Azarian, the Forsaken Son is the final boss of The City of Seven Waters quest in Path Of Exile 2. He is tall and uses flaming flails and scythe as weapons. Azarian is the son of Halani, the Water Goddess, who guards Essence of Water. After defeating Azarian, you will find Water Goddess’ corpse.
Although this boss looks intimidating, don’t worry, his attacks are not unpredictable. Here are some tips for you. You will learn how to defeat Azarian in POE 2 from this article.
First you need to find Azarian. It is located in Keth Sanctum. In Act 2: Buried Shrines, go to the lowest level Halani Shrine below Keth, the Lost City, where you will see an enormous monster. That is Azarian, The Forsaken Son, who guards the tomb of Water Goddess.
After defeating Azarian, you will view the tomb of Water Goddess and obtain Essence of Water, a Path Of Exile 2 Item that can help you complete The City of Seven Waters quest. However, defeating this boss is not that easy.
When fighting Azarian, there is a Fire lamp in each of the four corners of the battlefield. If the fire lamps are broken, it will ignite a quarter of the ground. You need to avoid Azarian hitting them as much as possible, otherwise you will be at a disadvantage in the battle.
Azarian holds a different weapon in each hand, and it has a wide range of attacks. The combination of flaming flails and scythe makes Azarian very tricky, and you may be attacked by it whether you are close to it or not. If you don’t prepare in advance, it may be difficult to defeat it.
Being well prepared before starting the boss battle is a must for players, which will help you win more POE2 Currency in the campaign.
Equipment is of course essential. Azarian attacks always carry fire, and broken fire lamps will also cause damage to you, so you need to improve your fire resistance.
Equipment with fire resistance can help you better deal with Azarian, and they will greatly improve your defense in this battle. If you have a Regal Orb, you can use it to upgrade your equipment. In addition, a Ruby Charm can also play a big role in the battle.
Choosing ranged builds to deal with Azarian will be more advantageous. If you choose melee builds, you need to stay away from Azarian as much as possible during the battle, otherwise it will use skills to drag you to its side and cause you multiple damage.
See More: Path Of Exile 2: How To Beat Mighty Silverfist And Draven, The Eternal Praetor?
Once the fire lamps start burning, you will be greatly restricted in the battle. Azarian will frequently move to your side to attack you, and if you want to avoid it, you have to step into the fire.
The more fire lamps are destroyed, the larger the burning area of the ground will be, and your dodge range will also be reduced. Therefore, you need to avoid Azarian destroying fire lamps as much as possible during the battle to leave more room for yourself.
You can try to pull Azarian in the battle, try to keep Azarian away from the location of fire lamps, and try to keep Azarian moving back and forth in a straight line. In this way, when it attacks, it will avoid fire lamps.
Azarian in POE 2 has 4 skills. If you are not prepared, you will be easily hit by him and hurt. Fortunately, Azarian attacks have some rules, and we can avoid them by observing and predicting his actions in advance. The following are all the skill descriptions and countermeasures of Azarian.
Azarian will quickly swing his flaming flails in a straight line. The flaming flails will cause heavy damage to you. This move has a wide range, so you need to be careful to avoid it.
Notice that Azarian will start to spin before launching the attack. Since this attack will only move in a straight line, just dodge to the sides of Azarian when he starts to spin to avoid damage.
Azarian will raise his scythe to attack. There will be a brief delay between Azarian raising his weapon and the attack being launched, so you need to seize this opportunity. Once you see Azarian start to swing the scythe, immediately dodge to the sides of Azarian.
Azarian will swing his scythe and release a fireball, which will form a wall of flames along the rolling path. This wall of flames will last for a while and block your path. If you are trapped by the flame wall, you will become passive.
When Azarian swings the scythe and prepares to cast a wall of fire, pay attention to its direction to determine where the wall of fire will be generated, and avoid the place where the barrier will be generated in time.
Azarian will throw flaming flails forward and then generate a heat wave with a beam. This heat wave will move forward quickly, and you need to retreat in time when you see the beam to buy yourself time to dodge.
In general, although Azarian’s attack is terrible, it is not impossible to counter. Throughout the battle, you need to adjust your position constantly, try to avoid fire damage flexibly and seize the opportunity to attack Azarian. Azarian’s attack range is very wide, and if you stand there stupidly, it is easy to be located by it.
In fact, many players think that fire lamps are more troublesome than Azarian, the Forsaken Son itself. You need to always pay attention to Azarian’s direction to avoid it hitting fire lamps.
The above is the complete guide for defeating Azarian, the Forsaken Son in Path Of Exile 2. I believe you can win this battle. I wish you good luck!
