After entering the 21st century, the development of technology has been so rapid that it is beyond imagination, and the benefits brought by this development are reflected in all aspects, not only making your life more convenient but also making your entertainment more diverse. Take playing video games as an example, in fact, it might be hard for people 20 years ago to imagine that there are now six or seven choices of gaming devices alone!
Among all gaming devices, PCs and various controllers that need to be connected to the display are more troublesome and cannot be carried around for experience, while mobile phones, iPads and handheld game consoles are more convenient because of their smaller size - if you are a game fan, you must know that Nintendo Switch is the most popular handheld game console.
At present, some games on the market are designed specifically for Switch, while some games are first supplied to other devices and then logged in to Switch. This means that if you are a fan of both the latter game and Switch, you may always be looking forward to their early cooperation, and one representative of this type of game is Genshin Impact.
When Genshin Impact was first released in 2020, it could be experienced on mobile (Android & iOS) PC and PlayStation 4, and it was announced that it would land on Nintendo Switch in the future. However, it is now 2025, and although Genshin Impact has been launched on PS5 and Xbox Series consoles before, the Switch plan of Genshin Impact has not yet been realized. However, the recent release of Switch 2 information seems to allow you to see the dawn of this plan.
Like its predecessor, Switch 2 is a hybrid game console that can be used as a handheld game console or connected to a TV or monitor. It is similar in appearance to Switch 1, but the screen size is expected to increase by about 33%, and other hardware details will be fully upgraded.
There have been many rumors about the specific launch date of Switch 2, and it has not been determined, but at least you can be sure that it will be better than the first generation in all aspects. In addition, although Nintendo has not yet announced which RPGs will be first launched on Switch 2, and HoYoverse has not announced the next plan for Genshin Impact and Switch 2, if the two are still planning to cooperate, then Switch 2 is definitely better than 1.
The first generation Switch was released in 2017. Although it was evaluated as one of the most innovative game consoles ever at the time, it was eight years ago, after all. Nowadays, Switch 1 cannot compare with PlayStation 4&5 or Xbox series game consoles in many aspects, so the birth of Switch 2 is inevitable.
In addition, devices are improving, and games are expanding. Compared with five years ago, Genshin Impact now has higher requirements for devices in terms of memory and performance. Perhaps this is why Genshin Impact was not finally released on Nintendo Switch - the rapid expansion speed of releasing patches every six weeks makes it increasingly unlikely that Genshin Impact will be ported to Switch 1.
You might be thinking that even without a Switch, playing Genshin Impact on PC is also great, after all, the bigger screen will make the experience better, but you only need to check the number of characters in your Genshin Impact Account to dispel this idea - the high storage requirements brought by the growing number of characters means that the PC may also experience lags. However, as the latest game console to be born, the Switch 2 is expected to introduce modern hardware, allowing popular Gacha games such as Genshin Impact to run smoothly.
If the Switch 2 can really achieve hardware advancements, it will not only run the current Genshin Impact smoothly but also adapt to the frequency of future updates of the game. In fact, there are rumors that the Switch 2 will even be able to run large games such as Metal Gear Solid Delta and Final Fantasy 7 Remake.
Since its launch, Genshin Impact has been compared by players with Zelda: Breath of the Wild developed by Nintendo, because the two games have many similarities in open world design and exploration. Even though Genshin Impact focuses more on Gacha elements and becomes more and more different from Zelda as it develops, some people still suspect that Genshin Impact is a copycat.
Regardless of the credibility of this suspicion, the combat, character development and narrative structure of the two games are now very different, which has completely opened up the own fan base of Genshin Impact. Therefore, Nintendo can completely regard Genshin Impact as a strong competitor to its own Zelda series - Genshin Impact is even completely free outside of Gacha elements, while Zelda is not.
In this way, whether Genshin Impact can be logged in to the Switch series is actually not related to the performance of devices, but involves intellectual property disputes. If so, then you may not have the opportunity to play this RPG developed by HoYoverse on any Switch.
But you don’t have to worry about it. After all, there are many game choices now. In fact, you can play Zelda on Switch and Genshin Impact on other devices to fully experience their different charms, give your own game review, and make your gaming experience more meaningful.
In the upcoming version 0.2.0 patch update in late March, the developers will add a series of new content to the game. These include new support gems, new unique items, and even there will be a high probability of releasing a new class.
However, among the adjustments announced by the developers for POE 2, there is one point that is controversial among players, that is, the adjustment to Lost Towers. They added the mechanism of Lost Towers to make it have richer content for players to explore. But not all players are satisfied with this.
In the preview of the 0.2.0 patch, the official said that they will change the mechanism of Lost Towers in the next update, so that players can encounter random rare enemies or even BOSSes in the process of exploring the tower. At the same time, the next version of Lost Towers will also be affected by Precursor Tablets, changing the distribution of monsters. That is to say, Lost Towers will give birth to more monsters for players to sweep.
