Monopoly GO Wonderland Adventure Club Guide: Best Strategy, Team Tips & Token Rewards Breakdown
Beginner-Friendly Guide to Testing Station 89 in Dune Awakening: From Zero to Boss Slaye
If you've never played Testing Station 89 (Radiation) in Dune Awakening, or if you're a returning player who hasn't played in a long time, the densely packed skill names, the radiation-filled map, and the terrifying enemies might seem daunting.
To survive and defeat the boss here, you need to do three things: build up your key skills beforehand, choose the right weapon, and learn to lure enemies into corners and eliminate them one by one.
Next, I will explain each step in detail to help you successfully conquer Testing Station 89 (Radiation).
Choosing EquipmentTo successfully complete Testing Station 89, you first need a set of equipment. I will recommend a set suitable for Dune Awakening beginners or returning players:
First, you need a Rapier. This long-bladed melee weapon can be used to quickly eliminate lone enemies. Additionally, Rapier has the longest attack range of all melee weapons, and it's even surprisingly effective against enemies with arc shields.
Second, you'll need a shotgun. It boasts the highest single-shot burst damage, making it the top choice whether you're breaking enemy shields or taking down smaller monsters at close range.
Third is Regis Tripleshot Repeating Rifle, a high-tier unique weapon that fires three poison-coated darts horizontally in a row. This is crucial for dealing with the boss. If you don't have it, you can trade it with other players using $1.
The fourth item is Rocket Launcher. In the final stages of boss battles, numerous small monsters appear on the battlefield. You can wipe them all out with just one rocket launcher.
Choosing Skills and TechniquesA key feature of Dune Awakening is that players can combine skills from different classes to create their own unique characters. To successfully conquer Testing Station 89, you should ensure you've learned and selected the following skills. I've divided the skills into three categories:
Aerial Sustain Skills 1. Suspensor Efficiency: In this dungeon, you'll rely entirely on Suspensor Belt to glide around. This skill allows you to fly for much longer. 2. Source of Power: This skill places a generator on the ground, continuously restoring energy to nearby teammates. Therefore, it significantly increases aerial combat time. Damage and Output Skills 1. Center of Mass: This skill increases the damage you deal to enemies' bodies by 10% to 20%, but reduces headshot damage by 10%. No problem, in this dungeon, you won't have time to aim for the enemy's head. 2. Death From Above: When you're in the air, all weapon damage receives a 25% bonus. 3. Heavy Weapon Damage: This skill can significantly increase your damage output in the final phase of a boss fight. Survival and Utility Skills 1. Reflexive Reload: Every time you throw a grenade or place a mine, your current weapon will instantly and automatically reload. 2. Explosive Grenade: This allows you to attack enemies by throwing grenades. This skill works very well in conjunction with Reflexive Reload. 3. Battle Hardened: This technique reduces the cooldown time of all skills, making it crucial. Coping RadiationThe core mechanic of Testing Station 89 in Dune Awakening is radiation. In other words, the entire Testing Station 89 is filled with radiation, causing continuous radiation damage. If you do nothing, you will probably die within minutes.
There are three strategies to protect against radiation:
First, use Iodine Pills. These shorten the time it takes for radiation to dissipate in the body and further enhance radiation resistance when used in conjunction with a radiation suit. If you don't have Iodine Pills, you can obtain them from NPCs using Dune Awakening Solari.
Second, wear a Radiation Suit. As its name suggests, it can reduce the effects of radiation. While it doesn't completely block radiation, it's better than nothing.
Third, utilize safe rooms. In Testing Station 89, there are several small rooms without radiation. You can intentionally lure a few mobs into the safe zone, deal with them without taking damage, and then rush out.
Coping BossAfter doing all the above, you'll face Aman, the final boss of Testing Station 89 in Dune Awakening. How do you defeat this boss? There's a very effective strategy:
First, before he summons his minions, unleash a barrage of attacks with your shotgun. The best method is to use Suspensor Belt to stay airborne and attack, making yourself unreachable.
Next, cycle through Compel, Attractor Field, and Collapse Grenade. Compel can forcibly pull a distant boss to your location, Attractor Field can immobilize the boss, and Collapse Grenade can briefly stun opponents. It can also be used to gather smaller monsters together.
Secondly, in this boss fight, the boss will continuously summon smaller monsters to interfere with you. For these annoying smaller monsters, you can first kill the ranged attackers, then use Collapse Grenade to gather the remaining smaller monsters together and kill them.
Finally, in the later stages of the boss fight, you can use Collapse Grenade to pull the boss and all the smaller monsters together, then fly into the air to trigger Death From Above damage bonus, simultaneously use Rocket Launcher to clear the area, and then switch back to Regis Tripleshot Repeating Rifle to continue attacking the boss.
Using this method, you can easily defeat the boss and successfully complete Testing Station 89.
This concludes the detailed walkthrough for Testing Station 89 (Radiation) in Dune Awakening. We hope it was helpful!
FC 26 7 Advanced Controller Techniques You're Doing Wrong - Meta Guide to Win More
FC 26 is about to enter its latest stages. You might think you've mastered every mechanic, but don't jump to conclusions. With each meta shift, seemingly minor operational details become crucial to victory, and most players are still using incorrect habits.
This guide specifically compiles 7 extremely practical controller techniques. We'll start with the most basic controller handling and gradually delve into advanced techniques that can instantly widen the gap between you and your opponents.
Mastering these 7 techniques will elevate your understanding of FC 26 to a new level, making both offense and defense more effortless than ever before.
Runs On The MoveTo win in FC 26, creating movement on offense is crucial. Sometimes, you need to move faster than usual to attack. The fastest way is to select your attacking player as the ball travels towards them after a pass, then quickly press L1 LB button. Your player will start running before you receive the ball, allowing you to better plan your next pass. This is the core mechanism of 3-Men Build-Up, currently one of the most popular offensive methods in FC 26.
Controller HandlingYou need to quickly trigger these movements using the shoulder buttons. However, sometimes, in such a short time, it's difficult to press the correct buttons if you don't hold the controller correctly. It seems many FC 26 players have a problem with incorrect controller grip.
You need to make sure you hold the sides of the controller with both hands, so that it fits perfectly in your palms. Use two fingers to operate the sides of the controller, assigning your index fingers to the front buttons and your middle fingers to the back buttons. This way, each finger only handles one task with no need to move.
I think this method is ideal, and if you get used to it, you'll find it very useful in FC 26. When defending, you can manually cover using R2+RT while simultaneously using two different fingers to press R1+RB to mark the player currently carrying the ball.
Alternatively, if you need to switch players but don't want to release the controls, you can use your middle finger to press L2+LT while simultaneously using your index finger to press L1+LB to switch players. The more fingers you use, the better your control in FC 26.
