After entering the 21st century, the development of technology has been so rapid that it is beyond imagination, and the benefits brought by this development are reflected in all aspects, not only making your life more convenient but also making your entertainment more diverse. Take playing video games as an example, in fact, it might be hard for people 20 years ago to imagine that there are now six or seven choices of gaming devices alone!
Among all gaming devices, PCs and various controllers that need to be connected to the display are more troublesome and cannot be carried around for experience, while mobile phones, iPads and handheld game consoles are more convenient because of their smaller size - if you are a game fan, you must know that Nintendo Switch is the most popular handheld game console.
At present, some games on the market are designed specifically for Switch, while some games are first supplied to other devices and then logged in to Switch. This means that if you are a fan of both the latter game and Switch, you may always be looking forward to their early cooperation, and one representative of this type of game is Genshin Impact.
When Genshin Impact was first released in 2020, it could be experienced on mobile (Android & iOS) PC and PlayStation 4, and it was announced that it would land on Nintendo Switch in the future. However, it is now 2025, and although Genshin Impact has been launched on PS5 and Xbox Series consoles before, the Switch plan of Genshin Impact has not yet been realized. However, the recent release of Switch 2 information seems to allow you to see the dawn of this plan.
Like its predecessor, Switch 2 is a hybrid game console that can be used as a handheld game console or connected to a TV or monitor. It is similar in appearance to Switch 1, but the screen size is expected to increase by about 33%, and other hardware details will be fully upgraded.
There have been many rumors about the specific launch date of Switch 2, and it has not been determined, but at least you can be sure that it will be better than the first generation in all aspects. In addition, although Nintendo has not yet announced which RPGs will be first launched on Switch 2, and HoYoverse has not announced the next plan for Genshin Impact and Switch 2, if the two are still planning to cooperate, then Switch 2 is definitely better than 1.
The first generation Switch was released in 2017. Although it was evaluated as one of the most innovative game consoles ever at the time, it was eight years ago, after all. Nowadays, Switch 1 cannot compare with PlayStation 4&5 or Xbox series game consoles in many aspects, so the birth of Switch 2 is inevitable.
In addition, devices are improving, and games are expanding. Compared with five years ago, Genshin Impact now has higher requirements for devices in terms of memory and performance. Perhaps this is why Genshin Impact was not finally released on Nintendo Switch - the rapid expansion speed of releasing patches every six weeks makes it increasingly unlikely that Genshin Impact will be ported to Switch 1.
You might be thinking that even without a Switch, playing Genshin Impact on PC is also great, after all, the bigger screen will make the experience better, but you only need to check the number of characters in your Genshin Impact Account to dispel this idea - the high storage requirements brought by the growing number of characters means that the PC may also experience lags. However, as the latest game console to be born, the Switch 2 is expected to introduce modern hardware, allowing popular Gacha games such as Genshin Impact to run smoothly.
If the Switch 2 can really achieve hardware advancements, it will not only run the current Genshin Impact smoothly but also adapt to the frequency of future updates of the game. In fact, there are rumors that the Switch 2 will even be able to run large games such as Metal Gear Solid Delta and Final Fantasy 7 Remake.
Since its launch, Genshin Impact has been compared by players with Zelda: Breath of the Wild developed by Nintendo, because the two games have many similarities in open world design and exploration. Even though Genshin Impact focuses more on Gacha elements and becomes more and more different from Zelda as it develops, some people still suspect that Genshin Impact is a copycat.
Regardless of the credibility of this suspicion, the combat, character development and narrative structure of the two games are now very different, which has completely opened up the own fan base of Genshin Impact. Therefore, Nintendo can completely regard Genshin Impact as a strong competitor to its own Zelda series - Genshin Impact is even completely free outside of Gacha elements, while Zelda is not.
In this way, whether Genshin Impact can be logged in to the Switch series is actually not related to the performance of devices, but involves intellectual property disputes. If so, then you may not have the opportunity to play this RPG developed by HoYoverse on any Switch.
But you don’t have to worry about it. After all, there are many game choices now. In fact, you can play Zelda on Switch and Genshin Impact on other devices to fully experience their different charms, give your own game review, and make your gaming experience more meaningful.
