With the strong anticipation of gamers, Diablo 4 Season 5 will be launched on August 6, 2024, named Season of Infernal Hordes. This upcoming new season will completely innovate the in-game mechanics, equipment types, and the player’s experience when fighting demons, aiming to bring a richer gaming experience to old and new players.
In recent years, Diablo 4 has successfully captured the hearts of numerous players with its action role-playing gameplay, fascinating narrative, and complex game mechanics. Despite this, according to player feedback, some professions seem to be less competitive than other more popular classes such as Barbarian and Rogue classes, especially Sorcerers and Druid.
In response to this problem, adjustments have been made in the recent update patch, and those underperforming classes have been significantly strengthened to ensure that they are equally attractive and can remain competitive in the arena.
With the update to Diablo 4, the game will introduce a new type of equipment - Mythic Uniques, which were previously known as Uber Uniques. These pieces of equipment will undergo substantial stat changes, allowing them to compete with the most powerful Masterworked gear in the game.
This rare and important equipment has already attracted great interest from fans. There are eight Mythic Uniques in total, including the popular Tyrael’s Might and Andariel’s Visage, and now players can obtain them in Nightmare Dungeons or craft them through a special Diablo 4 Gold system.
In the latest patch notes, it is detailed how each Mythic Unique enhances the experience of the game in different aspects. For example, players can now use items customized specifically for them to enhance specific abilities of their characters, allowing them to enjoy unique ways of playing.
For Sorcerers, Flameweaver gloves have been redesigned to improve the effectiveness of their firewall abilities, turning their fireballs into three separate projectiles that can deal higher damage. This improvement is critical to both individual play and team strategy, especially in more challenging game scenarios.
Season 5 addresses player concerns about endgame boss encounters and loot rates. In previous seasons, these endgame bosses have been extremely challenging, often causing players to feel overwhelmed and lose interest in continuing the game. To alleviate this frustration, Season 5 will reduce the health of key bosses and reduce the overall damage output during decisive combat phases.
For example, the damage dealt by heavy-hitters in Pit will be significantly reduced by 66%. This adjustment not only provides a better combat experience for classes such as Sorcerers and Druids, but also creates opportunities for them to show their skills in a changing combat environment.
In addition, the newly launched Infernal Hordes activity introduces a wave-based combat environment, in which players need to challenge the demon hordes that are constantly strengthening within a limited time of 90 seconds. This setting requires players to make quick decisions and act quickly. Once they have successfully completed these successive challenges, they will face off against the infamous Fell Council in an intense and rewarding battle.
Infernal Hordes mode is designed to promote cooperation between players and provide players with the opportunity to expand their characters. In this mode, players can earn Burning Aether, a new currency, which is obtained through waves. This currency can be exchanged for powerful rewards in the game, including high-level Legendaries and mythic gear.
In response to community feedback, Season 5 also focuses on improving the game experience and simplifying participating in these challenging activities. Now, players no longer have to go through repeated dungeon resets, making consecutive boss battles smoother and faster.
Since its launch, Diablo 4 has shown that the developers are actively responsive to player feedback and game trends to adjust the game content. And actively solve problems found in the game through interaction with the community. In Season 5 update, players will experience significant gameplay improvements that cater to both players seeking light entertainment and hardcore gamers seeking a deep gaming experience.
Faced with strong competition from other game series, the changes expected this season show a firm commitment to revitalizing Diablo 4 gaming experience. The update from Uber Uniques to Mythic Uniques reflects deep insights into player preferences and a new perspective on the in-game item system, which is expected to inspire the development of innovative gameplay strategies.
Related: A Complete Guide To The Core Mechanics Of Diablo 4 Season 5: Season Of The Infernal Hordes
With Diablo 4’s upcoming expansion Vessel of Hatred, players can’t help but wonder how it will interact with the game’s other new content. Vessel of Hatred promises to deepen the exploration of the Diablo universe and may be the key to the series’ return to glory. With such a wealth of new content on the horizon, players have more incentive to explore Sanctuary in depth.
As Season 5 approaches, players need to prepare themselves in advance and look forward to new play styles, challenges, and the continued development of Diablo 4’s story. In a few days, the gates of hell will open, inviting players to embark on a new heroic journey of blood, gore and glory - a journey that will be more interesting than ever before.
Looking back, Diablo 4’s success lies not only in its deep story and engaging gameplay but also in its attention to community feedback and management of expectations, ensuring it remains relevant in an ever-changing gaming market.
Phase 4 is here, and that means pre-raid BiS grinds are finally starting. Pre-raid BiS farming in Phase 4 is completely different than it was in the past.
In the past, ideally, you made your own upgrade list, and then you’d go to different Dungeons and power-farm for a specific item. So suppose we need one item in Stratholme, we need to do 5-10 Stratholmes, this is how we get pre-raid BiS.
Sure, jump ahead to phase four, we still have AtlasLoot, BiS lists, and we still have 60 upgrades, but there is one unique difference, we no longer have to go to Stratholme and spend a long time grinding an item, but we can go around. Each boss in endgame dungeon will drop a brand new currency, and this currency you don’t want to miss.
Tarnished Undermine Real is the currency you get from all endgame bosses. Each boss will drop one, but it will only drop once a day, so you will have an incentive to go to all the different Dungeons.
Currently estimated that if you complete all the different endgame, including Stratholme, including Demon Fall Canyon Dungeon, you can get about 83R a day.
Speaking of the new dungeon, it provides quite a lot of pre-raid BiS pieces. For example, there is an activatable trinket that gives 80 strength. It’s very strong to enhance Shaman.
You also need to make sure to attend the BlackRock eruption event at least once a day. Most of these quests are around level 55, so you want to make sure all alts get there as quickly as possible. When we do this event, we can get eight quests in Thorium Point, each of which gives you about 9,000 experience, and you can get about 200 Thorium Brotherhood and Hydraxian Waterlords reputation.
This event starts every even hour, and you can join five random people and knock them down in about 20-30 minutes. When you turn in these quests, you can get Firelands Ember.
This thing you can use to lock toast window, and Grim Guzzler will sell you some insane pre-raid BiS items, such as Tempered Black Amnesty, which will give you 30% threat reduction.
But the problem is that you need a craftsman to make the original basic items, and then combine them with Firelands Ember to make truly enhanced versions of these items.
You need to craft a lot of these items, and they cost up to 25 Embers. The problem is, you only get 11 Embers per day, so you really need to use different alts to get these dailies done.
For example, they might want the full Flare course and Tempered Black Amnesty, so it would take at least 9 days of dailies to get all those different items.
One of the important aspects of Phase 4 pre-raid BiS is the crafted items. For example, a BOE hide of the wild, or just three of the 0.5 level set dropped by the Dungeon. These items are a lot of SOD Gold for you.
So if you can, it is recommended to farm or buy materials. Then craft them at the guild crafter for less money. If you are really short of money and want them, you can go to Tarnished Undermine Real Vendor. She is like a gold printer with five undermine reals.
You can exchange five undermine reals for some damaged goods. There might be five Winterfall Firewater in the box. So you can imagine if you had fifteen of these boxes every day, and you can get a lot of crazy things, even Black Lotus.
You could really get a lot of your crafted items.
Sunken temple is still in high demand for pre-raid BiS items across various classes. The good news is that you can now go to Sunken Temple twice a week, and there will be a lockout reset every Tuesday and Saturday. So before molden core comes out, if you are missing some items, it is recommended that you can go back to Sunken Temple.
Almost every class wants something from AV exalted. One of the benefits of getting Alterac Valley reputation is that as you level up in PVP, there are some newly upgraded level 8 and 10 PVP items, they are not really pre-raid BiS, but they are PVP and are more relevant than before when you had more stamina. So if you want to do any PVP, they are definitely a good choice.
