Old players who follow the football game circle know that the FIFA series has long been divided. Some pursue the thrill of fast-paced confrontation, while others are obsessed with the immersive experience close to the real stadium.
Now, in the third year of EA Sports FC series, the development team seems to have finally found a balance and strives to meet the needs of all players.
What New Modes Have Been Launched?The core of achieving this balance lies in the official new Competitive and Authentic dual preset modes.
In short, the underlying core principles of their design are the same, all for making the experience in the corresponding scenarios more extreme.
However, Competitive emphasizes the fluency and explosiveness of the confrontation, which is suitable for multiplayer battles that pursue instant victory or defeat. Authentic focuses on restoring the rhythm of the real stadium and can better meet the immersive feeling of single-player battles.
In EA Sports FC 26, this difference is very intuitive. For example, you can play games and complete goals in online competitive modes such as Ultimate Team, and get $1 as rewards. However, the gameplay here is faster, the players are more aggressive, and the excitement of attack and defense conversion is directly maximized.
Modes such as Player Career and Manager Career will present a slower and more stable field simulation, and every pass needs to be closer to and more realistic.
Here I need to remind you that if you want to experience the fast pace of Competitive in offline mode, it is completely fine. But on the other hand, you can’t switch to Authentic when playing online, and players who are used to the slow pace must prepare for adaptation in advance.
From the official trailer, in Competitive, the consistency of players’ passes and the smoothness of dribbling have been visibly improved, while in Authentic, the trajectory and speed of the ball will be closer to reality, that is, slower and more stable.
So we guess that the excitement of online multiplayer battles this year will most likely reach a new level, which is exactly what countless players are looking forward to.
What Optimizations Have Been Made Compared To The Previous Game?Of course, EA Sports’ improvements are far more than that. The development team has put a lot of effort into the pain points that players complained about the most in the previous game.
Goalkeeper Operation OptimizationFirst of all, the goalkeeper’s operation is optimized. The official efforts have reduced the confusing operations of the goalkeeper pushing the ball back and minimized those truly maddening moments.
Tackle Mechanism AdjustmentThe second is the adjustment of the tackle mechanism, which reduces the opponent’s chance of counter-stealing after being intercepted, which means that when you complete a beautiful interception, you have a greater chance of controlling the ball instead of being counter-stealed just after the interception, and the feeling of being frustrated will be much less.
Low Driven Shot ReturnsAnother point that players are excited about is that the low-driven shot mechanism has returned. The triggering method this time is very simple. Double-click the shooting button, and it can also be used with skill keys or strength adjustment to accurately control the angle and strength of the shot and shoot the ball accurately to the position you want.
These changes do sound like they hit the heart of the players, but the charm of sports games can never be fully interpreted by so-called parameters. No matter how clever the mechanism is, it ultimately depends on the actual operation in the game to verify it.
We can’t wait to experience these new mechanisms in EA Sports FC 26. Of course, what is more exciting is that after the official release on September 26, when players from all over the world flock to the stadium, what kind of answer can this game really give? Let’s wait and see.
Dune Awakening is a survival MMO game with build as its core. It will take you into a different world full of killing. When you spend more than 100 hours in the game, you will have a different view of it.
In the early stage of the game, you will find that it has a complete plot. Then as the game time increases, you will find that this game with build as the core does not have much build content, but more requires you to fight with enemies and compete for resources.
In the later stage of the game, you will find that you can’t capture enemies in the game, you can only destroy them.
For players who like survival and competitive, this game is very attractive. At least for me, its survival-based and combat-assisted game mechanism successfully attracted me.
Then, please allow me to introduce this special game to you from the storyline of the game.
Early GameBefore starting the game, we can get a general idea of the direction of the game’s story. This can help us get into the game faster. The storyline of Awakening is that players will experience some events in Arrakis that conflict with other families.
Unlike the novel and the movie, there is no related storyline about the fall of house Atreides in the game. It shows the story of Dune universe created by several wise men. So whether you have watched movies and novels will not affect your gaming experience.
As the protagonist of this story, you can choose to join one of the families to officially start your Dune: Awakening journey. You will experience the war of assassins firsthand and feel the emotional impact of this war on the surrounding characters.
More specific story details some people will fall for various reasons. At this point in the game, you need to complete every task, even if some tasks are very simple, but these tasks are all necessary for you to obtain $1 and successfully pass the game.
Mid-GameAfter completing the plot in the early stage, you will really start this game and experience different production and survival mechanisms in it. It tests the player’s logical ability a bit. Players need to think about how to quickly and effectively collect materials to produce advanced items to solve survival problems.
You can assist the production of the production line by building a large base and two small bases. When the game progresses to this stage, we can formulate a base deployment strategy.
For example, build a front-line base near the aluminum mine and mine it crazily. And build a base on the edge of Sheol specifically for producing the best materials in the area. Because this place is a radioactive wasteland, it is most suitable to produce here.
However, it is best not to build these three bases in Hagga Basin, because this area is the main area for you to collect needs. Building a base requires space. If you build a base here, it will inevitably reduce the area of Hagga Basin, resulting in a waste of resources.
Also Read: $1
There are also some necessary materials to collect, but Dune: Awakening has maps that can take you to find these materials, which is easier for players who have never played this type of game.
Late GameThe goal of the late game is Deep Desert, which is the most challenging part of the entire game. Deep Desert has a lot of resources in the late stage. However, most of them are located in PvP area, and the resources in PvE area are very limited.
In Deep Desert, you need to form alliances with other players and create guilds. If you don’t do this, it will be difficult to create the best equipment and you will need to spend more money to build the area.
And when you enter the late game, you will have enough resources to help you heal the wounds of worm bites, so that this little bug that is faster than Buggy will not be a fatal threat to you.
In short, this is a very good game. If you like survival and build games, please experience “Dune: Awakening” without hesitation.
The highly anticipated College Football 26 was officially released on July 10, inheriting many excellent mechanisms and players from the previous game, and making corresponding improvements to Road to Glory, which has received many praises.
In this game mode, you need to play a football player who has played for the school team since high school, and improve your strength and value, and finally enter an excellent college team and win many awards.