In the upcoming version 0.2.0 patch update in late March, the developers will add a series of new content to the game. These include new support gems, new unique items, and even there will be a high probability of releasing a new class.
However, among the adjustments announced by the developers for POE 2, there is one point that is controversial among players, that is, the adjustment to Lost Towers. They added the mechanism of Lost Towers to make it have richer content for players to explore. But not all players are satisfied with this.
In the preview of the 0.2.0 patch, the official said that they will change the mechanism of Lost Towers in the next update, so that players can encounter random rare enemies or even BOSSes in the process of exploring the tower. At the same time, the next version of Lost Towers will also be affected by Precursor Tablets, changing the distribution of monsters. That is to say, Lost Towers will give birth to more monsters for players to sweep.
It is not possible to judge whether this change is good or bad. Let’s take a look at how Lost Towers perform in the endgame of the 0.1.0 patch.
In the endgame, players explore Lost Towers basically to open up new maps, and then insert Precursor Tablets on Lost Towers to affect the appearance of modifiers.
If players have Waystones with very bad attributes, or Waystones that become worse under the influence of Vaal Orb, then players usually choose to use these Waystones on Lost Towers.
Because Lost Towers have very low returns, and basically no rare items will be dropped. And there are no activities. Therefore, there is no loss in dropping Waystones in Lost Towers.
If players have Precursor Tablets with very good attributes, then players can insert these Precursor Tablets into nearby towers. The influence areas of these towers will overlap, and the overlapping areas are the areas with the best farming currency. When several excellent attributes overlap, the probability of rare enemies appearing in this overlapping area will be much higher, so you can get good benefits in these locations, such as many POE 2 Divine Orbs or even unique items.
This method is also effective in 0.2.0. This is a very timesaving method. But players still hate Lost Towers very much and even think that Lost Towers ruined the entire POE 2 endgame experience.
Mainly because the rewards players can get in Lost Towers are very rare, and the interior of Lost Towers is very complicated, like a maze. And the interior of Lost Towers is very narrow. When players fight inside Lost Towers, the skills they release are often blocked by walls, so the experience inside Lost Towers is very poor.
However, the developers also made some changes to Lost Towers in 0.1.1. In version 0.1.1, the developers added 5 new types of towers to the game:
Each of these towers has a different terrain and monster distribution. The best tower for players is basically Bluff, because the exploration route in this tower is basically a straight line, allowing them to complete the tower the fastest.
Since Lost Towers introduced more points of interest in 0.2.0, players have to spend more time than usual to fully explore the entire tower. This is unbearable for some players, mainly because the complex and narrow terrain of Lost Towers makes every minute of fighting in it full of torture. Even worse, players sometimes cannot defeat the boss in the tower, which may cause players to have to challenge these bosses repeatedly or waste one of their Waystones to reset the tower.
In addition, since the 0.2.0 patch, towers will also be affected by Precursor Tablets. When players use Breach tablets and encounter a Breach encounter in a tower, the battle will become very difficult.
After the update, players can no longer throw Precursor Tablets or Waystones with disadvantageous entries into Lost Towers at will, because towers will now also have various monsters and rewards.
But such changes are not all bad. At least after the update, Lost Towers will become the same as ordinary maps and can also bring rich rewards to players. Compared with previous versions, players now have more opportunities to encounter Ritual events, Breach events and Delirium mirrors on the map. Therefore, towers will become another place to choose to farm currency.
Lost Towers will also be affected by Precursor Tablets on other Lost Towers, so you can also control the drops or enemies in the tower to a certain extent.
Read More: Path Of Exile 2 0.2.0 Patch: This Patch Will Have A Great Impact
Most players may be dissatisfied with the changes to Lost Towers in the 0.2.0 patch. This is because Lost Towers is not what they are interested in. The process of exploring the tower is depressing and disappointing. Even after the changes, most players are probably still not willing to fight in such a complex terrain as Lost Towers. Players are more looking forward to developers bringing some real new content. For example, new bosses, new activities, new unique items or classes, etc.
