In Gold Road, Elder Scrolls Online introduces some noteworthy changes, mostly related to items acquired through Trader System and listing and expiration timers for gold. In this guide, we’ll summarize these changes and share some thoughts on how they impact traders and the in-game economy.
If you are a new or just returning ESO player and are not aware of the changes regarding Update 42 Gold Road that have been tested on Public Test Server, and you also enjoy participating in ESO trading scene in any capacity, then you will definitely want to know the following Change.
When you previously listed an item in Guild Stores, the item would remain in the store for up to 30 days. During these 30 days, players who visit Guild Stores have the opportunity to purchase your items.
If 30 days have passed since you originally listed the item and no one has purchased your item, the item will be removed from Guild Stores and returned to you via mail. You will then have 30 days to retrieve the item from the mail or it will be gone forever.
The same goes for buying and selling items. If you bought or sold items through Guild Trader System, you have 30 days to claim ESO Gold you bought or sold the items for, or they are gone forever.
However, the developers made some major tweaks in Update 42, changing the process I just summarized. In Gold Road update, the active period of Guild Trader listings will be reduced from 30 days to 14 days. This means your items will remain in Guild Store for up to 14 days. Later, if you fail to sell it, it will be returned to you via the in-game mail system.
Additionally, it will also return your items to you if your listing expires. Alternatively, if you successfully sell or buy an item, the coins or item will only remain in your mailbox for 14 days instead of the original 30 days before disappearing completely and no longer being claimable.
The developers said in PTS patch notes that changes to Mail expiration timers and Guild Trader listings timers were made purely to improve server performance by reducing the pressure on the database in the forum post.
Community Manager Kevin elaborated on this further, stating that their data shows that the vast majority of items listed on Guild Trader tend to sell within a week. If an item doesn’t sell within that time period, it rarely sells at all. Because most items that haven’t been purchased by anyone after 14 days tend to not be purchased by anyone after 30 days.
The developers feel that the 30-day listing period is a bit unnecessarily long. So they might argue that the items aren’t going to sell anyway, so why bother making the listing period so long, especially if it puts an unnecessary strain on the database? Therefore, they will reduce the listing timer from 30 days to 14 days.
So what impact will these changes have? Why should traders care about these new changes?
The most obvious thing to note is that players must consider these changes if they plan to be absent from the game for an extended period. If you list an item and then are away from the game for more than 28 days and the item does not sell. It will permanently disappear from Guild Stores after 14 days and then expire in your mailbox another 14 days later.
Or, if you cancel the listing of an item without claiming it, and then it is removed from the shelves for more than 14 days, the item will also disappear.
If you successfully sell an item but cannot claim the gold earned from the sale because you were out of the game for more than 14 days since the sale, the gold will also be gone forever.
Now you know what I mean, traders have to pay more attention to the time they spend away from the game to make sure they don’t lose any items or gold. This change may also encourage players to think more about their item lists.
Keep in mind that every time you list an item on Guild Trader, you have to pay a small fee. Therefore, it is in your best interest to be able to sell the item during a designated period of time so that you do not have to sell the same item at another time and pay another fee.
While the developers say their data supports the idea that most items sell within seven days, it’s important to consider the fact that many rarer or more expensive items often take longer than seven or even 14 days to sell.
Expensive Furniture plans or rare Outfit Style Pages, for example, don’t come on sale very often, and they won’t always be in high demand, but when they do, they usually sell for an impressive gold price.
This trading strategy of selling high-value, low-quantity items resonates with the play style or trading preferences of quite a few players. If these players wish to sell such items in a shorter period of time, they must pay more attention to their listing prices to avoid paying large relisting fees.
Perhaps we might even see traders listing their valuable items at lower prices than they would normally list. This way, they can better guarantee sales in a shorter period of time (14 days) instead of the 30 days they are used to.
There are also some players who may give up using Guild Trader System entirely. Because for some big-ticket items, it usually takes more than 14 days to sell. And these players often choose to advertise their items in regional chat to avoid exorbitant relisting fees.
Some players may also decide to remove all item listings from Guild Stores. Because they know they will be gone for a while and there is no guarantee they will claim any gold from the sales they make before the 14 day expiration timer expires.
So will these expiration timer changes have any significant or lasting impact on the in-game economy, especially for high-value items that often take a while to sell? It’s actually hard to say.
But one thing is for sure, for those players who like to sell, these changes will definitely reduce their quality of life. Since these rarer and more expensive items won’t be snapped up like materials, players will also be affected if they prefer to dump items into Guild Stores and then forget about them for a while or take a break from the game.
Given the shorter validity period, all traders must be more diligent and proactive in retrieving items or gold before it disappears.
Kevin said the developer remains open to feedback on the changes. But I wouldn’t be surprised if the proposed expiration timer changes are finally finalized and made it to the live server in the next update.
So be prepared and consider how they impact how you trade in the future, and hopefully the performance trade-off is worth the quality-of-life downgrade these changes will cause some players.
Overall, I want to make sure these new changes are well known so that when someone loses gold or items in the void, they aren’t left in the dark and get an unpleasant. What do you think of this change? What impact will it have on you? See you next time!
Greetings, fellow Exiles! Allow me to introduce you to an exciting build in Path of Exile 3.24 - the Summon Reaper Juggernaut. The Summon Reaper spell brings forth a formidable minion, and the recommendation lies with the Reaper of Eviscerating variant.
Among ascendancy classes, the Juggernaut offers notable advantages in durability, standing as one of the sturdiest options available. Let's take a closer look at this build!