In this process, improving your happiness and the value you have is what you have been committed to. So this guide will provide you with some methods and strategies to effectively complete these two tasks and enhance your strength so that you can get the best experience and earn more CFB 26 Coins.
1. Improve HappinessIn a simulation video game based on actual football games, the most direct way to improve your happiness in Road to Glory in NACC 26 is to increase the coach’s trust in you and the coach’s happiness.
Coach TrustCoach Trust is one of the easier attributes to increase, and you can get it by starting and performing well in games. If you don’t make the starting lineup, you can also achieve this goal through daily training.
In the practice mini-games provided to you, there are three medals: gold, silver and bronze, which will give you different trust points. Bronze gives you 50 points, silver gives you 150 points and gold gives you 300 points. So please work hard to get the gold medal.
As your coach’s trust in you gradually increases, your chances of becoming a starter will increase, and you will also have the opportunity to unlock some additional gameplay perks, such as customizing call voice prompts and setting some popular routes.
When your coach’s trust is the same as another player on the team, it will trigger Position Battles, where you need to compete against them in a series of three practice mini-games, and win two games to increase your ranking. But be aware that you will also be punished accordingly if you fail.
Not only that, when some players transfer, graduate or participate in the draft, your ranking will also rise, but this is very random. So relying on your own ability to improve your ranking is the most stable and reliable way.
Coach HappinessThis evaluation system is newly added by EA College Football 26, and its evaluation criteria are not fixed like Coach Trust. It will be more capricious, because its main variable factor is your off-field behavior.
For example, some decisions you make during the key period of the season, such as some responsible decisions, will boost the morale of the entire team, thereby improving coach happiness; but some rude or perfunctory characters will have the opposite effect.
In addition, your daily training is not up to standard or you do not show strong leadership in Weekly Agenda, which will also affect the decline of coach happiness.
This happiness will directly affect the speed at which Coach Trust increases or decreases. If it is higher, your trust will accumulate faster; if it is lower, they will lose faster, and you will need to spend more time to improve it and more NACC 26 Coins to improve the players’ strength.
Also Read: $1
2. Improve ValueAfter you have a high happiness and trust and have greatly improved the player’s strength, you should consider earning more coins. The new CFB 26 allows student athletes to be paid for their performance on the court, so choosing a good endorsement and sponsorship is becoming more and more important.
But it should be noted that you are controlling a student player, so you should still focus on academics. You can only let him go to parties with friends in some free time to get involved in the vast world of campus celebrities and eventually achieve the goal of signing with famous companies.
In this process, you need to pay attention to the following points:
Choose A Suitable SchoolBefore signing endorsements and sponsorships with those companies, you need to make sure you are in college. You can check the opportunities that each university can provide you through NIL Opportunities section.
In general, schools with larger programs can provide you with more sponsorship opportunities with higher returns because they have greater national appeal.
In addition, you should also choose a college team that you can definitely enter the starting lineup based on your current strength to increase your exposure. It is recommended that you set yourself up as a five-star rookie so that bigger shows and more sponsorships will come your way.
Pay Attention To Your Weekly AgendaAfter you enter the school, you can check the Weekly Agenda. You need energy points in it to earn opportunities to cooperate with major brands. This requires your players to actively socialize and perform well to attract more fans.
At the beginning, you only have one endorsement quota, but as your number of fans increases, the number of contracts you can sign will gradually increase: new endorsement quotas will be unlocked when you have 10,000, 250,000 and 1 million fans.
But don’t forget your studies! While earning more $1 from many endorsements, remember to balance your training time and outing time.
Otherwise, you may not be able to participate in the game due to academic reasons, and damage the coach’s happiness, thereby reducing the accumulation of trust and making it impossible to improve.
In the subsequent development, the greater the brand influence you have, the more contract rewards you can choose, and the greater the autonomy you have, all of which require you to have more outstanding performance and an enormous fan base.
Choose Endorsement DealsInitially, you should accept any offer from any brand that is willing to work with you, regardless of the pay. But as you grow, you should learn to turn down some deals, especially if you need to improve your game or study during the week.
In addition, try to choose deals that can provide you with more skill points, weekly schedule progress bar, stats, fan base, etc., which are worth your time.
These are some ways to enhance two important aspects of your experience in Road to Glory in College Football 26. Although each player’s choice of players and the path they take in the game are different, the sense of honor and satisfaction in the end are the same. Have fun playing!
Gold has always been the main currency for quickly leveling up characters in Diablo 4 season 9, and how to farm gold has always been a concern for everyone. However, it should be understood that directly farming gold itself is a bad thing.
I don’t mean to deny this model of farming gold, but you can use the same time to get more valuable things and finally sell them at a high price. Compared with directly farming gold, this will bring greater benefits.
Although opening Whisper Caches will also bring us gold, the amount is negligible, and we can choose a more profitable way to get a large amount of gold.
As mentioned above, we can get gold by farming other things, and runes are a good choice. In Diablo 4 season 9, you can get a lot of $1 by farming runes and then selling them on external websites.
How Can You Get A Lot Of Legendary Runes?If you want to get a lot of Rare or Magic runes, you need Tribute of Harmony. We can insert Tribute of Harmony into Kurast Undercity and let the final boss of the dungeon drop runes for us.
Please note that Tribute of Harmony drops from Pit. If you want to get a lot of them, you can try to find them there. In addition, Lair Bosses will also drop a lot of Rare or Magic runes, which is also a way to get runes.
Now, here comes the trick! Once you have accumulated a lot of Rare and Magic runes after completing the quest, you can go to Alchemist to transform these runes.
Don’t underestimate this Transmutation function, because it involves transforming three identical Rare runes and creating a new Rare rune with a probability of up to 85%. This process has a 15% chance of dropping a random Legendary Rune for you. Doesn’t it sound exciting?
In simple terms, you can convert Magic Runes in your pocket, and each time there will be a 15% chance of generating a Rare Rune. After that, convert the accumulated Rare Runes again, and there will also be a 15% chance of getting a Legendary Rune.
Repeat this cycle many times until you use up these runes, and you will get a lot of Legendary Runes. If you are lucky enough, you may find some runes worth hundreds of millions of gold.