June 2023 is poised to become the busiest month of the already jam-packed year for high-profile game releases. Mere weeks following the release of Diablo 4, Final Fantasy 16 will drop only at the PS5 up to now another long-awaited RPG franchise sequel. Despite being pitted against each other as RPG rivals within the hyper-competitive June release schedule, Final Fantasy 16 and Diablo 4 actually share more in keeping than may be readily apparent initially. Both anticipated entries in long-running and critically acclaimed RPG franchises, Final Fantasy 16 and Diablo 4 also each chart a thrilling new course for his or her respective series by seeking to the successes of past entries.
As the developer of Final Fantasy 16 continues to be candid regarding its need to largely break from recent tradition, the most recent main entry within the series looks to revisit the high-fantasy setting from the earliest titles within the franchise. Similarly, Diablo 4 very proudly wears its Diablo 2 inspirations on its sleeve and it has also been acknowledged by Blizzard as drawing in the fan-favorite Diablo title for aesthetics and tone following the departure which was Diablo 3. Considering that both games are actually firmly within the territory of ARPG with Final Fantasy 16's abandoning of turn-based combat, the Diablo and Final Fantasy series share more in keeping than ever before.
ARPG Fans Are Eating Good in June Between Diablo 4 and Final Fantasy 16
As one of the progenitors of Japanese RPG design, Final Fantasy is really a series traditionally synonymous with turn-based combat. The last several entries have gradually shifted toward a far more action-oriented combat model, turning that which was once the archetype of JRPGs into an ARPG. Final Fantasy 16 sees the series finally result in the full transition into character action combat much like Devil May Cry, and also the initial impressions indicate that combat director Ryota Suzuki has created a satisfying system for fans to sink their teeth into come June 22.
With Diablo 4's release coming just 30 days before the discharge of Final Fantasy 16, fans of ARPGs come with an entire month of ARPG experiences organized before them. Even though the combat of Diablo 4 is less direct-input and combo-oriented than is in store for fans in Final Fantasy 16, it's still an ARPG through and through. Where Diablo 4 will offer you something different from ARPG fans within the freedom of their class system and also the opportunity for players to obtain creativity using their builds. Even though each game is technically competing with the other due to the release schedule, they provide different but complementary experiences for ARPG fans.
Diablo 4's Live-Service Model Differentiates it From Final Fantasy 16
Final Fantasy 16, like virtually every other main numbered series entry before it, is really a self-contained single-player experience. In contrast, Diablo 4 is definitely an always-online live-service game with drop-in/drop-out co-op. Both games are ARPGs released in June, but they provide something different to fans. If a player really wants to hop right into a match with some friends for many hack n' slash and looting, Diablo 4 has a lot more than covered. Later within the month, if players are searching for a narrative-driven single-player experience to get dozens of hours into, Final Fantasy 16 can there be to scratch that itch.
Diablo 4's adoption of the live-service model and reliance upon co-op having fun with friends and strangers alike assist to position it as being a very different experience from Final Fantasy 16. The PlayStation 5 exclusivity of Final Fantasy 16 implies that it will not compete directly with Diablo 4 for any significant part of players, however, the proximity of every game's release does indicate an excuse for fans to choose from which title earns their money and time in June. In that respect, they might be rivals, however, in how they are going back to their roots and trying to carve out a brand new path forward, they may as well be allies.
Blizzard is hosting a ‘server slam’ event in front of Diablo 4’s release date
Diablo 4 gets a surprise third beta test in front of the game’s June 6 release date, Blizzard Entertainment announced Thursday. The next Diablo 4 open beta is scheduled to operate from May 12 to May 14 for any “server slam” event. Blizzard originally planned two beta weekends in March, but this is another opportunity to test out the sport while it’s greater than a month out. (Notably, this is The Legend of Zelda: Tears from the Kingdom’s launch weekend.)
Developers on-hand in a Diablo 4 developer update livestream on Thursday announced the brand-new dates toward the end of the broadcast. The beta begins on May 12 at 9 a.m. PDT and ends on May 14 at 9 a.m. PDT. All the beta rewards from previous beta weekends, such as the wolf puppy backpack, are going to be available for players. Levels will once more be capped at 20, and Blizzard says that feedback and balance changes in the previous betas are going to be reflected in the brand-new beta.
