Elden Ring’s Legendary Armaments are some of the most powerful weapons in the game. There are nine Legendary Armaments in total in Lands Between, some of which can be obtained in Castle Morne, while others require completing quests.
In an update on June 7, 2024, Lands Between marked several specific locations where Legendary Armaments can be found, and they will play a big role in the upcoming Elden Ring Shadow Of The Erdtree DLC, which is released on June 21.
Finding these Legendary Armaments provided by Elden Ring is not just for in-game achievements, and knowing what each weapon does and where it is located can enhance your game experience and allow you to enjoy not only quick decisive battles but also high-level bosses that drop a lot of Elden Ring Runes.
Ruins Greatsword has a unique Wave of Destruction Ash of War, and can generate gravitational waves in the nearby area. As the operator, you must have 50 Strength and 16 Intelligence, with S and D scaling respectively after upgrading.
To get Ruins Greatsword, you need to defeat two bosses, Crucible Knight and Misbegotten Warrior in Redmane Castle. But it should be noted that you must go to Redmane Castle before triggering the Radahn Festival, otherwise the bosses will not appear.
Unlike Ruins Greatsword, Eclipse Shotel has Death Flare Ash of War, which can cause Death Blight buildup and continue to hit after the second attack.
Besides 10 Strength and 25 Dexterity, you also need 30 Faith to use Eclipse Shotel. After fully upgraded, its Strength can reach D level, and Dexterity and Intelligence will reach C level.
The specific location of Eclipse Shotel is in a small chapel with an altar in the southeast area of the bottom floor of Castle Sol. After entering the chapel, don’t look around. It is on the altar within reach.
This is a legendary sword of Mornburg. As a weapon of Avenger, it carries a lot of anger and regret. So Grafted Blade Greatsword comes with a unique skill, Oath of Vengeance, which can increase all attributes by 5 points in 30 seconds.
You need to have 40 Strength and 14 Dexterity to use it, and you will get B and D scaling respectively after fully upgrading.
You can get this Legendary Armament after defeating the ultimate boss of Limgrave’s Castle Morne, Leonine Misbegotten. In addition, you need to note that Castle Morne and Grafted Blade Greatsword are both related to Edgar's questline, so before going to Castle Morne, you need to talk to Irina south of Bridge of Sacrifices.
As its name suggests, Sword of Night and Flame comes with the special skill of Night and Flame Stance, which can cause Fire damage or shoot a Comet Azur sorcery by slashing.
Players need 12 Strength and Dexterity, plus 24 Intelligence and Faith to wield this sword. After fully upgraded, its Strength and Dexterity can reach D level, and Intelligence and Faith can reach B level.
This Legendary Armament is a bit tricky to find, but you can get it with patience. From Lost Grace point on the lower level of Caria Manor, go to the rooftop on the east side to the upper walkway, and then go north at the first intersection.
At the end of this path, you can jump to a higher roof and continue along the roof. Until you see a hole in the roof, jump in and you can find Sword of Night and Flame in a chest.
This sword is said to be an heirloom of House Marais, who rules Shaded Castle. A Bell Bearing Hunter from Eochaid snatched the sword from the place where he was about to be executed and gained the combat skill from his homeland, Eochaid’s Dancing Blade. This skill can shoot the energy in the weapon forward to deal with a lot of damage.
The required attributes of this Legendary Armament are a bit different. You need 24 Strength, 14 Dexterity, and 23 Arcane to use it. After upgrading, B scaling in Strength, E scaling in Dex, and D scaling in Intelligence.
You can get Marais Executioner’s Sword by defeating Elemer of the Briar in Shaded Castle. The location of Shaded Castle on the map is in Mt. Gelmir between the volcanic mountain and Altus Plateau. It looks like a castle surrounded by green sludge.
This is a sword given by Carian queen to her spouse as a tribute to the long history. Dark Moon Greatsword is also a familiar face in FromSoftware games, and it usually has the common ability to fire powerful beams of magical energy.
It is similar to Ruins Greatsword and also possesses Greatsword Ash of War, but the distinction lies in including the special Moonlight Greatsword Ash of War. This enables the sword to freeze and propel Freeze buildup forward momentarily.
The attributes required for this Legendary Armament are more conventional: 16 Strength, 11 Dexterity, and 38 Intelligence. After the upgrade, D scaling in Strength and Dexterity and B scaling in Intelligence.
Dark Moon Greatsword can be obtained by completing Ranni Witch’s questline, one of the longest and most comprehensive questlines in Elden Ring. But it is worth it, not only because of Dark Moon Greatsword but also because there are more secret areas to explore and many unique Elden Ring Items and equipment drops.
Devourer’s Scepter looks like a giant snake that wants to devour the world. It comes with Ash of War Devourer of Worlds, and can be smashed to the ground to steal the health of enemies and restore your own health.
It only requires 24 Strength, 20 Dexterity, and 25 Faith, and when fully upgraded, each attribute can reach C scaling.
The key figure to obtain Devourer’s Scepter is Bernahl, who you need to defeat to get the weapon. If you have already defeated Lord of Blasphemy Rykard, you need to go to Volcano Manor again to talk to Recusant Bernahl. Alternatively, you can kill Knight Bernahl in Limgrave’s Warmaster’s Shack, which is a more difficult method.
Golden Order Greatsword was forged by King Consort Radagon, and from the entire story, it can be concluded that it was left to him by his first wife, Rennala, symbolizing Golden Order. Likewise, it has the special skill of Establish Order, which allows players to lift it and release a close-range AOE explosion, followed by a golden light wave.
It requires relatively low attribute points, only 16 Strength, 21 Dexterity, and 28 Faith. But at the highest level, it can reach E Strength scaling, D Dex scaling, and B Intelligence.
This Legendary Armament can also be obtained by defeating the Misbegotten Crusader. It must be noted that you must go to the northeast part of Consecrated Snowfield under Minor Erdtree on the map, find Cave of Forlorn dungeon, and walk to the end.
