For whatever reason, the developers seem to have a special preference for Druid class. It has been strong for several seasons, and it is still doing very well in The Pit in Season 7.
When players reach the endgame, powerful monsters make it necessary to have a truly powerful build to make players unstoppable in the endgame and have fun. There are many powerful Druid builds, but the most powerful is Cataclysm Druid Build.
Required Aspects: Stormshifter’s Aspect
Required Uniques: Tempest Roar, Mjölnic Ryng, Airidah’s Inexorable Will
Because Cataclysm is a powerful ultimate damage-dealing skill, the idea of this build is to minimize the cooldown of Cataclysm. Airidah’s Inexorable Will and Stormshifter’s Aspect can both reduce the cooldown of your ultimate skill, so these two items are essential.
If you want to farm gold happily in the endgame, then these items are almost essential.
The basic skill of Druid is Maul, which can enhance Druid’s Spirit. At the same time, you also need to point out Enhanced Maul. It can increase your maximum health percentage. This can increase the tolerance in battle. When you are besieged by a group of enemies, more health can keep you fighting longer.
Pulverize is a core skill. When other skills are on cooldown, using Pulverize allows Druid to continue to deal area damage to the enemy. Maul and Pulverize can work together to not only continue to cause damage to the enemy but also protect Druid to a certain extent.
Debilitating Roa can apply debuffs to surrounding enemies. This skill can not only reduce the damage you receive but also provide a certain degree of assistance in the team.
Earthen Bulwark can provide a barrier for Druid when activated. This barrier can make some damage in a short period. How much can be absorbed depends on Druid’s maximum health? The higher the health, the more it absorbs. At the same time, enhancing this skill can also make Druid unstoppable, which is conducive to Druid getting rid of control and moving to a suitable output position.
Hurricane can continuously deal damage to the surrounding area. You can enhance Hurricane with Enhanced Hurricane and Savage Hurricane. Endless Tempest is a must-have skill because it can extend the duration of Hurricane and Cataclysm.
Occult Gems are new gems in Season 7. Each gem can give the character armor and additional special powers.
Witch Power is the theme of Season 7
Unique Power: Vengeful Spirit
Normal Powers:
Purging Touch and Voice of the Stars can work together to allow your Cataclysm to do more damage.
Mercenaries can provide players with an extra boost, don’t ignore their help in the game. Players can hire two types of mercenaries with Gold.
Main Mercenary:
Varyana, Berserker
Skills: Cleave, Recklessness, Whirlwind, No Escape
Reinforcement:
Raheir, Shieldbearer
Both of these mercenaries can be of great help to Druid when facing a group of enemies
Cataclysm Druid is very powerful. When Druid releases Cataclysm, all enemies will be crushed by the powerful damage. Cataclysm Druid also performs well when facing bosses. But you can’t think that Cataclysm Druid is invincible. You still need to pay attention to the order of skill release. When your health reaches a dangerous value, release defensive skills to recover in time.
In general, the feature of Cataclysm Druid Build is simplicity. When the player completes this build, there is almost no difficulty in operation. Just wait for the cooldown of Cataclysm to end, and then release it. Cataclysm Druid allows players to enjoy invincible fun in The Pit, seasonal quests, and nightmare dungeons.
S-Game recently released a demo video about the boss battle, which aroused the strong interest of all players. Below I will share some information about Phantom Blade Zero with you based on this video.
The conventional offensive means of the game are the light attack and heavy attack of the main weapon. Taking PlayStation controller as an example, the corresponding buttons for light and heavy attacks are the square button and the triangle button. Players can use the combination of light and heavy attacks to perform combos, cause damage, and reduce the enemy’s health.
There are two main defensive means in the game:
L1 defense is divided into continuous defense and perfect defense. Press and hold the L1 button. The character will take a defensive posture and defend against the enemy’s attack at the cost of consuming Sha-Chi. If the protagonist’s Sha-Chi is exhausted, there will be a big stiffness, and he will be unable to move for a short time, allowing the enemy to attack.
In contrast, pressing L1 at the moment before the enemy attacks can achieve perfect defense, which will not only not consume your own Sha-Chi, but will reduce the enemy’s Sha-Chi. If the timing is not accurate and perfect defense is not achieved, a certain amount of Sha-Chi will be consumed. Perfection can be judged by the orange sparks of the weapon collision during defense. If the enemy’s Sha-Chi is exhausted, of course, it will enter a big stiffness, and this is the best time for the protagonist to attack.
