Join me today as we explore the world of Elden Ring Shadow of the Erdtree DLC, discovering the 5 Arcane builds that will bring excitement and dominance to the Lands Between. This guide has something to offer for both experienced Sorcerers and those new to the Arcane. From devastating spell combinations to awe-inspiring magical weapons, these build will strike fear into your enemies.
The first build features the Ripple Crescent Halberd, a rare drop obtainable from the Albinaurics in Liurnia of the Lakes. It boasts S Tier scaling in Arcane, making it unique. What's remarkable about this weapon is its versatility in applying various status effects with any grease, thanks to its high arcane scaling. Even without grease, it deals with substantial physical damage.
For the build, the Rippled Crescent Halberd is the centerpiece. Additional components include the Dragon Communication Seal for buffs, granting an extra 35% physical damage and 15% damage negation from the Flame, Grant Me Strength, and Golden Vow.
The Spear Talisman and Rotten Wing Sword Insignia are essential, with flexibility in slot number 3. The recommended options are the Ritual Shield Talisman or the Shard of Alexander for maximizing Spinning Slash. To complement the build, the Flask of Wondrous Physick should include the Thorny Cracked Tear and the Greenburst Crystal Tear for successive attacks and additional stamina.
The next is an Arcane build utilizes dual daggers, focusing on the Reduvia weapon alongside the Occult Great Knife to leverage additional blood loss effects. This setup helps alleviate the need for constant spamming of the Ashes of War ability.
This build excels at swiftly dispatching bosses, even those immune to bleeding, because of its high attack speed and respectable physical damage output. Talismans are incorporated to enhance the proc attack power of Ashes of War and provide damage mitigation.
Here’s a breakdown of the essential gear: Reduvia and Occult Great Knife, Dragon Communion Seal, synergize well with Arcane and the White Mask. Then we also need Rotten Winged Sword Insignia, Dragoncrest Greatshield Talisman or Green Turtle Talisman for extra stamina, Lord of Blood’s Exultation and Shard of Alexander.
For flask, opt for Thorny Cracked Tear and Greenburst Crystal Tear. Similar to the previous build, the utilization of Flame, Grant Me Strength, and Golden Vow buffs enhances physical damage output.
The next build focuses on utilizing one of the most underrated status effects to swiftly damage your enemies. This build centers on the use of Ashes of War and Poison Moth Flight. By triggering boosts from the Mushroom Crown and Rose’s Kindred, you can achieve a substantial damage increase with the 2 weapons utilized in this setup.
Here's a breakdown of the essential gear: Poison Uchigatana, Coil Shield (for fast Poison procs), Serpentbone Blade (for additional Poison buildup) and Dragon Communion Seal. Mushroom Crown (provides a damage boost when Poison is active), then we need Rotten Winged Sword Insignia, Dragoncrest Greatshield Talisman, Kindred of Rot’s Exultation and Shard of Alexander.
For flask usage, opt for Thorny Cracked Tear and Greenburst Crystal Tear. Buffs such as Flame, Grant Me Strength, and Golden Vow enhance physical damage output and complement the build's on poisoning enemies for maximum effectiveness.
The next build centers on Varre's Bouquet, a weapon that can cause significant bleeding if your enemy is susceptible to it. However, adding Frost Grease may be advisable for an extra 20% damage boost when triggering Frost buildup alongside blood loss. You have the flexibility to use any grease on this weapon to build up status effects like Blood and Frost.
For this build, you'll need Varre's Bouquet, along with the Dragon Communion Seal for Flame, Grant Me Strength and Golden Vow. The White Mask provides a boost to bleed proc attack power, while the Lord of Blood’s Exultation, Axe Talisman, Dagger Talisman, and Shard of Alexander complement the build.
To complement the build's with heavy charged R2 attacks, use the Stonebarb Cracked Tear and Thorny Cracked Tear flasks to break your opponent's stance and execute critical strikes effectively.
The final build we have features the Regalia Of Eochaid. It's an Arcane build that relies purely on Dexterity and Arcane, with the weapon scaling equally in both attributes, although it leans slightly more towards the Arcane side. While we primarily focus on the Ashes of War, if you have 2 Regalias or another straight sword, the Dual Straight Sword move set can also be incredibly effective.
The Ashes of War can offer flexibility in combat strategies. Knowing when to fully charge it for maximum damage or to opt for quick bursts of damage is crucial. A fully charged Ashes of War can devastate bosses. Using the Dragon Claw to slam enemies to the ground allows for charging up the Eochaid's Dancing Blade to unleash unparalleled damage upon their recovery.
For this build, you'll need the Regalia Of Eochaid, the Dragon Communion Seal, and suitable armor providing over 51 Poise to withstand hits while charging the Ashes of War. Additional gear includes the Shard of Alexander, Dragon Crest Great Shield Talisman, the Godfrey Icon, and the Rotten Wing Sword Insignia.
For the Flask of Wondrous Physick, utilize the Stonebarb Cracked Tear and the Dexterity-knot Crystal Tear to complement the weapon's dexterity scaling. Buffs include Flame, Grant Me Strength, Golden Vow, and any Dragon Communion Incantations of your choice, with Dragonmaw being a personal preference.
As we all know, a new phase of WoW Classic Season of Discovery is just approaching and will release within 2 days. Today, I’m here to provide you with a closer look at some of the important adjustments planned for the highly anticipated Phase 3, which you might not yet be aware of. Let’s dive right in!
If you thought the Phase 3 announcement was a little too fast, you're not the only one. Blizzard knows that they usually would like to give us 2 weeks' notice. It is a bit frustrating, though for a lot of players to not be able to have the announcement early enough to have enough preparation.
Although there is not much time left to make adequate preparations, you can still obtain as many WoW SOD Gold as possible before this new phase in Season of Discovery.
These updates include feral Druids receiving a new helmet enchant resembling a Wolfshead Helm. This enchant grants you 20 energy every time you shift into form, augmenting the power-shifting play style, particularly beneficial for Cat Form users.
There's a potential addition of Catnip in the next phase, boosting attack speed by 30% for 30 seconds, likely obtained as a consumable in the new PVP or Emerald Dream zone. These enhancements are significant for Feral Druids, catering to their needs and play style adjustments.
Hunters might obtain the Core Hound pet, possibly becoming a favored choice with its anticipated Flame Breath ability, potentially useful in PVP scenarios. Stay tuned for these exciting developments.
There's other blaring issues, something like class tuning. In particular, something like Shaman's being ridiculously powerful now. Blizzard has taken notice of these overly powerful classes, but will also say that towards the end of a phase, we probably won't be seeing class tuning going on because you usually will have them focus their development time on basically working on the next phase.
You may have noticed some runes sharing the same slot, have interesting wordings like the Gore rune for Feral Druids. It says that a last rate swipe or Maul will reset the cooldown of Mangle, but the last rate and Mangle are on the exact same rune slot. And this is something that Blizzard is also obviously aware of, but apparently it's a tricky fix. It's something they are trying to find a solution to.
But you might also notice that some runes don't actually give you DPS increases. It actually takes 855 seconds on average for the Gore rune to proc, giving you the same energy as a single power shift, especially now with the Helm enchant. So that makes this rune quite literally one of the weakest runes of all time.
And now, just caution players to temper your expectations in the next phase. We are definitely seeing some runes seem super overpowered and some seem kind of afterthought. I think if we are vocal enough with Blizzard, they will take a look at these runes that are very much underperforming, and potentially the ones that are very much over performing.
