For whatever reason, the developers seem to have a special preference for Druid class. It has been strong for several seasons, and it is still doing very well in The Pit in Season 7.
When players reach the endgame, powerful monsters make it necessary to have a truly powerful build to make players unstoppable in the endgame and have fun. There are many powerful Druid builds, but the most powerful is Cataclysm Druid Build.
Required Aspects: Stormshifter’s Aspect
Required Uniques: Tempest Roar, Mjölnic Ryng, Airidah’s Inexorable Will
Because Cataclysm is a powerful ultimate damage-dealing skill, the idea of this build is to minimize the cooldown of Cataclysm. Airidah’s Inexorable Will and Stormshifter’s Aspect can both reduce the cooldown of your ultimate skill, so these two items are essential.
If you want to farm gold happily in the endgame, then these items are almost essential.
The basic skill of Druid is Maul, which can enhance Druid’s Spirit. At the same time, you also need to point out Enhanced Maul. It can increase your maximum health percentage. This can increase the tolerance in battle. When you are besieged by a group of enemies, more health can keep you fighting longer.
Pulverize is a core skill. When other skills are on cooldown, using Pulverize allows Druid to continue to deal area damage to the enemy. Maul and Pulverize can work together to not only continue to cause damage to the enemy but also protect Druid to a certain extent.
Debilitating Roa can apply debuffs to surrounding enemies. This skill can not only reduce the damage you receive but also provide a certain degree of assistance in the team.
Earthen Bulwark can provide a barrier for Druid when activated. This barrier can make some damage in a short period. How much can be absorbed depends on Druid’s maximum health? The higher the health, the more it absorbs. At the same time, enhancing this skill can also make Druid unstoppable, which is conducive to Druid getting rid of control and moving to a suitable output position.
Hurricane can continuously deal damage to the surrounding area. You can enhance Hurricane with Enhanced Hurricane and Savage Hurricane. Endless Tempest is a must-have skill because it can extend the duration of Hurricane and Cataclysm.
Occult Gems are new gems in Season 7. Each gem can give the character armor and additional special powers.
Witch Power is the theme of Season 7
Unique Power: Vengeful Spirit
Normal Powers:
Purging Touch and Voice of the Stars can work together to allow your Cataclysm to do more damage.
Mercenaries can provide players with an extra boost, don’t ignore their help in the game. Players can hire two types of mercenaries with Gold.
Main Mercenary:
Varyana, Berserker
Skills: Cleave, Recklessness, Whirlwind, No Escape
Reinforcement:
Raheir, Shieldbearer
Both of these mercenaries can be of great help to Druid when facing a group of enemies
Cataclysm Druid is very powerful. When Druid releases Cataclysm, all enemies will be crushed by the powerful damage. Cataclysm Druid also performs well when facing bosses. But you can’t think that Cataclysm Druid is invincible. You still need to pay attention to the order of skill release. When your health reaches a dangerous value, release defensive skills to recover in time.
In general, the feature of Cataclysm Druid Build is simplicity. When the player completes this build, there is almost no difficulty in operation. Just wait for the cooldown of Cataclysm to end, and then release it. Cataclysm Druid allows players to enjoy invincible fun in The Pit, seasonal quests, and nightmare dungeons.
S-Game recently released a demo video about the boss battle, which aroused the strong interest of all players. Below I will share some information about Phantom Blade Zero with you based on this video.
The conventional offensive means of the game are the light attack and heavy attack of the main weapon. Taking PlayStation controller as an example, the corresponding buttons for light and heavy attacks are the square button and the triangle button. Players can use the combination of light and heavy attacks to perform combos, cause damage, and reduce the enemy’s health.
There are two main defensive means in the game:
L1 defense is divided into continuous defense and perfect defense. Press and hold the L1 button. The character will take a defensive posture and defend against the enemy’s attack at the cost of consuming Sha-Chi. If the protagonist’s Sha-Chi is exhausted, there will be a big stiffness, and he will be unable to move for a short time, allowing the enemy to attack.
In contrast, pressing L1 at the moment before the enemy attacks can achieve perfect defense, which will not only not consume your own Sha-Chi, but will reduce the enemy’s Sha-Chi. If the timing is not accurate and perfect defense is not achieved, a certain amount of Sha-Chi will be consumed. Perfection can be judged by the orange sparks of the weapon collision during defense. If the enemy’s Sha-Chi is exhausted, of course, it will enter a big stiffness, and this is the best time for the protagonist to attack.
The slide dodge of the R1 button is a relatively safe defense method in the game. It does not consume any resources and can handle almost all attacks of the enemy in the game.
Among the many enemy attack methods, there are two special attacks that require extra care, namely red light attack and blue light attack.
It is not difficult to see that the core combat system of the game is centered around Sha-Chi.
Different from the defensive system in Sekiro, Sha-Chi is both a defensive resource and an offensive resource. The player’s Sha-Chi can be used for defense or to launch a heavy attack with the triangle button to perform a combo. The enemy can also defend your combo, but it will reduce the enemy’s Sha-Chi.
In summary, the most basic combat strategy of the game is to use L1 to defend perfectly and use the triangle button to perform a heavy attack at the right time, while guarding against the enemy’s undefended red light attack and using R1 to resolve it. For players with a basic understanding of action games, the basic combat mode can be mastered in about ten minutes.
This main weapon is actually the two weapons held by the protagonist in both hands. The short knife in the left hand is Crimson Viper, which is mainly flexible and maneuverable, mainly used in light attacks; the long sword in the right hand is White Serpent, which has large and long attack movements and is mainly used in heavy attacks.
The biggest feature of White Serpent & Crimson Viper is flexibility and maneuverability, and it can execute enemies from a distance.
