There are a lot of easily missed quests and rewards in Shadow of The Erdtree DLC. Among them, Moore is an NPC in Elden Ring who has an important questline. Here, I will share a complete guide for all the quests and locations of this Moore Questline.
Before we start, I need to remind you that if you encounter these Friendly Pest NPCs during the quest, do not attack them. When you talk to them, they will give you various Forager Brood Cookbooks, which are one of the most easily overlooked items in DLC. And attacking them will also interfere with your Moore Questline.
After this introduction, we will go to Main Gate Cross Site of Grace to start Moore’s quest. There we can find Moore and talk to him.
If we consume an item from Moore’s shop, we will have the option of “Talk to Moore”. If we go and talk to another NPC, Ansbach, and complete all of his dialogue, we should be able to ask him about “Person in Verdigris Armor”.
The next step we will complete in Moore Questline involves another NPC, Thiollier, and can only be done before breaking Great Rune, which happens when approaching Shadow Keep.
To reach Thiollier, we need to cross Ellac Greatbridge and then move southeast along Pillar Path. A smaller path branches off from the main path east and will take us to Pillar Path Cross. We can find Thiollier nearby.
After completing all of the dialogue with Thiollier, we will spend Elden Ring Runes to get poison-related items from him.
Next, let’s fast travel to Main Gate Cross, interact with Moore, and select “Talk to Moore” option to get Black Syrup Key Item. On the way back to Thiollier, we can choose the options “Give Black Syrup”, then “Ask about Black Syrup”, and finally “I’m weary of life”. This will give us Thiollier’s Concoction.
Of course, you can also choose to get more of this consumable from Thiollier for 30,000 Elden Ring Runes each. This item is used to obtain one of the two endings of Dragon Communion Priestess Questline, which comes with a set of exclusive rewards.
Next we will get all Forager Brood Cookbooks, which are recipes given by Friendly Pest NPCs and can only be obtained before completing Moore Questline.
To reach the first Friendly Pest, we will move southeast of Main Gate Cross and up the cliffside to Cliffroad Terminus Site of Grace.
From there, we can move a short distance southeast to find Friendly Pest near a ledge. Interacting with it will yield Forager Brood Cookbook [2].
To find the next Friendly Pest, we need to head south to Cerulean Coast. We’ll start at Castle Front Site of Grace and move southeast, sticking to the east side of the main road. After encountering a few Messmer Soldiers, there’s a series of steep but climbable descents that lead down to Ellac River.
After descending, we’ll be able to enter a cave system to the south, near an enormous pink Miranda Flower. We’ll then head southwest through the caves, free to explore along the way.
We can pick up a Revered Spirit Ash before discovering Ellac River Cave Site of Grace. From there, we’ll continue south through the cave system.
There are a few platforming sections here that need to be handled with caution to avoid dying from fall damage. There’s also a small group of Gravebirds lining up on the path, which is also a threat. Despite the danger, we should eventually make it to Ellac River Downstream Site of Grace.
From here, head a little further south to exit this cave. That being said, we still need to continue moving south, past a couple of Lightning Sheeps and a Furnace Golem. We can then turn west and walk through a forest to Cerulean Coast. If you need Southern Shore Map, you can find it just south of there. There is also a Miquella’s Cross to the southeast of the map.
Assuming this is not the case, we can find a second Friendly Pest NPC northeast of Cerulean Coast Site of Grace. Interacting with it will yield Forager Brood Cookbook [3].
To get the remaining Forager Brood Cookbooks, we need to head to Scadu Altus. We can then take Spiritspring to Site of Grace, which is located behind Fort of Reprimand in Scadu Altus.
From there, we can move north along Moorth Highway, discovering a couple of Sites of Grace and obtaining a map of the area, before heading south to Highroad Cross. Be careful not to go north past the map location, as doing so will destroy Miquella’s Great Rune.
Here, we need a Warming Stone to get the next Forager Brood Cookbook. These can be found throughout the base game.
Once we have it, we will head northwest from Highroad Cross to Church of the Crusade. If you get too close to the church, you will be invaded by Fire Knight Queelign. This in itself is not a problem, but if you are invaded, be sure to defeat Queelign before moving north to Friendly Pest NPC. This is because Queelign will follow you and may eventually kill Pest.
Beyond that, we should find Friendly Pest just north of the church. This Pest will need to be warmed up using the nearby Warming Stone. We can then rest at Site of Grace or otherwise reload the game. Afterwards, we can interact with Pest to get Forager Brood Cookbook [4].
Next, we can return to Main Gate Cross. At this point, we should be able to interact and talk to Moore to get Forager Brood Cookbook [7].
Before we break Great Rune, let’s collect the remaining Forager Brood Cookbooks.
The first of these is located southwest of Moorth Ruins, near Ruined Forge of Starfall Past. Interacting with Friendly Pest there will give us Forager Brood Cookbook [1].
Next, head northeast of Moorth Ruins and through the caves near the water’s edge. We’ll reach a pool of venom. Interacting with Friendly Pest near the northeast edge of that pool will give us Forager Brood Cookbook [5].
To get the final Forager Brood Cookbook, we’ll first need to make our way to Church District Highroad, northeast of Scadu Altus.
The final Friendly Pest will be northwest of Church District Highroad Site of Grace, on a plateau. When interacted with, it will give us Forager Brood Cookbook [6].
At this point, we should have all 7 Forager Brood Cookbooks. If this is the case, we no longer need to keep Moore alive to get any content we might have missed.
So, we can return to Main Gate Cross and talk to Moore. Technically, Moore has two choices, and either choice will give the same rewards. The only actual difference we can make is to have Moore die now, without a fight, or die near the end of DLC after we fight him.
To make these choices, we will interact and talk with Moore. Saying “I don’t know” has no effect on Moore.
The slower path to completing Moore Questline is to say “Put it behind you”. Doing so will allow us to fight Moore near the end of DLC to get his item set.
The quicker and easier option is to say “Remain sad forever”. Doing so will allow Moore to die now, without a fight. If we choose either of these two options, and then fast-forward to this location, Moore should be gone.
If you tell Moore “Remain sad forever”, you can go to Friendly Pest location northeast of Church of the Crusade. There, you’ll find Moore’s Bell-Bearing, Verdigris Shield, and Verdigris Armor Set.
If you say “Put it behind you” to Moore, you’ll next encounter him after Cleansing Chamber Anteroom in Enir-Ilim. There, you must fight him as one of Leda’s allies and defeat him. After the fight, you can pick up Moore’s items from his body.
That’s it for the complete guide to Moore Questline. Follow this guide and you won’t miss any of the key content and rewards worth noting. Give it a try! See you next time!
Season Of Discovery Phase 4 is coming out on the 11th of July. This article is designed to help you with what you can do before downloading Phase 4. In short, this is a guide that can be used by both new and hardcore players.
We will first start with upgrading alts or upgrading main characters, then we will understand pre questing, and then we will discuss some of the different Rep Grinds you need.
We will first introduce Leveling and Incursions. Now it is confirmed that Incursions will be removed in the near future. Blizzard specifically pointed out that they will become daily. At this time, we can not use it to upgrade from 40 to 50 or from 25 to 35.
This is indeed a bit difficult, so it is recommended that you complete it as soon as possible. This will also be beneficial later, and it can also increase SOD Gold, which is a win-win situation. You can search for guides on search engines to complete the task quickly. And when phase 4 is about to be released, everyone is preparing new content and other things are about to be finished, so it is still very fast to complete it.
We still have enough time to upgrade, and Raids will actually be available in two weeks. While upgrading, we can also get the required Reps. But if you want to keep your progress ahead, you need to level up two or three levels in Pre questing Grid P4.
Now we should understand our pre questing. Because P4 has not been officially released yet, there is no way to give a detailed guide for the time being. And I think pre questing is time-consuming. It takes at least twice or even several times longer to complete our pre questing than to complete those tasks.
Regarding classes, we can only choose between cooking and tailoring. And after we choose, we must upgrade the selected class to at least level 225, or to level 300 before P4 is released. It is best to upgrade the main crafting class and main gathering class to level 300. If I remember correctly, it is mining, blacksmithing, herbalism, alchemy, etc.
