Helldivers 2 New Warbond Leak: Illuminate Missions, New Enemies, FRV Flamethrower, Mech & Meridia Black Hole Story Details
Boost Your WoW Midnight Gear: Unlocking Set Rewards and Special Effects
In WoW Midnight's new endgame content system, the importance of Set rewards has been elevated to unprecedented levels. This stems not only from the power boosts provided by Set attributes themselves, but also from the revolutionary Catalyst charges mechanic introduced in the new expansion.
The core of gold strategy revolves around how to efficiently utilize this mechanic to push character combat power to its peak at the beginning of the season. Understanding the operating logic of this system is the cornerstone for every player to succeed in Midnight.
Whether players focus on Mythic+, raids, PvP, or Delves, activating Set4 sets becomes the key to unlocking all subsequent resource cycles. With proper build planning, players can complete the leap from zero to four sets within the first month of the season and initiate a virtuous cycle of unlimited Catalyst charges.
Gear PhilosophyWoW Midnight's biggest adjustment to Set system lies in Midnight Season 1 Catalyst Unlocking achievement. Once a character completes their first four-piece set, all endgame content has a chance to drop additional Catalyst charges, a change that alters player strategy.
Previously, players had to carefully manage their resources, hoarding gear in their inventory and waiting for the optimal moment, especially when Catalyst charges were limited.
However, in the new environment, Catalyst charges are no longer scarce, rendering the previous hoarding strategy ineffective and allowing for more flexible gear selection.
Players can now freely catalyst any high-item-level belt they acquire into the corresponding slot of their class set. This means that a character's optimal gear configuration is no longer limited to the traditional five-piece set plus individual pieces, but can extend to any four of the best-attribute slots from an eight-piece set.
This build approach requires players to re-evaluate the attribute weighting of each set slot and selectively invest Catalyst charges into the most profitable individual pieces based on their specialization needs.
Since the maximum number of Catalyst charges is eight, and a base charge is gained every two weeks, players need to develop a clear understanding of resource management.
When your charge count is nearing the limit, even if you don't have any specific gear you want to convert, consider catalyzing decent gear pieces in your inventory first to avoid wasting charge points.
StrategyIn Season 1, all bosses except the final boss will drop specific class and slot sets of $1. The final boss drops Chiming Void Curios trinket, which can be redeemed for any class and slot. Since all difficulties are now available, players should try to complete weekly random raids, as the final reward far outweighs the time investment.
Every slot in Great Vault has a chance to contain Set pieces, regardless of the content the player is participating in when filling those slots. Completing Mythic+ dungeons (levels 10 and above) grants Myth Track Set option, completing Bountiful delves (levels 8 and above) grants Hero Track option, and even random raids or open-world content have a chance to yield Set pieces.
Therefore, before the weekly reset, players should fill all available slots in Great Vault as much as possible. More options mean a higher probability of obtaining set pieces, and the gear level gap between different difficulties can be compensated for through subsequent Catalyst conversions.
The core of Great Vault strategy is quantity over quality; players need to ensure they have enough options before selecting the pieces best suited to their current build needs.
In addition to the base charges every two weeks, players can earn extra Catalyst charges by completing specific achievements. Reaching a 1600 rating in PvP and a 2000 rating in Mythic+ are relatively easy goals to achieve. A 2000 rating is roughly equivalent to completing five level 10 Mythic+ dungeons plus several level 8-9 dungeons, which is not unattainable for most players participating in endgame content.
In contrast, defeating the final boss L'ura on Heroic or Mythic difficulties is extremely difficult and is not recommended as the primary path to obtaining Catalyst charges.
A sound strategy is to prioritize achieving a Mythic +2000 rating, while PvP players can simultaneously aim for a 1600 rating, thus gaining 2-3 extra charges early in the season and significantly shortening the time it takes to complete a four-set.
Visual EffectsMythic difficulty set and Gladiator set feature larger lighting effects and more pronounced helmet and shoulder animations. Previously, these effects were limited to the highest difficulty gear, but in WoW Midnight, completing specific achievements unlocks these additional animations for all colorways and difficulties.
To obtain Gleaming Sunmote mode, one must meet one of the following conditions: defeat the final boss Solora on Mythic difficulty, achieve a Mythic +2500 rating, or reach Elite in PvP.
Given the extremely high difficulty of Mythic Solora, most players should aim for a Mythic +2500 rating or PvP Elite. While a rating of 2500 is numerically higher than 2000, it remains an achievable goal for players focused on Mythic+, through proper key level planning and team coordination.
WarbandOnce one character obtains Gleaming Sunmote mode, all characters in the entire Warband will benefit. This means players can choose their preferred playstyle and focus on achieving the corresponding achievement, after which all class sets within Warband will automatically receive the visual effects.
In Transmog interface, the unlocked set piece will appear as two identical equipment entries. One has additional animation effects, and the other is the basic version.
Players need to manually select the version with effects to see the full visual effects. Furthermore, even after obtaining Gleaming Sunmote mode, the corresponding set's Transmog appearance still needs to be unlocked first.
The core value of WoW Midnight Gold lies in transforming set acquisition from passive waiting to active management. By understanding Catalyst's infinite charge mechanic, strategically planning weekly Great Vault and Mythic+ routes, and synergizing cosmetic unlocks with combat power upgrades, players can establish a gear advantage early in the season.
This build system is not only suitable for hardcore players focused on strength but also provides a clear path for cosmetic collectors. Mastering this methodology will allow you to maintain a competitive edge throughout Midnight final content.
Discover the Official Arc Raiders Map Condition Tracker: Live Events, Hidden Bunkers, and Tactical Intel
Embark has launched a dedicated Map Condition Tracker for Arc Raiders.
This long-awaited new feature helps you monitor map conditions in Arc Raiders, providing detailed information on various environmental events and resource hotspots to help you better formulate tactics and adapt to ever-changing battlefield situations.
While some players praise this feature for increasing player engagement and as a necessary addition to Arc Raiders, providing guidance for new players, others question its late release, noting that third-party applications and websites already offer similar functionality, sometimes even more convenient.
Important RoleMap Condition Tracker is a significant new feature in Arc Raiders. It allows players to gain a strategic advantage by predicting the impact of the environment on gameplay, understanding factors affecting vision, enemy behavior, and resource availability.
Events like Electromagnetic Storms, Hurricanes, and Night Raids can drastically alter the tactical landscape, making anticipation crucial. This is especially important given that some blueprints, such as Wolfpacks, are only obtainable in Night Raids.
Tracker also includes resource-related elements such as Launch Tower Loot and Hidden Bunker. After all, the fun of Arc Raiders lies in its dynamism and rapid-fire nature; you need to adapt to the ever-changing environment to obtain abundant $1.
How to Use?Arc Raiders has added a section to its official website where you can view the current situation and schedule on the map, and filter by map.
