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Pokemon Go Season of Memories in Motion Sustainability Week 2026 Guide | Don't Miss It! Pokemon Go Season of Memories in Motion Sustainability Week 2026 Guide | Don't Miss It!
Other Games Apr 13, 2026

Pokemon Go Season of Memories in Motion Sustainability Week 2026 Guide | Don't Miss It!

GameMS - Diablo 4 Season 12 Review: Fun Gimmick or Filler Season? Butcher Gameplay, Bloodied Items & Endgame Rewards Examined GameMS - Diablo 4 Season 12 Review: Fun Gimmick or Filler Season? Butcher Gameplay, Bloodied Items & Endgame Rewards Examined
Diablo 4 Apr 11, 2026

Diablo 4 Season 12 Review: Fun Gimmick or Filler Season? Butcher Gameplay, Bloodied Items & Endgame Rewards Examined

Season 12 has been live for a few weeks, how's your gaming experience?

As the shortest season in Diablo 4 to date, Season 12 is expected to last about a month and a half. Its main purpose is to bridge the gap between the hugely successful Season 11 and the upcoming Lord of Hatred DLC.

Most players speculate that such a brief season will be quite thin in terms of content. Here are some player feedback points that Blizzard needs to address.

First, I want to talk about my most anticipated brand new season feature: Slaughterhouses.

Butcher and Slaughterhouses 

The theme of this season is Butcher, whose image from Diablo 3 and his iconic physique make him one of the most iconic villains in the series. Butcher has several connections to Season 12.

When the season trailer was released, Butcher generated considerable excitement among players: you could wreak havoc on player homes, battling town guards and other humans. This gameplay revolutionized traditional ARPGs, placing you on the opposite side of conflict–monsters, evil, enemies, which allowing you to become a notorious villain, a monster incarnate–a refreshing experience.

In Season 12, you can transform into Butcher in several ways. The initial experience of entering Kyovashad with Butcher hook is indeed quite enjoyable.

Butcher's skills are fun, explosive, and easy to use. Mastering a few basic combos allows you to easily rack up kills, which is certainly enjoyable. However, most Diablo 4 players prefer to play as their own characters, using their own skills and abilities. Therefore, Butcher's popularity is destined to be short-lived.

You can obtain legendary items early in your character's journey through the new Slaughterhouses event. However, your novelty will quickly wear off, as the rewards from Slaughterhouses are not substantial later in the game. Once your character is fully leveled up and Torment 4 is unlocked, you'll need to farm Pit to upgrade glyphs and hordes to gain EXP and $1. Slaughterhouses, on the other hand, drop very few sigils.

Therefore, in the later stages of the game, you'll likely spend more time on hordes and dungeons rather than Slaughterhouses. A good brand new season feature must provide rewards and fit the game loop, but Slaughterhouses fail to do so.

Killstreaks and Blooded Items

The core mechanic of this season is Killstreak, essentially massacre bonuses from Diablo 3, which players can earn by chaining kills.

Killstreaks are maintained by killing and attacking monsters and disappear when your character dies. To complement Killstreaks, Blizzard has added Blooded Items, which provide buffs based on the current Killstreak, further enhancing your power.

Like Slaughterhouses, Killstreaks feel pointless. While Killstreaks and Blooded items are theoretically a good idea, they're insufficient for a full season, especially after two of the best seasons in the game's history.

Killstreaks are visually cluttered or appear in the center of your character, obstructing your view. I think this needs improvement. Killstreaks only work when paired with Blooded items.

Blooded items are gear with extra rolled affixes, which provide bonuses based on your current kill count, killstreak rank, etc. Any gear can potentially roll as blooded.

However, the biggest problem with these affixes is that they rely on kill counts, which are lacking in the early game. Accumulating a large kill count in Diablo 4 isn't difficult, but it still means some activities don't fully utilize these affixes.

