Here, we’ll discuss the latest changes to Uber Unique drop rate in Diablo 4 and how it affects the game.
I feel like many of you are probably not fully up to date on every latest change to the game. Since it’s the end of the season, there usually aren’t vast changes at this point.
And Christmas event that just released is boring and uninspired, to say the least. So you have good reason not to listen closely to what’s going on with Diablo 4 right now, at least until they start announcing details about Season 3.
That being said, one recent change to the game that you may have noticed is that the drop rate for Duriel’s Uber Uniques has doubled. That’s what I want to talk about here, because this change has serious implications for both future and past events.
Hardcore Diablo fans should be very aware that doubling things in a game rarely has the desired effect. Before we talk about this change, we also have to talk about Uber Uniques’ system of dropping a boss throughout the game. Because the system itself is highly questionable, to say the least.
Everyone praised the developers for their decision when they announced that Uber Uniques would be more suitable for the average player. Because the drop rates for these items have been so low since the launch of the game that only a handful of players in the world are lucky enough to get them.
Anything is better than this system, so that’s why everyone cheered when Duriel could drop Uber Unique items with about a 2% drop rate.
But little did we know it was another horrible system that players grew to hate over time. In order to fight Duriel and have a 2% chance of receiving one item, players must go through a heartbreaking grind.
The time varies depending on the class you play. But I think it’s safe to say that summoning Duriel at a time requires at least an hour of farming time.
Now, if a player kills Duriel in a group, it can increase the number of summons by 4x. But the problem remains: long hours of soulless grinding with a slim chance of getting really good items.
Trust me, 2% chance is small, especially if you want a specific Uber Unique. You can easily kill between 5 and 800 Duriel without dropping your target Uber Unique. And you can get multiple other unique items that are actually useless to your class.
It filled Reddit with posts, complaining about how many times they ran it without getting Unique drops they wanted. Other types of posts are where players post screenshots of the items they ultimately earned as proof of some kind of achievement.
But is beating a simple, easy-to-kill boss repeatedly really a tremendous accomplishment? Players are frustrated, and rightfully so. Wouldn’t it be better if it could drop Uber Uniques from any mob, but the chance of a drop didn’t limit them to a handful of players in the world?
Don’t get me wrong, I don’t think the addition of Uber Bosses is completely useless. They serve their purpose well by letting players aim to farm regular unique items, such as Tempest Roar and Malignant Rings. But bundling Uber Unique items with Duriel is a huge mistake in my opinion.
Now let’s get back to the present and look at the recent changes to Uber Uniques drop odds. The fact that the developers made such a change, especially in the middle of the season, upset more people.
First, this doesn’t solve the problem of Duriel being a single semi-reliable way to get Uber Uniques. But that’s not the only problem. Let’s see how some player groups react to this change.
Players who have gotten Unique items they wanted despite tedious grinding without buffs may feel betrayed by the developers. Because it takes new players half the time to get the same items.
The second category of players are those who obtained Unique by purchasing Duriel summoning materials using Diablo 4 Gold or even real money. I personally see nothing wrong with using gold to purchase materials. But since duping is available to certain groups, material prices can become very low due to the excessive number of duped items being sold.
So, while buying with gold isn’t inherently a bad thing, duping is questionable. As for paying real money to get summoning materials, I do understand the reasoning: people want to skip dozens or hundreds of hours of grinding to reach Duriel by paying. I understand the motivation, but it’s still bad for the game as this is clearly a case of pay-to-win and will ruin the game in the long run.
So, the target group that should benefit from the double drop chances are players who have never obtained unique items and plan to get them later in the season. However, at the end of the season, the number of these players was not as high as the developers thought.
It’s entirely possible that some players who never got Uber Uniques evaded this chore, and they still have to do it after the change. At least the price of summoning materials is expected to drop due to increased drop rates.
So, overall, the developers made a controversial change to an objectively terrible system. They could have redesigned the entire system, or at least they could have waited until next season to introduce the change.
Regardless, this is yet another in a long line of terrible decisions from Diablo developers. Looking at this trend, they really have to do better to compete with the upcoming Path of Exile 2. What are your thoughts on this topic? Are you planning to take advantage of Uber Uniques? See you next time!
Diablo 4’s next major addition to the endgame, Abattoir of Zir was finally officially added to the game on December 5th! To help you better experience this newly introduced endgame content, I will introduce everything about it!
The Abattoir of Zir is a new level 100 piece of endgame content that, at the start, is going to be more difficult than level 100 Nightmare Dungeons. This new system is going to be very similar to Rifts from Diablo III.