Main Filter Keywords Close Scrutiny Electromagnetic Storm Hidden Bunker Hurricane Locked Gate Night Raid Bird City Harvester Launch Tower Loot Lush Blooms Matriarch Uncovered Caches Map Filter Keywords Buried City Dam Battlegrounds Spaceport Stella Montis Blue Gate Similar Third-Party FunctionsSome players have pointed out that third-party websites already offer similar or even more comprehensive information, raising questions about the studio's development priorities and whether player expectations match the speed of game feature releases.
This feature is indeed quite late; many third-party websites already offer similar functionality, often in a better way, and include information on trials, events, and more.
Since the second wave of events, third-party websites have been the go-to event timers for Raiders players. However, these websites occasionally malfunction because they are essentially guesswork, and if Embark makes any changes, they can only find out after the changes have occurred.
I would prefer Embark to focus more on developing new content and repeatable gameplay loops, rather than simply using existing tools. A detailed tracker within the game itself would be far more helpful for players.
Third-party mobile apps offer a wealth of resources for players of all skill levels and experience. These apps also include event timers, allowing players who want to know event details to avoid having to open a webpage every time.
The mobile apps allow you to set up notifications when events are about to start and search for events by type. For example, if you want to participate in Matriarch hunting event, you can set up notifications for that type of event, which will then pop up on your phone.
Impact on Other GamesEpic Games is collaborating with Disney on an Arc Raiders-like shooter, slated for release later this year. In the game, Disney characters will scavenge for resources, fight enemies, and then escape with their loot.
Other studios in the same genre will likely be watching closely to see if Arc Raiders' Map Condition Tracker will be successful and well-received, as they seek ways to differentiate their games and maintain player engagement.
You'll prefer to know about events before joining a game to better prepare your gear. Integrating this dynamic, real-time information directly into the game's user interface could become a key feature for this genre in the future.
Future Updates NeededIn its latest update, Embark quietly removed Cold Snap, Lush Bloom, Husk Graveyard, and Prospecting Probe from the rotation, causing discontent among some players. Players also expect Embark to develop Speranza into a social hub, allowing players to interact and communicate with merchants.
Players have also reported issues with game crashes and time limits, causing them to miss many events, a far cry from Marathon's random event allocation system. Some conditions, such as Electromagnetic Storm and Hidden Bunker, have such low drop rates that many players have never experienced them.
Map Condition Tracker provides players with a crucial, real-time, data-driven dynamic view of the battlefield, offering a low-barrier guide for newcomers and demonstrating the developers' final response to player feedback. However, its delayed arrival and relative functional lag reflect a subtle misalignment between development priorities and the community's real-time needs.
However, debating the merits of official tools versus third-party applications is not the point. For players in Arc Raiders, the key is to utilize existing intelligence, grasp environmental information, and gain an advantage in survival and success.
For developers, listening to player feedback and optimizing the game environment is crucial for a game's long-term success. Adhering to player demands and maintaining game vitality are essential to becoming an industry benchmark.
Pokemon Go Season of Memories in Motion Sustainability Week 2026 Guide | Don't Miss It!
Pokemon Go Sustainability Week is back in 2026! Players are about to embark on an unforgettable adventure in Season of Memories in Motion.
This year's event features several first-time appearances, as well as weekly rotating Raid Hours, Dynamax Battles, and Mega Raids. Here are the details.
This Week's Event Sustainability Week 2026This week's Sustainability Week will feature several new characters - Shiny Toedscool, Galarian Corsola wearing pink sunglasses, Silicobra, and Sandaconda. It will take place from 10:00 AM on April 14th to 8:00 PM on April 20th (local time).
Shiny Toedscool: If you're lucky enough, you might encounter Shiny Toedscool in the wild in some biomes. During this period, Toedscool will appear more frequently in the wild.
Shiny Toedscruel: If you catch a Shiny Toedscruel and have 50 Shiny Toedscruel Candies, you can evolve it into a Shiny Toedscruel!
Galarian Corsola wearing pink sunglasses (Costumed Galarian Corsola): Galarian Corsolas will appear in a rose-colored hue during this year's Sustainability Week event.
Players can encounter this Galarian Corsola while participating in routes on specific days, or find them in 7 km Eggs obtained during the event.
Silicobra: First appearing in Pokemon Go, Silicobras can be found in desert environments. During this period, Silicobras will appear more frequently in the wild.
Sandaconda: Players need one Silicobra and 50 Silicobra Candies to evolve a Silicobra into a Sandaconda.
It's worth noting that Galarian Corsola wearing pink sunglasses will be called a Costumed Galarian Corsola, not their actual clothing.
This Week's ScheduleMax Monday: Dynamax Drilbur
Dynamax Drilbur will appear in Max Battles on Monday, April 13th, from 6 PM to 7 PM local time, and from April 13th to April 19th.
Raid Hour: Groudon
Groudon will appear in Raid Hour on Wednesday, April 15th, from 6 PM to 7 PM local time.
Replay: Riolu Hatch DayReplay: Riolu Hatch Day will be held on Saturday, April 18th, 2026, from 11 AM to 5 PM local time. This limited-time event includes Riolu eggs with increased flash rate, special Timed Research missions, and Paid Timed Research.
Raids Five-Star RaidsKyogre will appear in Five-Star Raids from April 8th to April 14th.
Groudon will appear in Five-Star Raids from April 15th to April 21st.
Mega RaidsMega Aerodactyl will be available in Mega Raids from April 8th to April 14th.
Mega Alakazam will be available in Mega Raids from April 15th to April 21st.
Shadow RaidsOne-star and three-star Shadow Raids will be open daily, while five-star Shadow Raids will be held on Saturdays and Sundays.
Notably, Shadow Latios will raid five-star Shadow Raids during Memories in Motion, and lucky players may even encounter Shiny Shadow Latios.
GO Pass and GO Pass DeluxeMemories in Motion features a dedicated GO Pass. All Trainers will receive a free GO Pass upon logging in during the event. GO Pass Deluxe requires a paid subscription. Additional rewards will be unlocked during the event if Trainers reach certain levels. Unlocking GO Pass Deluxe will activate additional rewards.
GO Pass Bonuses:
Phase 1: 2 × XP for spinning a PokéStop Phase 2: 1/2 Egg Hatch Distance when Eggs are placed in an Incubator during the event periodGO Pass Deluxe Bonus:
Phase 1: 3 × XP for spinning a PokéStopIf Trainers reach certain ranks in GO Pass and/or GO Pass Deluxe, the following rewards will also continue until Tuesday, May 5, 2026 at 10:00 AM (your local time):
Phase 1 (Level 25):
Up to 40 gifts can be opened per day. Up to 125 gifts can be received per day from spinning PokéStops and Gym Photo Discs. Up to 10 extra gifts can be carried in Item Bag.Phase 2 (Level 50):
2 × Daily Adventure Incense durationPhase 3 (Level 75):
Increased Stardust and XP from hatching EggsIf GO Pass is unlocked For Deluxe players, the following rewards will be available upon reaching level 25, ending Tuesday, May 5, 2026 at 10:00 AM (your local time):
Phase 1 (Level 25): Open up to 50 gifts per day. Receive up to 150 gifts per day via the Spinning PokéStop and Gym Photo Discs. Carry up to 20 extra gifts in your Item Bag.