Sell Your RunesWhen you have completed the above steps, congratulations, now is the time to make a profit! You can find players who need them in the trading chat and sell these runes at a high price.
But I don’t recommend you to do this immediately, because your courage will definitely be low at the beginning, so you can’t sell them at a good price.
I suggest that before selling runes, go to the trading website to understand the trading market, compare the market prices, and then set the price to sell, to ensure that the runes you have worked hard to farm are sold at a competitive price. I sold my runes for 500 million gold through this price comparison method.
At the same time, you can also sell other items to earn gold, but I still think runes are the most competitive commodity because they are the most valuable and versatile, not only can they increase damage output and survivability, but also provide special skill buffs.
However, we can also get gold in other ways. You can sell more Greater Affixes items on the trading website. However, once they are sold, the power of your equipment attributes will be reduced, which may affect your game experience.
It is obviously not a wise choice to ignore the pursuit of the late game for short-term gains. If you want to get more game fun, I don’t recommend you to do this.
Therefore, so far, selling runes is still the only choice in farming gold in Diablo 4 season 9.
In Diablo 4 season 9, farming gold itself is also a kind of fun. Not only can it bring resources, but also can get emotional satisfaction by completing tasks. This mechanism turns farming gold into a wonderful adventure full of battles, rare loot and strategic planning, allowing players to experience a real journey of exploring the world of Sanctuary.
Toxic Rain Pathfinder was my starter build for League and it didn’t disappoint me at all. You can easily scale into the late game while remaining tanky. You can also easily farm tier 16 empowered Legion and Expedition. Without further ado, let’s get started.
Skill Itself And Area SolutionOur skill choice is Toxic Rain. Fire a projectile with your bow, which will spawn Spore Pods where it lands. Over time, this will start to cause chaos damage in an area, and they can overlap each other.
We’ve gained huge buffs in this league, but we’ve lost gems that increase area quality. Therefore, we need a new method to reach the area threshold of 39% increase.
I’ve seen others use Searing Exarch Helmet Implicit, which increases the area. But I think giving up 15% or more of Despair Curse effect is bad.
So I came up with a simple solution, which is to exchange for a Medium Cluster Jewel. In this way, only 1% of damage is lost in exchange for 10% Area of effect and 8% life.
Clear SkillTo increase the speed of clearing, we use Caustic Arrow. When you fire a projectile, it creates Caustic Ground where the projectile lands. Over time, this can cause chaotic damage.
But it is difficult to pass the level using this skill alone. Therefore, we added Arrow Nova Support. With this combination, our clearing speed will be much faster.
Secondary Source Of Damage And Damage ScalingOur biggest and best multipliers come from secondary sources using Ballista. We can have 5 of these and they will help stack Wither on the boss. By default increases Chaos damage by 90%.
In addition, we also get an Ascendancy node, which will increase the Wither effect and give us the chance to cause a Wither.
The other really big damage increase is skill effect duration. Because Pods will stay in the fight longer and deal damage for longer.
We can keep all the mana because we use Eldritch Battery for the build. We’ll spend our Energy Shield just like we have mana, but we can use our skills more freely because we don’t have to worry about mana.
You need at least 400 Energy Shield as I think that’s a good breakpoint for Divine Blessing to set. Even after you use Divine Blessing, you have enough Energy Shield to send Toxic Rain and still not deplete Energy Shield.
Which New Ascendancy?We can use Charm because we selected Wildwood Primalist as our secondary Ascendancy. I also used 2 Spell Suppression Charm and a Mana Reservation Charm, so we didn’t have to use Enlighten.
Also, because I’m using a clear setup rather than a single target setup, this means the damage we take will be much higher. And POE currency cost of running the map is very high. Therefore, this build will need to continue to be updated. Of course, you can adjust it to suit your play style.
DefensivesOn the defensive side, we convert 63% of physical damage into elemental damage. Of these, 50% were achieved just by using Lightning Coil. The rest comes from the helmet.
Because we treat so much damage as elemental damage, we can use all elemental damage reduction flasks to reduce converted elemental damage, such as Ruby, Sapphire, and Topaz Flasks.
In addition, we can also use Grace Aura to increase the evasion rating, so that we will almost never die from the monster’s normal attacks or projectiles.
Now that we are almost untouchable by physical attacks, the remaining danger is spell damage. Skill Tree, Gear and Charm can achieve 100% Spell Suppression.
ItemsSince we’re using Eldritch Battery, you’ll need Energy Shield and Evasion Bases and the pure Energy Base Helmet.
Weapon: Our weapon is a standard crafted bow with +1 socketed bow gems that increase attack speed and cause chaos damage over time. Quiver’s life and damage overtime are mostly related to attack skills and bow damage. Quiver: Now we use Penetrating Arrow Quiver because I also use Caustic Arrow for clearing, which is why I say this is not the best setup for a single target. Amulet: Amulet is also a crafted one. You just buy an amulet with Fractured Chaos Resistance and reforge Chaos through Harvest until you deal damage over time and get +1 for all Chaos skill gems. Gloves: High life chaos resistance and attack speed. Suppression and chaos damage multi as implicit. Boots: Suppress movement speed avoids Elemental Ailments and avoids Elemental Ailments and action speed by implicit. Helmet: Life and large Energy Shield rolls, for Eldritch Battery crafting physical damage treated as fire. And improve implicit physical damage, such as Cold or Lightning and Despair Curse effects. Ring: Life and attributes and resistance and crafting lowest Frenzy Charges. Belt: Life and strength also increase Flask Charge buff and increase the effect of flasks on you. FlaskSo the flasks we use are Ruby, Sapphire, Topaz, Quicksilver and Divine Life flask. All flasks require this mod: increased effect and reduced duration.
Be careful when you roll your flask, as there are many mod combinations of the two, but it will reduce the duration even more. So your flask won’t have 100% uptime.
The sub-mod reduces mana cost, chance to avoid being frozen, and all elemental resistances. When you get into a boss fight, change your Quicksilver flask to a Silver flask with attack speed.
That’s it for my Toxic Rain Pathfinder build guide. Ready to dive into Affliction League with Toxic Rain Pathfinder build? Looking forward to seeing you in the game!
