After entering the 21st century, the development of technology has been so rapid that it is beyond imagination, and the benefits brought by this development are reflected in all aspects, not only making your life more convenient but also making your entertainment more diverse. Take playing video games as an example, in fact, it might be hard for people 20 years ago to imagine that there are now six or seven choices of gaming devices alone!
Among all gaming devices, PCs and various controllers that need to be connected to the display are more troublesome and cannot be carried around for experience, while mobile phones, iPads and handheld game consoles are more convenient because of their smaller size - if you are a game fan, you must know that Nintendo Switch is the most popular handheld game console.
At present, some games on the market are designed specifically for Switch, while some games are first supplied to other devices and then logged in to Switch. This means that if you are a fan of both the latter game and Switch, you may always be looking forward to their early cooperation, and one representative of this type of game is Genshin Impact.
When Genshin Impact was first released in 2020, it could be experienced on mobile (Android & iOS) PC and PlayStation 4, and it was announced that it would land on Nintendo Switch in the future. However, it is now 2025, and although Genshin Impact has been launched on PS5 and Xbox Series consoles before, the Switch plan of Genshin Impact has not yet been realized. However, the recent release of Switch 2 information seems to allow you to see the dawn of this plan.
Like its predecessor, Switch 2 is a hybrid game console that can be used as a handheld game console or connected to a TV or monitor. It is similar in appearance to Switch 1, but the screen size is expected to increase by about 33%, and other hardware details will be fully upgraded.
There have been many rumors about the specific launch date of Switch 2, and it has not been determined, but at least you can be sure that it will be better than the first generation in all aspects. In addition, although Nintendo has not yet announced which RPGs will be first launched on Switch 2, and HoYoverse has not announced the next plan for Genshin Impact and Switch 2, if the two are still planning to cooperate, then Switch 2 is definitely better than 1.
The first generation Switch was released in 2017. Although it was evaluated as one of the most innovative game consoles ever at the time, it was eight years ago, after all. Nowadays, Switch 1 cannot compare with PlayStation 4&5 or Xbox series game consoles in many aspects, so the birth of Switch 2 is inevitable.
In addition, devices are improving, and games are expanding. Compared with five years ago, Genshin Impact now has higher requirements for devices in terms of memory and performance. Perhaps this is why Genshin Impact was not finally released on Nintendo Switch - the rapid expansion speed of releasing patches every six weeks makes it increasingly unlikely that Genshin Impact will be ported to Switch 1.
You might be thinking that even without a Switch, playing Genshin Impact on PC is also great, after all, the bigger screen will make the experience better, but you only need to check the number of characters in your Genshin Impact Account to dispel this idea - the high storage requirements brought by the growing number of characters means that the PC may also experience lags. However, as the latest game console to be born, the Switch 2 is expected to introduce modern hardware, allowing popular Gacha games such as Genshin Impact to run smoothly.
If the Switch 2 can really achieve hardware advancements, it will not only run the current Genshin Impact smoothly but also adapt to the frequency of future updates of the game. In fact, there are rumors that the Switch 2 will even be able to run large games such as Metal Gear Solid Delta and Final Fantasy 7 Remake.
Since its launch, Genshin Impact has been compared by players with Zelda: Breath of the Wild developed by Nintendo, because the two games have many similarities in open world design and exploration. Even though Genshin Impact focuses more on Gacha elements and becomes more and more different from Zelda as it develops, some people still suspect that Genshin Impact is a copycat.
Regardless of the credibility of this suspicion, the combat, character development and narrative structure of the two games are now very different, which has completely opened up the own fan base of Genshin Impact. Therefore, Nintendo can completely regard Genshin Impact as a strong competitor to its own Zelda series - Genshin Impact is even completely free outside of Gacha elements, while Zelda is not.
In this way, whether Genshin Impact can be logged in to the Switch series is actually not related to the performance of devices, but involves intellectual property disputes. If so, then you may not have the opportunity to play this RPG developed by HoYoverse on any Switch.
But you don’t have to worry about it. After all, there are many game choices now. In fact, you can play Zelda on Switch and Genshin Impact on other devices to fully experience their different charms, give your own game review, and make your gaming experience more meaningful.