There's a little confusion about the Blood Moon event and the new currency called Massacre Coins. If you will be able to actually use the new currency for the mount, so if you want to buy yourself a mount, but don't worry, you can actually trade the new currency down at a 1:1 ratio for the silver used before.
So you'll definitely be able to get any of the old items from the Blood Moon event at the same pace. You don't have to worry about completely hoarding all of your current currency. You could use them to gain honor really quickly right at the beginning of the next phase to try to actually hit the highest ranks and get your entire PVP set within the first week.
Shamans are amazing AOE healers, but Paladins bringing kings out scaled that towards the end. But it was really that humans had Sword weapon skill that made them so powerful in WoW Classic. At Level 60, every race will have a way to pick 2 separate weapon skills that will give you +5 weapon skill. That means that the racial of weapon skill are completely useless for both Horde and Alliance.
The only racial that is effective within PvE is going to literally just be having an increase in your attack power from the Orc racial or having an increase in your attack speed from the Troll racial. Meaning that Horde, in the aspect of racial, has a significant advantage, basically an entire extra trinket than Alliance does. So if you’re going to be trying to parse or if you’re going to be trying to speed run Horde versus Alliance.
Actually pointing out that the rep bonus for being a human, you actually get 10% more reputation for being a human, will save you a huge amount of time in the long run. As well as humans have been the undisputed kings of melee for all of WoW Classic.
It suggests that it’s somewhat acceptable for other classes or races to receive attention in the Season of Discovery, particularly because it’s a seasonal realm and not an everlasting one. Hopefully, this will diversify the gameplay. Nonetheless, it also implies that only Orcs and Trolls have racial that effectively boost DPS in PvE.
I’ve been playing Last Epoch consistently since its release and have spent hundreds of hours in the game. Therefore, I have also put together some tips and tricks to make our gaming experience better.
Even experienced players can make some mistakes, so check out this guide before you start to make your adventure a smoother one! Without any further delay, let’s get straight into the action.
Auto cast is especially useful for builds that have skills on cooldown that you want to recast as soon as they become available. An example here is Void Knight’s Devouring Orb ability. If your character is strong enough, you can also use this feature to a semi-AFK farm in the arena.
To activate auto-cast, you must assign the ability button you want to auto-cast to one of the numeric keys on your keyboard.
For example, here I’ve assigned a secondary button to number pad three to keep my usual button mapping intact. Next, press and hold the ability button on the number pad. Then click Num Lock to disable it.
If you want to disable auto-cast, you can simply turn on Num Lock and press the ability button again.
You can put points into multiple Mastery Trees so that you are not forced into Passive Tree of your own mastery. Therefore, you can actually unlock and use almost all active skills from other masteries as well.
The exceptions here are unique mastery skills, such as Storm Totem for Shaman or Werebear Form for Druid. These unique skills are locked to specific masteries, but everything else is fair game.
If you want to teleport to another location, you usually need to hold down the left mouse button and click the “travel” icon at the bottom of the screen, which wastes not only Last Epoch Gold but also time.
Instead, you simply right-click on a node and your character will instantly teleport to the selected location. This works both in the world map and in Monolith.
This tip is related to the crafting system in Last Epoch.
Sometimes you remove dropped items from an existing configuration that are of no use to you. The item will have some unwanted stats or not be the type of item you are looking for. But you may need to add it in the future. This is where these two runes come in: Rune of Removal and Rune of Shattering!
By the way, affixes are the stats on the lower part of the item. For example, high-level skill affixes are not that common drops and are very important for endgame builds. So you might want to extract them from items.
Most players will use Rune of Shattering to destroy items and obtain shards, which is the easiest way. But the problem is that this process does not guarantee that you will get all the shards.
As the rune’s description states: Shattering creates a random number of shards. This means you may not get the affix shards you really want.
To avoid losing potential shards, you can use Rune of Removal on the item. This rune removes one random affix at a time. So you may actually need up to four attempts to get the affix shards you want. You’re better off using Rune of Removal when you really want a specific affix or there are fewer than four affixes on the item.
Of course, the best thing about this process are the two affixes items that give you a 50% chance of getting the shards you crave.
Do you often skip nodes in Monolith because they only bring you a measly amount of XP? Note, however, that the effects of Tomes of Experience increase as you get higher in level.
At around level 75, my character gets about 1% level XP from each tome, so I get 3% from all three tomes. This is not cause for concern.
But when I run node, my Warlock is level 94 on Empowered Monolith, has 140 corruptions, and I’m getting about 7% more XP from all three Tomes. That’s a huge amount of XP for this level!
Also, have you ever really looked at XP and favor rewards you gain in a faction? Each Tome will give you about 500 favor, which means you can get 1500 favor for each Quest Echo.
Anyway, plus everything you get from running the map. This may not seem like much, but it will quickly earn you a lot of favor! Also, you can use Tomes of Experience to quickly level up your skills after respec.
Besides, Arena nodes are also an excellent source of XP for you to level up for the endgame.
I’ve done some testing and on average Arena gives a better XP percentage than the usual Monolith Echoes. Monster density is also a big factor here. You don’t have to hunt around for mobs.
Of course, some arena maps are better than others, but on average, all maps are very good for your XP gain. So if you need to level up quickly to meet the requirements for certain items, be sure to clear the arena to get to your goal faster.
During Early Access, you can test your damage on dummies in End of Time Zone. But after patch 1.0, the dummy here no longer exists.
So if you’re like me, you’re probably confused as to where this dummy went. You can actually find dummies in Champion’s Gate settlement. The gate is in exactly the same location as the entrance to the arena.
We used to have to manually find the entrance to each dungeon, so finding the dungeon you’re looking for can take some time and effort. But there is actually an easier way.
You can right-click on a Dungeon or Arena Key to open the map and focus on the entrance to that specific area. This tip can make your life easier.
You can avoid arena nodes in Monolith. There are two ways to check if a node is an arena. First, you can left-click on a node to see the name of the map. If it were, it would say Arena. Alternatively, you can hover over a node to see if it offers normal or less stability.
This assumes you’ve cleared Echo objective and summoned the portal, but maybe you saw a chest or shrine and want to continue exploring the map. But you might worry that backtracking to that portal will waste a lot of time.
This is where the “T” button comes into play. Once the portal is open, you can press the “T” key to re-summon it at your location at any time, saving yourself a lot of trouble.
These are my top 10 tips to make your life easier in Last Epoch. What do you think of these tips? Do you know of any other exciting tips? Please share it! See you next time!
Welcome to this new build guide of Last Epoch 1.0. Today, I’m excited to introduce a new Mage Spellblade known as the king of Shatter Strike. This build can successfully progress from Level 1 to Level 92, aiming for 300 corruption. It now boasts the capability to face tank bosses and Shades of Orobyss with ease. So let's just dive in!
Enchant Weapon: Upon activation, your character becomes stronger, attacks faster, and experiences a significant increase in damage output. To optimize its use, start by acquiring Frostbrand and Overloaded. Frostbrand enhances Mana management by providing a free attack with Enchant Weapon.
Next, prioritize longer duration, melee elemental damage, attack speed, and cleanse ailments. Obtain Frozen Sparks for additional damage boost and allocate the remaining points into Efficacy.
Flame Rush: Flame Rush provides damage reduction, enhancing survivability, while also granting frenzy for increased attack speed and ward generation. Its versatility allows conversion to cold damage, ensuring synergy with other skills. When utilizing Flame Rush, prioritize damage reduction first, followed by acquiring frenzy, speed, and range. Consider converting it to a cold skill for added utility, despite its primary role not being damage-focused.
