For whatever reason, the developers seem to have a special preference for Druid class. It has been strong for several seasons, and it is still doing very well in The Pit in Season 7.
When players reach the endgame, powerful monsters make it necessary to have a truly powerful build to make players unstoppable in the endgame and have fun. There are many powerful Druid builds, but the most powerful is Cataclysm Druid Build.
Required Aspects: Stormshifter’s Aspect
Required Uniques: Tempest Roar, Mjölnic Ryng, Airidah’s Inexorable Will
Because Cataclysm is a powerful ultimate damage-dealing skill, the idea of this build is to minimize the cooldown of Cataclysm. Airidah’s Inexorable Will and Stormshifter’s Aspect can both reduce the cooldown of your ultimate skill, so these two items are essential.
If you want to farm gold happily in the endgame, then these items are almost essential.
The basic skill of Druid is Maul, which can enhance Druid’s Spirit. At the same time, you also need to point out Enhanced Maul. It can increase your maximum health percentage. This can increase the tolerance in battle. When you are besieged by a group of enemies, more health can keep you fighting longer.
Pulverize is a core skill. When other skills are on cooldown, using Pulverize allows Druid to continue to deal area damage to the enemy. Maul and Pulverize can work together to not only continue to cause damage to the enemy but also protect Druid to a certain extent.
Debilitating Roa can apply debuffs to surrounding enemies. This skill can not only reduce the damage you receive but also provide a certain degree of assistance in the team.
Earthen Bulwark can provide a barrier for Druid when activated. This barrier can make some damage in a short period. How much can be absorbed depends on Druid’s maximum health? The higher the health, the more it absorbs. At the same time, enhancing this skill can also make Druid unstoppable, which is conducive to Druid getting rid of control and moving to a suitable output position.
Hurricane can continuously deal damage to the surrounding area. You can enhance Hurricane with Enhanced Hurricane and Savage Hurricane. Endless Tempest is a must-have skill because it can extend the duration of Hurricane and Cataclysm.
Occult Gems are new gems in Season 7. Each gem can give the character armor and additional special powers.
Witch Power is the theme of Season 7
Unique Power: Vengeful Spirit
Normal Powers:
Purging Touch and Voice of the Stars can work together to allow your Cataclysm to do more damage.
Mercenaries can provide players with an extra boost, don’t ignore their help in the game. Players can hire two types of mercenaries with Gold.
Main Mercenary:
Varyana, Berserker
Skills: Cleave, Recklessness, Whirlwind, No Escape
Reinforcement:
Raheir, Shieldbearer
Both of these mercenaries can be of great help to Druid when facing a group of enemies
Cataclysm Druid is very powerful. When Druid releases Cataclysm, all enemies will be crushed by the powerful damage. Cataclysm Druid also performs well when facing bosses. But you can’t think that Cataclysm Druid is invincible. You still need to pay attention to the order of skill release. When your health reaches a dangerous value, release defensive skills to recover in time.
In general, the feature of Cataclysm Druid Build is simplicity. When the player completes this build, there is almost no difficulty in operation. Just wait for the cooldown of Cataclysm to end, and then release it. Cataclysm Druid allows players to enjoy invincible fun in The Pit, seasonal quests, and nightmare dungeons.
S-Game recently released a demo video about the boss battle, which aroused the strong interest of all players. Below I will share some information about Phantom Blade Zero with you based on this video.
The conventional offensive means of the game are the light attack and heavy attack of the main weapon. Taking PlayStation controller as an example, the corresponding buttons for light and heavy attacks are the square button and the triangle button. Players can use the combination of light and heavy attacks to perform combos, cause damage, and reduce the enemy’s health.
There are two main defensive means in the game:
L1 defense is divided into continuous defense and perfect defense. Press and hold the L1 button. The character will take a defensive posture and defend against the enemy’s attack at the cost of consuming Sha-Chi. If the protagonist’s Sha-Chi is exhausted, there will be a big stiffness, and he will be unable to move for a short time, allowing the enemy to attack.
In contrast, pressing L1 at the moment before the enemy attacks can achieve perfect defense, which will not only not consume your own Sha-Chi, but will reduce the enemy’s Sha-Chi. If the timing is not accurate and perfect defense is not achieved, a certain amount of Sha-Chi will be consumed. Perfection can be judged by the orange sparks of the weapon collision during defense. If the enemy’s Sha-Chi is exhausted, of course, it will enter a big stiffness, and this is the best time for the protagonist to attack.
The slide dodge of the R1 button is a relatively safe defense method in the game. It does not consume any resources and can handle almost all attacks of the enemy in the game.
Among the many enemy attack methods, there are two special attacks that require extra care, namely red light attack and blue light attack.
It is not difficult to see that the core combat system of the game is centered around Sha-Chi.
Different from the defensive system in Sekiro, Sha-Chi is both a defensive resource and an offensive resource. The player’s Sha-Chi can be used for defense or to launch a heavy attack with the triangle button to perform a combo. The enemy can also defend your combo, but it will reduce the enemy’s Sha-Chi.
In summary, the most basic combat strategy of the game is to use L1 to defend perfectly and use the triangle button to perform a heavy attack at the right time, while guarding against the enemy’s undefended red light attack and using R1 to resolve it. For players with a basic understanding of action games, the basic combat mode can be mastered in about ten minutes.
