After Diablo 4 devs investigated the feedback from players after PTR ended, they seem to have a new direction for the development of Season 4. Recently, the specific name of Season 4 has been revealed, namely “Loot Reborn”, which is based on fire and the forge, and Iron Wolves seems to be the specific theme of this season.
So what is “Iron Wolves”? It is a combat company composed of experienced mercenaries, specially created to destroy invading demons. From the PTR, we have seen how it actually performs in battle. Are you ready to fight alongside them?
As usual, Diablo 4 Season 4 has also added some new quests and mechanics for players to explore for great loot, such as gold, Igneous Core or other Uniques. What may surprise players is that devs previously promised it would bring players an earth-shaking experience in Season 4. From the exposure of the season name, we can see their emphasis on loot. Therefore, before the start of S4, players can learn more practical items farming ways, leveling tips or review the past and learn the new based on previous seasons experiences.
After the previous Seasons 1, 2 and 3, it was clear that none of those seasons went beyond the Seasonal Realm, let alone left anything worth playing in Eternal Realm.
Although the overall number of dropped items has decreased, the quality has improved. It greatly saves us time in organizing items and allows us to enjoy the game itself more.
Devs reduced the affixes for legendary items to three, and the affixes for rare items to two. Although the affixes were reduced, they became more effective. And, they have increased the overall value of these affixes, and every item has become more valuable. Every time we gain an item, we will become stronger.
Although the amount of gold consumed is at its highest when players re-roll items, the amount of materials you need to perform all forging activities at BlackSmith is now much smaller than before, which can reduce a lot of unnecessary expenses. In this way, you can get more powerful item support in the subsequent journey.
Next is the rarity of the items you receive will be affected by the level of the world you take part in. You can only gain sacred items and higher-level items in World Tier III. Ancestral items will only appear in World Tier IV. If you want to get those Legendary items with 925 Item Power, you must defeat enemies with level over 95.
Finally, all Uniques will appear in World Tier III, while some Uniques will only appear in World Tier I and II. And Uber Uniques will appear at max Item Power level when you kill a level 55 monster.
The new version of Codex of Power will bring fresh changes. First, you have unlimited use of Legendary Aspects you stored in Codex of Power when you salvage Legendary items. Legendary items salvage at the Blacksmith have great power and can upgrade your Legendary Aspects. After you enter Diablo 4 at the first time when Season 4 is released, some of your legacy aspect items will automatically be converted to a certain level in Codex of Power. By the way, your warehouse space will still allow you to load the same shares as before items, so you don’t have to worry about not being able to fit them into your small warehouse when you get better loot.
It contains many Aspects, and you can choose the direction you like to improve. And when you reach the highest level in some Aspects, the system will remind you that you have reached your goal.
Codex of Power will have new features, namely search, filtering and collection of Aspects. When selecting a power for imprinting in Occultist, your equipped power will be displayed via an icon and tooltip. These powers will be automatically saved to the Eternal Realm in the Seasonal Realm when the season is about to end. If these two same powers both exist in Eternal Realm and Seasonal Realm, the system would choose the higher one.
As the name suggests, Tempering Manuals are used to upgrade the quality of the equipment, which are divided into 6 categories.
Each Tempering Manual contains several optional affixes. You can easily find Tempering Manuals throughout the game. Once you find the Tempering Manuals, just add the right affixes to equipments to strengthen them and your combat power. But, before you Temper an item, you have to focus on its Tempering Durability.
Affixes given to equipment in the manual in Seasonal Realm will last until the end of the season, but affixes given to equipment in the Eternal Realm will be permanent.
Use all the materials you have worked so hard to get from those terrible mines and caverns into weapons, exploit their potential to the limit, and then you will have a greater chance of winning when facing future raids or missions.
The specific function of Masterworking is to increase the strength of all affixes on the equipment, and every 4th tier, it would improve the random affixes in the equipment. Affixes will turn blue after receiving the first reward, then yellow and then orange. But, if you want to make Affixes turn yellow, you may have to put in 10 times more effort than turning them blue. Similarly, if you want to make them change from yellow to orange, it is even more difficult. When you Masterwork an item and it has reached its limit, if you are still not satisfied with its performance at that time, the system also gives you the opportunity to reset the item.
However, I think most players are not willing to reset the top-notch weapons they have worked so hard to upgrade. So, this is a ridiculous permission. But I also think that for those old players who have the courage to return to Diablo 4, they can use the Masterworking mechanism to reset all their items and give themselves a chance to start over.
For those players who are lucky enough to get Ancestral Legendary and Unique Items, don’t just sit there and be happy. If you look closely at these precious things, there may be Greater Affixes on them. This thing is 1.5 times stronger than normal affixes. But I guess no one would be that careless. After all, when you get those items, the system will also give you a different audio prompt, and there will also be a special icon in your inventory to remind you that you have become a Lucky dog.
For those who haven’t obtained Greater Affixes through Ancestral Legendary and Unique Items, don’t be discouraged. After all, each Greater Affix is born in different ways. Because every Affix on the item has a chance to become a Greater Affixes in World Tier III and IV. Only one thing to note is that it is wishful thinking to want to turn an ordinary Affix into a Greater Affix by Enchant. lol!
In Season 4, it would be easier, streamlined and more effective.
In addition, devs also added Diamonds' Resistance values.
In general, the various upgrades made in Diablo 4 Season 4 are all considering players. The devs are making subtractions for this game, simplifying the Codex of Power and Gems mechanisms, optimizing various Affixes and Masterworking. While enriching the gameplay, it takes into account the feelings of returning players and new players, and perfectly fits the season theme of “Loot Reborn”. I wish everyone who starts Season 4 good luck.
