How To Become A Rescue Raider In ARC Raiders? | Essential Items, Tips And Strategies
How To Survive And Thrive As A Solo Player In ARC Raiders' New Stella Montis Map?
The latest map for ARC Raiders, Stella Montis, was recently released. How have you all been? Compared to previous maps, its difficulty and the quality of loot have both increased.
Furthermore, PvP nature of ARC Raiders is more pronounced on this map. Competition between players is fierce, as no one wants to lose out on rare loot.
So, if you're playing solo in such a PvP-heavy environment, you must be more cautious to survive. Here are a few survival strategies you should pay attention to.
Change Communication StrategyCompared to the previous four ARC Raiders maps, Stella Montis offers much richer loot, but this also makes competition more intense, resulting in a less friendly communication environment. Therefore, you'll need to change your communication strategy when playing solo on this map.
So, what communication strategy should you maintain at Stella Montis?
First, attack first, then greet. You never know if the player approaching you is genuinely trying to make friends like you, or someone ready to steal your loot.
In the earlier maps, you might enjoy greeting others and have a high chance of encountering friendly players. But in Stella Montis, I suggest greeting others with your weapon instead of just saying hello. The moment you greet someone, they might already be attacking.
Secondly, always be vigilant. Besides being wary of players who seem unfriendly, be careful of those who greet you first. They might shoot you when you let your guard down and then leave. It's a despicable act, but unfortunately, it's not uncommon on this map.
In short, solo players must always be vigilant when interacting with others. Faced with tempting loot, some people will abandon their kindness for greed.
Temporary Team-Up AdviceAlthough you join the map solo, sometimes you'll have to temporarily team up to complete challenges or improve efficiency. Obviously, in this unfriendly environment, temporary team-ups also require extreme caution.
First, keep your team size small; two or three people are enough. With fewer people, you can monitor everyone's actions, reducing the chance of betrayal by teammates.
Then, the method for finding teammates is the same as the communication strategy mentioned above. Shoot the other person first, then ask if they want to team up. If they agree, they become your temporary teammates. Then choose to set off or find the next teammate.
Finally, don't let your guard down unless you can guarantee your teammates are completely trustworthy. Many people are suitable only for temporary cooperation to complete challenges. They might become your opponents later.
Frankly, the current communication environment on ARC Raiders' new map is terrible, but we can't change the entire environment single-handedly; we can only try to adapt to it.
Make Good Use Of Free LoadoutsStella Montis map is quite difficult, with unpredictable weather, complex building structures, and unfamiliar and dangerous enemies. Even with many guides available, you'll still need time to adapt and familiarize yourself with it.
This process might cost you many $1, so you can use free loadouts to familiarize yourself with the map and enemies. This way, even if you fail, it won't cause you any substantial losses.
Furthermore, you may have noticed that the shotgun animation currently has some flaws, especially in the harsh environment of Stella Montis, where the negative effects of this animation are even more pronounced.
So until you're fully familiar with Stella Montis or the shotgun animation fix, use free loadouts for adventures.
Stay Away From Spawn PointsThe spawns at Stella Montis are also very unfriendly. Your enemy might spawn right behind you and then attack you before you're prepared.
So you can only stay away from spawns, don't wander around nearby, and definitely don't engage enemies nearby. This is a complete waste of time and gives a third person an opportunity to ambush you.
Also Read: $1
Shredders CountermeasuresThis is a new ARC enemy in ARC Raiders, patrolling inside the buildings on the north side of the map. It has high speed and extremely high melee explosive damage, making it a very troublesome enemy. So how do you defeat them solo?
First, prepare grenades; medium grenades will destroy them. Their weak point is the thruster at the bottom; destroying it will prevent them from hovering, allowing you to destroy them.
Then, during the fight, maintain distance. Shredders are very ambush-oriented. You'll need to use rooms or obstacles to prevent them from getting close. Wait for them to attack first, then seize the opening after their attack to attack their weak point.
Finally, lure Shredders away from their spawns before engaging them. It's better to deal with them alone than to expect help from strangers. You might get ambushed by a third party.
Besides dropping their exclusive loot, Shredder Gyro, Shredders sometimes drop rare ARC Raiders Items. So, if you're spotted and can't escape, try to defeat them; you might get unexpected rewards.
Make Good Use Of ToolsDear Raiders, never rely solely on your weapons. Make good use of the useful tools on the map to aid you on your adventure.
Especially in Stella Montis, strategically using tools to set traps will give you a significant advantage in the game.
For example, Jolt Mine forces enemies to destroy it to avoid being trapped. This inevitably delays their progress, buying you time to collect loot or retreat.
ARC Raiders' Stella Montis map certainly presents many challenges for single-player players. But the sense of accomplishment when you overcome these challenges and successfully retreat with a wealth of loot is unparalleled!
What Should You Do Before Entering Diablo 4 Season 11? | 4 Essential Tips
As we all know, Diablo 4 Season 11 is expected to launch on December 9th. This news ignited the enthusiasm of countless players, but many features in PTR 2.5.0 disappointed them.
Fortunately, the developers recently revealed that they are making adjustments to the content of Diablo 4 Season 11. Hopefully, the official team can provide players with a satisfactory result.
Here are some tips and tricks to help you smoothly transition from Season 10 to Season 11. Hopefully, they will be helpful.
1. Experience The Content And Enjoy The GameWith its rich and exciting gameplay, Diablo 4 has gained immense popularity since its release, especially after the introduction of Chaos Perks and Chaos Armor in Season 10, which further fueled player enthusiasm.
With such a successful predecessor, the features of Season 11 showcased by the developers in PTR have sparked widespread discussion, with some controversial features making it difficult for many players to accept D4 Season 11.
However, players need to understand that PTR content is not static. The official team adjusts mechanics and settings based on player feedback, and it rarely reflects the experience after official release.
Therefore, instead of judging based on your impressions of PTR, it's better to experience the new season yourself. Only by experiencing it firsthand can you know whether you like the game and its mechanics and background. Don't let negative emotions influence your judgment.
We believe that Diablo 4 Season 11, after its improvements, will provide you with a satisfying gaming experience.
2. Join Discord To Prepare For The New SeasonWhether you enjoy exploring the game solo or teaming up to challenge Diablo 4, we strongly recommend joining Discord. It's a hub for countless Diablo 4 players, and even before Season 11 has started, they are still actively discussing it.
Players can share their builds, $1 needed to create better builds, and how to defeat powerful bosses faster. They share their experiences and game tips, and if you join, you can gain many new ideas and inspiration.
