With the WoW Classic Cataclysm coming soon, players are eagerly looking forward to new challenges and adventures. It offers us the chance from the revamped Azeroth to the class changes and the introduction of new systems. However, like many other WoW expansion, there are also many traps that players will need to avoid in Cataclysm.
While playing the Cataclysm, whether during leveling or at max level in dungeons, you'll often encounter loot that doesn't match your class or spec. This scenario typically leads to vendor the item or disenchanting it for WoW Cataclysm Classic Gold. However, there's an additional consideration before parting with the gear - Reforging.
The Reforging system, introduced in the WoW Cataclysm, allows you to convert any secondary stat on an item into another secondary stat of your choice. This process retains only 40% of the chosen stat. While particularly useful early on after reaching max level, Reforging also becomes crucial for unlocking random Cataclysm Heroics.
These require a minimum average item level of 329, challenging to achieve early in your character's progression. Even after accessing Heroic dungeons, it's wise to remember the Reforging System. Though less utilized in raiding, it can still be handy for enhancing specific pieces of gear or building sets for off-spec roles like tanks or healers.
Leveling mostly through dungeons is a mistake that many players have made in past expansions and is one that can significantly hinder progress in the WoW Cataclysm Classic. While dungeon leveling has been a popular method in the past because of its speed, efficiency, and gear rewards, it's not the optimal approach.
The reason for this lies in the importance of reputations. Reputations not only unlock valuable shoulder and helmet enchants but also offer numerous pre-BiS items locked behind the Revered and Exalted status with certain factions. However, dungeons do not reward any reputation, including both trash and boss kills.
Leveling exclusively through dungeons inevitably leads to revisiting zone quest lines to reach the Friendly status and unlock tabards, a time-consuming process. Instead, I recommend leveling through quests to simultaneously progress your character and reputation.
Normal questing in the WoW Cataclysm Classic is highly efficient that requires minimal effort to complete, especially with the ability to fly in the Azeroth from Level 60. This method eliminates the need for tedious mob grinding typical of vanilla leveling.
In the WoW Cataclysm Classic, the reputation tabards play a crucial role when grinding reputations, yet it's easy to overlook their significance. Each endgame reputation offers a tabard, typically accessible at the Friendly reputation level. It's essential to reach the Friendly status as soon as possible to purchase these tabards before venturing into dungeons.
Equipping these tabards allows you to earn reputation while completing dungeon runs, thus progressing towards unlocking valuable items such as shoulder or helmet enchants, as well as the BiS gear pieces. Forgetting to obtain or equip these tabards can result in a significant loss of reputation.
Tol Barad, a world PvP zone similar to the Wintergrasp, holds significant importance in the WoW Cataclysm Classic because of its reputation and raid content, Baradin Hold. Unlike Wintergrasp, which was mainly optional except for raid access, Tol Barad offers pre-BiS items tied to reputation, making it essential for all players.
The reputation associated with Tol Barad can be increased by completing daily quests, accessible to all players and relatively easy to complete. It's crucial for everyone to prioritize this reputation grind as the trinkets rewarded are exceptionally powerful and likely to remain valuable for a long time, potentially replacing raid drops.
Additionally, Baradin Hold, the raid within Tol Barad, unlocks based on faction control. Similar to Wrath of the Lich King, this raid progressively introduces more bosses throughout the expansion, each dropping tier piece for players. However, the raid's entrance location isn't obvious, unlike the Vault of Archavon.
A key distinction in Tol Barad's raid is the loot distribution between the 10-man and 25-man versions. While 25-man mode drops 6 pieces, the 10-man mode drops only 2. Importantly, players cannot complete both versions within the same reset.
Therefore, engaging in the 10-man Tol Barad raid is not worthwhile, especially for DPS, healers, or tanks, as it can be considered a trap because of the disparity in loot drops compared to the 25-man version.
Archaeology is often regarded as a tedious profession, but it holds significant importance in the WoW Classic Cataclysm. Introduced alongside the pre-patch, Archaeology offers valuable pre-raid BiS gear and mounts, making it essential for players of all classes. What sets these items apart is their account-bound nature, allowing players to transfer them between characters.
Moreover, the Archaeology epics are incredibly potent. They often outclass gear obtained from Heroic raiding, which may not be feasible for everyone because of varying guild commitments and time constraints. In such cases, focusing on solo the Archaeology can be a lucrative alternative.
A common mistake players make while leveling Archaeology is crafting items without utilizing the keystone slot. This oversight wastes fragments and prolongs the crafting process unnecessarily. Always remember to use the keystone slot to expedite your progress. Fortunately, keystones are readily available through leveling Archaeology or can be purchased from the auction house if needed.
With the arrival of New World Season of the Guardian, players will need a lot of gold to upgrade their gear to reach a 700 gear score. Therefore, farming enough gold coins has become our primary goal of entering the new season as always.
In this gold farming guide, we show you how to make 4-5k gold per hour by farming Dark Hide, and share the best tips and places to farm Dark Hide in Season 5. These top farm locations will earn your tons of New World Coins. Without further ado, let’s get started!
Dark Hide is a rare material in New World that can be obtained by skinning high-level beasts and is used to craft powerful armor and weapons that require a high level of Skinning skill. For example, you can use it in the step of making Prismatic Leather.
As you can see, the current price of Dark Hide in America Northeast region is not very high at 0.65 to 0.75 gold per coin, but you can earn some pretty good coins from it as well.
Let’s start by talking about some tips you need to pay attention to when farming. First, don’t forget to wear farming gear. In my case, these items bring me Skinning Luck.
By the way, Regular Luck and Trade Skill Luck are completely different things. The first increases the drop rate of enemy items, and the second gives you additional resources during gathering. Here we need the second one.
The best item to increase farm luck is Earring. An Earring can give you almost +10% extra luck. And don’t forget to respec your attributes. We need maximum Dexterity, which will increase our yield and luck.
Killing mobs in some areas will drop up to 100 Dark Hide. If available, you can use Savory Fish Cake so you can increase your chances of getting rare items when skinning them, as well as get a little extra gold.
In addition, playing music can also increase your gathering yield. If you wish, you can also use Powerful Proficiency Boost, which increases the amount of resources collected using tools by 15% for 30 minutes.
Next, let’s talk about a few of the best locations for farming Dark Hide in Season 5.
Our first farming site is located in Dredged Landing in the lower right corner of the map. You can see two Shrines here, and you can see the path from one Shrine to the other. There are many lions and scarabs on your path. Farm them to get Dark Hide, Scarhide and Smolderhide. But the drop rate of the latter two is smaller, which is why we need farm luck.
Also at the bottom of the map, where Crocodiles appear, brings us the same resources. You can run and farm the location in a loop.
Another really cool place is Isle of Zurvan. Shrine of the Lion is in this area, and you can also go here to attack Mammoths, but your main farming target here is Chameleon. They are fast and disappear at any time, but are easily killed. The best way is to get close to them so they don’t disappear.
After you kill these Chameleons, you can go over and fight those Mammoths like I said. You can earn thousands of gold coins per hour using this method.
Of course, you can use things like your horse and fast travel to speed up farming efficiency. But in reality, these locations are very close, so it doesn’t make much sense.