This main weapon is actually the two weapons held by the protagonist in both hands. The short knife in the left hand is Crimson Viper, which is mainly flexible and maneuverable, mainly used in light attacks; the long sword in the right hand is White Serpent, which has large and long attack movements and is mainly used in heavy attacks.
The biggest feature of White Serpent & Crimson Viper is flexibility and maneuverability, and it can execute enemies from a distance.
In the first stage of the boss battle, the player needs to fight seven enemies at the same time. Obviously, the chief is our main target.
If you only attack the chief, you will find that when his health drops to a certain value, a companion will use silk thread to replenish his health. At this moment, you realize that you also need to reduce the number of enemies on the battlefield as soon as possible, and don’t give the chief a chance to recover.
The snake-shaped long sword White Serpent is swung wide, and the action often rotates in a circle, which is very suitable for dealing with multiple enemies. More importantly, the short knife Crimson Viper can trigger the execution action at a distance without getting close to the body, which is very useful for quickly clearing the field.
This weapon’s combo often has a small stiffness when closing the move, and it can stop at any time. When attacking, you can immediately press the perfect defense when you close your hand, and the attack and defense switch is extremely fast.
The feel of Soft Snake Sword is completely different from that of White Serpent & Crimson Viper. When you first use it, it is just like it looks, soft and weak, with low damage and poor ability to reduce Sha-Chi.
The hidden mechanism of Soft Snake Sword is: after holding down L1 to defend, press the triangle button to initiate a new parry action. If you have resources (the points below the weapon icon), consuming one grid of energy to parry the enemy’s blue light attack perfectly can almost instantly clear the enemy’s Sha-Chi value and derive a new combo move.
This demonstration is one-to-many. In action games, one-to-many is not a well-designed battle scene, or it is not compatible. Friends who often play action games must have a deep understanding: the one-to-many in Ninja Gaiden is very fun, but the one-to-one boss battle is not so refreshing; the one-to-one duel in Sekiro is very exciting, but it is easy to be killed by attacks from all sides when it is one-to-many. One-to-one and one-to-many are not easy to balance.
Just like in action movies, if the villains rush forward, two fists cannot beat four hands. Even if the protagonist has a lot of skills, he will probably lose. If the villains stand aside and watch, it is too fake, and anyone can see that it is acting.
The soldiers can neither rush in all at once and beat the protagonist so that he can’t fight back, nor can they just stand by and watch indifferently. These seven brothers have provided a new solution.
When there are many people on the scene, the seven will frequently set up formations and attack together. This not only resets the battlefield situation and prevents the player from being surrounded for a long time, but also gives the player a good time to cause damage, because this move is easy to resolve and can immediately make a set of heavy damage.
When there are not many people on the scene, his companions will take the initiative to adjust their position, surround the protagonist, and attack in turn. This method seems to surround the player, but because the attack and defense speed of the game is very fast, the enemy’s movement time is completely enough for the player to deal with the enemy in front of him, which actually gives the player time to defeat them one by one.
At the end of the demonstration video, the protagonist uses a giant axe to end the chief. It should be noted here that when this giant axe is activated, the protagonist is not invincible and will stop moving when hurt. The video demonstrator is obviously very familiar with this move, so he confidently uses this move to end the battle.
Phantom Blade Zero will announce its release date this year, and you must be impatient! Let us wait for new news about this game together.
Are you ready for Diablo 4 Season 3? This guide provides a comprehensive overview of everything you need to know before diving into the new Diablo 4 season, Season of the Construct, including insights into leveling characters, completing the season quest, and understanding the mechanics of this season.
Let's first explore the new Diablo 4 Seasonal content, featuring the Companion, Arcane Tremors, and Nightmare Vaults, before delving into some leveling tips for returning players or those aiming to reach World Tier 4 swiftly.
The Season of the Construct centers around The Loom, an ancient technology crafted by the founder of the Horadrim and his companion Ayuzhan.
Stolen by the demon Malphas, this loom becomes the focal point of your battle against his minions, the Constructs. The town center under Kehjistan, known as Gatehall, acts as the new seasonal hub area, providing access to the fresh seasonal dungeons, Vaults.
To aid you in the fight against Malphas, you'll have a new seasonal Seneschal Companion, also known as the robot spider pet. Acquired during the Seasonal Quest, the Seneschal is a Construct that you repair to become your own companion.
It's crucial to acquire the Seneschal quickly, as it's a permanent pet capable of dealing damage, crowd control, and even healing you – overall, a valuable ally. The companion levels up with your progression in the game and comes with its own customizable skills.
These skills are equipped through Tuning and Governing Stones, obtained from Arcane Tremors, Vaults, and crafting from Shattered Stones dropped by Constructs at the Jeweler in Gatehall. You have 2 slots for Governing Stones, dictating your Seneschal's abilities, and 6 slots for Tuning Stones to enhance those abilities.
Once you have the Seneschal, your focus shifts to obtaining these stones.
Begin by clearing Arcane Tremors found across Sanctuary. In these events, you must locate Cores from Constructs or Towers, place them in a brazier to summon Malphus’ Heralds. Defeating these constructs has a chance to yield stones and shattered stones. Importantly, when you defeat the Heralds, you earn the seasonal Rare Currency, Pearls of Warding. These function as a form of currency for "gambling" in the new vaults, offering more Governing and Tuning Stones.
