The best way to play Monopoly Go doesn’t require you to hack or mod or glitch out the game. The best way to play Monopoly Go doesn’t require any additional software or steps, just download the game itself. Whether you are a beginner or an experienced player, you can take a serious look at this guide to help you accumulate your net worth as much as possible and win the game without losing all your dice.
First, you need to follow Monopoly Go on Instagram and join their discord group to point yourself in the right direction. Not only should you join, but make sure to turn on both apps and Monopoly Go notifications so that you know when they give out free dice. There will be at least one per day.
Take advantage of free dice to win quickly, and you can also get free dice stickers and cash. Usually on the weekends you can work hard to get a shiny sticker pack.
These are very helpful to complete your sticker collection and get more dice and cash.
The in-game store allows players to get a free gift every eight hours. If you manage your time well, you can get three free gifts per day. These gifts could be dice, cash and stickers, or even fallout from partner events.
Perhaps you’re worried about bots robbing you overnight. The best way to avoid this is to invite friends to play with you. Players on leaderboard will even be recommended to you. If you have active friends playing the game and they do things like heist Shutdowns, you don’t have to worry about your money getting robbed.
You really should save money like an investment. If you save money now, then you can benefit from it later. Another way to look at it is if you live differently now, then you can play differently and win later.
Save your money as much as you can. When Color Wheel event is going on, build as many planks as possible. The more planks, the more hotels you can have on tile. This can trigger Color Wheel spin. During the sub-event, you get two spins for each color tile you complete.
This will help you get prizes on Color Wheel more easily. For example, one star gold pack and four star blue pack. This will not only help increase your net worth, but also help you unlock more useful things.
It will also help you complete your sticker collection, which is a great way to get a lot of dice.
Monopoly Go even allows you to trade certain Monopoly Go Stickers with your friends. Just be careful when trading.
If you are not interested in saving money, but rather saving dice rolls, then the no-build strategy is perfect for you. The save method is just as the name implies, you don’t build until you are sure you have completed your board.
In addition to daily quick wins, you can roll dice at a minimum until you reach your desired quota. For example, if you have 1,000 dice, when you reach that quota, you can set multiplier as high as possible, which will generate a lot of cash.
Having a lot of friends is the key to playing Monopoly Go. Not only can you trade stickers, but it also gives you solid options in partner events.
Of course, you can also climb rankings and tournaments by attacking them.
Every Shutdown is key. Attacking unshielded players can earn more money and leaderboard points.
Don’t worry about getting kicked out, because that’s just how the game is played.
How you use multiplier is crucial to staying in the game. Let’s say you have 1,000 dice, you can set it to the highest multiplier and play.
This can be good or bad.
Sometimes you set a multiple of 50 will only give you 20 rolls. This is a very reckless way to play unless you only play for 30 seconds a week.
Of course, if you set multiplier to 1, then you can get 1,000 rolls. But at the same time, you can’t really get prizes and rankings quickly. Not to mention it will be boring.
If you have less than 500 dice, then you can start with 5 multipliers. If more than 500, then you can play with 20 multipliers.
This way you will have more opportunities to play the role, and you can make a lot of money in the event, get prizes and not lose all dice.
You may consider this rule and try to play with it.
The above are some game strategies for Monopoly Go. I hope to provide you with some advice and strategies to help you improve your game level. Of course, there are more ways to play to explore, so you can try more.
WOW SOD brings a lot of new content to players with each new phase. But so far, it has mainly been adaptations of previous classic content, such as new level-up Raids adapted from vanilla Dungeons.
But thankfully, in Phase 4, we finally have a brand new and original content that is no longer an adaptation, Demon Fall Canyon (DFC).
In WOW SOD, Demon Fall Canyon is the max-level dungeon currently available, so it differs from most dungeons. If we want to enter Demon Fall Canyon Dungeon, we first need to collect Shadowtooth Illusion Ward.
We need to collect it to fit in Demon Fall Canyon Dungeon, otherwise we won’t be able to see the instance portal.
In this guide, we will learn how to unlock Demon Fall Canyon Dungeon, where this dungeon is, and what the DFC prerequisites are.
If you want to know the answers to these questions, please read the article. Knowing the answers to these questions can help us accumulate WOW SOD Gold and get more rewards.
There are two prerequisites for unlocking DFC. The first is that our character level must reach Level 55. The second is that we must complete Wild Offerings questline “Wild Gods” released in Phase 3. Both conditions are indispensable.
Before we reach Level 55, Emerald Sanctuary is located in southern Felwood, and Shadowtooth Emissary in Emerald Sanctuary will not even provide you with the attunement quest “Demonic Deceptions”. But even if you reach level 55, if you have not completed Wild Gods quest, Demon Fall Canyon attunement is still unavailable.
After you reach level 55 and successfully complete the quest, and get the quest provided by Shadowtooth Emissary, then unlocking Demon Fall Canyon is your next objective.
To unlock Demon Fall Canyon, the first thing we need to do is to find Shadowtooth Emissary and pick up the quest “Demonic Deceptions”. If anyone can’t pick up this quest, please check whether our previous prerequisites have been completed.
Shadowtooth Emissary will tell you more about Loa. The area where this incident took place is also the area where Grommash Hellscream defeated Demon Mannoroth. We need to release Orcs from the control of Loa’s fel blood, which is just like the story of WarCraft 3.
He will give you a quest, which is Owlbeast Pineal Glands to create a charm, use the charm to dispel the illusion brought by this major battle, and then send us to Winterspring.
Owlbeasts in other regions will not drop this high-level quest item. Only Owlbeasts in the highest level Winterspring will drop it. And not all Owlbeasts will drop it. The drop rates of Berserk Owlbeasts and Moontouched Owlbeasts are one-third and one-quarter, respectively. However, Crazed Owlbeasts will not drop items before reaching level 56.
I need about six Owlbeasts, so I need to find a place where Owlbeasts live. At this time, we need to return to Emerald Sanctuary. The best place to get Owlbeasts is in the north of Everlook, which is a cave near the world map.
It is recommended that if we are not in a hurry, we can avoid this peak period, which will be much easier. And there are two types of Owlbeasts in this place, which are very popular with players.
When we return to Emerald Sanctuary, give your Pineal Glands to Shadowtooth Emissary. In return, Shadowtooth Emissary will give you Shadowtooth Illusion Ward. When you get Shadowtooth Illusion Ward, it means completing “Demonic Deceptions”.
Shadowtooth Illusion Ward is a trinket. We need to collect this Shadowtooth Illusion Ward to adapt to dungeon of WOW SOD P4. It is worth noting that Demon Fall Canyon location is not in Felwood, nor in Winterspring.
Demon Fall Canyon is located in southeast of Ashenvale, which is not too far away. If you are riding a mount, the distance is even closer.
Demon Fall Canyon is not difficult to find. When we first find the premise of Demon Fall Canyon, we must first find a grey chasm in the southeast of Ashenvale on the map. This place is very close to Splintertree Post, and it is only a few inches on the map.
After finding a grey chasm in the southeast of Ashenvale, you will find the entrance to Demon Fall Canyon. But if you don’t have Shadowtooth Illusion Ward equipped, you won’t be able to see the instance portal. So be sure to complete the previous quest to avoid unnecessary trouble.
Then we have to equip the Demon Fall Canyon attunement trinket, which is very important. We must also make sure that everyone must equip this thing. Then we can enter this instance portal and enter this new dungeon.
The minimum level requirement for Demon Fall Canyon is 55. We can also enter at other levels, but it is not recommended to enter Demon Fall Canyon at the highest level. This is very difficult for quite a few players, perhaps because the players are not fully familiar with this new dungeon.
I hope this article can help you and give you a better gaming experience.
