Last Epoch has always kept players engaged with regular updates, and players are eagerly anticipating Season 3: Beneath Ancient Skies, scheduled to launch on August 21st, and the new content it will bring.
According to the information currently available, Season 3 will improve minion AI, customize cosmetics offline, and Merchants Guild, as well as add a Primal Hunt system. These improvements will significantly enhance the player experience.
Minion AISeason 3 will see a major overhaul of minion AI. Previously, minion AI was in Protect Mode, following the player closely and providing support as needed.
While this mode is effective for protecting the player, there are situations where minion AI isn't always desirable, especially for specific combat requirements.
Therefore, to enhance the strategic nature of the game, the game will allow players to deploy minion AI more flexibly.
Specifically, players can switch between Protect Mode and Assassinate Mode. Unlike Protect Mode, minions in Assassinate Mode lock onto enemies from a greater distance and focus more on their targets, reducing frequent target switching.
This change not only improves combat stability but also allows players to more flexibly deploy minions in complex encounters, allowing for a richer and more strategic experience.
Customize Cosmetics OfflineA major feature of this update is the addition of the ability to customize cosmetics offline. This means players can not only customize their cosmetics to their liking but also save these settings without an internet connection.
For PC/Steam players, this feature will require a onetime setup and re-equipment of cosmetics, but will benefit from its added convenience going forward.
Merchant GuildSeason 3 also sees significant changes to Merchant Guild. Specifically, two new tokens have been introduced: Merchant's Tokens and Black Market Tokens. These tokens expand the variety of tokens available within Merchant Guild, making it easier for players to trade items.
Specifically, Merchant's Tokens can help players waive favor costs, making transactions more efficient. Black Market Tokens, on the other hand, offer even more powerful functionality.
Besides waiving favor costs, players can also use them to acquire items that haven't yet reached their corresponding level, and reduce their gear level to 1.
These two new tokens will significantly enrich the player trading experience and provide new options for those pursuing extreme gear.
Primal Hunt SystemIn addition to the aforementioned updates, Last Epoch Season 3 will also introduce a new Primal Hunt system. In this system, players will enter Rifts and battle Rift Beasts.
After defeating these Rift Beasts, players will be able to release a young beast, which will evolve and gain new abilities and physical traits.
As you can see, the core of this system lies in the evolution mechanic. Through repeated hunts, players can gradually cultivate stronger beasts. Evolved beasts become more ferocious and are more likely to ambush players.
Through repeated encounters, players can not only obtain rare items, primordial materials, and $1, but can also exchange these for primordial Uniques, new powerful items, and Runes of Evolution.
These primordial items are incredibly powerful, and Season 9 will add 25 primordial Uniques, though players can only equip one at a time.
In short, Last Epoch Season 3: Beneath Ancient Skies is more than just a functional update; it promises to deliver a deeper gaming experience.
For players of Honkai Star Rail who are obsessed with looks and admire power, Hysilens is a true angel! Besides being stunning, she also packs a powerful punch.
As an invincible physical-type hero, Hysilens focuses on sustained damage, boasting significant debuffs and a powerful ultimate, providing valuable support and damage in battle.
This article will analyze her skills, team builds, late-game performance, and item selection, hoping to help you better understand her strengths and value, allowing you to maximize her effectiveness.
Skill AnalysisHysilens's skill design focuses on sustained damage and teamwork. Her basic attack deals physical damage to a single enemy, while her special skill provides powerful buffs and weakens enemies for the team.
Basic Attacks And Skill EffectsPreviously, her basic attack only dealt damage to a single enemy. However, with the game developers' continuous updates, her skill now increases the damage dealt to enemies by 20%, increasing the team's damage to those enemies by 1.2x.
Her ultimate skill creates a zone on the battlefield that lasts three turns, reducing enemy attack and defense, and dealing continuous physical damage. This skill can be combined with other continuous damage effects to trigger multiple hits.
Continuous Damage And Homing EffectsHysilens's skills also deal two of four types of damage over time to enemies: Wind Shear, Bleed, Burn, or Shock. Each time a teammate attacks, Hysilens has a 100% chance to inflict these damage upon the enemy, further enhancing the damage output.
In addition, her Homing skill creates a zone similar to her ultimate skill's effect, increasing its chance of success and stacking the effect on enemies, providing increased damage output for the team.
Overall, Hysilens's skill set is suitable for teams that rely on continuous damage, significantly boosting the team's overall damage output through debuffs and continuous physical damage.
Team Matching AnalysisNow that we have an understanding of Hysilens's skills, so can analyze the team matching that will maximize her effectiveness.
One of Hysilens' strongest partners is Kafka, whose frequent skill triggers deal bonus damage. Combined with Helins's debuff, this can further reduce enemy defense, allowing for increased damage. This duo fully leverages the advantage of sustained damage.
Black Swan is also a good synergy with Hysilens. Black Swan's skill reduces enemy defense, which, combined with Hysilens's debuff and sustained damage, can deliver significant damage.
Other powerful sustained damage characters, such as Luka, Sampo, or Guinaifen, are also excellent choices, providing sustained damage support for Hysilens.
On the support side, Robin, Gallagher, and Fu Hua are all excellent choices. When paired with Hysilens, they can buff the entire team, increasing attack power and damage output, while also providing Hysilens with skill points.
These characters may require you to spend a lot of time and Oneiric Shards from $1, but the combat effects and exploration experience they bring to you are extraordinary, so it is well worth getting them as much as possible.
Late-Game Performance AnalysisHysilens performs exceptionally well in the late game, especially when paired with sustained damage, which can make it easy to deal with high-level dungeons and enemies. After selecting the team matching described above, the entire team can quickly clear enemies and deal burst damage.
However, it's worth noting that without Kafka, Hysilens's damage output will be somewhat affected, as Kafka's frequent damage-over-time triggers compensate for Hysilens's lack of early-game damage output.
Gear Selection AnalysisFor Hysilens's gear, it's recommended to choose Prisoner in Deep Confinement Relic Set to enhance her damage-over-time output and skill effects.
