Amazing Partners event held by Monopoly GO officially started on November 12 and ended successfully on November 17. During this period, players actively participated in it, building attractions and accumulating points to win various generous rewards. These rewards include thousands of dice rolls, fashionable emojis, and very cool game boards.
Each Monopoly GO Partners Event requires a special token. For Amazing Partners event, each player who participates in Amazing Partners event needs a special token-Gauntlet as one of the entry conditions. Players need to collect enough Gauntlet tokens to spin the roulette wheel and continue to advance in the game.
For those players who performed well in the event and not only completed all the set goals but also accumulated a lot of extra Gauntlet tokens, you may be curious about what to do with these extra tokens after the event ends. This guide will answer this question.
In fact, after Amazing Partners event officially ends, all unused Gauntlet tokens will be automatically converted into cash. This means that even if you don’t use up all your Gauntlet Tokens in time, you don’t have to worry about them expiring or disappearing.
Cash plays an extremely important role in Monopoly Go. Whether it’s building new landmarks or completing specific board upgrade tasks, having enough cash can give players an advantage in the game. In addition, Monopoly GO also provides a variety of ways to make money.
For example, besides participating in special events like Amazing Partners, you can also increase your income by completing quick wins tasks, participating in limited-time tournaments such as Operation Tycoon and Stealthy Soar, and even exploring Community Chests. Especially for those who like competitive play, tournaments are undoubtedly the best way to win generous rewards.
Related: Monopoly Go: How To Play Friendship Pays? - Rewards And Milestones
Amazing Partners event has ended. If you are still sad because you didn’t get enough Gauntlet Tokens, I will provide you with some ways to increase your Gauntlet Tokens, so that you can easily get enough Gauntlet Tokens in the next Amazing Partners event to ensure that you can receive all the event rewards.
First, make sure you actively participate in the various banner events and tournaments in the game, as these usually offer numerous Gauntlet tokens as rewards. For example, in this event, if you can complete the milestones in Operation Tycoon and Stealthy Soar events that are held at the same time as Amazing Partners, you can get the following corresponding token rewards, which is a very considerable amount.
Operation Tycoon Rewards
Stealthy Soar Rewards
Besides participating in specific events, collecting gifts is also a good choice. In addition, completing daily quick wins tasks every day is also a good way to accumulate tokens. These daily challenges not only allow you to earn resources faster but also help you maintain your enthusiasm and interest in the game.
Finally, when your partner spins the wheel in the game and lands on the partner section, you may receive some free Gauntlet Tokens. Go to Friends tab at any time and click on the timeline to check if you have any tokens. During Amazing Partners events, there may also be free event token links that provide players with additional Gauntlet Tokens.
With these strategies, you will be able to effectively increase your number of Gauntlet Tokens and be fully prepared for future Amazing Partners events or other special events. And the remaining Gauntlet Tokens will not make your efforts in vain, so do your best to accumulate Gauntlet Tokens and enjoy endless fun and challenges. I wish you happy gaming!
In CoD Black Ops 6, players can not only experience the most intense and exciting Zombies Mode in the series in recent years, but also explore two maps with completely different terrains and game styles - Liberty Falls and Terminus. In these two maps, there are different map layouts, mission objectives and bosses to challenge.
But of the two, Terminus is more challenging because its terrain is very complex. Although you can use some tools here to explore, such as taking a boat to travel through various areas, looking for Easter eggs and using elevators, you will still often encounter unexpected deaths.
So learning some of the survival tips in Terminus introduced in this guide can help you explore this risky map faster and easier. Of course, you can also make appropriate adjustments according to your game style.
Once you have collected enough Salvage from the zombies you have defeated, you should head to Arsenal Machine and equip the Dead Wire Ammo Mod as soon as possible. You may be very surprised that this is a task in the quest line, but why rush? Because in the complex map design of Terminus, the Dead Wire Ammo Mod can easily make you break through the enemy’s obstacles.
After you have completed the equipping operation, you can then dedicate the remaining Salvage to this weapon upgrade. Because this high weapon rarity has huge damage scaling and is crucial for subsequent rounds.
On top of that, the Dead Wire Ammo Mod is very effective against the most powerful Elite Zombies Amalgam in Terminus, so you can completely forgo investing Salvage in some other ammunition mods.
It is well known that Perk-a-Colas is a rich reward that many players dream of in CoD Black Ops 6, because it can provide you with unique buffs that last for multiple rounds. In Terminus, you can equip all Perk-a-Colas before Round 25. However, considering the difficulty of the challenge after Round 15, the sooner you get them all, the better.
So it is also particularly important to choose the right skills in the early rounds. In the early rounds, you can prioritize skills such as Speed Cola, Elemental Pop, Deadshot Daiquiri and Juggernog. With the help of these skills, you can get Stamin-Up, Melee Macchiato, PhD Flopper, and Quick Revive colas in order.
