For whatever reason, the developers seem to have a special preference for Druid class. It has been strong for several seasons, and it is still doing very well in The Pit in Season 7.
When players reach the endgame, powerful monsters make it necessary to have a truly powerful build to make players unstoppable in the endgame and have fun. There are many powerful Druid builds, but the most powerful is Cataclysm Druid Build.
Required Aspects: Stormshifter’s Aspect
Required Uniques: Tempest Roar, Mjölnic Ryng, Airidah’s Inexorable Will
Because Cataclysm is a powerful ultimate damage-dealing skill, the idea of this build is to minimize the cooldown of Cataclysm. Airidah’s Inexorable Will and Stormshifter’s Aspect can both reduce the cooldown of your ultimate skill, so these two items are essential.
If you want to farm gold happily in the endgame, then these items are almost essential.
The basic skill of Druid is Maul, which can enhance Druid’s Spirit. At the same time, you also need to point out Enhanced Maul. It can increase your maximum health percentage. This can increase the tolerance in battle. When you are besieged by a group of enemies, more health can keep you fighting longer.
Pulverize is a core skill. When other skills are on cooldown, using Pulverize allows Druid to continue to deal area damage to the enemy. Maul and Pulverize can work together to not only continue to cause damage to the enemy but also protect Druid to a certain extent.
Debilitating Roa can apply debuffs to surrounding enemies. This skill can not only reduce the damage you receive but also provide a certain degree of assistance in the team.
Earthen Bulwark can provide a barrier for Druid when activated. This barrier can make some damage in a short period. How much can be absorbed depends on Druid’s maximum health? The higher the health, the more it absorbs. At the same time, enhancing this skill can also make Druid unstoppable, which is conducive to Druid getting rid of control and moving to a suitable output position.
Hurricane can continuously deal damage to the surrounding area. You can enhance Hurricane with Enhanced Hurricane and Savage Hurricane. Endless Tempest is a must-have skill because it can extend the duration of Hurricane and Cataclysm.
Occult Gems are new gems in Season 7. Each gem can give the character armor and additional special powers.
Witch Power is the theme of Season 7
Unique Power: Vengeful Spirit
Normal Powers:
Purging Touch and Voice of the Stars can work together to allow your Cataclysm to do more damage.
Mercenaries can provide players with an extra boost, don’t ignore their help in the game. Players can hire two types of mercenaries with Gold.
Main Mercenary:
Varyana, Berserker
Skills: Cleave, Recklessness, Whirlwind, No Escape
Reinforcement:
Raheir, Shieldbearer
Both of these mercenaries can be of great help to Druid when facing a group of enemies
Cataclysm Druid is very powerful. When Druid releases Cataclysm, all enemies will be crushed by the powerful damage. Cataclysm Druid also performs well when facing bosses. But you can’t think that Cataclysm Druid is invincible. You still need to pay attention to the order of skill release. When your health reaches a dangerous value, release defensive skills to recover in time.
In general, the feature of Cataclysm Druid Build is simplicity. When the player completes this build, there is almost no difficulty in operation. Just wait for the cooldown of Cataclysm to end, and then release it. Cataclysm Druid allows players to enjoy invincible fun in The Pit, seasonal quests, and nightmare dungeons.
S-Game recently released a demo video about the boss battle, which aroused the strong interest of all players. Below I will share some information about Phantom Blade Zero with you based on this video.
The conventional offensive means of the game are the light attack and heavy attack of the main weapon. Taking PlayStation controller as an example, the corresponding buttons for light and heavy attacks are the square button and the triangle button. Players can use the combination of light and heavy attacks to perform combos, cause damage, and reduce the enemy’s health.
There are two main defensive means in the game:
L1 defense is divided into continuous defense and perfect defense. Press and hold the L1 button. The character will take a defensive posture and defend against the enemy’s attack at the cost of consuming Sha-Chi. If the protagonist’s Sha-Chi is exhausted, there will be a big stiffness, and he will be unable to move for a short time, allowing the enemy to attack.
In contrast, pressing L1 at the moment before the enemy attacks can achieve perfect defense, which will not only not consume your own Sha-Chi, but will reduce the enemy’s Sha-Chi. If the timing is not accurate and perfect defense is not achieved, a certain amount of Sha-Chi will be consumed. Perfection can be judged by the orange sparks of the weapon collision during defense. If the enemy’s Sha-Chi is exhausted, of course, it will enter a big stiffness, and this is the best time for the protagonist to attack.
The slide dodge of the R1 button is a relatively safe defense method in the game. It does not consume any resources and can handle almost all attacks of the enemy in the game.
