ARC Raiders Advanced Tips & Hidden Mechanics That You Need to Practice Before Frozen Trail Update
In Diablo 4 Lord of Hatred, Get Gem Strength Weapons for Almost Nothing - Mass Transfigure Crafting Trick
In Diablo 4: Lord of Hatred, the core secret to obtaining the theoretically strongest weapons lies in a rare affix known as Gem Strength. This affix grants your weapon an astonishing damage bonus, creating a massive performance gap between it and standard gear.
Fortunately, there is a convenient strategy to achieve this: by expending minimal resources to repeatedly perform Transfigure operation on a large batch of weapons, you can farm for that crucial Gem Strength attribute. The cost required for this method is far lower than that of the conventional gear crafting process.
This Diablo 4 guide will break down this method, focusing specifically on how to mass-produce weapons with maximum efficiency, allowing you to make your strongest bid for the ultimate weapon with the lowest possible investment.
Gem Strength Rolling MethodFirst, I believe it is necessary to provide a brief overview of Gem Strength Rolling Method in Diablo 4: Lord of Hatred. When you perform Transfigure operation on a weapon in D4, you have a chance to roll Gem Strength affix; this affix enhances the bonuses provided by the gems rocketed into your gear.
However, if you follow the standard Diablo gear crafting pipeline - which involves a comprehensive series of steps such as re-rolling attributes, upgrading, and Masterworking - you would end up consuming a massive amount of $1 before you even reached Transfigure stage.
The strategy you should adopt is this: whenever you acquire an Ancestral weapon, attempt to Transfigure it immediately. Transforming a single weapon consumes almost no resources. The challenging part lies in sifting through this batch of weapons to find that result with a tiny probability - approximately one in five hundred - where the weapon not only acquires Gem Strength affix but also avoids becoming Unmodifiable.
Once you have that weapon, you can proceed to fully enhance it: you can imprint Aspects onto it, temper it, and perform Masterworking. This method offers another massive advantage: during the subsequent Masterworking process, you have a chance to trigger a Greater Affix effect on Gem Strength attribute itself. This will exponentially boost the bonus provided by your gems.
How to Execute Strategy?Given that the success rate is a mere one in five hundred, how do we farm enough weapons to ensure we eventually roll that elusive, ideal affix? If your Diablo 4: Lord of Hatred build relies on a Unique weapon, you are limited to obtaining it by repeatedly farming specific Diablo 4 bosses; in such cases, the specific crafting method described here is essentially inapplicable.
However, most builds in Diablo 4: Lord of Hatred do not actually depend on unique weapons; it is far easier to farm for legendary weapons that possess Gem Strength affix.
Crafting Magic WeaponIf you visit any blacksmith in Diablo 4, you will discover a dedicated tab specifically for weapon crafting, where you can forge weapons or armor of various rarities. You will see different tabs corresponding to options for crafting magic or rare items. Performing these crafting operations requires consuming a certain amount of basic salvage materials.
I personally recommend that you craft magic weapons. The reason is simple: by investing only a minimal amount of Diablo 4 resources, you can use Horadric Cube to upgrade a magic weapon into a legendary piece of gear. The specific process is as follows: head to Blacksmith and craft a batch of the specific weapon type you require; by doing so, you have a very high probability of finding - among the batch - the specific weapon base you are looking for.
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Adding AffixesNext, you need to craft a large batch of these magic weapons. Take them to Horadric Cube and use Add Affix option to upgrade their quality to Rare. In Diablo 4: Lord of Hatred, you will typically have a massive stockpile of the materials required by Horadric Cube for these upgrades; consequently, you almost never have to worry about running out of the necessary materials while performing this step.
Following that, once the item has been upgraded to a Rare item (meaning it now possesses three affixes), you can use Horadric Cube to upgrade it further into a Legendary item.
Performing TransfigurationOnce you have upgraded the weapon to Legendary status, the next step is to perform a Transfigure operation on it. Foremost, ensure that the item you are working on is of Ancestral quality. Whether the weapon was crafted by you or obtained through other means in Diablo 4, if it is not of Ancestral quality, discard it immediately.
Assuming you have successfully upgraded a magic item to Legendary status - even if its initial affixes are poor - you can still use Reforging system in Diablo 4: Lord of Hatred to aim for top-tier affixes. Once you successfully roll Gem Strength affix, that weapon retains immense potential for further optimization. Next, you can utilize Horadric Cube to repeatedly perform Transfigure process until you are satisfied with all the resulting attributes.
Subsequently, you are free to add any desired affixes and gem sockets, as well as perform Tempering and Masterworking. In short, provided you successfully roll Gem Strength affix, you can fill in all the other attributes you desire during the subsequent steps.
The core advantage of this Diablo 4: Lord of Hatred Gem Strength Rolling Method strategy lies in its extremely low cost. The entire cycle is both rapid and consumes almost none of your truly precious resources. The materials currently at your disposal are likely sufficient to allow you to make repeated attempts on a thousand, or even more, weapons. As long as you persist, you will eventually roll the perfect affixes you seek; so experiment freely, you are just one step away from forging the ultimate weapon.
Forza Horizon 6 Leveling Guide: Fast XP, Wristband Progression & Car Mastery Tips
Forza Horizon 6 has completely revamped its progression system. You might have noticed while racing through Japan that you no longer gain massive amounts of experience points every five minutes.
Now, spending three hours repeatedly grinding experience on the same track yields minimal rewards. Wheelspins have a three-level threshold, and the entire main storyline is locked within the online Wristband system.
Unlocking all content requires a significant time investment if you're just playing normally. Over the past few days, I've delved into FH6's upgrade mechanics and compiled some efficient tips to dramatically accelerate your progress.
Car Mastery SystemIf you want to activate Wheelspins through character leveling, I recommend utilizing Car Mastery system, Forza Horizon 6's vehicle privilege upgrade system. Each car has its own skill tree, and you need to spend Skill Points to unlock nodes that improve performance, grant extra points, or reward cosmetics.
The first node in the skill tree provides a consistent, fixed amount of experience based on the car's rarity, which is a key entry point for manipulating your economy and avoiding a lot of hassle. What you should pay attention to is Wuling Sunshine S 2013, which is selling for only 2,000 $1 at the auto show - an absurdly cheap price.
Although it's currently the cheapest car in Forza Horizon 6, the system classifies it as a rare vehicle. You only need to use 1 Skill Point to unlock the first node for a rare vehicle to directly gain 3,000 character experience points. Plus, spending Skill Point itself will give you an extra 200 experience points, totaling 3,200 points. Your cost is only 2,000 Credits and 1 Skill Point.