Gransax is an ancient dragon that has brought great disasters to Royal Capital, which also means the beginning of the war against dragons. Bolt of Gransax is a spear cut from Gransax’s commonly used weapon, so it has Ancient Lightning Spear skill, which can be used to launch a charged spear of red lightning at the enemy.
When using it, your attributes don’t need to be so diversified, just have 20 Strength and 40 Dexterity, and you can reach D and C scaling after upgrading.
This weapon does not require you to defeat any monsters. Just pick it up in Leyndell in Royal Capital. After you finish defeating Godfrey, take the elevator down and jump over the railing in front of you, landing on Gransax’s giant spear. The other side of it is the location of Bolt of Gransax. Or you can pick it up directly through the roof of the small courtyard across the bridge, but you need to be careful not to fall.
After introducing these Legendary Armaments, are you more curious about Elden Ring Shadow Of The Erdtree DLC released on June 21? Remember the location of these Legendary Armaments, so that you can be one step ahead!
Are you nearing the end of the main quest and starting Overseer’s Mission? The last part of this side quest requires you to fire a Nuke, firing Nukes can also trigger a boss fight that gives you unique rewards.
Completing Nuclear Silos can be quite lengthy, so that’s where this guide comes into play. In this guide, I’ll walk you through what you need to acquire, strategies on how to survive Nuclear Silos’ defenses, how to get through the silos normally, and finally I’ll show you what glitches you can exploit to run through the silos quickly.
Before you even think about setting foot in a silo, you’ll need to acquire a few essential Fallout 76 items: a Nuclear Keycard and a Nuclear Launch Code. You can get Nuclear Keycard by activating the mission at Enclave Bunker.
The second thing you’ll need is a Launch Code. Normally you should activate a quest to find Scorched Officers wandering around the map, take their codes, and then decrypt them to eventually get Launch Code.
The last thing is Nuclear Silo State Holotape. You don’t need this, but it’s good to have one because it tells you the state of Silo. They are sold by the vendor in the command bunker, right next to the room where you start Keycard quest. You should only use it when the silo is ready to launch. Of course, you must have discovered at least one silo.
Currently, there are two major ways to get through a silo, Brute Force or Stealth.
Usually, Brute Force involves using Power Armor and Heavy weapons. I use Overeaters Union Power Armor and Troubleshooter’s Explosive .50 Cal Machine Gun. It’s not the best choice, but I use that machine gun in silo all the time.
Some people choose to use Troubleshooter’s Power Armor just for the silo, but I don’t think it matters unless you want to face the entire silo at once. So basically just wearing Power Armor is enough.
It’s a good idea to equip all Damage Buffs and Power Armor specific perks. Even if it makes you overweight, it doesn’t matter since you won’t be doing much sprinting, anyway.
Almost every enemy uses energy weapons, so if you’re having trouble, Legendary perk to recharge your Fusion Cores is very useful. But it’s by no means critical.
Stealth requires using hard hitting silenced weapons, and not being detected. I use Silent Gauss Rifle, and of course all the perks that increase damage and protection.
You can use a Stealth suit, but in my experience it doesn’t prevent you from being detected, so your tactics are more important. You have to stay hidden, or at worst be cautious, and eliminate enemies one by one with Stealth state.
If you have three Hacker perks, then you have the option of manipulating Turrets. You can disable them all, so that only the bots are left to deal with. It’s easier to deal with them. You can make them hostile to everything, which means they even shoot at each other. Then you can sit back and eliminate the remaining enemies.
But sometimes these glitches and you can’t disable them afterwards. Therefore, disabling Turrets right away is probably the safest option. You can usually also choose to take control of one bot. They will usually die right away, but this way you have one less bot to deal with.
Now I’ll walk you through how to use a silo properly. There are a few stages to this, and I’ll cover each stage in a separate section. These Silos are pretty much the same, but you can occasionally get a silo with slightly different interiors.
The first stage is getting an ID Card and registering it. But before you open the door, there’s a terminal on your left. It allows you to command Turrets if you want. Then go to your right and read the instructions for the terminal.
We were lucky enough to find an old card right away, but the location is randomly set. It’s usually on tables, shelves, and other surfaces. I’ll go through the bunker and show you some locations where you can find them. Multiple cards will spawn, so you’ll almost certainly find one here. If you still can’t find one, be sure to check all the remaining side rooms.
Once you have the card, you’ll need to get your biometrics. You’ll have to use one of Biopods, and this is also the only time you’ll have to leave Power Armor. Then go back to the terminal and swipe the card. This will reset it. Now you can make your own cards.
The last step is to register it on the command console. It may take a little while to register, but you should be able to get through the laser grid.
There are two paths through this section. I recommend going through the storage, as there is a raider down the other path that will usually become hostile. If you have mutations, it’s a good idea to enable Starched Genes perk at this point.
There is a lot of radiation in the area ahead, so you should be prepared. There should be some hazmat suits in the locker to your left. This terminal allows you to power up radiation arches to clean up any radiation you’ve been exposed to. A small tip is that the robots will take damage when they pass through the arches, so you can also use this as a defensive measure.
It’s a good idea to use a Rad-X or RadShield in this area. You’ll need to shut down the reactors before you can repair them.
Once you’re done, you can either go back to the terminal and power up the reactor manually, or you can wait for the timer to run out. Restoring power will open a sealed door on the south side of the room. Going through the door on the left will take you back to the room in front of the radiation arches, where you can find hazmat suits. This terminal controls the turrets in the next section.
For some reason, this robot has a section underground. If you have explosive weapons, it’s enough to deal with it. The goal here is the mainframe modules to open the exit of this section.
One way to do this is to manually click on the cores and take them out. But you can also just shoot them. Using explosive weapons is ideal in this section. Just keep shooting until there are no more damage numbers.
This isn’t exactly the same mainframe, but now you have to repair the damaged mainframe to open the door to the launch room. It’s a good idea to clear out the initial group of robots and turrets. There’s a sentry bot hiding to the right of the entrance. It’s a good idea to shoot it before it sees you.
Now that it’s quieted down a bit, let’s go back to the beginning of this section. The location of the cores you need to pick up is random, but I’ll tell you where they tend to be found. Using a headlamp in a low-light area will help. These rooms are worth going to if you have the three Lock-picking perks. There’s at least one core and a security terminal here.