Blooded items reward fast-paced builds with lots of area-of-effect damage abilities, offering little benefit to slower builds. Equipment only becomes effective after reaching a certain threshold if it provides a significant buff, and the buffs from Blooded items aren't particularly appealing.

Therefore, when creating new builds, Blooded affixes are merely a dispensable additional attribute, rather than a build-defining mechanic as they were in previous seasons. It's just a minor bonus that won't allow you to build a build around.

Lack of Obols

Another issue many players have complained about this season is the shortage of Obols. Each season, the developers make it harder to obtain certain materials through randomness, thus hindering your progress. The drop rate of Obols through all means has been significantly reduced.

Hordes, Strongholds, and Nightmare Dungeons are all new obstacles to item acquisition. Nightmare Dungeons rework and the addition of Hordes were intended to be a primary source of Obols. However, even in Torment 4, monsters in Nightmare Dungeons only drop 5 Obols. You can only obtain 700 Obols per run of Strongholds. This approach is meaningless for short seasons.

Fresh Meat

Fresh meat is also worth mentioning. It's essentially a seasonal currency, obtainable in large quantities by participating in seasonal events like morphing into Butcher. You can then use fresh meat to gamble for items. After the new season update, you can gamble on dozens or even hundreds of items simultaneously without a limit.

The only drawback is the lack of a storage facility and blacksmith to disenchant items. The music next to the butcher was added in a later patch.

Diablo 4 Season 12 brought a brief sense of novelty, but as a short transitional season, its insufficient core gameplay rewards, weak mechanics, and unbalanced seasonal material acquisition made the overall experience fall far short of expectations. Hopefully, Blizzard can address these shortcomings before the release of Lord of Hatred DLC, making this transition feel less rushed and superficial.

GameMS - ARC Raiders Expedition 4 is coming soon! | Nvidia Driver Update and Bug Fixes GameMS - ARC Raiders Expedition 4 is coming soon! | Nvidia Driver Update and Bug Fixes
Other Games Apr 10, 2026

ARC Raiders Expedition 4 is coming soon! | Nvidia Driver Update and Bug Fixes

ARC Raiders has recently received several key updates and community updates.

For example, Flashpoint update added new weapons, new map states, and some new missions, bringing players a lot of freshness and fun.

But that's not all. There are temporary solutions to issues players have encountered, such as account anomalies and frequent crashes, as well as official hints about the next phase of content. Meanwhile, the Nvidia driver update also brings additional graphics and performance improvements to the game. Let's discuss these in detail.

Account Token Anomalies

Some players have shared on the community that their ARC Raiders tokens have dropped to -1720, showing a negative balance. This is most likely because some players obtained in-game currency from other platforms and then refunded it.

The official response was not to directly ban the account, but only to handle the negative balance. Compared to some games that would directly ban your account, or at least keep it banned until you pay off the debt, this is a relatively mild approach. Other players should avoid similar actions to prevent account risks.

Crash Fixes

The PC non-Steam version has recently experienced frequent crashes. The development team has confirmed the issue and is working on a fix. They are usually quick to fix game crashes, so there's no need to worry too much.

If you're also encountering this problem, you can try the following temporary solutions:

Locate the game's executable file (.exe) and create a shortcut. Add Dx 11 launch parameter to the end of the target path. This can effectively reduce the probability of crashes, but it may disable DLSS or any other graphics enhancements, as they rely on DX 12 functionality.

You can also try resetting and repairing the game application itself. Open Windows search, type Xbox, right-click the Xbox app, go to app settings, and try repairing it. If the repair doesn't work, try resetting. This will clear some corrupted Xbox app data without affecting the game itself.

Of course, if the above methods still don't work, it's recommended to use Display Driver Uninstaller to uninstall the driver and then install a fresh driver.

Additionally, many players have encountered a bug where resource tracking cannot be canceled, resulting in a fixed display of a specific item tracking icon. Players can open their inventory and find the log in the top center. The log shows which items are actually being tracked. Clicking "X" button in the tracking list will remove these icons from the tracking list, resolving the display anomaly.

