Diablo 4’s 2.0 update was released on Public Test Realm (PTR) from September 4 to 11. The changes were mainly to address players’ dissatisfaction with the current leveling system, and introduced some new features and some new Mythic Unique weapons, so that some players felt that this was almost like a brand new game.
An important role of PTR is to collect player feedback and provide information for Diablo 4 to be updated before the official launch. For players who love Diablo 4, they should also be aware of the upcoming changes. Let’s take a detailed look at what new changes are in Diablo 4 2.0 update.
Diablo 4’s Nightmare Dungeons and Pit of the Artificer now offer players new rewards, and some players have expressed their excitement about the improvements to the current reward system. The major highlights of these changes are that Nightmare Dungeons are a great place to collect Masterwork Materials, and Pit of the Artificer offers Glyph upgrades.
Originally, Glyph upgrades were a feature that players accessed through Nightmare Dungeons, which makes the player experience too tedious. Now, Glyph upgrades are given as rewards for completing certain tiers of Pit.
The number of Glyph upgrades depends on the difference between Glyph and Pit Tier. If Pit Tier is higher than Glyph level, then the number of Glyph upgrades you get for one upgrade is greater. This both fixes Diablo 4’s current frustrating Glyph upgrade system and gives players more reasons to make Pit runs.
In addition, a new Paragon Points system has been introduced in Diablo 4, which will make the game experience of Diablo 4 less monotonous. Previously, players needed to earn Paragon Points for a single character, but with 2.0 update, players will share points between all characters in the same realm, making it easier to complete the game’s endgame activities for characters other than the first one. In addition, Paragon Points have been renamed Paragon Levels.
Paragon Levels are now completely independent of individual character levels. In 2.0 update, the level cap for characters has been lowered to level 60, and progress after that will be achieved by increasing Paragon Levels.
Since these levels are shared between characters, players can help new characters reach the level cap of 60 more quickly, and then continue to increase Paragon Levels. The entire system is being overhauled, but players won’t lose any progress either. Because even for characters that are already above level 60, patch 2.0 will convert any additional levels players earn into realm-wide Paragon Levels.
New Mythic Unique items are also introduced in Diablo 4 2.0. This update will add Heir of Perdition, Shroud of False Death, and Shattered Vow. They are new Mythic Uniques for all classes.
Heir of Perdition is a helmet that deals 200% more damage to angels and demons, while also increasing critical or lucky hit, base movement speed, and all Core Skills. It also has an ability that allows the player to increase damage by 60% and gain Mother’s Favor and Diablo 4 Gold from allies for killing enemies.
Shroud of False Death is a chest armor that provides a +1 bonus to all passive skills. It also increases All Stats by +111, Max Life by +222, increases damage by 333% on the first attack after entering invisibility, and generates 11.1% more resources. It also allows the player to become invisible if they haven’t attacked for two seconds, while also increasing movement speed. This makes it perfect for players who move in and out of combat flexibly.
Shattered Vow is a polearm that deals 400% additional base damage to healthy enemies, significantly increases maximum health and damage over time, and provides a slight attack speed boost when entering a berserk state. Using this weapon will also grant Lucky Hit and a 44.4% chance to trigger Berserking.
Related: Diablo 4 DLC: What Changes Are Coming To Barbarian Class In Patch 2.0?
Many old players of Diablo 4 feel that 2.0 update makes the game feel like a new game, which is essentially closer to Diablo 3. This may be because of the large number of players who have given favorable feedback on Diablo 3. This does not seem to be a bad thing, at least it is more in line with player expectations.
From PTR that has been launched, it seems that players’ response to the upcoming updates of Diablo 4 seems to be very positive, and they are very grateful for the development team’s willingness to address community complaints. For any players who want to provide further feedback on these changes, now is an important time to share your thoughts after checking PTR to ensure that the final version can better meet player expectations.
Overall, the launch of Diablo 4 2.0 update in PTR seems to have been widely recognized by players. These changes not only address players’ dissatisfaction with the current system, but also introduce some exciting new features and items. Many players think that this update brings the game closer to their favorite Diablo 3, which is undoubtedly a positive sign.
Each new league in Path of Exile brings some new content to players, which will not change the entire storyline of the original game, but will allow you to experience some different game feelings. In the current Settlers of Kalguur League, you can experience the joy of business management in a town called Kingsmarch.
In Kingsmarch, all you need to do is use some mechanisms in this town to make it more prosperous to create more wealth for you. If you are a player who likes to skip the dialogue and enter the game directly, then the explanation of how Kingsmarch works in this guide will be very useful to you. Come and take a look!
