For whatever reason, the developers seem to have a special preference for Druid class. It has been strong for several seasons, and it is still doing very well in The Pit in Season 7.
When players reach the endgame, powerful monsters make it necessary to have a truly powerful build to make players unstoppable in the endgame and have fun. There are many powerful Druid builds, but the most powerful is Cataclysm Druid Build.
Required Aspects: Stormshifter’s Aspect
Required Uniques: Tempest Roar, Mjölnic Ryng, Airidah’s Inexorable Will
Because Cataclysm is a powerful ultimate damage-dealing skill, the idea of this build is to minimize the cooldown of Cataclysm. Airidah’s Inexorable Will and Stormshifter’s Aspect can both reduce the cooldown of your ultimate skill, so these two items are essential.
If you want to farm gold happily in the endgame, then these items are almost essential.
The basic skill of Druid is Maul, which can enhance Druid’s Spirit. At the same time, you also need to point out Enhanced Maul. It can increase your maximum health percentage. This can increase the tolerance in battle. When you are besieged by a group of enemies, more health can keep you fighting longer.
Pulverize is a core skill. When other skills are on cooldown, using Pulverize allows Druid to continue to deal area damage to the enemy. Maul and Pulverize can work together to not only continue to cause damage to the enemy but also protect Druid to a certain extent.
Debilitating Roa can apply debuffs to surrounding enemies. This skill can not only reduce the damage you receive but also provide a certain degree of assistance in the team.
Earthen Bulwark can provide a barrier for Druid when activated. This barrier can make some damage in a short period. How much can be absorbed depends on Druid’s maximum health? The higher the health, the more it absorbs. At the same time, enhancing this skill can also make Druid unstoppable, which is conducive to Druid getting rid of control and moving to a suitable output position.
Hurricane can continuously deal damage to the surrounding area. You can enhance Hurricane with Enhanced Hurricane and Savage Hurricane. Endless Tempest is a must-have skill because it can extend the duration of Hurricane and Cataclysm.
Occult Gems are new gems in Season 7. Each gem can give the character armor and additional special powers.
Witch Power is the theme of Season 7
Unique Power: Vengeful Spirit
Normal Powers:
Purging Touch and Voice of the Stars can work together to allow your Cataclysm to do more damage.
Mercenaries can provide players with an extra boost, don’t ignore their help in the game. Players can hire two types of mercenaries with Gold.
Main Mercenary:
Varyana, Berserker
Skills: Cleave, Recklessness, Whirlwind, No Escape
Reinforcement:
Raheir, Shieldbearer
Both of these mercenaries can be of great help to Druid when facing a group of enemies
Cataclysm Druid is very powerful. When Druid releases Cataclysm, all enemies will be crushed by the powerful damage. Cataclysm Druid also performs well when facing bosses. But you can’t think that Cataclysm Druid is invincible. You still need to pay attention to the order of skill release. When your health reaches a dangerous value, release defensive skills to recover in time.
In general, the feature of Cataclysm Druid Build is simplicity. When the player completes this build, there is almost no difficulty in operation. Just wait for the cooldown of Cataclysm to end, and then release it. Cataclysm Druid allows players to enjoy invincible fun in The Pit, seasonal quests, and nightmare dungeons.
S-Game recently released a demo video about the boss battle, which aroused the strong interest of all players. Below I will share some information about Phantom Blade Zero with you based on this video.
The conventional offensive means of the game are the light attack and heavy attack of the main weapon. Taking PlayStation controller as an example, the corresponding buttons for light and heavy attacks are the square button and the triangle button. Players can use the combination of light and heavy attacks to perform combos, cause damage, and reduce the enemy’s health.
There are two main defensive means in the game:
L1 defense is divided into continuous defense and perfect defense. Press and hold the L1 button. The character will take a defensive posture and defend against the enemy’s attack at the cost of consuming Sha-Chi. If the protagonist’s Sha-Chi is exhausted, there will be a big stiffness, and he will be unable to move for a short time, allowing the enemy to attack.
In contrast, pressing L1 at the moment before the enemy attacks can achieve perfect defense, which will not only not consume your own Sha-Chi, but will reduce the enemy’s Sha-Chi. If the timing is not accurate and perfect defense is not achieved, a certain amount of Sha-Chi will be consumed. Perfection can be judged by the orange sparks of the weapon collision during defense. If the enemy’s Sha-Chi is exhausted, of course, it will enter a big stiffness, and this is the best time for the protagonist to attack.
The slide dodge of the R1 button is a relatively safe defense method in the game. It does not consume any resources and can handle almost all attacks of the enemy in the game.
Among the many enemy attack methods, there are two special attacks that require extra care, namely red light attack and blue light attack.
It is not difficult to see that the core combat system of the game is centered around Sha-Chi.
