Welcome, fellow gamers! I'm excited to show you the Bash Barbarian build for Diablo 4 Season 4! This build stands out as one of the most effective ways to take down Uber bosses or even Uber Lilith. In this guide, we'll delve into all the details of this build, along with strategies and tips you need to know. Let's get started!
First, let's break down the build starting with the Bash-focused strategy. We invest fully in the Bash skill for fortified generation when hitting stunned enemies. This core skill set forms the backbone of our offensive capabilities, particularly against non-boss foes.
Moving on, we bypass other enhancements and proceed to the defensive cluster. We prioritize Iron Skin and its enhancements, benefiting from a protective barrier and fortified generation upon activation. Additionally, Challenging Shout provides a taunt with damage reduction and increased maximum life while active.
We allocate points to key passives such as Imposing Presence for bonus maximum life, Martial Vigor for damage reduction from Elite enemies, and Outburst to facilitate the acquisition of Tough as Nails. The latter enhances Thorns damage and converts a portion of it into bleeding damage, effectively activating bleed effects upon taking damage.
In the Brawling cluster passives, Kick serves as a fury spender and applies vulnerability to bosses, while War Cry enhances damage output and activates Berserking. Passives like Booming Voice extend shout duration, Raid Leader provides healing during shout uptime, and Guttural Yell reduces enemy damage when using shouts.
Aggressive Resistance and Battle Fervor bolster our Berserking capabilities, providing damage reduction and extending Berserking duration upon damaging enemies with Kick. Pit Fighter in the Weapon Mastery enhances damage to nearby enemies, while the Thick Skin paves the way for Counteroffensive, granting bonus damage when health is above a certain threshold.
The Wrath of the Berserker ultimate skill and its enhancements amplify Berserk damage multipliers, ensuring consistent uptime through various triggers. Passives like Heavy Handed increase critical multiplier, Wallop boosts damage against stunned or vulnerable enemies, and Concussion adds a chance to stun enemies with budgeting weapons.
Finally, the key passive, Unconstrained, further augments damage gains while Berserking. In the technique slot, we prioritize vulnerable multipliers with the Two-Handed Axe Expertise, enhancing overall damage output in our current setup.
Next, let's discuss the gear setup. Prioritize strength, critical strike damage, and maximum life on weapons, with cooldown reduction ideally on your helmet and amulet. Aim for crit chance and attack speed on your amulet, and crit chance, attack speed, and either strength or maximum life on your rings.
Ensure you have ranks to Bash on your pants slot, prioritizing the Greater Affixes and Masterworking. On boots, focus on bonus ranks to Kick, movement speed, and a flex slot for strength or resistances based on your setup. Adjust your build as your armor cap shifts because of Tempering.
The Paingorger's Gauntlets are essential for non-boss content, enhancing Bash's natural cleave. Additionally, consider the Rage of Harrogath if you lack the Tyrael's Might chest armor, as it provides cooldown reduction when applying bleed through Thorns, physical crit chance, and damage reduction from bleeding enemies.
For two-handed weapons, prioritize Rapid Aspect for bonus basic skill attack speed on one and the Aspect of the Moonrise for bonus attack speed, damage with basic skills, and movement speed on the other. Consider dual-wielding for increased attack speed, although the two-handed version synergizes well for this build's purposes.
Aspect of Adaptability on your amulet increases bash damage, while the Edgemaster's Aspect boosts damage based on your full research bar, Aspect of Inner Calm offers a general damage increase multiplier, and Aspect of Elements rotates damage increases.
Bold Chieftain Aspect on your boots reduces cooldowns depending on nearby enemies. Defensive Aspects include Iron Warrior, which strengthens Iron Skin, and Aspect of Might, providing constant damage reduction because of the reliance on basic skills. Hectic Aspect on boots offers cooldown reductions for basic skill casts.
Let's take a look at the Paragon Board setup. On your Starter Board, we'll place the Exploit glyph for bonus damage to vulnerable enemies and vulnerable procs on first damage to enemies. We need to grab just enough Dexterity to activate the glyph. If you have less armor, consider going up through the rare armor node.
Switching to the Warbringer Board, we'll put the Territorial glyph for bonus damage to close enemies and damage reduction from them. Next, grab relevant rare and magic nodes, including extra all-element resist.
Move to the Carnage Board, insert the Ire glyph for bonus damage while Berserking and bonus damage reduction from Elites during Berserking. After, grab the necessary strength and other relevant nodes to maintain 40 damage while Berserking threshold. Proceed to the legendary node on the board, granting bonus attack speed for every critical strike while Berserking.
Then, acquiring the damage while Berserking rare and magic nodes. Attach the Decimator Board and travel down and right to the glyph socket. We'll place the Undaunted glyph for bonus damage while fortified and scaling damage reduction based on Fortify. Gather rare and magic nodes, ensuring enough Willpower to power the glyph.
Attach the Hemorrhage Board, moving down and left to reach the glyph socket. Insert the Might glyph for bonus effects to all magic nodes within range and an increased damage multiplier with two-handed weapons.
Finally, attach the Flawless technique node from the Blood Rage Board. Insert the Revenge glyph for bonus rare nodes within range and a stacking damage multiplier with Thorns damage.
Let's discuss how to effectively play the build in various scenarios such as Nightmare Dungeons, Pit runs, or facing Unber bosses. The approach is quite consistent across these situations. Begin by activating Wrath of the Berserker, followed by using Kick when your Fury is at its maximum.
Then, ensure you replenish your Fury to the maximum and use Kick again. Even without maximum Fury bonuses, this exhausts 200 Fury, the maximum for benefiting from Wrath of the Berserker's bonuses. After this sequence, utilize War Cry for the damage boost. If possible, employ Iron Skin before using the Challenging Shout to reduce its cooldown.
Otherwise, maintain a steady barrage of Bash attacks, with War Cry used whenever it's off cooldown. Keep an eye on the Berserk timer in your ability bar to determine whether an extra Kick is needed to prevent your bonuses from resetting. If you lose Berserk at any point, you must restart the process by activating Wrath of the Berserker once more.
Diablo 4 has entered its fourth season, and this season is mainly focused on the setting of in-game items, the functions of some of which will greatly improve your experience of leveling up in the game. These settings can make it easy for you to reach level 100. Next, let’s take a look at what methods can be used to help you reach level 100 faster.
This guide can address all the different forms of content in your gameplay and allow you to solve the problem in the shortest time and with the simplest method. But it’s also important that you have complete control over what you run until you reach the highest level, because that’s where the fun of the game comes from.
In Diablo 4, experience points (or call it XP) can be gained from all missions by destroying enemies. However, in some missions under certain circumstances, XP gained in this mission will be much more than in regular missions. Here are some general upgrade methods:
Most of the general quests above aren’t the best way to level up, but they still depend on what you specifically want to play. If you want to know more about the story background of Diablo 4, you can participate in side missions or some battles. But if you want to upgrade quickly, besides researching Helltide and Dungeons, what I will tell you next is the unknown upgrade method.
You should understand all XP boosts before using this method. If you use all experience point boosts at the same time, you can reach the maximum level in less than 10 hours.
The earliest forms of this approach came from team rewards. Simply put, if you have a team and complete the mission content with them, you will receive rewards; but if you complete the mission with non-party players, you will receive half the experience points.
In addition to the party experience bonus mentioned above, you can also research Elixirs. Elixirs can obtain it during early game crafting or when destroying enemies. Elixirs can provide up to 5% bonus experience points for 30 minutes. Later in the game, Elixirs may be 8% effective. These perks will increase the speed at which you complete tasks in the game.
If you feel that making Elixirs is cumbersome, you can purchase Elixirs directly in the mall. Different types of Elixirs can provide different upgrade speeds.
The last and most important thing comes - season bonuses. If you open your battle pass or menu, you will see some rewards that have ended. Don’t be discouraged, you just need some Smoldering Ashes to apply the upgrade, so you’ll need to go through Season 4 Loot Reborn’s battle pass to get Smoldering Ashes first.
Once you have Smoldering Ashes around level 28, you can use it to expand your experience rewards for completing quests, up to the maximum.
As mentioned before, the best way to level up quickly is to research Helltide and Dungeons. Next, let us carefully analyze the upgrade methods of the two modes and find the method that suits you best!