WoW Season of Discovery Phase 2 will open up with Gnomeregan for its level up raid and Stranglethorn Vale for its PVP event zone. But how has Phase 1 gone, and how have people reacted to it?
In the case of Phase 1 on Blackfathom Deeps and Ashenvale, people have loved the experience. Myself included.
Phase 1 - BreakdownThere has been a rush of people spamming Ragefire Chasm for Horde, Stockades for Alliance and Wailing Caverns & Deadmines for both to get geared up for Blackfathom Deeps.
The bosses were tougher than some people expected, with many wiping and struggling on later bosses. However, the loot experience and freshness of the content made it a genuinely pleasant experience.
Regarding the PVP event zone, people seem to be enjoying it. It’s an overall okay experience. Blizzard has been fine-tuning and monitoring player reception and feedback to the event, both raid and PVP. Overall, it’s good but could be better and not as good as people expected.
This doesn’t even account for the rush to get runes. The world feeling alive and active, seeing thousands upon thousands of players spamming these low-level dungeons because we’re stuck here for a few more weeks, and almost no one is bored yet.
Leveling has been fun. People are gearing up alts since the level cap is 25, and it’s not difficult to do. SoD Gold itself is now a valuable commodity, with people proud of their 50g. However, buying gold with real money trading is $1 per gold, which is exorbitant. But then again, if people are selling, that means some are buying.
Overall, Phase 1 is incredible and leaves people excited about what’s coming next.
PvE - Gnomeregan: Level-Up RaidAnd that is Gnomeregan and Stranglethorn Vale (STV) in Phase 2.
Gnomeregan isn’t an iconic dungeon or place, aside from the fact that the Gnomes still do not have their homeland restored after 20 years.
But what are the bosses of Gnomeregan, and what kind of changes can we expect from this dungeon?
BossesWhen you go into Gnomeregan, you open up with Grubbis, a trogg that is rather brutish, but overall, a simple fight. Since this is the opening boss, I don’t think the difficulty of Grubbis will increase by much, but his loot table will definitely change.
Grubbis spawns after a short roleplay event in which you clear waves of mobs, avoiding the dynamite explosion before he comes out hollering. I wonder if they’ll keep this event or if they’ll remove it. It makes sense either way.
The second boss is Viscous Fallout, another simple boss. You simply have to clear the trash mobs around it so you can pull it without pulling extra packs, which will wipe your party. As far as being changed for a raid boss, I assume they’ll make it, so you have to fight some of these trash mobs with it. So, I expect it’ll start with some ads that pull regardless of clearing the ads around the Viscous Fallout.
Then, we move on to the third boss, Electrocutioner 6000, which is a simple boss. Most of the bosses are simple and, for the most part, spank and tank. But that’s just for Gnomeregan, the dungeon. Once it becomes a level-up raid, this will definitely change. I can assume that this mob will have a new deadly mechanic, as with most of the other bosses.
The fourth boss is also the most hated boss for Feral Druids in Classic due to the need to farm Manual Crowd Pummelers. With Season of Discovery, that is no longer the case, as we get a new and improved version of Manual Crowd Pummeler called the Automatic Crowd Pummeler. This new item is a permanent item with a 3-minute cooldown that you can use infinitely. I don’t know if they plan to remove the original version, but they likely will. As for the boss itself, the changes that’ll be implemented are likely going to involve giving it actual mechanics and things you have to keep an eye out for.
The fifth boss of Gnomeregan is the Dark Iron Ambassador, who is a rare that isn’t guaranteed to spawn. This mob will probably get turned into a named mob and given an expanded nature within the raid.
Finally, we have Mekgineer Thermaplugg, the big bad end boss of the dungeon and soon-to-be raid. This kind of boss was very likely going to be as brutal as Aku’mai has been in BFD. In the classic dungeon, like the rest of Gnomeregan, he is a spank-and-tank boss. However, for the level-up raid, expect him to have some new brutal abilities that’ll test your ability to clear this level-up raid. I don’t know what those abilities will be, but with how difficult Aku’mai has been for some people, this boss will also likely be very difficult to clear.
What Will Be Added Or Changed?Now that we’ve covered the six bosses of the dungeon, let’s talk about what more they will add or change in the raid.
Gnomeregan is a level 30 to 35 dungeon for the most part. So, with it being turned into the endgame raid of Phase 2, that means the dungeon mobs and bosses will be pushed to level 40.
That also doesn’t account for the fact that BFD only had six bosses, and one of those bosses was just a named rare with no abilities. In contrast, BFD, the level-up raid, had seven full-named bosses with a whole loot table and abilities.
So for Gnomeregan, we can expect 1 to 3 new bosses, new events, new quests, and a massively changed loot table.
As BFD has shown us, the loot table of the dungeon versus the raid is staggeringly different.
The loot table of the level-up raid is significantly larger than the loot in the BFD dungeon. So, we can expect similar loot changes to happen to Gnomeregan, whose current loot table is rather pitiable.
I won’t guess as to what items they’ll add to the loot table. But considering the amount of insane and awesome loot that BFD got, expect a few new purple items, fantastic new gear, crafting recipes, elixir crafting recipes, a new world buff, more quests, and perhaps even more than what I’ve listed.
A great note for players is that getting to Gnomeregan for Horde will be much easier than it was in Classic. Players will be able to essentially teleport to Gnomeregan and not have to do the long and arduous trek that Horde players had to do to get to Deadmines in Phase 1.
PvP - Stranglethorn ValeNow, moving on to the PVP content - Stranglethorn Vale, the PVP event zone.
This is an iconic zone, and one that I would wager money that most people have had a terrible PVP experience on. Either you got griefed or you were the griefer.
For anyone that played on a PVP server, it’s an absolute core in experience for not just Vanilla players but Classic players to be ganked or murdered in Stranglethorn Vale. People have been ganking and abusing low levels in this zone for a long time, and I expect this to only get worse in Phase 2 of Season of Discovery.
Between the Gurubashi Arena for the trinket, the fishing event, and the whole zone being turned into a massive PVP event zone, some of the most iconic questing in where one of the go-to zones to level up...... All of these facets coming together is going to make this place absolutely wild come Phase 2.