New content coming soon!

The current Expedition 3 will end on April 28th. Following the official update schedule, the next phase of the expedition content is usually announced 2-3 weeks in advance, so an announcement for Expedition 4 is expected soon.

It's worth noting that a player directly asked the community manager about this week's Expedition announcement. She stated that she doesn't have any relevant information yet. However, this doesn't mean there won't be an announcement this week.

With less than three weeks until Riven Tides event on April 28th, this transition from Expedition 3 to Expedition 4 will bring new quests related to the new coastal map, new project ranks, new $1, and reward resets, adding a wealth of new content to the game.

Interestingly, the name Riven Tides comes from Embark Studios' 2026 upgrade roadmap, with the final update named Riven Tides. The roadmap image points to a coastal map with water features - something players haven't seen in Rust Belt yet.

Players have two to three weeks to complete their current Expedition progress and earn rewards. After that, the update will bring a wealth of new content, making it more attractive to both returning and new players.

Will you participate in this new Expedition? Are you still participating in the previous Expedition? As a true ARC Raiders enthusiast, I hope they'll add some extra content to provide more motivation to participate in Expedition.

Nvidia Driver Update

Nvidia App 11.07 has been officially released, bringing some new features to DLSS 4.5 technology.

It not only updates DLSS's performance mode but also adds DLSS 4.5 frame generation. This feature will add additional engine data to some games, thereby improving the visual quality and clarity of user interface elements.

This applies to all RTX 2000 series and higher graphics cards. Players can configure the game separately in the Nvidia driver settings: set the frame generation mode to Preset B and use the recommended mode for super-resolution to enable the latest optimizations. This setting needs to be manually adjusted, and enabling it will significantly improve image stability and smoothness.

Overall, ARC Raiders is still iterating rapidly, with high bug-fixing efficiency. Future Expedition content is worth looking forward to. Players can optimize their settings according to their own needs to smoothly transition to the next Expedition.

Of course, don't forget to prepare plenty of materials in advance for Expedition 4! We're really looking forward to the new loot that Expedition 4 will bring!

GameMS - MLB The Show 26 Review: The Most Controversial Launch? Broken Pitching, PCI Shrinkage, and the Death of Discipline Attribute GameMS - MLB The Show 26 Review: The Most Controversial Launch? Broken Pitching, PCI Shrinkage, and the Death of Discipline Attribute
MLB: The Show Apr 09, 2026

MLB The Show 26 Review: The Most Controversial Launch? Broken Pitching, PCI Shrinkage, and the Death of Discipline Attribute

It's been a while since MLB 26 was released. After several weeks of playing, we'll discuss a comprehensive review of the game and some areas for improvement.

Gameplay

The official changes to the attribute rating system, including the addition of Fielding Attributes, have drastically altered the gameplay this year.

These attributes take into account a player's movement in all directions—left, right, back, and forward. This makes the animations more favorable to the batter. Even players with a fielding rating of 75-80 will have slower movement speeds.

While this brings many unique hitting advantages, making it easier to make more errors and hits closer to the bat tag, it also introduces significant drawbacks.

In competitive mode, almost every game sees at least 10-15 hits, making pitching extremely difficult, especially with the reduction in accuracy and the overall pitching mechanics. This has gradually transformed MLB 26 into a game solely focused on offense.

It's worth noting that Big Heat update did improve the pitching mechanics, but this only applies to fast pitchers.

User Interface and Graphics

In MLB The Show 26, the user interfaces for most game modes either remained unchanged or only slightly modified—except for Diamond Dynasty mode.

The official Diamond Dynasty user interface was changed, featuring a different background and customizable stadiums instead of just colored backgrounds. Furthermore, player cards for all game modes were also changed.

Players understand that changes take time, but some time has passed, and the user interface remains slow. Worse still, some basic functions are either buggy or completely unusable.

For example, 90 OVR McGonigle player card cannot be sold, yet it has a Marketplace tab.