If you want to skip the campaign and not wait there to level up, Helltide is the most efficient way to level up. You can reach level 60 or World Tier 3 or 4 in 3 hours. The major way to upgrade Helltide is to go to the Baneful Altars in the current Helltide area and use three Baneful Hearts to activate events to achieve the upgrade goal.
This method will generate hundreds of enemies, including a maiden boss that will drop a lot of valuable equipment. When you take out three Baneful Hearts, everyone in Helltide area will be activated and gather to clear all enemies as quickly as possible.
Please note that growing enough Baneful Hearts requires unlocking Baneful Hearts seeds first. These seeds can be obtained by completing specific tasks in the game or by talking to the commander. Once you have a Baneful Hearts seed, you can plant it on the appropriate land and take advantage of related events to obtain more Baneful Hearts.
In addition, you can also obtain Aberrant Cinders by destroying enemies, and use Aberrant Cinders to open treasure chests to obtain more Diablo 4 Items and equipment. In Helltide region, you can find these treasure chests in specific locations.
In the opinion of some players, Helltide always levels up faster than regular dungeons, but once you touch Nightmare Dungeons, your level will rise faster. Unlike Helltide, which relies on its community to keep the event up and running, Nightmare Dungeons are entirely dependent on how many levels you can complete and how quickly you can complete it, giving you significantly more freedom.
You can have a fast and stable experience farm by using Sigils. If you can meet the following two requirements, you will receive higher experience points than Helltide:
These requirements are difficult to achieve, but if your game character is strong and flexible, you can easily do it.
Now the choice is up to you. Which one do you think is more suitable for you, Helltide or Dungeons?
They all have their own pros and cons, depending on you, and their rewards are different, regardless of experience points.
Helltide will give you more gear, and where events have 80% to 90% uptime, Helltide will also give you more experience points. In addition to this, you also get exclusive Helltide materials. This means that when you need these materials in other tasks, you still need to enter Helltide to obtain these special materials.
The special thing about Nightmare Dungeons is that it gives you some Glyph experience points. These Glyph experience points can be used to strengthen your game character’s Glyph on the Paragon Board in Nightmare Dungeons.
In Helltide, if you can defeat all enemies, you can get at least 925 pieces of power equipment. This way you can switch from Helltide to Nightmare Dungeons.
But if you’re around level 90, and you already have Profane Mindcage consumable that increases Helltide monster levels by ten levels for an hour, you can also get the same item-powered gear in Helltide.
In Helltide, you need to kill monsters every moment, but in Nightmare Dungeons, because the monsters are not as dense. It takes some time for you to go from one pack to another.
Based on the above, the different upgrade options you choose will depend on what type of content you prefer and how powerful and flexible your build is. In addition to Elixirs mentioned above, there are also some Boss Summons on sale in the mall. When necessary, you can purchase and summon Boss to help you get a better gaming experience. Happy gaming!
Elden Ring is a game that is so big and so expansive. Sometimes, it feels really easy to miss little details or hidden locations. I used to take pride in the fact that I explore every nook and cranny of these types of games.
Next I will introduce to you the three most missed locations in all of Elden Ring.
In addition, investing enough Elden Ring Runes in Elden Ring can help you explore secret locations more efficiently.
First up on the list, we have Sellia Hideaway. This place is essential if you’re looking to finish Sorceress Sellen’s questline as well as get Lusat set and Stars of Ruin spell. The reason this one is so easy to miss is because it’s actually hidden behind an Illusory Wall and even after you find this ucer wall. There’s many more inside in order to find the entrance and this Illusory Wall. You will first want to head to Church of Plague and then head north.
On your way to Illusory Wall, there is a Sorcery waiting to blast you with spells. He’s not too difficult, so you should be able to take him out pretty easily. There’ are also a few items you’ll want to pick up along the way.
As a side note, if you’re playing offline and you don’t have any signs from people showing you where to go, you can run around spamming Margit or Mohg’s shackle, which will reveal all the hidden Illusory Wall as well. Or you just roll around and start smacking things with your sword will have the same effect.
Once you are inside Hideaway or Cave, I’m going to probably call it Cave from now on. Once you’re inside Cave, there are a bunch of really unfriendly monsters. You’ve got Miners and Sorcerers which you’ll see in a lot of Caves throughout the game. But you also have those little snail things that hide and shoot you with magic at one point towards the end.
You actually just have a bunch of them fall in your head as you’re getting ready to approach the main boss in this Dungeon. They are terrible.
But the number one worst part about this whole place is Revenant . They just decided to put a Revenant in here to just mess up your whole day. It’s not fun. When exploring this Cave and all of its nooks and crannies, remember there’s about three Illusory Wall in here. I think three or four.
But as you’re exploring, you’ll come across a two kinds of ending zones, one is the final boss where you’ll fight three Putrid Crystalians. I’m going to fight with Crystalians.
You’ll fight three of those. They’re easy if you have a strike weapon, so just keep that in mind if you have a strike weapon they’re much easier to defeat as you can stagger them very quickly and give massive Critical Hits on them.
Secondly, you will come across a sealed door. It’s kind of big and blue and glowing if you are far enough in Sellen’s questline. You will be able to then interact with this door and through talk to Lusat. He’ll give you a spell. If you come back here once you finish the questline, he will not be here and you can pick up his armor, which gives you a lot of bonuses for star type spells.
But at the end of the day, this place sucks. I don’t like it. But it’s got a lot of good stuff. So I’d highly recommend checking it out.
It definitely would not be a FromSoftware game if there wasn’t a horrifying and scary monster that kills you, grabs you and takes you off to some far away place. Elden Ring is no different. If you remember, in Dark Souls 3, there were those dudes with the cages on their back. They stuff you in the cage and take you off to another location.
Bloodborne had those big hooded figures that love to just punch you, kick you, do all the horrible things to you and then they grab you and stuff you in their bag and take you off to just the most horrible place imaginable.
In Elden Ring, we have Abductor Virgins, these guys are real creepy looking they got sometimes big old Scythe hands, sometimes they have big old Blade hands but inevitably they have a bazillion hands that come out of their stomach and try to stuff you inside.
In order to reach a secret location in Volcano Manor as well as a cool tunnel that takes you to mount Gelmir much earlier in the game than you might have expected, you will need to be murdered to death by an Abductor Virgin and then taken away. To find this monstrosity, you’ll first want to head to Schoolhouse Classroom Site of grace in Raya Lucaria.
Now if you remember that gigantic wheel that you probably jumped on to go up to get to this location. Just jump back on that wheel except take it all the way down to the ground, where you will find an Abductor Virgin waiting to destroy you.
I am also just now realizing that underneath the face of these guys. They’re holding a baby like a weird ceramic or metal just statue of a baby. That’s terrifying.
One thing to note too about getting to this location is that you are going to want to not die by its big buzz saw hands, but let it grab you. Let it pull you inside of it, chomp you up and do its Dirty Deeds to you.
After your quick loading screen you will be teleported to Volcano Manor, where you will see a bunch of broken down Abductor Virgins, you’ll see a bunch of cages. There will be a lot of bats everywhere. Trying to scream at you and attack you, just make your way through picking up any items you might find along the way.
Eventually, you will come across another Site of Grace and once you are there, you can actually teleport out of here. If you do not want to be here anymore, don’t teleport out though, because then you will not have the lovely experience of seeing all that this hidden area has to offer.
One of them being more bats and a lava fill pathway to take you to the boss. Actually, it’s two bosses. Two Abductor Virgins that you get to fight, one of them using Ghiza’s Wheel hands, the other has the Scythe hands.
If you do manage to defeat them, you will be rewarded with a weapon. After that, head forward and you will see any other Site of Grace as well as a way out of this abomination of a Cave.
Welcome to mount Gelmir. Here, you’ll encounter the Great Dragon Placidusax, the secret boss in Elden Ring.
Now there are many secret bosses but this. I think is the one that everyone considers secret boss in Elden Ring. To get to this big dinker of a Dragonlord, you need to first head to Farum Azula.
Once you have found the beside Great Bridge Site of Grace, turn around and head back down the elevator, you just came up. The reason I recommend doing this first is that this is the closest Site of Grace to this boss fight.
Once you get to the bottom of the elevator, I would recommend killing all Beastman waiting for you. You can run past if you want. But if you kill them, you won’t have them throwing things at you or shooting lightning at you. That could potentially throw off your jumping as you traverse a dangerous cliff area.