Among the many enemy attack methods, there are two special attacks that require extra care, namely red light attack and blue light attack.
It is not difficult to see that the core combat system of the game is centered around Sha-Chi.
Different from the defensive system in Sekiro, Sha-Chi is both a defensive resource and an offensive resource. The player’s Sha-Chi can be used for defense or to launch a heavy attack with the triangle button to perform a combo. The enemy can also defend your combo, but it will reduce the enemy’s Sha-Chi.
In summary, the most basic combat strategy of the game is to use L1 to defend perfectly and use the triangle button to perform a heavy attack at the right time, while guarding against the enemy’s undefended red light attack and using R1 to resolve it. For players with a basic understanding of action games, the basic combat mode can be mastered in about ten minutes.
This main weapon is actually the two weapons held by the protagonist in both hands. The short knife in the left hand is Crimson Viper, which is mainly flexible and maneuverable, mainly used in light attacks; the long sword in the right hand is White Serpent, which has large and long attack movements and is mainly used in heavy attacks.
The biggest feature of White Serpent & Crimson Viper is flexibility and maneuverability, and it can execute enemies from a distance.
In the first stage of the boss battle, the player needs to fight seven enemies at the same time. Obviously, the chief is our main target.
If you only attack the chief, you will find that when his health drops to a certain value, a companion will use silk thread to replenish his health. At this moment, you realize that you also need to reduce the number of enemies on the battlefield as soon as possible, and don’t give the chief a chance to recover.
The snake-shaped long sword White Serpent is swung wide, and the action often rotates in a circle, which is very suitable for dealing with multiple enemies. More importantly, the short knife Crimson Viper can trigger the execution action at a distance without getting close to the body, which is very useful for quickly clearing the field.
This weapon’s combo often has a small stiffness when closing the move, and it can stop at any time. When attacking, you can immediately press the perfect defense when you close your hand, and the attack and defense switch is extremely fast.
The feel of Soft Snake Sword is completely different from that of White Serpent & Crimson Viper. When you first use it, it is just like it looks, soft and weak, with low damage and poor ability to reduce Sha-Chi.
The hidden mechanism of Soft Snake Sword is: after holding down L1 to defend, press the triangle button to initiate a new parry action. If you have resources (the points below the weapon icon), consuming one grid of energy to parry the enemy’s blue light attack perfectly can almost instantly clear the enemy’s Sha-Chi value and derive a new combo move.
This demonstration is one-to-many. In action games, one-to-many is not a well-designed battle scene, or it is not compatible. Friends who often play action games must have a deep understanding: the one-to-many in Ninja Gaiden is very fun, but the one-to-one boss battle is not so refreshing; the one-to-one duel in Sekiro is very exciting, but it is easy to be killed by attacks from all sides when it is one-to-many. One-to-one and one-to-many are not easy to balance.
Just like in action movies, if the villains rush forward, two fists cannot beat four hands. Even if the protagonist has a lot of skills, he will probably lose. If the villains stand aside and watch, it is too fake, and anyone can see that it is acting.
The soldiers can neither rush in all at once and beat the protagonist so that he can’t fight back, nor can they just stand by and watch indifferently. These seven brothers have provided a new solution.
When there are many people on the scene, the seven will frequently set up formations and attack together. This not only resets the battlefield situation and prevents the player from being surrounded for a long time, but also gives the player a good time to cause damage, because this move is easy to resolve and can immediately make a set of heavy damage.
When there are not many people on the scene, his companions will take the initiative to adjust their position, surround the protagonist, and attack in turn. This method seems to surround the player, but because the attack and defense speed of the game is very fast, the enemy’s movement time is completely enough for the player to deal with the enemy in front of him, which actually gives the player time to defeat them one by one.
At the end of the demonstration video, the protagonist uses a giant axe to end the chief. It should be noted here that when this giant axe is activated, the protagonist is not invincible and will stop moving when hurt. The video demonstrator is obviously very familiar with this move, so he confidently uses this move to end the battle.
Phantom Blade Zero will announce its release date this year, and you must be impatient! Let us wait for new news about this game together.
At the beginning as you progress, you will see a purple option which is the mission displayed on the right. This part will introduce you to the core content of the game.
After arriving at the first Village, additional options will unlock codex. You will need to click on the icon on the right side of the screen. This will open a content notification and it is recommended to follow up on the content to have stable progress.
In the game, purple represents an adventure codex, light blue is an exploration codex, yellow is a resistance group request and light green is a guild request option.