For primary stats, prioritize Effect Hit Rate to ensure a 120% hit rate, further increasing skill trigger chances. For secondary stats, Hysilens should prioritize Effect Hit Rate, Attack, and Speed to maximize her damage output. For Light Cone of the Nihility path, Reforged Remembrance and Eyes of the Prey can further improve her damage output and survivability.In short, if you prefer a sustained damage playstyle, Hysilens is undoubtedly a powerful character. Not only does she provide high sustained damage, but she also significantly boosts your team's overall damage output through debuffs.
However, if you're not a sustained damage player, or don't have Kafka as a partner, Hysilens may be less effective. Therefore, players interested in a sustained damage playstyle are advised to prioritize acquiring Kafka before deciding whether to acquire Hysilens.
FUT 26 has put a lot of effort into this update, apparently aiming to polish every area of the game that could be improved, with the goal of making it even more enjoyable for everyone.
They’ve prepared two game presets: one for players who appreciate a realistic simulation, and the other for those who spend hundreds of hours a year playing Ultimate Team and appreciate smooth controls. But these are just minor changes; the best is yet to come.
The developer recently revealed a host of updates for Career Mode, with significant changes to both Manager Career and Player Career.
The changes primarily focus on the popular Manager Career mode, which the developers aim to make more evolved and keep up with real-world football changes.
Manger Career Live HubFirst up is the all-new Manager Live, which will be updated weekly and monthly, featuring a variety of new challenges. The goal is to allow players to complete these career mini-games in just a few hours, rather than waiting for days.
These challenges draw data from real-world football matches, such as transfer seasons and major wins/defeats, and feature limited-time events, offering a variety of scenarios to test your team management skills.
Through Live Hub, you can customize the parameters of each challenge, including objectives, rules, and background, including which team to manage, when to start, and what match is currently being played. You can even create challenges specifically for your Create Your Club team.
Icons And HeroesIn FIFA 26, Icons and Heroes have been added to Manager Career mode, allowing you to recreate classic teams or build a team full of legends.
In addition, Season Pass unlocks even more Icons and Heroes, with new ones added each season. Of course, you can also add current stars to your lineups.
Using these lineups, you can play matches and complete objectives in Career mode, earning a large number of $1 as rewards.
Manager MarketManager Market has also received a major update. The biggest change is that managers are no longer tied to a single club and can change jobs and be fired. After a manager leaves, the team will have an interim manager who, if they perform well, can become a permanent manager.
If the interim manager is unsuccessful, the club will look for a new manager. The game will select candidates based on a number of attributes, and your character can apply based on these attributes or contact them directly.
Immersive RepresentationFC 26 will also feature several new ways to replicate real-world football.
A feature called Deeper Simulation allows you to simulate up to five additional leagues when starting a new career, creating a world of possibilities that feels like real football.
Unexpected Events SystemAn Unexpected Events system presents you with various challenges, such as player injuries, unexpected transfers, and changes in ownership, for you to deal with.
If the intensity or lack of excitement is too high, you can adjust the frequency of these events in the settings.
Player CareerPlayer Career has two major new features: Player Archetypes and updated Origin Stories.
Player ArchetypesArchetypes is a new progression system with 13 different archetypes, inspired by football icons, that help you shape your character’s personality and progression path. Specializations further refine each archetype, impacting the in-game skills you acquire.
Origin StoriesRegarding Origin Stories, officials say it will feature a brand-new narrative to make the seasons even more engaging. The existing paths from FUT 25 Early Access version will remain, with improvements to the updated content. Two new characters will also be added: a goalkeeper and a new player from the academy.
Overall, FIFA 26 has seen upgrades in every aspect, from the game’s defaults to Career Mode. Whether you enjoy the Manager or Player Career modes, there’s a good chance they’ll find new ways to enjoy the game. The fidelity to real-life football is even higher, and it seems the developers are truly committed to making the game more engaging and enjoyable this time!
CoD Black Ops 6 Season 5 is about to launch, bringing with it a host of exciting updates and new content, pushing the game to its most exciting moment yet.
Season 5 will feature a brand new battle pass, weapons, maps, and game modes, as well as a host of changes to Warzone. Let's take a closer look at all the key updates coming to Season 5.
The End Of Zombies StoryForemost, the end of Zombies story is one of the highlights of Season 5. Following the multi-season storyline, players will embark on Reckoning mission, culminating in the final battle against Uber Klaus, bringing Zombies story to a close.
Warzone Update Offers New ChallengesWarzone update is also not to be missed. In Season 5, players will unlock a multi-step Satellite Hijack contract and explore the secrets hidden within Verdansk Stadium.
The game introduces two new game modes: Stadium Resurgence and Deadline. In Stadium Resurgence, you can revive fallen teammates by knocking down enemies. In Deadline, the lowest-scoring team is eliminated. These two modes offer players a fresh, all-new Warzone experience.
New Weapons Provide More OptionsWith the upcoming new season, the developers have added several new weapons, greatly enriching the strategic aspects of combat.
PML 5.56 is a full-auto light machine gun with a steady fire rate. While it has significant recoil and limited maneuverability, it's still ideal for suppressing enemies at medium and long ranges. Another new weapon, ABR A1, can quickly kill enemies at medium and long ranges, making it ideal for sharpshooters.
Season 5 also adds Boxing Gloves, a melee weapon, and the high-risk, high-reward Gravemark .357 revolver. Gravemark .357 revolver is rated this way because of its low ammunition capacity, which requires constant reloading. This makes it quite dangerous during a fight with enemies. However, it packs a powerful punch and has good range.
In addition to the aforementioned weapons added directly to the game, the new battle pass also introduces new weapons: two basic pistols.
And the new battle pass also offers other rewards, such as various weapon attachments that improve weapon performance and the new Combat Bow scorestreak.
Battle pass rewards can be found in three locations: PML 5.56 LMG–Page 3, ABR A1 assault rifle–Page 6, and the 9mm PM Skull Splitter attachment–Page 7.
