As a MMORPG with a well-developed social system, FFXIV naturally provides you with a variety of interesting emotes and actions in the game, allowing you to interact with your game friends through them, so that you can have a chance to relax after intense battles.
Recently, a new emote was launched in the game, called Pose of the Unbound, but it is more like an action than an emote, and if you often watch animation and comics, you will find that the design inspiration of this emote should come from a classic comic: Jojo’s Bizarre Adventure.
Based on this, we will speculate why the game chose Jojo’s Bizarre Adventure as the emote design idea, and also introduce you how to get this emote in FFXIV.
This is a comic work that began in 1987 and was serialized by cartoonist Hirohiko Araki in the Japanese comic magazine Weekly Shonen Jump. It was transferred to the monthly manga magazine Ultra Jump in 2005 and has been serialized to this day. Fans also refer to it as “Jojo”.
The entire plot of the comic can be divided into 9 parts, each with a new protagonist, but the common point of these protagonists is that they all have the nickname “Jojo”. So far, 6 of the 9 parts have been animated, and 1 has a live-action movie.
Because of its unique art style, frequent references to Western pop music and fashion trends, Jojo has become one of the best-selling, most iconic and influential comic series in history. Although it has only become popular outside of Japan in recent years, it has to be admitted that it has quickly become a classic work in the hearts of anime fans around the world.
Jojo’s Bizarre Adventure became popular in Europe and the United States mainly because the subtle weird elements in the comics brought many popular emoticons, the most famous of which is “Jojo Pose”, one of which is to put your hands in front of your face-which is also the main inspiration for Final Fantasy 14’s new emote Pose of the Unbound, and the official website of the game has also confirmed this.
At present, Final Fantasy 14 is quite popular among MMORPG players in different regions of the world, so if it wants to incorporate some interesting online memes into the game to make you laugh, the inspiration of the memes should be widely known and related to other games or virtual works such as animation, to ensure that most players can understand it.
Obviously, the popularity of Jojo’s Bizarre Adventure and the fun of “Jojo pose” can fully meet the above requirements, and maybe this is just the first step for FFXIV-if the new emote Pose of the Unbound is well received, perhaps in the future the game will also plan to carry out more formal and larger-scale crossover events with Jojo.
The first thing you need to know is that this emote was added to Final Fantasy 14 in the patch 7.16 update. The update highlights the final questline in Dawntrail character quest series, but to access it, you’ll first need to complete Dawntrail’s main scenario quest and five character questlines, which are:
Once you’ve made sure you’ve earned the qualifications to start the quest, head to Xbalyav Ty’e in Tuliyollal (coordinates X:12.4, Y:14.7) and find the various NPCs for the corresponding questline to start the quest - in fact, this is the same place you previously visited in the restaurant downstairs where you meet Wuk Lamat during the main story quest of Dawntrail.
While you should be rewarded with FF14 Gil for completing the above quest, it’s not enough to get the new emote - you’ll also need to complete the level 100 Picking Up the Torch quest, which you can start by finding Rral Majun, also in Tuliyollal, standing near the bar. You’ll then have a conversation with her and a nearby Br’uk Evu, which will lead you to learn that Apyaahi, the founder of Passage of the Unbound, is looking for a new leader for her dubious organization.
Your job from then on is to pose as one of Apyaahi’s potential candidates and learn her true intentions in order to complete another level 100 quest, Imposing Views, which will reward you with a gift box that you can open to receive Pose of the Unbound emote.
In addition to the quests related to the new emote, it’s also recommended that you try to complete the rest of the final character questline, as this will earn you “Bright Bustle” Orchestrion Roll and “Sweet Justice” title.
After the above introduction, I believe that you have not only mastered the method of obtaining new emotes in FF14 but also become more interested in Jojo’s Bizarre Adventure. In fact, it is totally worth your appreciation. Thank you for reading.
S-Game recently released a demo video about the boss battle, which aroused the strong interest of all players. Below I will share some information about Phantom Blade Zero with you based on this video.
