The last boss of Shadow of the Erdtree is truly the hardest to fight, and the same is true for the base game. Promised Consort Radahn is an absolutely unfair fight that will demand everything you have, and having done a lot of runs through DLC with various builds may help. Here are the top five reworked fights from easiest to hardest.
First, Impenetrable Thorns, for all your sorcery fans out there, Impenetrable Thorns is probably one of the most powerful spells in the game right now, the damage this spell does is a kind of crazy, and it can even kill a lot of bosses in one go.
It can be picked up for free in Shadow of the Erdtree if you drop off the ledge in front of the door, and the path to Messmer only requires a 24 Faith requirement, and most builds should probably have to reassign some attributes to use it.
What really makes this spell shine is multiple bleed procs. You cast it once at range and it shoots out three thorns; they travel a distance before colliding with the enemy. But at range, all three thorns will shoot at the same target, causing a lot of bleeding to maximize this build. You want to use a staff that can scale with Arcane, like Alaric, or Ymir’s Maternal, and maximize your Arcane stats.
The second one is Putrescence Cleaver. Putrescence Cleaver is a great axe. You will find from memory that you are only a night boss. This is an Arcane scaling weapon. It can split physical, magical damage, while also establishing frost status,
So it’s perfect to use against Radahn because he is susceptible to frostbite. For those who don’t know about frostbite, enemies with frostbite take 10% more damage from all sources.
Whereas Ashes of War is a bit silly, you may not get the chance to use it. But the axe moveset is pretty outstanding. The weapon also packs a punch, and the durability of the speed makes up for the raw damage and the balance damage, so it’s actually pretty cool, too.
Third, Multilayered Ring of Light, compared to sorceries, DLC introduced a lot of spells, and as powerful as Impenetrable Thorns is, Multilayered Ring of Light is really good. It might sound a little counterintuitive to use Holy against Radahn, but he’s actually probably just as weak as Holy in the first phase because of his undead soul brought back to life, or something like that.
This spell is really fast, and it travels a long distance, and it also does a ton of damage. It does over 5000 damage on a single charge, which is quite a lot. But range is where this spell really shines, because you can snipe him even when he’s in the air, and you can pick up this Incantation before Putrescent Knight fight.
After defeating this unfortunate enemy, you can use Dryleaf Seal to enhance Melina incantations for a sweet little reward, as well as Sacred Scorpion Charm and Holy Shroud, and hack it here to maximize Holy damage.
Dryleaf Arts are another new weapon type added to Elden Ring DLC. These Martial Arts are really cool and fun to use because their fast-moving setup actually packs a heavy punch. You can find these weapons instantly from Dryleaf Dane and NPCs, and you can also use Elden Ring Runes to instantly trade in the weapons you want if you don’t want to waste time looking for them. You have to win the fight when you encounter him in Moorth Ruins, which is immediately west of Site of Grace after Renna.
To get his weapons, you can infuse Dryleaf Arts with cold, which grants frostbite proc, which deals an extra 10% damage to enemies affected by status effects. They work well as fast weapons, and synergize well with million players and Winged Sword Insignia, as they have multi-hit.
The only downside they do is the range, being short fist weapons, but moving will cause your character model to move slightly forward, so you won’t notice it when locking onto an enemy. This fight with Promised Consort Radahn is very difficult.
You might want to try a defensive counter with these fists. They are very powerful. Since you can break Promised Consort Radahn with three balances in a row, he gives you plenty of opportunities to do it, and each defensive counter will also multi-hit with these weapons, causing a lot of status damage.
Finally the fifth, Smithscript Dagger, Smithscript daggers are a new introduction to Elden Ring DLC, as a brand new weapon type that acts as a hybrid of a melee weapon and a ranged weapon, this weapon has a ranged light attack and a ranged heavy attack.
If you want to maintain DPS on enemies out of melee range, you can use it to jump. The attack is also ranged and will often headshot enemies, which works well against enemies for an extra 50% headshot damage.
Scattershot Throw Ash of War, which acts as a shotgun at close range, while also infusing dagger with bleed or frost for huge status damage. You only need to use it two or three times to deal status damage. Million players and Winged Sword Insignia work well with these weapons, getting more damage on multiple hits, as each attack will hit multiple times and trigger the buff.
You can find Smithscript daggers in Ruined Forge Lava Intake in the starting area of DLC, these weapons are a little more complicated to use in this fight than some of other weapons on this list, but the end result is well worth it and it’s a very fun way to do it.
In the fight against Promised Consort Radahn, not only does he move much faster than you, but he also attacks like a truck. So your movements must be very precise, and hopefully the above guide will help you win in the game!
Last Epoch has released a seasonal update a few days ago, and it’s called Harbingers of Ruin. In this update, there are some new things for players. For example, a new endgame foe has been added to Monolith of Fate.
Obviously, defeating these ancient Harbingers will give us new items. In addition, the leveling process has also been updated, including the new Nemesis system, which can give us new powers in the early game.
With this update, the developers have introduced a lot of balance changes to the game. Harbingers of Ruin may be confusing at first, but it’s okay. Below we will explain in detail what Harbingers of Ruin is and what it contains.
Harbingers of Ruin is the main update of Last Epoch and the first cycle of the game. A cycle is a seasonal realm that players need to start a fresh economy. This looks the same, but unlike other ARPGs, you can use any character in this new mechanics, not just cycle characters, even offline characters.