3. Choose The Right Leveling GuideTo progress further in the new season, choosing a suitable build with high growth potential at the start is crucial.
Now, you can compare build guides of interest across various platforms and invest time and effort in developing your final choice after the season begins.
These leveling guides rarely change and can be used into the next season, providing detailed explanations of each stage of the leveling process. Of course, since Chaos Perks and Chaos Armor are not available in Season 11, these guides differ slightly, but the overall development direction is basically the same.
You can fine-tune your build to suit the game mechanics, and with continuous refinement, you'll surely be able to easily defeat powerful enemies in Diablo 4 Season 11.
4. Understand Eternal RealmThe concept of Eternal Realm may be unfamiliar to new players, but it will help veteran players preserve some precious game memories.
After the new season begins, character runes, gold, weapons, and other Diablo 4 seasonal items will be transferred to Eternal Realm and will not be usable in the new season. These items are stored in a warehouse-like space, and once you choose to clear it, you can no longer obtain them.
If you want to properly preserve some season memories, remember to put seasonal items into the Eternal Realm in a timely manner.
These are some of our tips. They may not directly help you win battles, but we hope they can provide some inspiration and help you enjoy Diablo 4 Season 11 more.
ARC Raiders Blue Gate Map Guide | Best Loot Locations, Hidden Puzzles And High-value Rewards
Blue Gate map in ARC Raiders is the fourth map in the game, boasting vast lands and dense ARC enemies. However, this perilous place also holds abundant resources and intriguing puzzles. It's a worthwhile location for players eager for high rewards and unafraid of combat.
To expand your survival space on Blue Gate map and acquire more powerful weapons and loot, we've compiled a list.
Next, we'll introduce some noteworthy locations on this map and provide detailed descriptions. We hope this article will make your exploration of ARC Raiders smoother.
1. Ancient Fort Location: Southeast of Blue Gate map Key: Batteries and separate fuse boxesWith its abundant ARC Raiders items and extremely simple puzzle-solving process, Ancient Fort attracts many players, and it's our most recommended location to explore. Only find three batteries and place them in the corresponding separate fuse boxes to open the cellar door.
There are far more batteries than needed for the mission on the map, making them easy to find. You can place the batteries into the separate fuse boxes in any order to complete this puzzle.
However, be aware that carrying batteries will significantly reduce your movement speed, making you more vulnerable to attacks from other players or ARC robots.
The three separate fuse boxes are easy to find:
Outer wall of Ancient Fort, found on the wall behind the fortress. Inside Ancient Fort, accessible via the stairs on the outside of the tower. Second floor on the north side of Ancient Fort.The locations of these separate fuse boxes are fixed, so remember their locations and place them in them as soon as you collect the batteries.
2. Raider's Refuge Location: Westernmost side of Blue Gate map Key: ButtonsRaider's Refuge has a locked door on the outside of the building. Players need to find four buttons to open this door and enter the cellar to loot valuable $1.
This is not a simple task, because these four hidden buttons do not appear in fixed locations, which undoubtedly increases the difficulty of finding them. Furthermore, they hide in very secret places; they can be found in gaps between floorboards, behind piles of scrap, and even in buildings near the church.
Since the locations of these buttons change every time you enter ARC Raiders Blue Gate map, you'll need to search for them very carefully.
This level of difficulty will reward you with rarer items. Opening the cellar door allows you to access the basement for high-value loot. Players can usually obtain Epic crafting materials, rare ARC Raiders weapons, and other valuable items.
3. Two Harvesters Husks Location: Easternmost and westernmost parts of Blue Gate map Key: ARC PowercellTwo Harvester Husks exist on Blue Gate map. Players can use ARC Powercells here to trigger fire traps. After dodging these traps and reaching the destination, you can obtain high-level ARC Raiders items such as ARC Motion Cores and ARC Circuitry.
This process doesn't require long time; explore during breaks in your adventures.
4. Reinforced Reception Terminal Location: Underground area north of Blue Gate map Key: ConsoleTo discover this puzzle, you need to go to Reinforced Reception on the north of Blue Gate map. Be aware that powerful Rocketeers and Leaper may appear here, so be prepared for battle.
Once inside, take the zipline on the left to the bottom and pass through the open door to reach the challenge area.
Interacting with the central console will cause the monitor to flash red, blue, or yellow cues. Follow the colored lines to reach the final location and obtain some loot.
This simple process is worth the effort.
5. Red Room Location: Underground area north of Blue Gate map Key: BatteryThere is another area to explore near Reinforced Reception. If you are nearby, consider exploring this location.
To reach this room, the initial steps are similar to exploring Reinforced Reception Terminal.
You'll also need to use the zipline to reach the bottom, pass through the open door, and follow the blue lines on the ground through the corridor. Along the way, you'll find a locked door and separate fuse boxes that require three batteries. Inserting the batteries will grant you access to the loot room filled with red light.
You can collect batteries while exploring, which will help you open the roller shutter door faster. However, it's important to note that batteries will increase your burden; you'll need to weigh the risks when exploring and facing enemies to ensure your safety.
6. Warehouse Complex Terminal Location: Center area of Blue Gate map Key: Computer TerminalTo solve this puzzle, head to Warehouse Complex and find a concrete building nearby. Enter the building and use the rope to reach the bottom. Search the bottom, and you'll find a new room with a computer terminal.
Interact with the terminal; it will glow red, blue, or yellow. Then, use the zipline directly in front of you to return to the bottom and follow the color-coded clues on the wall. Follow the correct directions to reach your destination, and you'll receive a generous loot reward.
While Blue Gate map is fraught with danger, as we've described above, it also hides countless opportunities. From the simple puzzles of Ancient Fort to the rewarding Raider's Refuge, each location awaits your discovery.
Pay close attention to these hidden loot locations in the game, using strategy and skill to plan your routes carefully. Trust that your wisdom and courage will help you achieve ultimate victory.
Final Fantasy XIV Patch 7.4 Update | Main Story Into The Mist, Glamour Freedom And Variant Dungeon
In a recent livestream, the game developers revealed that FFXIV will release patch 7.4 on December 16th and showcased some game details. This update will expand and adjust the game's content, allowing players to discover even more interesting features.
This update is one of the largest recent updates for Final Fantasy XIV, including the long-awaited main storyline and the removal of Glamour system restrictions. Below, we'll introduce the content mentioned in the livestream, giving you a preview of the key points of patch 7.4.
