After entering the 21st century, the development of technology has been so rapid that it is beyond imagination, and the benefits brought by this development are reflected in all aspects, not only making your life more convenient but also making your entertainment more diverse. Take playing video games as an example, in fact, it might be hard for people 20 years ago to imagine that there are now six or seven choices of gaming devices alone!
Among all gaming devices, PCs and various controllers that need to be connected to the display are more troublesome and cannot be carried around for experience, while mobile phones, iPads and handheld game consoles are more convenient because of their smaller size - if you are a game fan, you must know that Nintendo Switch is the most popular handheld game console.
At present, some games on the market are designed specifically for Switch, while some games are first supplied to other devices and then logged in to Switch. This means that if you are a fan of both the latter game and Switch, you may always be looking forward to their early cooperation, and one representative of this type of game is Genshin Impact.
When Genshin Impact was first released in 2020, it could be experienced on mobile (Android & iOS) PC and PlayStation 4, and it was announced that it would land on Nintendo Switch in the future. However, it is now 2025, and although Genshin Impact has been launched on PS5 and Xbox Series consoles before, the Switch plan of Genshin Impact has not yet been realized. However, the recent release of Switch 2 information seems to allow you to see the dawn of this plan.
Like its predecessor, Switch 2 is a hybrid game console that can be used as a handheld game console or connected to a TV or monitor. It is similar in appearance to Switch 1, but the screen size is expected to increase by about 33%, and other hardware details will be fully upgraded.
There have been many rumors about the specific launch date of Switch 2, and it has not been determined, but at least you can be sure that it will be better than the first generation in all aspects. In addition, although Nintendo has not yet announced which RPGs will be first launched on Switch 2, and HoYoverse has not announced the next plan for Genshin Impact and Switch 2, if the two are still planning to cooperate, then Switch 2 is definitely better than 1.
The first generation Switch was released in 2017. Although it was evaluated as one of the most innovative game consoles ever at the time, it was eight years ago, after all. Nowadays, Switch 1 cannot compare with PlayStation 4&5 or Xbox series game consoles in many aspects, so the birth of Switch 2 is inevitable.
In addition, devices are improving, and games are expanding. Compared with five years ago, Genshin Impact now has higher requirements for devices in terms of memory and performance. Perhaps this is why Genshin Impact was not finally released on Nintendo Switch - the rapid expansion speed of releasing patches every six weeks makes it increasingly unlikely that Genshin Impact will be ported to Switch 1.
You might be thinking that even without a Switch, playing Genshin Impact on PC is also great, after all, the bigger screen will make the experience better, but you only need to check the number of characters in your Genshin Impact Account to dispel this idea - the high storage requirements brought by the growing number of characters means that the PC may also experience lags. However, as the latest game console to be born, the Switch 2 is expected to introduce modern hardware, allowing popular Gacha games such as Genshin Impact to run smoothly.
If the Switch 2 can really achieve hardware advancements, it will not only run the current Genshin Impact smoothly but also adapt to the frequency of future updates of the game. In fact, there are rumors that the Switch 2 will even be able to run large games such as Metal Gear Solid Delta and Final Fantasy 7 Remake.
Since its launch, Genshin Impact has been compared by players with Zelda: Breath of the Wild developed by Nintendo, because the two games have many similarities in open world design and exploration. Even though Genshin Impact focuses more on Gacha elements and becomes more and more different from Zelda as it develops, some people still suspect that Genshin Impact is a copycat.
Regardless of the credibility of this suspicion, the combat, character development and narrative structure of the two games are now very different, which has completely opened up the own fan base of Genshin Impact. Therefore, Nintendo can completely regard Genshin Impact as a strong competitor to its own Zelda series - Genshin Impact is even completely free outside of Gacha elements, while Zelda is not.
In this way, whether Genshin Impact can be logged in to the Switch series is actually not related to the performance of devices, but involves intellectual property disputes. If so, then you may not have the opportunity to play this RPG developed by HoYoverse on any Switch.
But you don’t have to worry about it. After all, there are many game choices now. In fact, you can play Zelda on Switch and Genshin Impact on other devices to fully experience their different charms, give your own game review, and make your gaming experience more meaningful.
In the upcoming version 0.2.0 patch update in late March, the developers will add a series of new content to the game. These include new support gems, new unique items, and even there will be a high probability of releasing a new class.
However, among the adjustments announced by the developers for POE 2, there is one point that is controversial among players, that is, the adjustment to Lost Towers. They added the mechanism of Lost Towers to make it have richer content for players to explore. But not all players are satisfied with this.