The adventure codex is a mission that contains the main story of the game. As you progress, you can reveal new areas and acquire items essential for your growth. Click the Codex at the top of the menu and click the adventure tab to view the progress of various adventure codexes. If you have enough Throne & Liberty Lucent, you can grow faster!
Adventure codex is divided into several chain adventures, and after completing each stage of the adventure codex, you will be able to claim the reward up to the final reward. In some cases, you can select the final reward as desired as it is shown in this case. There are also additional recommended tasks in each of the stages that can help with your growth. But they are not mandatory to complete and obtain a final reward from the adventure codex.
The next is an exploration codex. These are additional ambitions that are in most cases bound to hunting in regions and have their rewards once completed. You can see the collection codex and these are practically the documents that you will find during your adventures at random locations. And once collected, you obtain cosmetic coins which you can use to purchase cosmetics Throne & Liberty Items.
Next we have a request from the resistance army. If you go to villages quest manager, you can complete these quest and receive various rewards. However, the quest can only be accepted if you are level 11 or higher. What you need to pay the most attention to is the adventure codex and not keep the mandatory parts to progress and not leave the quests unfinished.
So you won't end up reaching the limit on several quests that you can have simultaneously. This number is usually between four and five, but it all depends on a level. Make sure to receive multiple quests targeting the same monster since there are duplicates you can complete the quest more quickly and efficiently. Each time you accept the quest contract rights are consumed but they are recharged after a certain period of time.
However, if the number of quest contracts you have exceeded the maximum quantity, they are not recharged. You can also board the quest once accepted the request. But in this case, you cannot receive a refund for the contract rights. So before accepting the request, please take a good look at the rewards and the content of it.
Guild requests are quests that can be completed by guild members together. These requests can be checked in the guild menu and the guild leader or appointed guild officer can accept or change the quest. These quests include handing a large number of monsters and this is why it is needed to join forces with the guild members. When it comes to guild requests in some cases, guild members participate and complete the task and all guild members can receive the reward.
It is better to join the guild from the very beginning. Lastly there are local events that involve hunting in an open field. This is a competitive content where you can compete for ranking by collecting Throne and Liberty Items. There are various strategies for collecting items in each region. So if you utilize them well, you can create a dramatic turnaround. By clicking on the notification under the map, you will be able to see regional events displayed and the ones that are currently active. There is a detailed schedule table button on the map which can help you organize and prepare on time for those events.
Each of the local events is ranked according to contribution. The higher your rank, the more rewards you can earn. Regional events are divided into beast zones and conflict zones. Battles between users are not possible in the beast zones, but battles between users are possible in the conflict zones. In particular, the first regional event to be opened is the beast zone one. So be sure to give it a try. There are also guild area events because you can compete for ranking by the guild. Now that we have gone through the basics and explained how important knowledge of codex is.
We can start talking about weapon combinations and environment systems. Necessary for efficient combat and quick hunting, players can equip two weapons and they can freely combine and use them in various ways. In this example, after equipping the longbow and magic wand, you can check in the skill window of the two weapon sets as follows.
The top is the one equipped in the set number one. It is a longbow skill and the skill at the bottom is a magical one skill equipped in set two. Each skill set is divided into use skills and active skills. The left one is a use skill that must press directly to use. And the right one is a skill that is used automatically when register it in the quick slot. This is the active skill that is applied.
At the bottom, there is a quick slot to set the skill you will use. You can add it by dragging the skill at the bottom and removing it outside or double clicking it. There are 12 skills in the quick slot and two skills to use. You can use eight active skills. This means that you can freely mix the active skills between the two weapons that you have equipped. Basic attack is based on the weapon.You're currently holding and it is automatically activated when you use a skill with a weapon from a different set.
So by changing a weapon, you're making changes to your basic attack. You can select up to eight of the 16 active skills of different types of weapons equipped in each set. If you register in the quick slot, you can add the weapon even if you're not using it.
You will receive the bonus effect of the status, but you can see various combinations and you can play around with it until you create your own weapon combination and set of skills is ranged. You would want to avoid melee attacks and make stable long-distance damage.
In this example with a you can disable target by using the nightmare skill that puts the opponent into a sleeping state. Now what is important is that if you attack an opponent who is in a sleep state, you can deal a guaranteed critical attack by combining weapons. You can then use a skill with the most damage, so you can maximize the efficiency. Each in-game situation requires a different approach whether you're are fighting a single target or multiple targets.
There are always options that you can test to find the best solution for such type of combat. Each skill set has one of the defense skills that you can see on the left most side. Every weapon has a unique defense skill. You can use only one of the two defense skills and to use the one that you want. You must register it in the quick slot. While fighting with the longbow, you can then switch to a magic one to quickly use the defense skill and then switch back to the longbow to continue DPS.