Into The MistThe new main storyline in FF14 patch 7.4 is titled Into the Mist. While the specific quest requirements are currently unknown, based on past settings, we're certain it will consist of multiple interconnected main quests. Completing these quests will reward you with valuable items and $1.
You will begin the main storyline guided by a mysterious member of Lalafell, who will be a key figure in this quest. These quests will unlock new content in FFXIV patch 7.4.
Variant Dungeon: Merchant's TaleThis dungeon is designed for high-level players, requiring a class level of 90 or higher to handle the potential difficulties.
Advanced difficulty Variant Dungeons require a class level of 100. In this dungeon, players can team up in any order to challenge three variant dungeon bosses of increasing difficulty. Defeating each boss will grant you exclusive rewards.
Defeating all bosses in one go will grant additional rewards. If you're interested in these rewards, consider investing some Final Fantasy XIV gil in advance to boost your strength. With your superior skills, you can successfully complete these challenges and achieve your goals faster.
Criterion Dungeons feature three extremely difficult variant dungeon bosses with a fixed appearance order. It's important to note that player respawns are limited in this level, requiring you to equip sufficiently powerful gear and weapons to successfully complete the challenge.
Related: $1
Removing Glamour System RestrictionsOne of the most anticipated changes in Final Fantasy XIV patch 7.4 is the removal of glamour system restrictions.
Previously, Final Fantasy XIV gear usage was restricted by class, job, and level, limiting player customization options. However, in patch 7.4, based on player feedback, these restrictions have been removed.
Now, players can change any type of gear for any class. You'll have true freedom in this regard; you can customize the look to your liking.
The only exception is weapon glamours. Because of conflicts with FFXIV animation skills, weapons cannot be customized across classes.
But compared to previous limitations, this change meets the expectations of most players, allowing them to create more unique character glamours than ever before.
Other Important ContentFinal Fantasy XIV patch 7.4 also includes some equally important content.
New Level 100 DungeonJudging from the leaked images, the new dungeon, Mistwake, has a style very similar to FFIX, leading many players to speculate that it's based on Dark City Treno.
New Frontline Map: Worqor ChirtehIn this level 30 PvP duty, players will experience the impact of weather on dungeons. These environmental effects are expected to provide a more engaging gameplay experience.
Three New Phantom Jobs In Occult CrescentThe three new jobs are Phantom Mystic Knight, Phantom Dancer, and Phantom Gladiator. Additionally, to help players better explore Occult Crescent, the game has added beneficial accessories that can boost stats in specific areas.
New Raid SeriesFF14 patch 7.4 brings the final chapter of Arcadion raid series. This wrestling-themed series began with patch 7.0 and continues in this update.
Arcadion Heavyweight includes Normal and Savage difficulties. Note that these two difficulties will not be released simultaneously; Arcadion Heavyweight Savage difficulty will be released on January 6, 2026.
This comprehensive update has many players eagerly anticipating December 16th. From main quests and challenging levels to creatively designed Glamour customization options, Final Fantasy XIV patch 7.4 offers a wealth of content for every player, catering to story enthusiasts, dungeon challengers, and casual gamers.
Whether you prefer a different playstyle, FFXIV patch 7.4 is packed with surprises. Gather your friends and embark on a new fog-shrouded story. This adventure, blending challenge and creativity, is definitely worth the wait.
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WoW Series Apr 03, 2024Strategies For Efficiently Reaching Level 50 In Season Of Discovery Phase 3 - Top Zones & Useful Tips
If you're familiar with WoW Season of Discovery, you likely understand that efficiently completing all your prequests and consistently engaging in dungeons will swiftly propel you to level 50.
However, for those who seek a more immersive experience, this guide offers comprehensive coverage of optimal questing zones, alongside valuable advice, recommended levels, and strategic routes tailored to enhance your journey during Season of Discovery Phase 3.
5 Must-Know Leveling Tips For SoD Phase 3Before delving into the details, it's essential to grasp 5 key points:
Firstly, Season of Discovery presents an array of engaging content, including new runes and PVE experiences such as Nightmare Incursions in Ashenvale, Duskwood, Hinterlands, and Feralas. These events not only provide valuable experience and reputation but also offer unique items like the Anguish of Dream and the Nightmare Siphon to aid in your leveling journey.
Secondly, during the questing process towards level 50, there are often periods of slower progression. Engaging in dungeons like Uldaman, Zul'Farrak, and Maraudon can mitigate these lulls. It's advisable to undertake each of these dungeons at least once due to the multitude of quests available, providing substantial experience and introducing fresh content.
Thirdly, certain recommended zones may experience overcrowding, prompting the need for rerouting. Many of these zones encompass broad level ranges, allowing for flexibility in exploration.
Fourthly, it's important to note that undertaking quests marked as "green" provides comparable base experience to those labeled "yellow" or "orange" as long as you remain within five levels of their suggested level range.
Lastly, this guide serves as a comprehensive overview rather than a definitive roadmap to the fastest route to level 50. It aims to offer guidance on worthwhile zones and content areas to explore throughout your journey.
Stranglethorn Vale (Pre-quest + 40)Stranglethorn Vale proves to be an exceptional questing zone for Phase 3, as well as an ideal area for those in their early 40s.
Renowned for its dense population of hostile creatures and abundance of kill quests, it offers a fertile ground for efficient leveling. Most initial quests in this zone lead to subsequent higher-level tasks, enhancing its appeal as a starting point for adventurers seeking optimization.
Before delving into Stranglethorn Vale, it's advisable to collect quests between Grom'gol and Booty Bay. Many of these quests overlap in various areas, allowing for simultaneous completion and streamlined progression.
Additionally, quests such as "Up to Snuff" and "Bloody Bone Necklaces," forming part of separate quest chains, need not be rushed during the first attempt. These chains often circle back to the same areas, simplifying future completion.
Should challenges arise, whether due to player-versus-player encounters or overcrowding, Dustwallow Marsh presents a viable alternative for smoother questing.
However, I recommend venturing into Scarlet Monastery Cathedral until reaching level 41 or 42, offering a strategic advantage over competing adventurers.
Badlands (41-42)At approximately level 41 or 42, our journey leads us to the Badlands.
This region remains beneficial for leveling until around level 45, offering straightforward starting quests that yield ample experience. However, the primary allure lies in its connection to Uldaman, housing numerous dungeon quests to undertake.