The conventional offensive means of the game are the light attack and heavy attack of the main weapon. Taking PlayStation controller as an example, the corresponding buttons for light and heavy attacks are the square button and the triangle button. Players can use the combination of light and heavy attacks to perform combos, cause damage, and reduce the enemy’s health.
There are two main defensive means in the game:
L1 defense is divided into continuous defense and perfect defense. Press and hold the L1 button. The character will take a defensive posture and defend against the enemy’s attack at the cost of consuming Sha-Chi. If the protagonist’s Sha-Chi is exhausted, there will be a big stiffness, and he will be unable to move for a short time, allowing the enemy to attack.
In contrast, pressing L1 at the moment before the enemy attacks can achieve perfect defense, which will not only not consume your own Sha-Chi, but will reduce the enemy’s Sha-Chi. If the timing is not accurate and perfect defense is not achieved, a certain amount of Sha-Chi will be consumed. Perfection can be judged by the orange sparks of the weapon collision during defense. If the enemy’s Sha-Chi is exhausted, of course, it will enter a big stiffness, and this is the best time for the protagonist to attack.
The slide dodge of the R1 button is a relatively safe defense method in the game. It does not consume any resources and can handle almost all attacks of the enemy in the game.
Among the many enemy attack methods, there are two special attacks that require extra care, namely red light attack and blue light attack.
It is not difficult to see that the core combat system of the game is centered around Sha-Chi.
Different from the defensive system in Sekiro, Sha-Chi is both a defensive resource and an offensive resource. The player’s Sha-Chi can be used for defense or to launch a heavy attack with the triangle button to perform a combo. The enemy can also defend your combo, but it will reduce the enemy’s Sha-Chi.
In summary, the most basic combat strategy of the game is to use L1 to defend perfectly and use the triangle button to perform a heavy attack at the right time, while guarding against the enemy’s undefended red light attack and using R1 to resolve it. For players with a basic understanding of action games, the basic combat mode can be mastered in about ten minutes.
This main weapon is actually the two weapons held by the protagonist in both hands. The short knife in the left hand is Crimson Viper, which is mainly flexible and maneuverable, mainly used in light attacks; the long sword in the right hand is White Serpent, which has large and long attack movements and is mainly used in heavy attacks.
The biggest feature of White Serpent & Crimson Viper is flexibility and maneuverability, and it can execute enemies from a distance.
In the first stage of the boss battle, the player needs to fight seven enemies at the same time. Obviously, the chief is our main target.
If you only attack the chief, you will find that when his health drops to a certain value, a companion will use silk thread to replenish his health. At this moment, you realize that you also need to reduce the number of enemies on the battlefield as soon as possible, and don’t give the chief a chance to recover.
The snake-shaped long sword White Serpent is swung wide, and the action often rotates in a circle, which is very suitable for dealing with multiple enemies. More importantly, the short knife Crimson Viper can trigger the execution action at a distance without getting close to the body, which is very useful for quickly clearing the field.
This weapon’s combo often has a small stiffness when closing the move, and it can stop at any time. When attacking, you can immediately press the perfect defense when you close your hand, and the attack and defense switch is extremely fast.
The feel of Soft Snake Sword is completely different from that of White Serpent & Crimson Viper. When you first use it, it is just like it looks, soft and weak, with low damage and poor ability to reduce Sha-Chi.
The hidden mechanism of Soft Snake Sword is: after holding down L1 to defend, press the triangle button to initiate a new parry action. If you have resources (the points below the weapon icon), consuming one grid of energy to parry the enemy’s blue light attack perfectly can almost instantly clear the enemy’s Sha-Chi value and derive a new combo move.
This demonstration is one-to-many. In action games, one-to-many is not a well-designed battle scene, or it is not compatible. Friends who often play action games must have a deep understanding: the one-to-many in Ninja Gaiden is very fun, but the one-to-one boss battle is not so refreshing; the one-to-one duel in Sekiro is very exciting, but it is easy to be killed by attacks from all sides when it is one-to-many. One-to-one and one-to-many are not easy to balance.