In the preview of the 0.2.0 patch, the official said that they will change the mechanism of Lost Towers in the next update, so that players can encounter random rare enemies or even BOSSes in the process of exploring the tower. At the same time, the next version of Lost Towers will also be affected by Precursor Tablets, changing the distribution of monsters. That is to say, Lost Towers will give birth to more monsters for players to sweep.
It is not possible to judge whether this change is good or bad. Let’s take a look at how Lost Towers perform in the endgame of the 0.1.0 patch.
In the endgame, players explore Lost Towers basically to open up new maps, and then insert Precursor Tablets on Lost Towers to affect the appearance of modifiers.
If players have Waystones with very bad attributes, or Waystones that become worse under the influence of Vaal Orb, then players usually choose to use these Waystones on Lost Towers.
Because Lost Towers have very low returns, and basically no rare items will be dropped. And there are no activities. Therefore, there is no loss in dropping Waystones in Lost Towers.
If players have Precursor Tablets with very good attributes, then players can insert these Precursor Tablets into nearby towers. The influence areas of these towers will overlap, and the overlapping areas are the areas with the best farming currency. When several excellent attributes overlap, the probability of rare enemies appearing in this overlapping area will be much higher, so you can get good benefits in these locations, such as many POE 2 Divine Orbs or even unique items.
This method is also effective in 0.2.0. This is a very timesaving method. But players still hate Lost Towers very much and even think that Lost Towers ruined the entire POE 2 endgame experience.
Mainly because the rewards players can get in Lost Towers are very rare, and the interior of Lost Towers is very complicated, like a maze. And the interior of Lost Towers is very narrow. When players fight inside Lost Towers, the skills they release are often blocked by walls, so the experience inside Lost Towers is very poor.
However, the developers also made some changes to Lost Towers in 0.1.1. In version 0.1.1, the developers added 5 new types of towers to the game:
Each of these towers has a different terrain and monster distribution. The best tower for players is basically Bluff, because the exploration route in this tower is basically a straight line, allowing them to complete the tower the fastest.
Since Lost Towers introduced more points of interest in 0.2.0, players have to spend more time than usual to fully explore the entire tower. This is unbearable for some players, mainly because the complex and narrow terrain of Lost Towers makes every minute of fighting in it full of torture. Even worse, players sometimes cannot defeat the boss in the tower, which may cause players to have to challenge these bosses repeatedly or waste one of their Waystones to reset the tower.
In addition, since the 0.2.0 patch, towers will also be affected by Precursor Tablets. When players use Breach tablets and encounter a Breach encounter in a tower, the battle will become very difficult.
After the update, players can no longer throw Precursor Tablets or Waystones with disadvantageous entries into Lost Towers at will, because towers will now also have various monsters and rewards.
But such changes are not all bad. At least after the update, Lost Towers will become the same as ordinary maps and can also bring rich rewards to players. Compared with previous versions, players now have more opportunities to encounter Ritual events, Breach events and Delirium mirrors on the map. Therefore, towers will become another place to choose to farm currency.
Lost Towers will also be affected by Precursor Tablets on other Lost Towers, so you can also control the drops or enemies in the tower to a certain extent.
Read More: Path Of Exile 2 0.2.0 Patch: This Patch Will Have A Great Impact
Most players may be dissatisfied with the changes to Lost Towers in the 0.2.0 patch. This is because Lost Towers is not what they are interested in. The process of exploring the tower is depressing and disappointing. Even after the changes, most players are probably still not willing to fight in such a complex terrain as Lost Towers. Players are more looking forward to developers bringing some real new content. For example, new bosses, new activities, new unique items or classes, etc.
Recently, we discovered through developer chat some of the new changes coming to Diablo 4 Loot Reborn, including Helltide density, bosses, mechanics, quests, events, and even Andariel is making a comeback with Tormented Boss changes.
In this guide, we’ll summarize some of the key changes to help you quickly understand how Season 4 is different from previous seasons and get a head start on Loot Reborn!
For Helltide, the developers looked closely at player feedback and general experience gained from other popular activities that players seemed to enjoy, such as Blood Harvests in Season 2. So, what’s the difference?
When you step into Helltide, you’ll notice a new Threat meter on the right side of the screen. This one fills up as you kill demons and engage in content.
Threat levels are divided into three levels. Each level increases the rewards and difficulty of monsters. They will throw ambushes at you, and elites will start spawning. But it also means you’ll get more Diablo 4 Gold and loot from it.
Once the meter is completely filled, you become Hell-Marked. Hell-Marked triggers the final ambush, which means a full-scale wave of demons will be thrown at you, all culminating in the last battle against Hellborne. Hellborne is very challenging and actually resurrected the hero of Sanctuary.