Of course, some of the top players are really not happy that the rework pre-raid BiS grind. They think it is the best part of WOW Classis SOD.
After discussing these new systems, the item farming, Dungeon farming, the biggest takeaway for pre-raid BiS Farming should be that it is actually easier than ever.
You just need to find a group of five players and complete as many Dungeons as possible. You’re going to be prepared BiS in no time.
Go and experience it now.
Phase 4 of WoW Season of Discovery will be officially released on July 11, bringing exciting new content and new challenges to players. Are you ready to face the fiery wrath that awaits deep within Ragnaros at Molten Core? Or will you test your skills to the limit as you battle the cunning Onyxia in her rejuvenated lair?
I believe you will definitely get more and more excited! But that’s not all. You can also discover new Rune powers, learn some new class mechanics, and welcome new PVP modes. This guide will introduce you to some of the new content of Phase 4 in these aspects. Whether you are an experienced old player or a novice who has just come into contact with WoW Classic SoD, it will give you a head start.
In this update, Phase 4 directly raises the level cap to level 60. This is a tremendous change, as it provides players with many new abilities and talents, and allows players to delve deeper into their chosen profession.
You can slowly explore this new peak power after the update to unlock all the original World of Warcraft zones, face more powerful enemies in the game later, and even increase the skills you can use in future challenges.
Although the level cap has been increased, you must understand that reaching level 60 is not based on brute force, but on mastery. In WoW Classic SoD, two new rune slots have been added to give you more autonomy in character customization in Phase 4.
Cloak Rune slot can enhance certain characters of yours and earn you more SOD Gold and more powerful rewards. Utility Rune slot can enhance some effects that are more sustainable and have damage output.
With the increase in the level cap just mentioned, the skill points held by players are also being rebalanced. At present, there is no detailed explanation from the community or some instructions. But you can rest assured that these precious skill points you use will definitely change a little.
This means that you will have more new build opportunities or more exciting character optimizations.
In addition to the above new content, the focus of this update is to further rebalance the classes and provide players with more diverse play styles and open up more possibilities. No class is left out this time, and each class will involve changes in abilities, talents, and core mechanics.
Druids: In this class, Feral Combat druids have seen some improvements in damage output and energy regeneration, and Restoration druids can use Nature’s Swiftness more quickly to perform more reactive healing for themselves and allies.
Hunters: Marksmanship hunters will have enhanced Aimed Shot and Multi-Shot, and Survival hunters will also have their pet skills and traps adjusted accordingly.
Mages: Among Mages, Frost mages will benefit more from Frostbolt damage, and Fire and Arcane mages will have some adjustments to specific talents and skills.
Paladins: Holy paladins get new mana management and a host of new tools for providing sustained healing. Retribution paladins get an enormous improvement in burst damage potential.
Priests: Shadow priests have been tepid in their damage potential, but this update has greatly increased that aspect. Discipline and Holy priests will also see some adjustments to their healing abilities.
Rogues: Combat and Subtlety rogues get a buff to their damage potential, and Assassination rogues get adjustments to their poison-using skills and finishing abilities.
Shamans: Enhancement shamans get a buff to their melee abilities, and weapon enchants are changed. Elemental and Restoration shamans get a minor change in the spell cycle they use.
Warlocks: All Warlock specializations get a change to their damage potential, especially to the overall fluidity and impact of their spell cycle.
Warriors: Fury and Arms warriors have received improvements to their damage output and rage generation, and Protection warriors have had their threat generation and survivability tweaked.
These changes are primarily intended to balance out the class imbalances, underperforming talents, and overall lack of dynamism seen in previous games. These changes, along with reduced cooldowns and improved resource management, will promote healthier and more diverse play in both PVE and PVP.
With this update, players can reevaluate their talent builds based on some new balances and changes. In addition to the above, you’ll also need to consider your play style and content, and try a variety of mixes to choose a talent build that really works for you.
Most importantly, these changes will affect your rotations, survivability, and overall effectiveness.
Phase 4 of WoW Classic SoD has a reworked PVP ranking system that not only makes the rewards you earn more generous but also makes them easier to access. Here are some new things about PVP during WoW Season of Discovery Phase 4:
Rank System: You can advance to level 10 in PVP mode without a decay system, so you don’t lose your original progress when you take a break.
Honor System: Although the honor thresholds of Honor System are fixed, the honor cap you can earn per week has been doubled to 1,000,000 with this new content. For new players, know that honor can be earned through open-world PVP and battlegrounds.
World PVP Hotspots: Some very popular PvP Hotspots such as Blackrock Mountain, Burning Steppes, Searing Gorge, Winterspring, and Stranglethorn Vale have been added, where players can fight each other and earn the above-mentioned honor.
Battlegrounds: Three new battlefields have been added - Warsong Gulch (At least level 10), Arathi Basin (At least level 20), and Alterac Valley (At least level 51). Players can earn honor points by capturing flags, controlling resources, and defeating enemy bosses.
Capital City Bosses: In previous games, each capital city had a boss that could be defeated to earn achievements, reputation, and a large amount of SOD Gold. In this update, many more bosses have been added, waiting for your exploration!
Battleground Rewards: Players can earn various rewards by participating in battlegrounds, including but not limited to honor tokens, reputation tokens, and gear.
Whether it is the improved honor system or the brand new battlegrounds, WoW Classic SoD Phase 4 creates a great opportunity for players to create their own legend. Whether new or old players, you can hone your skills, make more allies, and enjoy the thrill of battle in Phase 4.
We’re looking forward to the official release of Phase 4 of WoW Season of Discovery on July 11, and wish you happy recent adventures!
Resplendent Sparks in Diablo 4 is a new crafting material used to craft Uber Uniques, so it is very important for players to find and use Resplendent Sparks.
For the first time, players do not need to rely entirely on RNG luck to get Diablo 4 Uniques in Dungeon Crawler, precisely because Resplendent Sparks allow you to craft an extremely rare Uber Unique of your choice.
However, this is not easy in Diablo 4, and unlocking the equipment you want is not a simple matter. This article will provide you with some information on how to get Resplendent Sparks in Diablo 4 and what you need to do with them afterwards.
It is precisely because of the great effect that can be achieved when using Resplendent Sparks that you need to work hard to complete tasks in Diablo 4. However, the way to obtain Resplendent Sparks is not as simple as you think, and here are four ways to get Resplendent Sparks in Diablo 4. If you don’t want to spend too much time on these acquisition processes, Diablo 4 Gold can help you get them.
If you gradually improve your status in Iron Wolves clan and raise your reputation to Tier 18 by obtaining enough Diablo 4 Wolf’s Honor, you will unlock the final reward of Iron Wolves cache’s highest honor, however, this requires you to work hard on tasks in Diablo 4 Helltide events.
In addition to Mount Trophy and Legendary Amulet, Iron Wolves cache’s highest honor also contains a Resplendent Spark that can be added to your inventory.
However, since there is more than one character and the characters are not limited, you can switch between multiple characters to repeat the process of acquiring a reputation to obtain additional Resplendent Sparks.
If you want to find Uber Lilith in Diablo 4, you need to reach at least World Tier 4 and complete the main story once before you can access Fracture Peaks. After all, Uber Lilith is in Echo of Hatred in Fracture Peaks.
Before fighting Uber Lilith, you should be at least Level 90 and have a build that matches it. Defeating Uber Lilith will reward you with a Resplendent Spark.
However, you can only get a Resplendent Spark the first time you defeat Uber Lilith this season. In other words, if you already have a Resplendent Spark, you can’t get another one in Season 4 even if you switch characters to defeat Uber Lilith.
