Although FFXIV has gone through a long journey of 14 years and is loved by many players. The excellent combat system and graphics, including the rich and colorful story content, have always been loved by players, and we are constantly innovating and striving to make the game more diversified and social. But I still have a few suggestions for FFXIV. These suggestions should make it even better.
Doing this can encourage ordinary players to improve their strength and adapt to the current level of raids. When everyone’s skill level increases, they can usher in higher-level raids. This not only improves the level of all players but also promotes the development of the game. All in all, it is to increase the overall difficulty to achieve progress.
Savage raids are a very important way to play in Final Fantasy XIV, and they are also an important way to gain equipment. It has a certain degree of difficulty and requires relatively high teamwork. However, because it is only open at fixed times every week, many players always miss the time to gain gears, or fail to gather the number of people to form a team. This will create a gap between you and the other players. And the weekly lock will result in an extremely small amount of equipment, which is very painful for players. But if you can open Savage raids to play at various times, and adjust the drop rate of equipment. This will foster relationships between the team and provide more opportunities to acquire more FFXIV Gil and gear. Players will enjoy Savage raids, not suffer from them.
Island Sanctuary was not present from the beginning of the game but was added to Endwalker later. Island Sanctuary is like a black dot on a white paper. The contrast is very obvious and attracts many players at once. In a world full of battles, there is such a unique style of existence, allowing players to have a place to relax when they are tired. I think Island Sanctuary is an excellent idea, but the gameplay inside is limited. Over time, players will become bored. My suggestion is to add activities to Island Sanctuary, which can be made by comparing party games, such as Animal Crossing and Party Animals. Enhance Island Sanctuary activities to increase fun and social interaction.
Glamor has been loved by many players since its launch. Everyone wants to look more handsome and cool, so more and more people are investing more and more resources in Glamor. However, the 20 glamour plate limit prevents many players from crafting more outfits as they wish, and players cannot develop multiple styles. If the upper limit of the glamour plate is raised, it will stimulate more creativity among players and provide more available outfits to more players. In this way, the beauty needs of players can be satisfied.
Buying a house in the game is really a wonderful experience that no one wants to miss. Although the houses range from small to large, the apartments are only small, and we hope to add medium and large apartments. This increases the choice of room types and meets the needs of more house decorations. Everyone hopes to have a territory of their own. Of course, different people have different requirements, even in the game.
Gold Saucer is an entertainment venue in FFXIV that contains many competitions and activities, such as the Leap of Faith, Cactpot, and Triple Triad. I’ve always really enjoyed these games. Gold Saucer is like a collection of mini-games independent of FFXIV. But the maps included in the Leap of Faith, Cactpot, and Triple Triad are really limited. Players will get bored quickly. I hope Final Fantasy XIV can add some new maps to make this section more fresh and interesting. Players don’t have to play on the same map every day. It feels like chewing gum that they have been chewing for a long time.
Because Final Fantasy XIV players are all over the world, but all over the world. FFXIV has data centers in multiple locations around the world. But if players from different regions use party finder or want to play together, both players must be transferred to the same data center. Due to network delays in different regions, such interactions will become unsmooth. The gaming experience is very poor. In this regard, we can learn from a region-wide party finder used by Dawntrail. In this way, the matched players will all be in the same data center, making interaction and communication smoother. No need to perform cross-region operations.
The above are the improvements I can give to the current Final Fantasy XIV. I believe that many players, like me, will have the same feelings about these aspects when playing the game. Their needs for personality building, overall difficulty, and equipment acquisition are not met. Every section of FFXIV is interesting, but each section needs to be updated in time. This is a vast project and one that players are looking forward to.
Recently, we discovered through developer chat some of the new changes coming to Diablo 4 Loot Reborn, including Helltide density, bosses, mechanics, quests, events, and even Andariel is making a comeback with Tormented Boss changes.
In this guide, we’ll summarize some of the key changes to help you quickly understand how Season 4 is different from previous seasons and get a head start on Loot Reborn!
For Helltide, the developers looked closely at player feedback and general experience gained from other popular activities that players seemed to enjoy, such as Blood Harvests in Season 2. So, what’s the difference?
When you step into Helltide, you’ll notice a new Threat meter on the right side of the screen. This one fills up as you kill demons and engage in content.
Threat levels are divided into three levels. Each level increases the rewards and difficulty of monsters. They will throw ambushes at you, and elites will start spawning. But it also means you’ll get more Diablo 4 Gold and loot from it.
Once the meter is completely filled, you become Hell-Marked. Hell-Marked triggers the final ambush, which means a full-scale wave of demons will be thrown at you, all culminating in the last battle against Hellborne. Hellborne is very challenging and actually resurrected the hero of Sanctuary.
Regardless, once the frenzy wave ends, or if you die, Threat meter resets.
Another new addition is the ability to collect a new material called Baneful Hearts. They mainly drop from Tortured Gifts around Helltide, which are basically Helltide Chests, and sometimes you may see them from various demons around the area, such as Doomsayers and Hellborne.
These Baneful Hearts are important because you can summon a zone-wide boss for each one, called Blood Maiden.
To find this demon, head to the demon head icon on the map. Summoning the big bad requires three Hearts, but if you’re leaching from a friend, you’ll need zero Hearts. Instead, contributors who summon Blood Maiden receive additional rewards. No matter what, everyone is a winner.