A single street race in FH6 can easily take twenty minutes. Instead of that, why not just get a Wuling Sunshine S 2013, unlock the node, then resell it to empty your garage, and repeat this process? In just a few minutes, you can easily farm tens of thousands of experience points.
Unlock Wristbands QuicklyWhile your FH6 character level determines how many spins you get, your wristband level restricts your access within FH6. Wristbands are your passport to the new Horizon Festival events. As you acquire new wristbands, you'll be able to participate in races with higher vehicle restrictions.
If you want to level up quickly in Forza Horizon 6, upgrading your wristbands as soon as possible is your top priority. As your accumulated points increase, you'll advance through seven different wristband levels. Reaching each new tier unlocks a dedicated wristband event, rewarding you with special vehicle prizes and a large amount of experience.
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Actively Lower DifficultyYou might be tempted to turn off all assist options to prove your skill. But don't do that yet. When you achieve first place in any race on your first attempt, Forza Horizon 6 system rewards you with a significant amount of progress points.
Setting the difficulty too high, causing you to constantly restart races, is a pure waste of time. I recommend lowering the difficulty by one or two levels on your first attempt; this will almost guarantee a win on your first try. The benefits of increased progress far outweigh the score bonuses lost because of reduced difficulty.
Frequent Use of Promo CameraWith over 600 vehicles available at launch in Forza Horizon 6, Horizon Promo feature is a massive source of points. Each time you photograph a vehicle you haven't photographed before, Forza Horizon 6 awards you 10 points, which can be redeemed for the next wristband.
You don't need to drag your car out of the garage to take photos. Develop the habit of turning on photo mode at the start of each race, allowing you to photograph up to a dozen different cars at once, easily earning thousands of points while completing regular tracks.
Search for Smashable BoardsForza Horizon 6 has modified the mechanics of smashable boards. Now, the experience points gained from smashing skateboards directly translate into your Wristband progression. A board worth 1,000 experience provides 10 Wristband points; a 3,000 experience board gives 30 points; and a giant 5,000 experience board gives you 50 points at once. So once they appear on mini map, remember to head over and search for them immediately.
Ignore Fast TravelForza Horizon 6 now makes fast travel completely free and even includes convenient features like autopilot. If you want to gain significant XP, I recommend sticking to manually driving to the next mission point and exploring the entire map.
Every time you complete a stunt challenge in speed zones, dangerous sections, and drift areas, you'll directly advance your wristband rank. Fast travel and autopilot will make you miss these. Besides, driving yourself will allow you to discover new areas and mascots along the way, continuously increasing your Explore Japan rank and unlocking more player residences and Barn Finds.
Trigger Link SkillsClean driving does increase your standard skill combo multiplier, but what you really need to focus on are Link Skills. In the open world, when you perform certain actions near other players, both of you receive rewards, and this doesn't require joining an official team.
Forza Horizon 6 awards you 10 Wristband Points for each successful first use of a new Link Skill. If you leap off a hillside and a nearby player does the same, your level-up progress will instantly increase.
Stop wasting time completing inefficient events in Forza Horizon 6. Use these techniques to quietly build an amazing progress advantage in unexpected places.
ARC Raiders Matchmaking Explained: Devs Reveal How Playstyle, Fairness, and Debunked Myths Really Work
ARC Raiders team has officially unveiled the inner workings of the game's matchmaking system. While they haven't laid all their cards on the table, the information released is sufficient for us to piece together a fairly comprehensive picture of how the system operates.
Beyond simply explaining the basic logic behind the matchmaking system, ARC Raiders team also shared aggregate player data and offered a deeper analysis of several recent adjustments, demonstrating a genuine commitment to addressing player problems. Concurrently, the team took the opportunity to systematically debunk and clarify various long-standing speculations and rumors circulating within the community.
Since the launch of ARC Raiders, discussions regarding the matchmaking system have been ceaseless; it has consistently been a source of anxiety and frustration for many players. Today, I will guide you through an in-depth breakdown of these new details, as well as the key recent changes affecting ARC Raiders' gameplay experience.
Design ObjectivesFor me, the truly captivating aspect of ARC Raiders lies in its high degree of unpredictability and randomness. You never know whether the next stranger you encounter will be an ally or a threat; this inherent uncertainty serves as a constant source of tension, sending your adrenaline levels soaring.
Ultimately, the kind of Raider you choose to become is entirely up to you. Every encounter and every decision feels like you are writing your own unique story. Furthermore, this is a point I particularly appreciate: ARC Raiders' team has no intention of allowing hardcore PvP players to effortlessly steamroll over PvE-focused players or newcomers who are still finding their footing. Consequently, ARC Raiders' matchmaking system is built around two core objectives: Fairness and Fun.
FairnessARC Raiders system matches players who possess a similar probability of winning within the current match. To cite a common example - one you may have noticed if you've observed closely the system prioritizes ensuring that the team sizes on both sides of an engagement remain equal, provided the circumstances allow. This specific adjustment was implemented during the game's early launch phase.
More specifically, if you choose to queue solo, the system is more likely to match you with other solo players; if you queue as a duo, you are more likely to be matched against other duos. Naturally, the same logic applies to teams of three.
FunARC Raiders development team discovered that matching players based on their individual playstyles is indeed an effective way to enhance overall enjoyment and minimize friction between players. Of course, technical metrics - such as matchmaking queue times and network latency - remain their absolute top priorities.
How is Playstyle Evaluated?When matchmaking players, ARC Raiders takes a comprehensive approach, weighing a variety of factors. Foremost among these, carrying the highest weight - is the playstyle a player has demonstrated in past matches, particularly how they interact with other Raiders.
It is worth noting that playstyles in ARC Raiders are not a black-and-white dichotomy. They are not simply categorized into two extremes, such as friendly versus shoot-on-sight, but exist along a dynamic, continuous spectrum. Some Raiders are almost always eager to cooperate, others focus almost exclusively on PvP, while the vast majority fall somewhere in between.
The matchmaking mechanism in ARC Raiders is designed to maximize the similarity of players' styles; it functions as a tiered system capable of dynamic adjustment. Your behavior in your current match will subtly influence and shape the matchmaking environment for your future games.
Consequently, you will have a higher probability of being matched with Raiders whose past playstyles closely resemble your own, while the likelihood of being matched with those whose styles are drastically different will be relatively low.
However, please bear in mind that this represents a probabilistic tendency, not an absolute, ironclad guarantee. The matchmaking scope in ARC Raiders typically deviates only very slightly from a player's own specific style - fluctuating merely within a range of a few standard deviations. Occasionally, the system may still pair you with opponents whose styles differ significantly from yours, though such extreme matchmaking scenarios should not occur frequently.