GO Battle League Season 26GO Battle League: Memories in Motion will begin Tuesday, March 3, 2026, at 1:00 PM Pacific Standard Time (GMT-8).
During the initial season phase, end-of-season rewards will be available on Battle screen.
Players' GO Battle League rankings will be reset.
The number of wins required to advance from rank 19 to rank 20 will be restored to 20.
All other upgrade requirements remain unchanged.
And don't forget to put your Pokémon in Gym and successfully control them to earn $1.
Active Cups and LeaguesApril 7–April 14
Ultra League Fantasy Cup: Great League EditionApril 14–April 21
Master League Spring Cup: Great League Edition Season of Memories in Motion Seven consecutive days of PokéStop spin bonus increased XP. Increased XP and Stardust, enabling seven consecutive Pokémon catches. Give an extra Candy when trading Pokémon face-to-face. Trainers level 31 and above will receive an extra Candy XL when trading Pokémon face-to-face.That's all for Pokémon Go Season of Memories in Motion Sustainability Week 2026. Go play with your Pokémon in the game!
Diablo 4 Season 12 Review: Fun Gimmick or Filler Season? Butcher Gameplay, Bloodied Items & Endgame Rewards Examined
Season 12 has been live for a few weeks, how's your gaming experience?
As the shortest season in Diablo 4 to date, Season 12 is expected to last about a month and a half. Its main purpose is to bridge the gap between the hugely successful Season 11 and the upcoming Lord of Hatred DLC.
Most players speculate that such a brief season will be quite thin in terms of content. Here are some player feedback points that Blizzard needs to address.
First, I want to talk about my most anticipated brand new season feature: Slaughterhouses.
Butcher and SlaughterhousesThe theme of this season is Butcher, whose image from Diablo 3 and his iconic physique make him one of the most iconic villains in the series. Butcher has several connections to Season 12.
When the season trailer was released, Butcher generated considerable excitement among players: you could wreak havoc on player homes, battling town guards and other humans. This gameplay revolutionized traditional ARPGs, placing you on the opposite side of conflict–monsters, evil, enemies, which allowing you to become a notorious villain, a monster incarnate–a refreshing experience.
In Season 12, you can transform into Butcher in several ways. The initial experience of entering Kyovashad with Butcher hook is indeed quite enjoyable.
Butcher's skills are fun, explosive, and easy to use. Mastering a few basic combos allows you to easily rack up kills, which is certainly enjoyable. However, most Diablo 4 players prefer to play as their own characters, using their own skills and abilities. Therefore, Butcher's popularity is destined to be short-lived.
You can obtain legendary items early in your character's journey through the new Slaughterhouses event. However, your novelty will quickly wear off, as the rewards from Slaughterhouses are not substantial later in the game. Once your character is fully leveled up and Torment 4 is unlocked, you'll need to farm Pit to upgrade glyphs and hordes to gain EXP and $1. Slaughterhouses, on the other hand, drop very few sigils.
Therefore, in the later stages of the game, you'll likely spend more time on hordes and dungeons rather than Slaughterhouses. A good brand new season feature must provide rewards and fit the game loop, but Slaughterhouses fail to do so.
Killstreaks and Blooded ItemsThe core mechanic of this season is Killstreak, essentially massacre bonuses from Diablo 3, which players can earn by chaining kills.
Killstreaks are maintained by killing and attacking monsters and disappear when your character dies. To complement Killstreaks, Blizzard has added Blooded Items, which provide buffs based on the current Killstreak, further enhancing your power.
Like Slaughterhouses, Killstreaks feel pointless. While Killstreaks and Blooded items are theoretically a good idea, they're insufficient for a full season, especially after two of the best seasons in the game's history.
Killstreaks are visually cluttered or appear in the center of your character, obstructing your view. I think this needs improvement. Killstreaks only work when paired with Blooded items.
Blooded items are gear with extra rolled affixes, which provide bonuses based on your current kill count, killstreak rank, etc. Any gear can potentially roll as blooded.
However, the biggest problem with these affixes is that they rely on kill counts, which are lacking in the early game. Accumulating a large kill count in Diablo 4 isn't difficult, but it still means some activities don't fully utilize these affixes.
Blooded items reward fast-paced builds with lots of area-of-effect damage abilities, offering little benefit to slower builds. Equipment only becomes effective after reaching a certain threshold if it provides a significant buff, and the buffs from Blooded items aren't particularly appealing.
Therefore, when creating new builds, Blooded affixes are merely a dispensable additional attribute, rather than a build-defining mechanic as they were in previous seasons. It's just a minor bonus that won't allow you to build a build around.
Lack of ObolsAnother issue many players have complained about this season is the shortage of Obols. Each season, the developers make it harder to obtain certain materials through randomness, thus hindering your progress. The drop rate of Obols through all means has been significantly reduced.
Hordes, Strongholds, and Nightmare Dungeons are all new obstacles to item acquisition. Nightmare Dungeons rework and the addition of Hordes were intended to be a primary source of Obols. However, even in Torment 4, monsters in Nightmare Dungeons only drop 5 Obols. You can only obtain 700 Obols per run of Strongholds. This approach is meaningless for short seasons.
Fresh MeatFresh meat is also worth mentioning. It's essentially a seasonal currency, obtainable in large quantities by participating in seasonal events like morphing into Butcher. You can then use fresh meat to gamble for items. After the new season update, you can gamble on dozens or even hundreds of items simultaneously without a limit.
The only drawback is the lack of a storage facility and blacksmith to disenchant items. The music next to the butcher was added in a later patch.
Diablo 4 Season 12 brought a brief sense of novelty, but as a short transitional season, its insufficient core gameplay rewards, weak mechanics, and unbalanced seasonal material acquisition made the overall experience fall far short of expectations. Hopefully, Blizzard can address these shortcomings before the release of Lord of Hatred DLC, making this transition feel less rushed and superficial.
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WoW Series Apr 03, 2024Strategies For Efficiently Reaching Level 50 In Season Of Discovery Phase 3 - Top Zones & Useful Tips
If you're familiar with WoW Season of Discovery, you likely understand that efficiently completing all your prequests and consistently engaging in dungeons will swiftly propel you to level 50.
However, for those who seek a more immersive experience, this guide offers comprehensive coverage of optimal questing zones, alongside valuable advice, recommended levels, and strategic routes tailored to enhance your journey during Season of Discovery Phase 3.
5 Must-Know Leveling Tips For SoD Phase 3Before delving into the details, it's essential to grasp 5 key points:
Firstly, Season of Discovery presents an array of engaging content, including new runes and PVE experiences such as Nightmare Incursions in Ashenvale, Duskwood, Hinterlands, and Feralas. These events not only provide valuable experience and reputation but also offer unique items like the Anguish of Dream and the Nightmare Siphon to aid in your leveling journey.
