As Diablo 4 Season 4 begins play testing on PTR on April 2, we’re discovering that the developers have made changes in the new season that affect nearly everything about the game. Not only that, Season 4 also reshapes the meaning of character creation and attempts to make them a tool to destroy bosses. This is crazy!
Here, we’ll summarize the top five changes in Season 4 that surprised me the most, which may make you feel that the familiar Diablo 4 has completely disappeared. Without further ado, let’s get started.
It’s no secret that level 50 marks the beginning of Diablo 4 endgame, as this is when your gear and builds should start to come together.
It is at this stage that you need to clear Capstone Dungeons and their bosses to advance to the next World Tier for more XP and better loot. Previously, it only took a few hours to get to this point, but next season, it will be faster.
The developer has previously introduced in a live broadcast how players in Diablo 4 will gain XP benefits through World Tier difficulties. Starting next season, World Tier 2 has a 50% bonus XP, World Tier 3 has a 150% bonus XP, and World Tier 4 has a 250% bonus XP.
You can expect to see the new endgame crafting system in Season 4 sooner as you progress to higher World Tiers faster. This is an exciting change for those who crave more powerful Diablo 4 items but don't have the time to spend weeks grinding to level 100.
The powerful buffs Legendary Items or Aspects bring to a build work well. But the original Aspect system forced you to keep Legendary Items or Aspects in your stash in order to put on new gear, which was very annoying.
But in Season 4, not only can you replace gear less frequently, but Legendary Aspects will now be permanently present in your Codex of Power menu.
Most Aspects can be randomly rolled to determine the strength of the bonus number. While Legendary items have increasingly higher bonuses as they roll, you can permanently increase the number in your Codex of Powe by salvaging them at Blacksmith. You can imprint this aspect on other gear as needed without retaining anything in your stash.
This means our risk of using a perfectly rolled aspect on ordinary items will disappear, and it will be easier to try different ones.
The developers seem to have simplified this system so that you can focus on Tempering and Masterworking items later in the game.
The most exciting change is that the number of useless items dropped in Season 4 is about to drop significantly. Because the developers removed the restriction on Uniques, they now drop in World Tier 1 and 2, and monsters of level 55 or higher can even drop Uber Uniques.
For example, Necromancer can even find Black River Scythe before level 50, which causes devastating Corpse Explosions. This way, builds that rely on powerful Uniques will no longer have to wait until the endgame to reach their maximum strength.
The change to item power is also one of the surprising statistics in Diablo 4 and will also make loot more relevant. Previously, it was always bad to find gear with weak stats because of low item power. But in Season 4, item power has been standardized to where you don’t really need to think about it.
Maximum item power gear will always drop from level 95 or higher monsters. This means that by a round level 80, item power will become irrelevant when you run Nightmare Dungeons in World Tier 4. You only need to care about the actual stats of your gear and whether it’s worth upgrading them.
Also, Diablo 4 Season 4’s two new crafting systems, Tempering and Masterworking, allow you to add specific statistics to your items.
Whether you want movement speed or class-specific stats, your items will reflect which stats are important to you. On the surface, this may not seem like a big deal, but it will radically increase the number you can build.
In the new crafting system, you can choose which stats to invest in and to what extent. A Rogue with a lot of mobility cooldown reduction and grenade damage can invest heavily in Stun Grenades since they will drop whenever you evade.
Flexibility in stat selection adds variety to Diablo 4’s build options. Even if you decide to follow the build guide, it will take a while to create the theoretically best item, so you’ll have to decide which stats you personally care about during the process.
Finally, the developers revealed the new endgame dungeons coming to Season 4, which are Greater Rifts in Diablo 3. This is a limited-time dungeon that becomes increasingly more difficult as the levels go up, and has a new name: Pit of Artificers.
You can think of them like Nightmare Dungeons, but the goal is to race through them and eventually earn rare loot and materials.
The game will have more than 100 tiers, and the monsters will become increasingly difficult. Of course, as you level up, the rare loot at the end gets better and better.
Pit of Artificers will drop items to summon Tormented Bosses, which will drop materials allowing you to select an Uber Unique on your first kill. With Andariel joining the regular boss roster, you will no longer have to fight Duriel repeatedly to find the rarest items in the game.
While the new endgame activities in Season 4 won’t solve the problem of challenge in the open world fading away over time, it will add variety where it’s desperately needed. Considering we still don’t know what the season-specific features will be, this is a promising foundation for an increasingly stale part of the game.
In any case, the arrival of Diablo 4 Season 4 is bound to bring us a series of new surprises. Let us wait and see!
See More: Diablo 4 Season 4 PTR's Feedbacks And Thoughts & Speculations On Diablo 5
Today, we will discuss a frequently asked question about World of WarCraft series of games, namely investment tips. There are often many players who say that not only are they unable to make a profit from their investments, but they end up losing gold, and the same is true for Season of Discovery.
So, here, we’ll demystify WOW Classic SOD investing and provide practical advice to help you understand Azeroth’s ever-changing market landscape while maximizing profits.
Season of Discovery differs from Classic Vanilla, and misinformation can easily lead to gold loss. With this guide, you’ll learn why investing isn’t always the best option, and how to protect the value of your gold if you choose not to invest. Let’s get started quickly!
Let’s start with when you shouldn’t invest in an item.
As mentioned earlier, Season of Discovery differs from Classic Vanilla. So, even though it looks like a tremendous opportunity to earn WOW Classic SOD Gold, a lot of what looks like a lucrative opportunity may actually become worthless because of these changes.
The first reason not to invest is the enormous difference in Season of Discovery, which means you shouldn’t invest in something just because the vanilla is cheaper.
For example, after adding Windfury to Alliance, two-handed and main-hand weapons should no longer be enchanted with the stones. So now that Warrior uses two-handed weapons, Elemental Shaman may opt for one-handed weapons to benefit from double spell power enchants and oil applications.
These meta-changes, as well as potential future changes, have significant market implications. For example, there will be significantly less demand for Elemental Earth than in the past, and stone enchants will also be used significantly less, especially between Alliances.
The second reason for not investing is that developers update Season of Discovery quickly and don’t always provide comprehensive information.
For example, the upcoming Temple of Atal’Hakkar raid may introduce a lot of specific materials that players have been collecting. If you invest a lot of WOW Classic SOD Gold in these materials, their prices will skyrocket as new raid content is released.
However, if instead the developers remove the materials you invested in from the core game, you’ll lose a lot of gold. This also turns your investment in Season of Discovery into a gamble.
So, in most cases, it’s best not to invest unless you’re at least 90% confident that it will deliver strong returns.
The third reason not to invest is that the value of gold depreciates over time and small profits often become insignificant.
In my opinion, if you expect a profit of only 20% on an investment, it’s best to avoid it. Because the value of gold usually drops significantly within three to four weeks of a new phase, sometimes by more than half.
The fourth reason not to invest is that updates to other World of WarCraft series games may seriously affect Season of Discovery and cause the value of WOW SOD Gold to drop significantly.
For example, I personally could not have predicted that the value of WOTLK Classic would temporarily decline with the release of Season of Discovery. While some may consider WOW Cataclysm Classic to be less popular, something similar may happen in Season of Discovery.
Therefore, investing in anything runs the risk of losing more gold as the value of gold drops when another WOW Classic receives an update.
The fifth reason is to avoid investing in something if everyone else is doing the same thing. For example, if a large portion of the player base starts investing in an item, farmers will notice the price spike and start grinding the materials, so the surplus of that item will flood everyone’s banks.
When new content is launched, everyone rushes to sell their inventory, causing prices to plummet and potentially causing investors to lose large amounts of gold.