In addition, there are a lot of lions here, and killing them will drop a lot of Dark Hide. What’s more, there’s a high monster density here, with 25 to 30 appearing at once not uncommon, making this a quick farming location. Especially if you use a powerful weapon like an Axe or a Spear, you’ll most likely be able to kill them super fast here.
Another location worth paying attention to is Elysian Wilds, where most enemies that drop Dark Hide can be found around the entire area. Most of the enemies here are level 63 and above, so make sure you’re above that and head in any direction that has a variety of beasts in an area to increase your farming efficiency.
I will list three locations with more animal habitats: Hornhold Labyrinth, Shirzad’s Pride, and an elite area in the southern Elysian Wilds.
At the entrance to Elite Zone, you have by far the best spot to farm Dark Hide, where you’ll hunt Mammoths. This area is full of them. They are very high level and are powerful opponents, but their rewards are also very large. Try taking them one by one to make your farming easier. Don’t forget that when you have good gear, you will fight multiple enemies.
The last location is at the end of the elite area in Abandoned Temple. This area is full of lions, and they may offer fewer rewards than Mammoths. However, they are top level, and the higher the level of a creature, the rarer the loot it receives. It should be noted that you can skin Vanash here, so that you can also get some designated item drops.
Anyway, that’s the end of this guide. Hopefully, these tips have been helpful so you can find some places to farm your Dark Hide efficiently and earn a little gold. Good luck!
Hi, players! Prepare for an exciting new Rogue in the upcoming Season 4 of Diablo 4. Despite it still with the Rapid Fire, it incorporates a unique ring that completely alters its effects, thanks to the addition known as the Scoundrel's Kiss. This brings about significant gameplay differences.
However, when facing bosses, we need the Scoundrel's Kiss unique ring. With a sufficient amount of Diablo 4 Gold, you can seamlessly utilize this build and enjoy a fantastic gaming experience.
The Scoundrel's Kiss offers several benefits: increased critical strike chance, additional ranks to Rapid Fire, and cooldown reduction for imbuement. However, running this unique ring may slow down the game, as it is most beneficial during boss fights. The Rapid Fire shoots exploding arrows that deal with exponentially increased damage, enhancing its effectiveness, especially in terms of AOE damage.
However, when facing bosses, a critical adjustment is needed: achieving a point-blank range. This necessity gave rise to the exploding shotgun build. The altered mechanics mean that the arrows tend to arc towards targets. Consequently, failing to position within the designated area leads to complete misses, resulting in diminished DPS. This is why it's dubbed the Scoundrel's Kiss.
So as far as the skills, we choose the Puncture, so that's just going to deal with the ability to apply vulnerability to the target if our Exploit Glyph wears off. Most of the time, you can kill everything in Diablo 4 within a few seconds. Then we are running the Dark Shroud. This is going to give you extra survivability and give you extra crit or movement speed.
And then we are running Dash. This is going to proc our Cutthroat because we are going to be going back to Close Quarters like in Season 2 because it's just as much better. The Shadow Step also activates our Cutthroat skill for our Close Quarters. In terms of basic skills, if you really want to run Cutthroat, that's totally fine too.
The Caltrops skill is kind of optional. It just allows us to get a quick little damage multiplier onto the enemies, and then it will also apply the Chill effect because we're going to be in melee range. It can be used most of the time if you want to maximize DPS.
If you prefer to run the Precision, that's perfectly acceptable. Your next skill activation occurs after either critting twice or reaching the required stacks, which means it's not always active. So, if your critical hit chance is around 20%, then opting for crit damage would be more beneficial in this scenario.
When it comes to gear, both the Disobedience and Juggernauts are important aspects. However, for lower tier content, running just one of them will suffice. However, in order to reach the new monster level cap, you need to run both, or have high armor.
For the Tempering, you can get a chance for Rapid Fire to double or you get damage to Crowd Control, which is easy to just throw on all of your pieces of gear, and it's going to give you way more value than getting your Precision. As far as the crit goes, you can actually get 100% crit in this Rogue build. So you may want to get crit in your gloves, your amulet, as well as in your rings.
In terms of gloves, we're only using the Aspect of Arrow Storms. Not only are these great for open world content, but they can also do a significant amount of damage in other scenarios. And then we're running the Umbrous Aspect. This will give us free dark shrouds when we crit with our Marksman skills.
Then we're also running the Mangler's Aspect. This will apply a daze to the enemies, and while the enemy is actually dazed, they can get knocked down, and then that's going to give us additional crit. That's something that actually got buffed in Season 3. And then we are also running the Repeating Aspect, so more of these Rapid Fire explosions for our shotgun.
And then as far as the other aspects, we're running the Edgemaster's Aspect in our amulet, just gives us some more damage. We also have the Inner Sight, which got buffed. And then we are running the Accelerating Aspect for some more attack speed.
Finally, as for the paragon board of this build, it's actually very similar to the Flurry Rapid Fire, except we don't scale the Stun Grenades. So, on the starter board, we are going to be getting Ranger, and then we are going to be going up to get Exploit Weakness and Control, and then we're going to be getting the Turf glyph.
And then Tricks of the Trade with Combat, that will give us extra resource. Then, we will have the Cheap Shot, which is physical damage, increases the damage an enemy takes from you. It doesn't change the element, so if you got bonus damage to non-fist, then you could still throw in imbuement if you want to.
In fact, you could throw on poison and get the additional poison imbuement. The reason is that these new Pit bosses, when you start going higher in the tier. So you need to one-shot him before the boss one-shots you.
In EA Sports FC 24, no one starts out as a perfect player. You have to climb up step by step, improving every single day, and then become an elite player. So, in today’s guide, I’m going to share the ultimate tips to help you improve to the Elite from any division in Division Rivals and get the rewards.
Starting off with divisions 10 to 7, like other games, FC 24 has unique mechanics with different difficulties. At this stage, your aim should be to learn the fundamentals. Remember, without mastering the basics, you won't be able to progress and might get stuck at the same level. Let me give you 2 very basic examples, one for offense and the other for defense.
Defense: When defending on the pitch, mastering how to defend with Jockey is crucial. This defensive mechanic, activated by holding the L2/LT button, positions your players defensively, enabling them to better defend and mirror opponents. Rather than aimlessly chasing the dribbler, focus on getting in front of them and utilizing the jockey button to gain a defensive edge.
Offense: The direction your player faces is crucial for offense. Pressing buttons anytime is possible, but passing or shooting in a direction you're not facing decreases accuracy and power. Remind yourself if passing or shooting in a direction, turn towards it first. Take extra steps if needed, but remember this rule.
At the beginner stage, mastering basic mechanics is crucial, but hand-eye coordination can pose a challenge. Even if you know the right move, executing it accurately can be hindered by incorrect finger inputs. The key to overcoming this coordination issue is practice, and fortunately, skill games offer numerous opportunities to hone these skills.
After you learn the simple mechanics, you need to start using them together as a whole. Heading from division 6 to 3 requires a better understanding of the game. This understanding is again based on the simple mechanics but much faster. Certain FC 24 Coins can power up your players and help you against your opponents.
With the advice from the beginner stage, you can go for a pass and right after, identify your next passing target while the ball is traveling. As an extra, control the ball into that potential passing direction and already prepare the next pass. Getting used to this gives you a significant advantage.