You can summon it by using summoning materials on the altar of Tormented versions of endgame bosses combined with Stygian Stones obtained in Deep Within The Pit. Again, you need to reach World Tier 4.
However, the fights with these bosses will be tough, as they are Level 200, so you will need to be well prepared. As with Uber Lilith, you will receive a Resplendent Spark upon defeating any Tormented Boss for the first time, but you can only do this once.
There is a chance that Uber Uniques will drop after defeating Uber Duriel in Gaping Crevasse and the newly appeared Uber Andariel in Diablo 4’s Hanged Man’s Hall.
Before fighting them, you will need to gather the necessary summoning materials, which you will need to obtain by defeating other endgame bosses. This is the only way you can repeat with the same character, and there is still a chance that you will not receive any Uber Uniques even when you defeat Uber Duriel or Uber Andariel.
If you have a large number of Uber Uniques from these fights, you can scrap Uber Uniques at the Blacksmith, and you will receive a Resplendent Spark among the recycled materials.
When you scrap Uber Uniques with Blacksmith, you will receive a Resplendent Spark among the recycled materials.
Note that you should only scrap a Resplendent Spark if you have a Duplicate of it. The whole purpose of this process is to make a new Uber Unique so that you can bring it to Eternal Realm at the end of the season.
Once you have collected enough Resplendent Sparks in Diablo 4, in order to make an Uber Unique of your choice with them, you can take them to Alchemist and go to their Transmutation tab. This crafting process requires four Resplendent Sparks and 50 million gold.
Under Transmutation tab, you will find Transmute Sparks heading, and you can then choose one of these items: Ahavarion Spear of Lycander (Staff), Andariel’s Visage (Helm), Doombringer (One-Handed Sword), The Grandfather (Two-Handed Sword), Harlequin Crest (Helm), Melted Heart of Selig (Amulet), Ring of Starless Skies (Ring), and Tyrael’s Might (Chest).
You may not see all of the above Uber Uniques, however, because you cannot craft items that are incompatible with your current character due to class restrictions.
Now that you know how to obtain and use Resplendent Sparks, these will help you craft Uber Uniques so that you can win in the endgame. So go find them in the game!
Are you nearing the end of the main quest and starting Overseer’s Mission? The last part of this side quest requires you to fire a Nuke, firing Nukes can also trigger a boss fight that gives you unique rewards.
Completing Nuclear Silos can be quite lengthy, so that’s where this guide comes into play. In this guide, I’ll walk you through what you need to acquire, strategies on how to survive Nuclear Silos’ defenses, how to get through the silos normally, and finally I’ll show you what glitches you can exploit to run through the silos quickly.
Before you even think about setting foot in a silo, you’ll need to acquire a few essential Fallout 76 items: a Nuclear Keycard and a Nuclear Launch Code. You can get Nuclear Keycard by activating the mission at Enclave Bunker.
The second thing you’ll need is a Launch Code. Normally you should activate a quest to find Scorched Officers wandering around the map, take their codes, and then decrypt them to eventually get Launch Code.
The last thing is Nuclear Silo State Holotape. You don’t need this, but it’s good to have one because it tells you the state of Silo. They are sold by the vendor in the command bunker, right next to the room where you start Keycard quest. You should only use it when the silo is ready to launch. Of course, you must have discovered at least one silo.
Currently, there are two major ways to get through a silo, Brute Force or Stealth.
Usually, Brute Force involves using Power Armor and Heavy weapons. I use Overeaters Union Power Armor and Troubleshooter’s Explosive .50 Cal Machine Gun. It’s not the best choice, but I use that machine gun in silo all the time.
Some people choose to use Troubleshooter’s Power Armor just for the silo, but I don’t think it matters unless you want to face the entire silo at once. So basically just wearing Power Armor is enough.
It’s a good idea to equip all Damage Buffs and Power Armor specific perks. Even if it makes you overweight, it doesn’t matter since you won’t be doing much sprinting, anyway.
Almost every enemy uses energy weapons, so if you’re having trouble, Legendary perk to recharge your Fusion Cores is very useful. But it’s by no means critical.
Stealth requires using hard hitting silenced weapons, and not being detected. I use Silent Gauss Rifle, and of course all the perks that increase damage and protection.
You can use a Stealth suit, but in my experience it doesn’t prevent you from being detected, so your tactics are more important. You have to stay hidden, or at worst be cautious, and eliminate enemies one by one with Stealth state.
If you have three Hacker perks, then you have the option of manipulating Turrets. You can disable them all, so that only the bots are left to deal with. It’s easier to deal with them. You can make them hostile to everything, which means they even shoot at each other. Then you can sit back and eliminate the remaining enemies.
But sometimes these glitches and you can’t disable them afterwards. Therefore, disabling Turrets right away is probably the safest option. You can usually also choose to take control of one bot. They will usually die right away, but this way you have one less bot to deal with.
Now I’ll walk you through how to use a silo properly. There are a few stages to this, and I’ll cover each stage in a separate section. These Silos are pretty much the same, but you can occasionally get a silo with slightly different interiors.
The first stage is getting an ID Card and registering it. But before you open the door, there’s a terminal on your left. It allows you to command Turrets if you want. Then go to your right and read the instructions for the terminal.
We were lucky enough to find an old card right away, but the location is randomly set. It’s usually on tables, shelves, and other surfaces. I’ll go through the bunker and show you some locations where you can find them. Multiple cards will spawn, so you’ll almost certainly find one here. If you still can’t find one, be sure to check all the remaining side rooms.
Once you have the card, you’ll need to get your biometrics. You’ll have to use one of Biopods, and this is also the only time you’ll have to leave Power Armor. Then go back to the terminal and swipe the card. This will reset it. Now you can make your own cards.
The last step is to register it on the command console. It may take a little while to register, but you should be able to get through the laser grid.
There are two paths through this section. I recommend going through the storage, as there is a raider down the other path that will usually become hostile. If you have mutations, it’s a good idea to enable Starched Genes perk at this point.
There is a lot of radiation in the area ahead, so you should be prepared. There should be some hazmat suits in the locker to your left. This terminal allows you to power up radiation arches to clean up any radiation you’ve been exposed to. A small tip is that the robots will take damage when they pass through the arches, so you can also use this as a defensive measure.
It’s a good idea to use a Rad-X or RadShield in this area. You’ll need to shut down the reactors before you can repair them.
Once you’re done, you can either go back to the terminal and power up the reactor manually, or you can wait for the timer to run out. Restoring power will open a sealed door on the south side of the room. Going through the door on the left will take you back to the room in front of the radiation arches, where you can find hazmat suits. This terminal controls the turrets in the next section.
For some reason, this robot has a section underground. If you have explosive weapons, it’s enough to deal with it. The goal here is the mainframe modules to open the exit of this section.
One way to do this is to manually click on the cores and take them out. But you can also just shoot them. Using explosive weapons is ideal in this section. Just keep shooting until there are no more damage numbers.
This isn’t exactly the same mainframe, but now you have to repair the damaged mainframe to open the door to the launch room. It’s a good idea to clear out the initial group of robots and turrets. There’s a sentry bot hiding to the right of the entrance. It’s a good idea to shoot it before it sees you.
Now that it’s quieted down a bit, let’s go back to the beginning of this section. The location of the cores you need to pick up is random, but I’ll tell you where they tend to be found. Using a headlamp in a low-light area will help. These rooms are worth going to if you have the three Lock-picking perks. There’s at least one core and a security terminal here.
Finally, after all of this is done, it’s time to launch Nuke. There will usually be a bunch of turrets, but sometimes you’ll get a silo without any turrets.