The Reaper of Eviscerating is designed to serve as the primary damage dealer in any minion-oriented build, significantly impacting and consuming other summoned minions. With a base 50% chance to inflict bleeding, amplified to 95% with 20% gem quality and a Vulnerability curse on enemies, the Reaper proves formidable.
While the build stands as one of the sturdiest options available, its slow clear speed may prove frustrating for some. Nonetheless, its single-target damage output remains commendable, with bleeds lasting for 6 seconds, and the encouragement to attack frequently to roll superior bleeds via Volatility Support.
To ensure your build's effectiveness, it's crucial to acquire specific unique and rare items that cost some POE Currency. We suggest prioritizing unique items for most slots, reserving only the ring for a rare piece. Rarity considerations heavily influence your choice, particularly for the ring and jewels, including Cluster Jewels.
Place your 3 most costly mana-reserving skills in the Devouring Diadem.This setup switches your energy shield to apply to mana, a vital aspect for casting skills effectively. Then, utilize 2 Cold Iron Points, along with a Level 21 Summon Reaper awakened and Level 5 Minion Damage Support gems. To reach gem Level 30, incorporate a corrupted unique body armor.
Combine the Fourth Vow with Divine Flesh and Unbreakable for optimal defense against elemental and physical damage. The Fourth Vow requires high chaos resistance, so consider corrupting it with a +2 to socketed minion gems modifier. The Tempest Rising amplifies your minions' damage against stationary targets, enhancing overall effectiveness.
Address bleed Vulnerability by utilizing items like Asenath's Gentle Touch gloves to curse opponents with temporal chains and cause them to explode on death. Aim to become bleed immune, either through specific item affixes or Watcher's Eye modifiers. Extend your curse limit with amulet anointment for added flexibility.
Equip at least 5 Ghastly Abyss Jewels, leveraging the Darkness Enthroned belt for additional Abyss sockets. These jewels can significantly enhance your build's power, particularly when socketed strategically. Cluster Jewels offer valuable support gems, providing considerable benefits to your build's performance.
Prioritize defensive layers such as armor, maximum life, and resistances across your gear. Seek out items that offer chaos resistance, elemental resistances, and maximum life to bolster survivability. Consider modifiers that enhance minion damage and provide increased durability.
Focus on optimizing Mana Reservation Efficiency for skills, particularly through Abyss and Large Cluster Jewels. Allocate passive nodes to enhance minion damage, attribute bonuses, and resistance bonuses. Utilize rare items to supplement attribute requirements and maximize gem levels for key skills.
The Progenesis proves highly effective in mitigating significant hits, particularly when paired with substantial life recovery, so I highly recommend acquiring one if you utilize Defiance of Destiny. In addition to Progenesis, consider obtaining Granite, Basal Silver, and Sulphur or Quicksilver Flasks.
Opt for suffixes that bolster your armor, diminish the effects of shock and curses, and provide life regeneration. To round out your flask setup, include a life flask equipped with poison or bleed removal if you have yet to achieve immunity to bleeding.
For the Summon Reaper of Eviscerating, constant manual command is necessary, but its damage output is remarkable. With high accuracy and a 95% chance of causing bleeding when coupled with Vulnerability, it proves formidable. Link it with Minion Damage, Brutality, Deadly Ailments, Melee Physical Damage, and Swift Affliction Support, and if available, Uul-Netol's Vow with Volatility Support.
Gems socketed in the Devouring Diadem include determination for additional armor, pride to amplify enemies' physical damage taken, and Skitterbots to chill and shock nearby opponents, bolstering your damage. Link these auras with Enlightened Support. Additionally, socketing Vulnerability in your Profane Proxy increases the likelihood of bleeding and physical damage inflicted on enemies.
Allies within the Malevolence's range benefit from increased damage over time and skill effect duration. Link it with Divine Blessing Support and Generosity Support gems for enhanced potency. Immortal call reduces elemental and physical damage taken, consuming endurance charges for extended duration and damage reduction.
The Enduring Cry generates endurance charges, regenerates life, and enhance their effectiveness, while Whirling Blades enables faster movement. Link it with Faster Attacks Support and Momentum Support for increased attack speed.
Skeletons serve to support your Reaper, possessing excellent base cast speed and summoning multiple units simultaneously. Aspect of the Spider debuffs nearby enemies, hindering them and amplifying the damage they receive. While less crucial, it's a mana-reserving skill that complements your build's effectiveness.
Killing all the bandits in Act 2 is the best way to deal with them. The Soul of Arakaali reduces damage over time taken. The build is durable enough against hits, but Damage over Time can still be a problem. The Soul of Gruthkul is one of the best minor gods. It reduces physical damage taken per hit taken. Alternatively, choose the Soul of Abberath to reduce the ignite duration on you.
Move on to the passive skill tree, select a lot of maximum life and Mana Reservation Efficiency. Armor, minion damage, Elemental resistances, and endurance charges are of considerable value. For keystones, go for Divine Shield and maybe Resolute Technique if you don't want to miss with Whirling Blades.
For masteries, get 30% of mana cost shifted to life and +50 to maximum life as 2 Life Masteries. 12% increased Mana Reservation Efficiency as the Mana Mastery. Minions increased the Area of Effect (AOE) as Minion Offense Mastery. And 10% of physical damage from hits taken as chaos damage, that's armor and Energy Shield Mastery.
Are you still troubled by some tough bosses in Elden Ring? Are you looking for a powerful build to dominate in the upcoming Shadow of the Erdtree DLC? If yes, then don’t miss this guide!