On the defensive side, you need to control your urge winning the ball and instead of going into a wild defensive challenge, wait for the right time. Breaking the shape while rushing out with the Defender could be easily punished, so make sure you stand your ground firmly. If the opponent securely has the ball at their feet, don't rush into a tackle.
When it comes to division 1 and 2, you might have to differentiate stronger mechanics from the weaker ones. Every single mechanic has its use in FC 24, but over the years, some of them can overrule the others, and this is what we call the meta, which stands for the most effective tactics available.
This year, the Cutbacks have been extremely strong. You head towards the wing, make your way towards the goal line, then turn and pass to a player who is coming from the back or is already inside the box in a proper position. You can score many goals with this overpowered mechanic easily. But you also need to learn how to defend against the meta moves.
Let's continue with the Cutbacks again. While manually defending the dribbler, you can tap the R1/RB button twice and hold it down after the second tap to activate the Partial Team Press, which will get your AI-controlled Defenders closer to the potential passing targets.
One other clear advice that I can give you at this stage is not to rely on the same mechanic repeatedly. They might work until a point, but getting stuck to one attacking style or mechanic will also get you stuck and keep changing them in your rotation, because this will be the key to becoming an Elite Division player in FC 24.
Usually, in the first minutes of the games, the opponents show their tendencies and how they like to play in EA FC 24. Be sure to analyze both defense and offense of your opponents. For example, if you see a player who likes to dribble too much, then you can prioritize defending the dribble in the next positions.
However, that doesn't mean you're allowed to leave the other option wide open. Try to approach the opponent on their dribbling lane while also covering a potential pass. This way, you defend both opportunities, even if you prioritize one over the other.
In their defense, if they like to become really aggressive and press up high, don't panic. Make sure you distribute the ball with side passes to your teammates and try to fill the gaps they created with their aggressiveness. Remember, for every move, there's a counter-move.
Try to give the opponent an obvious intention that you're making a move towards your comfort zone. This will trigger their tendencies, but the upside is you will know what is going to happen beforehand. With this information, you can bait the opponent into one direction and execute the initial plan in your head.
As Diablo 4 Season 4 begins play testing on PTR on April 2, we’re discovering that the developers have made changes in the new season that affect nearly everything about the game. Not only that, Season 4 also reshapes the meaning of character creation and attempts to make them a tool to destroy bosses. This is crazy!
Here, we’ll summarize the top five changes in Season 4 that surprised me the most, which may make you feel that the familiar Diablo 4 has completely disappeared. Without further ado, let’s get started.
It’s no secret that level 50 marks the beginning of Diablo 4 endgame, as this is when your gear and builds should start to come together.
It is at this stage that you need to clear Capstone Dungeons and their bosses to advance to the next World Tier for more XP and better loot. Previously, it only took a few hours to get to this point, but next season, it will be faster.
The developer has previously introduced in a live broadcast how players in Diablo 4 will gain XP benefits through World Tier difficulties. Starting next season, World Tier 2 has a 50% bonus XP, World Tier 3 has a 150% bonus XP, and World Tier 4 has a 250% bonus XP.
You can expect to see the new endgame crafting system in Season 4 sooner as you progress to higher World Tiers faster. This is an exciting change for those who crave more powerful Diablo 4 items but don't have the time to spend weeks grinding to level 100.
The powerful buffs Legendary Items or Aspects bring to a build work well. But the original Aspect system forced you to keep Legendary Items or Aspects in your stash in order to put on new gear, which was very annoying.
But in Season 4, not only can you replace gear less frequently, but Legendary Aspects will now be permanently present in your Codex of Power menu.
Most Aspects can be randomly rolled to determine the strength of the bonus number. While Legendary items have increasingly higher bonuses as they roll, you can permanently increase the number in your Codex of Powe by salvaging them at Blacksmith. You can imprint this aspect on other gear as needed without retaining anything in your stash.
This means our risk of using a perfectly rolled aspect on ordinary items will disappear, and it will be easier to try different ones.
The developers seem to have simplified this system so that you can focus on Tempering and Masterworking items later in the game.
The most exciting change is that the number of useless items dropped in Season 4 is about to drop significantly. Because the developers removed the restriction on Uniques, they now drop in World Tier 1 and 2, and monsters of level 55 or higher can even drop Uber Uniques.
For example, Necromancer can even find Black River Scythe before level 50, which causes devastating Corpse Explosions. This way, builds that rely on powerful Uniques will no longer have to wait until the endgame to reach their maximum strength.
The change to item power is also one of the surprising statistics in Diablo 4 and will also make loot more relevant. Previously, it was always bad to find gear with weak stats because of low item power. But in Season 4, item power has been standardized to where you don’t really need to think about it.
Maximum item power gear will always drop from level 95 or higher monsters. This means that by a round level 80, item power will become irrelevant when you run Nightmare Dungeons in World Tier 4. You only need to care about the actual stats of your gear and whether it’s worth upgrading them.
Also, Diablo 4 Season 4’s two new crafting systems, Tempering and Masterworking, allow you to add specific statistics to your items.
Whether you want movement speed or class-specific stats, your items will reflect which stats are important to you. On the surface, this may not seem like a big deal, but it will radically increase the number you can build.
In the new crafting system, you can choose which stats to invest in and to what extent. A Rogue with a lot of mobility cooldown reduction and grenade damage can invest heavily in Stun Grenades since they will drop whenever you evade.
Flexibility in stat selection adds variety to Diablo 4’s build options. Even if you decide to follow the build guide, it will take a while to create the theoretically best item, so you’ll have to decide which stats you personally care about during the process.
Finally, the developers revealed the new endgame dungeons coming to Season 4, which are Greater Rifts in Diablo 3. This is a limited-time dungeon that becomes increasingly more difficult as the levels go up, and has a new name: Pit of Artificers.
You can think of them like Nightmare Dungeons, but the goal is to race through them and eventually earn rare loot and materials.
The game will have more than 100 tiers, and the monsters will become increasingly difficult. Of course, as you level up, the rare loot at the end gets better and better.
Pit of Artificers will drop items to summon Tormented Bosses, which will drop materials allowing you to select an Uber Unique on your first kill. With Andariel joining the regular boss roster, you will no longer have to fight Duriel repeatedly to find the rarest items in the game.
While the new endgame activities in Season 4 won’t solve the problem of challenge in the open world fading away over time, it will add variety where it’s desperately needed. Considering we still don’t know what the season-specific features will be, this is a promising foundation for an increasingly stale part of the game.
In any case, the arrival of Diablo 4 Season 4 is bound to bring us a series of new surprises. Let us wait and see!
See More: Diablo 4 Season 4 PTR's Feedbacks And Thoughts & Speculations On Diablo 5
Today, we will discuss a frequently asked question about World of WarCraft series of games, namely investment tips. There are often many players who say that not only are they unable to make a profit from their investments, but they end up losing gold, and the same is true for Season of Discovery.
So, here, we’ll demystify WOW Classic SOD investing and provide practical advice to help you understand Azeroth’s ever-changing market landscape while maximizing profits.
Season of Discovery differs from Classic Vanilla, and misinformation can easily lead to gold loss. With this guide, you’ll learn why investing isn’t always the best option, and how to protect the value of your gold if you choose not to invest. Let’s get started quickly!