Regardless, once the frenzy wave ends, or if you die, Threat meter resets.
Another new addition is the ability to collect a new material called Baneful Hearts. They mainly drop from Tortured Gifts around Helltide, which are basically Helltide Chests, and sometimes you may see them from various demons around the area, such as Doomsayers and Hellborne.
These Baneful Hearts are important because you can summon a zone-wide boss for each one, called Blood Maiden.
To find this demon, head to the demon head icon on the map. Summoning the big bad requires three Hearts, but if you’re leaching from a friend, you’ll need zero Hearts. Instead, contributors who summon Blood Maiden receive additional rewards. No matter what, everyone is a winner.
There are many other major changes, including new random pop-up Doomsayer, Iron Wolf, and Demonic events waiting to be discovered. Additionally, Helltide-specific Whisper Bounties are included here, and Whispers in general have been fully enhanced.
Next, let’s talk about some Tormented Bosses. Joining Boss Ladder is Maiden of Anguish, Andariel. She shares the same loot table as Duriel, so you can get some of the best items in the game from both sources.
Additionally, this encounter has been updated, so it should feel different than before. You can expect to encounter a variety of elements in combat, even her signature Poison Nova attack.
Andariel is located in Hanged Man’s Hall, east of Tasarak. You will need the summoning parts for Lord Zir and Beast in Ice.
Besides this, you can now summon level 200 versions of each Tormented boss, which are called Tormented Echoes. If you level them up to Echo, you’ll get five times more rewards than a normal Tormented Boss, but it only costs three times the materials and a new summoning item called Stygian Stones.
They can be summoned from the same altar as the normal boss, so just click through to Tormented version.
Stygian Stones can be found deep in Pit. After completing Nightmare Dungeon Tier 45, you will be given a priority task to unlock Pit. You can run them individually or in a team. Additionally, when you first kill any of these Tormented Echo bosses, you’ll gain a Resplendent Spark for your troubles, which can go a long way toward crafting some unique items.
Currently, Helltides can still be unlocked by completing the campaign or creating a campaign-skipped character. I’m guessing some of Season 4’s updates like Helltide expansions will cause them to appear in World Tiers 1 and 2 now. If you create a campaign-skipped character, you can use Helltides from level 1 to level 100.
So do Helltides’ changes now pose a threat? Undoubtedly, through the feedback of some PTR players, it is obvious that Helltides is actually more threatening than in any previous season.
Helltides are definitely the most effective upgrades we have in Season 4. Both Hell on Sanctuary and Demonic Invasions provide significant challenges for players.
Additionally, in Season 4 PTR, the developers actually increased the pickup radius of Aberrant Cinder, and they also stated that it will definitely still be there in Season 4.
As we all know, one pillar of Helltides upgrades is to find opportunities to maximize efficiency, and increasing Aberrant Cinder pickup radius is undoubtedly a huge quality of life change. Because you know, no one likes to backtrack and pick up Cinder and interrupt your flow.
On the subject of maximizing efficiency, one thing that wasn’t present in PTR but was present in Season 4 release is that the developers actually reduced the time required to interact with and open Tortured Gifts. As monster density increases, this could play a key role in a player’s endgame journey.
Finally, the developers also stated that they may add more encounters to Helltides, like a Butcher-style mechanic. While considering Helltides upgrades, these types of chance encounters, random encounters, or just the opportunity to add some novelty or surprise are definitely something to look forward to, and are definitely in the spirit of Doomsayer events.
To be honest, most of these changes are prompted by the community, and hopefully Diablo developers will hear more feedback. That’s all for today. See you at the Sanctuary!
After Diablo 4 devs investigated the feedback from players after PTR ended, they seem to have a new direction for the development of Season 4. Recently, the specific name of Season 4 has been revealed, namely “Loot Reborn”, which is based on fire and the forge, and Iron Wolves seems to be the specific theme of this season.
So what is “Iron Wolves”? It is a combat company composed of experienced mercenaries, specially created to destroy invading demons. From the PTR, we have seen how it actually performs in battle. Are you ready to fight alongside them?
As usual, Diablo 4 Season 4 has also added some new quests and mechanics for players to explore for great loot, such as gold, Igneous Core or other Uniques. What may surprise players is that devs previously promised it would bring players an earth-shaking experience in Season 4. From the exposure of the season name, we can see their emphasis on loot. Therefore, before the start of S4, players can learn more practical items farming ways, leveling tips or review the past and learn the new based on previous seasons experiences.
After the previous Seasons 1, 2 and 3, it was clear that none of those seasons went beyond the Seasonal Realm, let alone left anything worth playing in Eternal Realm.