In the upcoming version 0.2.0 patch update in late March, the developers will add a series of new content to the game. These include new support gems, new unique items, and even there will be a high probability of releasing a new class.
However, among the adjustments announced by the developers for POE 2, there is one point that is controversial among players, that is, the adjustment to Lost Towers. They added the mechanism of Lost Towers to make it have richer content for players to explore. But not all players are satisfied with this.
In the preview of the 0.2.0 patch, the official said that they will change the mechanism of Lost Towers in the next update, so that players can encounter random rare enemies or even BOSSes in the process of exploring the tower. At the same time, the next version of Lost Towers will also be affected by Precursor Tablets, changing the distribution of monsters. That is to say, Lost Towers will give birth to more monsters for players to sweep.
It is not possible to judge whether this change is good or bad. Let’s take a look at how Lost Towers perform in the endgame of the 0.1.0 patch.
In the endgame, players explore Lost Towers basically to open up new maps, and then insert Precursor Tablets on Lost Towers to affect the appearance of modifiers.
If players have Waystones with very bad attributes, or Waystones that become worse under the influence of Vaal Orb, then players usually choose to use these Waystones on Lost Towers.
Because Lost Towers have very low returns, and basically no rare items will be dropped. And there are no activities. Therefore, there is no loss in dropping Waystones in Lost Towers.
If players have Precursor Tablets with very good attributes, then players can insert these Precursor Tablets into nearby towers. The influence areas of these towers will overlap, and the overlapping areas are the areas with the best farming currency. When several excellent attributes overlap, the probability of rare enemies appearing in this overlapping area will be much higher, so you can get good benefits in these locations, such as many POE 2 Divine Orbs or even unique items.
This method is also effective in 0.2.0. This is a very timesaving method. But players still hate Lost Towers very much and even think that Lost Towers ruined the entire POE 2 endgame experience.
Mainly because the rewards players can get in Lost Towers are very rare, and the interior of Lost Towers is very complicated, like a maze. And the interior of Lost Towers is very narrow. When players fight inside Lost Towers, the skills they release are often blocked by walls, so the experience inside Lost Towers is very poor.
However, the developers also made some changes to Lost Towers in 0.1.1. In version 0.1.1, the developers added 5 new types of towers to the game:
Each of these towers has a different terrain and monster distribution. The best tower for players is basically Bluff, because the exploration route in this tower is basically a straight line, allowing them to complete the tower the fastest.
Since Lost Towers introduced more points of interest in 0.2.0, players have to spend more time than usual to fully explore the entire tower. This is unbearable for some players, mainly because the complex and narrow terrain of Lost Towers makes every minute of fighting in it full of torture. Even worse, players sometimes cannot defeat the boss in the tower, which may cause players to have to challenge these bosses repeatedly or waste one of their Waystones to reset the tower.
In addition, since the 0.2.0 patch, towers will also be affected by Precursor Tablets. When players use Breach tablets and encounter a Breach encounter in a tower, the battle will become very difficult.
After the update, players can no longer throw Precursor Tablets or Waystones with disadvantageous entries into Lost Towers at will, because towers will now also have various monsters and rewards.
But such changes are not all bad. At least after the update, Lost Towers will become the same as ordinary maps and can also bring rich rewards to players. Compared with previous versions, players now have more opportunities to encounter Ritual events, Breach events and Delirium mirrors on the map. Therefore, towers will become another place to choose to farm currency.
Lost Towers will also be affected by Precursor Tablets on other Lost Towers, so you can also control the drops or enemies in the tower to a certain extent.
Read More: Path Of Exile 2 0.2.0 Patch: This Patch Will Have A Great Impact
Most players may be dissatisfied with the changes to Lost Towers in the 0.2.0 patch. This is because Lost Towers is not what they are interested in. The process of exploring the tower is depressing and disappointing. Even after the changes, most players are probably still not willing to fight in such a complex terrain as Lost Towers. Players are more looking forward to developers bringing some real new content. For example, new bosses, new activities, new unique items or classes, etc.