It is important to remember that the order of acquisition here is combined with the dual requirements of preserving ammunition and health in the early rounds to ensure that you have enough resources in the subsequent rounds. If you are a little struggling during the confrontation or are not familiar with the weapon, you can practice for a while in CoD Black Ops 6 Bot Lobbies.
As with any Zombies mode, you can intentionally not kill the last zombie to prevent a new wave from arriving, which gives you plenty of time to collect some loot or replenish your resources. This strategy is especially useful on maps like Terminus that have a lot of waves of zombies.
Note, however, that this strategy may not be very effective in the early rounds, but as you level up and become stronger, the idle time you need will decrease - because you have become a veteran! It should be noted that this strategy does not work on Elite Zombies like Amalgam, as their life or death does not affect the start of a new wave!
Perhaps the most annoying part of Terminus’ main quest is working on Math Puzzle given to you in Research Office. Although the zombies won’t attack you while you’re working on it, you will be faced with a time limit. Once you time out, you won’t be able to try again until the next round.
This will take a lot of time, but you can actually skip this step - just spend 5,000 Essence from Dr. Peck in Guard Station to get the final code. It may be an enormous expense, but it’s well worth your exploration time. What’s more, you don’t have to pay for it all at once. You can deposit it to Dr. Peck in installments until you reach 5,000.
In addition to the offensive capabilities just mentioned, your defensive capabilities cannot be ignored. Even if you have a very powerful weapon, but your defense is very poor, even like glass, you cannot survive in Terminus.
So after you get Deadshot Daiquiri and Elemental Pop, you can upgrade your Armor Vests - use 4,000 and 14,000 Essence to upgrade it to double-plate and triple-plate vests.
With them, you may survive in the zombie ambush area, otherwise you will only exist for a few seconds. Now, remember that the level 2 armor vests can be found in Sea Tower and Seaside Path, while the level 3 vests can be found in Bio Lab and Crab Island.
The above are 5 tips and tricks for surviving in Terminus map of CoD Black Ops 6. I hope that with the help of this guide, you can better and more safely explore this extremely challenging map. If you want to know more about the survival skills of another map, you may wish to discuss and learn in IGGM Discord. If you are lucky, you will also have the opportunity to get some game products here. I wish you a happy game!
POE 3.23 Affliction Challenge League will be launched soon. In this guide, I want to go over what we know so far about Affliction’s league mechanics and rewards, potential farming strategies, and the implications of this league mechanic on what builds and Atlas strategies you should be playing. This way you can enter the league armed with everything you need!
First, let’s review everything we know about league mechanics.
Affliction is mechanically similar to Delirium. Near the entrance to each area, you’ll find a Sacred Wisp that will lead you to Wildwood.
This is an area shrouded in darkness. As you explore the darkness, the power of Sacred Wisp will be drained. You need to explore a limited area before running out of energy. Your goal in Wildwood is mainly to collect Wisp while keeping an eye out for Azmeri Wanderers and Bosses.
Wisps are automatically collected by walking through them or killing enemies in Wildwood.
When you leave Wildwood, it released these Wisps into your map to enhance monster abilities. Monsters that are empowered are more powerful - similar to Delirium and Tormented Spirit.
The way empowerment works is that after you leave Wildwood, every monster on the map has a percentage chance of being possessed by each Wisp independently. The more wisps of that type you collect, the higher your chances.
Monsters can have more than one type of Wisps. This makes them more deadly, but also increases the bonuses given by Wisps.
As for these rewards, each Wisp has a different effect. Primal Wisps give monsters an Item Rarity bonus, Wild Wisps give monsters an Item Quantity bonus, and Vivid Wisps are a little different and cause monsters to drop currency items.
It’s very important to note that empowerment doesn’t just affect the monsters on the map when you complete Wildwood. Afterwards, each monster spawned in your map will also gain a rolling percentage of empowerment.
Now let’s move on to Wildwood Ascendancies. Affliction Leaguer adds 3 new Ascendancies that you can unlock through Affliction content. In addition to the regular Ascendancy class, you can also choose one of Ascendancy classes to get.
You can unlock these benefits by finding relevant Azmeri Wanderers in Wildwood. If you choose to occupy their Ascendancy, you will immediately gain the first 2 points and start a quest line to get the remaining 6 points.
Warden of the Maji gives you access to a new item called Tinctures. Warlock of the Mists has Curse and life-related passives. Wildwood Primalist has Sockets that can be inserted into Charms. Wildwood Primalist also has a notable skill that allows your Warcries to open chests and cause corpses to drop additional loot.
Each of these Ascendancies has small nodes that add some type of Wisps collected in Wildwood.
Next, let’s talk about Tinctures, Charms, and Corpses. Likewise, Azmeri Wanderers NPC lets you ascend double as a vendor, allowing you to trade Wisps you collect in Wildwood for Tinctures, Charms, and Corpses. These are unmodifiable but can be traded.
Tinctures go into the flask slot, but not the flask. They provide passive bonuses to your equipped weapons, and you can activate one Tincture at a time.