It is not possible to judge whether this change is good or bad. Let’s take a look at how Lost Towers perform in the endgame of the 0.1.0 patch.
In the endgame, players explore Lost Towers basically to open up new maps, and then insert Precursor Tablets on Lost Towers to affect the appearance of modifiers.
If players have Waystones with very bad attributes, or Waystones that become worse under the influence of Vaal Orb, then players usually choose to use these Waystones on Lost Towers.
Because Lost Towers have very low returns, and basically no rare items will be dropped. And there are no activities. Therefore, there is no loss in dropping Waystones in Lost Towers.
If players have Precursor Tablets with very good attributes, then players can insert these Precursor Tablets into nearby towers. The influence areas of these towers will overlap, and the overlapping areas are the areas with the best farming currency. When several excellent attributes overlap, the probability of rare enemies appearing in this overlapping area will be much higher, so you can get good benefits in these locations, such as many POE 2 Divine Orbs or even unique items.
This method is also effective in 0.2.0. This is a very timesaving method. But players still hate Lost Towers very much and even think that Lost Towers ruined the entire POE 2 endgame experience.
Mainly because the rewards players can get in Lost Towers are very rare, and the interior of Lost Towers is very complicated, like a maze. And the interior of Lost Towers is very narrow. When players fight inside Lost Towers, the skills they release are often blocked by walls, so the experience inside Lost Towers is very poor.
However, the developers also made some changes to Lost Towers in 0.1.1. In version 0.1.1, the developers added 5 new types of towers to the game:
Each of these towers has a different terrain and monster distribution. The best tower for players is basically Bluff, because the exploration route in this tower is basically a straight line, allowing them to complete the tower the fastest.
Since Lost Towers introduced more points of interest in 0.2.0, players have to spend more time than usual to fully explore the entire tower. This is unbearable for some players, mainly because the complex and narrow terrain of Lost Towers makes every minute of fighting in it full of torture. Even worse, players sometimes cannot defeat the boss in the tower, which may cause players to have to challenge these bosses repeatedly or waste one of their Waystones to reset the tower.
In addition, since the 0.2.0 patch, towers will also be affected by Precursor Tablets. When players use Breach tablets and encounter a Breach encounter in a tower, the battle will become very difficult.
After the update, players can no longer throw Precursor Tablets or Waystones with disadvantageous entries into Lost Towers at will, because towers will now also have various monsters and rewards.
But such changes are not all bad. At least after the update, Lost Towers will become the same as ordinary maps and can also bring rich rewards to players. Compared with previous versions, players now have more opportunities to encounter Ritual events, Breach events and Delirium mirrors on the map. Therefore, towers will become another place to choose to farm currency.
Lost Towers will also be affected by Precursor Tablets on other Lost Towers, so you can also control the drops or enemies in the tower to a certain extent.
Read More: Path Of Exile 2 0.2.0 Patch: This Patch Will Have A Great Impact
Most players may be dissatisfied with the changes to Lost Towers in the 0.2.0 patch. This is because Lost Towers is not what they are interested in. The process of exploring the tower is depressing and disappointing. Even after the changes, most players are probably still not willing to fight in such a complex terrain as Lost Towers. Players are more looking forward to developers bringing some real new content. For example, new bosses, new activities, new unique items or classes, etc.
Besides Artifacts, weapons are the most important part of good character building in Genshin Impact. Playable characters can fight using Catalyst, Bow, Sword, Polearm, or Claymore, but not all weapons are created equal. Weapon levels range from 1 star to 5 star. The 5 star weapons are the best and of course the rarest.
Getting good 4-star or 5-star weapons in Genshin Impact can be difficult, especially for new players. Luckily, there are plenty of great 3-star weapons available in the meantime.
In this guide, we’ll showcase 8 three-star weapons worth saving for every player. They are extremely useful and have great potential, especially once players upgrade, improve, and refine them.
The first weapon is pretty obvious and most of us know why. It’s Thrilling Tales of Dragon Slayers.
This weapon is one of the best secondary weapons in the game, providing a massive 48% attack power boost to the next character you switch to. While it does make your spin a little stiff, the huge attack boost is worth it.
In a team with a damage dealer with scalable attacks, 90% of the time this weapon will be the best choice of catalyst support.
You also don’t need to upgrade the weapon unless you need HP sub-stat. Just bring it to R5. I’ve saved 3 R5 copies of this weapon, 2 for each Spiral Abyss team, and one as an extra.
If passive uptime is maintained, the next weapon will damage most 4-star weapons and sometimes even 5-star weapon options. It’s Harbinger of Dawn.
It provides a large amount of critical damage and an additional 28% critical chance if your health is above 90%. It does have lower base attack power, but its critical hit stats make up for that. For characters, like Albedo and Alhaitham, low base attack has little impact.
Although the passive may seem difficult to maintain, it’s an amazing weapon choice if you have a Shielder or a character on your team who can dodge enemy attacks.