In the first stage of the boss battle, the player needs to fight seven enemies at the same time. Obviously, the chief is our main target.
If you only attack the chief, you will find that when his health drops to a certain value, a companion will use silk thread to replenish his health. At this moment, you realize that you also need to reduce the number of enemies on the battlefield as soon as possible, and don’t give the chief a chance to recover.
The snake-shaped long sword White Serpent is swung wide, and the action often rotates in a circle, which is very suitable for dealing with multiple enemies. More importantly, the short knife Crimson Viper can trigger the execution action at a distance without getting close to the body, which is very useful for quickly clearing the field.
This weapon’s combo often has a small stiffness when closing the move, and it can stop at any time. When attacking, you can immediately press the perfect defense when you close your hand, and the attack and defense switch is extremely fast.
The feel of Soft Snake Sword is completely different from that of White Serpent & Crimson Viper. When you first use it, it is just like it looks, soft and weak, with low damage and poor ability to reduce Sha-Chi.
The hidden mechanism of Soft Snake Sword is: after holding down L1 to defend, press the triangle button to initiate a new parry action. If you have resources (the points below the weapon icon), consuming one grid of energy to parry the enemy’s blue light attack perfectly can almost instantly clear the enemy’s Sha-Chi value and derive a new combo move.
This demonstration is one-to-many. In action games, one-to-many is not a well-designed battle scene, or it is not compatible. Friends who often play action games must have a deep understanding: the one-to-many in Ninja Gaiden is very fun, but the one-to-one boss battle is not so refreshing; the one-to-one duel in Sekiro is very exciting, but it is easy to be killed by attacks from all sides when it is one-to-many. One-to-one and one-to-many are not easy to balance.
Just like in action movies, if the villains rush forward, two fists cannot beat four hands. Even if the protagonist has a lot of skills, he will probably lose. If the villains stand aside and watch, it is too fake, and anyone can see that it is acting.
The soldiers can neither rush in all at once and beat the protagonist so that he can’t fight back, nor can they just stand by and watch indifferently. These seven brothers have provided a new solution.
When there are many people on the scene, the seven will frequently set up formations and attack together. This not only resets the battlefield situation and prevents the player from being surrounded for a long time, but also gives the player a good time to cause damage, because this move is easy to resolve and can immediately make a set of heavy damage.
When there are not many people on the scene, his companions will take the initiative to adjust their position, surround the protagonist, and attack in turn. This method seems to surround the player, but because the attack and defense speed of the game is very fast, the enemy’s movement time is completely enough for the player to deal with the enemy in front of him, which actually gives the player time to defeat them one by one.
At the end of the demonstration video, the protagonist uses a giant axe to end the chief. It should be noted here that when this giant axe is activated, the protagonist is not invincible and will stop moving when hurt. The video demonstrator is obviously very familiar with this move, so he confidently uses this move to end the battle.
Phantom Blade Zero will announce its release date this year, and you must be impatient! Let us wait for new news about this game together.
As we anticipate the release of Elden Ring Shadow of the Erdtree DLC on June 21 and the arrival of formidable new bosses, it's safe to assume that summoning Spirit Ashes will be a popular strategy for some players. There are some Spirit Ashes in Elden Ring are worth your attention, so I put together a list of the top 10. Let's get started!
I want to start with a marine summon that most people like to use - Spirit Jellyfish Ashes. Now this ash is almost no FP cost and will continually shoot poison at your enemy from range as long as it's available on the Battlefield. It does have some melee capabilities, and they aren't incredibly strong.
Its main advantage, especially at the early stage of the game, is that it is very durable, especially in the first battle against Margit, the Fell Omen. If you're finding him to be a big challenge, you can actually use Spirit Jellyfish Ashes and tank that boss. However, in some case, I like to use this Spirit Ash to poison enemies from afar so I can move away from him while he's still doing damage.
This ash is useful against bosses, and in the open world, it also does well and you can minimally tank with him if you need to. The reason I highly recommend using this ash is that you can get him so early in the game as well as the skill cap for using him being fairly low, making it accessible to most players.
Perfumer Trisha is next up on this list. She's an absolutely phenomenal support summon, and she uses her Aromatics to give you buffs as well as spreading flames around the entire Battlefield with a decent FP cost of 78.
You're definitely getting your bang for your buck, because she's not only going to help you with her Shield and Dagger. But as I said before, she's going to be able to buff you over and over again anytime you take damage on the Battlefield.
The buff that she does apply is Uplifting Aromatic, which is going to boost all ally attack power and reduces incoming damage. I think Perfumer Trisha is a must have, anytime you're just running through Lands Between and you're in the open spaces. She can definitely greatly improve your survivability.
Then, we have Mausoleum Soldier Ashes. Typically, Soldier Ashes like this, that have multiple parties within this ash, aren't very good. However, Mausoleum Soldier Ashes are amazing. They are an absolute unit of chaos and destruction and they also teleport around like Lhutel the Headless does. They're definitely something I'd like to try out, especially in the Shadow of the Erdtree DLC.
If you take them to an open space where you are allowed to summon them, they will destroy the entire Battlefield, and the actual core units are made up of several soldiers giving them a lot of variety, with a fairly low FP cost of 75, and a wide variety of Shields, Greatswords, and Straight Swords. You are definitely going to find that this ash will steamroll everything.
Now because this is an underrated list of ashes, they won't be able to fight 1v1 with a boss, but they are a great summon to have if you want to play with them against bosses and speaking of playing with your summons instead of relying fully on them.
Next one is Latenna The Albinauric Ashes. Although it can't move, this is still an excellent support ash for you. You can go out on the Battlefield and start killing, and then you will see arrows just flying over your head, knocking enemies to the ground and doing a ton of damage. And with some Elden Ring Runes this would be even more powerful.