Charms have 1-2 affixes and are miniature versions of the existing class Ascendance passives. I predict that certain combinations of affixes on Charms will be powerful, sought after by many players, and valuable.
Finally, Corpses are consumable items that spawn specific Corpses on the ground. We can use these Corpses with minion skills like Raise Specter, or with Warlock’s Ravenous skill.
Unfortunately, these Specters will not spawn additional Corpses once revived with Desecrate. So if your Specter dies, you will need to spend POE Currency to purchase additional Corpses to re-summon them. This sounds bad, but if they were powerful enough, I’m sure some players would use them, despite their clunky nature.
Now that we’ve had a quick look at how everything works in Affliction, I want to start discussing Affliction League strategy.
The first choice you have to make is what Ascendancy is to choose. I recommend that players first choose their first Ascendancy based on which force is most powerful at the start of the league. They can then transition to another Ascendancy later if they wish.
I think Warden is the right Ascendancy to choose first for almost every build. This is for two reasons.
First, Warden passive, Oath of the Maji, can provide many valuable rewards early in the league. Most notably, if you don’t have any gems embedded in your boots, you move 30% faster. This is a price you’ll be happy to pay in leveling up and ancient maps.
Another reason is that each vantage has small nodes that increase the specific type of Wisps collected. A type related to Warden is Vivid Wisp, which allows monsters to drop large amounts of POE currency.
If this turns out not to be the enormous boost to the currency that I was expecting, it would be cheap and easy to move to something else. The risk is tiny and the rewards are extremely high.
The next thing I want to talk about is the potential for Raw Currency farming with Vivid Wisps.
While many players have been focusing on Ascendancy, I believe the currency drops of these Vivid Wisps will become the focus of farming strategies.
There are two different paths you can take when farming currency is this way. The first is to fill your map with as many monsters as possible. The second is to gain triple-empowerment on powerful and unique monsters. Because these monsters inherently have top item counts and rarity bonuses.
The key thing to note about the first method is that monetary rewards from Vivid Wisps actually double-dip with pack size. This is because the monsters in Wildwood that drop Wisps scale according to the pack size, and there will be more monsters on your map for Wisps to empower.
So there are more monsters, and the probability of each monster dropping currency is also higher. If you go this route, you can target many league mechanics that will spawn large numbers of enemies.
On the other hand, the monsters that guarantee currency drops during the league are not the ones that cause huge currency explosions. This is a unique monster that has a tremendous bonus to item quantity and item rarity.
So, how do you extend these bonuses further? Mainly through Delirium, Tormented Spirit and Expedition. Tormented Spirit and Delirium can increase the rarity and quantity of items, and Expedition can add modifiers to farmed monsters, increasing the quantity and rarity of items even further.
Finally, there is something that absolutely everyone can relate to. Some Charms from Azmeri Wanderers Vendors will be highly sought after. This means they will be profitable if sold.
Therefore, you’ll want to focus on the prices of various accessories on Charms so you don’t miss out on items at the vendor that could be worth a lot of Divine Orbs.
For my last topic, I want to briefly talk about Affliction’s build options.
Unfortunately, it’s unclear which building is best for Affliction, as it can interact with many league mechanics, and we don’t yet know what the winning strategy will be.
If energetic bosses are going to end up dropping the best rewards, then you’re going to want a build with a strong single target. If the number of monsters is high, you’ll want a build with a high clearing speed.
Personally, I’m focusing on Explosive Arrow Ballista build. It takes advantage of Tinctures I can get through Warden Ascendancy, can take down the most active bosses in the game, and has a pretty good clearing speed if needed.
That’s all for this guide. What are your plans for how to use Affliction mechanism? Do you think it would be better to fill the map with as many monsters as possible? Or focus on creating the most exciting rare items and bosses? Hope to see you in Affliction League!
Do you often feel that your performance in FC 24 is getting worse, or that you are stuck in Division 3? It’s time for everyone to stop complaining. You want to progress in FC 24, but you’re the only one holding yourself back.
So, stop complaining and focus. Because we’re going to give you five golden tips to improve your game. Hopefully, you have known these tricks before in FC 24.
Let’s start with how to actually use the controller when playing games. This is probably the most problematic thing I’ve ever seen. Because most players, whether on defense or offense, fail to execute cleanly.
Players often get so panicked that they press a button in a very important position. This makes it easy for you to miss the ball or miss an opportunity to defend within your own box.
This is something that requires patience. That’s why you need to stay in control and stay calm. Because you’re going to need proper player switching and maybe a tackle if necessary.
If you just make random substitutions or make insane tackles, it will only help your opponent. And that prevents you from switching a suitable player to your defender, getting him into a good defensive position, and patiently staying in front of your opponent to block their moves.
Therefore, staying calm and not pressing buttons will prevent your defensive position from being easily broken through.
On the other hand, you may not execute the move the right way when attacking.
Let’s say you want to take a step forward, but simply because you’re in a hurry and don’t have clean input for the move you want, you perform different Skill Moves. This will drop the ball on you. Instead, take your time at first and don’t get too excited about your analog stick.
