Finally! Shattered Spirit Necromancer is absolute GOD TIER in Diablo 4 Season 12
It's insane! The biggest problem with WoW TBC Classic Anniversary remains unresolved!
Dear players, it's been over a month since Burning Crusade Classic Anniversary launched, and the popularity of this classic server is undeniable.
Data clearly shows that player activity on this server has been steadily rising, attracting not only many returning veterans but also a large influx of new players.
However, while enjoying the game, many players, like myself, have likely discovered a fatal flaw in this version – the overall pace is too fast, and the developers have been slow to make adjustments to keep up.
Instead of enjoying the game, we've been driven to exhaustion by various issues.
Based on my personal experience over the past month, I'd like to discuss some of the most prominent problems in the current version and offer some thoughts and suggestions, hoping to make this classic version more suitable for all players' playstyles.
Acquiring equipment requires too many HonorsFirst and foremost, Honor requirement for PvP gear is incredibly high, making Honor grind extremely tedious.
Currently, Battlegrounds offer a pitifully small amount of Honor. A single Battlegrounds session, lasting nearly half an hour, even with full participation, only yields around 200 Honor. However, a decent PvP set requires over 10,000 Honor, meaning countless Battlegrounds would be needed to complete a full set.
While PvP daily quests like Terraar and Hellfire can yield around 1,000 Honor, these quests lack true PvP combat. Alliance and Horde players tacitly agree to quickly capture towers and complete tasks solely for Honor. Players who genuinely dedicate themselves to Battlegrounds receive negligible rewards.
This system robs Battlegrounds of its original fun and forces players to invest exponentially more time and effort for a single piece of gear, making it a poor investment.
Leveling system is unreasonableSecondly, the leveling system from 58 to 70 is extremely unreasonable and completely out of sync with the short version cycle.
WoW TBC Classic Anniversary is a short-term server, lasting only 8 to 10 months, much shorter than the regular 18-month release, yet the leveling difficulty hasn't decreased at all.
Even players who enjoy questing will find their experience bar progressing frustratingly slowly even after two hours of focused quest completion.
They might be stuck around level 63 after a long time, and reaching level 70 will require a significant amount of time.
More importantly, for ordinary players, the time they can dedicate to the game each day is limited. They also need to squeeze in time for guild raids, leveling their main character's reputation, and exchanging badges for gear, leaving no time to level alts.
Equipment drop rate is too lowFurthermore, the extremely low drop rate for raid gear severely impacts the player's experience during raid progression and character development.
Whether it's a 10-man raid like Karazans or a 25-man raid, the drop rate for high-quality gear is ridiculously low. Many guilds have spent weeks trying to clear raids, yet still haven't gotten the gear they want. Even some common, useful gear, and even $1, is extremely difficult to obtain.
For casual players, opportunities to participate in raids are already limited. Finally managing to assemble a group for a raid, only to return empty-handed, leads to repeated disappointments that easily erode their enthusiasm for the game. The already short expansion, relying solely on luck to acquire gear, makes the progression path exceptionally difficult for many players.
In addition, the developers might consider adopting the approach from WotLK Classic, adding a vendor that allows players to acquire high-quality gear from previous phases using a specific currency.
Ultimately, the root of these problems lies in one thing: WoW TBC Classic Anniversary expansion is too short-lived, yet it retains the settings of a regular expansion without any adaptation, directly raising the barrier to entry for the game.
This version was originally intended to allow players to relive the classic experience and enjoy a short-term gameplay experience. However, the current settings have caused anxiety for most players, who, despite investing time, cannot keep up with the pace of the update, leading to significant frustration.
The developers have made some minor adjustments, such as lowering the exchange price of some Honor gear and optimizing the dungeon unlocking mechanism for alt characters. However, these adjustments only address minor issues and do not solve the core problem of the overly fast-paced update.
What we need are adjustments that are more aligned with the actual needs of a short-term seasonal server, allowing ordinary players to easily keep up and avoid excessively wasting energy and time on leveling, farming Honor gear, and grinding for equipment.
Have any of you encountered these problems while playing? Or do you have any different opinions or suggestions regarding the update adjustments? As long-time WoW players, we raise these issues not to complain, but because we genuinely hope that Burning Crusade Anniversary can be improved.
We hope the developers will listen to the players' voices and make truly effective adjustments in future updates, allowing every player who invests time and effort to fully enjoy WoW TBC Classic Anniversary, making the game world more relaxed and fun.
Diablo 4 x DOOM Collaboration Event $125 Cosmetics Spark Mass Player Discontent | More Expensive than DLC!
Dear fans, Diablo 4 Season 12 has just launched, bringing a wealth of new content. Besides transforming into The Butcher and experiencing the thrill of wielding this ferocious boss's power to annihilate all enemies, there's also the brand-new unique Bloodied items and Killstreak system to help you create unprecedented build power!
Of course, the developers didn't stop there. The day after the release of Diablo 4 Season of Slaughter, on March 11th, they also launched a new collaboration event with Doom: The Dark Ages. As a dark fantasy shooter, DOOM's intense combat and exaggerated visuals perfectly match the theme of The Butcher's carnage in Diablo 4 Season 12. Therefore, the event has generated considerable buzz since its launch.
However, after experiencing the event, many players didn't give the initial reviews of this Diablo 4 x DOOM collaboration a positive one. The player community described it as another pointless money-grabbing event. So, what's the real story? Let's take a look at the full details of this collaboration and share our thoughts. Then you can decide whether to participate.
DOOM: The Dark Ages Event ReliquaryThis collaboration event launched on March 11, 2026, coinciding with the release of Season 12, and will continue until April 26, 2026.
The highlight of this update is DOOM: The Dark Ages Event Reliquary. Like regular Reliquaries, players need to use a specific token instead of $1 to unlock rewards. The key token is Dark Ages currency, which can only be obtained by defeating Elie and Champion enemies during the event.
There are 10 items waiting to be unlocked in DOOM: The Dark Ages Reliquary. However, these items are usually just cosmetic and don't offer any real benefits to your character. If you're aiming for increased character strength, you can ignore them; if you're an avid collector, don't hesitate to add these cosmetics to your inventory!
Players can use these rewards to transform ordinary shields into Doom's Shield Saw and their melee weapons into Slayer Flails. These new weapon styles might bring some different fun to your monotonous killing spree.
In addition, during the event, players can collect Doom Chests dropped by defeating Lair Bosses, which have a chance to drop unique weapons that resemble Doom's Crucible Blade. Finally, once you unlock all 10 rewards, you can also access the exclusive Forsaken Gates Town portal.
If you log in to the game during the event, you'll also have a chance to obtain free unique emblems, with the following times:
The Dark Before Dawn emblem: March 11 PT / March 12 PKT Grandeur of the Gutted emblem: March 13 PT / March 14 PKT Rip and Tear emblem: March 15 PT / March 16 PKTIf you find out too late, the event may have already ended, but don't despair, as they will most likely reappear in a later Reliquary event. So stay tuned!