Hi, players! Prepare for an exciting new Rogue in the upcoming Season 4 of Diablo 4. Despite it still with the Rapid Fire, it incorporates a unique ring that completely alters its effects, thanks to the addition known as the Scoundrel's Kiss. This brings about significant gameplay differences.
However, when facing bosses, we need the Scoundrel's Kiss unique ring. With a sufficient amount of Diablo 4 Gold, you can seamlessly utilize this build and enjoy a fantastic gaming experience.
The Scoundrel's Kiss offers several benefits: increased critical strike chance, additional ranks to Rapid Fire, and cooldown reduction for imbuement. However, running this unique ring may slow down the game, as it is most beneficial during boss fights. The Rapid Fire shoots exploding arrows that deal with exponentially increased damage, enhancing its effectiveness, especially in terms of AOE damage.
However, when facing bosses, a critical adjustment is needed: achieving a point-blank range. This necessity gave rise to the exploding shotgun build. The altered mechanics mean that the arrows tend to arc towards targets. Consequently, failing to position within the designated area leads to complete misses, resulting in diminished DPS. This is why it's dubbed the Scoundrel's Kiss.
So as far as the skills, we choose the Puncture, so that's just going to deal with the ability to apply vulnerability to the target if our Exploit Glyph wears off. Most of the time, you can kill everything in Diablo 4 within a few seconds. Then we are running the Dark Shroud. This is going to give you extra survivability and give you extra crit or movement speed.
And then we are running Dash. This is going to proc our Cutthroat because we are going to be going back to Close Quarters like in Season 2 because it's just as much better. The Shadow Step also activates our Cutthroat skill for our Close Quarters. In terms of basic skills, if you really want to run Cutthroat, that's totally fine too.
The Caltrops skill is kind of optional. It just allows us to get a quick little damage multiplier onto the enemies, and then it will also apply the Chill effect because we're going to be in melee range. It can be used most of the time if you want to maximize DPS.
If you prefer to run the Precision, that's perfectly acceptable. Your next skill activation occurs after either critting twice or reaching the required stacks, which means it's not always active. So, if your critical hit chance is around 20%, then opting for crit damage would be more beneficial in this scenario.
When it comes to gear, both the Disobedience and Juggernauts are important aspects. However, for lower tier content, running just one of them will suffice. However, in order to reach the new monster level cap, you need to run both, or have high armor.
For the Tempering, you can get a chance for Rapid Fire to double or you get damage to Crowd Control, which is easy to just throw on all of your pieces of gear, and it's going to give you way more value than getting your Precision. As far as the crit goes, you can actually get 100% crit in this Rogue build. So you may want to get crit in your gloves, your amulet, as well as in your rings.
In terms of gloves, we're only using the Aspect of Arrow Storms. Not only are these great for open world content, but they can also do a significant amount of damage in other scenarios. And then we're running the Umbrous Aspect. This will give us free dark shrouds when we crit with our Marksman skills.
Then we're also running the Mangler's Aspect. This will apply a daze to the enemies, and while the enemy is actually dazed, they can get knocked down, and then that's going to give us additional crit. That's something that actually got buffed in Season 3. And then we are also running the Repeating Aspect, so more of these Rapid Fire explosions for our shotgun.
And then as far as the other aspects, we're running the Edgemaster's Aspect in our amulet, just gives us some more damage. We also have the Inner Sight, which got buffed. And then we are running the Accelerating Aspect for some more attack speed.
Finally, as for the paragon board of this build, it's actually very similar to the Flurry Rapid Fire, except we don't scale the Stun Grenades. So, on the starter board, we are going to be getting Ranger, and then we are going to be going up to get Exploit Weakness and Control, and then we're going to be getting the Turf glyph.
And then Tricks of the Trade with Combat, that will give us extra resource. Then, we will have the Cheap Shot, which is physical damage, increases the damage an enemy takes from you. It doesn't change the element, so if you got bonus damage to non-fist, then you could still throw in imbuement if you want to.
In fact, you could throw on poison and get the additional poison imbuement. The reason is that these new Pit bosses, when you start going higher in the tier. So you need to one-shot him before the boss one-shots you.
As Diablo 4 Season 4 begins play testing on PTR on April 2, we’re discovering that the developers have made changes in the new season that affect nearly everything about the game. Not only that, Season 4 also reshapes the meaning of character creation and attempts to make them a tool to destroy bosses. This is crazy!
Here, we’ll summarize the top five changes in Season 4 that surprised me the most, which may make you feel that the familiar Diablo 4 has completely disappeared. Without further ado, let’s get started.
It’s no secret that level 50 marks the beginning of Diablo 4 endgame, as this is when your gear and builds should start to come together.
It is at this stage that you need to clear Capstone Dungeons and their bosses to advance to the next World Tier for more XP and better loot. Previously, it only took a few hours to get to this point, but next season, it will be faster.
The developer has previously introduced in a live broadcast how players in Diablo 4 will gain XP benefits through World Tier difficulties. Starting next season, World Tier 2 has a 50% bonus XP, World Tier 3 has a 150% bonus XP, and World Tier 4 has a 250% bonus XP.
You can expect to see the new endgame crafting system in Season 4 sooner as you progress to higher World Tiers faster. This is an exciting change for those who crave more powerful Diablo 4 items but don't have the time to spend weeks grinding to level 100.
The powerful buffs Legendary Items or Aspects bring to a build work well. But the original Aspect system forced you to keep Legendary Items or Aspects in your stash in order to put on new gear, which was very annoying.
But in Season 4, not only can you replace gear less frequently, but Legendary Aspects will now be permanently present in your Codex of Power menu.