The Rust King is a powerful enemy you will encounter in Act 1 of Path of Exile 2. As its name suggests, this boss is covered in rusty armor. Defeating The Rust King you will get Rune Skull Cap, a POE 2 Item required to complete Secrets in the Dark quest. If you want to unlock all Runes of Power in the game, you must face this enemy.
Some friends may not know about The Rust King yet. It doesn’t matter. If you need to challenge it, you can take a look at this guide. You will learn about The Rust King’s location, attribute characteristics, attack methods, and tips for defeating it from this article.
In POE 2, The Rust King is located in Red Vale area of Act 1. You will encounter it during the main quest: Secrets in the Dark. It guards Rune Skull Cap, and you must defeat it to complete the quest.
You will see three Obelisks of Rust in Red Vale, which are strange structures that attract dark creatures in the area. You need to interact with these three Obelisks to activate them. Once all Obelisks are activated, you will find The Rust King nearby.
Now you are about to fight The Rust King. In order to better defeat him, let’s learn about the basic characteristics of this boss!
You will see that The Rust King is wearing heavy armor (even though they are rusty). As you can imagine, this boss has good resistances. The Rust King can resist physical damage and light fire damage.
The Rust King can also summon various weapons (even though they are also rusty) to attack you. The damage caused by these weapons is physical damage. You need to take this into account when preparing defensive equipment.
The Rust King has good mobility. It can quickly close the distance between you and it and continue to chase you during the battle. In order to avoid attacks from The Rust King, flexible movement is important.
The Rust King is weak from lightning, so you can try to use this to defeat it.
When preparing your gear, you need to consider the above points comprehensively. Choosing the right equipment before the battle will get you twice the result with half the effort. If you can’t find the right equipment, you can try to use Chaos Orbs to modify your equipment randomly.
Caster like Sorceress may be more advantageous in this kind of battle, and you can use skills such as Spark to attack The Rust King from a distance. In addition, carrying equipment with stun effects can also help you take more initiative in the battle.
The Rust King has four skills, namely Swipe, Lightning Barrage, Multiple Sword Summon and Ancient Ezomyte Summon. The following will introduce you to these skills and tell you how to deal with them. This will help you get more POE2 Currency in the game.
This is the most common action of The Rust King, where it will swing its arms to attack you. This action has a small damage range, so you can avoid this damage if you are far away from it.
Before launching this attack, The Rust King will raise his arms to his chest. Watch carefully, and when you see him do this, quickly back away to avoid damage.
The Rust King will raise his arms to release flashes of lightning that will damage you.
Although these lightning bolts look powerful, the signal for this skill is very obvious. The Rust King will stop moving before releasing the lightning barrage. When you see him stop, immediately dodge to a farther place.
The Rust King will summon multiple weapons above his head and have them shoot at you from all directions. This looks scary, but you won’t take much damage from being hit by a single weapon.
You need to pay attention to your position, seize the opportunity to stand between the swords, or make accurate blocks and dodges to avoid being hit by too many weapons.
The Rust King will summon an army of Ancient Ezomytes to attack you.
This is a bit troublesome. These Ancient Ezomytes do not cause much damage and are slow, but they are in large numbers. They will continue to interfere with you, and you have to fight The Rust King while avoiding these summons.
Therefore, please try to deal with these smaller enemies quickly and don’t let them disrupt your combat rhythm. While dealing with these Ancient Ezomytes, you also need to pay attention to the position of The Rust King.
Pay attention to dodge and try to avoid standing in front of The Rust King. This will help you minimize damage from the boss.
After defeating The Rust King, besides Runed Skull Cap, which is a must-have item for completing Secrets in the Dark quest, you can also get uncut gems and a random gear.
Now you have a more comprehensive understanding of The Rust King in Path of Exile 2. As long as you master the attack characteristics of this boss, it is not difficult to defeat it. So, take your weapons and enter Red Vale to start your adventure! Good luck.
Today I want to talk to you about Legendary Scrips, and more specifically how to start getting them. Legendary Scrip is an in-game currency that can be used to purchase legendary items from the vendor, Purveyor Murmrgh.
Many players will find when they start the game that as you level up, the enemies you encounter become stronger and harder to kill. This is because at this point the game starts assuming you have some scrip from the event. But many players don’t do this, so they experience a steep rise in the difficulty curve.
Once you have a suitable set of legendary weapons and armor, your character will be powerful. You’ll easily reach Legendary Exchange’s daily limit of 500 Scrips, and you’ll frequently discard a Fallout 76 Item or two because they’re not worth keeping.
So, how do you go from zero Legendary Scrips at the start of the game to having some scrips that can be used to obtain legendary weapons? In this guide, I’ll reveal to you a great way to farm these scrips.