Before we enter SOD Reputation Grinds, we first have to go to a place - Argent Dawn. Starting in Eastern plague lands, we just need to run. If you have a flight path in this place, you just need to follow the route through Alarak Mountains to get your trinket.
The way to get Argent Dawn rep is that you can join a team or even a raid team. We go to Argent Dawn and pick up Argent Dawn trinket and then you just need to equip it, and no other tasks are needed.
At this time, you can mage to help you, grab everything and bring it to the log. All mobs will be defeated, and the mage will handle everything. After that, the task is very simple.
There is also a very important thing to collect minion score Stones, which can increase your rep.
Apparently almost everyone is a Skol mans in P4 now, and we’re going to use it a lot for better spamming, maybe you don’t like it yet, but at least knowing that being friendly is a great thing.
If you have Atlas loot, you can view all items that are currently attainable in the game. Mana biscuits make the character friendly, which is great for the character at this stage. There will be more suitable food in the next stage, and although I have a lot of manas, I don’t want to waste everything on this.
If you are a crafter of other types and have enough honors, you can have some tailoring boots leather working, boots blacksmithing first aid and enchanting, which are very useful, but there is no other value at present.
Blizzard did emphasize that all pieces will be upgraded and their original value will be increased, so at present, there is no way to estimate their value. However, its rep is about to be upgraded to revered.
SOD P3 tailoring shoulders and Arcane mantos will be much better than the shoulders you have now, because you have shoulder enchants from sunken Temple. So you don’t have to worry about that.
As for gloves and boots, there is no way to say what they should be now. We can only say that we have to see how it develops. Now there is a good thing that after the rep reaches revere, melee gets blessed sun fruit. The effect of blessed sun fruit is the same as that of squid in P4, so squid will be replaced.
If you are a melee class and invest a lot of money in consumables, then you will probably spend 10 to 15 hours in Arend Dawn rep. At this stage, you can at least get honored and prepare for the next stage.
Now let’s talk about Timbermaw Hold, it is a magnificent leather working one decent for enchanting, and you can choose to upgrade its level to revered. Thorn Brotherhood is very useful for us, and in terms of blacksmithing, it can provide some best gear for our plate wearers.
Besides that, he has the fire resistance, so he is very suitable for entering MC. But unfortunately there is no way to get it now. And he has a cap at honor, which we cannot exceed.
Although we cannot exceed the cap, we at least have some honor. This is an easy grind for us. We need a boatload of iron bars and incendosaur scales.
Some things are very useful for us. We don’t remember to use it until it’s too late. Hopefully, this guide can help you.
Several new weapons were introduced to players in Skyline Valley update for Fallout 76. Some guns were very popular with players, and one of them was V63-BERTHA. This is an energy weapon and a special variant of Tesla Rifle.
In addition to its cool appearance, it is also very powerful and has a very fast rate of fire. If you are a player who likes energy weapons, then you will definitely like V63-BERTHA. Whether you are a novice player or an advanced player, this Fallout 76 Item can adapt well to all player levels and different builds, making you love it.
A public event will randomly appear in Skyline Valley area called Dangerous Pastimes. This event requires you to repair the lightning harvester and knock down waves of enemies, and finally kill Thunder Crab to mark your victory.
This is a very simple event that only takes about 10 minutes to complete. It is important to note that this event is the only place where players can obtain V63-BERTHA. Although it is not guaranteed that you will get this weapon the first time you complete the event, it is worth mentioning that you can only find V63-BERTHA here.
Although V63-BERTHA cannot be re-rolled to obtain some new legendary effects. But the legendary effects of V63-BERTHA itself are already outstanding, and they can also work well together.
While the shooting effect of Two Shot is already very good, it works exceptionally well on V63-BERTHA. The extra rate of fire can help you knock down enemies faster, and the increase in the speed of reloading is a qualitative leap for this weapon.
Thanks to its 2nd star effect, V63-BERTHA has a very high fire rate. This means that it can help you maximize your damage output on enemies. Even though it consumes a lot of ammo, the damage it deals is well worth it.
In addition, the recoil you experience when aiming at the hip is very minimal. Because of the way this weapon works, you don’t have to hit the enemy directly to deal damage. When you get close to the enemy, the energy pulses will bounce back and hit the target you are aiming at.
Although V63-BERTHA is weak against bosses like Scorchbeast Queen and Earle Williams, it is most effective against some of the common enemies wandering around Appalachia. but V63-BERTHA can knock down some melee attackers before they can get close to you. For example, Ghouls, Mirelurks, and human enemies are no match for this Fallout 76 Item.
So you can use it as a backup weapon. Its fast-firing and heavy-hitting capabilities are perfect for when you’re facing off against groups of enemies. If you’re using a more powerful primary weapon, like Quad Railway Rifle, you can switch between the two weapons at will to maximize damage.
Read More: Fallout 76: New Enemies Have Arrived In Skyline Valley!
The standard non-legendary Tesla Rifle only holds up to 15 rounds, but V63-BERTHA holds 30 rounds. Some players may think that’s not a lot, just a double relationship. But in certain combat situations, twice as many bullets may save your life.
Tesla Rifles are not heavy weapons, but their reload speed is almost the same, which is also very slow. Even if you use Speed Demon mutation to increase the speed, it is still very slow compared to some lighter weapons. So, if you need the same reload time, why not choose a gun with a larger ammo capacity?
In the game, if you want to gain XP through killing, you need to know that you don’t need to kill the enemy completely. As long as you deal damage to this enemy, you will get XP you want when it is killed.
V63-BERTHA is perfect for this job because the energy beams it releases will rebound and hit the target and other nearby enemies. This way you can deal many times more damage to groups of enemies, and you will get XP regardless of whether they die under your gun.
Events like Radiation Rumble are perfect for using V63-BERTHA because you can get a lot of XP between most of the kills. Also, because of the unique way this weapon works, you only need to park somewhere and fire in the general direction of the enemy attack!
V63-BERTHA’s ammo - Fusion Cells are also a very popular type of ammo. Many weapons use this ammo, so many players are using it. Players who don’t need Fusion Cells will sell them at CAMP vendors for 1 Fallout 76 Bottle Cap per round.
In addition, although this ammo is expensive to make, you can get three times more ammo than usual by using the perks of Ammo Smith and Super Duper. In addition, you can also drop a portion of Fusion Cells after defeating enemies in Expeditions and Daily Ops. So you don’t have to worry about the number of Fusion Cells.
Have you found V63-BERTHA in Fallout 76 Skyline Valley? If not, go get it! If you already have it, go use it to fight. Have fun exploring Skyline Valley!
As we all know, the release of WoW Cataclysm Classic introduced a slew of new content, with more items, gear, and mounts for every class and profession. Among them, Embersilk Cloth is a new addition that deserves our attention. It is useful to you regardless of your class and profession.
Embersilk Cloth is a must-have item for upgrading the new First Aid level, which is a secondary profession that every character needs to know, especially for Tailors.
In addition, upgrading Illustrious level of some major professions also requires this key item as the main crafting material. Therefore, it is crucial to know how and where to farm Embersilk Cloth. If you have extra Cloth, you can also earn extra WoW Cataclysm Classic Gold by selling it to others.
Here, we will provide some of the best locations to help you collect this key item as soon as possible. Let’s get straight to it!
As one of the first zones visited by level 80 players, Mount Hyjal is designed to be one of the best places to gather a variety of materials. Mountain Trout collected here can be used for Cooking and Fishing, Cinderbloom can be used for Herbalists, and Embersilk can be used for Tailoring and First Aid. Of course, these are just a few examples.
Beyond that, Guardians of Hyjal have the most coveted gear, items, enchants, and trinkets of all the new factions, which is another incentive for people to explore the area. Once the reputation reaches Friendly, players can obtain a Tabard from Provisioner in Nordrassil, which can help you better handle the upcoming dungeons.
It may seem illogical to place the dungeon for Guardians of Hyjal in Blackrock Mountain, but we can get there on just one mole-machine ride. Plus, there are already several dungeons in this location, so adding another one makes sense.
Note that Summoning Stone here is still centrally located, suspended above the infamous Lake of Molten Rock. This is handy since mole-machine isn’t always available.