Just like in action movies, if the villains rush forward, two fists cannot beat four hands. Even if the protagonist has a lot of skills, he will probably lose. If the villains stand aside and watch, it is too fake, and anyone can see that it is acting.
The soldiers can neither rush in all at once and beat the protagonist so that he can’t fight back, nor can they just stand by and watch indifferently. These seven brothers have provided a new solution.
When there are many people on the scene, the seven will frequently set up formations and attack together. This not only resets the battlefield situation and prevents the player from being surrounded for a long time, but also gives the player a good time to cause damage, because this move is easy to resolve and can immediately make a set of heavy damage.
When there are not many people on the scene, his companions will take the initiative to adjust their position, surround the protagonist, and attack in turn. This method seems to surround the player, but because the attack and defense speed of the game is very fast, the enemy’s movement time is completely enough for the player to deal with the enemy in front of him, which actually gives the player time to defeat them one by one.
At the end of the demonstration video, the protagonist uses a giant axe to end the chief. It should be noted here that when this giant axe is activated, the protagonist is not invincible and will stop moving when hurt. The video demonstrator is obviously very familiar with this move, so he confidently uses this move to end the battle.
Phantom Blade Zero will announce its release date this year, and you must be impatient! Let us wait for new news about this game together.
Amazing Partners event held by Monopoly GO officially started on November 12 and ended successfully on November 17. During this period, players actively participated in it, building attractions and accumulating points to win various generous rewards. These rewards include thousands of dice rolls, fashionable emojis, and very cool game boards.
Each Monopoly GO Partners Event requires a special token. For Amazing Partners event, each player who participates in Amazing Partners event needs a special token-Gauntlet as one of the entry conditions. Players need to collect enough Gauntlet tokens to spin the roulette wheel and continue to advance in the game.
For those players who performed well in the event and not only completed all the set goals but also accumulated a lot of extra Gauntlet tokens, you may be curious about what to do with these extra tokens after the event ends. This guide will answer this question.
In fact, after Amazing Partners event officially ends, all unused Gauntlet tokens will be automatically converted into cash. This means that even if you don’t use up all your Gauntlet Tokens in time, you don’t have to worry about them expiring or disappearing.
Cash plays an extremely important role in Monopoly Go. Whether it’s building new landmarks or completing specific board upgrade tasks, having enough cash can give players an advantage in the game. In addition, Monopoly GO also provides a variety of ways to make money.
For example, besides participating in special events like Amazing Partners, you can also increase your income by completing quick wins tasks, participating in limited-time tournaments such as Operation Tycoon and Stealthy Soar, and even exploring Community Chests. Especially for those who like competitive play, tournaments are undoubtedly the best way to win generous rewards.
Related: Monopoly Go: How To Play Friendship Pays? - Rewards And Milestones
Amazing Partners event has ended. If you are still sad because you didn’t get enough Gauntlet Tokens, I will provide you with some ways to increase your Gauntlet Tokens, so that you can easily get enough Gauntlet Tokens in the next Amazing Partners event to ensure that you can receive all the event rewards.
First, make sure you actively participate in the various banner events and tournaments in the game, as these usually offer numerous Gauntlet tokens as rewards. For example, in this event, if you can complete the milestones in Operation Tycoon and Stealthy Soar events that are held at the same time as Amazing Partners, you can get the following corresponding token rewards, which is a very considerable amount.
Operation Tycoon Rewards
Stealthy Soar Rewards
Besides participating in specific events, collecting gifts is also a good choice. In addition, completing daily quick wins tasks every day is also a good way to accumulate tokens. These daily challenges not only allow you to earn resources faster but also help you maintain your enthusiasm and interest in the game.
Finally, when your partner spins the wheel in the game and lands on the partner section, you may receive some free Gauntlet Tokens. Go to Friends tab at any time and click on the timeline to check if you have any tokens. During Amazing Partners events, there may also be free event token links that provide players with additional Gauntlet Tokens.