Finally, after all of this is done, it’s time to launch Nuke. There will usually be a bunch of turrets, but sometimes you’ll get a silo without any turrets.
The launch console is to the left of the entrance room and above the stairs. Starting the launch will create the first of five robots, and after a while you’ll get two more and finally the last two, for a total of five.
It’s a good idea to walk around the silo before starting the launch process and clearing out the first wave of robots and turrets. It’s important to note that the rooms for crafting launch controllers are located around the central room, and if they are destroyed, you’ll need to use the terminals to re-craft them.
If you see damaged controllers, you can use Friendly Fire perk to heal them. It’s much more convenient to fire Flamers multiple times than to find a specific terminal and recreate them.
That being said, you can still make progress with fewer controllers, so if you’re close to the end, you can wait.
You need to be especially wary of Assaultrons, though, one of which can take out multiple controllers before you notice. The number of enemies you encounter depends on how many players are in the launch control room.
There’s a bug that can happen here that stops the progress bar. Usually it tends to happen around 75% and if it does, there is nothing you can do. You have to leave, let the silo reset, and then try again from the beginning.
Once the launch progress is complete, you can access the launch controls. They are located below where the first launch controller is. Before doing anything, look for the code for your specific silo. Double check where you are to make sure you have the right code.
Then insert the card into the left slot. And enter the code on the right keypad. If you make a mistake, you will lose your Nuclear Keycard, so double check before entering the last digit.
Now you need to set your target, you can choose anywhere outside of the forest region. Usually, people tend to launch at Fissure Site Prime to start Scorchbeast Queen event. You just need to include that place in the nuke radius to trigger the event.
People tend to miss a few locations to the right of the fissure because that includes the spawn location for the event and people tend to fast travel to Bunker. At least you should leave one fast travel point available so that people can get to the event before it starts.
Other locations include Abandoned Mineshaft 2, to trigger Nuka-World on Tour boss fight. Then there’s Monongah Mine, which lets you start the boss fight with Earl.
It’s pretty complex, and for low-level players, it can be pretty hard to learn how to do things. You’re definitely not going to run it perfectly the first time you try a silo. But I still recommend trying it at least once so you can get a feel for how the designers intended it to work. After a few times, you should start using the available shortcuts.
Anyway, that’s all the info you need to know about successfully launching Nuke Silos. So get out there and launch some more nukes so you can get some Repair Kits you’ve never seen before!
Before players start playing, it’s important to know what’s in store and what’s new in the game. Final Fantasy 14 Dawntrail brings new dungeons to explore, character classes to master, and weapons and gear to collect.
With the new level cap of 100, it can be a daunting task for players trying to reach the endgame as quickly as possible. So finding where to start quests and preparing items ahead of time is key to ensuring a smooth experience.
This guide will give you some tips on taking on the new Viper or Pictomancer classes and getting your character to level 100 as quickly as possible.
Acquiring various experience buffs ahead of time can help you reach the new level 100 in Dawntrail as quickly as possible. There are three main types of experience buffs to look out for.
Well-fed buff granted by any food increases experience gained by 3% for 30 minutes. Food that grants the Well-fed buff can be easily obtained from various vendors, obtained from other players via the Market Board, or crafted by players who have upgraded Culinarian crafting job.
Rested experience, which increases experience gained by 50% during the event. Rested experience must be accumulated over time by logging out of the Sanctuary.
The maximum amount of Rested experience a character can accumulate after resting for seven days is one full level’s worth. If you don’t have the luxury of time to earn this experience, FFXIV Gil can help.
Free Company buffs are available to Free Company Officers and Squadron Commanders, increasing experience gained by 5% to 15% during the event. Heat of Battle line of Free Company buffs can be got by Free Company members who have obtained permission to get company actions.
These company actions can be got from OIC Quatermaster located at each Grand Company headquarters. Heat of Battle I costs 3,010 company credits, and Heat of Battle II costs 6,020 company credits.
Heat of Battle III cannot be got and must be crafted in the company workshop in Free Company and then recharged in Aetherial Wheel Stand for 70 hours. Players who have unlocked and upgraded a company squadron can obtain a personalized version of Heat of Battle III buff that lasts two hours by completing quests that grant Squadron Battle Manual items.
You can prepare a full set of level 80 gear in advance before you can experience the two new classes, Viper and Pictomancer, which will start at level 80.
Augmented Cryptlurker set is the best armor set available for level 80 characters. Viper uses Scouting series of equipment, while Pictomancer uses Casting series of equipment. These can be purchased from Aymark in Eulmore (X:10, Y:12) or Mowen's Merchant in The Crystarium (X:10, Y:12) using Allagan Tomestones of Poetics. In order to purchase a full set of armor and accessories, 3455 Allagan Tomestones of Poetics are required, as well as an additional 600 poetic tomestones for weapons at the launch of Dawntrail.
Dawntrail’s new quests bring a ton of new rewards and items. You’ll want to clean up your inventory, including your chocobo saddlebag and retainer inventory, ahead of time, to prevent spending time thinking about how to make room when you get new weapons and gear, new consumables, and new crafting materials. You can pass on obsolete items to other players, which is also a great way to earn extra gold.
Some good examples of items that can be sold or thrown away are low-level materials that have become obsolete, excess food and potions that will receive new upgraded versions, or old crafting materials that are unlikely to be used in new recipes. Additionally, gear that players have upgraded and no longer use can be placed inside an ornate dresser to save inventory space while preserving the appearance of the gear for aesthetic purposes.
Early Access begins on Friday, June 28, but weekly events won’t reset until the following Tuesday, so you can complete multiple daily and weekly quests to accumulate items and upgrade experience in advance.
With the release of Dawntrail, the current set of Allagan Tomestones used as end-game currency will become obsolete, but until then, it’s not unnecessary to have a sufficient supply.