If your character is less than level 85, make sure to set the dungeon to normal mode so you can drop in to start the questline even if you’re not in a party. The quests here will net you more Guardians of Hyjal Reputation, which also means more opportunities to farm Embersilk from Twilight’s Hammer Minions.
It’s exciting to finally have an underwater level in Azeroth. Once you get used to riding Seahorse mounts in a three-dimensional environment, farming here won’t be a problem at all.
Not only is this a great place to collect Embersilk, which can be dropped by the various Naga that roam the area, but you can also find all sorts of much-needed Cooking materials here, like Monstrous Crab and Blood Shrimp.
The history of this place is fascinating. After Sundering, Night Elves who followed Queen Azshara and their beloved leader all came here. Here, players can experience quests from the past of this area, and have the opportunity to become a Naga Battlemaiden and fight Ancient Vrykul.
You can also choose to join Harrison Jones storyline in Uldum Desert. The storyline is full of movie and pop culture references, and there is a long questline that involves killing a lot of undead and humanoid enemies.
Note that Harrison Jones quests are actually separate from those related to the new faction in the area, Uldum Accord. Therefore, I would recommend completing all of them to get the best Embersilk yield.
Harrison Jones quests start in your faction’s capital, which can be Orgrimmar or Stormwind, but Uldum Accord chain begins on the notice board once your character reaches level 83. Going south along both routes, you can find a number of places suitable for collecting Embersilk, including new dungeons of Lost City of the Tol’vir and Vortex Pinnacle.
Quests of Deepholm usually involve Elementals or other Ethereal Creatures, so it’s not as good for collecting Embersilk as some of the other areas. However, Stonecore is a new dungeon in the central location of the region, which contains minions of Twilight’s Hammer and the inhabitants of this dark underworld.
You’ll want to spend enough time completing the questline to speak with Therazane so she can give you the quest for the new dungeon, Wayward Child, which means you have a better chance of getting Embersilk Cloth. This is separate from the initial quest available upon arrival, Into the Stonecore, which involves Dragon Aspect Ysera.
All enemies in this area are either human or undead, so almost all of them have a chance of dropping Embersilk. Since they are in a PvP zone, they also have a higher than average respawn rate, but the problem is that these enemies are high-level enemies and are backed by players from the opposing faction, so you can die easily.
Although it is more dangerous here than anywhere else, there are other reasons to visit this area, the major incentive being the PvP objectives. There are several daily quests to complete that require reputation, so for those who like the excitement of player-versus-player battles, you can build up some reputation in the meantime.
These are the 6 primary locations we have for farming Embersilk Cloth at the moment. Try to explore these locations and you will be able to reach your goals as soon as possible. Good luck!
At this stage, many players have entered Elden Ring Shadow of the Erdtree to explore Scadu Altus, but when you approach Shadow Keep from any angle, a message will appear on your screen: "A Great Rune has broken..."
This event will cause a lot of recent changes to the world around you, especially among Miquella’s followers, so you can go back and see their new dialogue. Talking to them may clarify their intentions after the Great Rune is broken.
The good news is that after you receive this message, you will not be locked out of any story quests unless you continue to move forward and defeat other bosses in Elden Ring Shadow of the Erdtree DLC.
In the previous basic gameplay, players basically choose to defeat Miquella's followers to obtain their Elden Ring Items, such as equipment and weapons as rewards. After Great Rune breaks, some followers will abandon darkness and join the light, and some will continue to follow. You can choose to keep them or defeat them directly according to your needs.
This guide will detail what changes will happen after Great Rune is broken, and may contain spoilers, so players who have not yet dabbled in Elden Ring Shadow of the Erdtree DLC should be aware.
While exploring the southern shores, you will come across a cave that was sealed by Miquella and is very hidden. After Great Rune breaks, the seal is broken. Once you enter this cave, you will continue St. Trina and Thiollier’s questlines.
Thiollier was acquainted with St.Trina before, and he was willing to sacrifice everything to see her one last time. You can tell Thiollier where St.Trina is, and he will be very grateful. But there, he will become a little poisoned and wish to fall into an eternal sleep as soon as possible, just to be with her voice forever.
You can also tell him what St.Trina said, which will make him crazy and hysterically tell you that he is the chosen one, not you. After you anger him, Thiollier will attack you outside Site of Lost Grace. In the end, you will find Thiollier dead next to St. Trina, ending his life in regret.
Very little is known about Freyja, as she has just appeared in Shadow Keep. She seems to be trying to find something here and is very regretful that she didn’t have the chance to let Ansbach teach her knowledge.
After talking to her in front of the Belurat Tower Settlement, you’ll later explore the Shadow Keep’s Specimen Storehouse, where you’ll find Ansbach on the First Floor and Freyja on the Seventh Floor. If you talk to Ansbach first, then talk to Freyja, and then talk to Ansbach again about Freyja’s problems, Ansbach will give you a letter - Freyja’s letter.
If you give this letter to Freyja, she will appear in Enir-Ilim as an antagonist, and you’ll get her equipment and Freyja’s great sword. If you don’t give the letter to Freyja, she won’t appear in Enir-Ilim. We’re not sure yet if Freyja will appear as your ally in Enir-Ilim.
Hornsent had a terrible impression of Marika and her descendants from the beginning, but he became one of Miquella’s followers. After Great Rune Break, Hornsent will tell you that it was because they were cursed by Miquella’s spell.
But now, without the influence of the spell, Hornsent still believes in Miquella very much. His desire for revenge has also emerged, and his next goal is to become an Impaler Messmer.
Needle Knight Leda is like Hornsent, but she feels that Miquella’s enchantment has failed, and she is still very loyal to Miquella. However, she is not sure about the others. This makes her think about whether those people are still worthy of her sword. There will be three options here:
If you suggest that she choose Thiollier, she will think he is not a threat. But if you suggest that she choose neither nor Hornsent, she will follow him instead, because he may defeat Miquella in the later stage.
Regardless of which one you let her choose, when you further explore Shadow Keep, you will find Needle Knight Leda and Hornsent’s Summon Signs together. Now it’s your choice - help one of them.
Some players have a fear of choice and don’t want to help her make a choice, then you can choose to defeat her directly to get her armor and sword. But if you choose to help her eliminate one of them, she will give you two talismans.
Moore is a relatively abnormal person. He said that he did not feel Miquella’s light, and he was sad about Leda’s recent actions. You will also make a choice here to help him:
If you really don’t know and choose the third option, Moore will think that you have no choice and will continue to ask you. So you can only choose between the first and second options. The final result of your choice is currently invisible, and it will only be known at the end of Elden Ring Shadow of the Erdtree DLC.
After learning about the behavior of Miquella's followers after Great Rune breaks, do you have more confidence in defeating them? I hope you can have fun in Elden Ring Shadow of the Erdtree DLC and create your own legend!
To celebrate your hard work, Zeal of Zenithar Event is back. This time, you’ll earn a new outfit and weapon style by completing daily event quests and earning special parcels.
Here you can find out how to complete daily quests during Zeal of Zenithar event and what rewards you can earn, plus this guide will walk you through all the ways you can save during the event.
Zeal of Zenithar event returns on June 20 at 10am EDT and runs until July 2 at 10am EDT. Until then, you can enjoy massive ESO Gold savings and even earn coffers.
This event brings a 75% reduction in Wayshrine Travel costs, a 50% reduction in Vendor Repair gold costs, and a 10% reduction in Global Vendor prices. These Vendors include merchants who sell items for gold (including Golden and Luxury Vendors, but not Guild Traders), Alliance Points Vendors, Tel Var General Merchants, and even Houses that can be obtained by spending gold.
In addition, Crafting Inspiration gains have also been increased by 100%, so this is a good time to upgrade Crafting Tree. At the same time, this event also provides 3 Event Tickets per day when you complete daily quests, for a total of 39.
However, in order to unlock the daily quests, you need to complete this Introductory Quest first, so get it for free from Crown Store, then go to Belkarth, Craglorn, and complete Unrefusable Offer.
If you don’t know how to find these locations, then a good way to help you get there quickly is to use the portal in any Impresario Tent.
Completing this quest is not difficult. First, Amminus Varo wants Baked Apples, and he asks us to collect wood at a location marked on the map. Then we just need to find and return Zenithar’s Blessed Awl.