New Maps And Modes Bring New Combat EnvironmentsSeason 5 will introduce four new maps, enriching the multiplayer experience in CoD Black Ops 6.
Runway: A medium-sized map set in an abandoned airport terminal, where players can exploit complex terrain to engage in intense combat. Exchange Delivers: Featuring a three-lane layout with multiple locations like Bar and Seafood Market, players can strategically utilize shortcuts between lanes. W.M.D.: A remake of the classic Nova 6 fabrication lab from Black Ops 1, this map pits players against each other in a car factory. Jackpot: Set in Casino Luttazzi, players will engage in a desperate battle against their foes within this luxurious casino.Season 5 also introduces six new game modes:
Aim High Snipers Only Cranked Moshpit Cranked Demolition Ransack Blueprint GunfightThese new maps and game modes make CoD Black Ops 6 even more exciting and set a higher standard on the difficulty level. If you think this will be an enormous challenge for you, you can practice a few more times in $1 first.
Ranked Play And Special Events Offer Ample RewardsFinally, in Season 5, participating in Ranked Play is another opportunity to earn sweet, exclusive loot. In-game, there are only two chances to get sweet exclusive loot.
In addition, Season 5 will feature four special events offering rich rewards. These events are:
'90s Action Heroes Operation Hell Ride Atomic Block Party Reckoning Leaderboard EventIn short, with the launch of CoD Black Ops 6 Season 5, the game is about to usher in a series of exciting updates. Whether you're a die-hard fan of Zombies mode or a competitive player ready for the new challenges of Warzone update, this season will bring new challenges and opportunities. So get ready!
In this guide, I’ll be sharing one of my favorite POE 3.24 League starter builds, Explosive Trap Trickster. In Necropolis League, I enhanced this build and added the features we needed most, namely leveling, gear progression, and crafting sections. This build is enough to help you destroy everything early in the league! Without further ado, let’s get started.
Main SkillFirst, I’ll show you the skill, Explosive Trap. You will throw traps and these traps will explode many times. All explosions can hit the same enemy, which is where our DPS comes from and how many traps we have.
When you view POB, you can set the number of explosions that hit the target. As always, I set it to an average blast since most enemies have a small hit range.
BuffsNow for the buffs of this build. We can automatically cast Warcry through Enduring Cry and the new Call to Arms Support. So we don’t have to press any extra buttons when mapping or fighting enemy bosses.
In addition, Enduring Cry will solve a big problem in the build, which is recovery. Warcry will give you a lot of life regen in a short period and will give you Endurance Charges. Because we are using Immortal Call as our guard skill. The uptime of the guard skill will be much greater than 1 second, which is an excellent combination.
Will The Nerf Have An Impact?Some players may have noticed that in this patch, they removed the reduced mana cost mods from jewels. But this isn’t a big issue for me since we’re only using one mod, so I think this build will still be good.
Explosive Trap Of ShrapnelI know everyone is talking about Explosive Trap of Shrapnel. This patch they increased gem damage to reduce the area of effect of the explosions. This reduces the overlap of explosions, meaning less damage than before.
From my testing so far, the base Explosive Trap and Explosive Trap of Shrapnel do almost the same damage if we talk about single target damage. However, I think it’s better to clear with Shrapnel, which you can use to kill map bosses. But when you want to challenge Ubers or harder content, you need the basic Explosive Trap.
There is also a personal issue with Explosive Trap of Shrapnel, namely that you have to farm the lab for it. I think this is not a good plan because it all depends on RNG and maybe you won’t see what you want for 3 hours. But of course, if you enjoy growing gems, then go for it!
Mana Issues And Physical ReductionAlso, there are two issues with this build. The first is mana. Our traps are very expensive in mana, so we’ll need to use Mana Flasks until the mana costs of our rings and amulets are reduced.
If you are lucky enough, or you have a little extra $1, you can buy Praxis. It will easily solve your mana problem until you get the gear.
The second problem is that when you open POB, you will see that our build does not have any physical reduction. But it doesn’t matter, because we have more than 70% chance of avoiding enemy attacks, and we have enough energy shield and life pool to withstand bigger hits.
I played this build last league and completed my Atlas, defeating all endgame bosses without armor on my character. Keep in mind that you’ll get additional physical damage reduction from Endurance Charges thanks to the new support gem and Enduring Cry.
Passive TreeNext, let’s walk through how to navigate in my version of Path of Building.
Passive trees are the most important to a good leveling experience. You can see at the bottom, click this button and get a drop-down menu and select the current level for the corresponding tree.
First, grab a Trap Wheel here in the level 22 tree instead of going to Written in Blood. In the next one, you can choose what to pick first, but I recommend going with Snowforged and Elemental Mastery here. This is also your first lab time.
When you do the second lab, on the level 55 tree. Most of the time, you get mastery because you get Polymath Ascendancy node. The different types of masteries you assign will do more damage. So that’s why I chose a lot of masteries this time. Here again is a single small node that will be counted on the next tree.
On level 69 of the tree, you will complete the third lab and complete the campaign. I want to draw your attention to the fact that there is a node here that gives +10 Strength. Besides, if you feel you’re lacking damage, you can also get extra Curse nodes and add a second Curse to the build.
Other TipsYou may also want to ask some FAQs, such as the pros and cons of this build, and learn more about Transfigured Gems, mana issues, and how to solve them.
Here, I would like to talk more about leveling. As you probably know, I don’t like using other skills to level up other than my main one, so that’s why I’m not using Rolling Magma or other methods to level up here. I know this isn’t the most efficient way to complete a campaign, but for me it’s a more enjoyable experience.
I also try to include weapon progression here, what gear you can use early on, or how I did it. Even in the early stages of the league, these weapons should be cheap. Of course, this is my personal preference, but if you have something better in your pocket, I wouldn’t stop you!
Another thing that is in outrageous demand is the crafting part. You can learn how to craft items with this build with a very high success rate. Don’t forget to always double or even triple check before embarking on expensive crafting methods.