Cycle update brings two new foes, Nemeses and Harbingers. As in other games, slay these ephemeral foes will drop some very useful items, some crafting shards and Last Epoch Gold.
Of course, if you choose to empower them, you have to wait longer, but you will get more rewards. The more difficult it is to defeat them, the more abundant the rewards you get. In the end, you will unlock a pinnacle boss. If the pinnacle boss is slain in Cycle Realm, Eternal Realm characters will gain the right to use new cycle mechanics.
If it takes too long to complete these tasks, such as more than a week, EHG will automatically unlock these contents for all players.
Almost every area in Eterra has been harassed by Nemeses, who will appear as a golden circle icon. When you defeat figure, it will drop some items. Maybe some of the items are not what you want. You only need to interact with it briefly before defeating the ephemeral figure, and it will reveal all the items it can make.
You have three ways to face them.
These Nemesis are weaker than Exile Mages, so defeating them is not a difficult thing. We can choose the appropriate method to deal with Nemesis according to our situation.
When you encounter a Nemesis with good items, it goes without saying that you must kill it directly. However, if it has a Unique, and you are not in a hurry to get it, you can Empower Nemesis, and Unique may become Legendaries or even Legendary Potential.
As you progress through the later Chapters of the campaign, you’ll notice that some Nemeses have a low chance of spawning an Egg of the Forgotten, but an Egg of the Forgotten is a very useful item.
Putting a Unique into a slot and then incubating it. It will empower Unique to gain Legendary Potential or even Weaver’s Will. This method may allow you to turn your item into a Legendary Potential.
When you reach the endgame, all of your Monolith of Fate timelines will be associated with a type of Harbinger. After defeating the timeline boss, you can inherit some properties. Once we defeat ten endgame Harbingers, we will gain access to cycle’s new pinnacle boss.
Forgotten Knights are a faction that was created specifically to target cycle’s new Harbinger mechanic. When you defeat the first endgame Harbinger, you gain access to Forgotten Knights faction in the new Shattered Road region.
This is very similar to Circle of Fortune and Merchant’s Guild. After you gain access, they will give you passive bonuses. We need to defeat Harbingers to increase our rewards.
The Forgotten Knights faction does not conflict with Circle of Fortune or Merchant’s Guild. You can join Forgotten Knights faction or just one.
Through the above, we know what Harbingers of Ruin is, how to access the new Nemesis system, how to find Harbingers, how to increase the rewards you can get in the Forgotten Knights Faction, etc.
I hope these detailed instructions can help you and allow you to better experience Last Epoch.
According to the latest news, Season of Discovery Phase 4 is about to go live. Today, this article will take you through all DPS in Season of Discovery Phase 4 and create an accurate DPS tier list.
First, starting with Ret Paladin, Ret Paladin was in a weird place when it started in PTR. But through some testing work, and even target dummy testing. Ret Paladin fits in B tier. They deal decent damage, and they also bring a ton of utility.
But its damage is not stackable, so the damage that causes them is not enough. For a good Ret Paladin who knows what he is doing, besides bringing all the utility, it will also cause considerable damage.
As for Shadow Priests, it is definitely in a wonderful place, although it is not sure how the expansion will go. A lot of players thought they might start to slide because they don’t scale well with gear, but now on PTR, Shadow Priests have definitely moved up a notch.
Next up is Assassination Rogues, which is what we’re going to call Mutilate Rogues, which can still do very respectable damage even with the player damage and Venom nerfs. Mutilate Rogues can be one of the more viable specs for melee DPS and should be placed in A tier, right after Shadow Priests.
Now for Combat Rogues, while Saber Slash Rogues are definitely coming online, and some Saber Slash Rogues are hitting 3,200+ DPS on Patchwork, their DPS is really insane, so Combat Rogues, Saber Slash Rogues should be chosen for S tier, they are absolutely outstanding right now.
As for Mutilate Rogues, it’s not a PVE DPS spec, it doesn’t even need to be ranked.
For Balance Druids, it’s still in the same position. They’ve been in the reality throughout Season of Discovery, they’re not great, they’re not terrible, but they can be very useful in the right hands. So Balance Druids also bring a ton of utility. Balance Druids will now be in B tier along with Ret Paladin.
As for Elemental Shamans, Elemental Shamans were really, really fun in Season of Discovery. However, through the logs, they didn’t perform well with Patchwork, at least their DPS wasn’t good enough.
So Elemental Shamans will now be downgraded to a C tier. Now for those of you Elemental Shamans lovers, this isn’t the end of the road for you, because Enhancement performed really well, Enhancement was actually one of the top melee specs on PTR, Enhancement will move up to A tier above Shadow Priests.
Now for Warlock fans, really hoping it would be live in Season of Discovery Phase 4, there are some really good affliction changes, but the problem is that the damage effects of those afflictions are not there. So sadly, it will be relegated to C tier, right next to Elemental Shamans.
But for players who like Warlock, this is not the end of you, because Destruction Warlocks are doing really well, with Conflagrate changes, your emulate debuffs are not absorbed by the target, so you don’t have to waste a whole another Global to get the emulate back on the target.
After casting, they do a very respectable amount of damage to PTR. They are in A tier, slightly ahead of Shadow Priests. They are kind of on par with Shadow Priests on PTR now, which is a very interesting phase.