There are many other major changes, including new random pop-up Doomsayer, Iron Wolf, and Demonic events waiting to be discovered. Additionally, Helltide-specific Whisper Bounties are included here, and Whispers in general have been fully enhanced.
Next, let’s talk about some Tormented Bosses. Joining Boss Ladder is Maiden of Anguish, Andariel. She shares the same loot table as Duriel, so you can get some of the best items in the game from both sources.
Additionally, this encounter has been updated, so it should feel different than before. You can expect to encounter a variety of elements in combat, even her signature Poison Nova attack.
Andariel is located in Hanged Man’s Hall, east of Tasarak. You will need the summoning parts for Lord Zir and Beast in Ice.
Besides this, you can now summon level 200 versions of each Tormented boss, which are called Tormented Echoes. If you level them up to Echo, you’ll get five times more rewards than a normal Tormented Boss, but it only costs three times the materials and a new summoning item called Stygian Stones.
They can be summoned from the same altar as the normal boss, so just click through to Tormented version.
Stygian Stones can be found deep in Pit. After completing Nightmare Dungeon Tier 45, you will be given a priority task to unlock Pit. You can run them individually or in a team. Additionally, when you first kill any of these Tormented Echo bosses, you’ll gain a Resplendent Spark for your troubles, which can go a long way toward crafting some unique items.
Currently, Helltides can still be unlocked by completing the campaign or creating a campaign-skipped character. I’m guessing some of Season 4’s updates like Helltide expansions will cause them to appear in World Tiers 1 and 2 now. If you create a campaign-skipped character, you can use Helltides from level 1 to level 100.
So do Helltides’ changes now pose a threat? Undoubtedly, through the feedback of some PTR players, it is obvious that Helltides is actually more threatening than in any previous season.
Helltides are definitely the most effective upgrades we have in Season 4. Both Hell on Sanctuary and Demonic Invasions provide significant challenges for players.
Additionally, in Season 4 PTR, the developers actually increased the pickup radius of Aberrant Cinder, and they also stated that it will definitely still be there in Season 4.
As we all know, one pillar of Helltides upgrades is to find opportunities to maximize efficiency, and increasing Aberrant Cinder pickup radius is undoubtedly a huge quality of life change. Because you know, no one likes to backtrack and pick up Cinder and interrupt your flow.
On the subject of maximizing efficiency, one thing that wasn’t present in PTR but was present in Season 4 release is that the developers actually reduced the time required to interact with and open Tortured Gifts. As monster density increases, this could play a key role in a player’s endgame journey.
Finally, the developers also stated that they may add more encounters to Helltides, like a Butcher-style mechanic. While considering Helltides upgrades, these types of chance encounters, random encounters, or just the opportunity to add some novelty or surprise are definitely something to look forward to, and are definitely in the spirit of Doomsayer events.
To be honest, most of these changes are prompted by the community, and hopefully Diablo developers will hear more feedback. That’s all for today. See you at the Sanctuary!
After Diablo 4 devs investigated the feedback from players after PTR ended, they seem to have a new direction for the development of Season 4. Recently, the specific name of Season 4 has been revealed, namely “Loot Reborn”, which is based on fire and the forge, and Iron Wolves seems to be the specific theme of this season.
So what is “Iron Wolves”? It is a combat company composed of experienced mercenaries, specially created to destroy invading demons. From the PTR, we have seen how it actually performs in battle. Are you ready to fight alongside them?
As usual, Diablo 4 Season 4 has also added some new quests and mechanics for players to explore for great loot, such as gold, Igneous Core or other Uniques. What may surprise players is that devs previously promised it would bring players an earth-shaking experience in Season 4. From the exposure of the season name, we can see their emphasis on loot. Therefore, before the start of S4, players can learn more practical items farming ways, leveling tips or review the past and learn the new based on previous seasons experiences.
After the previous Seasons 1, 2 and 3, it was clear that none of those seasons went beyond the Seasonal Realm, let alone left anything worth playing in Eternal Realm.
Although the overall number of dropped items has decreased, the quality has improved. It greatly saves us time in organizing items and allows us to enjoy the game itself more.
Devs reduced the affixes for legendary items to three, and the affixes for rare items to two. Although the affixes were reduced, they became more effective. And, they have increased the overall value of these affixes, and every item has become more valuable. Every time we gain an item, we will become stronger.
Although the amount of gold consumed is at its highest when players re-roll items, the amount of materials you need to perform all forging activities at BlackSmith is now much smaller than before, which can reduce a lot of unnecessary expenses. In this way, you can get more powerful item support in the subsequent journey.
Next is the rarity of the items you receive will be affected by the level of the world you take part in. You can only gain sacred items and higher-level items in World Tier III. Ancestral items will only appear in World Tier IV. If you want to get those Legendary items with 925 Item Power, you must defeat enemies with level over 95.
Finally, all Uniques will appear in World Tier III, while some Uniques will only appear in World Tier I and II. And Uber Uniques will appear at max Item Power level when you kill a level 55 monster.
The new version of Codex of Power will bring fresh changes. First, you have unlimited use of Legendary Aspects you stored in Codex of Power when you salvage Legendary items. Legendary items salvage at the Blacksmith have great power and can upgrade your Legendary Aspects. After you enter Diablo 4 at the first time when Season 4 is released, some of your legacy aspect items will automatically be converted to a certain level in Codex of Power. By the way, your warehouse space will still allow you to load the same shares as before items, so you don’t have to worry about not being able to fit them into your small warehouse when you get better loot.