Place her in a good location. Her health pool is incredibly low and will very quickly be 1 or 2 shot by most bosses, especially if you're a New Game Plus. It is also very important with this particular summon that you keep aggro the entire time. This is definitely not a tank summon for you.
Next up, we have the Giant Rat Ashes, and this one is awesome because they don't take any FP or any health to cast. The coolest part about this type of ash is that there are 5 of them summoned, and they can swarm and stun lock small and medium-sized enemies. It can bring more chaos to the Battlefield while doing some damage of your own and keep the enemy from attacking for a long time.
And like I said before, there's no cost to summon them in the first place. They should be used more, especially with their stun lock capabilities. But the one weakness that many of these ashes have that are multi-as summons is the fact that if they go up against something that has an area of effect damage, they are going to get absolutely wrecked.
Next up, we have Redmane Knight Ogha. This Spirit Ashes is underrated because I think a lot of people see the combination of Bow and Sword and just wish that it was one or the other. This summon can be incredibly good at range, just like Latenna, and it also has a few different options when it comes to buffs.
It has a roar attack, giving it more extra attack power. It also has a bow attack that's going to be a charge attack, almost like Radahn does, to take out multiple enemies at once. You will also see Redmane Knight Ogha Ashes using Ash of War: Lion's Claw to absolutely obliterate the enemy.
Now, this ash is kind of a jack of all trades when it comes down to it and is not as good as some of the other Knight ashes in Elden Ring. However, I definitely think it's worth leveling up because if you just want something to support you and deal with damage, this ash is definitely for you.
Oracle Envoy Ashes is really fun to use. I think their request for FP cost is acceptable. They have a mixture of melee attacks as well as the bubble-blowing attack that the Envoy's Long Horn has. And the exciting thing is that you get 5 at once.
This ash will allow you to maintain all the aggro while they just shoot bubbles onto the Battlefield, staggering enemies, doing damage, and overall causing a lot of confusion. If you have Envoy's Long Horn, then you can have your own army. These are by no means the best summon in the entire game, but I found them incredibly fun to use.
Next up is Rotten Stray Ashes, with a low FP cost of 35 and the ability to proc Scarlet Rot on any enemy, he is absolutely incredible. I think the only thing that makes it bit rough is the fact that his health pool isn't a ton, but it has an agile fight style. After about 2 to 4 hits, you are definitely going to want to use this in your repertoire of summons.
I think the way you definitely want to use this summon is you want to tank the boss, and you want him to come and dart in and out and do his attacks, allowing him to proc Scarlet Rot so your boss will slowly whittle down while you maintain all the aggro. This is going to make overall your boss fights easier.
Kaiden Sellsword Ashes is very interesting. If it does start doing his combo attacks on enemies and he is landing them, he absolutely knock out all of them. He has a roar attack as well that's going to buff his damage, and the survivability is decent with the low FP cost.
You still need to do the majority of the damage, take the majority of the aggro from this ash. But if he is attacking the boss while you have the aggro, he's going to do some great damage, he's going to stick around for a while. All in all, it provides really fun time to play when you're in a situation with a ton of enemies around you.
The last one we have Fanged Imp Ashes. Imps are horrific to fight in general if they're in number in one of the random dungeons you go through, but when you have them on your team, they are amazing. Their health pool is not massive, but their FP cost is low, and because you get multiple of them, I think this is really worth using.
The other thing I want to mention real quick about Fanged Imp Ashes is typically if they're at range, they will throw Magic Pots. They will also take turns throwing Magic Pots, meaning one will stand behind the other one, throw the Magic Pot, and the one in the front will attack and proc bleed, and it's a good combination.
These are all the Spirit Ashes that are incredibly fun to use in Elden Ring Shadow of the Erdtree DLC. I hope you will find this guide helpful!
I’ve been noticing a disturbing trend lately of getting big backpacks and the mods that improve them in a cumbersome and time-consuming way.
So in this guide, I want to show you how to get the plans for the backpack and the mods in the easiest way possible. And by that, I mean getting it by completing as few challenges as possible. I’m going to start with a new character so you can see that anyone can do it.
For this run, I’m going to use Commando Build, as it gives you some weapons you’ll need.
Our first step is to complete Order of the Tadpole. This quest naturally starts when you come across the poster at the train station, but you can bypass it by heading to Pioneer Scout Camp in Toxic Valley region.
The easiest route is to follow the road, around the north of Morgantown, past the dam, and then to the camp. Once there, talk to the robot. Now you’re on your way to becoming a true scout, but you need to complete four more quests.
The first mission we need to complete is Revive an Ally. The revive challenge is fairly easy if you know someone who can play with you, but for most people, the best way to do it is to participate in public events.
Luckily, Invaders from Beyond were going on at the time, as a lot of people died to Biometric Scanner.
Invasion is a little tough for new characters, but if you try to avoid the big hordes of aliens, you should be fine. But don’t try to kill the enemies, just tag them and move on to the next one. Let the person with Cremator take them out.
The same trick applies to big events like Eviction Notice, a lot of people tend to die in big events like this, and it seems that I was no exception. This was by far the hardest requirement, and I was lucky to complete it so easily.
Other events that are good for reviving players are Moonshine Jamboree and Eviction Notice, but you should participate in each event just in case. The key is that the more players are around, the greater the chance that you need to revive someone. Daily Ops are also good, especially those with Double Mutations.
Another lucky event happens near Pioneer Camp in Mire area. It usually takes some time to find the camp, so join a group. If you see players or their camps or tents in the area, fast travel there and discover at least one location in Mire. You can use events to fast travel to Mire in the same way.
Once you know at least one location in Mire, you can save time by fast travelling, though you have to pay for Bottle Caps.