Like many areas I’ve talked about before, I completely missed this boss fight on my first playthrough and it wasn’t until watching videos after the fact that I was like, what the heck is Dragonlord Placidusax.
Turns out I just completely missed these Cliffs that you can jump off onto floating platforms. After traversing the shattered floating cliff side, you will find yourself on a much bigger portion of a wall. That has been shattered and is now floating. You’ll find a little groove that you can lie down in to do that.
After watching a very calm yet chilling Cutscene, you will get to fight Dragonlord Placidusax. Now my build was absolutely not set up for this guy, but your build actually set up for a boss fight.
This is one of the coolest boss fights in this game. It is so fun. It’s challenging. The atmosphere is awesome. The music is incredible if you’re able to kill Placidusax, you will be rewarded with a gazillion runes and the remembrance of Dragonlord.
You can take this remembrance back to Roundtable Hold and turn it in for either Dragon King’s Cragblade, which is an awesome heavy Thrusting Sword with one of the coolest weapon skills I’ve ever seen in a Souls game.
Or you can also get Placidusax ruin, which is a spell or basically a Dragon Incantation that allows you to just spew golden breath all over. It’s really cool. Go fight him.
So there you have it, those what I believe are probably the three most missed locations in all of Elden Ring. Like I said before.
I hope you won’t miss these hidden locations in the game.
Get ready because I'm about to reveal a bunch of important passing techniques that are often overlooked but are currently proving to be crucial in the EA FC 24 Team of the Season event. However, before we delve into these techniques, let's take a moment to enhance our understanding of passing fundamentals.
Passing is the cornerstone of gameplay in EA Sports FC 24. It's not just about moving the ball between players. An effective passing involves delivering the ball to a teammate smoothly, without disrupting the game's flow. An inaccurate pass can lead to missed offensive opportunities or the opponent gaining possession.
In the game, there are various types of passing, each serving different purposes:
Let's begin with the Ground Pass, the simplest passing method in the EA FC 24. Target a player with your Left Analog Stick and press your X or A button to send a Ground Pass directly to their feet. This is the most commonly used pass, but ensure there's no opponent blocking the passing lane.
The Driven Ground Pass, which is also called the Long Driven Pass, is a more forceful version of the normal Ground Pass. Hold R1 or RB button and power up a normal pass for a faster and stronger delivery. Use it when your passer isn't under pressure to speed up the play, though it relies on the skills of the passer and receiver.
Moving on to the Lofted Ground Pass, it's ideal for bypassing Defenders blocking Ground Passes. Double-tap the Pass button to lift the ball slightly, making it harder to intercept. You can employ this pass inside the box to evade Defenders.
Lastly, the 1-2 Pass adds dynamism to your attack. Hold L1 or LB and pass to a teammate, then watch as your initial passer makes a forward run. Use this to create new passing opportunities and confuse Defenders. It's effective when combined with other passing techniques, especially on the wing to exploit space.
However, not all passes need to go directly to where the receiver is. Sometimes, you need to send the ball to his running lane so that he doesn't lose any speed while catching the ball. Therefore, we have 2 passes that point out the direction your runner is heading to.
Through Pass: Power up the Through Pass with your Triangle or Y button while giving your passer a side angle towards the receiver. This increases the efficiency of the through ball and allows the runner to get behind the defensive line.
Lobbed Through Pass: If someone is trying to anticipate the passing lane and cut it off, allowing runners to get in behind the defense, you can use a Lobbed Through Pass to get the ball past them and into the path of the player. Watch the movement of players, identify the defensive behavior of the opponent. If not, hold down the L1 or LB button and step up the Through Pass.
Another Through Pass variation is a lofted one. It can easily dodge a Defender's interception and get the ball towards your running lane. It is much easier to control the ball with this method compared to the lobbed one. In short distances, double-tapping the Triangle or Y button will allow you to execute it.
The next one is known as the Driven Through Pass, which can be executed by holding on to both the L1 and R1 or LB and RB buttons together. The Driven Through Passes are particularly effective in wider spaces. If you spot a teammate making a direct run towards the goal with minimal defensive coverage, consider using a Driven Through Pass to swiftly deliver the ball to them.
Moving on to the Lob Pass section, by only using the Square or X button, you can achieve a lot of things, especially when facing pressure. Using a simple Long Pass easily lets you break the pressure. You can also switch sides consistently with the Long Pass to get your buildup in another direction.
If you want your Long Pass to get even higher, which can be very useful for players who have the Aerial PlayStyle. You can utilize your EA FC 24 Coins to acquire a player with this particular PlayStyle. Then you can hold on to the L1 or LB button before going for a Lob Pass. This higher Lob Pass will give your pass more height, making headers easier.
On the other side, the Driven Lob Pass does exactly the opposite. Your pass loses height but gains speed, which can be very practical if there's no one between your passer and his target. To be able to use it, hold on to both L1 and R1 or LB and RB buttons together and power up the Lob Pass.
Using this Driven Lob Pass while switching sides is very effective if you're not under any pressure. It allows you to get towards the other side rapidly and increase the pace in your buildup before the defense settles.
Here are a few passing techniques I suggest trying out in the EA FC 24 TOTS Weekend League. Have fun and win more games with them!
Recently, we discovered through developer chat some of the new changes coming to Diablo 4 Loot Reborn, including Helltide density, bosses, mechanics, quests, events, and even Andariel is making a comeback with Tormented Boss changes.
In this guide, we’ll summarize some of the key changes to help you quickly understand how Season 4 is different from previous seasons and get a head start on Loot Reborn!
For Helltide, the developers looked closely at player feedback and general experience gained from other popular activities that players seemed to enjoy, such as Blood Harvests in Season 2. So, what’s the difference?
When you step into Helltide, you’ll notice a new Threat meter on the right side of the screen. This one fills up as you kill demons and engage in content.
Threat levels are divided into three levels. Each level increases the rewards and difficulty of monsters. They will throw ambushes at you, and elites will start spawning. But it also means you’ll get more Diablo 4 Gold and loot from it.
Once the meter is completely filled, you become Hell-Marked. Hell-Marked triggers the final ambush, which means a full-scale wave of demons will be thrown at you, all culminating in the last battle against Hellborne. Hellborne is very challenging and actually resurrected the hero of Sanctuary.
Regardless, once the frenzy wave ends, or if you die, Threat meter resets.
Another new addition is the ability to collect a new material called Baneful Hearts. They mainly drop from Tortured Gifts around Helltide, which are basically Helltide Chests, and sometimes you may see them from various demons around the area, such as Doomsayers and Hellborne.
These Baneful Hearts are important because you can summon a zone-wide boss for each one, called Blood Maiden.
To find this demon, head to the demon head icon on the map. Summoning the big bad requires three Hearts, but if you’re leaching from a friend, you’ll need zero Hearts. Instead, contributors who summon Blood Maiden receive additional rewards. No matter what, everyone is a winner.
There are many other major changes, including new random pop-up Doomsayer, Iron Wolf, and Demonic events waiting to be discovered. Additionally, Helltide-specific Whisper Bounties are included here, and Whispers in general have been fully enhanced.
Next, let’s talk about some Tormented Bosses. Joining Boss Ladder is Maiden of Anguish, Andariel. She shares the same loot table as Duriel, so you can get some of the best items in the game from both sources.
Additionally, this encounter has been updated, so it should feel different than before. You can expect to encounter a variety of elements in combat, even her signature Poison Nova attack.
Andariel is located in Hanged Man’s Hall, east of Tasarak. You will need the summoning parts for Lord Zir and Beast in Ice.
Besides this, you can now summon level 200 versions of each Tormented boss, which are called Tormented Echoes. If you level them up to Echo, you’ll get five times more rewards than a normal Tormented Boss, but it only costs three times the materials and a new summoning item called Stygian Stones.
They can be summoned from the same altar as the normal boss, so just click through to Tormented version.
Stygian Stones can be found deep in Pit. After completing Nightmare Dungeon Tier 45, you will be given a priority task to unlock Pit. You can run them individually or in a team. Additionally, when you first kill any of these Tormented Echo bosses, you’ll gain a Resplendent Spark for your troubles, which can go a long way toward crafting some unique items.