Secondly, during the questing process towards level 50, there are often periods of slower progression. Engaging in dungeons like Uldaman, Zul'Farrak, and Maraudon can mitigate these lulls. It's advisable to undertake each of these dungeons at least once due to the multitude of quests available, providing substantial experience and introducing fresh content.
Thirdly, certain recommended zones may experience overcrowding, prompting the need for rerouting. Many of these zones encompass broad level ranges, allowing for flexibility in exploration.
Fourthly, it's important to note that undertaking quests marked as "green" provides comparable base experience to those labeled "yellow" or "orange" as long as you remain within five levels of their suggested level range.
Lastly, this guide serves as a comprehensive overview rather than a definitive roadmap to the fastest route to level 50. It aims to offer guidance on worthwhile zones and content areas to explore throughout your journey.
Stranglethorn Vale (Pre-quest + 40)Stranglethorn Vale proves to be an exceptional questing zone for Phase 3, as well as an ideal area for those in their early 40s.
Renowned for its dense population of hostile creatures and abundance of kill quests, it offers a fertile ground for efficient leveling. Most initial quests in this zone lead to subsequent higher-level tasks, enhancing its appeal as a starting point for adventurers seeking optimization.
Before delving into Stranglethorn Vale, it's advisable to collect quests between Grom'gol and Booty Bay. Many of these quests overlap in various areas, allowing for simultaneous completion and streamlined progression.
Additionally, quests such as "Up to Snuff" and "Bloody Bone Necklaces," forming part of separate quest chains, need not be rushed during the first attempt. These chains often circle back to the same areas, simplifying future completion.
Should challenges arise, whether due to player-versus-player encounters or overcrowding, Dustwallow Marsh presents a viable alternative for smoother questing.
However, I recommend venturing into Scarlet Monastery Cathedral until reaching level 41 or 42, offering a strategic advantage over competing adventurers.
Badlands (41-42)At approximately level 41 or 42, our journey leads us to the Badlands.
This region remains beneficial for leveling until around level 45, offering straightforward starting quests that yield ample experience. However, the primary allure lies in its connection to Uldaman, housing numerous dungeon quests to undertake.
Among these quests are "Solutions of Doom," situated in the southern Badlands at coordinates 51,76; "Power Stones," located at the heart of the region at 42,52; and "Platinum Disc," obtainable upon completing the dungeon itself. These quests provide adventurers with rewarding challenges and opportunities for progression.
Swamp Of Sorrows (Horde - 42+)For Horde players, it's advisable to remain in the Badlands until reaching approximately level 42 to 43, before transitioning to the Swamp of Sorrows.
This area offers promising opportunities for leveling, although caution is warranted due to the scattered yet dense population of hostile creatures.
Particular attention should be paid to the higher-level mobs near the Pools of Tears, especially with the presence of the new raid, Sunken Temple (also known as The Temple of Atal'Hakkar). Additionally, a formidable elite dragon roams the vicinity of the Eastern pool, necessitating vigilance.
Moreover, herbalists seeking Blindweed should take note that the Swamp of Sorrows is one of the few regions where this valuable resource can be harvested. Its scarcity makes it a lucrative commodity, especially as Phase 3 approaches.
Dustwallow Marsh (42+)Our next destination is Dustwallow Marsh. It serves as a suitable area for early leveling, spanning from levels 35 to 45. However, the optimal level range within this zone typically falls around level 42.
Of particular note is the presence of a quest named "Tiara of the Deep," which constitutes one of the dungeon quests for Zul'Farrak. This quest can be obtained in the southern section of the zone. Dustwallow Marsh offers a mix of quests catering to varying levels, though many of them are part of quest chains, which may not be the most efficient for leveling.
Personally, I tend to venture into Dustwallow Marsh during periods of quest scarcity in other zones or when facing challenges such as player-versus-player encounters in hotspots like STV.
Tanaris (44-45)Around levels 44 to 45, it's time to venture into Tanaris.
Tanaris stands out as one of my preferred zones for questing in the mid-40s and is home to the entrance of one of the finest dungeons available in this level range: Zul'Farrak. To fully engage with this dungeon, it's essential to gather numerous Zul'Farrak quests from Gadgetzan.
These quests encompass "Troll Temper" from Trenton Lighthammer, situated at coordinates 51,28; "Scarab Shells" from Tran'rek, located at 51,26; and "Divino-Matic Rod" from Chief Engineer Bilgewhizzle, positioned at 52,28.
Additionally, adventurers can acquire several quests from other zones, including "The Tiara of the Deep" from Dustwallow Marsh around 46,57, and "Gahz'rilla" from Thousand Needles at 77,78. However, it's crucial to note that completing "Gahz'rilla" necessitates obtaining a Mallet through a Hinterlands questline, so it's advisable to delay pursuing this quest. Finally, "The Prophecy of Mosh'aru" awaits discovery in the eastern section of Tanaris, known as Steamwheedle Port.
Feralas (45-46)Between levels 45 to 46, Feralas emerges as the next optimal destination.
Prior to embarking on your journey to Feralas, ensure that you acquire the quest "Screecher Spirits" from Steamwheedle Port in Tanaris, as discussed earlier. Navigating this zone may pose challenges due to frequent changes in elevation, as well as the presence of numerous bodies of water and steep hills. Additionally, Feralas serves as the habitat for higher-level Nightmare Incursions, offering exciting opportunities for participation.
While exploring Feralas, be mindful of the high density of hostile mobs, which can be encountered throughout the area. However, it's crucial to exercise caution around the northern region, particularly the level 60 dungeon area known as Dire Maul. This area is teeming with elites that can pose significant challenges, making it advisable to steer clear of this vicinity.
Hinterlands (46-47)Around levels 46 to 47, it's advisable to journey to the Hinterlands.
This zone boasts numerous kill quests and dense mob populations. Notably, it is renowned for housing the challenging Jintha'Alor elite quest lines, requiring group coordination for completion.
Although Horde players will find more quests available compared to Alliance counterparts, the Hinterlands offers viable content for both factions. I strongly endorse undertaking these quests, as they provide a rewarding and immersive experience akin to navigating an outdoor dungeon. Ensure you assemble a full group, including a tank and a healer, as you'll encounter numerous higher-level elites. Allocate a minimum of 45 minutes for this endeavor to account for its duration.
Completing this run will yield nearly a full level's worth of experience through grinding and quest turn-ins. Additionally, it grants access to the Sacred Mallet, enabling the summoning of a secret boss named Gahz'rilla within a dungeon. Furthermore, adventurers may encounter the quest "The Ancient Egg" during this run, which was previously a prerequisite for Sunken Temple.
However, its relevance may have diminished since the dungeon transitioned into a raid.