Next, talking to the bot will start Stings and Things daily quest. By default, it will send you to a location that is guaranteed to have every insect, but it doesn’t matter where you get them from, the goal is to get insect parts.
I recommend attending Campfire Tales and Tea Time events every time they appear. They give you a lot of insects, so they are by far the easiest way to get insect parts.
You will definitely end up with a lot of Bloatflies and Bloodbugs, and most likely a few other insects you need as well. Keep these Fallout 76 Items in your stash until you need them to complete the daily quest. Remember not to put them in the scrap bin or you’ll damage them.
There will definitely be a Radroach in the storage room at Pioneer Camp in Mire. But it’s behind a hard lock, so you might not get it early. Another place you can get Radroaches is at Mama Dolce’s Food Processing, where Feed the People event takes place. If you get there early enough, you can pick up some Radroaches. But Radroaches are pretty common, so you can get enough Radroaches just by playing.
The best place to get Ticks is right behind the camp office. Stingwings can be found south of Whitespring. Also, Ranger Cabin behind Pioneer Scout Camp in Mire tends to have some insects, so it’s not a bad idea to check there every time you come here, too.
Another tip is that you can set up a camp or a tent at this location. You’ll come back at least once a day, so this will save you a lot of caps.
This objective involves cleaning up Nuclear Waste. This is another daily quest that sends you to a nearby location. You should clean up 5 blocks of Nuclear Waste. This time we were sent to Corporate, but you could also be sent to the ruins of the town in the south. This is fairly easy. The biggest problem is dealing with the enemies.
If you have a Hazmat Suit or Power Armor, you can reduce the radiation damage you take by doing this. Once you are done, return to Scout Camp and deposit the waste in the blue barrel.
Unfortunately, you also need to complete three Tadpole challenges. You can find them under Challenges Section and World Subsection. Any three will do, but I highly recommend taking on Archer, Athletics, and Hunter challenges. They are the easiest. If you want to get a bigger backpack as quickly as possible, the challenges I mentioned are what you want to do.
Another way to get Tadpole Badges is to do Operation Tidy and clean up Nuclear Waste. You can do this every day for a 25% chance of getting Tadpole Badges, but only if you haven’t completed the mission and become Opossum.
So if you really want something from Tadpole vendor, hold off on buying Opossum until you’ve got enough Tadpole Badges.
Overall, the quest is fairly straightforward. If you followed this guide, you should have met all the quest requirements. Now it’s time to become a Possum Scout.
You’ll get a backpack painted with the possum paint. This backpack has twice the capacity of the small backpack you’ve had so far. In addition, the quest will get you the plan and the paint.
You can recraft the backpack every 10 levels, up to level 50, to increase its capacity. The maximum carrying capacity is 60. Of course, this only applies outside of Power Armor.
When you wear Power Armor, the game removes all of your normal armor, so keep that in mind if you rely on the backpack to keep your load. But if you want Tadpole items, you can still complete other Tadpole challenges to get badges.
Becoming a Possum also gives you the ability to earn Possum Badges, and use them to get backpack mods and more.
In my opinion, the best mod is Backpack high capacity mod, which doubles your carry bonus. This will give you a total of 120 extra carry capacity. But Backpack refrigerated mod cuts the chance of food spoiling in half. I personally prefer Good with Salt perk, as it reduces spoilage by 90%, but backpack mods don’t stack with perks.
Of course, you can also get Grocer and Chemist mods for the backpack. They work exactly like the perk, reducing the weight of food and aid items by 90%.
You usually need to have at least a friendly reputation with raiders or the settlers, but the easiest way is to wait for Minerva to get it.
If you still want to gain a reputation with the faction, then do daily quests at their camps and Moonshine Jamboree and Eviction Notice events.
But the reason I don’t use these two mods is that they stop working in Power Armor, while the perk always works. They’re still good options for people who need to free up perks or never use Power Armor.
In summary, if you do these four things every day, you’ll get quite a few bags without having to do any heavy challenges. You’ll probably still get badges from playing the game, but it’s much easier to get badges from activities, especially if you want to get mods as quickly as possible.
It’s impossible to say how many days it will take to get enough badges to get the mods you want, but in terms of time actually spent on challenges, this way is much more efficient.
Eventually, you’ll get the upgrades you want, and you’ll also get more Legendary Cores, Treasury Notes, and Legendary items than if you just did challenges everywhere. So, this is by far the easiest way to get a big backpack and backpack mods to increase its capacity.
We’re almost halfway through 2024, and if you’re wondering about the most athletic position on the baseball field, the first baseman doesn’t quite fit the bill. But it allows you to gain more defensive dignity compared to other defensive positions!
In MLB The Show 24, there are a lot of great first basemen. Although they may not be that outstanding in the actual game, we have to admit that they will always be excellent players in Major League Baseball. The ten first basemen to be introduced next will be the cream of the crop, and are also expected to perform well in MLB The Show 24.
Before we begin, allow me to introduce you to MLB The Show 24 Stubs. Through it, players can obtain new player cards in the game, such as top/legendary players, and even participate in special events and challenges. Come and try it!
In the past two years, Cleveland Guardians have focused on developing elite pitchers and have been slightly inferior in hitting ability. But that doesn’t mean Cleveland Guardians don’t have an excellent baseball player.
Josh Naylor is a player with high on-court ability and popularity. He currently has a total score of 82 on MLB The Show 24. He may not be the most commanding first baseman on the field, but he’s a solid player who excels in all three categories: contact, power, and plate vision.
If the Orioles are the biggest surprise in the 2023 season, no one should refute it. Although they did not win all the championships in October, their record of 101 wins and 61 losses throughout the year was also very good. The most surprising thing is that this team is mainly composed of young players. I admire them very much for achieving such excellent results at such a young age.
