Blizzard hosted a Diablo 4 Season 3 Midseason campfire discussion on February 29th, featuring Adam Fletcher, Adam Jackson, and Joe Piepiora. They provided a glimpse into the upcoming midseason content release.
Among the updates, we can expect the introduction of the Gauntlet leaderboard system, the return of Vampiric Powers, and various adjustments to classes including buffs and tweaks. Additionally, they elaborated on PTRs and shared insights regarding Season 4. This article serves as a concise overview of the key points discussed in the livestream. Without delay, let's delve into the details.
Vampiric Powers Are Making A ComebackCommencing with Season 3, the Vampiric Powers are making a comeback. This thematic element constitutes the core of the season's mechanics.
During the questline involving Eris, players get bitten by a vampire, enabling them to acquire Vampiric Powers for character advancement. These powers are leveled up using Potent Blood and can be slotted into specific abilities to gain predefined benefits. However, the handling of these powers differs slightly this time around.
In Season 2, the Malignant Hearts mechanic from Season 1 was reintroduced through a unique ring. In Season 3, it takes the form of a legendary aspect:
Aspect of Accursed Touch Blood Boiling Offensive Aspect Undying Defensive Aspect Aspect of Metamorphosis Offensive Aspect of Moonrise Hectic Utility AspectPlayers can extract and place these aspects into any item in their character's inventory. 6 Vampiric Powers are returning:
Accursed Touch Blood Boil Hectic Metamorphosis Moonrise UndyingThe developers mentioned that these Vampiric Powers will function similarly to before, with the addition of a "kiss-curse" effect on certain abilities. This means that while they grant bonuses, they also impose minor penalties. For instance, using Metamorphosis will increase the cooldown rating of the evade ability.
Regarding this format, I'd like to share my thoughts. Instead of reintroducing Season 2 mechanics or any seasonal mechanics as aspects, it could have been an opportunity to implement a new player progression system. This could provide additional content to farm or grind for, enhancing character abilities. For example, a talent tree system or a new glyph format applied to the Paragon Board system could have been beneficial. With aspects, there's a risk of them conflicting with other aspects desired for a build, potentially leading to their underutilization.
Snapshotting, Gauntlet Leaderboards & RewardsTransitioning from Vampiric Powers, let's discuss snapshotting, an issue that many players have raised concerns about.
Snapshotting involves exploiting buffs gained from certain abilities while swapping out $1 mid-action to stack buffs and achieve exceptionally high damage output, essentially breaking the game. Blizzard has taken steps to address this by removing snapshotting mechanisms and plans to eliminate them entirely in the future.
To prevent snapshotting in the Gauntlet leaderboard system, Blizzard has implemented a restriction. Once players enter the Gauntlet, they cannot swap out equipped items, selected skills, or Paragon Board allocations. This measure aims to prevent abuse of snapshotting mechanics during Gauntlet runs.
Furthermore, they provided a demonstration of the Gauntlet leaderboard system, featuring three developers playing different classes—a Necromancer, Sorcerer, and Barbarian. Commentary was provided by two content creators known as Annacakelive and Macrobioboi. Each player had an 8-minute timer to accumulate the highest number of points. It was intriguing to observe their approaches and strategies with their respective classes.
Proof of Might was collected by defeating monsters or obtaining keys from mobs to unlock specific chests scattered throughout the dungeon. The layout, mobs, and pylon arrangements remain consistent each week, ensuring a level playing field for all players. However, these aspects change weekly, allowing players to continually attempt and improve their scores. Players can strategically manage their resources, such as pills, which multiply scores or reset monster respawns, to maximize their points.
The Gauntlet leaderboard system is set to a difficulty equivalent to level 70 rather than a level 100 nightmare dungeon. This decision broadens the scope for diverse abilities and builds, as lower-level enemies enable the utilization of less conventional but potentially effective skills. The dynamic nature of the Gauntlet introduces new possibilities and adds freshness to the gameplay experience.
Rewards in the Gauntlet include gear and cosmetics. Players can earn up to four caches per week based on their performance tier—Seal of the Blooded, Seal of the Steadfast, Seal of the Iron-Willed, and Seal of the Worthy. These caches contain gear with item levels of 925 and may include unique items. Additionally, players can earn cosmetic character portraits and, for the top 100, a trophy to adorn their mounts.
Lastly, the Hall of the Ancients showcases the top 10 players in each class category for the week. This serves as a platform for recognition and bragging rights, emphasizing the focus on displaying class proficiency and builds rather than solely farming gear.
Class Buffs & ChangesNow, let's delve into the class buffs and changes. I won't delve into extensive details. Instead, I'll provide a general overview of the adjustments slated for patch 1.3.3.
Barbarians and Druids will see enhancements to their basic skills, particularly focusing on early-game resource generation. Specifically for Druids, improvements are planned for companions like wolves and Necromancer minions, along with movement speed upgrades for Necromancers.
Sorcerers will witness enhancements to certain paragon nodes, as well as adjustments to abilities like Incinerate and Conjuration. As for Rogues, there's a focus on refining ranged abilities, with changes made to skills such as Heartseeker and Barrage, alongside adjustments to specific aspects.
Overhauling The Seasonal Mechanics: Changes To The Center ShellIn addition to class adjustments, significant changes have been made to the Center Shell, which encompasses the entire seasonal mechanic in Season 3.
These adjustments include tweaks and some nerfs, likely implemented to maintain balance ahead of the introduction of the gauntlet leaderboard system. Modifications have been made to various aspects, including Tuning Stones, Poison Support, Bleeding Support, and Burning Support, with even the Governing Stone, like Tempest, receiving adjustments.
Community Feedback On Diablo 4's Seasonal Content ApproachThis next topic is closely related to class adjustments and enhancements.
The developers sought feedback from the Diablo 4 community regarding the focus on introducing new legendaries and unique items for various builds. Historically, at the onset of each season, every class would receive a new aspect or legendary item, along with a unique item, alongside alterations to abilities, potentially fostering new viable builds.