The launch console is to the left of the entrance room and above the stairs. Starting the launch will create the first of five robots, and after a while you’ll get two more and finally the last two, for a total of five.
It’s a good idea to walk around the silo before starting the launch process and clearing out the first wave of robots and turrets. It’s important to note that the rooms for crafting launch controllers are located around the central room, and if they are destroyed, you’ll need to use the terminals to re-craft them.
If you see damaged controllers, you can use Friendly Fire perk to heal them. It’s much more convenient to fire Flamers multiple times than to find a specific terminal and recreate them.
That being said, you can still make progress with fewer controllers, so if you’re close to the end, you can wait.
You need to be especially wary of Assaultrons, though, one of which can take out multiple controllers before you notice. The number of enemies you encounter depends on how many players are in the launch control room.
There’s a bug that can happen here that stops the progress bar. Usually it tends to happen around 75% and if it does, there is nothing you can do. You have to leave, let the silo reset, and then try again from the beginning.
Once the launch progress is complete, you can access the launch controls. They are located below where the first launch controller is. Before doing anything, look for the code for your specific silo. Double check where you are to make sure you have the right code.
Then insert the card into the left slot. And enter the code on the right keypad. If you make a mistake, you will lose your Nuclear Keycard, so double check before entering the last digit.
Now you need to set your target, you can choose anywhere outside of the forest region. Usually, people tend to launch at Fissure Site Prime to start Scorchbeast Queen event. You just need to include that place in the nuke radius to trigger the event.
People tend to miss a few locations to the right of the fissure because that includes the spawn location for the event and people tend to fast travel to Bunker. At least you should leave one fast travel point available so that people can get to the event before it starts.
Other locations include Abandoned Mineshaft 2, to trigger Nuka-World on Tour boss fight. Then there’s Monongah Mine, which lets you start the boss fight with Earl.
It’s pretty complex, and for low-level players, it can be pretty hard to learn how to do things. You’re definitely not going to run it perfectly the first time you try a silo. But I still recommend trying it at least once so you can get a feel for how the designers intended it to work. After a few times, you should start using the available shortcuts.
Anyway, that’s all the info you need to know about successfully launching Nuke Silos. So get out there and launch some more nukes so you can get some Repair Kits you’ve never seen before!
Killing Blood Lord Mohg is essential if you want to play Elden Ring Shadow of the Erdtree DLC, which releases on June 21st. This non-critical boss, who previously oversaw Miquellacocoon, is the main character of this expansion.
You have a chance to complete the dominant story without touching Mohg, but once you do, his blood curse attacks and haemorrhage build up can easily destroy you.
But if you follow this guide and do some careful preparation, you can kill him in the simplest way.
To actually touch Mohg in Elden Ring, you need to complete Elden Ring Varre questline first. After defeating Godrick Grafted and activating Grand Lift of Dectus, you can start the quest at any time. If you haven’t touched these yet, you may need to do the above first.
After completing Varre quest, you will receive Pureblood Knight’s Medal, which will lead you to the location of Mohg. This location is also one of the most favorable places in the game to farm Elden Ring Runes, so make an effort to get Pureblood Knight’s Medal.
When you start using Pureblood Knight’s Medal, it will lead you to an underground area called Mohgwyn Palace and a site of grace called Palace Approach Ledge-Road. North of the site of grace, you will see a road lined with Albinaurics, which are the major source of farming in this area.
If you only want to find Mohg, then jump on Torrent and go north, passing those Albinaurics and entering an open area full of blood. At this point, continue to go north, and the road ahead will slowly begin to turn left (west), and when a Giant Skeleton Spirits appears in front of you, you are on the right path.
Eventually you’ll come to a tall stone archway, and as you walk up the stairs Torrent will disappear, and you’ll eventually reach Mohgwyn Dynasty Mausoleum, and if you look to the side, you’ll see another site of grace.
From here, you can continue straight ahead until you reach a cliffside entrance. Most of Blistered Putrid Corpses you encounter here won’t do anything to you, so you can safely bypass them. But beware, not all of them, and beware of their blood loss effect.
At the entrance, things get a little tricky, as there are two Sanguine Nobles between you and the next site of grace. You can fight them, but they’ll also cause a lot of blood damage, so the best way to deal with them is to just bypass them, just like with Blistered Putrid Corpses.
Once you’re out of that door, you’ll see Dynasty Mausoleum Midpoint site of grace right in front of you, and if Sanguine Noble is still chasing you, you can activate this site of grace to get rid of the “tail”. All you have to do now is walk up the stairs and follow the path on the right to the elevator, and you’ll find Mohg.
At this time, there will be a group of Albinaurics fighting a Sanguine Noble. Please do not participate in this battle! But you will see a box in front of Sanguine Noble. Inside the box is Sombre Ancient Dragon Smithing Stone that you need. You need to take it quickly and escape when they are not paying attention.
Now that we have covered how to find Mohg, let’s look at what you need to do before you find him. You will need to prepare the following three items:
Besides these three items, you can also use Summon while fighting him and head to the stairs before the elevator to ask for help in front of Summoning Pool. Now let’s look at how to get these three items.
You can get Mohg’s Shackle from Subterranean Shunning Grounds in Leyndell, Royal Capital, specifically at the site of grace on the Underground Roadside.
When you leave the room where the site of grace is, you will see a ladder in the alcove on the left. Climbing it will lead you to a large room filled with pipes. You need to be careful of the gargoyles on the pipes and Giant Crayfish on the ground. When you descend from the pipes to the ground and turn left, Mohg’s Shackle will be on a wall to the southeast.
Stanching Bolus Pecipes can stop blood loss from accumulating. Although you can find some in the game, it seems easier to make them. The recipe is in Nomadic Warrior’s CookBook, which can be found north of the Stormhill Shack site of grace in Stormhill, on a corpse at the end of the bridge behind Finger Crone. You will need the following materials to craft Stanching Bolus Pecipes:
Purifying Crystal Tear is useful in combat as it creates a bottle of Rite of Blood that can counteract Rite of Blood that Mohg has accumulated and heal the damage you take in combat.
You will need to go to Second Church of Marika in Altus Plateau and defeat NPCs that invade there - Eleonora and Violet Bloody Finger.Besides Purifying Crystal Tear, you will also get Eleonora’s Poleblade, which causes blood loss and becomes stronger with Dexterity and Arcane. It will be a great helper in defeating Mohg.
To make your battle go more smoothly, you will need to make sure you have the three items mentioned above. (Make sure!) Since Mohg will not rush you when you enter, you have plenty of time to go to the arena to pick up the flask and summon any ashes. Note that you need to make sure there are players willing to help you.
This guide will cover the safest and most effective way to defeat Mohg, which is to use Comet Azur's magic build and attack Mohg from a distance while he is distracted by his summons.
However, this is not the only option. Since Mohg is weakest to blood damage, any build that stacks blood damage with weapons or abilities will quickly reduce his health. In addition, when you get Purifying Crystal Tear, you will also win Eleonora’s Poleblade, which will cause Mohg to lose more blood.
Mohg is also helpless against physical damage and other damage, so you can choose a build that you are familiar with to defeat him first. But it should be noted that you must not use a fire and scarlet rot-based build, which is almost useless to him.
If you want to fight him head-on. The first stage is to avoid Mohg’s slow and telegraphed trident sweeps. If you are agile, you can attack while dodging it. You also need to be careful of bloodflame attacks. Both slashing talon attacks and flaming pools will cause you to lose blood.
At the beginning, Mohg will also cast blood curses on you, but your Purifying Crystal Tear will negate these curses, and you can use Mohg’s Shackle here to immobilize him and attack more.