Soul Fires are second to none and absolutely exciting. So for players who like Warlocks, Destruction is definitely live in Phase 4.
Now let’s look at Warrior, Warrior was doing really well on PTR, but after the last round of changes, Warrior is completely ruined. Especially weapons, weapons are really bad, the last round of changes actually improved Fury Warrior a lot, but they are in a bad situation now, there are really no good weapons on PTR at the beginning of Phase 4, if there were some good core weapons. Warrior would really start to take off and would definitely be S tier, at least Fury Warrior would.
But now weapons are ruined. If there was an F tier, weapons would be F. Now its damage is really bad. It’s not even worth playing. But Fury Warrior is definitely much better than before, but now the damage is not enough. In fact, on PTR they are inferior to Ret Paladin in most cases.
But again, Warrior is really dependent on their weapons, so for Warrior fans, you really need to use SOD Gold to upgrade your weapons. Otherwise, its damage is really bad. So Warrior will basically be in B tier at the start of Phase 4, behind Balance Druids and Ret Paladin.
Now what’s interesting is that Frost Mage is also in the middle, it should be at the top of B tier, they do a pretty decent amount of damage on PTR, they’re definitely above Balance Druids, Ret Paladin, and Fury Warrior. But for Arcane Mage fans, it’s really not doing very well, you’re behind Warrior’s slump, there’s really no point in playing them unless we make some major changes.
Right now Fire Mage is breaking out, it’s doing some crazy damage on PTR, so for Fire Mage fans, you’re going to have a lot of fun, Fire Mage is in S tier and will probably stay in S tier throughout Season of Discovery Phase 4.
For Feral Druid right now, it’s in a really good spot, Feral Druid is doing really, really well on PTR, it’s in the top tier right below Combat Rogues, Combat Rogues and Fire Mage are on PTR for the last week now. So Feral Druid is going to be fun to play, and maybe we won’t have a hard time finding wild strikes as we get into the next phase, because playing Feral Druid is really fun for Marksmanship Hunter.
For Marksmanship Hunter right now, it’s in a pretty suitable spot. They’re doing really well. They’re actually going to sit in A tier, right next to Feral Druid and Elemental Shamans. DPS of Marksmanship Hunter is really high.
And then for melee Hunters, they’re also right behind them, they were nerfed pretty badly at first, but then they got buffed and now they’re in a really good spot, so for this Beast Mastery Hunter, it’s going to be right behind the ranged hunters in A tier.
The changes to Aspect of Lion, it now brings attack damage, which is a significant change for melee groups. And then Survival Hunter is right below them. They’re all pretty much in the same spot. If you’re playing a hunter right now, you have three very solid specs to choose from. You know different play styles, and now is definitely a good time to be a hunter into Season of Discovery.
This is the current tier list on PTR, this is a pretty accurate description of DPS situation of these classes in their current state on PTR, but before release, or even after release, maybe they will get more changes, we’ll have to wait and see, or maybe they will surprise everyone!
Season Of Discovery Phase 4 is coming out on the 11th of July. This article is designed to help you with what you can do before downloading Phase 4. In short, this is a guide that can be used by both new and hardcore players.
We will first start with upgrading alts or upgrading main characters, then we will understand pre questing, and then we will discuss some of the different Rep Grinds you need.
We will first introduce Leveling and Incursions. Now it is confirmed that Incursions will be removed in the near future. Blizzard specifically pointed out that they will become daily. At this time, we can not use it to upgrade from 40 to 50 or from 25 to 35.
This is indeed a bit difficult, so it is recommended that you complete it as soon as possible. This will also be beneficial later, and it can also increase SOD Gold, which is a win-win situation. You can search for guides on search engines to complete the task quickly. And when phase 4 is about to be released, everyone is preparing new content and other things are about to be finished, so it is still very fast to complete it.
We still have enough time to upgrade, and Raids will actually be available in two weeks. While upgrading, we can also get the required Reps. But if you want to keep your progress ahead, you need to level up two or three levels in Pre questing Grid P4.
Now we should understand our pre questing. Because P4 has not been officially released yet, there is no way to give a detailed guide for the time being. And I think pre questing is time-consuming. It takes at least twice or even several times longer to complete our pre questing than to complete those tasks.
Regarding classes, we can only choose between cooking and tailoring. And after we choose, we must upgrade the selected class to at least level 225, or to level 300 before P4 is released. It is best to upgrade the main crafting class and main gathering class to level 300. If I remember correctly, it is mining, blacksmithing, herbalism, alchemy, etc.
Before we enter SOD Reputation Grinds, we first have to go to a place - Argent Dawn. Starting in Eastern plague lands, we just need to run. If you have a flight path in this place, you just need to follow the route through Alarak Mountains to get your trinket.
The way to get Argent Dawn rep is that you can join a team or even a raid team. We go to Argent Dawn and pick up Argent Dawn trinket and then you just need to equip it, and no other tasks are needed.
At this time, you can mage to help you, grab everything and bring it to the log. All mobs will be defeated, and the mage will handle everything. After that, the task is very simple.
There is also a very important thing to collect minion score Stones, which can increase your rep.
Apparently almost everyone is a Skol mans in P4 now, and we’re going to use it a lot for better spamming, maybe you don’t like it yet, but at least knowing that being friendly is a great thing.