The last boss of Shadow of the Erdtree is truly the hardest to fight, and the same is true for the base game. Promised Consort Radahn is an absolutely unfair fight that will demand everything you have, and having done a lot of runs through DLC with various builds may help. Here are the top five reworked fights from easiest to hardest.
First, Impenetrable Thorns, for all your sorcery fans out there, Impenetrable Thorns is probably one of the most powerful spells in the game right now, the damage this spell does is a kind of crazy, and it can even kill a lot of bosses in one go.
It can be picked up for free in Shadow of the Erdtree if you drop off the ledge in front of the door, and the path to Messmer only requires a 24 Faith requirement, and most builds should probably have to reassign some attributes to use it.
What really makes this spell shine is multiple bleed procs. You cast it once at range and it shoots out three thorns; they travel a distance before colliding with the enemy. But at range, all three thorns will shoot at the same target, causing a lot of bleeding to maximize this build. You want to use a staff that can scale with Arcane, like Alaric, or Ymir’s Maternal, and maximize your Arcane stats.
The second one is Putrescence Cleaver. Putrescence Cleaver is a great axe. You will find from memory that you are only a night boss. This is an Arcane scaling weapon. It can split physical, magical damage, while also establishing frost status,
So it’s perfect to use against Radahn because he is susceptible to frostbite. For those who don’t know about frostbite, enemies with frostbite take 10% more damage from all sources.
Whereas Ashes of War is a bit silly, you may not get the chance to use it. But the axe moveset is pretty outstanding. The weapon also packs a punch, and the durability of the speed makes up for the raw damage and the balance damage, so it’s actually pretty cool, too.
Third, Multilayered Ring of Light, compared to sorceries, DLC introduced a lot of spells, and as powerful as Impenetrable Thorns is, Multilayered Ring of Light is really good. It might sound a little counterintuitive to use Holy against Radahn, but he’s actually probably just as weak as Holy in the first phase because of his undead soul brought back to life, or something like that.
This spell is really fast, and it travels a long distance, and it also does a ton of damage. It does over 5000 damage on a single charge, which is quite a lot. But range is where this spell really shines, because you can snipe him even when he’s in the air, and you can pick up this Incantation before Putrescent Knight fight.
After defeating this unfortunate enemy, you can use Dryleaf Seal to enhance Melina incantations for a sweet little reward, as well as Sacred Scorpion Charm and Holy Shroud, and hack it here to maximize Holy damage.
Dryleaf Arts are another new weapon type added to Elden Ring DLC. These Martial Arts are really cool and fun to use because their fast-moving setup actually packs a heavy punch. You can find these weapons instantly from Dryleaf Dane and NPCs, and you can also use Elden Ring Runes to instantly trade in the weapons you want if you don’t want to waste time looking for them. You have to win the fight when you encounter him in Moorth Ruins, which is immediately west of Site of Grace after Renna.
To get his weapons, you can infuse Dryleaf Arts with cold, which grants frostbite proc, which deals an extra 10% damage to enemies affected by status effects. They work well as fast weapons, and synergize well with million players and Winged Sword Insignia, as they have multi-hit.
The only downside they do is the range, being short fist weapons, but moving will cause your character model to move slightly forward, so you won’t notice it when locking onto an enemy. This fight with Promised Consort Radahn is very difficult.
You might want to try a defensive counter with these fists. They are very powerful. Since you can break Promised Consort Radahn with three balances in a row, he gives you plenty of opportunities to do it, and each defensive counter will also multi-hit with these weapons, causing a lot of status damage.
Finally the fifth, Smithscript Dagger, Smithscript daggers are a new introduction to Elden Ring DLC, as a brand new weapon type that acts as a hybrid of a melee weapon and a ranged weapon, this weapon has a ranged light attack and a ranged heavy attack.
If you want to maintain DPS on enemies out of melee range, you can use it to jump. The attack is also ranged and will often headshot enemies, which works well against enemies for an extra 50% headshot damage.
Scattershot Throw Ash of War, which acts as a shotgun at close range, while also infusing dagger with bleed or frost for huge status damage. You only need to use it two or three times to deal status damage. Million players and Winged Sword Insignia work well with these weapons, getting more damage on multiple hits, as each attack will hit multiple times and trigger the buff.
You can find Smithscript daggers in Ruined Forge Lava Intake in the starting area of DLC, these weapons are a little more complicated to use in this fight than some of other weapons on this list, but the end result is well worth it and it’s a very fun way to do it.
In the fight against Promised Consort Radahn, not only does he move much faster than you, but he also attacks like a truck. So your movements must be very precise, and hopefully the above guide will help you win in the game!
Last Epoch has released a seasonal update a few days ago, and it’s called Harbingers of Ruin. In this update, there are some new things for players. For example, a new endgame foe has been added to Monolith of Fate.
Obviously, defeating these ancient Harbingers will give us new items. In addition, the leveling process has also been updated, including the new Nemesis system, which can give us new powers in the early game.
With this update, the developers have introduced a lot of balance changes to the game. Harbingers of Ruin may be confusing at first, but it’s okay. Below we will explain in detail what Harbingers of Ruin is and what it contains.
Harbingers of Ruin is the main update of Last Epoch and the first cycle of the game. A cycle is a seasonal realm that players need to start a fresh economy. This looks the same, but unlike other ARPGs, you can use any character in this new mechanics, not just cycle characters, even offline characters.
Cycle update brings two new foes, Nemeses and Harbingers. As in other games, slay these ephemeral foes will drop some very useful items, some crafting shards and Last Epoch Gold.
Of course, if you choose to empower them, you have to wait longer, but you will get more rewards. The more difficult it is to defeat them, the more abundant the rewards you get. In the end, you will unlock a pinnacle boss. If the pinnacle boss is slain in Cycle Realm, Eternal Realm characters will gain the right to use new cycle mechanics.
If it takes too long to complete these tasks, such as more than a week, EHG will automatically unlock these contents for all players.
Almost every area in Eterra has been harassed by Nemeses, who will appear as a golden circle icon. When you defeat figure, it will drop some items. Maybe some of the items are not what you want. You only need to interact with it briefly before defeating the ephemeral figure, and it will reveal all the items it can make.
You have three ways to face them.
These Nemesis are weaker than Exile Mages, so defeating them is not a difficult thing. We can choose the appropriate method to deal with Nemesis according to our situation.
When you encounter a Nemesis with good items, it goes without saying that you must kill it directly. However, if it has a Unique, and you are not in a hurry to get it, you can Empower Nemesis, and Unique may become Legendaries or even Legendary Potential.
As you progress through the later Chapters of the campaign, you’ll notice that some Nemeses have a low chance of spawning an Egg of the Forgotten, but an Egg of the Forgotten is a very useful item.
Putting a Unique into a slot and then incubating it. It will empower Unique to gain Legendary Potential or even Weaver’s Will. This method may allow you to turn your item into a Legendary Potential.
When you reach the endgame, all of your Monolith of Fate timelines will be associated with a type of Harbinger. After defeating the timeline boss, you can inherit some properties. Once we defeat ten endgame Harbingers, we will gain access to cycle’s new pinnacle boss.
Forgotten Knights are a faction that was created specifically to target cycle’s new Harbinger mechanic. When you defeat the first endgame Harbinger, you gain access to Forgotten Knights faction in the new Shattered Road region.
This is very similar to Circle of Fortune and Merchant’s Guild. After you gain access, they will give you passive bonuses. We need to defeat Harbingers to increase our rewards.
The Forgotten Knights faction does not conflict with Circle of Fortune or Merchant’s Guild. You can join Forgotten Knights faction or just one.
Through the above, we know what Harbingers of Ruin is, how to access the new Nemesis system, how to find Harbingers, how to increase the rewards you can get in the Forgotten Knights Faction, etc.