If you aren’t one of the first people to get to level 40 early on in Phase 2, I would highly recommend leveling up in another zone to avoid experiencing the hard ganking that will probably happen. This advice is only for people that play on a PVP server. If you play on a PVE server, have fun! It’s going to be a great experience.
I personally don’t know if there’s going to be a reputation involved with the STV PVP event similar to how you get Warsong Gold reputation for doing the Ashenvale event zone, but I would guess that even if we don’t get a reputation, there’ll be more events and things happening at the Gurubashi Arena and fishing event. Additionally, even if we don’t get a new reputation, a Wrathty based reputation will likely get earned through the PVP event zone.
Whether it makes sense or not, law wise doesn’t hold much weight. The experience is what truly matters here. Having a Trollbane murdering trolls is a beautiful concept, and I say that as a Horde and Troll main.
Blizzard’s Handling Of SoDNow, shifting focus from PvP & PvE to Blizzard’s handling of Season of Discovery.
Buffs and nerfs have been coming out pretty quickly. Changes in the quality of life are being implemented almost instantly. They’ve been monitoring feedback and reception in Phase 1. And so far, despite Hunters being nerfed twice, the game is still balanced. Yes, Hunters remain the strongest DPS even after the 2 nerfs.
Regarding Runes and how they feel, Blizzard has done a phenomenal job. Runes feel great, especially as a Druid player. Being able to spam Wrath infinitely at no Mana cost has made leveling up and playing the game much easier and enjoyable.
However, I’m personally not fond of how quickly all the runes were discovered. Given the huge player base in Season of Discovery, it’s not surprising that all the runes were found so rapidly.
I hope that the next set of 12 runes for each class introduced in Phase 2 takes longer to discover and involve more interaction and unlocking. Considering the numerous new zones and places to uncover these new runes in Phase 2, I believe it will indeed take longer to find all the runes.
To give Blizzard credit, the decision to place the Warlock Metamorphosis rune inside BFD wasn’t the smartest, but they’ve acknowledged this mistake and stated they won’t repeat it in the future. They’ve made adjustments, allowing players to acquire said rune both inside and outside BFD.
Overall, with phases lasting 4 to 12 weeks at most, the content being enjoyable and well-positioned makes the game feel like a much-improved version of Classic.
I can honestly say that Season of Discovery is my favorite version of World of Warcraft to date. Hopefully, when they finish Season of Discovery and fully unveil WoW Classic Plus, they’ll incorporate all they’ve learned to provide us with an outstanding and long-term future for Classic Plus.
Next we will talk about the first 6 druid runes in WoW Classic Season of Discovery and where to find them. There is a good balance in these 6 early druid runes of healing, balance and feral spec. So hopefully this season of discovery druid rune guide helps you get a good range of abilities early in the game.
Fury of StormrageStarting out with the first Rune, the Fury of Stormrage. This Rune completely reduces the Mana cost of Wrath, and you get it from your class trainer in Teldrassil. Up in the tree at level two, they give you a quest to go out and defeat some grills. Doing so, they will drop the Luna Idol. Once you hit level four, you can equip the idol and complete its requirements, which in this case are to defeat six creatures affected by your Moonfire. So go learn Moonfire, go out and hit things with Moonfire, then defeat them six times. Click the idol again, and you’ll get the Rune, nice and easy.
Living Seed RuneNext, the Living Seed Rune, which is a healing rune that plants a living seed on your target when you critically heal them, going off after 15 seconds for extra healing. You want to be around level seven or eight for this. Search for Glade Flowers around Teldrassil. Here’s what they look like. Keep an eye out, as they’re quite spread around. Just have this in the back of your mind while you’re doing other things.
Click on three Glade flowers, combine them to make the Glade Crown. Take it to Teldrassil at Starbreeze Village, where you can find a big Wooden Effigy. Use the crown, which you combined with the flowers, to spawn a level seven Elite mob. This shouldn’t be too hard. Once you’ve defeated it, it drops the Living Seed Rune. If there are other people, you can group up for this, but it shouldn’t be too much of a challenge.
LifebloomAnother healing Rune, Lifebloom, a powerful heal over time, especially for the early levels. You want to be around level 9 or 10 for this. Head to the northwest of Teldrassil where the Harpies are. Once there, a skeleton can spawn. Click on this skeleton to summon a spirit. Then, you need at least one other player to help you channel a big portal that appears. Just channel the portal, and you get the Rune. It’s really as simple as that. There should be lots of people doing this quest right now, lots of movement around in this area.
If you party up with people, everyone who helps gets a copy of the Rune, so that’s really useful. You don’t have to worry about people taking it. The only hard part about this is waiting for the remains to respawn. If somebody does this quest just before you, there’ll be nothing here, and you won’t know where it spawns. Just hang around, wait for people to turn up, group up, and wait for these remains to spawn. Keep looking around; eventually, it’ll spawn. Grab it, click the portal, and get the Rune.
SunfireNumber four, Sunfire. This is a big damage rune also located in Teldrassil. This deals big damage upfront and then damage over time as well. To get this, head to a specific tree in Teldrassil. You’ll notice a little circle at the entrance as a sign that you’re in the right spot. Look for lunar stones on the tree, cast Moonfire on each of these four stones, and a lunar chest will spawn at the base of the tree where the circle was. Open the chest to get your Sunfire Rune.
All you need for this is Moonfire. If you’ve got it, you can head here and get it, or you can just wait until the quests take you into this area. Once you have Sunfire and Fury of Stormrage, you have a huge damage ramp early on that is just so nice on a druid.
Mangle RuneNow it’s time to get onto the feral stuff, your animal druid stuff: Mangle. Okay, this is the Mangle Rune. This replaces your Claw ability and lets enemies take additional damage from bleeds and Shred. To get this, be level 10 in Teldr Hil and go defeat Rageclaw, a level 10 normal mob in the central cave of Ban'ethil Barrow Den. Once you’ve defeated him, it drops the Idol of Ursine Rage. Equip the idol, keep Rage in bear form above 50 for 60 seconds.