After acquiring Pearls of Warding, head to one of the 3 Vaults in Gatehall. Inside the vault, you'll find the "Statue of Zoltun Kulle," allowing you to exchange Pearls of Warding for stacks of Zoltun's Warding. These stacks act as a counter for the numerous traps throughout the vault. Every time you're hit by a trap, you lose one stack, and if you reach 0 stacks by the end of the dungeon, you won't unlock the special Wardwoven chest containing valuable loot and additional Tuning/Governing Stones.
Additionally, you can turn the Vaults into Nightmare Vaults to expedite the process. These vaults feature more traps, tougher enemies, and additional Wardwoven Chests to unlock. Vault Sigils to start Nightmare Vaults drop similarly to normal Nightmare Sigils in World Tier 3 and 4.
So, the basic cycle for the season involves participating in Arcane Tremors, obtaining Pearls, entering a Vault, clearing it without getting hit by traps, enhancing the companion's skills, and repeating.
Upon completing the questline, you gain access to a fourth vault – the Uber Vault. Here, you'll face traps, enemies, and eventually, fight against Uber Malphus, a stationary boss capable of dropping two powerful Unique stones. It's recommended to tackle this challenge at some point during the season.
Now, let's discuss strategies for fast leveling in the new season.
Upon creating a new character for the season, you'll be presented with the option to skip the campaign and choose the World Tier you want to play on. If you've already completed the campaign, skipping it with a new character is the faster method for leveling. Contrary to expectations, opting for World Tier 1 is the best choice for quick leveling.
Choosing World Tier 2 offers a 20% experience and gold boost, but the enemies become more challenging, requiring more time to defeat. This makes it less efficient than selecting World Tier 1, where enemies are easier, and you can clear dungeons more swiftly.
As you progress to the mid and end game, you'll transition to World Tier 3 and World Tier 4 for increased XP.
To help you level up fater in Diablo 4 Season 3, here are some useful tips.
With no updates to experience at the Season of the Construct launch, the quickest way to level your character remains half-repeating the Domhainne Tunnels dungeon in Scosglen. However, alternative methods, including new seasonal activities, are available for leveling.
Upon spawning in, ensure you claim your renown rewards. If you've played in earlier seasons and completed renown for all regions by discovering waypoints, clearing strongholds, finding altars of Lilith, etc., you can claim the bottom rewards for all regions. These include 2 skill points, +1 Potion Capacity, +80 Maximum Obol Capacity, and most importantly, +4 Paragon Points. If you haven't unlocked these, there's no rush to obtain them immediately, but you'll want to secure these rewards later.
Firstly, progress the Seasonal Quest as much as you can until it becomes challenging or you lose interest. This allows you to obtain the Seneschal Construct Companion as soon as possible. Afterward, you can start grinding the Domhainne Tunnels. The strategy involves clearing the first section without releasing any prisoners, teleporting out to Cerrigar, sorting your inventory, resetting the dungeons via your map, and then returning. Repeat this process until around level 50, occasionally incorporating Helltide for essential resources like Forgotten Souls and Fiend Roses to upgrade your gear.
For those who prefer alternatives, Legion Events are an excellent option, spawning frequently and providing substantial XP upon completion. You'll receive an alert on the map before they spawn, and kindling the campfire at the location five minutes before it starts increases your XP gain for the event up to 15%. Engaging with other players in the world to clear the event enhances your XP gain.
Other activities include World Bosses, Whispers, and the new seasonal activities. While World Bosses spawn every 6-8 hours and offer great XP, it's advisable to avoid them in the first week of the new season when players are generally too weak to tackle them effectively.
Grim Favors present diverse quests on the map, including harvesting a zone, clearing a cellar, or the XP-rich option of clearing a Whisper Dungeon. Grim Favors can overlap with World Bosses and new seasonal activities. The new seasonal activities consist of Arcane Tremors found throughout Sanctuary and the Vault dungeons. Grinding Arcane Tremors is recommended for leveling as they provide XP and the new Rare Currency.
Mixing up these activities while clearing Domhainne Tunnels or choosing one based on personal preference is up to you. Remember to clear Helltides occasionally, stock up on elixirs to boost XP gain during activities, and engage in seasonal content. At level 15 (or 25 for necros), complete your Class Quest to unlock a special feature of your class. Later, around the level 50-60 range, attempt the WT3 Capstone Dungeon in Kyovashad to increase your World Tier, leading to leveling beyond 60.
Upon reaching WT3, the most efficient use of your time will come from Nightmare Dungeons or Nightmare Vaults, offering substantial rewards and XP. Nightmare Sigils, required to activate these, can be obtained as random drops from enemies in the game and through crafting at the occultist. To maximize XP gains from Nightmare Dungeons, it's advisable to engage enemies that are 10 levels higher than you, although tackling lower-level ones is acceptable if the higher-level ones prove too challenging initially.