Tackle For BallWhen you have complete control of the controller, you'll have a deeper understanding of defense in FC 26. This is reflected in your tackling actions. However, many players make a common mistake: in emergency situations, they don't tackle directly at the ball, but point the left stick in the wrong direction.
When tackling, you need to be aware of your player's current position. Make sure to move him near the opposing attacking player. Once you're close enough, point at the ball and then tackle. Don't panic; if the opponent launches a counter-attack, you need to stop them immediately.
Before tackling, you need to adjust your position, switch to your center-back, hold down the movement button, carefully move him into the attacking player's running path, stand directly in front of him, find a clear tackling angle, and steal the ball from his feet. If your controls aren't yet proficient, you can also use $1 to enhance your team's attacking capabilities.
Advanced DefendingHowever, sometimes in FC 26 you can't tackle directly; you need to use physical confrontation. Advanced Defending typically allows for shoulder charges. Instead of rushing to intercept the ball, defenders prioritize using their strength to adjust their body position and block the ball, forming a defensive line in front of the attacking player and shutting them down.
When your defender approaches the attacking player, tap X or A button to apply the necessary physical contact. Try approaching the attacking player from the sides and closing the distance. Just before colliding with them, use Advanced Defending, aiming at their running path, and easily complete the defense.
Team PressAnother very effective defensive technique is Team Press. A high-intensity Team Press is one of the most effective ways to regain possession in FC 26.
To activate Team Press, press the up arrow key first, then the left arrow key. Once activated, your defender will automatically push forward, immediately blocking most passing lanes and even causing some attacking players to be offside. This will last for a period once activated, and you can deactivate it using the same key combination.
Team Press is highly effective when the opponent takes a short corner. Activating it immediately makes your static defense incredibly aggressive right after the corner, greatly helping you manage the situation.
You can also activate this feature when the opponent positions themselves in front of the penalty area and tries to find passing opportunities inside. Once activated, your FC 26 AI players become exceptionally aggressive in defense, covering almost every area. This pressing is very effective because your defensive line and midfielders are very dense, helping you regain possession.
Low Driven FinesseWe always say that finesse and low driven shots are the best FC 26 tactics, but what if you combine them? A regular finesse shot might be saved by a goalkeeper using Far Reach PlayStyle, but Low Driven Finesse utilizes both the curve of a finesse and the speed advantage of a low driven shot. In the current FC 26 Meta, it's almost unstoppable.
This shooting technique is primarily used inside the penalty area, especially with a clear angle of attack. Because it's faster than a regular finesse, defenders have less reaction time. To perform this technique, you need to hold down the R1 and RB buttons, then double-tap the shoot button to easily score.
Player LockSometimes your FC 26 AI players' positioning isn't ideal, failing to create easy scoring opportunities. Here, you can use Player Lock function to manually control the player. Activation is simple, but may require some practice.
You need to press L3 and R3 buttons simultaneously. The triangle above the currently selected player's head will change to a diamond, indicating that Player Lock is activated. If you push the right stick towards another player, you will control that player, while the previous player will be controlled by AI.
Then, you can move the newly selected player to any position and pass to him to create space. However, be careful; before pressing the pass button, you must ensure that AI-controlled FC 26 player is not under any pressure or attack and has a clear passing angle.
If the opponent tries to manually mark your striker, you can use this mechanism to manually control him, changing the striker's running route, because the defender has already anticipated your running route. This way, you can easily get rid of the defender and appear directly in front of the goal.
From the seemingly insignificant Controller Handling to Low Driven Finesse that can completely tear apart a defense, these 7 techniques cover almost all advanced strategies on both offense and defense in FC 26. You might find them difficult at first, but as long as you persist in using the correct techniques to develop muscle memory, it won't be long before your skills become superb, helping you secure victory.
Diablo 4 Lord of Hatred Warlocks, Farm This Glove - Hands of the Worldbreaker Makes Apocalypse Invincible
Hands of the Worldbreaker is a new item introduced with Diablo 4 Lord of Hatred expansion. It's a unique glove exclusive to Warlock class, with a very clear and significant effect: supercharges Apocalypse by tying its damage output directly to your Sigil of Chaos kill count.
If your build revolves around Apocalypse, then these gloves are essential. This article will provide you with information about Diablo 4 Hands of the Worldbreaker.
Unique effect explainedThe damage range of Hands of the Worldbreaker fluctuates between 340% and 400%, so the higher the item's strength, the closer this value is to the upper limit. This mechanism encourages players to be aggressive within their rune range; however, it also means that you need to kill as many enemies as possible to achieve maximum burst damage when releasing Apocalypse.
Tagging Apocalypse as a Sigil Skill is the second half of what makes these gloves powerful. Any aspect, paragon nodes, or modifiers applicable to Sigil Skills can also be applied to Apocalypse. This opens up additional growth paths for this build, paths that wouldn't exist without these gloves.
How to get it?Currently, in Diablo 4, five methods for obtaining Hands of the Worldbreaker have been confirmed, as follows:
Farm from GrigoireGalvanic Saint Grigoire is the exclusive target for obtaining Hands of the Worldbreaker. He is located in Penitent Cairns, a dungeon in Arid Grasslands region, south of Ked Bardu waypoint. Since Season 8, you no longer need special summoning materials; simply enter the dungeon and use the altar to summon him.
As a Lair Boss, Grigoire has a specific drop list that includes this glove, meaning that repeatedly challenging the boss will allow you to obtain the glove directly without relying on the random number generator of the normal loot pool. This item will not drop because other bosses have different drop lists.
Once you can consistently defeat Grigoire, this is the most efficient way to obtain it. The higher Torment Difficulty, the greater the chance of obtaining multiple Diablo 4 Uniques per Grigoire challenge.
Note that some earlier or community-provided lists may incorrectly include it in Lord Zir Loot Table, but all verified sources confirm that it is a Grigoire-exclusive drop.
Open world enemies and chestsHands of the Worldbreaker can also be obtained by killing regular enemies and opening world chests. To increase your chances of obtaining Hands of the Worldbreaker this way, focus on the following:
Gathering Legions events World Bosses Nightmare DungeonsWhile these aren't as targeted as Grigoire events, they can be passively acquired as you complete other objectives.
Helltide event chestsHelltide Events in Diablo 4 refresh hourly and offer a way to obtain Hands of the Worldbreaker through chests. During Helltide events, you can farm Aberrant Cinders and use them to open chests. While the drop rate isn't guaranteed, it's highly efficient.
Combining this with your regular farming cycle can significantly increase your chances of obtaining Hands of the Worldbreaker over time. Therefore, keep your world map open and watch for Helltide indicators. They refresh at a fixed hourly cycle, allowing you to schedule your farming around them.