With these strategies, you will be able to effectively increase your number of Gauntlet Tokens and be fully prepared for future Amazing Partners events or other special events. And the remaining Gauntlet Tokens will not make your efforts in vain, so do your best to accumulate Gauntlet Tokens and enjoy endless fun and challenges. I wish you happy gaming!
EA Sports FC 25 introduces a host of fresh changes, including the Champions mode within Ultimate Team. This mode offers players a whole new gaming experience by participating in Champions Play-Offs all the way to Champions Finals. Since these leagues feature many top players and strong teams, mastering some tips and strategies is essential for players who want to stand out from the competition.
First, you need to understand the specific requirements for qualifying for Champions Play-Offs. In order to successfully advance to the Champions Play-Offs, players must accumulate at least 1,000 Champions Qualification Points. Once you enter Play-Offs, your goal is to reach Champions Finals.
In Champions Play-Offs, each win will bring you 4 points. Even if you lose, you will receive 1 point as compensation. To qualify for Champions Finals, you must win at least three games.
Once you successfully enter Champions Finals, there will be 15 games waiting for you to participate. Here, each win will add 1 point to your roster, while a loss will not give you any points. Therefore, I strongly recommend building a team with an overall rating of 85 or above, even if it costs a lot of FC 25 Coins, to ensure an excellent performance.
It is a wise strategy to choose fast players as wingers. For example, Jack Grealish and Bukayo Saka’s speed and dribbling stats can help you effectively carry the ball into the opponent’s half.
When your main striker (ST) is set to the false nine role, it means that he not only needs to play a role in the offensive end, but also actively participate in defense. In order to maximize the offensive potential, you can try to assign Shadow Striker role to your attacking midfielder (CAM).
In FIFA 25, choosing the right players and developing tactics based on their characteristics is the key to victory. If you can choose fast defenders such as Van De Ven, Eder Militao, and Ledley King, then you can try to use a high defensive line tactic. This setting allows your left and right backs to act as wingbacks and participate in both defense and offense.
By raising the defensive line, you can better control the tempo of the game and quickly counterattack when the opponent attacks. However, in this tactic, the role of the goalkeeper becomes particularly important.
In order to deal with breakthrough situations, you need to set the goalkeeper’s player role to a Sweeper Keeper. When the opponent’s forward manages to break through your defenders, the goalkeeper can rush out to clean up the ball and prevent the opponent from scoring.
To edit your defensive method, you can press L3 key and then navigate to Team Management. Although it may take some time to adapt to the new lineup and formation, once you master it, it will be difficult for the opponent to break through your defense.
Here is our list of recommended players for Champions:
Related: EA FC 25: How To Make Proper Tactics For 4-1-2-1-2 Narrow Formation?
In football, winning various rewards is of great significance to the team. These rewards can not only significantly improve the team’s rating, but also add valuable players to help you win more games.
Since these rewards are entirely dependent on your performance, try to accumulate 12 points when participating in the weekend league to qualify for Finals, where the rewards are even more attractive.
In order to ensure that you can turn the tide in a tense game, you need to have some reliable substitutes on the field. These substitutes can play an important role at critical moments to help the team overcome difficulties and win.
Once you qualify for Champions Play-Offs, you can start to receive all the following rewards:
By applying these strategies and tips, you will better prepare and face the challenges of Champions mode in FUT 25. Now, with this guide, go to the pitch to show your football wisdom and tactical vision and win those coveted rewards!
After the launch of the new expansion Dawntrail in July, FFXIV has clearly made a new wave of MMO game enthusiasm. Although the popularity of FFXIV Dawntrail has declined because of the launch of new seasons or new DLCs in many games on the market later, the recent updates have undoubtedly given it new vitality.
In the latest 7.1 Crossroads update, besides some relatively fragmented gameplay updates, the most eye-catching new content added by Final Fantasy 14 for Dawntrail is the new raid activities.
