have you ever noticed the various strange creatures in this game when playing New World Aeternum? After defeating them, do you choose to take the dropped New World Aeternum Coins and leave immediately, or will you observe its corpse more?
If you are a more curious player, or you have always paid attention to the art level of a game, you will find that the appearance design of the creatures in New World Aeternum is not randomly pieced together, but carefully designed. In fact, only in this way can the player’s combat experience be more immersive.
So, how are these creatures designed? Next, let us introduce them to you based on some interviews with the game art team.
Regarding this aspect, Sojin Hwang, deputy art director of New World Aeternum art team, said that in games with fantasy worlds as the main body, the design of some non-realistic creatures will actually be influenced by a mixture of mythical and real animals, and designers will actively draw inspiration from various sources.
Many countries and regions around the world have their own different cultures, and the part about mythical creatures provides a rich source of inspiration for the designers of New World Aeternum art team. On this basis, they incorporate fantasy elements and symbolism into the design, making the final result full of fantasy.
In addition, real animals also play an important role. They provide designers with the accuracy and behavior that should be in designing game creatures from an anatomical perspective, so that the creatures are rooted in reality. By studying the movement, texture and ecological adaptability of real animals, designers have designed various species in the game, making them more credible and attractive to players.
Sojin Hwang said that the team hopes to develop designs that are both imaginative and friendly by combining these elements, enriching the game world with diverse and fascinating life. This mix makes the creatures created not only visually striking but also closely connected to the theme of New World Aeternum.
As an important background story component of New World Aeternum, game lore provides designers with the game background, history, roles in the narrative, and environmental background that affect visual and functional aspects when designing game creatures. When a game creature’s appearance and related stories reflect the lore related to the game theme, it will be better integrated into the game world.
In addition, lore may also affect the role of the creature in the game world. Its characteristics and animation style will determine whether it will be designed as a fierce predator or a mysterious guardian. Sometimes, the design of a creature can also develop some new stories because its unique physical characteristics may lead to the emergence of specific lore. For example, by explaining why the creature has certain abilities or behaviors based on its appearance, to enhance its design and narrative significance.
In fact, a well-developed game lore enriches the design process of game creatures, ensuring that each creature is an integral part of New World Aeternum and resonates with players on a deeper level. This close relationship ensures that creatures are not only visually striking but also provide players with a richer, more immersive experience in the game as they navigate the world map.
This type of art design usually starts with an overview of the creature, brainstorming through initial sketches and exploring different ideas between different designers. The design team then completes the creature design document (CDD) and holds detailed meetings to refine various aspects of the design and determine the eventual goal.
Concept artists then collect reference images to design a unified look for the game creatures. After determining the general direction of the appearance, the design team members will communicate again to solicit feedback. After reaching a consensus on the ultimate design, it is necessary to come together again to finalize the details to ensure that the creature’s appearance, behavior, and other aspects are consistent with the game’s theme.
Designing a new creature is a complex task that requires designers to have strong creativity, collaboration, and attention to every design detail. The design team invests a lot of time and effort to ensure that each creature looks unique and memorable, thereby enhancing the player experience.
A major challenge in this type of design is to ensure that the creatures are designed to fit the environment they live in and avoid some errors. For example, Angry Earth creatures in New World Aeternum live in dense jungles, so their characteristics need to adapt to the surrounding environment.
During the concept design process, in order to minimize the restrictions on the artist’s creativity and avoid affecting their performance, the technical staff in the design team will try their best to solve problems such as file size and performance limitations. However, in fact, there is no need to include too many tiny details. After all, these creatures are not designed as pure works of art, but their main function is to serve the game.
In order to ensure that the game creatures have unique visual features under some technical limitations and want them to have excellent performance in the corresponding game mechanics, it is necessary for the artists and technical teams to iterate and collaborate continuously. Only in this way can we ensure that the final designed creatures are not only visually eye-catching but also can work effectively within the game technology framework.
The above is an introduction to some design ideas and design processes for various creatures in New World Aeternum. If you haven’t seen these creatures yet, you might as well jump into the game and experience how outstanding the designers’ work is.
The arrival of Diablo 4 Vessel of Hatred DLC introduces a new class in Diablo series, Spiritborn, whose unprecedented new features and gameplay bring a new experience to players. With the in-depth exploration of this new class, many players have questions again, whether this is a sign that Diablo 4’s subsequent seasons and expansion updates will bring more new classes or the return of past classes in Diablo series.
After all, the current 6 classes cannot meet the diverse gaming needs of most players. Continuing to expand new classes is a key step in making Diablo 4 a better action RPG. Excellent classes can also better stimulate players to improve their character's strength. But which class will the developers introduce? There are still different opinions.
As the class pool of current MMO games continues to expand, the new classes available are more diverse. The addition of a creative new character can not only bring new gameplay to players, but also extend the life of the game.
And Diablo 4 will consider two key factors when adding new classes in subsequent updates. One is to supplement the missing character mechanism in the current basic game, and the other is to prepare for the subsequent improvement of the main content. In view of these aspects, we also want to talk about our views on the new classes that may be introduced in subsequent expansions.
After the release of the new expansion, many players want to know whether the final plot development can solve many unresolved mysteries. Although Vessel of Hatred DLC finally left an open ending and was criticized for its somewhat anticlimactic plot, it still left us a series of key clues and pointed out the direction.
At the end of Vessel of Hatred, Eru gave the body of Akarat, the Shepherd of Light to Lord of Hatred, Mephisto, the current biggest villain in Diablo 4. In the end, Mephisto devoured everything and made his body a new vessel for Lord of Hatred.
Honestly, this ending seems to represent the fall of light and sets a bleak and terrifying tone for the next expansion update, as the once indestructible Shepherd of Light has been devoured by Lord of Hatred.