Crafting via Horadric CubeYou can obtain Hands of the Worldbreaker using Horadric Cube. You need at least 5 Living Steel. Drop them all into the cube and use Amalgamation function to craft a random Unique item from Grigoire's loot table. With luck, you should get $1.
To reduce the randomness, you can first find a White-rarity pair of gloves and then use Upgrade to Unique function to upgrade them to a random Unique variant. However, Warlock has many Unique gloves to choose from, and even more Uniques that can be equipped by all classes, so this method might be slightly better than the previous one, but it still requires some luck.
Purveyor of Curiosities GamblingTrading with Purveyor of Curiosities using Murmuring Obols gives you a chance to obtain Hands of the Worldbreaker. Rarity ranges from Magical to Mythic Unique, and the probability of winning is very low with each gamble. Therefore, please use this method as a supplementary means of obtaining this item in Diablo 4 Lord of Hatred expansion, not as the primary farming method.
Apocalypse Warlock BuildApocalypse Warlock is the primary build using Hands of the Worldbreaker. The entire build is designed around Sigil of Chaos kill-stacking loop, with Apocalypse as the main damage dealer. Without these gloves,
this build will lose its core damage multiplier and Sigil Skill class, which provides secondary damage bonuses.
Other unique items required for this optimized build are:
Fleshwrit Carapace (chest armor) Hemat Stone (amulet)If you are using other Warlock builds that do not revolve around Apocalypse, Hands of the Worldbreaker will be useless. They are highly specific, but under certain conditions, their damage cap can be very high; this is a trade-off.
This concludes the basic information about the new item Hands of the Worldbreaker in Diablo 4 Lord of Hatred expansion. Good luck farming! When you see that massive damage multiplier take effect, you'll feel that all your efforts were worthwhile.
Unlock Massive Dice Rewards with These May 8th to 12th 2026 Flash Events in Monopoly GO
Unlock Massive Stickers Rewards with These May 2026 Flash Events in Monopoly GO.
This May, Monopoly Go will be bringing us a variety of fun limited-time Flash Events. These Flash Events last from a few hours to several days, and participating in them will reward you with a wealth of resources.
However, many players may be unfamiliar with these Flash Events and unsure how to maximize their gains. Next, I'll highlight some must-see events and explain how to participate.
If you're interested, keep reading:
Trade FestFirst up is Trade Fest, which will be open all day this weekend.
If this is your first time participating in Trade Fest, you might not fully understand its value. As we all know, Stickers are a popular and important feature in Monopoly Go: players can acquire Stickers of various star levels to fill their Sticker Album, and a full album rewards a large number of dice and cash.
In addition, excess Stickers can be stored in the game's Vault. Vault is a storage system where stickers of different star ratings can be exchanged for a corresponding number of Stars upon deposit. When the accumulated Stars reach a certain threshold, you can open Vault and obtain rare Gold Stickers or a large amount of Dice rewards.
So how do players obtain $1? You can obtain them by trading with friends or other players, but there's a daily limit to the number of trades per person. It's also important to note that Gold Stickers usually cannot be directly traded; they are generally only obtainable through Golden Blitz event or by opening Vault.
This highlights the importance of Trade Fest: it increases the daily limit for regular Sticker trades from 5 to 10, lasting 48 hours and allowing up to 20 trades in total. Once you've obtained a large number of high-star Stickers through trading, you can deposit them into the Vault to obtain Gold Stickers.
Therefore, I recommend that players take advantage of Trade Fest to trade away as many duplicate Stickers as possible and then deposit their high-star Stickers into Vault.
Sticker BoomAnother stickers-related event, Sticker Boom, will take place on May 11th. Monopoly Go will announce the specific time in a game announcement. You must log in to the game within 6 hours of the announcement to activate it, and your event time is usually only 10 minutes.
During the event, the number of stickers in any Sticker Pack you open will increase by 50%. For example, Blue Pack, which originally had 4 stickers, will become 8, Purple Pack, which originally had 6, will become 12, and Swap Pack will also increase from 4 swappable stickers to 8. Therefore, this is a great opportunity to get a large number of Monopoly Go Stickers at once.
Veteran players know that since Sticker Boom only lasts for 10 minutes, it's not possible to open them immediately. The correct approach is to stockpile Sticker Packs that reliably yield stickers in advance. For example, complete Milestones in various Flash Events without claiming the rewards; or accumulate enough Stars to unlock Vault.
Once Sticker Boom event activates, collect all accumulated reward packs within 10 minutes and open them in priority: Swap Pack first, then Blue Pack, Purple Pack, and Vault. This will give you a large number of Stickers at once.
High RollerHigh Roller - one of the most popular events among Monopoly Go players - will launch on May 9th and last for approximately 10 minutes.
Simply put, High Roller is an event that allows players to obtain extremely high Dice Multipliers in a short period. Normally, players can roll dice up to a multiplier of x100. When High Roller event is activated, your Roll Multipliers cap will be temporarily unlocked, reaching up to x500 or even x1000 if you have enough Dice.
Therefore, this event is often combined with other events to double their benefits. For example, Free Parking Dice, which will be discussed next.
Read More Events: $1
Free Parking DiceFree Parking Dice is a 45-minute limited-time Flash Event that will launch on May 10th at 3:00 AM ET.
During the event, whenever your piece lands on one of the three corner tiles (GO, Just Visiting, or Go to Jail), the system will accumulate dice in "Parking Lot" based on your current Dice Multiplier consumption. Then, when you land on a Free Parking tile, you can collect all the accumulated dice at once. After collecting, the accumulation pool is reset, and the next round begins.
This event is ideally paired with High Roller. You can choose to log in during the last few minutes of Free Parking Dice event window to activate the countdown, overlapping it with High Roller event. When approaching one of the three corner tiles, adjust your Dice Multiplier to the highest value you can handle to collect a large amount of dice at once.
Blocks BoutiqueBlocks Boutique will be available from May 8th to May 12th. Unlike other typical Tournaments in Monopoly Go, which have a clear leaderboard system, this game focuses on a Bingo-style gameplay of "collecting materials and crafting items." You collect materials through various events on the board, gradually unlocking levels and earning tiered rewards.
Furthermore, unlike some reward-based Tournaments, most players need around 20 Milestones to complete the entire Blocks Boutique, while a very lucky few might only need 12. This means you'll need to invest a significant amount of dice.
Therefore, I recommend participating in events like High Roller and Free Parking Dice first, which offer a large amount of dice at once. Once you've accumulated enough dice, then participate in Blocks Boutique to avoid running out.
These are some of the upcoming Flash Events in Monopoly Go. Be sure to remember their release dates and don't miss out on these great opportunities to earn lots of stickers and dice!
