Monopoly GO The Simpsons Album: Why Some Players Call It the Best Collaboration Ever?
Forza Horizon 6 Audi R8 GT: Is It Worth Car Pass or Just a Collectible Supercar?
With the official launch of Forza Horizon 6 Series 2, a new round of Car Pass cars has also been added to the game. For supercar enthusiasts, the most noteworthy new car in this update is undoubtedly 2023 Audi R8 Coupé V10 GT RWD.
This is not only a high-performance sports car with pure V10 lineage but also the final special edition released before Audi R8 series reached its end. With such a commemorative model arriving in Forza Horizon 6, the most pressing question for players naturally arises: is it merely a collector's item, or a truly worthwhile high-performance car to drive and modify?
After a series of tests, we can see that while Audi R8 GT may not become the new Meta champion, it offers one of the most surprising driving experiences in FH6.
Real-world PrototypeWhen talking about Audi R8, many Forza Horizon 6 players will think of that classic V10 engine. As one of Audi's most iconic supercars, R8 initially debuted with a V8 engine and all-wheel drive, chased by a V10 version.
While many consider R8 an extremely rare supercar, Audi has actually produced nearly 50,000 R8s over the years. Compared to cars like F-150 or Camry, 50,000 Audi R8s might not seem like a lot, but it's certainly not a small number. R8 GT joining FH6 lineup is different; it's a true final sendoff.
The real R8 GT features a rear-wheel drive layout, a swan-neck rear wing, and retains the full 600-horsepower V10 engine. Limited to only 333 units worldwide, it boasts extremely high collector's value. Moreover, Audi R8 GT is the perfect embodiment of a supercar - suitable for everyday driving, with a beautiful, modern, and streamlined design that's understated.
Nevertheless, because of the numerous R8 special editions Audi has released over the years, its market price isn't as outrageous as one might imagine; an R8 GT costs approximately $300,000. For a supercar with only 333 units produced worldwide, this price even seems relatively affordable.
LMS Racing EngineUpon entering Forza Horizon 6, the most surprising thing about Audi R8 GT isn't its performance figures, but its driving experience. The car offers multiple engine options, with Audi R8 LMS racing engine undoubtedly being the most appealing. Compared to the stock engine, it boasts a more distinctive sound and superior performance, making it the preferred modification choice.
With LMS engine, Audi R8 GT reaches 643 horsepower and weighs approximately 3,200 pounds. While the figures may not seem exaggerated, in actual driving within FH6, it exhibits exceptional balance. The car delivers power very stably when exiting corners, and steering transitions are quick and natural. The overall handling feels more like a real sports car than just a set of game stats.
After numerous tests, we found that if you're seriously considering modifying R8 GT, LMS engine is almost a must-have. Switching back to the old R8 engine resulted in a direct loss of over 100 horsepower and an increase of approximately 100 pounds in weight, with only a slight increase in torque.
From a performance perspective, the two are practically incomparable. Therefore, for enthusiasts seeking lap times and a superior driving experience, LMS engine is undoubtedly the most sensible choice.
Also Read: $1
Snow TiresWith snow tires installed and driving in mountainous terrain, Audi R8 GT demonstrated astonishing grip. Whether in lateral support or continuous cornering, the tires maintained a firm grip on the road surface, with virtually no significant slippage. Even when entering corners at high speeds, the car maintained a stable posture.
In Forza Horizon 5 era, snow tires were practically useless, with many enthusiasts even considering them worthless. However, with FH6, the situation changed significantly. Audi R8 GT's performance finally gave snow tires a real purpose, making driving on Forza Horizon 6 winter map much more enjoyable.
Driving ExperienceR8 GT's driving experience is equally captivating. After being modified with S1 class by $1, Audi R8 GT achieves excellent lap times, even exceeding 1,000 horsepower and ranking among the top FH6 global leaders. It remains surprisingly controllable. While some under-steer occurs, the overall handling remains remarkably smooth.
Compared to those Meta cars specifically designed to achieve record-breaking performance, R8 GT is more like a car suitable for daily driving and enjoying the scenery. It won't be the dominant force in Forza Horizon 6, nor does it possess any particularly exaggerated performance advantages, but it boasts a high level of refinement and unique driving charm, remaining a very easy-to-drive and fun car overall.
2023 Audi R8 Coupé V10 GT RWD isn't the fastest car in Forza Horizon 6, nor will it become the new Meta champion. However, it offers an excellent driving experience, a captivating V10 sound, and special collector value. If you enjoy driving rather than simply pursuing high performance figures, this last Audi R8 is still worth adding to your garage.