Currently, Helltides can still be unlocked by completing the campaign or creating a campaign-skipped character. I’m guessing some of Season 4’s updates like Helltide expansions will cause them to appear in World Tiers 1 and 2 now. If you create a campaign-skipped character, you can use Helltides from level 1 to level 100.
So do Helltides’ changes now pose a threat? Undoubtedly, through the feedback of some PTR players, it is obvious that Helltides is actually more threatening than in any previous season.
Helltides are definitely the most effective upgrades we have in Season 4. Both Hell on Sanctuary and Demonic Invasions provide significant challenges for players.
Additionally, in Season 4 PTR, the developers actually increased the pickup radius of Aberrant Cinder, and they also stated that it will definitely still be there in Season 4.
As we all know, one pillar of Helltides upgrades is to find opportunities to maximize efficiency, and increasing Aberrant Cinder pickup radius is undoubtedly a huge quality of life change. Because you know, no one likes to backtrack and pick up Cinder and interrupt your flow.
On the subject of maximizing efficiency, one thing that wasn’t present in PTR but was present in Season 4 release is that the developers actually reduced the time required to interact with and open Tortured Gifts. As monster density increases, this could play a key role in a player’s endgame journey.
Finally, the developers also stated that they may add more encounters to Helltides, like a Butcher-style mechanic. While considering Helltides upgrades, these types of chance encounters, random encounters, or just the opportunity to add some novelty or surprise are definitely something to look forward to, and are definitely in the spirit of Doomsayer events.
To be honest, most of these changes are prompted by the community, and hopefully Diablo developers will hear more feedback. That’s all for today. See you at the Sanctuary!
Are you still troubled by some tough bosses in Elden Ring? Are you looking for a powerful build to dominate in the upcoming Shadow of the Erdtree DLC? If yes, then don’t miss this guide!
Today I’m going to show you an overwhelming Strength build. This build requires a significant investment in strength, but is easy to get started early in the game. Not only that, but players can transition from a pure strength build to many other variants later, making it an excellent starting build for Elden Ring DLC.
So, what does our build require? For weapons, we choose Executioner’s Greataxe. It has a solid 115 critical damage followed by strong strength scaling.
In addition, we need Ash of War Cragblade, brew Flask of Wondrous Physick, and obtain three Insignia Talismans each: Axe Talisman, Blue Dancer Charm, and Ritual Sword Talisman.
Don’t forget that the most important thing is to prepare enough Elden Ring Runes, whether it is to equip weapons or upgrade stats, this is crucial.
First, let’s start with the basics of farming Greyoll Dragon. But before we head to the dragon, let’s quickly get Lordsworn’s Greatsword, which we’ll later upgrade with Ash of War Sacred Blade to easily use our primary weapon.
On the way to Baron, we naturally grabbed the two halves of Dectus Medallion, all Souls, and other fun stuff at each campfire. For example, while riding to reach the first half of Fort Haight, we can grab Axe Talisman in Mistwood Ruins, which increases the damage of charged attacks. Just nearby, close to the gigantic tree, we can also find Crystal Tear.
In addition, we have to smash the lowly dung beetle north of Third Church of Marika to get Ash of War Sacred Blade.
Once we find Greyoll, quickly grab the back half of Medallion and take him down the usual way. You then need to divide your hard-earned Souls as follows: 20 for Vigor, and the remaining Souls for one real stat, Strength. Don’t forget to continue collecting Boss Souls during the rest of your journey.
Now we are ready to start farming our weapons. Imprint Ash of War on Greatsword, then travel to Liurnia of the Lakes. Ride past Stormveil Castle on the right and reach the first bonfire in Liurnia.
From there, you can already see a church, behind which the thugs with Executioner’s Greataxe are waiting. We can defeat him with Ash of War until he drops our axe. This enemy has a 5% drop chance, which may sound small at first, but it never took me more than 15 minutes.
We now have a coveted weapon that only requires the necessary leveling materials. Well, head to Liurnia of the Lakes and quickly get the key from the dragon, then head straight to Raya Lucaria Crystal Tunnel where we’ll get Smithing Miner’s Bell Bearing [1] and upgrade our Greataxe to +6.
When we were done, we could beat the crap out of our opponents. But we also need a proper Ash of War.
To the southeast of Fort Gael, at the bottom of Caelid, we will get Ash of War Cragblade, which gives our weapons 15% more poise and 10% more damage. This also makes this Strength build even crazier.
Also, don’t forget to upgrade your axe to heavy immediately for better strength scaling.
Now, there is another Talisman that is very important. It is a Blue Dancer. Head to Stormveil Castle, ride east to the bridge next to Mad Pumpkin Head, and cross the vortex into the depths. In the cave, after defeating the boss, we will find Blue Dancer Charm, which increases our damage at a low equipment weight.
Another high-level Medallion is Ritual Sword Talisman, which gives us an additional 10% damage when the health is full. Take the grand elevator to Altus Plateau. From there, head north to Lux Ruins, briefly applaud Queen, and pick up this gorgeous piece of gear from the chest.
We are far from done. From the ruins, enter Sealed Tunnel, go through the gate and climb the stairs, where you can obtain Smithing Miner’s Bell Bearing [2]. Now you can upgrade your axe to +12 and you will have B-scaling in strength.
Now that everything is ready, here comes the slightly tricky part. We will return to the bonfire in Fort Faroth and defeat Putrid Avatar under the tree. He’s a bit tricky in my opinion, but with focus, it can definitely be done.
It only took me about three or four charged attacks to break his stance, and after about two or three turns, he would die and drop Crystal Tear. Together with the previous one, we will brew a Flask of Wondrous Physick. It further increases the charged attack and stance damage dealt.
Now we want to bring the weapon up to A-scaling. We can find many Smithing Stones in Caelid’s Sellia Crystal Tunnel and Altus Tunnel. Once you have all Smithing Stones, you can upgrade your axe one last time to +18, with A-scaling. Now you are ready to start a glorious adventure!
These are all the tips you need to know to complete this Strength build. What do you think of this build? What do you think was helpful? In this spirit, my brave heroes, have a great time and have a great day!
Fallout 76 is an enduring adventure game, and developers continue to inject updates and new content into the game in an effort to keep it fresh. As they keep the game alive, new players continue to enter the vast world of Fallout 76. So, here we want to share 8 key tips to help players get familiar with the game and better enjoy their journey to Appalachia.
The most important tip is to treat the game like you’re playing Fallout 4. It’s better to just focus on completing the mission while avoiding multiplayer events until at least the major mission is completed.
Many public events are ending quests for main and side quest chains, and you must eventually complete them, but if you complete them before completing those quest chains, you will end up breaking your own quest line.
Another reason is that many multiplayer events tend to offer very generous Fallout 76 Bottle Caps and materials as rewards, which are easily better than what you’ll get from missions. If you participate in too many public events, you can easily become disappointed with the main quest rewards.
You can go back and complete quest lines after completing multiplayer events, but they do lose their charm. Therefore, it is best to avoid participating in daily operations, public events, and expeditions until you have completed your primary tasks. Otherwise, you’ll regret starting these multiplayer events too early after they become all that the late game has to offer.
Remember, you can only be a new player once. So before jumping into the multiplayer features, take the time to explore and understand the in-game story.
Also, don’t forget to enable Pacifist Mode after reaching level 5, as this will prevent anyone from PVP you and prevent you from accidentally starting PVP.
In Fallout 76, you can also find Watchtowers, and climbing to the top unlocks surrounding locations. Then, if you’re close enough, you can place them on your map and unlock them for future fast travel.
Note that enemies usually defend these towers, so be prepared to deal with some enemies. But with a little caution and stealth, you should be able to defeat even high-level enemies.
Once you climb the tower, you’ll see a number of new entries on the map. You still need to travel to them in person to fully unlock them for fast travel, and your map will now show these locations.
Additionally, joining a group will give you a stat bonus, depending on the type of group you join. If you are part of a group of four, the maximum is +3. Different groups provide different stat types, including:
Any other groups, such as Daily Ops Team, are for multiplayer events, so don’t join them yet. They are designed for higher-level players and group play.
Becoming a group member does not require you to do anything with any other players. You can simply join a group and run your business like a single-player game, but get some free stat points. So why not?
As we all know, you can fast travel to any location you’ve unlocked by paying a certain amount of Bottle Caps. Traveling to locations on the other side of the map can be expensive, though, and early caps can be scarce. But there are some locations that you can quickly travel to for free, no matter where you start from.