Collaboration Bundles Available in the Premium ShopBesides the event gameplay, the collaboration bundles in Premium Shop have become a point of contention because of their high price and low cost-effectiveness.
The core item in this bundle is the Doom Slayer Armor Pack, which includes cosmetics for all 7 classes and costs 5,700 Platinum ($49.99). Meanwhile, each Praetor skin for each class is individually priced at 2,500 Platinum (~$24.99) and cannot be used across classes, making it more expensive to collect all the skins.
There's also The King of the Forge-Wing Bundle, valued at 2,800 Platinum ($24.99). This bundle includes Mecha Dragon Serrat mount skin, which is only available for cat mounts.
Additionally, you can also purchase the unique Cyclopean Cackle Bundle and Souls of the Lost Bundle for 2,500 Platinum (~$24.99).
Attention! If you're interested, please note the timing: The premium shop content will be available on March 12 at 12:00 PM PT / March 13 at 12:00 PM AKT.
Besides these, there's a small surprise to look forward to: Cacodemon and Lost Soul Pets.
You can pet and interact with them. The Cacodemon and Lost Soul Pets are priced at 2500 Platinum each. Each pet comes with a Mount Trophy and an Emblem, offering a fantastic opportunity to enrich your collection.
The collaboration costs significantly more than the base gameWhile the collaboration items visually recreate Doom style, the overall pricing strategy has sparked considerable discussion among players.
The complete collaboration outfit costs $125, a price not only significantly higher than the upcoming Diablo 4's Lord of Hatred expansion at $39.99, but also exceeding the base game's price of $49.99. For a collaboration that only offers cosmetic content, this pricing is clearly excessive, disappointing many players.
Overall, this Diablo 4 and DOOM collaboration leans more towards cosmetic and commercial aspects, with relatively limited innovation and integration in gameplay. The high prices have deterred many players. However, setting aside the collaboration itself, Diablo 4 season 12's gameplay mechanics are excellent, and player interest remains high.
Please note that this event ends on April 26th, so join now to win your exclusive rewards. It's also worth mentioning that the new Diablo 4: Lord of Hatred DLC officially launches on April 28th, so you won't have much free time!
ARC Raiders Update: New Enemies, Beard Customization, and Blueprint Controversy
ARC Raiders continues to bring players new gameplay experiences and insights with each update. This game, primarily focused on shooting and extraction, has launched a new seasonal event, mainly adjusting resource balance and also buffing enemies.
Each ARC Raiders update brings new challenges and opportunities, but player feedback on these updates can easily spark significant conflicts. Below is a breakdown of ARC Raiders update content, player requests, and subsequent developer updates.
IntroductionThe new event update largely follows this year's update roadmap, meeting player expectations. Shrouded Sky is the name of this update, and players can easily guess from the name that it will present significant environmental challenges.
Following the usual practice of seasonal events, Shrouded Sky creates environmental conditions unlike any before. The changes to the raid gameplay have many players eager to try their hand at the new map.
Hurricane map conditions introduce dust and debris into the air, affecting players' offense and defense. For example, strong winds often leave players overwhelmed in crisis situations.
On the other hand, sudden environmental chaos can also present an excellent opportunity to ambush enemies, maximizing damage while minimizing impact for a surprising and unexpected effect.
Open terrain allows hurricanes to rage more freely, increasing the difficulty of survival. Extreme weather and interference from ARC machines also place higher demands on players.
Update - Enemy and Character AppearanceThe update to ARC machines introduces two new ARC enemy variants. Breaking with established patterns, these new enemy variants alter combat strategies, such as in multi-location battles. To achieve victory, players are forced to change their strategies and step outside their comfort zones.
Besides these significant changes that force players to rethink their winning tactics. Other changes worth noting for players include changes to character appearance. Players can now equip various facial hair options.
Common hairs include stubble and beards, which undoubtedly add a fun element to otherwise monotonous battles and are a small way to showcase one's unique style. This also adds richness and diversity to Raiders' looting in Rust Belt.
Enhancement - ExpeditionIn ARC Raiders updates, players can clearly feel the developers' increasing emphasis on Expedition system, its importance self-evident. Initially, Expedition system was an experimental mechanism for recording progress.
Now, Expedition system is evolving into a more mature reputation system. Completing projects and objectives becomes the player's task; successfully completing a series unlocks personal milestones.
After completing an Expedition, the player's game progress is complete. They can choose to rewind and reset certain points, while also receiving permanent bonuses to better prepare for the next Expedition.
The rewards for completing Expeditions are quite substantial. Players can earn $1, receive character bonuses, increase warehouse capacity, and improve resource utilization. Throughout the year's update roadmap, players will find that Expedition system will be released in multiple cycles.
This also reflects that Expedition system may become a flagship feature of ARC Raiders, serving as one of its iconic elements. The highly distinctive Expedition system continuously satisfies players' curiosity.
Community - Mushroom WarsBesides the official new initiatives that have generated considerable discussion among players, some new hot topics have emerged in the games community, such as Mushroom Wars, which initially raises questions.
Regarding Mushroom Wars, mushrooms specifically refers to the organic resources needed for player exploration, which are generally very rare. However, as exploration progresses, players learn that resource spawn points are limited.
Waiting patiently at spawn points to obtain more resources has become a consensus among most players. Therefore, frequent battles erupt near spawn points, even those often located in remote and less-visited areas of the map.
This frequent warfare transforms resource acquisition into a predatory activity, significantly increasing the danger of the areas and making players vulnerable to death. This player-driven change in game mechanics is part of ARC Raiders' unique appeal.
ControversyLearning from the previous update, many players discovered a bug in the blueprint system. By employing specific techniques to farm chests at specific locations on the blueprints, players could obtain substantial amounts of weapons and loot.
This latest map update, however, patched the drop rate of resources, especially ARC Raiders blueprints. An excessively high blueprint drop rate is detrimental to gameplay.
Since this has negatively impacted player experience, to mitigate player frustration, developer Embark continues by increasing the probability of obtaining high-level crafting materials, thus reducing the negative impact of decreasing blueprint availability.
Every new game update inevitably draws criticism from a large player base, with a core focus on whether it protects their interests. Some players believe it's extremely beneficial for the long-term development of ARC Raiders. Others object, arguing that the acquisition speed of gear doesn't significantly improve.
Also Read: $1
ExpectationsThe latest update reveals that the next update will be Flashpoint. Flashpoint is expected to launch around the next phase of Escalation content cycle. While the developers haven't provided detailed information, players can generally infer from past updates that the map environment will probably change.
The biggest anticipated update for ARC Raiders is Rift Tide, expected to make a strong late-game appearance. The new environment will move away from Rust Belt, making exploring coastal biomes a new focus. The addition of a large ARC boss enemy will present players with even greater challenges.
The above summarizes the player's reactions to this update. Gathered here because of our love for ARC Raiders, please look forward to the next update!
Style vs Substance: The Brutal Reality of Marathon and ARC Raiders
Bungie's Marathon officially launched on March 5, 2026, and its striking similarity to Embark's ARC Raiders, released on October 30, 2025, has sparked considerable discussion among players. Can Marathon steal more players from ARC Raiders?