This is great for low DPS characters since they spend most of their time on the sidelines, giving you 100% uptime on the passive side.
Corrosion and Furina are the weaknesses of this weapon. But you should save at least 1 R5 Harbinger of Dawn. I saved 2 just to be safe.
The next weapon we have is Black Tassel. This Polearm provides the highest HP in the game. The passive is useless, but the raw stats make it a splendid choice of characters like Zhongli, Thoma, who only need HP.
Next is Black Tassel’s brother, White Tassel. The critical hit rate of this weapon is astonishing.
Although its base attack power is lower since it is a 3-star weapon, the passive skill provides a 48% increase in basic attack damage at R5. This makes it a brilliant choice for carriers like Cyno who use normal attacks.
It’s even comparable to 5-star Polearms if you use its passive skill. So I recommend you keep at least 1 R5 copy of this weapon.
Next we have R5 Slingshot. This weapon provides critical strike chance. It increases basic and charged attack damage by 60% if you’re close to an enemy.
Tighnari is the best candidate for this weapon because he relies on charged attacks, and low base attacks don’t affect him much.
Next we have Sharpshooter’s Oath. This weapon doesn’t have much use so far, as its passive is situational and craftable bow-based. And Prototype Crescent is better suited to enemies like Ganyu, who are weak to ATK% DPS characters.
However, this weapon provides critical damage that the 4-star bow does not. This could make it a superb choice for future character stats. So I suggest you better save 1 copy of this weapon at R5.
Then we have Recurve Bow, which is the only bow that provides HP%. While the passive is useless, the raw stats may be useful in the future. Even now, if you don’t have Favonius Warbow, this weapon is great for Yelan.
Next we have Dark Iron Sword. Although this weapon doesn’t have much use, it is a very rare sword. It can only be found in 2 places. The first one requires talking to Chen the Sharp, and the next one is in the chest in Wangshan Hall in Chenyu Vale. Even though it’s not that useful now, who knows you might need it in the future.
Besides these weapons, I recommend you keep a copy of the 3-star weapons. These weapons provide critical hit stats and stats rarely seen in 4-star weapon options like Def%, Hp%, or Elemental Mastery.
For example, Traveler’s Handy Sword provides Def%, while the only sword that provides defense is Cinnabar Spindle, which is an activity-limited weapon. So, being on the safe side, you should keep the sword.
Anyway, I hope this 3 star weapon guide is helpful to you. Be sure to share this guide with your friends so they don’t waste those valuable 3-star weapons.
In Phase 2 of WoW Classic Season of Discovery, several new Rogue runes have been introduced, including Shadowstep, Master of Subtlety, Rolling with Punches, Shuriken Toss, Poisoned Knife and Waylay. Next is a comprehensive guide aims to provide you with information on where to locate these 6 runes.
To obtain this rune, you need to journey to Thousand Needles to Camp E’thok. Inside the big tent, you'll find a chest that needs to be looted. Inside the chest, you'll find a smaller lockbox that requires multiple lockpicking attempts. A lockpicking skill of 125 is sufficient. Upon opening the final chest, you'll receive a debuff that prevents you from stealth for 5 minutes. Additionally, you'll obtain the rune.
The rune significantly increases your durability, providing tankiness in challenging situations. When the rune expires, your health percentage remains the same, which can be inconvenient for healing. To mitigate this, manually right-click the buff to remove it or create a macro for quicker removal. Removing the buff before healing reduces the amount of health you need to restore. Alternatively, using a macro ensures prompt removal of the buff, preventing health percentage discrepancies upon expiration.
Start by heading to Kurzen's Compound in Stranglethorn Vale. Inside the Compound's broken tower, you'll find a captive who needs to be freed. He informs you that high-ranking cursion mobs hold the key to his cage. Enter the nearby cave where the elite mob is located. Pickpocket Kurzen Elite to obtain the key. Inside the cave, you'll also find a supply crate, which contains Kurzen Fighter's Uniform.
If you're unable to defeat the mobs guarding the supply crate, you can wait for other players to clear them out so you can loot it. Exit the cave and return to the tower to give the key to the prisoner. Then, provide him with the Kurzen's Fighter's Uniform as a disguise, allowing him to escape.
Once the prisoner escapes, he instructs you to speak with Captain Aransas in Booty Bay. The captain can be found under the Inn near the fisherman. She expresses gratitude for saving her crewman and rewards you with the rune and Jani's Charm. If you don't see the prisoner in the cage, it means someone else has already freed him. You'll need to wait for a short respawn period before attempting again.
Possess the Disarm Trap ability or wait for someone else to deactivate the trap. Travel to the Swamp of Sorrows. Find a chest which is trapped with a poison dart. You must disarm the trap to loot the chest. Remove the trap and then loot the chest to acquire the ability. The ability allows you to throw Shurikens and costs 30 energy to use. Despite the ability's cool factor, its damage output is relatively low. Unfortunately, the ability does not proc with Blade Flurry, which would have been a desirable feature.