Refinements to Evaluation ProcessBased on feedback from the player community, ARC Raiders team has resolved two issues regarding how the matchmaking system evaluates player styles, making the system much more logical and fair. Now, acting in self-defense will no longer be equated with actively instigating combat. I am delighted that they took the time to address this issue!
Previously, when assessing a player's style, ARC Raiders system could not distinguish between actively initiating a PvP engagement and merely retaliating in self-defense. Now, the system treats these two distinct behaviors differently.
This means that, as a PvE-focused player, you will no longer run the risk of being misclassified by the system as having a PvP-oriented combat style simply because you were defending yourself against Rats.
Now, if you find yourself under attack by other Raiders, you can confidently and boldly defend yourself without this action interfering with or deviating from the specific playstyle you originally intended to experience. This undoubtedly represents a major overhaul in the underlying logic of the matchmaking algorithm.
Currently, low-activity rounds carry less weight within the historical record of your playstyle. Previously, certain matches lacking substantive interaction - such as surrendering and quitting immediately after spawning - often exerted a disproportionate influence on ARC Raiders matchmaking system's assessment of a player. Reducing the weight assigned to such rounds helps the system more accurately reflect the true playstyle you demonstrate during actual gameplay.
I fully understand and endorse this change. In the past, if a player immediately surrendered upon entering a match and repeated this process for 5 to 10 rounds, ARC Raiders system would essentially re-evaluate and redefine their playstyle profile. This practice carried a risk of abuse; skilled PvP players could exploit it to infiltrate PvE-centric matches, where they could then proceed to slaughter PvE-focused players.
This was, quite clearly, a design flaw in the matchmaking mechanism. Now, ARC Raiders system has been adjusted to require players to engage in substantive gameplay - playing according to their genuine preferences - in order to accurately capture and reflect their true skill level and inclinations. I consider this to be a positive improvement.
Official Debunking and ClarificationsFinally, ARC Raiders team also took the opportunity to debunk several rumors circulating regarding the matchmaking mechanism. Whenever official communication is lacking, the player community inevitably becomes a breeding ground for various speculations and theories.
Until officially debunked, these theories often spread far and wide, potentially leading to consequences that do more harm than good. Even if these rumors lack any technical basis, they can at the very least produce a placebo effect, psychologically altering how players approach their in-game strategies.
ARC Raiders team has explicitly stated that performance data from completed rounds does not influence subsequent matchmaking decisions; likewise, the specific Loadout you bring into a match is not factored into the matchmaking process. ARC Raiders matchmaking mechanism does not operate based on the strength of your gear, nor does the system dynamically adjust the overall difficulty of a lobby based on the equipment levels of the players within it.
Regarding equipment configurations, the only change ARC Raiders team has previously mentioned is as follows: following Flashpoint update, players utilizing free equipment packs are now more likely to be placed into matches later in the queue - rather than being prioritized for immediate lobby placement, as was the case in the past. This is indeed an adjustment based on equipment loadouts, but it will not affect the type of players you ultimately encounter in the game.
Another point worth noting is that ARC Raiders game updates do not reset your matchmaking profile. However, if you find yourself in a mixed lobby - one comprising a diverse range of player types - major patches or updates often encourage a surge of returning players looking to jump back in. This influx includes players who lean more toward PvP combat and those who prefer PvE cooperation; exactly which side dominates the lobby depends entirely on the overall composition of the player base at that specific time.
Furthermore, looting the bodies of downed players will not influence your matchmaking results. If you come across a fallen player and, out of curiosity, wish to loot their $1, do so without concern. Additionally, the notion that ARC Raiders' matchmaking system bases its pairings solely on Squad Leader's profile is incorrect; I was pleased to see the developers step in to officially clarify and dispel this misconception.
Regarding team-based modes, I believe the only thing to keep in mind is this: if you are accustomed to queuing solo but suddenly switch to playing in a duo or trio, the matchmaking difficulty tends to be more challenging. This is because the system must now comprehensively analyze and match the profile data of multiple players simultaneously.
Consequently, the gameplay experience when queuing solo can differ significantly from that of a three-player squad. If you are a strictly PvE-focused player hoping to team up with friends and expect to be matched exclusively into PvE-only sessions, that is unlikely to happen. You will most likely encounter mixed-mode matches, or, depending on your teammates' playstyles, you could even end up in matches that are predominantly PvP-oriented.
Finally, ARC Raiders developers also mentioned that disabling the cross-play feature does not affect the level of cooperation or the intensity of PvP within a given match - a point that makes perfect sense.
Personally, I really enjoy these kinds of discussions regarding the matchmaking mechanics in ARC Raiders; I particularly appreciate the opportunity to get a glimpse behind the scenes. I firmly believe that the deeper your understanding of the underlying logic driving a game, the more rewarding your overall gaming experience tends to be. The greater the transparency of information, the better equipped we are to make informed judgments, leading to a more profound and fulfilling gaming journey.
MLB The Show 26: Mural Series Best Cards Tier List - Top Players to Upgrade Now
The addition of 32 new cards to Mural Series in MLB The Show 26 has undoubtedly brought about a significant transformation in player roster building. Through in-depth analysis of key attributes and gameplay feel, we've identified a group of cards that stand out because of their exceptional strength.
Whether it's José Ramírez with his perfect swing mechanics and ultimate abilities, or Raisel Iglesias with his highly versatile pitching release points, these new cards define the current MLB The Show 26 game environment.
This review will analyze their overall practical value to identify the top cards in Mural Series that are most worth upgrading and acquiring.
Tier S
José Ramírez Raisel Iglesias Adrien Morejon Vladimir Guerrero Jr. Roy HalladayTier A
Rod Carew Bryan Woo Vladimir Guerrero George Springer CC Sabathia Tier S José RamírezFirst up is José Ramírez, rated 95 overall. He's a collector's bonus from MLB The Show 26 Mural Series. This card is practically perfect. With a speed of 75, excellent defense, and a balanced hitting performance, he's ambidextrous with over 80 power, capable of playing third, second, shortstop, and left field. His swing is exceptional.
He hits powerful pitches with lightning-fast swing speed and has some incredible quirks. This card is absolutely worth upgrading with $1. It's a definite S-tier card.
Raisel IglesiasRaisel Iglesias allows 103 hits per nine innings against right-handed batters and 102 hits per nine innings against left-handed batters. His pitching combination is very solid, and his speed is good. Raisel Iglesias has always been known for his unique release in MLB The Show. His body extension is very large, which makes the ball release angle very unpredictable. This card is one of the better cards in this pack and will be used by many.