The first step is to get a good legendary weapon. This has a tremendous impact on your ability to deal with tougher enemies. Lately, developers seem to be leaning toward adding guaranteed weapons to events. And many of them have almost ideal legendary effects by default. You can definitely take advantage of this and play these activities until you get some guaranteed quality weapons.
Ideally, you’ll want to be level 50 to get the best version, but there’s nothing wrong with getting lower-level versions to help you explore and complete quests. You can redo the event later to get the highest level version.
So which activities are the best? I highly recommend Most Wanted from Nuka Tour. It gives you Western Spirit Lever Action Rifle as one of two guaranteed weapons, which you can get starting at level 25. It’s great for everyday activities, so you can use it for exploration and quests.
It’s also economical enough that you’ll usually end up with 45 more round ammo after each battle than you used. You can use these extra bullets as a supplement to Elder’s Mark.
Elder’s Mark is a submachine gun with extremely high DPS that can be used in event or boss type battles and is available starting at level 15. Beasts of Burden event has a 20% chance of dropping it as one of the guaranteed weapon rewards.
Holy Fire is another guaranteed weapon you can get from the event. This is a Vampires Flamer that you get starting at level 30. Generally speaking, Flamer is a powerful weapon with a very high rate of fire. With Vampire’s Effect, you’ll be constantly healed.
Holy Fire is a weapon you should only use when you’re in trouble. This is not a weapon you should use all the time unless you know how to get ammo. These are not the only guaranteed weapons, nor are they suitable for everyone. For example, if you use melee, then they’re not very useful. But they should provide a good starting point for most players.
Most Wanted and Beasts of Burden typically attract large numbers of high-level players to kill, and the only thing you have to do is successfully complete the campaign. Even at lower levels, you should be able to obtain these weapons. Remember, don’t turn down other guaranteed weapons. Even Gunther’s Big Iron and Love Tap is very useful when you have no better options.
Once you have at least one good legendary weapon, you can actually participate in the event. You want to focus on the events that bring you the most Legendary Scrips.
I recommend Radiation Rumble as a significant activity to start with. It always attracts many high-level players, and since enemies tend to only come from two directions, it’s easy to get plenty of loot to distribute among you.
I completed my first mission at level 20 and had no idea what I was doing, but I still walked away with a fair amount of scrips.
As a low level player, you should focus on covering one tunnel and marking as many enemies as possible. Please avoid entering the corridor, as doing so will spawn an enemy in the center.
This is where a simple shotgun can help. Just aim and shoot. All you have to do is deal 1 point of damage to an enemy and let the game give you the full experience. This is called “tagging” in the community.
You still get loot from nearby, but you also get full XP from each enemy killed. Many players will also drop excess loot after the event, so you can pick that up if you want.
Eviction Notice is another major event in farming Legendary Scrips, although it’s more dangerous. When high-level players go for the kill, try to avoid getting killed.
You need to keep whatever is useful to you during the event. Anti Armor is always good and gets better later in the game. Aristocrats or Junkies will provide some of the highest damage boosts, and you can maintain them without too much trouble, although you may struggle to get the highest bonuses at lower levels. Bloody is powerful, but it’s only useful if you plan on playing with low health at some point.
Please note that the daily scrip limit is 500, so you may not redeem all the scrips you receive. You can put the rest into a stash or a public container so others can benefit.
One trick is that you can secure Power Armor into the frame. No matter how many pieces you have, the weight of the frame is 10, so if you keep some frames, you can keep a lot of Power Armor pieces for later use.
Next, you can exchange scrips for legendary modules at Rusty Pick. It is located north of Nuka Tour and south of Flatwoods. Then go to Workbenches and modify a piece of gear to add or re-roll its legendaries.
This is when things get tricky. Getting a right roll can be very expensive. Statistically, the chance of getting all three legendary stars you want is 0.04%. While this number isn’t entirely correct, the point is that it’s unlikely.
The best advice I can give is to think about what you want first. Weapons should be your first priority. If you use VATS, Railway Rifle is a good choice. A good flamer is also powerful. The benefit of choosing Elder’s Mark and Holy Fire is that you can re-roll their legendary properties without losing their inherent bonuses, such as a faster rate of fire.
It’s also important to have an everyday weapon that hits hard and generates extra ammo. You can pair it with a high DPS weapon that consumes the same ammo. If you do it right, you’ll never even need to craft ammo.
Now, you should know how to start climbing the legendary ladder. Getting your first good legendary item is the hardest step, but once you have excellent weapons, you should be able to participate in all events and earn more Legendary Scrips by playing.