I hope these detailed instructions can help you and allow you to better experience Last Epoch.
The arrival of Elden Ring Shadow of the Erdtree DLC brings a ton of new content, including a brand new land called Lands Between. This not only takes this soul-like game to a new level but also allows for more new design elements to be better utilized.
In addition, this new area has dozens of new NPCs, each of whom carries a lot of new quests. Completing these quests will help you advance the story faster and accumulate a lot of Elden Ring Runes. However, some quests are very obscure and it would be a pity to miss them.
Here, we will introduce in detail some quests you are most likely to miss in Elden Ring DLC. These quests are worth your time and help you start a new journey in the new land!
I believe that old players must be familiar with the character Patches (NPC), who is a character that often appears in Dark Souls games and Bloodborne, acting as a troll in these games. He also appears in Elden Ring this time, and completing his quest can get a lot of rewards.
It is not difficult to find this quest. You can find him in Murkwater Cave. You will talk to him and randomly trigger a battle. Once his health drops to 50%, he will stop fighting. After that, he will become a fixed NPC at this location before you enter the next Site of Grace. He will talk to you and sell you some interesting goods.
Yura is very inconspicuous in Elden Ring. His existence is mainly to hunt Bloody Finger members. You will see a river called Murkwater Cave on the way to the center of Limgrave. In this river, you will fight with Bloody Finger Nerijus. At this time, Yura will appear to help you defeat this Bloody Finger member.
Like most FromSoftware game stories, Yura’s story is not particularly attractive, but he can help people who pass through Lands Between get a lot of rewards. But the current information about him is really lacking, and we cannot speculate about his relationship with Dragon Cult based on the existing information.
Irina and Edgar actually appears in Weeping Peninsula, which we can enter at the beginning. After crossing Bridge of Sacrifice in southeast Limgrave, you can find a woman named Irina in the peninsula, and then trigger the quest.
Irina will give you a letter asking you to find her father, Edgar. After the defeat, the enemy occupied their castle. This letter is to persuade her father to abandon the castle and leave. But Edgar is difficult to find. The entrance is near the second Site of Grace seen when exploring Castle Morne.
Nepheli Loux’s may be the quest you want to complete most in Elden Ring, because he is your companion in the game and the character most similar to you in Lands Between. Our first encounter with Nepheli Loux’s should be in Godrick the Grafted boss fight. Summoning her summon sign can help you defeat Godrick.
But Nepheli Loux’s quest is very complicated and difficult for novices. It includes quests from Kenneth Haight and Fort Haight, Seluvis, Gatekeeper Gostoc and other NPCs. We last saw him on Godrick’s dead body.
This quest is still quite time-consuming. For Tarnished players, when exploring Lands Between area, they will encounter a large jar stuck on the ground of Agheel Lake North Site of Grace. We must meet Alexander here to continue the quest. Warm reminder, don’t skip this step.
After defeating Radahn, we can find him near Fire Giant. After that, the remaining quests are completed in Crumbling Farum Azula, and then you can get the best Talismans in Elden Ring. The biggest use of these Talismans is to increase damage by 15%, which is a very good item.
Ranni’s quest is very long and covers many parts of Elden Ring. But many people miss the first meeting with her. Because we can get Spirit Bell in this meeting, this item can help us upgrade Spirit Ashes in battle. All we have to do is go to Church of Elleh Site of Grace at night, and she will be waiting for us there.
After performing the operation at Gatefront Ruins Site of Grace, we will get a mount Torrent from Melina. In fact, Ranni’s words are hard to ignore, but her quest is really too many steps to trigger.
In Roundtable Hold you will meet Fia, who will ask you to give her a hug, which has both benefits and disadvantages after completing the task. Like other NPCs in the Elden Ring game, she has her own storyline, but her storyline is also closely related to other NPCs, such as Lionel, Ranni, Rogier, and D, Hunter of the Dead.
The general task of Fia is to talk to her after completing key tasks, and then change the way Roundtable Hold runs, and there will be some rooms for you to enter.
This quest is so easy to overlook. When we first meet Liurnia, Rya looks like a mercenary with bad posture and doesn’t realize that this quest exists. But after you help her find the necklace, she will invite you to Volcano Manor and you will be teleported there.
During your conversation with her, she will tell you her true identity and real name, Zoryas. But for Zoryas, it is not particularly clear who she is. At this time, you must be prepared to help her find more information about her mother and herself.
We can meet Roderika near Stormhill Shack, and she will tell you why she has been hiding. We will eventually find her in Roundtable Hold and then communicate with her and Hewg, who lives in Roundtable Hold. In the end, she will upgrade your Spirit Ashes, making you more powerful in battle.
These rewards are provided to you by Hewg and Roderika as a reward for your journey. Roderika may disappear for a short time, but will reappear as the plot develops.
If we are not careful, we may mistake Millicent’s cry for the fact of Lands Between when we pass by. But if you are lucky enough to meet a sorcerer named Gowry near Church of The Plague, then congratulations, this quest is almost completed.
We need to go back and forth between the two of them to help Millicent recover. She will appear in some Sites of Grace. Find her a prosthesis. She will take the initiative to help you, and she will give you some Elden Ring Runes as a reward.
We first met Blaidd in Mistwood Ruins located east of the beginning Limgrave area. Although this quest is easy to forget, it is very popular. Because he has one of the most popular Elden Ring designs.
After hearing Blaidd’s cry in Mistwood Ruins, we have to talk to Kale, the merchant at Church of Elleh, and get a snapping gesture. If we use it near Blaidd, Blaidd will talk to you. In this quest, we can understand the nature of Blaidd.
D, Beholder of Death is not only more hidden for players but also has a more complicated background. Perhaps most Elden Ring players have missed this quest. And the story line of this quest is also very complicated. In addition to being related to Fia, it is also related to D, Hunter of the Dead. The most important thing is that the wrong steps may also lead to the inability to complete the ending.
First, we have to go to Nokron, Eternal City, first give D, Hunter of the Dead a knife, and then give him Twinned Set. Only in this way can we get his armor and weapons as a reward. If we kill D, Beholder of Death first, we must complete Fia’s quest again, then visit Fia’s body again, re-talk, and load the area. This is very troublesome for us.
Both St. Trina and Thiollier can only be encountered in Realm of Shadow in Elden Ring Shadow of the Erdtree DLC. They have the same quest, but they are very hidden and easy to miss. For example, you may have met Thiollier as a merchant during exploration, but his identity is not fixed.
Trina And Thiollier are considered one of the most mysterious NPCs in the base game. It is possible to learn more about them in DLC. When we try our best to find him, we may fall into a deep sleep or even die, but it doesn’t matter as long as we interact with him a few more times.
The above content is a compilation of quests that can get a lot of in-game rewards and are easy to miss. I hope it can help you.
Fallout 76 has been plagued by controversy since its release in 2018. In this new season, Season 17, it not only proved its enduring popularity but also turned the tables and gained its “belated” love.
Although Fallout 76 has a large gamer community, a large part of the reason is that Amazon’s Fallout TV series has brought the game back to the public’s attention.
When Fallout 76 was first released, it was full of errors. For example, when pre-ordering, featuring promotional canvas bags were replaced by broken nylon counterparts, and the game style was contrary to the previous spirit. There were all kinds of dramatic things.
As expected, the gameplay was also criticized a lot. Bethesda was very sorry for this and silently endured the disappointment expressed by players. Fortunately, Fallout 76 is slowly getting rid of the embarrassment of its release and continues to deliver new content to players - expanding the game map, adding events, etc. Although it has not won everyone’s heart yet, it has been working hard.
From the dramatic beginning to the current slow victory, Fallout 76 can be said to have turned the situation around. Previously, it received criticism from the most loyal RPG purists, but Bethesda directly added interactive NPCs to the game, introduced more armor and weapons to increase its own RPG mechanism, and so far, it has been constantly adding fresh blood to the game.