When its health drops to half, the second phase comes. This is when Mogh adds blood splashes to most of his attacks and grows wings to add some aerial attacks to his repertoire. This is where Stanching Bolus Pecipe comes in handy. You need to be alert at all times because its attacks have a wide range. Also, try not to dodge them all the time, but to dodge through them.
Isn’t it easier to defeat Mogh with this introduction? There is a saying that goes, don’t fight a battle you are not prepared for. So follow this guide and get started!
Digital Theater is a growing field in online games, especially in FFXIV. From Curtain Call Theater to A Stage Reborn, the culture of Digital Theater is growing stronger and stronger. Of course, it is not just FFXIV that is doing it. Fallout 76 is also inviting Wasteland Theater Company and others to participate.
At this stage, FFXIV players have established a relatively complete community, which includes sports events, community festivals, museums, etc., and the most important thing is that there is a theater club covering many performing companies. This is what we call a Digital Theater.
Today, let’s talk to several experts in the FFXIV theater community: Stanzek Rosyasch and Soso, to learn how these virtual companies prepare and rehearse, and how to adapt real stories into the settings of Etheirys.
Recently, a Sherlock Holmes classic, A Scandal in Bohemia (localized in Etheirys as A Scandal in Aldenard), was performed at Firebird Theater in FFXIV. Stanzek Rosyasch plays an assistant named Watson in it. Coincidentally, we’re going to be discussing how they’re going to prepare for the role in a digital theater roundtable.
Interestingly, we entered the chat room in advance. Rosyash entered the chat room, and his first words were: “Sorry, I’m late!” The quiet chat room suddenly erupted in laughter and the atmosphere became lively. He explained that out of respect for everyone’s attention, the chat room is usually very quiet, but this does not mean that it is always so serious. So Rosyasch often acts as the one who makes jokes, and small mistakes will become inside jokes, which will be easier to accept.
When rehearsing, you may have a wire on your head at any time, which will be very stressful. Rosyasch also said that this kind of fun helps to relieve the pressure of rehearsal. For Rosyasch, rehearsals are done on Saturday, Sunday, and Monday afternoons and evenings. However, he also explained that the most important step in balancing the focus of the production and his own work is to group the scenes to be performed. In order to give the actors a place to rest for the night, they may not be performed in the order they will be performed on stage.
Rosyasch also gave an example of sometimes asking what rehearsals involve. Someone would jokingly tell him to wear a skirt, and then on the day of the performance, all the actors would show up wearing the same skirt. This is a bit ridiculous! Besides this vignette, performers can obtain more equipment by trading FFXIV Gil, making their outfit closer to the character.
As for the content of rehearsals, their nature is obviously different from that of real theater rehearsals. Although it is less nervous to face a large audience, it is still much more difficult in other aspects. One of the biggest challenges in FFXIV is cues and timing. In the real world, this kind of drama performance is usually logically understood by the actors and involves a certain element of natural movement in the timing. Performances in Etheirys require super densely choreographed time precision, and there is no logical or natural instruction that can be easily remembered. So let’s throw the next question: what is it based on?
Macros in games allow players to coordinate actions, lines, expressions, and other personalized performances. If performers in Etheirys were to work together like in the real world, the timing would become very tight. Without precise timing, the desynchronization of macros would become more and more serious until the next macro appeared. This is what Soso explained to us. From this, we can see that macros are one of the most important tools for performers in the game.
Ordinary players may use macros when they want to do two actions together, such as Swiftcast and Resurrection. But performers who use macros to achieve three synchronizations of lines, expressions, and actions, Digital Theater also takes the use of macros to a new level.
Each macro can only have 15 lines, and at least half of these 15 lines are used to control expressions. In addition, actors may use some macro instructions to start a countdown so that their actions can be performed correctly. Some echoes are also used to help actors remember their next step or remind them to perform an action outside of the macro.
This means that FFXIV often needs dozens of macros for a full performance. This is also a problem if people leave macros for HUD features or other conveniences for players. A player can use up to 200 macro slots, so this is very limited for performers in FFXIV. Soso emphasized that this is not just a problem for actors, but also for writers to adapt to the limitations of the macrosystem.
Ultimately, rehearsals are about preparing performers to be watched by an audience. Although there is no similarity between this and real-world performances, the rehearsals of FFXIV performers are also a full reflection of their own technical knowledge or skills.
We’re almost halfway through 2024, and if you’re wondering about the most athletic position on the baseball field, the first baseman doesn’t quite fit the bill. But it allows you to gain more defensive dignity compared to other defensive positions!
In MLB The Show 24, there are a lot of great first basemen. Although they may not be that outstanding in the actual game, we have to admit that they will always be excellent players in Major League Baseball. The ten first basemen to be introduced next will be the cream of the crop, and are also expected to perform well in MLB The Show 24.
Before we begin, allow me to introduce you to MLB The Show 24 Stubs. Through it, players can obtain new player cards in the game, such as top/legendary players, and even participate in special events and challenges. Come and try it!
In the past two years, Cleveland Guardians have focused on developing elite pitchers and have been slightly inferior in hitting ability. But that doesn’t mean Cleveland Guardians don’t have an excellent baseball player.
Josh Naylor is a player with high on-court ability and popularity. He currently has a total score of 82 on MLB The Show 24. He may not be the most commanding first baseman on the field, but he’s a solid player who excels in all three categories: contact, power, and plate vision.
If the Orioles are the biggest surprise in the 2023 season, no one should refute it. Although they did not win all the championships in October, their record of 101 wins and 61 losses throughout the year was also very good. The most surprising thing is that this team is mainly composed of young players. I admire them very much for achieving such excellent results at such a young age.
However, among this group of young people, there is another O’s veteran, Ryan Mountcastle, who is glaring. Ryan Mountcastle’s overall score is 82, which is much higher than the scores of players of the same age. And he was doing it against left-handed pitching. He performed better. If you’re going up against some left-handed pitchers, he’s the right pick!
Although the Tampa Bay Rays have the lowest salary package in the league, it still does not prevent them from often producing some extremely talented players. Their first baseman is proof of that.
In the 2023 season, Yandy Diaz relied on her excellent contact skills and keen plate discipline to score 88 points. He also made him well-known in the proper game and MLB The Show 24.
If you regularly look at the strongest power bats in the MLB, there are definitely a few names that come to mind. But when you click on the player list, you wonder who the batsmen are in these rankings.
Among them, the one that may surprise you the most is Christian Walker. He is the slugger for Arizona Diamondbacks. His excellent strength prompted him to score an excellent score of 88 points. He might not be as elite against other teams, but his power pitching might strengthen your team.
The history of MLB The Show has some controversy with including athletes. But when Vladmir Guerrero Jr. became the cover star of MLB The Show 24, it attracted a lot of attention. Although he is not currently at the MVP level, he has to admit that he is still a skilled hitter.
Vladmir Guerrero Jr., a slugger for Toronto Blue Jays, scored 90 runs in his year as the mascot for San Diego Studio’s annual baseball series. Vladmir Guerrero Jr.’s outstanding contact skills and strength make up for his lack of speed and defense.
Because of his previous strange pre-home run derby ritual, his indifferent attitude in interviews, and his strange post-game comments, Pete Alonso does not have an excellent reputation among MLB fans. But regardless of all that, his home run ability is undeniable.
Pete Alonso’s high score of 90 made him one of the iconic power hitters in MLB The Show 24. With a power rating of 99 on both his left and right hands, you can imagine New York Mets’ first baseman launching the ball into the outfield bleachers frequently.
Few first basemen are as focused and outstanding as Paul Goldschmidt. Although Paul Goldschmidt’s current statistics are a bit lower than last season’s statistics, he is still one of the most mature veterans in MLB.