Gem SetupAfter this part is completed, only the gem part is left, which also contains the drop-down menu next to the skill set. Click on the appropriate level your character has and try using gems. Don’t worry if you can’t find the 4-link at the moment, you will find it later.
At level 38+, this is where Herald of Ash fits in. But you cannot use this Herald unless you have one of the reservation wheels found in the level 48 tree. So please keep this in mind.
Bandit And PantheonMaybe you’re curious about Bandit and Pantheon. For Bandit, Alira is a good choice. She’s great for the early and mid game because of her mana regen, resistance and crit multi.
When it comes to Pantheon, Soul of Solaris must not be missed. If you haven’t been hit recently, you can upgrade this to take 8% less elemental damage. Also, this will give you a bit of movement speed and physical damage reduction.
ConclusionOverall, Explosive Trap Trickster is one of my favorite skill and Asdendancy combinations. Trickster Asdendancy is very flexible, so you can easily re-spec other skills if you wish. Regardless, I hope you’ll find this league starter useful.
Welcome to this new build guide for the swift Ghostflame Lich in Last Epoch 1.0. The primary objective of this build is to swiftly navigate through the Monolith to target farm various echo rewards efficiently such as the Uniques and Exalted Items, as well as to farm Exile Mages for experimental mods.
Build OverviewThe main skill we’re using is Ghostflame, and it deals with fire and chronic damage to us while also draining our mana when we are channeling. For this setup, we’re looking to scale the initial hit of the Ghostflame, not the ailments from it, to one-shot enemies as we go.
To deal damage and be fast, we need a lot of points for the Ghostflame skill to grab all the damage multipliers. The great thing is that the skill has so many tags on it, scaling from a lot of different sources like fire, Necrotic damage over time, spell channeling, and movement.
With this build,we can get over 200% movement speed, and we can basically stay in Ghostflame all the time without having to worry that much about getting our mana drained.
Gear SetupWith mana, finish with Ghostflame, and this will lower the overall cost of the skill. By also using Wandering Spirits and picking up the Infuse Soul passive, provide a 15% chance to gain 12 mana whenever a spirit expires. Then, we’re also using Transplant with a Pale Blood passive, which will give us 30 flat mana when we use Transplant.
Telf'un's Mirage is a small source as it also provides us 2 mana gains when we dodge while channeling potions is a huge part of this build as well. By using Divine Girdle with the experimental mod 'mana gained on potion use', we can grant us up to 40 flat mana whenever we use a potion. While on the subject of potions, it sits very well with all the other things we’re using for this build.
One of them is a Grimoire of Necrotic Elixirs, which will give us up to 40 Necrotic damage to melee attacks and spells. It also takes up to 4% less void, Necrotic, and poison damage for 4 seconds on potion use. Exsanguinous is another item which also will grant us up to 30% attack speed, cast speed, and movement speed if we have used a potion in the past 4 seconds. Some other gear you can choose depends on your amount of $1.
Skills & SpecializationsGhostflame: Wraith Form grants additional dodge rating per intelligence while channeling Ghostflame. Spectral Menace reduces the channel cost by up to 70%. Spirit Of Dread provides extra movement speed while channeling Ghostflame and converts it into a movement skill.
Doom Surge adds further movement speed. Fiery Desecration allows Ghostflame to deal damage in a full circle, albeit with an increased channel cost. It's beneficial if mana can be sustained. Domain Of Torment increases the damage multiplier. Disdain reduces damage taken while channeling the Ghostflame skill.
Atrocity provides an extra damage multiplier. The Decrepit Mortals release a curse on enemies for a short duration, causing them to take an additional 15% more damage over time. When triggers Banshee, enemies will also fear, and Ghostflame will deal more direct damage to them, up to 75%.
Reaper Form: Soul Shroud gives us armor per point of intelligence. Vile Shroud provides Necrotic resistance and poison resistance per point of intelligence. Soul for a Soul increases damage. Reaper's Curse adds additional increased damage. Death Comes Quickly grants the Swiftness buff upon killing an enemy.
These buffs will increase movement speed by 1% and can stack up to 10 times. With the Haunting, we have a chance to apply Mark for Death on enemies on hit. This is triggered by using Death Seal as it counts as a hit.
Transplant: Pale Blood gives us 30 mana when using Transplant. When hitting an enemy with Transplant, we gain mana per hit. Acolyte's Fervor grants the Haste and Frenzy buff upon using Transplant.
Squeamish applies fear on departure, while the other option applies fear on arrival. Fleeting Form provides extra cooldown recovery. Bone Armor grants the Bone Armor buff, providing extra armor, less damage taken, and increasing the duration of the Bone Armor.
Death Seal: This is another skill that we're using. This will seal our health, preventing us from going above the current value and deal damage to us. Moratorium increases the duration of Death Seal. Soul Stability prevents health loss from effects draining a percentage of current health.
The Quick and the Dead grants the Haste Buff upon releasing Death Seal. Doomcall amplifies the damage of Death Seal waves for each stack of Damned on us. Mortal Pulse triggers death waves every second while sealed. Tachycardia increases the frequency of death waves.
Desperate Shroud provides additional armor and stun avoidance per 10 missing health. Deadlock makes it so if our health is above 33% of your maximum health when we activate Death Seal, this will reduce it to 33% of our maximum health, making us able to stay on low life.
Wandering Spirits: Infusing Soul allows us to gain mana. We get a 15% chance to gain 12 mana per Spirit when they expire. Sheltering Spirit provides extra Ward and medium just for increased mana efficiency for the skill. Thin Veil ensures we get more spirits. Terrifying Presence ensures enemies near Spirits are also feared.
Drained Will makes Wandering Spirit also Shred resistance of nearby enemies. This helps with half of our damage from Ghostflame, as the skill is both fire and Necrotic-based. Sins of the Forgotten makes Wandering Spirit now also inflict enemies around them with the Damned ailment.