Now, the community was asked whether they favored continuing this approach. One drawback is that sometimes these additions render certain builds nonviable compared to top-performing ones. The proposed alternative is to concentrate on one or two classes, akin to the approach seen in Diablo 3. This would involve significant buffs to specific skills and abilities, accompanied by the introduction of legendaries or uniques tailored to enhance these builds. This strategy could inject more excitement into the game, providing players with more meaningful choices and fostering a sense of progression.
While specifics regarding the implementation timing were not provided, it's plausible that these changes could be introduced midway through the season. This approach could enhance the game's ongoing appeal, ensuring a steady stream of content throughout each season, rather than waiting until the season's conclusion to introduce new features.
Anticipating Season 4Following the Q&A, the final segment of the campfire discussion centered on Season 4. The developers provided some insight into the direction they intend to take with it.
It appears that substantial changes are in store, reminiscent of Season 2's adjustments to vulnerability, critical damage, and overpower, but on a larger scale. Concerns about potential delays, particularly with the Gauntlet, seem to have been addressed, as everything appears to be progressing smoothly.
Season 4 promises to bring significant positive changes, with PTRs allowing players to preview and test the season before its official release. This serves as a sort of beta test for Season 4, enabling players to provide firsthand feedback and fostering better communication between the community and developers. This announcement has generated considerable anticipation among players.
For players who aren’t seasoned in ARPGs, Last Epoch may initially seem overwhelming. Even for those with ample experience, navigating the game’s Class and Masteries systems can be quite intricate.
However, all necessary information is readily available in-game. Players simply need to know where to find it. To ease the chaos of the first few hours of Last Epoch, let’s explore some of the mistakes we newbie players make early in the game and how to avoid them.
1. Examining Every Single Item You AcquireEngaging in this practice will significantly prolong your journey through the game.
To begin with, Last Epoch inundates players with an exceptionally high volume of drops. While this is a common occurrence in ARPGs like Diablo, Path of Exile, and to some extent, Lost Ark, Last Epoch seems to take it to another level entirely.
Players will frequently encounter new white, blue, yellow, or even unique items while traversing a single map in this game. Not only does this quickly fill their inventory, but it also becomes overwhelming.
Therefore, the first recommended tip is not to fret too much about examining each individual item. Many of them will soon be surpassed as players level up and progress through the story.
Moreover, these items seldom fetch more than a few $1 when sold, so it’s advisable not to pause every few seconds to scrutinize the stats of every new weapon or armor piece that drops.
2. Overlooking The Loot Filter FeatureExpanding on the topic of gear management in Last Epoch, one of the most valuable early-game recommendations is to not overlook the Loot Filter feature.
While configuring a Loot Filter might appear to be an excessive optimization for players with limited experience in MMORPGs or ARPGs, it’s practically indispensable in Last Epoch. Fortunately, setting it up is straightforward, and players can even utilize online resources to download and import custom Loot Filters into the game.
At the very least, it’s advisable to configure a Loot Filter that hides white-rarity equipment (and perhaps blue-rarity items as well). This simple adjustment can prevent players from succumbing to the temptation of inspecting every white or blue item on the ground, under the false impression that it may offer valuable benefits, such as a slight increase in Minion Health.
3. Neglecting The Forge & Crafting MechanicsThis next misconception is a common one among Last Epoch players, and it’s completely understandable.
Crafting in MMORPGs and ARPGs is often associated with the late-game and can be quite perplexing initially (depending on the game). Consequently, many players instinctively overlook the Forge, Crafting, and Affix systems, assuming it’s best to save them for the end-game or maximum level.
Fortunately, Crafting in Last Epoch is straightforward (be sure to review the Forge section in the Game Guide) and is something players should fully embrace while leveling up. While much of the excitement in these games typically unfolds after reaching max level, there’s no reason players can’t enjoy the journey from level 1 to 100 by engaging with the Crafting systems along the way.
4. Disregarding Runes Of Shattering At The Hub VendorRunes of Shattering are another aspect of Last Epoch that often eludes players who are unfamiliar with these types of games or haven’t researched the game beforehand.
Essentially, after purchasing these Runes, players can insert them into Equipment currently in the Forge and dismantle the Affixes on that item into a random number of Shards corresponding to those Affixes. These enhance the value of hoarding gear during the early stages.
While it’s not necessarily essential during the early to mid-game (prior to acquiring Class Mastery), there’s no harm in doing so for players who know which Affixes they’re aiming for in the late game.
Admittedly, it’s more efficient to save them for use on late-game gear to obtain higher Tier Affix Shards or to use a Rune of Discovery to fill empty Affix slots before using a Rune of Shattering. However, players won’t face significant drawbacks by utilizing these Runes according to their preference.
5. Spending On The GamblerOne of the initial NPC Merchants players encounter in Last Epoch is the Gambler, and engaging with this merchant can be risky.
The Gambler offers players the opportunity to spend gold on purchasing weapons, armor, accessories, and other items that come with random affixes applied to them upon purchase, essentially allowing players to use gold to ‘roll’ for items.
While there’s no way to entirely dissuade players from using this feature, it’s strongly advised to allocate funds elsewhere, such as investing in Runes of Shattering. Given that Last Epoch is an ARPG and enemies drop items abundantly, players can utilize filters to focus solely on the gear they desire. Therefore, squandering gold on the Gambler often proves to be a futile expenditure of time and resources.
6. Ignoring Side Quests & Their RewardsSide quests play a crucial role in Last Epoch for several reasons. Not only do they facilitate the leveling process, enriching the maps with additional tasks and introducing players to various characters and concepts within the game world, but they also offer valuable rewards, such as Passive Points and Idol Slots.
Skipping sde quests means missing out on approximately 15 Passive Points, as well as restricting access to the game’s Idol System due to the absence of Slots. Therefore, it’s advisable for players to consult the Quest Tracker (accessible via the 'J' key on PC by default) or the Quests on the World Map to identify currently assigned side quests and their associated rewards.