While you can continue participating in the previously mentioned activities, their impact on character progression is likely to be less significant compared to Nightmare Dungeons, which become a crucial element in advancing your character. As you approach level 70, consider attempting the WT4 capstone. Following that, you can continue tackling Nightmare Dungeons and mix in other activities like completing the Seasonal Quest, addressing your renown, or exploring various in-game tasks.
Thus far, we've covered what we believe beginners should focus on at the beginning of this new season.
Looking ahead, an upcoming Gauntlet dungeon is on the horizon—a weekly rotating fixed dungeon where players compete on leaderboards, with top weekly scores earning a permanent spot in the Hall of the Ancients. While specific details about these dungeons are yet to be revealed, if you're up for the challenge, keep an eye out for this dungeon in the weeks or months to come.
What are your thoughts on the season so far? Does it pique your interest?
Welcome to another POE 3.23 builds guide. Each week I’ll choose a theme and show you my three favorite builds.
Today’s topic is for those players who like to stay and call the shots. I’m talking about Minion Builds. if you want to try any of them, then don’t miss this guide. Without further ado, let’s get started!
Let’s start with this classic minion build, like there are fireworks on the screen, Mage Skeletons Guardian with Templar class.
I’m sure you’ll remember that to turn regular skeletons into Mage Skeletons, you once needed a unique Jewel called Dead Reckoning. This all changes thanks to the introduction of the new Transfigured Gems.
Now we have Summon Skeletons of Mage Gem, which naturally summons Mage Skeletons without any mandatory unique items, and for a much lower price. This means Mage Skeletons become a better starter than before.
To list the pros of this build, I’ll start with its survivability. With Guardian Ascendancy, you have nearly a 75% chance of blocking attacks and spells, and massive life regeneration and the new Sentinel of Radiance can take 20% of damage for you.
Best of all, this is a very safe minion build to play. Because you stay behind your minions, they can kill enemies from a long distance. With the new Elemental Relic, you and your minions can gain 3 damage auras completely for free, allowing for massive boss damage.
Now to list the cons, the first thing I’d say is that Mage Skeletons don’t move. They feel more like totems in the build. Therefore, you need to keep re-summoning them as you clear the map.
Guardian Ascendancy also doesn’t get the speed boost from Flesh Offering like Necromancer does. So it’s a little slow.
On top of that, this build also doesn’t give you and your minions an exceptional 30% resistance to all elements compared to Necromancer. If you don’t look for minion resistance on your rare gear, this could result in your Zombies and Specters dying from elemental damage.
This build was fairly low budget. You only need about 50 Chaos Orbs to destroy the early EndGame map. To easily advance to Yellow Map, I recommend investing around 120 Chaos Orbs. If you want to complete your atlas easily, I recommend investing in 4 Divine Orbs.
For clear speed, I would give it an 8 out of 10. You have many skeletons firing many projectiles at a high cast rate. The two points I deducted are because Mage Skeletons don’t move and you need to keep re-summoning them, and also because Guardian doesn’t get Flesh Offering speed buff like Necromancer does.
Its boss damage is also amazing and deserves a score of 9 out of 10. With the new Returning Projectiles Support Gem, 100% of projectiles will hit the enemy twice. But since it’s not as powerful as the nerfed Anomalous Faster Projectiles, I removed a bit.
For this survivability, I would give it a 10 out of 10. This version has tons of defensive layers, like high armor, a 75% chance to block attacks and spells, and a minion that can take 20% off the damage for you. And since it’s a minion build, you’re always out of danger.
Now let’s take the previous build to another level and use Archer Skeletons Guardian with Templar class.
I’m pretty sure by now you all know that the very popular Mage Skeletons build nicely with the new Transfigured Gems. We also have Summon Skeletons of Archers now, so I spent the weekend trying it out and got this super fun build. So I hope you all enjoy it.
To list the pros of this build, I’d start with its balance. Unlike Mage Skeletons, this build has a smoother clearing speed and can deal more damage to bosses.
And this one isn’t complicated to build either, we just need a very cheap mandatory unique item. On top of that, as a Guardian, we still have three damage auras for free and a minion that takes 20% of the damage for us.
Now to list the cons, I’ll start by saying that while this build is still very tanky and safe, it’s not quite as tanky as Mage Skeletons staff build because it has less chance to block. But don’t worry, if you keep an eye on your position in time, you’ll have a hard time dying.
As for budget, this build is pretty cheap. You only need about 80 Chaos Orbs to destroy early endgame maps. To easily advance to Yellow Map, I recommend investing around 150 Chaos Orbs. To easily complete your atlas, I recommend investing in 4 Divine Orbs. But you can definitely do it for less money.
For this build, you only need one mandatory unique item, which is Lioneye’s Vision Armor, which already provides Pierce Support and allows us to give our skeleton one more Support Gem.
For clear speed, it deserves 9 points. We have a lot of Archer Skeletons, which fire a lot of arrows and have a high attack speed. Unlike Mage Skeletons version that uses Spell Echo Support, we can easily cast 4 skeletons at once in different locations and greatly increase their damage angle.
Its boss damage is amazing and deserves a full 10 points. It can even destroy those endgame bosses in seconds, and that’s just using Determination Aura. But if you’re playing in Affliction League, you can use Specter of the Guardian Turtle to get free Determination Aura, and Pride to deal more damage.