After that we need to talk to Amminus Varo again, make an offering to Zenithar and complete Unrefusable Offer. After completing this Introductory Quest, you will unlock the daily repeatable quest: Honest Toil.
If you are confused about any part of the quest, then you can find a cook selling Baked Apples Recipe next to the supply station. In addition, there is a basket of apples on the ground next to Zenithars statue, and the piece of Maple can be found across the stream opposite the quest giver. If you can’t defeat the enemy guarding it, you can sneak up behind him and get the basket without fighting.
You can then access the daily quests in the same area. Honest Toil will give you 3 quests to choose from, but you only need to complete 1 of them to turn the quest in to Fasaria and get your Event Tickets.
The first time you complete this daily quest each day, you will receive a Gold Box in addition to the 3 Event Tickets. If you complete Honest Toil multiple times on the same day, you will receive a Purple Box on subsequent completions. This is the only way to get Boxes and Tickets every day!
I must remind you that this Introductory Quest will also appear as a daily quest for characters who have completed it before, but completing it will not reward Gold Boxes or Tickets.
Both Boxes contain most of the same items, but Gold Boxes are more likely to contain more valuable rewards.
In addition to this, you can only get one Gold Road Dragoon Outfit Style Page per day, and each box after that has a chance to drop Style Pages from the past Zeal of Zenithar event.
To get more boxes, you may want to try a few ways:
First, we have to think of Daily Writs. Unfortunately, Zenithar is not as lucrative for crafters as it used to be, as now each account can only get one box per day from a crafting writ. Even Master Writs are limited to 7 boxes per day per account, one per crafting discipline.
Solo players and thieves can participate in Dishonest Work such as Pickpocketing or opening Thieves Trove and Safeboxes for a chance to get boxes. There is no daily limit on these drops, but be careful of bounties and guards.
Guildmates who team up can get one box each time they defeat an unlimited number of World Bosses or complete an unlimited number of World Events such as Dolmens. Note that you must be in the same region to get these boxes.
Partyed guildmates also have a chance to get parcels at the end of each round of conquering Group Arenas or each Cycle of Infinite Archive, with parcels guaranteed in the last few rounds. If you’re not in any player guild and you want to make it easier to farm these boxes, now is a good time to look for a guild.
So, what can you do with Event Tickets during an event? This is your first chance this year to get all 3 fragments from Impresario to complete Master of Schemes Personality. And her assistant, Philius Dormier, has fragments for Deadlands Scorcher and Scales of Akatosh Skin.
In short, take advantage of this event to get those unique items you’ve been coveting, like the new Merryvine Estate or Reserve Materials. Also, like I mentioned before, Golden and Luxury Vendors will have some great deals during this event, so enjoy them!
With the exciting arrival of Fallout 76 Season 17 Skyline Valley, there’s a new area, a new main questline, and a new public event, Dangerous Pastimes, for players to enjoy.
Here, let’s talk about some things you should consider in the new season regarding Seasons System, and the most effective way to maximize your Season Rank.
To unlock the latest Season System, you now have to earn both ranks and tickets, so the obvious question is whether you’ve earned enough tickets to unlock Fallout 76 Items as you level up.
I counted the number of items on each page and categorized them by type, Fallout 1st specific plans and consumables, then general plans and consumables.
If you want to get all the items, you’ll need to pay an average of 190 tickets per page. So not consuming these items can save you at least a few hundred tickets. This is equivalent to 7 ranks per new page. But basically, you get enough tickets to redeem all the items on one page before you unlock the next page.
It seems like the developers have intentionally fine-tuned things to make sure you don’t run out of tickets. This applies from rank 1 to level 100, so within these levels, the new season plays out essentially the same as the old scoreboards. But once you get to the bonus pages, things change a lot.
In the old scoreboards, rank 100 gave you a lot of bonuses, much more than every level before it. It was meant to be a small reward for people who completed the scoreboard. The first bonus page in the new season system plays a similar role and gives you a lot of items. But now you have to pay for tickets to unlock them, and they’re very expensive.
If you add up the prices of all the items, it comes to 1250 tickets. Coincidentally, that’s exactly 50 levels.
So, guess what level you have to reach to unlock the second bonus page? Yep, level 150. So I have no doubt that this is intentional.
On average, it takes 5 ranks to get each item. But since you have now reached a rank 100, you lose score from experience. So you have to rely entirely on Daily and Weekly Challenges.
Now each rank costs 3500 score, which is 17500 score per item. Without using any Boosters or Fallout 1st, completing all six Daily Challenges will bring you 2500 score, and 8 Weekly Challenges will bring you 10,500 score. If you complete all challenges, you will get a total of 28,000 score per week. This means it will take you a little over six weeks to get all the items on the first bonus page.
The second bonus page contains consumables, which you can get repeatedly. Each consumable costs three ranks. But the problem is that you also need to unlock 95 items, which means you need to have Fallout 1st to access the second bonus page.
Most of the rewards are not worth getting through tickets, though, because you can get them through gold or playing games. The most desirable items are Score Boosters, which you can use in future seasons to speed up your score.
If you get this far, I recommend getting as many of them as you can. Carrying Boosters is pretty good if you’re constantly overloading. But for everything else, they’re easier to get through playing.
So you can see that the prices of tickets and items are carefully calculated to use the fear of missing out to encourage players to play longer. But the fear of missing out can only go so far. At a certain point, if you make the cost too high, you actually end up having the opposite effect because people simply give up on getting the items. That’s the problem with two bonus pages.
Before rank 100, you can get items without worrying too much about ticket costs. But once you try to get bonus items, ticket costs skyrocket.
Players who have already played rank 100+ with Scoreboard will continue to do so, so it won’t make a difference to them. But casual players will eventually get discouraged because you’ll have a long period where you get nothing unless you really plan ahead.
Six weeks from the first bonus page to get 10 items is too long. And the fact that you need Fallout 1st to get to the second bonus page, combined with the lackluster rewards, makes it hard to imagine anyone deliberately aiming for the second page.
Generally speaking, for casual players, it’s not worth it to try to get past 100 rank. This goes against what Season System is supposed to be trying to achieve. At the very least, the cost of bonus page tickets needs to be balanced, or the progression needs to be rebalanced to keep those casual players.
Another big change is that you can spend 1500 Atoms to access Fallout 1st exclusive items. Before this, you actually needed to subscribe to Fallout 1st every month. So is it worth it?
Scoreboard itself does give you 1000 Atoms, and Fallout 1st gives you another 1000 Atoms. So in theory, if you spend Atoms to unlock that feature, you'll end up 500 Atoms ahead. You also get a total of 25% score bonuses.
If you know you'll be playing the later pages regularly, it's worth unlocking Fallout 1st right away. The score boost alone means you'll get more ranks, and you'll end up with more Atoms than you started with.
For casual players, you'll need to unlock at least Page 11 to break even, and it's all free Atoms after that. So if you think you can make it that far, it's worth it.
So how should you approach the new Season Format? Here are some tips you need to know.
First, avoid redeeming items right before the end of the season so you know how many tickets you’ll have. This is especially important if you want to get items on the bonus page.
Obviously, every player will have some must-have items, and there’s nothing wrong with redeeming some. In my opinion, the new Cremator weapon is a must-have for this season, but for things like costumes and skins, you should hold off.
Second, focus on redeeming the most important items first. Everyone has different priorities, so what’s important to everyone is different. But getting the most valuable items first ensures you don’t run out of tickets.
Third, avoid acquiring any consumable items unless there’s nothing else to earn. The obvious exceptions are score boosts and atoms, which are always worth getting right away. But things like gold, nuclear keycards, legendary cores, and more, can all be earned by playing the game. Don’t spend tickets on them until you’re sure there’s nothing else to earn.
Fourth, spend Atoms to unlock Fallout 1st items, but only if you’ve played to at least Page 11, so that the extra score boost is worth it. Unfortunately, unlocking items requires tickets, and bonus items are expensive, which means you need to save up your tickets. There’s no easy way to get more tickets, so you need to make sure you don’t run out by the end of the season.
Regardless, I hope the strategies I shared help prevent people from finding themselves running out of tickets at the end of a season and missing out on items they wanted to get. Good luck!