When you enter Settlers of Kalguur League, you need to complete a short prologue by the beach, and then you can go to Lioneye’s Watch and embark on the journey to unlock Kingsmarch. On the right side of Lioneye’s Watch, you will see Johan, King’s Hand.
You need to have a brief conversation with him, and then you can go to Kingsmarch. Here is a reminder that, after unlocking, you can place Johan in your hideout for subsequent exploration. But when you visit Kingsmarch again, you don’t need to interact with him. You can use any waypoint on the map to get there.
As a small town, Kingsmarch will provide you with different resources for farming or gathering. You can use these resources as cargo for shipping, or as trading items for POE Currency. These resources are mainly distributed in three different areas around Kingsmarch, and unlocking resources is not smooth sailing. You need to fight. Additionally, nodes where each resource can be harvested will be displayed on the map, allowing you to find the resources you need according to the nodes.
The first thing to introduce is Mining. All resources in this part are distributed on the left side of Kingsmarch. You can find Crimson Iron Ore, Orichalcum Ore, Petrified Amber Ore, Bismuth Ore and Verisium Ore in this place. After you collect some ores, you can do Smelting on the right side of Kingsmarch. You can smelt the above ores in Crimson Iron Bar, Orichalcum Bar, Petrified Amber Bar, Bismuth Bar and Verisium Bar.
Here you need to be reminded that the value of Bar will be higher than Ore. If you want to create more funds for town construction, you can let your workers smelt immediately after collecting Ore. Finally, the foundation of the town is Farming. You can grow Wheat, Corn, Pumpkin, Orgourd and Blue Zanthimum on the farm in the north of Kingsmarch, all of which can be used as traded goods.
In Kingsmarch, the most important thing is the workers, because only they can make the whole town run. So how do you unlock and hire these workers? First you need to go to the main tavern area and talk to Faustus, Johan, and Raulf there. At this time, you can unlock the function of hiring workers.
In the interface where you select the workers you want to hire, you will see a symbol next to each worker, which represents what the worker is good at. For example, a worker with a pickaxe icon means that he is good at mining, so you can send him to some mines.
Here is a tip for you: try to let some workers with expertise do what they are good at. This will save you Gold as their salary, and they can also get you the most resources.
Read More: What Are The Most Useful Unique Helmets In Path Of Exile 3.25? - Introduction & How To Get
Just said that Gold is used to paying workers, but it is also the main POE currency for building Kingsmarch. Fortunately, its farming method is relatively simple, just need to defeat some enemies or clear some maps.
After you have Gold, you can add them to Kingsmarch treasury so you can find them as you build your Kingsmarch the circular button with a scroll bar that appears above the skills on the screen. Also, here you can see how much you currently have and how much storage the treasury has left, and even what time the workers will be paid and when Gold runs out.
After you have selected the workers you want to hire and prepared their wages, you can start to assign and dispatch your workers. Taking Mining as an example, when you move to Mining area on the screen, you will see a Mining Information board, on which you can see the number of ores currently marked and the number of workers mining the ores.
As mentioned earlier, when resources are available for harvesting, the nodes will remain marked until the workers you dispatch start working. You can select the specific area where the workers will go and some idle workers who have not yet started working by clicking Manage Workers button. It should be reminded that there is no window for worker information for Farming, only a window to see the availability of farmland. This window works in the same way as the rest of the mechanism, but each farmland can only grow one crop.
Once you are familiar with the above Kingsmarch mechanism, you can slowly make the town prosperous. I hope that this town will gradually become a strong trading town with your correct strategy, and can help you a lot in Settlers of Kalguur League!
According to the latest news, Season of Discovery Phase 4 is about to go live. Today, this article will take you through all DPS in Season of Discovery Phase 4 and create an accurate DPS tier list.
First, starting with Ret Paladin, Ret Paladin was in a weird place when it started in PTR. But through some testing work, and even target dummy testing. Ret Paladin fits in B tier. They deal decent damage, and they also bring a ton of utility.
But its damage is not stackable, so the damage that causes them is not enough. For a good Ret Paladin who knows what he is doing, besides bringing all the utility, it will also cause considerable damage.
As for Shadow Priests, it is definitely in a wonderful place, although it is not sure how the expansion will go. A lot of players thought they might start to slide because they don’t scale well with gear, but now on PTR, Shadow Priests have definitely moved up a notch.
Next up is Assassination Rogues, which is what we’re going to call Mutilate Rogues, which can still do very respectable damage even with the player damage and Venom nerfs. Mutilate Rogues can be one of the more viable specs for melee DPS and should be placed in A tier, right after Shadow Priests.