Remember, getting God Roll is just a matter of luck, so keep participating in the event and keep rolling. But remember to be patient and don’t expect to get one overnight. Instead, you should enjoy the good stuff you encounter along the way. You might be surprised at how well some of them perform. Good luck!
Welcome, Exiles! Join me as we explore the Rage Vortex CoC Hierophant in the Path of Exile 3.24 Necropolis League today. The Rage Vortex of Berserking is one of the best skills to use with the Cast on Critical Strike Support, but it requires a very specific setup to work.
In this build, it attaches the Rage Vortex to your character, continuously hitting nearby enemies until you run out of Rage, allowing you to perform other actions in the meantime, such as the Shield Charge or casting curses.
Exerting this attack with Ambush will apply its massive Critical Strike Chance bonus for the entire duration of your Rage Vortex. Although you will still need some investments for your Spell Critical Strike Chance, the most crucial part of such a setup is sustaining the Rage cost itself.
This Rage Vortex CoC Hierophant build is cost-effective, demanding only a modest investment of POE Currency to commence. However, its operation depends on a unique helmet. It also relies on rare items, the quality of which significantly impacts performance.
The Ravenous Passion and the Cospri's Malice are necessary for the build's functionality. Thanks to the Ravenous Passion helmet, you will generate insane amounts of Rage with a higher trigger rate on your CoC setup. You will generate Rage faster, allowing you to sustain Rage Vortex for a longer time.
The Cospri's Malice sword triggers your Frostbolts on hit and improves your damage slightly. You can get a corrupted implicit that generates frenzy charges when you spend mana, which will help with your attack speed and boost the damage of your Vortex.
The Prism Guardian and Atziri's Foible are also important for scaling your damage properly. The Prism Guardian causes socketed auras to Reserve Life instead of mana but without the usual massive penalty of the Arrogance Support.
The Atziri's Foible amulet greatly improves your maximum mana and your mana recovery. Moreover, it decreases the necessity for demanding attribute prerequisites, making it quite useful. Anointing the Essence Sap notable can help with mana recovery issues. If not, the Arcane Capacitor is available for use.
The Glorious Vanity can grant you the Corrupted Soul keystone and convert nearby notables into different ones. Try to get at least one that provides energy shield leech. It can also grant you other bonuses to energy shield or lightning spell damage.
You can use the Healthy Mind jewel to greatly improve your mana at the cost of lowering your life. You can also alter your aura setup to include different bonuses, such as energy shield on hit from the Discipline aura or life leech from Vitality aura.
On your rare gear, you should aim mostly for bonuses to your maximum life, mana, and energy shield.
As for the flasks, with the Sorrow of the Divine, you can recover your energy shield more efficiently. Combine it with a Life Flask that grants more healing when you are on low life, as it is your default state at all times because of the Petrified Blood.
The Bottled Faith is the obvious choice for this build as it will greatly improve your damage and Critical Strike Chance against enemies standing on the consecrated ground. You can enchant it to trigger when you hit a rare enemy.
For the remaining Magic Flasks, I recommend using a flask with bleeding removal, the Quicksilver Flask with Critical Strike Chance bonus, and a Diamond Flask with attack speed.
The Rage Vortex of Berserking attaches the Rage Vortex to your character until you run out of Rage. The Rage cost accelerates over time, but you can refresh it during its duration to restart the Rage drain. The Vortex of Projection deals cold damage in bigger areas and can be used with Frostbolts to create more explosions with a bonus for its damage and area.
Most of your damage comes from the Archmage Support, so Lightning Penetration is more useful than Cold or Elemental Penetration. The awakened version also grants you lightning exposure. The Frostbolt creates a cold projectile that, although not dealing much damage on its own, can be consumed by the Vortex to create even more explosions with the Greater Volley Support.
Slowing the speed is also important to prevent explosions from happening too far. The Petrified Blood delays the damage you take directly to your life, making your leech more effective and enabling the Pain Attunement keystone. The Arctic Armour grants you immunity to freeze and extra physical damage mitigation if you are stationary.
Precision is a simple yet powerful aura that improves your accuracy rating and Critical Strike Chance. Socket those auras in the Prism Guardian shield, and thanks to the Petrified Blood, you can reserve half of your life without negative consequences. The Assassin's Mark greatly improves your damage by increasing your Critical Strike Chance and multiplier against marked enemies.
The Zealotry is an offensive aura that greatly improves your damage and Critical Strike Chance with spells. Divine Blessing Support changes this aura into a temporary buff and adds a massive mana cost to it, which you can use to quickly generate Rage.
The Shield Charge is your main movement skill, and you can use it without interrupting the Rage Vortex, giving you a big advantage over other CoC setups. The Ambush launches your next attack, adding a massive amount of flat Critical Strike Chance, and will be applied to the whole duration of the Rage Vortex.