Although the overall number of dropped items has decreased, the quality has improved. It greatly saves us time in organizing items and allows us to enjoy the game itself more.
Devs reduced the affixes for legendary items to three, and the affixes for rare items to two. Although the affixes were reduced, they became more effective. And, they have increased the overall value of these affixes, and every item has become more valuable. Every time we gain an item, we will become stronger.
Although the amount of gold consumed is at its highest when players re-roll items, the amount of materials you need to perform all forging activities at BlackSmith is now much smaller than before, which can reduce a lot of unnecessary expenses. In this way, you can get more powerful item support in the subsequent journey.
Next is the rarity of the items you receive will be affected by the level of the world you take part in. You can only gain sacred items and higher-level items in World Tier III. Ancestral items will only appear in World Tier IV. If you want to get those Legendary items with 925 Item Power, you must defeat enemies with level over 95.
Finally, all Uniques will appear in World Tier III, while some Uniques will only appear in World Tier I and II. And Uber Uniques will appear at max Item Power level when you kill a level 55 monster.
The new version of Codex of Power will bring fresh changes. First, you have unlimited use of Legendary Aspects you stored in Codex of Power when you salvage Legendary items. Legendary items salvage at the Blacksmith have great power and can upgrade your Legendary Aspects. After you enter Diablo 4 at the first time when Season 4 is released, some of your legacy aspect items will automatically be converted to a certain level in Codex of Power. By the way, your warehouse space will still allow you to load the same shares as before items, so you don’t have to worry about not being able to fit them into your small warehouse when you get better loot.
It contains many Aspects, and you can choose the direction you like to improve. And when you reach the highest level in some Aspects, the system will remind you that you have reached your goal.
Codex of Power will have new features, namely search, filtering and collection of Aspects. When selecting a power for imprinting in Occultist, your equipped power will be displayed via an icon and tooltip. These powers will be automatically saved to the Eternal Realm in the Seasonal Realm when the season is about to end. If these two same powers both exist in Eternal Realm and Seasonal Realm, the system would choose the higher one.
As the name suggests, Tempering Manuals are used to upgrade the quality of the equipment, which are divided into 6 categories.
Each Tempering Manual contains several optional affixes. You can easily find Tempering Manuals throughout the game. Once you find the Tempering Manuals, just add the right affixes to equipments to strengthen them and your combat power. But, before you Temper an item, you have to focus on its Tempering Durability.
Affixes given to equipment in the manual in Seasonal Realm will last until the end of the season, but affixes given to equipment in the Eternal Realm will be permanent.
Use all the materials you have worked so hard to get from those terrible mines and caverns into weapons, exploit their potential to the limit, and then you will have a greater chance of winning when facing future raids or missions.
The specific function of Masterworking is to increase the strength of all affixes on the equipment, and every 4th tier, it would improve the random affixes in the equipment. Affixes will turn blue after receiving the first reward, then yellow and then orange. But, if you want to make Affixes turn yellow, you may have to put in 10 times more effort than turning them blue. Similarly, if you want to make them change from yellow to orange, it is even more difficult. When you Masterwork an item and it has reached its limit, if you are still not satisfied with its performance at that time, the system also gives you the opportunity to reset the item.
However, I think most players are not willing to reset the top-notch weapons they have worked so hard to upgrade. So, this is a ridiculous permission. But I also think that for those old players who have the courage to return to Diablo 4, they can use the Masterworking mechanism to reset all their items and give themselves a chance to start over.
For those players who are lucky enough to get Ancestral Legendary and Unique Items, don’t just sit there and be happy. If you look closely at these precious things, there may be Greater Affixes on them. This thing is 1.5 times stronger than normal affixes. But I guess no one would be that careless. After all, when you get those items, the system will also give you a different audio prompt, and there will also be a special icon in your inventory to remind you that you have become a Lucky dog.
For those who haven’t obtained Greater Affixes through Ancestral Legendary and Unique Items, don’t be discouraged. After all, each Greater Affix is born in different ways. Because every Affix on the item has a chance to become a Greater Affixes in World Tier III and IV. Only one thing to note is that it is wishful thinking to want to turn an ordinary Affix into a Greater Affix by Enchant. lol!
In Season 4, it would be easier, streamlined and more effective.
In addition, devs also added Diamonds' Resistance values.
In general, the various upgrades made in Diablo 4 Season 4 are all considering players. The devs are making subtractions for this game, simplifying the Codex of Power and Gems mechanisms, optimizing various Affixes and Masterworking. While enriching the gameplay, it takes into account the feelings of returning players and new players, and perfectly fits the season theme of “Loot Reborn”. I wish everyone who starts Season 4 good luck.