Initial data shows that Marathon's peak concurrent player count on Steam was slightly over 86,000. This is far less than its competitor, ARC Raiders, which boasted a remarkable 264,000 concurrent players on Steam upon its launch last October.
Both are PvPvE resource-grabbing games, inherently sharing many similarities. Both possess similar mechanics, such as shields, bandages, weapon attachments, traders, quests, stamina, and unique PvE enemies. Even both games feature energy guns.
So, given their high degree of similarity, what are the differences between these two games?
Game PerspectiveThe first and most obvious difference is the game's perspective. ARC Raiders offers a more forgiving third-person perspective, initially focused on PvE gameplay and still retaining strong PvE elements. Marathon, on the other hand, breaks the genre's boundaries, adopting a high-risk, high-reward first-person perspective, emphasizing player-versus-player combat. Marathon is known for its hardcore, PvP-centric gameplay.
Therefore, ARC Raiders allows you to experience pure PvE fun or fully enjoy the thrill of PvP. Marathon focuses more on PvP. These two games offer two different perspectives, allowing players to choose freely.
Frankly, you can play ARC Raiders casually without any problems. But Marathon is not so easy. I would even say that Marathon is not suitable for casual players.
Game InterfaceMarathon's HUD and user interface are a chaotic mess, like an obnoxious first-year art student's exhibition, filled with colors and symbols. While you eventually learn them, their design is far from intuitive. It looks like a random jumble of small cubes with some nonsensical designs; unless you read the descriptions, you have no idea what they are. Meanwhile, the map, PvE enemies, and sound effects are all a jumbled mess.
ARC Raiders currently offers a more polished and comprehensive experience. ARC Raiders's combat experience is far superior to Marathon's. You can attack monster parts, and they react. While fighting them is still frightening, they don't feel invincible. The monsters in Marathon are more like tanks, with only their heads as weak points.
ARC Raiders' sound design is simply amazing. You can accurately pinpoint the location of nearby machines through sound effects, and if you hear multiple machines, you can identify them solely by sound. Moreover, the gunshots are very pleasant to hear, and the environmental sound effects are perfectly in line with expectations.
ARC Raiders' map events and design are also superior. Flare flares truly offer players more options. Events like night raids, cold waves, and hurricanes genuinely change how players interact with the map, keeping the game constantly fresh.
Everything in ARC feels more meticulously designed: item pickup is clearer, the user interface is simpler and more ergonomic, missions and contracts provide a real sense of progress, you know exactly what to do, you have your own base, you can invest time at your own pace and desire, creating a more engaging intrinsic goal, and you can customize your character, both in appearance and skill tree.
Game ContentFor a game to maintain its longevity, it undoubtedly needs continuous updates and upgrades, bringing more challenging elements.
Many people love ARC Raiders because each extraction feels like completing a huge challenge, but since the first Expedition, players have rarely experienced that exhilarating moment of successfully extracting. Unless you play particularly recklessly, extractions are almost inevitable. However, Marathon does this much better; every successful extraction is a huge and exhilarating challenge.
Marathon is better suited to an extraction shooter because every moment is filled with brutal challenges. ARC Raiders, on the other hand, feels more like a PvE loot-hunting game. To obtain the high-level ARC Raiders Weapon, you must defeat Queen and Matriarch bosses, something many players haven't achieved even after two resets. Marathon makes high-level content more accessible through a clear faction progression system, rather than restricting it to specific enemies like ARC Raiders.
After the second Expedition, ARC Raiders' weaknesses became increasingly apparent. While I enjoy the game's social interactions, once you reach level 75, the items become as monotonous as a shopping list, leaving only those highlights. ARC Raiders should take a good look at Marathon. If there's any room for improvement in ARC, it's increasing the difficulty.
In addition, there's equipment. $1 are lackluster; aside from the golden weapon, the crafting costs for other equipment are pitifully low. I hope the consequences of PvP will be more severe, so players will be more motivated to seriously prepare their gear.
Everyone is comparing these two games because they are essentially both survival shooters. One will succeed, the other will fail - that's the reality. Most survival shooter players won't play both games simultaneously because they don't have that much time and energy.
Therefore, in the long run, Bungie and Embark need to compete for player bases. This is beneficial for players; both games need to continuously upgrade and improve to attract more players.
Marketing
Marketing
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FFXIV Jun 04, 2024How Does Digital Theater Work And Rehearse In FFXIV?
Digital Theater is a growing field in online games, especially in FFXIV. From Curtain Call Theater to A Stage Reborn, the culture of Digital Theater is growing stronger and stronger. Of course, it is not just FFXIV that is doing it. Fallout 76 is also inviting Wasteland Theater Company and others to participate.
At this stage, FFXIV players have established a relatively complete community, which includes sports events, community festivals, museums, etc., and the most important thing is that there is a theater club covering many performing companies. This is what we call a Digital Theater.
Today, let’s talk to several experts in the FFXIV theater community: Stanzek Rosyasch and Soso, to learn how these virtual companies prepare and rehearse, and how to adapt real stories into the settings of Etheirys.
How To Rehearse In Digital Theater?Recently, a Sherlock Holmes classic, A Scandal in Bohemia (localized in Etheirys as A Scandal in Aldenard), was performed at Firebird Theater in FFXIV. Stanzek Rosyasch plays an assistant named Watson in it. Coincidentally, we’re going to be discussing how they’re going to prepare for the role in a digital theater roundtable.
Interestingly, we entered the chat room in advance. Rosyash entered the chat room, and his first words were: “Sorry, I’m late!” The quiet chat room suddenly erupted in laughter and the atmosphere became lively. He explained that out of respect for everyone’s attention, the chat room is usually very quiet, but this does not mean that it is always so serious. So Rosyasch often acts as the one who makes jokes, and small mistakes will become inside jokes, which will be easier to accept.
When rehearsing, you may have a wire on your head at any time, which will be very stressful. Rosyasch also said that this kind of fun helps to relieve the pressure of rehearsal. For Rosyasch, rehearsals are done on Saturday, Sunday, and Monday afternoons and evenings. However, he also explained that the most important step in balancing the focus of the production and his own work is to group the scenes to be performed. In order to give the actors a place to rest for the night, they may not be performed in the order they will be performed on stage.
Rosyasch also gave an example of sometimes asking what rehearsals involve. Someone would jokingly tell him to wear a skirt, and then on the day of the performance, all the actors would show up wearing the same skirt. This is a bit ridiculous! Besides this vignette, performers can obtain more equipment by trading $1, making their outfit closer to the character.
As for the content of rehearsals, their nature is obviously different from that of real theater rehearsals. Although it is less nervous to face a large audience, it is still much more difficult in other aspects. One of the biggest challenges in FFXIV is cues and timing. In the real world, this kind of drama performance is usually logically understood by the actors and involves a certain element of natural movement in the timing. Performances in Etheirys require super densely choreographed time precision, and there is no logical or natural instruction that can be easily remembered. So let’s throw the next question: what is it based on?