You need to enter one of these dungeons and you’ll have 10 minutes to defeat enough enemies to summon a boss and then defeat that boss to actually complete that run of the Abattoir of Zir.
If you die once, the run’s over. And if you don’t defeat the boss within that 10 minutes, the run’s over. Even if you’re in a group of 4 people, if any person in the group dies, the run’s over. Even looking past that, just the difficulty of the enemies is going to be higher than nightmare 100 dungeons. It’s also only going to be one light. So, this is going to be very difficult.
To even start this new system, you will have had to complete the entirety of the Season Journey. So you’ll basically have to be level 100 and pretty progressed into the endgame to even get into the first level of this new system. And it’s going to work in a similar way to Nightmare Dungeons.
Once you complete that Season Journey, you’ll get a new recipe to craft Tier 1 of the Abattoir of Zir. And it’ll take sigil dust like your normal Nightmare Dungeon Keys.
Once you go in and complete the first tier of the Abattoir of Zir, you’ll then get a recipe to craft Tier 2. And you can go all the way up to Tier 25. But this is going to be much more difficult than going from level 66 to 67 in Nightmare Dungeons.
The difficulty increase from Tier 1 to Tier 2 is going to be a substantial jump. So, getting up all the way to Tier 25 is something that the vast majority of players will not accomplish.
One of the biggest saving graces of the system is how they’re going to be scaling that difficulty. Because they’re not actually going to be scaling the damage that enemies do to you very much.
In fact, we’re not actually certain if they’re going to be increasing the damage enemies deal at any point during the Abattoir of Zir. It did sound like they’re going to be slightly increasing it. But the primary way they’re increasing the difficulty is increasing the health of these enemies.
The reason this is actually really good is that these enemies are already going to be dealing ridiculous amounts of damage. In fact, Tier 1 of the Abattoir of Zir is going to be equivalent to level 104 of Nightmare Dungeons. That’s already going to be doing a lot of damage to you. But primarily scaling the health is going to allow a lot more builds to be able to do this.
And remember, you’re on a timer. Even if you have a super tanky build that can survive everything, you need to be doing enough damage to be able to kill enough things and then kill the boss to be able to beat that 10-minute timer or you fail. So, I think they’re actually scaling this difficulty in a much better way that’s going to actually allow a lot of builds to at least attempt some of these higher tiers.
The rewards from Abattoir of Zir are also going to be pretty substantial.
Now, we don’t actually know how gear drops are going to work in the system. Presumably, you’re going to be getting a lot of really high item level gear. Presumably, you’ll have really good chances to get 925 item level. But there are going to be some more specific rewards.
First off, you’re going to be getting a lot of glyph XP. Completing a Tier 1 of Abattoir of Zir is going to reward you with 1,000 glyph experience that you can either use on all of our normal glyphs right now or you can use on the other new reward of this system, which is going to be the first unique glyph ever added to Diablo 4 called Tears of Blood. This glyph is going to work in a completely different way than all of the other glyphs.
It’s going to start at level 1, but you’re going to be able to level it to level 200 or maybe even more. So, instead of being capped at 21, you’re capped at 200 or more, which is pretty crazy. This is also another reason why you need that massive amount of glyph experience. This glyph is also going to start at radius 4 and we know you’re at least going to be able to increase the size of this glyph at level 50 up to 5, which is bigger than any other glyph. We don’t know if you’ll be able to increase the size past that as well.
Now, the actual effects of this glyph are for every 5 core stats purchased within range. You gain 2% increased multiplicative damage. And again, this is at level 1, so that increase is also going to be increasing every time you level it up.
And then, it grants a 50% bonus to all rare nodes within range. This bonus is increased by 10% every 10 levels. Every 10 levels you put in, it’ll go up by another 10%. So, 1% per level, but it probably won’t actually increase until you get the full 10 levels. All in all, massively increased bonuses to rare nodes and just absurdly high damage increases.
What’s really interesting is this is just for every 5 core stats within range. This doesn’t mention the main stat for your class. This just says any core stat. This could potentially still mean that it’s just your main stat for your class (Willpower for a Druid). But it’s seeming like it’s meaning just any of the primary stats in the game, which would be pretty ridiculous.
And either way you look at it, either way this is going to play out, this thing is going to be giving you pretty much the biggest damage increase you can possibly get. This is probably going to give you close to infinite progression for the rest of the season, because getting like 200 levels on this one glyph is still going to take a lot of time and it’s just going to give you absurdly high damage increases.