There's also the new PXP modification feature in Diamond Dynasty, which players can activate by completing experience and attribute goals for each player. Each modification has its advantages and disadvantages; theoretically, depending on the selected modification, players can decrease a player's attributes. To be honest, at this stage of the game, I haven't found any use for the modification features.

Storylines

As the best game mode in MLB The Show 26, Storylines is an excellent entry point for young people and even veteran fans who want to learn more.

While not all pre-selected players will appear in Storylines at launch, it includes the stories of Mule Suttles and Roy Campanella, and Peanut Johnson. Campanella's story, in particular, is noteworthy; he almost became a member of Phillie team, and this year's featured Negro League player.

Road to the Show

This year, many useful features have been added, and the version is more streamlined.

It includes regularly changing objectives that affect player potential and earned tokens, a simulation and token acquisition function, and Hall of Fame tracker, all of which greatly enhance the player experience.

Some mechanics remain the same as last year; players can also go to college. While going to college adds three years to a player's age, it may have a positive impact on their MLB draft position. However, going to college only grants players a small number of tokens. In reality, it should bring more benefits, a higher overall rating, and faster access to Road to the Show.

Franchise

March to October has been cancelled, although technically it's still preserved through Streamlined Franchise. So, this is currently the only game mode.

The biggest change in Franchise is the new trade system, the most confusing aspects being Untouchables mechanic and the slower trade response time replacing the old trade meter.

Teams can add up to 20 players, while most MLB teams only have one to three true Untouchables players, which is far too high. This leads to some strange AI decisions, making the trade system more challenging.

Related: $1

Improvements Needed Excessive pitching shoulder-grabbing animations

Even with balls far from the batter, players are automatically moving away from home plate more frequently than in previous years. This may not be a coincidence, as Discipline attribute has been removed.

PCI Shrinkage Issue

PCI refers to the phenomenon where PCI value decreases significantly when facing the same-side batter, such as a left-handed pitcher versus a left-handed batter, or a right-handed pitcher versus a right-handed batter, especially against breaking balls, particularly sliders and sweeps.

The developers stated they would address this issue, but it still occurs in the game.

Card Issues

Cards in Diamond Dynasty mode display their immediate purchase price, but these cards cannot be sold. This usually occurs when viewing another sellable card. The main profile has no game history, and there is no record of games played in Diamond Dynasty mode either.

Furthermore, many Assorted Programs have very few cards. The 2026 Spring Breakout Program only has 3 Diamonds cards and 3,000 XP. The number of obtainable $1 has also decreased.

Of course, there are other minor issues in the game, which you'll likely discover with careful play. While there is some decent new content, this is definitely the worst launch version of MLB The Show I've ever seen. We hope the official team will listen carefully to player suggestions, optimize and refine the game, and give us a better MLB 26.

GameMS - Don't Just Stack Health to Survive | The Most Effective Survival Methods in Diablo 4 Season 12 GameMS - Don't Just Stack Health to Survive | The Most Effective Survival Methods in Diablo 4 Season 12
Diablo 4 Apr 08, 2026

Don't Just Stack Health to Survive | The Most Effective Survival Methods in Diablo 4 Season 12

Have you ever encountered this situation in Diablo 4 Season 12: you have high health, survived until Torment 4, but were still instantly killed by boss? Survival isn't just about blindly stacking health. This guide will tell you detailed and efficient survival methods in Diablo 4 Season 12.

In the game, some mechanics exist specifically to allow bosses to instantly kill you. Of course, you could stack a lot of health to tank Lilith's blood waves or certain boss skills. However, this sacrifices a lot of damage output, which is not worthwhile. A more reasonable approach is to learn to dodge or develop specific strategies for different bosses.

Killing is also a form of defense. Quickly killing a boss can bypass its instant-kill mechanics, which is another survival strategy.

Additionally, starting from Season 11, monsters trigger high-damage explosions upon death, and standing in the explosion can easily result in instant death. While you can tank it, it's best to develop the habit of avoiding it.