If you have Atlas loot, you can view all items that are currently attainable in the game. Mana biscuits make the character friendly, which is great for the character at this stage. There will be more suitable food in the next stage, and although I have a lot of manas, I don’t want to waste everything on this.
If you are a crafter of other types and have enough honors, you can have some tailoring boots leather working, boots blacksmithing first aid and enchanting, which are very useful, but there is no other value at present.
Blizzard did emphasize that all pieces will be upgraded and their original value will be increased, so at present, there is no way to estimate their value. However, its rep is about to be upgraded to revered.
SOD P3 tailoring shoulders and Arcane mantos will be much better than the shoulders you have now, because you have shoulder enchants from sunken Temple. So you don’t have to worry about that.
As for gloves and boots, there is no way to say what they should be now. We can only say that we have to see how it develops. Now there is a good thing that after the rep reaches revere, melee gets blessed sun fruit. The effect of blessed sun fruit is the same as that of squid in P4, so squid will be replaced.
If you are a melee class and invest a lot of money in consumables, then you will probably spend 10 to 15 hours in Arend Dawn rep. At this stage, you can at least get honored and prepare for the next stage.
Now let’s talk about Timbermaw Hold, it is a magnificent leather working one decent for enchanting, and you can choose to upgrade its level to revered. Thorn Brotherhood is very useful for us, and in terms of blacksmithing, it can provide some best gear for our plate wearers.
Besides that, he has the fire resistance, so he is very suitable for entering MC. But unfortunately there is no way to get it now. And he has a cap at honor, which we cannot exceed.
Although we cannot exceed the cap, we at least have some honor. This is an easy grind for us. We need a boatload of iron bars and incendosaur scales.
Some things are very useful for us. We don’t remember to use it until it’s too late. Hopefully, this guide can help you.
Phase 4 of WoW Season of Discovery will be officially released on July 11, bringing exciting new content and new challenges to players. Are you ready to face the fiery wrath that awaits deep within Ragnaros at Molten Core? Or will you test your skills to the limit as you battle the cunning Onyxia in her rejuvenated lair?
I believe you will definitely get more and more excited! But that’s not all. You can also discover new Rune powers, learn some new class mechanics, and welcome new PVP modes. This guide will introduce you to some of the new content of Phase 4 in these aspects. Whether you are an experienced old player or a novice who has just come into contact with WoW Classic SoD, it will give you a head start.
In this update, Phase 4 directly raises the level cap to level 60. This is a tremendous change, as it provides players with many new abilities and talents, and allows players to delve deeper into their chosen profession.
You can slowly explore this new peak power after the update to unlock all the original World of Warcraft zones, face more powerful enemies in the game later, and even increase the skills you can use in future challenges.
Although the level cap has been increased, you must understand that reaching level 60 is not based on brute force, but on mastery. In WoW Classic SoD, two new rune slots have been added to give you more autonomy in character customization in Phase 4.
Cloak Rune slot can enhance certain characters of yours and earn you more SOD Gold and more powerful rewards. Utility Rune slot can enhance some effects that are more sustainable and have damage output.
With the increase in the level cap just mentioned, the skill points held by players are also being rebalanced. At present, there is no detailed explanation from the community or some instructions. But you can rest assured that these precious skill points you use will definitely change a little.
This means that you will have more new build opportunities or more exciting character optimizations.
In addition to the above new content, the focus of this update is to further rebalance the classes and provide players with more diverse play styles and open up more possibilities. No class is left out this time, and each class will involve changes in abilities, talents, and core mechanics.
Druids: In this class, Feral Combat druids have seen some improvements in damage output and energy regeneration, and Restoration druids can use Nature’s Swiftness more quickly to perform more reactive healing for themselves and allies.
Hunters: Marksmanship hunters will have enhanced Aimed Shot and Multi-Shot, and Survival hunters will also have their pet skills and traps adjusted accordingly.
Mages: Among Mages, Frost mages will benefit more from Frostbolt damage, and Fire and Arcane mages will have some adjustments to specific talents and skills.
Paladins: Holy paladins get new mana management and a host of new tools for providing sustained healing. Retribution paladins get an enormous improvement in burst damage potential.
Priests: Shadow priests have been tepid in their damage potential, but this update has greatly increased that aspect. Discipline and Holy priests will also see some adjustments to their healing abilities.
Rogues: Combat and Subtlety rogues get a buff to their damage potential, and Assassination rogues get adjustments to their poison-using skills and finishing abilities.
Shamans: Enhancement shamans get a buff to their melee abilities, and weapon enchants are changed. Elemental and Restoration shamans get a minor change in the spell cycle they use.
Warlocks: All Warlock specializations get a change to their damage potential, especially to the overall fluidity and impact of their spell cycle.
Warriors: Fury and Arms warriors have received improvements to their damage output and rage generation, and Protection warriors have had their threat generation and survivability tweaked.
These changes are primarily intended to balance out the class imbalances, underperforming talents, and overall lack of dynamism seen in previous games. These changes, along with reduced cooldowns and improved resource management, will promote healthier and more diverse play in both PVE and PVP.
With this update, players can reevaluate their talent builds based on some new balances and changes. In addition to the above, you’ll also need to consider your play style and content, and try a variety of mixes to choose a talent build that really works for you.
Most importantly, these changes will affect your rotations, survivability, and overall effectiveness.