Because of how the Abattoir of Zir is going to be scaled, where they’re scaling enemy health more than anything else, and because this glyph is tied into this, you’re probably going to actually need to continue to heavily progress this glyph to even have a chance to do higher tiers of the Abattoir of Zir. Because you’re getting such absurd damage increases with this glyph, that they would need to balance the higher tiers in a way to where you legitimately could not get enough damage without this glyph.
I do think this is actually a pretty good way to give more content and more progression halfway into a season, to continue to give you new and more difficult things to do. Because when this comes out, we’re going to be relatively halfway into the season and getting this is basically going to give you another tier of progression in the endgame.
Some Diablo 4 stats reveal typically the most popular and least popular classes in Blizzard's recently released action RPG.
According to the game's achievement stats, typically the most popular class in Diablo 4 may be the Sorcerer, as the least popular may be the Druid. Diablo 4 continues to be out for a few weeks now, giving action-RPG fans sufficient time to explore Sanctuary, clear its many dungeons, and check out all five from the launch classes.
Diablo 4 has five classes for action-RPG fans to select from at launch: Sorcerer, Druid, Rogue, Barbarian, and Necromancer. Hardcore fans that took part in the Diablo 4 beta tests could try out the various classes in advance, which likely informed their decision when deciding which class, to begin within the full game. In any case, each class comes with an achievement associated with them that may be unlocked within a couple of hours, which achievement unlock statistics reveal typically the most popular and least popular classes within the game.
As revealed through the unlock rates for Diablo 4's achievements, the Druid class may be the least popular class within the game, with only 12.25% of Xbox gamers choosing it and progressing far enough to obtain its Shifty Swipes achievement. Barbarian may be the second-least popular class, having a 14.33% unlock rate. The Diablo 4 Necromancer class finds itself dead-center having a 25.25% unlock rate. Rogue is slightly ahead with 25.55%. By far typically the most popular class in Diablo 4 is Sorcerer, with 31.34%.
The Diablo 4 achievement stats complement Blizzard's declaration that the Sorcerer is typically the most popular class in Diablo 4. It's possible that Necromancer and Rogue could eventually overtake it, but that does not seem likely. In the meantime, you have to imagine the negativity all around the Diablo 4 Druid throughout the testing phases played a job in players choosing to skip it and judge a different type of character within the full game. Blizzard has since improved the Druid class according to fan feedback, however, it seems many fans remained as not thrilled at the idea of playing one out of Diablo 4.
Rumor has it that Diablo 4 has more classes in route, with Blizzard potentially adding them towards the action RPG alongside DLC expansions sooner or later down the road. Nothing official to that particular effect continues to be announced at the time of this writing, but even if those new courses are added, they're unlikely to shake things up an excessive amount. The middle spots might swap, however, it seems like Sorcerer is really a lock for many popular Diablo 4 classes while Druid is going to be known as the least popular class within the game.
If you won't want to sell your components of Diablo 4, your next best set would be to salvage them.
Diablo 4 doesn't have a shortage of loot, because the world of Sanctuary is teeming with assorted sources that may drop you rare what to equip in your character. While every player is going to be anxiously awaiting their first legendary bit of gear or even the right weapon for his or her build, you will notice that most of the loot you obtain is not worth keeping. In these cases, you may either sell that gear to earn extra gold or salvage it to obtain back crafting materials.
It's ultimately your decision whether or not you need to sell or salvage a product in Diablo 4. However, some players might just be wondering how they may salvage a product in the very first place. Below, you'll find the answer to that question together with some other information about what it way to salvage a weapon or bit of armor in Diablo 4.
Diablo 4 - How to salvage gear and weapons
You can salvage most bits of gear whenever you visit a Blacksmith. Blacksmiths are marked through the anvil icon in your mini-map and really should be available in many towns across Sanctuary. Once you reach a Blacksmith, the very first screen the thing is after getting together with them may be the salvage screen.
You will see a hammer icon in red around the left side of the screen as well as your inventory around the right side. In order to salvage a product in your inventory, you have to physically press the hammer icon at a negative balance square. This will turn your cursor right into a small hammer, and you will now press around the inventory items you need to salvage.
In exchange for salvaging a product, you'll receive crafting materials that are based on the rarity of the item you salvaged. For example, should you salvage a typical pair of gloves, you'll likely only receive some rawhide in exchange. However, should you salvage an uncommon weapon, the return might be Veiled Crystals, iron chunks, and silver ore. You can see precisely what materials you're receiving in exchange by exploring the "Salvaged Materials" box at the end left-hand side of the screen after salvaging a product.