The first is your camp. You can always get to the campsite for free. This applies not only to your main camp, but to any inactive camps you may have. Not only that, but you can travel to any camps belonging to your teammates for free.
Besides camp, there are also some fixed locations that can be quickly traveled to for free, and Vault 76 at the beginning of the game is one of them. It allows you to travel to the forested area on the west side of the map. Rusty Pick will take you to Ash Heap to the south. Whitespring Resort and Foundation will give you access to the southern part of the map at any time.
You can use these locations as waypoints to make your fast travel even cheaper. It’s important to note that the faction headquarters requires you to be friendly with the faction, otherwise you may be attacked when you arrive.
Speaking of caps, early caps can be hard to come by. You can get it by looting locations and selling weapons and junk. But you can actually farm caps with minimal effort, it’s just farming crops.
Once you plant a crop, it will provide you with regular harvests. You don’t need to water them or take care of them in any way, and they will continue to give you regular harvests as long as enemies don’t shoot them.
If you also equip Green Thumb perk before harvesting, your harvest will be doubled. You can use these crops to make soups and teas to feed yourself. Alternatively, you can sell raw vegetables to NPC vendors in exchange for caps.
It’s not the most profitable way to make money, but it is an easy, reliable source of money that requires minor work. Basically, once you decide on a location for your camp, you should plant some crops.
What’s special about Fallout 76 is the use of level scaling on enemies. So as you level up, your enemies will also level up. This means they will be harder to kill as you play.
But as you explore, you’ll find missions that give you unique weapons to help you cope. But just as important as having an excellent weapon is using damage bonuses to enhance those weapons.
Typically, you have three levels of damage buffing perks: Basic, Expert, and Master. Each can be upgraded to three tiers, and if you upgrade them all, you’ll spend 9 perk points to gain an additional 60% damage.
Even gaining one level of each perk will give you 30% extra damage while only costing 3 perk points. That 30% extra damage is considerable, especially for some weapons that can deal a lot of damage.
Early radiation will be painful because you won’t have enough RadAway to throw around. On top of that, any food you eat and any water you collect will give you radiation. So as you play, radiation stacks up easily.
But there is a trick to eliminate radiation in the early game, which is to drink Brahmin Milk. Every glass of milk you drink eliminates 25 radiation.
The best place to find Brahmin Milk is in Flatwoods. There should be about 5 or 6 Brahmin between the building and the creek on the west side of town. Not every Brahmin will offer milk, but you should get at least 3 or 4 every time you come over. This is also the easiest way to reduce radiation early in the game.
Later, as you explore, you’ll find enough RadAways, especially since you can also use Pharmacist perk to maximize the effects of RadAways. But remember early on that you can drink Brahmin Milk as a cheap and effective way to get rid of radiation.
Note that early on, your stats and perk cards are randomized, and it’s easy to look like making the wrong choice has permanent consequences. But that’s not actually the case.
You can change the applied perk cards at any time, the only limit is which cards you can use. Once you reach level 25, you can freely change your special stats using punch cards at the train station or your camp.
After level 50, each upgrade lets you choose a card. You can still open perk packs every 5 levels, but in addition, you can choose your perks as you level up.
So if you don’t get good cards from the pack, or you think you made a mistake in your build, don’t worry, nothing lasts forever. The game doesn’t lock you into a certain build in any way. Once you reach level 50, you can customize your build to suit your needs.
Those are some tips you need to know when entering Fallout 76. By following this guide, you will have a better gaming experience effortlessly. Have a nice day.
In this guide, we’ll cover 5 rune farming tips in Elden Ring. These tips can help beginners master the basics of rune farming and make them more familiar with the rune farming methods of the land.
Since there isn’t a rune farming tutorial in the game, hopefully, this will give you an idea of some simple rune farming strategies to get you started by giving you some handy information to help you farm runes more easily. This way, your character will quickly become powerful and ready for Shadow of the Erdtree DLC, which launches on June 21st this year.
I want to preface this section by saying that some players consider rune farming or exploiting glitches or exploits to get runes quickly to be cheating, and you shouldn’t do it.
However, I think anyone who plays the game has the right to decide how they enjoy it. This includes rune farming strategies, using exploits in the game, and even purchasing Elden Ring Runes from third-party sellers. No one has the right to tell you how to have fun.
One of the easiest places to farm runes in Elden Ring is Gatefront Ruins. Gatefront Ruins is located in Limgrave, just north of Church of Elleh. It’s filled with relatively easy-to-kill enemies, and with a little more strategy and caution, you can make a tidy profit here.
I’ll show you the route I took on the outside to get you the most bang for your buck. While I’m at it, I’d like to point out that there are a few things to pick up here, the first of which is Limgrave West Map. You can find it in a large stone steel in the center of Gatefront Ruins, which is guarded by several Godrick Soldiers.
Another item you can pick up is Whetstone Knife, which allows you to equip and change Ash of War on your weapon. It’s in a chest south of Ruins. You can also get Ash of War Storm Stomp from here.
You can also pick up two weapons, Lordsworn’s Greatsword and Flail. However, you can find other options from the enemies there.
The primary goal here is to kill as many enemies as quickly as possible and then reset them by resting at Sites of Grace. As long as you want to get ahead on some of your attributes, you can do that as often as you want.
I will mention that before thinking about increasing damage stats like Strength or Dexterity, I always recommend increasing your Vigor stat to 20 or 25 for increased survivability.
Another decent rune farming area is located in Caelid. To get there, you’ll need torrents, and you’ll need to start at Sites of Grace, just north of Agheel Lake. You then need to head south across the bridge and then northeast to Mistwood Outskirts Sites of Grace.
You can open the map and view Glintstone on the map. You can pick up the map if you want, but be aware that there are 3 giant Runebears nearby, and they may kill you if provoked.
You can also go around them, pick up the map, and go east to Third Church of Marika. Activate Sites of Grace, grab Flask of Wondrous Physick, Sacred Tear, and Crimson Crystal Tear, go through the hole in the wall on the northwest side of the church, and head to the back of the church.
You will then be transported to a distant place in Caelid, known as Bestial Sanctum. Be careful to avoid the huge Black Blade Kindred Creature here and continue heading south. Next, cross the bridge to Lenne’s Rise and capture Sites of Grace.
Our major goal is to farm the enemy here, Silver Sphere. There are two spawning sites just west of Lenne’s Rise, one close to it and the other a little further on the road to the west.
Each Silver Sphere will grant you 1,952 runes. You then continue to Sites of Grace and rest to reset enemies and rinse and repeat.
The third rune farming strategy I want to talk about is Dragon. This strategy is suitable for novice to intermediate players.
First, you need a weapon that causes blood loss. The most accessible and available to any class without stat investment is Morning Star. It can be found in a chest inside a broken carriage a little south of Limgrave.
Next, you’ll reach Lenne’s Rise using the strategy I mentioned above. Then head to the back of Lenne’s Rise via torrent. Go to Spiritspring and collect Golden Runes near the coffin.
Then head southwest down the hill and directly south to Fort Faroth to activate Sites of Grace. The target you want to kill is a dragon named Greyoll. If you get in the right spot, not only will nothing attack you, but you’ll also be able to kill the dragon.
If you are a Scholar or a class with a Strength below 12, you will need to use Morning Star with two hands. Get on the torrent and run towards the dragon, attack with Morning Star to trigger the blood and repeat until there is only a little health left.
Next, this is where you make your decision. Either you can kill the dragon and get about 50,000 runes in one go. Or you can use a glitch to farm the dragon repeatedly, essentially giving you infinite runes.
If you want to exploit this, get on Torrent while it has a little health left, but aim Torrent next to Greyoll so you can still hit her. If you do it correctly, you’ll gain 50,000 runes, and Greyoll will still be alive. If you do it wrong, then she disappears. You get the rune, and you get 5 Dragon Hearts.
The fourth rune farming strategy I want to talk about is Albunaurics and Birds. This rune farming strategy is suitable for intermediate to advanced players.
Albunaurics and Bird I’m talking about are both located in Mohgwyn Palace. The nearest Sites of Grace is Palace Approach Ledge Road. You need to either reach Consecrated Snowfield or complete Varre questline to reach Mohgwyn Palace.