It contains many Aspects, and you can choose the direction you like to improve. And when you reach the highest level in some Aspects, the system will remind you that you have reached your goal.
Codex of Power will have new features, namely search, filtering and collection of Aspects. When selecting a power for imprinting in Occultist, your equipped power will be displayed via an icon and tooltip. These powers will be automatically saved to the Eternal Realm in the Seasonal Realm when the season is about to end. If these two same powers both exist in Eternal Realm and Seasonal Realm, the system would choose the higher one.
As the name suggests, Tempering Manuals are used to upgrade the quality of the equipment, which are divided into 6 categories.
Each Tempering Manual contains several optional affixes. You can easily find Tempering Manuals throughout the game. Once you find the Tempering Manuals, just add the right affixes to equipments to strengthen them and your combat power. But, before you Temper an item, you have to focus on its Tempering Durability.
Affixes given to equipment in the manual in Seasonal Realm will last until the end of the season, but affixes given to equipment in the Eternal Realm will be permanent.
Use all the materials you have worked so hard to get from those terrible mines and caverns into weapons, exploit their potential to the limit, and then you will have a greater chance of winning when facing future raids or missions.
The specific function of Masterworking is to increase the strength of all affixes on the equipment, and every 4th tier, it would improve the random affixes in the equipment. Affixes will turn blue after receiving the first reward, then yellow and then orange. But, if you want to make Affixes turn yellow, you may have to put in 10 times more effort than turning them blue. Similarly, if you want to make them change from yellow to orange, it is even more difficult. When you Masterwork an item and it has reached its limit, if you are still not satisfied with its performance at that time, the system also gives you the opportunity to reset the item.
However, I think most players are not willing to reset the top-notch weapons they have worked so hard to upgrade. So, this is a ridiculous permission. But I also think that for those old players who have the courage to return to Diablo 4, they can use the Masterworking mechanism to reset all their items and give themselves a chance to start over.
For those players who are lucky enough to get Ancestral Legendary and Unique Items, don’t just sit there and be happy. If you look closely at these precious things, there may be Greater Affixes on them. This thing is 1.5 times stronger than normal affixes. But I guess no one would be that careless. After all, when you get those items, the system will also give you a different audio prompt, and there will also be a special icon in your inventory to remind you that you have become a Lucky dog.
For those who haven’t obtained Greater Affixes through Ancestral Legendary and Unique Items, don’t be discouraged. After all, each Greater Affix is born in different ways. Because every Affix on the item has a chance to become a Greater Affixes in World Tier III and IV. Only one thing to note is that it is wishful thinking to want to turn an ordinary Affix into a Greater Affix by Enchant. lol!
In Season 4, it would be easier, streamlined and more effective.
In addition, devs also added Diamonds' Resistance values.
In general, the various upgrades made in Diablo 4 Season 4 are all considering players. The devs are making subtractions for this game, simplifying the Codex of Power and Gems mechanisms, optimizing various Affixes and Masterworking. While enriching the gameplay, it takes into account the feelings of returning players and new players, and perfectly fits the season theme of “Loot Reborn”. I wish everyone who starts Season 4 good luck.
Welcome, fellow players! I'm excited to share with you 5 key strategies to drastically enhance your damage output in Elder Scrolls Online. These strategies are specifically designed to optimize your performance in trial boss fights of progression group content. Let's dive in!
In ESO, enemies typically have armor ranging from 9.1k in overland encounters to 18.2k in dungeons and trials. This armor effectively reduces damage by 1% for every 500 armor points. Without penetration, only about 64% of damage bypasses their defenses.
Even a slight shortfall, like 5k armor, results in a significant 10% reduction in damage effectiveness, underscoring the importance of penetration. For target dummies, a modest 1.2k penetration is usually adequate. Casual trials may demand 3k, 4k, or even 5k, though experienced groups often require less.
Consistently applying Major and Minor Breach debuffs, ideally supplemented by Crusher and a Crimson Oath proc, helps reduce the target's armor, leaving around 3.6k remaining. Extra penetration may be necessary against trash mobs, but it's vital to prioritize targets and avoid over-penetration. Adjust penetration based on group debuffs and the target's armor level for optimal damage.
When gearing up for trials in the Elder Scrolls Online, priority sets with Minor Slayer, typically found in trial sets or the Oakensoul Ring. While the Oakensoul Ring can suffice for trials, it mainly has duplicates buffs already provided by trial groups.
For optimal performance, focus on group-wide buffs rather than solo setups. Minor Slayer stands out as a unique self-applied buff, offering free damage that grows more valuable with increased damage output. Don’t worry if you don’t have this trial set. While Minor Slayer enhances performance, it's not essential for dealing significant damage.
When preparing for group content, it's crucial not to rely solely on one setup. While boss fights may share similarities with dummy testing, trash pack encounters present unique challenges. Rather than focusing solely on sustained single-target damage, prioritize setups with significant AOE capabilities.
These moments can often be the most perilous in trials, with elite ads like Bulwarks, Reavers, and Soulweavers in the Rockgrove Trail posing significant threats if allowed to remain active for too long. Having a setup that excels in handling trash mobs separately from boss encounters is essential.