You can salvage just about any item in Diablo 4, but there's one large exception. If you have imprinted a brand new Aspect onto a legendary weapon or bit of gear at The Occultist, then you'll not have the ability to salvage that weapon while continuing to move forward. This Aspect may come from either the Codex of Power or from one inside your inventory. Once you decide to use a brand new Aspect on a bit of gear, you are able to only equip, stash, or market it in the future.
Aside from that, everything inside your inventory is fair game with regard to salvaging. If you have a complete inventory and wish to salvage your way through it simultaneously, you are able to use the buttons below the red hammer icon around the Blacksmith's screen. These buttons permit you to salvage all your junk, common, magic, and rare items at the same time. Don't worry if should you press the "All Items" button, though, because this will salvage every item inside your inventory aside from the legendary items.
Blizzard's Rod Fergusson confirms that Diablo 4 will require players to utilize a new character every season.
Blizzard's Rod Fergusson has confirmed that Diablo 4 players will have to make a new character to sign up for seasonal content. This news may be upsetting to Diablo 4 players who're new to the Diablo franchise, especially because so many have invested a lot of time in leveling up their characters already.
Reaching Diablo 4's max level cap isn't an easy feat. To put into perspective precisely how serious the Diablo 4 max level grind is, level 85 hanging around is technically the halfway reason in terms of just how much XP one should reach 100. It's reliable advice that many gamers will not be interested in starting over with a brand new character and never only needing to level completely up again but additionally repeat a lot of the same content they have already been through.
Unfortunately for all those individuals, Blizzard's Rod Fergusson has confirmed on Twitter that getting involved in Diablo 4's seasonal content requires players to produce a new seasonal character. This means the ones that want to stay with the character they've now are going to be missing out on the "seasonal questline, mechanics, season journey, and battle pass." While this was expected by longtime Diablo players, those a newcomer to the franchise might be confused and annoyed by this. And with Diablo 4 breaking Blizzard sales records, it's reliable advice that it definitely has attracted new players towards the long-running series.
Others could reason that this doesn't go a long way with Diablo 4's live service model. After all, other live service games do not require players to begin from scratch with a brand new character to see seasonal content, so it is going to be interesting to ascertain if this decision alienates some of Diablo 4's community. It's easy to observe how some gamers should not make use of the seasonal content after they realize they've to create a new character.
There has recently been some concern and controversy over how Blizzard could be handling Diablo 4's seasonal content. Many fans were concerned about how Diablo 4 would handle renown using the seasonal resets, as players were stressed about needing to potentially rediscover the whole map or search for all the Altars of Lilith again. Luckily, Blizzard confirmed that would not be the case.
Diablo 4's first season is expected to begin next month, so it is going to be some time before fans from the action RPG can easily see if the seasonal submissions are worth the grind. Those who're uninterested in following Diablo 4's seasonal stories can easily wait for that expansions to be released before they jump back into the game, obviously. The Diablo 4 DLC expansions do not have release dates at the time of this writing, but Blizzard has confirmed that a minimum of two have been in development.
Diablo 4 has gone out now for PC, PS4, PS5, Xbox One, and Xbox Series X.
Attack speed is really a hard stat to stack in Diablo 4, there is however one Legendary Aspect that's ample to fit nearly every build.
Legendary Aspects give players the best effects for their builds in Diablo 4. Some provide general damage and survivability boosts, while some offer more interesting powers explicitly tailored to every class's abilities.
The Accelerating Offensive Aspect is often sought after by many players because of its ability to boost attack speed, effectively taking out the need to get because of the stat from items. It's also required to make many builds in Diablo 4 shine to their fullest extent. Here are ways to get this legendary power.
Diablo 4: How to Get the Accelerating Offensive Aspect
Unlike the Aspects rewarded from clearing the game's many dungeons, the Accelerating Aspect is only able to be acquired randomly from Legendary item drops. Players will need to grind and become a little lucky when they want to obtain this capacity to drop.
The Accelerating Aspect can roll on weapons, gloves, and accessories, so check when a legendary version of those items drops, in case.
One of the best ways to get Legendary gear is as simple as farming Helltides. The mob density in impacted areas skyrockets, and players will often find a ton more elites roaming the countryside. Events also seem to pop up more often during a Helltide, so players can get more chances to obtain loot using their reward chests.