Phase 4 of WoW Classic SoD has a reworked PVP ranking system that not only makes the rewards you earn more generous but also makes them easier to access. Here are some new things about PVP during WoW Season of Discovery Phase 4:
Rank System: You can advance to level 10 in PVP mode without a decay system, so you don’t lose your original progress when you take a break.
Honor System: Although the honor thresholds of Honor System are fixed, the honor cap you can earn per week has been doubled to 1,000,000 with this new content. For new players, know that honor can be earned through open-world PVP and battlegrounds.
World PVP Hotspots: Some very popular PvP Hotspots such as Blackrock Mountain, Burning Steppes, Searing Gorge, Winterspring, and Stranglethorn Vale have been added, where players can fight each other and earn the above-mentioned honor.
Battlegrounds: Three new battlefields have been added - Warsong Gulch (At least level 10), Arathi Basin (At least level 20), and Alterac Valley (At least level 51). Players can earn honor points by capturing flags, controlling resources, and defeating enemy bosses.
Capital City Bosses: In previous games, each capital city had a boss that could be defeated to earn achievements, reputation, and a large amount of SOD Gold. In this update, many more bosses have been added, waiting for your exploration!
Battleground Rewards: Players can earn various rewards by participating in battlegrounds, including but not limited to honor tokens, reputation tokens, and gear.
Whether it is the improved honor system or the brand new battlegrounds, WoW Classic SoD Phase 4 creates a great opportunity for players to create their own legend. Whether new or old players, you can hone your skills, make more allies, and enjoy the thrill of battle in Phase 4.
We’re looking forward to the official release of Phase 4 of WoW Season of Discovery on July 11, and wish you happy recent adventures!
Here you go, Eterra players! Last Epoch, the time travel ARPG from Eleventh Hour Games, is getting a very exciting new Evade mechanic. It’s one of the most significant and far-reaching features added in Harbingers of Ruin Patch 1.1, a major update that’s coming to the game after its official release.
The developers behind this feature have been vocal on social media and in interviews about how they heard a lot of requests from the Last Epoch community, which means this feature is going to be a big hit with many players.
This guide will explain how Evade Mechanic works, and will compare it to Dodge Roll skills in the previous game, so you can learn more about it and get a head start in Last Epoch Harbingers of Ruin when it officially launches on July 10.
After you start Last Epoch Harbingers of Ruin, all classes and their variants will use Evade. Evade allows the character you control to move quickly over short distances to avoid powerful attacks from bosses or any enemies.
Evade is not only available to all classes but also to different levels, even from level 1. This is very friendly to some new players! And there are two opportunities to recharge, the cooldown time is only 4 seconds, and most importantly, it does not consume any of your mana.
As the character level increases, the cooldown of Evade will gradually decrease at a rate of 0.5% per level. The developers of Last Epoch once talked about how to adapt Evade to the current version during the development process in an interview, and directly pointed out that the most important thing about Evade mechanic is that it now allows players to assume the mobility baseline of all characters.
But this does not mean that using Evade is essential for all builds. In some builds with better mobility, Evade may not be needed. But many players prefer stronger displacement capabilities, and some high-level players are not even satisfied with the mobility in high-mobility builds, so the developers created Evade.
But players don’t expect too much from Evade. Adding Evade just means you can make changes in the mobility you expect, rather than doing something beyond the norm, like teleporting. But whether you use Evade or other mobility abilities, you can reduce the basic difficulty you face in some battles.
In addition to adding Evade mechanic, Last Epoch also adds some build opportunities. Most of the builds currently available to players are forced to include a simple traversal skill that is only used to dodge incoming attacks, which also limits the diversity of builds.
Among the improvements in Last Epoch Harbingers of Ruin, all characters will be given a default method to avoid enemies quickly, reducing the pressure to use the traversal skill in every build and allowing for less investment in health points.
But it should be noted that Evade does not provide you with any immunity or damage reduction effects, so you still need to invest in your own defense. Some of the unique items in the Harbingers of Ruin update that are obtained through Last Epoch Gold will also increase Evade skills, and some can even turn Evade into a Summon Crab.
Read More: Last Epoch: Find Out Reasons That You Have To Play This Amazing Game
When the patch notes first came out, many players always thought that Evade was an explanation or variation of Dodge Roll. Of course, this is not true. In fact, Evade and Dodge Roll are completely different. First of all, in the game animation, not all classes and characters have a rolling animation when using Evade.
It is also worth noting that Evade does not provide any immunity frames for players. Although Evade can make it easier for you to avoid certain attacks from enemies, you will still be vulnerable to damage. If you use Evade, but are still within the enemy’s attack range, you will still take the corresponding damage. This is also the biggest difference from the existing Dodge - it does not provide you with damage reduction effects.
This may be unexpected for some players. Most players still expect the added mechanism to increase the tankiness of their own builds or characters. But on the other hand, this also helps to retain the power and characteristics of other movement skills, so that they will not dominate. Finally, this just provides players with a more professional and safer movement option.
In addition to the additions and changes to skills, Last Epoch also fixes a lot of dungeon issues that have been bothering players for a long time. For example, lighting issues in Lightless Arbor have been fixed to ensure that local players always get the expected good lighting. The developers also fixed a bug in other dungeons where the dungeon door was not reset correctly, as well as a bug in online mode where the dungeon objective pulse would not display based on the number of kills.