Progress in the earlier beta weekends won't carry over towards the May beta, and progress from that won’t allow it to be over to launch. Blizzard also said players are going to be able to level up to 20 — but next, players stop earning ability points but could still get gear. Lastly, the Legendary drop rate is different to match that of the launch version of Diablo 4.
Blizzard Entertainment started hinting at another beta period on Wednesday following a Diablo 4 Twitter account vaguely teased it: The Diablo account quote-tweeted an admirer saying they “need more Diablo 4 game time.” That was then a shifty eyes emoji from Diablo 4 global community development manager Adam Fletcher.
Diablo 4’s beta would be a big success, drawing enough players to produce “lengthy queue times” for players looking to get onto its servers. The new beta period is probably to face those self-same issues — a stress test prior to the actual release. The open beta client, like last time, can be obtained to download with the PlayStation and Xbox Stores, and from Blizzard itself via Battle.net for PC players.
Diablo 4 is going to be released on June 6 on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. Players that pre-order Diablo 4 can get access to the sport as early as June 1.
Like it or otherwise, Diablo 4 is anticipated to be long-term work for Blizzard, with the magic of the live service model. That's not to express the action RPG's likely to launch unfinished or anything — the campaign's said to be a good 35 hours long, for instance — however, the intention would be to keep adding and refreshing things because the months and years roll by.
But what type of stuff actually makes Diablo 4 a live service title? Well, we all know that it's likely to have seasons along with a battle pass — and these two components are likely to be explained in greater detail next week. Indeed, Blizzard has confirmed that it's going to be hosting a livestream around the 10th of May, at 11 am Pacific / 2 pm Eastern / 7 pm UK time.
The official announcement reads: "The team of developers will spell how Diablo 4’s Seasons, Cosmetics, and also the completely optional Battle Pass works."
Will you be tuning in directly to hear more about live service Diablo? What are your expectations of these things? Look forward to our future updates!
Blizzard detailing Diablo 4's seasons, battle pass, and cosmetics in a few days
Blizzard is going to be sharing additional information on Diablo 4's live-service trappings included in a newly announced Developer Update Livestream airing in a few days.
As per Blizzard's announcement post, things get underway next Wednesday, 10th May, at 7 pm BST/11 am PDT via Twitch and YouTube, with Diablo franchise general manager Rod Fergusson, associate game director Joseph Piepiora, product management director Kegan Clark, and associate director of community Adam Fletcher all confirmed to look.
The conversation now will concentrate on Diablo 4's heavy heap of, somewhat contentious, live-service elements, including its seasons model, optional battle pass, and cosmetics.
Blizzard has discussed all these things previously - director Joe Shely and lead class designer Adam Jackson chatted just a little about Diablo 4's three-month-long seasons and battle pass in conversation with Gamems this past year, for example - however it sounds like don't be surprised a deeper dive on monetization and seasonal structure during in a few days's show.
While questions associated with Diablo 4's live-service ambitions remain, we're, at a minimum, beginning to get a much firmer feeling of its campaign side as Blizzard's succession of betas continues within the run-up release on 6th June. Gamems's Jessica Orr, Marie Pritchard, and Robert Purchase all shared their ideas on Diablo 4's early access beta in March this season.
Do it for that wolf pup. And the horse trophy. And the titles.
Wondering if you're able to still get a little Diablo 4 beta rewards? You're in luck. While the Diablo 4 open beta ran its course in March, Blizzard announced a Diablo 4 "server slam" playtest in May that's once more open to all comers. And luckily, all of the open beta's unlockable cosmetic rewards for that full game's release are going to be available to earn. Better still, there is a new cosmetic that will be unlockable throughout the server slam, bringing the entire tally of cosmetics to gather up to two character titles, one back item, and something mount trophy.
Be certain to check the Diablo 4 beta dates which means you know when you should grab these exclusive cosmetics for June's full Diablo 4 release. Here are the full details for what's up for grabs, and the way to earn them:
Initial Casualty title: Reach Kyovashad with one character
Early Voyager title: Reach level 20 with one character
Beta Wolf Pack cosmetic item: Reach level 20 on a single character
Cry of Ashava Mount Trophy: earned by defeating the World Boss, Ashava, with one Level 20 character.