Idols & BlessingsFor the idols, you want to pick up mana efficiency with the Ghostflame. For the suffix, you could go with either resist, health, or Ward retention. The chance to apply fear is amazing, as we also get a 75% damage multiplier from the Ghostflame passive to feared enemies, and this will help to sustain that debuff when Death Seal is hitting enemies.
We also have 2 Grand Bone Idols with Ward per second when channeling Ghostflame and also with increased spell damage while on low life.
Next, for blessings, I recommend using Grand Echo of Solarum, Grand Light of the Moon, Grand Survival of Might, Grand Defiance of Yulia and Grand Patience of Herkir.
Hi, builders! I have a smooth Wave of Conviction Elementalist that offers fast clearing and strong survivability, and can also transition into other endgame Elementalist builds for the Path of Exile 3.24 Necropolis League. I can’t wait to show you of build!
Build OverviewThis build delivers buttery-smooth cleanup and shreds through everything in a flash. This is definitely more of a map buster and I have set this up to be very tanky. During the early stages of the game, you might feel vulnerable as you prepare yourself. It’s difficult to get suppression early on with an Elementalist.
However, in the endgame, it can actually have 40,000 points of armor before the flask, which is great. It should be able to do all the normal bosses and get you 4 Watchstones. But if you’re looking for an insane boss killer, this is not the build for you. This is just for blasting maps fast, and it’ll be a lot of fun.
How It Works?It’s relatively simple to play this build. While clearing, we can actually use an Obliteration Imbued Wand so you get a good wipe out. Then we have Vaal Flameblast. We’re only using Vaal Flameblast for when there’s something really tanky or facing a boss.
When you are fighting a boss, you want to make sure that you have your Arcanist Brand down, and what that does is flammability, Elemental weakness, and Flame Surge, giving you considerable damage.
Now, on bosses in particular, we really want to take advantage of the tremendous damage we’re getting from Vaal Flameblast. That’s why we’re using this through Arcanist Brand, so the Arcanist Brand will keep cursing things and it doesn’t really count as you casting a curse spell because you’re casting Arcanist Brand. Because of that, you can basically make the Vaal Flameblast Ignite last forever.
Skills & LevelingNext up, we can go to skills. At the early stage, we can start with Rolling Magma. This is very standard for a lot of builds. And then you can have Frostblink, Flame Wall and Holy Flame Totem. With Flame Wall, you want to make the projectile go through that. Anything that goes through the Flame Wall gets more damage.
At Level 28, we switch to a very standard Armageddon Brand with the Cremation setup. So, that means that for clearing, you’re mostly using Armageddon Brand. For bosses, you’re throwing down Cremation, which you need to desecrate first to make corpses.
Gear SetupThe gear can be very easily and quickly to set up. The focus is on life and resistance, triggering a longing to challenge suppression. You’re also going to need some dexterity in gear, but life and suppression are what you’re looking for, and early on, just focus on getting resist capped. Choose the gear that best suits you based on how much $1 you have.
Mapping GearWe have a separate setup for clearing and that is because Obliteration will feel so good while clearing. On an Elementalist, all damage can ignite. That includes your chaos damage, so those explosions will be exploding and igniting.
But if you’re doing like Uber Elders or something, then you can switch out to a weapon like this for even more single target. One thing that might be a little frustrating in this build is that since we don't cast very often, we really need some critical chance. That’s why you can get a crit chance on the scepter.
You can roll crit chance on a flask, and that is to keep Elemental Overload uptime. There will be like a little diamond on the skill, so it’ll be a diamond on the Vaal Flameblast or a diamond on the Wave of Conviction, and that means that it’s on for that skill.
Energized ArmorNow, for some extra defense, we can use the Energized Armor. What it does is these nodes have energy shield on them and it basically turns that into armor. You will have 57,000 armor with a good Granite Flask, so that’s actually pretty substantial.
If you’re feeling that you are very tanky and maybe you want a bit more damage, what you can do, especially for softcore players, is you can get rid of Bastion of Elements but you can take Shaper of Storms instead, and what that will do is that’ll give really high damage shocks so they’ll take on a lot of monsters 50% more damage.
Endgame GearLater on, we have a little more advanced gear. This is when you’re like moving towards Tier 16s and you’re starting to get suppression capped. The Pig-faced Bascinet helmet is crafted with the Essence of Horror and that gives you that socketed gems deal 30% more damage.
You may want to try to use the new Veiled Orb. However, we don’t know what kind of rarity or cost is going to be around that. So, you will use Essence of Horror on a helmet until you have. Then you’re doing suffixes cannot be changed in a Veiled Orb, and just hope you hit the +2 AOE gems. This is where we put our Vaal Flameblast. It basically makes it a pseudo 5 and a half link.
Obviously, we want the physical damage taken as fire because we don’t have as much armor, and this will actually make our armor more potent. Other than that, lots of Armor Innovation gear. The bases are the best in the slot ones, like Full Dragonscale.
With Jade Amulet, you can get +1 Fire gem levels would be huge or +2. That’s what we’re going to look at later, but damage over time multiplier is great. We can opt for Amethyst Rings early on for chaos. In the endgame, it’s getting a bit more advanced and you can target towards, especially like Eldritch implicit modifier with +2 amulet.
Especially you do want to focus on chaos resistance because later you do want to replace the Amethyst Rings with Unset Rings so that you can get the Divine Blessing support gem and Haste. But, in the early game, it’s going to be hard to chaos resistance cap without Amethyst Rings.
With Path of Exile 3.24 launching soon, here we’ll review everything we know so far about Necropolis League mechanics and rewards, as well as the implications of this League mechanic on what build and farming strategies you should be playing. If you want to get a head start when entering the league, be sure not to miss this guide. Let’s get started!
League Mechanics ExplainedFirst, let's talk about everything we know so far about the league mechanics.
Lantern UINecropolis is a crafting league that has many similarities to Bestiary, Harvest and Delve.
Before entering each area, you’ll see a UI pop-up, Lantern of Arimor. This UI will show you some Spirits, their associated monster modifiers, and each monster pack that can be spawned locally in the area.
Using this UI, you can move spirits onto any monster you want and assign modifiers to parts of those monsters. Lantern UI also displays detailed information about monster packs in the area, including key information such as pack density. It allows you to assign modifiers to monsters to diminish or reduce effects, or maximize bonuses from high-tier or beneficial modifiers.
It is worth noting that this league mechanism affects all zones, including league zones such as Heist Contracts and sub-zones such as Abyssal Depths.
What I really want to emphasize about this mechanic is that it is mandatory. You cannot opt out of this mechanism. Every area you enter has Haunted Spirits, which make monsters stronger and more dangerous. But you do want to make sure your build can handle these difficult spikes.
SpiritThere are two types of Spirits you can find in Lantern: the more common Haunted Spirits and the rare Devoted Spirits.
Haunted Spirits come in various tiers. The higher the tier, the stronger the monster modifier, and provide better rewards for slain monsters haunted by those spirits. These better rewards come as increased chances for monsters to gain “Unresolved Anguish”.
This simply means that monsters will drop collectible corpses when slain, increasing the drop chance of Embers of The Allflame, and increasing the chance of getting Devoted Spirits for each haunted monster killed for future Lanterns.
It’s worth noting that all of this only applies to monsters that spawn locally in the area. Later, monsters spawned from the league mechanic will not be haunted, and in fact will not even appear on Lantern.
The second type is Devoted Spirits. Unlike Haunted Spirits, these Spirits grant modifiers with beneficial effects on the player. This can include Magic Find, increased XP, and monster spawning things like Lesser Shrines, Strongboxes, and Nameless Seers.
Your chance of gaining Devoted modifier increases based on the number and level of haunted spirits you killed in the previous area. This means that placing higher level, more difficult modifiers on a high density of monsters will result in more Devoted Spirits appearing in subsequent areas.
If you’re not interested in the crafting part of Necropolis, this could very well be a way to flesh out your map and get extra rewards. Not only are you likely to have highly profitable Devoted Spirits, but it’s worth noting that these modifiers may increase the monster’s item count and rarity. Whatever modifier you gain will allow you to expand your loot.
Ember Of The AllflameNext up is Ember of The Allflame. These are consumable items that drop haunted monsters, and can be used with Lantern UI to replace monster packs with different special monster packs. Most of these special monsters have additional items to drop, including some very exciting ones that drop tattoos!
It’s worth noting that these special monster packs will inherit the density of the monsters they replace, so you may want to use them on the densest monster packs available to maximize the number on the map.
The important thing about Embers of The Allflame is that at least some of them can only be dropped from specific content or even specific monsters. It’s possible these items will be linked to specific maps or content types, but that’s unclear at the moment, and it’s something we’ll have to figure out once the league goes live.
The ultimate effect of Haunted Spirits is Unresolved Anguish. A certain percentage of haunted monsters will have this modifier, which makes them collectible corpses when killed.
These corpses have a crafting modifier and inherit the monster’s name, monster type, and monster level. In addition, the developers also stated that at least some monsters from Embers of The Allflame have exclusive crafts associated with them.
If this applies to all monsters, and popular crafts only come from specific monsters or maps, then much of the league’s strategy will revolve around trying to farm those specific crafts.
Exorcism CraftingFinally, it’s time to talk about the crafting part of this crafting league, Exorcism Crafting.
The corpses you collect from slain, haunted monsters can be consumed in large quantities to create single items. Each corpse has a crafting modifier that affects the items created.
How it works is that you’ll travel to Necropolis Graveyard, bury any number of corpses, and then exorcise all of them, and the items you craft will gain all of their combined effects.
It is said that there are many graves, and if you are willing to invest more $1, you can craft an incredibly powerful item.
However, this design is far from deterministic. You can’t even choose the item base of the item you’re crafting, only broad categories like “Shield” or “Boots.”
In order to get the item base you want, you will need to use corpse modifiers that affect the item base. One of the new corpse modifiers is called “Modifier Tier Rate”. This is a new way to make items have higher level affixes.
While this modifier allows you to gain higher-level affixes, it doesn’t actually ensure that you actually gain that affix. This means you need to combine Modifier Tier Rate with other modifiers to increase your chances of rolling that type of affix.
Another interesting use of Modifier Tier Rate is to use it on affix types you don’t want, to reduce the chance of getting that affix in your item. Using them in this way is like using a much weaker version of Fossil that prevents certain types of affixes from rolling on items.
Farming TipsSo what farming strategy is best for Necropolis? Since the endgame got a huge overhaul in POE 3.24, with the addition of tier 17 maps and a massive scarab rework. Compared to previous leagues, it feels difficult to make any reliable predictions this time around.
However, I do believe we can glean some important insights from all this.
For one, the rewards associated with crafting don’t match other league mechanics. Only monsters local to the map will be haunted, which means other league mechanics spawning in monsters not only won’t give you any corpses to craft, they’ll even just slow you down.
Embers, on the other hand, seem to be designed specifically for players who want to ignore crafting elements and focus solely on farming drops. Embers and their rewards will probably increase as the number of items increases. So if you decide to focus on corpse collecting, you’ll need to find ways to maximize the number of local monsters on the map.
As far as taking advantage of league mechanics, most will just slow you down. The only league mechanic that has the potential to increase the number of local monsters on a map is Shrine, but I’m not 100% sure it actually works. However, some of the new Scarabs will definitely come into play and can add additional haunted monsters to your map.
Embers farming has two parts: farming Embers themselves, or using embers to farm the monsters they spawn in the map. The details of Embers drops are currently unclear, so it’s difficult to assess whether players focused on farming Embers will do both, or just one or the other.
But the goal is to grow more Embers as you use them, and maybe even over-maintain to sell the excess Embers! Because you are replacing monster packs with Embers, you need to make sure to always replace high-density monster packs.
You may even want to consider running a map with a less efficient layout and more monster packs overall in order to maximize the value you get from your expensive Embers.
Which Build Type To Choose?Finally, let’s talk about the factors you need to consider when creating Necropolis league builds.