Since Skill Moves are directional, it will take some time for you to learn skills in different directions. If you stay patient, you can perform any Skill Moves or any offensive mechanic the way you want, anywhere on the court.
In both cases, you can get into the skill game and train yourself in different scenarios. Offline training is probably the best way to learn to perform cleanly, because you can reduce the stress factor as much as possible.
As an experienced FIFA coach, I often see players who don’t know which part to solve when they encounter a complex situation. At this point, I have a second suggestion for you.
During the game, you may not be entirely sure what the problem is. But as the competition heats up, you do what you normally do. This may come naturally to you. That’s why you might want to watch your game again to identify mistakes and correct them in future games.
You actually ask yourself, why am I doing this here? Did I really make these mistakes? Frequently asking these questions will lead you on the right path to learning and improvement.
It’s very easy to record gameplay from your console. For example, if you are a PlayStation user, just click the share button on the console to save the last 15 minutes after the match ends. The recording will appear in your library and you can watch your gameplay.
This will help you a lot, especially after losing a tough game. Because you know what you did wrong to better understand what to do next time. In addition, you can adjust the player’s comprehensive data for different situations to avoid wasting FC 24 Coins.
Now you may be asking yourself, how do I get out of this position when my opponent has all passing options covered? But do you really realize what you’re doing wrong here?
When the opponent overloads the area, you are still looking for close opportunities on the same side. If you maintain possession, of course you will concede the ball. This is one of the most common errors and you need to fix it as soon as possible.
If you feel like you’re stuck in a game, there’s bound to be a player who can get the ball and help you get out of the pressure. Here, find the appropriate angle for Long Ball towards the other side, aim the player with the left analog stick, and load up to four spaces with Crossing button.
This can help you stay safely on the other side to get out of difficult situations, especially against this year’s 71 depth meta. You’ll find yourself creating easy opportunities instead of facing hellish pressure.
When it comes to preventing easy goals, you also need to watch what your defender does. You don’t play this game alone, and you will execute not every move or pass.
As you can see, defenders’ moments also affect your offense and have more of an impact than you might think. So the most important thing to do here is to look at we select which player in defense. This helps you decide between two opportunities as the ball travels.
We see that the opponent has selected his defender, which means he will take action with the ball after seeing his selected defender.
I shot past him to the side. At this time, an opening appeared, but he did not immediately choose his defender. I know he’ll be trying to cover Passing Lane soon. So I moved down again, clearing the way for my other player. This left a wide space in front of him, just because I kept an eye on the selected defender.
Last but not least, we have the most advanced part of FC 24, the mind trick.
Like I said before, you are not playing this game alone. Most of your opponents are also game aware. So this means that if you see an opportunity, your opponent can also see that opportunity and act cautiously in advance.
Therefore, the first and obvious thing that comes to mind is not worth doing, but taking advantage of other opportunities to defeat your opponent. Here’s a simple example to explain.
When we attack out wide, we get ahead of the opponent and have a really cool passing option. Since most offensive players will pass the ball here, most defenders will first try to defend the pass as a first instinct.
So, anticipating the defender ahead of time, we take the ball into areas where the opponent may be open to cover passing options. He defended the pass accurately, created a space for our ball carrier, and ultimately outsmarted us to get to the goal. This seems simple but requires considerable experience to try.
Now you have a new goal. Paying attention to these points will open up an alternative path for you to become a better player!
Diablo 4’s next major addition to the endgame, Abattoir of Zir was finally officially added to the game on December 5th! To help you better experience this newly introduced endgame content, I will introduce everything about it!
The Abattoir of Zir is a new level 100 piece of endgame content that, at the start, is going to be more difficult than level 100 Nightmare Dungeons. This new system is going to be very similar to Rifts from Diablo III.
You need to enter one of these dungeons and you’ll have 10 minutes to defeat enough enemies to summon a boss and then defeat that boss to actually complete that run of the Abattoir of Zir.
If you die once, the run’s over. And if you don’t defeat the boss within that 10 minutes, the run’s over. Even if you’re in a group of 4 people, if any person in the group dies, the run’s over. Even looking past that, just the difficulty of the enemies is going to be higher than nightmare 100 dungeons. It’s also only going to be one light. So, this is going to be very difficult.
To even start this new system, you will have had to complete the entirety of the Season Journey. So you’ll basically have to be level 100 and pretty progressed into the endgame to even get into the first level of this new system. And it’s going to work in a similar way to Nightmare Dungeons.
Once you complete that Season Journey, you’ll get a new recipe to craft Tier 1 of the Abattoir of Zir. And it’ll take sigil dust like your normal Nightmare Dungeon Keys.
Once you go in and complete the first tier of the Abattoir of Zir, you’ll then get a recipe to craft Tier 2. And you can go all the way up to Tier 25. But this is going to be much more difficult than going from level 66 to 67 in Nightmare Dungeons.
