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What Is The Relationship Between FFXIV New Emote And Jojo’s Bizarre Adventure? What Is The Relationship Between FFXIV New Emote And Jojo’s Bizarre Adventure?
FFXIV Jan 23, 2025

What Is The Relationship Between FFXIV New Emote And Jojo’s Bizarre Adventure?

As a MMORPG with a well-developed social system, FFXIV naturally provides you with a variety of interesting emotes and actions in the game, allowing you to interact with your game friends through them, so that you can have a chance to relax after intense battles.

Recently, a new emote was launched in the game, called Pose of the Unbound, but it is more like an action than an emote, and if you often watch animation and comics, you will find that the design inspiration of this emote should come from a classic comic: Jojo’s Bizarre Adventure.

Based on this, we will speculate why the game chose Jojo’s Bizarre Adventure as the emote design idea, and also introduce you how to get this emote in FFXIV.What Is The Relationship Between FFXIV New Emote And Jojo’s Bizarre Adventure?

Introduction To Jojo’s Bizarre Adventure

This is a comic work that began in 1987 and was serialized by cartoonist Hirohiko Araki in the Japanese comic magazine Weekly Shonen Jump. It was transferred to the monthly manga magazine Ultra Jump in 2005 and has been serialized to this day. Fans also refer to it as “Jojo”.

The entire plot of the comic can be divided into 9 parts, each with a new protagonist, but the common point of these protagonists is that they all have the nickname “Jojo”. So far, 6 of the 9 parts have been animated, and 1 has a live-action movie.

Because of its unique art style, frequent references to Western pop music and fashion trends, Jojo has become one of the best-selling, most iconic and influential comic series in history. Although it has only become popular outside of Japan in recent years, it has to be admitted that it has quickly become a classic work in the hearts of anime fans around the world.

FF14 New Emote & “Jojo Pose”

Jojo’s Bizarre Adventure became popular in Europe and the United States mainly because the subtle weird elements in the comics brought many popular emoticons, the most famous of which is “Jojo Pose”, one of which is to put your hands in front of your face-which is also the main inspiration for Final Fantasy 14’s new emote Pose of the Unbound, and the official website of the game has also confirmed this.

Why Did FFXIV Choose A “Jojo Pose” As The New Emote?

At present, Final Fantasy 14 is quite popular among MMORPG players in different regions of the world, so if it wants to incorporate some interesting online memes into the game to make you laugh, the inspiration of the memes should be widely known and related to other games or virtual works such as animation, to ensure that most players can understand it.

Obviously, the popularity of Jojo’s Bizarre Adventure and the fun of “Jojo pose” can fully meet the above requirements, and maybe this is just the first step for FFXIV-if the new emote Pose of the Unbound is well received, perhaps in the future the game will also plan to carry out more formal and larger-scale crossover events with Jojo.

How To Get Pose Of The Unbound Emote?

The first thing you need to know is that this emote was added to Final Fantasy 14 in the patch 7.16 update. The update highlights the final questline in Dawntrail character quest series, but to access it, you’ll first need to complete Dawntrail’s main scenario quest and five character questlines, which are:

  • Dreams of a New Day: This questline can be started after reaching level 90 or above in a tank job.
  • An Antidote For Anarchy: This questline can be started after reaching level 90 or above in a healer job.
  • A Hunter True: This questline can be started after reaching level 90 or above in a melee DPS job.
  • The Mightiest Shield: This questline can be started after reaching level 90 or above in a ranged physical DPS job.
  • Heroes and Pretenders: This questline can be started after reaching level 90 or above in a magic ranged DPS job.

Once you’ve made sure you’ve earned the qualifications to start the quest, head to Xbalyav Ty’e in Tuliyollal (coordinates X:12.4, Y:14.7) and find the various NPCs for the corresponding questline to start the quest - in fact, this is the same place you previously visited in the restaurant downstairs where you meet Wuk Lamat during the main story quest of Dawntrail.

While you should be rewarded with FF14 Gil for completing the above quest, it’s not enough to get the new emote - you’ll also need to complete the level 100 Picking Up the Torch quest, which you can start by finding Rral Majun, also in Tuliyollal, standing near the bar. You’ll then have a conversation with her and a nearby Br’uk Evu, which will lead you to learn that Apyaahi, the founder of Passage of the Unbound, is looking for a new leader for her dubious organization.

Your job from then on is to pose as one of Apyaahi’s potential candidates and learn her true intentions in order to complete another level 100 quest, Imposing Views, which will reward you with a gift box that you can open to receive Pose of the Unbound emote.

In addition to the quests related to the new emote, it’s also recommended that you try to complete the rest of the final character questline, as this will earn you “Bright Bustle” Orchestrion Roll and “Sweet Justice” title.

After the above introduction, I believe that you have not only mastered the method of obtaining new emotes in FF14 but also become more interested in Jojo’s Bizarre Adventure. In fact, it is totally worth your appreciation. Thank you for reading.

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What New Information Can We Learn From Snake Year Video Of Phantom Blade Zero?
Other Games Jan 27, 2025

What New Information Can We Learn From Snake Year Video Of Phantom Blade Zero?

S-Game recently released a demo video about the boss battle, which aroused the strong interest of all players. Below I will share some information about Phantom Blade Zero with you based on this video.

Attack

The conventional offensive means of the game are the light attack and heavy attack of the main weapon. Taking PlayStation controller as an example, the corresponding buttons for light and heavy attacks are the square button and the triangle button. Players can use the combination of light and heavy attacks to perform combos, cause damage, and reduce the enemy’s health.

What New Information Can We Learn From Snake Year Video Of Phantom Blade Zero?

