Top Trusted Monopoly GO Stores: EZG.com vs IGGM.com Comparison
NBA 2K27 Is Finally Fun Again, But I Don't Know How Long It Will Last
As a loyal NBA 2K player, I tried out NBA 2K27 as soon as Early Access opened. While some issues remain, it feels like a slight improvement over previous installments, and I can barely accept this game.
This article will elaborate on my thoughts on NBA 2K27, including its strengths and weaknesses.
StrengthsOne of the most praiseworthy aspects of this new title is that 2K has finally shed its arcade-style basketball approach, making the game more realistically like indoor basketball.
Changes to Inside OffenseThe changes to inside offense are particularly significant. Previously, layups were either too powerful or completely disruptive to game balance (depending on patch updates), but now they strike a reasonable middle ground. For the average player, this might sound minor.
But after years of experiencing difficult layups bouncing off the rim and inexplicably missing shots, I can tell you this is truly a breakthrough.
Shooting Mechanics ChangedThe change to the shooting mechanics introduces what players call a higher skill ceiling, thankfully, meaning that shooting now requires genuine timing and skill rather than luck. In previous NBA 2K titles, many casual players could easily score through sheer luck, regardless of timing or shot selection.
Now, players who master the new shooting rhythm mechanics will reap the rewards, while those relying on inflated accuracy will be completely exposed. The player community is generally pleased with this change, and I also believe it's a long-awaited fix.
Gang Rebounding System ChangedNBA 2K27's rebounding mechanics have transitioned to a more team-oriented and unpredictable system, which I believe is now closer to realistic basketball.
I think this system no longer solely depends on individual rebounding stats, but truly requires aggressive teamwork and positioning. Now, smaller players like shooting guards and small forwards can frequently grab rebounds if positioned correctly.
I really like this unpredictability because it reduces the dominance of traditional rebounding players and encourages teamwork.
Refined Dunk and Finish MechanicsIn NBA 2K27, the interaction between dunking and interior defense makes the game more tactical. Good defensive positioning can effectively disrupt dunks, forcing offensive players to choose between attempting a dunk and a layup.
This makes decisions around the basket more meaningful, no longer an all-or-nothing situation - either a successful dunk or a complete miss. I think this new game places more emphasis on the player's situational awareness.
Weaknesses Strength Attributes Feel Useless for GuardsIn NBA 2K27, the strength attribute is still not officially emphasized. This makes it almost useless for building guards. I previously tried investing points in strength, hoping to improve finishing ability after contact or stronger defensive resistance, but found that these points were wasted.
This forces guards to allocate attribute points to a limited set, with strength almost entirely ignored, reducing player diversity and limiting the viability of a brute-force, outside-oriented style of play.
MyPLAYER Builder Complexity and PitfallsThe complexity of MyPLAYER Builder has almost become unbearable for me. The intricate interactions between attributes, thresholds, badges, skills that break through skill ceilings, and specialization paths make creating an optimal character configuration a huge undertaking requiring extensive external research.
I'm progressing particularly slowly in this area, fearing I might make irreversible mistakes that permanently weaken my MyPLAYER character, leading to frustration.
Then I frequently browse community forums and gaming websites for building methods. Most posts suggest considering future skill ceilings when planning character configurations. But this is genuinely difficult for me, and when I lose patience, I simply spend $1 to directly acquire the players I like.
Badge Slot LimitationsNBA 2K27 only has 7 initial badge slots, forcing players to make difficult choices regarding specialization paths. A slight misstep could prevent a character build from being completed.
Furthermore, I've seen some community posts suggesting that badge upgrades and subsequent bonus slots might reshape the optimal character build. This means that as the game environment evolves, a character created on day one might no longer be the best choice.
This concern isn't unfounded; I think 2K Games loves making these arbitrary changes to game content.
Technical Issues and Performance ProblemsSome NBA 2K27 PC players have reported issues such as incorrect button bindings causing incompatibility with controllers and frequent game crashes, which have frustrated them greatly. Although I haven't encountered this problem yet, I think that since some people have reported it, the game's official team should take it seriously.
This game's price isn't low; they shouldn't make such basic mistakes, failing to even guarantee a normal gaming experience.
Future ConcernsI think I'm okay with most of the content in NBA 2K27 right now. My biggest fear is that it will release a series of recurring patches like before, because these patches often break the improvements made in the early stages of the game.
Historically, level cap adjustments, badge tweaks, and broader version updates have completely transformed the game's release. Should I believe this year will be different? To be honest, I'm not so sure.
If you're still undecided about whether to play this game, my advice is either to get it now or wait until most of the patches are released.
These are my thoughts on NBA 2K27. The current gaming environment is unstable; we're all learning new things. Your current skill level doesn't necessarily represent your final skill level, so let's all work together to improve.
The Ultimate IGGM Savings Guide: How to Min-Max Points, Coupons & VIP Perks?
If you purchase in-game currency, items, or services on IGGM.com, you might have noticed their recently overhauled $1. At first glance, it looks like a standard loyalty system: earn points on purchases, check in daily, and redeem discounts. However, if you analyze the underlying math, there are strategic ways to squeeze significantly more value out of every dollar spent.
In this guide, we break down the exact mathematical breakeven points between Cash Coupons and Percentage Discount Codes, reveal how VIP Stacking works, and share a step-by-step strategy to maximize your rewards without falling into common traps.
$1
1. The Core Mechanics: How IGGM Points WorkBefore diving into the optimization math, here is a quick baseline summary of IGGM's reward system:
Standard Earning Rate: $1 spent = 1 Point (rounded to nearest whole dollar). Point Cash Value: 100 Points = $1 (approx. $0.01 per point). Newcomer Bonus: 10x Points on your first eligible paid order (Order Subtotal Amount ≥$1). Daily Check-in Streak: Earn 5 points on Day 1, 6 on Day 2, 8 on Day 3, and 10 points/day from Day 4 onwards. Rolling Expiration: Points expire 90 days from the day they are earned. 2. Cash Coupons vs. Percentage Discounts: The Math BreakdownWhen redeeming points in $1, you face a key choice at every tier: Should you redeem a fixed Dollar Cash Coupon or a Percentage Discount Code?