While a versatile setup like an Arcanist with the Coral Riptide set and Deadly Strike set may suffice, it's far more effective to have a dedicated trash setup. Experiment with various weapons and abilities, such as Master's Greatsword, Inferno Staves, Whirling Blades, and Fiery Rage, to find what works best for you.
The critical hits in the Elder Scrolls Online are crucial but often overlooked. Critical hits deal 50% more damage than regular hits at no additional cost, representing a significant damage boost. Therefore, maximizing your critical strike chance is essential.
The critical damage stat amplifies this bonus further, increasing it up to 125%. This means critical hits can deal 2.25 times the damage of regular hits. For example, a 20,000 hit becomes a 45,000 crit, significantly boosting damage output.
Damage builds typically prioritize critical damage, utilizing elements like minor force, medium armor pieces with the divines trait, and the Harpooner's Wading Kilt set to enhance critical chance, unless the class already has a crit passive.
By combining bonuses like major fracture, minor brittle, loosen, echoes, or the Elemental Catalyst effects, you can easily reach the crit cap, often exceeding 30% in additional bonuses. While managing critical damage may seem complex, using skills like the Backstabber, Fighting Finesse with the Sul-Xan's Torment set and axes can help compensate for lacking ESO Items.
Optimizing your performance in the Elder Scrolls Online requires careful consideration of Champion Points' allocation and group composition. Here are the key points to keep in mind:
Do you want to make big money to buy new oddities and powers? Then these CAMP places in Fallout 76 will be your best choice.
There are various places to set up camps, and each CAMP is very suitable for players. Some locations are great for building on flat terrain, but others are great for generating extra Caps. Getting the income Cap in Fallout 76 can be a struggle for lower-level players. Therefore, this opportunity to get Fallout 76 Bottle Caps as capped as possible is crucial. Likewise, where players place their Camps will determine the number of visitors they receive.
Caps in Fallout 76 are crafted from the player’s CAMP, so factors such as which items are sold and how much they are sold for are closely related. In fact, location is what attracts players the most. Next, I will introduce those high-quality CAMP locations for your reference to quickly obtain Caps.
As players speed towards CAMP, if they cannot easily find the vending machine, they will give up and leave. Many new players tend to place vending machines on the top floor of their CAMP or at the back of their base in an attempt to attract players to visit their CAMP. This is a terrible idea.
If players want to actively browse other people’s CAMP designs, maybe they will do so. But the most feasible way is to place two or three vending machines near the player base. If possible, players should use lights and arrows to make their vending machines more noticeable. If the vending machine is easily found by players, the more likely they are to spend Caps.
Another thing players should do is check to see if their CAMP is active on the menu. If players hover over CAMP icon on the map, they can see if their CAMP is visible to other players. If you can’t see it, then CAMP will not attract many tourists.
Vault 76 is a popular location for building CAMPS. Therefore, new players are constantly joining the game. While they don’t have a particularly large number of Caps, if they see something they can buy if they want to save up, they may end up coming back. In addition, even though Vault 76 is a free fast travel location, players are more willing to pay to travel to closer campsites.
Since a large number of players like to build near Vault 76, there is a high probability that other players will visit the area and they can quickly look multiple CAMPS as well.
The Wayward is not far from Vault 76. This is one of the places where new players are dispatched directly after leaving Vault. Wayward is where many of Wastelanders’ major storylines take place, so players of all levels will have to travel to Wastelanders frequently. So, if you see a CAMP near Wastelanders, they are likely to check it out.
Wayward is also Smiley’s long-lost hometown. He sells gold bars to players in exchange for Caps. Because of this, high-level players head to Wayward every week so they can hoard gold bars.
The location of Rusty Pick is in Ash Heap region. This is where the vendor Murmrgh lives. Murmrgh sells legendary weapons, armor, and legendary modules to players. When players want to craft or purchase legendary items, Rusty Pick has naturally become the most sought-after place.
Some players who like to sell Legendary Items place Rusty Picks outside the camp to increase sales. At the same time, this is also a free fast travel location to attract more players to the location. There are not many enemies around Rusty Pick, which also means that CAMPS is not likely to be attacked.
Fallout 76 has several seasonal events held in fixed locations. For example, Fasnacht Event is held in Helvetia and the Mothman Equinox event is held in Point Pleasant. These activities take place every hour on the hour. Therefore, most players online travel to the event every hour.
Placing CAMPs near seasonal events is a great idea for making a lot of extra Caps, as players tend to browse them carefully before and after completing seasonal events.
West Tek Research Center is the best place in Fallout 76 for quick upgrades and improvements. Players can earn constant XP by “running West Tek” (clearing buildings repeatedly). Of course, this upgrade is mainly done by high-level players. High level players usually have a lot of Cap. But if a player is grinding XP at West Tek and sees a CAMP next to it, there’s a good chance they’ll want to stop by and check it out.
Although it doesn’t have as many visitors as before, players are generally more willing to give up some hard-to-obtain Caps.
Whitespring Golf Club is popular for many reasons. Because there are free and fast travel points nearby, and there are also many flat and clean lands. It’s close to Whitespring Refuge and Mall, so it’s a place that players frequent. There is a lot of traffic, so it has become a popular building location among players.