Most Aspects can be randomly rolled to determine the strength of the bonus number. While Legendary items have increasingly higher bonuses as they roll, you can permanently increase the number in your Codex of Powe by salvaging them at Blacksmith. You can imprint this aspect on other gear as needed without retaining anything in your stash.
This means our risk of using a perfectly rolled aspect on ordinary items will disappear, and it will be easier to try different ones.
The developers seem to have simplified this system so that you can focus on Tempering and Masterworking items later in the game.
The most exciting change is that the number of useless items dropped in Season 4 is about to drop significantly. Because the developers removed the restriction on Uniques, they now drop in World Tier 1 and 2, and monsters of level 55 or higher can even drop Uber Uniques.
For example, Necromancer can even find Black River Scythe before level 50, which causes devastating Corpse Explosions. This way, builds that rely on powerful Uniques will no longer have to wait until the endgame to reach their maximum strength.
The change to item power is also one of the surprising statistics in Diablo 4 and will also make loot more relevant. Previously, it was always bad to find gear with weak stats because of low item power. But in Season 4, item power has been standardized to where you don’t really need to think about it.
Maximum item power gear will always drop from level 95 or higher monsters. This means that by a round level 80, item power will become irrelevant when you run Nightmare Dungeons in World Tier 4. You only need to care about the actual stats of your gear and whether it’s worth upgrading them.
Also, Diablo 4 Season 4’s two new crafting systems, Tempering and Masterworking, allow you to add specific statistics to your items.
Whether you want movement speed or class-specific stats, your items will reflect which stats are important to you. On the surface, this may not seem like a big deal, but it will radically increase the number you can build.
In the new crafting system, you can choose which stats to invest in and to what extent. A Rogue with a lot of mobility cooldown reduction and grenade damage can invest heavily in Stun Grenades since they will drop whenever you evade.
Flexibility in stat selection adds variety to Diablo 4’s build options. Even if you decide to follow the build guide, it will take a while to create the theoretically best item, so you’ll have to decide which stats you personally care about during the process.
Finally, the developers revealed the new endgame dungeons coming to Season 4, which are Greater Rifts in Diablo 3. This is a limited-time dungeon that becomes increasingly more difficult as the levels go up, and has a new name: Pit of Artificers.
You can think of them like Nightmare Dungeons, but the goal is to race through them and eventually earn rare loot and materials.
The game will have more than 100 tiers, and the monsters will become increasingly difficult. Of course, as you level up, the rare loot at the end gets better and better.
Pit of Artificers will drop items to summon Tormented Bosses, which will drop materials allowing you to select an Uber Unique on your first kill. With Andariel joining the regular boss roster, you will no longer have to fight Duriel repeatedly to find the rarest items in the game.
While the new endgame activities in Season 4 won’t solve the problem of challenge in the open world fading away over time, it will add variety where it’s desperately needed. Considering we still don’t know what the season-specific features will be, this is a promising foundation for an increasingly stale part of the game.
In any case, the arrival of Diablo 4 Season 4 is bound to bring us a series of new surprises. Let us wait and see!
See More: Diablo 4 Season 4 PTR's Feedbacks And Thoughts & Speculations On Diablo 5
Here I bring my ultimate guide to farming Uber Bosses in Diablo 4, and we’ll walk you through how to farm materials like Living Steel effectively.
First, we’ll take a deep dive into the farming techniques of two of the game’s most popular creatures, Echo of Varshan and Grigoire, The Galvanic Saint, learning about the best farming routes, gear setup, and effective tactics.
But that’s not all. We’ll also cover how to summon Uber Duriel, as well as the strategies needed to defeat this powerful enemy. Whether you want to farm Duriel for loot or challenge yourself in combat, we’ve got expert tips and tactics for you.
Next, we’ll reveal the secrets behind getting Living Steel. Living Steel is a rare and valuable material necessary for crafting advanced equipment and upgrades. Explore the most efficient farming methods and locations to collect this coveted resource and enhance your arsenal.
So if you’re ready to take your Diablo 4 farming skills to the next level, don’t miss our ultimate guide to unlocking the secrets to farming Uber Bosses!
Before we start running Duriel, we should understand the basics of Diablo 4 boss ladder.
First, you need to do Whispers to get Varshan Body Parts in order to summon Varshan. Defeating Echo of Varshan will drop Mucus-Slick Eggs, one of two items required to summon Duriel.
The other is to do Helltides to get Living Steel, which we will use to summon Grigoire. Grigoire drops Shards of Agony, another item necessary to summon Duriel.
You can find Whispers on the map by their icons. Their help text will give you an objective and how many Grim Favors they will give you.
Turn in 10 Grim Favors to get Whisper Caches at Tree of Whispers. Opening the cache will give you random Varshan Body Parts. You need to collect all 4 Varshan Body Parts to summon Varshan.
It should be noted that Malignant Hearts will only drop from chests obtained from World Tier 4. Therefore, I recommend against farming Varshan summon items in World Tier 3.
In Season 3, there are 4 ways to farm Varshan efficiently.
My favorite method is to farm Arcane Tremors when they are available, which you can do once an hour. You need to interact with 3 Obelisks, which will drop Elemental Cores. Defeat 100 Constructs in the area and use 3 Elemental Cores to spawn Herald of Malphas. Defeating 100 Constructs and Herald of Malphas can be accomplished at the same time, as it will spawn waves of enemies.
This method of farming Whisper Caches only takes about 3 minutes and yields a total of 11 Grim Favors. As an added bonus, you also get Igneous Cores needed to generate Uber Malpha.