Because Cash Coupons carry a minimum order requirement while Percentage Codes scale with your order total, each pair has a precise Breakeven Price Point. Below is the exact mathematical comparison for all 5 tiers:
Tier 1: 100 Points (3% Off vs. $1 Cash Coupon) $1 Cash Coupon Requirement: Order ≥ $10. At $10 Order: 3% Off = $0.30 savings vs. $1 Cash Coupon = $1.00 savings. (The $1 Coupon saves 3x more!) Breakeven Point: $1 / 0.03 = $33.33. Optimal Strategy: Use the $1 Cash Coupon for orders between $10.00 and $33.33. Switch to the 3% Discount Code for orders over $33.34. Tier 2: 200 Points (4% Off vs. $3 Cash Coupon) $3 Cash Coupon Requirement: Order ≥ $30. At $30 Order: 4% Off = $1.20 savings vs. $3 Cash Coupon = $3.00 savings. Breakeven Point: $3 / 0.04 = $75.00. Optimal Strategy: Use the $3 Cash Coupon for orders between $30.00 and $75.00. Switch to the 4% Discount Code for orders over $75.01. Tier 3: 300 Points (5% Off vs. $5 Cash Coupon) $5 Cash Coupon Requirement: Order ≥ $50. At $50 Order: 5% Off = $2.50 savings vs. $5 Cash Coupon = $5.00 savings. Breakeven Point: $5 / 0.05 = $100.00. Optimal Strategy: Use the $5 Cash Coupon for orders between $50.00 and $100.00. Switch to the 5% Discount Code for orders over $100.01. Tier 4: 400 Points (8% Off vs. $8 Cash Coupon) $8 Cash Coupon Requirement: Order ≥ $80. At $80 Order: 8% Off = $6.40 savings vs. $8 Cash Coupon = $8.00 savings. Breakeven Point: $8 / 0.08 = $100.00. Optimal Strategy: Use the $8 Cash Coupon for orders between $80.00 and $100.00. Switch to the 8% Discount Code for orders over $100.01. Tier 5: 500 Points (10% Off vs. $10 Cash Coupon) $10 Cash Coupon Requirement: Order ≥ $95. At $95 Order: 10% Off = $9.50 savings vs. $10 Cash Coupon = $10.00 savings. Breakeven Point: $10 / 0.10 = $100.00. Optimal Strategy: Use the $10 Cash Coupon for orders between $95.00 and $99.99. Switch to the 10% Discount Code for orders of $100.00 or more. 3. Summary Comparison Table Points Cost Option A: % Code Option B: Cash Coupon Use Cash Coupon When... Use % Code When... 100 Pts 3% Off $1 Off (Order ≥ $10) Order = $10.00 – $33.33 Order > $33.34 200 Pts 4% Off $3 Off (Order ≥ $30) Order = $30.00 – $75.00 Order > $75.01 300 Pts 5% Off $5 Off (Order ≥ $50) Order = $50.00 – $100.00 Order > $100.01 400 Pts 8% Off $8 Off (Order ≥ $80) Order = $80.00 – $100.00 Order > $100.01 500 Pts 10% Off $10 Off (Order ≥ $95) Order = $95.00 – $99.99 Order ≥ $100.00 4. Stacking Strategy: VIP Rank + Direct Points DeductionOne critical rule that many buyers overlook is IGGM's Discount Stacking Constraint:
Option 1: VIP Discount (1% to 5%) + Direct Point Deduction (up to 10% of order total). Option 2: Single Coupon Code or Cash Coupon (Standalone only; CANNOT stack with VIP or Direct Points). When to skip Coupons and use VIP + Points instead?If you are a VIP 5 member (5% permanent discount) and have accrued substantial points over 500 (Like 600):
On a $100 purchase:
Using 10% Coupon (costs 500 points): Total discount = $10.00. Final Price = $90.00 (You have 100 points left). Using VIP 5 ($5) + 600 Points ($6): Total discount = $11.00. Final Price = $89.00 (Points fully used for max instant savings).IGGM's checkout system automatically highlights the "Best Value" choice for you, knowing this rule helps you decide whether to spend points on coupons or save them for direct deductions.
5. Three Pro Hacks to Maximize Your Savings Hack #1: Never Waste Your 10x Newcomer BonusIGGM awards 10x points on your very first paid purchase. However, if your first order subtotal is under $1.00 (e.g., $0.90), it triggers zero points and permanently consumes your newcomer status. Always bundle your items on your first order so that your initial spend is at least $10-$50, netting you 100 to 500 bonus points immediately!
Based on genuine feedback from many users, a common strategy after signing up is to place a single, very large order - such as one exceeding $500 - to secure the 5,000-point new-customer bonus. This creates a larger pool of points that can be used to offset the cost of future orders.
Hack #2: Farm ~300 Free Points Monthly via Daily Check-insBy checking in daily, your streak caps out at 10 points per day after Day 4. Over a 30-day month, you can farm up to about 300 free points without spending a single cent. That is enough to claim a 300-point reward tier ($5 Cash Coupon or 5% Off) every month for free.
Pro Tip: If you are browsing the coupon page, click the animated rocket emoji at the bottom for a one-tap instant check-in without navigating back to the Check-in Center!
Hack #3: Set an Alarm for Friday Reward ResetsLimited weekly rewards reset every Friday at 4:00 PM (UTC+8) / 1:00 AM PDT. High-demand rewards (especially 500-point 10% codes, $10 coupons or special items) can sell out quickly. Mark your calendar to claim them right as inventory resets.
6. Summary Cheatsheet 100 Points (3% Off vs. $1 Coupon): Use the $1 Cash Coupon for orders between $10.00 and $33.33; switch to the 3% Code for orders over $33.34. 200 Points (4% Off vs. $3 Coupon): Use the $3 Cash Coupon for orders between $30.00 and $75.00; switch to the 4% Code for orders over $75.01. 300 Points (5% Off vs. $5 Coupon): Use the $5 Cash Coupon for orders between $50.00 and $100.00; switch to the 5% Code for orders over $100.01. 400 Points (8% Off vs. $8 Coupon): Use the $8 Cash Coupon for orders between $80.00 and $100.00; switch to the 8% Code for orders over $100.01. 500 Points (10% Off vs. $10 Coupon): Use the $10 Cash Coupon for orders between $95.00 and $99.99; switch to the 10% Code for orders of $100.00 or more. Daily Check-ins: Check in daily to farm ~300 free points per month without spending a cent!