Flame Ward: Flame Ward serves as one of your defensive abilities, functioning in its standard form. Begin by prioritizing the Astonish node, allowing automatic triggering when stunned. This makes it basically an automatic skill.
Ensuring Flame ward triggers automatically upon impact, signaled by an audible ding. Proceed to invest in Barrier and Prismatic Buffer for damage reduction. Conclude by allocating the remaining points into Dilation for extended duration.
Firebrand: Firebrand serves as the foundational skill for this build, essentially spammed in rotation with Shatter Strike. The sequence involves alternating between Firebrand and Shatter Strike while maneuvering. Enchant Weapon is reserved for moments requiring additional damage output.
To optimize Firebrand, prioritize acquiring the Illuminating Fire node for enhanced Shatter Strike potency. This ensures either a guaranteed crit or close to a guaranteed speed crit, significantly boosting damage. Invest in nodes that grant extra stacks per hit, reducing the number of required Firebrand attacks. Focus on maximizing attack speed. Any remaining points can be allocated towards bolstering survivability.
Shatter Strike: Begin by prioritizing the acquisition of area, Cold Penetration and critical multiplier nodes. These enhancements ensure nearly guaranteed critical strikes when paired with Firebrand, significantly amplifying damage output. Next, focus on obtaining damage and multiplicative damage nodes to facilitate swift clears, particularly noticeable against high health enemies.
Proceed to secure global cold damage and freeze rate multiplier, alongside additional multiplicative damage nodes, further augmenting damage potential. Finally, configure Shatter Strike to auto-cast with each use, resulting in double clicks and seamless execution. These skill optimizations are key components of the build's effectiveness.
Let's dive into the passive tree. In the base Mage tree, we start with 33 points. We allocate 6 into Scholar and 8 into Arcanist. While prioritizing increased attack speed, you can adjust points to prioritize Mana and life if needed. To enhance our ward generation, we invest in Reactive Ward, Warden, and Silver Rune, crucial for sustaining survivability with 8 to 10,000 ward generation.
Sorcerer remains untouched. However, if Mana becomes an issue, consider investing in Mana Shell and Wisdom for support. Transitioning to Runemaster, we invest 8 points into Sphere of Protection, significantly boosting life and damage reduction, pivotal in fortifying our defenses.
Turning to Spellblade, we distribute 6 points into Elemental, focusing on amplifying damage with Frozen Steel and Infused Weapons, while also bolstering survivability through Arcane Shielding. You want to take as much attack speed and ward as possible. Integrating Mana Reaver aids in maintaining Mana sustain.
As Dual Wielding is the chosen approach, we focus on maximizing our potential with Prismic Blade and Blade Weaver. Blade Weaver synergizes seamlessly with Enchant Weapon and Firebrand, culminating in devastating Shatter Strike hits, evident in the staggering damage output. To round it off, we allocate the remaining 10 points into Mental Fortitude, augmenting intelligence and the ward for additional resilience.
One notable aspect of this build is its low life configuration, a first since the Last Epoch 1.0. To achieve this, we incorporate Exsanguinous, Last Steps of the Living, and Eternal Gauntlets for health. It's worth noting that the Eternal Gauntlets gloves are exclusive to Exiled Mages.
We also incorporate the Shard of the Shattered Lance into our setup. This unique item provides a 20% multiplicative damage boost along with a 20% increase in movement speed. Its exceptional cold-related stats make it a highly desirable choice, and its availability makes it easily obtainable.
The build's current performance is optimized with low life mechanics. Since this setup isn't mandatory, you can decide which items you need based on your Last Epoch Gold reserves. The other gear choices are as follows:
Now, let's discuss blessings. We prioritize survivability by focusing on void resistance, Mana, crit avoidance, armor, and physical resistance. While these blessings provide a solid foundation, adjustments can be made based on the affixes present on your gear. However, this is the current setup that I really recommend:
As for idols, we choose 1 Grand Glass Idol, 3 Ornate Glass Idols, 2 Stout Lagonian Idols and 2 Small Lagonian Idols. Our selection now includes idols providing Mana, cold damage, Elemental melee cold damage, as well as life and Mana. While this setup may seem basic, its aesthetic appeal is undeniable.
The Jester’s Festival, an annual ESO celebration of the unpredictable and amusing, invites participants to engage in a variety of quests involving pranks and jokes across Tamriel.
This guide will explore the latest updates for 2024, along with insights on event participation and strategies to optimize your experience.
Similar to other annual events held in tents, the 100% XP buff that used to require consuming pie every 2 hours is now passive. This eliminates the need to constantly refresh for bonus XP.
During this year’s event quests, you can earn joke outfit style pages, specifically the Jester Seeker suit.
Additionally, the Impressario will offer all three fragments for the Molag Bal Illusion Imp Pet and the Planemeld’s Master Markings. This event marks your last chance of the quarter to acquire these fragments. While we anticipate their return for the New Life Festival, it hasn’t been officially confirmed yet.
To start, obtain the event starter either from the Crown Store for free or by visiting any of the Jester Festival tents situated in Daggerfall (in Glenumbra), Vulkhel Guard (in Auridon), or Ebonheart (in Stonefalls).
At each festival tent, you’ll receive a quest from the Jester Royals, engaging you in pranks and mischief. Jester Queen Ayrenn tasks you with completing “Springtime Flare,” where you sprinkle flowers on stuffy academics in designated locations.
Jester King Emeric assigns “Royal Rivalry,” allowing your pyrotechnic skills to shine as you gather ingredients for fireworks and set them off within the city.
For “A Noble Guest” from Jester King Jorunn, you must rescue the poor king’s lost betrothed. Borrow apples and lure the princess back to her love in the Argonian District of Ebonheart.
Additionally, near any Jester’s tent, you’ll find two extra quests. “Getting the Band Together,” given by Samuel Gourone, has you recruiting a ragtag band of dry for a concert. Visit three locations to collect wine and recruit them. In Mephala’s Nest Delve, recruit either a Scamp or a Wing Twilight, while in An’Old Delve, choose between an Ogrim or a Harvester. The danger that appears on your stage upon completion depends on your choice.
The second bonus quest, “A Foe Most Porcine,” involves fighting King Boar in Stormhaven. During the fight, "the King’s Spoils” quest offers additional rewards of Mudcrab Cider based on the number of apples collected. Before entering the arena, don’t forget to pick up the quest from Rozette the Rapscallion.
Lastly, visit Soars in Laughter near any festival tent for “Prankster’s Carnival.” Use her prank kit to play fun tricks on her friends in the spirit of the season.
However, we have some helpful tips and tricks to enhance your efficiency during the event.
Firstly, to maximize loot, consider completing the entire series of quests daily on all characters. However, be mindful as it may lead to burnout, especially if you have multiple characters. Take it easy on yourself and pace accordingly.
Regarding the “A Noble Guest” quest, if you aim to achieve the Princess Rescuer accolade, guide Princess the Pig back to Jester King Jorunn at the Jester Camp south of Ebonheart without getting caught by her owner.
If you have incurred a bounty from stealing apples, ensure you clear it first to make the pig thieving process a bit easier. Opting for the simplest route, head to the stairs on the east side of Ebonheart. Skirt along the inner walls behind the Ebony Flask to reach the gate, or alternatively, maneuver behind the two southern houses.
Another option from the eastern stairs is to cut behind the Fighters Guild Pavilion, then head southwest to the plaza, avoiding both the Ebony Flask and the Town Hall to reach the gate. If spotted by the butcher, completing the achievement becomes impossible. To retry, abandon the quest, clear your bounty, and start anew, or wait until the following day.