After Dawntrail’s release, all Allagan Tomestones of Causality and Allagan Tomestones of Comedy can be redeemed for Allagan Tomestones of Poetics, the currency used to get previous chapter end-game rewards. While players can usually only hold up to 2,000 Allagan Tomestones of Poetics at a time, stockpiling Causality and Comedy tomestones allow players to redeem more Poetics tomestones as soon as a new chapter is released, effectively increasing the maximum capacity.
So that’s some of the things you can do to prepare for Dawntrail’s release. So collect as many items as you can for your game upgrades! Hopefully, these preparations will help you get a head start when the game starts.
Killing Blood Lord Mohg is essential if you want to play Elden Ring Shadow of the Erdtree DLC, which releases on June 21st. This non-critical boss, who previously oversaw Miquellacocoon, is the main character of this expansion.
You have a chance to complete the dominant story without touching Mohg, but once you do, his blood curse attacks and haemorrhage build up can easily destroy you.
But if you follow this guide and do some careful preparation, you can kill him in the simplest way.
To actually touch Mohg in Elden Ring, you need to complete Elden Ring Varre questline first. After defeating Godrick Grafted and activating Grand Lift of Dectus, you can start the quest at any time. If you haven’t touched these yet, you may need to do the above first.
After completing Varre quest, you will receive Pureblood Knight’s Medal, which will lead you to the location of Mohg. This location is also one of the most favorable places in the game to farm Elden Ring Runes, so make an effort to get Pureblood Knight’s Medal.
When you start using Pureblood Knight’s Medal, it will lead you to an underground area called Mohgwyn Palace and a site of grace called Palace Approach Ledge-Road. North of the site of grace, you will see a road lined with Albinaurics, which are the major source of farming in this area.
If you only want to find Mohg, then jump on Torrent and go north, passing those Albinaurics and entering an open area full of blood. At this point, continue to go north, and the road ahead will slowly begin to turn left (west), and when a Giant Skeleton Spirits appears in front of you, you are on the right path.
Eventually you’ll come to a tall stone archway, and as you walk up the stairs Torrent will disappear, and you’ll eventually reach Mohgwyn Dynasty Mausoleum, and if you look to the side, you’ll see another site of grace.
From here, you can continue straight ahead until you reach a cliffside entrance. Most of Blistered Putrid Corpses you encounter here won’t do anything to you, so you can safely bypass them. But beware, not all of them, and beware of their blood loss effect.
At the entrance, things get a little tricky, as there are two Sanguine Nobles between you and the next site of grace. You can fight them, but they’ll also cause a lot of blood damage, so the best way to deal with them is to just bypass them, just like with Blistered Putrid Corpses.
Once you’re out of that door, you’ll see Dynasty Mausoleum Midpoint site of grace right in front of you, and if Sanguine Noble is still chasing you, you can activate this site of grace to get rid of the “tail”. All you have to do now is walk up the stairs and follow the path on the right to the elevator, and you’ll find Mohg.
At this time, there will be a group of Albinaurics fighting a Sanguine Noble. Please do not participate in this battle! But you will see a box in front of Sanguine Noble. Inside the box is Sombre Ancient Dragon Smithing Stone that you need. You need to take it quickly and escape when they are not paying attention.
Now that we have covered how to find Mohg, let’s look at what you need to do before you find him. You will need to prepare the following three items:
Besides these three items, you can also use Summon while fighting him and head to the stairs before the elevator to ask for help in front of Summoning Pool. Now let’s look at how to get these three items.
You can get Mohg’s Shackle from Subterranean Shunning Grounds in Leyndell, Royal Capital, specifically at the site of grace on the Underground Roadside.
When you leave the room where the site of grace is, you will see a ladder in the alcove on the left. Climbing it will lead you to a large room filled with pipes. You need to be careful of the gargoyles on the pipes and Giant Crayfish on the ground. When you descend from the pipes to the ground and turn left, Mohg’s Shackle will be on a wall to the southeast.
Stanching Bolus Pecipes can stop blood loss from accumulating. Although you can find some in the game, it seems easier to make them. The recipe is in Nomadic Warrior’s CookBook, which can be found north of the Stormhill Shack site of grace in Stormhill, on a corpse at the end of the bridge behind Finger Crone. You will need the following materials to craft Stanching Bolus Pecipes:
Purifying Crystal Tear is useful in combat as it creates a bottle of Rite of Blood that can counteract Rite of Blood that Mohg has accumulated and heal the damage you take in combat.
You will need to go to Second Church of Marika in Altus Plateau and defeat NPCs that invade there - Eleonora and Violet Bloody Finger.Besides Purifying Crystal Tear, you will also get Eleonora’s Poleblade, which causes blood loss and becomes stronger with Dexterity and Arcane. It will be a great helper in defeating Mohg.
To make your battle go more smoothly, you will need to make sure you have the three items mentioned above. (Make sure!) Since Mohg will not rush you when you enter, you have plenty of time to go to the arena to pick up the flask and summon any ashes. Note that you need to make sure there are players willing to help you.
This guide will cover the safest and most effective way to defeat Mohg, which is to use Comet Azur's magic build and attack Mohg from a distance while he is distracted by his summons.
However, this is not the only option. Since Mohg is weakest to blood damage, any build that stacks blood damage with weapons or abilities will quickly reduce his health. In addition, when you get Purifying Crystal Tear, you will also win Eleonora’s Poleblade, which will cause Mohg to lose more blood.
Mohg is also helpless against physical damage and other damage, so you can choose a build that you are familiar with to defeat him first. But it should be noted that you must not use a fire and scarlet rot-based build, which is almost useless to him.
If you want to fight him head-on. The first stage is to avoid Mohg’s slow and telegraphed trident sweeps. If you are agile, you can attack while dodging it. You also need to be careful of bloodflame attacks. Both slashing talon attacks and flaming pools will cause you to lose blood.
At the beginning, Mohg will also cast blood curses on you, but your Purifying Crystal Tear will negate these curses, and you can use Mohg’s Shackle here to immobilize him and attack more.
When its health drops to half, the second phase comes. This is when Mogh adds blood splashes to most of his attacks and grows wings to add some aerial attacks to his repertoire. This is where Stanching Bolus Pecipe comes in handy. You need to be alert at all times because its attacks have a wide range. Also, try not to dodge them all the time, but to dodge through them.