However, among this group of young people, there is another O’s veteran, Ryan Mountcastle, who is glaring. Ryan Mountcastle’s overall score is 82, which is much higher than the scores of players of the same age. And he was doing it against left-handed pitching. He performed better. If you’re going up against some left-handed pitchers, he’s the right pick!
Although the Tampa Bay Rays have the lowest salary package in the league, it still does not prevent them from often producing some extremely talented players. Their first baseman is proof of that.
In the 2023 season, Yandy Diaz relied on her excellent contact skills and keen plate discipline to score 88 points. He also made him well-known in the proper game and MLB The Show 24.
If you regularly look at the strongest power bats in the MLB, there are definitely a few names that come to mind. But when you click on the player list, you wonder who the batsmen are in these rankings.
Among them, the one that may surprise you the most is Christian Walker. He is the slugger for Arizona Diamondbacks. His excellent strength prompted him to score an excellent score of 88 points. He might not be as elite against other teams, but his power pitching might strengthen your team.
The history of MLB The Show has some controversy with including athletes. But when Vladmir Guerrero Jr. became the cover star of MLB The Show 24, it attracted a lot of attention. Although he is not currently at the MVP level, he has to admit that he is still a skilled hitter.
Vladmir Guerrero Jr., a slugger for Toronto Blue Jays, scored 90 runs in his year as the mascot for San Diego Studio’s annual baseball series. Vladmir Guerrero Jr.’s outstanding contact skills and strength make up for his lack of speed and defense.
Because of his previous strange pre-home run derby ritual, his indifferent attitude in interviews, and his strange post-game comments, Pete Alonso does not have an excellent reputation among MLB fans. But regardless of all that, his home run ability is undeniable.
Pete Alonso’s high score of 90 made him one of the iconic power hitters in MLB The Show 24. With a power rating of 99 on both his left and right hands, you can imagine New York Mets’ first baseman launching the ball into the outfield bleachers frequently.
Few first basemen are as focused and outstanding as Paul Goldschmidt. Although Paul Goldschmidt’s current statistics are a bit lower than last season’s statistics, he is still one of the most mature veterans in MLB.
His overall rating in MLB The Show 24 was 91, which is a high mark for an inexperienced player. It is possible that his ratings will continue to decline as he ages. Goldschmidt deserves a respect as his team has such a high-achieving player.
A few years ago, few people would have believed Bryce Harper would become a first baseman. As Philadelphia Phillies added new players, Bryce Harper transitioned from the outfield to the infield, making the team even better.
Before he switched positions, Bryce Harper had become one of the best hitters in MLB. According to some conventional requirements, his score of 91 may be a bit low. Considering Bryce Harper’s subsequent performance, his future rating on MLB The Show 25 is just around the corner.
With the additions of Shohei Ohtani and Yoshinobu Yamamoto, it’s either a championship run or rock bottom for the Los Angeles Dodgers. The more important thing for Los Angeles Dodgers now is to prove that their 2022 World Series championship is not a fluke.
Obviously, winning games is easy when Freddie Freeman is at first base. The long-time Atlanta Braves player continues to prove that his contact skills are second to none. Arguably, his 94 rating from MLB The Show 24 is well-deserved.
It’s obvious that winning games is easy when Freddie Freeman is the first baseman. A long-time player at Atlanta Brave, he continues to prove that his contact skills are top-notch. It can be said that the 94 points obtained on MLB The Show 24 are well deserved.
Atlanta Brave is a well-rounded team with top ten hitters at every position. Especially the first baseman.
Matt Olson will later play for Atlanta Brave, which will scare this team’s rival teams. This score of 95 points is the result of all his hard training. If on MLB The Show 24, Matt Olson is called No. 2, there is no No. 1.
We will look forward to the various outstanding performances of these ten players in MLB The Show 24 and wish you a merry game.
As many players enter the endgame in Diablo 4 Season 4, there's one major focus - acquiring Resplendent Sparks, the essential crafting material needed to create your chosen Uber Unique. To obtain these, you must defeat endgame bosses, which first requires gathering the necessary materials to summon them.
So in this guide, I'll cover how to acquire these boss summon materials in Season 4, the most efficient farming methods, and share useful tips and tricks to speed up the process.
Previously, boss materials in Diablo 4 were exclusively obtained through specific activities - Living Steel from Helltide, Varshan materials from Whispers, and Grotesque Debtors scattered across the world. However, in Season 4, that changes.
Now, every endgame activity offers the chance to obtain all types of boss materials, as they have random drop rates from all boss-type enemies, including regular Elites in rare instances. This abundance makes them more readily available than ever before.
In Season 4, the seasonal activity is known as Call of the Wolves, centered on the Iron Wolves seasonal quest line and reputation system. It offers substantial rewards in the form of boss materials, particularly in the later stages. If you haven't obtained these rewards yet and seek boss summoning materials, it's highly advisable to prioritize them.
It is important to emphasize that you can complete the Call of the Wolves for reputation multiple times with different characters. This allows you to accumulate a considerable amount of materials and even more guaranteed Resplendent Sparks. However, repeating reputation grinding for each character is very time-consuming.
Regarding the Iron Wolves reputation, let's delve into Helltide event. In Helltide, all chests yield at least 1 Living Steel for summoning Grigoire, with the Living Steel chest specifically providing 5. Throughout the Helltide event, numerous Elites spawn, each with their own drop chances for summoning materials.
Hellborn creatures emerge from events or when your threat meter fluctuates, offering a reasonably high chance of dropping boss materials. Interestingly, these Hellborn creatures tend to drop Lord Zir's materials more frequently than others.