The ultimate reason not to invest is that, as its name suggests, Season of Discovery is a seasonal expansion, and this seasonal nature makes a significant difference compared to Vanilla, especially in terms of XP rates and upgrades.
Each phase of Season of Discovery lasts for 3 months. Most players achieve their goals with the main characters within two months, and the remaining time can be used to level up the alt.
Since this alt is primarily active in that specific phase, and does not require exclusive items or consumable upgrades. This also makes many of the items or consumables used to craft it serve different purposes than Classic Vanilla.
If you want to invest, then we need to take a deeper look at what to invest in first. We already know that we should focus on items that aren’t as widely known, and keep an eye out for updates in Season of Discovery and other World of WarCraft games. Consider meta class changes and ensure potential investments provide reasonable profits.
Now we discuss which items can be considered good investments.
For the first reason, I think an excellent investment is bound to be limited by resources, or at least shouldn’t exist in late phase dungeons and raids.
Let me give you an example. In Phase 1, I was focused on one specific investment, Dark Iron Ordinance. I chose this item because it was introduced in Season of Discovery and has no other potential location in the later phases. Luckily, the developers didn’t add it in the next patch and I ended up making a decent profit from it.
Regarding the second reason for investment, I think specific items should be particularly useful given the update and should have a lower drop rate or be difficult to farm. This ensures that if its price suddenly spikes because of high demand, farmers cannot quickly bring down its price, such as for Golden Pearl.
This is the best material in the endgame and is extremely rare, but it’s currently extremely cheap on some servers, making it barely worth farming for you. However, despite these factors, there are still concerns that other game updates may reduce its value.
As for the last reason, if an item is very cheap and close to its vendor price, it may be worth the investment when you get the item at a cheap price. Even if things don’t go as expected, you can still sell it for the same price and the only consequence you will face is a decrease in the value of the gold.
Finally, let’s delve into how you can avoid losing value in your gold, and I think the best way to do that is to hold gold.
If you don’t have a lot of gold during the first four weeks of the new phase, there’s a good chance that the value of gold will increase during this period, and you may need it to craft new crafts.
However, if you find yourself with excess gold and aren’t sure what to do with it, you have a few options. You can invest it in your alt or consider transferring it to other games.
In short, as long as you understand the nuances of Season of Discovery investing, you will not miss any profitable opportunities. Whether you’re an experienced trader or new to Azeroth economy, this guide is your essential companion for thriving in World of WarCraft. Let’s embark on the journey to become an investment master in Season of Discovery!
Hi, players! Today, let me present to you a mobs farming guide that will yield a substantial amount of gold in WoW Season of Discovery Phase 2, even more than Uldaman! I'm sure you won't want to miss this!
If you like ships, pirates, and treasure maps, stay tuned as I’m about to show you how to clear most pirates at Lost Rigger Cove in 3 pulls, how to open the captain’s chest if you don’t have it on your ship, and how to find Lost Treasure quest by following multiple treasure maps.
For talents, any of the Beast Mastery, Marksmanship, or Survival builds work fine. In this farming, you can put around 7 or 8 points invested in Beast Mastery and the rest in Survival. As for the rune, you can choose Lone Wolf, which seems to be at least 30 seconds to 1 minute faster than Heart of Lion.
First, we need to head to the Lost Rigger Cove in Tanaris, at the workshop boat. We’re going to pull pirates with levels 44 and 45, using our serpent pet. The reason why we’re using the wind serpent is because it has a ranged attack. So you want to body pull the first mobs and then use the WeakAura with 5.5 seconds until the next mobs will aggro. We’re also trying to use the range attack to pull all the mobs that we can.
Make sure if you have Southsea Freebooter in the first pull, try not to pull more than 2 Southsea Freebooters because they are ranged mobs and they’re going to kill you. You can just body pull those 2 mobs and put a free Frost Trap in the middle. Try to practice this jump. Basically, the jump is you press jump and once you reach the highest point of the jump. Press forward and then you slightly move on the ledge.
For our pets, the serpent has dive rank 1, which is 40% speed, while a wolf or a cat can have dash rank 2, which is 60% speed. You can actually use any pet you want. Once all the mobs are dispatched, they'll attempt to flee. Focus on the remaining Level 45 mobs, applying Serpent Sting and Multi-Shot for maximum damage.
For the second pull, we're using the Eye of the Beast. Starting from the back of the ship, we aim to avoid aggroing extra mobs from the front and risking getting dazed too soon. If the pet gets dazed, it complicates the pull significantly. So, we opt for approaching from behind the ship.
Our target is to pull the mobs known as the Southsea Swashbuckler. Once we aggro the first pack, you'll notice my WeakAuras displaying a bar with a 5.5-second duration. We proceed to engage the second pack, attempting to cast a Lightning Bolt on both mobs and avoiding getting dazed. Despite getting dazed at one point, you can maneuver by strafing backwards to evade it.
As you gain experience, you'll become adept at pulling more mobs behind you. Setting down the Frost Trap, we jump back up and commence with Explosive Shot and Explosive Trap. Occasionally, the mobs may respawn in such cases, simply add them to the rotation. They'll run into the Frost Trap, making it easy to handle.
For the third pull, we'll back off a bit because the mobs will respawn. We use Eye of the Beast again, and this time, we can go in front. We're going to go all the way up into the boat. Try to walk, strafe, jump backward. Once you get undazed, just move ahead all the way on top of the ship. Then get the one furthest away and use a Lightning Bolt.
Now, you can jump in the ship and press escape, and the mob will get automatically teleported to you. You can try to pull more mobs, especially if you have pirates, not the Freebooters because the Freebooters are kind of dangerous. We're not going to interfere with our first pull. We're just going to pull the mobs on the left and the right.
Let's delve into the contents of the Captain's Footlocker, which holds several valuable items. Firstly, it may contain a quest item along with the item required to start the quest, typically available for 4 WoW SOD Gold. It may house a Captain's Key, a unique item used to unlock a Captain's Chest located on the third boat, where we engage the mobs. Inside, you may find a guaranteed green item or the elusive Southsea Lamp.
It could contain Journeyman's Backpack, 14 Slaughters, and other valuable items. If you obtain a captain's key, it's unique, but you can store the extras in the pet footlocker without opening them, allowing you to open them later as needed. It's advisable to accumulate several keys before opening the chest since it respawns every 20 to 30 seconds.
In addition to the Captain's Footlocker, you may discover the Upper Map Fragment, Middle Map Fragment, and Lower Map Fragment, which, when combined, form one treasure map. Completing the quest initiated by these maps grants you Cuergo's Treasure Map. However, one drawback is if you die the Corpse Run is quite long and it's going to take a while to get back.
Complete the quest Cuergo's Gold and accept the reward from the quest - Cuergo's Hidden Treasure. First, you'll need a key. It is quite a complicated quest because of the mobs that spawn out of 5 on the map. You need to kill one of the 5 mobs so you can loot the key. Then you have to reset the mobs to loot the treasure chest.
Kite one mob far away until it dies, and then you Feign Death and loot the key. When you go back to the initial chest, you put the pet far away, like 100 yards away from the chest. You attack with the pet, and then you put the pet on passive, and you go and loot the chest. The mobs will follow the pet, you will loot the chest, rinse and repeat.
Danger abounds in Skull and Bones, and whether you’re sailing or hunting, there’s always a variety of enemies or hostile wildlife to test your mettle. There are many types of wildlife in the game, including Sharks, Crocodiles, and Hippos, and they come in different variations.
While they present a considerable challenge to players, hunting these hostile wildlife also provides valuable resources, including animal hides, meats, and skins for cooking, crafting, or character customization. Looting these resources is even more crucial if you want to become a top pirate.