Is Season 4 Loot Reborn what Diablo 4 needed to be a great ARPG? Or is it perhaps another lackluster attempt by the developers to save a bad game? Here we’ll look at the problems that have plagued D4 since its release. Then we’ll discuss how the game is doing now with Loot Reborn season.
So let’s start with the past. Usually I would install the game at the start of a season, level up one or two characters to level 50, sometimes even 70, and then immediately get bored with the game. The seasonal content and patch changes were so lackluster and the core endgame loop was non-existent.
Diablo 4 Season 3 didn’t even get me that far. I uninstalled the game at level 20! This situation was caused by many of the problems I had with the game before Season 4.
The first problem I encountered was the overly complex stats design. Diablo 4’s stats pool is bloated with a lot of useless affixes. I’m reminded of “Damage on Tuesdays” meme, which results in most gear drops being garbage.
Then its skill system is also very bland and basic. Most skill modifications actually come from Aspects in Diablo 4, not the skill system itself. As a result, the skill tree feels very bland, with only two choices per skill at most, and those choices rarely matter to how you play your build.
Paragon Board is also just boring and simple stat boosts that don’t offer any interesting choices.
The power and build diversity in Diablo 4 actually comes from legendary powers, aka Aspects. But the problem with Aspects is their scarcity. A really good Aspect can only be imprinted on gear once. This has made me accustomed to hoarding powers instead of using them freely in the game. I often finished my seasonal play through and never actually used that cool power because I was still waiting for the right parts to imprint it.
Also, despite the fact that these Aspects are very important and build-determining, the developers somehow managed to make the loot boring most of the time. I rarely get excited when Diablo 4 item drops. Because unique items tend to feel very bland, and Uber Uniques are so rare that you can play for hours without seeing one.
So in summary, the developers have retained the worst skill tree system in the genre, and in addition, boring loot and ability design prevents players from using said abilities. This is a recipe for disaster in ARPGs.
On top of that, Diablo 4’s gameplay is extremely boring. The game feels like the developers are constantly trying to prevent you from having fun in the game. You want to use some cool skills? Then let your mana-starve bottom out.
There’s also too much running around and too few monsters to fight, especially in the open world. Enemy density on the map is low. And then when you do find enemies, they either die quickly after a few hits, or if not, you’re left with deactivated skills or no mana left, using basic filler skills instead of having fun.
Many classes feel unsatisfying while leveling, as it takes a long time to start feeling the power fantasy coming and your character’s build becoming complete.
Its build variety and flexibility are also pretty bland for an ARPG. This is most noticeable with classes like Barbarian or Sorcerer. Most of their builds use the same support skills, like Shouts or Defensive abilities.
Finally, Diablo 4 has no endgame, aside from running Nightmare Dungeons repeatedly. That might be fine if the dungeons were actually fun, but their maps are often boring, require a lot of backtracking, and there’s a lot of downtime without fighting monsters. All of these issues have led to Diablo 4 being an extremely disappointing game since its release.
As hopes for a true Diablo game slowly faded, so did players’ excitement for each new season. After all, even diehard fans of the series have limited patience for their beloved game.
Now let’s turn our attention to the present. Season 4 is called Loot Reborn, and it’s a season filled with hope and anticipation, but also doubt and anxiety.
Fans of Diablo series have been wondering: will this game finally become a quality action-RPG worthy of Diablo name? Or will the developers continue to make lackluster attempts to fix symptoms rather than deal with underlying problems? So how good is this update?
Well, there are a lot of improvements to Loot Reborn. First, while not perfect, the stats system in the game is better than before. While some conditional stats are still there, overall, the game offers a more streamlined and straightforward pool of item stats than before. There’s less bloat, resulting in more items with actual value and the potential to upgrade your character.
In addition, the game’s stats customization and variety have been improved with the new mechanic, Tempering. Tempering adds extremely powerful stats to your gear, and the 100% damage boost to your character in particular is an absolutely game-changing buff.
The addition of Tempering makes loot more fun because it elevates the power fantasy and gives us the delightful fun we all crave.
But Tempering also brings a problem. Unique items are weak by comparison. This is because unique items can’t be tempered, which is frustrating, especially since Ancestral items only allow two Tempering stats on one item.
Another concern I have about Tempering is that while the system is fun, the stats from Tempering are ridiculous! This makes their importance disproportionate to anything else on the item. It reminds me of how powerful set items were in Diablo 3, where they increased the damage of certain abilities by 1000%, making sets a must-have for many builds.
Loot Reborn also improves the feel of the early leveling experience in Diablo 4. Thanks to the introduction of Iron Wolves, whose rewards are seasonal items in Loot Reborn, which give you nice Legendary and Unique items early on, making early leveling smoother and faster than before.
Leveling up your alts in particular is especially easy and fast, and this is because Tempering Manuals are available account-wide, which can give your alts a huge boost in stats. For example, you can put a few thousand Thorns on your set and make enemies one-shot kills.
There are now more ways to earn resources like mana, making leveling more fun than before. Unfortunately, early leveling isn’t smooth sailing for all classes. Some classes, like Necromancer, level up easily, while others still struggle to generate resources and end up relying on frequent casting of basic skills.
Overall, for leveling, I hope the developers can balance the flow of the game by balancing classes. As it stands, your leveling experience will be very different depending on the class and build you decide to use.
Now let’s talk about the flow of the game in Loot Reborn. It flows much better now, and the density of enemies has been greatly improved, both in the open world and in Nightmare Dungeons. On top of that, Helltides is now basically a continuous activity, and it also applies to World Tier 1 and 2. This makes the open world more interesting, diverse, and intense in both the endgame and leveling process.
Nightmare Dungeons seem to have a better design now, with less backtracking. Additionally, side events and Corrupted Shrine challenges are now worthwhile activities to do, offering a ton of Diablo 4 Gold and XP as rewards.
It’s worth noting that this season also saw a much-needed redesign of how Codex of Power works. Extracted legendary powers are finally no longer a onetime consumable item! Now, when you extract power from an item, it’s added to Codex of Power at the highest value you extracted, for you to use infinitely.
Honestly, this change might be my favorite part of the entire season. Unlimited use of extracted power promotes experimentation and actually using those powers! The game doesn’t make you question using those powers; it tells you that you can use it as you please.
Finally, the endgame in Season 4 feels better for one simple reason: it now exists as Pit.
Pit is similar to Greater Rifts in Diablo 3, with short instanced dungeons with theoretically infinite scaling. The goal of Pit is one thing: kill enemies.
But is Pit enough to make Diablo 4’s endgame interesting for years to come? I don’t think so. Adding features similar to what the series already had a few years ago doesn’t seem like an achievement worth celebrating. And Pit system is nowhere near as deep as the endgame in Path of Exile, or even as robust as the one in Last Epoch.
But the addition of Pits is certainly a step in the right direction. It adds something worth pursuing, especially for those who like to push their builds to the limit.
Pit also adds an element of variety to the endgame gameplay loop. As it stands, we essentially have three major activities in the endgame: Helltides, Nightmare Dungeons, and now Pit. So far, these are a good number of activities, but who knows how we’ll feel in a few weeks when we’re doing the same three repeatedly?
So is Diablo 4 now an ARPG worth playing in 2024? The answer is: kind of? Objectively speaking, it’s a better game now. But Diablo 4 isn’t the best in the industry in any way.
None of Loot Reborn’s changes sound particularly impressive if taken in isolation. Pit is not a revolutionary endgame system for ARPGs. Tempering and Masterworking don’t make loot in Diablo 4 the most fun in the genre. And the changes to how Legendary Powers work and the number of powers available don’t make build crafting the deepest on the market. They didn’t even address the flaws of the skill trees in Diablo 4.
But when you look at the big picture, when you put all of these additions and changes together, the improvement in the flow of the game and the increased fun it provides is pretty clear.
Loot Reborn is the biggest step the developers have taken since the release of Diablo 4, and it’s a step in the right direction. It moves their game toward better stats, loot, and tons of QOL changes. As a result, Season 4 is definitely the most fun I’ve had playing the game since the release of Diablo 4. What do you think? See you next time!
Grim Batol is a level 85 dungeon introduced in WOW Cataclysm Classic, available in normal and heroic 5-man versions.
Grim Batol is one of the most interesting dungeons in Cataclysm expansion. In this guide, we will provide you with all the information you need to complete this dungeon.