The first thing is that you need to be at least Level 30 to start the quest. Upon entering any major city, you receive mail from a person named C, who offers you a new job. He instructs you to go to a hut next to Shadowfang Keep. At the hut, you find instructions for the next stealth mission. You're tasked with finding a disguise on the monastery grounds and entering the Scarlet Monastery to retrieve an artifact. Locate the stables west of the monastery and loot a disguise from the chest. You may need Lockpicking skills.
Enter the Scarlet Monastery and head to the leftmost dungeon, which is the Graveyard. Pickpocket the Scarlet Scryer in the Chamber of Atonement for a key. Proceed to the Library and put on a disguise of a human Mage. Navigate the dungeon without attacking anyone until you reach a personal letterbox. Use the key to loot the chest, obtaining confidential messages. Exit the library and enter the Graveyard. Follow instructions to reach the Forlorn Cloister and interact with benches to trigger flavor text. Loot the stone cipher from the north crypt.
Return to the Library, and then head to the Gallery of Treasures. You will find the final quest item in the first small room on the left. Back to Shadowfang Keep to turn in the quest, but you won't receive rune rewards yet. Return to your Capital town and wait for a message from C directing you back to the hut for your reward.
Finally, return to Shadowfang Keep once more to loot your rune of Shadowstep. This rune allows you to blink and gain a 70% movement speed boost for 3 seconds, even while rooted. It's especially useful against Druids and Mages, as using Shadowstep does not provoke combat.
You can begin in Desolace and pick up the quest from the Extinguished Campfire. Investigate the camp murder by visiting Kormek’s Hut where a goblin directs you to Booty Bay. In Booty Bay, find Tokal inside the Inn. Buy her a drink to obtain information about the assassin's whereabouts. Travel to Arathi Highlands. Take a boat from Thandol Sspan to the east coast of the Arathi Highlands. Proceed where a Night Elf will spawn after a few minutes. Engage her in combat to obtain a key.
Use the key to unlock a nearby chest, obtaining the Poisoned Knife rune. The ability costs 25 energy (20 with Improved Sinister Strike), deals full offhand weapon damage, and procs poisons on your offhand. The ability has a minimum range of 8 and a maximum of 25. It generates a combo point and is effective for solo content, allowing kiting and stunning tactics.
Start in Deadwind Pass and speak with the Dalaran Agent at the small camp. Equip the trinket she gives you to locate the Dark Riders. There are 7 Dark Riders spread across the world. The first is in Deadwind Pass. Defeat him to obtain The Dalaran Relic. Proceed to Raven Hill in Duskwood, Swamp of Sorrows, and Badlands to summon and defeat the Dark Riders. Encounter the Highlands Dark Rider, but be aware of competition from other players.
Head to the Barrens and Desolace to summon the Dark Riders. With all relics gathered, return to Deadwind Pass to turn them in. You will earn 11 gold and 60 silver from the quest, but the reward, the Waylay rune, is considered underwhelming. Suggestions for improving the Waylay rune include providing a backstab damage boost while using the rune, making it more useful and relevant.
Welcome back adventurers! WOW Classic SOD Phase 2 has been out for over a week, and you may have already reached level 40 in Phase 2. So, what do we do next?
In this guide, we’ll reveal the ultimate secrets of everything the best players do at level 40, and share the 10 things you need to do at level 40 to get that extra edge.
We’ll break this guide into three parts. This first part we’ll focus on PVE, discussing everything you need to do to get ahead and dominate Season of Discovery, some of which will ensure your success in the rest of the game.
Second, we’ll cover the best gold makers available right now. We all know this phase is very expensive, but I can still produce over 200 WOW Classic SOD Gold per day to offset the enormous expense. So I’ll tell you how to do it.
Finally, we’re going to talk about my favorite topic: PVP. Without further ado, let’s get started!
Let’s start with PVE now. Your focus should be on making Epic helmets. They are the first choice for PVE and PVP.
Start with Grime-Encrusted Salvage, which you’ll find in Salvagematic 9000. My helmet cost over 400 WoW SoD gold to craft, but when the 3 day lockout comes the price really plummets. Therefore, my advice is to wait until the end of February before making the helmet.
Also, keep in mind that unlocked vendors sell new recipes like Retrocution or Enchants as well as the easy-to-throw Radiation Bomb. Even if you don’t get the helmet right away, you should still do the questline to get these recipes.
Helmet crafting may be one you’ve already completed, but Cozy Sleeping Bag questline is a must-do.
Depending on whether you are Alliance or Horde, you will embark on a journey to Camp Taurajo or Westfall. You will then head to Stonetalon Mountains and Loch Modan, and finally to Arathi Highlands or Hillsbrad Foothills.
If you haven’t reached level 40 yet, a 3% XP bonus is insane. You also get eight Student Fodders, each of which will provide four Rested XP bars, which I plan to keep until Phase 3.