As of now, Fallout 76 is roughly halfway through Bethesda’s five-year ongoing development plan announced in 2022, so besides all the latest updates for the game, there’s still more content to come for at least the next few years.
When new players first dip their toes into Fallout video games, it’s easy to see why Fallout 76 is the first game to go to for most people. Not only is it currently the top of the list of Fallout games, but it’s also the unique single-player, narrative-led open-world adventure that Fallout 76 offers.
That’s not to say that Fallout 76 doesn’t make the most of what it has - the upcoming Season 17 will introduce a new Scout theme and come with a range of camping-themed cosmetics. These Fallout 76 Items still uphold the humorous nature of Fallout. Season 17 is a testament to the game’s longevity and its true redemption in the eyes of fans, which is particularly impressive considering that many expected the game to die soon after its release.
The fact that Fallout 76 has made it to Season 17 is also a testament to the game’s longevity and its high status in the hearts of players. Especially when many people predicted it would die soon after its release. It survived for a long time.
Fallout 76’s ratings have actually been in free fall since its release, which reflects the current lack of interest in actual content among players and the fact that few games have succeeded in this form. Fortunately, Fallout 76’s ratings on various platforms are gradually rising. For example, the reviews on Steam are mostly positive.
I have just listed many efforts that Fallout 76 is making for its own nirvana. Although it has failed in the past, it also has a group of very loyal players. When Fallout 76 became the target of public criticism, they also felt confused, not knowing what to do next, and even not knowing whether their Fallout journey would end suddenly.
Fortunately, Fallout 76 Season 17 gave them a reassurance, allowing them to reunite from the previous scattered sand. Many loyal players said that Season 17 is more like a reward for their long-term persistence, and they are looking forward to what more fantastic or novel content Bethesda will bring them in the future.
Although I have just seen a lot of fresh changes in Fallout 76 Season 17, there are still a few players who think that there are some problems with Dangerous Pastimes in Season 17.
Dangerous Pastimes takes place in Thunder Mountain substation TM-03 in the newly released Skyline Valley region. This activity requires players to repair a very large lightning harvester - mainly relying on players to kill enemies to provide electricity, and finally players have to fight Hermit Crab boss.
This activity looks very challenging, but it is actually very boring. Mainly because the probability of enemies spawning in this place is very low, so that some players stand there doing nothing after the short harvester repair phase.
What makes it even more difficult for players to accept is that the rewards for this activity are also very small, and they can only get three Treasury Notes. Even if these enemies will drop some new crafting plans and unique weapons, players still feel that it is not proportional to the time cost they have spent.
Many players are waiting for Bethesda to come up with a suitable solution - the best solution is to adjust the enemy spawn rates and rewards of the activity.
Like those players, I am also looking forward to more vibrant content in Fallout 76 in the future. I wish you a happy exploration on Season 17!
Elden Ring features a variety of items that can be crafted by you, and some of them provide very useful benefits to the player.
As you progress through the game, you’ll discover that Elden Ring unlocks cookbooks that allow you to craft certain “food items” that can be used to increase certain abilities of your character. These collectibles unlock at least one recipe, and sometimes more.
These cookbooks are scattered throughout the game, and some even refer to specific locations. This guide will cover how to find the seven Missionary’s Cookbooks, and what they do.
The first Missionary’s Cookbook is easy to find. You just need to go to Church of Elleh in Limgrave. There, a merchant named Kalé will sell the recipe for 1000 Elden Ring Runes.
Another thing you need to know is that after making Missionary’s Cookbook 1, you can unlock Holy Water Pot and Roped Holy Water Pot. These two items will play a big role in your future exploration and combat.
The path to the second Missionary’s Cookbook is a little more complicated than the previous one. You will first meet an NPC named Patches in Murkwater Cave. He will sell you Missionary’s Cookbook 2 for 800 Elden Ring Runes.
According to the “tradition” in the game, he will attack you. But you need to be careful not to kill him in the first meeting, because he will appear in the later game and drop more items, such as Patches Bell Bearing and Bull-Goat Set.
Similarly, after successfully crafting Missionary’s Cookbook 2, Scriptstone, Grace Mimic, and Gold-Pickled Fowl Foot will be unlocked.
The third Missionary’s Cookbook is found on a corpse in the Smoldering Church, which is located on the northern border between Limgrave and Caelid. This is easier if you know where to find Summonwater Village, which is just northeast of it.
Once you enter the church, you will see two corpses to the right of the site of grace, each with a glowing Elden Ring Item, one of which is Missionary’s Cookbook 3.
Once you have Missionary’s Cookbook 3, you can unlock Silver-Pickled Fowl Foot, which is very useful in Elden Ring Shadow of the Erdtree DLC.
The fourth Missionary’s Cookbook is in Minor Erdtree Church outside of Leyndell in Altus Plateau. If you look in this area at the semicircular wall surrounding the city, you’ll find the church just outside the southwest end of the wall.
When you enter the church, look carefully on the ground to the right of site of grace. You’ll see a large jar, and Missionary’s Cookbook 4 is to the left of it.
Missionary’s Cookbook 4 has more unlockable recipes than the others, including Holy Grease, Drawstring Holy Grease, Haligbone Arrow, Haligbone Arrow Fletched, and Haligbone Bolt. So Missionary’s Cookbook 4 is also called the most valuable cookbook by players.
The fifth Missionary’s Cookbook can be obtained in two ways. Obtaining it from Siofra Aqueduct is one option. The specific location of Siofra Aqueduct is in the area in front of Valiant Gargoyle & Valiant Gargoyle Twinblade. This building has two marble domes and a Crucible Knight patrolling back and forth.
Remember! This cookbook is in the room on the west side. Don’t go to the wrong place. Another easier way is to start directly from Ancestral Woods site of grace, look for some small blocks surrounded by several enemies chanting, cross them and find several Spirit Jellyfish. Follow Spirit Jellyfish to Siofra Aqueduct.
Missionary’s Cookbook 5 can only unlock one Sacred Order Pot, although it is small, it is still a good item.
This sixth Missionary’s Cookbook is located in Volcano Manor, which is considered very difficult to access by players. Specifically, follow the path behind Temple of Eligy, climb some rocks, and you will encounter an Abductor Virgin. You can ignore her for now, but you need to go through a stone window next to her.
Once you enter, you will find that the floor is very broken - one side is directly empty. You need to go to the far side of the broken floor carefully and find a ladder to descend slowly. Don’t jump down! After you get to the ground, you can continue to walk down until you see a cell. You can enter and find Missionary’s Cookbook 6 without a key.
Missionary’s Cookbook 6 can unlock a Holyproof Dried Liver, which can enhance the removal effect of holy damage for a period.
The final Missionary’s Cookbook is obtained from Hermit Merchant in Mountaintops of Giants. This merchant is located on a stone shelf above Ancient Snow Valley Ruins’ site of grace. However, finding him is not a straightforward task.
You need to go northeast from the county and then follow the bridge on the map. Remember to check the map at all times to make sure you are not taking the wrong path. Missionary’s Cookbook 7 is also very expensive - 7500 Elden Ring Runes.
Missionary’s Cookbook 7 can help you unlock Rejuvenating Boluses, which, as the name suggests, can help you relieve Death Blight accumulation and remove Death Blight currently applied to the player.
These 7 Missionary’s Cookbooks each have their own advantages. Which one do you prefer? We look forward to meeting you in Elden Ring Shadow of the Erdtree DLC.