Grim Batol is a massive fortress that is home to Wildhammer Dwarves. In Cataclysm, it is occupied by an evil cult called Twilight’s Hammer. Under the watchful eye of Ogre Cho’gall, they continue to spread evil magic and cause destruction.
Starting at level 84, you can enter Grim Batol. Grim Batol is located at the westernmost end of Twilight Highlands, which itself is directly east of Wetlands. The instance itself is an old Dwarven fortress with a portal at the entrance, which can be reached by following the path to the west from the center of the area.
As a level 85 dungeon, it will most likely be one of the last instances that players conquer in the first part of the expansion.
As with most dungeons in Cataclysm, there are four bosses to conquer. We’ll talk about the tips you need to know to defeat these bosses.
General Umbriss is an interesting boss fight, mainly because players must learn the same skills to win. Initially, the tank needs to heal the damage-over-time effect of Bleeding Wound. If the healer can heal the tank to above 90% of health, it will also remove the debuff.
An important skill that everyone in the group needs to know is Blitz. This causes General Umbriss to randomly select a player from the group to charge, then deal huge physical damage and knockback, both of which affect anyone within 6 yards of the attack location.
To avoid this, everyone needs to run out of range and avoid the attacks of the selected player. Selected players can do this as well, but they should wait as long as possible before doing so to avoid running in the same direction as everyone else.
Another problem is Ground Siege. This skill is also randomly targeted and causes Umbriss to use a directional ground attack that deals tremendous damage and stuns anyone in the cone for four seconds. However, it’s easy to avoid the attack, just keep an eye out.
Umbriss will also summon Troggs to assist him in the fight, but this is relatively easy to deal with on normal difficulty. You just need to make sure your Tank and DPS stay aggro to take down these enemies quickly.
Forgemaster Throngus is a cool fight for those who farm dungeons regularly, mainly because it’s extremely replayable. How the fight will play out depends mainly on which weapon the character chooses from the available weapons.
Regardless of which weapon is chosen, the only standard skill that players need to be aware of is Mighty Stomp. This causes the walls of Grim Batol to begin to collapse, and stones to fall around the player. But just stay out of the area of effect of these weapons and you’re ready.
Additionally, here are some things to note about each weapon:
Shield: This is the most comfortable choice. Throngus will use Personal Phalanx, which makes him face a random player and deploy a shield. This player’s task is to turn the boss’s back to the rest of the team. This will allow them to deal full damage, as damage dealt is reduced by 99% when facing a shield.
Meanwhile, Archers will fire Flaming Arrows from above, so keep an eye out for these and avoid them if possible.
Dual-Wield Swords: Disorienting Roar affects all players, slowing attack and casting speed by 150%. This can be dispelled or removed with skills, so make sure to use Dual-Wield weapons to keep your DPS high. Dual Blades and Thrash are powerful attacks that tanks must withstand, while healers must counter with healing.
Mace: Mace is arguably the scariest of all the choices, but it’s not particularly variable and is easy to deal with if you know what to do. The first of the two effects is a simple passive skill that slows the boss by 70% but increases damage by 200%.
The only active skill to watch out for is Impaling Slam, which causes Throngus to jump to a random target and deal heavy damage over time to the target hit. This is difficult to avoid, so most people will heal while being targeted.
Drahga Shadowburner is a two-phase fight that shouldn’t be too difficult for a well-prepared team. Therefore, it’s worth spending some WoW Cataclysm Classic Gold to upgrade your gear.
The first phase is relatively easy to control, with Shadowburner mainly using Burning Shadowbolt skill to deal damage, but this can be avoided by healing or interrupting.
The major problem the team needs to deal with is Invocation of Flame. The boss will create a portal that summons an Invoked Flaming Spirit.
First, don’t stand near the portal to avoid the fire damage it emits. Then, DPS should shift their targets to Spirit to quickly eliminate it before it can reach the player. If you do this, it will cast Supernova and deal heavy damage to players who are close to it, enough to kill them in one hit.
At 25% health, Shadowburner will summon his dragon mount, Valiona. As long as the tank has their back to the dragon, DPS class should find it relatively easy to burn the boss.
At 20% health, the dragon will abandon its master. At this point, it is already very weak and the player can easily kill Shadowburner.
The last boss in the dungeon is the toughest to deal with, and it is Commander of Grim Batol, Erudax.
The first of the two main mechanics that everyone in the group needs to be aware of is Binding Shadows, which will first root and damage the player, and then heal the boss for 3 times the amount of damage. When the boss is targeting you, just avoid it to negate its effects.
The other is Shadow Gale, which Erudax will summon a tremendous storm. When the cast begins, a circle will appear on the floor. This is basically the safe zone, and all players need to stand inside it to avoid being killed when the cast ends. The good news is that the boss takes double damage here, so be sure to keep attacking during Shadow Gale.
After Shadow Gale ends, Faceless Corruptor enters the room and begins casting Twilight Corruption on Alexstrasza’s Egg. You’ll need to kill them quickly before Corruptor spawns Twilight Hatchlings, as they’ll attack the player anyway afterwards.
Tanks and healers will need to be aware of Enfeebling Blow and its subsequent debuff, Feeble Body, which makes the victim vulnerable to 200% more damage for five seconds. This is a good time to put a cooldown on the tank to mitigate its worst effects. DPS just stay behind and avoids causing aggro while the tank is being bounced.
Finally, let’s talk about how different it will be to take on these bosses in Heroic Mode.
The fight with Umbriss in Heroic Mode is interesting, as it does add an important mechanic layer that players must be aware of. If Malignant Troggs are killed, they will cast Modgud’s Malice, increasing the boss’ damage and turning Skarydn Dwellers within eight yards into more Skardyn. This can get out of hand quickly, so move them out of the way before killing Troggs.
Additionally, Modgud’s Malady is a debuff that Troggs can cast that damages the player. On Heroic difficulty, this effect can stack up to ten times, enough to kill players quickly, so kill those Troggs as soon as possible.
On Heroic difficulty, Disorienting Roar is the one we need to focus on. It starts out by slowing spellcasting and attack speed by 150%, and that number is reduced by 50% every time the player successfully uses an attack skill.
Drahga remains largely unchanged on Heroic difficulty, hitting harder with the same skill set. But Valiona now has Devouring Flames, which shoots giant cones of dragon flame at random players. If possible, stay away from it. But if you can’t, stay as far away from the dragon as possible, as the further the player is from the source, the less damage the fire will do.
The fight in Erudax is much the same, except that it’s slightly harder in Heroic mode. The biggest difference is that the boss summons two Faceless Corruptors instead of one after casting Shadow Gale. But this won’t cause too much trouble for those with decent DPS.
These are all the tips you need to know to clear Grim Batol dungeon in normal and heroic mode. Give it a try!
Welcome, fellow gamers! I'm excited to show you the Bash Barbarian build for Diablo 4 Season 4! This build stands out as one of the most effective ways to take down Uber bosses or even Uber Lilith. In this guide, we'll delve into all the details of this build, along with strategies and tips you need to know. Let's get started!
First, let's break down the build starting with the Bash-focused strategy. We invest fully in the Bash skill for fortified generation when hitting stunned enemies. This core skill set forms the backbone of our offensive capabilities, particularly against non-boss foes.
Moving on, we bypass other enhancements and proceed to the defensive cluster. We prioritize Iron Skin and its enhancements, benefiting from a protective barrier and fortified generation upon activation. Additionally, Challenging Shout provides a taunt with damage reduction and increased maximum life while active.
We allocate points to key passives such as Imposing Presence for bonus maximum life, Martial Vigor for damage reduction from Elite enemies, and Outburst to facilitate the acquisition of Tough as Nails. The latter enhances Thorns damage and converts a portion of it into bleeding damage, effectively activating bleed effects upon taking damage.
In the Brawling cluster passives, Kick serves as a fury spender and applies vulnerability to bosses, while War Cry enhances damage output and activates Berserking. Passives like Booming Voice extend shout duration, Raid Leader provides healing during shout uptime, and Guttural Yell reduces enemy damage when using shouts.
Aggressive Resistance and Battle Fervor bolster our Berserking capabilities, providing damage reduction and extending Berserking duration upon damaging enemies with Kick. Pit Fighter in the Weapon Mastery enhances damage to nearby enemies, while the Thick Skin paves the way for Counteroffensive, granting bonus damage when health is above a certain threshold.