Among these quests are "Solutions of Doom," situated in the southern Badlands at coordinates 51,76; "Power Stones," located at the heart of the region at 42,52; and "Platinum Disc," obtainable upon completing the dungeon itself. These quests provide adventurers with rewarding challenges and opportunities for progression.
Swamp Of Sorrows (Horde - 42+)For Horde players, it's advisable to remain in the Badlands until reaching approximately level 42 to 43, before transitioning to the Swamp of Sorrows.
This area offers promising opportunities for leveling, although caution is warranted due to the scattered yet dense population of hostile creatures.
Particular attention should be paid to the higher-level mobs near the Pools of Tears, especially with the presence of the new raid, Sunken Temple (also known as The Temple of Atal'Hakkar). Additionally, a formidable elite dragon roams the vicinity of the Eastern pool, necessitating vigilance.
Moreover, herbalists seeking Blindweed should take note that the Swamp of Sorrows is one of the few regions where this valuable resource can be harvested. Its scarcity makes it a lucrative commodity, especially as Phase 3 approaches.
Dustwallow Marsh (42+)Our next destination is Dustwallow Marsh. It serves as a suitable area for early leveling, spanning from levels 35 to 45. However, the optimal level range within this zone typically falls around level 42.
Of particular note is the presence of a quest named "Tiara of the Deep," which constitutes one of the dungeon quests for Zul'Farrak. This quest can be obtained in the southern section of the zone. Dustwallow Marsh offers a mix of quests catering to varying levels, though many of them are part of quest chains, which may not be the most efficient for leveling.
Personally, I tend to venture into Dustwallow Marsh during periods of quest scarcity in other zones or when facing challenges such as player-versus-player encounters in hotspots like STV.
Tanaris (44-45)Around levels 44 to 45, it's time to venture into Tanaris.
Tanaris stands out as one of my preferred zones for questing in the mid-40s and is home to the entrance of one of the finest dungeons available in this level range: Zul'Farrak. To fully engage with this dungeon, it's essential to gather numerous Zul'Farrak quests from Gadgetzan.
These quests encompass "Troll Temper" from Trenton Lighthammer, situated at coordinates 51,28; "Scarab Shells" from Tran'rek, located at 51,26; and "Divino-Matic Rod" from Chief Engineer Bilgewhizzle, positioned at 52,28.
Additionally, adventurers can acquire several quests from other zones, including "The Tiara of the Deep" from Dustwallow Marsh around 46,57, and "Gahz'rilla" from Thousand Needles at 77,78. However, it's crucial to note that completing "Gahz'rilla" necessitates obtaining a Mallet through a Hinterlands questline, so it's advisable to delay pursuing this quest. Finally, "The Prophecy of Mosh'aru" awaits discovery in the eastern section of Tanaris, known as Steamwheedle Port.
Feralas (45-46)Between levels 45 to 46, Feralas emerges as the next optimal destination.
Prior to embarking on your journey to Feralas, ensure that you acquire the quest "Screecher Spirits" from Steamwheedle Port in Tanaris, as discussed earlier. Navigating this zone may pose challenges due to frequent changes in elevation, as well as the presence of numerous bodies of water and steep hills. Additionally, Feralas serves as the habitat for higher-level Nightmare Incursions, offering exciting opportunities for participation.
While exploring Feralas, be mindful of the high density of hostile mobs, which can be encountered throughout the area. However, it's crucial to exercise caution around the northern region, particularly the level 60 dungeon area known as Dire Maul. This area is teeming with elites that can pose significant challenges, making it advisable to steer clear of this vicinity.
Hinterlands (46-47)Around levels 46 to 47, it's advisable to journey to the Hinterlands.
This zone boasts numerous kill quests and dense mob populations. Notably, it is renowned for housing the challenging Jintha'Alor elite quest lines, requiring group coordination for completion.
Although Horde players will find more quests available compared to Alliance counterparts, the Hinterlands offers viable content for both factions. I strongly endorse undertaking these quests, as they provide a rewarding and immersive experience akin to navigating an outdoor dungeon. Ensure you assemble a full group, including a tank and a healer, as you'll encounter numerous higher-level elites. Allocate a minimum of 45 minutes for this endeavor to account for its duration.
Completing this run will yield nearly a full level's worth of experience through grinding and quest turn-ins. Additionally, it grants access to the Sacred Mallet, enabling the summoning of a secret boss named Gahz'rilla within a dungeon. Furthermore, adventurers may encounter the quest "The Ancient Egg" during this run, which was previously a prerequisite for Sunken Temple.
However, its relevance may have diminished since the dungeon transitioned into a raid.
Searing Gorge (48-49)Finally, if you've reached this stage, you're on the right track, as by levels 48 to 49, you can conclude your leveling journey in Searing Gorge.
These quests can pose some challenges, so I recommend tackling them with one or two companions to ensure safety. The area is dense with both mobs and quests, and occasionally, the respawn timers may catch you off guard, especially in the depths of caves or mountains. Exercise caution.
Additionally, at this level range, I suggest undertaking some runs in Maraudon. This dungeon offers a plethora of rewarding quests and presents an enjoyable experience with valuable gear. It features two distinct wings that can be completed independently, denoted by orange and purple colors, respectively. You can obtain several quests for Maraudon in Desolace, such as "The Pariah's Instructions" located at Centaur Pariah (50,86), and "Twisted Evils" starting at Willow (62,39).
Furthermore, within the dungeon itself, you'll encounter two additional quests. "Legends of Maraudon" unfolds into three separate quests during a single run, offering significant experience gains, while the "Seed of Life" is obtained from the final boss, Princess Theradras.
There are also 3 distinct quests available for both Alliance and Horde factions, but they originate from different locations. These quests are named Shadow Shard Fragments, Vyletongue Corruption, and Corruption of the Earth and Seed.
If you intend to prepare in advance for these quests, Stranglethorn Vale (STV) is an excellent zone to begin prequesting. Ensure you visit each of the eight zones to unlock their flight paths before embarking on your journey. Additionally, resist the urge to rush through content solely to reach the maximum level. Classic emphasizes the journey of leveling, offering numerous opportunities for exploration and discovery along the way.
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MMO Games Apr 03, 2024A Comprehensive Guide To Last Epoch Arena! - Arena Types, Rewards, Tips And More
Do you want to be invincible in Last Epoch Arena? If so, then don’t miss this guide. Here you will find everything you need to know about Arena. Without any further ado, let’s dive right in!
How To Enter The Arena?First, you may be wondering, how do you actually get into the arena? To do this, you need to reach Champion’s Gate located here in Divine Era.