In this guide, we’ll introduce the 10 hostile wildlife in Skull and Bones and explain their locations to help you harvest these valuable resources faster and become the overlord of the ocean.
Before jumping in, I must remind you that although hostile wildlife is map marked, some species are rarer and harder to find than others with specific locations. Therefore, I recommend that players better equip their Dhow ship and be ready to capture larger prey in a small area.
In addition, it is also very necessary to purchase some food, tools and other Skull and Bones Items in advance. Without further ado, let’s start this large-scale hunting activity!
Nile Crocodile is the most common type of crocodile in the game, and they tend to lurk in the rivers on the west coast of Africa and parts of Red Isle.
Killing a Nile Crocodile rewards the player with Crocodile Tooth, a necessary loot in Thrill of the Hunt Contract. Nile Crocodile can also drop Crocodile Meat or Crocodile Hide, which can be cooked by the player to restore 30% of stamina.
Madcap Crocodile is a more ferocious variation of Nile Crocodile. Although Madcap Crocodile can be found in East Indies, Red Isle, and Coast of Africa, they are rarer than other species.
When killed, they drop Thick Crocodile Hide and Prime Crocodile Meat. They also share the same map markers with other crocodile species, so players must check whether each one is specifically hunting Madcap Crocodile.
Saltwater Crocodile are only found in East Indies region of the map, such as near Spice Islands, but are more common than other crocodile species in the area. Players can shoot high-powered cannon fire and end battles quickly to earn loot like Crocodile Meat and Ruined Animal Skin.
Siren Crocodile is a rare crocodile found in some parts of East Indies. To increase your chances of a successful kill, aim your spear at its head to make it pause and back off.
The player can then repeat this strategy and increase health as needed to defeat the creature and take its hits. Therefore, when you drive a Dhow ship against it, it is recommended that you carry a lot of repair kits.
Siren Crocodile will drop a large amount of loot when killed, usually three Thick Crocodile Hides and four Prime Crocodile Meat.
Apex Crocodile is the rarest crocodile in Skull and Bones, and it only has about one spawn point, located in Ring of Fire area in East Indies. Players can find a small area of enclosed water south of this area that only Dhow can reach.
Obviously, Apex Crocodile is a challenging creature to level up to level 20, but it rewards players with the rare Apex Crocodile Hide and Prime Crocodile Meat.
Players can find Great White Shark almost all over the map, and they are also one of the most common hostile wildlife in the game. Typically, players can find them near the high seas and coastlines rather than along inland rivers.
Defeating Great White Shark will provide the player with Shark Skin or Shark Meat as loot. Players can cook Shark Meat to make Grilled Shark, which increases stamina by 40% after consumption. Players can also refine Shark Skin through Refinery in the game to create Shark Leather.
Hammerhead Shark is another shark that players can find in the world map, but it may be less common. They tend to live in specific areas, such as near Lanitra Outpost in northern Red Isle, along Coast of Africa and near various islands in East Indies.
Hammerhead Shark can be killed with just a few hits from the spear, just don’t let them get too close to the player’s Dhow ship. This makes them one of the most challenging hostile wild animals to fight. Likewise, once defeated, they drop Shark Skin or Shark Meat.
In addition, Hippopotamus are also a dangerous hostile wildlife in the game, and they are usually harder to defeat than any shark. Players can only find them in the southern Red Isle area and in rivers and lakes along Coast of Africa.
This variant is probably the easiest to fight of all the wild Hippos in the game, but they still require a lot of shooting to take down. Players can cook Grilled Hippo using Hippo Hide and Prime Meat they drop to restore 50% of their stamina.
Bull Hippo is very aggressive. It will attack the player’s Dhow ship like a battering ram, so here you need to use more powerful ships and better weapons, such as Bombardier Padewakang ship.
Bull Hippo is the rarest species of Hippo, with only about one or two spawn points on the map. Players can find them in rivers on the northwest Coast of Africa region and in Sultani Island region. When killed, they will drop approximately three Apex Hippo Hides and three Prime Hippo Meat.
Alpha Hippo is a dangerous enemy that attacks Dhow ship with devastating force. It is also one of the rarest Hippo breeds, with only about one species found in a small enclosed lake in Rover Zone in northern Red Isle, accessible only by Dhow ship.
Like Bull Hippo, it drops Apex Hippo Hides and Apex Hippo Meat, which are used for cooking and crafting. That said, it’s one of the hostile wild animals in the game with the best access to resources for those players who can avoid its deadly attacks.
Those are all 10 hostile wildlife in Skull and Bones, defeating them will help you get one step closer to becoming a top pirate!
Myth of Empires is an immersive multiplayer war sandbox game centered on survival, crafting, and leading troops. Beginning the game from scratch can be tedious and somewhat draining. Therefore, within this guide, I’ve compiled some essential beginner tips to greatly assist you during the initial stages of gameplay. I aim to provide explanations on various aspects of the game and its features as promptly as possible. This guide is designed not only to enhance your comprehension of Myth of Empires, but also to improve your overall effectiveness in playing it.
In Myth of Empires, swiftly advancing through levels is pivotal for maximizing your gameplay experience, granting access to valuable additional perks.
For newcomers with characters ranging between levels 1 and 16, completing tasks is essential for expedited progression. Although reaching level 16 requires time, engaging in tasks not only aids in understanding game mechanics but also enhances your character’s proficiency.
To ascend in levels, Myth of Empires Copper Coins and experience points are indispensable. Initially, prioritize gathering various resources as the game generously rewards early efforts with experience points. Utilize this advantage to swiftly attain level 14.
Upon reaching level 14, prioritize resource collection and refrain from engaging in combat or constructing bases for the time being. This strategic approach ensures efficient advancement within the game.
In the game, your journey begins on a secure PVE server, offering a protected environment. Upon reaching level 16, you have the option to transition to a PVP server for a more demanding gameplay experience.
While the game emphasizes multiplayer interaction, solo play is feasible yet more challenging, particularly for novices. Thus, at level 16, a pivotal decision arises: whether to remain on the PVE server or venture into the realm of PVP.
Opting for PVP entails added rewards such as increased loot and items, albeit accompanied by heightened difficulty. Generally, it’s advisable to make the switch early at level 16 to maximize benefits and rewards.
At the outset of the game, you’re capable of carrying up to 150 lbs of belongings, which initially appear ample. However, as you accumulate more items, space quickly diminishes.
Upon reaching level 4, you gain the ability to construct a wooden chest for your base, facilitating item storage. Progressing further in levels enables upgrades to cabinets and large lockers, offering expanded storage capacity. If you aim to transport all possessions while scouring for additional materials, acquiring a horse proves beneficial, as it can bear a significantly larger load than you.
By crafting a Coarse Rein and a Coarse Light Saddle, you can domesticate and ride the horse. Furthermore, enhancing your character’s physique skills not only boosts overall carrying capacity but also contributes to increased efficiency in item management.
Your primary objective is to gather essential materials such as grass, meat, copper, and clay, pivotal for constructing houses and expanding your empire within the game.
When embarking on empire-building endeavors, your focus should be directed towards constructing sturdy structures. Crafting fundamental wooden components like foundations and walls is imperative to prevent decay. Additionally, consider crafting a portable shed for convenient relocation.
Initially, prioritize gathering stones and wood from the ground. Bushes not only yield grass but also provide flower seeds and wildflowers, valuable resources for crafting or sustenance. While navigating the challenging early stages, emphasize short-term survival, yet remain cognizant of the necessity for long-term planning.
Although acquiring resources may pose difficulties, resource collection points delineated on your map offer invaluable opportunities. Overcoming guarded NPCs at these locations grants access to loot with relative ease.