FC 27 Career Mode Controversy: Great New Features, But Why Are Players So Disappointed?
EA SPORTS FC 27 has made significant changes to the popular Career Mode in FC series, even subtly challenging the well-known football simulation management game Football Manager.
However, before the official release of FC 27, players who experienced Career Mode through FC 27 Beta had mixed opinions, sparking considerable discussion on player forums.
Those who praised the mode focused on its various new gameplay features, while those who opposed it were more concerned with the overall user experience. Specifically:
Positive ViewsFirstly, a group of core players highly praised the various new gameplay features of FC 27's Career Mode. In their view, Career Mode has many novel and interesting gameplay elements, such as:
Restructured Transfer Market SystemMany players expressed their appreciation for the new Transfer Market. This game's Transfer Market introduces a multi-stage negotiation mechanism - no longer just a simple offer, but involves multiple stages including inquiry, initial contact, and formal negotiation.
Meanwhile, contract terms have been significantly expanded, now including performance-based clauses, buy-back clauses, and first refusal clauses.
Furthermore, the introduction of the transfer hijack mechanism has greatly increased the drama of the transfer window. When a target player receives offers from other clubs, players can intervene and offer more favorable terms to try and secure the player.
Dynamic OVRDynamic OVR is described by the developers as the biggest change to the player rating system in Career Mode ever - a player's real-time OVR will dynamically fluctuate based on their condition, morale, and match fitness.
This means that a young player with a base OVR of only 77 can see their Dynamic OVR soar to 90 if they consistently start and perform well. Conversely, a star player who is frequently on the bench or whose morale is low will see their OVR decline.
Previously, players could only experience this through Evolutions gameplay in Ultimate Team mode, spending coins. Now, in Career Mode, which doesn't require $1, players can also experience it.
Long-term DevelopmentFurthermore, players who support the new Career Mode have praised the long-term development of AI clubs. Now, teams focusing on youth development are more inclined to invest in young players, while other teams are pursuing ready-to-play talent.
AI will simultaneously track multiple players and analyze their weaknesses, proactively identifying the weakest links in the lineup and seeking to strengthen them. This is something not seen in previous installments.
Negative ViewsWhile FC 27's Career Mode has garnered considerable support, it must be acknowledged that it has received far more criticism from players.
The reason is that the mode exposed too many problems during Beta testing phase. These problems, while seemingly minor, severely impacted the player experience, leading many veteran players to express deep disappointment.
Disastrous UICareer Mode in this game features a new menu; however, UI of this new menu has been described by players as utterly terrible.
The core problem lies in the game's pursuit of depth in its simulation management, resulting in each actionable option being on a separate page, leading to extremely long operation paths.
However, after completing each step, the interface forcibly redirects back to Squad Hub, forcing players to re-enter Youth Academy menu and start over.
One player complained: "The most frustrating part is promoting youth players to the first team. Every time you promote one, it takes you back to Squad Hub, forcing you to re-enter Youth Academy, repeating the process over and over."
Controversy of Authentic Gameplay 2.0The controversy surrounding Authentic Gameplay 2.0 was arguably the biggest culprit driving players away during FC 27 Beta test.
Many players reported that the game's pace in Career Mode was slowed to an unbearable degree, with players moving sluggishly, as if they had all aged 50 years.
In contrast, AI's defensive tracking speed was absurd; even wingers with a clear speed advantage couldn't break through their defense.
As one player complained: his left-back only had a speed of 50, while his right winger had 80, yet in a 10-yard sprint, the right winger couldn't outrun the opponent.
Classic Features RemovedAnother widely controversial issue is the removal of some classic features from Career Mode, such as Training Plans.
Since this feature has been present in FC series for a long time, veteran players are very accustomed to it and appreciate the freedom it provides to rotate or not rotate formations.
My OpinionIt must be admitted that EA seems to have neglected to thoroughly test many of the new gameplay elements in FC 27's Career Mode. They look great, but in practice, they're riddled with minor issues.
More importantly, the developers not only ignored these minor problems but also heavily promoted Career Mode as one of FC 27's biggest selling points before the beta test.
This led to a significant disappointment among players who participated in the test, plagued by various minor issues, and is the direct reason for the current low player ratings of Career Mode.
However, it must be acknowledged that, aside from these issues, Career Mode in this game does represent a significant breakthrough in game design and demonstrates a respect for the player community's feedback.
For example, Dynamic OVR and Transfer Market are features the player community has been requesting for years.
The former addresses the issues of veteran players' precipitous decline and the overly gradual development of younger players, while the latter makes the transfer system more complex and more like real team management.
If the developers continue to actively listen to player feedback and resolve these issues before the official launch of EA SPORTS FC 27, a turnaround in public opinion is likely.
Monopoly Go Happy Harvest with Looney Tunes Board Upgrade Guide: How to Balannce Cash and Dice?
Monopoly Go Happy Harvest with Looney Tunes has begun. With the addition of Looney Tunes theme, players, in addition to collecting new stickers and participating in seasonal events, need to reconsider a seemingly basic but actually impactful resource cycle: how should the board be upgraded?
The Differences in Happy Harvest with Looney TunesFor players just entering a new season, the most direct approach is often to build landmarks as soon as they get cash, and then roll the dice to earn more after spending it all. However, if the goal is to advance the board more efficiently while also managing albums and seasonal events, this isn't necessarily the best resource allocation method.
One of the biggest features of this season is the addition of a new long-term gameplay mode, Infinite Harvest. Officially positioned as an always-on feature, players can participate in farm growth, cultivate crops, and earn harvest rewards as the board progresses.
Therefore, upgrading the board in the new season cannot be simply understood as upgrading as soon as you earn money. A more reasonable approach is to plan dice, cash, board progression, and new season gameplay within the same resource cycle.
Conserve CashThis is the most common mistake in board progression. Once a player accumulates cash, the game constantly reminds them to upgrade their Landmark. New players can easily develop a habit of building as soon as they have cash. However, if there's no urgent need for board progress or any related events are underway, it's advisable to conserve some cash.
The reason is simple. Monopoly Go's events rotate constantly. Some events make building and upgrading Landmarks easier. If you spend all your cash prematurely, you'll find yourself without resources when it's truly time to focus on building.