To find that waypoint, you just need to right-click on the arena key. This way, the map will automatically open at Champions’ Gate Waypoint, so you don’t have to manually search for it on the map. But the first time you want to reach the arena, you need to reach Champions’ Gate without teleporting to unlock the waypoint.
Champions’ Gate is actually a nice Hub-like town with Target Dummies inside that you can use to test your character’s DPS.
How Does The Arena Work?The next question we want to answer is: what is Arena and how does it actually play?
Arena is an endgame activity. It’s exactly what you’d expect: a closed area with waves of monsters spawning. Arenas have different layouts, with different visual themes, but they all essentially function in the same way.
There are four portals on the map from which mobs spawn. After entering the arena map, Shrines may spawn at the edge of the arena. So it’s usually best to start by moving a little from the center and see if there are any Shrines you can use.
Some arenas also have environmental hazards in the middle of the map. As you advance through the arena, monsters gain higher levels, health, and damage.
After every five waves of monsters, a few barrels will appear on the map, and you can destroy them to get $1 and loot. Keep an eye on them to avoid missing them like I did at first. At this time, stash and shop NPCs are also available, so you can store items to avoid full inventory.
Also, if you’re playing with other players who die during your run, they can respawn during the break after every fifth wave. Once you complete ten waves, you can move on to the next arena map.
Arena Of Champions & Endless ArenaNow, this is where the differences between the two different types of arenas begin.
Fixed forty waves of enemies in Arena of Champions. After every ten waves, you can choose modifiers for loot, enemy damage, and health.
Since this arena type has 40 waves of enemies, you have three modifiers to choose from in waves 10, 20, and 30. After wave 40, the boss of the arena appears.
Currently, Champions are divided into three types: Sentinel, Rogue and Primalist-like Champion. You need to kill Champions to complete the arena, which will reward you with loot and unlock higher difficulty levels in Arena of Champions.
And then for the second type of arena in Last Epoch, Endless Arena. The arena is what you’d expect, with endless waves of enemies. After 90 waves, you will face one of the arena’s champions.
Arena KeyOf course, Arena Keys also come in two types. So you might be wondering what exactly is the difference between them?
Normal arenas can be used to access either arena type. Arena Key of Memory is only useful for Endless Arena, as it allows you to start from wave 100, or half divide the highest wave number you have reached (rounded to 10). For example, Arena Key of Memory will allow you to start at wave 110 if you reached wave 215 before.
Note that you can also use Arena Key of Memory at any level of Arena of Champions, but it will have no effect in this arena type. Since Arena Key of Memory has a much lower drop rate, using it for Arena of Champions will be a waste of keys.
RewardsSadly, the loot rewards you can earn in Last Epoch Arena are rather lackluster. The amount of useful loot you get is very low. Considering the time it takes to get the loot, you’re better off running Monolith or dungeons in the high tier.
Enemy and arena design also often result in a slow and boring experience. Sometimes enemies will spawn quickly and reach you instantly, making the arena feel like a dynamic and fast-paced experience. But unfortunately, you’ll also encounter enemies that are painfully slow.
The biggest enemy here is Drowned Husk. They take a long time to move anywhere. So you’ll experience some unpleasant downtime in the arena.
It would actually be great if all arena maps were as simple as Arena of Champions map. It was so small that we could take out ten waves of enemies easily.
Arenas provide a large amount of XP, but unfortunately, the time required to complete them does not make them an effective way to level up your character.
Why Run Arena?Hence the number one reason to visit Arena: a change of pace. If you’re tired of running Monolith repeatedly, maybe jumping into the arena for a while will give you a unique experience.
You can then also use it to test your build. Since the arena has an endless mode with scaling difficulty, it’s a great place to test how strong your character build actually is.
In addition, the online arena mode also has a ranking list, and players with the highest number of passes can become famous in the Last Epoch community. So it adds this competitive aspect to the game.
The last reason to run an arena is for the unique loot drops like Penumbra, Omen of Thunder, and Vaion’s Chariot. These items can only be obtained through Arena. Keep in mind that each of them can be obtained from specific Arena Champions.
Tips And TricksFinally, I’ll share with you my final tips for playing in the arena.
First, keep moving. There’s a lot of visual chaos in Last Epoch, especially the more flashy character builds. Sometimes, when there’s a lot going on the screen, you simply don’t see AOE highlights of enemy attacks. To avoid dying from this attack that you can’t see, you can constantly move around, making your character a really hard target to hit.
Also, remember to open the barrel with loot and collect it every fifth wave so you don’t lose it.
Be sure to check out Shrines and use them strategically. Remember, you can stack buffs in Shrines. For example, if I see four Shrines available, I will choose the reward from two of those Shrines at the start of the map and leave two for the sixth wave of enemies on that map.
Next tip, keep your character close to the center to avoid being idle for long periods of time while waiting for enemies to slowly crawl out of the portal on the other side of the map.
Note not to use Arena Key of Memory on Arena of Champions, as this key type is less common and does not bring any benefits to that arena type.
One final tip: know your enemy. Some enemies are particularly dangerous and attack very hard. Over time, you’ll learn which enemies to attack with burst skills or which enemies to use defense cooldowns against. Pay attention and remember to kill your enemies for future runs.
FinalThis concludes Last Epoch arena guide. Of course, you’ll also encounter arena nodes as you progress through Monolith. For these nodes, some tips here apply as well. I hope you found this guide useful. See you next time!
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WoW Series Apr 02, 2024Some Crucial Updates For The Upcoming WOW Season Of Discovery Phase 3 Unveiled
As we all know, a new phase of WoW Classic Season of Discovery is just approaching and will release within 2 days. Today, I’m here to provide you with a closer look at some of the important adjustments planned for the highly anticipated Phase 3, which you might not yet be aware of. Let’s dive right in!
If you thought the Phase 3 announcement was a little too fast, you're not the only one. Blizzard knows that they usually would like to give us 2 weeks' notice. It is a bit frustrating, though for a lot of players to not be able to have the announcement early enough to have enough preparation.
Although there is not much time left to make adequate preparations, you can still obtain as many $1 as possible before this new phase in Season of Discovery.
Class & Pet ChangesThese updates include feral Druids receiving a new helmet enchant resembling a Wolfshead Helm. This enchant grants you 20 energy every time you shift into form, augmenting the power-shifting play style, particularly beneficial for Cat Form users.