These raid activities are usually large in content and complex in mechanism. Players need to team up and fight as multiplayer teams to complete them. It is precisely because these activities are difficult that the rewards they offer are very generous. Even if you don’t contribute much to the team, you can still get a considerable amount of FFXIV Gil.
In the alliance raid, Echoes of Vana’diel added after this update, if players want to play it in a team, they need to meet fixed conditions to unlock them before they can start playing. So this time we will introduce the specific method of playing this raid.
Jeuno: The First Walk is actually the first part of Dawntrail Echoes of Vana’diel Alliance raid, which was added to the game after this update. It is said that the second and third parts will be added in the new update.
In Jeuno: The First Walk, the participating players will be divided into three groups of eight people each. However, before entering Echoes of Vana’diel, players must complete some tasks to unlock this first part of it in order to fully experience the entire event.
First, you need to reach level 100 in any war or magician class and complete Dawntrail MSQ, and your item level needs to reach 695. After meeting these conditions, you have a ticket to enter the new raid, but before that, you still need to go to Tuliyollal.
Once you reach Aetheryte of Tuliyollal, you’ll find a Hoobigo Messenger near the coordinates (13, 11.5) giving you a quest called An Otherworldly Encounter. Hoobigo Messenger will then ask you to go to Mamook and talk to Miilal Ja, so that’s your next destination.
Miilal Ja is located west of Mamook Aetheryte, and once you find her, she’ll tell you that she and her companions have found a strange Elezen who keeps blabbering about something they don’t understand, so Miilal Ja wants you to help them figure out what Elezen is talking about.
Elezen doesn’t remember his name, or how he was found by Mamook. But rather than trying to understand him, you should first find Bakool Ja Ja and talk to him. After that, you only have to go through a few more cutscenes and dialogues before you’ll be notified that Jeuno: The First Walk is available. That’s actually the name of the first part of Echoes of Vana’diel.
After completing Jeuno: The First Walk raid, you will continue to advance the story of Echoes of Vana’diel and unlock all the rewards you can get.
Prior to the release of Patch 7.2, loot in Jeuno: The First Walk raid was limited. You could only pick up one piece of equipment in the event each week, and it reset time coincided with the weekly reset time.
Currently, all loot available in this raid includes items such as armor sets and the tattered sheet music. The armor set is also known as Ark Angel armor.
If you get the tattered sheet music from the treasure chest and the dice roll is lucky, you can trade it with specific Goblin NPCs in Lower Jeuno to exchange it for Echoes of Vana’diel orchestrion rolls, a Nano Lord minion, and a Nano Lord Triple Triad card. It is worth noting that there is no limit to the drop of the tattered sheet music.
Additionally, when you complete Aglaia once a week in Echoes of Vana’diel, you’ll also receive Ordelle Coins. You can exchange them for Surgelight Twine and Surgelight Glaze to augment your Quetzalli tomestone gear. Just find Uah’shepya in Solution Nine and trade with her with Ordelle Coins. Or you can trade the rope and glaze you get to Hhihwi. He’s also an NPC vendor.
In the future, if FF14 continues to follow the previous expansion plan, we expect Echoes of Vana’diel Alliance raid series to have two more raids. One may be launched with patch 7.3 and the other may be launched with patch 7.5. But no matter when the latter raid activities are launched, you should try to complete the first part, Jeuno: The First Walk. This will not only help you accumulate game materials but also prepare for the new activities.
If you have figured out how to play Jeuno: The First Walk in Echoes of Vana’diel series through our introduction, then log in and start your new adventure! Have fun!
Diablo 4 has become the first Microsoft game confirmed to support Sony’s PlayStation 5 Pro “Pro Enhanced Features”, marking an important collaboration between the two major gaming platforms.
Although PlayStation 5 Pro has been controversial since its release because of its high price of $700, many users who have already obtained it have experienced significant performance improvements and believe that the investment is worth it.