After learning about the newly added Evade Mechanic in Last Epoch Harbingers of Ruin, are you looking forward to its official release on July 10? Let’s look forward to it together!
The arrival of Elden Ring Shadow of the Erdtree DLC brings a ton of new content, including new areas, new consumables, and new enemies. And it’s clear that the basic content that players encounter in Land of Shadow is now several times more difficult than before.
Among them, the bosses in Elden Ring DLC are more difficult than we have encountered before, and even the enemies we encounter in the early stages will make us fall into the quagmire. Many experienced veterans may be helpless when facing these bosses.
Therefore, here we will provide you with a guide to help you understand some of the tough bosses you need to watch out for in this new expansion so that you can be confident when facing them. Now let’s get started!
Like the last boss of most games, Promised Consort Radahn you encounter in Shadow of the Erdtree is also the most difficult to deal with. You might think that players who reach Land of Shadow have already defeated Starscourge Radahn, so Promised Consort Radahn is irrelevant. But that’s not the case.
Because Radahn in Caelid area has become even crazier than before. And Promised Consort Radahn has many deadly skills. It can use its Twin blades for close combat, and it can also use its powers of Gravity to throw Meteorite at Tarnished.
If the player can still barely resist at this time, then in the next stage, Miquella will join the boss battle and send deadly rays from the sky to the player, making the battle much more difficult. When fighting against such a highly aggressive boss with a small attack window, players are usually not allowed to make any mistakes. Players will feel very accomplished or occasionally frustrated when challenging.
Messmer The Impaler may look ordinary, but with its fast movement, ranged weapon attacks, temporary serpent form, and devastating elemental attacks, Messmer The Impaler is one of the most threatening bosses in Shadow of the Erdtree.
It is not a selectable boss. If the player repeatedly fails when attacking it, it is recommended that the player consume as many Scadutree Fragments as possible before fighting it. In return, defeating Messmer The Impaler will reward 400,000 Elden Ring Runes, as well as Remembrance of the Impaler, so it is worth a try.
Putrescent Knight is a combination of a knight and a horse in Fissure Depths within Land of Shadow. It is recommended that the player collect as many Scadutree fragments as possible when facing this boss. It can deal tremendous damage and has a blue flame AoE that can cover an extensive area. Meanwhile, when fighting Putrescent Knight, its semicircular sword is difficult to predict and dodge.
But fortunately, it is an optional boss and you can choose not to fight it. But it should be noted that defeating it will drop 220,000 Elden Ring Runes and Remembrance of Putrescence, which can be exchanged for Putrescence Cleaver.
Rellana arguably has the hardest early game skill check in any Soulsborne game. Even those players who have reached Elden Ring level 150. They will still face considerable difficulties because the fight with Rellana is very tricky.
Rellana’s swords can launch both magical attacks and physical attacks. In Rellana’s first phase, she will not use many attacks that cause Elemental Damage, and most of her skills rely on sweeping strikes with swords. Once her health bar is depleted to a certain extent, she will enter the second phase.
Rellana will infuse fire into her swords and begin to use a combination of magic and fire attacks. She will also become more aggressive, which means even the combos you are familiar with will be harder to dodge. Most players will find Rellana very challenging.
The body of Divine Beast Dancing Lion looks like a combination of a lion’s head and humanoid limbs. It is an extremely aggressive boss with some tricky moves and some interesting mechanics.
Since they usually fly in the air and move smoothly, it is difficult to really understand their body shape, and it is difficult to initially judge their attack methods. At the same time, they are very aggressive and have a variety of moves that you will never feel comfortable with, and will also launch a series of attacks without any chance of fighting back. When you enter the battle, he will start using Frost and Lightning attacks, which will make it more difficult for you to get close to them.
This boss is optional, like Putrescent Knight, but unlike Putrescent Knight, it does not drop as many Runes after defeating it. So players can choose whether to challenge this boss based on their own experience of satisfaction with the game.
Romina, Saint Of The Bud looks creepy. Romina’s design combines humanoid features with insect body parts, which she can use to hurt Tarnished.
With its enormous size, hard-to-dodge combat moves, and extremely long blade reach, it also has a rolling attack that is difficult to predict and dodge, and she can jump all over the arena in a few seconds. Romina, Saint Of The Bud is not optional, and once she is defeated, she will drop a considerable number of runes.
Golden Hippopotamus will be the first boss you encounter in Shadow Keep, so it is difficult to miss him.
Golden Hippopotamus is very powerful from the beginning. As soon as it is out of the door, Golden Hippopotamus will quickly attack the Tarnished, and its open mouth is reminiscent of Sulyvahn’s Beast from Dark Souls 3.
In the first stage, it mainly relies on bite attacks and slam attacks, and it continues to be quite aggressive. When it loses at least 35% of its health, it will enter the second stage. It grows golden quills on its back that can be shot out and deal significant damage. This boss will always try to attack actively, which also makes melee attacks more difficult.
Hopefully, this guide will make you adventurers more confident and well-prepared when exploring the unknown territory of Shadow Of The Erdtree. I wish you victory in the next battle!
The arrival of Elden Ring Shadow of the Erdtree DLC brings a ton of new content, including a brand new land called Lands Between. This not only takes this soul-like game to a new level but also allows for more new design elements to be better utilized.