By doing so, players can prioritize completing side quests that offer Passive Point or Idol Slot rewards, while postponing or saving purely EXP-based side quests for later stages or after completing more significant objectives.
7. Forgetting To Utilize ‘Alt’ For Additional Information & Reading Scaling TagsLastly, although Last Epoch can feel overwhelming with its abundance of information, the game itself provides several tools to ease the learning curve.
These systems are not only plentiful but also well-crafted. Players can access the Game Guide from the Escape Menu, which contains detailed entries on every mechanic within the game.
Additionally, by holding the ‘Alt’ key while examining various elements, players can access additional information highlighted in blue text. This feature allows players to discern whether a Skill Modifier alters the damage type (and consequently its scaling), understand specific debuffs, and more. Utilizing these resources whenever the game feels overwhelming can greatly assist players in understanding its complexities.
I’m here to provide you with my review of some mastery classes that you will play in the early game phase of the Last Epoch 1.0. If you’re are interested in exploring this topic, let’s delve into it together.
Preparing some $1 can improve your gaming experience and make it easy to get through the early stages of the game.
BladedancerFirst, let's talk about the Bladedancer. It boasts remarkable speed, owing to Shift's significantly low cooldown. This allows you to swiftly navigate from one pack to another. Moreover, its AOE capabilities are impressive, effortlessly clearing groups of enemies with custom skills.
Bladedancer also excels in dealing substantial damage to bosses. In its current state, I consider Bladedancer to be among the top classes for leveling.
ShamanShaman is a choice that stands out among classes. With an array of powerful skills, it can effortlessly clear and move swiftly. Its effectiveness doesn't rely on waiting for minions or other prerequisites.
Moreover, the Shaman inflicts significant damage on bosses, making it a formidable choice for early-game progression.
SorcererThe Sorcerer is truly amazing at the moment. With its abundance of AOEs, you can effortlessly clear while on the move. The Teleport skill adds an extra layer of mobility, allowing you to swiftly navigate between fights and breeze through the campaign.
While there may be some minor mana issues, these are easily mitigated, especially as you progress and optimize your gear. Overall, the Sorcerer stands out as a top-tier build, capable of completing tasks quickly and efficiently.
LichThe second class I've extensively played and want to discuss is the Lich. It's currently quite remarkable, particularly due to the minimal mana issues it faces. However, since you may need to pause briefly to defeat monsters and its movement spell isn't as effective compared to other options.
While Lich is highly versatile, there are still some limitations, especially if you opt for a version with fewer projectiles. Additionally, using the crit version might pose challenges, particularly during the leveling process.
NecromancerMoving on, let's discuss the Necromancer class. I find the Necromancer to be incredibly impressive because minions can effectively carry you through the entire campaign. Necromancer can be compared with the Lich class because of its outstanding performance.
Minions effortlessly eliminate enemies for you. However, the Necromancer has some issues with movement, requiring a brief pause for minions to engage enemies, as they can be somewhat slow and not always tactically astute. Its overall performance remains exceptional, and it's a highly effective choice.
BeastmasterDelving into the Beastmaster, I find its potential intriguing. I believe the Beastmaster will shine brilliantly in the endgame, its journey to that point presents considerable challenges. The pace is sluggish, lacking the swift movement of other classes like the Necromancer.
Its minions, though faithful, pale in comparison to the Necromancer's army. Thus, the Beastmaster falls short in terms of speed and efficiency during the leveling process.
SpellbladeLet's delve into the Spellblade class. Spellblade presents a compelling magical archetype with the potential for considerable strength. However, it currently grapples with certain issues. Notably, when assuming the role of a Spellblade, one must engage enemies primarily through melee attacks.
This approach, particularly during the leveling process, can prove cumbersome and frustrating. Despite these challenges, Spellblade boasts high damage output and offers teleportation capabilities. Nevertheless, the inherent difficulty of consistently landing melee hits remains a significant concern.
DruidThe Druid occupies a unique position, blending elements of the Shaman's swiftness with the Beastmaster's versatility. While it requires less setup to become effective and boasts an impressive swarm form for clearing, its speed falls short of the Shaman's pace.
Its single-target damage output doesn't match that of the Shaman. The Druid offers a balanced progression path between the faster-paced Shaman and the more gradual Beastmaster.
RunemasterNext, I delved into the Runemaster class, facing a challenging decision between it and the Sorcerer. Ultimately, I found the Runemaster to be exceptionally impressive. It boasts capabilities comparable to the Sorcerer, excelling in various scenarios.
With its array of AOEs, potent boss damage output, and swift mobility facilitated by teleportation, the Runemaster emerges as a formidable contender in all aspects of gameplay in Last Epoch.
MarksmanThe next class is going to be Marksman. Currently, Marksman is in a pretty special position. You can clear a lot with Marksman, but it still needs a few different bonuses to work properly. Both Multishot and the version of Rain of Arrows works well, but it just requires a little more setup.
So while you’re running through the campaign and preparing for early leveling and the early game phase by itself, I think Marksman should be somewhere in between. It can still be powerful, and it has Shift the same way as Bladedancer has it, so it will come online but later on.
PaladinLet's discuss the Paladin, a class currently positioned quite favorably. With its remarkable Shield Rush skill boasting an impressively low cooldown, the Paladin effortlessly traverses through hordes of enemies.
Additionally, the Javelin skill proves highly effective in dealing damage. Renowned as one of the strongest half-mill classes alongside the Bladedancer, the Paladin possesses all the necessary tools to navigate the early game effortlessly.
Void KnightVoid Knight presents a conundrum for many players. While I appreciate the unique character gimmick, its reliance on Damage Over Time zones poses challenges, especially when rushing through the campaign or seeking swift completion.
Although it may seem unfavorable at present, Void Knight holds promise for formidable strength in the endgame, offering a different gameplay experience once fully developed.