Although Neyrelle will see him again, as Akarat and Neyrelle promised, this may be a new form. More importantly, the ending of Diablo 4 DLC hints at the possibility of Tyrael’s return, which may have some impact on the introduction of new classes in the future.
Since the release of Diablo 4, the game has been missing a classic “sword and board” class. Many players also hope that the developers can add a class of this type to the Diablo 4 DLC, but they seem to have always preferred to introduce more complex classes in the game rather than some traditional classic types.
However, considering the overall narrative direction of the game and the classes introduced in the past of Diablo series, it is still possible for Diablo 4 to introduce a Holy Knight type of class.
For example, Paladin class introduced in Diablo 2 and Crusader class finally introduced in Diablo 3 are blueprints designed for Diablo 4 in the previous games of the series. Now the developers only need to redo the class according to the new standards.A well-designed class will always make players willing to get more Diablo 4 Gold to train it.
At the same time, according to the game plot direction in Vessel of Hatred DLC, which foreshadows the return of Tyrael, the existence of Holy Knight class is indispensable to resist Mephisto. Therefore, a Paladin or Crusader-type class with unique functions like the new Spiritborn class in Vessel of Hatred will be the next goal of Diablo 4.
Although the direction of Diablo 4’s plot is still a bit confusing for players, and it is difficult to guess how the subsequent plot will develop, it is inevitable that Paladin or Crusader-type class will appear, whether from the perspective of filling some missing class mechanisms in the current game or from the perspective of the game plot.
The well-designed class is very impressive to players, whether from the perspective of game mechanism and operation experience, or from the perspective of integration with the game’s own plot.
What players hope is that developers can still dig out new features in the classic class, not limited to the stereotypes brought by Holy Knight type of class that appeared in the past, and strive to be able to match or even surpass Spiritborn class in terms of class uniqueness. This enables it to bring players a newer and more perfect experience, meet players’ more diverse game needs, and also help Diablo 4 become a better action RPG game. A key step, providing more rich and interesting gameplay for subsequent seasons and expansion updates.
As a highly anticipated large-scale MMORPG, New World has always had a considerable number of loyal fans. And its new version, New World Aeternum, has been expected by industry insiders and all New World series players since the release of the relevant news.
When New World Aeternum was officially launched and tested by players, most people said that their wait was worth it. Compared with the past, New World Aeternum has obviously made effective optimizations to various game mechanisms and content.
In such a new version, whether you need to farm New World Aeternum Coins to get some powerful equipment to face new powerful enemies, or like those more relaxed gameplay, you can do it. And the overall experience will be more comfortable than in the original version of New World.
Based on this, we will introduce you to some of the most prominent new advantages of New World Aeternum at present, so that you can understand this huge update.
As an MMO game that always insists on attracting players and meeting their demands, New World series has been committed to making the game style more diversified from the beginning, so that the game can not only meet the needs of players who like group combat but also help the gaming experience of single players.
Compared with various PVP activities in groups, although single players do not have an advantage in combat, they can more freely open up some new gameplay, such as dungeon exploration, single-player surface world exploration, handicraft production or 1v1 PVP. In these aspects, New World Aeternum has basically been updated to meet the needs of single-player mode enthusiasts.
In addition, all available classes in the game are suitable for single-player games, and all major quest line content can also be completed alone under these classes. Compared with the original version, this change means that Aeternum no longer needs more group dungeons to complete the main story, and replaces the previously indispensable group dungeon link with a more complete single-player game.
Despite the nice update to the single-player mode, this does not mean that the game has given up on helping players cooperate to fight. In fact, Aeternum is still committed to providing players with a classic MMO experience, giving them more opportunities to team up with friends or strangers to take on various challenges and trials to get more advanced equipment and loot.
Not only that, New World Aeternum is now also available on PS5 and Xbox One X. In this way, on the one hand, the number of players has increased by broadening the playing channels, giving players the opportunity to get more team options; on the other hand, cross-platform compatibility ensures that all players who share servers and regions can browse the game’s team content. Not all MMORPGs can do this at present.
If you have played the original New World, you may have noticed that the story lines of some missions in the game are not complete, lacking sufficient logic and details. Although this does not affect the amount of rewards you get after completing the mission, it is still a defect after all.
On this basis, the updated New World Aeternum adds plot-related micro-movies and cutscenes to such missions, making the mission stories easier to understand while maintaining the rhythm.
In this way, it is also conducive to building and further improving the details of the world view such as magic rules, fantasy races, faction relations, etc. in the game. This makes the background story of the entire game more complete, players will have a stronger sense of immersion when traveling through it, and new players can use it to better understand the game.
Combat is a vital component of any MMO game, and the quality of the combat experience is often one of the evaluation criteria of the game. Based on this, New World Aeternum has optimized and adjusted some settings based on the old version.
Now, when you enter the game, you will find that the combat process is more natural and smoother than in the past, and it has lost no combat characteristics or skill synergy of MMO games.
And compared with standard MMO games, the change of Aeternum is that it no longer simply binds skill settings to specific keys, but uses the locking function to enhance the unique rhythm of players tapping the keyboard during combat, and effectively combines long-range and melee combat.
If you have followed the game’s official website or official social platform account, you will find that New World Aeternum has been added with many updates and patch notes based on the old version. This means that after optimization, the game will bring a smoother and unimpeded gaming experience.
However, besides the patches that have been added, as the game is released on multiple platforms, Aeternum may still need some debugging based on the data and performance reflected by actual tests. But this does not affect the significance of this update. Because its game mechanism itself has a unique charm, it will only be further enhanced after good optimization.
The above are the most praised optimization performances of New World Aeternum. After the introduction, do you want to experience this game yourself? Then don’t hesitate, act quickly!