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WoW Series Apr 02, 2024Some Crucial Updates For The Upcoming WOW Season Of Discovery Phase 3 Unveiled
As we all know, a new phase of WoW Classic Season of Discovery is just approaching and will release within 2 days. Today, I’m here to provide you with a closer look at some of the important adjustments planned for the highly anticipated Phase 3, which you might not yet be aware of. Let’s dive right in!
If you thought the Phase 3 announcement was a little too fast, you're not the only one. Blizzard knows that they usually would like to give us 2 weeks' notice. It is a bit frustrating, though for a lot of players to not be able to have the announcement early enough to have enough preparation.
Although there is not much time left to make adequate preparations, you can still obtain as many $1 as possible before this new phase in Season of Discovery.
Class & Pet ChangesThese updates include feral Druids receiving a new helmet enchant resembling a Wolfshead Helm. This enchant grants you 20 energy every time you shift into form, augmenting the power-shifting play style, particularly beneficial for Cat Form users.
There's a potential addition of Catnip in the next phase, boosting attack speed by 30% for 30 seconds, likely obtained as a consumable in the new PVP or Emerald Dream zone. These enhancements are significant for Feral Druids, catering to their needs and play style adjustments.
Hunters might obtain the Core Hound pet, possibly becoming a favored choice with its anticipated Flame Breath ability, potentially useful in PVP scenarios. Stay tuned for these exciting developments.
There's other blaring issues, something like class tuning. In particular, something like Shaman's being ridiculously powerful now. Blizzard has taken notice of these overly powerful classes, but will also say that towards the end of a phase, we probably won't be seeing class tuning going on because you usually will have them focus their development time on basically working on the next phase.
Rune ChangesYou may have noticed some runes sharing the same slot, have interesting wordings like the Gore rune for Feral Druids. It says that a last rate swipe or Maul will reset the cooldown of Mangle, but the last rate and Mangle are on the exact same rune slot. And this is something that Blizzard is also obviously aware of, but apparently it's a tricky fix. It's something they are trying to find a solution to.
But you might also notice that some runes don't actually give you DPS increases. It actually takes 855 seconds on average for the Gore rune to proc, giving you the same energy as a single power shift, especially now with the Helm enchant. So that makes this rune quite literally one of the weakest runes of all time.
And now, just caution players to temper your expectations in the next phase. We are definitely seeing some runes seem super overpowered and some seem kind of afterthought. I think if we are vocal enough with Blizzard, they will take a look at these runes that are very much underperforming, and potentially the ones that are very much over performing.
Blood Moon UpdatesThere's a little confusion about the Blood Moon event and the new currency called Massacre Coins. If you will be able to actually use the new currency for the mount, so if you want to buy yourself a mount, but don't worry, you can actually trade the new currency down at a 1:1 ratio for the silver used before.
So you'll definitely be able to get any of the old items from the Blood Moon event at the same pace. You don't have to worry about completely hoarding all of your current currency. You could use them to gain honor really quickly right at the beginning of the next phase to try to actually hit the highest ranks and get your entire PVP set within the first week.
Faction ImbalanceShamans are amazing AOE healers, but Paladins bringing kings out scaled that towards the end. But it was really that humans had Sword weapon skill that made them so powerful in WoW Classic. At Level 60, every race will have a way to pick 2 separate weapon skills that will give you +5 weapon skill. That means that the racial of weapon skill are completely useless for both Horde and Alliance.
The only racial that is effective within PvE is going to literally just be having an increase in your attack power from the Orc racial or having an increase in your attack speed from the Troll racial. Meaning that Horde, in the aspect of racial, has a significant advantage, basically an entire extra trinket than Alliance does. So if you’re going to be trying to parse or if you’re going to be trying to speed run Horde versus Alliance.
Actually pointing out that the rep bonus for being a human, you actually get 10% more reputation for being a human, will save you a huge amount of time in the long run. As well as humans have been the undisputed kings of melee for all of WoW Classic.
It suggests that it’s somewhat acceptable for other classes or races to receive attention in the Season of Discovery, particularly because it’s a seasonal realm and not an everlasting one. Hopefully, this will diversify the gameplay. Nonetheless, it also implies that only Orcs and Trolls have racial that effectively boost DPS in PvE.
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Path of Exile Apr 02, 2024How To Optimize POE 3.24 Best League Starter To Destroy Everything? - Explosive Trap Trickster
In this guide, I’ll be sharing one of my favorite POE 3.24 League starter builds, Explosive Trap Trickster. In Necropolis League, I enhanced this build and added the features we needed most, namely leveling, gear progression, and crafting sections. This build is enough to help you destroy everything early in the league! Without further ado, let’s get started.
Main SkillFirst, I’ll show you the skill, Explosive Trap. You will throw traps and these traps will explode many times. All explosions can hit the same enemy, which is where our DPS comes from and how many traps we have.
When you view POB, you can set the number of explosions that hit the target. As always, I set it to an average blast since most enemies have a small hit range.
BuffsNow for the buffs of this build. We can automatically cast Warcry through Enduring Cry and the new Call to Arms Support. So we don’t have to press any extra buttons when mapping or fighting enemy bosses.
In addition, Enduring Cry will solve a big problem in the build, which is recovery. Warcry will give you a lot of life regen in a short period and will give you Endurance Charges. Because we are using Immortal Call as our guard skill. The uptime of the guard skill will be much greater than 1 second, which is an excellent combination.
Will The Nerf Have An Impact?Some players may have noticed that in this patch, they removed the reduced mana cost mods from jewels. But this isn’t a big issue for me since we’re only using one mod, so I think this build will still be good.
Explosive Trap Of ShrapnelI know everyone is talking about Explosive Trap of Shrapnel. This patch they increased gem damage to reduce the area of effect of the explosions. This reduces the overlap of explosions, meaning less damage than before.
From my testing so far, the base Explosive Trap and Explosive Trap of Shrapnel do almost the same damage if we talk about single target damage. However, I think it’s better to clear with Shrapnel, which you can use to kill map bosses. But when you want to challenge Ubers or harder content, you need the basic Explosive Trap.
There is also a personal issue with Explosive Trap of Shrapnel, namely that you have to farm the lab for it. I think this is not a good plan because it all depends on RNG and maybe you won’t see what you want for 3 hours. But of course, if you enjoy growing gems, then go for it!
Mana Issues And Physical ReductionAlso, there are two issues with this build. The first is mana. Our traps are very expensive in mana, so we’ll need to use Mana Flasks until the mana costs of our rings and amulets are reduced.
If you are lucky enough, or you have a little extra $1, you can buy Praxis. It will easily solve your mana problem until you get the gear.