His overall rating in MLB The Show 24 was 91, which is a high mark for an inexperienced player. It is possible that his ratings will continue to decline as he ages. Goldschmidt deserves a respect as his team has such a high-achieving player.
A few years ago, few people would have believed Bryce Harper would become a first baseman. As Philadelphia Phillies added new players, Bryce Harper transitioned from the outfield to the infield, making the team even better.
Before he switched positions, Bryce Harper had become one of the best hitters in MLB. According to some conventional requirements, his score of 91 may be a bit low. Considering Bryce Harper’s subsequent performance, his future rating on MLB The Show 25 is just around the corner.
With the additions of Shohei Ohtani and Yoshinobu Yamamoto, it’s either a championship run or rock bottom for the Los Angeles Dodgers. The more important thing for Los Angeles Dodgers now is to prove that their 2022 World Series championship is not a fluke.
Obviously, winning games is easy when Freddie Freeman is at first base. The long-time Atlanta Braves player continues to prove that his contact skills are second to none. Arguably, his 94 rating from MLB The Show 24 is well-deserved.
It’s obvious that winning games is easy when Freddie Freeman is the first baseman. A long-time player at Atlanta Brave, he continues to prove that his contact skills are top-notch. It can be said that the 94 points obtained on MLB The Show 24 are well deserved.
Atlanta Brave is a well-rounded team with top ten hitters at every position. Especially the first baseman.
Matt Olson will later play for Atlanta Brave, which will scare this team’s rival teams. This score of 95 points is the result of all his hard training. If on MLB The Show 24, Matt Olson is called No. 2, there is no No. 1.
We will look forward to the various outstanding performances of these ten players in MLB The Show 24 and wish you a merry game.
As many players enter the endgame in Diablo 4 Season 4, there's one major focus - acquiring Resplendent Sparks, the essential crafting material needed to create your chosen Uber Unique. To obtain these, you must defeat endgame bosses, which first requires gathering the necessary materials to summon them.
So in this guide, I'll cover how to acquire these boss summon materials in Season 4, the most efficient farming methods, and share useful tips and tricks to speed up the process.
Previously, boss materials in Diablo 4 were exclusively obtained through specific activities - Living Steel from Helltide, Varshan materials from Whispers, and Grotesque Debtors scattered across the world. However, in Season 4, that changes.
Now, every endgame activity offers the chance to obtain all types of boss materials, as they have random drop rates from all boss-type enemies, including regular Elites in rare instances. This abundance makes them more readily available than ever before.
In Season 4, the seasonal activity is known as Call of the Wolves, centered on the Iron Wolves seasonal quest line and reputation system. It offers substantial rewards in the form of boss materials, particularly in the later stages. If you haven't obtained these rewards yet and seek boss summoning materials, it's highly advisable to prioritize them.
It is important to emphasize that you can complete the Call of the Wolves for reputation multiple times with different characters. This allows you to accumulate a considerable amount of materials and even more guaranteed Resplendent Sparks. However, repeating reputation grinding for each character is very time-consuming.
Regarding the Iron Wolves reputation, let's delve into Helltide event. In Helltide, all chests yield at least 1 Living Steel for summoning Grigoire, with the Living Steel chest specifically providing 5. Throughout the Helltide event, numerous Elites spawn, each with their own drop chances for summoning materials.
Hellborn creatures emerge from events or when your threat meter fluctuates, offering a reasonably high chance of dropping boss materials. Interestingly, these Hellborn creatures tend to drop Lord Zir's materials more frequently than others.
Participating in Helltide as a group enhances efficiency since each member triggers their own threat meter, resulting in the simultaneous spawning of multiple Hellborn creatures and consequently greater material acquisition.
And the Blood Maiden enemy in Helltide, the big boss at the end of the altar summon activity, also has a pretty decent drop rate on various boss summoning materials. Helltide is essentially the prime location for specifically Living Steel but also just has a good drop rate on many different materials.
Moving on, we have the Whispers of the Dead. It seamlessly integrates with any other activity you wish to engage in. While it's widely recognized as the most lucrative source of Diablo 4 Gold at present, it also yields a significant amount of Varshan summoning materials from each whisper cache. Additionally, there's a chance to obtain materials for other bosses, making it a well-rounded option for material acquisition.
Next up, we have world bosses, which arguably serve as the premier source of these materials, albeit in small quantities since they cannot be farmed. These bosses operate on a three and a half-hour timer, but every kill on a world boss in World Tier 4 has yielded at least 1 boss summoning material. Remarkably, most of these drops have been Pincushioned Dolls, specifically for the Andariel fight.
In addition, a significant portion of upgraded boss materials have come from world bosses this season. For example, out of the 4 Stygian Stones I've naturally acquired, 3 were random drops from world bosses, with only one obtained from the Pit, where they are typically found.
Therefore, for those who are interested in tackling ladder bosses, it's imperative not to overlook world bosses, as they not only have a decent chance of dropping Stygian Stones but also upgraded ladder materials, considerably simplifying the process.
To say that these bosses are more challenging than their normal version. They boast significantly higher health pools, immense damage output, and a stacking debuff that exponentially increases damage taken upon being hit by their more telegraphed attacks. Stygian Stones, which are essential for challenging the torment versions of ladder bosses.
However, the rewards from torment versions of ladder bosses are 5 times greater than those of normal ladder bosses, albeit at 3 times the material cost. It's worth noting that I've had 2 Andariel's Visage drop naturally in Season 4, both from torment versions of Uber bosses, leading to speculation about the potentially higher drop rates of Tormented bosses.
Moving on to the endgame systems, Nightmare Dungeons offer another avenue for acquiring boss summoning materials. Once you've reached World Tier 4, and potentially even World Tier 3, Treasure Goblins become a consistent source, dropping a minimum of 2 boss summoning materials each time.
This presents a lucrative opportunity, although it's important to note that Treasure Goblins cannot be forced to spawn. You can only react when you spot them on your mini-map. Therefore, it's crucial to eliminate every Treasure Goblin encountered, not only in Nightmare Dungeons but also in other areas like Helltide.
The reason for highlighting Nightmare Dungeons specifically is because certain rooms within these dungeons have a low chance of spawning a significant number of Treasure Goblins simultaneously. When this occurs, swiftly dispatching the entire horde results in a windfall of free boss materials, among other rewards.
In addition to Treasure Goblins, boss summoning materials can also be obtained from the boss of each Nightmare Dungeon. Moreover, every completion of a Nightmare Dungeon guarantees some Distilled Fear, which is essential for the Beast in the Ice summoning.
Last, let's talk about how to acquire Stygian Stones, while world bosses initially seem to be the best source. These stones are primarily supposed to drop from the Pit of Artificers. While some players indicate that Stygian Stones become slightly more common after reaching at least Tier 70 or 80, their drop rates remain inconsistent.
Even at higher tiers, they remain relatively rare. Despite my extensive engagement with the activity up to Tier 70, I've only encountered 1 Stygian Stone. Therefore, I recommend against excessive farming of this activity solely for Stygian Stones due to their notably low drop rate.
It's worth mentioning a commonly known practice for solo players: seeking out boss rotations in the Trade Chat. These rotations involve groups where each player takes turns using their own materials to summon the boss, allowing you to benefit from four summons for the cost of one lot of your own materials if executed correctly.
This concludes today's guide, which covers various ways to obtain boss ladder summoning materials in Diablo 4 Season 4, as well as the most effective strategies that I know of. Hope you have a good gaming experience!