We also want to get all the runes you may already have, or three new key runes you may be researching.
Now for my part, I’ll rush out and get Empowered Renew and Dispersion Rune. But the best players have acquired all 18 runes, allowing you to switch to new ones as soon as they cool down.
For example, I can instantly swap Dispersion for Pain Suppression. Then when it cools down, I can instantly switch to Spirit of the Redeemer and it’s like having three super powers all the time.
Another PVE thing to do is farm Furbolg Medicine Pouch. Just one hunter and one healer are enough to farm Furbolg, or you can form a full raiding party.
What’s more, this Pouch has been recently patched and is now actually usable. This makes it pretty crazy for any 1V1 or flag running, and you save time going to Exalted grind in the next phase.
Now that we’ve discussed PVE, let’s talk about our top gold makers in Phase 2.
This is an expensive phase. We need to make a lot of Classic SoD gold, and the first thing we need to do is complete quests. Because as long as the quests are within five levels, you will get the maximum gold reward.
There’s usually about two gold rewards per quest, which isn’t that crazy, but there are still over 100 quests you can do. Among them, many will also receive green rewards. But be careful, because if you plan on doing quests in Phase 3, you have a lot of big quests to avoid.
In fact, all professions have enchanting, even at level one. You can break down the blues and greens in the world and get materials like Nether Essence. They’re worth over three gold each on my server and take things to the next level.
I can usually spend double the money on enchanting materials. You can also use items like Icy Cloak to generate a Large Glowing Shard.
I’ve also made over 400 gold so far by checking out every BiS Tailoring recipe and stocking up on Auction House. Even now, items like Red Mageweave Pants usually make me over 5 gold per craft.
Another big gold maker I’m working on right now is selling Waylaid Supplies.
So now we need to completely fill a box before we can turn it in. This means that even low-level box items are still amazing gold makers.
My personal favorites are the cooking boxes like Spider Sausage. Practically every profession can make you money now, but the most important thing is to sell all the stacks in a box that fits.
Another profession gold maker is Transmute alts. Since several crafting recipes require Silver Bars, they cannot be smelted even with Advanced Mining Gloves.
Therefore, the best way to get bars is to convert Mithril Bars directly into Silver Bars every 48 hours. This way, you’ll earn three to four gold coins per character.
Another gold maker I’m working on is running Uldaman. Running Uldaman can get you some decent BiS Gear, and it may even drop extremely expensive items like Pendulum of Doom.
There is currently mixed information on who drops pendulum, but it seems to be mainly elites at level 44 to 45. Even if you’re not lucky enough to get a pendulum, other items may fetch a few hundred gold coins.
Finally, you’ll definitely want to do some PVP as well. Here are the tips you need to pay attention to when completing PVP activities.
The big PVP related thing I’m doing is STV Blood Moon Event, which happens every 3 hours. We know the event is a free-for-all, meaning you can kill players from both factions. You can also get tons of PVP rewards.
It seems that once the event starts, Fight Master becomes hostile and doesn’t allow you to leave Stranglethorn Vale easily. This looks like a very interesting mechanic, especially for hardcore PVP fans who want to fully experience the thrill of bloodshed.
Another thing I’m doing is grinding Arena Grand Master, which is the ultimate PVP Trinket, second only to Tidal Charm.
Whenever Blood Moon starts, treasure chests will spawn, and if you get 12 of them, you’ll get a crazy PVP Trinket. We usually summon in groups, then we split into groups of five to compete for Trinket, and then a final PVP match.
I’m really curious what you plan to spend the most time on in Phase 2. No matter what, plan a simple goal. It will really save you more time.
Welcome to my guide for Diablo 4 Season 3, where I present an incredible Barbarian Build known as the Death Blow Overkill Barbarian.
To kick things off, it’s crucial to equip the Overkill - an Ancestral unique 2-handed mace for Barbarians. With its perfect stats including all stat strength, overpower damage, and berserking, the damage to berserking is particularly noteworthy. Whether you possess an Overkill and seek a build to maximize its potential or simply have a penchant for the Death Blow skill, this build is worth exploring.
Starting with the Primal Bascinet of Might, prioritize Death Blow ranks and essential stats like total armor, maximum life, cooldown reduction, and employ basic skills for an Arsenal build.
Optimize the Juggernaut's Sovereign Mail chest for maximum health, resistances, and damage reduction.
Utilize Earthstriker Doom Gauntlets for their strength, attack speed, Critical Strike Chance, and Rend ranks, adaptable for core skills like Rend or Double Swing.
Choose Iron Blood Primal Chausses pants for Rend synergy or Protector for barrier utility, adjusting stats for defensive emphasis.
Equip Weapon Master's Doom Treads boots for movement speed and resistances.