Path of Exile 2 Patch 0.5.0 Difficulty Controversy: The Real Reason Players Can't Agree
Since the release of Patch 0.5 Return of the Ancients, whether Path of Exile 2 is too easy has been a highly controversial topic in the player community, and this controversy has intensified after Patch 0.5.2. However, this question isn't easy to answer; it depends entirely on who you ask, as different people and different gameplay experiences may yield different results.
This article will analyze whether Path of Exile 2 Patch 0.5.0 is too easy. Let's take a look.
Reasons for Being Too EasyA significant number of players, especially veteran players and those pursuing the most advanced builds, believe that Patch 0.5.0 is too easy, especially after Patch 0.5.2, which comprehensively weakened all monsters and bosses, directly reducing the difficulty of many of the game's most challenging battles.
Previously, the notoriously difficult boss Jamanra had its health reduced by a full 17%; Blade of the Mists Siora's attack animation was lengthened, and her most dangerous skill was made parryable with reduced damage; simultaneously, the most lethal attacks of other bosses, Malgor, Serath, and Veynar, were also significantly weakened.
Furthermore, the entire late-game mechanics of PoE 2 were adjusted. The game director explicitly admitted that Delirium mechanic was too difficult compared to other mechanics in the game, therefore, the resilience and damage scaling of enemies in the fog of war were halved.
In addition, rituals were adjusted to make them easier to deal with. Bosses now appear at staggered times and stack less frequently, thus avoiding the boss overload common in high-level battles.
For these veteran players, the campaign mode has become too easy. One post bluntly stated, "PoE 2 is too easy now, completely inferior to PoE 1. Enemies are weak, one-shotting them, and there are almost no boss mechanics."
In the comments below, I saw many others expressing similar views. They pointed out that PoE 2 Patch 0.5.0 contains numerous overly powerful builds, and in the current economic system, acquiring gear using $1 is relatively easy. This further widens the gap between elite and casual players, allowing the former to possess far more powerful gear.
The Still Too Difficult ViewpointHardcore players and Solo Self-Found (SSF) players hold drastically different opinions. For these players, Return of the Ancients still presents a significant challenge, despite improvements in the gameplay experience.
One player with 130 hours of playtime mentioned PoE 2 campaign, saying that he could barely manage because he had spent a considerable amount of time planning character builds in Excel before Patch 0.5.0 was released. He believes that without such meticulous preparation, the gameplay experience would be drastically different. Path of Exile 2 Return of the Ancients remains difficult to pick up and strongly discourages players from trying it.
The game forces players to follow preset build guides because resetting skill points is costly, and the limited number of skill and support gems available early in the game prevents the exploration of alternative strategies.
Furthermore, for hardcore players and Solo Self-Found (SSF) players, the weakened bosses haven't made the game easier; rather, they've reduced the likelihood of instant death from a single mistake. Farming monsters remains arduous, and the currency needed to add gem slots is still extremely difficult to obtain; failure can lead to prolonged stagnation.
PoE 2 vs PoE 1Many players like to compare the difficulty of PoE 2 with PoE 1, believing that PoE 2 is significantly easier. They argue that after PoE 2 Patch 0.5.0, it seems to be heading in a direction where victory is easily achieved as long as you have enough funds, lacking depth and complexity.
PoE 1 is generally considered a deeper and more complex game, its difficulty achievable through player knowledge, ultimately allowing players to create extremely powerful and comfortable characters through their own efforts.
During gameplay, players can enhance their characters to near-invincibility by stacking spell suppression, maximizing resistances, and critical strike immunity. Its endgame content also provides players with a higher ceiling for self-challenge. Therefore, players who have played both games generally prefer PoE 1. The latest PoE 1 content, 3.29 League, is also coming, scheduled for release at 1 PM PST on July 24, 2026.
I believe Path of Exile 1 allows players to maximize the use of game content. Its difficulty lies in mastering the system and optimizing character building; you need a very thorough understanding of almost everything in the game. Path of Exile 2's difficulty, on the other hand, seems more artificially inflated. Spending more on Path of Exile 2's Currency seems to lower the difficulty, while spending less seems to increase it.
Key IssueThis research found that the main difference between players stems from their builds. Players using powerful character builds find the game easy, while those trying unconventional or inefficient skills struggle.