Among these, the most noteworthy are building promotions like Builder's Bash. These events are simple in mechanism, allowing you to complete more Landmark progress with the same amount of cash.
Therefore, if you're only a few Landmark upgrades away from the next board and a building event is about to begin, accumulating cash in advance is often more sensible than spending it immediately. Of course, you don't need to stop playing for extended periods while waiting for events. For players with limited cash reserves, progressing through the board normally remains more important.
Dice is ParamountMany players focus solely on cash when discussing board upgrades, but cash is merely an intermediate step in the resource cycle. The true cycle should be:
Dice - determines how many moves you can make. Board Actions - moving and landing on various squares to earn cash, rewards, etc. Cash - used to upgrade the Landmarks on the current board. Completing a Board - once all 5 Landmarks on the current board are fully upgraded, the board is completed. Next Board - entering a new board and continuing the cycle.Therefore, to improve board upgrade efficiency, the first consideration should be how to use dice.
If you consume all $1 at once to quickly complete a board, even if you complete several Landmarks in a short time, you may not have enough resources to participate in other seasonal events later.
Especially since Monopoly Go Happy Harvest with Looney Tunes recently launched, album, Milestones, Tournaments, and various themed gameplay modes all require a significant investment of dice.
A better approach is to determine your dice usage pace based on your goals. If your primary goal is to upgrade the board, you can use dice more to earn cash and then concentrate on building at appropriate times.
If your primary goal is to complete the album, you should prioritize content that yields sticker packs. If you want to balance both, you can use large events as nodes for concentrated resource usage.
Infinite Harvest or Board Upgrades?One of the most noteworthy new changes in Happy Harvest with Looney Tunes is Infinite Harvest. It transforms the Free Parking area on the board into a place where various crops grow, and you can earn rewards by planting and harvesting crops.
For players, this raises a new question: Should I invest all my resources in board upgrades, or should I also consider Infinite Harvest?
The answer is not an either/or choice. If you're only a few landmarks away from completing a board, focusing on upgrading is usually more effective.
However, if you're far from the next board and there's worthwhile progress in Infinite Harvest, investing in crops will yield greater returns. This is the biggest difference between the current season's board strategy and the regular board strategy.
Related: $1
In general, in Monopoly Go Happy Harvest with Looney Tunes season, board upgrades aren't simply about spending cash whenever you have it. A more rational approach is to find a balance between dice, cash, board progress, and Infinite Harvest based on your goals.
For most players, the most important thing isn't completing a board as quickly as possible, but ensuring that limited dice and cash generate consistent returns throughout the season. Especially early in the season, proper resource planning is more crucial than blindly pursuing short-term board progress.
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Elden Ring Jul 12, 2024How To Defeat Promised Consort Radahn In Elden Ring? - Five Builds For You
The last boss of Shadow of the Erdtree is truly the hardest to fight, and the same is true for the base game. Promised Consort Radahn is an absolutely unfair fight that will demand everything you have, and having done a lot of runs through DLC with various builds may help. Here are the top five reworked fights from easiest to hardest.
Imperishable ThornsFirst, Impenetrable Thorns, for all your sorcery fans out there, Impenetrable Thorns is probably one of the most powerful spells in the game right now, the damage this spell does is a kind of crazy, and it can even kill a lot of bosses in one go.
It can be picked up for free in Shadow of the Erdtree if you drop off the ledge in front of the door, and the path to Messmer only requires a 24 Faith requirement, and most builds should probably have to reassign some attributes to use it.
What really makes this spell shine is multiple bleed procs. You cast it once at range and it shoots out three thorns; they travel a distance before colliding with the enemy. But at range, all three thorns will shoot at the same target, causing a lot of bleeding to maximize this build. You want to use a staff that can scale with Arcane, like Alaric, or Ymir’s Maternal, and maximize your Arcane stats.
Putrescence CleaverThe second one is Putrescence Cleaver. Putrescence Cleaver is a great axe. You will find from memory that you are only a night boss. This is an Arcane scaling weapon. It can split physical, magical damage, while also establishing frost status,
So it’s perfect to use against Radahn because he is susceptible to frostbite. For those who don’t know about frostbite, enemies with frostbite take 10% more damage from all sources.
Whereas Ashes of War is a bit silly, you may not get the chance to use it. But the axe moveset is pretty outstanding. The weapon also packs a punch, and the durability of the speed makes up for the raw damage and the balance damage, so it’s actually pretty cool, too.
Multilayered Ring Of LightThird, Multilayered Ring of Light, compared to sorceries, DLC introduced a lot of spells, and as powerful as Impenetrable Thorns is, Multilayered Ring of Light is really good. It might sound a little counterintuitive to use Holy against Radahn, but he’s actually probably just as weak as Holy in the first phase because of his undead soul brought back to life, or something like that.
This spell is really fast, and it travels a long distance, and it also does a ton of damage. It does over 5000 damage on a single charge, which is quite a lot. But range is where this spell really shines, because you can snipe him even when he’s in the air, and you can pick up this Incantation before Putrescent Knight fight.
After defeating this unfortunate enemy, you can use Dryleaf Seal to enhance Melina incantations for a sweet little reward, as well as Sacred Scorpion Charm and Holy Shroud, and hack it here to maximize Holy damage.
Dryleaf ArtsDryleaf Arts are another new weapon type added to Elden Ring DLC. These Martial Arts are really cool and fun to use because their fast-moving setup actually packs a heavy punch. You can find these weapons instantly from Dryleaf Dane and NPCs, and you can also use $1 to instantly trade in the weapons you want if you don’t want to waste time looking for them. You have to win the fight when you encounter him in Moorth Ruins, which is immediately west of Site of Grace after Renna.
To get his weapons, you can infuse Dryleaf Arts with cold, which grants frostbite proc, which deals an extra 10% damage to enemies affected by status effects. They work well as fast weapons, and synergize well with million players and Winged Sword Insignia, as they have multi-hit.
The only downside they do is the range, being short fist weapons, but moving will cause your character model to move slightly forward, so you won’t notice it when locking onto an enemy. This fight with Promised Consort Radahn is very difficult.
You might want to try a defensive counter with these fists. They are very powerful. Since you can break Promised Consort Radahn with three balances in a row, he gives you plenty of opportunities to do it, and each defensive counter will also multi-hit with these weapons, causing a lot of status damage.