With the news that Diablo 4 has been enhanced on PlayStation 5 Pro, more players have begun to show great interest in this mid-range console. Although Sony fans are not completely satisfied with the launch of PlayStation 5 Pro, it does not mean that fans will not appreciate the enhanced graphics provided by Diablo 4 in Sanctuary.
Diablo senior Vice President and General Manager Rod Fergusson posted a post on the social media platform, which attracted widespread attention. Fergusson said in the post: “I have been asked this question frequently recently, and I am happy to say that Diablo 4 and Vessel of Hatred will indeed get PS5 Pro Enhanced!” This news undoubtedly made many players excited.
And according to his post, more details will be revealed later, but many fans are eager to know the exact release date. This article will provide a detailed introduction to the console’s enhanced features when playing Diablo 4.
While “Pro Enhanced Features” have not been officially implemented in the game as of now, they are expected to be added to the game through an upcoming patch update. The official PSN store page has announced that the game will support “Pro Enhanced”, however, there are reports that in some cases, when players enable this setting, performance has actually decreased.
When players visit Diablo 4 page on the official PlayStation Store, you will see that the game description claims to support “PS5 Pro Enhanced”.
However, most players who recently obtained a PlayStation 5 Pro and tried the enhanced mode reported that when they enabled the so-called “Enhanced Pro” setting, not only did they not experience the expected performance increase, but they also found that the frame rate dropped to around 30fps.
This situation is in stark contrast to the official propaganda, leading many players to suspect that the developer may not have completed the work on “PS5 Pro Enhanced”, but used this part as a placeholder, planning to actually implement it as an update patch in the future.
Despite some controversy, many players have pointed out that the performance and graphics performance of Diablo 4 have indeed improved when running it in normal mode. These players reported that in normal mode, the game’s frame rate can be stabilized at around 60fps, and the quality of details and textures in the game has also been significantly improved, making completing challenges and accumulating Diablo 4 Gold much more enjoyable.
The development team previously promised that the game will introduce a series of advanced image processing technologies on the PS5 Pro, including “dynamic reflection and refraction” and AI-powered image upscaler to further enhance the visual effects. In addition, some players are dissatisfied with Xbox platform being ignored, and they also hope to see optimized versions of these games on Xbox Series X.
Related: Diablo 4 Season 6: What Can Players Learn From Campfire Chats? - Class Balance And New Events
With several existing games like Hogwarts Legacy and Last of Us Part 2 being enhanced for PlayStation 5 Pro, players are excited about the addition of new content. However, despite the enhanced features that bring more gaming experience, the high price still makes fans unhappy. Considering that the cost of PlayStation 5 Pro may be as high as $700, this dissatisfaction is not surprising.
Here, the development team announced that PS5 Pro enhancements will be launched for Diablo 4. Although it is not clear what specific improvements this enhancement will bring, considering the reputation of Diablo 4 development team in game development, many players may be inclined to get it.
Diablo 4 Vessel of Hatred was officially launched on October 8. However, players are not sure whether this marks the beginning of Microsoft’s games gradually being supported by Sony’s high-end game console. But for me personally, I am very much looking forward to seeing more games enhanced for PS5 Pro.
I like to play games with friends who have upgraded or plan to upgrade, so I think this will be an excellent opportunity to experience a higher quality gaming experience.
However, only time will tell whether more existing games will come to PlayStation 5 Pro. Although the high price is a factor to consider, whether it is worth getting it ultimately depends on players’ preferences for games and their needs for PS5 Pro.
As more details about “Pro Enhanced Features” are gradually released, players will better evaluate whether this enhancement is worth your time and money. Regardless of the final result, this collaboration between Microsoft and Sony marks a major step forward for the gaming industry. For those of us who love games, this is an exciting time, full of endless possibilities and opportunities to explore.
In various non-realistic theme MMO games full of fantasy elements, you will find that besides humans of different races, there will be many strange creatures. Some of them may have developed to the same level as humans, and some may appear as “monsters” in some encounters.