If you're still encountering difficulties, ensure your riding speed is maximized and utilize skills such as the Nightblade's Shadow Cloak or a potion of invisibility to evade detection. Additionally, consider equipping different gear sets like Adept Rider and Jailbreaker to enhance your overall speed.
For the "Royal Rivalry" quest, note that harpies and the Leyawiin Tower are less likely to drop dust compared to bandits. Hence, focus your efforts on eliminating bandits while searching for dust. These shards, sacks, and bone piles are not shared, even in grouped situations. Thus, if you pick up a Dragonfire Crystal, another player must wait for it to respawn to loot it.
To embark on the "A Foe most Porcine" quest, obtain it by reading the flyers titled "A Foe most Porcine" found on posts near the Jester Festival tents in Auridon, Glenumbra, Stonefalls, or at the Hammerdeath Arena. If struggling to defeat the king, consider teaming up with friends to prevent him from consuming apples, which regenerate his health and enrage him.
Regarding the "The King's Spoils" quest, it can be completed simultaneously with "A Foe most Porcine" by collecting apples while battling the king. The more apples gathered, the greater the reward of sparkling Mudcrab Apple Cider, with up to four bottles available. Although not particularly extraordinary, it serves as a pleasant refreshment if lacking other food or drink buffs.
As mentioned, group efforts significantly ease these tasks, so monitor zone chat or the group finder tool for potential assistance. Don't forget to check your guild, as fellow members may also be seeking aid.
In addition to that, here are a few general event reminders:
Ensure to check your tickets each day before proceeding with any activities. You can only hold a maximum of 12 tickets, and exceeding this limit will result in loss. While you'll receive a warning when attempting to turn in a quest with exceeded ticket count, it can still be bothersome to have to spend the tickets and return.
Furthermore, before making any purchases from the Impressario, it's advisable to test the drop rate of event items. Since tickets hold value, it's wise to reserve them for items that aren't easily obtained through drops.
Keep in mind that some individuals may have extra tickets they're willing to share. It's recommended to explore all available options before making purchases. Lastly, items acquired from the Impressario are bound, whereas those obtained from coffer drops are tradable and can be sold on Guild Traders. If you intend to trade festival loot for ESO Gold or share it with friends, remember that items purchased from the Impressario cannot be traded.
With the WoW Classic Season of Discovery Phase 2 having been available for nearly 2 months now, it’s likely that Phase 3 will come out next month in April. We have access to some leaked information that helps us make reasonable guesses.
As recent leaks about new raid content have suggested, the upcoming raid is likely to be the Sunken Temple. Datamining from the PTR reveals notable changes, such as a shift in Sunken Temple’s lockout to a 3-day duration and its instant ID being assigned the number 23.
Notably, Sunken Temple already accommodated up to 10 players, consistent with many vanilla dungeons. Blizzard has confirmed that the next raid will support 20 players. Taking these factors into account, it seems unlikely that the next phase will see 2 raids. Expect us to see a 20-man Sunken Temple raid.
The Sunken Temple could be the next raid following Stranglethorn Vale. Blizzard claims to highlight underrated instances, and Stranglethorn Vale falls squarely into that category. Sunken Temple aligns well with the ongoing Stranglethorn Vale PvP event. This connection could be attributed to our actions empowering the Blood God, Hakkar, through encounters like the world boss Lord Kazzak, thus potentially increasing Sunken Temple’s significance in the game world.
Sunken Temple’s intricate design includes some hidden bosses, which may have been overlooked by many players. Coordinating a team for these encounters could be challenging. Summoning Atal’hakkar, for instance, required players to manipulate snake statues on balconies in a specific sequence. Atal’hakkar boasted a formidable health pool and could unleash a devastating knockback.
Sunken Temple housed another hidden boss, the Avatar of Hakkar, accessible through a questline. Defeating this boss was no simple feat, as players had to withstand the relentless waves of Hakkari Bloodkeeper. In Phase 3, there are hints suggesting a revamp of heroic PvE content, possibly introducing heroic plus dungeons or similar challenges.
Blizzard’s recent email survey included a question about the importance of Heroic Plus or Titan Rune dungeons in the Season of Discovery. Blizzard hinted at adding more difficult modes, indicates a potential expansion of challenging content. Such additions would align with player expectations and keep the game engaging across each phase release.
There have also been a number of interesting datamined class runes in the latest PTR build. Some seem reasonable and obviously seem a little wacky and far-fetched.
Mage: The Balefire Bolt is similar to Arcane Blast, but you lose Spirit on every stack rather than being increased mana consumption, and then when you reach zero Spirit, you actually die. Deep Freeze and Molten Armor might be getting added.
Warlock: There are Summon Felguard, Pandemic, Backdraft, Unstable Affliction and Immolation Aura, but these were determined to be in the Phase 2 PTR, so I’m not sure whether we’re going to get these.
Priest: The Despair that hints that we might be getting crit on dots. There’s also this ability called the V-zone. It’s basically a bit similar to a Death Knight’s Death and Decay.
Rogue: may be getting Honor Amongst Thieves along with some new runes to increase their energy regen.
Druid: Get a solid AOE ability as Gale Winds that increases the Hurricane damage and removes the cooldown.
Hunter: Get something new called Focus Fire, where they can consume a pet’s Frenzy Stacks to increase their own ranged attack speed or you might be getting Taste for Blood. This is a proc that allows your overpower to be usable in rats.
Paladin: There’s purifying power allowing you to use Fanaticism and Holy Wrath on any target, and this should be a huge buff to them. They may also get their raft cooldown.
It appears that there is a new trend emerging as a gold bot epidemic among Horde gold farmers, as they are unable to farm stockades. Instead, they have turned to fishing squid. This strategy makes sense, as one only needs to reach Level 5 to get started, and it can yield a decent amount of WoW SOD Gold, especially with people buying these in anticipation of Phase 3.
Setting up fishing bots is much simpler compared to full-scale farming bots. Although the Grilled Squid recipe for the 10 agility food buff is not yet learnable, people are profiting from stockpiling it for the Phase 3 release, when it is expected to become the most sought-after food buff in the game. There's a possibility that they are transferring their stock of squid to unused bot accounts to avoid losing it.
Taking a closer look at the top 3 speedruns for Gnomeregan reveals some intriguing insights. Despite variations in team compositions, one consistent factor stands out: a Warlock Tank. This choice is logical, as Warlocks not only inflict substantial damage but also excel at handling the bombs on the final boss.
What's particularly interesting is the inclusion of 2 Shadow Priests in the world record run, despite their reputation as underperformers. This suggests that factors beyond boss DPS play a crucial role. Shadow Priests shine in managing trash mobs, a vital aspect of speedruns.
The composition heavily favors casters, which can pose challenges because of mana regeneration issues. However, the addition of 2 Shamans providing Shamanistic Rage, a potent mana regeneration tool, mitigates this concern. This setup underscores the dominance of Horde in the current speedruns.
Notably, DPS characters are significantly contributing to healing, signaling a shift in the meta strategy. Stacking Shamans for Shamanistic Rage to support a caster-heavy group appears to be the preferred approach. This allows casters to excel in dealing AOE damage to trash mobs, further optimizing speedrun performance.
Hi, gamers! Welcome to this new WoW Season of Discovery guide, and today's topic is addons. I will introduce 7 addons to enhance your gaming experience in Phase 2. These addons are very useful, making them an indispensable tool in your gaming process. Now, let's delve into what each of them offers.
Let’s first discuss the Dejunk addon. You may find yourself with a full bag and can't loot useful items like epics while grinding or raiding. It’s a common issue, often beacuse of a lack of sufficient bag space and organization. Enter Dejunk, a handy addon designed to address this problem.