Smithscript DaggersFinally the fifth, Smithscript Dagger, Smithscript daggers are a new introduction to Elden Ring DLC, as a brand new weapon type that acts as a hybrid of a melee weapon and a ranged weapon, this weapon has a ranged light attack and a ranged heavy attack.
If you want to maintain DPS on enemies out of melee range, you can use it to jump. The attack is also ranged and will often headshot enemies, which works well against enemies for an extra 50% headshot damage.
Scattershot Throw Ash of War, which acts as a shotgun at close range, while also infusing dagger with bleed or frost for huge status damage. You only need to use it two or three times to deal status damage. Million players and Winged Sword Insignia work well with these weapons, getting more damage on multiple hits, as each attack will hit multiple times and trigger the buff.
You can find Smithscript daggers in Ruined Forge Lava Intake in the starting area of DLC, these weapons are a little more complicated to use in this fight than some of other weapons on this list, but the end result is well worth it and it’s a very fun way to do it.
In the fight against Promised Consort Radahn, not only does he move much faster than you, but he also attacks like a truck. So your movements must be very precise, and hopefully the above guide will help you win in the game!
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MMO Games Jul 11, 2024A Detailed Explanation Of What’s In Last Epoch Patch 1.1 Harbingers Of Ruin - Nemesi, Harbingers And More
Last Epoch has released a seasonal update a few days ago, and it’s called Harbingers of Ruin. In this update, there are some new things for players. For example, a new endgame foe has been added to Monolith of Fate.
Obviously, defeating these ancient Harbingers will give us new items. In addition, the leveling process has also been updated, including the new Nemesis system, which can give us new powers in the early game.
With this update, the developers have introduced a lot of balance changes to the game. Harbingers of Ruin may be confusing at first, but it’s okay. Below we will explain in detail what Harbingers of Ruin is and what it contains.
Harbingers of RuinHarbingers of Ruin is the main update of Last Epoch and the first cycle of the game. A cycle is a seasonal realm that players need to start a fresh economy. This looks the same, but unlike other ARPGs, you can use any character in this new mechanics, not just cycle characters, even offline characters.
Cycle update brings two new foes, Nemeses and Harbingers. As in other games, slay these ephemeral foes will drop some very useful items, some crafting shards and $1.
Of course, if you choose to empower them, you have to wait longer, but you will get more rewards. The more difficult it is to defeat them, the more abundant the rewards you get. In the end, you will unlock a pinnacle boss. If the pinnacle boss is slain in Cycle Realm, Eternal Realm characters will gain the right to use new cycle mechanics.
If it takes too long to complete these tasks, such as more than a week, EHG will automatically unlock these contents for all players.
A NemesisAlmost every area in Eterra has been harassed by Nemeses, who will appear as a golden circle icon. When you defeat figure, it will drop some items. Maybe some of the items are not what you want. You only need to interact with it briefly before defeating the ephemeral figure, and it will reveal all the items it can make.
You have three ways to face them.
Challenge: Defeat Nemesis, and it will drop items. Empower: Fight Nemesis until it flees, and the next time you meet it, the items will be upgraded. Banish: Do not fight Nemesis, and when you meet the next Nemesis, you will get an extra new item.These Nemesis are weaker than Exile Mages, so defeating them is not a difficult thing. We can choose the appropriate method to deal with Nemesis according to our situation.
When you encounter a Nemesis with good items, it goes without saying that you must kill it directly. However, if it has a Unique, and you are not in a hurry to get it, you can Empower Nemesis, and Unique may become Legendaries or even Legendary Potential.
As you progress through the later Chapters of the campaign, you’ll notice that some Nemeses have a low chance of spawning an Egg of the Forgotten, but an Egg of the Forgotten is a very useful item.
Putting a Unique into a slot and then incubating it. It will empower Unique to gain Legendary Potential or even Weaver’s Will. This method may allow you to turn your item into a Legendary Potential.
HarbingersWhen you reach the endgame, all of your Monolith of Fate timelines will be associated with a type of Harbinger. After defeating the timeline boss, you can inherit some properties. Once we defeat ten endgame Harbingers, we will gain access to cycle’s new pinnacle boss.
Forgotten Knights FactionForgotten Knights are a faction that was created specifically to target cycle’s new Harbinger mechanic. When you defeat the first endgame Harbinger, you gain access to Forgotten Knights faction in the new Shattered Road region.
This is very similar to Circle of Fortune and Merchant’s Guild. After you gain access, they will give you passive bonuses. We need to defeat Harbingers to increase our rewards.
The Forgotten Knights faction does not conflict with Circle of Fortune or Merchant’s Guild. You can join Forgotten Knights faction or just one.
Forgotten Knights Rewards Rank 1 Effect: 40% chance of items dropped by Nemesis being an Egg of the Forgotten. Rank 2 Effect: 10% chance to double Stability gain. Rank 3 Effect: Increase Double Harbinger Needle drop chance. Rank 4 Effect: +6 Maximum Forging Potential. Rank 5 Effect: 20% additional Glyph of Envy drop chance. Rank 6 Effect: The tiers of sealed affixes.Through the above, we know what Harbingers of Ruin is, how to access the new Nemesis system, how to find Harbingers, how to increase the rewards you can get in the Forgotten Knights Faction, etc.
I hope these detailed instructions can help you and allow you to better experience Last Epoch.
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WoW Series Jul 11, 2024Ultimate DPS Tier List For WOW Classic SOD Phase 4
According to the latest news, Season of Discovery Phase 4 is about to go live. Today, this article will take you through all DPS in Season of Discovery Phase 4 and create an accurate DPS tier list.
Ret PaladinFirst, starting with Ret Paladin, Ret Paladin was in a weird place when it started in PTR. But through some testing work, and even target dummy testing. Ret Paladin fits in B tier. They deal decent damage, and they also bring a ton of utility.
But its damage is not stackable, so the damage that causes them is not enough. For a good Ret Paladin who knows what he is doing, besides bringing all the utility, it will also cause considerable damage.
Shadow PriestsAs for Shadow Priests, it is definitely in a wonderful place, although it is not sure how the expansion will go. A lot of players thought they might start to slide because they don’t scale well with gear, but now on PTR, Shadow Priests have definitely moved up a notch.