Key resources deserving your attention encompass grass, branches, stones, meat, clay, and copper mines, indispensable for crafting and fortifying your base. For instance, grass serves as a vital ingredient for crafting a straw rope essential for fabricating a spinning wheel and campfire.
Employing tools such as the stone axe, stone hammer, and stone hunting knife streamlines resource gathering efforts. Particularly, the hunting knife proves invaluable for skinning animals, yielding raw meat and bones. While resources are plentiful, clay mines are predominantly situated along riverbanks, whereas collaboration with other players may be necessary to access copper mines located within hostile NPC bases.
Ensuring the creation of appropriate tools is crucial for advancing within the game, akin to other survival games. Weapons play a pivotal role in defeating adversaries and significantly contribute to the game's dynamics.
An array of recipes awaits discovery, offering myriad crafting options beyond mere sustenance. Utilizing diverse minerals and resources, you can fashion tools, weapons, armor, and even medicinal items.
Commencing your crafting journey necessitates gathering grass to fashion straw ropes, fundamental for crafting various items. Accumulate grass plentifully from bushes, continuously replenishing your supply while crafting ropes.
Upon amassing sufficient ropes, you can fashion a stone axe alongside twigs and rubble. The stone axe facilitates tree felling, an essential activity for acquiring additional resources.
For further enhancement of your crafting prowess, consider crafting a stone hammer, utilizing the same materials as the stone axe. The stone hammer enables the breakdown of rubble and management of larger boulders, thereby expanding your resource acquisition capabilities.
Initially, traversing the expansive world offers enjoyment, but the repetitive back-and-forth journeys can become tedious.
To simplify this process, consider placing a bedroll or wooden bed, allowing you to teleport to it from any location on the map. However, exercise caution as teleportation results in the loss of all carried items, necessitating a fresh start in resource gathering to replenish tools.
To mitigate the risk of item loss, it's advisable to position a chest or cabinet near your resting place, enabling storage of belongings before initiating teleportation. This approach eliminates the need to restart every time fast travel is utilized. Additionally, establishing storage chests around your resting spots early in the game is essential.
These storage provisions are invaluable for preparing for various activities. Utilizing fast travel between your bases proves advantageous for gathering materials from specific regions, particularly if horses have not been tamed or if the destination is distant from your primary base.
In Myth of Empires, copper coins serve as the primary currency, utilized for various purposes such as tax payments, hiring protection, and acquiring blessings.
Acquisition of these coins can be achieved through completing quests, engaging in trade with merchants, or participating in PVP servers, where efficiency in coin accumulation is enhanced. The installation of a Boundary Marker not only bestows blessings but also facilitates the profitable transfer of resources such as bark, grass, and rubble.
Gathering these resources is relatively straightforward, ensuring a consistent income stream. To expedite the accumulation of copper coins, consider selling items within your banner daily for additional earning opportunities. Moreover, investing in XP blessings on a regular basis is a strategic approach to accelerate leveling up.
In straightforward language, joining a guild within the game offers numerous advantages.
Collaborating within a guild enables members to assist each other and defend against enemy attacks. Establishing a settlement within the guild fosters camaraderie among players, providing individual spaces while facilitating collective participation in group tasks.
For streamlined resource collection, designated locations on the map can be utilized to construct lumber yards, mines, and quarries, minimizing the necessity for continual material gathering. Subsequently, these captured points allow for the construction of resource-gathering structures, culminating in the development of a robust guild network. However, vigilance against potential attacks is crucial across all servers.
I believe many players know that Genshin Impact 4.5 will be released on March 13th. As always, the new patch brings a bunch of new content and new characters. If you are confused about which character to choose in 4.5, then don’t miss this guide.
In this guide, we will explain the pros and cons of each character in Genshin Impact 4.5 and rate their pull value. If you are interested in a character, you can buy the corresponding Genshin Impact Account. Without further ado, let’s get started!
Let’s start with Kazuha, which is also the most worth pulling character in Genshin Impact 4.5.
He can join any team except Mono Geo & Anemo teams and some restricted teams like Nilou Bloom or Chevreuse Overload teams.
Besides his Viridescent Venerer Set, he also gives you an elemental damage boost. You can swirl multiple elements and gain multiple damage bonuses.
He also provides good crowd control. Depending on the situation, he may have better crowd control than Venti. The fact that he doesn’t lift enemies above the ground allows him to synergize with more characters.
What’s more, his build is also F2P friendly, as his second-best 4-star weapon is the craftable Iron Sting. If the team has energy issues, he can use Favonius weapon. Freedom-Sworn or Xiphos’ Moonlight are the best choices, as he uses these free weapons to great effect.
Overall, this is an amazing character, 10/10 pull value.
Next we have Neuvillette. After Kazuha, the best pull was Neuvillette. The reason Kazuha is above Neuvillette is that Kazuha is a support, making him more flexible.
Neuvillette is one of the best DPS in the game. He can self-sustain because he has a lot of HP and can do huge sustained damage with charged attacks, and he also has a lot of AOE. His damage without buffs is pretty good, so he can clear Abyss on his own.
For weapons, the craftable Prototype Amber is very useful for him. I’d give him a 10 as well, but I’d lower it to a 9.5 because he’s still a bit inferior to Kazuha.
Arataki Itto is a Geo DPS that deals good enough damage to allow you to clear Abyss easily.
However, his team lineup is very limited as his best team is Mono Geo and he needs Gorou to achieve better results. And he relies on a burst, but that’s not a big deal since he’s used in a Geo team and you can give Favonius to his teammates. So 120-130% ER is enough for him.
His build is also F2P friendly, as Whiteblind is a very powerful weapon choice for him. But compared to other top DPS like Neuvillette, he feels a little underwhelming. I give him a pull rating of 7.5 out of 10. Mind you, his team could use some improvement with Chiori.
Chiori is a Geo Sub-DPS. She is an upgraded version of Albedo, as she can deal with more damage. And unlike Albedo’s flower, her doll can’t be destroyed, and it won’t interrupt you by lifting you into the air between battles.
At C0, Geo teammates limit her team, and she can summon Geo constructs like Geo Traveler, Ningguang, Zhongli, Itto to unleash her maximum potential.
However, on a team like Navia-Furina that doesn’t have Geo constructs, Chiori is not an upgrade from the old Navia-Furina team, although it does work well here. With the limitations of Geo construct removed, her C1 becomes more flexible.
Overall, Chiori is an upgrade for Geo teams, especially teams with Geo constructs. But it’s too early to judge her value because she hasn’t been released yet. If you already have Albedo, then I think you should skip Chiori unless you really like her.
Additionally, as part of Genshin Impact 4.5 update, a new Event Wish called Chronicled Wish will debut.
Chronicled Wish is a new Event Wish that lets you wish for a specific replay weapon or character. What makes it different from other Event Wishes is that the pool includes 5-star weapons and characters, as well as many wish-exclusive items.
This banner can only be pulled if you have enough ability to reach Double Banner Pity.
First, we have Albedo. Albedo is a Sub-DPS, but as I mentioned before, Chiori is an upgrade from Albedo. So unless you like his character, there’s no reason to root for him over Chiori.
Eula is a Physical DPS. She can deal a lot of PP damage with bursts, and decent damage with basic attacks and elemental skills.
However, Physical DPS’s status is not good in the current meta, and his play style is too slow and boring. So unless you’re an Eula advocate, don’t go for her.
Next, we have Klee, who poses the biggest threat. She’s very cute, but as a DPS, she’s pretty lagging behind. She deals good damage, but her play style is very clunky and slow. We have better Pyro DPS characters to choose from, such as the free Hu Tao, Yoimiya, or Xiangling. So if you want cute characters, then you can choose Klee.