Forge KnightForge Knight stands out as another intriguing class worth highlighting. Presently, Forge Knight holds a sturdy position in the latter stages of the early game. However, initiating as a Forge Knight can prove challenging. It necessitates around 30 to 40 passives to truly shine, delivering significant damage and functionality to the build.
This requirement adds complexity to the early game experience, making it more arduous than some other classes. While not as problematic as the Void Knight, Forge Knight still grapples with various issues.
Here, I want to review my favorite AFK spots when I’m in New World and want to rest or do other things, or in OPR/3v3 Arenas. This way I can come back every 15 to 20 minutes and collect easy gold and resources with minimal effort. Let’s get started now.
How To Improve AFK Farming Efficiency?Whenever you have other things to do or just need a break from New World, but still want to earn some $1 at the same time. Then it can be very beneficial to stop your game and strategically place your character in a quiet area with a lot of resources.
In the long run, this allows you to accumulate large amounts of gold, Aptitude, and resources with little effort. But instead of being AFK for 20 minutes, run an OPR/3v3 Arenas and then collect all the resources between matches to make yourself super efficient.
If you want to really maximize your efficiency, you can create a second account on the same server and raise it to a high enough level to collect resources in one of these locations where you want.
Then it stays there all the time and you just switch from the main node to the alternate node every 20 minutes or so, collect all the nodes, and then go back to the main node and transfer all the profits over.
This will even allow your alt to eventually reach level 65 and also open up more possibilities for additional gold crafting activities.
General SpotsI’m going to categorize them all into areas that have a variety of different resources next to each other, and other areas that are more dedicated to specific types of top-tier ores.
For the first type of general area, one of my favorites is this little area in Cutlass Keys. A total of 4 Runewood Trees, 8 Wyrdwood Trees, 4 Wirefiber Plants, 10 Spinfiber and 9 Silkweed are generated in this area.
Also, there are some Cougars and Boars roaming the area, which you can eliminate as well. If you need some Thick Hide, there’s a lot of potential here for you to make some serious money with AFK.
If you want to shorten your AFK time and add some ores to your grind. You can even go around to Fort to the north and grab all Starmetal and Mythril from there, which can be done in about 2 to 4 minutes. There are a lot of decent chests out there, and the mobs are only level 40. So they are easy to deal with.
I also like that there is a Spirit Shrine here that is very close, so you can quickly run over and check it out.
Anyway, I sat here AFK for 30 minutes and got some loot. If I sell it and multiply that number by 2, that means I get 4,860 gold per hour for very little effort.
I didn’t even go to Fort to hunt for ores during this period to keep my AFK time as high as possible. Overall, this is a great place.
For the second general location, we will stay at Unbound Island. This small island is close to the fast travel point and has many Runewood Trees and Mythril. All of this is in a small circle where you can do a quick lap on your mount, grab all the resources, then AFK on some rocks for 20 minutes, then come back later to repeat the process.
Mythril Ore SpotsNext, we’ll take a look at some AFK locations for those looking for specific ores.
We’ll start with Mythril Ore. Unbound Island, mentioned earlier in the general section, is a great place to farm Mythril Ore. Alternatively, you can camp outside the cave mentioned in the first general location and obtain the ore resource.
However, when you want to get a lot of Mythril, another excellent area to camp in is Brimstone Sands. It’s close to a fast travel point and has five Mythril Veins, so a lot of Mythril Ores will spawn. There are also some Sandstone Blocks around here, which will only increase your profits if you head here. Be sure to grab two Elite Chests along the way, though, for a chance to easily earn some Scarabs.
Another really cool place to farm Mythril Ore is Mourningdale. Since the fast travel point is far away, it takes a while to reach it. But because of this, there’s usually no one here, and it’s a great place to get Mythril Ore, and there’s some Orichalcum in there, too. So in the long run, sitting here will give you a ton of benefits when you run here from fast travel.
Orichalcum Ore SpotsIf you want to focus on farming Orichalcum, there are plenty of great AFK locations here too.
First, there is an area in Brimstone Sands that you can combine with monster grinding to get Ancient Glob of Ectoplasm, which can make you a lot of money.
There’s also a bunch of Orichalcum and Starmetal Veins in there, but if you combine that with monster grinding, it’s not too AFK. One thing to note is that there are often many people farming here, so be prepared to grab ores.
I dare say that the best AFK place to farm Orichalcum has ended at Edengrove. There are large numbers of Orichalcum and Starmetal on the cliffs of Edengrove. But be warned, this is a very popular place, so you have to be lucky to get it.
But if you’re on a less popular server or go during off-peak hours, you can manage to get the spot yourself. You can run up and down the edge of the cliff and then come back and repeat the process when they spawn again.
Starmetal SpotsFinally, if you prefer farming Starmetal Ore, there’s a nice AFK location here as well. But in most cases, it’s usually cheaper than Orichalcum or Mythril. So if you really need it, it’s better to sell the other two and buy Starmetal on Trade Post.
But the location I chose was Cutlass Keys in Rothoard Hollow cave on the outskirts of the capital. It’s a quick trip from the city and contains many Starmetal Ores, as well as some Gold and Silver Ores.
Note that there are some pirates in there, but they are very low level so they are easy to deal with.
When you’re done mining, you can jump onto the rock and wait for the vein to regenerate. Since this is a low-rise area, no one usually camps in the area.
ConclusionAll in all, this guide covers the best places to farm resources in AFK so that you can get a lot of gold with very little effort. Not only will you get tons of loot if you do this, you’ll also get tons of Aptitude Crates and skill line upgrade materials from them, which will only increase your profits.
Also, if you’re not on a low-popular server and you find some locations occupied when you go there to try it, try grinding during off-peak hours, it will help a lot. Good luck!
Today, I'll guide you through every aspect of the Blood Moon event for WoW Season of Discovery Phase 2, including its mechanics, recommended team compositions, boss locations, effective combat tips, and methods to obtain special buffs. You can follow these to enhance coin earnings in enemy encounters.
Whether you’re a seasoned player or new to the game, this guide will help you farm efficiently and achieve your goals during the Blood Moon event. So let's get started!