Let’s start with when you shouldn’t invest in an item.
As mentioned earlier, Season of Discovery differs from Classic Vanilla. So, even though it looks like a tremendous opportunity to earn WOW Classic SOD Gold, a lot of what looks like a lucrative opportunity may actually become worthless because of these changes.
The first reason not to invest is the enormous difference in Season of Discovery, which means you shouldn’t invest in something just because the vanilla is cheaper.
For example, after adding Windfury to Alliance, two-handed and main-hand weapons should no longer be enchanted with the stones. So now that Warrior uses two-handed weapons, Elemental Shaman may opt for one-handed weapons to benefit from double spell power enchants and oil applications.
These meta-changes, as well as potential future changes, have significant market implications. For example, there will be significantly less demand for Elemental Earth than in the past, and stone enchants will also be used significantly less, especially between Alliances.
The second reason for not investing is that developers update Season of Discovery quickly and don’t always provide comprehensive information.
For example, the upcoming Temple of Atal’Hakkar raid may introduce a lot of specific materials that players have been collecting. If you invest a lot of WOW Classic SOD Gold in these materials, their prices will skyrocket as new raid content is released.
However, if instead the developers remove the materials you invested in from the core game, you’ll lose a lot of gold. This also turns your investment in Season of Discovery into a gamble.
So, in most cases, it’s best not to invest unless you’re at least 90% confident that it will deliver strong returns.
The third reason not to invest is that the value of gold depreciates over time and small profits often become insignificant.
In my opinion, if you expect a profit of only 20% on an investment, it’s best to avoid it. Because the value of gold usually drops significantly within three to four weeks of a new phase, sometimes by more than half.
The fourth reason not to invest is that updates to other World of WarCraft series games may seriously affect Season of Discovery and cause the value of WOW SOD Gold to drop significantly.
For example, I personally could not have predicted that the value of WOTLK Classic would temporarily decline with the release of Season of Discovery. While some may consider WOW Cataclysm Classic to be less popular, something similar may happen in Season of Discovery.
Therefore, investing in anything runs the risk of losing more gold as the value of gold drops when another WOW Classic receives an update.
The fifth reason is to avoid investing in something if everyone else is doing the same thing. For example, if a large portion of the player base starts investing in an item, farmers will notice the price spike and start grinding the materials, so the surplus of that item will flood everyone’s banks.
When new content is launched, everyone rushes to sell their inventory, causing prices to plummet and potentially causing investors to lose large amounts of gold.
The ultimate reason not to invest is that, as its name suggests, Season of Discovery is a seasonal expansion, and this seasonal nature makes a significant difference compared to Vanilla, especially in terms of XP rates and upgrades.
Each phase of Season of Discovery lasts for 3 months. Most players achieve their goals with the main characters within two months, and the remaining time can be used to level up the alt.
Since this alt is primarily active in that specific phase, and does not require exclusive items or consumable upgrades. This also makes many of the items or consumables used to craft it serve different purposes than Classic Vanilla.
If you want to invest, then we need to take a deeper look at what to invest in first. We already know that we should focus on items that aren’t as widely known, and keep an eye out for updates in Season of Discovery and other World of WarCraft games. Consider meta class changes and ensure potential investments provide reasonable profits.
Now we discuss which items can be considered good investments.
For the first reason, I think an excellent investment is bound to be limited by resources, or at least shouldn’t exist in late phase dungeons and raids.
Let me give you an example. In Phase 1, I was focused on one specific investment, Dark Iron Ordinance. I chose this item because it was introduced in Season of Discovery and has no other potential location in the later phases. Luckily, the developers didn’t add it in the next patch and I ended up making a decent profit from it.
Regarding the second reason for investment, I think specific items should be particularly useful given the update and should have a lower drop rate or be difficult to farm. This ensures that if its price suddenly spikes because of high demand, farmers cannot quickly bring down its price, such as for Golden Pearl.
This is the best material in the endgame and is extremely rare, but it’s currently extremely cheap on some servers, making it barely worth farming for you. However, despite these factors, there are still concerns that other game updates may reduce its value.
As for the last reason, if an item is very cheap and close to its vendor price, it may be worth the investment when you get the item at a cheap price. Even if things don’t go as expected, you can still sell it for the same price and the only consequence you will face is a decrease in the value of the gold.
Finally, let’s delve into how you can avoid losing value in your gold, and I think the best way to do that is to hold gold.
If you don’t have a lot of gold during the first four weeks of the new phase, there’s a good chance that the value of gold will increase during this period, and you may need it to craft new crafts.
However, if you find yourself with excess gold and aren’t sure what to do with it, you have a few options. You can invest it in your alt or consider transferring it to other games.
In short, as long as you understand the nuances of Season of Discovery investing, you will not miss any profitable opportunities. Whether you’re an experienced trader or new to Azeroth economy, this guide is your essential companion for thriving in World of WarCraft. Let’s embark on the journey to become an investment master in Season of Discovery!
Hi, players! Today, let me present to you a mobs farming guide that will yield a substantial amount of gold in WoW Season of Discovery Phase 2, even more than Uldaman! I'm sure you won't want to miss this!
If you like ships, pirates, and treasure maps, stay tuned as I’m about to show you how to clear most pirates at Lost Rigger Cove in 3 pulls, how to open the captain’s chest if you don’t have it on your ship, and how to find Lost Treasure quest by following multiple treasure maps.
For talents, any of the Beast Mastery, Marksmanship, or Survival builds work fine. In this farming, you can put around 7 or 8 points invested in Beast Mastery and the rest in Survival. As for the rune, you can choose Lone Wolf, which seems to be at least 30 seconds to 1 minute faster than Heart of Lion.
First, we need to head to the Lost Rigger Cove in Tanaris, at the workshop boat. We’re going to pull pirates with levels 44 and 45, using our serpent pet. The reason why we’re using the wind serpent is because it has a ranged attack. So you want to body pull the first mobs and then use the WeakAura with 5.5 seconds until the next mobs will aggro. We’re also trying to use the range attack to pull all the mobs that we can.
Make sure if you have Southsea Freebooter in the first pull, try not to pull more than 2 Southsea Freebooters because they are ranged mobs and they’re going to kill you. You can just body pull those 2 mobs and put a free Frost Trap in the middle. Try to practice this jump. Basically, the jump is you press jump and once you reach the highest point of the jump. Press forward and then you slightly move on the ledge.
For our pets, the serpent has dive rank 1, which is 40% speed, while a wolf or a cat can have dash rank 2, which is 60% speed. You can actually use any pet you want. Once all the mobs are dispatched, they'll attempt to flee. Focus on the remaining Level 45 mobs, applying Serpent Sting and Multi-Shot for maximum damage.
For the second pull, we're using the Eye of the Beast. Starting from the back of the ship, we aim to avoid aggroing extra mobs from the front and risking getting dazed too soon. If the pet gets dazed, it complicates the pull significantly. So, we opt for approaching from behind the ship.
Our target is to pull the mobs known as the Southsea Swashbuckler. Once we aggro the first pack, you'll notice my WeakAuras displaying a bar with a 5.5-second duration. We proceed to engage the second pack, attempting to cast a Lightning Bolt on both mobs and avoiding getting dazed. Despite getting dazed at one point, you can maneuver by strafing backwards to evade it.