There is no single right answer for weapon combination and what you have seen so far, it is just an example. Each weapon skill set and recommended combinations have different synergies and effectiveness depending on each situation.
So it is best to carefully consider how to use the skill in a different environment rather than blindly following it. By hovering your mouse cursor over the icon on the left side of the mini map, you will see the current weather and you can check the hour to be aware of the day and night shifts. When it rains you can see the water droplets forming on the screen and it becomes brighter or darker depending is it day or night. These changes in the environment also affect the battle if you take a look at the long-ball skill arrowhead which is an active skill. The direction that matches the wind additionally increases the firing.
Environmental changes also apply to specific dungeons where you can enter only at a specific time of the day or night. And then we have dungeons that open only when it rains, but some dungeons are not affected by these changes at all. Keep in mind that weather changes also affect the MPC behavior patterns as there are goblins that only appear at night to attack the villagers. And then we have also monsters that fall asleep at night and lose their aggressive state. Also the damage received from some plant type monster decreases when it rains. There are many details that you'll be able to experience in the game now.
The interesting part is that there are also transcendence skills that allow you to change the environment yourself. Using a specific skill you can change the direction of the wind day and night or make it rain. However, the transcendence skill can only be used by the best ones and have a really long cool down and it would be the best to use it only when necessary.
I hope you're excited as I am with the upcoming official release. Please do tell me which part you find most interesting and which weapon combination you're looking first to test.
The megadungeon Dawn of the Infinite has been split into 2 separate M+ keys for WoW Dragonflight 10.2 Season 3.
In this guide, I will go over the most important mechanics to watch out for in Murozond's Rise!
This instance contains the last 4 bosses of the megadungeon and it’s the longest key this season with a timer of 37 mins. The dungeon’s entrance is located in the temporal conflux in Thaldraszus.
You start off on the first bosses platform. Dungeon start You have to deal with the 3 named mobs channeling into the Oathstone before you can engage Tyr, the infinite Keeper.
Before I explain the mini bosses, let’s talk about the normal trash mobs you will encounter on this platform.
The Vanguards cast a frontal bleed that follows the tank, so be careful about positioning here. The mages cast Epoch Bolt on the tank, dealing magic damage and occasionally Corroding Volley. This should be interrupted because it does initial damage to the whole group and leaves behind a magic debuff that slows.
One of the 3 mini bosses is Keeper Valow. He creates swirlies underneath each player’s location occasionally and also spawns a bubble around him, reducing damage taken by mobs standing within it by 50%. This buff also applies to players, so you can move into the bubble for a nice damage reduction!
Another mini boss is Maiden Lerai. She casts an unavoidable AoE once in a while and she sends out an orb towards a random player, stunning and dealing damage to anyone in the orbs path. This orb returns to the Maiden’s snapshotted position she was in when she finished the cast.
The last mini boss is Sentinel Spurlok. His main ability is a charge towards a random player, spawning a shroud on his end location. He will then stand within his own shroud and start pulling a player towards him. This channel stuns the targeted player and has to be stopped by someone stepping into the shroud and interrupting the mini boss.
Once all the mini bosses are dead, Keeper Tyr spawns.
Tyr has 2 kinds of frontals. Titanic Blow is a cone towards the tanks location, leaving behind consecrated ground. This ability also knocks back the tank, so be careful to not fall off.
And Infinite Annihilation is a frontal cone towards a random player, leaving behind consecrated ground as well. He also casts Dividing Strike, which is a split damage ability circle spawning close to the boss. At least 2 players have to soak the circle, otherwise the boss gets a damage increase for the rest of the fight, stacking up.
Tyr also applies 2 magic debuffs to random non-tank players. The debuff does ticking damage to the player and anyone standing within the circle around the players.
Additionally, it also does AoE damage to the group on removal. This means you want to stagger the dispels of the debuffs to make sure players have enough time to recover their health in between.
Once Tyr is out of energy, he shields himself and channels into the Oathstone in the middle of the room.
During this time, orbs will spawn around the room and move towards the middle. Players can intercept the orbs to gain a haste buff, stacking up to 5 for 50% haste in total. If orbs reach the Oathstone, they will increase the absorption amount of Tyrs shield, do AoE damage to the grp and also push players back.
Once he finishes his cast, he continues with his normal abilities.
Leave the middle of the room as free of consecrated ground as possible to make sure you can soak all the orbs properly!