Adrien MorejonAdrien Morejon is one of the toughest relief pitchers we've had in MLB 26 recently. His sinker is very powerful and incredibly potent. He can throw sinkers, sliders, ring changeups, and four-seam fastballs. Basically, he has a combination of all the major pitches.
If you're in trouble, you can bring him in; he can dominate the opponent with his extremely high batting average per nine innings. I believe Adrien Morejon, the completely free card, is undoubtedly one of the strongest cards in this pack, thus positioning him S-tier.
Vladimir Guerrero Jr.Vladimir Guerrero Jr. is probably the best free card MLB The Show 26 has given away. His hitting is well-balanced, with power exceeding 80 with both hands, decent defense, and the ability to hit third when necessary. His right-handed swing is simply perfect. Vladimir Guerrero Jr.'s performance in actual games will definitely surprise you.
Roy HalladayRoy Halliday will definitely be in everyone's MLB 26 starting lineup. His combination of chips and dip is excellent. His chip shot has a very low par, which you can use to dominate opponents.
He has a changeup and a fork, the only thing missing is a slider. Roy Halliday is one of the toughest pitchers to face every year. I think this year will be no exception. I think he deserves an S-tier.
Tier A Rod CarewNext is Rod Carew. This card is very similar to Tony Gwynn, but he slightly surpasses him in power hitting, batting average, vision, and clutch performance. He hits second and first base well, with a total speed of 88. I think Rod Carew's swing is probably the best in MLB The Show 26; his swing feels like it adds 20 power to both feet.
He has all the qualities you could ever want, and he'll definitely surprise you. While his stats might not seem particularly strong, this card will be incredibly powerful in practice.
Bryan WooNext is Bryan Woo, rated 92 overall. This card is actually quite good. His sinker is very fast, and his sinker control is a whopping 95. In addition, he has a slider with a speed of 89 m/h, and a sweeper that can disrupt the batter's rhythm. His changeup has a spin of 94, making it a truly formidable opponent.
I think Bryan Woo is an excellent option for the rotation. He definitely needs a strikeout per nine innings mod, but his 92 overall hits per nine innings is absolutely outstanding in MLB 26.
Vladimir GuerreroVlad Guerrero hits well, and his 73 power against right-handed pitchers is interesting. His real weaknesses are defense and speed. To make him a viable outfielder, you basically need to equip him with a double speed mod, but his 99 strength is definitely useful in MLB 26 outfield.
Vlad Guerrero's swing is one of my favorite right-handed swings. He hits with great power and can hit extra-base hits in the outfield. With the right mods, he has the potential to be a high-tier A-class card.
George SpringerYou can unlock George Springer with 22,000 XP in new Mural Mini Seasons. He's a very well-rounded hitter. His speed and defense are also good. He can play all outfield positions.
His biggest highlight is his explosive swing. This is one of the most popular swings among players. This is why MLB The Show releases a George Springer card every year; I think he should be ranked A.
CC SabathiaThis card is pretty good for many people. His biggest problem is his slow release. His pitch combinations and speeds meet your expectations: sinker, chip, changeup, slider - basically everything you'd expect from a starting pitcher.
The key to CC Sabathia is whether you can get used to his lengthy release. If you can, I think this CC Sabathia card deserves A; his slow motion can definitely put opponents to sleep. So if you can adapt to this pitching style, your opponents might have a real headache.
MLB The Show 26 Mural Series has a very clear strength hierarchy. S-tier teams comprise players with virtually no weaknesses, capable of instantly turning the tide of battle. While A-tier players may have slightly different stats on the roster, their unique mechanics often deliver surprising performance results that exceed their ratings. Investing resources wisely in upgrading these cards will undoubtedly inject significant competitive power into your lineup.
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WoW Series Jul 20, 2024How To Find And Effectively Use Mage Cloak Runes And Mage Ring Runes In WOW Classic SOD Phase 4?
In each phase of World of Warcraft Classic Season of Discovery, new runes were introduced for each class. Of course, in Phase 4, there are also new runes for Mage, such as Mage Cloak Runes and Mage Ring Runes.
They can all provide you with various skills or bonuses, just to achieve a competitive balance when you reach the highest level. Although some old runes have been removed, replaced, or even completely changed, new runes will be added in each phase, so don’t worry about the number of runes.
In the latest phase of WoW SoD, you can collect three new Mage Cloak Runes and some Mage Ring Runes. This guide will detail the location and effects of Mage Cloak Runes and Mage Ring Runes, so that you can find and use them faster.
Mage Cloak Runes Arcane Barrage EffectYou can fire a missile at the target enemy and cause huge Arcane damage. In addition, Arcane damage has a 20% chance to trigger Missile Barrage ability, making you more powerful.
LocationIn WoW SoD Phase 4, Arcane Barrage is actually only available by reading enough Books, which is a continuation of a Greater Friend of Library Season of Discovery.
You have to read at least 35 books in this phase, so be sure to keep an eye out for places where you might find books and read them. Stormwind Library is a good place to start, as is Scarlet Library wing, which has a lot of books. You don’t have to go looking for these books, as they are everywhere in Azeroth.
Frozen Orb EffectWhen you use this rune, you will launch a spinning orb of ice that you can move forward quickly for 16 seconds. During this movement, the orb can deal Frost damage to enemies every second and apply Chill effect to them.
The first time the orb deals damage to an enemy, it will also slow down its movement speed. If you have Fingers of Frost Rune slotted, you can also trigger this rune’s effect.
LocationPhase 4 Frozen Orb Rune is located in Felwood. After defeating Deadwood Furbolg enemies in Felwood, you will receive Mysterious Darnassian Scroll item, which you can decrypt with the Comprehension Charm you obtained earlier.
Then, you need to go to (60,13) and find a Night Elf NPC Calyx Greenglow wandering around the area. It will give you a quest called Healing The Healer, which you can then follow to Felwood to defeat Irontree Stomper enemies, which will eventually give you Unusual Flask and a bunch of $1.
Finally, you need to go to Winterspring to talk to Calyx Greenglow again, and after leaving, you need to defeat Enraged Shade to get a Frozen Orb rune.
Overheat EffectsThis rune ensures that your Critical Strikes will deal critical hits. Additionally, while you have Overheat equipped, you can cast a Critical Strikes while casting another spell. Best of all, Critical Strikes have a 15 second cooldown and are not affected by GCDs! These effects make your fights much easier!
LocationOverheat rune is in Western Plaguelands. You need to use Fire Spells on four Novice Frost Mage enemies in Western Plaguelands so that they will be unfrozen.