Participating in Helltide as a group enhances efficiency since each member triggers their own threat meter, resulting in the simultaneous spawning of multiple Hellborn creatures and consequently greater material acquisition.
And the Blood Maiden enemy in Helltide, the big boss at the end of the altar summon activity, also has a pretty decent drop rate on various boss summoning materials. Helltide is essentially the prime location for specifically Living Steel but also just has a good drop rate on many different materials.
Moving on, we have the Whispers of the Dead. It seamlessly integrates with any other activity you wish to engage in. While it's widely recognized as the most lucrative source of Diablo 4 Gold at present, it also yields a significant amount of Varshan summoning materials from each whisper cache. Additionally, there's a chance to obtain materials for other bosses, making it a well-rounded option for material acquisition.
Next up, we have world bosses, which arguably serve as the premier source of these materials, albeit in small quantities since they cannot be farmed. These bosses operate on a three and a half-hour timer, but every kill on a world boss in World Tier 4 has yielded at least 1 boss summoning material. Remarkably, most of these drops have been Pincushioned Dolls, specifically for the Andariel fight.
In addition, a significant portion of upgraded boss materials have come from world bosses this season. For example, out of the 4 Stygian Stones I've naturally acquired, 3 were random drops from world bosses, with only one obtained from the Pit, where they are typically found.
Therefore, for those who are interested in tackling ladder bosses, it's imperative not to overlook world bosses, as they not only have a decent chance of dropping Stygian Stones but also upgraded ladder materials, considerably simplifying the process.
To say that these bosses are more challenging than their normal version. They boast significantly higher health pools, immense damage output, and a stacking debuff that exponentially increases damage taken upon being hit by their more telegraphed attacks. Stygian Stones, which are essential for challenging the torment versions of ladder bosses.
However, the rewards from torment versions of ladder bosses are 5 times greater than those of normal ladder bosses, albeit at 3 times the material cost. It's worth noting that I've had 2 Andariel's Visage drop naturally in Season 4, both from torment versions of Uber bosses, leading to speculation about the potentially higher drop rates of Tormented bosses.
Moving on to the endgame systems, Nightmare Dungeons offer another avenue for acquiring boss summoning materials. Once you've reached World Tier 4, and potentially even World Tier 3, Treasure Goblins become a consistent source, dropping a minimum of 2 boss summoning materials each time.
This presents a lucrative opportunity, although it's important to note that Treasure Goblins cannot be forced to spawn. You can only react when you spot them on your mini-map. Therefore, it's crucial to eliminate every Treasure Goblin encountered, not only in Nightmare Dungeons but also in other areas like Helltide.
The reason for highlighting Nightmare Dungeons specifically is because certain rooms within these dungeons have a low chance of spawning a significant number of Treasure Goblins simultaneously. When this occurs, swiftly dispatching the entire horde results in a windfall of free boss materials, among other rewards.
In addition to Treasure Goblins, boss summoning materials can also be obtained from the boss of each Nightmare Dungeon. Moreover, every completion of a Nightmare Dungeon guarantees some Distilled Fear, which is essential for the Beast in the Ice summoning.
Last, let's talk about how to acquire Stygian Stones, while world bosses initially seem to be the best source. These stones are primarily supposed to drop from the Pit of Artificers. While some players indicate that Stygian Stones become slightly more common after reaching at least Tier 70 or 80, their drop rates remain inconsistent.
Even at higher tiers, they remain relatively rare. Despite my extensive engagement with the activity up to Tier 70, I've only encountered 1 Stygian Stone. Therefore, I recommend against excessive farming of this activity solely for Stygian Stones due to their notably low drop rate.
It's worth mentioning a commonly known practice for solo players: seeking out boss rotations in the Trade Chat. These rotations involve groups where each player takes turns using their own materials to summon the boss, allowing you to benefit from four summons for the cost of one lot of your own materials if executed correctly.
This concludes today's guide, which covers various ways to obtain boss ladder summoning materials in Diablo 4 Season 4, as well as the most effective strategies that I know of. Hope you have a good gaming experience!
Grim Batol is a level 85 dungeon introduced in WOW Cataclysm Classic, available in normal and heroic 5-man versions.
Grim Batol is one of the most interesting dungeons in Cataclysm expansion. In this guide, we will provide you with all the information you need to complete this dungeon.
Grim Batol is a massive fortress that is home to Wildhammer Dwarves. In Cataclysm, it is occupied by an evil cult called Twilight’s Hammer. Under the watchful eye of Ogre Cho’gall, they continue to spread evil magic and cause destruction.
Starting at level 84, you can enter Grim Batol. Grim Batol is located at the westernmost end of Twilight Highlands, which itself is directly east of Wetlands. The instance itself is an old Dwarven fortress with a portal at the entrance, which can be reached by following the path to the west from the center of the area.
As a level 85 dungeon, it will most likely be one of the last instances that players conquer in the first part of the expansion.
As with most dungeons in Cataclysm, there are four bosses to conquer. We’ll talk about the tips you need to know to defeat these bosses.
General Umbriss is an interesting boss fight, mainly because players must learn the same skills to win. Initially, the tank needs to heal the damage-over-time effect of Bleeding Wound. If the healer can heal the tank to above 90% of health, it will also remove the debuff.
An important skill that everyone in the group needs to know is Blitz. This causes General Umbriss to randomly select a player from the group to charge, then deal huge physical damage and knockback, both of which affect anyone within 6 yards of the attack location.
To avoid this, everyone needs to run out of range and avoid the attacks of the selected player. Selected players can do this as well, but they should wait as long as possible before doing so to avoid running in the same direction as everyone else.
Another problem is Ground Siege. This skill is also randomly targeted and causes Umbriss to use a directional ground attack that deals tremendous damage and stuns anyone in the cone for four seconds. However, it’s easy to avoid the attack, just keep an eye out.