Next up, you have to deal with a Timeline Marauder and an Inifnite Watchkeeper. Both of the mobs have a non interruptible AoE damage channel, which can be deadly if it overlaps, so make sure you are ready to use big defensive cooldowns here!
Make sure to also interrupt Displace Chronosequence from the Marauder, otherwise they gain a shield.
Once you finish off the mobs, the door opens and you will need at least one player to make it through the maze to unlock the portal.
It can be pretty tricky to get through the maze, but I’ve noticed it gets easier if 2 players move simultaneously on opposite sides, to bait the abilities away from each other. The more players make it through, the faster you can open the portal for everyone else!
Once everyone is through, you have to deal with two proto dragons, an Infinite Saboteur and an Inifnite Diversionist. I recommend focusing the diversionist because of the same AoE damage channel the previous dragon casted.
The 2nd dragon isn’t too scary, just casting a frontal towards the tank dealing magic damage.
After the dragons are dead, the barrier dissolves and you can enter the portal room.
To open the portals, you’ll have to kill all of the rift mages in this area. The Deviations and Fusions continue to spawn and don’t do much other than tank damage and a small AoE explosion on death. They do remove the puddles on the floor wherever you kill them.
Infinite rift mages cast Infinite Burn on random targets, leaving behind a magic dot if not interrupted or dispelled, also slowing movement speed. Additionally, they cast Temporal Blast on the tank, dealing magic damage.
Once you finish off the rift mages, you can enter the portal to either Morchie or Time-Lost Battlefield. If you decide to do Morchie first, take the right portal.
The Infinite Timebenders have portals nearby. They activate once you engage them. They spawn a few different murlocs out of the portals with simple mechanics. Once in a while the timebender shields a murloc. This shield absorbs damage and pulses AoE damage around them.
Additionally, the Timebender also casts Dizzying Sand, disorienting players if not interrupted, so make sure you do so!
Now, you can fight Morchie.
One of her main abilities is “More Problems!”. The boss disappears and spawns multiple mirror images of herself in a circle around the room. You then have to find the correct Morchie to be able to dodge the frontal breath she is casting from her real position. The real Morchie is the NPC without any headgear, just her blue hair.
Another one of her signature abilities is Familiar Faces, where she spawns mirror images for every player. The images then fixate on each player, radiate AoE damage in a circle around them and melee attack if they reach their target.
You can CC the image with most slows and stuns, but the way you are supposed to deal with them is by kiting them into the time traps Morchie spawns.
If an image enters a trap, they will get disabled until she recasts the ability, but they also explode for group damage when they enter a trap, so make sure to not kite them all into traps simultaneously or use big defensive CDs if you do so.
Other than that, tanks just need to watch out for Sand Blast. It’s a frontal that follows the tanks position, so don’t aim it into the middle of the room!
You now have to go to the other portal to defeat Time-Lost Battlefield.
On the way to the bosses platform, there is a swarm of Pendules flying over the platform. If you engage them, they cast Time Beam onto random players, make sure to interrupt this as much as possible.
To start the next boss fight, you will have to clear a trash event in the boss room. This event will look different and the mobs will have different names depending on which faction the group leader is, but the abilities do the same thing.
For the sake of this guide, I will be going with the Horde names. The Horde Destroyer will occasionally spawn sappers that fixate on players and detonate if they reach their target. Make sure to CC them and don’t get hit!
Additionally, the boss also throws bombs, and swirlies at a player marked with a red arrow. If this ability is on you, make sure to keep on moving!
Once the destroyer is dead, you will have to deal with a Farseer and 2 Raiders. The Farseer casts Earthquake, so make sure you move the mobs out of that, and healing wave, which is a heal that can be interrupted. The Raiders cast a rallying shout, make sure to interrupt that too!
Now the boss, Grommash Hellscream, will spawn. There will be multiple friendly untargetable npcs in the room and any AoE boss ability that hits them will kill them and give the boss a stacking buff called Thirst for Battle, doing AoE damage to the group on successful melee attacks.
One of the bosses abilities is shockwave, targeting 3 random players after another with a frontal cone. Make sure to not bait the cone towards NPCs if possible, to avoid stacking up Thirst for Battle.
Additionally, the boss also casts Bladestorm, jumping onto a random player and chasing after them while doing AoE damage around him. Again, make sure to not kill off too many NPCs with this ability!
The boss also spawns some adds once in a while. Make sure you deal with them fast so you don’t get overwhelmed!
After defeating both Morchie and Time-Lost Battlefield, you can access the portal to Chrono Lord Deios.