The next farming method is to take advantage of the red PVP areas. There are two separate areas on the map, each with a Whisper to defeat Seething Abomination.
First, you need to go to PVP area and find Abomination walking in a circle around the center of the area. This boss can be powerful, but if you’re willing to spend Diablo 4 Gold on decent gear, he’ll probably only take about 30 seconds to defeat. Defeating two Seething Abominations will also net you 10 Grim Favors in about 3 minutes.
Our next farming method is completing Whisper dungeons, which will provide 5 Grim Favors for each completed dungeon.
This can be a little tricky because the completion time of the dungeon depends entirely on the objectives. Typically, dungeons with the objective of killing all enemies may take the longest to complete. For this reason, it is recommended to use a Speed Farming Build for your class and stack as much movement speed as possible.
Other ways to grow Varshan Body Parts are to look for Grotesque Debtors. These special enemies will have a chance to spawn when you or anyone near you complete Whisper objectives. You just need to keep an eye out for this symbol on the minimap. It means Grotesque Debtors are spawning at that location.
Helltides is a special event in Diablo 4 where two areas spawn higher level enemies. Enemies in Helltides drop a special currency called Aberrant Cinders during the event. Aberrant Cinders will be used to open new treasure chests that spawn around the area.
Note that dying in Helltides will cause you to lose half of Aberrant Cinders you collected.
Once you have collected 275 Aberrant Cinders, you can find a Living Steel Chest. Each Living Steel Chest provides 5 Living Steel, while other chests only drop 1 Living Steel. Each area has 1 Living Steel Chest, which means you can get a total of 10 Living Steel per run.
Overall, the best farming strategy is to prioritize collecting two Living Steel Chests from Helltides every hour. Whisper can also be farmed while you’re waiting for the next Helltides to spawn.
After completing Helltides, follow the priority list of Arcane Tremors and Seething Abomination first, then use the remaining time to run Whisper dungeons until the next Helltide appears.
Next up is running Uber Bosses. I recommend being properly equipped and fully upgraded before attempting these.
Grigoire is located in Hall of the Penitent in Dry Steppes Region. You need 5 Living Steel to summon Grigoire. They usually drop 1-2 Shards of Agony per run.
Varshan is located next to Tree of Whispers in Malignant Burrow. Because summoning Varshan requires collecting all 4 Body Parts, if your Body Parts are unbalanced, you can exchange them by trading Varshan Body Parts for Malignant Cache at Alchemist.
Defeating Varshan again has a chance to drop 1-2 Mucus-Slick Eggs. After completing each run of Grigoire or Varshan, you can use Reset Dungeon button on the right side of the map.
To find out how many times you can summon Uber Duriel, check your Mucus-Slick Eggs and Shards of Agony and divide the lowest number of summoned items by 2.
To get the most out of beating Duriel, I recommend that you create or find an entire team of players, which means you have more chances of running Uber Duriel.
Uber Duriel always drops 925 gear, which is a great place to find the best gear. But the main reason to grow Duriel is Uber Uniques, but there are some regular Uniques as well. Tibault’s Will, X’Fal’s Corroded Signet, Godslayer Crown, and Flickerstep are popular choices for different builds.
That’s all for my Uber Bosses farming guide, follow this guide and you will become a master farmer and conquer all challenges in Diablo 4!
Blizzard hosted a Diablo 4 Season 3 Midseason campfire discussion on February 29th, featuring Adam Fletcher, Adam Jackson, and Joe Piepiora. They provided a glimpse into the upcoming midseason content release.
Among the updates, we can expect the introduction of the Gauntlet leaderboard system, the return of Vampiric Powers, and various adjustments to classes including buffs and tweaks. Additionally, they elaborated on PTRs and shared insights regarding Season 4. This article serves as a concise overview of the key points discussed in the livestream. Without delay, let's delve into the details.
Commencing with Season 3, the Vampiric Powers are making a comeback. This thematic element constitutes the core of the season's mechanics.
During the questline involving Eris, players get bitten by a vampire, enabling them to acquire Vampiric Powers for character advancement. These powers are leveled up using Potent Blood and can be slotted into specific abilities to gain predefined benefits. However, the handling of these powers differs slightly this time around.
In Season 2, the Malignant Hearts mechanic from Season 1 was reintroduced through a unique ring. In Season 3, it takes the form of a legendary aspect:
Players can extract and place these aspects into any item in their character's inventory. 6 Vampiric Powers are returning:
The developers mentioned that these Vampiric Powers will function similarly to before, with the addition of a "kiss-curse" effect on certain abilities. This means that while they grant bonuses, they also impose minor penalties. For instance, using Metamorphosis will increase the cooldown rating of the evade ability.
Regarding this format, I'd like to share my thoughts. Instead of reintroducing Season 2 mechanics or any seasonal mechanics as aspects, it could have been an opportunity to implement a new player progression system. This could provide additional content to farm or grind for, enhancing character abilities. For example, a talent tree system or a new glyph format applied to the Paragon Board system could have been beneficial. With aspects, there's a risk of them conflicting with other aspects desired for a build, potentially leading to their underutilization.
Transitioning from Vampiric Powers, let's discuss snapshotting, an issue that many players have raised concerns about.
Snapshotting involves exploiting buffs gained from certain abilities while swapping out Diablo 4 Items mid-action to stack buffs and achieve exceptionally high damage output, essentially breaking the game. Blizzard has taken steps to address this by removing snapshotting mechanisms and plans to eliminate them entirely in the future.
To prevent snapshotting in the Gauntlet leaderboard system, Blizzard has implemented a restriction. Once players enter the Gauntlet, they cannot swap out equipped items, selected skills, or Paragon Board allocations. This measure aims to prevent abuse of snapshotting mechanics during Gauntlet runs.