There's a potential addition of Catnip in the next phase, boosting attack speed by 30% for 30 seconds, likely obtained as a consumable in the new PVP or Emerald Dream zone. These enhancements are significant for Feral Druids, catering to their needs and play style adjustments.
Hunters might obtain the Core Hound pet, possibly becoming a favored choice with its anticipated Flame Breath ability, potentially useful in PVP scenarios. Stay tuned for these exciting developments.
There's other blaring issues, something like class tuning. In particular, something like Shaman's being ridiculously powerful now. Blizzard has taken notice of these overly powerful classes, but will also say that towards the end of a phase, we probably won't be seeing class tuning going on because you usually will have them focus their development time on basically working on the next phase.
Rune ChangesYou may have noticed some runes sharing the same slot, have interesting wordings like the Gore rune for Feral Druids. It says that a last rate swipe or Maul will reset the cooldown of Mangle, but the last rate and Mangle are on the exact same rune slot. And this is something that Blizzard is also obviously aware of, but apparently it's a tricky fix. It's something they are trying to find a solution to.
But you might also notice that some runes don't actually give you DPS increases. It actually takes 855 seconds on average for the Gore rune to proc, giving you the same energy as a single power shift, especially now with the Helm enchant. So that makes this rune quite literally one of the weakest runes of all time.
And now, just caution players to temper your expectations in the next phase. We are definitely seeing some runes seem super overpowered and some seem kind of afterthought. I think if we are vocal enough with Blizzard, they will take a look at these runes that are very much underperforming, and potentially the ones that are very much over performing.
Blood Moon UpdatesThere's a little confusion about the Blood Moon event and the new currency called Massacre Coins. If you will be able to actually use the new currency for the mount, so if you want to buy yourself a mount, but don't worry, you can actually trade the new currency down at a 1:1 ratio for the silver used before.
So you'll definitely be able to get any of the old items from the Blood Moon event at the same pace. You don't have to worry about completely hoarding all of your current currency. You could use them to gain honor really quickly right at the beginning of the next phase to try to actually hit the highest ranks and get your entire PVP set within the first week.
Faction ImbalanceShamans are amazing AOE healers, but Paladins bringing kings out scaled that towards the end. But it was really that humans had Sword weapon skill that made them so powerful in WoW Classic. At Level 60, every race will have a way to pick 2 separate weapon skills that will give you +5 weapon skill. That means that the racial of weapon skill are completely useless for both Horde and Alliance.
The only racial that is effective within PvE is going to literally just be having an increase in your attack power from the Orc racial or having an increase in your attack speed from the Troll racial. Meaning that Horde, in the aspect of racial, has a significant advantage, basically an entire extra trinket than Alliance does. So if you’re going to be trying to parse or if you’re going to be trying to speed run Horde versus Alliance.
Actually pointing out that the rep bonus for being a human, you actually get 10% more reputation for being a human, will save you a huge amount of time in the long run. As well as humans have been the undisputed kings of melee for all of WoW Classic.
It suggests that it’s somewhat acceptable for other classes or races to receive attention in the Season of Discovery, particularly because it’s a seasonal realm and not an everlasting one. Hopefully, this will diversify the gameplay. Nonetheless, it also implies that only Orcs and Trolls have racial that effectively boost DPS in PvE.
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Path of Exile Apr 02, 2024How To Optimize POE 3.24 Best League Starter To Destroy Everything? - Explosive Trap Trickster
In this guide, I’ll be sharing one of my favorite POE 3.24 League starter builds, Explosive Trap Trickster. In Necropolis League, I enhanced this build and added the features we needed most, namely leveling, gear progression, and crafting sections. This build is enough to help you destroy everything early in the league! Without further ado, let’s get started.
Main SkillFirst, I’ll show you the skill, Explosive Trap. You will throw traps and these traps will explode many times. All explosions can hit the same enemy, which is where our DPS comes from and how many traps we have.
When you view POB, you can set the number of explosions that hit the target. As always, I set it to an average blast since most enemies have a small hit range.
BuffsNow for the buffs of this build. We can automatically cast Warcry through Enduring Cry and the new Call to Arms Support. So we don’t have to press any extra buttons when mapping or fighting enemy bosses.
In addition, Enduring Cry will solve a big problem in the build, which is recovery. Warcry will give you a lot of life regen in a short period and will give you Endurance Charges. Because we are using Immortal Call as our guard skill. The uptime of the guard skill will be much greater than 1 second, which is an excellent combination.
Will The Nerf Have An Impact?Some players may have noticed that in this patch, they removed the reduced mana cost mods from jewels. But this isn’t a big issue for me since we’re only using one mod, so I think this build will still be good.
Explosive Trap Of ShrapnelI know everyone is talking about Explosive Trap of Shrapnel. This patch they increased gem damage to reduce the area of effect of the explosions. This reduces the overlap of explosions, meaning less damage than before.
From my testing so far, the base Explosive Trap and Explosive Trap of Shrapnel do almost the same damage if we talk about single target damage. However, I think it’s better to clear with Shrapnel, which you can use to kill map bosses. But when you want to challenge Ubers or harder content, you need the basic Explosive Trap.
There is also a personal issue with Explosive Trap of Shrapnel, namely that you have to farm the lab for it. I think this is not a good plan because it all depends on RNG and maybe you won’t see what you want for 3 hours. But of course, if you enjoy growing gems, then go for it!
Mana Issues And Physical ReductionAlso, there are two issues with this build. The first is mana. Our traps are very expensive in mana, so we’ll need to use Mana Flasks until the mana costs of our rings and amulets are reduced.
If you are lucky enough, or you have a little extra $1, you can buy Praxis. It will easily solve your mana problem until you get the gear.
The second problem is that when you open POB, you will see that our build does not have any physical reduction. But it doesn’t matter, because we have more than 70% chance of avoiding enemy attacks, and we have enough energy shield and life pool to withstand bigger hits.
I played this build last league and completed my Atlas, defeating all endgame bosses without armor on my character. Keep in mind that you’ll get additional physical damage reduction from Endurance Charges thanks to the new support gem and Enduring Cry.
Passive TreeNext, let’s walk through how to navigate in my version of Path of Building.
Passive trees are the most important to a good leveling experience. You can see at the bottom, click this button and get a drop-down menu and select the current level for the corresponding tree.
First, grab a Trap Wheel here in the level 22 tree instead of going to Written in Blood. In the next one, you can choose what to pick first, but I recommend going with Snowforged and Elemental Mastery here. This is also your first lab time.