Hello everyone! Meat Week Event is here again! Since this event is only open for a limited period of time, the most important thing to make the most of it is to get as many unique rewards as possible. It is also a good option to grind XP and earn extra Scrip. This guide will go through everything you need to know about Meat Week Event.
Every 15 to 20 minutes, you will get a Primal Cuts event. You can start the event by hitting a drum in the center. This will attract a group of animals to you. They appear in four waves, and you must kill the marked prime animals.
Note that Butcher’s Bounty Perk Card does not seem to give you more prime meat, but it does help increase other types of meat.
The waves will gradually become stronger over time, and the event ends when you defeat all enemies, or when the timer runs out. Successfully completing the event will give you prime meat that you can use later.
Since meat will rot, having a Refrigerated Backpack Mod or Good with Salt Perk will help you preserve them for longer. If you rank high enough on the scorebaord, Cryofridge will also be helpful to you.
The events that take place in areas where the enemies are stronger seem to give you more prime meat, while Mire seems to be the place that gives you the most meat. So pick the one you want and start collecting meat. If you’re fast enough, you can participate in both events at the same time.
The other half of Meat Week is Grahm’s Meat-Cook Event, which is all about advancing the progress bar in the upper right corner. There are three stages marked with icons here, and if you don’t reach the first stage, you fail. But if you want to get more valuable Fallout 76 items, it is very necessary to reach the later stages as soon as possible. Here, I will list the things you can do to advance the event.
You can find drums and the spits on the high platforms on both sides of the centre roast pit. They are passive activities, just like playing an instrument during One Violent Night. The unique thing is that they allow you to advance the progress bar before it appears.
They still give you progress during the event, and if all spits or drums are in use, you will get a reward. But it’s important that you get progress before the event officially starts. So if you happen to get there early enough, make sure to use them.
The roast pit in the center has spits and pots where you can place prime meat and donate it in stacks of five. For example, if you have 12, you’ll need two batches of five, but you won’t need the last two.
Each Meat-Cook Event has a maximum of 15. Each stack you deposit gives you a bonus of about 15 minutes. Stacking one stack makes you no longer hungry, and if you get hit, you have a chance to damage enemies with farts. Stacking two stacks does the same thing, and you get a 15-point bonus to your maximum health. Stacking a third stack increases it to a 30-point health bonus and a 5% XP bonus.
You also get 5 Legendary Scrips per stack, so you can get an extra 15 Scrips for each event. This is an extra little bonus for attending a Primal Cuts event.
Another thing you can do is feed Chally the Moo-Moo. You may have to attend at least one Meat-Cook Event to get the recipe, but you can make the recipe with vegetables before the event and give it to Chally when the event starts. Make sure to do these as soon as the progress bar appears, so you don’t forget.
You can also collect animal chunks and greens. You’ll find small animals like Opossums, Squirrels, and Chickens behind the shed. Regional loot doesn’t work here, so you’ll have to collect chunks individually. Put them in the shopping cart in the shed to advance progress.
Next to it you can see the container for greens. Bring them back to get more progress. If you want, you can also put submit wood in the pile next to the cooking pot.
You can also get progress for the event by cleaning up rotting meat, manure piles, and putting out fires around. Such as the scorchbeast poop you saw in Line in the Sand event. Be sure to prioritize this because they can actually slow down your progress if you leave them behind.
After the event, you will receive rewards based on your performance. You can get XP, Caps, Legendary weapons or armor, Meat Week apparel, Treasury Notes, and Unique plans.
Besides that, there are quite a few plans for unique items and unique camp items, such as Meat Cleaver. This is a throwing weapon that does a ton of damage. If you haven’t tried throwing weapons yet, you might be surprised at how effective they are.
And of course, there’s Pepper Shaker, which is one of the major prizes of Meat Week Event. The only way to get this plan is through this event or by buying it from a player vendor. The chance of any single item dropping is about 1.6% per event.
So if you want everything, you should do as much Meat-Cook as you can. The event will last for about two weeks and will end on June 4, 2024, so you should have plenty of time to participate.
That’s it. Hopefully, this walkthrough made it a little easier for you. Good luck, and may RNG gods be with you.
Today I want to talk to you about Legendary Scrips, and more specifically how to start getting them. Legendary Scrip is an in-game currency that can be used to purchase legendary items from the vendor, Purveyor Murmrgh.
Many players will find when they start the game that as you level up, the enemies you encounter become stronger and harder to kill. This is because at this point the game starts assuming you have some scrip from the event. But many players don’t do this, so they experience a steep rise in the difficulty curve.
Once you have a suitable set of legendary weapons and armor, your character will be powerful. You’ll easily reach Legendary Exchange’s daily limit of 500 Scrips, and you’ll frequently discard a Fallout 76 Item or two because they’re not worth keeping.
So, how do you go from zero Legendary Scrips at the start of the game to having some scrips that can be used to obtain legendary weapons? In this guide, I’ll reveal to you a great way to farm these scrips.
The first step is to get a good legendary weapon. This has a tremendous impact on your ability to deal with tougher enemies. Lately, developers seem to be leaning toward adding guaranteed weapons to events. And many of them have almost ideal legendary effects by default. You can definitely take advantage of this and play these activities until you get some guaranteed quality weapons.
Ideally, you’ll want to be level 50 to get the best version, but there’s nothing wrong with getting lower-level versions to help you explore and complete quests. You can redo the event later to get the highest level version.
So which activities are the best? I highly recommend Most Wanted from Nuka Tour. It gives you Western Spirit Lever Action Rifle as one of two guaranteed weapons, which you can get starting at level 25. It’s great for everyday activities, so you can use it for exploration and quests.
It’s also economical enough that you’ll usually end up with 45 more round ammo after each battle than you used. You can use these extra bullets as a supplement to Elder’s Mark.
Elder’s Mark is a submachine gun with extremely high DPS that can be used in event or boss type battles and is available starting at level 15. Beasts of Burden event has a 20% chance of dropping it as one of the guaranteed weapon rewards.
Holy Fire is another guaranteed weapon you can get from the event. This is a Vampires Flamer that you get starting at level 30. Generally speaking, Flamer is a powerful weapon with a very high rate of fire. With Vampire’s Effect, you’ll be constantly healed.
Holy Fire is a weapon you should only use when you’re in trouble. This is not a weapon you should use all the time unless you know how to get ammo. These are not the only guaranteed weapons, nor are they suitable for everyone. For example, if you use melee, then they’re not very useful. But they should provide a good starting point for most players.
Most Wanted and Beasts of Burden typically attract large numbers of high-level players to kill, and the only thing you have to do is successfully complete the campaign. Even at lower levels, you should be able to obtain these weapons. Remember, don’t turn down other guaranteed weapons. Even Gunther’s Big Iron and Love Tap is very useful when you have no better options.
Once you have at least one good legendary weapon, you can actually participate in the event. You want to focus on the events that bring you the most Legendary Scrips.
I recommend Radiation Rumble as a significant activity to start with. It always attracts many high-level players, and since enemies tend to only come from two directions, it’s easy to get plenty of loot to distribute among you.
I completed my first mission at level 20 and had no idea what I was doing, but I still walked away with a fair amount of scrips.
As a low level player, you should focus on covering one tunnel and marking as many enemies as possible. Please avoid entering the corridor, as doing so will spawn an enemy in the center.
This is where a simple shotgun can help. Just aim and shoot. All you have to do is deal 1 point of damage to an enemy and let the game give you the full experience. This is called “tagging” in the community.
You still get loot from nearby, but you also get full XP from each enemy killed. Many players will also drop excess loot after the event, so you can pick that up if you want.
Eviction Notice is another major event in farming Legendary Scrips, although it’s more dangerous. When high-level players go for the kill, try to avoid getting killed.