Different from the defensive system in Sekiro, Sha-Chi is both a defensive resource and an offensive resource. The player’s Sha-Chi can be used for defense or to launch a heavy attack with the triangle button to perform a combo. The enemy can also defend your combo, but it will reduce the enemy’s Sha-Chi.
In summary, the most basic combat strategy of the game is to use L1 to defend perfectly and use the triangle button to perform a heavy attack at the right time, while guarding against the enemy’s undefended red light attack and using R1 to resolve it. For players with a basic understanding of action games, the basic combat mode can be mastered in about ten minutes.
This main weapon is actually the two weapons held by the protagonist in both hands. The short knife in the left hand is Crimson Viper, which is mainly flexible and maneuverable, mainly used in light attacks; the long sword in the right hand is White Serpent, which has large and long attack movements and is mainly used in heavy attacks.
The biggest feature of White Serpent & Crimson Viper is flexibility and maneuverability, and it can execute enemies from a distance.
In the first stage of the boss battle, the player needs to fight seven enemies at the same time. Obviously, the chief is our main target.
If you only attack the chief, you will find that when his health drops to a certain value, a companion will use silk thread to replenish his health. At this moment, you realize that you also need to reduce the number of enemies on the battlefield as soon as possible, and don’t give the chief a chance to recover.
The snake-shaped long sword White Serpent is swung wide, and the action often rotates in a circle, which is very suitable for dealing with multiple enemies. More importantly, the short knife Crimson Viper can trigger the execution action at a distance without getting close to the body, which is very useful for quickly clearing the field.
This weapon’s combo often has a small stiffness when closing the move, and it can stop at any time. When attacking, you can immediately press the perfect defense when you close your hand, and the attack and defense switch is extremely fast.
The feel of Soft Snake Sword is completely different from that of White Serpent & Crimson Viper. When you first use it, it is just like it looks, soft and weak, with low damage and poor ability to reduce Sha-Chi.
The hidden mechanism of Soft Snake Sword is: after holding down L1 to defend, press the triangle button to initiate a new parry action. If you have resources (the points below the weapon icon), consuming one grid of energy to parry the enemy’s blue light attack perfectly can almost instantly clear the enemy’s Sha-Chi value and derive a new combo move.
This demonstration is one-to-many. In action games, one-to-many is not a well-designed battle scene, or it is not compatible. Friends who often play action games must have a deep understanding: the one-to-many in Ninja Gaiden is very fun, but the one-to-one boss battle is not so refreshing; the one-to-one duel in Sekiro is very exciting, but it is easy to be killed by attacks from all sides when it is one-to-many. One-to-one and one-to-many are not easy to balance.
Just like in action movies, if the villains rush forward, two fists cannot beat four hands. Even if the protagonist has a lot of skills, he will probably lose. If the villains stand aside and watch, it is too fake, and anyone can see that it is acting.
The soldiers can neither rush in all at once and beat the protagonist so that he can’t fight back, nor can they just stand by and watch indifferently. These seven brothers have provided a new solution.
When there are many people on the scene, the seven will frequently set up formations and attack together. This not only resets the battlefield situation and prevents the player from being surrounded for a long time, but also gives the player a good time to cause damage, because this move is easy to resolve and can immediately make a set of heavy damage.
When there are not many people on the scene, his companions will take the initiative to adjust their position, surround the protagonist, and attack in turn. This method seems to surround the player, but because the attack and defense speed of the game is very fast, the enemy’s movement time is completely enough for the player to deal with the enemy in front of him, which actually gives the player time to defeat them one by one.
At the end of the demonstration video, the protagonist uses a giant axe to end the chief. It should be noted here that when this giant axe is activated, the protagonist is not invincible and will stop moving when hurt. The video demonstrator is obviously very familiar with this move, so he confidently uses this move to end the battle.
Phantom Blade Zero will announce its release date this year, and you must be impatient! Let us wait for new news about this game together.
Elden Ring is a game that is filled with so many incredible weapons: shields, spells armors, items and so much more. That I often don’t know what to do with them. I sometimes come across a weapon like Bloodhound’s Fang super early on.
That's just so wildly overpowered with so many Elden Ring Runes invested in the game. I also come across items where they seem completely useless. And then every so often you come across a weapon or a shield or something else. It’s weird.and it doesn’t make sense and I don’t know how anyone had the creativity to come up with it.
There are six of the weirdest weapons and shields that you can find in Elden Ring.
For those of you who have played the Old Hunter’s DLC and Bloodborne. I’m sure you are very familiar with the Whirligig Saw. It’s one of the best strength weapons in the game. If not the best, well, they have brought a version of that into Elden Ring while it might not be as overpowered.