Isn’t it easier to defeat Mogh with this introduction? There is a saying that goes, don’t fight a battle you are not prepared for. So follow this guide and get started!
Knowing what's coming to the game and what's changing before embarking on the journey is essential for any game, and this is also true in Elder Scrolls Online.
Since 2017 Morrowind expansion, Elder Scrolls Online has been recognized as one of the most popular modern MMOs. Elder Scrolls Online: Gold Road marks the eighth chapter of this fantasy MMO game, which has been launched for 10 years since 2014. Gold Road offers some exciting features that fans have been craving since Elder Scrolls Online was first released.
This article will show you what new content Gold Road has in store for us in 2024 to help you prepare for the start of the game in advance.
Gold Road is one of the largest Chapters for Elder Scrolls Online to date, second only to Craglorn and Vvardenfell in size.
Gold Road retains some iconic locations from The Elder Scrolls IV: Oblivion, such as the city of Skingrad in the southwestern region of Cyrodiil. However, not only has the previous content been retained, but some new locations have been added as well.
The latest Chapter takes place in the West Weald, which is made up of three different sub-regions. The southeastern region makes up the Autumn Gold Road, whose capital is the city of Skingrad. The southwestern region is the newly emerged Dawnwood jungle, bordering the Valenwood province and some Wood Elf settlements. The northern region is home to the Colovian Highlands, which is dotted with Ayleid ruins and Imperial settlements. There is also the mysterious Wildburn region where brand new creatures and plants grow, influenced by the magical creations of the Dawnwood jungle.
Gold Road is a direct sequel to the last Chapter for Elder Scrolls Online, Necrom, and the second part of the seventh main story. Elder Scrolls Online generally takes place in Second Era, before the events of Morrowind, Oblivion, and Skyrim.
Mirrormoore Incursion is a dynamic world event caused by the mysterious Daedric entity Valkynaz. These Daedric entities attempt to invade West Weald through Oblivion Portals created by Ritualists.
You will encounter waves of Daedric Occultists in West Weald to prevent further invasions. Six Valkynaz boss battles will bring rich rewards and lore details.
You can enhance your game strength through Elder Scrolls Online Gold, increase the chance of winning battles against enemies, and make it easier to level up in the game.
Through Mirrormoore Incursions that appear in the area and the dialogue between NPCs discussing new threats, we can feel the presence of the main villain, the forgotten Daedric Prince Ithelia. But Gold Road does not just deliver the classic Oblivion atmosphere, the mysterious Dawn Forest jungle also appears in the southwest. Unprecedented turmoil and mysterious subversion in the wilds of the West make the journey full of mystery and turmoil.
Scribe is the biggest game change in Gold Road Chapter. If you have the patience to complete the lengthy tutorial, Scribe will satisfy your desire to create your own spells in Elder Scrolls Online like in other Elder Scrolls games.
Scribe includes a Grimoire (skill type) and a Script that defines the skill parameters. There are 11 Grimoires to unlock in the game, as well as Focus Scripts that define the main function, Signature Scripts that add unique effects to skills, and Affix Scripts that add unique Buff/Debuff to skills.
You need to put in a lot of effort to unlock the various Scripts required in the 11 skill Grimoires. You can unlock Scribe through multiple multi-part quest chains involving Mages Guild. We strongly recommend that you complete Scribe multi-part quest chain in Gold Road Chapter first, as its components are only unlocked when the quest is active.
In Gold Road you can further customize your skills through Skill Styles. You can unlock most Skill Styles through level achievements and quests. In total, Gold Road includes 22 Skill Styles, which will allow you to customize the aesthetic characteristics of various Scribe and non-Scribe skills. More Skill Styles may appear in future updates. Aesthetic options range from colors to different animations, although customizing sound effects is not possible at this time.
Gold Road finally implements a feature that veterans of the decade-old MMO have been asking for. The new feature is the ability to inject status effects into light and heavy attacks.
Gold Road actually includes 10 new item sets for you to find and craft, but Threads of War is the one that players should be most aware of, as it adds status effects directly to attacks.
Trials are essentially Elder Scrolls Online's ultimate raid dungeon content for teams of 12 players. Lucent Citadel is said to be the most difficult and complex 'trial' dungeon yet, and is located in Daedric vault on Fargrave Oblivion Plane.
This Trial dungeon follows the lost Daedric Prince Ithelia as she launches a frantic search for a mysterious relic called Arcane Knot, which causes untold trouble for your old ally Keshargo.
Elder Scrolls Online developers say Lucent Citadel is their most experimental dungeon yet, with obstacles that go far beyond combat, and even hints at levitation effects in promotional materials.
Elder Scrolls Online is one of the most welcoming MMOs to new players. As encouraged by Elder Scrolls Online's level scaling system, Elder Scrolls Online's entire library of Chapter content can be completed in any non-linear order you can imagine, regardless of player level, making revisiting previous areas engaging and fun. With the introduction of Scribing and the addition of the West Weald region, now is the best time to experience Elder Scrolls Online.
Elder Scrolls Online itself lacks a comprehensive story summary of events. If a new player is not already aware of Necrom's ongoing storyline, it will not be able to understand the plot sequence of Gold Road and review events. After all, Gold Road follows the cliffhanger at the end of Necrom. Even though the game can read the lore book, we still recommend that you first understand the comprehensive timeline of events of all Chapters in Elder Scrolls Online.
Like the previous major Chapters of Elder Scrolls Online, the story of Gold Road takes about 15 hours to complete. However, there are also Mirrormoor Incursions, Lucent Citadel, Side Dungeon, Quest, 6 World/Delve bosses and 10 sets of items, as well as numerous other collectibles to discover. As mentioned earlier, the new Scribe system brings new grinding in the form of Grimoires and Scripts, and if you get them for multiple created characters, the time they take will increase.
After reading this article, you have some understanding of the new content of Gold Road. On this basis, you should also make a choice whether to experience the new game. I hope that our display of the new content of the game can help you get a head start in the game.