Players will often find themselves needing to travel to Whitespring. Whether it’s performing tasks, selling items, or using Whitespring Mall’s workbench to create crafts.
Many merchants set up shop at Whitespring Station. The most popular vendor robot is located at Whitespring Station. Therefore, players will often head to Whitespring Station to unload their spare grenades and some aid items.
On a typical server, there are usually two CAMPS near Whitespring Station. And, as mentioned in the first entry, if there are many CAMPS nearby, more players will be attracted to it.
This location is commonly used by advanced players. Drop Site V9 is located near Fissure Prime Site. When it is attacked by Nuke, the Scorched Earth event will be activated. Gamers will fight against one of the game’s bosses, the Scorchbeast Queen. This is a very popular activity among players. Whenever bosses are activated, most players in the game lobby will join in the activity.
By placing a CAMP north of Drop Site V9, players can usually avoid being within the blast radius of an incoming Nuke. This event is so popular that if players have CAMPS placed nearby, there’s bound to be a ton of visitors coming in every time someone launches a Nuke on the Fissure Prime Site.
The above is a detailed introduction to the nine best places to place CAMP, which will help players of all levels quickly obtain Caps in the game and enhance the gaming experience.
With the WoW Classic Cataclysm coming soon, players are eagerly looking forward to new challenges and adventures. It offers us the chance from the revamped Azeroth to the class changes and the introduction of new systems. However, like many other WoW expansion, there are also many traps that players will need to avoid in Cataclysm.
While playing the Cataclysm, whether during leveling or at max level in dungeons, you'll often encounter loot that doesn't match your class or spec. This scenario typically leads to vendor the item or disenchanting it for WoW Cataclysm Classic Gold. However, there's an additional consideration before parting with the gear - Reforging.
The Reforging system, introduced in the WoW Cataclysm, allows you to convert any secondary stat on an item into another secondary stat of your choice. This process retains only 40% of the chosen stat. While particularly useful early on after reaching max level, Reforging also becomes crucial for unlocking random Cataclysm Heroics.
These require a minimum average item level of 329, challenging to achieve early in your character's progression. Even after accessing Heroic dungeons, it's wise to remember the Reforging System. Though less utilized in raiding, it can still be handy for enhancing specific pieces of gear or building sets for off-spec roles like tanks or healers.
Leveling mostly through dungeons is a mistake that many players have made in past expansions and is one that can significantly hinder progress in the WoW Cataclysm Classic. While dungeon leveling has been a popular method in the past because of its speed, efficiency, and gear rewards, it's not the optimal approach.
The reason for this lies in the importance of reputations. Reputations not only unlock valuable shoulder and helmet enchants but also offer numerous pre-BiS items locked behind the Revered and Exalted status with certain factions. However, dungeons do not reward any reputation, including both trash and boss kills.
Leveling exclusively through dungeons inevitably leads to revisiting zone quest lines to reach the Friendly status and unlock tabards, a time-consuming process. Instead, I recommend leveling through quests to simultaneously progress your character and reputation.
Normal questing in the WoW Cataclysm Classic is highly efficient that requires minimal effort to complete, especially with the ability to fly in the Azeroth from Level 60. This method eliminates the need for tedious mob grinding typical of vanilla leveling.
In the WoW Cataclysm Classic, the reputation tabards play a crucial role when grinding reputations, yet it's easy to overlook their significance. Each endgame reputation offers a tabard, typically accessible at the Friendly reputation level. It's essential to reach the Friendly status as soon as possible to purchase these tabards before venturing into dungeons.
Equipping these tabards allows you to earn reputation while completing dungeon runs, thus progressing towards unlocking valuable items such as shoulder or helmet enchants, as well as the BiS gear pieces. Forgetting to obtain or equip these tabards can result in a significant loss of reputation.
Tol Barad, a world PvP zone similar to the Wintergrasp, holds significant importance in the WoW Cataclysm Classic because of its reputation and raid content, Baradin Hold. Unlike Wintergrasp, which was mainly optional except for raid access, Tol Barad offers pre-BiS items tied to reputation, making it essential for all players.
The reputation associated with Tol Barad can be increased by completing daily quests, accessible to all players and relatively easy to complete. It's crucial for everyone to prioritize this reputation grind as the trinkets rewarded are exceptionally powerful and likely to remain valuable for a long time, potentially replacing raid drops.
Additionally, Baradin Hold, the raid within Tol Barad, unlocks based on faction control. Similar to Wrath of the Lich King, this raid progressively introduces more bosses throughout the expansion, each dropping tier piece for players. However, the raid's entrance location isn't obvious, unlike the Vault of Archavon.
A key distinction in Tol Barad's raid is the loot distribution between the 10-man and 25-man versions. While 25-man mode drops 6 pieces, the 10-man mode drops only 2. Importantly, players cannot complete both versions within the same reset.
Therefore, engaging in the 10-man Tol Barad raid is not worthwhile, especially for DPS, healers, or tanks, as it can be considered a trap because of the disparity in loot drops compared to the 25-man version.
Archaeology is often regarded as a tedious profession, but it holds significant importance in the WoW Classic Cataclysm. Introduced alongside the pre-patch, Archaeology offers valuable pre-raid BiS gear and mounts, making it essential for players of all classes. What sets these items apart is their account-bound nature, allowing players to transfer them between characters.