Now for Combat Rogues, while Saber Slash Rogues are definitely coming online, and some Saber Slash Rogues are hitting 3,200+ DPS on Patchwork, their DPS is really insane, so Combat Rogues, Saber Slash Rogues should be chosen for S tier, they are absolutely outstanding right now.
As for Mutilate Rogues, it’s not a PVE DPS spec, it doesn’t even need to be ranked.
For Balance Druids, it’s still in the same position. They’ve been in the reality throughout Season of Discovery, they’re not great, they’re not terrible, but they can be very useful in the right hands. So Balance Druids also bring a ton of utility. Balance Druids will now be in B tier along with Ret Paladin.
As for Elemental Shamans, Elemental Shamans were really, really fun in Season of Discovery. However, through the logs, they didn’t perform well with Patchwork, at least their DPS wasn’t good enough.
So Elemental Shamans will now be downgraded to a C tier. Now for those of you Elemental Shamans lovers, this isn’t the end of the road for you, because Enhancement performed really well, Enhancement was actually one of the top melee specs on PTR, Enhancement will move up to A tier above Shadow Priests.
Now for Warlock fans, really hoping it would be live in Season of Discovery Phase 4, there are some really good affliction changes, but the problem is that the damage effects of those afflictions are not there. So sadly, it will be relegated to C tier, right next to Elemental Shamans.
But for players who like Warlock, this is not the end of you, because Destruction Warlocks are doing really well, with Conflagrate changes, your emulate debuffs are not absorbed by the target, so you don’t have to waste a whole another Global to get the emulate back on the target.
After casting, they do a very respectable amount of damage to PTR. They are in A tier, slightly ahead of Shadow Priests. They are kind of on par with Shadow Priests on PTR now, which is a very interesting phase.
Soul Fires are second to none and absolutely exciting. So for players who like Warlocks, Destruction is definitely live in Phase 4.
Now let’s look at Warrior, Warrior was doing really well on PTR, but after the last round of changes, Warrior is completely ruined. Especially weapons, weapons are really bad, the last round of changes actually improved Fury Warrior a lot, but they are in a bad situation now, there are really no good weapons on PTR at the beginning of Phase 4, if there were some good core weapons. Warrior would really start to take off and would definitely be S tier, at least Fury Warrior would.
But now weapons are ruined. If there was an F tier, weapons would be F. Now its damage is really bad. It’s not even worth playing. But Fury Warrior is definitely much better than before, but now the damage is not enough. In fact, on PTR they are inferior to Ret Paladin in most cases.
But again, Warrior is really dependent on their weapons, so for Warrior fans, you really need to use SOD Gold to upgrade your weapons. Otherwise, its damage is really bad. So Warrior will basically be in B tier at the start of Phase 4, behind Balance Druids and Ret Paladin.
Now what’s interesting is that Frost Mage is also in the middle, it should be at the top of B tier, they do a pretty decent amount of damage on PTR, they’re definitely above Balance Druids, Ret Paladin, and Fury Warrior. But for Arcane Mage fans, it’s really not doing very well, you’re behind Warrior’s slump, there’s really no point in playing them unless we make some major changes.
Right now Fire Mage is breaking out, it’s doing some crazy damage on PTR, so for Fire Mage fans, you’re going to have a lot of fun, Fire Mage is in S tier and will probably stay in S tier throughout Season of Discovery Phase 4.
For Feral Druid right now, it’s in a really good spot, Feral Druid is doing really, really well on PTR, it’s in the top tier right below Combat Rogues, Combat Rogues and Fire Mage are on PTR for the last week now. So Feral Druid is going to be fun to play, and maybe we won’t have a hard time finding wild strikes as we get into the next phase, because playing Feral Druid is really fun for Marksmanship Hunter.
For Marksmanship Hunter right now, it’s in a pretty suitable spot. They’re doing really well. They’re actually going to sit in A tier, right next to Feral Druid and Elemental Shamans. DPS of Marksmanship Hunter is really high.
And then for melee Hunters, they’re also right behind them, they were nerfed pretty badly at first, but then they got buffed and now they’re in a really good spot, so for this Beast Mastery Hunter, it’s going to be right behind the ranged hunters in A tier.
The changes to Aspect of Lion, it now brings attack damage, which is a significant change for melee groups. And then Survival Hunter is right below them. They’re all pretty much in the same spot. If you’re playing a hunter right now, you have three very solid specs to choose from. You know different play styles, and now is definitely a good time to be a hunter into Season of Discovery.
This is the current tier list on PTR, this is a pretty accurate description of DPS situation of these classes in their current state on PTR, but before release, or even after release, maybe they will get more changes, we’ll have to wait and see, or maybe they will surprise everyone!