World of Warcraft Cataclysm expansion was a significant change for Azeroth and the people who live there, and the release of Cataclysm Classic gives players a chance to revisit the glory days of 14 years ago. While the most obvious changes to Cataclysm are the reimagined zones and new quests after Deathwing, the most significant is the overhaul of the player guilds system, which now has its own leveling system, perks, and guildwide achievements.
WoW Cataclysm Classic makes some changes to the guild perks and leveling system compared to the original version. Today we spoke to lead software engineer Nora Valletta and principal game designer Kris Zierhut to talk about why the team wanted to make the change.
They told us before the conversation that one of the main reasons was that the original guild system encouraged players to join super guilds, which actually went against the original spirit of the guild and needed to be urgently resolved.
In the early days of World of Warcraft, players were advised to join a guild because the sense of community is a huge draw in MMORPG-style games. Recognizing this, Blizzard wanted to improve the game’s guilds system and introduced a leveling system for guilds to encourage players to join.
At first, it seemed like a good idea to allow players to level up a guild together to earn rewards, thereby strengthening the community. But this approach has led to the destruction of smaller guilds.
The leveling system for guilds encourages you to build a guild with numerous members, because the size of the guild does not change the experience rewards you can get. This means that a large guild will give you the same rewards as a small guild, but a small guild will be difficult to level up, and a large guild will be easy to fill up.
After the release, Nora said that she found that some players in small guilds would quit their guilds and join the large guilds to get more rewards. And those newly formed guilds could not find people to join. They were very sorry for the demise of these small guilds, which prompted them to want to change.
Nora sighed and told us that they knew very clearly that this was a problem for players and would bring some difficulties and unhappiness to players, so they couldn’t make the same mistake again.
With mounts, pets, and transmogrification appearances, World of Warcraft players go to great lengths to get them. But because some of these items are locked into a leveling system for guilds, it creates a lot of impersonal, large guilds. New players invite a lot of players to join for these rewards, which attracts more players with similar requirements.
So in WoW Cataclysm Classic, the leveling system for guilds was changed to a guild reputation system. Players can earn a reputation in a guild just like any faction in the game, and rewards are awarded based on reputation. This will not only allow smaller guilds to survive, but also prevent players from joining and leaving to retain their reputation.
Guild perks are more valued by players than mounts, tabards, and pets. Likewise, guild perks are only available in large guilds. These perks can increase the speed of a player’s mounts, allow them to bank or send messages to members of their own guild as needed.
Zierhut told us that many perks are now granted to players immediately when they join any guild, and one of them is the removal of Cash Flow perk. In original Cataclysm, when you had Cash Flow, every time you defeated an enemy, you would receive an additional 10% of WOW Cataclysm Classic Gold, which would be automatically deposited into your guild bank.
This idealistic view does sound good, but some opportunistic players will take these extra rewards directly from the guild leader. Zierhut explained that the original intention of creating guilds was to be a place for communication, not this. The change they are making is to make guilds a means for teams to move towards one or more common goals.
In addition to the removal of Cash Flow perk, “Have Group, Will Travel” was also changed. This perk was also very bad in terms of player response, as it made summoning stones completely useless and would teleport the entire group to the location you needed.
This caused some players to be interrupted immediately while doing their own quests, interrupting their game progress. The perk was eventually removed from the WoW Cataclysm Classic world after one expansion, which was good news for many players.
Although some players may not be used to these changes, they should not feel pressured. The creative team has been working hard to make the most appropriate changes to the guild since the release of World of Warcraft Cataclysm Classic, and they also hope to see more posts on social media from players praising this change. Finally, I wish you have a merry game with them!
Digital Theater is a growing field in online games, especially in FFXIV. From Curtain Call Theater to A Stage Reborn, the culture of Digital Theater is growing stronger and stronger. Of course, it is not just FFXIV that is doing it. Fallout 76 is also inviting Wasteland Theater Company and others to participate.
At this stage, FFXIV players have established a relatively complete community, which includes sports events, community festivals, museums, etc., and the most important thing is that there is a theater club covering many performing companies. This is what we call a Digital Theater.
Today, let’s talk to several experts in the FFXIV theater community: Stanzek Rosyasch and Soso, to learn how these virtual companies prepare and rehearse, and how to adapt real stories into the settings of Etheirys.
Recently, a Sherlock Holmes classic, A Scandal in Bohemia (localized in Etheirys as A Scandal in Aldenard), was performed at Firebird Theater in FFXIV. Stanzek Rosyasch plays an assistant named Watson in it. Coincidentally, we’re going to be discussing how they’re going to prepare for the role in a digital theater roundtable.
Interestingly, we entered the chat room in advance. Rosyash entered the chat room, and his first words were: “Sorry, I’m late!” The quiet chat room suddenly erupted in laughter and the atmosphere became lively. He explained that out of respect for everyone’s attention, the chat room is usually very quiet, but this does not mean that it is always so serious. So Rosyasch often acts as the one who makes jokes, and small mistakes will become inside jokes, which will be easier to accept.
When rehearsing, you may have a wire on your head at any time, which will be very stressful. Rosyasch also said that this kind of fun helps to relieve the pressure of rehearsal. For Rosyasch, rehearsals are done on Saturday, Sunday, and Monday afternoons and evenings. However, he also explained that the most important step in balancing the focus of the production and his own work is to group the scenes to be performed. In order to give the actors a place to rest for the night, they may not be performed in the order they will be performed on stage.
Rosyasch also gave an example of sometimes asking what rehearsals involve. Someone would jokingly tell him to wear a skirt, and then on the day of the performance, all the actors would show up wearing the same skirt. This is a bit ridiculous! Besides this vignette, performers can obtain more equipment by trading FFXIV Gil, making their outfit closer to the character.
As for the content of rehearsals, their nature is obviously different from that of real theater rehearsals. Although it is less nervous to face a large audience, it is still much more difficult in other aspects. One of the biggest challenges in FFXIV is cues and timing. In the real world, this kind of drama performance is usually logically understood by the actors and involves a certain element of natural movement in the timing. Performances in Etheirys require super densely choreographed time precision, and there is no logical or natural instruction that can be easily remembered. So let’s throw the next question: what is it based on?