Furthermore, they provided a demonstration of the Gauntlet leaderboard system, featuring three developers playing different classes—a Necromancer, Sorcerer, and Barbarian. Commentary was provided by two content creators known as Annacakelive and Macrobioboi. Each player had an 8-minute timer to accumulate the highest number of points. It was intriguing to observe their approaches and strategies with their respective classes.
Proof of Might was collected by defeating monsters or obtaining keys from mobs to unlock specific chests scattered throughout the dungeon. The layout, mobs, and pylon arrangements remain consistent each week, ensuring a level playing field for all players. However, these aspects change weekly, allowing players to continually attempt and improve their scores. Players can strategically manage their resources, such as pills, which multiply scores or reset monster respawns, to maximize their points.
The Gauntlet leaderboard system is set to a difficulty equivalent to level 70 rather than a level 100 nightmare dungeon. This decision broadens the scope for diverse abilities and builds, as lower-level enemies enable the utilization of less conventional but potentially effective skills. The dynamic nature of the Gauntlet introduces new possibilities and adds freshness to the gameplay experience.
Rewards in the Gauntlet include gear and cosmetics. Players can earn up to four caches per week based on their performance tier—Seal of the Blooded, Seal of the Steadfast, Seal of the Iron-Willed, and Seal of the Worthy. These caches contain gear with item levels of 925 and may include unique items. Additionally, players can earn cosmetic character portraits and, for the top 100, a trophy to adorn their mounts.
Lastly, the Hall of the Ancients showcases the top 10 players in each class category for the week. This serves as a platform for recognition and bragging rights, emphasizing the focus on displaying class proficiency and builds rather than solely farming gear.
Now, let's delve into the class buffs and changes. I won't delve into extensive details. Instead, I'll provide a general overview of the adjustments slated for patch 1.3.3.
Barbarians and Druids will see enhancements to their basic skills, particularly focusing on early-game resource generation. Specifically for Druids, improvements are planned for companions like wolves and Necromancer minions, along with movement speed upgrades for Necromancers.
Sorcerers will witness enhancements to certain paragon nodes, as well as adjustments to abilities like Incinerate and Conjuration. As for Rogues, there's a focus on refining ranged abilities, with changes made to skills such as Heartseeker and Barrage, alongside adjustments to specific aspects.
In addition to class adjustments, significant changes have been made to the Center Shell, which encompasses the entire seasonal mechanic in Season 3.
These adjustments include tweaks and some nerfs, likely implemented to maintain balance ahead of the introduction of the gauntlet leaderboard system. Modifications have been made to various aspects, including Tuning Stones, Poison Support, Bleeding Support, and Burning Support, with even the Governing Stone, like Tempest, receiving adjustments.
This next topic is closely related to class adjustments and enhancements.
The developers sought feedback from the Diablo 4 community regarding the focus on introducing new legendaries and unique items for various builds. Historically, at the onset of each season, every class would receive a new aspect or legendary item, along with a unique item, alongside alterations to abilities, potentially fostering new viable builds.
Now, the community was asked whether they favored continuing this approach. One drawback is that sometimes these additions render certain builds nonviable compared to top-performing ones. The proposed alternative is to concentrate on one or two classes, akin to the approach seen in Diablo 3. This would involve significant buffs to specific skills and abilities, accompanied by the introduction of legendaries or uniques tailored to enhance these builds. This strategy could inject more excitement into the game, providing players with more meaningful choices and fostering a sense of progression.
While specifics regarding the implementation timing were not provided, it's plausible that these changes could be introduced midway through the season. This approach could enhance the game's ongoing appeal, ensuring a steady stream of content throughout each season, rather than waiting until the season's conclusion to introduce new features.
Following the Q&A, the final segment of the campfire discussion centered on Season 4. The developers provided some insight into the direction they intend to take with it.
It appears that substantial changes are in store, reminiscent of Season 2's adjustments to vulnerability, critical damage, and overpower, but on a larger scale. Concerns about potential delays, particularly with the Gauntlet, seem to have been addressed, as everything appears to be progressing smoothly.
Season 4 promises to bring significant positive changes, with PTRs allowing players to preview and test the season before its official release. This serves as a sort of beta test for Season 4, enabling players to provide firsthand feedback and fostering better communication between the community and developers. This announcement has generated considerable anticipation among players.
I'm excited to present to you a Double Swing Twister Barbarian build. This iteration brings a fresh perspective for this Diablo 4 Season 3 - super fast and incredibly powerful. While there's a reduction in cooldown upon killing enemies, it doesn't significantly impact the build's effectiveness since we primarily rely on Double Swing with minimal skill casting.
In this build, there are absolutely no Uber Uniques included. If consider adding one, my choice would probably be a Shako. While a Ring of Starless Skies may seem appealing, Shako is the only option I would consider for this setup. Besides, we need the Tibault's Will. The reason being, it’s a lot harder this season to sustain unstoppable. So before we had Metamorphosis power, which would allow you to just continuously proc Tibault's Will.
One nice thing about this build is that it’s movement speed capped while Berserking, which is absolutely insane. Another little cool thing that you can do with this build as well is just swing at thin air to keep your Berserk buff up. So every time I swing, I get 2 extra seconds, so I can just maintain it. I can keep my damage boost from wrath, and I can also maintain my movement speed as well.