What Are Macros?Macros in games allow players to coordinate actions, lines, expressions, and other personalized performances. If performers in Etheirys were to work together like in the real world, the timing would become very tight. Without precise timing, the desynchronization of macros would become more and more serious until the next macro appeared. This is what Soso explained to us. From this, we can see that macros are one of the most important tools for performers in the game.
Ordinary players may use macros when they want to do two actions together, such as Swiftcast and Resurrection. But performers who use macros to achieve three synchronizations of lines, expressions, and actions, Digital Theater also takes the use of macros to a new level.
Each macro can only have 15 lines, and at least half of these 15 lines are used to control expressions. In addition, actors may use some macro instructions to start a countdown so that their actions can be performed correctly. Some echoes are also used to help actors remember their next step or remind them to perform an action outside of the macro.
This means that FFXIV often needs dozens of macros for a full performance. This is also a problem if people leave macros for HUD features or other conveniences for players. A player can use up to 200 macro slots, so this is very limited for performers in FFXIV. Soso emphasized that this is not just a problem for actors, but also for writers to adapt to the limitations of the macrosystem.
Ultimately, rehearsals are about preparing performers to be watched by an audience. Although there is no similarity between this and real-world performances, the rehearsals of FFXIV performers are also a full reflection of their own technical knowledge or skills.
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Fallout 76 May 31, 2024New Weapons And Armors You’ll See In Fallout 76 Skyline Valley
Fallout 76 Skyline Valley is set to be released in a few days in June. It will be added as part of Expeditions: Atlantic City and will bring a lot of new content to the game, including some new weapons and armor. These new pieces of gear have some amazing properties that will enhance your gaming experience.
This guide will detail all the new $1 introduced in Fallout 76 Skyline Valley update. Come with me!
New Weapons Ticket To RevengeThe first new weapon in the update is Ticket To Revenge, a Railway Rifle with twice the bullet capacity of the standard version. While the standard Railway Rifle is powerful, it is often hampered by its limited ammunition capacity. If you don’t have Quad effect equipped, it’s difficult to deal with maximum damage.
Railway Rifle with Ticket To Revenge changes this situation. It can hold 20 Spikes at a time with base damage of 223. Compared to the standard Railway Rifle, it can greatly reduce the frequency of reloading.
Ticket To Revenge’s legendary effects are V.A.T.S Enhanced, Lucky, and Bloodied. Bloodied will increase your damage as your character’s health decreases, while the V.A.T.S Enhanced will increase your chance of hitting the target. Lucky can help you maintain AP.
Overall, Ticket To Revenge is a pleasant alternative for players who want to try Bloodied builds but don’t need those expensive Bloodied weapons.
V63 Shock BatonV63 Shock Baton is also relatively simple to obtain. You only need to complete Housekeeping for Higher quest. This melee weapon in Fallout 76 has powerful anti-armor properties and can also apply electric shock effects to enemies.
Besides Armor Penetration and 50% Limb Damage to enemies, V63 Shock Baton also has an AP cost of 30 and a medium swing speed.
Shattered GroundShattered Ground is an Automatic Assault Rifle in Fallout 76 that you can obtain by completing Double-Cross Wires quest. It not only has high damage and a fast rate of fire but also supports your own customization into a single-shot or Automatic Rifle.
If you want to have this weapon with Demolitionist perk, you can maximize the potential of this weapon. The most notable effects of Shattered Ground are Junkie’s, Explosive, and 90% Reduced Weight.
V63 ZweihanderV63 Zweihander is an electrical two-handed weapon that you can obtain by completing Eye of Storm. Non-automatic two-handed weapons are not popular in Fallout 76 because of their limitations. However, V63 Zweihander is a special case, with powerful Power Attack Damage, Defender’s, and Executioner’s effects.
The advantage of this weapon is that it has a very high energy damage. With the right method, its damage will increase.
New ArmorsAfter talking about the new weapons in Fallout 76 Skyline Valley expansion, let’s take a look at the new armors.
Burnt Vault 63 Security OutfitBoth the outfit and hat are crafted at an armor workbench after learning the respective plans called Vault 63 security outfit burnt and Plan: Vault 63 security helmet burnt, which are given as rewards for completing the event Dangerous Pastimes.
Lost Burnt Vault SuitCrafted at an armor workbench after learning the respective plan called Plan: Lost burnt Vault jumpsuit, which is given as a reward for completing Calm Before quest .
Burnt Vault Lab CoatYou can pair this coat with a Lost Burnt Vault suit. However, note that the lab coat is different for female and male characters. The outfit also comes with an optional pair of scientist goggles.
Cultist Monar OutfitBoth the outfit and hat are crafted at an armor workbench after learning the respective plans called Plan: Cultist monarch outfit and Plan: Cultist monarch mask, which are given as rewards for completing Oldest Trick in Book quest. Also note that Alex Guerra is wearing a non-playable version, so don’t confuse them.
Vault 63 Hazmat SuitIt is a one-piece suit designed to mold to the body shape of the user. It is made up of various biometric sensors integrated into the suit, connecting with the Vault’s system. The iconic yellow strip on the front is made of gold foil, not dyed material, and in the suit acts as a heat sink and antenna for the integrated biometric sensors.
There are still some unknown variables waiting for players to explore in this Fallout 76 Skyline Valley expansion. There is a lot of new content to look forward to in the update, and new players should not feel intimidated.
Besides some new items, the southern part of the map has been opened, allowing players to roam the rolling hills of Shenandoah. In addition, there are some new enemies, new NPCs, and recent activities waiting. Let us look forward to this update together!
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Elden Ring May 31, 202410 Must-Have Secondary Weapons For Elden Ring Shadow Of The Erdtree DLC
Elden Ring Shadow of the Erdtree DLC is approaching and will be released on June 21. As we all know, there are over 300 weapons in Elden Ring, but today I will pick out 10 of the best secondary weapons that you can bring into Shadow of the Erdtree DLC to take on various challenges. This list includes Staffs, Seals and more, and I'm sure at least one of them will be crucial for you.
Erdtree SealIf you want to craft a Faith build, I have some best seals for you, with no particular order. If you want a seal that only scales with Faith, you can look for the Erdtree Seal. This is found on a corpse in a cell near Omenkiller enemy in Volcano Manor. This is in the town just below Prison Town Church Site of Grace.
This one is fantastic for hybrid builds. It only requires you to improve your Faith stat to get the most efficiency out of it, meaning this is an absolute favorite for Strength or Faith builds. One thing to note is that this is definitely not for early game as you probably won't have the stats to use it once you do get to it. But it's an all-around solid seal with high levels of Faith, it is very powerful in its own right.
Golden Order SealGolden Order Seal is absolutely amazing if you are using Prince of Death's Staff and going for an Intelligence or Faith build. So, if you have 80 Intelligence or Faith, you can rock this Seal, and you can have the absolute most powerful Staff and Seal in Elden Ring simultaneously, making you a powerhouse of magic.