So as a player, have you ever noticed the various strange creatures in this game when playing New World Aeternum? After defeating them, do you choose to take the dropped New World Aeternum Coins and leave immediately, or will you observe its corpse more?
If you are a more curious player, or you have always paid attention to the art level of a game, you will find that the appearance design of the creatures in New World Aeternum is not randomly pieced together, but carefully designed. In fact, only in this way can the player’s combat experience be more immersive.
So, how are these creatures designed? Next, let us introduce them to you based on some interviews with the game art team.
Regarding this aspect, Sojin Hwang, deputy art director of New World Aeternum art team, said that in games with fantasy worlds as the main body, the design of some non-realistic creatures will actually be influenced by a mixture of mythical and real animals, and designers will actively draw inspiration from various sources.
Many countries and regions around the world have their own different cultures, and the part about mythical creatures provides a rich source of inspiration for the designers of New World Aeternum art team. On this basis, they incorporate fantasy elements and symbolism into the design, making the final result full of fantasy.
In addition, real animals also play an important role. They provide designers with the accuracy and behavior that should be in designing game creatures from an anatomical perspective, so that the creatures are rooted in reality. By studying the movement, texture and ecological adaptability of real animals, designers have designed various species in the game, making them more credible and attractive to players.
Sojin Hwang said that the team hopes to develop designs that are both imaginative and friendly by combining these elements, enriching the game world with diverse and fascinating life. This mix makes the creatures created not only visually striking but also closely connected to the theme of New World Aeternum.
As an important background story component of New World Aeternum, game lore provides designers with the game background, history, roles in the narrative, and environmental background that affect visual and functional aspects when designing game creatures. When a game creature’s appearance and related stories reflect the lore related to the game theme, it will be better integrated into the game world.
In addition, lore may also affect the role of the creature in the game world. Its characteristics and animation style will determine whether it will be designed as a fierce predator or a mysterious guardian. Sometimes, the design of a creature can also develop some new stories because its unique physical characteristics may lead to the emergence of specific lore. For example, by explaining why the creature has certain abilities or behaviors based on its appearance, to enhance its design and narrative significance.
In fact, a well-developed game lore enriches the design process of game creatures, ensuring that each creature is an integral part of New World Aeternum and resonates with players on a deeper level. This close relationship ensures that creatures are not only visually striking but also provide players with a richer, more immersive experience in the game as they navigate the world map.
This type of art design usually starts with an overview of the creature, brainstorming through initial sketches and exploring different ideas between different designers. The design team then completes the creature design document (CDD) and holds detailed meetings to refine various aspects of the design and determine the eventual goal.
Concept artists then collect reference images to design a unified look for the game creatures. After determining the general direction of the appearance, the design team members will communicate again to solicit feedback. After reaching a consensus on the ultimate design, it is necessary to come together again to finalize the details to ensure that the creature’s appearance, behavior, and other aspects are consistent with the game’s theme.
Designing a new creature is a complex task that requires designers to have strong creativity, collaboration, and attention to every design detail. The design team invests a lot of time and effort to ensure that each creature looks unique and memorable, thereby enhancing the player experience.
A major challenge in this type of design is to ensure that the creatures are designed to fit the environment they live in and avoid some errors. For example, Angry Earth creatures in New World Aeternum live in dense jungles, so their characteristics need to adapt to the surrounding environment.
During the concept design process, in order to minimize the restrictions on the artist’s creativity and avoid affecting their performance, the technical staff in the design team will try their best to solve problems such as file size and performance limitations. However, in fact, there is no need to include too many tiny details. After all, these creatures are not designed as pure works of art, but their main function is to serve the game.
In order to ensure that the game creatures have unique visual features under some technical limitations and want them to have excellent performance in the corresponding game mechanics, it is necessary for the artists and technical teams to iterate and collaborate continuously. Only in this way can we ensure that the final designed creatures are not only visually eye-catching but also can work effectively within the game technology framework.