So let’s quickly go over our Diablo 4 Items. First, I really recommend the Tuskhelm of Joritz the Mighty, this is not necessary but definitely nice to have. I just kind of wanted to illustrate like Fortifiy damage reduction doesn’t actually do anything while you’re using a barrier. For the ring, I choose the Bold Chieftain's Circle, Ring of Unrelenting Fury and Windlasher Chain. They’re all really low item power, and the roles on some of these are excellent.
There’s a lot that can be improved, but the key component is urity. Your main DPS boost is Ramaladni's Magnum Opus, so this is really important. But check carefully as to the stat requirements because you know these are not the best representation for that, you want crit chance where you can get it, and damage while Berserking, and resource regen, and Maximum Fury.
Then as for skills again, you want to go for Furious Double Swing . This is what gives us our basically infinite Fury. We are using Strategic Rallying Cry. Now I know I said like fortified damage reduction doesn’t really apply from behind barrier and it doesn’t. However, we want the damage boost from counteroffensive. So just having this alone, one Rallying Cry will get you to the fortifier requirement in order to allow you to get this damage boost which we want. 1 point again in Charge, this is just for breaking CC. You can use it if you want to move faster.
Healing is very important to this build. And then of course we need Invegrating Fury, more healing but this is just passive. You know this you have to wait for Shouts. This every 4 Double Swing s, and we have insane attack speed, will just be a fat heal, which will keep you sustained forever. Unconstrained, this is a Berserk build.
As for the pet, I didn’t use any of unique stones either. However, if you wanted to use some, you would definitely want to play Genesis on Flash of Adrenaline, and then you’d want to play Evernight on Tempest. It is up to you. And we can get a lot of resource from this, which is quite important for us, and then just damage and DR, which is very nice to have.
Then the last part I just want to talk about is the paragon board. I have to compensate for my lack of resistances on those really low item power rings. There’s some sort of fundamentals that will remain. We’re going to have Blood Rage, lots of damage while Berserking. Then the glyphs we will get is still the Wrath. this is for Fury regen. Ambidextrous powers up all the blue nodes, also increases our damage of dual-wield weapons.
Exploit is our main, if not our only source of vulnerability, but nothing really ever flips over 3 seconds, that’s not a problem. A because it’s a Berserk build and Twister, which is just a really fun thing to use. So we get a nice little 133% multiplicative damage bonus after creating a Tornado or some others, but also it’s just a really cool like gimmick almost. It’s cool to see the Tornadoes go around and kill stuff. They do quite a bit of damage when you max this out, and I really like how it plays.
So other than that, Carnage, lots of attack speed with stacking that Decimator just for Flat Damage. We don’t have Warbringer in the build that you see will quite likely going to have Flawless Technique in it as well because that’s the one thing I would, take these points that are in resistances and I’d go get that legendary node.
Welcome to my guide for Diablo 4 Season 3, where I present an incredible Barbarian Build known as the Death Blow Overkill Barbarian.
To kick things off, it’s crucial to equip the Overkill - an Ancestral unique 2-handed mace for Barbarians. With its perfect stats including all stat strength, overpower damage, and berserking, the damage to berserking is particularly noteworthy. Whether you possess an Overkill and seek a build to maximize its potential or simply have a penchant for the Death Blow skill, this build is worth exploring.
Starting with the Primal Bascinet of Might, prioritize Death Blow ranks and essential stats like total armor, maximum life, cooldown reduction, and employ basic skills for an Arsenal build.
Optimize the Juggernaut's Sovereign Mail chest for maximum health, resistances, and damage reduction.
Utilize Earthstriker Doom Gauntlets for their strength, attack speed, Critical Strike Chance, and Rend ranks, adaptable for core skills like Rend or Double Swing.
Choose Iron Blood Primal Chausses pants for Rend synergy or Protector for barrier utility, adjusting stats for defensive emphasis.
Equip Weapon Master's Doom Treads boots for movement speed and resistances.
Utilize Overkill 2-handed mace with rubies for overpower damage, complemented by Royal Boneblade of Inner Calm for stationary bonuses during key actions. Prioritize all-stat, strength, and relevant damage bonuses on weapons like Edgemaster's Skull and Steel and Demonblade of Encroaching Wrath.
Customize rings for Critical Strike Chance, overpower damage, and resource generation, considering options like Circle of Elements, or Ring of the Relentless Armsmaster based on individual preferences and synergy with companions. Then we have the Ring of Red Furor. This ring is amazing, and we spend 100 Fury by hitting Rend 3 times, which will proc our Encroaching Wrath, and then it will also proc this ring, and we’re guaranteed to have a Critical Strike.
Due to the Critical Strike damage boost from this ring, prioritizing damage amplification seems logical. However, maintaining overpower bonuses via gems for Earthstriker remains essential, especially with the inclusion of Bone Breaker.
In the amulet slot, the Iron Warrior is indispensable for Iron Skin users, boasting exceptional attributes such as strength, damage reduction, cooldown reduction, and 2 ranks to Heavy Handed. While this amulet is nearly perfectly rolled, prioritizing 3 ranks to all Weapon Mastery skills over Heavy Handed would further enhance the effectiveness of Death Blow. So try to get the Weapon Mastery skills and Weapon Expertise. With our Weapon Expertise, we do 2-handed axe, because everything will be vulnerable all the time.
For skill allocation, prioritize placing dual wield on Lunging Strike with 2 points for enhancement. Maximize points in Rend for enhanced effectiveness, then choose between Violent for increased damage or Furious for maintaining Edge Master bonus uptime. Allocate 3 points each in Imposing Presence and Iron Skin for enhancement and tactical use respectively. Include Swiftness for mobility and Aggressive Resistance for defense.