Season Of Discovery Phase 4 is coming out on the 11th of July. This article is designed to help you with what you can do before downloading Phase 4. In short, this is a guide that can be used by both new and hardcore players.
We will first start with upgrading alts or upgrading main characters, then we will understand pre questing, and then we will discuss some of the different Rep Grinds you need.
We will first introduce Leveling and Incursions. Now it is confirmed that Incursions will be removed in the near future. Blizzard specifically pointed out that they will become daily. At this time, we can not use it to upgrade from 40 to 50 or from 25 to 35.
This is indeed a bit difficult, so it is recommended that you complete it as soon as possible. This will also be beneficial later, and it can also increase SOD Gold, which is a win-win situation. You can search for guides on search engines to complete the task quickly. And when phase 4 is about to be released, everyone is preparing new content and other things are about to be finished, so it is still very fast to complete it.
We still have enough time to upgrade, and Raids will actually be available in two weeks. While upgrading, we can also get the required Reps. But if you want to keep your progress ahead, you need to level up two or three levels in Pre questing Grid P4.
Now we should understand our pre questing. Because P4 has not been officially released yet, there is no way to give a detailed guide for the time being. And I think pre questing is time-consuming. It takes at least twice or even several times longer to complete our pre questing than to complete those tasks.
Regarding classes, we can only choose between cooking and tailoring. And after we choose, we must upgrade the selected class to at least level 225, or to level 300 before P4 is released. It is best to upgrade the main crafting class and main gathering class to level 300. If I remember correctly, it is mining, blacksmithing, herbalism, alchemy, etc.
Before we enter SOD Reputation Grinds, we first have to go to a place - Argent Dawn. Starting in Eastern plague lands, we just need to run. If you have a flight path in this place, you just need to follow the route through Alarak Mountains to get your trinket.
The way to get Argent Dawn rep is that you can join a team or even a raid team. We go to Argent Dawn and pick up Argent Dawn trinket and then you just need to equip it, and no other tasks are needed.
At this time, you can mage to help you, grab everything and bring it to the log. All mobs will be defeated, and the mage will handle everything. After that, the task is very simple.
There is also a very important thing to collect minion score Stones, which can increase your rep.
Apparently almost everyone is a Skol mans in P4 now, and we’re going to use it a lot for better spamming, maybe you don’t like it yet, but at least knowing that being friendly is a great thing.
If you have Atlas loot, you can view all items that are currently attainable in the game. Mana biscuits make the character friendly, which is great for the character at this stage. There will be more suitable food in the next stage, and although I have a lot of manas, I don’t want to waste everything on this.
If you are a crafter of other types and have enough honors, you can have some tailoring boots leather working, boots blacksmithing first aid and enchanting, which are very useful, but there is no other value at present.
Blizzard did emphasize that all pieces will be upgraded and their original value will be increased, so at present, there is no way to estimate their value. However, its rep is about to be upgraded to revered.
SOD P3 tailoring shoulders and Arcane mantos will be much better than the shoulders you have now, because you have shoulder enchants from sunken Temple. So you don’t have to worry about that.
As for gloves and boots, there is no way to say what they should be now. We can only say that we have to see how it develops. Now there is a good thing that after the rep reaches revere, melee gets blessed sun fruit. The effect of blessed sun fruit is the same as that of squid in P4, so squid will be replaced.
If you are a melee class and invest a lot of money in consumables, then you will probably spend 10 to 15 hours in Arend Dawn rep. At this stage, you can at least get honored and prepare for the next stage.
Now let’s talk about Timbermaw Hold, it is a magnificent leather working one decent for enchanting, and you can choose to upgrade its level to revered. Thorn Brotherhood is very useful for us, and in terms of blacksmithing, it can provide some best gear for our plate wearers.
Besides that, he has the fire resistance, so he is very suitable for entering MC. But unfortunately there is no way to get it now. And he has a cap at honor, which we cannot exceed.
Although we cannot exceed the cap, we at least have some honor. This is an easy grind for us. We need a boatload of iron bars and incendosaur scales.
Some things are very useful for us. We don’t remember to use it until it’s too late. Hopefully, this guide can help you.
Phase 4 of WoW Season of Discovery will be officially released on July 11, bringing exciting new content and new challenges to players. Are you ready to face the fiery wrath that awaits deep within Ragnaros at Molten Core? Or will you test your skills to the limit as you battle the cunning Onyxia in her rejuvenated lair?