Today I’m going to show you an overwhelming Strength build. This build requires a significant investment in strength, but is easy to get started early in the game. Not only that, but players can transition from a pure strength build to many other variants later, making it an excellent starting build for Elden Ring DLC.
So, what does our build require? For weapons, we choose Executioner’s Greataxe. It has a solid 115 critical damage followed by strong strength scaling.
In addition, we need Ash of War Cragblade, brew Flask of Wondrous Physick, and obtain three Insignia Talismans each: Axe Talisman, Blue Dancer Charm, and Ritual Sword Talisman.
Don’t forget that the most important thing is to prepare enough Elden Ring Runes, whether it is to equip weapons or upgrade stats, this is crucial.
First, let’s start with the basics of farming Greyoll Dragon. But before we head to the dragon, let’s quickly get Lordsworn’s Greatsword, which we’ll later upgrade with Ash of War Sacred Blade to easily use our primary weapon.
On the way to Baron, we naturally grabbed the two halves of Dectus Medallion, all Souls, and other fun stuff at each campfire. For example, while riding to reach the first half of Fort Haight, we can grab Axe Talisman in Mistwood Ruins, which increases the damage of charged attacks. Just nearby, close to the gigantic tree, we can also find Crystal Tear.
In addition, we have to smash the lowly dung beetle north of Third Church of Marika to get Ash of War Sacred Blade.
Once we find Greyoll, quickly grab the back half of Medallion and take him down the usual way. You then need to divide your hard-earned Souls as follows: 20 for Vigor, and the remaining Souls for one real stat, Strength. Don’t forget to continue collecting Boss Souls during the rest of your journey.
Now we are ready to start farming our weapons. Imprint Ash of War on Greatsword, then travel to Liurnia of the Lakes. Ride past Stormveil Castle on the right and reach the first bonfire in Liurnia.
From there, you can already see a church, behind which the thugs with Executioner’s Greataxe are waiting. We can defeat him with Ash of War until he drops our axe. This enemy has a 5% drop chance, which may sound small at first, but it never took me more than 15 minutes.
We now have a coveted weapon that only requires the necessary leveling materials. Well, head to Liurnia of the Lakes and quickly get the key from the dragon, then head straight to Raya Lucaria Crystal Tunnel where we’ll get Smithing Miner’s Bell Bearing [1] and upgrade our Greataxe to +6.
When we were done, we could beat the crap out of our opponents. But we also need a proper Ash of War.
To the southeast of Fort Gael, at the bottom of Caelid, we will get Ash of War Cragblade, which gives our weapons 15% more poise and 10% more damage. This also makes this Strength build even crazier.
Also, don’t forget to upgrade your axe to heavy immediately for better strength scaling.
Now, there is another Talisman that is very important. It is a Blue Dancer. Head to Stormveil Castle, ride east to the bridge next to Mad Pumpkin Head, and cross the vortex into the depths. In the cave, after defeating the boss, we will find Blue Dancer Charm, which increases our damage at a low equipment weight.
Another high-level Medallion is Ritual Sword Talisman, which gives us an additional 10% damage when the health is full. Take the grand elevator to Altus Plateau. From there, head north to Lux Ruins, briefly applaud Queen, and pick up this gorgeous piece of gear from the chest.
We are far from done. From the ruins, enter Sealed Tunnel, go through the gate and climb the stairs, where you can obtain Smithing Miner’s Bell Bearing [2]. Now you can upgrade your axe to +12 and you will have B-scaling in strength.
Now that everything is ready, here comes the slightly tricky part. We will return to the bonfire in Fort Faroth and defeat Putrid Avatar under the tree. He’s a bit tricky in my opinion, but with focus, it can definitely be done.
It only took me about three or four charged attacks to break his stance, and after about two or three turns, he would die and drop Crystal Tear. Together with the previous one, we will brew a Flask of Wondrous Physick. It further increases the charged attack and stance damage dealt.
Now we want to bring the weapon up to A-scaling. We can find many Smithing Stones in Caelid’s Sellia Crystal Tunnel and Altus Tunnel. Once you have all Smithing Stones, you can upgrade your axe one last time to +18, with A-scaling. Now you are ready to start a glorious adventure!
These are all the tips you need to know to complete this Strength build. What do you think of this build? What do you think was helpful? In this spirit, my brave heroes, have a great time and have a great day!
With the arrival of New World Season of the Guardian, players will need a lot of gold to upgrade their gear to reach a 700 gear score. Therefore, farming enough gold coins has become our primary goal of entering the new season as always.
In this gold farming guide, we show you how to make 4-5k gold per hour by farming Dark Hide, and share the best tips and places to farm Dark Hide in Season 5. These top farm locations will earn your tons of New World Coins. Without further ado, let’s get started!
Dark Hide is a rare material in New World that can be obtained by skinning high-level beasts and is used to craft powerful armor and weapons that require a high level of Skinning skill. For example, you can use it in the step of making Prismatic Leather.
As you can see, the current price of Dark Hide in America Northeast region is not very high at 0.65 to 0.75 gold per coin, but you can earn some pretty good coins from it as well.
Let’s start by talking about some tips you need to pay attention to when farming. First, don’t forget to wear farming gear. In my case, these items bring me Skinning Luck.
By the way, Regular Luck and Trade Skill Luck are completely different things. The first increases the drop rate of enemy items, and the second gives you additional resources during gathering. Here we need the second one.
The best item to increase farm luck is Earring. An Earring can give you almost +10% extra luck. And don’t forget to respec your attributes. We need maximum Dexterity, which will increase our yield and luck.
Killing mobs in some areas will drop up to 100 Dark Hide. If available, you can use Savory Fish Cake so you can increase your chances of getting rare items when skinning them, as well as get a little extra gold.
In addition, playing music can also increase your gathering yield. If you wish, you can also use Powerful Proficiency Boost, which increases the amount of resources collected using tools by 15% for 30 minutes.
Next, let’s talk about a few of the best locations for farming Dark Hide in Season 5.
Our first farming site is located in Dredged Landing in the lower right corner of the map. You can see two Shrines here, and you can see the path from one Shrine to the other. There are many lions and scarabs on your path. Farm them to get Dark Hide, Scarhide and Smolderhide. But the drop rate of the latter two is smaller, which is why we need farm luck.
Also at the bottom of the map, where Crocodiles appear, brings us the same resources. You can run and farm the location in a loop.
Another really cool place is Isle of Zurvan. Shrine of the Lion is in this area, and you can also go here to attack Mammoths, but your main farming target here is Chameleon. They are fast and disappear at any time, but are easily killed. The best way is to get close to them so they don’t disappear.
After you kill these Chameleons, you can go over and fight those Mammoths like I said. You can earn thousands of gold coins per hour using this method.
Of course, you can use things like your horse and fast travel to speed up farming efficiency. But in reality, these locations are very close, so it doesn’t make much sense.
In addition, there are a lot of lions here, and killing them will drop a lot of Dark Hide. What’s more, there’s a high monster density here, with 25 to 30 appearing at once not uncommon, making this a quick farming location. Especially if you use a powerful weapon like an Axe or a Spear, you’ll most likely be able to kill them super fast here.
Another location worth paying attention to is Elysian Wilds, where most enemies that drop Dark Hide can be found around the entire area. Most of the enemies here are level 63 and above, so make sure you’re above that and head in any direction that has a variety of beasts in an area to increase your farming efficiency.
I will list three locations with more animal habitats: Hornhold Labyrinth, Shirzad’s Pride, and an elite area in the southern Elysian Wilds.
At the entrance to Elite Zone, you have by far the best spot to farm Dark Hide, where you’ll hunt Mammoths. This area is full of them. They are very high level and are powerful opponents, but their rewards are also very large. Try taking them one by one to make your farming easier. Don’t forget that when you have good gear, you will fight multiple enemies.
The last location is at the end of the elite area in Abandoned Temple. This area is full of lions, and they may offer fewer rewards than Mammoths. However, they are top level, and the higher the level of a creature, the rarer the loot it receives. It should be noted that you can skin Vanash here, so that you can also get some designated item drops.
Anyway, that’s the end of this guide. Hopefully, these tips have been helpful so you can find some places to farm your Dark Hide efficiently and earn a little gold. Good luck!
Today, we'll delve into the recent class changes announced just a few days ago for the WoW Classic Season Of Discovery Phase 3. These updates promise significant boosts to the DPS of certain classes. Over the next few weeks, additional adjustments will be made to other courses. Let's explore these classes changes in hotfixes together!
The Natural Weapons talent has received a major update in Druid. Previously, this talent solely augmented physical damage, but now it extends its effect to boost all damage dealt by the Druids. Then the Gale Winds rune has been greatly adjusted, and the mana cost of Hurricane has been significantly reduced by 60%. This reduction in mana cost allows the Druids to utilize Hurricane more efficiently.
The functionality of Swiftmend talent has been enhanced. Previously, when casting Swiftmend, it would consume either a Rejuvenation or Regrowth effect on the target. However, with this update, Druids no longer need to sacrifice these 2 effects when using Swiftmend.
As for the Paladin class, there are a ton of major changes. The damage of the Seal of Righteousness can now result in critical hits. The duration of Sacred Shield rune has been extended to 60 seconds, up from 30 seconds.
The Crusader Strike now refreshes all active judgment effects on the target, extending their duration by 30 seconds. Perhaps the most notable change is that the Seal of Martyrdom can now be twisted with other seals, including Seal of Command.
This introduction of Seal Twisting Paladins in WoW Classic SOD Phase 3 is a callback to an emergent effect from the original Burning Crusade. Seal twisting, though initially considered a bug, became a popular feature among players.
The decision to allow the Seal of Martyrdom and Seal of Command to be twisted together comes with some concerns, such as mana inefficiency and the need for addons like the WeaponSwingTimer. However, recognizing its appeal to many players and its historical significance, Blizzard will monitor the performance of Retribution Paladin closely and may revert the change or make additional adjustments if necessary.
Despite the introduction of twisting, the optimal Retribution play style is not expected to change immediately because of existing interactions between runes like the Art of War, Seal of Martyrdom, and Exorcism. Larger redesigns may be needed to diversify the Retribution play style, and Blizzard is evaluating options for potential changes in Phase 3 or Phase 4.
As for our Shadow Priests out there, the Shadowform now increases all damage done by 25%, up from 15%, marking a straight-up 10% buff to Shadow Priest damage. This significant increase in damage potential offers Shadow Priests greater potency in dealing with adversaries, enhancing their abilities in both PvE and PvP encounters. Additionally, having some WoW SOD Gold on hand can be extremely helpful when you encounter challenging situations.
For Rogues, it looks like they’re trying to bring back the Sword Rogues. Saber Slash bleeds now stack up to 5 times. The damage of bleed in Saber Slash increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the Rogue who applied the bleed. This means that with 5 stacks, you’re hitting 75% harder with Saber Slash or Sinister Strike.
Furthermore, the bleed of Saber Slash now can deal 3% of the Rogue’s attack power per damage, down from 5%. While this is a bit of a nerf, the 75% increase to your initial damage when using Saber Slash is still significant, especially considering it can now stack up to 5 times, resulting in a substantial DPS increase overall.
Shamans will find that Mental Dexterity now triggers exclusively from dealing damage with Storm Strike and Lava Lash. The duration has been extended to 30 seconds, a significant increase from the previous 10-second duration. Burn now increases the damage of Flame Shock by 100%, extends Flame Shock’s dot duration by 6 seconds, and allows Flame Shock to strike up to 5 targets, up from 3.
Developer notes that they’ve received a lot of feedback about the overall usability of Mental Dexterity, particularly for Elemental Shamans. This ability was not intended to be used by Elemental, so the adjustments made aim to ensure its usage is more enhancement-centric. To compensate, the output and usability of the Burn rune have been increased, with a slight Quality of Life (QoL) improvement as a Flame Shock duration increase.
This allows for 2 Lava Burst casts to be used within a single Flame Shock duration. However, this may not be enough to bring Elemental up to the desired level, so further tactical adjustments are planned in future class adjustment updates as needed.
At the conclusion of the post, it is mentioned that in the upcoming weeks, there are meticulous plans for further adjustments to Hunters, Mages and Warlocks in future updates. The developer highly values the feedback received since the initiation of WoW Classic Season Of Discovery Phase 3 and eagerly anticipates sharing more details about the forthcoming round of adjustments.
So keep in mind that they are still evaluating and going to be making adjustments accordingly. But all in all, some class updates we discuss are very promising. I'm sure you may be excited about the Seal Twisting Paladin, and the DPS increase to Shadow Priests. Hope you can try it out and enjoy a good gaming experience.
Fallout 76 is an enduring adventure game, and developers continue to inject updates and new content into the game in an effort to keep it fresh. As they keep the game alive, new players continue to enter the vast world of Fallout 76. So, here we want to share 8 key tips to help players get familiar with the game and better enjoy their journey to Appalachia.
The most important tip is to treat the game like you’re playing Fallout 4. It’s better to just focus on completing the mission while avoiding multiplayer events until at least the major mission is completed.
Many public events are ending quests for main and side quest chains, and you must eventually complete them, but if you complete them before completing those quest chains, you will end up breaking your own quest line.
Another reason is that many multiplayer events tend to offer very generous Fallout 76 Bottle Caps and materials as rewards, which are easily better than what you’ll get from missions. If you participate in too many public events, you can easily become disappointed with the main quest rewards.
You can go back and complete quest lines after completing multiplayer events, but they do lose their charm. Therefore, it is best to avoid participating in daily operations, public events, and expeditions until you have completed your primary tasks. Otherwise, you’ll regret starting these multiplayer events too early after they become all that the late game has to offer.
Remember, you can only be a new player once. So before jumping into the multiplayer features, take the time to explore and understand the in-game story.
Also, don’t forget to enable Pacifist Mode after reaching level 5, as this will prevent anyone from PVP you and prevent you from accidentally starting PVP.
In Fallout 76, you can also find Watchtowers, and climbing to the top unlocks surrounding locations. Then, if you’re close enough, you can place them on your map and unlock them for future fast travel.
Note that enemies usually defend these towers, so be prepared to deal with some enemies. But with a little caution and stealth, you should be able to defeat even high-level enemies.
Once you climb the tower, you’ll see a number of new entries on the map. You still need to travel to them in person to fully unlock them for fast travel, and your map will now show these locations.
Additionally, joining a group will give you a stat bonus, depending on the type of group you join. If you are part of a group of four, the maximum is +3. Different groups provide different stat types, including:
Any other groups, such as Daily Ops Team, are for multiplayer events, so don’t join them yet. They are designed for higher-level players and group play.
Becoming a group member does not require you to do anything with any other players. You can simply join a group and run your business like a single-player game, but get some free stat points. So why not?
As we all know, you can fast travel to any location you’ve unlocked by paying a certain amount of Bottle Caps. Traveling to locations on the other side of the map can be expensive, though, and early caps can be scarce. But there are some locations that you can quickly travel to for free, no matter where you start from.
The first is your camp. You can always get to the campsite for free. This applies not only to your main camp, but to any inactive camps you may have. Not only that, but you can travel to any camps belonging to your teammates for free.
Besides camp, there are also some fixed locations that can be quickly traveled to for free, and Vault 76 at the beginning of the game is one of them. It allows you to travel to the forested area on the west side of the map. Rusty Pick will take you to Ash Heap to the south. Whitespring Resort and Foundation will give you access to the southern part of the map at any time.
You can use these locations as waypoints to make your fast travel even cheaper. It’s important to note that the faction headquarters requires you to be friendly with the faction, otherwise you may be attacked when you arrive.
Speaking of caps, early caps can be hard to come by. You can get it by looting locations and selling weapons and junk. But you can actually farm caps with minimal effort, it’s just farming crops.
Once you plant a crop, it will provide you with regular harvests. You don’t need to water them or take care of them in any way, and they will continue to give you regular harvests as long as enemies don’t shoot them.
If you also equip Green Thumb perk before harvesting, your harvest will be doubled. You can use these crops to make soups and teas to feed yourself. Alternatively, you can sell raw vegetables to NPC vendors in exchange for caps.