It is still just weird. It is called Ghiza’s wheel, and it requires 28 points of Strength and 18 points of Dexterity to use. It has a unique skill called Spinning Wheel. Basically, you just grab it and charge up Death Spin Blade. You can also apply Bleed very quickly to all enemies in front of you. Now this is a very good boss killing skill, but this weapon also just dishes out a ton of damage. If you have any sort of inclination to play like you did in Bloodborne, I would highly recommend going and getting this weapon.
If you’re ever trying to get out of work for the day saying you got bit by a snake, is usually a good idea. Now if you don’t live in an area with snakes, that’s not going to work. But you can try it if you want Coil Shield is a really weird Shield. It’s made out of a snake. It’s a Strength and Dexterity Scaling Shield and has 72 Poison build up. Its unique skill called Viper Bite, basically shoots the snake out in front of you, biting the enemies in front of you.
And again causing Poison build up. It’s a really good Shield to use if you’re trying to do any sort of Poison build. It’s great for stacking poison on bosses that are not immune to it. And it’s just goofy and weird and makes a great addition to any kind of Troll PVP build you might be trying to put together.
I don’t know about you, but I have never personally crafted a weapon in the forms of the heads of my dead wife and two kids. But if you have, you would have something in common with Necromancer Garris when he crafted the family Heads. This is a flail. That is a Strength, Dexterity and Intelligence Scaling weapon with a really weird look. It also has a unique skill called Familial Rancor. This is an ability where you can run near people. You raise it up in the air, the heads kind of spay out in three different directions and start shooting out dark magics. It’s really creepy. I don’t like it. I don’t like using this weapon, but it’s really weird.
Envoy’s Horn is the weapon for you. It’s a faith Dexterity and Strength Scaling Hammer and it shoots bubbles at your enemies. The special ability, the special skill that this weapon gives you, is the ability to blow bubbles at your enemies. SpongeBob would be so proud.
Visage Shield is an absolute Beast of an item in Elden Ring, and I mean that in more ways than one. It requires 24 pounds to carry. It requires 44 Strength to wield properly, and it also has a hideous grotesque figure of a giant head with lots of flames spouts and teeth just shooting out in different gross directions. But if you want to use this super weird weapon, you will be rewarded with a super cool and unique ability called Tongues of Fire.
This is where you basically hold the shield in front of you and spew flames on all of your enemies. It’s great for crowd control. It’s great for AOE killing. It’s also really good for just smacking people. If you run out of FP, just start smacking. This thing brings the pain.
I don’t think it should be any surprise to you all when I tell you that the ringed finger is the number one weirdest weapon on my list. And it’s for many, many different reasons. One is a giant finger that you just hit people with.
Secondly, because of the skill that it has called Claw Flick, where the finger just inflates to enormous proportions and then you just flick everything in front of you. This is a weird weapon. I don’t understand why it’s in the game, obviously. There’s lore reasons and stuff like that, but a man who thought of just putting a giant finger in the game.
I mean, come on, I’ve been invaded by someone dual wielding these before. And I think I’ve died every time more just because I’m freaked out and weirded out by them more so than anything. This is a weird weapon. It’s number one on the list.
If you want to use it, you can get it real early on in the game. That’s a weird weapon.
The above are the weird weapons in my mind. Which weapons do you think are surprising to you?
Welcome all gamers! As you prepare for the Shadow of the Erdtree DLC, which launches on June 21 this year, there are countless Dexterity-based weapons to choose from in Elden Ring, each with unique abilities and advantages. Here are my thoughts on which weapons you should focus on and upgrade to maximize your potential. Let's take a closer look!
First on our list is the Uchigatana. The Samurai is one of the most popular starting classes in Elden Ring. This katana moveset is quick, and the Ash of War: Unsheathe deals an enormous stagger to enemies. If you fancy power stancing, you can even pick up a second Uchi in the Deathtouched Catacombs in Limgrave.
The twist on the Uchi I'm going to recommend is that you go straight to Redmane Castle very early and grab the Red-Hot Whetblade. One of the deadliest starting setups is getting the Ash of War in the Ainsel River and infusing your Uchigatana with the Flame Art.
You could then grab the Flame-Shrouding Cracked Tear from the easier of the 2 minor Erdtree Avatars, put some levels into Faith, buff with Flame, Grant Me Strength, and completely annihilate most of the game. Picking up the Fire Scorpion Charm in Mt. Gelmir will further add to the devastation you can inflict.
If you're running a more Dexterity-centric build, then lightning or keen-infused Uchi will give you very high AR. Running lightning lets you stack more buffs effectively. You can use the Lightning-Shrouding Cracked Tear, Lightning Scorpion Charm, and Golden Vow to multiply your damage.