I believe you will definitely get more and more excited! But that’s not all. You can also discover new Rune powers, learn some new class mechanics, and welcome new PVP modes. This guide will introduce you to some of the new content of Phase 4 in these aspects. Whether you are an experienced old player or a novice who has just come into contact with WoW Classic SoD, it will give you a head start.
In this update, Phase 4 directly raises the level cap to level 60. This is a tremendous change, as it provides players with many new abilities and talents, and allows players to delve deeper into their chosen profession.
You can slowly explore this new peak power after the update to unlock all the original World of Warcraft zones, face more powerful enemies in the game later, and even increase the skills you can use in future challenges.
Although the level cap has been increased, you must understand that reaching level 60 is not based on brute force, but on mastery. In WoW Classic SoD, two new rune slots have been added to give you more autonomy in character customization in Phase 4.
Cloak Rune slot can enhance certain characters of yours and earn you more SOD Gold and more powerful rewards. Utility Rune slot can enhance some effects that are more sustainable and have damage output.
With the increase in the level cap just mentioned, the skill points held by players are also being rebalanced. At present, there is no detailed explanation from the community or some instructions. But you can rest assured that these precious skill points you use will definitely change a little.
This means that you will have more new build opportunities or more exciting character optimizations.
In addition to the above new content, the focus of this update is to further rebalance the classes and provide players with more diverse play styles and open up more possibilities. No class is left out this time, and each class will involve changes in abilities, talents, and core mechanics.
Druids: In this class, Feral Combat druids have seen some improvements in damage output and energy regeneration, and Restoration druids can use Nature’s Swiftness more quickly to perform more reactive healing for themselves and allies.
Hunters: Marksmanship hunters will have enhanced Aimed Shot and Multi-Shot, and Survival hunters will also have their pet skills and traps adjusted accordingly.
Mages: Among Mages, Frost mages will benefit more from Frostbolt damage, and Fire and Arcane mages will have some adjustments to specific talents and skills.
Paladins: Holy paladins get new mana management and a host of new tools for providing sustained healing. Retribution paladins get an enormous improvement in burst damage potential.
Priests: Shadow priests have been tepid in their damage potential, but this update has greatly increased that aspect. Discipline and Holy priests will also see some adjustments to their healing abilities.
Rogues: Combat and Subtlety rogues get a buff to their damage potential, and Assassination rogues get adjustments to their poison-using skills and finishing abilities.
Shamans: Enhancement shamans get a buff to their melee abilities, and weapon enchants are changed. Elemental and Restoration shamans get a minor change in the spell cycle they use.
Warlocks: All Warlock specializations get a change to their damage potential, especially to the overall fluidity and impact of their spell cycle.
Warriors: Fury and Arms warriors have received improvements to their damage output and rage generation, and Protection warriors have had their threat generation and survivability tweaked.
These changes are primarily intended to balance out the class imbalances, underperforming talents, and overall lack of dynamism seen in previous games. These changes, along with reduced cooldowns and improved resource management, will promote healthier and more diverse play in both PVE and PVP.
With this update, players can reevaluate their talent builds based on some new balances and changes. In addition to the above, you’ll also need to consider your play style and content, and try a variety of mixes to choose a talent build that really works for you.
Most importantly, these changes will affect your rotations, survivability, and overall effectiveness.
Phase 4 of WoW Classic SoD has a reworked PVP ranking system that not only makes the rewards you earn more generous but also makes them easier to access. Here are some new things about PVP during WoW Season of Discovery Phase 4:
Rank System: You can advance to level 10 in PVP mode without a decay system, so you don’t lose your original progress when you take a break.
Honor System: Although the honor thresholds of Honor System are fixed, the honor cap you can earn per week has been doubled to 1,000,000 with this new content. For new players, know that honor can be earned through open-world PVP and battlegrounds.
World PVP Hotspots: Some very popular PvP Hotspots such as Blackrock Mountain, Burning Steppes, Searing Gorge, Winterspring, and Stranglethorn Vale have been added, where players can fight each other and earn the above-mentioned honor.
Battlegrounds: Three new battlefields have been added - Warsong Gulch (At least level 10), Arathi Basin (At least level 20), and Alterac Valley (At least level 51). Players can earn honor points by capturing flags, controlling resources, and defeating enemy bosses.
Capital City Bosses: In previous games, each capital city had a boss that could be defeated to earn achievements, reputation, and a large amount of SOD Gold. In this update, many more bosses have been added, waiting for your exploration!
Battleground Rewards: Players can earn various rewards by participating in battlegrounds, including but not limited to honor tokens, reputation tokens, and gear.