The best benefit of Helltide farming is players can open Tortured Gifts of Mysteries because they collect Aberrant Cinders. These mystery chests can drop as many as five Legendary items when opened, and they are often at Sacred or Ancestral tier based on what difficulty players take presctiption.
Tortured Gifts of Mysteries require 175 Cinders to spread out, and just one will spawn per Helltide region. Players who've opened the mystery chest within an area are going to a different Helltide region or open all Tortured Gift chests that drop accessories instead as these cost only 75 Cinders.
Event chests will also be good for farming gear. Not only do there is a good drop opportunity for Legendary items, but they also reward players with Murmuring Obols for Curiosity vendors around. Getting a full Obol wallet is rather easy throughout a Helltide, and players could possibly get at least a few Legendary items once they gamble in towns.
Keep in your mind that players could possibly get Sacred items from Purveyors of Curiosities when the item within the vendor's inventory is glowing. Not every item is going to be Sacred, so ensure that you prioritize weapons, gloves, and accessories for any shot at obtaining the Accelerating Aspect.
Diablo 4 can be obtained now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
Want Sacred and Ancestral items? Blizzard has shared some valuable intel.
What you have to know
Sacred and Ancestral merchandise is some of the most valuable bits of gear in Diablo 4's endgame because they have much higher stats and Item Power values when compared with regular drops.
Blizzard has said Nightmare Dungeons possess a higher opportunity to drop Sacred or Ancestral items than alternative activities do.
This means they are the best places to farm for Sacred or Ancestral variants of Legendary and Unique drops.
Nightmare Dungeons are full of lots of Elite monsters and bosses, so Legendary drops inside them are not unheard of.
Once you slice and dice the right path through the campaign and also the Cathedral of Light Capstone Dungeon in Blizzard's new hit ARPG, you will be prompted to jump into World Tier 3: Nightmare and start your journey through Diablo 4's endgame. In it, you are able to participate in a number of new activities and earn a lot of powerful loot drops, the very best of that is Sacred and Ancestral (only at World Tier 4: Torment) items.
The Sacred and Ancestral versions of Legendary and Unique gear pieces are highly desirable given that they have significantly higher stat rolls and Item Power values, and becoming your hands on them will vastly enhance your Diablo 4 builds. Since launch, the city hasn't been sure what the very best way to farm on their behalf is, but that is no longer the situation thanks to a brand new tip from Blizzard.
"Items that drop in Nightmare Dungeons possess a higher possibility of being Sacred or Ancestral than items which drop beyond Nightmare Dungeons," said Diablo 4 Associate Game Director Joseph Piepiora on Twitter. Humorously, a "The More You Know" meme was connected to the post.
Diablo 4 Nightmare Dungeons were already worth grinding given that they're the only real source from the Glyph XP you have to improve Glyphs in your Paragon Board, however that we know they've higher drop rates for Sacred and Ancestral items too, farming them is much more valuable. Note that once Diablo 4's big patch is not far off goes live, they'll also give increased XP and will also be easier to travel to because of portals that'll be created if you use a Nightmare Sigil.
I recently reached World Tier 3 and also have been attempting to hunt down Sacred versions from the Legendaries and Uniques I want for my Barbarian build, so I wish I knew about Nightmare Dungeons' higher drop rates sooner. Farming them will certainly be my priority continuing to move forward, though, also it should be yours too if you are seeking Sacred and Ancestral items (especially because the Elites and bosses in Nightmare Dungeons drop Legendaries frequently).
In other news, Blizzard has announced intends to address disconnects causing deaths on Hardcore mode by looking into making Scroll of Escape items (instant teleports to a safe zone) automatically trigger whenever a server-side error is detected. A dedicated pouch for gems is originating in Season 2, too, and data miners have found evidence of a deadly World Tier 5.
Diablo 4 has gone out now and it is available on Xbox Series X|S, Xbox One consoles, Windows PC, PS5, and PS4. It's one of the very best Xbox games for fans of dungeon crawlers and hack-and-slash combat, and we have been having an absolute blast using it.
Gems in Diablo 4 are magical items that can enhance what you are socketed into. Each of those gems provides you with a host of different benefits with respect to the item it's socketed into.
There are lots of different types of gems that exist as loot or craft beyond combat. Slotting a gem right into a weapon will garner offensive benefits, Armour will gain you defensive benefits, and socketing them to your rings and amulets will lift up your various resistances.
Where Can You Find The Jeweler in Diablo 4?