On top of that, Golden Order Seal will also increase the damage done by Golden Order Incantations by 10%, and some of them, like Triple Rings of Light, are already pretty devastating. So, with a pure spellcaster build, this really can make you a force to be reckoned with.
Frenzied Flame SealThe final one I've put on this list is Frenzied Flame Seal. This boosts the damage of all Frenzied Flame Incantations by 20% and it scales with Faith, Intellect, Strength, and Dexterity. So, you can use it somewhat efficiently with any build.
On top of that, it also has zero stat requirements, so every single character of every single level can use this seal. And on top of that, it causes slight madness buildup, so it is absolutely top tier and everybody should grab this, even if you're not planning on using it, because you can fit it into every single build in some way or another.
However, obtaining it is a bit more of a challenge than any other weapon we've listed so far because it does mean you need to reach the end of Hyetta's questline. So, you need to have given her all of Shabiri Grapes along with Fingerprint Grape and make the horrible journey down to Three Fingers. Of course, don't forget to bring enough $1 along with you.
Meteorite StaffNext, we go the exact opposite route and get Meteorite Staff. This is probably the easiest weapon to get in Elden Ring, as you can find it from the start, without even having to kill a single enemy. It's in the southwest building of Street of Sages Ruins in Swamp of Aeonia in Caelid. This staff is on a corpse hanging from a ledge.
What makes this staff so powerful is that it doesn't need to be upgraded, Intelligence starts at S tier, and sorceries is high as well. This is great for hybrids who just want to try out Intelligence without spending too many points. You do need 18 Intelligence to use it, but that's really all you need, and with that alone you can use quite a bit of powerful sorceries.
Also, this staff does boost the power of Gravity Sorceries by 30%, so you could get the Rock Sling in the same area as getting this staff and it would be powerful enough to melt early game bosses. However, the next 2 staffs are definitely more focused on spellcasting builds and are much more powerful at higher levels.
Demi-Human Queen's StaffThen, we will talk about Demi-Human Queen's Staff. This one is nearly as easy as the Meteorite Staff to grab, dropped by Demi-Human Queen in Weeping Peninsula. This is the best all-around staff in Elden Ring for a low-Intellect build at a high upgrade level.
In the early game, the Meteorite Staff will be more powerful, but when you're getting to around 30 Intelligence and you've got your Demi-Human Queen's Staff at +10, this becomes significantly more powerful than the Meteorite Staff while requiring low numbers of Intellect.
So, this is really great for hybrid spellcasting builds where you're willing to pump a bit more Intellect into your build but would still like to focus more on something like Strength or Dexterity, for example.
Lusat's Glinstone StaffThen, we'll discuss Lusat's Glinstone Staff. This weapon is easy to obtain as you can loot it from a treasure chest once you defeat Nox Swordswoman and Priest in Sellia, Town of Sorcery. While it may seem insignificant, it has one very important advantage that it can increase the amount of FP you spend by 50%. This is definitely more niche than the other 3 staffs on this list as you need very high FP to build.
This staff is for use if you want absolute damage out of your Intelligence build. However, if you can live with the damage not being that high and your spells don't need to use a lot of FP, then the other 3 staffs on this list will be better suited for you.
Prince Of Death's StaffThe last staff on the list is Prince of Death's Staff. This can be the most powerful staff in the game, but it does require you to be a pure spellcaster unless you have a very high character level, as this scales with both Intellect and Faith. If you level both to 80, it will far outperform every other staff in the game. On top of that, it will also boost the damage of Death Sorceries by 10%.
Pulley CrossbowFor our final weapon category, as we move into ranged weapons, our first one is Pulley Crossbow. What attracted me to try it was the fact that it can shoot 3 bolts at once, so I thought this must be crazy for applying status effects. But it's actually much more than that. You can grab the crossbow from next to Craftsman's Shack Site of Grace.
Firstly, it has absolutely no weapon scaling, so all of the power comes from the bolts and the upgrade level of the weapon. This means that as long as you meet the minimum stat requirements of 16 Strength or 12 if you are two-handed, and 16 Dexterity, that's all you need.
You can then fit this weapon into any build you want, and it will still do maximum damage because you're not losing out on any scaling. However, the raw damage output combined with how quickly it can apply status effects make the Pulley Crossbow such a powerful weapon that can easily slot into any build and just give you slightly more ranged capabilities than you had before, allowing you to exploit enemy weaknesses from a very safe distance.
Black BowNext up is Black Bow. It's the fact that you inherently have Barrage on a longbow. Barrage is really the only reason to use a shortbow. They're fast, move set, and that weapon skill in particular means that you can inflict status effects at lightning speed.
Combine this with the fact that it does share certain moves from Shortbow Moveset, so when you jump and shoot, you can then shoot again immediately upon landing, allowing for quick shooting after rolling and from a sprint. It has a slightly lower damage output than other longbows, but these other perks, more than make up for it. And fully upgraded, it's going to be reasonably powerful.
The Black Bow is found on a rooftop in Leyndell, Royal Capital. Though that being said, almost all ranged options in Elden Ring so far are still pretty lackluster as opposed to spells or their melee weapons. So hopefully, we'll see some more powerful ranged weapons in Shadow Of The Erdtree DLC.
Lion GreatbowNow, for the last weapon, we have Lion Greatbow. This can get a 20% boost to its damage when using and its unique skill is an improved variation of the skill 'Rain of Arrows', which is incredible against big targets when most of them arrows are going to hit. This can deal insane amounts of damage without the need to be anywhere near your target.
If you were to hold Lion Greatbows in both hands and then just two-hand one of them, you will get the 20% damage bonus from both, meaning that Radahn's Spear will then get a 40% damage increase. It might even be slightly more than that.
There you have it, all 10 secondary weapons that I think are worth bringing into the Elden Ring Shadow of the Erdtree DLC. What do you think?
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Diablo 4 May 31, 2024Can Season 4 Loot Reborn Truly Save Diablo 4 From Its Waning Days? - My Personal Opinion
Is Season 4 Loot Reborn what Diablo 4 needed to be a great ARPG? Or is it perhaps another lackluster attempt by the developers to save a bad game? Here we’ll look at the problems that have plagued D4 since its release. Then we’ll discuss how the game is doing now with Loot Reborn season.
Problems With Previous SeasonsSo let’s start with the past. Usually I would install the game at the start of a season, level up one or two characters to level 50, sometimes even 70, and then immediately get bored with the game. The seasonal content and patch changes were so lackluster and the core endgame loop was non-existent.
Diablo 4 Season 3 didn’t even get me that far. I uninstalled the game at level 20! This situation was caused by many of the problems I had with the game before Season 4.
Poor Skill Tree SystemThe first problem I encountered was the overly complex stats design. Diablo 4’s stats pool is bloated with a lot of useless affixes. I’m reminded of “Damage on Tuesdays” meme, which results in most gear drops being garbage.
Then its skill system is also very bland and basic. Most skill modifications actually come from Aspects in Diablo 4, not the skill system itself. As a result, the skill tree feels very bland, with only two choices per skill at most, and those choices rarely matter to how you play your build.