Whether it is the improved honor system or the brand new battlegrounds, WoW Classic SoD Phase 4 creates a great opportunity for players to create their own legend. Whether new or old players, you can hone your skills, make more allies, and enjoy the thrill of battle in Phase 4.
We’re looking forward to the official release of Phase 4 of WoW Season of Discovery on July 11, and wish you happy recent adventures!
Here you go, Eterra players! Last Epoch, the time travel ARPG from Eleventh Hour Games, is getting a very exciting new Evade mechanic. It’s one of the most significant and far-reaching features added in Harbingers of Ruin Patch 1.1, a major update that’s coming to the game after its official release.
The developers behind this feature have been vocal on social media and in interviews about how they heard a lot of requests from the Last Epoch community, which means this feature is going to be a big hit with many players.
This guide will explain how Evade Mechanic works, and will compare it to Dodge Roll skills in the previous game, so you can learn more about it and get a head start in Last Epoch Harbingers of Ruin when it officially launches on July 10.
After you start Last Epoch Harbingers of Ruin, all classes and their variants will use Evade. Evade allows the character you control to move quickly over short distances to avoid powerful attacks from bosses or any enemies.
Evade is not only available to all classes but also to different levels, even from level 1. This is very friendly to some new players! And there are two opportunities to recharge, the cooldown time is only 4 seconds, and most importantly, it does not consume any of your mana.
As the character level increases, the cooldown of Evade will gradually decrease at a rate of 0.5% per level. The developers of Last Epoch once talked about how to adapt Evade to the current version during the development process in an interview, and directly pointed out that the most important thing about Evade mechanic is that it now allows players to assume the mobility baseline of all characters.
But this does not mean that using Evade is essential for all builds. In some builds with better mobility, Evade may not be needed. But many players prefer stronger displacement capabilities, and some high-level players are not even satisfied with the mobility in high-mobility builds, so the developers created Evade.
But players don’t expect too much from Evade. Adding Evade just means you can make changes in the mobility you expect, rather than doing something beyond the norm, like teleporting. But whether you use Evade or other mobility abilities, you can reduce the basic difficulty you face in some battles.
In addition to adding Evade mechanic, Last Epoch also adds some build opportunities. Most of the builds currently available to players are forced to include a simple traversal skill that is only used to dodge incoming attacks, which also limits the diversity of builds.
Among the improvements in Last Epoch Harbingers of Ruin, all characters will be given a default method to avoid enemies quickly, reducing the pressure to use the traversal skill in every build and allowing for less investment in health points.
But it should be noted that Evade does not provide you with any immunity or damage reduction effects, so you still need to invest in your own defense. Some of the unique items in the Harbingers of Ruin update that are obtained through Last Epoch Gold will also increase Evade skills, and some can even turn Evade into a Summon Crab.
Read More: Last Epoch: Find Out Reasons That You Have To Play This Amazing Game
When the patch notes first came out, many players always thought that Evade was an explanation or variation of Dodge Roll. Of course, this is not true. In fact, Evade and Dodge Roll are completely different. First of all, in the game animation, not all classes and characters have a rolling animation when using Evade.
It is also worth noting that Evade does not provide any immunity frames for players. Although Evade can make it easier for you to avoid certain attacks from enemies, you will still be vulnerable to damage. If you use Evade, but are still within the enemy’s attack range, you will still take the corresponding damage. This is also the biggest difference from the existing Dodge - it does not provide you with damage reduction effects.
This may be unexpected for some players. Most players still expect the added mechanism to increase the tankiness of their own builds or characters. But on the other hand, this also helps to retain the power and characteristics of other movement skills, so that they will not dominate. Finally, this just provides players with a more professional and safer movement option.
In addition to the additions and changes to skills, Last Epoch also fixes a lot of dungeon issues that have been bothering players for a long time. For example, lighting issues in Lightless Arbor have been fixed to ensure that local players always get the expected good lighting. The developers also fixed a bug in other dungeons where the dungeon door was not reset correctly, as well as a bug in online mode where the dungeon objective pulse would not display based on the number of kills.
After learning about the newly added Evade Mechanic in Last Epoch Harbingers of Ruin, are you looking forward to its official release on July 10? Let’s look forward to it together!
EA Sports FC 24 Legendary Status Evolution offers player cards for three game styles, Passing, Quick Step and Three Step.
Thierry Henry, Garrincha, Zico, Kenny Dalglish, Johan Cruyff, Eusebio and Ronaldinho have all been significantly improved. Their cards have been upgraded in terms of speed, dribbling, passing and shooting, making them strong substitutes for Ultimate Team.
FC 24 Legendary Status Evolution improves players in three aspects: Passing, Quick Step and Three Step. Legendary Status Evolution is not free, you need to spend 100k FC 24 coins, and then you can get a very balanced player card face that can be added to Ultimate Team.