As you gain experience, you'll become adept at pulling more mobs behind you. Setting down the Frost Trap, we jump back up and commence with Explosive Shot and Explosive Trap. Occasionally, the mobs may respawn in such cases, simply add them to the rotation. They'll run into the Frost Trap, making it easy to handle.
For the third pull, we'll back off a bit because the mobs will respawn. We use Eye of the Beast again, and this time, we can go in front. We're going to go all the way up into the boat. Try to walk, strafe, jump backward. Once you get undazed, just move ahead all the way on top of the ship. Then get the one furthest away and use a Lightning Bolt.
Now, you can jump in the ship and press escape, and the mob will get automatically teleported to you. You can try to pull more mobs, especially if you have pirates, not the Freebooters because the Freebooters are kind of dangerous. We're not going to interfere with our first pull. We're just going to pull the mobs on the left and the right.
Let's delve into the contents of the Captain's Footlocker, which holds several valuable items. Firstly, it may contain a quest item along with the item required to start the quest, typically available for 4 WoW SOD Gold. It may house a Captain's Key, a unique item used to unlock a Captain's Chest located on the third boat, where we engage the mobs. Inside, you may find a guaranteed green item or the elusive Southsea Lamp.
It could contain Journeyman's Backpack, 14 Slaughters, and other valuable items. If you obtain a captain's key, it's unique, but you can store the extras in the pet footlocker without opening them, allowing you to open them later as needed. It's advisable to accumulate several keys before opening the chest since it respawns every 20 to 30 seconds.
In addition to the Captain's Footlocker, you may discover the Upper Map Fragment, Middle Map Fragment, and Lower Map Fragment, which, when combined, form one treasure map. Completing the quest initiated by these maps grants you Cuergo's Treasure Map. However, one drawback is if you die the Corpse Run is quite long and it's going to take a while to get back.
Complete the quest Cuergo's Gold and accept the reward from the quest - Cuergo's Hidden Treasure. First, you'll need a key. It is quite a complicated quest because of the mobs that spawn out of 5 on the map. You need to kill one of the 5 mobs so you can loot the key. Then you have to reset the mobs to loot the treasure chest.
Kite one mob far away until it dies, and then you Feign Death and loot the key. When you go back to the initial chest, you put the pet far away, like 100 yards away from the chest. You attack with the pet, and then you put the pet on passive, and you go and loot the chest. The mobs will follow the pet, you will loot the chest, rinse and repeat.
Danger abounds in Skull and Bones, and whether you’re sailing or hunting, there’s always a variety of enemies or hostile wildlife to test your mettle. There are many types of wildlife in the game, including Sharks, Crocodiles, and Hippos, and they come in different variations.
While they present a considerable challenge to players, hunting these hostile wildlife also provides valuable resources, including animal hides, meats, and skins for cooking, crafting, or character customization. Looting these resources is even more crucial if you want to become a top pirate.
In this guide, we’ll introduce the 10 hostile wildlife in Skull and Bones and explain their locations to help you harvest these valuable resources faster and become the overlord of the ocean.
Before jumping in, I must remind you that although hostile wildlife is map marked, some species are rarer and harder to find than others with specific locations. Therefore, I recommend that players better equip their Dhow ship and be ready to capture larger prey in a small area.
In addition, it is also very necessary to purchase some food, tools and other Skull and Bones Items in advance. Without further ado, let’s start this large-scale hunting activity!
Nile Crocodile is the most common type of crocodile in the game, and they tend to lurk in the rivers on the west coast of Africa and parts of Red Isle.
Killing a Nile Crocodile rewards the player with Crocodile Tooth, a necessary loot in Thrill of the Hunt Contract. Nile Crocodile can also drop Crocodile Meat or Crocodile Hide, which can be cooked by the player to restore 30% of stamina.
Madcap Crocodile is a more ferocious variation of Nile Crocodile. Although Madcap Crocodile can be found in East Indies, Red Isle, and Coast of Africa, they are rarer than other species.
When killed, they drop Thick Crocodile Hide and Prime Crocodile Meat. They also share the same map markers with other crocodile species, so players must check whether each one is specifically hunting Madcap Crocodile.
Saltwater Crocodile are only found in East Indies region of the map, such as near Spice Islands, but are more common than other crocodile species in the area. Players can shoot high-powered cannon fire and end battles quickly to earn loot like Crocodile Meat and Ruined Animal Skin.
Siren Crocodile is a rare crocodile found in some parts of East Indies. To increase your chances of a successful kill, aim your spear at its head to make it pause and back off.
The player can then repeat this strategy and increase health as needed to defeat the creature and take its hits. Therefore, when you drive a Dhow ship against it, it is recommended that you carry a lot of repair kits.
Siren Crocodile will drop a large amount of loot when killed, usually three Thick Crocodile Hides and four Prime Crocodile Meat.
Apex Crocodile is the rarest crocodile in Skull and Bones, and it only has about one spawn point, located in Ring of Fire area in East Indies. Players can find a small area of enclosed water south of this area that only Dhow can reach.
Obviously, Apex Crocodile is a challenging creature to level up to level 20, but it rewards players with the rare Apex Crocodile Hide and Prime Crocodile Meat.
Players can find Great White Shark almost all over the map, and they are also one of the most common hostile wildlife in the game. Typically, players can find them near the high seas and coastlines rather than along inland rivers.
Defeating Great White Shark will provide the player with Shark Skin or Shark Meat as loot. Players can cook Shark Meat to make Grilled Shark, which increases stamina by 40% after consumption. Players can also refine Shark Skin through Refinery in the game to create Shark Leather.
Hammerhead Shark is another shark that players can find in the world map, but it may be less common. They tend to live in specific areas, such as near Lanitra Outpost in northern Red Isle, along Coast of Africa and near various islands in East Indies.
Hammerhead Shark can be killed with just a few hits from the spear, just don’t let them get too close to the player’s Dhow ship. This makes them one of the most challenging hostile wild animals to fight. Likewise, once defeated, they drop Shark Skin or Shark Meat.
In addition, Hippopotamus are also a dangerous hostile wildlife in the game, and they are usually harder to defeat than any shark. Players can only find them in the southern Red Isle area and in rivers and lakes along Coast of Africa.
This variant is probably the easiest to fight of all the wild Hippos in the game, but they still require a lot of shooting to take down. Players can cook Grilled Hippo using Hippo Hide and Prime Meat they drop to restore 50% of their stamina.
Bull Hippo is very aggressive. It will attack the player’s Dhow ship like a battering ram, so here you need to use more powerful ships and better weapons, such as Bombardier Padewakang ship.
Bull Hippo is the rarest species of Hippo, with only about one or two spawn points on the map. Players can find them in rivers on the northwest Coast of Africa region and in Sultani Island region. When killed, they will drop approximately three Apex Hippo Hides and three Prime Hippo Meat.
Alpha Hippo is a dangerous enemy that attacks Dhow ship with devastating force. It is also one of the rarest Hippo breeds, with only about one species found in a small enclosed lake in Rover Zone in northern Red Isle, accessible only by Dhow ship.
Like Bull Hippo, it drops Apex Hippo Hides and Apex Hippo Meat, which are used for cooking and crafting. That said, it’s one of the hostile wild animals in the game with the best access to resources for those players who can avoid its deadly attacks.