The second problem is that when you open POB, you will see that our build does not have any physical reduction. But it doesn’t matter, because we have more than 70% chance of avoiding enemy attacks, and we have enough energy shield and life pool to withstand bigger hits.
I played this build last league and completed my Atlas, defeating all endgame bosses without armor on my character. Keep in mind that you’ll get additional physical damage reduction from Endurance Charges thanks to the new support gem and Enduring Cry.
Passive TreeNext, let’s walk through how to navigate in my version of Path of Building.
Passive trees are the most important to a good leveling experience. You can see at the bottom, click this button and get a drop-down menu and select the current level for the corresponding tree.
First, grab a Trap Wheel here in the level 22 tree instead of going to Written in Blood. In the next one, you can choose what to pick first, but I recommend going with Snowforged and Elemental Mastery here. This is also your first lab time.
When you do the second lab, on the level 55 tree. Most of the time, you get mastery because you get Polymath Ascendancy node. The different types of masteries you assign will do more damage. So that’s why I chose a lot of masteries this time. Here again is a single small node that will be counted on the next tree.
On level 69 of the tree, you will complete the third lab and complete the campaign. I want to draw your attention to the fact that there is a node here that gives +10 Strength. Besides, if you feel you’re lacking damage, you can also get extra Curse nodes and add a second Curse to the build.
Other TipsYou may also want to ask some FAQs, such as the pros and cons of this build, and learn more about Transfigured Gems, mana issues, and how to solve them.
Here, I would like to talk more about leveling. As you probably know, I don’t like using other skills to level up other than my main one, so that’s why I’m not using Rolling Magma or other methods to level up here. I know this isn’t the most efficient way to complete a campaign, but for me it’s a more enjoyable experience.
I also try to include weapon progression here, what gear you can use early on, or how I did it. Even in the early stages of the league, these weapons should be cheap. Of course, this is my personal preference, but if you have something better in your pocket, I wouldn’t stop you!
Another thing that is in outrageous demand is the crafting part. You can learn how to craft items with this build with a very high success rate. Don’t forget to always double or even triple check before embarking on expensive crafting methods.
Gem SetupAfter this part is completed, only the gem part is left, which also contains the drop-down menu next to the skill set. Click on the appropriate level your character has and try using gems. Don’t worry if you can’t find the 4-link at the moment, you will find it later.
At level 38+, this is where Herald of Ash fits in. But you cannot use this Herald unless you have one of the reservation wheels found in the level 48 tree. So please keep this in mind.
Bandit And PantheonMaybe you’re curious about Bandit and Pantheon. For Bandit, Alira is a good choice. She’s great for the early and mid game because of her mana regen, resistance and crit multi.
When it comes to Pantheon, Soul of Solaris must not be missed. If you haven’t been hit recently, you can upgrade this to take 8% less elemental damage. Also, this will give you a bit of movement speed and physical damage reduction.
ConclusionOverall, Explosive Trap Trickster is one of my favorite skill and Asdendancy combinations. Trickster Asdendancy is very flexible, so you can easily re-spec other skills if you wish. Regardless, I hope you’ll find this league starter useful.
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MMO Games Mar 30, 2024The Ghostflame Lich Excels In Last Epoch 1.0 Monolith Farming - Build Guide
Welcome to this new build guide for the swift Ghostflame Lich in Last Epoch 1.0. The primary objective of this build is to swiftly navigate through the Monolith to target farm various echo rewards efficiently such as the Uniques and Exalted Items, as well as to farm Exile Mages for experimental mods.
Build OverviewThe main skill we’re using is Ghostflame, and it deals with fire and chronic damage to us while also draining our mana when we are channeling. For this setup, we’re looking to scale the initial hit of the Ghostflame, not the ailments from it, to one-shot enemies as we go.
To deal damage and be fast, we need a lot of points for the Ghostflame skill to grab all the damage multipliers. The great thing is that the skill has so many tags on it, scaling from a lot of different sources like fire, Necrotic damage over time, spell channeling, and movement.
With this build,we can get over 200% movement speed, and we can basically stay in Ghostflame all the time without having to worry that much about getting our mana drained.
Gear SetupWith mana, finish with Ghostflame, and this will lower the overall cost of the skill. By also using Wandering Spirits and picking up the Infuse Soul passive, provide a 15% chance to gain 12 mana whenever a spirit expires. Then, we’re also using Transplant with a Pale Blood passive, which will give us 30 flat mana when we use Transplant.
Telf'un's Mirage is a small source as it also provides us 2 mana gains when we dodge while channeling potions is a huge part of this build as well. By using Divine Girdle with the experimental mod 'mana gained on potion use', we can grant us up to 40 flat mana whenever we use a potion. While on the subject of potions, it sits very well with all the other things we’re using for this build.
One of them is a Grimoire of Necrotic Elixirs, which will give us up to 40 Necrotic damage to melee attacks and spells. It also takes up to 4% less void, Necrotic, and poison damage for 4 seconds on potion use. Exsanguinous is another item which also will grant us up to 30% attack speed, cast speed, and movement speed if we have used a potion in the past 4 seconds. Some other gear you can choose depends on your amount of $1.
Skills & SpecializationsGhostflame: Wraith Form grants additional dodge rating per intelligence while channeling Ghostflame. Spectral Menace reduces the channel cost by up to 70%. Spirit Of Dread provides extra movement speed while channeling Ghostflame and converts it into a movement skill.
Doom Surge adds further movement speed. Fiery Desecration allows Ghostflame to deal damage in a full circle, albeit with an increased channel cost. It's beneficial if mana can be sustained. Domain Of Torment increases the damage multiplier. Disdain reduces damage taken while channeling the Ghostflame skill.
Atrocity provides an extra damage multiplier. The Decrepit Mortals release a curse on enemies for a short duration, causing them to take an additional 15% more damage over time. When triggers Banshee, enemies will also fear, and Ghostflame will deal more direct damage to them, up to 75%.
Reaper Form: Soul Shroud gives us armor per point of intelligence. Vile Shroud provides Necrotic resistance and poison resistance per point of intelligence. Soul for a Soul increases damage. Reaper's Curse adds additional increased damage. Death Comes Quickly grants the Swiftness buff upon killing an enemy.
These buffs will increase movement speed by 1% and can stack up to 10 times. With the Haunting, we have a chance to apply Mark for Death on enemies on hit. This is triggered by using Death Seal as it counts as a hit.
Transplant: Pale Blood gives us 30 mana when using Transplant. When hitting an enemy with Transplant, we gain mana per hit. Acolyte's Fervor grants the Haste and Frenzy buff upon using Transplant.
Squeamish applies fear on departure, while the other option applies fear on arrival. Fleeting Form provides extra cooldown recovery. Bone Armor grants the Bone Armor buff, providing extra armor, less damage taken, and increasing the duration of the Bone Armor.