Next choose Albunaurics or Bird. If you choose Albunaurics on the slopes, then you can attack them all at once or in large groups using your maximum range weapons or magic. Sacred Relic Sword excels in this regard. On your first playthrough, you can get around 70,00 runes per run, or 150,000 runes if you use Gold-Pickled Fowl Foot.
If you choose Bird, face the edge of the cliff, equip a bow, switch to first-person mode and shoot him to attract him and lure him off the cliff. On your first playthrough, you’ll get around 11,000 runes per run, or 26,896 runes if you use Gold-Pickled Fowl Foot. This is also by far the most efficient and fastest way to farm runes in Elden Ring.
Which brings me to the last strategy for farming runes, which is collecting Golden Runes. This strategy is suitable for beginners to experienced players. It depends on which Golden Runes you get from which coffins.
Golden Runes can be found in several locations across the land, but the most important way to find them is to look for cemeteries with coffins or sarcophagi inside. Every place with these will have Golden Runes, so keep your eyes open when exploring. There are quite a few of them, and the best part is that you can collect them as you go through torrents.
That’s it for today’s guide. I hope these tips help you farm as many runes as possible to get your character ready for the expansion coming in June!
The launch of WOW Classic SOD Phase 3 introduces a new level cap of 50, the new world events, and a host of improved content. As standard with each phase release, each class also has a new set of runes to discover.
In SOD Phase 3, Warlock has access to 6 new runes, which can be equipped on Bracer and Head gear to provide additional buffs to the character. So when players reach level 40 and above, they will desperately need tips to find the runes they need.
This guide covers all the new Warlock Runes introduced in Season of Discovery Phase 3, including details on each rune’s effects and how to obtain them. Let’s get started quickly!
First, Immolation Aura is an important rune for Warlock class known as masters of dark magic. It burns nearby enemies every 2 seconds and reduces all magic damage taken by 10% until canceled.
To obtain this rune, players need to find three Reagents scattered around Ashenvale on different types of demons. In this case, we will defeat them and ask for specific materials.
These demons are located within Emerald Portal in Ashenvale, also known as Bough Shadow. Here, you need to defeat Dreamyre Imp to get Dreamyre Fire, Emberspark Dreamsworn to get Dreamsworn Horn, and Dreamhunter Hound to get Dreamhunter Fang.
Once you have all three items, combine them to get your Immolation Aura Rune.
Unstable Affliction is a very easy to obtain Warlock Rune and is arguably one of the most powerful runes for Warlock. It may become the rune of choice for Affliction Warlock builds in the future.
To find it, all you need to do is build a Friendly reputation with Emerald Wardens. You can then buy it from any Quartermasters for 1 WOW Classic SOD Gold and 60 Silver.
You can participate in Nightmare Incursions in different areas through four portals and complete tasks assigned by Field Captain NPC to gain the reputation of Emerald Wardens. Missions can include defeating enemies, gathering resources, or defeating bosses, some of which require teamwork.
I would like to remind you that these portals have specific level ranges and completing higher level missions alone is risky. Therefore, I would recommend you to just choose one that suits your level.
Currently, you can start in Duskwood at level 25, Ashenvale at level 40, and Feralas and Hinterlands at level 50.
To get Summon Felguard Rune for your Warlock in Phase 3, you first need an Explorer Imp. This is also Warlock companion introduced in Season of Discovery Phase 3.
Whenever you defeat certain mobs with Drain Soul, you have a chance to receive an Explorer’s Soul, which summons an Explorer Imp for you. You can use them to explore Fel Slivers, Fel Tears, Fel Scars, Fel Rifts, and Fel Cracks scattered around the map.
Note that you must keep exploring these until you get Summon Felguard Rune. Their exact locations vary, but here are a few that can currently be found:
Pandemic is an extremely powerful Warlock Rune for SOD Phase 3 endgame content. Its ability to make your damage critical cannot be underestimated.
But it’s also a relatively easy rune to find. Your first task is to find two specific monsters in Feralas and loot their belongings. The items you need can be found in containers near the corpse. Among them, you can find Grimtotem Necklace on Dead Diseased Grimtotem Shaman, and Broken Woodpaw Staff on Dead Diseased Woodpaw Mystic.
Combine these two items to create a Diseased Nature Staff. Then, head to Woodpaw Camp near (72, 50) and use it on the nearby Diseased Forest Walker. Once it’s awakened, loot its Pandemic Rune.
Backdraft is a viable rune for any DPS and Tank Warlock. To obtain the runes, you need to interact with four Leyline Confluxes scattered across Azeroth.
You still need Explorer Imp, though, so you can get 4 Worldcore Fragments from their exploration. Backdraft Rune can only be obtained by collecting all four and combining them. These four Leyline Confluxes can be found at:
Just a reminder, in the last location you have to fight a level 47 elite. It’s immune to Arcane Damage, but that’s not a big problem for Warlock.
Vengeance is Head Rune added in SOD Phase 3. As a Warlock Tank, this is a very useful rune that provides temporary HP and makes your wings slowfall under Metamorphosis Form.
Players need to complete Wild Gods quest chain to unlock this rune. Everyone in your party will need to obtain Wild Gods from Shadowtooth Emissary in Emerald Sanctuary in Felwood. However, only one person needs to travel to Jintha’alor and farm Troll Elites.
Please note that one person in the party needs to have Wildwhisper Draught in order to travel to Razorfen Downs. Then you need to find Amnennar the Coldbringer and clean his room, drink Draught and accept his quest.
The quest requires you to go to three dungeons and claim Wild Offerings from Delirious Ancient using the items he gives you. When you see “You feel a shadowed presence” on the screen, use the item near the creature. You can only kill these souls once per lock, so many players reset the dungeon over and over. The three dungeon missions are:
Zul’Farrak: Defeat Gahz’rilla, clear the area, find the spider ghost, use Agamaggan’s Roar to spawn a level 52 elite, defeat it, and collect Wild Offering.
Maraudon: Defeat Princess Theradras, clear the area, and find the ghost in the upper-level water. Use Agamaggan’s Roar again to spawn a level 52 elite, defeat it, and collect Wild Offering.
Blackrock Depths: Kill Houndmaster Grebmar, High Interrogator Gerstahn, and complete Ring of Law. Find the basilisk ghost on Dark Iron Highway and use Agamaggan’s Roar to spawn a level 52 elite, defeat it to collect Wild Offering.
Finally, bring these Wild Offerings back to Shadowtooth Emissary to claim your new Vengeance Rune.
In any case, WOW Classic SOD Phase 3 has officially started, and we need to find the necessary runes as soon as possible to upgrade our Warlock gear so that we can be prepared before entering the new raid!
Do you want to be invincible in Last Epoch Arena? If so, then don’t miss this guide. Here you will find everything you need to know about Arena. Without any further ado, let’s dive right in!
First, you may be wondering, how do you actually get into the arena? To do this, you need to reach Champion’s Gate located here in Divine Era.
To find that waypoint, you just need to right-click on the arena key. This way, the map will automatically open at Champions’ Gate Waypoint, so you don’t have to manually search for it on the map. But the first time you want to reach the arena, you need to reach Champions’ Gate without teleporting to unlock the waypoint.
Champions’ Gate is actually a nice Hub-like town with Target Dummies inside that you can use to test your character’s DPS.
The next question we want to answer is: what is Arena and how does it actually play?
Arena is an endgame activity. It’s exactly what you’d expect: a closed area with waves of monsters spawning. Arenas have different layouts, with different visual themes, but they all essentially function in the same way.
There are four portals on the map from which mobs spawn. After entering the arena map, Shrines may spawn at the edge of the arena. So it’s usually best to start by moving a little from the center and see if there are any Shrines you can use.
Some arenas also have environmental hazards in the middle of the map. As you advance through the arena, monsters gain higher levels, health, and damage.
After every five waves of monsters, a few barrels will appear on the map, and you can destroy them to get Last Epoch Gold and loot. Keep an eye on them to avoid missing them like I did at first. At this time, stash and shop NPCs are also available, so you can store items to avoid full inventory.
Also, if you’re playing with other players who die during your run, they can respawn during the break after every fifth wave. Once you complete ten waves, you can move on to the next arena map.
Now, this is where the differences between the two different types of arenas begin.
Fixed forty waves of enemies in Arena of Champions. After every ten waves, you can choose modifiers for loot, enemy damage, and health.