Primary Defensive Stats Life Points

To survive in Torment 4, you need at least 10,000 life points. These can be obtained from your helmet, chest armor, boots, weapon, rings, or pants. For gloves, offensive stats are a good choice.

You can get bonuses from Paragon Board; generally, the effect depends on your life points. The higher your life points, the more significant the effect.

Armor

Armor is crucial. Currently, it's recommended to stack around 15,000 armor points. This is our primary survival consideration; it's even more important than your resistances. The best gear to acquire armor from is still helmets, chest armor, and boots. If your class is strength-based, such as Paladin, you'll automatically gain armor, making you much tougher.

Resistances

3000-4000 resistances are recommended, providing approximately 75% Damage Reduction. However, singular resistances are relatively weak; prioritize all resistances.

If a specific boss inflicts poison or other damage, you can choose to use diamonds to increase all resistances. For strength classes, consider using skeletons to increase physical resistance.

Recovery

Currently, the most effective recovery is Life on Hit.

The stat that restores health every five seconds is basically useless. Many players feel they've been one-shotted, but often it's because they took several hits in quick succession without having time to use a potion. Life on Hit allows you to heal while attacking, significantly reducing the frequency of potion use.

Barrier and Fortification

Barrier and Fortification are two different types of extra health bars.

Barriers act like temporary shields; they consume Barrier first, then health. Sorcerers easily generate barriers, so they don't need 10,000 health to survive.

Fortification was completely reworked in Season 12. The current mechanism is that Fortification stacks on top of your health, but it doesn't disappear immediately when you're hit. Fortification is only automatically consumed to replenish health when your health is actually damaged.

It acts as a buffer, smoothing out your health bar, making you less prone to sudden death, and improving game smoothness. Paladin has many easy ways to gain Fortification, which is one of the reasons this class is particularly tanky.

Damage Reduction

Damage Reduction is considered a high-level stat, not easily achieved. It's rare and extremely powerful.

It primarily appears in Mythics, Uniques, certain skills, and runes. It's crucial to understand that Damage Reduction is calculated using inverse multiplication, so you can never reach 100% reduction. Furthermore, a 50% Damage Reduction source is far stronger than two 35% Damage Reduction sources combined.

Additionally, the damage sheet displayed in the game isn't entirely accurate; many actual effective Damage Reductions won't be shown. It's best not to rely solely on it.

Cooldown Reduction and Movement Speed

In fact, Cooldown Reduction and Movement Speed ​​can also be your defensive stats.

Some abilities inherently provide Damage Reduction; if you can keep their cooldowns low, you can maintain this reduction almost continuously. Sufficient movement speed will help you quickly escape the blast radius on the ground, indirectly avoiding being hit. So don't just focus on health and armor; Cooldown and movement speed are equally important.

The Fastest Way to Improve Survivability

If you think you won't have all $1 in a while, runes are the quickest way to improve your survivability.

Using QUE rune with an ability that triggers Barrier is equivalent to having an extra temporary health bar.

Using MOT rune provides your Dark Shroud with 40% Damage Reduction, currently the strongest single-hit Damage Reduction source.

Using VEX can increase the level of all abilities; if some abilities inherently provide Damage Reduction, this indirectly improves survivability.

You can use two rune sets simultaneously, one for Barrier and one for high Damage Reduction, making you extremely difficult to kill.

Many players complain about constantly getting one-shotted despite having 20,000 health. The reason is that they only focused on health, neglecting Damage Reduction, resistances, and armor. 10,000 health with good Damage Reduction provides far greater survivability than a character with 20,000 health but no Damage Reduction.

Furthermore, recovery ability is crucial; lacking any of these can lead to being taken down by continuous damage. Finally, don't forget that Paladin's Consecration skill provides a weakness effect, reducing damage from normal enemies by 20%.

So, these are the most effective survival methods in Diablo 4 Season 12. Hope you have a smooth game!

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