In addition, this new area has dozens of new NPCs, each of whom carries a lot of new quests. Completing these quests will help you advance the story faster and accumulate a lot of Elden Ring Runes. However, some quests are very obscure and it would be a pity to miss them.
Here, we will introduce in detail some quests you are most likely to miss in Elden Ring DLC. These quests are worth your time and help you start a new journey in the new land!
I believe that old players must be familiar with the character Patches (NPC), who is a character that often appears in Dark Souls games and Bloodborne, acting as a troll in these games. He also appears in Elden Ring this time, and completing his quest can get a lot of rewards.
It is not difficult to find this quest. You can find him in Murkwater Cave. You will talk to him and randomly trigger a battle. Once his health drops to 50%, he will stop fighting. After that, he will become a fixed NPC at this location before you enter the next Site of Grace. He will talk to you and sell you some interesting goods.
Yura is very inconspicuous in Elden Ring. His existence is mainly to hunt Bloody Finger members. You will see a river called Murkwater Cave on the way to the center of Limgrave. In this river, you will fight with Bloody Finger Nerijus. At this time, Yura will appear to help you defeat this Bloody Finger member.
Like most FromSoftware game stories, Yura’s story is not particularly attractive, but he can help people who pass through Lands Between get a lot of rewards. But the current information about him is really lacking, and we cannot speculate about his relationship with Dragon Cult based on the existing information.
Irina and Edgar actually appears in Weeping Peninsula, which we can enter at the beginning. After crossing Bridge of Sacrifice in southeast Limgrave, you can find a woman named Irina in the peninsula, and then trigger the quest.
Irina will give you a letter asking you to find her father, Edgar. After the defeat, the enemy occupied their castle. This letter is to persuade her father to abandon the castle and leave. But Edgar is difficult to find. The entrance is near the second Site of Grace seen when exploring Castle Morne.
Nepheli Loux’s may be the quest you want to complete most in Elden Ring, because he is your companion in the game and the character most similar to you in Lands Between. Our first encounter with Nepheli Loux’s should be in Godrick the Grafted boss fight. Summoning her summon sign can help you defeat Godrick.
But Nepheli Loux’s quest is very complicated and difficult for novices. It includes quests from Kenneth Haight and Fort Haight, Seluvis, Gatekeeper Gostoc and other NPCs. We last saw him on Godrick’s dead body.
This quest is still quite time-consuming. For Tarnished players, when exploring Lands Between area, they will encounter a large jar stuck on the ground of Agheel Lake North Site of Grace. We must meet Alexander here to continue the quest. Warm reminder, don’t skip this step.
After defeating Radahn, we can find him near Fire Giant. After that, the remaining quests are completed in Crumbling Farum Azula, and then you can get the best Talismans in Elden Ring. The biggest use of these Talismans is to increase damage by 15%, which is a very good item.
Ranni’s quest is very long and covers many parts of Elden Ring. But many people miss the first meeting with her. Because we can get Spirit Bell in this meeting, this item can help us upgrade Spirit Ashes in battle. All we have to do is go to Church of Elleh Site of Grace at night, and she will be waiting for us there.
After performing the operation at Gatefront Ruins Site of Grace, we will get a mount Torrent from Melina. In fact, Ranni’s words are hard to ignore, but her quest is really too many steps to trigger.
In Roundtable Hold you will meet Fia, who will ask you to give her a hug, which has both benefits and disadvantages after completing the task. Like other NPCs in the Elden Ring game, she has her own storyline, but her storyline is also closely related to other NPCs, such as Lionel, Ranni, Rogier, and D, Hunter of the Dead.
The general task of Fia is to talk to her after completing key tasks, and then change the way Roundtable Hold runs, and there will be some rooms for you to enter.
This quest is so easy to overlook. When we first meet Liurnia, Rya looks like a mercenary with bad posture and doesn’t realize that this quest exists. But after you help her find the necklace, she will invite you to Volcano Manor and you will be teleported there.
During your conversation with her, she will tell you her true identity and real name, Zoryas. But for Zoryas, it is not particularly clear who she is. At this time, you must be prepared to help her find more information about her mother and herself.
We can meet Roderika near Stormhill Shack, and she will tell you why she has been hiding. We will eventually find her in Roundtable Hold and then communicate with her and Hewg, who lives in Roundtable Hold. In the end, she will upgrade your Spirit Ashes, making you more powerful in battle.
These rewards are provided to you by Hewg and Roderika as a reward for your journey. Roderika may disappear for a short time, but will reappear as the plot develops.
If we are not careful, we may mistake Millicent’s cry for the fact of Lands Between when we pass by. But if you are lucky enough to meet a sorcerer named Gowry near Church of The Plague, then congratulations, this quest is almost completed.
We need to go back and forth between the two of them to help Millicent recover. She will appear in some Sites of Grace. Find her a prosthesis. She will take the initiative to help you, and she will give you some Elden Ring Runes as a reward.
We first met Blaidd in Mistwood Ruins located east of the beginning Limgrave area. Although this quest is easy to forget, it is very popular. Because he has one of the most popular Elden Ring designs.
After hearing Blaidd’s cry in Mistwood Ruins, we have to talk to Kale, the merchant at Church of Elleh, and get a snapping gesture. If we use it near Blaidd, Blaidd will talk to you. In this quest, we can understand the nature of Blaidd.