In various non-realistic theme MMO games full of fantasy elements, you will find that besides humans of different races, there will be many strange creatures. Some of them may have developed to the same level as humans, and some may appear as “monsters” in some encounters.
So as a player, have you ever noticed the various strange creatures in this game when playing New World Aeternum? After defeating them, do you choose to take the dropped New World Aeternum Coins and leave immediately, or will you observe its corpse more?
If you are a more curious player, or you have always paid attention to the art level of a game, you will find that the appearance design of the creatures in New World Aeternum is not randomly pieced together, but carefully designed. In fact, only in this way can the player’s combat experience be more immersive.
So, how are these creatures designed? Next, let us introduce them to you based on some interviews with the game art team.
Regarding this aspect, Sojin Hwang, deputy art director of New World Aeternum art team, said that in games with fantasy worlds as the main body, the design of some non-realistic creatures will actually be influenced by a mixture of mythical and real animals, and designers will actively draw inspiration from various sources.
Many countries and regions around the world have their own different cultures, and the part about mythical creatures provides a rich source of inspiration for the designers of New World Aeternum art team. On this basis, they incorporate fantasy elements and symbolism into the design, making the final result full of fantasy.
In addition, real animals also play an important role. They provide designers with the accuracy and behavior that should be in designing game creatures from an anatomical perspective, so that the creatures are rooted in reality. By studying the movement, texture and ecological adaptability of real animals, designers have designed various species in the game, making them more credible and attractive to players.
Sojin Hwang said that the team hopes to develop designs that are both imaginative and friendly by combining these elements, enriching the game world with diverse and fascinating life. This mix makes the creatures created not only visually striking but also closely connected to the theme of New World Aeternum.
As an important background story component of New World Aeternum, game lore provides designers with the game background, history, roles in the narrative, and environmental background that affect visual and functional aspects when designing game creatures. When a game creature’s appearance and related stories reflect the lore related to the game theme, it will be better integrated into the game world.
In addition, lore may also affect the role of the creature in the game world. Its characteristics and animation style will determine whether it will be designed as a fierce predator or a mysterious guardian. Sometimes, the design of a creature can also develop some new stories because its unique physical characteristics may lead to the emergence of specific lore. For example, by explaining why the creature has certain abilities or behaviors based on its appearance, to enhance its design and narrative significance.
In fact, a well-developed game lore enriches the design process of game creatures, ensuring that each creature is an integral part of New World Aeternum and resonates with players on a deeper level. This close relationship ensures that creatures are not only visually striking but also provide players with a richer, more immersive experience in the game as they navigate the world map.
This type of art design usually starts with an overview of the creature, brainstorming through initial sketches and exploring different ideas between different designers. The design team then completes the creature design document (CDD) and holds detailed meetings to refine various aspects of the design and determine the eventual goal.
Concept artists then collect reference images to design a unified look for the game creatures. After determining the general direction of the appearance, the design team members will communicate again to solicit feedback. After reaching a consensus on the ultimate design, it is necessary to come together again to finalize the details to ensure that the creature’s appearance, behavior, and other aspects are consistent with the game’s theme.
Designing a new creature is a complex task that requires designers to have strong creativity, collaboration, and attention to every design detail. The design team invests a lot of time and effort to ensure that each creature looks unique and memorable, thereby enhancing the player experience.
A major challenge in this type of design is to ensure that the creatures are designed to fit the environment they live in and avoid some errors. For example, Angry Earth creatures in New World Aeternum live in dense jungles, so their characteristics need to adapt to the surrounding environment.
During the concept design process, in order to minimize the restrictions on the artist’s creativity and avoid affecting their performance, the technical staff in the design team will try their best to solve problems such as file size and performance limitations. However, in fact, there is no need to include too many tiny details. After all, these creatures are not designed as pure works of art, but their main function is to serve the game.
In order to ensure that the game creatures have unique visual features under some technical limitations and want them to have excellent performance in the corresponding game mechanics, it is necessary for the artists and technical teams to iterate and collaborate continuously. Only in this way can we ensure that the final designed creatures are not only visually eye-catching but also can work effectively within the game technology framework.