Next, we have the Nagakiba, another katana and quite similar to the Uchigatana, but with one key difference: its length and consequently, its reach. This moveset also has a thrusting attack on the charged heavy, making it more versatile.
There are 2 common ways to play the Nagakiba: one is making it cold-infused, and the other is lightning-infused. With the cold infusion, you can get a Frostbite buildup paired with your natural Bleed on the Nagakiba. With the lightning infusion, you get a really high AR that scales well with Dexterity.
For an Ash of War, you can use a quick, multi-hit one like the Spinning Slash. The Ash of War: Spinnng Slash paired with Frostbite and Bleed can deal devastating damage, and the AoE of the attack is great. You can also use your Elden Ring Runes to purchase some other buffs to make the game smoother.
Nagakiba's reach is ideal for dealing with dragons, and it simplifies most dragon fights by letting you just poke them in the head until they die. Because using shorter weapons can be a bit annoying, as you'll often miss the hitbox of the dragon.
You can get the Nagakiba off Bloody Finger Hunter Yura right at the beginning of the game in Limgrave, or you can follow his quest line until you get to Altus Plateau and get it from him when he's not doing so well at the Second Church of Marika.
The next one on the list is the Bolt of Gransax, which is the first Somber weapon today. You can get this spear when you visit the Leyndell, Royal Capital. It sits on top of the giant version of itself. You can access the area right after defeating Godfrey.
Being a Somber weapon means it's much easier to upgrade, especially if it's an alt weapon for your run. It works best on a high Dexterity build because lightning damage scales so well with Dexterity.
As a spear, this moveset is great for keeping distance, and the light attacks come out so quickly you can usually react and roll intuitively after attacking. The lightning damage gets boosted by all our buffs and the Lightning Scorpion Charm, with extra boosts when fighting on water, like against the twin Gargoyles.
The Ash of War is not interchangeable, being a Somber weapon, but it's excellent to have some ranged attacks like Lightning Spear in your pocket. Paired with the Shard of Alexander, this can really pack a punch. Not to mention it has a satisfying animation. As a spear, it's great for power stancing. I recommend the Cross-Naginata spear as its partner for Bleed buildup.
Next, we're talking quick attacks and Scarlet Rot buildup with the Antspur Rapier. You can find the Antspur to the west of the Shaded Castle after you kill the NPC Invader Maleigh Marais. The Antspur has a rapier moveset, which is really fun because of the quick recovery, allowing you to get more hits in and still dodge.
The weapon has a natural Scarlet Rot buildup, so it works great on bosses with large health pools like the Fire Giant or Dragonlord Placidusax. Although Placidusax has large resistance to all status buildup, you will eventually proc with enough hits. You can use the Ash of War: Repeating Thrust to further improve the Scarlet Rot buildup.
You can experiment with different infusions to add Bleed, Frost, or Poison. For instance, if you infuse this weapon with Poison, you can have Poison and Scarlet Rot buildup, and then you can buff with the likes of Bloodflame Blade to enhance the Bleed buildup as well.
Finally, the best Dexterity weapon I recommend on this list is the Flamberge. The Flamberge is a greatsword, so naturally, you might think it's for strength builds, but that's not the case. That's what's so fantastic about these games. You just need to hit the required stats to wield the weapon, and then you can infuse the weapon to suit your build.
The setup I recommend is keen-infused with that Dexterity scaling, while still allowing you to have weapon buffs. You can grab the Ash of War: Chilling Mist from the ruins just outside of Ranni's Rise tower in northwest Liurnia. When starting a boss fight, you can buff Flamberge with Bloodflame Blade.
Bloodflame Blade will add Bleed buildup to your weapon, but for weapons that already have a natural Bleed buildup like the Flamberge, it just goes crazy. This setup makes enemies proc blood loss so quickly, and then hitting the Ash of War to proc Frostbite rapidly can be unreal and devastating.
Those are the 5 overpowered weapons ideal for Dexterity builds in the Elden Ring Shadow of the Erdtree DLC. Which one catches your eye? Give them a try to see which suits your play style best.
Today I want to talk to you about Legendary Scrips, and more specifically how to start getting them. Legendary Scrip is an in-game currency that can be used to purchase legendary items from the vendor, Purveyor Murmrgh.
Many players will find when they start the game that as you level up, the enemies you encounter become stronger and harder to kill. This is because at this point the game starts assuming you have some scrip from the event. But many players don’t do this, so they experience a steep rise in the difficulty curve.
Once you have a suitable set of legendary weapons and armor, your character will be powerful. You’ll easily reach Legendary Exchange’s daily limit of 500 Scrips, and you’ll frequently discard a Fallout 76 Item or two because they’re not worth keeping.
So, how do you go from zero Legendary Scrips at the start of the game to having some scrips that can be used to obtain legendary weapons? In this guide, I’ll reveal to you a great way to farm these scrips.
The first step is to get a good legendary weapon. This has a tremendous impact on your ability to deal with tougher enemies. Lately, developers seem to be leaning toward adding guaranteed weapons to events. And many of them have almost ideal legendary effects by default. You can definitely take advantage of this and play these activities until you get some guaranteed quality weapons.
Ideally, you’ll want to be level 50 to get the best version, but there’s nothing wrong with getting lower-level versions to help you explore and complete quests. You can redo the event later to get the highest level version.
So which activities are the best? I highly recommend Most Wanted from Nuka Tour. It gives you Western Spirit Lever Action Rifle as one of two guaranteed weapons, which you can get starting at level 25. It’s great for everyday activities, so you can use it for exploration and quests.
It’s also economical enough that you’ll usually end up with 45 more round ammo after each battle than you used. You can use these extra bullets as a supplement to Elder’s Mark.
Elder’s Mark is a submachine gun with extremely high DPS that can be used in event or boss type battles and is available starting at level 15. Beasts of Burden event has a 20% chance of dropping it as one of the guaranteed weapon rewards.
Holy Fire is another guaranteed weapon you can get from the event. This is a Vampires Flamer that you get starting at level 30. Generally speaking, Flamer is a powerful weapon with a very high rate of fire. With Vampire’s Effect, you’ll be constantly healed.
Holy Fire is a weapon you should only use when you’re in trouble. This is not a weapon you should use all the time unless you know how to get ammo. These are not the only guaranteed weapons, nor are they suitable for everyone. For example, if you use melee, then they’re not very useful. But they should provide a good starting point for most players.
Most Wanted and Beasts of Burden typically attract large numbers of high-level players to kill, and the only thing you have to do is successfully complete the campaign. Even at lower levels, you should be able to obtain these weapons. Remember, don’t turn down other guaranteed weapons. Even Gunther’s Big Iron and Love Tap is very useful when you have no better options.
Once you have at least one good legendary weapon, you can actually participate in the event. You want to focus on the events that bring you the most Legendary Scrips.
I recommend Radiation Rumble as a significant activity to start with. It always attracts many high-level players, and since enemies tend to only come from two directions, it’s easy to get plenty of loot to distribute among you.
I completed my first mission at level 20 and had no idea what I was doing, but I still walked away with a fair amount of scrips.
As a low level player, you should focus on covering one tunnel and marking as many enemies as possible. Please avoid entering the corridor, as doing so will spawn an enemy in the center.
This is where a simple shotgun can help. Just aim and shoot. All you have to do is deal 1 point of damage to an enemy and let the game give you the full experience. This is called “tagging” in the community.
You still get loot from nearby, but you also get full XP from each enemy killed. Many players will also drop excess loot after the event, so you can pick that up if you want.
Eviction Notice is another major event in farming Legendary Scrips, although it’s more dangerous. When high-level players go for the kill, try to avoid getting killed.
You need to keep whatever is useful to you during the event. Anti Armor is always good and gets better later in the game. Aristocrats or Junkies will provide some of the highest damage boosts, and you can maintain them without too much trouble, although you may struggle to get the highest bonuses at lower levels. Bloody is powerful, but it’s only useful if you plan on playing with low health at some point.
Please note that the daily scrip limit is 500, so you may not redeem all the scrips you receive. You can put the rest into a stash or a public container so others can benefit.
One trick is that you can secure Power Armor into the frame. No matter how many pieces you have, the weight of the frame is 10, so if you keep some frames, you can keep a lot of Power Armor pieces for later use.
Next, you can exchange scrips for legendary modules at Rusty Pick. It is located north of Nuka Tour and south of Flatwoods. Then go to Workbenches and modify a piece of gear to add or re-roll its legendaries.
This is when things get tricky. Getting a right roll can be very expensive. Statistically, the chance of getting all three legendary stars you want is 0.04%. While this number isn’t entirely correct, the point is that it’s unlikely.
The best advice I can give is to think about what you want first. Weapons should be your first priority. If you use VATS, Railway Rifle is a good choice. A good flamer is also powerful. The benefit of choosing Elder’s Mark and Holy Fire is that you can re-roll their legendary properties without losing their inherent bonuses, such as a faster rate of fire.
It’s also important to have an everyday weapon that hits hard and generates extra ammo. You can pair it with a high DPS weapon that consumes the same ammo. If you do it right, you’ll never even need to craft ammo.
Now, you should know how to start climbing the legendary ladder. Getting your first good legendary item is the hardest step, but once you have excellent weapons, you should be able to participate in all events and earn more Legendary Scrips by playing.