The game's balance is, in my opinion, the worst among all ARPGs. The performance difference between an initial character build (playable without gear) and an initial character build (with gear) is astronomical.
This leads to a strange phenomenon: within the same week of the game's release, the same patch might be labeled as too easy or too difficult by different players.
This article analyzes the recently hotly debated difficult issue of PoE 2 Patch 0.5.0. Everyone's understanding and experience of the game is different, leading to differing opinions among players and ultimately, endless debates within the community.
Regardless, for a game to have long-term viability, it needs a long-term plan, rather than simply lowering the difficulty when one aspect is increased and raising it when another is decreased.
While PoE 2's profitability is important, retaining players is even more crucial. If players don't want to play the game, how can it generate revenue? I believe PoE 2 needs to reduce the strength of some builds or increase the drop rate of unique items in the early game to give ordinary players some room to grow.
ARC Raiders: Is the Game Dying or Just in a Content Pause? Player Count, Updates, and Cheating Explained
Discussions surrounding ARC Raiders have recently intensified, especially after the official confirmation that no major content updates will be released before Frozen Trail update in October, leading to a rapid spread of controversy regarding the update schedule.
The once-booming game is now experiencing a typical decline, with players shifting from intense engagement to observation or even leaving. Matchmaking experience, community activity, and the overall discussion atmosphere are all showing noticeable changes.
Against this backdrop, whether the game is declining and whether the development pace is deliberately extending its lifespan have become the two core voices in the player community, and this disagreement is gradually defining the current direction of public opinion regarding ARC Raiders.
Player AttritionNot long ago, ARC Raiders was all the rage, captivating everyone. Whether professional or casual players, everyone loved the game. But the honeymoon period is over. Many active players have reached the level cap and feel there's nothing to do, well-known streamers have abandoned it, and perhaps your friends have switched games; the hype has completely faded.
While ARC Raiders itself may not have worsened, the loss of players has resulted in fewer matchmaking rooms and a more fragmented player base, which has undoubtedly altered the gaming experience for most players. While some of us still enjoy it, the number of online players has drastically decreased.
This is the life cycle of indie games. Almost all games experience played churn; it's common. However, the situation with ARC Raiders is particularly striking, leading many in the community claiming that Arc Raiders is dead.
Reasons for DelayAs a relatively new studio, ARC Raiders wasn't prepared for such tremendous success and couldn't handle the pressure of monthly updates. They believed that to create the long-term experience ARC Raiders aimed for, and to overcome player churn and the typical indie game lifecycle, more transformative updates were needed.
Therefore, ARC Raiders decided to release two major updates annually. Regular online updates, balance adjustments, bug fixes, store updates, and player events will continue as usual.
Furthermore, Europeans value vacations, and many companies allocate time for employees to take summer vacations. Embark adopted a similar measure. Therefore, they didn't have enough staff to maintain the current level of game updates. This inevitably brought many negative affects.
Negative AffectsIn an era where most developers release new content monthly, extending the update cycle to six months so soon after launch makes me worry about the future of ARC Raiders. A game without substantial updates for six months will struggle to survive in today's fiercely competitive market; another blockbuster release might immediately overshadow it and cause players to forget about it.
Even though ARC Raiders officially promised new Frozen Trail update content in October, the content released so far has been lackluster, with many major issues needing to be addressed, especially cheating. Cheating is rampant in ARC Raiders right now.
When you enter a game of ARC Raiders, you have a 70% chance of encountering a cheater. Even if their account is banned, they can easily register a new account and continue cheating.
The most disappointing aspect is that Update 1.33.0 still hasn't fixed the item duplication bug. In fact, some players are now duplicating rare $1 and selling them on online platforms, severely disrupting ARC Raiders' economy and making the already rampant cheating game even more difficult.
ARC Raiders team has been banning numerous accounts involved in item duplication, but this hasn't solved the problem.
Undoubtedly, ARC Raiders is a fantastic and fun game, but some flaws have been exploited by players, and these flaws themselves haven't been addressed. This slow update pace has left many players with little confidence in the upcoming Frozen Trail update.
Positive PerspectivesOn the other hand, many players aren't entirely pessimistic about ARC Raiders. They prefer longer development cycles for updates, even if it means waiting longer, because as long as the final content is solid and systematically improved, it could lead to higher-quality gameplay.