The Arcane Cloak is a Guard skill that absorbs a large amount of damage and improves your DPS during its duration. Frost Blink is an instant teleport that leaves chilling ground in both locations, supplementing Shield Charge for even better mobility.
The optimal choice is to eliminate all bandits for an extra 2 passive points. Helping Alira is also acceptable at first. The best major Pantheon power is the Soul of Arakaali, as damage over time effects are the biggest weakness of Petrified Blood. For your minor Pantheon power, I recommend either Soul of Ralakesh to trivialize bleeds or Soul of Shakari to help with chaos damage.
The passive tree of this POE 3.24 build is very straightforward. The biggest focus is picking up as much mana as possible. You will also get bonuses to maximum life, accuracy rating, and a bit of damage and crits thanks to the Elemental Mastery.
You will sometimes treat enemy resistances as inverted, which grants you a lot of damage without needing to invest in a second curse, especially against enemies with bolstered Lightning Resistance. Such hits will also inflict much more powerful shocks than usual.
This build uses 5 keystones, but most of them are self-explanatory. You will have a lot of energy shield without big investments. The most important sources of it are the Corrupted Soul keystone from the Glorious Vanity jewel and the Hierophant Ascendancy.
Although FFXIV has gone through a long journey of 14 years and is loved by many players. The excellent combat system and graphics, including the rich and colorful story content, have always been loved by players, and we are constantly innovating and striving to make the game more diversified and social. But I still have a few suggestions for FFXIV. These suggestions should make it even better.
Doing this can encourage ordinary players to improve their strength and adapt to the current level of raids. When everyone’s skill level increases, they can usher in higher-level raids. This not only improves the level of all players but also promotes the development of the game. All in all, it is to increase the overall difficulty to achieve progress.
Savage raids are a very important way to play in Final Fantasy XIV, and they are also an important way to gain equipment. It has a certain degree of difficulty and requires relatively high teamwork. However, because it is only open at fixed times every week, many players always miss the time to gain gears, or fail to gather the number of people to form a team. This will create a gap between you and the other players. And the weekly lock will result in an extremely small amount of equipment, which is very painful for players. But if you can open Savage raids to play at various times, and adjust the drop rate of equipment. This will foster relationships between the team and provide more opportunities to acquire more FFXIV Gil and gear. Players will enjoy Savage raids, not suffer from them.
Island Sanctuary was not present from the beginning of the game but was added to Endwalker later. Island Sanctuary is like a black dot on a white paper. The contrast is very obvious and attracts many players at once. In a world full of battles, there is such a unique style of existence, allowing players to have a place to relax when they are tired. I think Island Sanctuary is an excellent idea, but the gameplay inside is limited. Over time, players will become bored. My suggestion is to add activities to Island Sanctuary, which can be made by comparing party games, such as Animal Crossing and Party Animals. Enhance Island Sanctuary activities to increase fun and social interaction.
Glamor has been loved by many players since its launch. Everyone wants to look more handsome and cool, so more and more people are investing more and more resources in Glamor. However, the 20 glamour plate limit prevents many players from crafting more outfits as they wish, and players cannot develop multiple styles. If the upper limit of the glamour plate is raised, it will stimulate more creativity among players and provide more available outfits to more players. In this way, the beauty needs of players can be satisfied.
Buying a house in the game is really a wonderful experience that no one wants to miss. Although the houses range from small to large, the apartments are only small, and we hope to add medium and large apartments. This increases the choice of room types and meets the needs of more house decorations. Everyone hopes to have a territory of their own. Of course, different people have different requirements, even in the game.
Gold Saucer is an entertainment venue in FFXIV that contains many competitions and activities, such as the Leap of Faith, Cactpot, and Triple Triad. I’ve always really enjoyed these games. Gold Saucer is like a collection of mini-games independent of FFXIV. But the maps included in the Leap of Faith, Cactpot, and Triple Triad are really limited. Players will get bored quickly. I hope Final Fantasy XIV can add some new maps to make this section more fresh and interesting. Players don’t have to play on the same map every day. It feels like chewing gum that they have been chewing for a long time.
Because Final Fantasy XIV players are all over the world, but all over the world. FFXIV has data centers in multiple locations around the world. But if players from different regions use party finder or want to play together, both players must be transferred to the same data center. Due to network delays in different regions, such interactions will become unsmooth. The gaming experience is very poor. In this regard, we can learn from a region-wide party finder used by Dawntrail. In this way, the matched players will all be in the same data center, making interaction and communication smoother. No need to perform cross-region operations.