Remember, getting God Roll is just a matter of luck, so keep participating in the event and keep rolling. But remember to be patient and don’t expect to get one overnight. Instead, you should enjoy the good stuff you encounter along the way. You might be surprised at how well some of them perform. Good luck!
Welcome, Exiles! Join me as we explore the Rage Vortex CoC Hierophant in the Path of Exile 3.24 Necropolis League today. The Rage Vortex of Berserking is one of the best skills to use with the Cast on Critical Strike Support, but it requires a very specific setup to work.
In this build, it attaches the Rage Vortex to your character, continuously hitting nearby enemies until you run out of Rage, allowing you to perform other actions in the meantime, such as the Shield Charge or casting curses.
Exerting this attack with Ambush will apply its massive Critical Strike Chance bonus for the entire duration of your Rage Vortex. Although you will still need some investments for your Spell Critical Strike Chance, the most crucial part of such a setup is sustaining the Rage cost itself.
This Rage Vortex CoC Hierophant build is cost-effective, demanding only a modest investment of POE Currency to commence. However, its operation depends on a unique helmet. It also relies on rare items, the quality of which significantly impacts performance.
The Ravenous Passion and the Cospri's Malice are necessary for the build's functionality. Thanks to the Ravenous Passion helmet, you will generate insane amounts of Rage with a higher trigger rate on your CoC setup. You will generate Rage faster, allowing you to sustain Rage Vortex for a longer time.
The Cospri's Malice sword triggers your Frostbolts on hit and improves your damage slightly. You can get a corrupted implicit that generates frenzy charges when you spend mana, which will help with your attack speed and boost the damage of your Vortex.
The Prism Guardian and Atziri's Foible are also important for scaling your damage properly. The Prism Guardian causes socketed auras to Reserve Life instead of mana but without the usual massive penalty of the Arrogance Support.
The Atziri's Foible amulet greatly improves your maximum mana and your mana recovery. Moreover, it decreases the necessity for demanding attribute prerequisites, making it quite useful. Anointing the Essence Sap notable can help with mana recovery issues. If not, the Arcane Capacitor is available for use.
The Glorious Vanity can grant you the Corrupted Soul keystone and convert nearby notables into different ones. Try to get at least one that provides energy shield leech. It can also grant you other bonuses to energy shield or lightning spell damage.
You can use the Healthy Mind jewel to greatly improve your mana at the cost of lowering your life. You can also alter your aura setup to include different bonuses, such as energy shield on hit from the Discipline aura or life leech from Vitality aura.
On your rare gear, you should aim mostly for bonuses to your maximum life, mana, and energy shield.
As for the flasks, with the Sorrow of the Divine, you can recover your energy shield more efficiently. Combine it with a Life Flask that grants more healing when you are on low life, as it is your default state at all times because of the Petrified Blood.
The Bottled Faith is the obvious choice for this build as it will greatly improve your damage and Critical Strike Chance against enemies standing on the consecrated ground. You can enchant it to trigger when you hit a rare enemy.
For the remaining Magic Flasks, I recommend using a flask with bleeding removal, the Quicksilver Flask with Critical Strike Chance bonus, and a Diamond Flask with attack speed.
The Rage Vortex of Berserking attaches the Rage Vortex to your character until you run out of Rage. The Rage cost accelerates over time, but you can refresh it during its duration to restart the Rage drain. The Vortex of Projection deals cold damage in bigger areas and can be used with Frostbolts to create more explosions with a bonus for its damage and area.
Most of your damage comes from the Archmage Support, so Lightning Penetration is more useful than Cold or Elemental Penetration. The awakened version also grants you lightning exposure. The Frostbolt creates a cold projectile that, although not dealing much damage on its own, can be consumed by the Vortex to create even more explosions with the Greater Volley Support.
Slowing the speed is also important to prevent explosions from happening too far. The Petrified Blood delays the damage you take directly to your life, making your leech more effective and enabling the Pain Attunement keystone. The Arctic Armour grants you immunity to freeze and extra physical damage mitigation if you are stationary.
Precision is a simple yet powerful aura that improves your accuracy rating and Critical Strike Chance. Socket those auras in the Prism Guardian shield, and thanks to the Petrified Blood, you can reserve half of your life without negative consequences. The Assassin's Mark greatly improves your damage by increasing your Critical Strike Chance and multiplier against marked enemies.
The Zealotry is an offensive aura that greatly improves your damage and Critical Strike Chance with spells. Divine Blessing Support changes this aura into a temporary buff and adds a massive mana cost to it, which you can use to quickly generate Rage.
The Shield Charge is your main movement skill, and you can use it without interrupting the Rage Vortex, giving you a big advantage over other CoC setups. The Ambush launches your next attack, adding a massive amount of flat Critical Strike Chance, and will be applied to the whole duration of the Rage Vortex.