The titles and back-mounted baby wolf Bjorn were the rewards offered during Diablo 4's March beta weekends—obviously, the wolf carrier was the primary carrot on the stick. The "Initial Casualty" title may be the first one you'll earn by reaching the city of Kyovashad. You'll reach it around level 5 throughout the story quest Rite of Passage, after you have left the very first small town, Nevesk. The other title and back cosmetics are generally handed out when you reach a minimum of level 20 on a single character.
The mount trophy, meanwhile, maybe the new offering only at May's server slam playtest. To secure it for Diablo 4's full release, you will need to track down and defeat Ashava, a World Boss encounter. Take her out, and you'll get to ride around with one of her gnarly fangs hanging out of your horse as bragging rights. For the full briefing on where and when you should fight Ashava, check our Diablo 4 Ashava World Boss spawn times and placement guide.
You shouldn't struggle way too hard to hit level 20 though, according to my experience of the March beta. Make certain to spend time focusing on that main quest and prevent participating in open-world events. So long as you aren't suffering too badly within the beta test login queues, leveling ought to be a breeze. You may even have enough time to level several of the Diablo 4 classes if you are hoping to use them all for style.
Diablo 4 is definitely one of the most anticipated games of the season. During its first beta access—with yet another yet to come—Diablo 4 was able to draw in massive participation numbers and it has set itself as much as one of the greatest launches in recent memory. While expectations for Diablo 4's release happen to be sky-high, its launch might be primed to exceed the loftiest expectations.
Over yesteryear year, there's been no shortage of hugely successful launches. The biggest winner from this past year was Elden Ring which shattered FromSoftware's previous sales records and cemented itself among the best-selling RPGs ever. Almost exactly annually later, Hogwarts Legacy debuted for an equally strong launch, posing an instantaneous challenge to the records set by Elden Ring and also surpassing them in some instances. Now, just a few months later, Diablo 4 has got the chance to eclipse records set by either of these massive titles.
All Signs Point to an Absolutely Massive Diablo 4 Launch
Blizzard remained relatively tight-lipped on exact participation figures throughout the first beta period but confirmed that Diablo 4's beta was the biggest in franchise history. It was confirmed, however, that almost three million players were able to snag the beta reward—one which was offered to players that got a minimum of one character to level 20. Blizzard also confirmed that there would be a collective play duration of almost 62 million hours.
If those numbers weren't convincing enough, Diablo 4 also dominated Twitch during its beta window. In just six days, Diablo 4 was able to crack into the top ten most-watched titles for that month of March, sitting up there with perennial favorites like Counter-Strike: Global Offensive, League of Legends, and so on. None of those figures are particularly surprising for any title like Diablo 4, however, they all paint exactly the same picture: Diablo 4 is carrying an unprecedented quantity of hype into its release.
The figure that Diablo 4 needs to top to be able to beat out Hogwarts Legacy and Elden Ring is about 12 million within the first two weeks. It's an undeniably tall order, but between your beta figures for Diablo 4 and also the overwhelmingly positive reception towards the title to date, Diablo 4 might be able to do it.
Factors Working Against Diablo 4's Launch
Even though fans really are a decade taken off Diablo 3's launch, the sour taste from the disastrous debut still lingers for a lot. In order to regain hesitant would-be customers, Diablo 4 needs to come out exceptionally strong. It cannot afford a rocky start like Diablo 3 whether it hopes to dethrone heavyweights like Hogwarts Legacy. Even throughout the relatively successful beta period, many fans were delayed by lag spikes and connection issues, and Blizzard desperately needs to possess those issues determined by June.
Diablo 4 also offers fierce competition around its release date. There are still 8 weeks to go, and June 2023 has already been jampacked with big-name releases. With Diablo 4, Final Fantasy 16, and Street Fighter 6 all releasing within weeks of 1 another, fans are going to possess to make some seriously tough decisions. In an ideal scenario, all of these titles would set up big numbers independent of 1 another, but actually, they're likely to sap each other's sales figures.
There's no question that Diablo 4 is going to possess a big launch regardless of those factors, however, it may not topple the huge sales of Elden Ring and Hogwarts Legacy with your stiff competition. Still, it's difficult to ignore the truth that it perfectly could.
Diablo 4 launches June 6 for PC, PS4, PS5, Xbox One, and Xbox Series X.