When you do the second lab, on the level 55 tree. Most of the time, you get mastery because you get Polymath Ascendancy node. The different types of masteries you assign will do more damage. So that’s why I chose a lot of masteries this time. Here again is a single small node that will be counted on the next tree.
On level 69 of the tree, you will complete the third lab and complete the campaign. I want to draw your attention to the fact that there is a node here that gives +10 Strength. Besides, if you feel you’re lacking damage, you can also get extra Curse nodes and add a second Curse to the build.
Other TipsYou may also want to ask some FAQs, such as the pros and cons of this build, and learn more about Transfigured Gems, mana issues, and how to solve them.
Here, I would like to talk more about leveling. As you probably know, I don’t like using other skills to level up other than my main one, so that’s why I’m not using Rolling Magma or other methods to level up here. I know this isn’t the most efficient way to complete a campaign, but for me it’s a more enjoyable experience.
I also try to include weapon progression here, what gear you can use early on, or how I did it. Even in the early stages of the league, these weapons should be cheap. Of course, this is my personal preference, but if you have something better in your pocket, I wouldn’t stop you!
Another thing that is in outrageous demand is the crafting part. You can learn how to craft items with this build with a very high success rate. Don’t forget to always double or even triple check before embarking on expensive crafting methods.
Gem SetupAfter this part is completed, only the gem part is left, which also contains the drop-down menu next to the skill set. Click on the appropriate level your character has and try using gems. Don’t worry if you can’t find the 4-link at the moment, you will find it later.
At level 38+, this is where Herald of Ash fits in. But you cannot use this Herald unless you have one of the reservation wheels found in the level 48 tree. So please keep this in mind.
Bandit And PantheonMaybe you’re curious about Bandit and Pantheon. For Bandit, Alira is a good choice. She’s great for the early and mid game because of her mana regen, resistance and crit multi.
When it comes to Pantheon, Soul of Solaris must not be missed. If you haven’t been hit recently, you can upgrade this to take 8% less elemental damage. Also, this will give you a bit of movement speed and physical damage reduction.
ConclusionOverall, Explosive Trap Trickster is one of my favorite skill and Asdendancy combinations. Trickster Asdendancy is very flexible, so you can easily re-spec other skills if you wish. Regardless, I hope you’ll find this league starter useful.
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MMO Games Mar 30, 2024The Ghostflame Lich Excels In Last Epoch 1.0 Monolith Farming - Build Guide
Welcome to this new build guide for the swift Ghostflame Lich in Last Epoch 1.0. The primary objective of this build is to swiftly navigate through the Monolith to target farm various echo rewards efficiently such as the Uniques and Exalted Items, as well as to farm Exile Mages for experimental mods.
Build OverviewThe main skill we’re using is Ghostflame, and it deals with fire and chronic damage to us while also draining our mana when we are channeling. For this setup, we’re looking to scale the initial hit of the Ghostflame, not the ailments from it, to one-shot enemies as we go.
To deal damage and be fast, we need a lot of points for the Ghostflame skill to grab all the damage multipliers. The great thing is that the skill has so many tags on it, scaling from a lot of different sources like fire, Necrotic damage over time, spell channeling, and movement.
With this build,we can get over 200% movement speed, and we can basically stay in Ghostflame all the time without having to worry that much about getting our mana drained.
Gear SetupWith mana, finish with Ghostflame, and this will lower the overall cost of the skill. By also using Wandering Spirits and picking up the Infuse Soul passive, provide a 15% chance to gain 12 mana whenever a spirit expires. Then, we’re also using Transplant with a Pale Blood passive, which will give us 30 flat mana when we use Transplant.
Telf'un's Mirage is a small source as it also provides us 2 mana gains when we dodge while channeling potions is a huge part of this build as well. By using Divine Girdle with the experimental mod 'mana gained on potion use', we can grant us up to 40 flat mana whenever we use a potion. While on the subject of potions, it sits very well with all the other things we’re using for this build.
One of them is a Grimoire of Necrotic Elixirs, which will give us up to 40 Necrotic damage to melee attacks and spells. It also takes up to 4% less void, Necrotic, and poison damage for 4 seconds on potion use. Exsanguinous is another item which also will grant us up to 30% attack speed, cast speed, and movement speed if we have used a potion in the past 4 seconds. Some other gear you can choose depends on your amount of $1.
Skills & SpecializationsGhostflame: Wraith Form grants additional dodge rating per intelligence while channeling Ghostflame. Spectral Menace reduces the channel cost by up to 70%. Spirit Of Dread provides extra movement speed while channeling Ghostflame and converts it into a movement skill.
Doom Surge adds further movement speed. Fiery Desecration allows Ghostflame to deal damage in a full circle, albeit with an increased channel cost. It's beneficial if mana can be sustained. Domain Of Torment increases the damage multiplier. Disdain reduces damage taken while channeling the Ghostflame skill.
Atrocity provides an extra damage multiplier. The Decrepit Mortals release a curse on enemies for a short duration, causing them to take an additional 15% more damage over time. When triggers Banshee, enemies will also fear, and Ghostflame will deal more direct damage to them, up to 75%.
Reaper Form: Soul Shroud gives us armor per point of intelligence. Vile Shroud provides Necrotic resistance and poison resistance per point of intelligence. Soul for a Soul increases damage. Reaper's Curse adds additional increased damage. Death Comes Quickly grants the Swiftness buff upon killing an enemy.
These buffs will increase movement speed by 1% and can stack up to 10 times. With the Haunting, we have a chance to apply Mark for Death on enemies on hit. This is triggered by using Death Seal as it counts as a hit.
Transplant: Pale Blood gives us 30 mana when using Transplant. When hitting an enemy with Transplant, we gain mana per hit. Acolyte's Fervor grants the Haste and Frenzy buff upon using Transplant.
Squeamish applies fear on departure, while the other option applies fear on arrival. Fleeting Form provides extra cooldown recovery. Bone Armor grants the Bone Armor buff, providing extra armor, less damage taken, and increasing the duration of the Bone Armor.
Death Seal: This is another skill that we're using. This will seal our health, preventing us from going above the current value and deal damage to us. Moratorium increases the duration of Death Seal. Soul Stability prevents health loss from effects draining a percentage of current health.
The Quick and the Dead grants the Haste Buff upon releasing Death Seal. Doomcall amplifies the damage of Death Seal waves for each stack of Damned on us. Mortal Pulse triggers death waves every second while sealed. Tachycardia increases the frequency of death waves.