The Wrath of the Berserker ultimate skill and its enhancements amplify Berserk damage multipliers, ensuring consistent uptime through various triggers. Passives like Heavy Handed increase critical multiplier, Wallop boosts damage against stunned or vulnerable enemies, and Concussion adds a chance to stun enemies with budgeting weapons.
Finally, the key passive, Unconstrained, further augments damage gains while Berserking. In the technique slot, we prioritize vulnerable multipliers with the Two-Handed Axe Expertise, enhancing overall damage output in our current setup.
Next, let's discuss the gear setup. Prioritize strength, critical strike damage, and maximum life on weapons, with cooldown reduction ideally on your helmet and amulet. Aim for crit chance and attack speed on your amulet, and crit chance, attack speed, and either strength or maximum life on your rings.
Ensure you have ranks to Bash on your pants slot, prioritizing the Greater Affixes and Masterworking. On boots, focus on bonus ranks to Kick, movement speed, and a flex slot for strength or resistances based on your setup. Adjust your build as your armor cap shifts because of Tempering.
The Paingorger's Gauntlets are essential for non-boss content, enhancing Bash's natural cleave. Additionally, consider the Rage of Harrogath if you lack the Tyrael's Might chest armor, as it provides cooldown reduction when applying bleed through Thorns, physical crit chance, and damage reduction from bleeding enemies.
For two-handed weapons, prioritize Rapid Aspect for bonus basic skill attack speed on one and the Aspect of the Moonrise for bonus attack speed, damage with basic skills, and movement speed on the other. Consider dual-wielding for increased attack speed, although the two-handed version synergizes well for this build's purposes.
Aspect of Adaptability on your amulet increases bash damage, while the Edgemaster's Aspect boosts damage based on your full research bar, Aspect of Inner Calm offers a general damage increase multiplier, and Aspect of Elements rotates damage increases.
Bold Chieftain Aspect on your boots reduces cooldowns depending on nearby enemies. Defensive Aspects include Iron Warrior, which strengthens Iron Skin, and Aspect of Might, providing constant damage reduction because of the reliance on basic skills. Hectic Aspect on boots offers cooldown reductions for basic skill casts.
Let's take a look at the Paragon Board setup. On your Starter Board, we'll place the Exploit glyph for bonus damage to vulnerable enemies and vulnerable procs on first damage to enemies. We need to grab just enough Dexterity to activate the glyph. If you have less armor, consider going up through the rare armor node.
Switching to the Warbringer Board, we'll put the Territorial glyph for bonus damage to close enemies and damage reduction from them. Next, grab relevant rare and magic nodes, including extra all-element resist.
Move to the Carnage Board, insert the Ire glyph for bonus damage while Berserking and bonus damage reduction from Elites during Berserking. After, grab the necessary strength and other relevant nodes to maintain 40 damage while Berserking threshold. Proceed to the legendary node on the board, granting bonus attack speed for every critical strike while Berserking.
Then, acquiring the damage while Berserking rare and magic nodes. Attach the Decimator Board and travel down and right to the glyph socket. We'll place the Undaunted glyph for bonus damage while fortified and scaling damage reduction based on Fortify. Gather rare and magic nodes, ensuring enough Willpower to power the glyph.
Attach the Hemorrhage Board, moving down and left to reach the glyph socket. Insert the Might glyph for bonus effects to all magic nodes within range and an increased damage multiplier with two-handed weapons.
Finally, attach the Flawless technique node from the Blood Rage Board. Insert the Revenge glyph for bonus rare nodes within range and a stacking damage multiplier with Thorns damage.
Let's discuss how to effectively play the build in various scenarios such as Nightmare Dungeons, Pit runs, or facing Unber bosses. The approach is quite consistent across these situations. Begin by activating Wrath of the Berserker, followed by using Kick when your Fury is at its maximum.
Then, ensure you replenish your Fury to the maximum and use Kick again. Even without maximum Fury bonuses, this exhausts 200 Fury, the maximum for benefiting from Wrath of the Berserker's bonuses. After this sequence, utilize War Cry for the damage boost. If possible, employ Iron Skin before using the Challenging Shout to reduce its cooldown.
Otherwise, maintain a steady barrage of Bash attacks, with War Cry used whenever it's off cooldown. Keep an eye on the Berserk timer in your ability bar to determine whether an extra Kick is needed to prevent your bonuses from resetting. If you lose Berserk at any point, you must restart the process by activating Wrath of the Berserker once more.
Diablo 4 has entered its fourth season, and this season is mainly focused on the setting of in-game items, the functions of some of which will greatly improve your experience of leveling up in the game. These settings can make it easy for you to reach level 100. Next, let’s take a look at what methods can be used to help you reach level 100 faster.
This guide can address all the different forms of content in your gameplay and allow you to solve the problem in the shortest time and with the simplest method. But it’s also important that you have complete control over what you run until you reach the highest level, because that’s where the fun of the game comes from.
In Diablo 4, experience points (or call it XP) can be gained from all missions by destroying enemies. However, in some missions under certain circumstances, XP gained in this mission will be much more than in regular missions. Here are some general upgrade methods:
Most of the general quests above aren’t the best way to level up, but they still depend on what you specifically want to play. If you want to know more about the story background of Diablo 4, you can participate in side missions or some battles. But if you want to upgrade quickly, besides researching Helltide and Dungeons, what I will tell you next is the unknown upgrade method.
You should understand all XP boosts before using this method. If you use all experience point boosts at the same time, you can reach the maximum level in less than 10 hours.
The earliest forms of this approach came from team rewards. Simply put, if you have a team and complete the mission content with them, you will receive rewards; but if you complete the mission with non-party players, you will receive half the experience points.
In addition to the party experience bonus mentioned above, you can also research Elixirs. Elixirs can obtain it during early game crafting or when destroying enemies. Elixirs can provide up to 5% bonus experience points for 30 minutes. Later in the game, Elixirs may be 8% effective. These perks will increase the speed at which you complete tasks in the game.
If you feel that making Elixirs is cumbersome, you can purchase Elixirs directly in the mall. Different types of Elixirs can provide different upgrade speeds.
The last and most important thing comes - season bonuses. If you open your battle pass or menu, you will see some rewards that have ended. Don’t be discouraged, you just need some Smoldering Ashes to apply the upgrade, so you’ll need to go through Season 4 Loot Reborn’s battle pass to get Smoldering Ashes first.
Once you have Smoldering Ashes around level 28, you can use it to expand your experience rewards for completing quests, up to the maximum.
As mentioned before, the best way to level up quickly is to research Helltide and Dungeons. Next, let us carefully analyze the upgrade methods of the two modes and find the method that suits you best!
If you want to skip the campaign and not wait there to level up, Helltide is the most efficient way to level up. You can reach level 60 or World Tier 3 or 4 in 3 hours. The major way to upgrade Helltide is to go to the Baneful Altars in the current Helltide area and use three Baneful Hearts to activate events to achieve the upgrade goal.
This method will generate hundreds of enemies, including a maiden boss that will drop a lot of valuable equipment. When you take out three Baneful Hearts, everyone in Helltide area will be activated and gather to clear all enemies as quickly as possible.
Please note that growing enough Baneful Hearts requires unlocking Baneful Hearts seeds first. These seeds can be obtained by completing specific tasks in the game or by talking to the commander. Once you have a Baneful Hearts seed, you can plant it on the appropriate land and take advantage of related events to obtain more Baneful Hearts.
In addition, you can also obtain Aberrant Cinders by destroying enemies, and use Aberrant Cinders to open treasure chests to obtain more Diablo 4 Items and equipment. In Helltide region, you can find these treasure chests in specific locations.
In the opinion of some players, Helltide always levels up faster than regular dungeons, but once you touch Nightmare Dungeons, your level will rise faster. Unlike Helltide, which relies on its community to keep the event up and running, Nightmare Dungeons are entirely dependent on how many levels you can complete and how quickly you can complete it, giving you significantly more freedom.
You can have a fast and stable experience farm by using Sigils. If you can meet the following two requirements, you will receive higher experience points than Helltide:
These requirements are difficult to achieve, but if your game character is strong and flexible, you can easily do it.