Elden Ring Shadow of the Erdtree DLC is approaching and will be released on June 21. As we all know, there are over 300 weapons in Elden Ring, but today I will pick out 10 of the best secondary weapons that you can bring into Shadow of the Erdtree DLC to take on various challenges. This list includes Staffs, Seals and more, and I'm sure at least one of them will be crucial for you.
If you want to craft a Faith build, I have some best seals for you, with no particular order. If you want a seal that only scales with Faith, you can look for the Erdtree Seal. This is found on a corpse in a cell near Omenkiller enemy in Volcano Manor. This is in the town just below Prison Town Church Site of Grace.
This one is fantastic for hybrid builds. It only requires you to improve your Faith stat to get the most efficiency out of it, meaning this is an absolute favorite for Strength or Faith builds. One thing to note is that this is definitely not for early game as you probably won't have the stats to use it once you do get to it. But it's an all-around solid seal with high levels of Faith, it is very powerful in its own right.
Golden Order Seal is absolutely amazing if you are using Prince of Death's Staff and going for an Intelligence or Faith build. So, if you have 80 Intelligence or Faith, you can rock this Seal, and you can have the absolute most powerful Staff and Seal in Elden Ring simultaneously, making you a powerhouse of magic.
On top of that, Golden Order Seal will also increase the damage done by Golden Order Incantations by 10%, and some of them, like Triple Rings of Light, are already pretty devastating. So, with a pure spellcaster build, this really can make you a force to be reckoned with.
The final one I've put on this list is Frenzied Flame Seal. This boosts the damage of all Frenzied Flame Incantations by 20% and it scales with Faith, Intellect, Strength, and Dexterity. So, you can use it somewhat efficiently with any build.
On top of that, it also has zero stat requirements, so every single character of every single level can use this seal. And on top of that, it causes slight madness buildup, so it is absolutely top tier and everybody should grab this, even if you're not planning on using it, because you can fit it into every single build in some way or another.
However, obtaining it is a bit more of a challenge than any other weapon we've listed so far because it does mean you need to reach the end of Hyetta's questline. So, you need to have given her all of Shabiri Grapes along with Fingerprint Grape and make the horrible journey down to Three Fingers. Of course, don't forget to bring enough Elden Ring Runes along with you.
Next, we go the exact opposite route and get Meteorite Staff. This is probably the easiest weapon to get in Elden Ring, as you can find it from the start, without even having to kill a single enemy. It's in the southwest building of Street of Sages Ruins in Swamp of Aeonia in Caelid. This staff is on a corpse hanging from a ledge.
What makes this staff so powerful is that it doesn't need to be upgraded, Intelligence starts at S tier, and sorceries is high as well. This is great for hybrids who just want to try out Intelligence without spending too many points. You do need 18 Intelligence to use it, but that's really all you need, and with that alone you can use quite a bit of powerful sorceries.
Also, this staff does boost the power of Gravity Sorceries by 30%, so you could get the Rock Sling in the same area as getting this staff and it would be powerful enough to melt early game bosses. However, the next 2 staffs are definitely more focused on spellcasting builds and are much more powerful at higher levels.
Then, we will talk about Demi-Human Queen's Staff. This one is nearly as easy as the Meteorite Staff to grab, dropped by Demi-Human Queen in Weeping Peninsula. This is the best all-around staff in Elden Ring for a low-Intellect build at a high upgrade level.
In the early game, the Meteorite Staff will be more powerful, but when you're getting to around 30 Intelligence and you've got your Demi-Human Queen's Staff at +10, this becomes significantly more powerful than the Meteorite Staff while requiring low numbers of Intellect.
So, this is really great for hybrid spellcasting builds where you're willing to pump a bit more Intellect into your build but would still like to focus more on something like Strength or Dexterity, for example.
Then, we'll discuss Lusat's Glinstone Staff. This weapon is easy to obtain as you can loot it from a treasure chest once you defeat Nox Swordswoman and Priest in Sellia, Town of Sorcery. While it may seem insignificant, it has one very important advantage that it can increase the amount of FP you spend by 50%. This is definitely more niche than the other 3 staffs on this list as you need very high FP to build.
This staff is for use if you want absolute damage out of your Intelligence build. However, if you can live with the damage not being that high and your spells don't need to use a lot of FP, then the other 3 staffs on this list will be better suited for you.
The last staff on the list is Prince of Death's Staff. This can be the most powerful staff in the game, but it does require you to be a pure spellcaster unless you have a very high character level, as this scales with both Intellect and Faith. If you level both to 80, it will far outperform every other staff in the game. On top of that, it will also boost the damage of Death Sorceries by 10%.
For our final weapon category, as we move into ranged weapons, our first one is Pulley Crossbow. What attracted me to try it was the fact that it can shoot 3 bolts at once, so I thought this must be crazy for applying status effects. But it's actually much more than that. You can grab the crossbow from next to Craftsman's Shack Site of Grace.
Firstly, it has absolutely no weapon scaling, so all of the power comes from the bolts and the upgrade level of the weapon. This means that as long as you meet the minimum stat requirements of 16 Strength or 12 if you are two-handed, and 16 Dexterity, that's all you need.
You can then fit this weapon into any build you want, and it will still do maximum damage because you're not losing out on any scaling. However, the raw damage output combined with how quickly it can apply status effects make the Pulley Crossbow such a powerful weapon that can easily slot into any build and just give you slightly more ranged capabilities than you had before, allowing you to exploit enemy weaknesses from a very safe distance.
Next up is Black Bow. It's the fact that you inherently have Barrage on a longbow. Barrage is really the only reason to use a shortbow. They're fast, move set, and that weapon skill in particular means that you can inflict status effects at lightning speed.
Combine this with the fact that it does share certain moves from Shortbow Moveset, so when you jump and shoot, you can then shoot again immediately upon landing, allowing for quick shooting after rolling and from a sprint. It has a slightly lower damage output than other longbows, but these other perks, more than make up for it. And fully upgraded, it's going to be reasonably powerful.
The Black Bow is found on a rooftop in Leyndell, Royal Capital. Though that being said, almost all ranged options in Elden Ring so far are still pretty lackluster as opposed to spells or their melee weapons. So hopefully, we'll see some more powerful ranged weapons in Shadow Of The Erdtree DLC.
Now, for the last weapon, we have Lion Greatbow. This can get a 20% boost to its damage when using and its unique skill is an improved variation of the skill 'Rain of Arrows', which is incredible against big targets when most of them arrows are going to hit. This can deal insane amounts of damage without the need to be anywhere near your target.
If you were to hold Lion Greatbows in both hands and then just two-hand one of them, you will get the 20% damage bonus from both, meaning that Radahn's Spear will then get a 40% damage increase. It might even be slightly more than that.
There you have it, all 10 secondary weapons that I think are worth bringing into the Elden Ring Shadow of the Erdtree DLC. What do you think?
As we anticipate the release of Elden Ring Shadow of the Erdtree DLC on June 21 and the arrival of formidable new bosses, it's safe to assume that summoning Spirit Ashes will be a popular strategy for some players. There are some Spirit Ashes in Elden Ring are worth your attention, so I put together a list of the top 10. Let's get started!
I want to start with a marine summon that most people like to use - Spirit Jellyfish Ashes. Now this ash is almost no FP cost and will continually shoot poison at your enemy from range as long as it's available on the Battlefield. It does have some melee capabilities, and they aren't incredibly strong.
Its main advantage, especially at the early stage of the game, is that it is very durable, especially in the first battle against Margit, the Fell Omen. If you're finding him to be a big challenge, you can actually use Spirit Jellyfish Ashes and tank that boss. However, in some case, I like to use this Spirit Ash to poison enemies from afar so I can move away from him while he's still doing damage.
This ash is useful against bosses, and in the open world, it also does well and you can minimally tank with him if you need to. The reason I highly recommend using this ash is that you can get him so early in the game as well as the skill cap for using him being fairly low, making it accessible to most players.