The easiest way to do this is to go to the starting zone and aggro a really low-level mob, like a level one or a level two mob. Hit it once to get aggro, then turn your back to it. It will start hitting you in the back because it’s such a low level, and you’re in bear form. It won’t do much damage, so just stand there and take the hits. Your rage will grow and grow. You just have to stand there for 60 seconds.
If you’ve already moved on to Darkshore and the mobs are a bit higher, maybe find someone who can heal you while you do this, or just pop a heal over time. Go into bear form and just tank it out. Move from pack to pack to regain health, but this shouldn’t be too hard. This is a very fast way to do it, so time it for yourself, around 60 seconds. Just keep your rage above 50, and then that will complete the idol. All you do is click the idol again, like all other idols. Click the idol again once you’ve passed the requirements, and you will get your Mangle Rune.
LacerateFinally, Lacerate, the sixth and final early easy game Rune. That’s Lacerate, a rune for your bear form that deals bleed damage over time and also generates threat. Leave the starter zone of Teldrassil and go to Darkshore.
Now you need to collect an item here called crab treats, which can either be dropped from the fur bogs at around level 12 just south of the town Oradine or fished up right on the docks of Warden when you land. If you land, go talk to the little fisherman just south of Warden. Get a fishing rod from him and fish there. You can fish these up. Or you can go fight the fur bogs. Once you’ve done that, you’ll get crab treats. Now you need to go to the beach, which is just south of Warden.
As soon as you get here, you can do this. Look for the young Reef Crawlers. It’s important to get these and not the ones further south, which are higher level and harder to fight. Feed them the crab treats, and they will come up to you, like a little cute animation. You’ll get the Lacerate Rune, and that’s it.
That’s it. Six super easy early game runes that give a good mix of balanced healing and feral abilities and should keep you pretty comfy on period all the way up to level 20. The next runes are scattered more around the world and require higher levels to do.
Starfield has a lot of choices. Some of which are a no-brainer. While others are still being debated. And then, there are some choices that are just straight up stupid. Chances are, you probably made some of these stupid decisions during your playthrough without knowing.
So in this guide, we’re going to be taking a look at the worst decisions you can make in Starfield.
1. Botch The Bank HeistEarly on in the main story, you’re going to find yourself in a keyless city hunting down an artifact with Sam Coe, close to its whereabouts lying in the local Galbanks Vaults.
But there’s one small predicament: in true Western fashion, the bank is being held up by a gang of bandits. What’s worse is that there are hostages inside who are all fearing for their lives.
Seeing as the gang is unwilling to talk to the rangers, you’ll have the opportunity to act as a mediator and negotiate with the group of deadbeats and try to resolve the situation. However, if you’re incompetent enough, then you’ll have the opportunity to completely ruin the heist.
If you did find some way to slip into the bank without convincing the bandits to stand down, then you’ll find the crew’s leader waiting for you inside the vault with a hostage in tow.
By now, any sane player would have killed the thief and enjoyed being brandished as a hero. But you’re not the same player, are you?
Simply wait for the gang to give up on trying to negotiate with the Galbank employee, and he’ll kill him right in front of you.
The funniest part of this quest, however, is Marshall Daniels’s reaction, who, despite being mortified by your incompetence, still decides that you’re Freestar Ranger material.
With characters as stupid as this, it’s no wonder you’re the one getting everything done.
2. Let Tomisar GoAndreja’s questline is filled with twists and turns, but it climaxes at the end when you must confront Tomisar, a high-ranking official within the House Va’ruun and Andreja’s only link to a home.
After spending all of two minutes arguing with Tomisar, you have to choose one of 3 options: kill Tomisar, let Andreja kill Tomisar, or, for whatever reason, let him go.
Option 3 may seem fine enough. However, it’s a choice you’re sure to regret after you make it. From a story perspective, this makes little sense. You just spent the past hour trying to avenge Andreja’s friends. Now, you’ve suddenly grown into a soft spot.
And despite Andreja’s threat of reporting Tomisar to the High Council, for some reason, I don’t think they really care about what happens to those outside the House of Varun.
From a gameplay perspective, well, you do miss out on some pretty sweet robes. It’s perfect for anyone trying to roleplay as a Sith Lord.
Ultimately, the choice of whether to kill or spare Tomisar is yours, and don’t worry about upsetting our new goth mommy, as our standing with you is unchanged regardless of the choice you make.
3. Cheat On Your SpouseFallout 4 really spoiled us with the amount of romance options that were available to us.
Not only did we have a greater number of potential suitors, but you were also able to flirt, develop relationships, and sleep with all of the potential partners or wanderers, so long as you keep all your lovers out of sight from each other.
But trying to do the same thing in Starfield is a big mistake. It seems like everyone in Starfield is monogamous. And since all the characters you can woo are members of Constellation, word gets around much faster.
Although you’re free to flirt with whoever during the early stages of a relationship, the more serious your bond becomes with a potential soulmate, so to do the consequences.
If you’re caught chatting up other members after you’ve popped the big question, then your partner will lose your trust, and without saying the right things, you may end up in divorce court.
4. Be A Lone WolfEver since their inception in Morrowind, followers have become a staple in Bethesda games and only get better with every new game.
We’re now at the point with Starfield, where followers are pretty much a must, and going through the game as a lone wolf is less of an option and more of a hindrance. Bethesda’s companions have gone from glorified mobile storages to full-fledged characters with desires, needs, and characteristics.
In gameplay terms, your followers can also do a lot more than carry your burdens and fight mud crabs. They comment on their surroundings, engage in conversations, and can even speak on behalf of the player.
And that’s not to mention the world of romance options, which allow you to gain your companion’s trust and get things spicy in the bedroom for those sweet buffs.
So, as cool as you may think you are for uncovering the mysteries of the galaxy alone, the best lesson Starfield teaches is that everything’s more fun with friends, even if they aren’t real.
5. Pay For Crew MembersNow, I know that playing Starfield as a lone wolf is a no-go, but let me explain to you why spending Starfield Credits on a crew is not the best idea.
When you reach New Atlantis, you may be tempted to recruit all the potential crew members you can find. However, if you give the game some time, then you’ll be able to recruit crew members completely for free during the main story.
And best of all, these crew members have a personality, a trait that’s highly lacking with these random space scoundrels you can find in bars, who don’t even have a name.