This evolution is not available for all player cards. We must at least choose a card that meets the minimum standards. So what are the requirements? The requirements are max 93 overall, max 94 pace, max 92 shooting, max 93 defending and seven play styles.
Thierry Henry’s base card has overall rating 92, an EVO rating of 94, and his position in the team is ST.
Thierry Henry is a very useful card that can be obtained in Legendary State Evolution. With this data, he can be said to be one of the fastest members in EA Sports FC 24. Because Henry is known for his fast speed, and his mentality is very stable, he can also keep the ball in check and score 1v1 goals.
The goal machine has obtained a card with good speed, dribbling, shooting and passing abilities, which are very useful in the court of Ultimate Team game.
Garrincha’s base card has a total rating of 93, an EVO rating of 96, and he is RW in the team.
Brazilian legend Manuel Francisco dos Santos certainly gets a great card, the right winger has an overall rating of 96 in Ultimate Team. If there has been a group of great dribblers over the years, Garrincha is definitely one of them. On top of that, he has amazing speed on right flank.
His card stats are also amazing, 99 Dribbling, 93 Pace, 93 Passing, 90 Shooting. These attributes will make your team even better, and he will definitely receive honors in the competition, such as the best player. Garrincha’s card plays differently to the previous one, with passing, quick steps, and a trio.
Zico’s base card has an overall rating of 91, but his EVO rating is 94, and his position in the team is CAM.
Zico is famous as a player and coach, and his game stats on FC 24 Evolutions Level 4 card are very good. He is an attacking midfielder and one of the greatest players of the 70s and 80s.
Now, he has an enviable card with excellent shooting, dribbling, passing and speed. Not only are these data very eye-catching, but he has 13 playing styles, namely flat pass, quick step, technique, dead ball, exquisite shooting, lob, sharp pass, tiki taka, fancy, trick, quick step, triple play.
Kenny Dalglish’s basic card comprehensive rating is 91. Kenny Dalglish’s EVO Rating is 94, and his position is ST.
Kenneth Dalglish is a very famous Liverpool player, and his card comprehensive rating is as high as 94. At present, Kenny Dalglish is 73 years old this year, and many young people may not know who he is.
His original rating of 91 has been increased by three points, and now it has reached a total rating of 94. In addition, his shooting, dribbling and speed are 96, 94 and 94, respectively. Another very eye-catching advantage is that he has very exquisite technical movements and top weak foot accuracy.
Johan Cruyff’s base card has an overall rating of 93 and an EVO rating of 96.
Hendrik Johannes Cruyff is known as one of the best center forwards in Dutch history. He has received a very good card in Ultimate Team. Johannes Cruyff won Ballon d’Or three times and played for many clubs, but finally retired with Feyenoord.
Croyff’s FC 24 Evolutions Level 4 card has been upgraded to varying degrees in four aspects: speed, dribbling, passing and shooting. Johan Cruyff is one of the most popular center forwards in football at the moment. His playing styles in this card include fast walking, powerful shooting, exquisite shooting, one-touch, genius, tricky, tiki taka, ruthless and trivela.
His base card has an overall rating of 91 and an EVO rating of 94. His position in the team is center forward. Although Eusebio is gone, people have not forgotten him because of his extremely high reputation and outstanding ability, so he has received a very high rating in Ultimate Team.
He is a legendary star of Portugal, known for his speed, agility and prolific goals, and has ratingd a total of 733 goals in his career, so he should be one of best center forwards in this legendary status evolution event.
Ronaldinho’s basic card has an overall rating of 93 and an EVO rating of 96. His position in the team is left wing.
I believe that those who are familiar with his career will not be surprised that Ronaldinho has such a high rating. His career is the best proof. In Ultimate Team, he has become one of the left wingers we should sign the most.
His card has a 99 dribbling attribute, and no one can not be tempted this amazing data. In addition, his 94 pace and 93 shooting can easily surpass opponents. He has eight playstyles in Ultimate Team, namely quick step, finesse shots, dead ball, trickster, technical, flair, first touch, and trivela.
Which player do you prefer in the above list? In the Best Legendary Status Evolution, each card has different degrees of improvement. We should choose carefully to find the team that suits us best.
The arrival of Elden Ring Shadow of the Erdtree DLC brings a ton of new content, including new areas, new consumables, and new enemies. And it’s clear that the basic content that players encounter in Land of Shadow is now several times more difficult than before.
Among them, the bosses in Elden Ring DLC are more difficult than we have encountered before, and even the enemies we encounter in the early stages will make us fall into the quagmire. Many experienced veterans may be helpless when facing these bosses.