Utilize Overkill 2-handed mace with rubies for overpower damage, complemented by Royal Boneblade of Inner Calm for stationary bonuses during key actions. Prioritize all-stat, strength, and relevant damage bonuses on weapons like Edgemaster's Skull and Steel and Demonblade of Encroaching Wrath.
Customize rings for Critical Strike Chance, overpower damage, and resource generation, considering options like Circle of Elements, or Ring of the Relentless Armsmaster based on individual preferences and synergy with companions. Then we have the Ring of Red Furor. This ring is amazing, and we spend 100 Fury by hitting Rend 3 times, which will proc our Encroaching Wrath, and then it will also proc this ring, and we’re guaranteed to have a Critical Strike.
Due to the Critical Strike damage boost from this ring, prioritizing damage amplification seems logical. However, maintaining overpower bonuses via gems for Earthstriker remains essential, especially with the inclusion of Bone Breaker.
In the amulet slot, the Iron Warrior is indispensable for Iron Skin users, boasting exceptional attributes such as strength, damage reduction, cooldown reduction, and 2 ranks to Heavy Handed. While this amulet is nearly perfectly rolled, prioritizing 3 ranks to all Weapon Mastery skills over Heavy Handed would further enhance the effectiveness of Death Blow. So try to get the Weapon Mastery skills and Weapon Expertise. With our Weapon Expertise, we do 2-handed axe, because everything will be vulnerable all the time.
For skill allocation, prioritize placing dual wield on Lunging Strike with 2 points for enhancement. Maximize points in Rend for enhanced effectiveness, then choose between Violent for increased damage or Furious for maintaining Edge Master bonus uptime. Allocate 3 points each in Imposing Presence and Iron Skin for enhancement and tactical use respectively. Include Swiftness for mobility and Aggressive Resistance for defense.
Consider omitting Prolific Fury due to companion effectiveness. Maximize points in Pit Fighter and Death Blow, potentially reaching 18 points with appropriate gear. Enhance Death Blow for boosted boss damage and include Warrior's Death Blow for berserking synergy. Utilize enhanced Steel Grasp for vulnerability and Fighter's for additional berserking. Allocate points in Thick Skin for counter offensive.
Opt for the Trifecta setup, emphasizing Heavy Handed, Brute Force, and Wallop for mace usage and vulnerability exploitation. Maintain Furious Impulse for weapon swapping Fury gain, adaptable depending on companion utility. Lastly, incorporate Wrath of the Berserker, progressing from Prime to Supreme for enhanced performance.
For our key passive, you could take Unconstrained, or you could take Walking Arsenal. The choice is yours. But if you don’t want to worry about weapon swapping, then Unconstrained would also be amazing as well. And with the skills, make sure that your Rend is on your slashing weapon, make sure your Lunging Strike is on dual wield, and make sure your Death Blow is on your Overkill mace.
In the Paragon board, prioritize Exploit glyph on the starting board to ensure constant vulnerability, and consider Bone Breaker for Wrath, maximizing dexterity for critical strike synergy with Ring of Red Furor. Alternatively, opt for Territorial for consistent damage without reliance on crits.
Emphasize Might in the Carnage board to enhance damage during berserking and bolster damage reduction.
In the Decimator board, focus on acquiring strength nodes for increased damage output.
Utilize the Weapon Master glyph in the Weapon Master board or the starter board to optimize physical damage bonuses, ensuring its effectiveness in tandem with frequent Death Blows.
Finally, prioritize Crusher in the Blood Rage board for overpower damage synergy with the main mace damage, emphasizing strength or Willpower allocation.
Then with our construct, I recommend to use the Flash of Adrenaline, Duration Support, Tactical Support with Initiative Support, and then you put Tempest with Resource Support, Safeguard Support, and Fortify Support. The fortifies are up all the time. All these are my favorite for this construct.
Hi, Builders! I extend a warm welcome to explore my curated list featuring the top 3 budget builds for the Path of Exile 3.23 Affliction League. If you're interested in delving deeper into affordable and powerful builds, then come with me on this journey. Let's dive right in!
To start this topic, we have the most beginner-friendly of all, the Arc Totems Hierophant with the Templar class. On this build, we use many totems that cast the Arc skill for a fast and safe clear speed.
Budget: As for budget, you can get it by destroying early endgame maps with only around 35 chaos to comfortably advance to Yellow Maps, you need to invest around 90 chaos, and for easily completing your Atlas, I recommend investing around 3 divines. But you can totally do it. This build needs 3 mandatory unique items, but they are normally very cheap and easy to get.
Pros: The pros of this build is that this build is cheap and easy to complete. Using this build with almost no investment, you have a powerful, safe, and fast character that will be the perfect POE Currency farmer for this and future builds.
Cons: To all the cons, this build doesn’t have access to Evasion or Spell Suppression, but totem builds are very safe to play. Another issue is that some players might find this gameplay to be a little tedious.
Clear Speed: For clear speed, this build gets 9 out of 10. Arc is a good skill that chains to many enemies and easily clears big packs. This build counts with 4 totems casting this amazing skill.