Those are all 10 hostile wildlife in Skull and Bones, defeating them will help you get one step closer to becoming a top pirate!
Myth of Empires is an immersive multiplayer war sandbox game centered on survival, crafting, and leading troops. Beginning the game from scratch can be tedious and somewhat draining. Therefore, within this guide, I’ve compiled some essential beginner tips to greatly assist you during the initial stages of gameplay. I aim to provide explanations on various aspects of the game and its features as promptly as possible. This guide is designed not only to enhance your comprehension of Myth of Empires, but also to improve your overall effectiveness in playing it.
In Myth of Empires, swiftly advancing through levels is pivotal for maximizing your gameplay experience, granting access to valuable additional perks.
For newcomers with characters ranging between levels 1 and 16, completing tasks is essential for expedited progression. Although reaching level 16 requires time, engaging in tasks not only aids in understanding game mechanics but also enhances your character’s proficiency.
To ascend in levels, Myth of Empires Copper Coins and experience points are indispensable. Initially, prioritize gathering various resources as the game generously rewards early efforts with experience points. Utilize this advantage to swiftly attain level 14.
Upon reaching level 14, prioritize resource collection and refrain from engaging in combat or constructing bases for the time being. This strategic approach ensures efficient advancement within the game.
In the game, your journey begins on a secure PVE server, offering a protected environment. Upon reaching level 16, you have the option to transition to a PVP server for a more demanding gameplay experience.
While the game emphasizes multiplayer interaction, solo play is feasible yet more challenging, particularly for novices. Thus, at level 16, a pivotal decision arises: whether to remain on the PVE server or venture into the realm of PVP.
Opting for PVP entails added rewards such as increased loot and items, albeit accompanied by heightened difficulty. Generally, it’s advisable to make the switch early at level 16 to maximize benefits and rewards.
At the outset of the game, you’re capable of carrying up to 150 lbs of belongings, which initially appear ample. However, as you accumulate more items, space quickly diminishes.
Upon reaching level 4, you gain the ability to construct a wooden chest for your base, facilitating item storage. Progressing further in levels enables upgrades to cabinets and large lockers, offering expanded storage capacity. If you aim to transport all possessions while scouring for additional materials, acquiring a horse proves beneficial, as it can bear a significantly larger load than you.
By crafting a Coarse Rein and a Coarse Light Saddle, you can domesticate and ride the horse. Furthermore, enhancing your character’s physique skills not only boosts overall carrying capacity but also contributes to increased efficiency in item management.
Your primary objective is to gather essential materials such as grass, meat, copper, and clay, pivotal for constructing houses and expanding your empire within the game.
When embarking on empire-building endeavors, your focus should be directed towards constructing sturdy structures. Crafting fundamental wooden components like foundations and walls is imperative to prevent decay. Additionally, consider crafting a portable shed for convenient relocation.
Initially, prioritize gathering stones and wood from the ground. Bushes not only yield grass but also provide flower seeds and wildflowers, valuable resources for crafting or sustenance. While navigating the challenging early stages, emphasize short-term survival, yet remain cognizant of the necessity for long-term planning.
Although acquiring resources may pose difficulties, resource collection points delineated on your map offer invaluable opportunities. Overcoming guarded NPCs at these locations grants access to loot with relative ease.
Key resources deserving your attention encompass grass, branches, stones, meat, clay, and copper mines, indispensable for crafting and fortifying your base. For instance, grass serves as a vital ingredient for crafting a straw rope essential for fabricating a spinning wheel and campfire.
Employing tools such as the stone axe, stone hammer, and stone hunting knife streamlines resource gathering efforts. Particularly, the hunting knife proves invaluable for skinning animals, yielding raw meat and bones. While resources are plentiful, clay mines are predominantly situated along riverbanks, whereas collaboration with other players may be necessary to access copper mines located within hostile NPC bases.
Ensuring the creation of appropriate tools is crucial for advancing within the game, akin to other survival games. Weapons play a pivotal role in defeating adversaries and significantly contribute to the game's dynamics.
An array of recipes awaits discovery, offering myriad crafting options beyond mere sustenance. Utilizing diverse minerals and resources, you can fashion tools, weapons, armor, and even medicinal items.
Commencing your crafting journey necessitates gathering grass to fashion straw ropes, fundamental for crafting various items. Accumulate grass plentifully from bushes, continuously replenishing your supply while crafting ropes.
Upon amassing sufficient ropes, you can fashion a stone axe alongside twigs and rubble. The stone axe facilitates tree felling, an essential activity for acquiring additional resources.
For further enhancement of your crafting prowess, consider crafting a stone hammer, utilizing the same materials as the stone axe. The stone hammer enables the breakdown of rubble and management of larger boulders, thereby expanding your resource acquisition capabilities.
Initially, traversing the expansive world offers enjoyment, but the repetitive back-and-forth journeys can become tedious.
To simplify this process, consider placing a bedroll or wooden bed, allowing you to teleport to it from any location on the map. However, exercise caution as teleportation results in the loss of all carried items, necessitating a fresh start in resource gathering to replenish tools.
To mitigate the risk of item loss, it's advisable to position a chest or cabinet near your resting place, enabling storage of belongings before initiating teleportation. This approach eliminates the need to restart every time fast travel is utilized. Additionally, establishing storage chests around your resting spots early in the game is essential.
These storage provisions are invaluable for preparing for various activities. Utilizing fast travel between your bases proves advantageous for gathering materials from specific regions, particularly if horses have not been tamed or if the destination is distant from your primary base.
In Myth of Empires, copper coins serve as the primary currency, utilized for various purposes such as tax payments, hiring protection, and acquiring blessings.
Acquisition of these coins can be achieved through completing quests, engaging in trade with merchants, or participating in PVP servers, where efficiency in coin accumulation is enhanced. The installation of a Boundary Marker not only bestows blessings but also facilitates the profitable transfer of resources such as bark, grass, and rubble.
Gathering these resources is relatively straightforward, ensuring a consistent income stream. To expedite the accumulation of copper coins, consider selling items within your banner daily for additional earning opportunities. Moreover, investing in XP blessings on a regular basis is a strategic approach to accelerate leveling up.
In straightforward language, joining a guild within the game offers numerous advantages.
Collaborating within a guild enables members to assist each other and defend against enemy attacks. Establishing a settlement within the guild fosters camaraderie among players, providing individual spaces while facilitating collective participation in group tasks.
For streamlined resource collection, designated locations on the map can be utilized to construct lumber yards, mines, and quarries, minimizing the necessity for continual material gathering. Subsequently, these captured points allow for the construction of resource-gathering structures, culminating in the development of a robust guild network. However, vigilance against potential attacks is crucial across all servers.
I believe many players know that Genshin Impact 4.5 will be released on March 13th. As always, the new patch brings a bunch of new content and new characters. If you are confused about which character to choose in 4.5, then don’t miss this guide.
In this guide, we will explain the pros and cons of each character in Genshin Impact 4.5 and rate their pull value. If you are interested in a character, you can buy the corresponding Genshin Impact Account. Without further ado, let’s get started!
Let’s start with Kazuha, which is also the most worth pulling character in Genshin Impact 4.5.