Umbriss will also summon Troggs to assist him in the fight, but this is relatively easy to deal with on normal difficulty. You just need to make sure your Tank and DPS stay aggro to take down these enemies quickly.
Forgemaster Throngus is a cool fight for those who farm dungeons regularly, mainly because it’s extremely replayable. How the fight will play out depends mainly on which weapon the character chooses from the available weapons.
Regardless of which weapon is chosen, the only standard skill that players need to be aware of is Mighty Stomp. This causes the walls of Grim Batol to begin to collapse, and stones to fall around the player. But just stay out of the area of effect of these weapons and you’re ready.
Additionally, here are some things to note about each weapon:
Shield: This is the most comfortable choice. Throngus will use Personal Phalanx, which makes him face a random player and deploy a shield. This player’s task is to turn the boss’s back to the rest of the team. This will allow them to deal full damage, as damage dealt is reduced by 99% when facing a shield.
Meanwhile, Archers will fire Flaming Arrows from above, so keep an eye out for these and avoid them if possible.
Dual-Wield Swords: Disorienting Roar affects all players, slowing attack and casting speed by 150%. This can be dispelled or removed with skills, so make sure to use Dual-Wield weapons to keep your DPS high. Dual Blades and Thrash are powerful attacks that tanks must withstand, while healers must counter with healing.
Mace: Mace is arguably the scariest of all the choices, but it’s not particularly variable and is easy to deal with if you know what to do. The first of the two effects is a simple passive skill that slows the boss by 70% but increases damage by 200%.
The only active skill to watch out for is Impaling Slam, which causes Throngus to jump to a random target and deal heavy damage over time to the target hit. This is difficult to avoid, so most people will heal while being targeted.
Drahga Shadowburner is a two-phase fight that shouldn’t be too difficult for a well-prepared team. Therefore, it’s worth spending some WoW Cataclysm Classic Gold to upgrade your gear.
The first phase is relatively easy to control, with Shadowburner mainly using Burning Shadowbolt skill to deal damage, but this can be avoided by healing or interrupting.
The major problem the team needs to deal with is Invocation of Flame. The boss will create a portal that summons an Invoked Flaming Spirit.
First, don’t stand near the portal to avoid the fire damage it emits. Then, DPS should shift their targets to Spirit to quickly eliminate it before it can reach the player. If you do this, it will cast Supernova and deal heavy damage to players who are close to it, enough to kill them in one hit.
At 25% health, Shadowburner will summon his dragon mount, Valiona. As long as the tank has their back to the dragon, DPS class should find it relatively easy to burn the boss.
At 20% health, the dragon will abandon its master. At this point, it is already very weak and the player can easily kill Shadowburner.
The last boss in the dungeon is the toughest to deal with, and it is Commander of Grim Batol, Erudax.
The first of the two main mechanics that everyone in the group needs to be aware of is Binding Shadows, which will first root and damage the player, and then heal the boss for 3 times the amount of damage. When the boss is targeting you, just avoid it to negate its effects.
The other is Shadow Gale, which Erudax will summon a tremendous storm. When the cast begins, a circle will appear on the floor. This is basically the safe zone, and all players need to stand inside it to avoid being killed when the cast ends. The good news is that the boss takes double damage here, so be sure to keep attacking during Shadow Gale.
After Shadow Gale ends, Faceless Corruptor enters the room and begins casting Twilight Corruption on Alexstrasza’s Egg. You’ll need to kill them quickly before Corruptor spawns Twilight Hatchlings, as they’ll attack the player anyway afterwards.
Tanks and healers will need to be aware of Enfeebling Blow and its subsequent debuff, Feeble Body, which makes the victim vulnerable to 200% more damage for five seconds. This is a good time to put a cooldown on the tank to mitigate its worst effects. DPS just stay behind and avoids causing aggro while the tank is being bounced.
Finally, let’s talk about how different it will be to take on these bosses in Heroic Mode.
The fight with Umbriss in Heroic Mode is interesting, as it does add an important mechanic layer that players must be aware of. If Malignant Troggs are killed, they will cast Modgud’s Malice, increasing the boss’ damage and turning Skarydn Dwellers within eight yards into more Skardyn. This can get out of hand quickly, so move them out of the way before killing Troggs.
Additionally, Modgud’s Malady is a debuff that Troggs can cast that damages the player. On Heroic difficulty, this effect can stack up to ten times, enough to kill players quickly, so kill those Troggs as soon as possible.
On Heroic difficulty, Disorienting Roar is the one we need to focus on. It starts out by slowing spellcasting and attack speed by 150%, and that number is reduced by 50% every time the player successfully uses an attack skill.
Drahga remains largely unchanged on Heroic difficulty, hitting harder with the same skill set. But Valiona now has Devouring Flames, which shoots giant cones of dragon flame at random players. If possible, stay away from it. But if you can’t, stay as far away from the dragon as possible, as the further the player is from the source, the less damage the fire will do.
The fight in Erudax is much the same, except that it’s slightly harder in Heroic mode. The biggest difference is that the boss summons two Faceless Corruptors instead of one after casting Shadow Gale. But this won’t cause too much trouble for those with decent DPS.
These are all the tips you need to know to clear Grim Batol dungeon in normal and heroic mode. Give it a try!
Welcome, fellow gamers! I'm excited to show you the Bash Barbarian build for Diablo 4 Season 4! This build stands out as one of the most effective ways to take down Uber bosses or even Uber Lilith. In this guide, we'll delve into all the details of this build, along with strategies and tips you need to know. Let's get started!