The above are the improvements I can give to the current Final Fantasy XIV. I believe that many players, like me, will have the same feelings about these aspects when playing the game. Their needs for personality building, overall difficulty, and equipment acquisition are not met. Every section of FFXIV is interesting, but each section needs to be updated in time. This is a vast project and one that players are looking forward to.
Recently, we discovered through developer chat some of the new changes coming to Diablo 4 Loot Reborn, including Helltide density, bosses, mechanics, quests, events, and even Andariel is making a comeback with Tormented Boss changes.
In this guide, we’ll summarize some of the key changes to help you quickly understand how Season 4 is different from previous seasons and get a head start on Loot Reborn!
For Helltide, the developers looked closely at player feedback and general experience gained from other popular activities that players seemed to enjoy, such as Blood Harvests in Season 2. So, what’s the difference?
When you step into Helltide, you’ll notice a new Threat meter on the right side of the screen. This one fills up as you kill demons and engage in content.
Threat levels are divided into three levels. Each level increases the rewards and difficulty of monsters. They will throw ambushes at you, and elites will start spawning. But it also means you’ll get more Diablo 4 Gold and loot from it.
Once the meter is completely filled, you become Hell-Marked. Hell-Marked triggers the final ambush, which means a full-scale wave of demons will be thrown at you, all culminating in the last battle against Hellborne. Hellborne is very challenging and actually resurrected the hero of Sanctuary.
Regardless, once the frenzy wave ends, or if you die, Threat meter resets.
Another new addition is the ability to collect a new material called Baneful Hearts. They mainly drop from Tortured Gifts around Helltide, which are basically Helltide Chests, and sometimes you may see them from various demons around the area, such as Doomsayers and Hellborne.
These Baneful Hearts are important because you can summon a zone-wide boss for each one, called Blood Maiden.
To find this demon, head to the demon head icon on the map. Summoning the big bad requires three Hearts, but if you’re leaching from a friend, you’ll need zero Hearts. Instead, contributors who summon Blood Maiden receive additional rewards. No matter what, everyone is a winner.
There are many other major changes, including new random pop-up Doomsayer, Iron Wolf, and Demonic events waiting to be discovered. Additionally, Helltide-specific Whisper Bounties are included here, and Whispers in general have been fully enhanced.
Next, let’s talk about some Tormented Bosses. Joining Boss Ladder is Maiden of Anguish, Andariel. She shares the same loot table as Duriel, so you can get some of the best items in the game from both sources.
Additionally, this encounter has been updated, so it should feel different than before. You can expect to encounter a variety of elements in combat, even her signature Poison Nova attack.
Andariel is located in Hanged Man’s Hall, east of Tasarak. You will need the summoning parts for Lord Zir and Beast in Ice.
Besides this, you can now summon level 200 versions of each Tormented boss, which are called Tormented Echoes. If you level them up to Echo, you’ll get five times more rewards than a normal Tormented Boss, but it only costs three times the materials and a new summoning item called Stygian Stones.
They can be summoned from the same altar as the normal boss, so just click through to Tormented version.
Stygian Stones can be found deep in Pit. After completing Nightmare Dungeon Tier 45, you will be given a priority task to unlock Pit. You can run them individually or in a team. Additionally, when you first kill any of these Tormented Echo bosses, you’ll gain a Resplendent Spark for your troubles, which can go a long way toward crafting some unique items.
Currently, Helltides can still be unlocked by completing the campaign or creating a campaign-skipped character. I’m guessing some of Season 4’s updates like Helltide expansions will cause them to appear in World Tiers 1 and 2 now. If you create a campaign-skipped character, you can use Helltides from level 1 to level 100.
So do Helltides’ changes now pose a threat? Undoubtedly, through the feedback of some PTR players, it is obvious that Helltides is actually more threatening than in any previous season.
Helltides are definitely the most effective upgrades we have in Season 4. Both Hell on Sanctuary and Demonic Invasions provide significant challenges for players.
Additionally, in Season 4 PTR, the developers actually increased the pickup radius of Aberrant Cinder, and they also stated that it will definitely still be there in Season 4.
As we all know, one pillar of Helltides upgrades is to find opportunities to maximize efficiency, and increasing Aberrant Cinder pickup radius is undoubtedly a huge quality of life change. Because you know, no one likes to backtrack and pick up Cinder and interrupt your flow.
On the subject of maximizing efficiency, one thing that wasn’t present in PTR but was present in Season 4 release is that the developers actually reduced the time required to interact with and open Tortured Gifts. As monster density increases, this could play a key role in a player’s endgame journey.
Finally, the developers also stated that they may add more encounters to Helltides, like a Butcher-style mechanic. While considering Helltides upgrades, these types of chance encounters, random encounters, or just the opportunity to add some novelty or surprise are definitely something to look forward to, and are definitely in the spirit of Doomsayer events.