Death Seal: This is another skill that we're using. This will seal our health, preventing us from going above the current value and deal damage to us. Moratorium increases the duration of Death Seal. Soul Stability prevents health loss from effects draining a percentage of current health.
The Quick and the Dead grants the Haste Buff upon releasing Death Seal. Doomcall amplifies the damage of Death Seal waves for each stack of Damned on us. Mortal Pulse triggers death waves every second while sealed. Tachycardia increases the frequency of death waves.
Desperate Shroud provides additional armor and stun avoidance per 10 missing health. Deadlock makes it so if our health is above 33% of your maximum health when we activate Death Seal, this will reduce it to 33% of our maximum health, making us able to stay on low life.
Wandering Spirits: Infusing Soul allows us to gain mana. We get a 15% chance to gain 12 mana per Spirit when they expire. Sheltering Spirit provides extra Ward and medium just for increased mana efficiency for the skill. Thin Veil ensures we get more spirits. Terrifying Presence ensures enemies near Spirits are also feared.
Drained Will makes Wandering Spirit also Shred resistance of nearby enemies. This helps with half of our damage from Ghostflame, as the skill is both fire and Necrotic-based. Sins of the Forgotten makes Wandering Spirit now also inflict enemies around them with the Damned ailment.
Idols & BlessingsFor the idols, you want to pick up mana efficiency with the Ghostflame. For the suffix, you could go with either resist, health, or Ward retention. The chance to apply fear is amazing, as we also get a 75% damage multiplier from the Ghostflame passive to feared enemies, and this will help to sustain that debuff when Death Seal is hitting enemies.
We also have 2 Grand Bone Idols with Ward per second when channeling Ghostflame and also with increased spell damage while on low life.
Next, for blessings, I recommend using Grand Echo of Solarum, Grand Light of the Moon, Grand Survival of Might, Grand Defiance of Yulia and Grand Patience of Herkir.
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Path of Exile Mar 29, 2024Pick This Build As Your POE 3.24 Necropolis League Starter! - Wave Of Conviction Elementalist
Hi, builders! I have a smooth Wave of Conviction Elementalist that offers fast clearing and strong survivability, and can also transition into other endgame Elementalist builds for the Path of Exile 3.24 Necropolis League. I can’t wait to show you of build!
Build OverviewThis build delivers buttery-smooth cleanup and shreds through everything in a flash. This is definitely more of a map buster and I have set this up to be very tanky. During the early stages of the game, you might feel vulnerable as you prepare yourself. It’s difficult to get suppression early on with an Elementalist.
However, in the endgame, it can actually have 40,000 points of armor before the flask, which is great. It should be able to do all the normal bosses and get you 4 Watchstones. But if you’re looking for an insane boss killer, this is not the build for you. This is just for blasting maps fast, and it’ll be a lot of fun.
How It Works?It’s relatively simple to play this build. While clearing, we can actually use an Obliteration Imbued Wand so you get a good wipe out. Then we have Vaal Flameblast. We’re only using Vaal Flameblast for when there’s something really tanky or facing a boss.
When you are fighting a boss, you want to make sure that you have your Arcanist Brand down, and what that does is flammability, Elemental weakness, and Flame Surge, giving you considerable damage.
Now, on bosses in particular, we really want to take advantage of the tremendous damage we’re getting from Vaal Flameblast. That’s why we’re using this through Arcanist Brand, so the Arcanist Brand will keep cursing things and it doesn’t really count as you casting a curse spell because you’re casting Arcanist Brand. Because of that, you can basically make the Vaal Flameblast Ignite last forever.
Skills & LevelingNext up, we can go to skills. At the early stage, we can start with Rolling Magma. This is very standard for a lot of builds. And then you can have Frostblink, Flame Wall and Holy Flame Totem. With Flame Wall, you want to make the projectile go through that. Anything that goes through the Flame Wall gets more damage.
At Level 28, we switch to a very standard Armageddon Brand with the Cremation setup. So, that means that for clearing, you’re mostly using Armageddon Brand. For bosses, you’re throwing down Cremation, which you need to desecrate first to make corpses.
Gear SetupThe gear can be very easily and quickly to set up. The focus is on life and resistance, triggering a longing to challenge suppression. You’re also going to need some dexterity in gear, but life and suppression are what you’re looking for, and early on, just focus on getting resist capped. Choose the gear that best suits you based on how much $1 you have.
Mapping GearWe have a separate setup for clearing and that is because Obliteration will feel so good while clearing. On an Elementalist, all damage can ignite. That includes your chaos damage, so those explosions will be exploding and igniting.
But if you’re doing like Uber Elders or something, then you can switch out to a weapon like this for even more single target. One thing that might be a little frustrating in this build is that since we don't cast very often, we really need some critical chance. That’s why you can get a crit chance on the scepter.
You can roll crit chance on a flask, and that is to keep Elemental Overload uptime. There will be like a little diamond on the skill, so it’ll be a diamond on the Vaal Flameblast or a diamond on the Wave of Conviction, and that means that it’s on for that skill.
Energized ArmorNow, for some extra defense, we can use the Energized Armor. What it does is these nodes have energy shield on them and it basically turns that into armor. You will have 57,000 armor with a good Granite Flask, so that’s actually pretty substantial.
If you’re feeling that you are very tanky and maybe you want a bit more damage, what you can do, especially for softcore players, is you can get rid of Bastion of Elements but you can take Shaper of Storms instead, and what that will do is that’ll give really high damage shocks so they’ll take on a lot of monsters 50% more damage.
Endgame GearLater on, we have a little more advanced gear. This is when you’re like moving towards Tier 16s and you’re starting to get suppression capped. The Pig-faced Bascinet helmet is crafted with the Essence of Horror and that gives you that socketed gems deal 30% more damage.
You may want to try to use the new Veiled Orb. However, we don’t know what kind of rarity or cost is going to be around that. So, you will use Essence of Horror on a helmet until you have. Then you’re doing suffixes cannot be changed in a Veiled Orb, and just hope you hit the +2 AOE gems. This is where we put our Vaal Flameblast. It basically makes it a pseudo 5 and a half link.
Obviously, we want the physical damage taken as fire because we don’t have as much armor, and this will actually make our armor more potent. Other than that, lots of Armor Innovation gear. The bases are the best in the slot ones, like Full Dragonscale.
With Jade Amulet, you can get +1 Fire gem levels would be huge or +2. That’s what we’re going to look at later, but damage over time multiplier is great. We can opt for Amethyst Rings early on for chaos. In the endgame, it’s getting a bit more advanced and you can target towards, especially like Eldritch implicit modifier with +2 amulet.