The difficulty increase from Tier 1 to Tier 2 is going to be a substantial jump. So, getting up all the way to Tier 25 is something that the vast majority of players will not accomplish.
One of the biggest saving graces of the system is how they’re going to be scaling that difficulty. Because they’re not actually going to be scaling the damage that enemies do to you very much.
In fact, we’re not actually certain if they’re going to be increasing the damage enemies deal at any point during the Abattoir of Zir. It did sound like they’re going to be slightly increasing it. But the primary way they’re increasing the difficulty is increasing the health of these enemies.
The reason this is actually really good is that these enemies are already going to be dealing ridiculous amounts of damage. In fact, Tier 1 of the Abattoir of Zir is going to be equivalent to level 104 of Nightmare Dungeons. That’s already going to be doing a lot of damage to you. But primarily scaling the health is going to allow a lot more builds to be able to do this.
And remember, you’re on a timer. Even if you have a super tanky build that can survive everything, you need to be doing enough damage to be able to kill enough things and then kill the boss to be able to beat that 10-minute timer or you fail. So, I think they’re actually scaling this difficulty in a much better way that’s going to actually allow a lot of builds to at least attempt some of these higher tiers.
The rewards from Abattoir of Zir are also going to be pretty substantial.
Now, we don’t actually know how gear drops are going to work in the system. Presumably, you’re going to be getting a lot of really high item level gear. Presumably, you’ll have really good chances to get 925 item level. But there are going to be some more specific rewards.
First off, you’re going to be getting a lot of glyph XP. Completing a Tier 1 of Abattoir of Zir is going to reward you with 1,000 glyph experience that you can either use on all of our normal glyphs right now or you can use on the other new reward of this system, which is going to be the first unique glyph ever added to Diablo 4 called Tears of Blood. This glyph is going to work in a completely different way than all of the other glyphs.
It’s going to start at level 1, but you’re going to be able to level it to level 200 or maybe even more. So, instead of being capped at 21, you’re capped at 200 or more, which is pretty crazy. This is also another reason why you need that massive amount of glyph experience. This glyph is also going to start at radius 4 and we know you’re at least going to be able to increase the size of this glyph at level 50 up to 5, which is bigger than any other glyph. We don’t know if you’ll be able to increase the size past that as well.
Now, the actual effects of this glyph are for every 5 core stats purchased within range. You gain 2% increased multiplicative damage. And again, this is at level 1, so that increase is also going to be increasing every time you level it up.
And then, it grants a 50% bonus to all rare nodes within range. This bonus is increased by 10% every 10 levels. Every 10 levels you put in, it’ll go up by another 10%. So, 1% per level, but it probably won’t actually increase until you get the full 10 levels. All in all, massively increased bonuses to rare nodes and just absurdly high damage increases.
What’s really interesting is this is just for every 5 core stats within range. This doesn’t mention the main stat for your class. This just says any core stat. This could potentially still mean that it’s just your main stat for your class (Willpower for a Druid). But it’s seeming like it’s meaning just any of the primary stats in the game, which would be pretty ridiculous.
And either way you look at it, either way this is going to play out, this thing is going to be giving you pretty much the biggest damage increase you can possibly get. This is probably going to give you close to infinite progression for the rest of the season, because getting like 200 levels on this one glyph is still going to take a lot of time and it’s just going to give you absurdly high damage increases.
Because of how the Abattoir of Zir is going to be scaled, where they’re scaling enemy health more than anything else, and because this glyph is tied into this, you’re probably going to actually need to continue to heavily progress this glyph to even have a chance to do higher tiers of the Abattoir of Zir. Because you’re getting such absurd damage increases with this glyph, that they would need to balance the higher tiers in a way to where you legitimately could not get enough damage without this glyph.
I do think this is actually a pretty good way to give more content and more progression halfway into a season, to continue to give you new and more difficult things to do. Because when this comes out, we’re going to be relatively halfway into the season and getting this is basically going to give you another tier of progression in the endgame.
The healer is part of the Holy Trinity and Expedition and Trial Explorations. Your main goal is to keep your teammates alive. The primary target is your tank and then your DPS buddies. This build will make sure you have the highest chance of survival and PVE content.
First, we will talk about three essential perks for any healer in PVE. These are Health, Enchanted Ward, and four stacks of Refreshing. Health is good in all situations as it increases your maximum HP and it is the best way to protect yourself against any form of damage. Enchanted Ward is very useful as the most common form of the enemy's offense is a light or heavy attack. Element Aversion is a good substitution for these perks. However, compared to light and heavy attacks, spells are much less frequent. Therefore, the Enchanted Ward is a better form of protection. The last perk that you want to have at maximum stacks is Refreshing. A lower spell cooldown means that you heal more often.
Let's take a look at almost the best in slot gear that is very strong in PVE situations. It is your faction gear. It is Health and Enchanted Ward and Refreshing — all of the perks that you need. If you buy all five gear slots, you already have the very strong gear to complete at least M2 as the recommended gear level is 675. I am fully aware that you will waste a perk slot because you will use more than four stacks of refreshing. But their turn for having health and an Enchanted Ward as your other two perks is much more valuable than not having them. New World Items are meant as a placeholder until you get a higher gear score with health and an Echanted Ward or you will get an artifact of your choice.