The Arcane Cloak is a Guard skill that absorbs a large amount of damage and improves your DPS during its duration. Frost Blink is an instant teleport that leaves chilling ground in both locations, supplementing Shield Charge for even better mobility.
The optimal choice is to eliminate all bandits for an extra 2 passive points. Helping Alira is also acceptable at first. The best major Pantheon power is the Soul of Arakaali, as damage over time effects are the biggest weakness of Petrified Blood. For your minor Pantheon power, I recommend either Soul of Ralakesh to trivialize bleeds or Soul of Shakari to help with chaos damage.
The passive tree of this POE 3.24 build is very straightforward. The biggest focus is picking up as much mana as possible. You will also get bonuses to maximum life, accuracy rating, and a bit of damage and crits thanks to the Elemental Mastery.
You will sometimes treat enemy resistances as inverted, which grants you a lot of damage without needing to invest in a second curse, especially against enemies with bolstered Lightning Resistance. Such hits will also inflict much more powerful shocks than usual.
This build uses 5 keystones, but most of them are self-explanatory. You will have a lot of energy shield without big investments. The most important sources of it are the Corrupted Soul keystone from the Glorious Vanity jewel and the Hierophant Ascendancy.
Although FFXIV has gone through a long journey of 14 years and is loved by many players. The excellent combat system and graphics, including the rich and colorful story content, have always been loved by players, and we are constantly innovating and striving to make the game more diversified and social. But I still have a few suggestions for FFXIV. These suggestions should make it even better.
Doing this can encourage ordinary players to improve their strength and adapt to the current level of raids. When everyone’s skill level increases, they can usher in higher-level raids. This not only improves the level of all players but also promotes the development of the game. All in all, it is to increase the overall difficulty to achieve progress.
Savage raids are a very important way to play in Final Fantasy XIV, and they are also an important way to gain equipment. It has a certain degree of difficulty and requires relatively high teamwork. However, because it is only open at fixed times every week, many players always miss the time to gain gears, or fail to gather the number of people to form a team. This will create a gap between you and the other players. And the weekly lock will result in an extremely small amount of equipment, which is very painful for players. But if you can open Savage raids to play at various times, and adjust the drop rate of equipment. This will foster relationships between the team and provide more opportunities to acquire more FFXIV Gil and gear. Players will enjoy Savage raids, not suffer from them.
Island Sanctuary was not present from the beginning of the game but was added to Endwalker later. Island Sanctuary is like a black dot on a white paper. The contrast is very obvious and attracts many players at once. In a world full of battles, there is such a unique style of existence, allowing players to have a place to relax when they are tired. I think Island Sanctuary is an excellent idea, but the gameplay inside is limited. Over time, players will become bored. My suggestion is to add activities to Island Sanctuary, which can be made by comparing party games, such as Animal Crossing and Party Animals. Enhance Island Sanctuary activities to increase fun and social interaction.
Glamor has been loved by many players since its launch. Everyone wants to look more handsome and cool, so more and more people are investing more and more resources in Glamor. However, the 20 glamour plate limit prevents many players from crafting more outfits as they wish, and players cannot develop multiple styles. If the upper limit of the glamour plate is raised, it will stimulate more creativity among players and provide more available outfits to more players. In this way, the beauty needs of players can be satisfied.
Buying a house in the game is really a wonderful experience that no one wants to miss. Although the houses range from small to large, the apartments are only small, and we hope to add medium and large apartments. This increases the choice of room types and meets the needs of more house decorations. Everyone hopes to have a territory of their own. Of course, different people have different requirements, even in the game.
Gold Saucer is an entertainment venue in FFXIV that contains many competitions and activities, such as the Leap of Faith, Cactpot, and Triple Triad. I’ve always really enjoyed these games. Gold Saucer is like a collection of mini-games independent of FFXIV. But the maps included in the Leap of Faith, Cactpot, and Triple Triad are really limited. Players will get bored quickly. I hope Final Fantasy XIV can add some new maps to make this section more fresh and interesting. Players don’t have to play on the same map every day. It feels like chewing gum that they have been chewing for a long time.
Because Final Fantasy XIV players are all over the world, but all over the world. FFXIV has data centers in multiple locations around the world. But if players from different regions use party finder or want to play together, both players must be transferred to the same data center. Due to network delays in different regions, such interactions will become unsmooth. The gaming experience is very poor. In this regard, we can learn from a region-wide party finder used by Dawntrail. In this way, the matched players will all be in the same data center, making interaction and communication smoother. No need to perform cross-region operations.
The above are the improvements I can give to the current Final Fantasy XIV. I believe that many players, like me, will have the same feelings about these aspects when playing the game. Their needs for personality building, overall difficulty, and equipment acquisition are not met. Every section of FFXIV is interesting, but each section needs to be updated in time. This is a vast project and one that players are looking forward to.