The above is an introduction to some design ideas and design processes for various creatures in New World Aeternum. If you haven’t seen these creatures yet, you might as well jump into the game and experience how outstanding the designers’ work is.
The arrival of Diablo 4 Vessel of Hatred DLC introduces a new class in Diablo series, Spiritborn, whose unprecedented new features and gameplay bring a new experience to players. With the in-depth exploration of this new class, many players have questions again, whether this is a sign that Diablo 4’s subsequent seasons and expansion updates will bring more new classes or the return of past classes in Diablo series.
After all, the current 6 classes cannot meet the diverse gaming needs of most players. Continuing to expand new classes is a key step in making Diablo 4 a better action RPG. Excellent classes can also better stimulate players to improve their character's strength. But which class will the developers introduce? There are still different opinions.
As the class pool of current MMO games continues to expand, the new classes available are more diverse. The addition of a creative new character can not only bring new gameplay to players, but also extend the life of the game.
And Diablo 4 will consider two key factors when adding new classes in subsequent updates. One is to supplement the missing character mechanism in the current basic game, and the other is to prepare for the subsequent improvement of the main content. In view of these aspects, we also want to talk about our views on the new classes that may be introduced in subsequent expansions.
After the release of the new expansion, many players want to know whether the final plot development can solve many unresolved mysteries. Although Vessel of Hatred DLC finally left an open ending and was criticized for its somewhat anticlimactic plot, it still left us a series of key clues and pointed out the direction.
At the end of Vessel of Hatred, Eru gave the body of Akarat, the Shepherd of Light to Lord of Hatred, Mephisto, the current biggest villain in Diablo 4. In the end, Mephisto devoured everything and made his body a new vessel for Lord of Hatred.
Honestly, this ending seems to represent the fall of light and sets a bleak and terrifying tone for the next expansion update, as the once indestructible Shepherd of Light has been devoured by Lord of Hatred.
Although Neyrelle will see him again, as Akarat and Neyrelle promised, this may be a new form. More importantly, the ending of Diablo 4 DLC hints at the possibility of Tyrael’s return, which may have some impact on the introduction of new classes in the future.
Since the release of Diablo 4, the game has been missing a classic “sword and board” class. Many players also hope that the developers can add a class of this type to the Diablo 4 DLC, but they seem to have always preferred to introduce more complex classes in the game rather than some traditional classic types.
However, considering the overall narrative direction of the game and the classes introduced in the past of Diablo series, it is still possible for Diablo 4 to introduce a Holy Knight type of class.
For example, Paladin class introduced in Diablo 2 and Crusader class finally introduced in Diablo 3 are blueprints designed for Diablo 4 in the previous games of the series. Now the developers only need to redo the class according to the new standards.A well-designed class will always make players willing to get more Diablo 4 Gold to train it.
At the same time, according to the game plot direction in Vessel of Hatred DLC, which foreshadows the return of Tyrael, the existence of Holy Knight class is indispensable to resist Mephisto. Therefore, a Paladin or Crusader-type class with unique functions like the new Spiritborn class in Vessel of Hatred will be the next goal of Diablo 4.
Although the direction of Diablo 4’s plot is still a bit confusing for players, and it is difficult to guess how the subsequent plot will develop, it is inevitable that Paladin or Crusader-type class will appear, whether from the perspective of filling some missing class mechanisms in the current game or from the perspective of the game plot.
The well-designed class is very impressive to players, whether from the perspective of game mechanism and operation experience, or from the perspective of integration with the game’s own plot.
What players hope is that developers can still dig out new features in the classic class, not limited to the stereotypes brought by Holy Knight type of class that appeared in the past, and strive to be able to match or even surpass Spiritborn class in terms of class uniqueness. This enables it to bring players a newer and more perfect experience, meet players’ more diverse game needs, and also help Diablo 4 become a better action RPG game. A key step, providing more rich and interesting gameplay for subsequent seasons and expansion updates.
If you are a football fan, you will find that when you watch the game, some passionate and dynamic music is often played in the stadium at exciting moments, thus pushing the atmosphere of the game to a new climax. As a realistic football simulation game, FC 25 has not ignored this.