After unfrozen, you also need to remove their Lesser Curse ability to give you one of the four Torn Spell Notes. The four Novice Frost Mage enemies are located in Dalson’s Tears, Felstone Field, Gahrron’s Withering, and Writhing Haunt.
When you have all four Torn Spell Notes, you can create Overheat rune. Remember, you don’t have to kill Novice Frost Mage enemies outright, but if you accidentally hit them too hard, you’ll need to wait for them to respawn and try again.
Mage Ring RunesIn Phase 4, all Mage Ring Runes are obtained in the same way - by finding a specific book somewhere in the map. Mage Ring Runes can be unlocked. It can improve your skills for a weapon or spell specialization for a specific class.
When you reach the highest level, when facing elite monsters above level 60, the enhanced effects of your weapons or spell skills can reduce the chance of missing attacks or spells. Without further ado, let’s take a look!
Rune Of Arcane SpecializationApplicable classes: Druid & Hunter & Mage
EffectRune of Arcane Specialization increases your chance of hitting the target when using Arcane spells. It can increase it by at least 6%.
LocationYou need to go to Hearthglen, the northernmost part of Western Plaguelands. Ring Rune book that can unlock the rune is near the coordinates (46, 16).
Rune of Fire SpecializationApplicable classes: Mage & Shaman & Warlock
EffectsRune of Fire Specialization increases your chance to hit with Fire spells by 6%.
LocationYou need to go to Searing Gorge to find a Slag Pit and find Overseer Maltorius’s room. If you don’t have a sense of direction, you can find it directly above Archeologist area of Slag Pit. Once you enter the room, you will see a Red Book, which is Ring Rune book that unlocks this rune.
These are some of the runes you can use to enhance your Mage in World of Warcraft Classic Season of Discovery Phase 4. I hope you have fun exploring Phase 4, and we’ll see you in Azeroth!
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Elden Ring Jul 19, 2024How To Build Sword Of Night In Elden Ring Shadow Of The Erdtree?
Sword of Night can be found at the end of Ymir questline and is the perfect choice for any defensive build that just wants to sit behind a Great Shield and stab you to death. It is a unique Katana in Elden Ring Shadow of the Erdtree.
Sword of Night is a good Katana that can hit pretty hard with a fast attack speed, has real combos in its pocket, and can punish defensive builds with quite ease. If you are struggling with how to build this sword for the best results, read on.
Pros And Cons Of Sword Of Night Pros + Fast Attacks + built in Bleed (45) + Heavy Attack hits twice in a row + Uncharged Ash of War is a combo into Heavy Attack + Ash of War cannot be blocked Cons - Single hits deal low damage and low poise damage - No armor during Ash of War, so it’s easy to interrupt - Ash of War cannot be changed. - Shorter range than other swordsA big part of what makes Sword of Night unique is that it has a solid set of moves and a special Ash of War called Witching Hour Slash. This attack can hit three times, charge up for more damage, and cannot be blocked by opponents. It also has true combo functionality, going from an uncharged Witching Hour to an uncharged heavy attack. So if you do a Witching Hour Slash and heavy attack combo, you can deal a ton of damage to your opponent, and if they’re using a low vitality build, it’ll kill them outright.
The strength of Witching Hour also presents a problem for this weapon. Witching Hour Slash animation is long and has no armor, so it’s easy for aggressive opponents to either hit each other or simply knock you out of this Ash of War. While the combo itself does a ton of damage, single hits or your basic heavy attacks don’t do much damage or balance damage.
But these weaknesses don’t stop Sword of Night from being a perfect choice for shielded enemies or players who are looking for a fun Katana and a fun Ash of War. Its strengths will also make it more useful in PvP than in PvE. For PvP, Witching Hour Slash’s multi-hit nature and Sword of Night’s heavy attack make it very useful when picking up the ball. Witching Hour Slash can’t be blocked, so it’s also a perfect weapon for countering opponents who rely too much on Great Shields or heavy evasion.
Recommended ArmorSince Sword of Night can be knocked out easily, it must rely on weapons to keep its balance. As long as you reach a balance of at least 76. You can wear almost any armor with this weapon, which is the ideal breakpoint to keep you protected from most light attacks. If you want to protect against almost all light weapon attacks and most medium weapon attacks, you will need to build a balance of 98 to 125. If you haven’t found your favorite armor yet, you may be interested in IGGM discord group. There will be product giveaways from time to time, including armor, weapons, and various $1, so remember to be active in the discord group!
Recommended Weapon PairPairing it with another weapon can help alleviate the disadvantage of Sword of Night’s lower damage. Having a weapon with a long range but slow swing speed, such as colossal weapons, Great Spears, or Great Katana, can complement Sword of Night well. Because the long-range weapon makes up for sword’s weak range, but Sword of Night’s fast swing speed can cover short distances.
In addition, you can choose to pair Sword of Night with another samurai sword to increase the damage caused. You can wield two Katanas and still use Witching Hour Slash. While your range is still limited, the damage output at close range makes up for it.
Related: $1
Best Stats For Sword Of NightBecause it can only be expanded through Dexterity, and not its Ash of War or Infusion, you need to have a total Dex of 80 to get the most damage out of this weapon.
Also, having 40 or 45 Arcane points ensures that your Bleed activations deal more damage, allowing you to make the most of Bleed effect in PvE.
Best Talismans With Sword Of NightThe best talismans with Sword of Night can help increase its low damage output or make it more survivable. Here are some amulet options to consider:
Shard Of AlexanderIt increases Witching Hour Slash damage by 15%. Have a talisman that can enhance your Ash of War damage. Helping you take full advantage of your damage window when using Witching Hour Slash and punishing greedy shield users, this Talisman should be considered a consistent staple in Sword of Night.
Godfrey IconGodfrey Icon adds 15% more damage to a fully charged Witching Hour Slash. This is better for PvE, where you are more likely to land a fully charged Witching Hour Slash on bosses and slower enemies. If used with enough poise and combined with Shard of Alexander, a fully charged Witching Hour Slash will give you an advantage when they try to hit you with your Ash of War.
Bull-Goat’s TalismanBalance is an important attribute in Sword of Night for players who plan to use Ash of War often. Bull-goat’s Talisman can increase your Balance by 33%, making it a great fit for your build if you want to reach above 98 Balance without giving up Lightweight.
Rotten Winged Sigil Talisman/Millicent’s ProsthesisSword of Night attacks quickly, and with three attacks in Witching Hour Slash, it’s pretty easy to keep both Talismans active to deal more damage. Equipping both Talismans at the same time allows you to maximize attack damage without relying on Ash of War, but some builds prefer spare Talisman slots over increased damage on multi-hit attacks.