RoguesNext up is Assassination Rogues, which is what we’re going to call Mutilate Rogues, which can still do very respectable damage even with the player damage and Venom nerfs. Mutilate Rogues can be one of the more viable specs for melee DPS and should be placed in A tier, right after Shadow Priests.
Now for Combat Rogues, while Saber Slash Rogues are definitely coming online, and some Saber Slash Rogues are hitting 3,200+ DPS on Patchwork, their DPS is really insane, so Combat Rogues, Saber Slash Rogues should be chosen for S tier, they are absolutely outstanding right now.
As for Mutilate Rogues, it’s not a PVE DPS spec, it doesn’t even need to be ranked.
For Balance Druids, it’s still in the same position. They’ve been in the reality throughout Season of Discovery, they’re not great, they’re not terrible, but they can be very useful in the right hands. So Balance Druids also bring a ton of utility. Balance Druids will now be in B tier along with Ret Paladin.
Elemental ShamansAs for Elemental Shamans, Elemental Shamans were really, really fun in Season of Discovery. However, through the logs, they didn’t perform well with Patchwork, at least their DPS wasn’t good enough.
So Elemental Shamans will now be downgraded to a C tier. Now for those of you Elemental Shamans lovers, this isn’t the end of the road for you, because Enhancement performed really well, Enhancement was actually one of the top melee specs on PTR, Enhancement will move up to A tier above Shadow Priests.
WarlockNow for Warlock fans, really hoping it would be live in Season of Discovery Phase 4, there are some really good affliction changes, but the problem is that the damage effects of those afflictions are not there. So sadly, it will be relegated to C tier, right next to Elemental Shamans.
But for players who like Warlock, this is not the end of you, because Destruction Warlocks are doing really well, with Conflagrate changes, your emulate debuffs are not absorbed by the target, so you don’t have to waste a whole another Global to get the emulate back on the target.
After casting, they do a very respectable amount of damage to PTR. They are in A tier, slightly ahead of Shadow Priests. They are kind of on par with Shadow Priests on PTR now, which is a very interesting phase.
Soul Fires are second to none and absolutely exciting. So for players who like Warlocks, Destruction is definitely live in Phase 4.
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WarriorNow let’s look at Warrior, Warrior was doing really well on PTR, but after the last round of changes, Warrior is completely ruined. Especially weapons, weapons are really bad, the last round of changes actually improved Fury Warrior a lot, but they are in a bad situation now, there are really no good weapons on PTR at the beginning of Phase 4, if there were some good core weapons. Warrior would really start to take off and would definitely be S tier, at least Fury Warrior would.
But now weapons are ruined. If there was an F tier, weapons would be F. Now its damage is really bad. It’s not even worth playing. But Fury Warrior is definitely much better than before, but now the damage is not enough. In fact, on PTR they are inferior to Ret Paladin in most cases.
But again, Warrior is really dependent on their weapons, so for Warrior fans, you really need to use $1 to upgrade your weapons. Otherwise, its damage is really bad. So Warrior will basically be in B tier at the start of Phase 4, behind Balance Druids and Ret Paladin.
MageNow what’s interesting is that Frost Mage is also in the middle, it should be at the top of B tier, they do a pretty decent amount of damage on PTR, they’re definitely above Balance Druids, Ret Paladin, and Fury Warrior. But for Arcane Mage fans, it’s really not doing very well, you’re behind Warrior’s slump, there’s really no point in playing them unless we make some major changes.
Right now Fire Mage is breaking out, it’s doing some crazy damage on PTR, so for Fire Mage fans, you’re going to have a lot of fun, Fire Mage is in S tier and will probably stay in S tier throughout Season of Discovery Phase 4.
Feral DruidFor Feral Druid right now, it’s in a really good spot, Feral Druid is doing really, really well on PTR, it’s in the top tier right below Combat Rogues, Combat Rogues and Fire Mage are on PTR for the last week now. So Feral Druid is going to be fun to play, and maybe we won’t have a hard time finding wild strikes as we get into the next phase, because playing Feral Druid is really fun for Marksmanship Hunter.
HunterFor Marksmanship Hunter right now, it’s in a pretty suitable spot. They’re doing really well. They’re actually going to sit in A tier, right next to Feral Druid and Elemental Shamans. DPS of Marksmanship Hunter is really high.
And then for melee Hunters, they’re also right behind them, they were nerfed pretty badly at first, but then they got buffed and now they’re in a really good spot, so for this Beast Mastery Hunter, it’s going to be right behind the ranged hunters in A tier.
The changes to Aspect of Lion, it now brings attack damage, which is a significant change for melee groups. And then Survival Hunter is right below them. They’re all pretty much in the same spot. If you’re playing a hunter right now, you have three very solid specs to choose from. You know different play styles, and now is definitely a good time to be a hunter into Season of Discovery.
This is the current tier list on PTR, this is a pretty accurate description of DPS situation of these classes in their current state on PTR, but before release, or even after release, maybe they will get more changes, we’ll have to wait and see, or maybe they will surprise everyone!
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WoW Series Jul 11, 2024Make A Complete Prep Guide For WOW Classic SOD Phase 4 - Pre Questing Grid P4, Reputation Grinds And More
Season Of Discovery Phase 4 is coming out on the 11th of July. This article is designed to help you with what you can do before downloading Phase 4. In short, this is a guide that can be used by both new and hardcore players.
We will first start with upgrading alts or upgrading main characters, then we will understand pre questing, and then we will discuss some of the different Rep Grinds you need.
Leveling And IncursionsWe will first introduce Leveling and Incursions. Now it is confirmed that Incursions will be removed in the near future. Blizzard specifically pointed out that they will become daily. At this time, we can not use it to upgrade from 40 to 50 or from 25 to 35.
This is indeed a bit difficult, so it is recommended that you complete it as soon as possible. This will also be beneficial later, and it can also increase $1, which is a win-win situation. You can search for guides on search engines to complete the task quickly. And when phase 4 is about to be released, everyone is preparing new content and other things are about to be finished, so it is still very fast to complete it.
Pre Questing Grid P4We still have enough time to upgrade, and Raids will actually be available in two weeks. While upgrading, we can also get the required Reps. But if you want to keep your progress ahead, you need to level up two or three levels in Pre questing Grid P4.