He can join any team except Mono Geo & Anemo teams and some restricted teams like Nilou Bloom or Chevreuse Overload teams.
Besides his Viridescent Venerer Set, he also gives you an elemental damage boost. You can swirl multiple elements and gain multiple damage bonuses.
He also provides good crowd control. Depending on the situation, he may have better crowd control than Venti. The fact that he doesn’t lift enemies above the ground allows him to synergize with more characters.
What’s more, his build is also F2P friendly, as his second-best 4-star weapon is the craftable Iron Sting. If the team has energy issues, he can use Favonius weapon. Freedom-Sworn or Xiphos’ Moonlight are the best choices, as he uses these free weapons to great effect.
Overall, this is an amazing character, 10/10 pull value.
Next we have Neuvillette. After Kazuha, the best pull was Neuvillette. The reason Kazuha is above Neuvillette is that Kazuha is a support, making him more flexible.
Neuvillette is one of the best DPS in the game. He can self-sustain because he has a lot of HP and can do huge sustained damage with charged attacks, and he also has a lot of AOE. His damage without buffs is pretty good, so he can clear Abyss on his own.
For weapons, the craftable Prototype Amber is very useful for him. I’d give him a 10 as well, but I’d lower it to a 9.5 because he’s still a bit inferior to Kazuha.
Arataki Itto is a Geo DPS that deals good enough damage to allow you to clear Abyss easily.
However, his team lineup is very limited as his best team is Mono Geo and he needs Gorou to achieve better results. And he relies on a burst, but that’s not a big deal since he’s used in a Geo team and you can give Favonius to his teammates. So 120-130% ER is enough for him.
His build is also F2P friendly, as Whiteblind is a very powerful weapon choice for him. But compared to other top DPS like Neuvillette, he feels a little underwhelming. I give him a pull rating of 7.5 out of 10. Mind you, his team could use some improvement with Chiori.
Chiori is a Geo Sub-DPS. She is an upgraded version of Albedo, as she can deal with more damage. And unlike Albedo’s flower, her doll can’t be destroyed, and it won’t interrupt you by lifting you into the air between battles.
At C0, Geo teammates limit her team, and she can summon Geo constructs like Geo Traveler, Ningguang, Zhongli, Itto to unleash her maximum potential.
However, on a team like Navia-Furina that doesn’t have Geo constructs, Chiori is not an upgrade from the old Navia-Furina team, although it does work well here. With the limitations of Geo construct removed, her C1 becomes more flexible.
Overall, Chiori is an upgrade for Geo teams, especially teams with Geo constructs. But it’s too early to judge her value because she hasn’t been released yet. If you already have Albedo, then I think you should skip Chiori unless you really like her.
Additionally, as part of Genshin Impact 4.5 update, a new Event Wish called Chronicled Wish will debut.
Chronicled Wish is a new Event Wish that lets you wish for a specific replay weapon or character. What makes it different from other Event Wishes is that the pool includes 5-star weapons and characters, as well as many wish-exclusive items.
This banner can only be pulled if you have enough ability to reach Double Banner Pity.
First, we have Albedo. Albedo is a Sub-DPS, but as I mentioned before, Chiori is an upgrade from Albedo. So unless you like his character, there’s no reason to root for him over Chiori.
Eula is a Physical DPS. She can deal a lot of PP damage with bursts, and decent damage with basic attacks and elemental skills.
However, Physical DPS’s status is not good in the current meta, and his play style is too slow and boring. So unless you’re an Eula advocate, don’t go for her.
Next, we have Klee, who poses the biggest threat. She’s very cute, but as a DPS, she’s pretty lagging behind. She deals good damage, but her play style is very clunky and slow. We have better Pyro DPS characters to choose from, such as the free Hu Tao, Yoimiya, or Xiangling. So if you want cute characters, then you can choose Klee.
Remember, you can clear Abyss with any character as long as you build it correctly. So even with a character like Klee or Eula, you can clear your Abyss. However, they require more investment than a top player like Neuvillette to perform well.
So overall, Kazuha and Neuvillette are the best pulling options. Among them, Kazuha is relatively better because he is a support character. Chiori is a Sub-DPS who is especially good on teams with Geo builds. So if you’re a Geo main, she can give your team a pretty enormous boost. As for the other characters, you can pull them if you really like them.
Hello, gamers! Welcome to this new build guide for Last Epoch! We’ll be diving into an amazing build centered around a unique helmet known as Wraithlord’s Harbour. I’m sure the in-game capabilities will be outstanding, and its playstyle will be equally engaging.
However, there are a couple of different ways to playing this build. This playstyle is where you have 2 minions and have them fire necrotic beams in succession. You may encounter some difficulties against large groups of enemies because of the relationship between the casting attack speed and the number of projectiles he can actually fire or the number of targets he can hit per cast, making it easy to get surrounded by enemies or overwhelmed.
This playstyle also offers some advantages compared to other styles. You can achieve a better layer of defense by using a one-handed weapon and a shield to compensate for the lack of a multitude of minions to block the enemy's aggro.
The other 2 playstyles involve using Aberrant Call. Aberrant Call is a rather impressive item. It allows you to have a maximum of 12 wraiths, potentially granting you 20 in total. While it provides some benefits, your minions will now lose 6% of their current life per second and gain minion melee damage following a recent nerf. The 2 playstyles involve summoning Flame Wraiths with this item.
The third playstyle is which I'm presenting today - Melee Necrotic. This build primarily focuses on minions. If your Wraithlord happens to perish, you can simply summon a new one, attach a new Dread Shade, and continue uninterrupted. The process is largely automated and provides a comfortable gameplay experience.
Before diving into the in-game demonstration of this build, I'd like to address a few important points. Firstly, the Wraithlord’s Harbour helmet is an essential unique item that enables this build. Acquiring it is crucial. You can obtain it by farming in the Black Sun area, finding Ascendance runes, or through prophecies if you're playing Circle of Fortune. Alternatively, if you're adept at trading, you can just use your Last Epoch Gold to get it.
Given its significance, I recommend consulting a leveling guide before reaching the point where you can utilize it effectively. Additionally, I strongly advise to opt for a low-life approach with this build. However, this comes with its challenges. You'll need an Exsanguinous, preferably a good one. Obtaining a Frostbite Shackles would be advantageous, but it entails acquiring extra cold resistance to maintain the ward effectively.Having Last Steps of the Living or the Experimental gloves will enhance your survivability by converting health into the ward.
Nonetheless, acquiring Last Steps of the Living can be challenging and may require multiple attempts. Last of the Living has a 50% drop chance from Formosus, which is very easy to farm. And in the same area, you drop the Frostbite Shackles. In the same area, you farm the Exsanguinous.
While the gear isn't optimal and lacks complete resistance coverage, we need to focus on acquiring one modifier with the minion health region and prioritize minion health, minion damage or intelligence on other pieces, such as rings. However, it's crucial to consider health rolls on rings without compromising resistances, alongside incorporating crit avoidance modifiers.
Transplant: Adopt a generic approach with Reign of Blood, Doom Bringer, and Acolyte's Fervor. Prioritize haste and frenzy for improved clear speed, alongside cooldown reduction and Bone Armor for added protection.