On the topic of artifacts, I recommend two of them. One is Featherweight. This one allows us to wear two heavy gear pieces on the head, gloves, or feet. This will give us more Armor overall and we will take much less damage and the game will be easier to play. So our gear will now look like this. You will have a heavy or light head. Featherweight as your chest piece. Then heavy or light gloves, light pants, and heavy or light feet. Up to a maximum of two heavy pieces, if you want to stay in light equip load. The next artifact that I would use as a Healer is a Nimble coat. It is a medium chest piece that gives us more refreshing. With four Stacks plus the unique perk, we will be sitting on a maximum of 24% cooldown reduction. This will allow us to spam more skills and in certain situations with a refreshing move on your weapon and life stuff passive you can have almost zero cooldowns on your skills.
I will now cover some of the New World Items that are very strong and can replace your faction gear. One of them is the Azoth Crystal set that can be crafted with mutation Material in the gypsum kiln. This set gives you an Enchanted Ward and Refreshing. It is guaranteed a gear score of 700 and the third perk is randomly picked. With health having a 15% chance of being picked. But do not worry, you can change the perks later with some other items as well. The other set that is easy to get can help you and it is two perks you want to focus on is the Empress Joe's set. It is healthy and refreshing as its primary perks and the enchanted ward has a rather small percentage of rolling at 3%, but you can change it later.
With all the gear covered, now let's talk about the weapons. For the life stuff, you have many options that can be crafted from a gypsum kiln. You just pick your favorite one, of all the three options is hard to pick the one stuff that is the best. The corrupted one can be farmed in Merk guard and the other two can be crafted with material in a gypsum kiln.
When it comes to Gems, each mutation has one element that is more prevalent and generally you will want to slot in the Gem that is resistant to it, however. I would just take the general Elemental Gem that has less resistance against one element, but has against many. In the long run, this is much cheaper than wasting your New World Coins on getting all your gems replaced each time you want to do a mutation.
The same as with the previous gear set with the body gear covered let us focus on the jewelry. My Amulet of choice that is always good is the passage of time. It has a constitutional attribute. It is guaranteed a gear score of 700 when it is crafted from a gypsum kiln. The primary perk is refreshing and stamina recovery. As a third perk, you can pick the element ward of the mutation you are doing or you could just Select Health. It will not be as perfect as element Ward perks such as fire or Abyssal. But it will do. As for the ring, I like using Vivify. It has focus as its attributes and has refreshing and Healing Breeze as its primary perks. I like taking sacred as the third perk as this gives us more healing. my favorite jewelry artifact is Endless Thirst. It gives you a big potion drink in a time of need. Usually, you do not need to drink one, but when you do you need a strong one. As a third perk, I like picking a healing heart as it heals us when we use the Heartune.
When it comes to Heartrunes, you have two options Stalwart Heartrune of Stoneform or brutal Heartsrune of Grasping Vines. Stoneform is more defensive and Vines are a more offensive option. I would use Stoneform in critical situations. Vines I would use in more offensive situations when the DPS of the group needs to be as high as possible.
When it comes to the skills, I would use the a healing skills such as sacred ground orb of protection and Beacon. I would cycle through them and then swamp to your other weapon. This playstyle would come in handy if all of your teammates are melee DPS. I would slot in the Divine Embrace if you have one or more ranged ones as it has very strong single target healing. Remember that your light attacks also can heal.
As our secondary weapon, I love taking lifetaker. It is a Void Gauntlet Artifact. Its unique perk is that it applies to disintegrate on ranged attacks on both weapons. Disintegrate is a DOT and a 10% rent that stacks up to three times. Giving us up to 30% rent, as the final perk I would take blessed as we are a healer and none of the weapon perks are suited for PVE situations. Now let's take a look at the skill tree for the VG. The primary skills that I like taking is Oblivion. It gives you and your teammates 15% in power among other buffs. Next I would take the orb as it heals your group and it applies disintegrates to your enemies. I also like using the blade for non-boss fights and essence rupture for the boss fight.
WoW Classic Season of Discovery has had us looking all over Azeroth for new rune abilities. A lot of players are enjoying finding these runes blindly because it is super fun.
But some can be easily missed, so I wanted to cover the first 4 runes that you can find on a Rogue in the Human starter area. All of these can be found in either Elwynn Forest or Stormwind City.
Starting with number one, and it’s an easy one, it’s Shadowstrike.
Shadowstrike is the rune that lets you go invisible and teleport to your target. You get this at the very start of the game.
Simply go to your class trainer in Northshire and take the quest to recover a stashed item. If you head over the river and go to the Vineyards, it’s just south of this.