But first, you have to deal with a pretty nasty trash pack with 2 Marauders and an Infinite Slayer. All 3 mobs have an unavoidable AoE damage channels, so make sure to coordinate defensive CDs and healing CDs properly for the first few AoE casts and maybe focusing them one by one to reduce incoming damage might be a good idea!
Now, you can start the fight against Chrono-Lord Deios. He has 2 abilities he keeps throughout the whole fight: one is a tank frontal cone you need to face away and the other is Infinity Orb (2 orbs spawn in the room which fall to the ground and explode for AoE damage leaving behind a 4 sec debuff on everyone, increasing subsequent dmg of the explosion by 300%).
To deal with this mechanic, let one orb fall to the ground and have another player stand beneath the 2nd orb to slow down its descent. Assigning one designated orb soaker beforehand makes sense, so this player always knows to stand underneath an orb, while all the other players move away!
Additionally, the boss also spawns infinite keepers in phase 1, they run towards the side and start summoning adds from a portal. Kill these adds quickly to stop the summoning!
Each keeper removes 20% health off of the boss. Once you defeat all 4 keepers, the boss goes into phase 2. In phase 2, he will continue to cast his frontal breath and the Infinity orbs.
On top of that, he also spawns puddles around the room, reducing the space you can use over time, so make sure to not get cut off from your group and move together until you defeat the boss!
Today we’re talking about the upcoming Elder Scrolls Online Gates of Oblivion Celebration Event. In this guide, we'll talk about the event's Rewards, new Y'ffre's Fallen-Wood Style, Indrik Vendor, Event Tickets, and more.
Gates of Oblivion Celebration Event commemorates 2021 Elder Scrolls Online content. During this event, you can earn unique rewards by participating in various events in Blackwood and Deadlands.
In addition, places such as Dread Cellar, Red Petal Bastion, Black Drake Villa and Cauldron Dungeons have different activities that provide rewards. You can also earn tons of ESO Gold by selling excess loot.
We don’t have an official start date for the event yet, but we do know it will begin in November 2023. To participate in this event you need to own Blackwood and Deadlands DLC. This year's four dungeons are also a must if you want extra loot. If you have access to all event-related areas and dungeons, you'll be ready to start the campaign.
To start the event, you can head directly to Blackwood and Deadlands. Alternatively, you can start the event tutorial quest "Burdensome Beasts" for free from Crown Store, or speak directly to quest giver Plokun in Blackwood's Wilderness.
During the event, you can also get double rewards in the following ways:
During Gates of Oblivion Celebration Event, Harvesting nodes in Blackwood and Deadlands will yield twice as much. Additionally, you can also get Glorious Coffers and regular reward Coffers.
Players can earn one Glorious Coffers by completing the first daily repeatable mission in Blackwood and Deadlands. Also, you can sometimes find regular reward Coffers by completing more daily repeatable tasks and participating in events in Blackwood and Deadlands. Other activities where regular reward Coffers can be found include:
It is worth noting that regular reward Coffers have fewer opportunities to provide special rewards than Glorious Coffers.
You can earn Glorious Coffers once a day by defeating the ultimate boss of Dread Cellar, Red Petal Bastion, Black Drake Villa and Cauldron Dungeons. Of course, if you want to complete the dungeon multiple times, you can also get more rewards.
If you kill the last boss while under Veteran Difficulty, you will receive two reward Coffers. If one of them qualifies for Glorious Coffers, you will receive one Glorious Coffers and one regular reward Coffers. You have a chance to find Glorious Coffers and it will reward you with:
Now we’ll discuss Blackwood’s daily repeatable quests. In Blackwood, you can find Delve and Group Boss daily repeatable quests.
Leyawiin’s Deetum-Jas will give you one of six daily repeatable exploration missions. Britta Silanus of Leyawiin will give you one of six group boss daily repeatable quests.
Each character can only find one Delve and Group Boss per day. However, if you team up with other players and ask them to share quests, you can complete all 6 Delve Boss daily quests and all 6 Group Boss daily quests.
You can also complete weekly repeatable trial tasks in Rockgrove Trial. Dust-On-Scales provides Stone and Steam quest for Rockgrove Trial. When you enter Rockgrove Trial, you’ll find the weekly quest giver at the entrance.
There are 2 types of daily repeatable missions in Deadlands. We can find both daily quest givers in Fargrave City District and unlocked immediately.
Players can start the daily world boss repeatable quest after talking to Vaveli Indavel. Luna Beriel provides you with daily repeatable quests.
During Gates of Oblivion Celebration Event, each account can earn 2 Event Tickets per day through the following activities:
This means that this time you can choose your favorite event to get Event Tickets every day.