Welcome, fellow players! I'm excited to share with you 5 key strategies to drastically enhance your damage output in Elder Scrolls Online. These strategies are specifically designed to optimize your performance in trial boss fights of progression group content. Let's dive in!
In ESO, enemies typically have armor ranging from 9.1k in overland encounters to 18.2k in dungeons and trials. This armor effectively reduces damage by 1% for every 500 armor points. Without penetration, only about 64% of damage bypasses their defenses.
Even a slight shortfall, like 5k armor, results in a significant 10% reduction in damage effectiveness, underscoring the importance of penetration. For target dummies, a modest 1.2k penetration is usually adequate. Casual trials may demand 3k, 4k, or even 5k, though experienced groups often require less.
Consistently applying Major and Minor Breach debuffs, ideally supplemented by Crusher and a Crimson Oath proc, helps reduce the target's armor, leaving around 3.6k remaining. Extra penetration may be necessary against trash mobs, but it's vital to prioritize targets and avoid over-penetration. Adjust penetration based on group debuffs and the target's armor level for optimal damage.
When gearing up for trials in the Elder Scrolls Online, priority sets with Minor Slayer, typically found in trial sets or the Oakensoul Ring. While the Oakensoul Ring can suffice for trials, it mainly has duplicates buffs already provided by trial groups.
For optimal performance, focus on group-wide buffs rather than solo setups. Minor Slayer stands out as a unique self-applied buff, offering free damage that grows more valuable with increased damage output. Don’t worry if you don’t have this trial set. While Minor Slayer enhances performance, it's not essential for dealing significant damage.
When preparing for group content, it's crucial not to rely solely on one setup. While boss fights may share similarities with dummy testing, trash pack encounters present unique challenges. Rather than focusing solely on sustained single-target damage, prioritize setups with significant AOE capabilities.
These moments can often be the most perilous in trials, with elite ads like Bulwarks, Reavers, and Soulweavers in the Rockgrove Trail posing significant threats if allowed to remain active for too long. Having a setup that excels in handling trash mobs separately from boss encounters is essential.
While a versatile setup like an Arcanist with the Coral Riptide set and Deadly Strike set may suffice, it's far more effective to have a dedicated trash setup. Experiment with various weapons and abilities, such as Master's Greatsword, Inferno Staves, Whirling Blades, and Fiery Rage, to find what works best for you.
The critical hits in the Elder Scrolls Online are crucial but often overlooked. Critical hits deal 50% more damage than regular hits at no additional cost, representing a significant damage boost. Therefore, maximizing your critical strike chance is essential.
The critical damage stat amplifies this bonus further, increasing it up to 125%. This means critical hits can deal 2.25 times the damage of regular hits. For example, a 20,000 hit becomes a 45,000 crit, significantly boosting damage output.
Damage builds typically prioritize critical damage, utilizing elements like minor force, medium armor pieces with the divines trait, and the Harpooner's Wading Kilt set to enhance critical chance, unless the class already has a crit passive.
By combining bonuses like major fracture, minor brittle, loosen, echoes, or the Elemental Catalyst effects, you can easily reach the crit cap, often exceeding 30% in additional bonuses. While managing critical damage may seem complex, using skills like the Backstabber, Fighting Finesse with the Sul-Xan's Torment set and axes can help compensate for lacking ESO Items.
Optimizing your performance in the Elder Scrolls Online requires careful consideration of Champion Points' allocation and group composition. Here are the key points to keep in mind:
Do you want to make big money to buy new oddities and powers? Then these CAMP places in Fallout 76 will be your best choice.
There are various places to set up camps, and each CAMP is very suitable for players. Some locations are great for building on flat terrain, but others are great for generating extra Caps. Getting the income Cap in Fallout 76 can be a struggle for lower-level players. Therefore, this opportunity to get Fallout 76 Bottle Caps as capped as possible is crucial. Likewise, where players place their Camps will determine the number of visitors they receive.
Caps in Fallout 76 are crafted from the player’s CAMP, so factors such as which items are sold and how much they are sold for are closely related. In fact, location is what attracts players the most. Next, I will introduce those high-quality CAMP locations for your reference to quickly obtain Caps.
As players speed towards CAMP, if they cannot easily find the vending machine, they will give up and leave. Many new players tend to place vending machines on the top floor of their CAMP or at the back of their base in an attempt to attract players to visit their CAMP. This is a terrible idea.