I would give it a 9 out of 10 for this survivability. As a minion build, you can stay out of harm’s way while they tank for you and kill everything. This is a very safe style of play.
And this build also has over 90,000 effective HP because of its high armor, block chance, and minions that take 20% of the damage for you. I’ll just point out that because we don’t use this staff like Mage Skeletons version, we end up with less chance of blocking in terms of effective HP.
Finally, we have a surprising endgame build, Poison Raging Spirits Guardian with Templar class.
This build takes advantage of the large number of Raging Spirits we can summon to stack massive amounts of poison on our enemies. Initially, I tried to make it a Necromancer. But with Guardian, we only lose a little of damage, but nearly triple the survivability.
To list the pros of this build, I’ll start with its boss damage. Once the build is complete, we’ll kill the biggest boss in just a few seconds. Survivability is also amazing, as we can have all of Guardian’s layers of defense on top of an already very safe minion build.
Now to list the cons, I’ll start by saying that this version isn’t for everyone. You’ll need plenty of POE Currency to assemble this build. Another problem is that Raging Spirits have a short duration and you have to stop frequently to re-summon them.
As for budget, this build will require at least 10 Divine Orbs to put together. Like I said, this is an expensive build.
Also, this build requires four required unique items.
The first is United in Dream Sword, which gives us Envy Aura, which deals with massive chaos damage to our minions. It also gives them a 60% chance of being poisoned on hit.
We also need a Darkness Enthroned Belt with two Abyssal Jewel Sockets so that we have a 100% chance of poisoning our minions.
Next we need a piece of Covenant Armor to provide level 29 Added Chaos Damage Support to our Raging Spirits. This means we have more chaos damage.
Finally, we need Ancient Skull, which gives our minions a massive damage and attack on speed boost.
For clear speed, I would give this a 9 out of 10. Even though we have a lot of fast minions that can destroy everything in seconds, their duration is short and they need to be re-summoned all the time, which is why I removed one point.
Its boss damage is totally worth a 10 out of 10. You can easily get over 30 million DPS, which is enough to take out every boss in the game.
This is definitely a 10 out of 10 in terms of survivability. As a minion build, you’re already out of danger. On top of that, you have a number of layers of defense from Guardian Ascendancy, which gives this build a staggering 250,000 effective HP.
That’s it for today, guys, what do you think of these minion builds? Please take a moment to tell me what you think. Have a great day and don’t forget to keep building.
In Phase 2 of WoW Season of Discovery, every Warrior will be wanting to get their Whirlwind Axe as fast as they can. Warriors will really struggle to farm this axe, but Level 25 Hunters will have no problem killing the Elementals by kiting and farming these charms. Here’s how you can farm them to stockpile the charms for Phase 2 for the Whirlwind Axe Quest.
Warriors need to collect 3 different types of charms, and they need 8 of each of them, giving these charms a lot of value. These charms are farmed exclusively in Arathi Highlands, and they’re at 3 different locations:
Each of these Elementals has about a 33% chance to drop each charm, providing a really consistent farm.
For talents, you will want to dump all of your points into Marksmanship, picking up Aim Shot, 3 points into Hawk Eye, and 2 points into Improved Hunter’s Mark. I find that Improved Aspect of the Hawk doesn’t get a lot of value in this farm, and Hawk Eye is particularly important for the Wind Elemental farm, which we’ll get to a bit later.
For runes, you should always use Heart of the Lion and Kill Command for this farm, but you’ll need to flex your hand rune depending on which Elemental you’re fighting.
Let’s start with the Fire Elemental, where you’ll want to be using Chimera Shot. For your opener, cast Aim Shot and Multi-Shot to start the kite. Send your pet in, cast Kill Command, and kite the Elemental down the road, casting Chimera Shot and Multi-Shot on cooldown. Do your best to get off as many autos as you can and utilize Concussive Shot to help slow down the Elemental to get off additional auto attacks.
While this path is definitely the most convenient, there are a few things you need to keep in mind when you’re running down the road. Raptors can wander close to the road and aggro you. There is a Horde patrol of undead that will just mess you up. If you’re on a PvP server, you need to be careful because you could absolutely run into a player of the opposing faction who may or may not mess you up as well.
If you find that you need an alternate route for the kite due to PvP being troublesome or maybe the patrol is in your way, you can opt to kite along Thoradin's Wall. Simply pull the mob to the west and head north, hugging the wall, as no mobs will spawn anywhere near the wall, and your path should have plenty of room for the kite. This is just textbook kiting, running using your cooldowns as you go and making sure you don’t let the Elemental ever hit you as you have Aspect of the Cheetah up the whole time.
For Alliance players, the Wind Elemental Farm is extremely simple, as they spawn just outside of Refuge Pointe. Make your way just out of town and head over this hill where you’ll find a cluster of Elementals at another point. For these pulls, the one major difference is your opener is the same, but when you’re kiting, you basically want to shoot Multi-Shot or Explosive Shot and then run away immediately. You’ll see the cast bar at the top of the Elemental.
Where you want to walk away, back up, shoot, immediately walk away when you start casting, back up, use your ability, rinse and repeat. You want to continue to kite the Wind Elemental down into town and slowly just whittle them down, getting your kill. If you get hit by a few of the Elemental attacks, it’s not a big deal. You can definitely survive.