To be honest, most of these changes are prompted by the community, and hopefully Diablo developers will hear more feedback. That’s all for today. See you at the Sanctuary!
After Diablo 4 devs investigated the feedback from players after PTR ended, they seem to have a new direction for the development of Season 4. Recently, the specific name of Season 4 has been revealed, namely “Loot Reborn”, which is based on fire and the forge, and Iron Wolves seems to be the specific theme of this season.
So what is “Iron Wolves”? It is a combat company composed of experienced mercenaries, specially created to destroy invading demons. From the PTR, we have seen how it actually performs in battle. Are you ready to fight alongside them?
As usual, Diablo 4 Season 4 has also added some new quests and mechanics for players to explore for great loot, such as gold, Igneous Core or other Uniques. What may surprise players is that devs previously promised it would bring players an earth-shaking experience in Season 4. From the exposure of the season name, we can see their emphasis on loot. Therefore, before the start of S4, players can learn more practical items farming ways, leveling tips or review the past and learn the new based on previous seasons experiences.
After the previous Seasons 1, 2 and 3, it was clear that none of those seasons went beyond the Seasonal Realm, let alone left anything worth playing in Eternal Realm.
Although the overall number of dropped items has decreased, the quality has improved. It greatly saves us time in organizing items and allows us to enjoy the game itself more.
Devs reduced the affixes for legendary items to three, and the affixes for rare items to two. Although the affixes were reduced, they became more effective. And, they have increased the overall value of these affixes, and every item has become more valuable. Every time we gain an item, we will become stronger.
Although the amount of gold consumed is at its highest when players re-roll items, the amount of materials you need to perform all forging activities at BlackSmith is now much smaller than before, which can reduce a lot of unnecessary expenses. In this way, you can get more powerful item support in the subsequent journey.
Next is the rarity of the items you receive will be affected by the level of the world you take part in. You can only gain sacred items and higher-level items in World Tier III. Ancestral items will only appear in World Tier IV. If you want to get those Legendary items with 925 Item Power, you must defeat enemies with level over 95.
Finally, all Uniques will appear in World Tier III, while some Uniques will only appear in World Tier I and II. And Uber Uniques will appear at max Item Power level when you kill a level 55 monster.
The new version of Codex of Power will bring fresh changes. First, you have unlimited use of Legendary Aspects you stored in Codex of Power when you salvage Legendary items. Legendary items salvage at the Blacksmith have great power and can upgrade your Legendary Aspects. After you enter Diablo 4 at the first time when Season 4 is released, some of your legacy aspect items will automatically be converted to a certain level in Codex of Power. By the way, your warehouse space will still allow you to load the same shares as before items, so you don’t have to worry about not being able to fit them into your small warehouse when you get better loot.
It contains many Aspects, and you can choose the direction you like to improve. And when you reach the highest level in some Aspects, the system will remind you that you have reached your goal.
Codex of Power will have new features, namely search, filtering and collection of Aspects. When selecting a power for imprinting in Occultist, your equipped power will be displayed via an icon and tooltip. These powers will be automatically saved to the Eternal Realm in the Seasonal Realm when the season is about to end. If these two same powers both exist in Eternal Realm and Seasonal Realm, the system would choose the higher one.
As the name suggests, Tempering Manuals are used to upgrade the quality of the equipment, which are divided into 6 categories.
Each Tempering Manual contains several optional affixes. You can easily find Tempering Manuals throughout the game. Once you find the Tempering Manuals, just add the right affixes to equipments to strengthen them and your combat power. But, before you Temper an item, you have to focus on its Tempering Durability.
Affixes given to equipment in the manual in Seasonal Realm will last until the end of the season, but affixes given to equipment in the Eternal Realm will be permanent.
Use all the materials you have worked so hard to get from those terrible mines and caverns into weapons, exploit their potential to the limit, and then you will have a greater chance of winning when facing future raids or missions.
The specific function of Masterworking is to increase the strength of all affixes on the equipment, and every 4th tier, it would improve the random affixes in the equipment. Affixes will turn blue after receiving the first reward, then yellow and then orange. But, if you want to make Affixes turn yellow, you may have to put in 10 times more effort than turning them blue. Similarly, if you want to make them change from yellow to orange, it is even more difficult. When you Masterwork an item and it has reached its limit, if you are still not satisfied with its performance at that time, the system also gives you the opportunity to reset the item.
However, I think most players are not willing to reset the top-notch weapons they have worked so hard to upgrade. So, this is a ridiculous permission. But I also think that for those old players who have the courage to return to Diablo 4, they can use the Masterworking mechanism to reset all their items and give themselves a chance to start over.