Moreover, the Archaeology epics are incredibly potent. They often outclass gear obtained from Heroic raiding, which may not be feasible for everyone because of varying guild commitments and time constraints. In such cases, focusing on solo the Archaeology can be a lucrative alternative.
A common mistake players make while leveling Archaeology is crafting items without utilizing the keystone slot. This oversight wastes fragments and prolongs the crafting process unnecessarily. Always remember to use the keystone slot to expedite your progress. Fortunately, keystones are readily available through leveling Archaeology or can be purchased from the auction house if needed.
In Gold Road, Elder Scrolls Online introduces some noteworthy changes, mostly related to items acquired through Trader System and listing and expiration timers for gold. In this guide, we’ll summarize these changes and share some thoughts on how they impact traders and the in-game economy.
If you are a new or just returning ESO player and are not aware of the changes regarding Update 42 Gold Road that have been tested on Public Test Server, and you also enjoy participating in ESO trading scene in any capacity, then you will definitely want to know the following Change.
When you previously listed an item in Guild Stores, the item would remain in the store for up to 30 days. During these 30 days, players who visit Guild Stores have the opportunity to purchase your items.
If 30 days have passed since you originally listed the item and no one has purchased your item, the item will be removed from Guild Stores and returned to you via mail. You will then have 30 days to retrieve the item from the mail or it will be gone forever.
The same goes for buying and selling items. If you bought or sold items through Guild Trader System, you have 30 days to claim ESO Gold you bought or sold the items for, or they are gone forever.
However, the developers made some major tweaks in Update 42, changing the process I just summarized. In Gold Road update, the active period of Guild Trader listings will be reduced from 30 days to 14 days. This means your items will remain in Guild Store for up to 14 days. Later, if you fail to sell it, it will be returned to you via the in-game mail system.
Additionally, it will also return your items to you if your listing expires. Alternatively, if you successfully sell or buy an item, the coins or item will only remain in your mailbox for 14 days instead of the original 30 days before disappearing completely and no longer being claimable.
The developers said in PTS patch notes that changes to Mail expiration timers and Guild Trader listings timers were made purely to improve server performance by reducing the pressure on the database in the forum post.
Community Manager Kevin elaborated on this further, stating that their data shows that the vast majority of items listed on Guild Trader tend to sell within a week. If an item doesn’t sell within that time period, it rarely sells at all. Because most items that haven’t been purchased by anyone after 14 days tend to not be purchased by anyone after 30 days.
The developers feel that the 30-day listing period is a bit unnecessarily long. So they might argue that the items aren’t going to sell anyway, so why bother making the listing period so long, especially if it puts an unnecessary strain on the database? Therefore, they will reduce the listing timer from 30 days to 14 days.
So what impact will these changes have? Why should traders care about these new changes?
The most obvious thing to note is that players must consider these changes if they plan to be absent from the game for an extended period. If you list an item and then are away from the game for more than 28 days and the item does not sell. It will permanently disappear from Guild Stores after 14 days and then expire in your mailbox another 14 days later.
Or, if you cancel the listing of an item without claiming it, and then it is removed from the shelves for more than 14 days, the item will also disappear.
If you successfully sell an item but cannot claim the gold earned from the sale because you were out of the game for more than 14 days since the sale, the gold will also be gone forever.
Now you know what I mean, traders have to pay more attention to the time they spend away from the game to make sure they don’t lose any items or gold. This change may also encourage players to think more about their item lists.
Keep in mind that every time you list an item on Guild Trader, you have to pay a small fee. Therefore, it is in your best interest to be able to sell the item during a designated period of time so that you do not have to sell the same item at another time and pay another fee.
While the developers say their data supports the idea that most items sell within seven days, it’s important to consider the fact that many rarer or more expensive items often take longer than seven or even 14 days to sell.
Expensive Furniture plans or rare Outfit Style Pages, for example, don’t come on sale very often, and they won’t always be in high demand, but when they do, they usually sell for an impressive gold price.
This trading strategy of selling high-value, low-quantity items resonates with the play style or trading preferences of quite a few players. If these players wish to sell such items in a shorter period of time, they must pay more attention to their listing prices to avoid paying large relisting fees.
Perhaps we might even see traders listing their valuable items at lower prices than they would normally list. This way, they can better guarantee sales in a shorter period of time (14 days) instead of the 30 days they are used to.
There are also some players who may give up using Guild Trader System entirely. Because for some big-ticket items, it usually takes more than 14 days to sell. And these players often choose to advertise their items in regional chat to avoid exorbitant relisting fees.
Some players may also decide to remove all item listings from Guild Stores. Because they know they will be gone for a while and there is no guarantee they will claim any gold from the sales they make before the 14 day expiration timer expires.
So will these expiration timer changes have any significant or lasting impact on the in-game economy, especially for high-value items that often take a while to sell? It’s actually hard to say.
But one thing is for sure, for those players who like to sell, these changes will definitely reduce their quality of life. Since these rarer and more expensive items won’t be snapped up like materials, players will also be affected if they prefer to dump items into Guild Stores and then forget about them for a while or take a break from the game.
Given the shorter validity period, all traders must be more diligent and proactive in retrieving items or gold before it disappears.
Kevin said the developer remains open to feedback on the changes. But I wouldn’t be surprised if the proposed expiration timer changes are finally finalized and made it to the live server in the next update.
So be prepared and consider how they impact how you trade in the future, and hopefully the performance trade-off is worth the quality-of-life downgrade these changes will cause some players.
Overall, I want to make sure these new changes are well known so that when someone loses gold or items in the void, they aren’t left in the dark and get an unpleasant. What do you think of this change? What impact will it have on you? See you next time!
Greetings, fellow Exiles! Allow me to introduce you to an exciting build in Path of Exile 3.24 - the Summon Reaper Juggernaut. The Summon Reaper spell brings forth a formidable minion, and the recommendation lies with the Reaper of Eviscerating variant.
Among ascendancy classes, the Juggernaut offers notable advantages in durability, standing as one of the sturdiest options available. Let's take a closer look at this build!
The Reaper of Eviscerating is designed to serve as the primary damage dealer in any minion-oriented build, significantly impacting and consuming other summoned minions. With a base 50% chance to inflict bleeding, amplified to 95% with 20% gem quality and a Vulnerability curse on enemies, the Reaper proves formidable.
While the build stands as one of the sturdiest options available, its slow clear speed may prove frustrating for some. Nonetheless, its single-target damage output remains commendable, with bleeds lasting for 6 seconds, and the encouragement to attack frequently to roll superior bleeds via Volatility Support.
To ensure your build's effectiveness, it's crucial to acquire specific unique and rare items that cost some POE Currency. We suggest prioritizing unique items for most slots, reserving only the ring for a rare piece. Rarity considerations heavily influence your choice, particularly for the ring and jewels, including Cluster Jewels.
Place your 3 most costly mana-reserving skills in the Devouring Diadem.This setup switches your energy shield to apply to mana, a vital aspect for casting skills effectively. Then, utilize 2 Cold Iron Points, along with a Level 21 Summon Reaper awakened and Level 5 Minion Damage Support gems. To reach gem Level 30, incorporate a corrupted unique body armor.
Combine the Fourth Vow with Divine Flesh and Unbreakable for optimal defense against elemental and physical damage. The Fourth Vow requires high chaos resistance, so consider corrupting it with a +2 to socketed minion gems modifier. The Tempest Rising amplifies your minions' damage against stationary targets, enhancing overall effectiveness.
Address bleed Vulnerability by utilizing items like Asenath's Gentle Touch gloves to curse opponents with temporal chains and cause them to explode on death. Aim to become bleed immune, either through specific item affixes or Watcher's Eye modifiers. Extend your curse limit with amulet anointment for added flexibility.
Equip at least 5 Ghastly Abyss Jewels, leveraging the Darkness Enthroned belt for additional Abyss sockets. These jewels can significantly enhance your build's power, particularly when socketed strategically. Cluster Jewels offer valuable support gems, providing considerable benefits to your build's performance.
Prioritize defensive layers such as armor, maximum life, and resistances across your gear. Seek out items that offer chaos resistance, elemental resistances, and maximum life to bolster survivability. Consider modifiers that enhance minion damage and provide increased durability.
Focus on optimizing Mana Reservation Efficiency for skills, particularly through Abyss and Large Cluster Jewels. Allocate passive nodes to enhance minion damage, attribute bonuses, and resistance bonuses. Utilize rare items to supplement attribute requirements and maximize gem levels for key skills.
The Progenesis proves highly effective in mitigating significant hits, particularly when paired with substantial life recovery, so I highly recommend acquiring one if you utilize Defiance of Destiny. In addition to Progenesis, consider obtaining Granite, Basal Silver, and Sulphur or Quicksilver Flasks.
Opt for suffixes that bolster your armor, diminish the effects of shock and curses, and provide life regeneration. To round out your flask setup, include a life flask equipped with poison or bleed removal if you have yet to achieve immunity to bleeding.
For the Summon Reaper of Eviscerating, constant manual command is necessary, but its damage output is remarkable. With high accuracy and a 95% chance of causing bleeding when coupled with Vulnerability, it proves formidable. Link it with Minion Damage, Brutality, Deadly Ailments, Melee Physical Damage, and Swift Affliction Support, and if available, Uul-Netol's Vow with Volatility Support.
Gems socketed in the Devouring Diadem include determination for additional armor, pride to amplify enemies' physical damage taken, and Skitterbots to chill and shock nearby opponents, bolstering your damage. Link these auras with Enlightened Support. Additionally, socketing Vulnerability in your Profane Proxy increases the likelihood of bleeding and physical damage inflicted on enemies.
Allies within the Malevolence's range benefit from increased damage over time and skill effect duration. Link it with Divine Blessing Support and Generosity Support gems for enhanced potency. Immortal call reduces elemental and physical damage taken, consuming endurance charges for extended duration and damage reduction.
The Enduring Cry generates endurance charges, regenerates life, and enhance their effectiveness, while Whirling Blades enables faster movement. Link it with Faster Attacks Support and Momentum Support for increased attack speed.
Skeletons serve to support your Reaper, possessing excellent base cast speed and summoning multiple units simultaneously. Aspect of the Spider debuffs nearby enemies, hindering them and amplifying the damage they receive. While less crucial, it's a mana-reserving skill that complements your build's effectiveness.