Searing Gorge (48-49)Finally, if you've reached this stage, you're on the right track, as by levels 48 to 49, you can conclude your leveling journey in Searing Gorge.
These quests can pose some challenges, so I recommend tackling them with one or two companions to ensure safety. The area is dense with both mobs and quests, and occasionally, the respawn timers may catch you off guard, especially in the depths of caves or mountains. Exercise caution.
Additionally, at this level range, I suggest undertaking some runs in Maraudon. This dungeon offers a plethora of rewarding quests and presents an enjoyable experience with valuable gear. It features two distinct wings that can be completed independently, denoted by orange and purple colors, respectively. You can obtain several quests for Maraudon in Desolace, such as "The Pariah's Instructions" located at Centaur Pariah (50,86), and "Twisted Evils" starting at Willow (62,39).
Furthermore, within the dungeon itself, you'll encounter two additional quests. "Legends of Maraudon" unfolds into three separate quests during a single run, offering significant experience gains, while the "Seed of Life" is obtained from the final boss, Princess Theradras.
There are also 3 distinct quests available for both Alliance and Horde factions, but they originate from different locations. These quests are named Shadow Shard Fragments, Vyletongue Corruption, and Corruption of the Earth and Seed.
If you intend to prepare in advance for these quests, Stranglethorn Vale (STV) is an excellent zone to begin prequesting. Ensure you visit each of the eight zones to unlock their flight paths before embarking on your journey. Additionally, resist the urge to rush through content solely to reach the maximum level. Classic emphasizes the journey of leveling, offering numerous opportunities for exploration and discovery along the way.
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MMO Games Apr 03, 2024A Comprehensive Guide To Last Epoch Arena! - Arena Types, Rewards, Tips And More
Do you want to be invincible in Last Epoch Arena? If so, then don’t miss this guide. Here you will find everything you need to know about Arena. Without any further ado, let’s dive right in!
How To Enter The Arena?First, you may be wondering, how do you actually get into the arena? To do this, you need to reach Champion’s Gate located here in Divine Era.
To find that waypoint, you just need to right-click on the arena key. This way, the map will automatically open at Champions’ Gate Waypoint, so you don’t have to manually search for it on the map. But the first time you want to reach the arena, you need to reach Champions’ Gate without teleporting to unlock the waypoint.
Champions’ Gate is actually a nice Hub-like town with Target Dummies inside that you can use to test your character’s DPS.
How Does The Arena Work?The next question we want to answer is: what is Arena and how does it actually play?
Arena is an endgame activity. It’s exactly what you’d expect: a closed area with waves of monsters spawning. Arenas have different layouts, with different visual themes, but they all essentially function in the same way.
There are four portals on the map from which mobs spawn. After entering the arena map, Shrines may spawn at the edge of the arena. So it’s usually best to start by moving a little from the center and see if there are any Shrines you can use.
Some arenas also have environmental hazards in the middle of the map. As you advance through the arena, monsters gain higher levels, health, and damage.
After every five waves of monsters, a few barrels will appear on the map, and you can destroy them to get $1 and loot. Keep an eye on them to avoid missing them like I did at first. At this time, stash and shop NPCs are also available, so you can store items to avoid full inventory.
Also, if you’re playing with other players who die during your run, they can respawn during the break after every fifth wave. Once you complete ten waves, you can move on to the next arena map.
Arena Of Champions & Endless ArenaNow, this is where the differences between the two different types of arenas begin.
Fixed forty waves of enemies in Arena of Champions. After every ten waves, you can choose modifiers for loot, enemy damage, and health.
Since this arena type has 40 waves of enemies, you have three modifiers to choose from in waves 10, 20, and 30. After wave 40, the boss of the arena appears.
Currently, Champions are divided into three types: Sentinel, Rogue and Primalist-like Champion. You need to kill Champions to complete the arena, which will reward you with loot and unlock higher difficulty levels in Arena of Champions.
And then for the second type of arena in Last Epoch, Endless Arena. The arena is what you’d expect, with endless waves of enemies. After 90 waves, you will face one of the arena’s champions.
Arena KeyOf course, Arena Keys also come in two types. So you might be wondering what exactly is the difference between them?
Normal arenas can be used to access either arena type. Arena Key of Memory is only useful for Endless Arena, as it allows you to start from wave 100, or half divide the highest wave number you have reached (rounded to 10). For example, Arena Key of Memory will allow you to start at wave 110 if you reached wave 215 before.
Note that you can also use Arena Key of Memory at any level of Arena of Champions, but it will have no effect in this arena type. Since Arena Key of Memory has a much lower drop rate, using it for Arena of Champions will be a waste of keys.
RewardsSadly, the loot rewards you can earn in Last Epoch Arena are rather lackluster. The amount of useful loot you get is very low. Considering the time it takes to get the loot, you’re better off running Monolith or dungeons in the high tier.
Enemy and arena design also often result in a slow and boring experience. Sometimes enemies will spawn quickly and reach you instantly, making the arena feel like a dynamic and fast-paced experience. But unfortunately, you’ll also encounter enemies that are painfully slow.
The biggest enemy here is Drowned Husk. They take a long time to move anywhere. So you’ll experience some unpleasant downtime in the arena.
It would actually be great if all arena maps were as simple as Arena of Champions map. It was so small that we could take out ten waves of enemies easily.
Arenas provide a large amount of XP, but unfortunately, the time required to complete them does not make them an effective way to level up your character.
Why Run Arena?Hence the number one reason to visit Arena: a change of pace. If you’re tired of running Monolith repeatedly, maybe jumping into the arena for a while will give you a unique experience.
You can then also use it to test your build. Since the arena has an endless mode with scaling difficulty, it’s a great place to test how strong your character build actually is.
In addition, the online arena mode also has a ranking list, and players with the highest number of passes can become famous in the Last Epoch community. So it adds this competitive aspect to the game.
The last reason to run an arena is for the unique loot drops like Penumbra, Omen of Thunder, and Vaion’s Chariot. These items can only be obtained through Arena. Keep in mind that each of them can be obtained from specific Arena Champions.
Tips And TricksFinally, I’ll share with you my final tips for playing in the arena.
First, keep moving. There’s a lot of visual chaos in Last Epoch, especially the more flashy character builds. Sometimes, when there’s a lot going on the screen, you simply don’t see AOE highlights of enemy attacks. To avoid dying from this attack that you can’t see, you can constantly move around, making your character a really hard target to hit.
Also, remember to open the barrel with loot and collect it every fifth wave so you don’t lose it.
Be sure to check out Shrines and use them strategically. Remember, you can stack buffs in Shrines. For example, if I see four Shrines available, I will choose the reward from two of those Shrines at the start of the map and leave two for the sixth wave of enemies on that map.
Next tip, keep your character close to the center to avoid being idle for long periods of time while waiting for enemies to slowly crawl out of the portal on the other side of the map.
Note not to use Arena Key of Memory on Arena of Champions, as this key type is less common and does not bring any benefits to that arena type.