Honestly, if you had better gear, you could probably face half the fight if you wanted to. The additional 6 yards of range that you get from Hawk Eye talents with 3 points in it makes this just trivial, and I can’t recommend it enough if you’re going to do this farm.
Last but not least, we have the Water Elemental, and these are going to be going back to Chimera Shot, same opener with the Aim Shot, Multi-Shot, and we just want to basically kite them from this location down the hill, kind of staying close to the ledge where that rock is, and bring them down to this open area where there're no mobs that spawn, and it’s perfectly safe to just kite around, and you can do circles or do whatever you want, as it’s a big open area with really nothing to worry about.
The only thing to know with the Water Elementals is they do have a close-range Frost Nova spell, so your pets will be more or less useless as it will consistently be getting rooted to the ground. Serpents suffer from the same problem. Their ranged attack won’t quite reach these Elementals, so your pet won’t be doing too much here.
That’s pretty much it for the stockpile your charms! You can stockpile these charms in the weeks leading up to the launch of Season of Discovery Phase 2, as it should make for a really strong payout. Hope this guide helps you.
Did you know that Magic Find is arguably the most popular attribute in Diablo game? Did you know that Magic Find is still present in Diablo 4 even after it’s fully released? Are you interested in learning how this innovative and interesting property became completely useless in Diablo 3 and was eventually removed entirely in Diablo 4?
If you answered yes to any of these questions, then hang on. This guide outlines the rise and fall of Magic Find during the evolution of Diablo game.
Magic Find was first introduced in 2000 with the release of Diablo 2, and it remains one of the most important statistics for players, especially after the launch of Diablo 2: Resurrected.
Magic Find is the stat that everyone wants: it increases the drop rate of Magic, Rare, Unique and Set items by a percentage of the original drop rate. So if your character has 50% Magic Find, and a mob or boss has a 1% chance of dropping a Magic item, you actually have a 1.5% chance of getting that item.
In Diablo 2, Magic Find can be obtained not only through equipment but also through runes. It can be used to enhance your gear, gems, can be embedded into items, as well as charms of different sizes, and can be added to your inventory to add stats to your character.
In an interesting twist, you need to give up Magic Find for different character powers: inventory space for Charms, and actual combat stats for Runes, Gems and Items.
Part of Diablo 2’s endgame is balancing the amount of Magic Find you have while maintaining a strong enough character to kill monsters and bosses effectively. Best of all, Magic Find has no upper limit. The roll limits the amount of Magic Find you have only on the item, with a theoretical maximum of just over 1,100%.
As you might imagine, finding more and more Magic Find was, and still is, a big part of Diablo 2. Because it’s really fun to have a stat that actually changes the drop rate in your favor.
The developers have further improved this system by adding new Magic Find sources in the expansion Lord of Destruction.
It’s clear that Magic Find, combined with Rune and Runeword systems, has contributed greatly to Diablo 2’s playability and success so far. As a result, there are still many players playing Diablo 2: Resurrected, especially with the game being updated semi-regularly.
With Diablo 3, the developers took a more conservative approach. But they seem to view balancing the game around Magic Find as more of a hurdle.
Their reasoning is that if players can increase the drop rate so much, then the base drop rate without any Magic Find will be very low, similar to Diablo 2.
We all know where these decisions lead: each Rift Guardian drops a ton of Legendary and Set items, but 99.9% of the loot is worthless and players have a full set of gear after half a day of playing.
Overall, Diablo is becoming a game for casual players.
When looking through several pieces of loot I’ve picked up on exits in D2 in the past, I found that the game gives you so many Legendary and Set items that checking them all one by one feels cumbersome and a waste of time.
This has even forced developers to introduce new rare items, such as Ancient and Primal Ancient Legendaries, that have better or higher rolling stats than the original items.
While I believe Reaper of Souls expansion and subsequent released seasons did improve the overall quality of the base game, it certainly pushed the series further toward casual players and away from the original two games.
The changes to Magic Find are just part of the bigger picture. Magic Find in the original Diablo 3 is very similar to the effect in Diablo 2. However, after many changes, its importance slowly but steadily waned.
Originally, Magic Find percentage was a stat that could be rolled randomly on items, with a hard cap of 300% on Magic Find coming from gear. This hard cap immediately eliminates the exciting balance between Magic Find and character abilities we discussed in Diablo 2.
With the introduction of the original Paragon system, you’ll gain 3% of Magic Find per Paragon level. Unfortunately, this and the vast majority of Magic Find you could get from gear were removed with Reaper of Souls expansion, save for a few special perks on legendary items that are considered largely useless today.
Also, the expansion also imposes a heavy penalty on your existing Magic Find for increasing the drop chance of Rare and Legendary items: only 20% of Magic Find is added to the drop chance of Rare items. For Legendary and Set items, this number is even only 5%.
This means that a hard cap of 300% Magic Find will increase your Rare item drop rate by 60%, while Legendary item drop rates will only increase by 15%. These numbers are obviously a far cry from Diablo 2’s numbers. This makes the incentive to equip the few remaining items with this property essentially non-existent.
In fact, players don’t need to balance their character’s power with the amount of Magic Find they carry. This resulted in Diablo 3 having to introduce several difficulty levels: 16 Torment levels and several Greater Rift levels.