Especially you do want to focus on chaos resistance because later you do want to replace the Amethyst Rings with Unset Rings so that you can get the Divine Blessing support gem and Haste. But, in the early game, it’s going to be hard to chaos resistance cap without Amethyst Rings.
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Path of Exile Mar 29, 2024A Deep Dive Into Path Of Exile 3.24 League Mechanics! - Necropolis Launch Guide
With Path of Exile 3.24 launching soon, here we’ll review everything we know so far about Necropolis League mechanics and rewards, as well as the implications of this League mechanic on what build and farming strategies you should be playing. If you want to get a head start when entering the league, be sure not to miss this guide. Let’s get started!
League Mechanics ExplainedFirst, let's talk about everything we know so far about the league mechanics.
Lantern UINecropolis is a crafting league that has many similarities to Bestiary, Harvest and Delve.
Before entering each area, you’ll see a UI pop-up, Lantern of Arimor. This UI will show you some Spirits, their associated monster modifiers, and each monster pack that can be spawned locally in the area.
Using this UI, you can move spirits onto any monster you want and assign modifiers to parts of those monsters. Lantern UI also displays detailed information about monster packs in the area, including key information such as pack density. It allows you to assign modifiers to monsters to diminish or reduce effects, or maximize bonuses from high-tier or beneficial modifiers.
It is worth noting that this league mechanism affects all zones, including league zones such as Heist Contracts and sub-zones such as Abyssal Depths.
What I really want to emphasize about this mechanic is that it is mandatory. You cannot opt out of this mechanism. Every area you enter has Haunted Spirits, which make monsters stronger and more dangerous. But you do want to make sure your build can handle these difficult spikes.
SpiritThere are two types of Spirits you can find in Lantern: the more common Haunted Spirits and the rare Devoted Spirits.
Haunted Spirits come in various tiers. The higher the tier, the stronger the monster modifier, and provide better rewards for slain monsters haunted by those spirits. These better rewards come as increased chances for monsters to gain “Unresolved Anguish”.
This simply means that monsters will drop collectible corpses when slain, increasing the drop chance of Embers of The Allflame, and increasing the chance of getting Devoted Spirits for each haunted monster killed for future Lanterns.
It’s worth noting that all of this only applies to monsters that spawn locally in the area. Later, monsters spawned from the league mechanic will not be haunted, and in fact will not even appear on Lantern.
The second type is Devoted Spirits. Unlike Haunted Spirits, these Spirits grant modifiers with beneficial effects on the player. This can include Magic Find, increased XP, and monster spawning things like Lesser Shrines, Strongboxes, and Nameless Seers.
Your chance of gaining Devoted modifier increases based on the number and level of haunted spirits you killed in the previous area. This means that placing higher level, more difficult modifiers on a high density of monsters will result in more Devoted Spirits appearing in subsequent areas.
If you’re not interested in the crafting part of Necropolis, this could very well be a way to flesh out your map and get extra rewards. Not only are you likely to have highly profitable Devoted Spirits, but it’s worth noting that these modifiers may increase the monster’s item count and rarity. Whatever modifier you gain will allow you to expand your loot.
Ember Of The AllflameNext up is Ember of The Allflame. These are consumable items that drop haunted monsters, and can be used with Lantern UI to replace monster packs with different special monster packs. Most of these special monsters have additional items to drop, including some very exciting ones that drop tattoos!
It’s worth noting that these special monster packs will inherit the density of the monsters they replace, so you may want to use them on the densest monster packs available to maximize the number on the map.
The important thing about Embers of The Allflame is that at least some of them can only be dropped from specific content or even specific monsters. It’s possible these items will be linked to specific maps or content types, but that’s unclear at the moment, and it’s something we’ll have to figure out once the league goes live.
The ultimate effect of Haunted Spirits is Unresolved Anguish. A certain percentage of haunted monsters will have this modifier, which makes them collectible corpses when killed.
These corpses have a crafting modifier and inherit the monster’s name, monster type, and monster level. In addition, the developers also stated that at least some monsters from Embers of The Allflame have exclusive crafts associated with them.
If this applies to all monsters, and popular crafts only come from specific monsters or maps, then much of the league’s strategy will revolve around trying to farm those specific crafts.
Exorcism CraftingFinally, it’s time to talk about the crafting part of this crafting league, Exorcism Crafting.
The corpses you collect from slain, haunted monsters can be consumed in large quantities to create single items. Each corpse has a crafting modifier that affects the items created.
How it works is that you’ll travel to Necropolis Graveyard, bury any number of corpses, and then exorcise all of them, and the items you craft will gain all of their combined effects.
It is said that there are many graves, and if you are willing to invest more $1, you can craft an incredibly powerful item.
However, this design is far from deterministic. You can’t even choose the item base of the item you’re crafting, only broad categories like “Shield” or “Boots.”
In order to get the item base you want, you will need to use corpse modifiers that affect the item base. One of the new corpse modifiers is called “Modifier Tier Rate”. This is a new way to make items have higher level affixes.
While this modifier allows you to gain higher-level affixes, it doesn’t actually ensure that you actually gain that affix. This means you need to combine Modifier Tier Rate with other modifiers to increase your chances of rolling that type of affix.
Another interesting use of Modifier Tier Rate is to use it on affix types you don’t want, to reduce the chance of getting that affix in your item. Using them in this way is like using a much weaker version of Fossil that prevents certain types of affixes from rolling on items.
Farming TipsSo what farming strategy is best for Necropolis? Since the endgame got a huge overhaul in POE 3.24, with the addition of tier 17 maps and a massive scarab rework. Compared to previous leagues, it feels difficult to make any reliable predictions this time around.
However, I do believe we can glean some important insights from all this.
For one, the rewards associated with crafting don’t match other league mechanics. Only monsters local to the map will be haunted, which means other league mechanics spawning in monsters not only won’t give you any corpses to craft, they’ll even just slow you down.
Embers, on the other hand, seem to be designed specifically for players who want to ignore crafting elements and focus solely on farming drops. Embers and their rewards will probably increase as the number of items increases. So if you decide to focus on corpse collecting, you’ll need to find ways to maximize the number of local monsters on the map.
As far as taking advantage of league mechanics, most will just slow you down. The only league mechanic that has the potential to increase the number of local monsters on a map is Shrine, but I’m not 100% sure it actually works. However, some of the new Scarabs will definitely come into play and can add additional haunted monsters to your map.
Embers farming has two parts: farming Embers themselves, or using embers to farm the monsters they spawn in the map. The details of Embers drops are currently unclear, so it’s difficult to assess whether players focused on farming Embers will do both, or just one or the other.
But the goal is to grow more Embers as you use them, and maybe even over-maintain to sell the excess Embers! Because you are replacing monster packs with Embers, you need to make sure to always replace high-density monster packs.