When Dejunk displays the inexpensive items in your bag, clicking on 'destroy next items', Dejunk automatically removes items based on their value, starting with the cheapest ones.
However, Dejunk also allows for manual customization. By accessing the settings menu, you can add specific items that you want to prioritize for destruction. For instance, you might choose to add solid stones due to their low value on the auction house, even though it may not always be the best decision to destroy them.
Adding items manually is simple. Just click 'add an item' and input the item ID. If you’re unsure of the item ID, you can find it on websites like WoWhead. Once added, Dejunk will automatically prioritize these items for destruction if they are less valuable.
Dejunk offers keybinding options for added convenience. Accessing the options menu, you can set up keybindings to toggle the junk frame or automatically destroy the cheapest item without opening the interface. Dejunk is a versatile addon that works seamlessly with idTip, another addon mentioned, making it easy to manage and prioritize items in your inventory.
Let's now discuss the next addon, Aux. Aux is an Auction House addon featuring a sleek UI complete with features like favorite and recent searches, along with an intuitive item posting system. The UI itself is easy to navigate and boasts clear, large fonts, for example, Prototype. Within Aux, you'll find a filter builder that simplifies item searches, as well as a convenient history of previously searched items.
When posting items, you may notice that only a limited number of listings are displayed, which could be becasue of certain settings. For example, if Mageweave was previously sold for 12 silver, you might want to verify how many stacks are currently listed at that price. Upon checking, you might find a discrepancy, with only a few stacks available at a lower price. In such cases, you can adjust your listing accordingly to maximize your profits.
Aux offers a tooltip option that provides various item details, including vendor price and auction house availability. However, to ensure accuracy, it's important to scan the Auction House daily. You can also view disenchant values and distribution using specific commands.
Despite the availability of more advanced Auction House addons like TSM 3, I've found Aux to be more than sufficient for we need. It effectively fulfills my requirements for listing items quickly and managing the Auction House efficiently whenever I need to make WoW SOD Gold.
Let’s discuss the next item on our list. Sometimes, we find ourselves short on space in our action bars to accommodate all our spells, items, and consumables. With just a key press, the menu appears at your mouse pointer, allowing you to add anywhere from 12 to 24 extra action bars in a circular layout.
Here’s how it works: You activate RingMenu, and it appears in your mouse pointer. You can then click on the spell or item you need, and the menu disappears automatically.
This addon is incredibly versatile. Hunters can use it to organize tracking abilities, Mages can utilize it for portals and additional spells, and professions like Conjure Water. Essentially, it can be customized to suit your specific needs.
In the options menu, you’ll find various customization options. You can adjust the button size, increase the number of action bars from 12 to 24, and even expand the radius of the RingMenu to cover half of your screen if desired. You can also set keybindings to easily open and close the menu.
RingMenu is a fantastic addon that helps save space on your main action bars by allowing you to hide less frequently used spells and items. It’s especially useful for PvP situations and damage dealing scenarios, where quick access to essential abilities is crucial.
Cursor Trail is an addon designed to enhance your pointer experience in WoW Classic. When activated, it leaves circles and snowflakes behind your cursor, offering a frosty aesthetic. This setup is particularly suited for Mages. One of the main benefits of using this addon is its usefulness with cursor macros.
It allows you to find where you place your spells, such as Frost Strike, Blizzard, Frost Traps, and Master Spells easily. By customizing the color and appearance of the cursor, making it easier to track during intense gameplay.
The addon comes with a variety of settings that can be adjusted to suit your preferences. You can change the scale, shadow intensity, and opacity of the cursor trail. There are options for different trail effects, including lightning and circles, as well as color customization for different classes like Warlocks.
Let's move on to the next addon, NugRunning. NugRunning is an incredibly versatile addon that allows you to track a wide range of effects such as DoTs, shields and more. You can even create custom trackers for trinkets and other specific effects.
If you notice that a particular spell or effect isn't being tracked, you can easily add it by accessing the addon's options menu. Simply locate the spell ID for the effect you want to track and then add it to the spell list in NugRunning.
This addon also works seamlessly with other addons like ID Tip, which displays spell IDs when you hover over spells or DoTs. NugRunning offers extensive customization options, allowing you to adjust the appearance and layout of your trackers to suit your preferences. Whether you're grinding mobs or raiding dungeons, NugRunning can help you stay on top of your important buffs and debuffs with ease.
Let’s move to the next one. This is a helpful addon for items. This will show all the items you pick as scrolling loot text right there above your character, with the number and value of the item, but also the color and the rarity of the item in the font. It’s called Scrolling Loot Text.
This addon does exactly what it says it does. It has a couple of commands you can add. For example, if you want to see honor as a scrolling loot text, you can also increase the scale of the item set so you can see better. Just use the command /SloTe, or whatever works best for you. You can also do /SloTe test to see how it would look.
Let’s move to the last one, which is connected with this one. Improved Loot Frame is an addon that condenses all the loot into one page when using the Blizzard default loot frame. Instead of having 3 items per page and then keep pressing next until you get to the last item, using this addon will allow you to see better what’s on a boss, but also on chests. When you loot a chest, sometimes there are so many items, like 5 or 10 potions, herbs, items, cloth, and so on.
Welcome back adventurers! WOW Classic SOD Phase 2 has been out for over a week, and you may have already reached level 40 in Phase 2. So, what do we do next?
In this guide, we’ll reveal the ultimate secrets of everything the best players do at level 40, and share the 10 things you need to do at level 40 to get that extra edge.
We’ll break this guide into three parts. This first part we’ll focus on PVE, discussing everything you need to do to get ahead and dominate Season of Discovery, some of which will ensure your success in the rest of the game.
Second, we’ll cover the best gold makers available right now. We all know this phase is very expensive, but I can still produce over 200 WOW Classic SOD Gold per day to offset the enormous expense. So I’ll tell you how to do it.
Finally, we’re going to talk about my favorite topic: PVP. Without further ado, let’s get started!
Let’s start with PVE now. Your focus should be on making Epic helmets. They are the first choice for PVE and PVP.
Start with Grime-Encrusted Salvage, which you’ll find in Salvagematic 9000. My helmet cost over 400 WoW SoD gold to craft, but when the 3 day lockout comes the price really plummets. Therefore, my advice is to wait until the end of February before making the helmet.
Also, keep in mind that unlocked vendors sell new recipes like Retrocution or Enchants as well as the easy-to-throw Radiation Bomb. Even if you don’t get the helmet right away, you should still do the questline to get these recipes.
Helmet crafting may be one you’ve already completed, but Cozy Sleeping Bag questline is a must-do.
Depending on whether you are Alliance or Horde, you will embark on a journey to Camp Taurajo or Westfall. You will then head to Stonetalon Mountains and Loch Modan, and finally to Arathi Highlands or Hillsbrad Foothills.
If you haven’t reached level 40 yet, a 3% XP bonus is insane. You also get eight Student Fodders, each of which will provide four Rested XP bars, which I plan to keep until Phase 3.
We also want to get all the runes you may already have, or three new key runes you may be researching.
Now for my part, I’ll rush out and get Empowered Renew and Dispersion Rune. But the best players have acquired all 18 runes, allowing you to switch to new ones as soon as they cool down.
For example, I can instantly swap Dispersion for Pain Suppression. Then when it cools down, I can instantly switch to Spirit of the Redeemer and it’s like having three super powers all the time.
Another PVE thing to do is farm Furbolg Medicine Pouch. Just one hunter and one healer are enough to farm Furbolg, or you can form a full raiding party.