Now we should understand our pre questing. Because P4 has not been officially released yet, there is no way to give a detailed guide for the time being. And I think pre questing is time-consuming. It takes at least twice or even several times longer to complete our pre questing than to complete those tasks.
Regarding classes, we can only choose between cooking and tailoring. And after we choose, we must upgrade the selected class to at least level 225, or to level 300 before P4 is released. It is best to upgrade the main crafting class and main gathering class to level 300. If I remember correctly, it is mining, blacksmithing, herbalism, alchemy, etc.
Before we enter SOD Reputation Grinds, we first have to go to a place - Argent Dawn. Starting in Eastern plague lands, we just need to run. If you have a flight path in this place, you just need to follow the route through Alarak Mountains to get your trinket.
The way to get Argent Dawn rep is that you can join a team or even a raid team. We go to Argent Dawn and pick up Argent Dawn trinket and then you just need to equip it, and no other tasks are needed.
At this time, you can mage to help you, grab everything and bring it to the log. All mobs will be defeated, and the mage will handle everything. After that, the task is very simple.
There is also a very important thing to collect minion score Stones, which can increase your rep.
Apparently almost everyone is a Skol mans in P4 now, and we’re going to use it a lot for better spamming, maybe you don’t like it yet, but at least knowing that being friendly is a great thing.
SOD Reputation GrindsIf you have Atlas loot, you can view all items that are currently attainable in the game. Mana biscuits make the character friendly, which is great for the character at this stage. There will be more suitable food in the next stage, and although I have a lot of manas, I don’t want to waste everything on this.
If you are a crafter of other types and have enough honors, you can have some tailoring boots leather working, boots blacksmithing first aid and enchanting, which are very useful, but there is no other value at present.
Blizzard did emphasize that all pieces will be upgraded and their original value will be increased, so at present, there is no way to estimate their value. However, its rep is about to be upgraded to revered.
SOD P3 tailoring shoulders and Arcane mantos will be much better than the shoulders you have now, because you have shoulder enchants from sunken Temple. So you don’t have to worry about that.
As for gloves and boots, there is no way to say what they should be now. We can only say that we have to see how it develops. Now there is a good thing that after the rep reaches revere, melee gets blessed sun fruit. The effect of blessed sun fruit is the same as that of squid in P4, so squid will be replaced.
If you are a melee class and invest a lot of money in consumables, then you will probably spend 10 to 15 hours in Arend Dawn rep. At this stage, you can at least get honored and prepare for the next stage.
Now let’s talk about Timbermaw Hold, it is a magnificent leather working one decent for enchanting, and you can choose to upgrade its level to revered. Thorn Brotherhood is very useful for us, and in terms of blacksmithing, it can provide some best gear for our plate wearers.
Besides that, he has the fire resistance, so he is very suitable for entering MC. But unfortunately there is no way to get it now. And he has a cap at honor, which we cannot exceed.
Although we cannot exceed the cap, we at least have some honor. This is an easy grind for us. We need a boatload of iron bars and incendosaur scales.
Some things are very useful for us. We don’t remember to use it until it’s too late. Hopefully, this guide can help you.
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WoW Series Jul 10, 2024WoW Classic SoD Phase 4 Is Coming! - New Content, Class Changes, And PVP Updates
Phase 4 of WoW Season of Discovery will be officially released on July 11, bringing exciting new content and new challenges to players. Are you ready to face the fiery wrath that awaits deep within Ragnaros at Molten Core? Or will you test your skills to the limit as you battle the cunning Onyxia in her rejuvenated lair?
I believe you will definitely get more and more excited! But that’s not all. You can also discover new Rune powers, learn some new class mechanics, and welcome new PVP modes. This guide will introduce you to some of the new content of Phase 4 in these aspects. Whether you are an experienced old player or a novice who has just come into contact with WoW Classic SoD, it will give you a head start.
New Content Level Cap Increased To 60In this update, Phase 4 directly raises the level cap to level 60. This is a tremendous change, as it provides players with many new abilities and talents, and allows players to delve deeper into their chosen profession.
You can slowly explore this new peak power after the update to unlock all the original World of Warcraft zones, face more powerful enemies in the game later, and even increase the skills you can use in future challenges.
New RunesAlthough the level cap has been increased, you must understand that reaching level 60 is not based on brute force, but on mastery. In WoW Classic SoD, two new rune slots have been added to give you more autonomy in character customization in Phase 4.
Cloak Rune slot can enhance certain characters of yours and earn you more $1 and more powerful rewards. Utility Rune slot can enhance some effects that are more sustainable and have damage output.
New Skill PointsWith the increase in the level cap just mentioned, the skill points held by players are also being rebalanced. At present, there is no detailed explanation from the community or some instructions. But you can rest assured that these precious skill points you use will definitely change a little.
This means that you will have more new build opportunities or more exciting character optimizations.
About Class ChangesIn addition to the above new content, the focus of this update is to further rebalance the classes and provide players with more diverse play styles and open up more possibilities. No class is left out this time, and each class will involve changes in abilities, talents, and core mechanics.
Balance AdjustmentsDruids: In this class, Feral Combat druids have seen some improvements in damage output and energy regeneration, and Restoration druids can use Nature’s Swiftness more quickly to perform more reactive healing for themselves and allies.
Hunters: Marksmanship hunters will have enhanced Aimed Shot and Multi-Shot, and Survival hunters will also have their pet skills and traps adjusted accordingly.
Mages: Among Mages, Frost mages will benefit more from Frostbolt damage, and Fire and Arcane mages will have some adjustments to specific talents and skills.
Paladins: Holy paladins get new mana management and a host of new tools for providing sustained healing. Retribution paladins get an enormous improvement in burst damage potential.
Priests: Shadow priests have been tepid in their damage potential, but this update has greatly increased that aspect. Discipline and Holy priests will also see some adjustments to their healing abilities.
Rogues: Combat and Subtlety rogues get a buff to their damage potential, and Assassination rogues get adjustments to their poison-using skills and finishing abilities.
Shamans: Enhancement shamans get a buff to their melee abilities, and weapon enchants are changed. Elemental and Restoration shamans get a minor change in the spell cycle they use.
Warlocks: All Warlock specializations get a change to their damage potential, especially to the overall fluidity and impact of their spell cycle.