One final tip: know your enemy. Some enemies are particularly dangerous and attack very hard. Over time, you’ll learn which enemies to attack with burst skills or which enemies to use defense cooldowns against. Pay attention and remember to kill your enemies for future runs.
FinalThis concludes Last Epoch arena guide. Of course, you’ll also encounter arena nodes as you progress through Monolith. For these nodes, some tips here apply as well. I hope you found this guide useful. See you next time!
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WoW Series Apr 02, 2024Some Crucial Updates For The Upcoming WOW Season Of Discovery Phase 3 Unveiled
As we all know, a new phase of WoW Classic Season of Discovery is just approaching and will release within 2 days. Today, I’m here to provide you with a closer look at some of the important adjustments planned for the highly anticipated Phase 3, which you might not yet be aware of. Let’s dive right in!
If you thought the Phase 3 announcement was a little too fast, you're not the only one. Blizzard knows that they usually would like to give us 2 weeks' notice. It is a bit frustrating, though for a lot of players to not be able to have the announcement early enough to have enough preparation.
Although there is not much time left to make adequate preparations, you can still obtain as many $1 as possible before this new phase in Season of Discovery.
Class & Pet ChangesThese updates include feral Druids receiving a new helmet enchant resembling a Wolfshead Helm. This enchant grants you 20 energy every time you shift into form, augmenting the power-shifting play style, particularly beneficial for Cat Form users.
There's a potential addition of Catnip in the next phase, boosting attack speed by 30% for 30 seconds, likely obtained as a consumable in the new PVP or Emerald Dream zone. These enhancements are significant for Feral Druids, catering to their needs and play style adjustments.
Hunters might obtain the Core Hound pet, possibly becoming a favored choice with its anticipated Flame Breath ability, potentially useful in PVP scenarios. Stay tuned for these exciting developments.
There's other blaring issues, something like class tuning. In particular, something like Shaman's being ridiculously powerful now. Blizzard has taken notice of these overly powerful classes, but will also say that towards the end of a phase, we probably won't be seeing class tuning going on because you usually will have them focus their development time on basically working on the next phase.
Rune ChangesYou may have noticed some runes sharing the same slot, have interesting wordings like the Gore rune for Feral Druids. It says that a last rate swipe or Maul will reset the cooldown of Mangle, but the last rate and Mangle are on the exact same rune slot. And this is something that Blizzard is also obviously aware of, but apparently it's a tricky fix. It's something they are trying to find a solution to.
But you might also notice that some runes don't actually give you DPS increases. It actually takes 855 seconds on average for the Gore rune to proc, giving you the same energy as a single power shift, especially now with the Helm enchant. So that makes this rune quite literally one of the weakest runes of all time.
And now, just caution players to temper your expectations in the next phase. We are definitely seeing some runes seem super overpowered and some seem kind of afterthought. I think if we are vocal enough with Blizzard, they will take a look at these runes that are very much underperforming, and potentially the ones that are very much over performing.
Blood Moon UpdatesThere's a little confusion about the Blood Moon event and the new currency called Massacre Coins. If you will be able to actually use the new currency for the mount, so if you want to buy yourself a mount, but don't worry, you can actually trade the new currency down at a 1:1 ratio for the silver used before.
So you'll definitely be able to get any of the old items from the Blood Moon event at the same pace. You don't have to worry about completely hoarding all of your current currency. You could use them to gain honor really quickly right at the beginning of the next phase to try to actually hit the highest ranks and get your entire PVP set within the first week.
Faction ImbalanceShamans are amazing AOE healers, but Paladins bringing kings out scaled that towards the end. But it was really that humans had Sword weapon skill that made them so powerful in WoW Classic. At Level 60, every race will have a way to pick 2 separate weapon skills that will give you +5 weapon skill. That means that the racial of weapon skill are completely useless for both Horde and Alliance.
The only racial that is effective within PvE is going to literally just be having an increase in your attack power from the Orc racial or having an increase in your attack speed from the Troll racial. Meaning that Horde, in the aspect of racial, has a significant advantage, basically an entire extra trinket than Alliance does. So if you’re going to be trying to parse or if you’re going to be trying to speed run Horde versus Alliance.
Actually pointing out that the rep bonus for being a human, you actually get 10% more reputation for being a human, will save you a huge amount of time in the long run. As well as humans have been the undisputed kings of melee for all of WoW Classic.
It suggests that it’s somewhat acceptable for other classes or races to receive attention in the Season of Discovery, particularly because it’s a seasonal realm and not an everlasting one. Hopefully, this will diversify the gameplay. Nonetheless, it also implies that only Orcs and Trolls have racial that effectively boost DPS in PvE.
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Path of Exile Apr 02, 2024How To Optimize POE 3.24 Best League Starter To Destroy Everything? - Explosive Trap Trickster
In this guide, I’ll be sharing one of my favorite POE 3.24 League starter builds, Explosive Trap Trickster. In Necropolis League, I enhanced this build and added the features we needed most, namely leveling, gear progression, and crafting sections. This build is enough to help you destroy everything early in the league! Without further ado, let’s get started.
Main SkillFirst, I’ll show you the skill, Explosive Trap. You will throw traps and these traps will explode many times. All explosions can hit the same enemy, which is where our DPS comes from and how many traps we have.
When you view POB, you can set the number of explosions that hit the target. As always, I set it to an average blast since most enemies have a small hit range.
BuffsNow for the buffs of this build. We can automatically cast Warcry through Enduring Cry and the new Call to Arms Support. So we don’t have to press any extra buttons when mapping or fighting enemy bosses.
In addition, Enduring Cry will solve a big problem in the build, which is recovery. Warcry will give you a lot of life regen in a short period and will give you Endurance Charges. Because we are using Immortal Call as our guard skill. The uptime of the guard skill will be much greater than 1 second, which is an excellent combination.
Will The Nerf Have An Impact?Some players may have noticed that in this patch, they removed the reduced mana cost mods from jewels. But this isn’t a big issue for me since we’re only using one mod, so I think this build will still be good.
Explosive Trap Of ShrapnelI know everyone is talking about Explosive Trap of Shrapnel. This patch they increased gem damage to reduce the area of effect of the explosions. This reduces the overlap of explosions, meaning less damage than before.
From my testing so far, the base Explosive Trap and Explosive Trap of Shrapnel do almost the same damage if we talk about single target damage. However, I think it’s better to clear with Shrapnel, which you can use to kill map bosses. But when you want to challenge Ubers or harder content, you need the basic Explosive Trap.
There is also a personal issue with Explosive Trap of Shrapnel, namely that you have to farm the lab for it. I think this is not a good plan because it all depends on RNG and maybe you won’t see what you want for 3 hours. But of course, if you enjoy growing gems, then go for it!
Mana Issues And Physical ReductionAlso, there are two issues with this build. The first is mana. Our traps are very expensive in mana, so we’ll need to use Mana Flasks until the mana costs of our rings and amulets are reduced.