Recently, we discovered through developer chat some of the new changes coming to Diablo 4 Loot Reborn, including Helltide density, bosses, mechanics, quests, events, and even Andariel is making a comeback with Tormented Boss changes.
In this guide, we’ll summarize some of the key changes to help you quickly understand how Season 4 is different from previous seasons and get a head start on Loot Reborn!
For Helltide, the developers looked closely at player feedback and general experience gained from other popular activities that players seemed to enjoy, such as Blood Harvests in Season 2. So, what’s the difference?
When you step into Helltide, you’ll notice a new Threat meter on the right side of the screen. This one fills up as you kill demons and engage in content.
Threat levels are divided into three levels. Each level increases the rewards and difficulty of monsters. They will throw ambushes at you, and elites will start spawning. But it also means you’ll get more Diablo 4 Gold and loot from it.
Once the meter is completely filled, you become Hell-Marked. Hell-Marked triggers the final ambush, which means a full-scale wave of demons will be thrown at you, all culminating in the last battle against Hellborne. Hellborne is very challenging and actually resurrected the hero of Sanctuary.
Regardless, once the frenzy wave ends, or if you die, Threat meter resets.
Another new addition is the ability to collect a new material called Baneful Hearts. They mainly drop from Tortured Gifts around Helltide, which are basically Helltide Chests, and sometimes you may see them from various demons around the area, such as Doomsayers and Hellborne.
These Baneful Hearts are important because you can summon a zone-wide boss for each one, called Blood Maiden.
To find this demon, head to the demon head icon on the map. Summoning the big bad requires three Hearts, but if you’re leaching from a friend, you’ll need zero Hearts. Instead, contributors who summon Blood Maiden receive additional rewards. No matter what, everyone is a winner.
There are many other major changes, including new random pop-up Doomsayer, Iron Wolf, and Demonic events waiting to be discovered. Additionally, Helltide-specific Whisper Bounties are included here, and Whispers in general have been fully enhanced.
Next, let’s talk about some Tormented Bosses. Joining Boss Ladder is Maiden of Anguish, Andariel. She shares the same loot table as Duriel, so you can get some of the best items in the game from both sources.
Additionally, this encounter has been updated, so it should feel different than before. You can expect to encounter a variety of elements in combat, even her signature Poison Nova attack.
Andariel is located in Hanged Man’s Hall, east of Tasarak. You will need the summoning parts for Lord Zir and Beast in Ice.
Besides this, you can now summon level 200 versions of each Tormented boss, which are called Tormented Echoes. If you level them up to Echo, you’ll get five times more rewards than a normal Tormented Boss, but it only costs three times the materials and a new summoning item called Stygian Stones.
They can be summoned from the same altar as the normal boss, so just click through to Tormented version.
Stygian Stones can be found deep in Pit. After completing Nightmare Dungeon Tier 45, you will be given a priority task to unlock Pit. You can run them individually or in a team. Additionally, when you first kill any of these Tormented Echo bosses, you’ll gain a Resplendent Spark for your troubles, which can go a long way toward crafting some unique items.
Currently, Helltides can still be unlocked by completing the campaign or creating a campaign-skipped character. I’m guessing some of Season 4’s updates like Helltide expansions will cause them to appear in World Tiers 1 and 2 now. If you create a campaign-skipped character, you can use Helltides from level 1 to level 100.
So do Helltides’ changes now pose a threat? Undoubtedly, through the feedback of some PTR players, it is obvious that Helltides is actually more threatening than in any previous season.
Helltides are definitely the most effective upgrades we have in Season 4. Both Hell on Sanctuary and Demonic Invasions provide significant challenges for players.
Additionally, in Season 4 PTR, the developers actually increased the pickup radius of Aberrant Cinder, and they also stated that it will definitely still be there in Season 4.
As we all know, one pillar of Helltides upgrades is to find opportunities to maximize efficiency, and increasing Aberrant Cinder pickup radius is undoubtedly a huge quality of life change. Because you know, no one likes to backtrack and pick up Cinder and interrupt your flow.
On the subject of maximizing efficiency, one thing that wasn’t present in PTR but was present in Season 4 release is that the developers actually reduced the time required to interact with and open Tortured Gifts. As monster density increases, this could play a key role in a player’s endgame journey.
Finally, the developers also stated that they may add more encounters to Helltides, like a Butcher-style mechanic. While considering Helltides upgrades, these types of chance encounters, random encounters, or just the opportunity to add some novelty or surprise are definitely something to look forward to, and are definitely in the spirit of Doomsayer events.
To be honest, most of these changes are prompted by the community, and hopefully Diablo developers will hear more feedback. That’s all for today. See you at the Sanctuary!