Consider omitting Prolific Fury due to companion effectiveness. Maximize points in Pit Fighter and Death Blow, potentially reaching 18 points with appropriate gear. Enhance Death Blow for boosted boss damage and include Warrior's Death Blow for berserking synergy. Utilize enhanced Steel Grasp for vulnerability and Fighter's for additional berserking. Allocate points in Thick Skin for counter offensive.
Opt for the Trifecta setup, emphasizing Heavy Handed, Brute Force, and Wallop for mace usage and vulnerability exploitation. Maintain Furious Impulse for weapon swapping Fury gain, adaptable depending on companion utility. Lastly, incorporate Wrath of the Berserker, progressing from Prime to Supreme for enhanced performance.
For our key passive, you could take Unconstrained, or you could take Walking Arsenal. The choice is yours. But if you don’t want to worry about weapon swapping, then Unconstrained would also be amazing as well. And with the skills, make sure that your Rend is on your slashing weapon, make sure your Lunging Strike is on dual wield, and make sure your Death Blow is on your Overkill mace.
In the Paragon board, prioritize Exploit glyph on the starting board to ensure constant vulnerability, and consider Bone Breaker for Wrath, maximizing dexterity for critical strike synergy with Ring of Red Furor. Alternatively, opt for Territorial for consistent damage without reliance on crits.
Emphasize Might in the Carnage board to enhance damage during berserking and bolster damage reduction.
In the Decimator board, focus on acquiring strength nodes for increased damage output.
Utilize the Weapon Master glyph in the Weapon Master board or the starter board to optimize physical damage bonuses, ensuring its effectiveness in tandem with frequent Death Blows.
Finally, prioritize Crusher in the Blood Rage board for overpower damage synergy with the main mace damage, emphasizing strength or Willpower allocation.
Then with our construct, I recommend to use the Flash of Adrenaline, Duration Support, Tactical Support with Initiative Support, and then you put Tempest with Resource Support, Safeguard Support, and Fortify Support. The fortifies are up all the time. All these are my favorite for this construct.
Diablo 4 extends far beyond its core storyline, yet these additional layers are only unveiled post-Lilith’s defeat. Blizzard has intricately woven numerous trials into the fabric of Sanctuary’s ongoing existence within the endgame, providing ample opportunities for Wanderers to delve into these quests and further fortify their characters.
Accompanied by the introduction of Vaults, Diablo 4 Season of the Construct beckons players to confront Malphas, a demon who has seized control of the ancient technology known as The Loom. However, adequate preparation is paramount before confronting this adversary, and there’s no superior method to enhance your prowess than by engaging in endgame activities, tackling World Bosses, and scouring for Unique Items.
If you don’t know what to do next after completing the primary campaign in Diablo 4 Season 3, here’s a comprehensive overview of the myriad activities available.
Upon finishing the primary narrative of Diablo 4 Season 3, one of the initial actions available is elevating Sanctuary’s world level.
In the endgame, players gain entry to two additional difficulty tiers:
Adjusting World Tiers presents the chance to confront more formidable adversaries while also reaping rewards of superior quality and rarity, including Sacred & Ancestral items. If you want to easily defeat your opponents, then it is necessary to reasonably allocate some Diablo 4 Gold to your characters and weapons!
Upon reaching World Level 3 in Diablo 4 Season 3, players will observe the emergence of Nightmare Sigils scattered across Sanctuary’s map.
These sigils serve as access points to Nightmare Dungeons, operating akin to keys. However, players lack control over which specific dungeon they unlock.
Consequently, Wanderers must conserve these sigils in their inventory until the corresponding location is revealed, although they can be salvaged once utilized.
To enter a Nightmare Dungeon, players must right-click on a Nightmare Sigil within their inventory, thereby marking the location on the map for easier navigation.
Upon completing these challenges, players will be rewarded with two loot pieces and encounter an altar for Glyph upgrades.
The Paragon Boards in Diablo 4 Season 3 are personalized passive skill trees, offering characters a means to refine their builds with various stats.
As players accrue experience beyond level 50, they’ll earn Paragon Points that can be invested in passive bonuses. It’s important to note that builds are restricted to allocating a maximum of 220 passives.
By utilizing Glyphs, Wanderers can enhance their Paragon Boards, unlocking additional abilities. It’s essential to remember that these boards are tailored to each class and are linked to specific characters.
Upon completing every Act in Diablo 4 Season 3’s main storyline, players gain entry to Helltide areas.
These regions are imbued with the influence of Hell, resulting in stronger enemies and providing an opportunity for players to seek out crystals to unlock special reward caches.
In areas affected by a Helltide, meteors will descend as environmental hazards, elevating the monster level by two above the player’s level. Demons defeated during this event yield Aberrant Cinders, which can be utilized to unlock Tortured Chests scattered throughout the affected region.
Following the Season 3 update, Helltides are now accessible at all times, with only a 5-minute interval between occurrences. Players will encounter these events in World Tier 3: Nightmare difficulty and must confront Helltide Commanders to secure valuable loot.
In Act 5 of the Diablo 4 Season 3 campaign, Wanderers will encounter the Tree of Whisperers, situated in the northeast corner of Hawezar. It stands out unmistakably with its distinctive feature: talking heads suspended from its branches.
Upon completing the main story, players receive a Priority Quest guiding them to interact with the tree, who requests the gathering of Grim Favors obtained through various missions.
It’s important to note that each task yields a different amount of favors:
The primary objective is to accumulate 10 Grim Favors, which can then be exchanged for reward bundles.
The Codex of Power in Diablo 4 Season 3 comprises a compilation of Legendary Aspects that players can imprint onto their Diablo 4 Items at The Occultists. These enhancements are applicable to both Rare & Legendary items.