What’s more, this Pouch has been recently patched and is now actually usable. This makes it pretty crazy for any 1V1 or flag running, and you save time going to Exalted grind in the next phase.
Now that we’ve discussed PVE, let’s talk about our top gold makers in Phase 2.
This is an expensive phase. We need to make a lot of Classic SoD gold, and the first thing we need to do is complete quests. Because as long as the quests are within five levels, you will get the maximum gold reward.
There’s usually about two gold rewards per quest, which isn’t that crazy, but there are still over 100 quests you can do. Among them, many will also receive green rewards. But be careful, because if you plan on doing quests in Phase 3, you have a lot of big quests to avoid.
In fact, all professions have enchanting, even at level one. You can break down the blues and greens in the world and get materials like Nether Essence. They’re worth over three gold each on my server and take things to the next level.
I can usually spend double the money on enchanting materials. You can also use items like Icy Cloak to generate a Large Glowing Shard.
I’ve also made over 400 gold so far by checking out every BiS Tailoring recipe and stocking up on Auction House. Even now, items like Red Mageweave Pants usually make me over 5 gold per craft.
Another big gold maker I’m working on right now is selling Waylaid Supplies.
So now we need to completely fill a box before we can turn it in. This means that even low-level box items are still amazing gold makers.
My personal favorites are the cooking boxes like Spider Sausage. Practically every profession can make you money now, but the most important thing is to sell all the stacks in a box that fits.
Another profession gold maker is Transmute alts. Since several crafting recipes require Silver Bars, they cannot be smelted even with Advanced Mining Gloves.
Therefore, the best way to get bars is to convert Mithril Bars directly into Silver Bars every 48 hours. This way, you’ll earn three to four gold coins per character.
Another gold maker I’m working on is running Uldaman. Running Uldaman can get you some decent BiS Gear, and it may even drop extremely expensive items like Pendulum of Doom.
There is currently mixed information on who drops pendulum, but it seems to be mainly elites at level 44 to 45. Even if you’re not lucky enough to get a pendulum, other items may fetch a few hundred gold coins.
Finally, you’ll definitely want to do some PVP as well. Here are the tips you need to pay attention to when completing PVP activities.
The big PVP related thing I’m doing is STV Blood Moon Event, which happens every 3 hours. We know the event is a free-for-all, meaning you can kill players from both factions. You can also get tons of PVP rewards.
It seems that once the event starts, Fight Master becomes hostile and doesn’t allow you to leave Stranglethorn Vale easily. This looks like a very interesting mechanic, especially for hardcore PVP fans who want to fully experience the thrill of bloodshed.
Another thing I’m doing is grinding Arena Grand Master, which is the ultimate PVP Trinket, second only to Tidal Charm.
Whenever Blood Moon starts, treasure chests will spawn, and if you get 12 of them, you’ll get a crazy PVP Trinket. We usually summon in groups, then we split into groups of five to compete for Trinket, and then a final PVP match.
I’m really curious what you plan to spend the most time on in Phase 2. No matter what, plan a simple goal. It will really save you more time.
Welcome to my guide for Diablo 4 Season 3, where I present an incredible Barbarian Build known as the Death Blow Overkill Barbarian.
To kick things off, it’s crucial to equip the Overkill - an Ancestral unique 2-handed mace for Barbarians. With its perfect stats including all stat strength, overpower damage, and berserking, the damage to berserking is particularly noteworthy. Whether you possess an Overkill and seek a build to maximize its potential or simply have a penchant for the Death Blow skill, this build is worth exploring.
Starting with the Primal Bascinet of Might, prioritize Death Blow ranks and essential stats like total armor, maximum life, cooldown reduction, and employ basic skills for an Arsenal build.
Optimize the Juggernaut's Sovereign Mail chest for maximum health, resistances, and damage reduction.
Utilize Earthstriker Doom Gauntlets for their strength, attack speed, Critical Strike Chance, and Rend ranks, adaptable for core skills like Rend or Double Swing.
Choose Iron Blood Primal Chausses pants for Rend synergy or Protector for barrier utility, adjusting stats for defensive emphasis.
Equip Weapon Master's Doom Treads boots for movement speed and resistances.
Utilize Overkill 2-handed mace with rubies for overpower damage, complemented by Royal Boneblade of Inner Calm for stationary bonuses during key actions. Prioritize all-stat, strength, and relevant damage bonuses on weapons like Edgemaster's Skull and Steel and Demonblade of Encroaching Wrath.
Customize rings for Critical Strike Chance, overpower damage, and resource generation, considering options like Circle of Elements, or Ring of the Relentless Armsmaster based on individual preferences and synergy with companions. Then we have the Ring of Red Furor. This ring is amazing, and we spend 100 Fury by hitting Rend 3 times, which will proc our Encroaching Wrath, and then it will also proc this ring, and we’re guaranteed to have a Critical Strike.
Due to the Critical Strike damage boost from this ring, prioritizing damage amplification seems logical. However, maintaining overpower bonuses via gems for Earthstriker remains essential, especially with the inclusion of Bone Breaker.
In the amulet slot, the Iron Warrior is indispensable for Iron Skin users, boasting exceptional attributes such as strength, damage reduction, cooldown reduction, and 2 ranks to Heavy Handed. While this amulet is nearly perfectly rolled, prioritizing 3 ranks to all Weapon Mastery skills over Heavy Handed would further enhance the effectiveness of Death Blow. So try to get the Weapon Mastery skills and Weapon Expertise. With our Weapon Expertise, we do 2-handed axe, because everything will be vulnerable all the time.
For skill allocation, prioritize placing dual wield on Lunging Strike with 2 points for enhancement. Maximize points in Rend for enhanced effectiveness, then choose between Violent for increased damage or Furious for maintaining Edge Master bonus uptime. Allocate 3 points each in Imposing Presence and Iron Skin for enhancement and tactical use respectively. Include Swiftness for mobility and Aggressive Resistance for defense.
Consider omitting Prolific Fury due to companion effectiveness. Maximize points in Pit Fighter and Death Blow, potentially reaching 18 points with appropriate gear. Enhance Death Blow for boosted boss damage and include Warrior's Death Blow for berserking synergy. Utilize enhanced Steel Grasp for vulnerability and Fighter's for additional berserking. Allocate points in Thick Skin for counter offensive.
Opt for the Trifecta setup, emphasizing Heavy Handed, Brute Force, and Wallop for mace usage and vulnerability exploitation. Maintain Furious Impulse for weapon swapping Fury gain, adaptable depending on companion utility. Lastly, incorporate Wrath of the Berserker, progressing from Prime to Supreme for enhanced performance.
For our key passive, you could take Unconstrained, or you could take Walking Arsenal. The choice is yours. But if you don’t want to worry about weapon swapping, then Unconstrained would also be amazing as well. And with the skills, make sure that your Rend is on your slashing weapon, make sure your Lunging Strike is on dual wield, and make sure your Death Blow is on your Overkill mace.
In the Paragon board, prioritize Exploit glyph on the starting board to ensure constant vulnerability, and consider Bone Breaker for Wrath, maximizing dexterity for critical strike synergy with Ring of Red Furor. Alternatively, opt for Territorial for consistent damage without reliance on crits.
Emphasize Might in the Carnage board to enhance damage during berserking and bolster damage reduction.
In the Decimator board, focus on acquiring strength nodes for increased damage output.
Utilize the Weapon Master glyph in the Weapon Master board or the starter board to optimize physical damage bonuses, ensuring its effectiveness in tandem with frequent Death Blows.
Finally, prioritize Crusher in the Blood Rage board for overpower damage synergy with the main mace damage, emphasizing strength or Willpower allocation.
Then with our construct, I recommend to use the Flash of Adrenaline, Duration Support, Tactical Support with Initiative Support, and then you put Tempest with Resource Support, Safeguard Support, and Fortify Support. The fortifies are up all the time. All these are my favorite for this construct.
Hi, Builders! I extend a warm welcome to explore my curated list featuring the top 3 budget builds for the Path of Exile 3.23 Affliction League. If you're interested in delving deeper into affordable and powerful builds, then come with me on this journey. Let's dive right in!
To start this topic, we have the most beginner-friendly of all, the Arc Totems Hierophant with the Templar class. On this build, we use many totems that cast the Arc skill for a fast and safe clear speed.
Budget: As for budget, you can get it by destroying early endgame maps with only around 35 chaos to comfortably advance to Yellow Maps, you need to invest around 90 chaos, and for easily completing your Atlas, I recommend investing around 3 divines. But you can totally do it. This build needs 3 mandatory unique items, but they are normally very cheap and easy to get.
Pros: The pros of this build is that this build is cheap and easy to complete. Using this build with almost no investment, you have a powerful, safe, and fast character that will be the perfect POE Currency farmer for this and future builds.
Cons: To all the cons, this build doesn’t have access to Evasion or Spell Suppression, but totem builds are very safe to play. Another issue is that some players might find this gameplay to be a little tedious.
Clear Speed: For clear speed, this build gets 9 out of 10. Arc is a good skill that chains to many enemies and easily clears big packs. This build counts with 4 totems casting this amazing skill.
Boss Damage: The boss damage deserves 9 out of 10. With the right debuffs and all 4 totems summoned, this build can take even big bosses down without any issue.
Survivability: For survivability, I’ll also give it 9 out of 10. As a totem build, you’ll always be far from the action while your totems do all the work. So if you know how to mind your position, you can easily complete high-tier maps with low-grade gear. Above all, this build still comes with high armor and high block chance.
Next, we have this incredibly tanky Melee build, the Boneshatter Juggernaut with the Marauder class. This build is perfect for the Melee enthusiasts out there. Boneshatter hits enemies so hard that it hurts your own character, accumulating Trauma stacks. For each Trauma, you’re going to deal and take more damage. That’s why it’s important to gear both attack speed and armor to stack many Traumas and sustain their damage.
Budget: As for budget, this build is cheap. You can get it destroying early endgame maps with only around 60 chaos. To comfortably advance to Yellow Maps, I recommend investing around 120 chaos. And for easily completing your Atlas, I recommend investing around 4 Divine Orbs.
Pros: To reach the pros of this build, I would start off with its survivability. Even though you do damage to yourself, this build has so much armor that you won’t feel a thing. However, this build don't need to sacrifice speed or boss damage. It’s still super fast and can kill Guardians in just a few seconds.
Cons: To all the cons, the first thing that comes to mind is that you need to keep an eye on your Accuracy. This is because the keystone Precise Technique grants 40% more damage if your Accuracy is bigger than your Life.
Clear Speed: For clear speed, I’ll give it 9 out of 10. Boneshatter also creates a big pulse of damage when stunning enemies, meaning that a single blow can kill an entire pack of monsters. Other than that, you stack a lot of attack speed that causes your Leap Slam land to almost teleport you through the map.
Boss Damage: The boss damage is also great and deserves 9 out of 10. Using Boneshatter on bosses causes you to accumulate a lot of Trauma stacks and do huge amounts of damage.
Survivability: For survivability, this build is surely 10 out of 10, and I would even like to say 20 out of 10 if I could. This build achieves almost 200,000 armor and over 83% of all Elemental Resistances. All of that combined with the Juggernaut Ascendancy grants his character over 300,000 effective HP. It’s really crazy.
The last build of our budget selection is the amazing Summon Raging Spirits Guardian also with the Templar class. As we all know, minion builds are among the best out there, and this one has the best cost-benefit. It’s a very simple and safe build for you to complete all content with little investment or effort. It's also a good choice for beginners.
Budget: As for budget, you can get it destroying by the early endgame maps with only around 60 chaos to comfortably advance to Yellow Maps. I recommend investing around 100 Chaos Orbs. And for easily completing RAS, I recommend investing around 4 divines.
Pros: When it comes to the pros of this build, it is accessibility, super cheap and easy to play, doesn’t need any mandatory unique POE Item. This build is for everyone. It also comes with great boss damage and survivability. Above all, it has 3 damage auras totally for free and a minion that takes 20% of the damage for you.
Cons: To let the cons start, saying the Raging Spirits have a short duration, and you need to keep resummoning them, which might reduce your speed a little. Other than that, this build also doesn’t have access to Evasion or Life.
Clear Speed: This build gets 8 out of 10 because you have to keep resummoning Raging Spirits. Even though the clear speed isn’t super fast, it’s perfectly fine for you to play.
Boss Damage: The boss damage is great, it’s a 9 out of 10. If you apply all the buffs and maintain the Summon Spirit, you will easily reach over 15 million DPS, more than enough to decimate all end-game bosses in seconds.
Survivability: For survivability, I’ll give it 10 out of 10. This is because we’re talking about a minion build where you just need to summon them and wait behind while they destroy and tank everything for you. You just need to mind your position, but with this build, even if they manage to reach you, you still have high armor and block chance, resting on an effective HP of over 14,000.
Diablo 4 extends far beyond its core storyline, yet these additional layers are only unveiled post-Lilith’s defeat. Blizzard has intricately woven numerous trials into the fabric of Sanctuary’s ongoing existence within the endgame, providing ample opportunities for Wanderers to delve into these quests and further fortify their characters.
Accompanied by the introduction of Vaults, Diablo 4 Season of the Construct beckons players to confront Malphas, a demon who has seized control of the ancient technology known as The Loom. However, adequate preparation is paramount before confronting this adversary, and there’s no superior method to enhance your prowess than by engaging in endgame activities, tackling World Bosses, and scouring for Unique Items.
If you don’t know what to do next after completing the primary campaign in Diablo 4 Season 3, here’s a comprehensive overview of the myriad activities available.
Upon finishing the primary narrative of Diablo 4 Season 3, one of the initial actions available is elevating Sanctuary’s world level.
In the endgame, players gain entry to two additional difficulty tiers:
Adjusting World Tiers presents the chance to confront more formidable adversaries while also reaping rewards of superior quality and rarity, including Sacred & Ancestral items. If you want to easily defeat your opponents, then it is necessary to reasonably allocate some Diablo 4 Gold to your characters and weapons!
Upon reaching World Level 3 in Diablo 4 Season 3, players will observe the emergence of Nightmare Sigils scattered across Sanctuary’s map.
These sigils serve as access points to Nightmare Dungeons, operating akin to keys. However, players lack control over which specific dungeon they unlock.
Consequently, Wanderers must conserve these sigils in their inventory until the corresponding location is revealed, although they can be salvaged once utilized.
To enter a Nightmare Dungeon, players must right-click on a Nightmare Sigil within their inventory, thereby marking the location on the map for easier navigation.
Upon completing these challenges, players will be rewarded with two loot pieces and encounter an altar for Glyph upgrades.
The Paragon Boards in Diablo 4 Season 3 are personalized passive skill trees, offering characters a means to refine their builds with various stats.
As players accrue experience beyond level 50, they’ll earn Paragon Points that can be invested in passive bonuses. It’s important to note that builds are restricted to allocating a maximum of 220 passives.