It’s not the most profitable way to make money, but it is an easy, reliable source of money that requires minor work. Basically, once you decide on a location for your camp, you should plant some crops.
What’s special about Fallout 76 is the use of level scaling on enemies. So as you level up, your enemies will also level up. This means they will be harder to kill as you play.
But as you explore, you’ll find missions that give you unique weapons to help you cope. But just as important as having an excellent weapon is using damage bonuses to enhance those weapons.
Typically, you have three levels of damage buffing perks: Basic, Expert, and Master. Each can be upgraded to three tiers, and if you upgrade them all, you’ll spend 9 perk points to gain an additional 60% damage.
Even gaining one level of each perk will give you 30% extra damage while only costing 3 perk points. That 30% extra damage is considerable, especially for some weapons that can deal a lot of damage.
Early radiation will be painful because you won’t have enough RadAway to throw around. On top of that, any food you eat and any water you collect will give you radiation. So as you play, radiation stacks up easily.
But there is a trick to eliminate radiation in the early game, which is to drink Brahmin Milk. Every glass of milk you drink eliminates 25 radiation.
The best place to find Brahmin Milk is in Flatwoods. There should be about 5 or 6 Brahmin between the building and the creek on the west side of town. Not every Brahmin will offer milk, but you should get at least 3 or 4 every time you come over. This is also the easiest way to reduce radiation early in the game.
Later, as you explore, you’ll find enough RadAways, especially since you can also use Pharmacist perk to maximize the effects of RadAways. But remember early on that you can drink Brahmin Milk as a cheap and effective way to get rid of radiation.
Note that early on, your stats and perk cards are randomized, and it’s easy to look like making the wrong choice has permanent consequences. But that’s not actually the case.
You can change the applied perk cards at any time, the only limit is which cards you can use. Once you reach level 25, you can freely change your special stats using punch cards at the train station or your camp.
After level 50, each upgrade lets you choose a card. You can still open perk packs every 5 levels, but in addition, you can choose your perks as you level up.
So if you don’t get good cards from the pack, or you think you made a mistake in your build, don’t worry, nothing lasts forever. The game doesn’t lock you into a certain build in any way. Once you reach level 50, you can customize your build to suit your needs.
Those are some tips you need to know when entering Fallout 76. By following this guide, you will have a better gaming experience effortlessly. Have a nice day.
In the Path of Exile 3.24 Necropolis League, a 6-link refers to a weapon or body armor with 6 linked sockets, allowing you to support a skill gem with 5 support gems. The damage potential from this setup is multiplicative, meaning each additional support gem significantly amplifies the damage output, sometimes by over 50%. So how can we get them in SSF? Let's explore these approaches together!
First, let's talk about divination cards. Divination cards are rewards from either random or specific monsters. The most common ones typically give you some POE Currency, but there are specific divination cards that offer 6-link items as a reward. You can also influence the drop chance of divination cards using scarabs. In particular, the Divination Scarab is very effective for this.
Examples of these divination cards that are quite common include the Porcupine for a 6-linked Short Bow, The Chains that Bind or the Dapper Prodigy for a 6-link armor, The Emperor of Purity for a 6-link Holy Chainmail, or Imperial Legacy for a 6-linked Imperial Bow.
Head over to where the divination cards drop. For example, The Chains that Bind only drops in dungeons like the Cage, Cells, Dungeon, Penance, Shavronne's Tower, the Control Blocks, and the Slave Pens. You can kill monsters in these areas, and they have a chance to drop the Chains that Bind. Collect them, and then you have your 6-link armor.
For the next method, let's break down the process step by step. Firstly, we'll focus on acquiring Tainted Orbs of Fusing, which drop from Beyond Demons and can also be obtained from Tainted Currency applied to maps in the Necropolis League.
While these orbs are rare, they become more accessible with increased focus on the Beyond content within the Map Device and Atlas tree. It can either add or remove a link on the corrupted item. This mechanic is crucial for the strategy, as we'll use it in conjunction with bench crafting to create a 6-link corrupted item.
In the Solo Self-Found (SSF), you may come across a valuable but relatively common unique item, such as a Heretic's Veil, which is frequently utilized in various bow builds. To acquire this item, run an Alva Temple to double corrupt it, or simply use a Vaal Orb to corrupt it and hope for a favorable implicit modifier. Assuming you succeed in obtaining a decently corrupted unique item, the next goal is to 6-link it.
The next method I'm going to talk about is quite straightforward. In your hideout, you'll have access to a crafting bench. Once you've found the 6-link recipe, which can drop somewhere in Act 8, you can turn 6 sockets into 6-link sockets.
If you don't have the recipe for all crafts you're missing, you can simply scroll down on the crafting bench, and it will tell you where that craft is. The recipe for 6-linking an item costs about 1,500 Orbs of Fusing, but at least it's a certain method.
There's a technique that allows you to guarantee a 6-link result using just one Orb of Fusing with the Omen of Connections. The Omen of Connections is quite rare, and it seems to drop from monsters, making it an exclusive reward obtained from engaging in the Ritual mechanic. During Rituals, you may occasionally receive the Omen of Connections as a reward.
Place it in your inventory and travel to a fresh zone to ensure that no other Omens have been triggered, as they can only activate once per zone. With this Omen in your inventory, use an Orb of Fusing on the desired item to guarantee the maximum number of links. It's crucial to ensure that the item in question either already has 6 sockets or has the potential to reach 6 links.