As always, Impresario Event Merchant will be opening her shop during Gates of Oblivion Celebration Event. This year, her offerings include:
Philius Dormier will also open his store during the event. He offers Unstable Morpholith fragments and Dagonic Quasigriff Mount fragments in the fourth quarter of 2023.
ESO’s Gates of Oblivion Celebration Event is a great opportunity to experience Elder Scrolls Online story and earn some unique and valuable rewards. Good luck!
In this guide, we’re going to be taking a look at Galakrond’s Fall, one of the two wings of Dawn of the Infinite that’s available in Mythic Plus in WoW Dragonflight Season 3!
Galakrond’s Fall starts out with some challenging pulls. To better meet the challenge, you can use your WoW Dragonflight Gold in advance to equip yourself. This way you will fight with relative ease.
You can absolutely skip some of this section with Shroud of Concealment.
If you do try to fight it, maybe take it a little smaller than Golden Guardians and don’t fight everything all at once!
Move out of Timerip from the Epoch Rippers, and use stuns or other disrupting effects to stop Timeslicers from channeling Temposlice.
Chronikar has a few tricky mechanics.
Try to spread near the edges of the room when the boss casts Sand Stomp to avoid polluting too much of the arena. And make sure to dodge both the initial hit and the projectiles spawned by each Eon Shatter jump. Then, have someone dance back into the area to catch the falling Eon Residue!
Aside from these group mechanics, the Tank and Healer need to work together to handle Chronoshear, which applies a healing absorb and a massive damage taken increase that can’t be dispelled until the healing absorb is gone.
Use defensives and spot healing to survive and get the healing absorb off and then land the dispel to stabilize the tank!
The next area has a lot of trash and many different mechanics that require dispels, so don’t pull too many enemies at once to avoid getting overwhelmed!
Make sure to kick Infinite Bolt Volley from the Coalesced Time and watch your feet because there’s a lot to dodge!
The Manifested Timeways is a very challenging boss.
The ground will get sliced into four pieces, two darker Decaying Time zones and two lighter Accelerating Time zones.
These slices will shift clockwise around the boss, meaning in general, if you need to get to the other colored zone, you should run counterclockwise rather than trying to chase it clockwise.
During the Fragments of Time bullet hell, it’s easiest to dodge inside the slow Decaying Time zone and look for a gap created where the bullets changed zones.
The boss will also debuff two players with Chrono Faded. This DoT is quite nasty and when it’s dispelled, it creates an expanding ring that deals damage.
This ring expands very quickly if it’s dispelled in an Accelerating Time zone, but very slowly if dispelled in a Decaying Time zone. So, try to quickly dispel one of these in an Accelerating Time zone and then use heals and externals on the other target until the debuff expires, again ideally in an Accelerating Time zone.
After this boss is a nasty Infinite Infiltrator miniboss that you should pop CDs to kill. Or, if you can get your group to mount up and move together, it’s possible to skip right past it!
Trash in the next area is again very dangerous!
Risen Dragons are a huge threat due to their pulsing Necrotic Outburst, so pull only one or two at a time and use cooldowns if you’re fighting more than one!
The Blight of Galakrond encounter revolves around the Corrosion mechanic, a DoT that mind controls the target on expiration. It can be transferred by walking on top of a different player, which resets the timer, but does a sizable chunk of damage.
Aim to get this debuff on to the tank and then the Blight Reclamation frontal will clear it.
As you deal more damage to the boss, it will infect and reanimate various proto drakes around the room, adding more stuff to dodge, like Necrotic Winds and stuff to kill, like Necrofrost.
But the most important thing to focus on is juggling the Corrosion, so it never expires and it’s on the tank when the Blight Reclamation is happening!
The final area of the dungeon is full of the Epoch Rippers and Timeslicers from the start of the dungeon, plus Iridikron’s Creations, which just need to be interrupted on Stonebolt if possible!
Iridikron the Stonescaled is an epic end boss of this dungeon, and you’ll need Chromie’s Iridikron the Stonescaled help to stop him!
Extinction Blast needs to be taken to Chromie for protection, while the rest of the group dodges out of the way. This is followed by Stonecracker Barrage, where you’ll need to have most of the group in the big soak with Chromie and the tank alone in the smaller soak in front.
Heal up Chromie afterwards and then dodge the Earthsurge lines until you can break through the shield on the boss.
Dodge out of the Pulverizing Exhalation frontal, which also makes the area underneath the boss unsafe. And then, interrupt and kill the adds it spawns!