As you get to the mountain, you’ll see a little shack with a couple of Defias outside and there’s a chest in front. Defeat the Defias, pop the chest, and there’s your Shadowstrike rune. If you have enough SOD Gold, you can buy some weapons and armors to equip yourself so that you can easily defeat the monsters you encounter.
The rune we can go for next is the Quick Draw rune, which is a bit difficult to get.
Quick Draw is a quick shot with a ranged weapon that slows enemies down.
To get this rune, you need to pickpocket parts of a Treasure Map and put that map together. Then, go find the treasure and the treasure is the rune.
The 4 map pieces all drop from different Humanoid monsters around Elwynn Forest. So first, get to level 4 and unlock Stealth and unlock Pick Pocket. And then, start looking for the different Humanoids.
The top left piece can be found from Defias. So, go and pickpocket some Defias. We saw this one at Jerod’s Landing. There was a Defia there. Pickpocket it, got the piece. I assume it can be any of the Defias.
The top right one comes from Kobolds. And this one was pickpocketed at Jasperlode Mine, which is where you go in the Goldshire quest. There are the Spiders at the end. But you just pickpocket the Kobolds around here.
The bottom left one is from Gnolls, which are located conveniently at the bottom left of Elwind near Hogger (near the where the map changes over on the west).
Then, the bottom right piece can be found at Murlocs. And these are all around Crystal Lake, just east of Goldshire.
Once you find all 4 pieces, you’ve pickpocketed all four pieces, that’s when you put the map together. If you’re struggling to fight these, you can just stealth and pickpocket while other people are fighting, especially on release when these servers are completely full. You can just go and pickpocket as people are just clearing the different comps.
Once you’ve got them all, put them together. It tells you to head to the treasure west of Ridgepoint Tower, near the Wolf’s Den. So, head over there and you’ll see a stump. Go to this stump and use your scroll, use your map, and then you’ll find the Quick Draw rune.
Onto the third one, Mutilate.
This deals damage with 2 weapons, and it is a super powerful rune once you get dual wield.
It again requires pickpocketing to start or to learn about it. So, you need to pickpocket an important NPC. You can get this from Morgan the Collector in the house near where Princess is on the bottom right of the map.
But I’ve also heard it can be got from Garrick Padfoot in Northshire. But this guy gets defeated in like 2 seconds because of how many people are queuing up for it. So, Morgan the Collector definitely seems easy to get it from. And he survives a little bit longer, so you can actually pickpocket it.
This note tells you to follow the river north of Crystal Lake and south of the wall. Just head south of Northshire and follow the wall right up to the east side. There’s like a hidden Stealth guy here. Just talk to him and he’ll teach you Mutilate.
Some people are saying you need to be level 10 and have unlocked Dual Wielding to get this. But it’s worth getting. It’s not that hard to get.
Next up is Between the Eyes, a ranged finisher that also stuns. This is one thing Rogues have always wanted for gap closing.
Pre-warning, this includes a fight against two level 10 mobs. So, make sure you have friends or you’re leveled enough. And this can be found in Stormwind.
Just head to the Canals, like the lake around the Dwarven District, and look for a house on the left side. Head through and you’ll be in an alley. Follow it all the way to the end and you’ll see an open house. Head upstairs to the house and as soon as you get to the top, you’ll see a big bed. And there should be a chest in front of the bed.
If it’s not here, you need to wait for it to respawn because someone’s already done it. Click the chest and two mobs will spawn. Defeat those, and that’s how you get the rune.
At the beginning as you progress, you will see a purple option which is the mission displayed on the right. This part will introduce you to the core content of the game.
After arriving at the first Village, additional options will unlock codex. You will need to click on the icon on the right side of the screen. This will open a content notification and it is recommended to follow up on the content to have stable progress.
In the game, purple represents an adventure codex, light blue is an exploration codex, yellow is a resistance group request and light green is a guild request option.
The adventure codex is a mission that contains the main story of the game. As you progress, you can reveal new areas and acquire items essential for your growth. Click the Codex at the top of the menu and click the adventure tab to view the progress of various adventure codexes. If you have enough Throne & Liberty Lucent, you can grow faster!
Adventure codex is divided into several chain adventures, and after completing each stage of the adventure codex, you will be able to claim the reward up to the final reward. In some cases, you can select the final reward as desired as it is shown in this case. There are also additional recommended tasks in each of the stages that can help with your growth. But they are not mandatory to complete and obtain a final reward from the adventure codex.
The next is an exploration codex. These are additional ambitions that are in most cases bound to hunting in regions and have their rewards once completed. You can see the collection codex and these are practically the documents that you will find during your adventures at random locations. And once collected, you obtain cosmetic coins which you can use to purchase cosmetics Throne & Liberty Items.
Next we have a request from the resistance army. If you go to villages quest manager, you can complete these quest and receive various rewards. However, the quest can only be accepted if you are level 11 or higher. What you need to pay the most attention to is the adventure codex and not keep the mandatory parts to progress and not leave the quests unfinished.