Paragon Board is also just boring and simple stat boosts that don’t offer any interesting choices.
Aspects Are ScarceThe power and build diversity in Diablo 4 actually comes from legendary powers, aka Aspects. But the problem with Aspects is their scarcity. A really good Aspect can only be imprinted on gear once. This has made me accustomed to hoarding powers instead of using them freely in the game. I often finished my seasonal play through and never actually used that cool power because I was still waiting for the right parts to imprint it.
Also, despite the fact that these Aspects are very important and build-determining, the developers somehow managed to make the loot boring most of the time. I rarely get excited when $1 drops. Because unique items tend to feel very bland, and Uber Uniques are so rare that you can play for hours without seeing one.
So in summary, the developers have retained the worst skill tree system in the genre, and in addition, boring loot and ability design prevents players from using said abilities. This is a recipe for disaster in ARPGs.
Boring GameplayOn top of that, Diablo 4’s gameplay is extremely boring. The game feels like the developers are constantly trying to prevent you from having fun in the game. You want to use some cool skills? Then let your mana-starve bottom out.
There’s also too much running around and too few monsters to fight, especially in the open world. Enemy density on the map is low. And then when you do find enemies, they either die quickly after a few hits, or if not, you’re left with deactivated skills or no mana left, using basic filler skills instead of having fun.
Many classes feel unsatisfying while leveling, as it takes a long time to start feeling the power fantasy coming and your character’s build becoming complete.
Its build variety and flexibility are also pretty bland for an ARPG. This is most noticeable with classes like Barbarian or Sorcerer. Most of their builds use the same support skills, like Shouts or Defensive abilities.
Endgame Content SucksFinally, Diablo 4 has no endgame, aside from running Nightmare Dungeons repeatedly. That might be fine if the dungeons were actually fun, but their maps are often boring, require a lot of backtracking, and there’s a lot of downtime without fighting monsters. All of these issues have led to Diablo 4 being an extremely disappointing game since its release.
As hopes for a true Diablo game slowly faded, so did players’ excitement for each new season. After all, even diehard fans of the series have limited patience for their beloved game.
Changes With Loot RebornNow let’s turn our attention to the present. Season 4 is called Loot Reborn, and it’s a season filled with hope and anticipation, but also doubt and anxiety.
Fans of Diablo series have been wondering: will this game finally become a quality action-RPG worthy of Diablo name? Or will the developers continue to make lackluster attempts to fix symptoms rather than deal with underlying problems? So how good is this update?
Improved Stats SystemWell, there are a lot of improvements to Loot Reborn. First, while not perfect, the stats system in the game is better than before. While some conditional stats are still there, overall, the game offers a more streamlined and straightforward pool of item stats than before. There’s less bloat, resulting in more items with actual value and the potential to upgrade your character.
TemperingIn addition, the game’s stats customization and variety have been improved with the new mechanic, Tempering. Tempering adds extremely powerful stats to your gear, and the 100% damage boost to your character in particular is an absolutely game-changing buff.
The addition of Tempering makes loot more fun because it elevates the power fantasy and gives us the delightful fun we all crave.
But Tempering also brings a problem. Unique items are weak by comparison. This is because unique items can’t be tempered, which is frustrating, especially since Ancestral items only allow two Tempering stats on one item.
Another concern I have about Tempering is that while the system is fun, the stats from Tempering are ridiculous! This makes their importance disproportionate to anything else on the item. It reminds me of how powerful set items were in Diablo 3, where they increased the damage of certain abilities by 1000%, making sets a must-have for many builds.
Enhanced Early Leveling ExperienceLoot Reborn also improves the feel of the early leveling experience in Diablo 4. Thanks to the introduction of Iron Wolves, whose rewards are seasonal items in Loot Reborn, which give you nice Legendary and Unique items early on, making early leveling smoother and faster than before.
Leveling up your alts in particular is especially easy and fast, and this is because Tempering Manuals are available account-wide, which can give your alts a huge boost in stats. For example, you can put a few thousand Thorns on your set and make enemies one-shot kills.
There are now more ways to earn resources like mana, making leveling more fun than before. Unfortunately, early leveling isn’t smooth sailing for all classes. Some classes, like Necromancer, level up easily, while others still struggle to generate resources and end up relying on frequent casting of basic skills.
Overall, for leveling, I hope the developers can balance the flow of the game by balancing classes. As it stands, your leveling experience will be very different depending on the class and build you decide to use.
Gameplay DiversificationNow let’s talk about the flow of the game in Loot Reborn. It flows much better now, and the density of enemies has been greatly improved, both in the open world and in Nightmare Dungeons. On top of that, Helltides is now basically a continuous activity, and it also applies to World Tier 1 and 2. This makes the open world more interesting, diverse, and intense in both the endgame and leveling process.
Nightmare Dungeons seem to have a better design now, with less backtracking. Additionally, side events and Corrupted Shrine challenges are now worthwhile activities to do, offering a ton of Diablo 4 Gold and XP as rewards.
Redesign Of Codex Of PowerIt’s worth noting that this season also saw a much-needed redesign of how Codex of Power works. Extracted legendary powers are finally no longer a onetime consumable item! Now, when you extract power from an item, it’s added to Codex of Power at the highest value you extracted, for you to use infinitely.
Honestly, this change might be my favorite part of the entire season. Unlimited use of extracted power promotes experimentation and actually using those powers! The game doesn’t make you question using those powers; it tells you that you can use it as you please.
Addition Of PitFinally, the endgame in Season 4 feels better for one simple reason: it now exists as Pit.
Pit is similar to Greater Rifts in Diablo 3, with short instanced dungeons with theoretically infinite scaling. The goal of Pit is one thing: kill enemies.
But is Pit enough to make Diablo 4’s endgame interesting for years to come? I don’t think so. Adding features similar to what the series already had a few years ago doesn’t seem like an achievement worth celebrating. And Pit system is nowhere near as deep as the endgame in Path of Exile, or even as robust as the one in Last Epoch.
But the addition of Pits is certainly a step in the right direction. It adds something worth pursuing, especially for those who like to push their builds to the limit.
Pit also adds an element of variety to the endgame gameplay loop. As it stands, we essentially have three major activities in the endgame: Helltides, Nightmare Dungeons, and now Pit. So far, these are a good number of activities, but who knows how we’ll feel in a few weeks when we’re doing the same three repeatedly?
Does Loot Reborn Make Diablo 4 Better?So is Diablo 4 now an ARPG worth playing in 2024? The answer is: kind of? Objectively speaking, it’s a better game now. But Diablo 4 isn’t the best in the industry in any way.
None of Loot Reborn’s changes sound particularly impressive if taken in isolation. Pit is not a revolutionary endgame system for ARPGs. Tempering and Masterworking don’t make loot in Diablo 4 the most fun in the genre. And the changes to how Legendary Powers work and the number of powers available don’t make build crafting the deepest on the market. They didn’t even address the flaws of the skill trees in Diablo 4.
But when you look at the big picture, when you put all of these additions and changes together, the improvement in the flow of the game and the increased fun it provides is pretty clear.