There are two main defensive means in the game:

  • Defense with the L1 button
  • Slide dodge with the R1 button

L1 defense is divided into continuous defense and perfect defense. Press and hold the L1 button. The character will take a defensive posture and defend against the enemy’s attack at the cost of consuming Sha-Chi. If the protagonist’s Sha-Chi is exhausted, there will be a big stiffness, and he will be unable to move for a short time, allowing the enemy to attack.

In contrast, pressing L1 at the moment before the enemy attacks can achieve perfect defense, which will not only not consume your own Sha-Chi, but will reduce the enemy’s Sha-Chi. If the timing is not accurate and perfect defense is not achieved, a certain amount of Sha-Chi will be consumed. Perfection can be judged by the orange sparks of the weapon collision during defense. If the enemy’s Sha-Chi is exhausted, of course, it will enter a big stiffness, and this is the best time for the protagonist to attack.

The slide dodge of the R1 button is a relatively safe defense method in the game. It does not consume any resources and can handle almost all attacks of the enemy in the game.

Among the many enemy attack methods, there are two special attacks that require extra care, namely red light attack and blue light attack.

  • Red light attack: L1 cannot be used for defense, only R1 can be used for dodge. After a successful launch, the protagonist will turn into black smoke and go around behind the enemy.
  • Blue light attack: R1 can be used for dodge, or L1 can be used for defense. But if you press the perfect defense, the enemy’s Sha-Chi will be greatly reduced, and you will flash behind the enemy to fight back. At the same time, your own Sha-Chi will be fully replenished, which is very profitable.

It is not difficult to see that the core combat system of the game is centered around Sha-Chi.

Different from the defensive system in Sekiro, Sha-Chi is both a defensive resource and an offensive resource. The player’s Sha-Chi can be used for defense or to launch a heavy attack with the triangle button to perform a combo. The enemy can also defend your combo, but it will reduce the enemy’s Sha-Chi.

In summary, the most basic combat strategy of the game is to use L1 to defend perfectly and use the triangle button to perform a heavy attack at the right time, while guarding against the enemy’s undefended red light attack and using R1 to resolve it. For players with a basic understanding of action games, the basic combat mode can be mastered in about ten minutes.

Weapons

White Serpent & Crimson Viper

This main weapon is actually the two weapons held by the protagonist in both hands. The short knife in the left hand is Crimson Viper, which is mainly flexible and maneuverable, mainly used in light attacks; the long sword in the right hand is White Serpent, which has large and long attack movements and is mainly used in heavy attacks.

The biggest feature of White Serpent & Crimson Viper is flexibility and maneuverability, and it can execute enemies from a distance.

In the first stage of the boss battle, the player needs to fight seven enemies at the same time. Obviously, the chief is our main target.

If you only attack the chief, you will find that when his health drops to a certain value, a companion will use silk thread to replenish his health. At this moment, you realize that you also need to reduce the number of enemies on the battlefield as soon as possible, and don’t give the chief a chance to recover.

The snake-shaped long sword White Serpent is swung wide, and the action often rotates in a circle, which is very suitable for dealing with multiple enemies. More importantly, the short knife Crimson Viper can trigger the execution action at a distance without getting close to the body, which is very useful for quickly clearing the field.

This weapon’s combo often has a small stiffness when closing the move, and it can stop at any time. When attacking, you can immediately press the perfect defense when you close your hand, and the attack and defense switch is extremely fast.

Soft Snake Sword

The feel of Soft Snake Sword is completely different from that of White Serpent & Crimson Viper. When you first use it, it is just like it looks, soft and weak, with low damage and poor ability to reduce Sha-Chi.

The hidden mechanism of Soft Snake Sword is: after holding down L1 to defend, press the triangle button to initiate a new parry action. If you have resources (the points below the weapon icon), consuming one grid of energy to parry the enemy’s blue light attack perfectly can almost instantly clear the enemy’s Sha-Chi value and derive a new combo move.

Boss Fight

This demonstration is one-to-many. In action games, one-to-many is not a well-designed battle scene, or it is not compatible. Friends who often play action games must have a deep understanding: the one-to-many in Ninja Gaiden is very fun, but the one-to-one boss battle is not so refreshing; the one-to-one duel in Sekiro is very exciting, but it is easy to be killed by attacks from all sides when it is one-to-many. One-to-one and one-to-many are not easy to balance.

Just like in action movies, if the villains rush forward, two fists cannot beat four hands. Even if the protagonist has a lot of skills, he will probably lose. If the villains stand aside and watch, it is too fake, and anyone can see that it is acting.

The soldiers can neither rush in all at once and beat the protagonist so that he can’t fight back, nor can they just stand by and watch indifferently. These seven brothers have provided a new solution.

When there are many people on the scene, the seven will frequently set up formations and attack together. This not only resets the battlefield situation and prevents the player from being surrounded for a long time, but also gives the player a good time to cause damage, because this move is easy to resolve and can immediately make a set of heavy damage.

When there are not many people on the scene, his companions will take the initiative to adjust their position, surround the protagonist, and attack in turn. This method seems to surround the player, but because the attack and defense speed of the game is very fast, the enemy’s movement time is completely enough for the player to deal with the enemy in front of him, which actually gives the player time to defeat them one by one.

At the end of the demonstration video, the protagonist uses a giant axe to end the chief. It should be noted here that when this giant axe is activated, the protagonist is not invincible and will stop moving when hurt. The video demonstrator is obviously very familiar with this move, so he confidently uses this move to end the battle.

Phantom Blade Zero will announce its release date this year, and you must be impatient! Let us wait for new news about this game together.

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