Event OverviewThe Blood Moon event is an exciting open-world PVP event in Stranglethorn Vale that allows you to earn top PVP and PVE gear. Additionally, it offers coveted mounts such as Reins of the Golden Sabercat and Whistle of the Mottled Blood Raptor. These treasures can be acquired with blood coins earned through event participation.
This event happens every 3 hours and lasts only 30 minutes. You can use add-ons like Nova World Buffs to alert you whenever this event is upcoming, to prepare your groups ahead of time. To participate, all you need to do is show up in Stranglethorn Vale and start fighting. During this event, everyone and everything is hostile towards you, including your own faction and NPCs within neutral zones like Booty Bay.
Team CompositionsYour teammates are the only non-hostile players, making building a strong group crucial for maximizing coin yields. While there's flexibility in composition, I suggest including at least one dedicated Healer, one ranged damage dealer, and one melee damage dealer.
The rest of the positions can be adjusted, but keep in mind that crowd control is very effective in WoW Classic as there are no diminishing returns, leaving the opponent vulnerable without a counterattack.
Currency MechanicThen let's discuss how currency collection and exchanges work. I know it sounds simple, but there are actually a few key details about the system that, when understood, will give you advantages and are critical to this farming strategy.
Whenever you or a group member kills an enemy player, you gain a stacking buff called Blood for the Blood Loa. A single kill from anyone on your team awards the group 5 stacks of blood. This blood buff can stack up to 255 times and can be exchanged for blood coins at any Blood Altar indicated by the red flags on your map by simply walking up and touching one.
Be careful when you have stacks, because if you die, you will lose a percentage of your total stacks, which means the higher the amount of stacks that you have, the more you will lose when you die. However, once you exchange the blood buffs for blood coins at an altar, they are yours forever.
By doing so, not only are you going to have more frequent turn-ins and lose less coins from death, but these areas on the map are typically hotspots for PVP encounters, which means this is where you will have the most opportunities to kill enemies, giving you more chances to farm more blood stacks.
Kha'damu BuffsThere’s one more thing you need to know about speeding up your collection of coins. Let’s talk about Kha'damu, the big Elite boss that spawns in a variety of areas in Stranglethorn Vale. He is unkillable. However, there is one extremely beneficial thing about this NPC. Kha'damu will grant players 1 of 2 buffs, depending on their proximity to him. He will grant you either the Kill, Maim, Bleed buff when you’re near him or the Feast of Blood buff if you’re very close to him.
These buffs are insanely great for farming coins because they significantly increase the amount of blood you attain for each kill, so it’s highly encouraged to fight around him as much as possible during the event. The best place to farm blood coins is at the Blood Altar that is near Kha'damu.
Then, you get the bonus benefit of the buff granting you more stacks per kill. You get the ability to frequently exchange your blood for $1 so that you do not bleed your earnings, and there will also be a ton of opportunities to slap up some enemies and kill them to collect more blood coins.
Combat TipsNow, let’s talk a little about winning more encounters. There’s so much power in numbers. When your team is scattered or on staggered respawns, your odds of winning encounters are going to go way down, so stay grouped up and regroup often. We typically like to mark each other at the beginning of the event to make it easy to find each other during the chaos. I also call for frequent regrouping if we notice staggered respawns, usually we like to regroup outside of all the chaos so everyone can come together before jumping back into the fight.
The last thing is to make sure you’re not diving deep into encounters that are extremely crowded. Let your reigns deal with that to chip off some free blood and be like vultures circling around and stay on the outside. It’s best to choose encounters that are smaller, making them more manageable, but always be on the lookout for encounters that are advantageous to you in terms of numbers.
When entering an encounter, always focus a Healer and the squishy players first. If you have crowd control, make sure you’re using it constantly and especially when entering the encounter. Make sure you use the crowd control to give you an early advantage and get early kills to increase your odds.
Last Epoch has been accessible as an early access title for an extensive period. Initially launched with a single-player focus, the game underwent significant updates that introduced online multiplayer functionality and a plethora of additional content. This includes intricate dungeons featuring unique mechanics and fresh endgame challenges.
Nearly 5 years following its initial Early Access debut, Last Epoch has transitioned into a complete game with its robust 1.0 patch. So is Last Epoch worth playing in 2024?
Exploring The Appeal And Current Landscape Of The ARPG GenreUnderstanding the allure of Last Epoch requires insight into the ARPG genre's fundamental appeal and current trajectory.
Despite its recent surge in popularity, the genre remains largely shaped by diverse yet influential IPs. Some titles prioritize providing players with an exhilarating power fantasy, enabling them to effortlessly decimate hordes of foes, while others emphasize meticulous gear selection and skill tree optimization before achieving such prowess. Naturally, this endeavor necessitates a substantial investment of $1, thus it's essential to prepare an adequate amount beforehand.
In essence, ARPGs often inhabit a spectrum, ranging from offering an intense power trip to granting players extensive control over their character's development. Last Epoch finds its place comfortably amidst this spectrum, striking a balance between empowering players with fantastical abilities and allowing ample opportunities for intricate build customization. This middle-ground approach ensures players experience the best of both worlds within the genre.
Last Epoch OverviewThe game presents abundant opportunities for indulging in power fantasies, particularly as you progress into the mid-game and witness the synergies between your various abilities intertwine. Concurrently, Last Epoch fosters an environment ripe for experimentation with these synergies, employing one of the most ingenious methods of build customization I've encountered in an ARPG.
As you advance through your journey within Last Epoch, acquiring new abilities mirrors the standard progression in any ARPG. However, what distinguishes the experience is the individualized skill tree accompanying each ability. This feature allows for meticulous tinkering with the functionality of your skills. For instance, with the Necromancer specialization, you might opt to delegate your killing to summoned minions. Further customization can be achieved by enabling Summon Skeleton to summon archers and mages. These customization options extend to various skeleton types, each endowed with unique abilities such as Fire Arrows for archers and a poison blast for mages, while regular skeleton warriors inflict bleeding with each strike.