Loot Reborn is the biggest step the developers have taken since the release of Diablo 4, and it’s a step in the right direction. It moves their game toward better stats, loot, and tons of QOL changes. As a result, Season 4 is definitely the most fun I’ve had playing the game since the release of Diablo 4. What do you think? See you next time!
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Elden Ring May 29, 202410 Recommended Spirit Ashes To Summon In Elden Ring Shadow Of The Erdtree DLC
As we anticipate the release of Elden Ring Shadow of the Erdtree DLC on June 21 and the arrival of formidable new bosses, it's safe to assume that summoning Spirit Ashes will be a popular strategy for some players. There are some Spirit Ashes in Elden Ring are worth your attention, so I put together a list of the top 10. Let's get started!
1. Spirit Jellyfish AshesI want to start with a marine summon that most people like to use - Spirit Jellyfish Ashes. Now this ash is almost no FP cost and will continually shoot poison at your enemy from range as long as it's available on the Battlefield. It does have some melee capabilities, and they aren't incredibly strong.
Its main advantage, especially at the early stage of the game, is that it is very durable, especially in the first battle against Margit, the Fell Omen. If you're finding him to be a big challenge, you can actually use Spirit Jellyfish Ashes and tank that boss. However, in some case, I like to use this Spirit Ash to poison enemies from afar so I can move away from him while he's still doing damage.
This ash is useful against bosses, and in the open world, it also does well and you can minimally tank with him if you need to. The reason I highly recommend using this ash is that you can get him so early in the game as well as the skill cap for using him being fairly low, making it accessible to most players.
2. Perfumer Tricia AhsesPerfumer Trisha is next up on this list. She's an absolutely phenomenal support summon, and she uses her Aromatics to give you buffs as well as spreading flames around the entire Battlefield with a decent FP cost of 78.
You're definitely getting your bang for your buck, because she's not only going to help you with her Shield and Dagger. But as I said before, she's going to be able to buff you over and over again anytime you take damage on the Battlefield.
The buff that she does apply is Uplifting Aromatic, which is going to boost all ally attack power and reduces incoming damage. I think Perfumer Trisha is a must have, anytime you're just running through Lands Between and you're in the open spaces. She can definitely greatly improve your survivability.
3. Mausoleum Soldier AshesThen, we have Mausoleum Soldier Ashes. Typically, Soldier Ashes like this, that have multiple parties within this ash, aren't very good. However, Mausoleum Soldier Ashes are amazing. They are an absolute unit of chaos and destruction and they also teleport around like Lhutel the Headless does. They're definitely something I'd like to try out, especially in the Shadow of the Erdtree DLC.
If you take them to an open space where you are allowed to summon them, they will destroy the entire Battlefield, and the actual core units are made up of several soldiers giving them a lot of variety, with a fairly low FP cost of 75, and a wide variety of Shields, Greatswords, and Straight Swords. You are definitely going to find that this ash will steamroll everything.
Now because this is an underrated list of ashes, they won't be able to fight 1v1 with a boss, but they are a great summon to have if you want to play with them against bosses and speaking of playing with your summons instead of relying fully on them.
4. Latenna The Albinauric AshesNext one is Latenna The Albinauric Ashes. Although it can't move, this is still an excellent support ash for you. You can go out on the Battlefield and start killing, and then you will see arrows just flying over your head, knocking enemies to the ground and doing a ton of damage. And with some $1 this would be even more powerful.
Place her in a good location. Her health pool is incredibly low and will very quickly be 1 or 2 shot by most bosses, especially if you're a New Game Plus. It is also very important with this particular summon that you keep aggro the entire time. This is definitely not a tank summon for you.
5. Giant Rat AshesNext up, we have the Giant Rat Ashes, and this one is awesome because they don't take any FP or any health to cast. The coolest part about this type of ash is that there are 5 of them summoned, and they can swarm and stun lock small and medium-sized enemies. It can bring more chaos to the Battlefield while doing some damage of your own and keep the enemy from attacking for a long time.
And like I said before, there's no cost to summon them in the first place. They should be used more, especially with their stun lock capabilities. But the one weakness that many of these ashes have that are multi-as summons is the fact that if they go up against something that has an area of effect damage, they are going to get absolutely wrecked.
6. Redmane Knight Ogha AshesNext up, we have Redmane Knight Ogha. This Spirit Ashes is underrated because I think a lot of people see the combination of Bow and Sword and just wish that it was one or the other. This summon can be incredibly good at range, just like Latenna, and it also has a few different options when it comes to buffs.
It has a roar attack, giving it more extra attack power. It also has a bow attack that's going to be a charge attack, almost like Radahn does, to take out multiple enemies at once. You will also see Redmane Knight Ogha Ashes using Ash of War: Lion's Claw to absolutely obliterate the enemy.
Now, this ash is kind of a jack of all trades when it comes down to it and is not as good as some of the other Knight ashes in Elden Ring. However, I definitely think it's worth leveling up because if you just want something to support you and deal with damage, this ash is definitely for you.
7. Oracle Envoy AshesOracle Envoy Ashes is really fun to use. I think their request for FP cost is acceptable. They have a mixture of melee attacks as well as the bubble-blowing attack that the Envoy's Long Horn has. And the exciting thing is that you get 5 at once.
This ash will allow you to maintain all the aggro while they just shoot bubbles onto the Battlefield, staggering enemies, doing damage, and overall causing a lot of confusion. If you have Envoy's Long Horn, then you can have your own army. These are by no means the best summon in the entire game, but I found them incredibly fun to use.
8. Rotten Stray AshesNext up is Rotten Stray Ashes, with a low FP cost of 35 and the ability to proc Scarlet Rot on any enemy, he is absolutely incredible. I think the only thing that makes it bit rough is the fact that his health pool isn't a ton, but it has an agile fight style. After about 2 to 4 hits, you are definitely going to want to use this in your repertoire of summons.
I think the way you definitely want to use this summon is you want to tank the boss, and you want him to come and dart in and out and do his attacks, allowing him to proc Scarlet Rot so your boss will slowly whittle down while you maintain all the aggro. This is going to make overall your boss fights easier.
9. Kaiden Sellsword AshesKaiden Sellsword Ashes is very interesting. If it does start doing his combo attacks on enemies and he is landing them, he absolutely knock out all of them. He has a roar attack as well that's going to buff his damage, and the survivability is decent with the low FP cost.
You still need to do the majority of the damage, take the majority of the aggro from this ash. But if he is attacking the boss while you have the aggro, he's going to do some great damage, he's going to stick around for a while. All in all, it provides really fun time to play when you're in a situation with a ton of enemies around you.
10. Fanged Imp AshesThe last one we have Fanged Imp Ashes. Imps are horrific to fight in general if they're in number in one of the random dungeons you go through, but when you have them on your team, they are amazing. Their health pool is not massive, but their FP cost is low, and because you get multiple of them, I think this is really worth using.