Perfumer Trisha is next up on this list. She's an absolutely phenomenal support summon, and she uses her Aromatics to give you buffs as well as spreading flames around the entire Battlefield with a decent FP cost of 78.
You're definitely getting your bang for your buck, because she's not only going to help you with her Shield and Dagger. But as I said before, she's going to be able to buff you over and over again anytime you take damage on the Battlefield.
The buff that she does apply is Uplifting Aromatic, which is going to boost all ally attack power and reduces incoming damage. I think Perfumer Trisha is a must have, anytime you're just running through Lands Between and you're in the open spaces. She can definitely greatly improve your survivability.
Then, we have Mausoleum Soldier Ashes. Typically, Soldier Ashes like this, that have multiple parties within this ash, aren't very good. However, Mausoleum Soldier Ashes are amazing. They are an absolute unit of chaos and destruction and they also teleport around like Lhutel the Headless does. They're definitely something I'd like to try out, especially in the Shadow of the Erdtree DLC.
If you take them to an open space where you are allowed to summon them, they will destroy the entire Battlefield, and the actual core units are made up of several soldiers giving them a lot of variety, with a fairly low FP cost of 75, and a wide variety of Shields, Greatswords, and Straight Swords. You are definitely going to find that this ash will steamroll everything.
Now because this is an underrated list of ashes, they won't be able to fight 1v1 with a boss, but they are a great summon to have if you want to play with them against bosses and speaking of playing with your summons instead of relying fully on them.
Next one is Latenna The Albinauric Ashes. Although it can't move, this is still an excellent support ash for you. You can go out on the Battlefield and start killing, and then you will see arrows just flying over your head, knocking enemies to the ground and doing a ton of damage. And with some Elden Ring Runes this would be even more powerful.
Place her in a good location. Her health pool is incredibly low and will very quickly be 1 or 2 shot by most bosses, especially if you're a New Game Plus. It is also very important with this particular summon that you keep aggro the entire time. This is definitely not a tank summon for you.
Next up, we have the Giant Rat Ashes, and this one is awesome because they don't take any FP or any health to cast. The coolest part about this type of ash is that there are 5 of them summoned, and they can swarm and stun lock small and medium-sized enemies. It can bring more chaos to the Battlefield while doing some damage of your own and keep the enemy from attacking for a long time.
And like I said before, there's no cost to summon them in the first place. They should be used more, especially with their stun lock capabilities. But the one weakness that many of these ashes have that are multi-as summons is the fact that if they go up against something that has an area of effect damage, they are going to get absolutely wrecked.
Next up, we have Redmane Knight Ogha. This Spirit Ashes is underrated because I think a lot of people see the combination of Bow and Sword and just wish that it was one or the other. This summon can be incredibly good at range, just like Latenna, and it also has a few different options when it comes to buffs.
It has a roar attack, giving it more extra attack power. It also has a bow attack that's going to be a charge attack, almost like Radahn does, to take out multiple enemies at once. You will also see Redmane Knight Ogha Ashes using Ash of War: Lion's Claw to absolutely obliterate the enemy.
Now, this ash is kind of a jack of all trades when it comes down to it and is not as good as some of the other Knight ashes in Elden Ring. However, I definitely think it's worth leveling up because if you just want something to support you and deal with damage, this ash is definitely for you.
Oracle Envoy Ashes is really fun to use. I think their request for FP cost is acceptable. They have a mixture of melee attacks as well as the bubble-blowing attack that the Envoy's Long Horn has. And the exciting thing is that you get 5 at once.
This ash will allow you to maintain all the aggro while they just shoot bubbles onto the Battlefield, staggering enemies, doing damage, and overall causing a lot of confusion. If you have Envoy's Long Horn, then you can have your own army. These are by no means the best summon in the entire game, but I found them incredibly fun to use.
Next up is Rotten Stray Ashes, with a low FP cost of 35 and the ability to proc Scarlet Rot on any enemy, he is absolutely incredible. I think the only thing that makes it bit rough is the fact that his health pool isn't a ton, but it has an agile fight style. After about 2 to 4 hits, you are definitely going to want to use this in your repertoire of summons.
I think the way you definitely want to use this summon is you want to tank the boss, and you want him to come and dart in and out and do his attacks, allowing him to proc Scarlet Rot so your boss will slowly whittle down while you maintain all the aggro. This is going to make overall your boss fights easier.
Kaiden Sellsword Ashes is very interesting. If it does start doing his combo attacks on enemies and he is landing them, he absolutely knock out all of them. He has a roar attack as well that's going to buff his damage, and the survivability is decent with the low FP cost.
You still need to do the majority of the damage, take the majority of the aggro from this ash. But if he is attacking the boss while you have the aggro, he's going to do some great damage, he's going to stick around for a while. All in all, it provides really fun time to play when you're in a situation with a ton of enemies around you.
The last one we have Fanged Imp Ashes. Imps are horrific to fight in general if they're in number in one of the random dungeons you go through, but when you have them on your team, they are amazing. Their health pool is not massive, but their FP cost is low, and because you get multiple of them, I think this is really worth using.
The other thing I want to mention real quick about Fanged Imp Ashes is typically if they're at range, they will throw Magic Pots. They will also take turns throwing Magic Pots, meaning one will stand behind the other one, throw the Magic Pot, and the one in the front will attack and proc bleed, and it's a good combination.
These are all the Spirit Ashes that are incredibly fun to use in Elden Ring Shadow of the Erdtree DLC. I hope you will find this guide helpful!
Stash management poses a challenge in Fallout 76, but don't worry, you're not the only one facing this problem. Whether you're a seasoned player or a newcomer to Appalachia, handling your stash can become a shared struggle for all players at some stage of their gaming experience. So I'm here today to provide a guide for those looking for tips on managing stash effectively.
However, it's important to note that your shop and displays will still count towards your stash weight. Now, let's jump into the tips for effective stash management.
Always scrap your junk items instead of storing them as they are. Scrapping junk not only provides you with valuable crafting materials but also reduces their weight significantly. Besides, it's best to avoid bulking your junk altogether and store them as individual components.
Be mindful of the weight of decorative items in your camp, such as teddy bears and other decorations. These Fallout 76 Items may seem insignificant individually but can add up quickly, affecting your overall stash weight. Consider minimizing decorative items, especially those with substantial weight, to optimize your storage space.
Fallout 1st members can access to the Scrapbox, a separate storage container specifically for storing crafting materials. Unlike the standard stash box, the Scrapbox has no weight limit, allowing you to store unlimited materials without worrying about inventory weight constraints. Consider taking advantage of this feature if you have a Fallout 1st membership.
If you're not a Fallout 1st member but have access to a trial period or promotional offer, consider utilizing it to grind and store materials in the Scrapbox. Materials stored in the Scrapbox during the trial period will remain accessible even after the trial ends, providing you with extended storage capabilities.
Here's a significant stash management tip that may not be relevant in the early stages of the game, but becomes crucial as you progress beyond Level 50: manage your consumables effectively. As you accumulate chems and food items, they can quickly fill up your stash. Consider crafting or cooking them into higher-tier versions or selling excess items to vendors.
Additionally, investing in perks that reduce the weight of chems and food can significantly alleviate stash space issues. By utilizing perks like the Traveling Pharmacy and Thru-hiker, you can drastically reduce the weight of these items while they're in your inventory. Traveling Pharmacy reduces chem weight by 90%, while Thru-hiker reduces food and drink weight by the same percentage.
Additionally, if you have a backpack with mods like the Grocer's Backpack, you can further reduce the weight of chems and food. However, remember that these reductions do not stack with the Chemist perks, so choose the combination that works best for your play style.