Once you get the boss to 90%, he begins casting Cataclysmic Obliteration. This is the final burn of the fight.
Get inside Chromie’s Timeline Transcendence to have a chance of victory and use everything you have left!
Greetings, adventurers!
A knight of the Round Table has discovered forbidden knowledge from the Ancients. Their goal is to use this knowledge to bring about an eternal winter and subjugate humanity. It is up to you and your team of Silver Crows to gather and persuade Daichi, a fire mage with a grumpy demeanor, to aid you in tracking down and defeating the knight before they can cause destruction in the realm of Aeternum. Take the opportunity to get acquainted with the new characters introduced in Eternal Frost, and then continue their thrilling journey in-game starting from December 12th.
He grew up admiring King Artorius and later served as a loyal Knight of the Round Table, driven by youthful courage and passion. He embarked on the journey to Aeternum's shores alongside the rest of the court. However, a falling out with Artorius during the Wars of Crimson Madness led to his banishment. This devastating blow stripped him of his entire identity, leaving him adrift and searching for meaning in life.
For decades, he lived in seclusion, consumed by vengeance and lost in the depths of his own madness. He has now formed an alliance with Ser Loth, a Knight who has tapped into ancient forces beneath the mountains of Great Cleave. As the new commander, he leads an army of mutated Varangians called the Frostbound, seeking powerful artifacts to unleash a terrifying force upon Aeternum and the world at large.
Daichi was a skilled warrior in feudal Japan, quickly rising through the ranks. However, his rebellious nature and disdain for authority grew as he honed his samurai skills. Eventually, he became disillusioned with his feudal lord and decided to become a ronin, frustrated by what he perceived as incompetence.
Being pursued for his betrayal, Daichi sought refuge in Aeternum, hoping to find new opportunities. There, he found guidance from Jubei Mori, the master of a Fire Temple. Although Daichi proved to be quite stubborn, Mori helped him find clarity. However, witnessing his master's defeat at the hands of his own students only deepened Daichi's mistrust of others. He developed a chip on his shoulder and became quick to anger and judge.
Even after joining the Crows, Daichi's rebellious tendencies persist. His aversion to authority immediately clashes with Grace. Despite his challenging personality, Daichi can still be a formidable and loyal ally.
Please share with us what you are anticipating the most from the Eternal Frost narrative. Thank you for your support and we look forward to seeing you in Aeternum.
Some Diablo 4 stats reveal typically the most popular and least popular classes in Blizzard's recently released action RPG.
According to the game's achievement stats, typically the most popular class in Diablo 4 may be the Sorcerer, as the least popular may be the Druid. Diablo 4 continues to be out for a few weeks now, giving action-RPG fans sufficient time to explore Sanctuary, clear its many dungeons, and check out all five from the launch classes.
Diablo 4 has five classes for action-RPG fans to select from at launch: Sorcerer, Druid, Rogue, Barbarian, and Necromancer. Hardcore fans that took part in the Diablo 4 beta tests could try out the various classes in advance, which likely informed their decision when deciding which class, to begin within the full game. In any case, each class comes with an achievement associated with them that may be unlocked within a couple of hours, which achievement unlock statistics reveal typically the most popular and least popular classes within the game.
As revealed through the unlock rates for Diablo 4's achievements, the Druid class may be the least popular class within the game, with only 12.25% of Xbox gamers choosing it and progressing far enough to obtain its Shifty Swipes achievement. Barbarian may be the second-least popular class, having a 14.33% unlock rate. The Diablo 4 Necromancer class finds itself dead-center having a 25.25% unlock rate. Rogue is slightly ahead with 25.55%. By far typically the most popular class in Diablo 4 is Sorcerer, with 31.34%.
The Diablo 4 achievement stats complement Blizzard's declaration that the Sorcerer is typically the most popular class in Diablo 4. It's possible that Necromancer and Rogue could eventually overtake it, but that does not seem likely. In the meantime, you have to imagine the negativity all around the Diablo 4 Druid throughout the testing phases played a job in players choosing to skip it and judge a different type of character within the full game. Blizzard has since improved the Druid class according to fan feedback, however, it seems many fans remained as not thrilled at the idea of playing one out of Diablo 4.
Rumor has it that Diablo 4 has more classes in route, with Blizzard potentially adding them towards the action RPG alongside DLC expansions sooner or later down the road. Nothing official to that particular effect continues to be announced at the time of this writing, but even if those new courses are added, they're unlikely to shake things up an excessive amount. The middle spots might swap, however, it seems like Sorcerer is really a lock for many popular Diablo 4 classes while Druid is going to be known as the least popular class within the game.