Desperate Shroud provides additional armor and stun avoidance per 10 missing health. Deadlock makes it so if our health is above 33% of your maximum health when we activate Death Seal, this will reduce it to 33% of our maximum health, making us able to stay on low life.
Wandering Spirits: Infusing Soul allows us to gain mana. We get a 15% chance to gain 12 mana per Spirit when they expire. Sheltering Spirit provides extra Ward and medium just for increased mana efficiency for the skill. Thin Veil ensures we get more spirits. Terrifying Presence ensures enemies near Spirits are also feared.
Drained Will makes Wandering Spirit also Shred resistance of nearby enemies. This helps with half of our damage from Ghostflame, as the skill is both fire and Necrotic-based. Sins of the Forgotten makes Wandering Spirit now also inflict enemies around them with the Damned ailment.
Idols & BlessingsFor the idols, you want to pick up mana efficiency with the Ghostflame. For the suffix, you could go with either resist, health, or Ward retention. The chance to apply fear is amazing, as we also get a 75% damage multiplier from the Ghostflame passive to feared enemies, and this will help to sustain that debuff when Death Seal is hitting enemies.
We also have 2 Grand Bone Idols with Ward per second when channeling Ghostflame and also with increased spell damage while on low life.
Next, for blessings, I recommend using Grand Echo of Solarum, Grand Light of the Moon, Grand Survival of Might, Grand Defiance of Yulia and Grand Patience of Herkir.
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Path of Exile Mar 29, 2024Pick This Build As Your POE 3.24 Necropolis League Starter! - Wave Of Conviction Elementalist
Hi, builders! I have a smooth Wave of Conviction Elementalist that offers fast clearing and strong survivability, and can also transition into other endgame Elementalist builds for the Path of Exile 3.24 Necropolis League. I can’t wait to show you of build!
Build OverviewThis build delivers buttery-smooth cleanup and shreds through everything in a flash. This is definitely more of a map buster and I have set this up to be very tanky. During the early stages of the game, you might feel vulnerable as you prepare yourself. It’s difficult to get suppression early on with an Elementalist.
However, in the endgame, it can actually have 40,000 points of armor before the flask, which is great. It should be able to do all the normal bosses and get you 4 Watchstones. But if you’re looking for an insane boss killer, this is not the build for you. This is just for blasting maps fast, and it’ll be a lot of fun.
How It Works?It’s relatively simple to play this build. While clearing, we can actually use an Obliteration Imbued Wand so you get a good wipe out. Then we have Vaal Flameblast. We’re only using Vaal Flameblast for when there’s something really tanky or facing a boss.
When you are fighting a boss, you want to make sure that you have your Arcanist Brand down, and what that does is flammability, Elemental weakness, and Flame Surge, giving you considerable damage.
Now, on bosses in particular, we really want to take advantage of the tremendous damage we’re getting from Vaal Flameblast. That’s why we’re using this through Arcanist Brand, so the Arcanist Brand will keep cursing things and it doesn’t really count as you casting a curse spell because you’re casting Arcanist Brand. Because of that, you can basically make the Vaal Flameblast Ignite last forever.
Skills & LevelingNext up, we can go to skills. At the early stage, we can start with Rolling Magma. This is very standard for a lot of builds. And then you can have Frostblink, Flame Wall and Holy Flame Totem. With Flame Wall, you want to make the projectile go through that. Anything that goes through the Flame Wall gets more damage.
At Level 28, we switch to a very standard Armageddon Brand with the Cremation setup. So, that means that for clearing, you’re mostly using Armageddon Brand. For bosses, you’re throwing down Cremation, which you need to desecrate first to make corpses.
Gear SetupThe gear can be very easily and quickly to set up. The focus is on life and resistance, triggering a longing to challenge suppression. You’re also going to need some dexterity in gear, but life and suppression are what you’re looking for, and early on, just focus on getting resist capped. Choose the gear that best suits you based on how much $1 you have.
Mapping GearWe have a separate setup for clearing and that is because Obliteration will feel so good while clearing. On an Elementalist, all damage can ignite. That includes your chaos damage, so those explosions will be exploding and igniting.
But if you’re doing like Uber Elders or something, then you can switch out to a weapon like this for even more single target. One thing that might be a little frustrating in this build is that since we don't cast very often, we really need some critical chance. That’s why you can get a crit chance on the scepter.
You can roll crit chance on a flask, and that is to keep Elemental Overload uptime. There will be like a little diamond on the skill, so it’ll be a diamond on the Vaal Flameblast or a diamond on the Wave of Conviction, and that means that it’s on for that skill.
Energized ArmorNow, for some extra defense, we can use the Energized Armor. What it does is these nodes have energy shield on them and it basically turns that into armor. You will have 57,000 armor with a good Granite Flask, so that’s actually pretty substantial.
If you’re feeling that you are very tanky and maybe you want a bit more damage, what you can do, especially for softcore players, is you can get rid of Bastion of Elements but you can take Shaper of Storms instead, and what that will do is that’ll give really high damage shocks so they’ll take on a lot of monsters 50% more damage.
Endgame GearLater on, we have a little more advanced gear. This is when you’re like moving towards Tier 16s and you’re starting to get suppression capped. The Pig-faced Bascinet helmet is crafted with the Essence of Horror and that gives you that socketed gems deal 30% more damage.
You may want to try to use the new Veiled Orb. However, we don’t know what kind of rarity or cost is going to be around that. So, you will use Essence of Horror on a helmet until you have. Then you’re doing suffixes cannot be changed in a Veiled Orb, and just hope you hit the +2 AOE gems. This is where we put our Vaal Flameblast. It basically makes it a pseudo 5 and a half link.
Obviously, we want the physical damage taken as fire because we don’t have as much armor, and this will actually make our armor more potent. Other than that, lots of Armor Innovation gear. The bases are the best in the slot ones, like Full Dragonscale.
With Jade Amulet, you can get +1 Fire gem levels would be huge or +2. That’s what we’re going to look at later, but damage over time multiplier is great. We can opt for Amethyst Rings early on for chaos. In the endgame, it’s getting a bit more advanced and you can target towards, especially like Eldritch implicit modifier with +2 amulet.
Especially you do want to focus on chaos resistance because later you do want to replace the Amethyst Rings with Unset Rings so that you can get the Divine Blessing support gem and Haste. But, in the early game, it’s going to be hard to chaos resistance cap without Amethyst Rings.