Another stash management tip is to avoid storing power armor pieces individually in your stash. By keeping power armor pieces on the chassis, you're essentially consolidating their weight into a single, manageable item. This not only saves space in your stash, but also makes it easier to transport and manage your power armor.
When you examine your power armor in your Pip-Boy, you'll notice that the weight of the entire power armor frame is relatively low, often around 10 lbs. However, if you remove individual pieces, such as the chest or limbs, you'll find that each piece weighs significantly more.
If you have multiple sets of power armor or collect various pieces, consider using an empty power armor chassis for storage. Even if you're not a Fallout 1st member and don't have access to the Scrapbox, you can still utilize this method to optimize your stash space.
Of course, if you're a Fallout 1st member, you can take advantage of the Survival Tent feature to quickly access your stored power armor chassis whenever needed. This provides added convenience, especially when there's no stash box nearby.
Managing ammo can be challenging, especially for players who tend to hoard everything. When enemies are defeated, it's tempting to collect all available ammo, just in case. However, this can lead to significant stash weight issues.
Being a Fallout 1st member has its perks, allowing unlimited ammo storage without weight constraints. However, for non-members, managing excess ammo becomes essential. I recommend only picking up ammo you'll use. Selling unused ammo to other players is an option, but it can burden your stash until sold.
A crucial point: avoid hoarding Mini Nukes and Missiles unless you frequently use weapons like the Fat Man or Missile Launcher. These items weigh considerably and often end up unused in your inventory. Selling them may prove challenging, as they're not in high demand.
Here's another essential tip: only keep weapons you actually use! It's tempting to collect every weapon you come across, but they take up a significant amount of space. Sell these unused weapons for scrap or script. Weapons are relatively easy to find unless they're god roll legendries, so there's no need to clutter your stash with unused ones.
To help you identify which weapons you use frequently, consider renaming them. Organize them based on their legendary effects or their primary use. For example, you can label them with the Legendary roll followed by an abbreviation. This not only keeps everything organized but also saves time when scrapping or trading items. Renaming your armor pieces can also be beneficial for quick identification.
With WoW Cataclysm Classic just around the corner, Deathwing burst forth and destroyed the world, bringing sweeping changes to Azeroth and many of WoW’s systems. Fast forward to today, and Deathwing is returning once again in WoW Cataclysm, launching on May 20.
A lot has happened since 2010, so let’s take a moment to revisit Cataclysm patches, review the story and some features introduced, and take a look at the brand new changes coming to Cataclysm Classic!
Patch 4.0.1 is Cataclysm system pre-patch, introducing several interfaces and system updates ahead of release.
Reforging was introduced, allowing players to assign some of an item’s secondary properties to different secondary properties, and Mastery was introduced, providing a new secondary property for you to consider!
Additionally, spells and abilities changed removing ranks, instead simply scaling with character level, and Spellbook UI was updated with it.
With ammo removed from the game, hunters have seen a number of quality of life improvements, especially as cloth, leather, and mail users see their armor become as durable as plate, which normalizes repair costs across classes. This avoids the problem of spending large amounts of WoW Cataclysm Classic Gold and still not getting satisfactory results, as was the case in the past.
Patch 4.0.3 brings us Shattering. Without warning, the corrupted Dragon Aspects Deathwing bursts from the stone heart of Deepholm, the realm of earth in Elemental Planes. Jagged cracks tear through the land, and raging waves crash against coastal areas.
From Thousand Needles to Blasted Lands, the surface of Azeroth is reshaped in a violent upheaval. Forced to defend their homes against Deathwing and his minions, both the Horde and the Alliance lived with the uneasy fear that the world as they knew it had changed forever.
Shattering saw the continents of Kalimdor and Eastern kingdoms reshaped, offering unique experiences in previously existing areas and new adventures in never before seen zones.
Two races were unlocked Goblins for Horde and Worgen for Alliance, and fresh race and class combinations accompanied them. Nine new dungeons were introduced:
Three new raids saw champions face down to some of the bigger threats and allies of Deathwing!
Blackwing Descent was the layer of the resurrected Nefarian, son of Deathwing, and the site of the heinous experiments he conducted in an attempt to create a new breed of chromatic dragons.
Bastion of Twilight was the primary fortress of Twilight Hammer. Cho’gall, the leader of the cult, dwelled here, as well as Sinestra, mother of Nefarian and Onyxia and creator of the first Twilight Dragons, reanimated and overseeing the creation of another Twilight clutch.
Throne of Four Winds was located inside Skywall, and was Al’Akir’s personal lair! With the barrier between Elemental Plane and Azeroth ruptured, his invasion needed to be stopped.
Patch 4.1 Rise of the Zandalari is the first major patch for WoW Cataclysm! The days where the great troll empire stretched across ancient Kalimdor, were long past. As Azeroth recovered from the destruction of Cataclysm, the world’s divided troll population faced a bleak future.
These dark times spurred the trolls of the Zandalar to drastic action. They began a bold crusade to save their race by unifying the trolls into a powerful empire.
With Zandalari’s aid, the fallen capitals of Gurubashi and Amani nations - Zul’Gurub and Zul’Aman began rebuilding, replenishing their forces for a bloody campaign to expand their territories.
Yet Vol’jin and his Darkspear trolls were not aligned with Zandalari. They vowed to work with the Horde and the Alliance to prevent the trolls from starting a new war in Azeroth. Soon Vol’jin was forced to act on his promise, for if Gurubashi and Amani were left to their own devices, the world would know the legendary strength and savagery of the ancient troll empires once again.
With the trolls attempting to rebuild and reunite, Zul’Aman and Zul’Gurub were reimagined, becoming heroic 5-player dungeons.
Guilds received some attention with the introduction of Guild Challenges that rewarded achievements and gold for completing various content in a guild group. Guild finder tool was also introduced, designed to help players find like-minded friends to tackle these new adventures with.
And a very helpful quality of life improvement also came with this patch. The ability to resurrect allies from raid or party frames, instead of having to locate a fallen companion’s body in the world.
Patch 4.2 Rage of the Firelands, was the second major patch of Cataclysm. Across the breadth of Azeroth, Horde and Alliance dealt crushing blows to Deathwing’s elemental minions and fanatic Twilight’s Hammer cultists.
As the elements continue to be in disarray, it seems that the noble shamanic order may finally be on the verge of collapse under the enormous weight on its shoulders. Even Thrall, for all his wisdom and skill, had grown aggravated by his failure to effectively communicate with Azeroth’s elements.
Recently, his calls were acknowledged, but the malevolent entity that responded had only intensified Thrall’s fears and doubts.
Patch 4.2 brought with it a new raid, Firelands. This molten hellscape in Elemental Plane was forged by Titans to house Ragnaros and his servants. Ragnaros’s invasion of Mount Hyjal could not go unanswered, as champions took the fight to his domain.
A new legendary item, Dragonwrath, Tarecgosa’s Rest could be obtained after completing a considerable questline. This two handed staff was incredibly powerful, and wielding it was a true testament to dedication!
A nice quality of life change, improved Durability Displays’s warnings, adjusting yellow to signify 20% durability as opposed to a durability of 5%. And access to a wealth of information and lore was added directly in-game with the introduction of Dungeon Journal.
Patch 4.3 Hour of Twilight was the third and final installment of cataclysm, and its largest content update since launch!
In the aftermath of Cataclysm, the warriors of Azeroth rose up against the forces of the mad black Dragon Aspect Deathwing. Thus far, the world’s defenders had shattered the power base of Twilight’s Hammer cult and defeated the raging elemental Lords Al’Akir and Ragnaros.
Yet despite these victories, as long as Deathwing was free to pursue his twisted goals, Azeroth would remain under threat. No one was more aware of this fact.