While the Codex of Power becomes accessible early in the main storyline, acquiring all Aspects may necessitate Wanderers to continue playing even after completing it. This can be achieved by fully exploring every Dungeon within Diablo 4 Season 3's expansive map.
World Bosses are colossal demons that emerge throughout the expanse of Sanctuary's map.
Players may chance upon them randomly, but only after completing the campaign will they begin to receive notifications regarding World Boss appearances.
It's worth noting that this is the sole in-game method of receiving alerts about the impending arrival of these titanic adversaries, although enthusiasts have devised alternative tracking methods.
In Diablo 4, the 3 primary World Bosses are:
Each new season introduces fresh World Bosses for players to confront, presenting an opportunity to test their strength.
Here's a rundown of every World Boss featured during the Diablo 4 Season of the Construct:
Diablo 4 Season 3's Echo of Lilith stands as a Level 100 adversary, epitomizing the ultimate challenge within the game.
This formidable demon manifests in two phases within the Echo of Hatred and is exclusively accessible when playing at World Tier level 4.
Representing a heightened iteration of Lilith, the Echo of Lilith poses a significant escalation in difficulty. According to Joe Piepiora, Diablo 4's Associate Game Director, this encounter is described as a "pinnacle boss encounter."
Piepiora elucidates, "Players who attain level 100 will face an exceedingly challenging ordeal with this boss encounter. The expectation is that you leverage your class, comprehend your build intricately, and have optimized every facet to its fullest potential. Mastery of these elements will be key to potentially overcoming this formidable foe.
Diablo 4 Season 3 debuted Vaults and Nightmare Vaults, presenting players with a fresh variant of Dungeons essential for completing their seasonal journey and confronting the demon Malphas.
As they progress through Diablo 4 Season 3's storyline, players must focus on constructing and enhancing their Seneschal Companions by acquiring Tuning and Governing Stones. These Constructs will fight alongside them to thwart Malphas' allies.
Furthermore, players will encounter Arcane Tremors, localized events demanding confrontation with Constructs to access Obelisks and reap valuable rewards. While traversing Sanctuary, Wanderers will also stumble upon Braziers, a highly praised new PvP mechanic that requires activation to summon Heralds of Malphas and acquire rare materials.
Experience the Lunar Awakening, a time-limited event amplifying Shrines in Diablo 4 Season 3.
Running from February 6th to the 20th, Lunar Shrines grant 50% XP per monster kill, a 30% movement speed boost, and an extra modifier beyond their usual effects. For instance, Lethal Shrines, in their Lunar New Year variant, provide a chance for instant enemy execution alongside critical strikes. Lunar-variant Shrines feature distinctive dragon skins for easy identification.
This guide delves into all Lunar additions and more.
Once the event is active, fast-travel to Ked Bardu and head to the northern section of town. There you'll meet Ying-Yue, who runs the Lunar Night Market, your main event hub for Lunar Awakening.
You can ask her about some interesting lore, check your Ancestral Favor reputation, and claim some sick rewards. There are 10 reputation levels to earn and 6 different Lunar-themed rewards to unlock.
The weapon skins for the event are the Lunar Scepter Wand, the Dragon's Courage Two-Handed Axe and the Moonshot Bow. If you're a fan of markings, there is a Dragon's Tapestry marking to unlock, as well as a Moon's Bounty mount trophy and the Moonborn Stallion mount.
Lunar Shrines are spread throughout Sanctuary, so just play as you normally would. You can find them in the overworld Vaults, Whisper bounties, and dungeons.
Speaking of dungeons, during the event, Nightmare Sigils have a chance to roll an Ancestor's Favor Dungeon Affix. This guarantees extra Shrines can spawn for that dungeon, and you will receive 10% bonus Glyph XP once complete.
Remember, you can only earn Ancestral Favor reputation while the Lunar Shrine effect is active, so make sure to rack up as many kills as you can before the time runs out.
Lunar Awakening Shrines are enhanced versions of regular Shrines, offering bonus XP, increased movement speed, and all the familiar powers along with an additional ability. Here are some examples.
For the Lunar Awakening Event in Diablo 4 Season 3, you must master these 2 tips.
Engage in the Lunar Celebrant local event for a classic monster-defense experience. Completing the Mastery objective triggers a bonus frenzy wave, making it more efficient than regular Shrines.
Earn bonus Glyph XP with Lunar Affix Nightmare Dungeon Sigils. Guaranteed Lunar Affix Nightmare Sigils in reputation reward tiers make the reputation grind self-reinforcing. Optimize efficiency by completing Whisper bounties parallel to events.
In summary, play Diablo 4 Season as you wish, reinforcing your preferred gameplay loop. Efficiently tackle Lunar events and dabble with Shrines for a rewarding experience.
There are some interesting lesser-known nuances with the Shrines in Diablo 4 Season 3.
Explore these lesser-known nuances with Shrines for an enhanced and strategic gameplay experience in Diablo 4 Season 3.
Here are some tips on how you can optimize Shrines and get more rewards.
Slay demons swiftly to align with the pace of conversation.
Personally wait for a good monster density before popping a Shrine for optimal impact.
Miserly Spirits contribute as a bonus to the local event Mastery objective.
The focus is on maximizing player enjoyment through rapid monster shredding.
Stockpiling Nightmare Sigils with Ancestor's Favor Affix is viable for post-event use.
Bonus Glyph XP remains on crafted Nightmare Dungeon Sigils even after the event concludes.
Inspired by the popularity of Gileon's Brew from Midwinter Blight, rewards are designed to persist.
This encourages players to stockpile for future use, ensuring rewards endure beyond the event.
Go ahead and stockpile for doomsday.