If players want to actively browse other people’s CAMP designs, maybe they will do so. But the most feasible way is to place two or three vending machines near the player base. If possible, players should use lights and arrows to make their vending machines more noticeable. If the vending machine is easily found by players, the more likely they are to spend Caps.
Another thing players should do is check to see if their CAMP is active on the menu. If players hover over CAMP icon on the map, they can see if their CAMP is visible to other players. If you can’t see it, then CAMP will not attract many tourists.
Vault 76 is a popular location for building CAMPS. Therefore, new players are constantly joining the game. While they don’t have a particularly large number of Caps, if they see something they can buy if they want to save up, they may end up coming back. In addition, even though Vault 76 is a free fast travel location, players are more willing to pay to travel to closer campsites.
Since a large number of players like to build near Vault 76, there is a high probability that other players will visit the area and they can quickly look multiple CAMPS as well.
The Wayward is not far from Vault 76. This is one of the places where new players are dispatched directly after leaving Vault. Wayward is where many of Wastelanders’ major storylines take place, so players of all levels will have to travel to Wastelanders frequently. So, if you see a CAMP near Wastelanders, they are likely to check it out.
Wayward is also Smiley’s long-lost hometown. He sells gold bars to players in exchange for Caps. Because of this, high-level players head to Wayward every week so they can hoard gold bars.
The location of Rusty Pick is in Ash Heap region. This is where the vendor Murmrgh lives. Murmrgh sells legendary weapons, armor, and legendary modules to players. When players want to craft or purchase legendary items, Rusty Pick has naturally become the most sought-after place.
Some players who like to sell Legendary Items place Rusty Picks outside the camp to increase sales. At the same time, this is also a free fast travel location to attract more players to the location. There are not many enemies around Rusty Pick, which also means that CAMPS is not likely to be attacked.
Fallout 76 has several seasonal events held in fixed locations. For example, Fasnacht Event is held in Helvetia and the Mothman Equinox event is held in Point Pleasant. These activities take place every hour on the hour. Therefore, most players online travel to the event every hour.
Placing CAMPs near seasonal events is a great idea for making a lot of extra Caps, as players tend to browse them carefully before and after completing seasonal events.
West Tek Research Center is the best place in Fallout 76 for quick upgrades and improvements. Players can earn constant XP by “running West Tek” (clearing buildings repeatedly). Of course, this upgrade is mainly done by high-level players. High level players usually have a lot of Cap. But if a player is grinding XP at West Tek and sees a CAMP next to it, there’s a good chance they’ll want to stop by and check it out.
Although it doesn’t have as many visitors as before, players are generally more willing to give up some hard-to-obtain Caps.
Whitespring Golf Club is popular for many reasons. Because there are free and fast travel points nearby, and there are also many flat and clean lands. It’s close to Whitespring Refuge and Mall, so it’s a place that players frequent. There is a lot of traffic, so it has become a popular building location among players.
Players will often find themselves needing to travel to Whitespring. Whether it’s performing tasks, selling items, or using Whitespring Mall’s workbench to create crafts.
Many merchants set up shop at Whitespring Station. The most popular vendor robot is located at Whitespring Station. Therefore, players will often head to Whitespring Station to unload their spare grenades and some aid items.
On a typical server, there are usually two CAMPS near Whitespring Station. And, as mentioned in the first entry, if there are many CAMPS nearby, more players will be attracted to it.
This location is commonly used by advanced players. Drop Site V9 is located near Fissure Prime Site. When it is attacked by Nuke, the Scorched Earth event will be activated. Gamers will fight against one of the game’s bosses, the Scorchbeast Queen. This is a very popular activity among players. Whenever bosses are activated, most players in the game lobby will join in the activity.
By placing a CAMP north of Drop Site V9, players can usually avoid being within the blast radius of an incoming Nuke. This event is so popular that if players have CAMPS placed nearby, there’s bound to be a ton of visitors coming in every time someone launches a Nuke on the Fissure Prime Site.
The above is a detailed introduction to the nine best places to place CAMP, which will help players of all levels quickly obtain Caps in the game and enhance the gaming experience.
With the WoW Classic Cataclysm coming soon, players are eagerly looking forward to new challenges and adventures. It offers us the chance from the revamped Azeroth to the class changes and the introduction of new systems. However, like many other WoW expansion, there are also many traps that players will need to avoid in Cataclysm.
While playing the Cataclysm, whether during leveling or at max level in dungeons, you'll often encounter loot that doesn't match your class or spec. This scenario typically leads to vendor the item or disenchanting it for WoW Cataclysm Classic Gold. However, there's an additional consideration before parting with the gear - Reforging.