D, Beholder of Death is not only more hidden for players but also has a more complicated background. Perhaps most Elden Ring players have missed this quest. And the story line of this quest is also very complicated. In addition to being related to Fia, it is also related to D, Hunter of the Dead. The most important thing is that the wrong steps may also lead to the inability to complete the ending.
First, we have to go to Nokron, Eternal City, first give D, Hunter of the Dead a knife, and then give him Twinned Set. Only in this way can we get his armor and weapons as a reward. If we kill D, Beholder of Death first, we must complete Fia’s quest again, then visit Fia’s body again, re-talk, and load the area. This is very troublesome for us.
Both St. Trina and Thiollier can only be encountered in Realm of Shadow in Elden Ring Shadow of the Erdtree DLC. They have the same quest, but they are very hidden and easy to miss. For example, you may have met Thiollier as a merchant during exploration, but his identity is not fixed.
Trina And Thiollier are considered one of the most mysterious NPCs in the base game. It is possible to learn more about them in DLC. When we try our best to find him, we may fall into a deep sleep or even die, but it doesn’t matter as long as we interact with him a few more times.
The above content is a compilation of quests that can get a lot of in-game rewards and are easy to miss. I hope it can help you.
Several new weapons were introduced to players in Skyline Valley update for Fallout 76. Some guns were very popular with players, and one of them was V63-BERTHA. This is an energy weapon and a special variant of Tesla Rifle.
In addition to its cool appearance, it is also very powerful and has a very fast rate of fire. If you are a player who likes energy weapons, then you will definitely like V63-BERTHA. Whether you are a novice player or an advanced player, this Fallout 76 Item can adapt well to all player levels and different builds, making you love it.
A public event will randomly appear in Skyline Valley area called Dangerous Pastimes. This event requires you to repair the lightning harvester and knock down waves of enemies, and finally kill Thunder Crab to mark your victory.
This is a very simple event that only takes about 10 minutes to complete. It is important to note that this event is the only place where players can obtain V63-BERTHA. Although it is not guaranteed that you will get this weapon the first time you complete the event, it is worth mentioning that you can only find V63-BERTHA here.
Although V63-BERTHA cannot be re-rolled to obtain some new legendary effects. But the legendary effects of V63-BERTHA itself are already outstanding, and they can also work well together.
While the shooting effect of Two Shot is already very good, it works exceptionally well on V63-BERTHA. The extra rate of fire can help you knock down enemies faster, and the increase in the speed of reloading is a qualitative leap for this weapon.
Thanks to its 2nd star effect, V63-BERTHA has a very high fire rate. This means that it can help you maximize your damage output on enemies. Even though it consumes a lot of ammo, the damage it deals is well worth it.
In addition, the recoil you experience when aiming at the hip is very minimal. Because of the way this weapon works, you don’t have to hit the enemy directly to deal damage. When you get close to the enemy, the energy pulses will bounce back and hit the target you are aiming at.
Although V63-BERTHA is weak against bosses like Scorchbeast Queen and Earle Williams, it is most effective against some of the common enemies wandering around Appalachia. but V63-BERTHA can knock down some melee attackers before they can get close to you. For example, Ghouls, Mirelurks, and human enemies are no match for this Fallout 76 Item.
So you can use it as a backup weapon. Its fast-firing and heavy-hitting capabilities are perfect for when you’re facing off against groups of enemies. If you’re using a more powerful primary weapon, like Quad Railway Rifle, you can switch between the two weapons at will to maximize damage.
Read More: Fallout 76: New Enemies Have Arrived In Skyline Valley!
The standard non-legendary Tesla Rifle only holds up to 15 rounds, but V63-BERTHA holds 30 rounds. Some players may think that’s not a lot, just a double relationship. But in certain combat situations, twice as many bullets may save your life.
Tesla Rifles are not heavy weapons, but their reload speed is almost the same, which is also very slow. Even if you use Speed Demon mutation to increase the speed, it is still very slow compared to some lighter weapons. So, if you need the same reload time, why not choose a gun with a larger ammo capacity?
In the game, if you want to gain XP through killing, you need to know that you don’t need to kill the enemy completely. As long as you deal damage to this enemy, you will get XP you want when it is killed.
V63-BERTHA is perfect for this job because the energy beams it releases will rebound and hit the target and other nearby enemies. This way you can deal many times more damage to groups of enemies, and you will get XP regardless of whether they die under your gun.
Events like Radiation Rumble are perfect for using V63-BERTHA because you can get a lot of XP between most of the kills. Also, because of the unique way this weapon works, you only need to park somewhere and fire in the general direction of the enemy attack!
V63-BERTHA’s ammo - Fusion Cells are also a very popular type of ammo. Many weapons use this ammo, so many players are using it. Players who don’t need Fusion Cells will sell them at CAMP vendors for 1 Fallout 76 Bottle Cap per round.
In addition, although this ammo is expensive to make, you can get three times more ammo than usual by using the perks of Ammo Smith and Super Duper. In addition, you can also drop a portion of Fusion Cells after defeating enemies in Expeditions and Daily Ops. So you don’t have to worry about the number of Fusion Cells.
Have you found V63-BERTHA in Fallout 76 Skyline Valley? If not, go get it! If you already have it, go use it to fight. Have fun exploring Skyline Valley!