The other thing I want to mention real quick about Fanged Imp Ashes is typically if they're at range, they will throw Magic Pots. They will also take turns throwing Magic Pots, meaning one will stand behind the other one, throw the Magic Pot, and the one in the front will attack and proc bleed, and it's a good combination.
These are all the Spirit Ashes that are incredibly fun to use in Elden Ring Shadow of the Erdtree DLC. I hope you will find this guide helpful!
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Fallout 76 May 30, 2024How To Expand Your Backpack Capacity And Get Best Backpack Mods In Fallout 76?
I’ve been noticing a disturbing trend lately of getting big backpacks and the mods that improve them in a cumbersome and time-consuming way.
So in this guide, I want to show you how to get the plans for the backpack and the mods in the easiest way possible. And by that, I mean getting it by completing as few challenges as possible. I’m going to start with a new character so you can see that anyone can do it.
Completing Order Of The TadpoleFor this run, I’m going to use Commando Build, as it gives you some weapons you’ll need.
Our first step is to complete Order of the Tadpole. This quest naturally starts when you come across the poster at the train station, but you can bypass it by heading to Pioneer Scout Camp in Toxic Valley region.
The easiest route is to follow the road, around the north of Morgantown, past the dam, and then to the camp. Once there, talk to the robot. Now you’re on your way to becoming a true scout, but you need to complete four more quests.
Kindness: Revive An AllyThe first mission we need to complete is Revive an Ally. The revive challenge is fairly easy if you know someone who can play with you, but for most people, the best way to do it is to participate in public events.
Luckily, Invaders from Beyond were going on at the time, as a lot of people died to Biometric Scanner.
Invasion is a little tough for new characters, but if you try to avoid the big hordes of aliens, you should be fine. But don’t try to kill the enemies, just tag them and move on to the next one. Let the person with Cremator take them out.
The same trick applies to big events like Eviction Notice, a lot of people tend to die in big events like this, and it seems that I was no exception. This was by far the hardest requirement, and I was lucky to complete it so easily.
Other events that are good for reviving players are Moonshine Jamboree and Eviction Notice, but you should participate in each event just in case. The key is that the more players are around, the greater the chance that you need to revive someone. Daily Ops are also good, especially those with Double Mutations.
Bravery: Control Pests At Dolly SodsAnother lucky event happens near Pioneer Camp in Mire area. It usually takes some time to find the camp, so join a group. If you see players or their camps or tents in the area, fast travel there and discover at least one location in Mire. You can use events to fast travel to Mire in the same way.
Once you know at least one location in Mire, you can save time by fast travelling, though you have to pay for Bottle Caps.
Next, talking to the bot will start Stings and Things daily quest. By default, it will send you to a location that is guaranteed to have every insect, but it doesn’t matter where you get them from, the goal is to get insect parts.
I recommend attending Campfire Tales and Tea Time events every time they appear. They give you a lot of insects, so they are by far the easiest way to get insect parts.
You will definitely end up with a lot of Bloatflies and Bloodbugs, and most likely a few other insects you need as well. Keep these $1 in your stash until you need them to complete the daily quest. Remember not to put them in the scrap bin or you’ll damage them.
There will definitely be a Radroach in the storage room at Pioneer Camp in Mire. But it’s behind a hard lock, so you might not get it early. Another place you can get Radroaches is at Mama Dolce’s Food Processing, where Feed the People event takes place. If you get there early enough, you can pick up some Radroaches. But Radroaches are pretty common, so you can get enough Radroaches just by playing.
The best place to get Ticks is right behind the camp office. Stingwings can be found south of Whitespring. Also, Ranger Cabin behind Pioneer Scout Camp in Mire tends to have some insects, so it’s not a bad idea to check there every time you come here, too.
Another tip is that you can set up a camp or a tent at this location. You’ll come back at least once a day, so this will save you a lot of caps.
Helpfulness: Clean Up Kiddie Corner CabinsThis objective involves cleaning up Nuclear Waste. This is another daily quest that sends you to a nearby location. You should clean up 5 blocks of Nuclear Waste. This time we were sent to Corporate, but you could also be sent to the ruins of the town in the south. This is fairly easy. The biggest problem is dealing with the enemies.
If you have a Hazmat Suit or Power Armor, you can reduce the radiation damage you take by doing this. Once you are done, return to Scout Camp and deposit the waste in the blue barrel.
Growth: Earn Scout World Challenge BadgesUnfortunately, you also need to complete three Tadpole challenges. You can find them under Challenges Section and World Subsection. Any three will do, but I highly recommend taking on Archer, Athletics, and Hunter challenges. They are the easiest. If you want to get a bigger backpack as quickly as possible, the challenges I mentioned are what you want to do.
Another way to get Tadpole Badges is to do Operation Tidy and clean up Nuclear Waste. You can do this every day for a 25% chance of getting Tadpole Badges, but only if you haven’t completed the mission and become Opossum.
So if you really want something from Tadpole vendor, hold off on buying Opossum until you’ve got enough Tadpole Badges.
Possum ScoutOverall, the quest is fairly straightforward. If you followed this guide, you should have met all the quest requirements. Now it’s time to become a Possum Scout.
You’ll get a backpack painted with the possum paint. This backpack has twice the capacity of the small backpack you’ve had so far. In addition, the quest will get you the plan and the paint.
You can recraft the backpack every 10 levels, up to level 50, to increase its capacity. The maximum carrying capacity is 60. Of course, this only applies outside of Power Armor.
When you wear Power Armor, the game removes all of your normal armor, so keep that in mind if you rely on the backpack to keep your load. But if you want Tadpole items, you can still complete other Tadpole challenges to get badges.
Becoming a Possum also gives you the ability to earn Possum Badges, and use them to get backpack mods and more.
Best Backpack ModsIn my opinion, the best mod is Backpack high capacity mod, which doubles your carry bonus. This will give you a total of 120 extra carry capacity. But Backpack refrigerated mod cuts the chance of food spoiling in half. I personally prefer Good with Salt perk, as it reduces spoilage by 90%, but backpack mods don’t stack with perks.
Of course, you can also get Grocer and Chemist mods for the backpack. They work exactly like the perk, reducing the weight of food and aid items by 90%.
You usually need to have at least a friendly reputation with raiders or the settlers, but the easiest way is to wait for Minerva to get it.
If you still want to gain a reputation with the faction, then do daily quests at their camps and Moonshine Jamboree and Eviction Notice events.
But the reason I don’t use these two mods is that they stop working in Power Armor, while the perk always works. They’re still good options for people who need to free up perks or never use Power Armor.
OutroIn summary, if you do these four things every day, you’ll get quite a few bags without having to do any heavy challenges. You’ll probably still get badges from playing the game, but it’s much easier to get badges from activities, especially if you want to get mods as quickly as possible.
It’s impossible to say how many days it will take to get enough badges to get the mods you want, but in terms of time actually spent on challenges, this way is much more efficient.
Eventually, you’ll get the upgrades you want, and you’ll also get more Legendary Cores, Treasury Notes, and Legendary items than if you just did challenges everywhere. So, this is by far the easiest way to get a big backpack and backpack mods to increase its capacity.