The Reforging system, introduced in the WoW Cataclysm, allows you to convert any secondary stat on an item into another secondary stat of your choice. This process retains only 40% of the chosen stat. While particularly useful early on after reaching max level, Reforging also becomes crucial for unlocking random Cataclysm Heroics.
These require a minimum average item level of 329, challenging to achieve early in your character's progression. Even after accessing Heroic dungeons, it's wise to remember the Reforging System. Though less utilized in raiding, it can still be handy for enhancing specific pieces of gear or building sets for off-spec roles like tanks or healers.
Leveling mostly through dungeons is a mistake that many players have made in past expansions and is one that can significantly hinder progress in the WoW Cataclysm Classic. While dungeon leveling has been a popular method in the past because of its speed, efficiency, and gear rewards, it's not the optimal approach.
The reason for this lies in the importance of reputations. Reputations not only unlock valuable shoulder and helmet enchants but also offer numerous pre-BiS items locked behind the Revered and Exalted status with certain factions. However, dungeons do not reward any reputation, including both trash and boss kills.
Leveling exclusively through dungeons inevitably leads to revisiting zone quest lines to reach the Friendly status and unlock tabards, a time-consuming process. Instead, I recommend leveling through quests to simultaneously progress your character and reputation.
Normal questing in the WoW Cataclysm Classic is highly efficient that requires minimal effort to complete, especially with the ability to fly in the Azeroth from Level 60. This method eliminates the need for tedious mob grinding typical of vanilla leveling.
In the WoW Cataclysm Classic, the reputation tabards play a crucial role when grinding reputations, yet it's easy to overlook their significance. Each endgame reputation offers a tabard, typically accessible at the Friendly reputation level. It's essential to reach the Friendly status as soon as possible to purchase these tabards before venturing into dungeons.
Equipping these tabards allows you to earn reputation while completing dungeon runs, thus progressing towards unlocking valuable items such as shoulder or helmet enchants, as well as the BiS gear pieces. Forgetting to obtain or equip these tabards can result in a significant loss of reputation.
Tol Barad, a world PvP zone similar to the Wintergrasp, holds significant importance in the WoW Cataclysm Classic because of its reputation and raid content, Baradin Hold. Unlike Wintergrasp, which was mainly optional except for raid access, Tol Barad offers pre-BiS items tied to reputation, making it essential for all players.
The reputation associated with Tol Barad can be increased by completing daily quests, accessible to all players and relatively easy to complete. It's crucial for everyone to prioritize this reputation grind as the trinkets rewarded are exceptionally powerful and likely to remain valuable for a long time, potentially replacing raid drops.
Additionally, Baradin Hold, the raid within Tol Barad, unlocks based on faction control. Similar to Wrath of the Lich King, this raid progressively introduces more bosses throughout the expansion, each dropping tier piece for players. However, the raid's entrance location isn't obvious, unlike the Vault of Archavon.
A key distinction in Tol Barad's raid is the loot distribution between the 10-man and 25-man versions. While 25-man mode drops 6 pieces, the 10-man mode drops only 2. Importantly, players cannot complete both versions within the same reset.
Therefore, engaging in the 10-man Tol Barad raid is not worthwhile, especially for DPS, healers, or tanks, as it can be considered a trap because of the disparity in loot drops compared to the 25-man version.
Archaeology is often regarded as a tedious profession, but it holds significant importance in the WoW Classic Cataclysm. Introduced alongside the pre-patch, Archaeology offers valuable pre-raid BiS gear and mounts, making it essential for players of all classes. What sets these items apart is their account-bound nature, allowing players to transfer them between characters.
Moreover, the Archaeology epics are incredibly potent. They often outclass gear obtained from Heroic raiding, which may not be feasible for everyone because of varying guild commitments and time constraints. In such cases, focusing on solo the Archaeology can be a lucrative alternative.
A common mistake players make while leveling Archaeology is crafting items without utilizing the keystone slot. This oversight wastes fragments and prolongs the crafting process unnecessarily. Always remember to use the keystone slot to expedite your progress. Fortunately, keystones are readily available through leveling Archaeology or can be purchased from the auction house if needed.
In Gold Road, Elder Scrolls Online introduces some noteworthy changes, mostly related to items acquired through Trader System and listing and expiration timers for gold. In this guide, we’ll summarize these changes and share some thoughts on how they impact traders and the in-game economy.
If you are a new or just returning ESO player and are not aware of the changes regarding Update 42 Gold Road that have been tested on Public Test Server, and you also enjoy participating in ESO trading scene in any capacity, then you will definitely want to know the following Change.
When you previously listed an item in Guild Stores, the item would remain in the store for up to 30 days. During these 30 days, players who visit Guild Stores have the opportunity to purchase your items.