What’s worse is that despite them taking up a slot in your ship, these crew members typically only have 1 or 2 skills maximum, which pales in comparison to Constellation crew members that have 4 skills with at least one maxed out.
Worse yet, is that you can’t even sleep with any of these companions. And that’s where I draw the line and choose to leave these second-rate crew members drowning their sorrows in the bars I found them in.
6. Rush The Main StoryStarfield has more side content than any other Bethesda game to date.
Knowing this, it may be enticing to beeline your way through the main story and play through the other side missions and faction quests after you finish the main story. And although this is a perfectly apt way of going about it, it’s not something I’d recommend.
Without going into spoilers, New Game Plus will completely reset your progress except for your skills. But that’s not all that makes your second playthrough different. Many of the quests and events are changed, so you’ll be getting an altered version of the story, and even the side missions will play out differently.
7. Choose The Wrong TraitsTraits are a new addition to Bethesda’s game design, and they’re simple enough to get the hang of.
Unlike perks and skills, traits are a one-off effect that gives the player a buff and a debuff. But with a total of 17 traits currently in the game, you’d be correct in thinking that it’s balanced.
While all of the traits offer something to add, most offer a standard boost to health, stamina, or oxygen, with little added in terms of gameplay or story elements. And then, there are traits like Spaced or Introvert, which feel like they’re working against you rather than with you. I mean, what kind of a trait would punish you for having friends?
Thankfully, for every bad trait, there are 2 good ones. Wanted is basically a must for anyone doing a Glass Cannon build as it gives a massive 20% damage bonus while on low health. Taskmaster, as part of your ship, instantly repairs at a fee. And Empath is a trait that virtually has no faults, as it’s really hard to make your companions upset unless you blow up a colony ship or something.
Finally, those of you are more worried about the role-playing side of things, then you really can’t go wrong with Kid Stuff and Dream Home. As the former adds hours of extra content revolving around your parents while the latter gives you a sweet pad that puts anyone’s outpost to shame.
And if you’re looking to have a human punching bag that can make every waking moment of their lives miserable, then Hero Worshipped is the trait for you.
8. Choose Terrible SkillsYour skills in Starfield are one of your character's most defining features.
Not only will they play a role in dialogue and choices. But more importantly, they'll determine what you're best at and the style of playthrough you're likely to pursue.
Although all skills have their purpose, it's not an equal playing field. Some skills are simply not that great, while others are just plain terrible, specifically skills like Botany, Gastronomy, and Nutrition. These skills sound and play like afterthoughts that were made for no better reason than to fill up the screen.
Meanwhile, skills like Rejuvenation turn Starfield into Call of Duty with regenerating health. And Persuasion lets you avoid conflict altogether to ensure the best possible outcome.
Today we’re talking about some changes that need to happen in Season of Discovery Phase 2. From addressing Hardcore and player complaints to fixing some PVP issues, including the economy we’ve been focusing on. Without further ado, let’s get started.
PVP ChangesThe first thing I want to talk about is PVP. I think there can be a lot of PVP improvements in Season of Discovery.
Of course, we’ll see more PVP highlights in Phase 2, as we’ll have Arena Grand Master and Tidal Charm. Players will go insane for PVP in these areas.
But I think PVP event could also be greatly improved. For example, in Ashenvale World PVP event, many players constantly run this event to farm reputation. But imagine if instead of this style mode where you have to kill the boss, there would be a designated player.
So, assuming a player is chosen, everyone in Alliance must protect him, while everyone in Horde tries to kill him at the same time. So, in this standard PVE mode, you just have to knock down the mobs, but you can also try to defend and kill someone on the other side.
I think this will be much better for Phase 2. And I think they could do more creative things to make PVP events more interesting.
There’s one other thing about PVP that I really think needs to be looked at, and that’s layering. If something to reduce layering further, it could bring some real benefits to PVP.
I’m just imagining the next phase of Arena Grand Master and Tidal Charm. If there were something like 11 layers in Crusader Strike, it would really take away the prestige and excitement of those items.
RunesI’ve been looking around for my Runes and half of them just come from some random farming or something. I think this might be the “Discovery” part of Season of Discovery.
As a Priest, I absolutely love Metamorphosis Rune questline. But I completely missed this, which is why I upgraded Warlock myself.
I really think every class needs at least one Rune in every phase. I’m not saying every rune has to be an epic questline. But that’s a very exciting part of the mode to me.
Waylaid Supplies FarmingMeanwhile, as a Priest, I just travel around the world killing various mobs for drops. But it’s not that exciting. And that also brings me to the issue of farming Waylaid Supplies.
The developers hope to have at least one rune that everyone has, which is a huge grind. And Waylaid Supplies is the kind of grind where you have to grind so many boxes to get one of your runes.
But a big problem is that Rune is actually very related to certain classes. For example, as a Priest, my AOE damage is very poor. In order to get my Mind Sear Rune, I have to do all Waylaid Supplies farming.
I absolutely love the idea of grinding through a difficult and challenging grind to earn one of your runes. But because it is some kind of consistent grind. You’ll get consistent results every time you grind a mob and don’t get anything, or grind a treasure chest, but don’t get anything in the chest. This can be very frustrating.
Hopefully Waylaid Supplies farming will become more consistent with future phase, and I’m sure we’ll do it again for another rune. But it can definitely be improved.
SoD Needs More ContentCurrently, there isn’t enough to do in this mode, and perhaps the next phase should have a more serious grind to really reward the most serious players.
This is actually another complaint I’ve seen from some of the best players in the game. They enjoyed the mode, but they ran out of things to do after only putting in 80-100 hours.
The problem is that the character identity is a little lost. You can’t really work 300 hours straight in your role and really build this immense advantage. This has a very personal connection to your character.
I’m not saying you have to give them some insane legendary item to invest more time in. But there really should be something that you can spend a long time with and that is visually appealing to other players. Because if they get bored and there’s nothing to do, it actually hurts the mode.
Dual SpecThe last and most important change that I think should appear in Phase 2 is Dual Spec.
I mean, we have a lot of different Runes, but we never use them. Because I’m always stuck with the same specs and I don’t want to pay WOW Classic SOD Gold to respec. Therefore, we need Dual Spec for this new Rune system.