Macros in games allow players to coordinate actions, lines, expressions, and other personalized performances. If performers in Etheirys were to work together like in the real world, the timing would become very tight. Without precise timing, the desynchronization of macros would become more and more serious until the next macro appeared. This is what Soso explained to us. From this, we can see that macros are one of the most important tools for performers in the game.
Ordinary players may use macros when they want to do two actions together, such as Swiftcast and Resurrection. But performers who use macros to achieve three synchronizations of lines, expressions, and actions, Digital Theater also takes the use of macros to a new level.
Each macro can only have 15 lines, and at least half of these 15 lines are used to control expressions. In addition, actors may use some macro instructions to start a countdown so that their actions can be performed correctly. Some echoes are also used to help actors remember their next step or remind them to perform an action outside of the macro.
This means that FFXIV often needs dozens of macros for a full performance. This is also a problem if people leave macros for HUD features or other conveniences for players. A player can use up to 200 macro slots, so this is very limited for performers in FFXIV. Soso emphasized that this is not just a problem for actors, but also for writers to adapt to the limitations of the macrosystem.
Ultimately, rehearsals are about preparing performers to be watched by an audience. Although there is no similarity between this and real-world performances, the rehearsals of FFXIV performers are also a full reflection of their own technical knowledge or skills.
Fallout 76 Skyline Valley is set to be released in a few days in June. It will be added as part of Expeditions: Atlantic City and will bring a lot of new content to the game, including some new weapons and armor. These new pieces of gear have some amazing properties that will enhance your gaming experience.
This guide will detail all the new Fallout 76 Items introduced in Fallout 76 Skyline Valley update. Come with me!
The first new weapon in the update is Ticket To Revenge, a Railway Rifle with twice the bullet capacity of the standard version. While the standard Railway Rifle is powerful, it is often hampered by its limited ammunition capacity. If you don’t have Quad effect equipped, it’s difficult to deal with maximum damage.
Railway Rifle with Ticket To Revenge changes this situation. It can hold 20 Spikes at a time with base damage of 223. Compared to the standard Railway Rifle, it can greatly reduce the frequency of reloading.
Ticket To Revenge’s legendary effects are V.A.T.S Enhanced, Lucky, and Bloodied. Bloodied will increase your damage as your character’s health decreases, while the V.A.T.S Enhanced will increase your chance of hitting the target. Lucky can help you maintain AP.
Overall, Ticket To Revenge is a pleasant alternative for players who want to try Bloodied builds but don’t need those expensive Bloodied weapons.
V63 Shock Baton is also relatively simple to obtain. You only need to complete Housekeeping for Higher quest. This melee weapon in Fallout 76 has powerful anti-armor properties and can also apply electric shock effects to enemies.
Besides Armor Penetration and 50% Limb Damage to enemies, V63 Shock Baton also has an AP cost of 30 and a medium swing speed.
Shattered Ground is an Automatic Assault Rifle in Fallout 76 that you can obtain by completing Double-Cross Wires quest. It not only has high damage and a fast rate of fire but also supports your own customization into a single-shot or Automatic Rifle.
If you want to have this weapon with Demolitionist perk, you can maximize the potential of this weapon. The most notable effects of Shattered Ground are Junkie’s, Explosive, and 90% Reduced Weight.
V63 Zweihander is an electrical two-handed weapon that you can obtain by completing Eye of Storm. Non-automatic two-handed weapons are not popular in Fallout 76 because of their limitations. However, V63 Zweihander is a special case, with powerful Power Attack Damage, Defender’s, and Executioner’s effects.
The advantage of this weapon is that it has a very high energy damage. With the right method, its damage will increase.
After talking about the new weapons in Fallout 76 Skyline Valley expansion, let’s take a look at the new armors.
Both the outfit and hat are crafted at an armor workbench after learning the respective plans called Vault 63 security outfit burnt and Plan: Vault 63 security helmet burnt, which are given as rewards for completing the event Dangerous Pastimes.
Crafted at an armor workbench after learning the respective plan called Plan: Lost burnt Vault jumpsuit, which is given as a reward for completing Calm Before quest .
You can pair this coat with a Lost Burnt Vault suit. However, note that the lab coat is different for female and male characters. The outfit also comes with an optional pair of scientist goggles.
Both the outfit and hat are crafted at an armor workbench after learning the respective plans called Plan: Cultist monarch outfit and Plan: Cultist monarch mask, which are given as rewards for completing Oldest Trick in Book quest. Also note that Alex Guerra is wearing a non-playable version, so don’t confuse them.
It is a one-piece suit designed to mold to the body shape of the user. It is made up of various biometric sensors integrated into the suit, connecting with the Vault’s system. The iconic yellow strip on the front is made of gold foil, not dyed material, and in the suit acts as a heat sink and antenna for the integrated biometric sensors.
There are still some unknown variables waiting for players to explore in this Fallout 76 Skyline Valley expansion. There is a lot of new content to look forward to in the update, and new players should not feel intimidated.
Besides some new items, the southern part of the map has been opened, allowing players to roam the rolling hills of Shenandoah. In addition, there are some new enemies, new NPCs, and recent activities waiting. Let us look forward to this update together!
Elden Ring Shadow of the Erdtree DLC is approaching and will be released on June 21. As we all know, there are over 300 weapons in Elden Ring, but today I will pick out 10 of the best secondary weapons that you can bring into Shadow of the Erdtree DLC to take on various challenges. This list includes Staffs, Seals and more, and I'm sure at least one of them will be crucial for you.
If you want to craft a Faith build, I have some best seals for you, with no particular order. If you want a seal that only scales with Faith, you can look for the Erdtree Seal. This is found on a corpse in a cell near Omenkiller enemy in Volcano Manor. This is in the town just below Prison Town Church Site of Grace.
This one is fantastic for hybrid builds. It only requires you to improve your Faith stat to get the most efficiency out of it, meaning this is an absolute favorite for Strength or Faith builds. One thing to note is that this is definitely not for early game as you probably won't have the stats to use it once you do get to it. But it's an all-around solid seal with high levels of Faith, it is very powerful in its own right.