In the Path of Exile 3.24, you can capture beasts, go to the Menagerie, offer beasts at the Blood Altar, and craft all sorts of gear and fixes. This batch introduced a new Beast to the game: the Black Morgan, who was previously a boss in other leagues. The Black Morrigan doesn't normally spawn, but only appears in the map if you use a specific Scarab, the Bestiary Scarab of the Shadowed Crow.
This Scarab is fairly rare, but you can use the Atlas strategy to get more scarabs and block the ones that you don't want. What you need to do is run a map with Einhar, make sure that he's actually in the map with the Bestiary Scarab of the Shadowed Crow, and also with the Bestiary Scarab of Duplicating so that when you capture the Black Morrigan, you can get 2 copies for crafting.
Then you head to the Menagerie, and the Blood Altar is giving you a recipe to craft a 6-link item. Any item with 6 sockets can be 6-linked using this, as long as the item isn't corrupted. This is a truly amazing way to 6-link armor and weapons, including unique ones in Solo Self-Found (SSF).
In this guide, we’ll cover 5 rune farming tips in Elden Ring. These tips can help beginners master the basics of rune farming and make them more familiar with the rune farming methods of the land.
Since there isn’t a rune farming tutorial in the game, hopefully, this will give you an idea of some simple rune farming strategies to get you started by giving you some handy information to help you farm runes more easily. This way, your character will quickly become powerful and ready for Shadow of the Erdtree DLC, which launches on June 21st this year.
I want to preface this section by saying that some players consider rune farming or exploiting glitches or exploits to get runes quickly to be cheating, and you shouldn’t do it.
However, I think anyone who plays the game has the right to decide how they enjoy it. This includes rune farming strategies, using exploits in the game, and even purchasing Elden Ring Runes from third-party sellers. No one has the right to tell you how to have fun.
One of the easiest places to farm runes in Elden Ring is Gatefront Ruins. Gatefront Ruins is located in Limgrave, just north of Church of Elleh. It’s filled with relatively easy-to-kill enemies, and with a little more strategy and caution, you can make a tidy profit here.
I’ll show you the route I took on the outside to get you the most bang for your buck. While I’m at it, I’d like to point out that there are a few things to pick up here, the first of which is Limgrave West Map. You can find it in a large stone steel in the center of Gatefront Ruins, which is guarded by several Godrick Soldiers.
Another item you can pick up is Whetstone Knife, which allows you to equip and change Ash of War on your weapon. It’s in a chest south of Ruins. You can also get Ash of War Storm Stomp from here.
You can also pick up two weapons, Lordsworn’s Greatsword and Flail. However, you can find other options from the enemies there.
The primary goal here is to kill as many enemies as quickly as possible and then reset them by resting at Sites of Grace. As long as you want to get ahead on some of your attributes, you can do that as often as you want.
I will mention that before thinking about increasing damage stats like Strength or Dexterity, I always recommend increasing your Vigor stat to 20 or 25 for increased survivability.
Another decent rune farming area is located in Caelid. To get there, you’ll need torrents, and you’ll need to start at Sites of Grace, just north of Agheel Lake. You then need to head south across the bridge and then northeast to Mistwood Outskirts Sites of Grace.
You can open the map and view Glintstone on the map. You can pick up the map if you want, but be aware that there are 3 giant Runebears nearby, and they may kill you if provoked.
You can also go around them, pick up the map, and go east to Third Church of Marika. Activate Sites of Grace, grab Flask of Wondrous Physick, Sacred Tear, and Crimson Crystal Tear, go through the hole in the wall on the northwest side of the church, and head to the back of the church.
You will then be transported to a distant place in Caelid, known as Bestial Sanctum. Be careful to avoid the huge Black Blade Kindred Creature here and continue heading south. Next, cross the bridge to Lenne’s Rise and capture Sites of Grace.
Our major goal is to farm the enemy here, Silver Sphere. There are two spawning sites just west of Lenne’s Rise, one close to it and the other a little further on the road to the west.
Each Silver Sphere will grant you 1,952 runes. You then continue to Sites of Grace and rest to reset enemies and rinse and repeat.
The third rune farming strategy I want to talk about is Dragon. This strategy is suitable for novice to intermediate players.
First, you need a weapon that causes blood loss. The most accessible and available to any class without stat investment is Morning Star. It can be found in a chest inside a broken carriage a little south of Limgrave.
Next, you’ll reach Lenne’s Rise using the strategy I mentioned above. Then head to the back of Lenne’s Rise via torrent. Go to Spiritspring and collect Golden Runes near the coffin.
Then head southwest down the hill and directly south to Fort Faroth to activate Sites of Grace. The target you want to kill is a dragon named Greyoll. If you get in the right spot, not only will nothing attack you, but you’ll also be able to kill the dragon.
If you are a Scholar or a class with a Strength below 12, you will need to use Morning Star with two hands. Get on the torrent and run towards the dragon, attack with Morning Star to trigger the blood and repeat until there is only a little health left.
Next, this is where you make your decision. Either you can kill the dragon and get about 50,000 runes in one go. Or you can use a glitch to farm the dragon repeatedly, essentially giving you infinite runes.
If you want to exploit this, get on Torrent while it has a little health left, but aim Torrent next to Greyoll so you can still hit her. If you do it correctly, you’ll gain 50,000 runes, and Greyoll will still be alive. If you do it wrong, then she disappears. You get the rune, and you get 5 Dragon Hearts.
The fourth rune farming strategy I want to talk about is Albunaurics and Birds. This rune farming strategy is suitable for intermediate to advanced players.