But all levels have increasing chances of dropping more and better loot. This gives players access to hundreds of different game modes with varying difficulties, rather than just a few difficulty levels, and makes it harder for those who choose to carry more Magic Find by making them give up character powers.
As for Diablo 4, not many players know that Magic Find did exist in the game for a short period. Because its impact is even smaller than Diablo 3.
You can’t even get it by installing Magic Find on your gear or through Paragon Board.
The only appearance of Magic Find in Diablo 4 is as an affix on Nightmare Dungeon Sigils.
Nightmare Dungeon is an endgame activity in which players open dungeons using Sigils, who determine the dungeon’s difficulty and certain attributes. These attributes are called affixes, one of which is Magic Find.
No one knows exactly what this affix does, other than a brief description of “You find more items from enemies.” The exact percentage of this bonus and the items it affects were never actually revealed. But some players have reported significant increases in loot, especially when running Nightmare Dungeon with this affix.
Despite this, players have found a way to abuse Magic Find affix by using a trick to keep resetting the same Nightmare Dungeon repeatedly, thus keeping the bonus permanently active.
You may have noticed that I used the past tense when talking about Magic Find in Diablo 4. Because the developer’s response to this abuse was to remove Magic Find affix from any newly dropped Nightmare Sigils. They also later fixed a bug that allowed players to endlessly reset Nightmare Dungeon with the same affix.
So today, despite probably spamming the same Nightmare Dungeon endlessly, Magic Find simply doesn’t exist in the game. All we can do is wonder if it will be added again.
This is the story of the rise and fall of Magic Find in Diablo: from the core game mechanics to the barely noticeable affixes that were removed from the game to prevent misuse. Which implementation of Magic Find is your favorite? See you next time!
EA FC 24’s Career Mode provides players with an exciting football gaming experience. Whether you manage an existing club or create a new one from scratch, finding the right players to strengthen your team is crucial to success. While chasing top talent is exciting, sometimes the best deals are found in Free Agent Market.
These players can strengthen your squad without affecting your transfer budget, as you don’t have to worry about release clauses or additional transfer fees. In this guide, we will list the five best Free Agents in EA FC 24 Career Mode that are worth signing, all of whom have a combination of experience, versatility, and skills.
Miguel Angelo Da Silva Rocha, also known as Xeka, is a skilled Portuguese professional footballer who plays as a midfielder.
His football career mainly started in France. He showcased his talent in Ligue 1 with famous clubs such as Lille, Dijon, and Rennes, making an impressive 145 appearances in total.
Xeka played a key role in Lille’s 2020-2021 league victory, achieving the highest level of achievement. However, injuries hampered his run and ultimately made his return uncertain.
After five years, Rennes released him this summer, leaving him currently without a club. Nonetheless, Xeka will definitely strengthen your midfield significantly in EA FC 24.
Santiago “Santi” Mina Lorenzo is a talented Spanish professional player who is well-known in the football world for his outstanding performance as a forward on the field.
While the majority of his career was spent at Celta Vigo, where he made 163 appearances and scored 42 goals, Santi Mina also left his mark in La Liga. However, in August 2023, his contract with the club was terminated.
He spent four seasons in Valencia jersey before rejoining Celta in 2019 for a transfer fee of €10 million. Meanwhile, he played a crucial role in the club’s 2019 Copa del Rey victory.
Therefore, Santi Mina is definitely a strong contender as a potential goal threat in your EA FC 24 lineup.
Jesse Ellis Lingard is a versatile English professional footballer known for his abilities as an attacking midfielder or winger.
Lingard holds many famous championship titles, such as UEFA Europa League, FA Cup, FA Community Shield, and EFL Cup. What makes him even more special is his remarkable feat of scoring in the finals of all three domestic competitions, which is very impressive.
When he played for Manchester United for more than ten years, he was often loaned out to different clubs. He enjoyed a stunning loan spell at West Ham, where he scored a career-best nine goals in a single season. Moreover, he accomplished this feat in just 14 appearances.
However, his future at Manchester United still looks bleak. As a result, he was offered the opportunity to move to Nottingham Forest at the time. Unlike his time at West Ham, his performances during this period were disappointing, and the club released him at the end of the season.
Nonetheless, Lingard is also currently a coveted free agent who could provide a wealth of talent and experience to any future team. The English midfielder will definitely expand your attacking opportunities in EA FC 24.
Eden Michael Walter Hazard is a talented Belgian professional footballer known for his versatility as a winger or attacking midfielder. He has already risen to the top ranks of football.
Eden Hazard’s reputation as a creative genius, coupled with his dribbling skills, precision passing, and remarkable vision, has cemented his status as one of the best players of this generation.
Hazard’s impressive career tally of 170 goals in 622 games is testament to his enduring excellence.
His talent is unparalleled, and his time at Chelsea is proof of that. However, things turned around when he realized his dream of moving to Real Madrid. Despite his obvious potential, injury ended his Real Madrid career. Fans only saw him 54 times during his four years at the club.
Ultimately, the club had to part ways with him, leaving him as one of the most talented Free Agents. Eden Hazard is bound to give an outstanding performance in EA FC 24 lineup.