Boss Damage: The boss damage deserves 9 out of 10. With the right debuffs and all 4 totems summoned, this build can take even big bosses down without any issue.
Survivability: For survivability, I’ll also give it 9 out of 10. As a totem build, you’ll always be far from the action while your totems do all the work. So if you know how to mind your position, you can easily complete high-tier maps with low-grade gear. Above all, this build still comes with high armor and high block chance.
Next, we have this incredibly tanky Melee build, the Boneshatter Juggernaut with the Marauder class. This build is perfect for the Melee enthusiasts out there. Boneshatter hits enemies so hard that it hurts your own character, accumulating Trauma stacks. For each Trauma, you’re going to deal and take more damage. That’s why it’s important to gear both attack speed and armor to stack many Traumas and sustain their damage.
Budget: As for budget, this build is cheap. You can get it destroying early endgame maps with only around 60 chaos. To comfortably advance to Yellow Maps, I recommend investing around 120 chaos. And for easily completing your Atlas, I recommend investing around 4 Divine Orbs.
Pros: To reach the pros of this build, I would start off with its survivability. Even though you do damage to yourself, this build has so much armor that you won’t feel a thing. However, this build don't need to sacrifice speed or boss damage. It’s still super fast and can kill Guardians in just a few seconds.
Cons: To all the cons, the first thing that comes to mind is that you need to keep an eye on your Accuracy. This is because the keystone Precise Technique grants 40% more damage if your Accuracy is bigger than your Life.
Clear Speed: For clear speed, I’ll give it 9 out of 10. Boneshatter also creates a big pulse of damage when stunning enemies, meaning that a single blow can kill an entire pack of monsters. Other than that, you stack a lot of attack speed that causes your Leap Slam land to almost teleport you through the map.
Boss Damage: The boss damage is also great and deserves 9 out of 10. Using Boneshatter on bosses causes you to accumulate a lot of Trauma stacks and do huge amounts of damage.
Survivability: For survivability, this build is surely 10 out of 10, and I would even like to say 20 out of 10 if I could. This build achieves almost 200,000 armor and over 83% of all Elemental Resistances. All of that combined with the Juggernaut Ascendancy grants his character over 300,000 effective HP. It’s really crazy.
The last build of our budget selection is the amazing Summon Raging Spirits Guardian also with the Templar class. As we all know, minion builds are among the best out there, and this one has the best cost-benefit. It’s a very simple and safe build for you to complete all content with little investment or effort. It's also a good choice for beginners.
Budget: As for budget, you can get it destroying by the early endgame maps with only around 60 chaos to comfortably advance to Yellow Maps. I recommend investing around 100 Chaos Orbs. And for easily completing RAS, I recommend investing around 4 divines.
Pros: When it comes to the pros of this build, it is accessibility, super cheap and easy to play, doesn’t need any mandatory unique POE Item. This build is for everyone. It also comes with great boss damage and survivability. Above all, it has 3 damage auras totally for free and a minion that takes 20% of the damage for you.
Cons: To let the cons start, saying the Raging Spirits have a short duration, and you need to keep resummoning them, which might reduce your speed a little. Other than that, this build also doesn’t have access to Evasion or Life.
Clear Speed: This build gets 8 out of 10 because you have to keep resummoning Raging Spirits. Even though the clear speed isn’t super fast, it’s perfectly fine for you to play.
Boss Damage: The boss damage is great, it’s a 9 out of 10. If you apply all the buffs and maintain the Summon Spirit, you will easily reach over 15 million DPS, more than enough to decimate all end-game bosses in seconds.
Survivability: For survivability, I’ll give it 10 out of 10. This is because we’re talking about a minion build where you just need to summon them and wait behind while they destroy and tank everything for you. You just need to mind your position, but with this build, even if they manage to reach you, you still have high armor and block chance, resting on an effective HP of over 14,000.
Diablo 4 extends far beyond its core storyline, yet these additional layers are only unveiled post-Lilith’s defeat. Blizzard has intricately woven numerous trials into the fabric of Sanctuary’s ongoing existence within the endgame, providing ample opportunities for Wanderers to delve into these quests and further fortify their characters.
Accompanied by the introduction of Vaults, Diablo 4 Season of the Construct beckons players to confront Malphas, a demon who has seized control of the ancient technology known as The Loom. However, adequate preparation is paramount before confronting this adversary, and there’s no superior method to enhance your prowess than by engaging in endgame activities, tackling World Bosses, and scouring for Unique Items.
If you don’t know what to do next after completing the primary campaign in Diablo 4 Season 3, here’s a comprehensive overview of the myriad activities available.
Upon finishing the primary narrative of Diablo 4 Season 3, one of the initial actions available is elevating Sanctuary’s world level.