Albunaurics and Bird I’m talking about are both located in Mohgwyn Palace. The nearest Sites of Grace is Palace Approach Ledge Road. You need to either reach Consecrated Snowfield or complete Varre questline to reach Mohgwyn Palace.
Next choose Albunaurics or Bird. If you choose Albunaurics on the slopes, then you can attack them all at once or in large groups using your maximum range weapons or magic. Sacred Relic Sword excels in this regard. On your first playthrough, you can get around 70,00 runes per run, or 150,000 runes if you use Gold-Pickled Fowl Foot.
If you choose Bird, face the edge of the cliff, equip a bow, switch to first-person mode and shoot him to attract him and lure him off the cliff. On your first playthrough, you’ll get around 11,000 runes per run, or 26,896 runes if you use Gold-Pickled Fowl Foot. This is also by far the most efficient and fastest way to farm runes in Elden Ring.
Which brings me to the last strategy for farming runes, which is collecting Golden Runes. This strategy is suitable for beginners to experienced players. It depends on which Golden Runes you get from which coffins.
Golden Runes can be found in several locations across the land, but the most important way to find them is to look for cemeteries with coffins or sarcophagi inside. Every place with these will have Golden Runes, so keep your eyes open when exploring. There are quite a few of them, and the best part is that you can collect them as you go through torrents.
That’s it for today’s guide. I hope these tips help you farm as many runes as possible to get your character ready for the expansion coming in June!
Hi, players! Prepare for an exciting new Rogue in the upcoming Season 4 of Diablo 4. Despite it still with the Rapid Fire, it incorporates a unique ring that completely alters its effects, thanks to the addition known as the Scoundrel's Kiss. This brings about significant gameplay differences.
However, when facing bosses, we need the Scoundrel's Kiss unique ring. With a sufficient amount of Diablo 4 Gold, you can seamlessly utilize this build and enjoy a fantastic gaming experience.
The Scoundrel's Kiss offers several benefits: increased critical strike chance, additional ranks to Rapid Fire, and cooldown reduction for imbuement. However, running this unique ring may slow down the game, as it is most beneficial during boss fights. The Rapid Fire shoots exploding arrows that deal with exponentially increased damage, enhancing its effectiveness, especially in terms of AOE damage.
However, when facing bosses, a critical adjustment is needed: achieving a point-blank range. This necessity gave rise to the exploding shotgun build. The altered mechanics mean that the arrows tend to arc towards targets. Consequently, failing to position within the designated area leads to complete misses, resulting in diminished DPS. This is why it's dubbed the Scoundrel's Kiss.
So as far as the skills, we choose the Puncture, so that's just going to deal with the ability to apply vulnerability to the target if our Exploit Glyph wears off. Most of the time, you can kill everything in Diablo 4 within a few seconds. Then we are running the Dark Shroud. This is going to give you extra survivability and give you extra crit or movement speed.
And then we are running Dash. This is going to proc our Cutthroat because we are going to be going back to Close Quarters like in Season 2 because it's just as much better. The Shadow Step also activates our Cutthroat skill for our Close Quarters. In terms of basic skills, if you really want to run Cutthroat, that's totally fine too.
The Caltrops skill is kind of optional. It just allows us to get a quick little damage multiplier onto the enemies, and then it will also apply the Chill effect because we're going to be in melee range. It can be used most of the time if you want to maximize DPS.
If you prefer to run the Precision, that's perfectly acceptable. Your next skill activation occurs after either critting twice or reaching the required stacks, which means it's not always active. So, if your critical hit chance is around 20%, then opting for crit damage would be more beneficial in this scenario.
When it comes to gear, both the Disobedience and Juggernauts are important aspects. However, for lower tier content, running just one of them will suffice. However, in order to reach the new monster level cap, you need to run both, or have high armor.
For the Tempering, you can get a chance for Rapid Fire to double or you get damage to Crowd Control, which is easy to just throw on all of your pieces of gear, and it's going to give you way more value than getting your Precision. As far as the crit goes, you can actually get 100% crit in this Rogue build. So you may want to get crit in your gloves, your amulet, as well as in your rings.
In terms of gloves, we're only using the Aspect of Arrow Storms. Not only are these great for open world content, but they can also do a significant amount of damage in other scenarios. And then we're running the Umbrous Aspect. This will give us free dark shrouds when we crit with our Marksman skills.
Then we're also running the Mangler's Aspect. This will apply a daze to the enemies, and while the enemy is actually dazed, they can get knocked down, and then that's going to give us additional crit. That's something that actually got buffed in Season 3. And then we are also running the Repeating Aspect, so more of these Rapid Fire explosions for our shotgun.
And then as far as the other aspects, we're running the Edgemaster's Aspect in our amulet, just gives us some more damage. We also have the Inner Sight, which got buffed. And then we are running the Accelerating Aspect for some more attack speed.
Finally, as for the paragon board of this build, it's actually very similar to the Flurry Rapid Fire, except we don't scale the Stun Grenades. So, on the starter board, we are going to be getting Ranger, and then we are going to be going up to get Exploit Weakness and Control, and then we're going to be getting the Turf glyph.
And then Tricks of the Trade with Combat, that will give us extra resource. Then, we will have the Cheap Shot, which is physical damage, increases the damage an enemy takes from you. It doesn't change the element, so if you got bonus damage to non-fist, then you could still throw in imbuement if you want to.
In fact, you could throw on poison and get the additional poison imbuement. The reason is that these new Pit bosses, when you start going higher in the tier. So you need to one-shot him before the boss one-shots you.