If 30 days have passed since you originally listed the item and no one has purchased your item, the item will be removed from Guild Stores and returned to you via mail. You will then have 30 days to retrieve the item from the mail or it will be gone forever.
The same goes for buying and selling items. If you bought or sold items through Guild Trader System, you have 30 days to claim ESO Gold you bought or sold the items for, or they are gone forever.
However, the developers made some major tweaks in Update 42, changing the process I just summarized. In Gold Road update, the active period of Guild Trader listings will be reduced from 30 days to 14 days. This means your items will remain in Guild Store for up to 14 days. Later, if you fail to sell it, it will be returned to you via the in-game mail system.
Additionally, it will also return your items to you if your listing expires. Alternatively, if you successfully sell or buy an item, the coins or item will only remain in your mailbox for 14 days instead of the original 30 days before disappearing completely and no longer being claimable.
The developers said in PTS patch notes that changes to Mail expiration timers and Guild Trader listings timers were made purely to improve server performance by reducing the pressure on the database in the forum post.
Community Manager Kevin elaborated on this further, stating that their data shows that the vast majority of items listed on Guild Trader tend to sell within a week. If an item doesn’t sell within that time period, it rarely sells at all. Because most items that haven’t been purchased by anyone after 14 days tend to not be purchased by anyone after 30 days.
The developers feel that the 30-day listing period is a bit unnecessarily long. So they might argue that the items aren’t going to sell anyway, so why bother making the listing period so long, especially if it puts an unnecessary strain on the database? Therefore, they will reduce the listing timer from 30 days to 14 days.
So what impact will these changes have? Why should traders care about these new changes?
The most obvious thing to note is that players must consider these changes if they plan to be absent from the game for an extended period. If you list an item and then are away from the game for more than 28 days and the item does not sell. It will permanently disappear from Guild Stores after 14 days and then expire in your mailbox another 14 days later.
Or, if you cancel the listing of an item without claiming it, and then it is removed from the shelves for more than 14 days, the item will also disappear.
If you successfully sell an item but cannot claim the gold earned from the sale because you were out of the game for more than 14 days since the sale, the gold will also be gone forever.
Now you know what I mean, traders have to pay more attention to the time they spend away from the game to make sure they don’t lose any items or gold. This change may also encourage players to think more about their item lists.
Keep in mind that every time you list an item on Guild Trader, you have to pay a small fee. Therefore, it is in your best interest to be able to sell the item during a designated period of time so that you do not have to sell the same item at another time and pay another fee.
While the developers say their data supports the idea that most items sell within seven days, it’s important to consider the fact that many rarer or more expensive items often take longer than seven or even 14 days to sell.
Expensive Furniture plans or rare Outfit Style Pages, for example, don’t come on sale very often, and they won’t always be in high demand, but when they do, they usually sell for an impressive gold price.
This trading strategy of selling high-value, low-quantity items resonates with the play style or trading preferences of quite a few players. If these players wish to sell such items in a shorter period of time, they must pay more attention to their listing prices to avoid paying large relisting fees.
Perhaps we might even see traders listing their valuable items at lower prices than they would normally list. This way, they can better guarantee sales in a shorter period of time (14 days) instead of the 30 days they are used to.
There are also some players who may give up using Guild Trader System entirely. Because for some big-ticket items, it usually takes more than 14 days to sell. And these players often choose to advertise their items in regional chat to avoid exorbitant relisting fees.
Some players may also decide to remove all item listings from Guild Stores. Because they know they will be gone for a while and there is no guarantee they will claim any gold from the sales they make before the 14 day expiration timer expires.
So will these expiration timer changes have any significant or lasting impact on the in-game economy, especially for high-value items that often take a while to sell? It’s actually hard to say.
But one thing is for sure, for those players who like to sell, these changes will definitely reduce their quality of life. Since these rarer and more expensive items won’t be snapped up like materials, players will also be affected if they prefer to dump items into Guild Stores and then forget about them for a while or take a break from the game.
Given the shorter validity period, all traders must be more diligent and proactive in retrieving items or gold before it disappears.
Kevin said the developer remains open to feedback on the changes. But I wouldn’t be surprised if the proposed expiration timer changes are finally finalized and made it to the live server in the next update.
So be prepared and consider how they impact how you trade in the future, and hopefully the performance trade-off is worth the quality-of-life downgrade these changes will cause some players.
Overall, I want to make sure these new changes are well known so that when someone loses gold or items in the void, they aren’t left in the dark and get an unpleasant. What do you think of this change? What impact will it have on you? See you next time!