What I really want to emphasize here is that this league will be more rigorous than the standard league. This league mechanic is mandatory. It makes monsters stronger, and you can’t opt out. On top of that, this patch introduces a lot of new and challenging endgame content. Therefore, I highly recommend you play with proven meta builds.
Because this is a crafting league focused on crafting powerful rare items, builds that use a lot of unique items will be at a disadvantage here. They won’t be able to take full advantage of the powerful crafting options Necropolis offers.
As for the specific type of build you should be playing, you have to take a bit of a gamble here. The fact that corpses don’t scale with the loot-increasing effect of increasing difficulty means that a clear speed build that clears the map as quickly as possible at the expense of high-end power is probably the right choice.
However, we still don’t know much about how the endgame will play out. If the best corpses come from side content like Heist or Delve, then clear speed may not be king. But a full build is probably a safe bet.
That’s all for this guide. I’d also love to hear your thoughts on Necropolis. Are you going to focus on corpses or embers? Any thoughts on all the new Scarabs we’re receiving? See you next time!
I’ve been playing Last Epoch consistently since its release and have spent hundreds of hours in the game. Therefore, I have also put together some tips and tricks to make our gaming experience better.
Even experienced players can make some mistakes, so check out this guide before you start to make your adventure a smoother one! Without any further delay, let’s get straight into the action.
1. Set Auto CastAuto cast is especially useful for builds that have skills on cooldown that you want to recast as soon as they become available. An example here is Void Knight’s Devouring Orb ability. If your character is strong enough, you can also use this feature to a semi-AFK farm in the arena.
To activate auto-cast, you must assign the ability button you want to auto-cast to one of the numeric keys on your keyboard.
For example, here I’ve assigned a secondary button to number pad three to keep my usual button mapping intact. Next, press and hold the ability button on the number pad. Then click Num Lock to disable it.
If you want to disable auto-cast, you can simply turn on Num Lock and press the ability button again.
2. Put Skill Points Into Multiple Mastery TreesYou can put points into multiple Mastery Trees so that you are not forced into Passive Tree of your own mastery. Therefore, you can actually unlock and use almost all active skills from other masteries as well.
The exceptions here are unique mastery skills, such as Storm Totem for Shaman or Werebear Form for Druid. These unique skills are locked to specific masteries, but everything else is fair game.
3. Right-Click On The Map Node To Teleport ImmediatelyIf you want to teleport to another location, you usually need to hold down the left mouse button and click the “travel” icon at the bottom of the screen, which wastes not only $1 but also time.
Instead, you simply right-click on a node and your character will instantly teleport to the selected location. This works both in the world map and in Monolith.
4. Rune Of Removal & Rune Of ShatteringThis tip is related to the crafting system in Last Epoch.
Sometimes you remove dropped items from an existing configuration that are of no use to you. The item will have some unwanted stats or not be the type of item you are looking for. But you may need to add it in the future. This is where these two runes come in: Rune of Removal and Rune of Shattering!
By the way, affixes are the stats on the lower part of the item. For example, high-level skill affixes are not that common drops and are very important for endgame builds. So you might want to extract them from items.
Most players will use Rune of Shattering to destroy items and obtain shards, which is the easiest way. But the problem is that this process does not guarantee that you will get all the shards.
As the rune’s description states: Shattering creates a random number of shards. This means you may not get the affix shards you really want.
To avoid losing potential shards, you can use Rune of Removal on the item. This rune removes one random affix at a time. So you may actually need up to four attempts to get the affix shards you want. You’re better off using Rune of Removal when you really want a specific affix or there are fewer than four affixes on the item.
Of course, the best thing about this process are the two affixes items that give you a 50% chance of getting the shards you crave.
5. Avoid Skipping Monolith Nodes With XP RewardsDo you often skip nodes in Monolith because they only bring you a measly amount of XP? Note, however, that the effects of Tomes of Experience increase as you get higher in level.
At around level 75, my character gets about 1% level XP from each tome, so I get 3% from all three tomes. This is not cause for concern.
But when I run node, my Warlock is level 94 on Empowered Monolith, has 140 corruptions, and I’m getting about 7% more XP from all three Tomes. That’s a huge amount of XP for this level!
Also, have you ever really looked at XP and favor rewards you gain in a faction? Each Tome will give you about 500 favor, which means you can get 1500 favor for each Quest Echo.
Anyway, plus everything you get from running the map. This may not seem like much, but it will quickly earn you a lot of favor! Also, you can use Tomes of Experience to quickly level up your skills after respec.
6. Don’t Miss Arena NodesBesides, Arena nodes are also an excellent source of XP for you to level up for the endgame.
I’ve done some testing and on average Arena gives a better XP percentage than the usual Monolith Echoes. Monster density is also a big factor here. You don’t have to hunt around for mobs.
Of course, some arena maps are better than others, but on average, all maps are very good for your XP gain. So if you need to level up quickly to meet the requirements for certain items, be sure to clear the arena to get to your goal faster.
7. Training Dummy At Champion’s GateDuring Early Access, you can test your damage on dummies in End of Time Zone. But after patch 1.0, the dummy here no longer exists.
So if you’re like me, you’re probably confused as to where this dummy went. You can actually find dummies in Champion’s Gate settlement. The gate is in exactly the same location as the entrance to the arena.
8. No Need To Manually Find The Entrance To DungeonWe used to have to manually find the entrance to each dungeon, so finding the dungeon you’re looking for can take some time and effort. But there is actually an easier way.
You can right-click on a Dungeon or Arena Key to open the map and focus on the entrance to that specific area. This tip can make your life easier.
9. Avoid Arena Nodes In MonolithYou can avoid arena nodes in Monolith. There are two ways to check if a node is an arena. First, you can left-click on a node to see the name of the map. If it were, it would say Arena. Alternatively, you can hover over a node to see if it offers normal or less stability.
10. Press The “T” Key To Re-summon The PortalThis assumes you’ve cleared Echo objective and summoned the portal, but maybe you saw a chest or shrine and want to continue exploring the map. But you might worry that backtracking to that portal will waste a lot of time.