If you are lucky enough, or you have a little extra $1, you can buy Praxis. It will easily solve your mana problem until you get the gear.
The second problem is that when you open POB, you will see that our build does not have any physical reduction. But it doesn’t matter, because we have more than 70% chance of avoiding enemy attacks, and we have enough energy shield and life pool to withstand bigger hits.
I played this build last league and completed my Atlas, defeating all endgame bosses without armor on my character. Keep in mind that you’ll get additional physical damage reduction from Endurance Charges thanks to the new support gem and Enduring Cry.
Passive TreeNext, let’s walk through how to navigate in my version of Path of Building.
Passive trees are the most important to a good leveling experience. You can see at the bottom, click this button and get a drop-down menu and select the current level for the corresponding tree.
First, grab a Trap Wheel here in the level 22 tree instead of going to Written in Blood. In the next one, you can choose what to pick first, but I recommend going with Snowforged and Elemental Mastery here. This is also your first lab time.
When you do the second lab, on the level 55 tree. Most of the time, you get mastery because you get Polymath Ascendancy node. The different types of masteries you assign will do more damage. So that’s why I chose a lot of masteries this time. Here again is a single small node that will be counted on the next tree.
On level 69 of the tree, you will complete the third lab and complete the campaign. I want to draw your attention to the fact that there is a node here that gives +10 Strength. Besides, if you feel you’re lacking damage, you can also get extra Curse nodes and add a second Curse to the build.
Other TipsYou may also want to ask some FAQs, such as the pros and cons of this build, and learn more about Transfigured Gems, mana issues, and how to solve them.
Here, I would like to talk more about leveling. As you probably know, I don’t like using other skills to level up other than my main one, so that’s why I’m not using Rolling Magma or other methods to level up here. I know this isn’t the most efficient way to complete a campaign, but for me it’s a more enjoyable experience.
I also try to include weapon progression here, what gear you can use early on, or how I did it. Even in the early stages of the league, these weapons should be cheap. Of course, this is my personal preference, but if you have something better in your pocket, I wouldn’t stop you!
Another thing that is in outrageous demand is the crafting part. You can learn how to craft items with this build with a very high success rate. Don’t forget to always double or even triple check before embarking on expensive crafting methods.
Gem SetupAfter this part is completed, only the gem part is left, which also contains the drop-down menu next to the skill set. Click on the appropriate level your character has and try using gems. Don’t worry if you can’t find the 4-link at the moment, you will find it later.
At level 38+, this is where Herald of Ash fits in. But you cannot use this Herald unless you have one of the reservation wheels found in the level 48 tree. So please keep this in mind.
Bandit And PantheonMaybe you’re curious about Bandit and Pantheon. For Bandit, Alira is a good choice. She’s great for the early and mid game because of her mana regen, resistance and crit multi.
When it comes to Pantheon, Soul of Solaris must not be missed. If you haven’t been hit recently, you can upgrade this to take 8% less elemental damage. Also, this will give you a bit of movement speed and physical damage reduction.
ConclusionOverall, Explosive Trap Trickster is one of my favorite skill and Asdendancy combinations. Trickster Asdendancy is very flexible, so you can easily re-spec other skills if you wish. Regardless, I hope you’ll find this league starter useful.
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MMO Games Mar 30, 2024The Ghostflame Lich Excels In Last Epoch 1.0 Monolith Farming - Build Guide
Welcome to this new build guide for the swift Ghostflame Lich in Last Epoch 1.0. The primary objective of this build is to swiftly navigate through the Monolith to target farm various echo rewards efficiently such as the Uniques and Exalted Items, as well as to farm Exile Mages for experimental mods.
Build OverviewThe main skill we’re using is Ghostflame, and it deals with fire and chronic damage to us while also draining our mana when we are channeling. For this setup, we’re looking to scale the initial hit of the Ghostflame, not the ailments from it, to one-shot enemies as we go.
To deal damage and be fast, we need a lot of points for the Ghostflame skill to grab all the damage multipliers. The great thing is that the skill has so many tags on it, scaling from a lot of different sources like fire, Necrotic damage over time, spell channeling, and movement.
With this build,we can get over 200% movement speed, and we can basically stay in Ghostflame all the time without having to worry that much about getting our mana drained.
Gear SetupWith mana, finish with Ghostflame, and this will lower the overall cost of the skill. By also using Wandering Spirits and picking up the Infuse Soul passive, provide a 15% chance to gain 12 mana whenever a spirit expires. Then, we’re also using Transplant with a Pale Blood passive, which will give us 30 flat mana when we use Transplant.
Telf'un's Mirage is a small source as it also provides us 2 mana gains when we dodge while channeling potions is a huge part of this build as well. By using Divine Girdle with the experimental mod 'mana gained on potion use', we can grant us up to 40 flat mana whenever we use a potion. While on the subject of potions, it sits very well with all the other things we’re using for this build.
One of them is a Grimoire of Necrotic Elixirs, which will give us up to 40 Necrotic damage to melee attacks and spells. It also takes up to 4% less void, Necrotic, and poison damage for 4 seconds on potion use. Exsanguinous is another item which also will grant us up to 30% attack speed, cast speed, and movement speed if we have used a potion in the past 4 seconds. Some other gear you can choose depends on your amount of $1.
Skills & SpecializationsGhostflame: Wraith Form grants additional dodge rating per intelligence while channeling Ghostflame. Spectral Menace reduces the channel cost by up to 70%. Spirit Of Dread provides extra movement speed while channeling Ghostflame and converts it into a movement skill.
Doom Surge adds further movement speed. Fiery Desecration allows Ghostflame to deal damage in a full circle, albeit with an increased channel cost. It's beneficial if mana can be sustained. Domain Of Torment increases the damage multiplier. Disdain reduces damage taken while channeling the Ghostflame skill.
Atrocity provides an extra damage multiplier. The Decrepit Mortals release a curse on enemies for a short duration, causing them to take an additional 15% more damage over time. When triggers Banshee, enemies will also fear, and Ghostflame will deal more direct damage to them, up to 75%.
Reaper Form: Soul Shroud gives us armor per point of intelligence. Vile Shroud provides Necrotic resistance and poison resistance per point of intelligence. Soul for a Soul increases damage. Reaper's Curse adds additional increased damage. Death Comes Quickly grants the Swiftness buff upon killing an enemy.
These buffs will increase movement speed by 1% and can stack up to 10 times. With the Haunting, we have a chance to apply Mark for Death on enemies on hit. This is triggered by using Death Seal as it counts as a hit.
Transplant: Pale Blood gives us 30 mana when using Transplant. When hitting an enemy with Transplant, we gain mana per hit. Acolyte's Fervor grants the Haste and Frenzy buff upon using Transplant.
Squeamish applies fear on departure, while the other option applies fear on arrival. Fleeting Form provides extra cooldown recovery. Bone Armor grants the Bone Armor buff, providing extra armor, less damage taken, and increasing the duration of the Bone Armor.