So you won't end up reaching the limit on several quests that you can have simultaneously. This number is usually between four and five, but it all depends on a level. Make sure to receive multiple quests targeting the same monster since there are duplicates you can complete the quest more quickly and efficiently. Each time you accept the quest contract rights are consumed but they are recharged after a certain period of time.
However, if the number of quest contracts you have exceeded the maximum quantity, they are not recharged. You can also board the quest once accepted the request. But in this case, you cannot receive a refund for the contract rights. So before accepting the request, please take a good look at the rewards and the content of it.
Guild requests are quests that can be completed by guild members together. These requests can be checked in the guild menu and the guild leader or appointed guild officer can accept or change the quest. These quests include handing a large number of monsters and this is why it is needed to join forces with the guild members. When it comes to guild requests in some cases, guild members participate and complete the task and all guild members can receive the reward.
It is better to join the guild from the very beginning. Lastly there are local events that involve hunting in an open field. This is a competitive content where you can compete for ranking by collecting Throne and Liberty Items. There are various strategies for collecting items in each region. So if you utilize them well, you can create a dramatic turnaround. By clicking on the notification under the map, you will be able to see regional events displayed and the ones that are currently active. There is a detailed schedule table button on the map which can help you organize and prepare on time for those events.
Each of the local events is ranked according to contribution. The higher your rank, the more rewards you can earn. Regional events are divided into beast zones and conflict zones. Battles between users are not possible in the beast zones, but battles between users are possible in the conflict zones. In particular, the first regional event to be opened is the beast zone one. So be sure to give it a try. There are also guild area events because you can compete for ranking by the guild. Now that we have gone through the basics and explained how important knowledge of codex is.
We can start talking about weapon combinations and environment systems. Necessary for efficient combat and quick hunting, players can equip two weapons and they can freely combine and use them in various ways. In this example, after equipping the longbow and magic wand, you can check in the skill window of the two weapon sets as follows.
The top is the one equipped in the set number one. It is a longbow skill and the skill at the bottom is a magical one skill equipped in set two. Each skill set is divided into use skills and active skills. The left one is a use skill that must press directly to use. And the right one is a skill that is used automatically when register it in the quick slot. This is the active skill that is applied.
At the bottom, there is a quick slot to set the skill you will use. You can add it by dragging the skill at the bottom and removing it outside or double clicking it. There are 12 skills in the quick slot and two skills to use. You can use eight active skills. This means that you can freely mix the active skills between the two weapons that you have equipped. Basic attack is based on the weapon.You're currently holding and it is automatically activated when you use a skill with a weapon from a different set.
So by changing a weapon, you're making changes to your basic attack. You can select up to eight of the 16 active skills of different types of weapons equipped in each set. If you register in the quick slot, you can add the weapon even if you're not using it.
You will receive the bonus effect of the status, but you can see various combinations and you can play around with it until you create your own weapon combination and set of skills is ranged. You would want to avoid melee attacks and make stable long-distance damage.
In this example with a you can disable target by using the nightmare skill that puts the opponent into a sleeping state. Now what is important is that if you attack an opponent who is in a sleep state, you can deal a guaranteed critical attack by combining weapons. You can then use a skill with the most damage, so you can maximize the efficiency. Each in-game situation requires a different approach whether you're are fighting a single target or multiple targets.
There are always options that you can test to find the best solution for such type of combat. Each skill set has one of the defense skills that you can see on the left most side. Every weapon has a unique defense skill. You can use only one of the two defense skills and to use the one that you want. You must register it in the quick slot. While fighting with the longbow, you can then switch to a magic one to quickly use the defense skill and then switch back to the longbow to continue DPS.
There is no single right answer for weapon combination and what you have seen so far, it is just an example. Each weapon skill set and recommended combinations have different synergies and effectiveness depending on each situation.
So it is best to carefully consider how to use the skill in a different environment rather than blindly following it. By hovering your mouse cursor over the icon on the left side of the mini map, you will see the current weather and you can check the hour to be aware of the day and night shifts. When it rains you can see the water droplets forming on the screen and it becomes brighter or darker depending is it day or night. These changes in the environment also affect the battle if you take a look at the long-ball skill arrowhead which is an active skill. The direction that matches the wind additionally increases the firing.
Environmental changes also apply to specific dungeons where you can enter only at a specific time of the day or night. And then we have dungeons that open only when it rains, but some dungeons are not affected by these changes at all. Keep in mind that weather changes also affect the MPC behavior patterns as there are goblins that only appear at night to attack the villagers. And then we have also monsters that fall asleep at night and lose their aggressive state. Also the damage received from some plant type monster decreases when it rains. There are many details that you'll be able to experience in the game now.
The interesting part is that there are also transcendence skills that allow you to change the environment yourself. Using a specific skill you can change the direction of the wind day and night or make it rain. However, the transcendence skill can only be used by the best ones and have a really long cool down and it would be the best to use it only when necessary.
I hope you're excited as I am with the upcoming official release. Please do tell me which part you find most interesting and which weapon combination you're looking first to test.