Since this arena type has 40 waves of enemies, you have three modifiers to choose from in waves 10, 20, and 30. After wave 40, the boss of the arena appears.
Currently, Champions are divided into three types: Sentinel, Rogue and Primalist-like Champion. You need to kill Champions to complete the arena, which will reward you with loot and unlock higher difficulty levels in Arena of Champions.
And then for the second type of arena in Last Epoch, Endless Arena. The arena is what you’d expect, with endless waves of enemies. After 90 waves, you will face one of the arena’s champions.
Of course, Arena Keys also come in two types. So you might be wondering what exactly is the difference between them?
Normal arenas can be used to access either arena type. Arena Key of Memory is only useful for Endless Arena, as it allows you to start from wave 100, or half divide the highest wave number you have reached (rounded to 10). For example, Arena Key of Memory will allow you to start at wave 110 if you reached wave 215 before.
Note that you can also use Arena Key of Memory at any level of Arena of Champions, but it will have no effect in this arena type. Since Arena Key of Memory has a much lower drop rate, using it for Arena of Champions will be a waste of keys.
Sadly, the loot rewards you can earn in Last Epoch Arena are rather lackluster. The amount of useful loot you get is very low. Considering the time it takes to get the loot, you’re better off running Monolith or dungeons in the high tier.
Enemy and arena design also often result in a slow and boring experience. Sometimes enemies will spawn quickly and reach you instantly, making the arena feel like a dynamic and fast-paced experience. But unfortunately, you’ll also encounter enemies that are painfully slow.
The biggest enemy here is Drowned Husk. They take a long time to move anywhere. So you’ll experience some unpleasant downtime in the arena.
It would actually be great if all arena maps were as simple as Arena of Champions map. It was so small that we could take out ten waves of enemies easily.
Arenas provide a large amount of XP, but unfortunately, the time required to complete them does not make them an effective way to level up your character.
Hence the number one reason to visit Arena: a change of pace. If you’re tired of running Monolith repeatedly, maybe jumping into the arena for a while will give you a unique experience.
You can then also use it to test your build. Since the arena has an endless mode with scaling difficulty, it’s a great place to test how strong your character build actually is.
In addition, the online arena mode also has a ranking list, and players with the highest number of passes can become famous in the Last Epoch community. So it adds this competitive aspect to the game.
The last reason to run an arena is for the unique loot drops like Penumbra, Omen of Thunder, and Vaion’s Chariot. These items can only be obtained through Arena. Keep in mind that each of them can be obtained from specific Arena Champions.
Finally, I’ll share with you my final tips for playing in the arena.
First, keep moving. There’s a lot of visual chaos in Last Epoch, especially the more flashy character builds. Sometimes, when there’s a lot going on the screen, you simply don’t see AOE highlights of enemy attacks. To avoid dying from this attack that you can’t see, you can constantly move around, making your character a really hard target to hit.
Also, remember to open the barrel with loot and collect it every fifth wave so you don’t lose it.
Be sure to check out Shrines and use them strategically. Remember, you can stack buffs in Shrines. For example, if I see four Shrines available, I will choose the reward from two of those Shrines at the start of the map and leave two for the sixth wave of enemies on that map.
Next tip, keep your character close to the center to avoid being idle for long periods of time while waiting for enemies to slowly crawl out of the portal on the other side of the map.
Note not to use Arena Key of Memory on Arena of Champions, as this key type is less common and does not bring any benefits to that arena type.
One final tip: know your enemy. Some enemies are particularly dangerous and attack very hard. Over time, you’ll learn which enemies to attack with burst skills or which enemies to use defense cooldowns against. Pay attention and remember to kill your enemies for future runs.
This concludes Last Epoch arena guide. Of course, you’ll also encounter arena nodes as you progress through Monolith. For these nodes, some tips here apply as well. I hope you found this guide useful. See you next time!
Welcome to this new build guide for the swift Ghostflame Lich in Last Epoch 1.0. The primary objective of this build is to swiftly navigate through the Monolith to target farm various echo rewards efficiently such as the Uniques and Exalted Items, as well as to farm Exile Mages for experimental mods.
The main skill we’re using is Ghostflame, and it deals with fire and chronic damage to us while also draining our mana when we are channeling. For this setup, we’re looking to scale the initial hit of the Ghostflame, not the ailments from it, to one-shot enemies as we go.
To deal damage and be fast, we need a lot of points for the Ghostflame skill to grab all the damage multipliers. The great thing is that the skill has so many tags on it, scaling from a lot of different sources like fire, Necrotic damage over time, spell channeling, and movement.
With this build,we can get over 200% movement speed, and we can basically stay in Ghostflame all the time without having to worry that much about getting our mana drained.
With mana, finish with Ghostflame, and this will lower the overall cost of the skill. By also using Wandering Spirits and picking up the Infuse Soul passive, provide a 15% chance to gain 12 mana whenever a spirit expires. Then, we’re also using Transplant with a Pale Blood passive, which will give us 30 flat mana when we use Transplant.
Telf'un's Mirage is a small source as it also provides us 2 mana gains when we dodge while channeling potions is a huge part of this build as well. By using Divine Girdle with the experimental mod 'mana gained on potion use', we can grant us up to 40 flat mana whenever we use a potion. While on the subject of potions, it sits very well with all the other things we’re using for this build.
One of them is a Grimoire of Necrotic Elixirs, which will give us up to 40 Necrotic damage to melee attacks and spells. It also takes up to 4% less void, Necrotic, and poison damage for 4 seconds on potion use. Exsanguinous is another item which also will grant us up to 30% attack speed, cast speed, and movement speed if we have used a potion in the past 4 seconds. Some other gear you can choose depends on your amount of Last Epoch Gold.
Ghostflame: Wraith Form grants additional dodge rating per intelligence while channeling Ghostflame. Spectral Menace reduces the channel cost by up to 70%. Spirit Of Dread provides extra movement speed while channeling Ghostflame and converts it into a movement skill.
Doom Surge adds further movement speed. Fiery Desecration allows Ghostflame to deal damage in a full circle, albeit with an increased channel cost. It's beneficial if mana can be sustained. Domain Of Torment increases the damage multiplier. Disdain reduces damage taken while channeling the Ghostflame skill.
Atrocity provides an extra damage multiplier. The Decrepit Mortals release a curse on enemies for a short duration, causing them to take an additional 15% more damage over time. When triggers Banshee, enemies will also fear, and Ghostflame will deal more direct damage to them, up to 75%.
Reaper Form: Soul Shroud gives us armor per point of intelligence. Vile Shroud provides Necrotic resistance and poison resistance per point of intelligence. Soul for a Soul increases damage. Reaper's Curse adds additional increased damage. Death Comes Quickly grants the Swiftness buff upon killing an enemy.
These buffs will increase movement speed by 1% and can stack up to 10 times. With the Haunting, we have a chance to apply Mark for Death on enemies on hit. This is triggered by using Death Seal as it counts as a hit.
Transplant: Pale Blood gives us 30 mana when using Transplant. When hitting an enemy with Transplant, we gain mana per hit. Acolyte's Fervor grants the Haste and Frenzy buff upon using Transplant.
Squeamish applies fear on departure, while the other option applies fear on arrival. Fleeting Form provides extra cooldown recovery. Bone Armor grants the Bone Armor buff, providing extra armor, less damage taken, and increasing the duration of the Bone Armor.
Death Seal: This is another skill that we're using. This will seal our health, preventing us from going above the current value and deal damage to us. Moratorium increases the duration of Death Seal. Soul Stability prevents health loss from effects draining a percentage of current health.
The Quick and the Dead grants the Haste Buff upon releasing Death Seal. Doomcall amplifies the damage of Death Seal waves for each stack of Damned on us. Mortal Pulse triggers death waves every second while sealed. Tachycardia increases the frequency of death waves.
Desperate Shroud provides additional armor and stun avoidance per 10 missing health. Deadlock makes it so if our health is above 33% of your maximum health when we activate Death Seal, this will reduce it to 33% of our maximum health, making us able to stay on low life.
Wandering Spirits: Infusing Soul allows us to gain mana. We get a 15% chance to gain 12 mana per Spirit when they expire. Sheltering Spirit provides extra Ward and medium just for increased mana efficiency for the skill. Thin Veil ensures we get more spirits. Terrifying Presence ensures enemies near Spirits are also feared.