Killing all the bandits in Act 2 is the best way to deal with them. The Soul of Arakaali reduces damage over time taken. The build is durable enough against hits, but Damage over Time can still be a problem. The Soul of Gruthkul is one of the best minor gods. It reduces physical damage taken per hit taken. Alternatively, choose the Soul of Abberath to reduce the ignite duration on you.
Move on to the passive skill tree, select a lot of maximum life and Mana Reservation Efficiency. Armor, minion damage, Elemental resistances, and endurance charges are of considerable value. For keystones, go for Divine Shield and maybe Resolute Technique if you don't want to miss with Whirling Blades.
For masteries, get 30% of mana cost shifted to life and +50 to maximum life as 2 Life Masteries. 12% increased Mana Reservation Efficiency as the Mana Mastery. Minions increased the Area of Effect (AOE) as Minion Offense Mastery. And 10% of physical damage from hits taken as chaos damage, that's armor and Energy Shield Mastery.
Are you still troubled by some tough bosses in Elden Ring? Are you looking for a powerful build to dominate in the upcoming Shadow of the Erdtree DLC? If yes, then don’t miss this guide!
Today I’m going to show you an overwhelming Strength build. This build requires a significant investment in strength, but is easy to get started early in the game. Not only that, but players can transition from a pure strength build to many other variants later, making it an excellent starting build for Elden Ring DLC.
So, what does our build require? For weapons, we choose Executioner’s Greataxe. It has a solid 115 critical damage followed by strong strength scaling.
In addition, we need Ash of War Cragblade, brew Flask of Wondrous Physick, and obtain three Insignia Talismans each: Axe Talisman, Blue Dancer Charm, and Ritual Sword Talisman.
Don’t forget that the most important thing is to prepare enough Elden Ring Runes, whether it is to equip weapons or upgrade stats, this is crucial.
First, let’s start with the basics of farming Greyoll Dragon. But before we head to the dragon, let’s quickly get Lordsworn’s Greatsword, which we’ll later upgrade with Ash of War Sacred Blade to easily use our primary weapon.
On the way to Baron, we naturally grabbed the two halves of Dectus Medallion, all Souls, and other fun stuff at each campfire. For example, while riding to reach the first half of Fort Haight, we can grab Axe Talisman in Mistwood Ruins, which increases the damage of charged attacks. Just nearby, close to the gigantic tree, we can also find Crystal Tear.
In addition, we have to smash the lowly dung beetle north of Third Church of Marika to get Ash of War Sacred Blade.
Once we find Greyoll, quickly grab the back half of Medallion and take him down the usual way. You then need to divide your hard-earned Souls as follows: 20 for Vigor, and the remaining Souls for one real stat, Strength. Don’t forget to continue collecting Boss Souls during the rest of your journey.
Now we are ready to start farming our weapons. Imprint Ash of War on Greatsword, then travel to Liurnia of the Lakes. Ride past Stormveil Castle on the right and reach the first bonfire in Liurnia.
From there, you can already see a church, behind which the thugs with Executioner’s Greataxe are waiting. We can defeat him with Ash of War until he drops our axe. This enemy has a 5% drop chance, which may sound small at first, but it never took me more than 15 minutes.
We now have a coveted weapon that only requires the necessary leveling materials. Well, head to Liurnia of the Lakes and quickly get the key from the dragon, then head straight to Raya Lucaria Crystal Tunnel where we’ll get Smithing Miner’s Bell Bearing [1] and upgrade our Greataxe to +6.
When we were done, we could beat the crap out of our opponents. But we also need a proper Ash of War.
To the southeast of Fort Gael, at the bottom of Caelid, we will get Ash of War Cragblade, which gives our weapons 15% more poise and 10% more damage. This also makes this Strength build even crazier.
Also, don’t forget to upgrade your axe to heavy immediately for better strength scaling.
Now, there is another Talisman that is very important. It is a Blue Dancer. Head to Stormveil Castle, ride east to the bridge next to Mad Pumpkin Head, and cross the vortex into the depths. In the cave, after defeating the boss, we will find Blue Dancer Charm, which increases our damage at a low equipment weight.
Another high-level Medallion is Ritual Sword Talisman, which gives us an additional 10% damage when the health is full. Take the grand elevator to Altus Plateau. From there, head north to Lux Ruins, briefly applaud Queen, and pick up this gorgeous piece of gear from the chest.
We are far from done. From the ruins, enter Sealed Tunnel, go through the gate and climb the stairs, where you can obtain Smithing Miner’s Bell Bearing [2]. Now you can upgrade your axe to +12 and you will have B-scaling in strength.
Now that everything is ready, here comes the slightly tricky part. We will return to the bonfire in Fort Faroth and defeat Putrid Avatar under the tree. He’s a bit tricky in my opinion, but with focus, it can definitely be done.
It only took me about three or four charged attacks to break his stance, and after about two or three turns, he would die and drop Crystal Tear. Together with the previous one, we will brew a Flask of Wondrous Physick. It further increases the charged attack and stance damage dealt.
Now we want to bring the weapon up to A-scaling. We can find many Smithing Stones in Caelid’s Sellia Crystal Tunnel and Altus Tunnel. Once you have all Smithing Stones, you can upgrade your axe one last time to +18, with A-scaling. Now you are ready to start a glorious adventure!
These are all the tips you need to know to complete this Strength build. What do you think of this build? What do you think was helpful? In this spirit, my brave heroes, have a great time and have a great day!