Death Seal: This is another skill that we're using. This will seal our health, preventing us from going above the current value and deal damage to us. Moratorium increases the duration of Death Seal. Soul Stability prevents health loss from effects draining a percentage of current health.
The Quick and the Dead grants the Haste Buff upon releasing Death Seal. Doomcall amplifies the damage of Death Seal waves for each stack of Damned on us. Mortal Pulse triggers death waves every second while sealed. Tachycardia increases the frequency of death waves.
Desperate Shroud provides additional armor and stun avoidance per 10 missing health. Deadlock makes it so if our health is above 33% of your maximum health when we activate Death Seal, this will reduce it to 33% of our maximum health, making us able to stay on low life.
Wandering Spirits: Infusing Soul allows us to gain mana. We get a 15% chance to gain 12 mana per Spirit when they expire. Sheltering Spirit provides extra Ward and medium just for increased mana efficiency for the skill. Thin Veil ensures we get more spirits. Terrifying Presence ensures enemies near Spirits are also feared.
Drained Will makes Wandering Spirit also Shred resistance of nearby enemies. This helps with half of our damage from Ghostflame, as the skill is both fire and Necrotic-based. Sins of the Forgotten makes Wandering Spirit now also inflict enemies around them with the Damned ailment.
Idols & BlessingsFor the idols, you want to pick up mana efficiency with the Ghostflame. For the suffix, you could go with either resist, health, or Ward retention. The chance to apply fear is amazing, as we also get a 75% damage multiplier from the Ghostflame passive to feared enemies, and this will help to sustain that debuff when Death Seal is hitting enemies.
We also have 2 Grand Bone Idols with Ward per second when channeling Ghostflame and also with increased spell damage while on low life.
Next, for blessings, I recommend using Grand Echo of Solarum, Grand Light of the Moon, Grand Survival of Might, Grand Defiance of Yulia and Grand Patience of Herkir.
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Path of Exile Mar 29, 2024Pick This Build As Your POE 3.24 Necropolis League Starter! - Wave Of Conviction Elementalist
Hi, builders! I have a smooth Wave of Conviction Elementalist that offers fast clearing and strong survivability, and can also transition into other endgame Elementalist builds for the Path of Exile 3.24 Necropolis League. I can’t wait to show you of build!
Build OverviewThis build delivers buttery-smooth cleanup and shreds through everything in a flash. This is definitely more of a map buster and I have set this up to be very tanky. During the early stages of the game, you might feel vulnerable as you prepare yourself. It’s difficult to get suppression early on with an Elementalist.
However, in the endgame, it can actually have 40,000 points of armor before the flask, which is great. It should be able to do all the normal bosses and get you 4 Watchstones. But if you’re looking for an insane boss killer, this is not the build for you. This is just for blasting maps fast, and it’ll be a lot of fun.
How It Works?It’s relatively simple to play this build. While clearing, we can actually use an Obliteration Imbued Wand so you get a good wipe out. Then we have Vaal Flameblast. We’re only using Vaal Flameblast for when there’s something really tanky or facing a boss.
When you are fighting a boss, you want to make sure that you have your Arcanist Brand down, and what that does is flammability, Elemental weakness, and Flame Surge, giving you considerable damage.
Now, on bosses in particular, we really want to take advantage of the tremendous damage we’re getting from Vaal Flameblast. That’s why we’re using this through Arcanist Brand, so the Arcanist Brand will keep cursing things and it doesn’t really count as you casting a curse spell because you’re casting Arcanist Brand. Because of that, you can basically make the Vaal Flameblast Ignite last forever.
Skills & LevelingNext up, we can go to skills. At the early stage, we can start with Rolling Magma. This is very standard for a lot of builds. And then you can have Frostblink, Flame Wall and Holy Flame Totem. With Flame Wall, you want to make the projectile go through that. Anything that goes through the Flame Wall gets more damage.
At Level 28, we switch to a very standard Armageddon Brand with the Cremation setup. So, that means that for clearing, you’re mostly using Armageddon Brand. For bosses, you’re throwing down Cremation, which you need to desecrate first to make corpses.
Gear SetupThe gear can be very easily and quickly to set up. The focus is on life and resistance, triggering a longing to challenge suppression. You’re also going to need some dexterity in gear, but life and suppression are what you’re looking for, and early on, just focus on getting resist capped. Choose the gear that best suits you based on how much $1 you have.
Mapping GearWe have a separate setup for clearing and that is because Obliteration will feel so good while clearing. On an Elementalist, all damage can ignite. That includes your chaos damage, so those explosions will be exploding and igniting.
But if you’re doing like Uber Elders or something, then you can switch out to a weapon like this for even more single target. One thing that might be a little frustrating in this build is that since we don't cast very often, we really need some critical chance. That’s why you can get a crit chance on the scepter.
You can roll crit chance on a flask, and that is to keep Elemental Overload uptime. There will be like a little diamond on the skill, so it’ll be a diamond on the Vaal Flameblast or a diamond on the Wave of Conviction, and that means that it’s on for that skill.
Energized ArmorNow, for some extra defense, we can use the Energized Armor. What it does is these nodes have energy shield on them and it basically turns that into armor. You will have 57,000 armor with a good Granite Flask, so that’s actually pretty substantial.
If you’re feeling that you are very tanky and maybe you want a bit more damage, what you can do, especially for softcore players, is you can get rid of Bastion of Elements but you can take Shaper of Storms instead, and what that will do is that’ll give really high damage shocks so they’ll take on a lot of monsters 50% more damage.
Endgame GearLater on, we have a little more advanced gear. This is when you’re like moving towards Tier 16s and you’re starting to get suppression capped. The Pig-faced Bascinet helmet is crafted with the Essence of Horror and that gives you that socketed gems deal 30% more damage.
You may want to try to use the new Veiled Orb. However, we don’t know what kind of rarity or cost is going to be around that. So, you will use Essence of Horror on a helmet until you have. Then you’re doing suffixes cannot be changed in a Veiled Orb, and just hope you hit the +2 AOE gems. This is where we put our Vaal Flameblast. It basically makes it a pseudo 5 and a half link.
Obviously, we want the physical damage taken as fire because we don’t have as much armor, and this will actually make our armor more potent. Other than that, lots of Armor Innovation gear. The bases are the best in the slot ones, like Full Dragonscale.
With Jade Amulet, you can get +1 Fire gem levels would be huge or +2. That’s what we’re going to look at later, but damage over time multiplier is great. We can opt for Amethyst Rings early on for chaos. In the endgame, it’s getting a bit more advanced and you can target towards, especially like Eldritch implicit modifier with +2 amulet.
Especially you do want to focus on chaos resistance because later you do want to replace the Amethyst Rings with Unset Rings so that you can get the Divine Blessing support gem and Haste. But, in the early game, it’s going to be hard to chaos resistance cap without Amethyst Rings.