In the endgame, players gain entry to two additional difficulty tiers:
Adjusting World Tiers presents the chance to confront more formidable adversaries while also reaping rewards of superior quality and rarity, including Sacred & Ancestral items. If you want to easily defeat your opponents, then it is necessary to reasonably allocate some Diablo 4 Gold to your characters and weapons!
Upon reaching World Level 3 in Diablo 4 Season 3, players will observe the emergence of Nightmare Sigils scattered across Sanctuary’s map.
These sigils serve as access points to Nightmare Dungeons, operating akin to keys. However, players lack control over which specific dungeon they unlock.
Consequently, Wanderers must conserve these sigils in their inventory until the corresponding location is revealed, although they can be salvaged once utilized.
To enter a Nightmare Dungeon, players must right-click on a Nightmare Sigil within their inventory, thereby marking the location on the map for easier navigation.
Upon completing these challenges, players will be rewarded with two loot pieces and encounter an altar for Glyph upgrades.
The Paragon Boards in Diablo 4 Season 3 are personalized passive skill trees, offering characters a means to refine their builds with various stats.
As players accrue experience beyond level 50, they’ll earn Paragon Points that can be invested in passive bonuses. It’s important to note that builds are restricted to allocating a maximum of 220 passives.
By utilizing Glyphs, Wanderers can enhance their Paragon Boards, unlocking additional abilities. It’s essential to remember that these boards are tailored to each class and are linked to specific characters.
Upon completing every Act in Diablo 4 Season 3’s main storyline, players gain entry to Helltide areas.
These regions are imbued with the influence of Hell, resulting in stronger enemies and providing an opportunity for players to seek out crystals to unlock special reward caches.
In areas affected by a Helltide, meteors will descend as environmental hazards, elevating the monster level by two above the player’s level. Demons defeated during this event yield Aberrant Cinders, which can be utilized to unlock Tortured Chests scattered throughout the affected region.
Following the Season 3 update, Helltides are now accessible at all times, with only a 5-minute interval between occurrences. Players will encounter these events in World Tier 3: Nightmare difficulty and must confront Helltide Commanders to secure valuable loot.
In Act 5 of the Diablo 4 Season 3 campaign, Wanderers will encounter the Tree of Whisperers, situated in the northeast corner of Hawezar. It stands out unmistakably with its distinctive feature: talking heads suspended from its branches.
Upon completing the main story, players receive a Priority Quest guiding them to interact with the tree, who requests the gathering of Grim Favors obtained through various missions.
It’s important to note that each task yields a different amount of favors:
The primary objective is to accumulate 10 Grim Favors, which can then be exchanged for reward bundles.
The Codex of Power in Diablo 4 Season 3 comprises a compilation of Legendary Aspects that players can imprint onto their Diablo 4 Items at The Occultists. These enhancements are applicable to both Rare & Legendary items.
While the Codex of Power becomes accessible early in the main storyline, acquiring all Aspects may necessitate Wanderers to continue playing even after completing it. This can be achieved by fully exploring every Dungeon within Diablo 4 Season 3's expansive map.
World Bosses are colossal demons that emerge throughout the expanse of Sanctuary's map.
Players may chance upon them randomly, but only after completing the campaign will they begin to receive notifications regarding World Boss appearances.
It's worth noting that this is the sole in-game method of receiving alerts about the impending arrival of these titanic adversaries, although enthusiasts have devised alternative tracking methods.
In Diablo 4, the 3 primary World Bosses are:
Each new season introduces fresh World Bosses for players to confront, presenting an opportunity to test their strength.
Here's a rundown of every World Boss featured during the Diablo 4 Season of the Construct:
Diablo 4 Season 3's Echo of Lilith stands as a Level 100 adversary, epitomizing the ultimate challenge within the game.
This formidable demon manifests in two phases within the Echo of Hatred and is exclusively accessible when playing at World Tier level 4.
Representing a heightened iteration of Lilith, the Echo of Lilith poses a significant escalation in difficulty. According to Joe Piepiora, Diablo 4's Associate Game Director, this encounter is described as a "pinnacle boss encounter."
Piepiora elucidates, "Players who attain level 100 will face an exceedingly challenging ordeal with this boss encounter. The expectation is that you leverage your class, comprehend your build intricately, and have optimized every facet to its fullest potential. Mastery of these elements will be key to potentially overcoming this formidable foe.
Diablo 4 Season 3 debuted Vaults and Nightmare Vaults, presenting players with a fresh variant of Dungeons essential for completing their seasonal journey and confronting the demon Malphas.
As they progress through Diablo 4 Season 3's storyline, players must focus on constructing and enhancing their Seneschal Companions by acquiring Tuning and Governing Stones. These Constructs will fight alongside them to thwart Malphas' allies.
Furthermore, players will encounter Arcane Tremors, localized events demanding confrontation with Constructs to access Obelisks and reap valuable rewards. While traversing Sanctuary, Wanderers will also stumble upon Braziers, a highly praised new PvP mechanic that requires activation to summon Heralds of Malphas and acquire rare materials.