The slide dodge of the R1 button is a relatively safe defense method in the game. It does not consume any resources and can handle almost all attacks of the enemy in the game.
Among the many enemy attack methods, there are two special attacks that require extra care, namely red light attack and blue light attack.
It is not difficult to see that the core combat system of the game is centered around Sha-Chi.
Different from the defensive system in Sekiro, Sha-Chi is both a defensive resource and an offensive resource. The player’s Sha-Chi can be used for defense or to launch a heavy attack with the triangle button to perform a combo. The enemy can also defend your combo, but it will reduce the enemy’s Sha-Chi.
In summary, the most basic combat strategy of the game is to use L1 to defend perfectly and use the triangle button to perform a heavy attack at the right time, while guarding against the enemy’s undefended red light attack and using R1 to resolve it. For players with a basic understanding of action games, the basic combat mode can be mastered in about ten minutes.
This main weapon is actually the two weapons held by the protagonist in both hands. The short knife in the left hand is Crimson Viper, which is mainly flexible and maneuverable, mainly used in light attacks; the long sword in the right hand is White Serpent, which has large and long attack movements and is mainly used in heavy attacks.
The biggest feature of White Serpent & Crimson Viper is flexibility and maneuverability, and it can execute enemies from a distance.
In the first stage of the boss battle, the player needs to fight seven enemies at the same time. Obviously, the chief is our main target.
If you only attack the chief, you will find that when his health drops to a certain value, a companion will use silk thread to replenish his health. At this moment, you realize that you also need to reduce the number of enemies on the battlefield as soon as possible, and don’t give the chief a chance to recover.
The snake-shaped long sword White Serpent is swung wide, and the action often rotates in a circle, which is very suitable for dealing with multiple enemies. More importantly, the short knife Crimson Viper can trigger the execution action at a distance without getting close to the body, which is very useful for quickly clearing the field.
This weapon’s combo often has a small stiffness when closing the move, and it can stop at any time. When attacking, you can immediately press the perfect defense when you close your hand, and the attack and defense switch is extremely fast.
The feel of Soft Snake Sword is completely different from that of White Serpent & Crimson Viper. When you first use it, it is just like it looks, soft and weak, with low damage and poor ability to reduce Sha-Chi.
The hidden mechanism of Soft Snake Sword is: after holding down L1 to defend, press the triangle button to initiate a new parry action. If you have resources (the points below the weapon icon), consuming one grid of energy to parry the enemy’s blue light attack perfectly can almost instantly clear the enemy’s Sha-Chi value and derive a new combo move.
This demonstration is one-to-many. In action games, one-to-many is not a well-designed battle scene, or it is not compatible. Friends who often play action games must have a deep understanding: the one-to-many in Ninja Gaiden is very fun, but the one-to-one boss battle is not so refreshing; the one-to-one duel in Sekiro is very exciting, but it is easy to be killed by attacks from all sides when it is one-to-many. One-to-one and one-to-many are not easy to balance.
Just like in action movies, if the villains rush forward, two fists cannot beat four hands. Even if the protagonist has a lot of skills, he will probably lose. If the villains stand aside and watch, it is too fake, and anyone can see that it is acting.
The soldiers can neither rush in all at once and beat the protagonist so that he can’t fight back, nor can they just stand by and watch indifferently. These seven brothers have provided a new solution.
When there are many people on the scene, the seven will frequently set up formations and attack together. This not only resets the battlefield situation and prevents the player from being surrounded for a long time, but also gives the player a good time to cause damage, because this move is easy to resolve and can immediately make a set of heavy damage.
When there are not many people on the scene, his companions will take the initiative to adjust their position, surround the protagonist, and attack in turn. This method seems to surround the player, but because the attack and defense speed of the game is very fast, the enemy’s movement time is completely enough for the player to deal with the enemy in front of him, which actually gives the player time to defeat them one by one.
At the end of the demonstration video, the protagonist uses a giant axe to end the chief. It should be noted here that when this giant axe is activated, the protagonist is not invincible and will stop moving when hurt. The video demonstrator is obviously very familiar with this move, so he confidently uses this move to end the battle.
Phantom Blade Zero will announce its release date this year, and you must be impatient! Let us wait for new news about this game together.
After the successful betas in late March, Diablo 4 has another beta weekend that'll be in mid-May 2023 prior to the full release in June.