As one of the most moving art carriers in the world today, music affects the mood of all people who are willing to listen with its diverse melodies. When it is integrated into EA FC 25, sports, games and music are combined together, giving all players who are immersed in it a new experience.
However, listening to music is one thing, and the music system in the game is another. I wonder if you have noticed the music system itself in the game when you are busy recruiting players with FC 25 Coins and playing games in the sound of FIFA 25 music? If not, let us introduce it to you.
According to statistics, the latest EA FC 25 soundtrack contains 117 songs from artists from 27 different countries and regions. These artists and singers include well-known Billie Eilish, Fred again and Glass Animals.
But some niche singers were selected, such as Ice Spice, Charli XCX, J Balvin, JUMADIBA, Obongjayar, etc. But niche does not mean that their works are not good enough. In fact, it is precisely because of their participation that the game’s music library is richer and more diverse, full of appeal.
In addition, many people said that if they were listening to the music of Fools Gold, Jerk It Out, Red Morning Light, L.S.F. and Town Called Malice in Career mode of FIFA 25 on a winter night, while enjoying the game, they would also feel warm nostalgia.
In addition, you will find that when you are adjusting your Ultimate Team lineup, some seemingly inconspicuous background songs will catch your attention at some point, become the dark horse of your FC 25 music list, and eventually even be added to your daily Spotify playlist.
As the game and music develop together, the player’s musical aesthetic ability is also constantly improving. Fortunately, more and more excellent songs are created, and EA FC 25 can select enough music to satisfy the player’s musical taste. Now the game contains less and less garbage music, and the diversity of songs is getting stronger and stronger, from Reggae music to African music.
Nowadays, the relationship between football games and musicians has taken an interesting turn. Artists can now release their latest singles in game updates, allowing their new works to be directly transmitted to the ears of millions of players through updates without going through other intermediaries.
This new way undoubtedly provides musicians with a great opportunity to reach their audience, and this is why you are now more likely to fall in love with the new works of F.K.A. Twigs and Catfish and the Bottlemen on EA FC 25 rather than on the radio. Femi Koleoso from Ezra Collective even said that one of his dreams is to have his band work on FIFA.
In addition, Scott Verill of Good Neighbors expressed similar views in an interview with BBC. He said that he discovered new bands by playing FIFA series of games, and when their own band began to release music online, fans told them that they could put their music on EA FC 25 to gain more attention. And this practice obviously worked.
Despite the large number of genres, the game’s playlist is limited after all. When you play the game for 100 hours, inevitably, some songs have been played so many times that you are bored. Fortunately, you can skip these songs through operations.
To skip a song when playing EA FC 25, you need to click both analog joysticks at the same time to skip the song, which will automatically play the next one. But if you want to delete a song forever, you can go into the custom playlist to delete any song you don’t like. Here’s how to do it:
First, find EA Sports Music in the custom menu, then find the song you don’t like in the corresponding playlist. Then press “X” to select it and delete it, or press “A” to deselect it. You can also cancel the songs when you playing the game, but then your FC 25 journey will be too dull. What’s the fun?
Nowadays, with the Internet full of information cocoons, it is difficult for many people to discover new styles of music outside of algorithms. But FUT 25 has become an unexpected hero against algorithms by allowing artists to reach people who wouldn’t normally discover their music on gaming platforms.
In this era, the way to discover new music on MTV is no longer popular, and the overly personalized Spotify always recommends a lot of similar music to listeners. As viewers gradually cut the cord and abandon traditional cable packages, perhaps EA FC 25 will be the background music of many people’s lives starting this winter.
What’s the point for a music artist to try to get their songs on a radio playlist that no one listens to, or to get themselves on the increasingly less prestigious Grammy Awards? Now the best way to get your music heard by 200 million people around the world is through a video game like FIFA 25. Times, after all, are changing.
Recently, some Monopoly GO players have expressed their dissatisfaction with the in-game latest Treasure Dig event on social media. The main complaints of these players focus on what they believe is too much of an incentive to spend, while the rewards are not satisfactory.