Two-Handed Sword TalismanIf you plan on using Sword of Night with both hands, Two-Handed Sword Talisman increases its damage by 15%. Bringing its damage to a decent level, but not as good as having a better weapon on the other hand. If you prefer to use Sword of Night’s moveset completely, this Talisman is a must-have.
Sword of Night is a worthy choice. So pick up this blade and brave the world of Elden Ring!
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Elden Ring Jul 19, 2024How To Find Four Legendary Armaments In Elden Ring Shadow Of The Erdtree?
In Elden Ring, Legendary Armaments are very special weapons. In addition to feature unique designs and skills, some weapons usually have unique lore. Players can collect lore to help players better understand mysterious plot.
The base game includes nine unique Legendary Armaments, but four more Legendary Armaments are introduced in new DLC. These Legendary Armaments have their own Attribute Requirements and Unique Skills.
Ancient Meteoric Ore Greatsword Sword Of Darkness Sword Of Light EuporiaThese new Legendary Armaments are hidden in some secret areas, and two of them require solving a challenging puzzle. These weapons are very attractive to players. If you want to have them, this article will be able to help you well.
Ancient Meteoric Ore GreatswordAncient Meteoric Ore Greatsword is shaped like an arrow and causes AOE Magic Damage to the enemy. This weapon is shaped like an arrow, but its weapon type is a Colossal Sword.
Attribute Requirement: Str-35; Dex-10; Arc-19 Weapon Scaling: Str-D; Dex-E; Arc-D Unique Skill: White Light ChargeAncient Meteoric Ore Greatsword can be obtained from furnace in Ancient Ruins of Starfall Past. This ruin is located southwest of Moorth Ruins Site of Grace, which is not difficult for us to find.
If you really want a weapon with both Strength and Dexterity, then this Ancient Meteoric Ore Greatsword will be your best choice. This Greatsword combines Strength and Dexterity very well.
Raw damage output of this Greatsword is already very impressive, not to mention its Unique Skill, which is White Light Charge, which can also cause AOE Magic Damage, and it does not require the use of Intelligence or Faith, which is simply delightful.
And this weapon is quite easy to get. After finding it, upgrade it to +10. You can use it in most scenarios. After having a handy weapon, it is of course easy to get more $1.
Sword Of DarknessWe need to raise this arrow and surround ourselves with darkness to cause Holy Damage to the enemy. The weapon type of this Legendary Armaments is a Straight Sword.
Attribute Requirement: Str-14; Dex-11; Fai-24 Weapon Scaling: Str-D; Dex-E; Fai-E Unique Skill: DarknessSword Of Darkness is a Straight Sword, so we have to go to Shadow Realm and find Stone Sheathed Sword in one of the three altars in it, and we can get it. The three altars are located in.
Fog Rift Catacombs: There is a mysterious room in it. If you want to enter this room, you must step on three falling spiked traps. Ancient Ruins of Rauh: We need to go to the back of the temple, where we can see inactive Furnace Golem, and the altar is behind it. Ancient Ruins of Rauh: This is on the top of the tower. We need to find an invisible walkway, and then walk up to see the altar.If you already have Stone Sheathed Sword in your inventory, you can directly visit the second altar and change this weapon in your hand into Sword of Darkness. When you activate weapon’s unique skill, it may cause Tarnished to lift the weapon into the air.
At this time, a swirling gust of darkness will be released. If an enemy is caught, it will cause Holy Damage, and it will offset Holy Damage to yourself. In short, this weapon is also a rare and good weapon.
Sword Of LightSword Of Light is similar to Sword Of Darkness. It is also raised into the air to cause Holy Damage to the enemy, but the difference is that Sword Of Light emits a dazzling light. Its weapon type is also a Straight Sword.
Attribute Requirement: Str-14; Dex-11; Fai-24 Weapon Scaling: Str-D; Dex-E; Fai-E Unique Skill: LightAs mentioned before, Sword of Light is similar to Sword of Darkness, not only in terms of the damage it causes but also in terms of how it is obtained. After you turn Stone Sheathed Sword into Sword of Darkness, you can visit the third altar in Shadow Realm.
We need to interact with the third altar, and then we can turn Sword of Darkness into Sword of Light. This weapon has a Unique Skill called Light, which causes Tarnished to raise this weapon into the air, and then weapon will emit a very bright light, and it can boost Tarnished’s Holy Attacks.
It is worth noting that if you want to get both Sword of Darkness and Sword of Light, then playing Shadow of the Erdtree once is not enough, you need to play DLC at least a second time.
EuporiaA Legendary Twinblade that can Charge-Up after Successive Attacks. Its weapon type is a Twinblade.
Attribute Requirement: Str-16; Dex-16; Fai-24 Weapon Scaling: Str-D; Dex-D; Fai-D Unique Skill: Euporia VortexLegend of Euporia says that it is a secret treasure of Enir-Ilim. Euporia is located in a very difficult place to enter, and can only be entered after completing a major event towards the end of the game.
Euporia causes Holy Attacks to enemies, and when it hits this enemy, it will emit a dazzling light. Its unique skill is Euporia Vortex. When using this skill, Tarnished will spin blades in front of enemy, thus creating a whirling barrier to damage the enemy who tries to attack.
The properties and acquisition methods of these four Legendary Armaments have been introduced. I hope it will be helpful to you.
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Elden Ring Jul 18, 2024How To Make More Bleed Damage In Elden Ring Shadow Of The Erdtree? - With The Best Bleed Weapons
As players explore Elden Ring Shadow of the Erdtree, they are more and more willing to try more new builds, weapons, and Ashes of War in this DLC, and combine them into an optimal state to adapt to this version.
However, some Bleed weapons are as powerful as the base game. But this can’t stop players from loving this weapon, and because FromSoftware has added more options for it, more and more people are choosing it.
I believe that you must have tried many weapons that can be built into bleeding builds in the game, but you don’t know which one is the best. Don’t worry, this guide will provide you with some of the most suitable weapons for bleeding builds in Shadow of the Erdtree, which can make your exploration journey easier.
Barbed Staff-Spear Location: Darklight Catacombs How To Get: Defeat Elder Inquisitor JoriBarbed Staff-Spear can be used in the most powerful build in the entire game - a large shield and a stabbing weapon together. For those who are not familiar with it, it can be a little difficult to understand.
It’s actually pretty simple to use. When you use Greatshield and a dedicated poke weapon, such as a spear or a greatspear, you can simply hold the shield in your left hand and the weapon in your right hand. This will block any frontal damage, and the weapon in your right hand will also cause continuous bleeding damage to the enemy.