Drained Will makes Wandering Spirit also Shred resistance of nearby enemies. This helps with half of our damage from Ghostflame, as the skill is both fire and Necrotic-based. Sins of the Forgotten makes Wandering Spirit now also inflict enemies around them with the Damned ailment.
For the idols, you want to pick up mana efficiency with the Ghostflame. For the suffix, you could go with either resist, health, or Ward retention. The chance to apply fear is amazing, as we also get a 75% damage multiplier from the Ghostflame passive to feared enemies, and this will help to sustain that debuff when Death Seal is hitting enemies.
We also have 2 Grand Bone Idols with Ward per second when channeling Ghostflame and also with increased spell damage while on low life.
Next, for blessings, I recommend using Grand Echo of Solarum, Grand Light of the Moon, Grand Survival of Might, Grand Defiance of Yulia and Grand Patience of Herkir.
With Path of Exile 3.24 launching soon, here we’ll review everything we know so far about Necropolis League mechanics and rewards, as well as the implications of this League mechanic on what build and farming strategies you should be playing. If you want to get a head start when entering the league, be sure not to miss this guide. Let’s get started!
First, let's talk about everything we know so far about the league mechanics.
Necropolis is a crafting league that has many similarities to Bestiary, Harvest and Delve.
Before entering each area, you’ll see a UI pop-up, Lantern of Arimor. This UI will show you some Spirits, their associated monster modifiers, and each monster pack that can be spawned locally in the area.
Using this UI, you can move spirits onto any monster you want and assign modifiers to parts of those monsters. Lantern UI also displays detailed information about monster packs in the area, including key information such as pack density. It allows you to assign modifiers to monsters to diminish or reduce effects, or maximize bonuses from high-tier or beneficial modifiers.
It is worth noting that this league mechanism affects all zones, including league zones such as Heist Contracts and sub-zones such as Abyssal Depths.
What I really want to emphasize about this mechanic is that it is mandatory. You cannot opt out of this mechanism. Every area you enter has Haunted Spirits, which make monsters stronger and more dangerous. But you do want to make sure your build can handle these difficult spikes.
There are two types of Spirits you can find in Lantern: the more common Haunted Spirits and the rare Devoted Spirits.
Haunted Spirits come in various tiers. The higher the tier, the stronger the monster modifier, and provide better rewards for slain monsters haunted by those spirits. These better rewards come as increased chances for monsters to gain “Unresolved Anguish”.
This simply means that monsters will drop collectible corpses when slain, increasing the drop chance of Embers of The Allflame, and increasing the chance of getting Devoted Spirits for each haunted monster killed for future Lanterns.
It’s worth noting that all of this only applies to monsters that spawn locally in the area. Later, monsters spawned from the league mechanic will not be haunted, and in fact will not even appear on Lantern.
The second type is Devoted Spirits. Unlike Haunted Spirits, these Spirits grant modifiers with beneficial effects on the player. This can include Magic Find, increased XP, and monster spawning things like Lesser Shrines, Strongboxes, and Nameless Seers.
Your chance of gaining Devoted modifier increases based on the number and level of haunted spirits you killed in the previous area. This means that placing higher level, more difficult modifiers on a high density of monsters will result in more Devoted Spirits appearing in subsequent areas.
If you’re not interested in the crafting part of Necropolis, this could very well be a way to flesh out your map and get extra rewards. Not only are you likely to have highly profitable Devoted Spirits, but it’s worth noting that these modifiers may increase the monster’s item count and rarity. Whatever modifier you gain will allow you to expand your loot.
Next up is Ember of The Allflame. These are consumable items that drop haunted monsters, and can be used with Lantern UI to replace monster packs with different special monster packs. Most of these special monsters have additional items to drop, including some very exciting ones that drop tattoos!
It’s worth noting that these special monster packs will inherit the density of the monsters they replace, so you may want to use them on the densest monster packs available to maximize the number on the map.
The important thing about Embers of The Allflame is that at least some of them can only be dropped from specific content or even specific monsters. It’s possible these items will be linked to specific maps or content types, but that’s unclear at the moment, and it’s something we’ll have to figure out once the league goes live.
The ultimate effect of Haunted Spirits is Unresolved Anguish. A certain percentage of haunted monsters will have this modifier, which makes them collectible corpses when killed.
These corpses have a crafting modifier and inherit the monster’s name, monster type, and monster level. In addition, the developers also stated that at least some monsters from Embers of The Allflame have exclusive crafts associated with them.
If this applies to all monsters, and popular crafts only come from specific monsters or maps, then much of the league’s strategy will revolve around trying to farm those specific crafts.
Finally, it’s time to talk about the crafting part of this crafting league, Exorcism Crafting.
The corpses you collect from slain, haunted monsters can be consumed in large quantities to create single items. Each corpse has a crafting modifier that affects the items created.
How it works is that you’ll travel to Necropolis Graveyard, bury any number of corpses, and then exorcise all of them, and the items you craft will gain all of their combined effects.
It is said that there are many graves, and if you are willing to invest more POE Currency, you can craft an incredibly powerful item.
However, this design is far from deterministic. You can’t even choose the item base of the item you’re crafting, only broad categories like “Shield” or “Boots.”
In order to get the item base you want, you will need to use corpse modifiers that affect the item base. One of the new corpse modifiers is called “Modifier Tier Rate”. This is a new way to make items have higher level affixes.
While this modifier allows you to gain higher-level affixes, it doesn’t actually ensure that you actually gain that affix. This means you need to combine Modifier Tier Rate with other modifiers to increase your chances of rolling that type of affix.
Another interesting use of Modifier Tier Rate is to use it on affix types you don’t want, to reduce the chance of getting that affix in your item. Using them in this way is like using a much weaker version of Fossil that prevents certain types of affixes from rolling on items.
So what farming strategy is best for Necropolis? Since the endgame got a huge overhaul in POE 3.24, with the addition of tier 17 maps and a massive scarab rework. Compared to previous leagues, it feels difficult to make any reliable predictions this time around.
However, I do believe we can glean some important insights from all this.
For one, the rewards associated with crafting don’t match other league mechanics. Only monsters local to the map will be haunted, which means other league mechanics spawning in monsters not only won’t give you any corpses to craft, they’ll even just slow you down.
Embers, on the other hand, seem to be designed specifically for players who want to ignore crafting elements and focus solely on farming drops. Embers and their rewards will probably increase as the number of items increases. So if you decide to focus on corpse collecting, you’ll need to find ways to maximize the number of local monsters on the map.
As far as taking advantage of league mechanics, most will just slow you down. The only league mechanic that has the potential to increase the number of local monsters on a map is Shrine, but I’m not 100% sure it actually works. However, some of the new Scarabs will definitely come into play and can add additional haunted monsters to your map.
Embers farming has two parts: farming Embers themselves, or using embers to farm the monsters they spawn in the map. The details of Embers drops are currently unclear, so it’s difficult to assess whether players focused on farming Embers will do both, or just one or the other.
But the goal is to grow more Embers as you use them, and maybe even over-maintain to sell the excess Embers! Because you are replacing monster packs with Embers, you need to make sure to always replace high-density monster packs.
You may even want to consider running a map with a less efficient layout and more monster packs overall in order to maximize the value you get from your expensive Embers.
Finally, let’s talk about the factors you need to consider when creating Necropolis league builds.
What I really want to emphasize here is that this league will be more rigorous than the standard league. This league mechanic is mandatory. It makes monsters stronger, and you can’t opt out. On top of that, this patch introduces a lot of new and challenging endgame content. Therefore, I highly recommend you play with proven meta builds.
Because this is a crafting league focused on crafting powerful rare items, builds that use a lot of unique items will be at a disadvantage here. They won’t be able to take full advantage of the powerful crafting options Necropolis offers.
As for the specific type of build you should be playing, you have to take a bit of a gamble here. The fact that corpses don’t scale with the loot-increasing effect of increasing difficulty means that a clear speed build that clears the map as quickly as possible at the expense of high-end power is probably the right choice.
However, we still don’t know much about how the endgame will play out. If the best corpses come from side content like Heist or Delve, then clear speed may not be king. But a full build is probably a safe bet.
That’s all for this guide. I’d also love to hear your thoughts on Necropolis. Are you going to focus on corpses or embers? Any thoughts on all the new Scarabs we’re receiving? See you next time!