Therefore, here we will provide you with a guide to help you understand some of the tough bosses you need to watch out for in this new expansion so that you can be confident when facing them. Now let’s get started!
Like the last boss of most games, Promised Consort Radahn you encounter in Shadow of the Erdtree is also the most difficult to deal with. You might think that players who reach Land of Shadow have already defeated Starscourge Radahn, so Promised Consort Radahn is irrelevant. But that’s not the case.
Because Radahn in Caelid area has become even crazier than before. And Promised Consort Radahn has many deadly skills. It can use its Twin blades for close combat, and it can also use its powers of Gravity to throw Meteorite at Tarnished.
If the player can still barely resist at this time, then in the next stage, Miquella will join the boss battle and send deadly rays from the sky to the player, making the battle much more difficult. When fighting against such a highly aggressive boss with a small attack window, players are usually not allowed to make any mistakes. Players will feel very accomplished or occasionally frustrated when challenging.
Messmer The Impaler may look ordinary, but with its fast movement, ranged weapon attacks, temporary serpent form, and devastating elemental attacks, Messmer The Impaler is one of the most threatening bosses in Shadow of the Erdtree.
It is not a selectable boss. If the player repeatedly fails when attacking it, it is recommended that the player consume as many Scadutree Fragments as possible before fighting it. In return, defeating Messmer The Impaler will reward 400,000 Elden Ring Runes, as well as Remembrance of the Impaler, so it is worth a try.
Putrescent Knight is a combination of a knight and a horse in Fissure Depths within Land of Shadow. It is recommended that the player collect as many Scadutree fragments as possible when facing this boss. It can deal tremendous damage and has a blue flame AoE that can cover an extensive area. Meanwhile, when fighting Putrescent Knight, its semicircular sword is difficult to predict and dodge.
But fortunately, it is an optional boss and you can choose not to fight it. But it should be noted that defeating it will drop 220,000 Elden Ring Runes and Remembrance of Putrescence, which can be exchanged for Putrescence Cleaver.
Rellana arguably has the hardest early game skill check in any Soulsborne game. Even those players who have reached Elden Ring level 150. They will still face considerable difficulties because the fight with Rellana is very tricky.
Rellana’s swords can launch both magical attacks and physical attacks. In Rellana’s first phase, she will not use many attacks that cause Elemental Damage, and most of her skills rely on sweeping strikes with swords. Once her health bar is depleted to a certain extent, she will enter the second phase.
Rellana will infuse fire into her swords and begin to use a combination of magic and fire attacks. She will also become more aggressive, which means even the combos you are familiar with will be harder to dodge. Most players will find Rellana very challenging.
The body of Divine Beast Dancing Lion looks like a combination of a lion’s head and humanoid limbs. It is an extremely aggressive boss with some tricky moves and some interesting mechanics.
Since they usually fly in the air and move smoothly, it is difficult to really understand their body shape, and it is difficult to initially judge their attack methods. At the same time, they are very aggressive and have a variety of moves that you will never feel comfortable with, and will also launch a series of attacks without any chance of fighting back. When you enter the battle, he will start using Frost and Lightning attacks, which will make it more difficult for you to get close to them.
This boss is optional, like Putrescent Knight, but unlike Putrescent Knight, it does not drop as many Runes after defeating it. So players can choose whether to challenge this boss based on their own experience of satisfaction with the game.
Romina, Saint Of The Bud looks creepy. Romina’s design combines humanoid features with insect body parts, which she can use to hurt Tarnished.
With its enormous size, hard-to-dodge combat moves, and extremely long blade reach, it also has a rolling attack that is difficult to predict and dodge, and she can jump all over the arena in a few seconds. Romina, Saint Of The Bud is not optional, and once she is defeated, she will drop a considerable number of runes.
Golden Hippopotamus will be the first boss you encounter in Shadow Keep, so it is difficult to miss him.
Golden Hippopotamus is very powerful from the beginning. As soon as it is out of the door, Golden Hippopotamus will quickly attack the Tarnished, and its open mouth is reminiscent of Sulyvahn’s Beast from Dark Souls 3.
In the first stage, it mainly relies on bite attacks and slam attacks, and it continues to be quite aggressive. When it loses at least 35% of its health, it will enter the second stage. It grows golden quills on its back that can be shot out and deal significant damage. This boss will always try to attack actively, which also makes melee attacks more difficult.
Hopefully, this guide will make you adventurers more confident and well-prepared when exploring the unknown territory of Shadow Of The Erdtree. I wish you victory in the next battle!