Now the choice is up to you. Which one do you think is more suitable for you, Helltide or Dungeons?
They all have their own pros and cons, depending on you, and their rewards are different, regardless of experience points.
Helltide will give you more gear, and where events have 80% to 90% uptime, Helltide will also give you more experience points. In addition to this, you also get exclusive Helltide materials. This means that when you need these materials in other tasks, you still need to enter Helltide to obtain these special materials.
The special thing about Nightmare Dungeons is that it gives you some Glyph experience points. These Glyph experience points can be used to strengthen your game character’s Glyph on the Paragon Board in Nightmare Dungeons.
In Helltide, if you can defeat all enemies, you can get at least 925 pieces of power equipment. This way you can switch from Helltide to Nightmare Dungeons.
But if you’re around level 90, and you already have Profane Mindcage consumable that increases Helltide monster levels by ten levels for an hour, you can also get the same item-powered gear in Helltide.
In Helltide, you need to kill monsters every moment, but in Nightmare Dungeons, because the monsters are not as dense. It takes some time for you to go from one pack to another.
Based on the above, the different upgrade options you choose will depend on what type of content you prefer and how powerful and flexible your build is. In addition to Elixirs mentioned above, there are also some Boss Summons on sale in the mall. When necessary, you can purchase and summon Boss to help you get a better gaming experience. Happy gaming!
Elden Ring is a game that is so big and so expansive. Sometimes, it feels really easy to miss little details or hidden locations. I used to take pride in the fact that I explore every nook and cranny of these types of games.
Next I will introduce to you the three most missed locations in all of Elden Ring.
In addition, investing enough Elden Ring Runes in Elden Ring can help you explore secret locations more efficiently.
First up on the list, we have Sellia Hideaway. This place is essential if you’re looking to finish Sorceress Sellen’s questline as well as get Lusat set and Stars of Ruin spell. The reason this one is so easy to miss is because it’s actually hidden behind an Illusory Wall and even after you find this ucer wall. There’s many more inside in order to find the entrance and this Illusory Wall. You will first want to head to Church of Plague and then head north.
On your way to Illusory Wall, there is a Sorcery waiting to blast you with spells. He’s not too difficult, so you should be able to take him out pretty easily. There’ are also a few items you’ll want to pick up along the way.
As a side note, if you’re playing offline and you don’t have any signs from people showing you where to go, you can run around spamming Margit or Mohg’s shackle, which will reveal all the hidden Illusory Wall as well. Or you just roll around and start smacking things with your sword will have the same effect.
Once you are inside Hideaway or Cave, I’m going to probably call it Cave from now on. Once you’re inside Cave, there are a bunch of really unfriendly monsters. You’ve got Miners and Sorcerers which you’ll see in a lot of Caves throughout the game. But you also have those little snail things that hide and shoot you with magic at one point towards the end.
You actually just have a bunch of them fall in your head as you’re getting ready to approach the main boss in this Dungeon. They are terrible.
But the number one worst part about this whole place is Revenant . They just decided to put a Revenant in here to just mess up your whole day. It’s not fun. When exploring this Cave and all of its nooks and crannies, remember there’s about three Illusory Wall in here. I think three or four.
But as you’re exploring, you’ll come across a two kinds of ending zones, one is the final boss where you’ll fight three Putrid Crystalians. I’m going to fight with Crystalians.
You’ll fight three of those. They’re easy if you have a strike weapon, so just keep that in mind if you have a strike weapon they’re much easier to defeat as you can stagger them very quickly and give massive Critical Hits on them.
Secondly, you will come across a sealed door. It’s kind of big and blue and glowing if you are far enough in Sellen’s questline. You will be able to then interact with this door and through talk to Lusat. He’ll give you a spell. If you come back here once you finish the questline, he will not be here and you can pick up his armor, which gives you a lot of bonuses for star type spells.
But at the end of the day, this place sucks. I don’t like it. But it’s got a lot of good stuff. So I’d highly recommend checking it out.
It definitely would not be a FromSoftware game if there wasn’t a horrifying and scary monster that kills you, grabs you and takes you off to some far away place. Elden Ring is no different. If you remember, in Dark Souls 3, there were those dudes with the cages on their back. They stuff you in the cage and take you off to another location.
Bloodborne had those big hooded figures that love to just punch you, kick you, do all the horrible things to you and then they grab you and stuff you in their bag and take you off to just the most horrible place imaginable.
In Elden Ring, we have Abductor Virgins, these guys are real creepy looking they got sometimes big old Scythe hands, sometimes they have big old Blade hands but inevitably they have a bazillion hands that come out of their stomach and try to stuff you inside.
In order to reach a secret location in Volcano Manor as well as a cool tunnel that takes you to mount Gelmir much earlier in the game than you might have expected, you will need to be murdered to death by an Abductor Virgin and then taken away. To find this monstrosity, you’ll first want to head to Schoolhouse Classroom Site of grace in Raya Lucaria.
Now if you remember that gigantic wheel that you probably jumped on to go up to get to this location. Just jump back on that wheel except take it all the way down to the ground, where you will find an Abductor Virgin waiting to destroy you.
I am also just now realizing that underneath the face of these guys. They’re holding a baby like a weird ceramic or metal just statue of a baby. That’s terrifying.
One thing to note too about getting to this location is that you are going to want to not die by its big buzz saw hands, but let it grab you. Let it pull you inside of it, chomp you up and do its Dirty Deeds to you.
After your quick loading screen you will be teleported to Volcano Manor, where you will see a bunch of broken down Abductor Virgins, you’ll see a bunch of cages. There will be a lot of bats everywhere. Trying to scream at you and attack you, just make your way through picking up any items you might find along the way.
Eventually, you will come across another Site of Grace and once you are there, you can actually teleport out of here. If you do not want to be here anymore, don’t teleport out though, because then you will not have the lovely experience of seeing all that this hidden area has to offer.
One of them being more bats and a lava fill pathway to take you to the boss. Actually, it’s two bosses. Two Abductor Virgins that you get to fight, one of them using Ghiza’s Wheel hands, the other has the Scythe hands.
If you do manage to defeat them, you will be rewarded with a weapon. After that, head forward and you will see any other Site of Grace as well as a way out of this abomination of a Cave.
Welcome to mount Gelmir. Here, you’ll encounter the Great Dragon Placidusax, the secret boss in Elden Ring.
Now there are many secret bosses but this. I think is the one that everyone considers secret boss in Elden Ring. To get to this big dinker of a Dragonlord, you need to first head to Farum Azula.
Once you have found the beside Great Bridge Site of Grace, turn around and head back down the elevator, you just came up. The reason I recommend doing this first is that this is the closest Site of Grace to this boss fight.
Once you get to the bottom of the elevator, I would recommend killing all Beastman waiting for you. You can run past if you want. But if you kill them, you won’t have them throwing things at you or shooting lightning at you. That could potentially throw off your jumping as you traverse a dangerous cliff area.
Like many areas I’ve talked about before, I completely missed this boss fight on my first playthrough and it wasn’t until watching videos after the fact that I was like, what the heck is Dragonlord Placidusax.
Turns out I just completely missed these Cliffs that you can jump off onto floating platforms. After traversing the shattered floating cliff side, you will find yourself on a much bigger portion of a wall. That has been shattered and is now floating. You’ll find a little groove that you can lie down in to do that.
After watching a very calm yet chilling Cutscene, you will get to fight Dragonlord Placidusax. Now my build was absolutely not set up for this guy, but your build actually set up for a boss fight.
This is one of the coolest boss fights in this game. It is so fun. It’s challenging. The atmosphere is awesome. The music is incredible if you’re able to kill Placidusax, you will be rewarded with a gazillion runes and the remembrance of Dragonlord.
You can take this remembrance back to Roundtable Hold and turn it in for either Dragon King’s Cragblade, which is an awesome heavy Thrusting Sword with one of the coolest weapon skills I’ve ever seen in a Souls game.
Or you can also get Placidusax ruin, which is a spell or basically a Dragon Incantation that allows you to just spew golden breath all over. It’s really cool. Go fight him.
So there you have it, those what I believe are probably the three most missed locations in all of Elden Ring. Like I said before.
I hope you won’t miss these hidden locations in the game.