Golden Order Seal is absolutely amazing if you are using Prince of Death's Staff and going for an Intelligence or Faith build. So, if you have 80 Intelligence or Faith, you can rock this Seal, and you can have the absolute most powerful Staff and Seal in Elden Ring simultaneously, making you a powerhouse of magic.
On top of that, Golden Order Seal will also increase the damage done by Golden Order Incantations by 10%, and some of them, like Triple Rings of Light, are already pretty devastating. So, with a pure spellcaster build, this really can make you a force to be reckoned with.
The final one I've put on this list is Frenzied Flame Seal. This boosts the damage of all Frenzied Flame Incantations by 20% and it scales with Faith, Intellect, Strength, and Dexterity. So, you can use it somewhat efficiently with any build.
On top of that, it also has zero stat requirements, so every single character of every single level can use this seal. And on top of that, it causes slight madness buildup, so it is absolutely top tier and everybody should grab this, even if you're not planning on using it, because you can fit it into every single build in some way or another.
However, obtaining it is a bit more of a challenge than any other weapon we've listed so far because it does mean you need to reach the end of Hyetta's questline. So, you need to have given her all of Shabiri Grapes along with Fingerprint Grape and make the horrible journey down to Three Fingers. Of course, don't forget to bring enough Elden Ring Runes along with you.
Next, we go the exact opposite route and get Meteorite Staff. This is probably the easiest weapon to get in Elden Ring, as you can find it from the start, without even having to kill a single enemy. It's in the southwest building of Street of Sages Ruins in Swamp of Aeonia in Caelid. This staff is on a corpse hanging from a ledge.
What makes this staff so powerful is that it doesn't need to be upgraded, Intelligence starts at S tier, and sorceries is high as well. This is great for hybrids who just want to try out Intelligence without spending too many points. You do need 18 Intelligence to use it, but that's really all you need, and with that alone you can use quite a bit of powerful sorceries.
Also, this staff does boost the power of Gravity Sorceries by 30%, so you could get the Rock Sling in the same area as getting this staff and it would be powerful enough to melt early game bosses. However, the next 2 staffs are definitely more focused on spellcasting builds and are much more powerful at higher levels.
Then, we will talk about Demi-Human Queen's Staff. This one is nearly as easy as the Meteorite Staff to grab, dropped by Demi-Human Queen in Weeping Peninsula. This is the best all-around staff in Elden Ring for a low-Intellect build at a high upgrade level.
In the early game, the Meteorite Staff will be more powerful, but when you're getting to around 30 Intelligence and you've got your Demi-Human Queen's Staff at +10, this becomes significantly more powerful than the Meteorite Staff while requiring low numbers of Intellect.
So, this is really great for hybrid spellcasting builds where you're willing to pump a bit more Intellect into your build but would still like to focus more on something like Strength or Dexterity, for example.
Then, we'll discuss Lusat's Glinstone Staff. This weapon is easy to obtain as you can loot it from a treasure chest once you defeat Nox Swordswoman and Priest in Sellia, Town of Sorcery. While it may seem insignificant, it has one very important advantage that it can increase the amount of FP you spend by 50%. This is definitely more niche than the other 3 staffs on this list as you need very high FP to build.
This staff is for use if you want absolute damage out of your Intelligence build. However, if you can live with the damage not being that high and your spells don't need to use a lot of FP, then the other 3 staffs on this list will be better suited for you.
The last staff on the list is Prince of Death's Staff. This can be the most powerful staff in the game, but it does require you to be a pure spellcaster unless you have a very high character level, as this scales with both Intellect and Faith. If you level both to 80, it will far outperform every other staff in the game. On top of that, it will also boost the damage of Death Sorceries by 10%.
For our final weapon category, as we move into ranged weapons, our first one is Pulley Crossbow. What attracted me to try it was the fact that it can shoot 3 bolts at once, so I thought this must be crazy for applying status effects. But it's actually much more than that. You can grab the crossbow from next to Craftsman's Shack Site of Grace.
Firstly, it has absolutely no weapon scaling, so all of the power comes from the bolts and the upgrade level of the weapon. This means that as long as you meet the minimum stat requirements of 16 Strength or 12 if you are two-handed, and 16 Dexterity, that's all you need.
You can then fit this weapon into any build you want, and it will still do maximum damage because you're not losing out on any scaling. However, the raw damage output combined with how quickly it can apply status effects make the Pulley Crossbow such a powerful weapon that can easily slot into any build and just give you slightly more ranged capabilities than you had before, allowing you to exploit enemy weaknesses from a very safe distance.
Next up is Black Bow. It's the fact that you inherently have Barrage on a longbow. Barrage is really the only reason to use a shortbow. They're fast, move set, and that weapon skill in particular means that you can inflict status effects at lightning speed.
Combine this with the fact that it does share certain moves from Shortbow Moveset, so when you jump and shoot, you can then shoot again immediately upon landing, allowing for quick shooting after rolling and from a sprint. It has a slightly lower damage output than other longbows, but these other perks, more than make up for it. And fully upgraded, it's going to be reasonably powerful.
The Black Bow is found on a rooftop in Leyndell, Royal Capital. Though that being said, almost all ranged options in Elden Ring so far are still pretty lackluster as opposed to spells or their melee weapons. So hopefully, we'll see some more powerful ranged weapons in Shadow Of The Erdtree DLC.
Now, for the last weapon, we have Lion Greatbow. This can get a 20% boost to its damage when using and its unique skill is an improved variation of the skill 'Rain of Arrows', which is incredible against big targets when most of them arrows are going to hit. This can deal insane amounts of damage without the need to be anywhere near your target.
If you were to hold Lion Greatbows in both hands and then just two-hand one of them, you will get the 20% damage bonus from both, meaning that Radahn's Spear will then get a 40% damage increase. It might even be slightly more than that.
There you have it, all 10 secondary weapons that I think are worth bringing into the Elden Ring Shadow of the Erdtree DLC. What do you think?