By utilizing Glyphs, Wanderers can enhance their Paragon Boards, unlocking additional abilities. It’s essential to remember that these boards are tailored to each class and are linked to specific characters.
Upon completing every Act in Diablo 4 Season 3’s main storyline, players gain entry to Helltide areas.
These regions are imbued with the influence of Hell, resulting in stronger enemies and providing an opportunity for players to seek out crystals to unlock special reward caches.
In areas affected by a Helltide, meteors will descend as environmental hazards, elevating the monster level by two above the player’s level. Demons defeated during this event yield Aberrant Cinders, which can be utilized to unlock Tortured Chests scattered throughout the affected region.
Following the Season 3 update, Helltides are now accessible at all times, with only a 5-minute interval between occurrences. Players will encounter these events in World Tier 3: Nightmare difficulty and must confront Helltide Commanders to secure valuable loot.
In Act 5 of the Diablo 4 Season 3 campaign, Wanderers will encounter the Tree of Whisperers, situated in the northeast corner of Hawezar. It stands out unmistakably with its distinctive feature: talking heads suspended from its branches.
Upon completing the main story, players receive a Priority Quest guiding them to interact with the tree, who requests the gathering of Grim Favors obtained through various missions.
It’s important to note that each task yields a different amount of favors:
The primary objective is to accumulate 10 Grim Favors, which can then be exchanged for reward bundles.
The Codex of Power in Diablo 4 Season 3 comprises a compilation of Legendary Aspects that players can imprint onto their Diablo 4 Items at The Occultists. These enhancements are applicable to both Rare & Legendary items.
While the Codex of Power becomes accessible early in the main storyline, acquiring all Aspects may necessitate Wanderers to continue playing even after completing it. This can be achieved by fully exploring every Dungeon within Diablo 4 Season 3's expansive map.
World Bosses are colossal demons that emerge throughout the expanse of Sanctuary's map.
Players may chance upon them randomly, but only after completing the campaign will they begin to receive notifications regarding World Boss appearances.
It's worth noting that this is the sole in-game method of receiving alerts about the impending arrival of these titanic adversaries, although enthusiasts have devised alternative tracking methods.
In Diablo 4, the 3 primary World Bosses are:
Each new season introduces fresh World Bosses for players to confront, presenting an opportunity to test their strength.
Here's a rundown of every World Boss featured during the Diablo 4 Season of the Construct:
Diablo 4 Season 3's Echo of Lilith stands as a Level 100 adversary, epitomizing the ultimate challenge within the game.
This formidable demon manifests in two phases within the Echo of Hatred and is exclusively accessible when playing at World Tier level 4.
Representing a heightened iteration of Lilith, the Echo of Lilith poses a significant escalation in difficulty. According to Joe Piepiora, Diablo 4's Associate Game Director, this encounter is described as a "pinnacle boss encounter."
Piepiora elucidates, "Players who attain level 100 will face an exceedingly challenging ordeal with this boss encounter. The expectation is that you leverage your class, comprehend your build intricately, and have optimized every facet to its fullest potential. Mastery of these elements will be key to potentially overcoming this formidable foe.
Diablo 4 Season 3 debuted Vaults and Nightmare Vaults, presenting players with a fresh variant of Dungeons essential for completing their seasonal journey and confronting the demon Malphas.
As they progress through Diablo 4 Season 3's storyline, players must focus on constructing and enhancing their Seneschal Companions by acquiring Tuning and Governing Stones. These Constructs will fight alongside them to thwart Malphas' allies.
Furthermore, players will encounter Arcane Tremors, localized events demanding confrontation with Constructs to access Obelisks and reap valuable rewards. While traversing Sanctuary, Wanderers will also stumble upon Braziers, a highly praised new PvP mechanic that requires activation to summon Heralds of Malphas and acquire rare materials.
As a Madden 24 player, my approach revolves around coverage strategies. Each year, certain metas such as corner routes and bunch trips tight formations tend to trouble many players online. I take immense pride in effectively countering these prevalent metas through strategic coverage adjustments. In this guide, I will dissect 5 tips, catering to players ranging from beginners to those seeking super-advanced techniques. These insights are designed to elevate your coverage skills swiftly.
Let’s start it off with the number 5 tip. You should be playing the game of base align auto-alignment. If you don’t play with base align, every coverage that you could call is going to come with tells. Let’s come out on Cover 1. First things first, you see that we have a single high alignment. Notice the alignment of our 2 safeties, 2 high Cover 2 Man. Now let’s audible to Tampa 2. Notice the width change in the outside corners. Now it’s audible to Cover 3, single high, but kind of looks like Cover 1.
Let’s take a look back at Cover 1. Notice the depth change of the outside corners. Let’s look at Cover 4, which just like 2-man under. Different alignment by the outside corners. The point that I’m trying to make here with this is that if you are playing anyone who knows anything about this game, you need to make sure your coaching suggestion is set to baseline.
This is going to make sure that your players are locked into a position no matter what play call you have as soon as you break the huddle. So now we can come out in that Cover 1, audible to the 2-man under, audible into the Cover 3, and audible into the Cover 2, and you’re going to see that we have the same alignment from all of our defensive backs. This is going to make it so much easier to set up more consistent blitz pressures, as well as disguising your coverage behind those blitzes as well.
Mable coverage is your friend. So many players are afraid to attack the user in the middle of the field in Madden 24 for that matter. To make sure that your opponent has to attack your user, the coverage known as Mable is very prominent. In which players will set 30 yard flats, 5 yard Curl Flats, and they will come out in some sort of Cover 2 or Cover 4 and make these adjustments. By having 2 5 yard purples and 2 30 yard blues on both sides of the field, your opponent will have to throw into the middle because the sidelines are going to be covered. You’ll note that if you actually look at this coverage, it still can be thrown to the sideline.
Then comes for our number 3 tip. Your 30 yard blues must be backed up. So whether you want to do this individually or globally, you will want to make sure that they are in an off alignment by backing them up to 12 yards off the ball. They will play the correct depth that is necessary to defend a corner route. Now, in this situation, you’re looking at interceptions instead of wondering why your coverage broke down.
A lot of players do not know the grid that deep out knockout works in this game. In fact, a lot of players in Madden 24 will actually use deep in KO when running a Cover 3 base defense after all they think that middle third defender should have that ability. The deep out KO works on the field from the hash marks all the way to the sideline on either side of the field.
So even if you are using a middle third defender, it’s better to have the deep out KO because you’re going to run more coverages in which that player can actually impact throws like corner routes to the sideline, for instance. After all, if the only area in the middle of the field that a deep out KO doesn’t work is basically roughly 10 yards between the hash marks.
Keep the play that you break the huddle in on defense in your audibles. Let’s take, for instance, that I have zone drops active. I’m coming out in Tampa 2. Maybe I fear that corner route we were just talking about, but I have that zone drop set to 30, and I’ve backed it up. But then suddenly, my opponent decides that they want to maybe audible. Now, I’m put in a spot where I don’t want that 30 yard blue anymore. So I reset my play, resetting the play when you have zone drops on changes your zones back to default setting.
As a result, I can actually be in a spot where if my opponent were to try something, maybe like an out a route from the slot, I won’t have a player in a 30-yard setting. And then they’ll audible or motion into something where you want those zone drops back. But then I want them back on.
I have covered 2 already in the audibles. Choose it from the audible menu, and your zone drops go back to where they were. So now if you want that 30-yard setting, it’s all the way reset, and you’re going to be in a spot where you can defend that route for you once again. Keep the play in your audibles. That does it for today’s list of tips that will help you in coverage, no matter your skill level.