First, let's break down the build starting with the Bash-focused strategy. We invest fully in the Bash skill for fortified generation when hitting stunned enemies. This core skill set forms the backbone of our offensive capabilities, particularly against non-boss foes.
Moving on, we bypass other enhancements and proceed to the defensive cluster. We prioritize Iron Skin and its enhancements, benefiting from a protective barrier and fortified generation upon activation. Additionally, Challenging Shout provides a taunt with damage reduction and increased maximum life while active.
We allocate points to key passives such as Imposing Presence for bonus maximum life, Martial Vigor for damage reduction from Elite enemies, and Outburst to facilitate the acquisition of Tough as Nails. The latter enhances Thorns damage and converts a portion of it into bleeding damage, effectively activating bleed effects upon taking damage.
In the Brawling cluster passives, Kick serves as a fury spender and applies vulnerability to bosses, while War Cry enhances damage output and activates Berserking. Passives like Booming Voice extend shout duration, Raid Leader provides healing during shout uptime, and Guttural Yell reduces enemy damage when using shouts.
Aggressive Resistance and Battle Fervor bolster our Berserking capabilities, providing damage reduction and extending Berserking duration upon damaging enemies with Kick. Pit Fighter in the Weapon Mastery enhances damage to nearby enemies, while the Thick Skin paves the way for Counteroffensive, granting bonus damage when health is above a certain threshold.
The Wrath of the Berserker ultimate skill and its enhancements amplify Berserk damage multipliers, ensuring consistent uptime through various triggers. Passives like Heavy Handed increase critical multiplier, Wallop boosts damage against stunned or vulnerable enemies, and Concussion adds a chance to stun enemies with budgeting weapons.
Finally, the key passive, Unconstrained, further augments damage gains while Berserking. In the technique slot, we prioritize vulnerable multipliers with the Two-Handed Axe Expertise, enhancing overall damage output in our current setup.
Next, let's discuss the gear setup. Prioritize strength, critical strike damage, and maximum life on weapons, with cooldown reduction ideally on your helmet and amulet. Aim for crit chance and attack speed on your amulet, and crit chance, attack speed, and either strength or maximum life on your rings.
Ensure you have ranks to Bash on your pants slot, prioritizing the Greater Affixes and Masterworking. On boots, focus on bonus ranks to Kick, movement speed, and a flex slot for strength or resistances based on your setup. Adjust your build as your armor cap shifts because of Tempering.
The Paingorger's Gauntlets are essential for non-boss content, enhancing Bash's natural cleave. Additionally, consider the Rage of Harrogath if you lack the Tyrael's Might chest armor, as it provides cooldown reduction when applying bleed through Thorns, physical crit chance, and damage reduction from bleeding enemies.
For two-handed weapons, prioritize Rapid Aspect for bonus basic skill attack speed on one and the Aspect of the Moonrise for bonus attack speed, damage with basic skills, and movement speed on the other. Consider dual-wielding for increased attack speed, although the two-handed version synergizes well for this build's purposes.
Aspect of Adaptability on your amulet increases bash damage, while the Edgemaster's Aspect boosts damage based on your full research bar, Aspect of Inner Calm offers a general damage increase multiplier, and Aspect of Elements rotates damage increases.
Bold Chieftain Aspect on your boots reduces cooldowns depending on nearby enemies. Defensive Aspects include Iron Warrior, which strengthens Iron Skin, and Aspect of Might, providing constant damage reduction because of the reliance on basic skills. Hectic Aspect on boots offers cooldown reductions for basic skill casts.
Let's take a look at the Paragon Board setup. On your Starter Board, we'll place the Exploit glyph for bonus damage to vulnerable enemies and vulnerable procs on first damage to enemies. We need to grab just enough Dexterity to activate the glyph. If you have less armor, consider going up through the rare armor node.
Switching to the Warbringer Board, we'll put the Territorial glyph for bonus damage to close enemies and damage reduction from them. Next, grab relevant rare and magic nodes, including extra all-element resist.
Move to the Carnage Board, insert the Ire glyph for bonus damage while Berserking and bonus damage reduction from Elites during Berserking. After, grab the necessary strength and other relevant nodes to maintain 40 damage while Berserking threshold. Proceed to the legendary node on the board, granting bonus attack speed for every critical strike while Berserking.
Then, acquiring the damage while Berserking rare and magic nodes. Attach the Decimator Board and travel down and right to the glyph socket. We'll place the Undaunted glyph for bonus damage while fortified and scaling damage reduction based on Fortify. Gather rare and magic nodes, ensuring enough Willpower to power the glyph.
Attach the Hemorrhage Board, moving down and left to reach the glyph socket. Insert the Might glyph for bonus effects to all magic nodes within range and an increased damage multiplier with two-handed weapons.
Finally, attach the Flawless technique node from the Blood Rage Board. Insert the Revenge glyph for bonus rare nodes within range and a stacking damage multiplier with Thorns damage.
Let's discuss how to effectively play the build in various scenarios such as Nightmare Dungeons, Pit runs, or facing Unber bosses. The approach is quite consistent across these situations. Begin by activating Wrath of the Berserker, followed by using Kick when your Fury is at its maximum.
Then, ensure you replenish your Fury to the maximum and use Kick again. Even without maximum Fury bonuses, this exhausts 200 Fury, the maximum for benefiting from Wrath of the Berserker's bonuses. After this sequence, utilize War Cry for the damage boost. If possible, employ Iron Skin before using the Challenging Shout to reduce its cooldown.
Otherwise, maintain a steady barrage of Bash attacks, with War Cry used whenever it's off cooldown. Keep an eye on the Berserk timer in your ability bar to determine whether an extra Kick is needed to prevent your bonuses from resetting. If you lose Berserk at any point, you must restart the process by activating Wrath of the Berserker once more.