Remember, you can clear Abyss with any character as long as you build it correctly. So even with a character like Klee or Eula, you can clear your Abyss. However, they require more investment than a top player like Neuvillette to perform well.
So overall, Kazuha and Neuvillette are the best pulling options. Among them, Kazuha is relatively better because he is a support character. Chiori is a Sub-DPS who is especially good on teams with Geo builds. So if you’re a Geo main, she can give your team a pretty enormous boost. As for the other characters, you can pull them if you really like them.
Hello, gamers! Welcome to this new build guide for Last Epoch! We’ll be diving into an amazing build centered around a unique helmet known as Wraithlord’s Harbour. I’m sure the in-game capabilities will be outstanding, and its playstyle will be equally engaging.
However, there are a couple of different ways to playing this build. This playstyle is where you have 2 minions and have them fire necrotic beams in succession. You may encounter some difficulties against large groups of enemies because of the relationship between the casting attack speed and the number of projectiles he can actually fire or the number of targets he can hit per cast, making it easy to get surrounded by enemies or overwhelmed.
This playstyle also offers some advantages compared to other styles. You can achieve a better layer of defense by using a one-handed weapon and a shield to compensate for the lack of a multitude of minions to block the enemy's aggro.
The other 2 playstyles involve using Aberrant Call. Aberrant Call is a rather impressive item. It allows you to have a maximum of 12 wraiths, potentially granting you 20 in total. While it provides some benefits, your minions will now lose 6% of their current life per second and gain minion melee damage following a recent nerf. The 2 playstyles involve summoning Flame Wraiths with this item.
The third playstyle is which I'm presenting today - Melee Necrotic. This build primarily focuses on minions. If your Wraithlord happens to perish, you can simply summon a new one, attach a new Dread Shade, and continue uninterrupted. The process is largely automated and provides a comfortable gameplay experience.
Before diving into the in-game demonstration of this build, I'd like to address a few important points. Firstly, the Wraithlord’s Harbour helmet is an essential unique item that enables this build. Acquiring it is crucial. You can obtain it by farming in the Black Sun area, finding Ascendance runes, or through prophecies if you're playing Circle of Fortune. Alternatively, if you're adept at trading, you can just use your Last Epoch Gold to get it.
Given its significance, I recommend consulting a leveling guide before reaching the point where you can utilize it effectively. Additionally, I strongly advise to opt for a low-life approach with this build. However, this comes with its challenges. You'll need an Exsanguinous, preferably a good one. Obtaining a Frostbite Shackles would be advantageous, but it entails acquiring extra cold resistance to maintain the ward effectively.Having Last Steps of the Living or the Experimental gloves will enhance your survivability by converting health into the ward.
Nonetheless, acquiring Last Steps of the Living can be challenging and may require multiple attempts. Last of the Living has a 50% drop chance from Formosus, which is very easy to farm. And in the same area, you drop the Frostbite Shackles. In the same area, you farm the Exsanguinous.
While the gear isn't optimal and lacks complete resistance coverage, we need to focus on acquiring one modifier with the minion health region and prioritize minion health, minion damage or intelligence on other pieces, such as rings. However, it's crucial to consider health rolls on rings without compromising resistances, alongside incorporating crit avoidance modifiers.
Transplant: Adopt a generic approach with Reign of Blood, Doom Bringer, and Acolyte's Fervor. Prioritize haste and frenzy for improved clear speed, alongside cooldown reduction and Bone Armor for added protection.
Summon Wraith: Prioritize Covenant of Souls for +2 extra maximum wraiths, achieved by speccing into necrotic damage with Reapers. Ensure some leech for faster casting, with 1 point in Wraith Bringer being sufficient, followed by Fallen Reclamation investing in movement speed for adequate mobility. Focus on critical nodes to maximize crit chance for the wraiths, then allocate additional points into melee attack speed.
Redirect any excess points into the Grave Reality due to the Relic possessed, offering sustainable benefits every 2 seconds, albeit with a cooldown. While not tanky, this provides reasonable sustain, particularly beneficial for higher corruption levels despite subpar gear.
Bone Curse: This skill should focus on Necrotic Damage, including Armor Shred, additional damage, and a Kill Threshold.
Dread Shade: It serves as a straightforward buff for missing HP and AOE effects, with the lone watcher node being essential.
Harvest: It requires careful handling, avoiding direct confrontation with enemies. Emphasize investing 2 points in Finality and use Leigin of the Lich once you've crit with Harvest. Leverage shared minion crits and self-crit modifiers to empower minions with 250% crit chance, while directing them with the Undead Harvest to prioritize targets and inflict additional damage. This synergizes with gaining ward upon hitting enemies and enhanced crit chance for Harvest.
By carefully optimizing skill allocation and leveraging synergies, the build can effectively navigate challenging encounters and excel in combat scenarios.
When it comes to idols, it's essential to prioritize those that grant 'mark for death on hits', considering the significant number of minions involved in combat. For stat distribution, prioritize HP, with the rest being allocated to HP and Ward Retention, particularly on this larger idols.
Having a secondary idol with 'mark for hit' is beneficial, but one should suffice. For the Stout Idols should prioritize double HP, albeit with superior stats.
Blessings are tailored to enhance Void Resistance, with the first one focusing on critical strike avoidance Reign of Dragons, alongside lightning and cold resistance, and increasing minion damage.
Today, we’re sharing a few chaos-themed powerful builds that can help you clear your screen of all enemies quickly. If you want to try any of them, don’t miss this guide. Without further ado, let’s get started.
Let’s start with this explosive build that achieves massive single target damage at a low POE Currency investment, it’s Hexblast Mines Saboteur with Shadow class.
Hexblast Mines is a very interesting skill that does a ton of extra damage if the enemy it hits is already cursed. In addition to this, it also generates a huge pulse of damage that destroys all nearby monsters. This is why it’s important that our enemies are always cursed.
To list the advantages of this version, I would mention its low budget. It allows for cheap and easy-to-find items with a low investment.
Of course, this build is also very powerful and the boss will disappear with your mine chain reaction. Part of this is because Hexblast can naturally Shock, Freeze and Ignite enemies. If that wasn’t good enough, it also considers the enemy’s lowest resistance before calculating damage.
This build is also very fast and can cause a lot of area damage, making clearing the map very satisfying. Best of all, this way you can drop mines from a distance and stay out of harm’s way.
Now coming to the cons, I’m going to start by saying that the mines gameplay isn’t for everyone. Some players just can’t get used to Detonate mechanic, but trust me, it’s worth a try. Because Mines builds have huge potential.
Another problem is that this character is not very tanky. Therefore, you need to be aware of your position at all times, otherwise you may die.
As for budget, this build is cheap and you can destroy early endgame maps for only about 70 Chaos Orbs. To easily enter Yellow Map, I recommend investing around 150 Chaos Orbs. To easily complete your Atlas, I recommend investing in about 4 Divine Orbs.
For this build, you only need one mandatory unique item, a Profane Proxy Unset Ring, which causes one of your Skitterbots to have a cursed aura. This way, enemies you hit with Hexblast Mines will always trigger large area damage, greatly increasing your clear speed.
I would give this build a 9 out of 10 for clear speed. You’re very fast, and your mines will explode in a large area, killing many monsters at the same time. Therefore, it is very comfortable to clear the map with this character.
Its boss damage is also amazing, 9 times out of 10 worth it. You can stack a lot of mines and destroy the boss with a huge explosion. Even with a lower budget, this build has incredible single target potential.
For survivability, I would give it an 8 out of 10. Even though you have armor, evasion, and spell suppression, this build is still not very tanky. Because you need to stay still from time to time to deploy mines. That’s why it was deducted two points.