And Dual Spec can really stimulate excitement and energy in the player base. Because when you get these Shadow Priest Runes, you’ll never use them because you’re playing Discipline Priest.
I feel like when the developers are hyping up this Melee Hunter build, it’s taking something away from the mode. And no one wants to run it because they have to be completely rested. Therefore, if they provide us with Dual Spec, this may be welcomed by more players. I think this is something that can really be done in the future.
These are just the most basic things I’d like to see changed in Phase 2. The coolest thing is that the developers are clearly listening to us. They want to hear your feedback, and they want to make this mode as great as possible. I’m sure we can have a lot more fun in the next phase!
It’s time to start absolutely pumping in the Blackfathom Deeps in WOW Classic Season of Discovery. Here are some tips to make every single boss easier and to increase your DPS or make it easier if you are struggling at all.
Baron AquanisFor Baron Aquanis, grab a bubble before engaging the boss. This will increase your movement speed as you jump across the platforms, allowing you to engage with the boss even quicker. If anyone gets the Baron bomb, make sure they jump into the water to avoid knocking everyone else off. Interrupt their cast and make them move.
If you’re a ranged DPS, don’t worry. Just sit in the water the entire time and continue pumping the boss. You’ll have no issues, and there’ll be no downtime.
Ghamoo’raFor Ghamoo’ra, a secret is that Shaman tanks can literally tank this boss the entire time. You don’t even have to worry about their Armor. Just one tank it and keep pumping while the boss has its shield. It only takes magic damage, so use any magic damage abilities you have for extra damage. Casters can pop the little bubbles to get some extra Mana back, but be aware that it damages them and everyone around them. When the boss breaks its main shield, it will do an AOE hitting for 700 damage and knocking back any melee. Take a step back or ensure you have full health to absorb this. Watch out for the threat drop. From there, make sure you start burning the boss.
Ly SarevessLady Sarevess is the easiest boss. She has an add, so have an off-tank this and literally ignores it the entire time. The most important thing is to make sure you’re kicking her freezing arrow. If you do this, no one will ever get frozen, and you won’t need to move. Just pump the boss down and enjoy.
GelihastGelihast has a very low HP bar, but you need to hit him three times. As he’s healing back up, he takes almost no damage. The only thing that can wipe your group here is not dodging the little Murlocs that move around the room. It’s easier to be in the middle of the room or behind one of the little eggs, which spawns the Murlocs. If you’re there, you only have to watch for Murlocs coming from one side. The boss heals up to full and starts taking damage again before the Murlocs are gone. Pay attention if you want to increase your DPS and start pumping the boss again as soon as he’s at 100% HP.
In phase three, I suggest completely ignoring the ads that spawn and burning the boss because his HP is so low after killing Gelihast. Turn into the opening and kill the ads to unlock the Teleportation Stone. An invisible night elf next to it will help you repair if you ever have any wipes.
Lorgus JettLorgus Jett is a Gauntlet boss, so conserve your Mana accordingly. There are three rooms in this fight. In the first one, focus on interrupting the Healer. In the second one, again, make sure you’re interrupting the Healer. Ignore the Murlocs until you’re on the boss and passively cleave them down. The boss will spawn three totems in the exact same order every time. You can completely ignore the molten totem and the Windfury Totem.
However, as soon as he spawns the lightning Shield totem, everyone needs to stop DPS and burn that down. Otherwise, you will kill yourself because all hits to the boss will hit yourself for extra damage. Nuke this down and then burn the boss. Passive Cleave can deal with all the adds, and you can move away from any other totems.
Lord KelrisLord Kelris is the hardest boss in phase one. But once you understand it, it’s extremely easy. The boss will sleep with the two closest players to him and send them to the Shadow Realm. In the shadow realm, you have to nuke down the night elf mobs until they randomly spawn a portal, allowing you to exit. These night elf mobs have incredible spell resistance.
If you don’t have a lot of melees, ensure you always send one Caster with one melee into the shadow realm at a time. Assign one Caster to stand within the boss whenever it’s their turn to be sent down. This makes things easier, and all you have to do as range is ensure you’re dodging the Shadow Crashes. The boss also has a chain of lightning that gets harder for everyone at chains too. Make sure you’re always kicking that cast at 35%.
The boss phases into phase two, and you can no longer kick to interrupt any of his casts. Ensure it spread out enough of the range to avoid getting hit by the chain lightning. The boss does a Mind Blast on the tank, which is actually an AOE. If you’re a melee DPS, you can step far enough away to max melee range to avoid getting hit. Ensure yourself to max melee range, and you’ll never take any damage. Just burn the boss before he takes over the entire room. Ensure your magic dispels the debuff that goes out in Phase 2 because it will kill people.
Aku’maiAku’mai, the last boss, is relatively easy. Have all your DPS stack up right behind the boss and ensure you dodge the frontal whenever it goes out. Tanks can swap around five stacks, and when the new tank taunts, the old tank needs to drop all their stacks by running to one of the Cleansing Elementals and standing there until their stacks are gone. Soon after the stacks go away, the Elemental will blow up, doing AOE damage, a Knockback, and spawning some little ads, one ad for every single stack that the tank dropped.
Have the off-tank pick these up and stack them on top of the boss. Passive Cleave should be able to take them down. At 50%, the boss phases and takes almost no damage during the phase. This is when you want to be focusing on DPS. If you can, have the second tank drop their stacks right before the phasing happens. If you don’t want to do this, drop stacks during the phase and then pick up the ads with the boss as soon as he becomes active again. The ideal way is to drop stacks right before the phase.
Move the boss on top of one of the Cleansing Elementals. It’ll explode right as he starts taking no damage in phase two. It’s easier not to drop stacks at all. Just have one tank take the boss until they die, then have the second tank pick them up and burn the boss down. If you have any issues with this, have the first tank drop stacks once, maybe around 3 to five stacks, spawning one Elemental that gets stronger for each stack that was put on the cleansing Elemental. Ignore the Void Walker and let the second tank die. Have the main tank pick up the boss again, and you should be able to down the boss. This should make every single boss extremely easy and ensure that you absolutely pump and do the most damage possible.