Such extensive customization permeates every class, subclass, and ability. For example, the Sentinel class offers the flexibility to specialize as either a weapons expert, embodied by the Forge Guard, or delve into Dark Magic as the Void Knight. Conversely, the Rogue class provides options like the pet-centric Falconer, the archery-focused Marksman, or the stealth-oriented Blade Dancer. Similar diverse choices are available for the Mage and Primalist classes, significantly impacting your character's build based on your preferred playstyle.
However, any comprehensive discussion about ARPGs today necessitates an exploration of their endgame systems. Fortunately, Last Epoch offers several engaging options to explore.
Endgame ContentThe central aspect of endgame content is embodied in the Monolith of Fate. Unlocked upon completing the main storyline, the Monolith of Fate guides players through a sequence of procedurally generated zones. Each zone offers the opportunity for players to target specific equipment slots for desired loot. For instance, players may opt for a zone that rewards them with a weapon or one that offers a new pair of boots.
Another significant component of endgame content is the Arena, providing a competitive avenue for players. In the Arena, players confront endless waves of increasingly challenging enemies. Upon defeat, players earn placement on relevant leaderboards, showcasing their skills, class, and the number of waves survived. These leaderboards are further categorized into solo, group, softcore, and hardcore divisions.
However, among Last Epoch's most captivating features are its dungeons, which transcend mere cavernous pathways. Drawing inspiration from popular MMORPGs, these dungeons boast unique mechanics. Whether navigating light mechanics to impede the growth of perilous plant-based adversaries or traversing between distinct time periods within a single dungeon run, each dungeon promises distinctive rewards alongside the anticipated randomly generated loot.
Time TravelNow, shifting gears to discuss time travel, let's delve into the narrative of Last Epoch. In terms of ARPG storylines, Last Epoch may not rank as the most captivating. However, it possesses a unique twist in the form of time manipulation.
As players progress through the narrative, they traverse various eras, including the Ancient, Ruined, and Imperial Eras. While the game incorporates intriguing attempts at environmental storytelling, particularly evident when revisiting locations across millennia, ultimately, the overarching plot simplifies to the pursuit of locating and defeating the primary antagonist.
Narrative Depth & GameplayThroughout the narrative, there are numerous enjoyable moments, as your actions contribute to significant events within the world of Eterra. Whether forging bonds with various NPCs or leading a campaign against an entire empire, these experiences add depth to the gameplay.
However, amidst these engaging moments, Last Epoch suffers from an excess of filler content. Players often find themselves traversing aimlessly through random zones, engaging in mindless combat until they must interact with an NPC to advance the storyline.
While the gameplay choices offer extensive customization and remain entertaining, certain decisions within the game's narrative introduce unnecessary padding. Nonetheless, the core gameplay maintains its enjoyment, particularly as players unlock advanced abilities that enhance the power fantasy characteristic of ARPGs.
In summary, Last Epoch strikes a balance among its peers in the ARPG genre, providing players with ample character customization while remaining accessible. Despite the meandering nature of its story, the endgame content proves enjoyable, with dungeons standing out as highlights within the game.
Adventurers, welcome back! As I believe you have discovered, SoD Phase 2 is much more expensive than Phase 1. The mount costs 100 gold coins, the price of Warlock gear has tripled for no reason, and now just getting my epic helmet costs over 300 gold coins.
Regardless, I’ve embarked on an epic gold-making journey. In this guide, I’ll give you some of my best tips and tricks for farming gold in Season of Discovery. You’ll finally have a way to earn thousands of gold coins to buy all the epic items you’ve always wanted!
PVEWe’ll start with the best PVE methods. We will complete $1 farming with the best profession and large auction house. These methods got me over 800 gold in this phase, so you’ll definitely want to stick with jumping into PVE.
One of the most powerful gold makers we have right now is the utilization of double profession. TLDR is that you have to complete the entire Epic Helm questline. This questline unlocks the vendor page from Ziri “The Wrench” Littlesprocket in Gnomeregan.
You’ll probably want to have at least one crafting profession at level 200, but having two is even cheaper than buying Grime-Encrusted Salvage directly from Auction House. You may have seen this item dropped from bosses and trash mobs in Gnomeregan.
All you need to do is give Grime-Encrusted Salvage and 30 Silver to Salvagematic 9000 in the raid and salvage some new materials.
What you get from Salvagematic 9000 just got a major new update. From the new update, you will get an average of two materials per recycling. But based on my testing, it looks like that number has gone up to about 5 to 7 materials on average.
Assume that there are six materials in each recycling, and then these materials will be used for new helmet recipes, new belts, and new shields. Even better, having a double profession essentially gives you double the materials and double the profits.
Before you go all out, keep in mind that these items will be heavily nerfed since they have no deposit. So you have to keep an eye on the auction house.
Prices will also drop significantly during the 3-day lockout period. I will definitely continue this approach after prices stabilize. Very few characters will be Leatherworking and Blacksmithing at the same time, so it can still be very profitable.
Open World Gold FarmNext we have to talk about the large open world gold maker.
In my opinion, Uldaman is the most fun place to farm, where you always have a chance of getting crazy items like Pendulum of Doom. And there’s plenty to farm here, so they don’t feel like they’re wasting their time.
It seems that level 44 to 45 elites are the only source of Pendulum of Doom, but other mobs also have great item drops, like Papal Fez. So they’re still worth your time.
Another interesting farm I did was Gut Ripper farming in Mauradon and Zul’Farrak. Many of the drops here are in the level 39 to 40 range, so you can definitely maximize your gold earnings within SoD Phase 2 level cap.
One of the more popular places right now is Ziata’jai Ruins, which definitely ticks all the boxes for gold farming. You’ll get a lot of stuff right away, such as tons of Cloth, Wildvine to sell immediately, and tons of Greens to disenchant.