Next we have a beginner’s dream build, Toxic Rain Pathfinder with Ranger class. This build uses Pathfinder’s permanent flask and chaos damage to deploy many powerful pods, draining the enemy’s life.
To list the pros of this build, I want to start with how easy it is to assemble. Because you don’t need any mandatory unique items, and upgrading is very easy.
Another great feature of this build is that your flask will always remain active, even during boss battles. And your life flask will be eternal and the damage done over time will be like a joke to you.
This build is great for beginners as you end up with great clear, boss damage, and survivability for a low investment.
Now to list the cons, the main issue with this build is mana. Since we’re dealing damage over time, we can’t leech mana or life, so we need rare rings to reduce the mana cost of the skill.
This build scores 9 points for clear speed. Because as a Pathfinder, you get a lot of attack and movement speed 100% of the time. Additionally, you only need to deploy pods once and they drain the life of surrounding enemies, providing a smooth gameplay experience.
The boss’s damage is also 9 points. Combined with your strength and Toxic Rain totems, even big bosses will melt before your eyes with ease.
This build also has a 9 rating for survivability. This is because this build has high evasion, high armor, and spell suppression, plus you can use Toxic Rain from a safe distance, which will seriously slow down enemies.
Finally, we have a surprisingly powerful endgame build, Poison Summon Raging Spirits Guardian with Templar class.
This build takes advantage of the large number of Raging Spirits you can summon to stack massive amounts of poison on our enemies. Originally I tried to build it as a Necromancer, but with Guardian we only lost a little bit of damage and nearly tripled the survivability.
To list the pros of this build, everything will start with its boss damage. Once built, you’ll be able to kill even the largest bosses in just seconds. Its survivability is also amazing, as we can have all of Guardian’s defensive layers on top of an already very safe minion build.
Now to list the cons, I will start by saying that this build is not for everyone as it is very budget demanding. Also, because the duration of its Raging Spirits is so short, you have to stop and recast them frequently.
As for budget, this build will require at least 10 Divine Orbs to put together. Additionally, it requires four mandatory unique items.
The first is United in Dream Cutlass, which gives us Envy aura, dealing massive amounts of chaos damage to our minions. This also gives them a 60% chance of being poisoned on hit.
We also need a Darkness Enthroned Belt with two Abyss Jewels so that we can apply poison to the minions.
Next we need a piece of Covenant Armor to provide level 29 Added Chaos Damage Support to our Raging Spirits. This means it does more chaos damage.
Finally, we need Ancient Skull, which gives our minions a massive damage and attack speed boost.
For clear speed, I would give this build a 9 out of 10. Although we have a lot of fast minions that can destroy everything in seconds, they are short-lived and need to be resummoned all the time. That’s why I deduct a little.
The boss damage is totally worth 10 out of 10 points. You can easily get over 30 million DPS, which is enough to take out every boss in the game.
In terms of survivability, this is definitely a 10 out of 10. As a minion build, you’re already out of danger. But with this, you can also count the many layers of defense from Guardian Ascendancy, which gives this build a staggering 250,000 effective HP.
That’s it for today. What do you guys think of these chaos builds? Have a great day.
For players who aren’t seasoned in ARPGs, Last Epoch may initially seem overwhelming. Even for those with ample experience, navigating the game’s Class and Masteries systems can be quite intricate.
However, all necessary information is readily available in-game. Players simply need to know where to find it. To ease the chaos of the first few hours of Last Epoch, let’s explore some of the mistakes we newbie players make early in the game and how to avoid them.
Engaging in this practice will significantly prolong your journey through the game.
To begin with, Last Epoch inundates players with an exceptionally high volume of drops. While this is a common occurrence in ARPGs like Diablo, Path of Exile, and to some extent, Lost Ark, Last Epoch seems to take it to another level entirely.
Players will frequently encounter new white, blue, yellow, or even unique items while traversing a single map in this game. Not only does this quickly fill their inventory, but it also becomes overwhelming.
Therefore, the first recommended tip is not to fret too much about examining each individual item. Many of them will soon be surpassed as players level up and progress through the story.
Moreover, these items seldom fetch more than a few Last Epoch Gold when sold, so it’s advisable not to pause every few seconds to scrutinize the stats of every new weapon or armor piece that drops.
Expanding on the topic of gear management in Last Epoch, one of the most valuable early-game recommendations is to not overlook the Loot Filter feature.
While configuring a Loot Filter might appear to be an excessive optimization for players with limited experience in MMORPGs or ARPGs, it’s practically indispensable in Last Epoch. Fortunately, setting it up is straightforward, and players can even utilize online resources to download and import custom Loot Filters into the game.
At the very least, it’s advisable to configure a Loot Filter that hides white-rarity equipment (and perhaps blue-rarity items as well). This simple adjustment can prevent players from succumbing to the temptation of inspecting every white or blue item on the ground, under the false impression that it may offer valuable benefits, such as a slight increase in Minion Health.
This next misconception is a common one among Last Epoch players, and it’s completely understandable.
Crafting in MMORPGs and ARPGs is often associated with the late-game and can be quite perplexing initially (depending on the game). Consequently, many players instinctively overlook the Forge, Crafting, and Affix systems, assuming it’s best to save them for the end-game or maximum level.
Fortunately, Crafting in Last Epoch is straightforward (be sure to review the Forge section in the Game Guide) and is something players should fully embrace while leveling up. While much of the excitement in these games typically unfolds after reaching max level, there’s no reason players can’t enjoy the journey from level 1 to 100 by engaging with the Crafting systems along the way.
Runes of Shattering are another aspect of Last Epoch that often eludes players who are unfamiliar with these types of games or haven’t researched the game beforehand.
Essentially, after purchasing these Runes, players can insert them into Equipment currently in the Forge and dismantle the Affixes on that item into a random number of Shards corresponding to those Affixes. These enhance the value of hoarding gear during the early stages.
While it’s not necessarily essential during the early to mid-game (prior to acquiring Class Mastery), there’s no harm in doing so for players who know which Affixes they’re aiming for in the late game.
Admittedly, it’s more efficient to save them for use on late-game gear to obtain higher Tier Affix Shards or to use a Rune of Discovery to fill empty Affix slots before using a Rune of Shattering. However, players won’t face significant drawbacks by utilizing these Runes according to their preference.
One of the initial NPC Merchants players encounter in Last Epoch is the Gambler, and engaging with this merchant can be risky.
The Gambler offers players the opportunity to spend gold on purchasing weapons, armor, accessories, and other items that come with random affixes applied to them upon purchase, essentially allowing players to use gold to ‘roll’ for items.
While there’s no way to entirely dissuade players from using this feature, it’s strongly advised to allocate funds elsewhere, such as investing in Runes of Shattering. Given that Last Epoch is an ARPG and enemies drop items abundantly, players can utilize filters to focus solely on the gear they desire. Therefore, squandering gold on the Gambler often proves to be a futile expenditure of time and resources.
Side quests play a crucial role in Last Epoch for several reasons. Not only do they facilitate the leveling process, enriching the maps with additional tasks and introducing players to various characters and concepts within the game world, but they also offer valuable rewards, such as Passive Points and Idol Slots.
Skipping sde quests means missing out on approximately 15 Passive Points, as well as restricting access to the game’s Idol System due to the absence of Slots. Therefore, it’s advisable for players to consult the Quest Tracker (accessible via the 'J' key on PC by default) or the Quests on the World Map to identify currently assigned side quests and their associated rewards.
By doing so, players can prioritize completing side quests that offer Passive Point or Idol Slot rewards, while postponing or saving purely EXP-based side quests for later stages or after completing more significant objectives.
Lastly, although Last Epoch can feel overwhelming with its abundance of information, the game itself provides several tools to ease the learning curve.
These systems are not only plentiful but also well-crafted. Players can access the Game Guide from the Escape Menu, which contains detailed entries on every mechanic within the game.
Additionally, by holding the ‘Alt’ key while examining various elements, players can access additional information highlighted in blue text. This feature allows players to discern whether a Skill Modifier alters the damage type (and consequently its scaling), understand specific debuffs, and more. Utilizing these resources whenever the game feels overwhelming can greatly assist players in understanding its complexities.
Adventurers, welcome back! As I believe you have discovered, SoD Phase 2 is much more expensive than Phase 1. The mount costs 100 gold coins, the price of Warlock gear has tripled for no reason, and now just getting my epic helmet costs over 300 gold coins.
Regardless, I’ve embarked on an epic gold-making journey. In this guide, I’ll give you some of my best tips and tricks for farming gold in Season of Discovery. You’ll finally have a way to earn thousands of gold coins to buy all the epic items you’ve always wanted!
We’ll start with the best PVE methods. We will complete WOW Classic SOD Gold farming with the best profession and large auction house. These methods got me over 800 gold in this phase, so you’ll definitely want to stick with jumping into PVE.
One of the most powerful gold makers we have right now is the utilization of double profession. TLDR is that you have to complete the entire Epic Helm questline. This questline unlocks the vendor page from Ziri “The Wrench” Littlesprocket in Gnomeregan.
You’ll probably want to have at least one crafting profession at level 200, but having two is even cheaper than buying Grime-Encrusted Salvage directly from Auction House. You may have seen this item dropped from bosses and trash mobs in Gnomeregan.
All you need to do is give Grime-Encrusted Salvage and 30 Silver to Salvagematic 9000 in the raid and salvage some new materials.
What you get from Salvagematic 9000 just got a major new update. From the new update, you will get an average of two materials per recycling. But based on my testing, it looks like that number has gone up to about 5 to 7 materials on average.
Assume that there are six materials in each recycling, and then these materials will be used for new helmet recipes, new belts, and new shields. Even better, having a double profession essentially gives you double the materials and double the profits.
Before you go all out, keep in mind that these items will be heavily nerfed since they have no deposit. So you have to keep an eye on the auction house.
Prices will also drop significantly during the 3-day lockout period. I will definitely continue this approach after prices stabilize. Very few characters will be Leatherworking and Blacksmithing at the same time, so it can still be very profitable.
Next we have to talk about the large open world gold maker.
In my opinion, Uldaman is the most fun place to farm, where you always have a chance of getting crazy items like Pendulum of Doom. And there’s plenty to farm here, so they don’t feel like they’re wasting their time.
It seems that level 44 to 45 elites are the only source of Pendulum of Doom, but other mobs also have great item drops, like Papal Fez. So they’re still worth your time.
Another interesting farm I did was Gut Ripper farming in Mauradon and Zul’Farrak. Many of the drops here are in the level 39 to 40 range, so you can definitely maximize your gold earnings within SoD Phase 2 level cap.
One of the more popular places right now is Ziata’jai Ruins, which definitely ticks all the boxes for gold farming. You’ll get a lot of stuff right away, such as tons of Cloth, Wildvine to sell immediately, and tons of Greens to disenchant.
Then the other place that everyone seems to be doing is Darkmist Cavern. Just like other level 30 monster farms, you will get a lot of Greens and Spiders drops.
This isn’t too fun for priests, but Spider Meat is indeed the easiest food to obtain in the game. And Spider Sausage can also be used in Waylaid Supply boxes, so the cooked food sells quickly, giving you a lot of SoD Gold income.
Let’s talk about some really cool PVP gold makers. The biggest PVP gold maker is Gurubashi Arena.
Gurubashi Arena may seem like it’s only for the most serious PVP players, but savvy gold makers know that chests are one of the best sources of level 50 Greens and even Traveler’s Backpacks.
Our guild has taken out two Traveler’s Backpacks from chests. Just the other day, I got a level 36 Mystical Headwrap, which sold for over 350 gold and will be the second Pre-BiS for the next phase.
These are all very profitable ways, but my actual income comes from the auction house. Unlike Phase 1, I’m not flipping BiS items and focusing more on flipping items that sell quickly, such as items that fill all Waylaid Supply boxes. Because they are now stacked up to 12 and have to be filled.
I also really enjoy flipping through all the high-volume items like Fadeleaf and Light Feather. For example, you could buy up the entire feather market and then raise the price.
I know a lot of people won’t be happy to hear something like this works. But ultimately, thousands of players do this every day with almost every item in the game. I just want to list the potential profits you can ultimately make. You can decide how much market manipulation you want to engage in, or if you want to avoid higher profit flips altogether.
Now that you understand this, let’s bring you more profit with my guaranteed vendor flip.
There are many crafted items with guaranteed reserve prices. If the price drops below a certain level, you can easily snipe and make something that goes directly to the vendor, with all the profitable vendor flips included.
One example is Greater Magic Essence. A Greater Magic Essence becomes a Greater Magic Wand, which can be sold immediately on Crusader track for 15 Silver. Typically, there are over 200 Greater Magic Essences available for less than 12 Silver, meaning you don’t have to rely on selling to players for a guaranteed 6 gold profit.
Another classic method is that any Thick Leather below 7.2 Silver can be turned into a Nightscape item, such as a Nightscape Headband or Nightscape Tunic.
Cooking is another good option, such as Jungle Stew or Mystery Stew. I recommend making a TSM set of all your favorite items to flip.
These are my tips and tricks for farming gold in SoD Phase 2. Hopefully this gold farming guide will ensure you do everything you can to get the maximum advantage.
Besides Artifacts, weapons are the most important part of good character building in Genshin Impact. Playable characters can fight using Catalyst, Bow, Sword, Polearm, or Claymore, but not all weapons are created equal. Weapon levels range from 1 star to 5 star. The 5 star weapons are the best and of course the rarest.
Getting good 4-star or 5-star weapons in Genshin Impact can be difficult, especially for new players. Luckily, there are plenty of great 3-star weapons available in the meantime.
In this guide, we’ll showcase 8 three-star weapons worth saving for every player. They are extremely useful and have great potential, especially once players upgrade, improve, and refine them.
The first weapon is pretty obvious and most of us know why. It’s Thrilling Tales of Dragon Slayers.
This weapon is one of the best secondary weapons in the game, providing a massive 48% attack power boost to the next character you switch to. While it does make your spin a little stiff, the huge attack boost is worth it.
In a team with a damage dealer with scalable attacks, 90% of the time this weapon will be the best choice of catalyst support.
You also don’t need to upgrade the weapon unless you need HP sub-stat. Just bring it to R5. I’ve saved 3 R5 copies of this weapon, 2 for each Spiral Abyss team, and one as an extra.
If passive uptime is maintained, the next weapon will damage most 4-star weapons and sometimes even 5-star weapon options. It’s Harbinger of Dawn.
It provides a large amount of critical damage and an additional 28% critical chance if your health is above 90%. It does have lower base attack power, but its critical hit stats make up for that. For characters, like Albedo and Alhaitham, low base attack has little impact.
Although the passive may seem difficult to maintain, it’s an amazing weapon choice if you have a Shielder or a character on your team who can dodge enemy attacks.
This is great for low DPS characters since they spend most of their time on the sidelines, giving you 100% uptime on the passive side.
Corrosion and Furina are the weaknesses of this weapon. But you should save at least 1 R5 Harbinger of Dawn. I saved 2 just to be safe.