For those players who are lucky enough to get Ancestral Legendary and Unique Items, don’t just sit there and be happy. If you look closely at these precious things, there may be Greater Affixes on them. This thing is 1.5 times stronger than normal affixes. But I guess no one would be that careless. After all, when you get those items, the system will also give you a different audio prompt, and there will also be a special icon in your inventory to remind you that you have become a Lucky dog.
For those who haven’t obtained Greater Affixes through Ancestral Legendary and Unique Items, don’t be discouraged. After all, each Greater Affix is born in different ways. Because every Affix on the item has a chance to become a Greater Affixes in World Tier III and IV. Only one thing to note is that it is wishful thinking to want to turn an ordinary Affix into a Greater Affix by Enchant. lol!
In Season 4, it would be easier, streamlined and more effective.
In addition, devs also added Diamonds' Resistance values.
In general, the various upgrades made in Diablo 4 Season 4 are all considering players. The devs are making subtractions for this game, simplifying the Codex of Power and Gems mechanisms, optimizing various Affixes and Masterworking. While enriching the gameplay, it takes into account the feelings of returning players and new players, and perfectly fits the season theme of “Loot Reborn”. I wish everyone who starts Season 4 good luck.
Welcome, fellow players! I'm excited to share with you 5 key strategies to drastically enhance your damage output in Elder Scrolls Online. These strategies are specifically designed to optimize your performance in trial boss fights of progression group content. Let's dive in!
In ESO, enemies typically have armor ranging from 9.1k in overland encounters to 18.2k in dungeons and trials. This armor effectively reduces damage by 1% for every 500 armor points. Without penetration, only about 64% of damage bypasses their defenses.
Even a slight shortfall, like 5k armor, results in a significant 10% reduction in damage effectiveness, underscoring the importance of penetration. For target dummies, a modest 1.2k penetration is usually adequate. Casual trials may demand 3k, 4k, or even 5k, though experienced groups often require less.
Consistently applying Major and Minor Breach debuffs, ideally supplemented by Crusher and a Crimson Oath proc, helps reduce the target's armor, leaving around 3.6k remaining. Extra penetration may be necessary against trash mobs, but it's vital to prioritize targets and avoid over-penetration. Adjust penetration based on group debuffs and the target's armor level for optimal damage.
When gearing up for trials in the Elder Scrolls Online, priority sets with Minor Slayer, typically found in trial sets or the Oakensoul Ring. While the Oakensoul Ring can suffice for trials, it mainly has duplicates buffs already provided by trial groups.
For optimal performance, focus on group-wide buffs rather than solo setups. Minor Slayer stands out as a unique self-applied buff, offering free damage that grows more valuable with increased damage output. Don’t worry if you don’t have this trial set. While Minor Slayer enhances performance, it's not essential for dealing significant damage.
When preparing for group content, it's crucial not to rely solely on one setup. While boss fights may share similarities with dummy testing, trash pack encounters present unique challenges. Rather than focusing solely on sustained single-target damage, prioritize setups with significant AOE capabilities.
These moments can often be the most perilous in trials, with elite ads like Bulwarks, Reavers, and Soulweavers in the Rockgrove Trail posing significant threats if allowed to remain active for too long. Having a setup that excels in handling trash mobs separately from boss encounters is essential.
While a versatile setup like an Arcanist with the Coral Riptide set and Deadly Strike set may suffice, it's far more effective to have a dedicated trash setup. Experiment with various weapons and abilities, such as Master's Greatsword, Inferno Staves, Whirling Blades, and Fiery Rage, to find what works best for you.
The critical hits in the Elder Scrolls Online are crucial but often overlooked. Critical hits deal 50% more damage than regular hits at no additional cost, representing a significant damage boost. Therefore, maximizing your critical strike chance is essential.
The critical damage stat amplifies this bonus further, increasing it up to 125%. This means critical hits can deal 2.25 times the damage of regular hits. For example, a 20,000 hit becomes a 45,000 crit, significantly boosting damage output.
Damage builds typically prioritize critical damage, utilizing elements like minor force, medium armor pieces with the divines trait, and the Harpooner's Wading Kilt set to enhance critical chance, unless the class already has a crit passive.
By combining bonuses like major fracture, minor brittle, loosen, echoes, or the Elemental Catalyst effects, you can easily reach the crit cap, often exceeding 30% in additional bonuses. While managing critical damage may seem complex, using skills like the Backstabber, Fighting Finesse with the Sul-Xan's Torment set and axes can help compensate for lacking ESO Items.
Optimizing your performance in the Elder Scrolls Online requires careful consideration of Champion Points' allocation and group composition. Here are the key points to keep in mind: