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These Leveling Mastery Classes You Need To Know For Last Epoch 1.0

Bren Lyles

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I’m here to provide you with my review of some mastery classes that you will play in the early game phase of the Last Epoch 1.0. If you’re are interested in exploring this topic, let’s delve into it together.

Preparing some Last Epoch Gold can improve your gaming experience and make it easy to get through the early stages of the game.

These Leveling Mastery Classes You Need To Know For Last Epoch 1.0


First, let's talk about the Bladedancer. It boasts remarkable speed, owing to Shift's significantly low cooldown. This allows you to swiftly navigate from one pack to another. Moreover, its AOE capabilities are impressive, effortlessly clearing groups of enemies with custom skills.

Bladedancer also excels in dealing substantial damage to bosses. In its current state, I consider Bladedancer to be among the top classes for leveling.


Shaman is a choice that stands out among classes. With an array of powerful skills, it can effortlessly clear and move swiftly. Its effectiveness doesn't rely on waiting for minions or other prerequisites.

Moreover, the Shaman inflicts significant damage on bosses, making it a formidable choice for early-game progression.


The Sorcerer is truly amazing at the moment. With its abundance of AOEs, you can effortlessly clear while on the move. The Teleport skill adds an extra layer of mobility, allowing you to swiftly navigate between fights and breeze through the campaign.

Last Epoch Sorcerer

While there may be some minor mana issues, these are easily mitigated, especially as you progress and optimize your gear. Overall, the Sorcerer stands out as a top-tier build, capable of completing tasks quickly and efficiently.


The second class I've extensively played and want to discuss is the Lich. It's currently quite remarkable, particularly due to the minimal mana issues it faces. However, since you may need to pause briefly to defeat monsters and its movement spell isn't as effective compared to other options.

While Lich is highly versatile, there are still some limitations, especially if you opt for a version with fewer projectiles. Additionally, using the crit version might pose challenges, particularly during the leveling process.


Moving on, let's discuss the Necromancer class. I find the Necromancer to be incredibly impressive because minions can effectively carry you through the entire campaign. Necromancer can be compared with the Lich class because of its outstanding performance.

Last Epoch Necromancer

Minions effortlessly eliminate enemies for you. However, the Necromancer has some issues with movement, requiring a brief pause for minions to engage enemies, as they can be somewhat slow and not always tactically astute. Its overall performance remains exceptional, and it's a highly effective choice.


Delving into the Beastmaster, I find its potential intriguing. I believe the Beastmaster will shine brilliantly in the endgame, its journey to that point presents considerable challenges. The pace is sluggish, lacking the swift movement of other classes like the Necromancer.

Its minions, though faithful, pale in comparison to the Necromancer's army. Thus, the Beastmaster falls short in terms of speed and efficiency during the leveling process.


Let's delve into the Spellblade class. Spellblade presents a compelling magical archetype with the potential for considerable strength. However, it currently grapples with certain issues. Notably, when assuming the role of a Spellblade, one must engage enemies primarily through melee attacks.

This approach, particularly during the leveling process, can prove cumbersome and frustrating. Despite these challenges, Spellblade boasts high damage output and offers teleportation capabilities. Nevertheless, the inherent difficulty of consistently landing melee hits remains a significant concern.

Last Epoch Classes


The Druid occupies a unique position, blending elements of the Shaman's swiftness with the Beastmaster's versatility. While it requires less setup to become effective and boasts an impressive swarm form for clearing, its speed falls short of the Shaman's pace.

Its single-target damage output doesn't match that of the Shaman. The Druid offers a balanced progression path between the faster-paced Shaman and the more gradual Beastmaster.


Next, I delved into the Runemaster class, facing a challenging decision between it and the Sorcerer. Ultimately, I found the Runemaster to be exceptionally impressive. It boasts capabilities comparable to the Sorcerer, excelling in various scenarios.

With its array of AOEs, potent boss damage output, and swift mobility facilitated by teleportation, the Runemaster emerges as a formidable contender in all aspects of gameplay in Last Epoch.


The next class is going to be Marksman. Currently, Marksman is in a pretty special position. You can clear a lot with Marksman, but it still needs a few different bonuses to work properly. Both Multishot and the version of Rain of Arrows works well, but it just requires a little more setup.

So while you’re running through the campaign and preparing for early leveling and the early game phase by itself, I think Marksman should be somewhere in between. It can still be powerful, and it has Shift the same way as Bladedancer has it, so it will come online but later on.


Let's discuss the Paladin, a class currently positioned quite favorably. With its remarkable Shield Rush skill boasting an impressively low cooldown, the Paladin effortlessly traverses through hordes of enemies.

Last Epoch Shield Rush

Additionally, the Javelin skill proves highly effective in dealing damage. Renowned as one of the strongest half-mill classes alongside the Bladedancer, the Paladin possesses all the necessary tools to navigate the early game effortlessly.

Void Knight

Void Knight presents a conundrum for many players. While I appreciate the unique character gimmick, its reliance on Damage Over Time zones poses challenges, especially when rushing through the campaign or seeking swift completion.

Although it may seem unfavorable at present, Void Knight holds promise for formidable strength in the endgame, offering a different gameplay experience once fully developed.

Forge Knight

Forge Knight stands out as another intriguing class worth highlighting. Presently, Forge Knight holds a sturdy position in the latter stages of the early game. However, initiating as a Forge Knight can prove challenging. It necessitates around 30 to 40 passives to truly shine, delivering significant damage and functionality to the build.

This requirement adds complexity to the early game experience, making it more arduous than some other classes. While not as problematic as the Void Knight, Forge Knight still grapples with various issues.