The great Dragon Aspects such as Nozdormu, Alexstrasza, Kalecgos, and Ysera. Together with the wise shaman Thrall, they devised a plan to vanquish Deathwing with a weapon of his own design: the infamous Dragon Soul.
Thrall and the noble aspects would call upon Horde and Alliance to help them retrieve the artifact - No longer in existence - from the distant past. Those brave enough to face the challenge would embark on a perilous journey from Azeroth’s apocalyptic End Time to Dragon Soul’s point of origin during the catastrophic War of the ancients. If the heroes succeeded, an even more harrowing battle awaited them in their present.
Hour of Twilight brought three new dungeons:
End Time saw heroes visit potential futures that would come to exist should Deathwing prevail, pitting them against visages of corrupted heroes of Azeroth and ultimately facing down a tormented version of those Nozdormu, called Murozond, who created Infinite Dragonflight and shattered the time ways in an attempt to subvert his own mortality.
Well of Eternity flung heroes back 10,000 years in time, just before Sundering to assist Illidan and Tyrande in battling Burning Legion. As Azshara attempted to bring Sargeras himself to Azeroth. Hour of Twilight saw heroes prepare for the last battle with Deathwing, and fight alongside Thrall to bring Dragon Soul to Wyrmrest Temple.
The final Raid, Dragon Soul, continued to the fight in the besieged temple through Last of Deathwing’s lieutenants and ultimately onto Destroyer himself. As Thrall, Dragon Aspects and the champions of Azeroth attempted to end Cataclysm once and for all.
A new legendary pair of daggers called Fangs of the Father could be obtained by rogues after completing a multi-quest chain that concluded with the defeat of Deathwing.
And Raid Fighter tool was introduced, offering a quick way for players to form a group for a specifically tuned version of Dragon Soul Raid.
With all these epic storylines, legendary items, dungeons, raids, Cataclysm era was densely packed.
But perhaps one of the greatest systems introduced in all of Cataclysm, perhaps one of the greatest systems introduced in all of WoW came with patch 4.3 - Transmogrification.
This new cosmetic system allows players to customize their gear like never before by copying the appearance of one item onto another. Gone were the days of mismatched armor and feeling like you had to choose stats over aesthetics!
In Cataclysm Classic, the core story and experiences will remain, but a few things have gotten some changes.
Firstly, things are going to be faster. An increased content cadence will condense the entire expansion into about one year, while an expanded pre-patch means the action starts sooner.
As of the pre-patch going live, the shattering has come to Azeroth. Kezan and Gilneas starter zones are now available, and Goblins and Worgen are unlocked and can be leveled up to 80.
Also, Transmogrification is unlocked, as are account wide collections. New class and race combos are unlocked, along with class updates like talents and spells. Archeology and Reforging are also unlocked. Accelerated leveling from 1 to 80 is in place, which will help you roll alts in this faster environment. And flying is unlocked in the newly reshaped Kalimdor and Eastern Kingdoms.
At launch, several more iconic features from Cataclysm will come online. Five zones will be unlocked. Mountain Hyjal, Vash’jir, Twilight Highlands, Uldum, and Deepholm will all be available for 80 through 85 questing.
And the 9 dungeons we explored earlier that were part of patch 4.0.3 will all be unlocked, along with a new heroic Dungeon system. Tol Barad world PVP zone that pits Horde against Alliance for the control of three objectives will also unlock at launch, as will everyone’s favorite fairgrounds Darkmoon Island.
After launch Throne of the Four Winds, Blackwing Descent, and Bastion of Twilight will make their appearance and a new flexible Raid Lock System, which allows players to do both the 10 and 25 player versions of raids in the same week. Plus, additional content updates will continue to roll out as the expansion unfolds.
That’s it for my review of all the major WoW Cataclysm Classic patches released so far. Anyway, the new expansion is coming soon, so let’s wait and see!
Elden Ring is a game that is filled with so many incredible weapons: shields, spells armors, items and so much more. That I often don’t know what to do with them. I sometimes come across a weapon like Bloodhound’s Fang super early on.
That's just so wildly overpowered with so many Elden Ring Runes invested in the game. I also come across items where they seem completely useless. And then every so often you come across a weapon or a shield or something else. It’s weird.and it doesn’t make sense and I don’t know how anyone had the creativity to come up with it.
There are six of the weirdest weapons and shields that you can find in Elden Ring.
For those of you who have played the Old Hunter’s DLC and Bloodborne. I’m sure you are very familiar with the Whirligig Saw. It’s one of the best strength weapons in the game. If not the best, well, they have brought a version of that into Elden Ring while it might not be as overpowered.
It is still just weird. It is called Ghiza’s wheel, and it requires 28 points of Strength and 18 points of Dexterity to use. It has a unique skill called Spinning Wheel. Basically, you just grab it and charge up Death Spin Blade. You can also apply Bleed very quickly to all enemies in front of you. Now this is a very good boss killing skill, but this weapon also just dishes out a ton of damage. If you have any sort of inclination to play like you did in Bloodborne, I would highly recommend going and getting this weapon.
If you’re ever trying to get out of work for the day saying you got bit by a snake, is usually a good idea. Now if you don’t live in an area with snakes, that’s not going to work. But you can try it if you want Coil Shield is a really weird Shield. It’s made out of a snake. It’s a Strength and Dexterity Scaling Shield and has 72 Poison build up. Its unique skill called Viper Bite, basically shoots the snake out in front of you, biting the enemies in front of you.
And again causing Poison build up. It’s a really good Shield to use if you’re trying to do any sort of Poison build. It’s great for stacking poison on bosses that are not immune to it. And it’s just goofy and weird and makes a great addition to any kind of Troll PVP build you might be trying to put together.
I don’t know about you, but I have never personally crafted a weapon in the forms of the heads of my dead wife and two kids. But if you have, you would have something in common with Necromancer Garris when he crafted the family Heads. This is a flail. That is a Strength, Dexterity and Intelligence Scaling weapon with a really weird look. It also has a unique skill called Familial Rancor. This is an ability where you can run near people. You raise it up in the air, the heads kind of spay out in three different directions and start shooting out dark magics. It’s really creepy. I don’t like it. I don’t like using this weapon, but it’s really weird.
Envoy’s Horn is the weapon for you. It’s a faith Dexterity and Strength Scaling Hammer and it shoots bubbles at your enemies. The special ability, the special skill that this weapon gives you, is the ability to blow bubbles at your enemies. SpongeBob would be so proud.
Visage Shield is an absolute Beast of an item in Elden Ring, and I mean that in more ways than one. It requires 24 pounds to carry. It requires 44 Strength to wield properly, and it also has a hideous grotesque figure of a giant head with lots of flames spouts and teeth just shooting out in different gross directions. But if you want to use this super weird weapon, you will be rewarded with a super cool and unique ability called Tongues of Fire.
This is where you basically hold the shield in front of you and spew flames on all of your enemies. It’s great for crowd control. It’s great for AOE killing. It’s also really good for just smacking people. If you run out of FP, just start smacking. This thing brings the pain.
I don’t think it should be any surprise to you all when I tell you that the ringed finger is the number one weirdest weapon on my list. And it’s for many, many different reasons. One is a giant finger that you just hit people with.
Secondly, because of the skill that it has called Claw Flick, where the finger just inflates to enormous proportions and then you just flick everything in front of you. This is a weird weapon. I don’t understand why it’s in the game, obviously. There’s lore reasons and stuff like that, but a man who thought of just putting a giant finger in the game.
I mean, come on, I’ve been invaded by someone dual wielding these before. And I think I’ve died every time more just because I’m freaked out and weirded out by them more so than anything. This is a weird weapon. It’s number one on the list.
If you want to use it, you can get it real early on in the game. That’s a weird weapon.
The above are the weird weapons in my mind. Which weapons do you think are surprising to you?