Warriors: Fury and Arms warriors have received improvements to their damage output and rage generation, and Protection warriors have had their threat generation and survivability tweaked.
ImpactThese changes are primarily intended to balance out the class imbalances, underperforming talents, and overall lack of dynamism seen in previous games. These changes, along with reduced cooldowns and improved resource management, will promote healthier and more diverse play in both PVE and PVP.
Talent OptimizationsWith this update, players can reevaluate their talent builds based on some new balances and changes. In addition to the above, you’ll also need to consider your play style and content, and try a variety of mixes to choose a talent build that really works for you.
Most importantly, these changes will affect your rotations, survivability, and overall effectiveness.
PVP UpdatesPhase 4 of WoW Classic SoD has a reworked PVP ranking system that not only makes the rewards you earn more generous but also makes them easier to access. Here are some new things about PVP during WoW Season of Discovery Phase 4:
Rank System: You can advance to level 10 in PVP mode without a decay system, so you don’t lose your original progress when you take a break.
Honor System: Although the honor thresholds of Honor System are fixed, the honor cap you can earn per week has been doubled to 1,000,000 with this new content. For new players, know that honor can be earned through open-world PVP and battlegrounds.
World PVP Hotspots: Some very popular PvP Hotspots such as Blackrock Mountain, Burning Steppes, Searing Gorge, Winterspring, and Stranglethorn Vale have been added, where players can fight each other and earn the above-mentioned honor.
Battlegrounds: Three new battlefields have been added - Warsong Gulch (At least level 10), Arathi Basin (At least level 20), and Alterac Valley (At least level 51). Players can earn honor points by capturing flags, controlling resources, and defeating enemy bosses.
Capital City Bosses: In previous games, each capital city had a boss that could be defeated to earn achievements, reputation, and a large amount of SOD Gold. In this update, many more bosses have been added, waiting for your exploration!
Battleground Rewards: Players can earn various rewards by participating in battlegrounds, including but not limited to honor tokens, reputation tokens, and gear.
Whether it is the improved honor system or the brand new battlegrounds, WoW Classic SoD Phase 4 creates a great opportunity for players to create their own legend. Whether new or old players, you can hone your skills, make more allies, and enjoy the thrill of battle in Phase 4.
We’re looking forward to the official release of Phase 4 of WoW Season of Discovery on July 11, and wish you happy recent adventures!
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MMO Games Jul 10, 2024What You Need To Know About Evade Mechanic In Last Epoch Patch 1.1 Harbingers Of Ruin? - How It Works & Difference
Here you go, Eterra players! Last Epoch, the time travel ARPG from Eleventh Hour Games, is getting a very exciting new Evade mechanic. It’s one of the most significant and far-reaching features added in Harbingers of Ruin Patch 1.1, a major update that’s coming to the game after its official release.
The developers behind this feature have been vocal on social media and in interviews about how they heard a lot of requests from the Last Epoch community, which means this feature is going to be a big hit with many players.
This guide will explain how Evade Mechanic works, and will compare it to Dodge Roll skills in the previous game, so you can learn more about it and get a head start in Last Epoch Harbingers of Ruin when it officially launches on July 10.
How Does Evade Work?After you start Last Epoch Harbingers of Ruin, all classes and their variants will use Evade. Evade allows the character you control to move quickly over short distances to avoid powerful attacks from bosses or any enemies.
Evade is not only available to all classes but also to different levels, even from level 1. This is very friendly to some new players! And there are two opportunities to recharge, the cooldown time is only 4 seconds, and most importantly, it does not consume any of your mana.
As the character level increases, the cooldown of Evade will gradually decrease at a rate of 0.5% per level. The developers of Last Epoch once talked about how to adapt Evade to the current version during the development process in an interview, and directly pointed out that the most important thing about Evade mechanic is that it now allows players to assume the mobility baseline of all characters.
But this does not mean that using Evade is essential for all builds. In some builds with better mobility, Evade may not be needed. But many players prefer stronger displacement capabilities, and some high-level players are not even satisfied with the mobility in high-mobility builds, so the developers created Evade.
But players don’t expect too much from Evade. Adding Evade just means you can make changes in the mobility you expect, rather than doing something beyond the norm, like teleporting. But whether you use Evade or other mobility abilities, you can reduce the basic difficulty you face in some battles.
In addition to adding Evade mechanic, Last Epoch also adds some build opportunities. Most of the builds currently available to players are forced to include a simple traversal skill that is only used to dodge incoming attacks, which also limits the diversity of builds.
Among the improvements in Last Epoch Harbingers of Ruin, all characters will be given a default method to avoid enemies quickly, reducing the pressure to use the traversal skill in every build and allowing for less investment in health points.
But it should be noted that Evade does not provide you with any immunity or damage reduction effects, so you still need to invest in your own defense. Some of the unique items in the Harbingers of Ruin update that are obtained through $1 will also increase Evade skills, and some can even turn Evade into a Summon Crab.
Read More: $1
The Difference Between Evade And Dodge RollWhen the patch notes first came out, many players always thought that Evade was an explanation or variation of Dodge Roll. Of course, this is not true. In fact, Evade and Dodge Roll are completely different. First of all, in the game animation, not all classes and characters have a rolling animation when using Evade.
It is also worth noting that Evade does not provide any immunity frames for players. Although Evade can make it easier for you to avoid certain attacks from enemies, you will still be vulnerable to damage. If you use Evade, but are still within the enemy’s attack range, you will still take the corresponding damage. This is also the biggest difference from the existing Dodge - it does not provide you with damage reduction effects.
This may be unexpected for some players. Most players still expect the added mechanism to increase the tankiness of their own builds or characters. But on the other hand, this also helps to retain the power and characteristics of other movement skills, so that they will not dominate. Finally, this just provides players with a more professional and safer movement option.
In addition to the additions and changes to skills, Last Epoch also fixes a lot of dungeon issues that have been bothering players for a long time. For example, lighting issues in Lightless Arbor have been fixed to ensure that local players always get the expected good lighting. The developers also fixed a bug in other dungeons where the dungeon door was not reset correctly, as well as a bug in online mode where the dungeon objective pulse would not display based on the number of kills.
After learning about the newly added Evade Mechanic in Last Epoch Harbingers of Ruin, are you looking forward to its official release on July 10? Let’s look forward to it together!