The next weapon we have is Black Tassel. This Polearm provides the highest HP in the game. The passive is useless, but the raw stats make it a splendid choice of characters like Zhongli, Thoma, who only need HP.
Next is Black Tassel’s brother, White Tassel. The critical hit rate of this weapon is astonishing.
Although its base attack power is lower since it is a 3-star weapon, the passive skill provides a 48% increase in basic attack damage at R5. This makes it a brilliant choice for carriers like Cyno who use normal attacks.
It’s even comparable to 5-star Polearms if you use its passive skill. So I recommend you keep at least 1 R5 copy of this weapon.
Next we have R5 Slingshot. This weapon provides critical strike chance. It increases basic and charged attack damage by 60% if you’re close to an enemy.
Tighnari is the best candidate for this weapon because he relies on charged attacks, and low base attacks don’t affect him much.
Next we have Sharpshooter’s Oath. This weapon doesn’t have much use so far, as its passive is situational and craftable bow-based. And Prototype Crescent is better suited to enemies like Ganyu, who are weak to ATK% DPS characters.
However, this weapon provides critical damage that the 4-star bow does not. This could make it a superb choice for future character stats. So I suggest you better save 1 copy of this weapon at R5.
Then we have Recurve Bow, which is the only bow that provides HP%. While the passive is useless, the raw stats may be useful in the future. Even now, if you don’t have Favonius Warbow, this weapon is great for Yelan.
Next we have Dark Iron Sword. Although this weapon doesn’t have much use, it is a very rare sword. It can only be found in 2 places. The first one requires talking to Chen the Sharp, and the next one is in the chest in Wangshan Hall in Chenyu Vale. Even though it’s not that useful now, who knows you might need it in the future.
Besides these weapons, I recommend you keep a copy of the 3-star weapons. These weapons provide critical hit stats and stats rarely seen in 4-star weapon options like Def%, Hp%, or Elemental Mastery.
For example, Traveler’s Handy Sword provides Def%, while the only sword that provides defense is Cinnabar Spindle, which is an activity-limited weapon. So, being on the safe side, you should keep the sword.
Anyway, I hope this 3 star weapon guide is helpful to you. Be sure to share this guide with your friends so they don’t waste those valuable 3-star weapons.
In Phase 2 of WoW Classic Season of Discovery, several new Rogue runes have been introduced, including Shadowstep, Master of Subtlety, Rolling with Punches, Shuriken Toss, Poisoned Knife and Waylay. Next is a comprehensive guide aims to provide you with information on where to locate these 6 runes.
To obtain this rune, you need to journey to Thousand Needles to Camp E’thok. Inside the big tent, you'll find a chest that needs to be looted. Inside the chest, you'll find a smaller lockbox that requires multiple lockpicking attempts. A lockpicking skill of 125 is sufficient. Upon opening the final chest, you'll receive a debuff that prevents you from stealth for 5 minutes. Additionally, you'll obtain the rune.
The rune significantly increases your durability, providing tankiness in challenging situations. When the rune expires, your health percentage remains the same, which can be inconvenient for healing. To mitigate this, manually right-click the buff to remove it or create a macro for quicker removal. Removing the buff before healing reduces the amount of health you need to restore. Alternatively, using a macro ensures prompt removal of the buff, preventing health percentage discrepancies upon expiration.
Start by heading to Kurzen's Compound in Stranglethorn Vale. Inside the Compound's broken tower, you'll find a captive who needs to be freed. He informs you that high-ranking cursion mobs hold the key to his cage. Enter the nearby cave where the elite mob is located. Pickpocket Kurzen Elite to obtain the key. Inside the cave, you'll also find a supply crate, which contains Kurzen Fighter's Uniform.
If you're unable to defeat the mobs guarding the supply crate, you can wait for other players to clear them out so you can loot it. Exit the cave and return to the tower to give the key to the prisoner. Then, provide him with the Kurzen's Fighter's Uniform as a disguise, allowing him to escape.
Once the prisoner escapes, he instructs you to speak with Captain Aransas in Booty Bay. The captain can be found under the Inn near the fisherman. She expresses gratitude for saving her crewman and rewards you with the rune and Jani's Charm. If you don't see the prisoner in the cage, it means someone else has already freed him. You'll need to wait for a short respawn period before attempting again.
Possess the Disarm Trap ability or wait for someone else to deactivate the trap. Travel to the Swamp of Sorrows. Find a chest which is trapped with a poison dart. You must disarm the trap to loot the chest. Remove the trap and then loot the chest to acquire the ability. The ability allows you to throw Shurikens and costs 30 energy to use. Despite the ability's cool factor, its damage output is relatively low. Unfortunately, the ability does not proc with Blade Flurry, which would have been a desirable feature.
The first thing is that you need to be at least Level 30 to start the quest. Upon entering any major city, you receive mail from a person named C, who offers you a new job. He instructs you to go to a hut next to Shadowfang Keep. At the hut, you find instructions for the next stealth mission. You're tasked with finding a disguise on the monastery grounds and entering the Scarlet Monastery to retrieve an artifact. Locate the stables west of the monastery and loot a disguise from the chest. You may need Lockpicking skills.
Enter the Scarlet Monastery and head to the leftmost dungeon, which is the Graveyard. Pickpocket the Scarlet Scryer in the Chamber of Atonement for a key. Proceed to the Library and put on a disguise of a human Mage. Navigate the dungeon without attacking anyone until you reach a personal letterbox. Use the key to loot the chest, obtaining confidential messages. Exit the library and enter the Graveyard. Follow instructions to reach the Forlorn Cloister and interact with benches to trigger flavor text. Loot the stone cipher from the north crypt.
Return to the Library, and then head to the Gallery of Treasures. You will find the final quest item in the first small room on the left. Back to Shadowfang Keep to turn in the quest, but you won't receive rune rewards yet. Return to your Capital town and wait for a message from C directing you back to the hut for your reward.
Finally, return to Shadowfang Keep once more to loot your rune of Shadowstep. This rune allows you to blink and gain a 70% movement speed boost for 3 seconds, even while rooted. It's especially useful against Druids and Mages, as using Shadowstep does not provoke combat.
You can begin in Desolace and pick up the quest from the Extinguished Campfire. Investigate the camp murder by visiting Kormek’s Hut where a goblin directs you to Booty Bay. In Booty Bay, find Tokal inside the Inn. Buy her a drink to obtain information about the assassin's whereabouts. Travel to Arathi Highlands. Take a boat from Thandol Sspan to the east coast of the Arathi Highlands. Proceed where a Night Elf will spawn after a few minutes. Engage her in combat to obtain a key.
Use the key to unlock a nearby chest, obtaining the Poisoned Knife rune. The ability costs 25 energy (20 with Improved Sinister Strike), deals full offhand weapon damage, and procs poisons on your offhand. The ability has a minimum range of 8 and a maximum of 25. It generates a combo point and is effective for solo content, allowing kiting and stunning tactics.
Start in Deadwind Pass and speak with the Dalaran Agent at the small camp. Equip the trinket she gives you to locate the Dark Riders. There are 7 Dark Riders spread across the world. The first is in Deadwind Pass. Defeat him to obtain The Dalaran Relic. Proceed to Raven Hill in Duskwood, Swamp of Sorrows, and Badlands to summon and defeat the Dark Riders. Encounter the Highlands Dark Rider, but be aware of competition from other players.
Head to the Barrens and Desolace to summon the Dark Riders. With all relics gathered, return to Deadwind Pass to turn them in. You will earn 11 gold and 60 silver from the quest, but the reward, the Waylay rune, is considered underwhelming. Suggestions for improving the Waylay rune include providing a backstab damage boost while using the rune, making it more useful and relevant.