You may even want to consider running a map with a less efficient layout and more monster packs overall in order to maximize the value you get from your expensive Embers.
Which Build Type To Choose?Finally, let’s talk about the factors you need to consider when creating Necropolis league builds.
What I really want to emphasize here is that this league will be more rigorous than the standard league. This league mechanic is mandatory. It makes monsters stronger, and you can’t opt out. On top of that, this patch introduces a lot of new and challenging endgame content. Therefore, I highly recommend you play with proven meta builds.
Because this is a crafting league focused on crafting powerful rare items, builds that use a lot of unique items will be at a disadvantage here. They won’t be able to take full advantage of the powerful crafting options Necropolis offers.
As for the specific type of build you should be playing, you have to take a bit of a gamble here. The fact that corpses don’t scale with the loot-increasing effect of increasing difficulty means that a clear speed build that clears the map as quickly as possible at the expense of high-end power is probably the right choice.
However, we still don’t know much about how the endgame will play out. If the best corpses come from side content like Heist or Delve, then clear speed may not be king. But a full build is probably a safe bet.
That’s all for this guide. I’d also love to hear your thoughts on Necropolis. Are you going to focus on corpses or embers? Any thoughts on all the new Scarabs we’re receiving? See you next time!
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MMO Games Mar 28, 2024The 10 Little-Known Key Tips For A Better Gaming Experience In Last Epoch 1.0!
I’ve been playing Last Epoch consistently since its release and have spent hundreds of hours in the game. Therefore, I have also put together some tips and tricks to make our gaming experience better.
Even experienced players can make some mistakes, so check out this guide before you start to make your adventure a smoother one! Without any further delay, let’s get straight into the action.
1. Set Auto CastAuto cast is especially useful for builds that have skills on cooldown that you want to recast as soon as they become available. An example here is Void Knight’s Devouring Orb ability. If your character is strong enough, you can also use this feature to a semi-AFK farm in the arena.
To activate auto-cast, you must assign the ability button you want to auto-cast to one of the numeric keys on your keyboard.
For example, here I’ve assigned a secondary button to number pad three to keep my usual button mapping intact. Next, press and hold the ability button on the number pad. Then click Num Lock to disable it.
If you want to disable auto-cast, you can simply turn on Num Lock and press the ability button again.
2. Put Skill Points Into Multiple Mastery TreesYou can put points into multiple Mastery Trees so that you are not forced into Passive Tree of your own mastery. Therefore, you can actually unlock and use almost all active skills from other masteries as well.
The exceptions here are unique mastery skills, such as Storm Totem for Shaman or Werebear Form for Druid. These unique skills are locked to specific masteries, but everything else is fair game.
3. Right-Click On The Map Node To Teleport ImmediatelyIf you want to teleport to another location, you usually need to hold down the left mouse button and click the “travel” icon at the bottom of the screen, which wastes not only $1 but also time.
Instead, you simply right-click on a node and your character will instantly teleport to the selected location. This works both in the world map and in Monolith.
4. Rune Of Removal & Rune Of ShatteringThis tip is related to the crafting system in Last Epoch.
Sometimes you remove dropped items from an existing configuration that are of no use to you. The item will have some unwanted stats or not be the type of item you are looking for. But you may need to add it in the future. This is where these two runes come in: Rune of Removal and Rune of Shattering!
By the way, affixes are the stats on the lower part of the item. For example, high-level skill affixes are not that common drops and are very important for endgame builds. So you might want to extract them from items.
Most players will use Rune of Shattering to destroy items and obtain shards, which is the easiest way. But the problem is that this process does not guarantee that you will get all the shards.
As the rune’s description states: Shattering creates a random number of shards. This means you may not get the affix shards you really want.
To avoid losing potential shards, you can use Rune of Removal on the item. This rune removes one random affix at a time. So you may actually need up to four attempts to get the affix shards you want. You’re better off using Rune of Removal when you really want a specific affix or there are fewer than four affixes on the item.
Of course, the best thing about this process are the two affixes items that give you a 50% chance of getting the shards you crave.
5. Avoid Skipping Monolith Nodes With XP RewardsDo you often skip nodes in Monolith because they only bring you a measly amount of XP? Note, however, that the effects of Tomes of Experience increase as you get higher in level.
At around level 75, my character gets about 1% level XP from each tome, so I get 3% from all three tomes. This is not cause for concern.
But when I run node, my Warlock is level 94 on Empowered Monolith, has 140 corruptions, and I’m getting about 7% more XP from all three Tomes. That’s a huge amount of XP for this level!
Also, have you ever really looked at XP and favor rewards you gain in a faction? Each Tome will give you about 500 favor, which means you can get 1500 favor for each Quest Echo.
Anyway, plus everything you get from running the map. This may not seem like much, but it will quickly earn you a lot of favor! Also, you can use Tomes of Experience to quickly level up your skills after respec.
6. Don’t Miss Arena NodesBesides, Arena nodes are also an excellent source of XP for you to level up for the endgame.
I’ve done some testing and on average Arena gives a better XP percentage than the usual Monolith Echoes. Monster density is also a big factor here. You don’t have to hunt around for mobs.
Of course, some arena maps are better than others, but on average, all maps are very good for your XP gain. So if you need to level up quickly to meet the requirements for certain items, be sure to clear the arena to get to your goal faster.
7. Training Dummy At Champion’s GateDuring Early Access, you can test your damage on dummies in End of Time Zone. But after patch 1.0, the dummy here no longer exists.
So if you’re like me, you’re probably confused as to where this dummy went. You can actually find dummies in Champion’s Gate settlement. The gate is in exactly the same location as the entrance to the arena.
8. No Need To Manually Find The Entrance To DungeonWe used to have to manually find the entrance to each dungeon, so finding the dungeon you’re looking for can take some time and effort. But there is actually an easier way.
You can right-click on a Dungeon or Arena Key to open the map and focus on the entrance to that specific area. This tip can make your life easier.
9. Avoid Arena Nodes In MonolithYou can avoid arena nodes in Monolith. There are two ways to check if a node is an arena. First, you can left-click on a node to see the name of the map. If it were, it would say Arena. Alternatively, you can hover over a node to see if it offers normal or less stability.
10. Press The “T” Key To Re-summon The PortalThis assumes you’ve cleared Echo objective and summoned the portal, but maybe you saw a chest or shrine and want to continue exploring the map. But you might worry that backtracking to that portal will waste a lot of time.
This is where the “T” button comes into play. Once the portal is open, you can press the “T” key to re-summon it at your location at any time, saving yourself a lot of trouble.
These are my top 10 tips to make your life easier in Last Epoch. What do you think of these tips? Do you know of any other exciting tips? Please share it! See you next time!