Speaking of insufficient rewards, latest Peg-E event has also disappointed many players, especially compared to previous events. The rewards offered this time seem insignificant.
Although Haunted Treasures event adopts a Halloween theme, its rules and gameplay are roughly the same as past Treasure Digs events.
First, players need to earn pickaxe coins by completing various tasks. These pickaxe coins are the key tool for digging for treasure. Once enough pickaxe coins have been accumulated, players can dig for treasure from the limited-time event screen.
Since the location of the treasure is semi-random, each player’s location in the game may be different. Each event level requires players to dig up different types and quantities of items. As the event progresses, the rewards offered in subsequent stages will be more generous than in the previous stage.
However, some players have questioned the progress curve of the Haunted Treasures event. Specifically, this dissatisfaction is mainly concentrated on two aspects:
First, it is difficult to obtain pickaxe coins, which makes it difficult for free players to have enough resources to dig more treasures, and they think that the setting of this event is not very friendly to non-paying users.
Second, even if a lot of time and effort are invested, players may not obtain the expected Monopoly Go Stickers because of the semi-randomness of the treasure location and the uncertainty of the required items. This makes many players feel frustrated.
In the past, Monopoly GO treasure hunting events usually require about 200 to 400 pickaxes to complete completely. This number varies depending on factors such as the number of treasures in the specific event and the pickaxe bundle rewards and bonuses offered for a limited time.
However, in the recent Haunted Treasures event, some players claimed that they had spent more than 500 pickaxes to complete the entire event.
One player who was very dissatisfied with the progress of the event even described his experience on the forum, saying that the overall experience of completing the event was very bad. He mentioned that he was very frustrated and disappointed because he had to invest a lot of time and resources to complete the event because of the steep progress curve.
This feedback is not limited to individual players. Many players who participated in Haunted Treasures event expressed similar dissatisfaction. They believe that the progress requirements of this event were too high compared to previous events, which seriously affected the game experience.
For this issue, the development team may need to re-evaluate the design and reward mechanism of the event to ensure that future events can better balance challenge and playability.
In order to maintain player interest and attract players to continue to return to this mobile game, Monopoly Go regularly holds various Partner and Dig events and Sticker Booms, and occasionally offers free dice rolls.
Besides these regular events, Monopoly GO also specially launched some seasonal events. These events not only increase the fun of the game but also provide players with additional challenges and rewards.
Recently, Monopoly GO has added elements of Marvel heroes, and this cooperation may open the door to future cross-border cooperation. While such activities have successfully attracted some lost players to return to the past, the latest Peg-E event has caused some disagreements.
Related: Monopoly Go: Are You Ready For The Next Tycoon Racers? - Predictions And Tips
Many Monopoly GO players think that the latest event has a significant change in design compared with previous Monopoly GO Peg-E events, especially in terms of reward structure and participation methods. First, the profits offered by this event are relatively low, and no free dice roll opportunities are provided on its progress track.
To obtain Peg-E reward, players have only more than four days to participate in the mini-game. If they can make full use of this time and successfully complete all challenges, each player can accumulate up to 21,000 points.
The last reward provided by Peg-E event is a Swap Pack, which contains stickers with 3 to 5 star levels as prizes. Although some lucky people can directly obtain the highest level, 5-star stickers, many people will choose to exchange their 4-star stickers for 3-star stickers out of personal preference or according to the current collection status.
In the latest Monopoly GO Peg-E event, players need to consume a certain number of dice to complete tasks and obtain rewards. However, because of the limited number of free dice provided by the event, many participants found that they could not make up for their losses through these rewards. Although the in-game store provides the option to obtain dice, it is still a considerable burden for some players.
According to some players’ feedback, the green, pink and yellow sticker packs are almost useless for players who have reached a certain stage of the game. This shows that Peg-E event may be more suitable for new players rather than old players who have invested a lot of time and energy in the game.
In addition, some fans also pointed out that the next Monopoly GO Sticker Boom, which started immediately after Peg-E event, also caused dissatisfaction. This is because the Sticker Boom greatly increased the number of stickers players get from the sticker pack, making the previous Peg-E event rewards seem relatively less attractive.