The above is an introduction to some design ideas and design processes for various creatures in New World Aeternum. If you haven’t seen these creatures yet, you might as well jump into the game and experience how outstanding the designers’ work is.
The arrival of Diablo 4 Vessel of Hatred DLC introduces a new class in Diablo series, Spiritborn, whose unprecedented new features and gameplay bring a new experience to players. With the in-depth exploration of this new class, many players have questions again, whether this is a sign that Diablo 4’s subsequent seasons and expansion updates will bring more new classes or the return of past classes in Diablo series.
After all, the current 6 classes cannot meet the diverse gaming needs of most players. Continuing to expand new classes is a key step in making Diablo 4 a better action RPG. Excellent classes can also better stimulate players to improve their character's strength. But which class will the developers introduce? There are still different opinions.
As the class pool of current MMO games continues to expand, the new classes available are more diverse. The addition of a creative new character can not only bring new gameplay to players, but also extend the life of the game.
And Diablo 4 will consider two key factors when adding new classes in subsequent updates. One is to supplement the missing character mechanism in the current basic game, and the other is to prepare for the subsequent improvement of the main content. In view of these aspects, we also want to talk about our views on the new classes that may be introduced in subsequent expansions.
After the release of the new expansion, many players want to know whether the final plot development can solve many unresolved mysteries. Although Vessel of Hatred DLC finally left an open ending and was criticized for its somewhat anticlimactic plot, it still left us a series of key clues and pointed out the direction.
At the end of Vessel of Hatred, Eru gave the body of Akarat, the Shepherd of Light to Lord of Hatred, Mephisto, the current biggest villain in Diablo 4. In the end, Mephisto devoured everything and made his body a new vessel for Lord of Hatred.
Honestly, this ending seems to represent the fall of light and sets a bleak and terrifying tone for the next expansion update, as the once indestructible Shepherd of Light has been devoured by Lord of Hatred.
Although Neyrelle will see him again, as Akarat and Neyrelle promised, this may be a new form. More importantly, the ending of Diablo 4 DLC hints at the possibility of Tyrael’s return, which may have some impact on the introduction of new classes in the future.
Since the release of Diablo 4, the game has been missing a classic “sword and board” class. Many players also hope that the developers can add a class of this type to the Diablo 4 DLC, but they seem to have always preferred to introduce more complex classes in the game rather than some traditional classic types.
However, considering the overall narrative direction of the game and the classes introduced in the past of Diablo series, it is still possible for Diablo 4 to introduce a Holy Knight type of class.
For example, Paladin class introduced in Diablo 2 and Crusader class finally introduced in Diablo 3 are blueprints designed for Diablo 4 in the previous games of the series. Now the developers only need to redo the class according to the new standards.A well-designed class will always make players willing to get more Diablo 4 Gold to train it.
At the same time, according to the game plot direction in Vessel of Hatred DLC, which foreshadows the return of Tyrael, the existence of Holy Knight class is indispensable to resist Mephisto. Therefore, a Paladin or Crusader-type class with unique functions like the new Spiritborn class in Vessel of Hatred will be the next goal of Diablo 4.
Although the direction of Diablo 4’s plot is still a bit confusing for players, and it is difficult to guess how the subsequent plot will develop, it is inevitable that Paladin or Crusader-type class will appear, whether from the perspective of filling some missing class mechanisms in the current game or from the perspective of the game plot.
The well-designed class is very impressive to players, whether from the perspective of game mechanism and operation experience, or from the perspective of integration with the game’s own plot.
What players hope is that developers can still dig out new features in the classic class, not limited to the stereotypes brought by Holy Knight type of class that appeared in the past, and strive to be able to match or even surpass Spiritborn class in terms of class uniqueness. This enables it to bring players a newer and more perfect experience, meet players’ more diverse game needs, and also help Diablo 4 become a better action RPG game. A key step, providing more rich and interesting gameplay for subsequent seasons and expansion updates.