Summon Wraith: Prioritize Covenant of Souls for +2 extra maximum wraiths, achieved by speccing into necrotic damage with Reapers. Ensure some leech for faster casting, with 1 point in Wraith Bringer being sufficient, followed by Fallen Reclamation investing in movement speed for adequate mobility. Focus on critical nodes to maximize crit chance for the wraiths, then allocate additional points into melee attack speed.
Redirect any excess points into the Grave Reality due to the Relic possessed, offering sustainable benefits every 2 seconds, albeit with a cooldown. While not tanky, this provides reasonable sustain, particularly beneficial for higher corruption levels despite subpar gear.
Bone Curse: This skill should focus on Necrotic Damage, including Armor Shred, additional damage, and a Kill Threshold.
Dread Shade: It serves as a straightforward buff for missing HP and AOE effects, with the lone watcher node being essential.
Harvest: It requires careful handling, avoiding direct confrontation with enemies. Emphasize investing 2 points in Finality and use Leigin of the Lich once you've crit with Harvest. Leverage shared minion crits and self-crit modifiers to empower minions with 250% crit chance, while directing them with the Undead Harvest to prioritize targets and inflict additional damage. This synergizes with gaining ward upon hitting enemies and enhanced crit chance for Harvest.
By carefully optimizing skill allocation and leveraging synergies, the build can effectively navigate challenging encounters and excel in combat scenarios.
When it comes to idols, it's essential to prioritize those that grant 'mark for death on hits', considering the significant number of minions involved in combat. For stat distribution, prioritize HP, with the rest being allocated to HP and Ward Retention, particularly on this larger idols.
Having a secondary idol with 'mark for hit' is beneficial, but one should suffice. For the Stout Idols should prioritize double HP, albeit with superior stats.
Blessings are tailored to enhance Void Resistance, with the first one focusing on critical strike avoidance Reign of Dragons, alongside lightning and cold resistance, and increasing minion damage.
Today, we’re sharing a few chaos-themed powerful builds that can help you clear your screen of all enemies quickly. If you want to try any of them, don’t miss this guide. Without further ado, let’s get started.
Let’s start with this explosive build that achieves massive single target damage at a low POE Currency investment, it’s Hexblast Mines Saboteur with Shadow class.
Hexblast Mines is a very interesting skill that does a ton of extra damage if the enemy it hits is already cursed. In addition to this, it also generates a huge pulse of damage that destroys all nearby monsters. This is why it’s important that our enemies are always cursed.
To list the advantages of this version, I would mention its low budget. It allows for cheap and easy-to-find items with a low investment.
Of course, this build is also very powerful and the boss will disappear with your mine chain reaction. Part of this is because Hexblast can naturally Shock, Freeze and Ignite enemies. If that wasn’t good enough, it also considers the enemy’s lowest resistance before calculating damage.
This build is also very fast and can cause a lot of area damage, making clearing the map very satisfying. Best of all, this way you can drop mines from a distance and stay out of harm’s way.
Now coming to the cons, I’m going to start by saying that the mines gameplay isn’t for everyone. Some players just can’t get used to Detonate mechanic, but trust me, it’s worth a try. Because Mines builds have huge potential.
Another problem is that this character is not very tanky. Therefore, you need to be aware of your position at all times, otherwise you may die.
As for budget, this build is cheap and you can destroy early endgame maps for only about 70 Chaos Orbs. To easily enter Yellow Map, I recommend investing around 150 Chaos Orbs. To easily complete your Atlas, I recommend investing in about 4 Divine Orbs.
For this build, you only need one mandatory unique item, a Profane Proxy Unset Ring, which causes one of your Skitterbots to have a cursed aura. This way, enemies you hit with Hexblast Mines will always trigger large area damage, greatly increasing your clear speed.
I would give this build a 9 out of 10 for clear speed. You’re very fast, and your mines will explode in a large area, killing many monsters at the same time. Therefore, it is very comfortable to clear the map with this character.
Its boss damage is also amazing, 9 times out of 10 worth it. You can stack a lot of mines and destroy the boss with a huge explosion. Even with a lower budget, this build has incredible single target potential.
For survivability, I would give it an 8 out of 10. Even though you have armor, evasion, and spell suppression, this build is still not very tanky. Because you need to stay still from time to time to deploy mines. That’s why it was deducted two points.
Next we have a beginner’s dream build, Toxic Rain Pathfinder with Ranger class. This build uses Pathfinder’s permanent flask and chaos damage to deploy many powerful pods, draining the enemy’s life.
To list the pros of this build, I want to start with how easy it is to assemble. Because you don’t need any mandatory unique items, and upgrading is very easy.
Another great feature of this build is that your flask will always remain active, even during boss battles. And your life flask will be eternal and the damage done over time will be like a joke to you.
This build is great for beginners as you end up with great clear, boss damage, and survivability for a low investment.
Now to list the cons, the main issue with this build is mana. Since we’re dealing damage over time, we can’t leech mana or life, so we need rare rings to reduce the mana cost of the skill.
This build scores 9 points for clear speed. Because as a Pathfinder, you get a lot of attack and movement speed 100% of the time. Additionally, you only need to deploy pods once and they drain the life of surrounding enemies, providing a smooth gameplay experience.
The boss’s damage is also 9 points. Combined with your strength and Toxic Rain totems, even big bosses will melt before your eyes with ease.
This build also has a 9 rating for survivability. This is because this build has high evasion, high armor, and spell suppression, plus you can use Toxic Rain from a safe distance, which will seriously slow down enemies.
Finally, we have a surprisingly powerful endgame build, Poison Summon Raging Spirits Guardian with Templar class.
This build takes advantage of the large number of Raging Spirits you can summon to stack massive amounts of poison on our enemies. Originally I tried to build it as a Necromancer, but with Guardian we only lost a little bit of damage and nearly tripled the survivability.
To list the pros of this build, everything will start with its boss damage. Once built, you’ll be able to kill even the largest bosses in just seconds. Its survivability is also amazing, as we can have all of Guardian’s defensive layers on top of an already very safe minion build.
Now to list the cons, I will start by saying that this build is not for everyone as it is very budget demanding. Also, because the duration of its Raging Spirits is so short, you have to stop and recast them frequently.
As for budget, this build will require at least 10 Divine Orbs to put together. Additionally, it requires four mandatory unique items.
The first is United in Dream Cutlass, which gives us Envy aura, dealing massive amounts of chaos damage to our minions. This also gives them a 60% chance of being poisoned on hit.
We also need a Darkness Enthroned Belt with two Abyss Jewels so that we can apply poison to the minions.
Next we need a piece of Covenant Armor to provide level 29 Added Chaos Damage Support to our Raging Spirits. This means it does more chaos damage.
Finally, we need Ancient Skull, which gives our minions a massive damage and attack speed boost.
For clear speed, I would give this build a 9 out of 10. Although we have a lot of fast minions that can destroy everything in seconds, they are short-lived and need to be resummoned all the time. That’s why I deduct a little.
The boss damage is totally worth 10 out of 10 points. You can easily get over 30 million DPS, which is enough to take out every boss in the game.
In terms of survivability, this is definitely a 10 out of 10. As a minion build, you’re already out of danger. But with this, you can also count the many layers of defense from Guardian Ascendancy, which gives this build a staggering 250,000 effective HP.
That’s it for today. What do you guys think of these chaos builds? Have a great day.