Barbed Staff-Spear has a bleed accumulation of 55, which is much better than the 30 provided by Bloodfiend’s Fork, making it a very favorable choice in this build. Although Cross-Naginata can provide a longer range, Barbed Staff-Spear’s unique skill, Jori’s Inquisition can make its damage even stronger. That’s enough.
It works similarly to Golden Arcs Incantion, but is better because it can fire more small golden arcs at once, so it has a longer range and doesn’t have to worry about turning into a melee weapon.
Dane’s Footwork Location: Enir Irim How To Get: Defeat Reda and his companionsAlthough we list Dane’s Footwork here, Dryleaf Arts is also a splendid weapon for your super fast bleeding build, because it can deal a lot of bleeding damage to the enemy at very close range.
In comparison, Dane’s Footwork is better because it can deal very high DPS to the enemy with Shattered Stone Talisman.
Although Dane’s Footwork previously worked very well with Ash of War Palm Blast, if you want to build a bleeding build, you can replace it with Ash of War Dryleaf Whirlwind and inject Blood into it. This will be a very fast AOE option and can also help you deal with more bleeding damage.
Each of your hits in this situation will cause 57 points of bleed damage, which can accumulate quickly. The only downside to this weapon is that it requires more skill to use with bare hands than a simple sword or greathammer.
Sword Lance Location: Near Shadowkeep, Back Gate of Grace How To Get: Defeat Commander Gaius and use Boar Rider’s Memory at Round Table HoldSword Lance is one of the most overlooked weapons in the entire Shadow of the Erdtree DLC, mainly because its unique Ash of War Spinning Gravity Thrust is to eye-catching and takes away the limelight from the weapon itself.
But if you inject bleed effects into this weapon, it has a very crazy scaling effect, and will cause a lot of bleed damage even if you miss the target. Plus, its move - stab-heavy allows it to deal more damage.
If you are a person who likes to stab your enemies, but want to keep a safe distance, then this weapon provides you with a very good bleed option. In addition to Ash of War just mentioned, there are two other wonderful choices - Ash of War Blood Tax and Ash of War Repeating Thrust.
But in comparison, the latter is easier to use because it consumes less FP. Like Barbed Staff-Spear, this weapon is also suitable for Greatshield poke build.
Backhand Blades Location: Graveyard Plains How To Get: Inside the small mausoleum, northwest of Burnt RuinsIn this DLC, a new weapon type is introduced, Backhand Blade. This is a pair of curved swords that can play very fast. In this way, the multi-hit nature of Backhand Blade is very suitable for bleeding builds. In this build, it is very important to ensure continuous damage output.
Surprisingly, the most powerful variant of Backhand Blades is its own standard version, also called Backhand Blades. The other two variants, Smithscript Cirque and Curseblade’s Cirque, have shorter range and poorer movements, so many players still choose the standard version.
Similarly, the standard version of Ash of War Blind Spot is also the best choice, as it allows players to shuttle freely between some dangerous situations. In addition, after you finish the battle, you can also quickly leave with the $1 on the ground.
Bloodfiend’s Arm Location: Not fixed How To Get: Can be obtained from Bloodfiends equipped with this weaponWhen Shadow of the Erdtree DLC was officially released, Bloodfiend’s Arm was arguably the most powerful weapon. Although it has been weakened in the future, it has gradually faded out of the players’ sight. But you can use it as a good bleeding weapon option to break the balance of the enemy.
In fact, Bloodfiend’s Arm itself has no bleeding effect, but once added to the blood Ash of War, each of your hits will cause 120 points of bleeding damage to the enemy. And because this weapon can be infused with various items and can be enhanced, you can try more possibilities and use different equipment when facing different enemies.
The above are some powerful weapons that you can use in the bleeding build in Shadow of the Erdtree DLC. You can collect them one by one according to the locations indicated in this guide and choose the most handy weapon. I wish you a happy exploration in the DLC!
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Fallout 76 Jul 18, 2024How To Manage Stash Weight In Fallout 76? - 11 Effective Methods For Players
When playing Fallout 76, managing stash weight is an important part of the game. While hoarding items is a good habit, stash space is limited and can quickly run out if not taken care of. For example, players can store 1200 lbs worth of stuff in their stash. While this sounds like a lot, it can fill up quickly. Read on to help you use stash space effectively in Fallout 76.
1. Remove Mods From Weapons & Armor PiecesFor some weapons or armor pieces that you won’t be using in the near future but you still want to keep, it’s best to remove all attached mods before storing them in your stash. This is because weapon and armor mods can increase the weight of an item. For example, a standard fixer weighs about 10 pounds. But if it has the stabilized stock mod attached, then its weight will increase by about 1 pound.
Although this will cost you some materials to rebuild the mods later, the saved stash weight is worth it. Especially if you have a lot of weapons or armor with heavyweight mods attached, you’ll end up losing quite a bit of space.
2. Hand In Scrip By WeightThe best way to use your stash space efficiently is to sort all your items by weight, then turn in up to 500 scrips per day at Legendary Exchange Machine. This will keep you from getting bogged down in scrips.
For example, $1 like missile launchers tend to be very heavy. If you sort your scrip items by weight, you can prioritize turning in all the heaviest items when dealing with legendary items, keeping items with light or no weight effects.
3. Watch Out For MiscMisc section is the easiest for players to overlook during gameplay. Some items in Misc section also have weights, and there will be a few pounds of unnecessary items taking up space. For example, here are some miscellaneous items:
Claim Tokens Nuclear Keycards Recall Keycard Circuit Boards Any Type Of Ore Super Mutant Body PartsThere are also some activity or quest items that players may inadvertently hoard during the game. Therefore, it is also necessary to check your miscellaneous section. You can sort the items by weight and remove any items you no longer need.
4. Sell Unnecessary ItemsFor players without Fallout 1st subscription, it is unwise to keep ammo that you no longer use. You may think that the weight of ammo is not large, but it will soon add up.
Selling unnecessary ammo can not only reduce the weight of your storage box, but also increase the amount of ammo you have. You can set prices according to the type of ammo. But be warned, try to price things reasonably, because items sold at your CAMP Vendors will still take up weight in your stash box.
5. Break Down JunkFor players without a Fallout 1st subscription, some junk items can be heavy, so storing all of them in your stash box is a hard task.
But if you break down junk items into their core components before transferring them to your stash box, and then transfer them directly to your stash box, you can reduce the weight of your junk items a lot.
Related: $1
6. Perks Don’t Work Inside A Stash BoxMany of the weight-reduction perks in Fallout 76 don’t work in a stash box. For example, 3rd rank ordinance Express can reduce the weight of the explosives you carry by 90%. But after transferring these items to a stash box, their weight returns to normal weight.