In June 2023, Diablo 4 is going to be released for almost all the current generation consoles as well as for PC. But before it may do that, Blizzard has decided to possess a second round from the beta within the upcoming weeks. This event, known as the Server Slam Weekend, is going to be in May. Not only will this new beta have some of the changes requested through the community in the previous two beta weekends, but, it will also have more possibilities to take on the planet boss named Ashava the Pestilent. There will also be some unique only accessible if players cope with specific content prior to the beta has ended.
When may be the Server Slam Beta Weekend for Diablo 4?
The Diablo 4 Server Slam weekend is from the 12th to the 14th of May 2023. It will begin on May 12th at 12 pm PDT and end on May 14 at 12 pm PDT. Since the beta is quite large and can take some time to download, Blizzard can make early downloads available beginning May 10 at 12 pm PDT. This open beta weekend is going to be available for everyone, whether they have preordered the sport or not.
Ashava World Boss Times for Server Slam Weekend in Diablo 4
Ashava is going to be available again for players to undertake, but only during very particular times. Unlike the prior beta weekends, the Server Slam will offer you more spawns than simply four times on Sunday. Ashava's first spawn is going to be May 13 at 9 am PDT, spawning every three hours until her final spawn at 9 am PDT on May 14.
This can give players loads of additional time to take down this poisonous pet of Diablo 4's Lilith. And, if players do have the ability to complete the battle against Ashava a few days ago, they will be rewarded with having a Server Slam unique once the full game launches in June.
Diablo 4 Uniques From Server Slam Weekend
Much like the prior weekends, Diablo 4 players are going to be able to earn unique titles to take part in the beta. There was three stuff that could be gotten within the last two beta weekends, and there's one new item readily available for May.
Initial Casualty Title: Reach Kyovashad.
Early Voyager Title: Hit Level 20.
Wolf Pack Cosmetic Item: Hit Level 20.
Cry of Ashava Mount Trophy: This cosmetic is totally new for Server Slam weekend, and players can earn it by downing Ashava before it has ended.
Diablo 4 releases June 6 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
The watch for Diablo 4 got a bit more excruciating today because of an exciting new developer video centered on class and player customization.
The seven-and-a-half-minute-long video dives deep into simply how much care Blizzard has had into allowing players a chance to customize their classes and characters as part of your before within the franchise.
“In previous Diablo games you'd be mounted on certain archetypes and appear a certain way, as well as in Diablo 4 it’s really your decision how you would like your character to appear,” said Adam Jackson, lead class designer. “As far as aesthetics, heaven is the limit.”
Diablo 4 is touting more transmog options than in the past, too, with Blizzard stating that “everybody’s going to appear completely different” within the game.
Customization doesn't end at looks, though. Playstyle can also be highly customizable, because of the skill tree for every class, which players reached try out within the beta. All of the game’s five classes have a number of different paths to consider, nodes to completely unlock, and talents to upgrade for any variety of different playstyles.
Things get even deeper within the late game using the Paragon Board, something that truly fleshes out previous Skill Tree unlocks with such things as additional Strength or Dexterity, resulting in even more powerful buffs that may tweak specific abilities.
The Paragon Board looks pretty complex and it is something that will probably appeal to probably the most hardcore Diablo players seeking to customize their play and experience tenfold.
Diablo 4 launches worldwide on June 6, with early access for several editions of the game going live as soon as June 2.
Blizzard Entertainment has unveiled a “Server Slam” beta weekend for Diablo 4, however, the weekend clashes using the launch of The Legend Of Zelda: Tears Of The Kingdom.
The Server Slam beta was announced yesterday (April 20) and can offer fans “one final weekend” to experience Diablo 4 before it launches on June 6.
The beta allows players to level up the game’s five available classes as much as level 20 and can offer a Cry Of Ashava Mount Trophy – together with all of last month’s beta rewards – for hitting that rank on a single character.
Fans can pre-install the Server Slam beta from May 10, using the full beta set to operate from May 12 to May 14.
If the Server Slam’s kickoff date looks familiar, that’s because May 12 will even see Nintendo launch The Legend Of Zelda: Tears Of The Kingdom for that Nintendo Switch.
However, Blizzard has noted that players are going to be “testing the capabilities in our servers just before launch” — meaning when the “Server Slam” beta is really as popular as Blizzard is planning on be, it might face a lot of lengthy queue times that put their hands up during Diablo 4‘s last beta.