The development team needs to seriously consider this feedback and make corresponding adjustments in the design and reward mechanism of future activities to ensure that all players can have a satisfying experience in the game.
As a highly anticipated large-scale MMORPG, New World has always had a considerable number of loyal fans. And its new version, New World Aeternum, has been expected by industry insiders and all New World series players since the release of the relevant news.
When New World Aeternum was officially launched and tested by players, most people said that their wait was worth it. Compared with the past, New World Aeternum has obviously made effective optimizations to various game mechanisms and content.
In such a new version, whether you need to farm New World Aeternum Coins to get some powerful equipment to face new powerful enemies, or like those more relaxed gameplay, you can do it. And the overall experience will be more comfortable than in the original version of New World.
Based on this, we will introduce you to some of the most prominent new advantages of New World Aeternum at present, so that you can understand this huge update.
As an MMO game that always insists on attracting players and meeting their demands, New World series has been committed to making the game style more diversified from the beginning, so that the game can not only meet the needs of players who like group combat but also help the gaming experience of single players.
Compared with various PVP activities in groups, although single players do not have an advantage in combat, they can more freely open up some new gameplay, such as dungeon exploration, single-player surface world exploration, handicraft production or 1v1 PVP. In these aspects, New World Aeternum has basically been updated to meet the needs of single-player mode enthusiasts.
In addition, all available classes in the game are suitable for single-player games, and all major quest line content can also be completed alone under these classes. Compared with the original version, this change means that Aeternum no longer needs more group dungeons to complete the main story, and replaces the previously indispensable group dungeon link with a more complete single-player game.
Despite the nice update to the single-player mode, this does not mean that the game has given up on helping players cooperate to fight. In fact, Aeternum is still committed to providing players with a classic MMO experience, giving them more opportunities to team up with friends or strangers to take on various challenges and trials to get more advanced equipment and loot.
Not only that, New World Aeternum is now also available on PS5 and Xbox One X. In this way, on the one hand, the number of players has increased by broadening the playing channels, giving players the opportunity to get more team options; on the other hand, cross-platform compatibility ensures that all players who share servers and regions can browse the game’s team content. Not all MMORPGs can do this at present.
If you have played the original New World, you may have noticed that the story lines of some missions in the game are not complete, lacking sufficient logic and details. Although this does not affect the amount of rewards you get after completing the mission, it is still a defect after all.
On this basis, the updated New World Aeternum adds plot-related micro-movies and cutscenes to such missions, making the mission stories easier to understand while maintaining the rhythm.
In this way, it is also conducive to building and further improving the details of the world view such as magic rules, fantasy races, faction relations, etc. in the game. This makes the background story of the entire game more complete, players will have a stronger sense of immersion when traveling through it, and new players can use it to better understand the game.
Combat is a vital component of any MMO game, and the quality of the combat experience is often one of the evaluation criteria of the game. Based on this, New World Aeternum has optimized and adjusted some settings based on the old version.
Now, when you enter the game, you will find that the combat process is more natural and smoother than in the past, and it has lost no combat characteristics or skill synergy of MMO games.
And compared with standard MMO games, the change of Aeternum is that it no longer simply binds skill settings to specific keys, but uses the locking function to enhance the unique rhythm of players tapping the keyboard during combat, and effectively combines long-range and melee combat.
If you have followed the game’s official website or official social platform account, you will find that New World Aeternum has been added with many updates and patch notes based on the old version. This means that after optimization, the game will bring a smoother and unimpeded gaming experience.
However, besides the patches that have been added, as the game is released on multiple platforms, Aeternum may still need some debugging based on the data and performance reflected by actual tests. But this does not affect the significance of this update. Because its game mechanism itself has a unique charm, it will only be further enhanced after good optimization.
The above are the most praised optimization performances of New World Aeternum. After the introduction, do you want to experience this game yourself? Then don’t hesitate, act quickly!
You may feel terrified after witnessing Neyrelle’s body as she was tortured by Mephisto’s Soulstone, which causes her to see visions of her dead mother. She is trapped in a torture chamber in her own corrupted mind and becomes a miserable prisoner. In this increasing agony, Mephisto hangs her by her arms and legs. Splitting her limbs and pulling out all the veins and tendons, she is displayed in a hellish corpse exhibition.