From Thru-Hiker to Bandolier, these perks can help players keep their weight in check while traveling in Appalachia. But they really don’t work in a stash box.
7. Be Careful When Scrapping CropsWhen you scrap items like wood and steel in CAMP, it doesn’t matter if you don’t have a scrap box. But when you scrap crops, the actual fruit or vegetables will be automatically stored in your stash.
Since food and vegetables spoil easily, you will end up with a lot of spoiled fruits and vegetables. Taking up a lot of unnecessary space, so be sure to empty the food and drink section of your stash after scrapping crops.
8. Don’t Hoard PlansMost players may think that the weight of plans is light and don’t need to care. But after a period of accumulation, his weight will exceed your expectations. Once you learn a plan, you must do everything you can to sell them when they can be traded.
It is usually not a good idea to keep known plans in your stash. You should sell any known plans from your CAMP vendors to make some extra profit. For plans you are unsure of the value of, you can usually use websites to get a rough idea of its value.
9. Power Armor ChassisPlayers familiar with Fallout 76 know that Power Armor pieces are pretty heavy items. The weight ranges from 10 pounds to 19 pounds. But Power Armor Chassis weighs only 10 pounds. It can hold a full set of Power Armor.
So if you have a lot of Armor pieces, you can try to load all the individual Power Armor pieces in your storage box onto a few Power Armor Chassis, which can really free up a lot of storage box space, and when you want to exchange them for scrip, just remove the parts from the chassis and scrap the chassis.
10. Use Mule CharactersIf your main character is overwhelmed by scrip items, junk, or any other tradable things, you can choose to create a Mule Characters.
Then ask a friend to help you keep the extra items that overwhelm your main character. After that, switch to a new character and ask your friend to give all the items you don’t need to this character. Since each account can have up to 5 different characters. So all your characters can store 6,000 pounds of storage weight.
11. Fallout 1st TrialIf you don’t want to pay for a Fallout 1st subscription, you can take advantage of Bethesda’s free Fallout 1st trials. During the trial, you can put all your junk and ammunition into scrap boxes and ammunition storage boxes. Any items placed in the containers will remain there. You can take out the items at any time without a Fallout 1st membership.
This happens once or twice a year. Bethesda will give all players a week-long trial period to experience some benefits that come with the Fallout 1st subscription. You cannot place more items in these boxes after the trial is over.
In summary, effectively managing storage space in Fallout 76 requires strategic thinking and some skills. Players can maximize their storage capacity and keep the game process smooth. These methods can not only help players save precious storage space but also increase efficiency and fun in the game.
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WoW Series Jul 18, 2024What Are Pre-Raid BiS Farming Changes In WOW Classic SOD Phase 4?
Phase 4 is here, and that means pre-raid BiS grinds are finally starting. Pre-raid BiS farming in Phase 4 is completely different than it was in the past.
Brand New CurrencyIn the past, ideally, you made your own upgrade list, and then you’d go to different Dungeons and power-farm for a specific item. So suppose we need one item in Stratholme, we need to do 5-10 Stratholmes, this is how we get pre-raid BiS.
Sure, jump ahead to phase four, we still have AtlasLoot, BiS lists, and we still have 60 upgrades, but there is one unique difference, we no longer have to go to Stratholme and spend a long time grinding an item, but we can go around. Each boss in endgame dungeon will drop a brand new currency, and this currency you don’t want to miss.
Tarnished Undermine Real is the currency you get from all endgame bosses. Each boss will drop one, but it will only drop once a day, so you will have an incentive to go to all the different Dungeons.
Currently estimated that if you complete all the different endgame, including Stratholme, including Demon Fall Canyon Dungeon, you can get about 83R a day.
Speaking of the new dungeon, it provides quite a lot of pre-raid BiS pieces. For example, there is an activatable trinket that gives 80 strength. It’s very strong to enhance Shaman.
Getting As Many Embers As Possible Is Number One PriorityYou also need to make sure to attend the BlackRock eruption event at least once a day. Most of these quests are around level 55, so you want to make sure all alts get there as quickly as possible. When we do this event, we can get eight quests in Thorium Point, each of which gives you about 9,000 experience, and you can get about 200 Thorium Brotherhood and Hydraxian Waterlords reputation.
This event starts every even hour, and you can join five random people and knock them down in about 20-30 minutes. When you turn in these quests, you can get Firelands Ember.
This thing you can use to lock toast window, and Grim Guzzler will sell you some insane pre-raid BiS items, such as Tempered Black Amnesty, which will give you 30% threat reduction.
But the problem is that you need a craftsman to make the original basic items, and then combine them with Firelands Ember to make truly enhanced versions of these items.
You need to craft a lot of these items, and they cost up to 25 Embers. The problem is, you only get 11 Embers per day, so you really need to use different alts to get these dailies done.
For example, they might want the full Flare course and Tempered Black Amnesty, so it would take at least 9 days of dailies to get all those different items.
Crafted ItemsOne of the important aspects of Phase 4 pre-raid BiS is the crafted items. For example, a BOE hide of the wild, or just three of the 0.5 level set dropped by the Dungeon. These items are a lot of $1 for you.
So if you can, it is recommended to farm or buy materials. Then craft them at the guild crafter for less money. If you are really short of money and want them, you can go to Tarnished Undermine Real Vendor. She is like a gold printer with five undermine reals.
You can exchange five undermine reals for some damaged goods. There might be five Winterfall Firewater in the box. So you can imagine if you had fifteen of these boxes every day, and you can get a lot of crazy things, even Black Lotus.
You could really get a lot of your crafted items.
Back To Sunken TempleSunken temple is still in high demand for pre-raid BiS items across various classes. The good news is that you can now go to Sunken Temple twice a week, and there will be a lockout reset every Tuesday and Saturday. So before molden core comes out, if you are missing some items, it is recommended that you can go back to Sunken Temple.
Alterac ValleyAlmost every class wants something from AV exalted. One of the benefits of getting Alterac Valley reputation is that as you level up in PVP, there are some newly upgraded level 8 and 10 PVP items, they are not really pre-raid BiS, but they are PVP and are more relevant than before when you had more stamina. So if you want to do any PVP, they are definitely a good choice.
Of course, some of the top players are really not happy that the rework pre-raid BiS grind. They think it is the best part of WOW Classis SOD.
After discussing these new systems, the item farming, Dungeon farming, the biggest takeaway for pre-raid BiS Farming should be that it is actually easier than ever.
You just need to find a group of five players and complete as many Dungeons as possible. You’re going to be prepared BiS in no time.
Go and experience it now.