Then the other place that everyone seems to be doing is Darkmist Cavern. Just like other level 30 monster farms, you will get a lot of Greens and Spiders drops.
This isn’t too fun for priests, but Spider Meat is indeed the easiest food to obtain in the game. And Spider Sausage can also be used in Waylaid Supply boxes, so the cooked food sells quickly, giving you a lot of SoD Gold income.
PVPLet’s talk about some really cool PVP gold makers. The biggest PVP gold maker is Gurubashi Arena.
Gurubashi Arena may seem like it’s only for the most serious PVP players, but savvy gold makers know that chests are one of the best sources of level 50 Greens and even Traveler’s Backpacks.
Our guild has taken out two Traveler’s Backpacks from chests. Just the other day, I got a level 36 Mystical Headwrap, which sold for over 350 gold and will be the second Pre-BiS for the next phase.
Auction House FlippingThese are all very profitable ways, but my actual income comes from the auction house. Unlike Phase 1, I’m not flipping BiS items and focusing more on flipping items that sell quickly, such as items that fill all Waylaid Supply boxes. Because they are now stacked up to 12 and have to be filled.
I also really enjoy flipping through all the high-volume items like Fadeleaf and Light Feather. For example, you could buy up the entire feather market and then raise the price.
I know a lot of people won’t be happy to hear something like this works. But ultimately, thousands of players do this every day with almost every item in the game. I just want to list the potential profits you can ultimately make. You can decide how much market manipulation you want to engage in, or if you want to avoid higher profit flips altogether.
Vendor FlippingNow that you understand this, let’s bring you more profit with my guaranteed vendor flip.
There are many crafted items with guaranteed reserve prices. If the price drops below a certain level, you can easily snipe and make something that goes directly to the vendor, with all the profitable vendor flips included.
One example is Greater Magic Essence. A Greater Magic Essence becomes a Greater Magic Wand, which can be sold immediately on Crusader track for 15 Silver. Typically, there are over 200 Greater Magic Essences available for less than 12 Silver, meaning you don’t have to rely on selling to players for a guaranteed 6 gold profit.
Another classic method is that any Thick Leather below 7.2 Silver can be turned into a Nightscape item, such as a Nightscape Headband or Nightscape Tunic.
Cooking is another good option, such as Jungle Stew or Mystery Stew. I recommend making a TSM set of all your favorite items to flip.
These are my tips and tricks for farming gold in SoD Phase 2. Hopefully this gold farming guide will ensure you do everything you can to get the maximum advantage.
I'm excited to present to you a Double Swing Twister Barbarian build. This iteration brings a fresh perspective for this Diablo 4 Season 3 - super fast and incredibly powerful. While there's a reduction in cooldown upon killing enemies, it doesn't significantly impact the build's effectiveness since we primarily rely on Double Swing with minimal skill casting.
How It WorksIn this build, there are absolutely no Uber Uniques included. If consider adding one, my choice would probably be a Shako. While a Ring of Starless Skies may seem appealing, Shako is the only option I would consider for this setup. Besides, we need the Tibault's Will. The reason being, it’s a lot harder this season to sustain unstoppable. So before we had Metamorphosis power, which would allow you to just continuously proc Tibault's Will.
One nice thing about this build is that it’s movement speed capped while Berserking, which is absolutely insane. Another little cool thing that you can do with this build as well is just swing at thin air to keep your Berserk buff up. So every time I swing, I get 2 extra seconds, so I can just maintain it. I can keep my damage boost from wrath, and I can also maintain my movement speed as well.
GearSo let’s quickly go over our Diablo 4 Items. First, I really recommend the Tuskhelm of Joritz the Mighty, this is not necessary but definitely nice to have. I just kind of wanted to illustrate like Fortifiy damage reduction doesn’t actually do anything while you’re using a barrier. For the ring, I choose the Bold Chieftain's Circle, Ring of Unrelenting Fury and Windlasher Chain. They’re all really low item power, and the roles on some of these are excellent.
There’s a lot that can be improved, but the key component is urity. Your main DPS boost is Ramaladni's Magnum Opus, so this is really important. But check carefully as to the stat requirements because you know these are not the best representation for that, you want crit chance where you can get it, and damage while Berserking, and resource regen, and Maximum Fury.
Skill TreeThen as for skills again, you want to go for Furious Double Swing . This is what gives us our basically infinite Fury. We are using Strategic Rallying Cry. Now I know I said like fortified damage reduction doesn’t really apply from behind barrier and it doesn’t. However, we want the damage boost from counteroffensive. So just having this alone, one Rallying Cry will get you to the fortifier requirement in order to allow you to get this damage boost which we want. 1 point again in Charge, this is just for breaking CC. You can use it if you want to move faster.
Healing is very important to this build. And then of course we need Invegrating Fury, more healing but this is just passive. You know this you have to wait for Shouts. This every 4 Double Swing s, and we have insane attack speed, will just be a fat heal, which will keep you sustained forever. Unconstrained, this is a Berserk build.
Seneschal ConstructsAs for the pet, I didn’t use any of unique stones either. However, if you wanted to use some, you would definitely want to play Genesis on Flash of Adrenaline, and then you’d want to play Evernight on Tempest. It is up to you. And we can get a lot of resource from this, which is quite important for us, and then just damage and DR, which is very nice to have.
Paragon BoardThen the last part I just want to talk about is the paragon board. I have to compensate for my lack of resistances on those really low item power rings. There’s some sort of fundamentals that will remain. We’re going to have Blood Rage, lots of damage while Berserking. Then the glyphs we will get is still the Wrath. this is for Fury regen. Ambidextrous powers up all the blue nodes, also increases our damage of dual-wield weapons.
Exploit is our main, if not our only source of vulnerability, but nothing really ever flips over 3 seconds, that’s not a problem. A because it’s a Berserk build and Twister, which is just a really fun thing to use. So we get a nice little 133% multiplicative damage bonus after creating a Tornado or some others, but also it’s just a really cool like gimmick almost. It’s cool to see the Tornadoes go around and kill stuff. They do quite a bit of damage when you max this out, and I really like how it plays.
So other than that, Carnage, lots of attack speed with stacking that Decimator just for Flat Damage. We don’t have Warbringer in the build that you see will quite likely going to have Flawless Technique in it as well because that’s the one thing I would, take these points that are in resistances and I’d go get that legendary node.
In Phase 2 of WoW Classic Season of Discovery, several new Rogue runes have been introduced, including Shadowstep, Master of Subtlety, Rolling with Punches, Shuriken Toss, Poisoned Knife and Waylay. Next is a comprehensive guide aims to provide you with information on where to locate these 6 runes.
Rolling With PunchesTo obtain this rune, you need to journey to Thousand Needles to Camp E’thok. Inside the big tent, you'll find a chest that needs to be looted. Inside the chest, you'll find a smaller lockbox that requires multiple lockpicking attempts. A lockpicking skill of 125 is sufficient. Upon opening the final chest, you'll receive a debuff that prevents you from stealth for 5 minutes. Additionally, you'll obtain the rune.
The rune significantly increases your durability, providing tankiness in challenging situations. When the rune expires, your health percentage remains the same, which can be inconvenient for healing. To mitigate this, manually right-click the buff to remove it or create a macro for quicker removal. Removing the buff before healing reduces the amount of health you need to restore. Alternatively, using a macro ensures prompt removal of the buff, preventing health percentage discrepancies upon expiration.
Master Of SubtletyStart by heading to Kurzen's Compound in Stranglethorn Vale. Inside the Compound's broken tower, you'll find a captive who needs to be freed. He informs you that high-ranking cursion mobs hold the key to his cage. Enter the nearby cave where the elite mob is located. Pickpocket Kurzen Elite to obtain the key. Inside the cave, you'll also find a supply crate, which contains Kurzen Fighter's Uniform.
If you're unable to defeat the mobs guarding the supply crate, you can wait for other players to clear them out so you can loot it. Exit the cave and return to the tower to give the key to the prisoner. Then, provide him with the Kurzen's Fighter's Uniform as a disguise, allowing him to escape.
Once the prisoner escapes, he instructs you to speak with Captain Aransas in Booty Bay. The captain can be found under the Inn near the fisherman. She expresses gratitude for saving her crewman and rewards you with the rune and Jani's Charm. If you don't see the prisoner in the cage, it means someone else has already freed him. You'll need to wait for a short respawn period before attempting again.
Shuriken TossPossess the Disarm Trap ability or wait for someone else to deactivate the trap. Travel to the Swamp of Sorrows. Find a chest which is trapped with a poison dart. You must disarm the trap to loot the chest. Remove the trap and then loot the chest to acquire the ability. The ability allows you to throw Shurikens and costs 30 energy to use. Despite the ability's cool factor, its damage output is relatively low. Unfortunately, the ability does not proc with Blade Flurry, which would have been a desirable feature.
ShadowstepThe first thing is that you need to be at least Level 30 to start the quest. Upon entering any major city, you receive mail from a person named C, who offers you a new job. He instructs you to go to a hut next to Shadowfang Keep. At the hut, you find instructions for the next stealth mission. You're tasked with finding a disguise on the monastery grounds and entering the Scarlet Monastery to retrieve an artifact. Locate the stables west of the monastery and loot a disguise from the chest. You may need Lockpicking skills.
Enter the Scarlet Monastery and head to the leftmost dungeon, which is the Graveyard. Pickpocket the Scarlet Scryer in the Chamber of Atonement for a key. Proceed to the Library and put on a disguise of a human Mage. Navigate the dungeon without attacking anyone until you reach a personal letterbox. Use the key to loot the chest, obtaining confidential messages. Exit the library and enter the Graveyard. Follow instructions to reach the Forlorn Cloister and interact with benches to trigger flavor text. Loot the stone cipher from the north crypt.
Return to the Library, and then head to the Gallery of Treasures. You will find the final quest item in the first small room on the left. Back to Shadowfang Keep to turn in the quest, but you won't receive rune rewards yet. Return to your Capital town and wait for a message from C directing you back to the hut for your reward.
Finally, return to Shadowfang Keep once more to loot your rune of Shadowstep. This rune allows you to blink and gain a 70% movement speed boost for 3 seconds, even while rooted. It's especially useful against Druids and Mages, as using Shadowstep does not provoke combat.
Poisoned KnifeYou can begin in Desolace and pick up the quest from the Extinguished Campfire. Investigate the camp murder by visiting Kormek’s Hut where a goblin directs you to Booty Bay. In Booty Bay, find Tokal inside the Inn. Buy her a drink to obtain information about the assassin's whereabouts. Travel to Arathi Highlands. Take a boat from Thandol Sspan to the east coast of the Arathi Highlands. Proceed where a Night Elf will spawn after a few minutes. Engage her in combat to obtain a key.
Use the key to unlock a nearby chest, obtaining the Poisoned Knife rune. The ability costs 25 energy (20 with Improved Sinister Strike), deals full offhand weapon damage, and procs poisons on your offhand. The ability has a minimum range of 8 and a maximum of 25. It generates a combo point and is effective for solo content, allowing kiting and stunning tactics.
WaylayStart in Deadwind Pass and speak with the Dalaran Agent at the small camp. Equip the trinket she gives you to locate the Dark Riders. There are 7 Dark Riders spread across the world. The first is in Deadwind Pass. Defeat him to obtain The Dalaran Relic. Proceed to Raven Hill in Duskwood, Swamp of Sorrows, and Badlands to summon and defeat the Dark Riders. Encounter the Highlands Dark Rider, but be aware of competition from other players.
Head to the Barrens and Desolace to summon the Dark Riders. With all relics gathered, return to Deadwind Pass to turn them in. You will earn 11 gold and 60 silver from the quest, but the reward, the Waylay rune, is considered underwhelming. Suggestions for improving the Waylay rune include providing a backstab damage boost while using the rune, making it more useful and relevant.