If that is the case, fans of both games could get plenty of time to experience Zelda while they’re queuing to get involved with Blizzard’s servers.
Luckily, both games look set to produce nearly per month apart: while Tears Of The Kingdom hits the Nintendo Switch on May 12, Diablo 4 won’t be launching until June 6.
Diablo 4‘s launch comes just four days after Capcom’s Street Fighter 6 arrives. Speaking of which, the upcoming fighting game recently began its own beta for PlayStation fans, although Xbox and PC players will have to wait until a few days to jump in.
1. Go to https://myaccount.ea.com/cp-ui/security/index
2. Click "Security"
3. Click "View" backup codes
4. Click "Create New Codes" and copy two of black codes(gray codes are invalid and black codes are right) into the fields
Not only can Skill Points be used to level up players and their own skill sets, they are also the key to Madden 23 Franchise's path to the Lombardi Trophy. So, Skill Points play a vital role in Madden 23.
In Madden 23, building a great football franchise and developing team talent is inseparable from the support of Skill Points. Madden Franchise is updated every few years, and the content of the update is mainly to change the way players upgrade the game characters in Franchise Mode. Team owners now don't need to go through repeated training and character selection to improve their personal skills, but rather by overseeing the decisions they make and in-game statistics.
Since Skill Points can be used to start a fantasy draft or build a favorite team in Madden 23, players will first need to earn Experience Points from multiple sources in order to gain more disposable Skill Points. The amount of experience points is determined by the player's overall rating, so players with higher ratings can get more Experience Points, on the contrary, players with lower ratings will get less Experience Points.
Although Madden 23 has added a new method of acquiring Skill Points compared to the previous version, new players still need to know the method of acquiring Skill Points in the previous version, so as to combine the methods of the two versions together. In the new version, players can get the first option for customizing and optimizing the number of Skill Points from the weekly strategy section. The weekly strategy section is also updated with a new feature called the Player Health & Reps menu. For example, if a team uses not a starter but one of the fastest linebackers on the team in Madden 23, the more reps that player is assigned, the more potential he can reach. The trainer can randomly set the exercise intensity to full pads or half pads. Full pads can increase a player's XP gain, but also bring the negative effects of increased frequency of injuries and slower recovery from fatigue. Reps needs to study each position carefully, and then hand over the position to starters, backups, or a split. All preparations are done to better set up offensive and defensive game plan pages.
Skill Points play a vital role at Madden 23,and you can quickly get Skills Points by buying MUT Coins Madden 23.
The new game mode in FIFA 23 is an absolutely reason for people getting excited, and this of course is FUT moments. Today let's have a look at the updates on it this year, and what kind of new things EA would release in FIFA 23.
FUT moments are pretty much stories based some player career. So maybe even something that happened over on the weekend in real game, if it was enough to be something spectacular like an amazing free kick, maybe you can see it comebacks just in a few minutes in FIFA 23. You will be able to recreate it as part of content that EA pushes to the game, and you can play set minutes within that moment, it's not a full game and it's more aimed at those that do want to play and progress through Ultimate Team.
However, you have a very limited amount of time, so you can't go all through the game modes like of Division Rivals, FUT Champion, Squad battles because each of those games will take anywhere between 15 to 20 minutes, and the Highlight for each of them will be a couple minutes long as well. Thus for most of you who can not play it all days, it is important to complete one of the game mode short time challenges first. The reward also makes me excited, it says that EA would put the decent player cards, a good number of FUT 23 Coins and XP in it, I hope it's truth.
The FUT moment challenges may require you to score a penalty, score a free kick, or maybe you need to end up winning the game within the last 10 minutes. These are very quick short challenges and even though it's not something that I'll probably be grinding, I'm still excited for it. Because there are definitely some moments where I do only have 5 or 10 minutes to play, but it's pointless on me doing anything because I can't deep into game in this way, now with those updates I will still be able to progress by going through FUT moments and be able to get rewards out of it at the end in a very short amount of time.
As it is a new game mode, I'm sort of expecting EA to really push this by bringing in some very good rewards, so players have an incentive to jump into it right at the beginning. We saw a very similar thing when squad builder challenges were first added back in FIFA 17.
Fellowing the latest FIFA 23 news in Gamems.com, here you can find the trading and gaming inform with the updates. On the other hand, you can also buy FUT 23 Coins in cheap price and fast delivery speed, we guarantee that your trading experiences would be smooth and comfortable.