This is where the “T” button comes into play. Once the portal is open, you can press the “T” key to re-summon it at your location at any time, saving yourself a lot of trouble.
These are my top 10 tips to make your life easier in Last Epoch. What do you think of these tips? Do you know of any other exciting tips? Please share it! See you next time!
Welcome to this new build guide of Last Epoch 1.0. Today, I’m excited to introduce a new Mage Spellblade known as the king of Shatter Strike. This build can successfully progress from Level 1 to Level 92, aiming for 300 corruption. It now boasts the capability to face tank bosses and Shades of Orobyss with ease. So let's just dive in!
Skills & SpecializationsEnchant Weapon: Upon activation, your character becomes stronger, attacks faster, and experiences a significant increase in damage output. To optimize its use, start by acquiring Frostbrand and Overloaded. Frostbrand enhances Mana management by providing a free attack with Enchant Weapon.
Next, prioritize longer duration, melee elemental damage, attack speed, and cleanse ailments. Obtain Frozen Sparks for additional damage boost and allocate the remaining points into Efficacy.
Flame Rush: Flame Rush provides damage reduction, enhancing survivability, while also granting frenzy for increased attack speed and ward generation. Its versatility allows conversion to cold damage, ensuring synergy with other skills. When utilizing Flame Rush, prioritize damage reduction first, followed by acquiring frenzy, speed, and range. Consider converting it to a cold skill for added utility, despite its primary role not being damage-focused.
Flame Ward: Flame Ward serves as one of your defensive abilities, functioning in its standard form. Begin by prioritizing the Astonish node, allowing automatic triggering when stunned. This makes it basically an automatic skill.
Ensuring Flame ward triggers automatically upon impact, signaled by an audible ding. Proceed to invest in Barrier and Prismatic Buffer for damage reduction. Conclude by allocating the remaining points into Dilation for extended duration.
Firebrand: Firebrand serves as the foundational skill for this build, essentially spammed in rotation with Shatter Strike. The sequence involves alternating between Firebrand and Shatter Strike while maneuvering. Enchant Weapon is reserved for moments requiring additional damage output.
To optimize Firebrand, prioritize acquiring the Illuminating Fire node for enhanced Shatter Strike potency. This ensures either a guaranteed crit or close to a guaranteed speed crit, significantly boosting damage. Invest in nodes that grant extra stacks per hit, reducing the number of required Firebrand attacks. Focus on maximizing attack speed. Any remaining points can be allocated towards bolstering survivability.
Shatter Strike: Begin by prioritizing the acquisition of area, Cold Penetration and critical multiplier nodes. These enhancements ensure nearly guaranteed critical strikes when paired with Firebrand, significantly amplifying damage output. Next, focus on obtaining damage and multiplicative damage nodes to facilitate swift clears, particularly noticeable against high health enemies.
Proceed to secure global cold damage and freeze rate multiplier, alongside additional multiplicative damage nodes, further augmenting damage potential. Finally, configure Shatter Strike to auto-cast with each use, resulting in double clicks and seamless execution. These skill optimizations are key components of the build's effectiveness.
Passive TreesLet's dive into the passive tree. In the base Mage tree, we start with 33 points. We allocate 6 into Scholar and 8 into Arcanist. While prioritizing increased attack speed, you can adjust points to prioritize Mana and life if needed. To enhance our ward generation, we invest in Reactive Ward, Warden, and Silver Rune, crucial for sustaining survivability with 8 to 10,000 ward generation.
Sorcerer remains untouched. However, if Mana becomes an issue, consider investing in Mana Shell and Wisdom for support. Transitioning to Runemaster, we invest 8 points into Sphere of Protection, significantly boosting life and damage reduction, pivotal in fortifying our defenses.
Turning to Spellblade, we distribute 6 points into Elemental, focusing on amplifying damage with Frozen Steel and Infused Weapons, while also bolstering survivability through Arcane Shielding. You want to take as much attack speed and ward as possible. Integrating Mana Reaver aids in maintaining Mana sustain.
As Dual Wielding is the chosen approach, we focus on maximizing our potential with Prismic Blade and Blade Weaver. Blade Weaver synergizes seamlessly with Enchant Weapon and Firebrand, culminating in devastating Shatter Strike hits, evident in the staggering damage output. To round it off, we allocate the remaining 10 points into Mental Fortitude, augmenting intelligence and the ward for additional resilience.
Gear SetupOne notable aspect of this build is its low life configuration, a first since the Last Epoch 1.0. To achieve this, we incorporate Exsanguinous, Last Steps of the Living, and Eternal Gauntlets for health. It's worth noting that the Eternal Gauntlets gloves are exclusive to Exiled Mages.
We also incorporate the Shard of the Shattered Lance into our setup. This unique item provides a 20% multiplicative damage boost along with a 20% increase in movement speed. Its exceptional cold-related stats make it a highly desirable choice, and its availability makes it easily obtainable.
The build's current performance is optimized with low life mechanics. Since this setup isn't mandatory, you can decide which items you need based on your $1 reserves. The other gear choices are as follows:
Helmet: Arcane Visage Amulet: Oracle amulet Weapon: Crystal Sword Rings: Gold Ring & Opal Ring Belt: Spidersilk Sash Relics: Warding Scroll Idols & BlessingsNow, let's discuss blessings. We prioritize survivability by focusing on void resistance, Mana, crit avoidance, armor, and physical resistance. While these blessings provide a solid foundation, adjustments can be made based on the affixes present on your gear. However, this is the current setup that I really recommend:
Grand Echo of Solarum Grand Light of the Moon Grand Resolve of Grael Grand Survival of Might Grand Body of ObsidianAs for idols, we choose 1 Grand Glass Idol, 3 Ornate Glass Idols, 2 Stout Lagonian Idols and 2 Small Lagonian Idols. Our selection now includes idols providing Mana, cold damage, Elemental melee cold damage, as well as life and Mana. While this setup may seem basic, its aesthetic appeal is undeniable.