David De Gea is a highly regarded Spanish professional goalkeeper who has left an unforgettable mark at the club and international level.
During his time at Manchester United, De Gea etched his name in the club’s history. He racked up over 500 appearances and collected a host of trophies. Despite his outstanding performance, the club decided not to renew his contract for the 2023/2024 season.
His outstanding performances earned him the prestigious Sir Matt Busby Player of the Year Award, a title he held for an unprecedented three consecutive seasons from 2013 to 2016. This makes him the first player in the club’s history to achieve this feat.
In addition, De Gea was selected to PFA Team of the Year four consecutive times from 2015 to 2018. In 2018, he also earned a spot in FIFA FIFPro World 11.
With his contract expiring in 2023, De Gea is now a Free Agent, ready to offer his incredible goalkeeping skills to any team lucky enough to secure his services. In EA FC 24, a goalkeeper with this potential will always be a solid defender in front of your goal.
The above are 5 Free Agents that I think are most worth signing in Career Mode. Obtaining them will definitely make your team better and have more chances to win the game!
There are many different things we can prepare for Season of Discovery Phase 2, for example, a full Quest Log, materials, and so on.
Today, I've put together a guide with many different things you can farm that will begin a quest. This allows you to get even more experience so you can also get ahead of the competition and reach level 40 even quicker.
When you slay the final boss in the dungeon Wailing Caverns, located in Barrens, you can also loot the Glowing Shard. This can be looted by both factions.
At the Phase 2 launch day, you then want to head to Ratchet and begin the quest. Next, you need to speak to the Goblin located close to the Flight Master and ask for more information about the Glowing Shard. After that, you will have to head back to Wailing Caverns.
On top of the dungeon, there will be a small building. In here, you will find a Tauren. Both factions can speak to the Tauren. When you hand in the quest, you will also get a follow-up that will either tell you to head to the Nexus as an Alliance player or Thunder Bluff as an Horde player.
You should also head to Ashenvale and do the world PVP event. When you kill the different guards, you can also obtain the Warsong Outrider Mark, an item that will also begin a quest. This quest item you hand in at Ashenvale, and it will reward you with experience and also an item that will increase your damage and healing by 5% for 2 hours. This is pretty nice when you're also going to level up to 40.
When you slay the final encounter in BFD, you also have a chance to obtain this item. It begins a quest and will most likely not reward you with any experience. However, you will get a world buff that will last for 2 hours. So having this item in your inventory allows you to go to the Nexus or Thunder Bluff. Activate the item, and get a new world buff. But remember, you can only do it once, but it will provide a buff to anyone in those main cities.
In the southern part of Stranglethorn Vale, there are 3 pirate ships. On these ships, you can obtain a Cortello's Riddle, an item that begins a quest at level 35. But you can obtain this item no matter what level you are.
You can solo this if you play a class with a pet; else, it's way more efficient to find someone else and do it together. Then, one player could, for example, be standing on top of objects and prevent the monsters from hitting them. At the same time, you can then loot the riddle.
The reason why you want to focus on doing this is that it starts a big quest chain that will reward a lot of experience. At the end, you can also get yourself a 14-slot bag.
Another way to loot the riddle is simply to use defensive cooldowns. As a Rogue, I, for example, use Evasion. As a paladin, you could use a Bubble. Meanwhile, the other player in your party is going to loot the riddle.
Next, I'll show you Alliance and Horde-specific quests you can also prepare.
As an Alliance, you should head into Deadmines and slay the final boss. Here you can obtain a letter (called "An Unsent Letter") that will begin a quest. You hand in this quest in Stormwind City. There's also going to be a follow-up for the dungeon stargates.
In the southern part of Darkshore, there’s an area where you can loot a book (Book: The Powers Below). The drop chance is awful, and I would highly recommend you to do this with someone else. It took me more than 50 kills to obtain this. The good thing, however, is that it’s shared. So if it drops for someone in your party, then all of you will be able to loot it. Even though you loot this in Darkshore, then you hand it in in Ironforge. So the next time you go to Ironforge, you just hand it in.
An Old History Book is an item you can obtain from pretty much every single creature in Duskwood. It’s a low drop chance, but still something you should be farming and prioritize getting now.
As a Horde, you should head to Thousand Needles and look for the messenger. You will be able to obtain the Assassination Note that you also hand in in the very same zone.
It seems like Horde players have way more quests that can prepare like this, at least higher-level quests compared to the Alliance. An example could be in Ashenvale, where you accept The Ashenvale Hunt and complete this instantly. This allows you to pick up 3 items that begin the quest. One of these where you need to slay a bear. If you find it difficult to find the specific target, then you type “/tar” and the name of this NPC to make it even easier.
Then you could also add a mark to the target so you can see it even though it’s behind an object. Some of them can be a bit difficult to solo, so I would highly recommend you to form a party and look for other people who are also doing this quest. This is mainly because the final target you will also have to slay is level 31.
These quests are so important to do also because all three you hand in at the exact same location. So you’re going to end up with a lot of additional experience. Then you could find more experience in dungeons or maybe even do yet another thing.
This is to head to Desolace and kill these higher-level creatures. They’re going to be above level 30, so you should definitely form a party. It’s a low drop chance, but you can get this item that begins a quest, and it requires you to be level 25.