But this body horror is not the actual source of horror, but the setting of Soulstone. For readers who love to read fantasy novels, this setting is actually very familiar, because it has appeared before in Lord Of The Rings. In Vessel of Hatred expansion, Soulstone is essentially the other version of Rings.
Throughout Vessel Of Hatred DLC, players are required to combat evil enemies safeguard the region from being destroyed by Mephisto’s Soulstone. Throughout the journey, it is recommended to pick up drops of bosses as much as possible, especially Diablo 4 Gold, which can be traded for most of the items that you are desperate for.
In Lord of the Rings, the humble hero Frodo has embarked on his journey to prohibit a god-like being from destroying the world, and that is Rings. Neyrelle’s relationship with Soulstone - a cursed artifact containing a demonic soul - is the relationship between the hobbits Frodo and Rings. The entire book is mainly about Frodo and the group that formed along the way to destroy One Ring.
One Ring in Lord of the Rings is created by Dark Lord, Sauron, which is designed to rule the other Rings and the entire men, dwarves, and elves. So in fact, Mephisto is Sauron incarnate, representing the dark forces. Both villains were thought to have been completely defeated, but they were just accumulating power and existing in some non-material form. They wanted to further realize their evil plans, but a little girl and a little hobbit finally stopped the conspiracy.
If you made a comparison between the impact that Soulstone does to Neyrelle and One Ring does to Frodo, you will find that Frodo is actually relatively lighthearted, while Neyrelle seems too painful.
Mephisto’s Soulstone is full of evil, not only eroding Neyrelle’s mind but also corrupting the world around her. The black oil Soulstone releases pollute water and transfers the wildlife into evil monsters. While One Ring merely turned Smeagol into Gollum and lay dormant at the bottom of a stream for hundreds of years.
For these two evil beings, Frodo plans to melt One Ring in the fires of Mount Doom and on the other side, Neyrelle determined to take Soulstone to Akarat’s tomb within Vault of Light to purify it. Essentially, they are destroying.
Throughout the journey, the player is to help Neyrelle destroy Soulstone and defeat Mephisto. So in the endgame, be sure to make full use of your builds and prepare necessary Diablo 4 Items to release your potential further.
The above mentioned are the main similarities between the settings of Vessel of Hatred DLC and Lord Of The Rings. In addition to these superficial similarities, there are some deeper references.
If you have already finished the adventure in Vessel of Hatred DLC, you will definitely feel that the ending subverts all your expectations and imaginations. If you have some knowledge of the plot of Lord of the Rings, this won’t be too surprising.
When the player and Neyrelle finally arrive at Vault of Light and waits Soulstone to be purified, betrayal occurs.
Eru, a Spiritborn Elder who leads your way through Nahantu, has cooperated with Mephisto to steal Soulstone and Akarat’s body, which Mephisto plans to take up. As the most important entity in Vessel of Hatred expansion, it is easy for players to take Soulstone for granted as Vessel of Hatred, but the truth is that Akarat was the vessel all along.
In Lord of the Rings, the companion who betrayed is Sam. But for the novel, only the destruction of One Ring can bring it to a perfect end. But Vessel of Hatred DLC, as one expansion of the game, did not let Soulstone die, and it also became a thrilling jumping-off point for the next chapter of Diablo 4’s story.
Vessel of Hatred DLC uses story beats and images to shape the plot, which is exactly the narrative method taken by Lord of the Rings.
Also Read: How To Defeat Harbinger Of Hatred In Diablo 4 Vessel Of Hatred DLC?
Fantasy novels and myths and legends have always been the main source of inspiration for Diablo 4. And Vessel of Hatred DLC serves as a vivid example. Although we did not complete the goal of destroying the evil forces, at the end of the campaign, we just entered completely unknown territory. But we are still looking forward to the next plot development.
The above is the relevant sharing of the famous novel Lord of the Rings that Vessel of Hatred DLC borrows from. Thanks for reading.