Before you are able to upgrade your gems, you will have to have unlocked The Jeweller. Once you reach level 20, you'll be given a Quest which involves upgrading a Crude Ruby right into a Chipped Ruby. Completing this Quest may have The Jeweller unlocked for permanent use.
What Can The Jeweler Do?
The Jeweler will help you to craft items, upgrade existing gems and add sockets for your gear that you should slot these gems into. If you find some gear without a slot, however, you really wish it did, you will have to get your hands on a Scattered Prism to include one. Each piece of gear has a minimum of 1 slot that it may have, using the following permitting a maximum of 2 slots – Bow, 2-Handed Weapon, Chest, and Pants.
Upgrading Your Gems
Now you know how to get The Jeweller and the things they're doing, let’s discuss upgrading those gems of yours. There are various stages that reflect the caliber of the gems you've. This starts at Crude and rises to Royal. Once your character reaches a high enough level, better-quality gems will begin to drop by themselves without needing to upgrade. Each different kind of gem will even grand different benefits with respect to the item it's slotted into. To speak use the Jeweler and visit the Craft tab. In this tab, you'll be able to consider several gems of 1 quality and merge them into among better quality. This may have the same bonuses however with a greater effect.
Each time you upgrade a gem, you may need a certain amount of this type of gem's previous drop type, together with gold that gets higher for every upgrade. Crude Gems would be the lowest degree of gems you are able to get your hands on, and will begin to drop at level 15. These could be upgraded to Chipped Gems. Chipped Gems drop at level 20 and upgrade towards the base gem’s name, for example, Saphire or Ruby.
This can come at a price of 3 Crude Gems and 4,500 gold. Base gems will drop at level 40 and upgrade to Flawless gems. To Upgrade to those base gems, it will cost you 3 chipped gems of the identical type and 12,500 gold. Flawless gems will upgrade into Royal. The cost of obtaining a gem towards the rank of Flawless is going to be 3 base gems and 18,000 gold. Royal may be the current highest degree of gem that you'll be able to get. To get a royal gem, you will have to pay the price of 3 Flawless gems along with a whopping 50,000 gold.
What Bonuses Do Gems Give?
Different kinds of gems can give different bonuses with respect to the slot they're in. Here is really a quick rundown of each kind of gem and the things they give when slotted.
Be looking for Legendary Gems too. These legendary gems could be vital for several builds, while other builds may benefit more by using the highest upgraded types of non-legendary gems.
Diablo 4 XP farm dungeons took a bit of a hit, as Blizzard really wants to standardize the density of elite monsters overall, sorry Champion's Demise.
Diablo 4 XP farming is going to get a little more grueling all over Sanctuary, as Blizzard makes a pretty big switch to Diablo 4 farming within the RPG game. If you’re a Champion’s Demise grinder in Diablo 4 pay attention, since it looks like the potency of dungeon farming is evolving for the sake of overall balance.
In the most recent round of Diablo 4 1.0.2 hotfix notes, Blizzard says it's making further alterations in elite monster density in Diablo 4 dungeons. “We are standardizing the density of elite monsters that spawn in dungeons to make sure that no particular dungeon is clearly more effective to run through than the others.”
While not expressly stated, Blizzard is probably wanting to bring down the potency of certain XP-farming dungeons, namely Champion’s Demise. This dungeon is really a prime XP farm, used by many such as the first level 100 player because it dumps lots of elite enemies that if you're prepared to cope with them, yield lots of experience.
It may be that other Diablo 4 dungeons have experienced their rate of elite spawns increase too, however, the hotfix only mentions “standardizing,” and never if this means bringing more dungeons up of computer does bring others down.
That’s not every from the Diablo 4 1.0.2 hotfix though, because the other notable change may be the return of two Legendary Aspects, as both Edgemaster’s Aspect and Aspect of Beserk Ripping have returned.
Blizzard says it “Fixed a problem where the damage bonus in the ‘Edgemaster’s Aspect’ Legendary Affix was incorrectly reapplied to Whirlwind whenever a Shout was adopted,” and “Resolved issues associated with ‘Aspect of Berserk Ripping’ and Barbarian’s Two-Handed Sword Expertise which was allowing players to manage unintended levels of damage” too.
Diablo 4 Barbarians can rejoice in the return of Edgemaster’s Aspect and, well, every other Diablo 4 class within the game can too.
If you need to absolutely sweep the right path through Sanctuary make sure to check out our breakdown of the greatest Diablo 4 builds based on Blizzard developers, or we’ve also got a Diablo 4 leveling guide along with a look at each and every Diablo 4 Altar of Lilith location if you’re still missing several.