You need to keep whatever is useful to you during the event. Anti Armor is always good and gets better later in the game. Aristocrats or Junkies will provide some of the highest damage boosts, and you can maintain them without too much trouble, although you may struggle to get the highest bonuses at lower levels. Bloody is powerful, but it’s only useful if you plan on playing with low health at some point.
Please note that the daily scrip limit is 500, so you may not redeem all the scrips you receive. You can put the rest into a stash or a public container so others can benefit.
One trick is that you can secure Power Armor into the frame. No matter how many pieces you have, the weight of the frame is 10, so if you keep some frames, you can keep a lot of Power Armor pieces for later use.
Next, you can exchange scrips for legendary modules at Rusty Pick. It is located north of Nuka Tour and south of Flatwoods. Then go to Workbenches and modify a piece of gear to add or re-roll its legendaries.
This is when things get tricky. Getting a right roll can be very expensive. Statistically, the chance of getting all three legendary stars you want is 0.04%. While this number isn’t entirely correct, the point is that it’s unlikely.
The best advice I can give is to think about what you want first. Weapons should be your first priority. If you use VATS, Railway Rifle is a good choice. A good flamer is also powerful. The benefit of choosing Elder’s Mark and Holy Fire is that you can re-roll their legendary properties without losing their inherent bonuses, such as a faster rate of fire.
It’s also important to have an everyday weapon that hits hard and generates extra ammo. You can pair it with a high DPS weapon that consumes the same ammo. If you do it right, you’ll never even need to craft ammo.
Now, you should know how to start climbing the legendary ladder. Getting your first good legendary item is the hardest step, but once you have excellent weapons, you should be able to participate in all events and earn more Legendary Scrips by playing.
Remember, getting God Roll is just a matter of luck, so keep participating in the event and keep rolling. But remember to be patient and don’t expect to get one overnight. Instead, you should enjoy the good stuff you encounter along the way. You might be surprised at how well some of them perform. Good luck!
Welcome, Exiles! Join me as we explore the Rage Vortex CoC Hierophant in the Path of Exile 3.24 Necropolis League today. The Rage Vortex of Berserking is one of the best skills to use with the Cast on Critical Strike Support, but it requires a very specific setup to work.
In this build, it attaches the Rage Vortex to your character, continuously hitting nearby enemies until you run out of Rage, allowing you to perform other actions in the meantime, such as the Shield Charge or casting curses.
Exerting this attack with Ambush will apply its massive Critical Strike Chance bonus for the entire duration of your Rage Vortex. Although you will still need some investments for your Spell Critical Strike Chance, the most crucial part of such a setup is sustaining the Rage cost itself.
This Rage Vortex CoC Hierophant build is cost-effective, demanding only a modest investment of POE Currency to commence. However, its operation depends on a unique helmet. It also relies on rare items, the quality of which significantly impacts performance.
The Ravenous Passion and the Cospri's Malice are necessary for the build's functionality. Thanks to the Ravenous Passion helmet, you will generate insane amounts of Rage with a higher trigger rate on your CoC setup. You will generate Rage faster, allowing you to sustain Rage Vortex for a longer time.
The Cospri's Malice sword triggers your Frostbolts on hit and improves your damage slightly. You can get a corrupted implicit that generates frenzy charges when you spend mana, which will help with your attack speed and boost the damage of your Vortex.
The Prism Guardian and Atziri's Foible are also important for scaling your damage properly. The Prism Guardian causes socketed auras to Reserve Life instead of mana but without the usual massive penalty of the Arrogance Support.
The Atziri's Foible amulet greatly improves your maximum mana and your mana recovery. Moreover, it decreases the necessity for demanding attribute prerequisites, making it quite useful. Anointing the Essence Sap notable can help with mana recovery issues. If not, the Arcane Capacitor is available for use.
The Glorious Vanity can grant you the Corrupted Soul keystone and convert nearby notables into different ones. Try to get at least one that provides energy shield leech. It can also grant you other bonuses to energy shield or lightning spell damage.
You can use the Healthy Mind jewel to greatly improve your mana at the cost of lowering your life. You can also alter your aura setup to include different bonuses, such as energy shield on hit from the Discipline aura or life leech from Vitality aura.
On your rare gear, you should aim mostly for bonuses to your maximum life, mana, and energy shield.
As for the flasks, with the Sorrow of the Divine, you can recover your energy shield more efficiently. Combine it with a Life Flask that grants more healing when you are on low life, as it is your default state at all times because of the Petrified Blood.
The Bottled Faith is the obvious choice for this build as it will greatly improve your damage and Critical Strike Chance against enemies standing on the consecrated ground. You can enchant it to trigger when you hit a rare enemy.
For the remaining Magic Flasks, I recommend using a flask with bleeding removal, the Quicksilver Flask with Critical Strike Chance bonus, and a Diamond Flask with attack speed.
The Rage Vortex of Berserking attaches the Rage Vortex to your character until you run out of Rage. The Rage cost accelerates over time, but you can refresh it during its duration to restart the Rage drain. The Vortex of Projection deals cold damage in bigger areas and can be used with Frostbolts to create more explosions with a bonus for its damage and area.
Most of your damage comes from the Archmage Support, so Lightning Penetration is more useful than Cold or Elemental Penetration. The awakened version also grants you lightning exposure. The Frostbolt creates a cold projectile that, although not dealing much damage on its own, can be consumed by the Vortex to create even more explosions with the Greater Volley Support.
Slowing the speed is also important to prevent explosions from happening too far. The Petrified Blood delays the damage you take directly to your life, making your leech more effective and enabling the Pain Attunement keystone. The Arctic Armour grants you immunity to freeze and extra physical damage mitigation if you are stationary.
Precision is a simple yet powerful aura that improves your accuracy rating and Critical Strike Chance. Socket those auras in the Prism Guardian shield, and thanks to the Petrified Blood, you can reserve half of your life without negative consequences. The Assassin's Mark greatly improves your damage by increasing your Critical Strike Chance and multiplier against marked enemies.
The Zealotry is an offensive aura that greatly improves your damage and Critical Strike Chance with spells. Divine Blessing Support changes this aura into a temporary buff and adds a massive mana cost to it, which you can use to quickly generate Rage.
The Shield Charge is your main movement skill, and you can use it without interrupting the Rage Vortex, giving you a big advantage over other CoC setups. The Ambush launches your next attack, adding a massive amount of flat Critical Strike Chance, and will be applied to the whole duration of the Rage Vortex.
The Arcane Cloak is a Guard skill that absorbs a large amount of damage and improves your DPS during its duration. Frost Blink is an instant teleport that leaves chilling ground in both locations, supplementing Shield Charge for even better mobility.
The optimal choice is to eliminate all bandits for an extra 2 passive points. Helping Alira is also acceptable at first. The best major Pantheon power is the Soul of Arakaali, as damage over time effects are the biggest weakness of Petrified Blood. For your minor Pantheon power, I recommend either Soul of Ralakesh to trivialize bleeds or Soul of Shakari to help with chaos damage.
The passive tree of this POE 3.24 build is very straightforward. The biggest focus is picking up as much mana as possible. You will also get bonuses to maximum life, accuracy rating, and a bit of damage and crits thanks to the Elemental Mastery.
You will sometimes treat enemy resistances as inverted, which grants you a lot of damage without needing to invest in a second curse, especially against enemies with bolstered Lightning Resistance. Such hits will also inflict much more powerful shocks than usual.
This build uses 5 keystones, but most of them are self-explanatory. You will have a lot of energy shield without big investments. The most important sources of it are the Corrupted Soul keystone from the Glorious Vanity jewel and the Hierophant Ascendancy.