Regarding the anti-cheat issue, there are indeed two diametrically opposed interpretations within the community. Some believe that ARC Raiders is cracking down on cheating, hence the lack of public disclosure of technical details. Instead, they believe the company is continuously adjusting its detection and banning strategies in the background, leaving cheaters nowhere to hide.
While this anti-cheat method may not show immediate results to players, it's common in FPS game industry. This suggests that ARC Raiders hasn't ignored player demands.
In Update 1.33.0, ARC Raiders stated that most of the team is focused on building new maps to revitalize ARC, planning new upgrade paths, writing missions, testing weapons, and recording new instruments, aiming to deliver a truly exciting gaming experience this fall.
Furthermore, they have even more exciting content coming before Frozen Trail begins, which is certainly worth looking forward to.
Slowing down the update pace is a risky move for ARC Raiders. The key lies not only in updates after October but also in daily maintenance, which is crucial for retaining loyal players. If the development team can stabilize the game environment and suppress cheating in subsequent updates, the current period without updates will not have a devastating impact, and the new content will attract more players back.
Forza Horizon 6 Hidden Areas and Vehicle Bugs Guide: Secret Locations, Unfinished Content and Sound Glitches
Forza Horizon 6 features a series of interesting game glitches, most of which don't negatively impact the gameplay experience and instead add a bit of fun.
These glitches were discovered and shared by players in the community, including how to enter "forbidden zones", display errors in vehicle models, and abnormal sound effects.
Next, I will introduce these glitches and menus one by one.
Hidden Locations and BuildingsFirst, some glitches that allow you to bypass map boundaries in FH 6 and find hidden locations.
Hidden GarageThis glitch is located in Minka House in Edo region of the game. Here, you can experience a special "wall-penetrating" gameplay.
Specifically: You need to drive your vehicle to back of the garage of this house and then try to squeeze the car body into the gap between the wall and two water tanks. By repeatedly adjusting the angle and direction, you can make the vehicle slowly "slide" into garage.
Once you are inside, you will find that the walls inside the garage are semi-transparent; obviously, the developers didn't create a model for this area. Although there's nothing particularly special about it, process of finding this hidden spot is fun in itself.
Hidden Dinosaur ModelThe next exploit is located in Yashiki House. In FH 6, Yashiki House is a special player property located in Hokkaido, which unlocks Estate Builder feature.
This feature is a major highlight of the game, allowing players to freely build various facilities on their land, including tracks, decorations, and more. Among the buildable items is a dedicated Dinosaurs category.
And then, something interesting happens. If you enter Customizable Garage interface and carefully observe behind a specific wall, you can see a hidden dinosaur head model. If you adjust view downwards, you can even see the dinosaur's complete body.
Is this dinosaur model a bug accidentally overlooked by the developers, or an Easter egg intentionally left for players to discover? There's no official explanation yet.
Other Hidden AreasBesides the two locations mentioned above, there are several other places to explore in FH 6.
First, by using the same trick in the upper left corner of Tokyo area on the map, players can enter another blocked area. Here, you can observe the buildings in Tokyo area up close.
Secondly, near a water tank in Taiwan Port, you can enter a small hidden area using the same method. You can even have some simple interactions with NPCs in the area.
Thirdly, the last location is at Tokyo Station. You need to find a friend and have them drive a large or heavy vehicle while you drive a mini-car.
Park the mini-car against a wall in Tokyo Station, then have the large vehicle crash into it from behind. With enough impact, mini-car will "crash through" the wall and enter the back of Tokyo Station.
Vehicle BugsAnother bug involves various display errors and sound effects related to the appearance of $1 in the game.
BMW M5 (1995)First to be mentioned is 1995 BMW M5, which has appeared in Forza Horizon series since Forza Horizon 2.
A player recently discovered a strange phenomenon: when you select certain default colors for this car, the lower lip of the vehicle inexplicably turns blue. In previous Forza Horizon titles, its default color was light gray.
While this issue may seem minor, it's a noticeable visual flaw for aesthetically pleasing car enthusiasts.
However, this minor flaw didn't hinder the car's skyrocketing value in the game. In FH2, it cost 14,000 Credits, in FH5 it became 25,000 Credits, and in FH6, you might need 48,000 Credits to acquire it.
Mitsubishi Lancer Evolution X GSROther cars also had similar issues. Back in FH4, this car had a missing texture on the front bumpers.
In FH6, the problem became even more severe. Its mesh texture was ridiculously large, looking quite comical.
Mitsubishi Lancer Evolution VI Tommi Makinen EditionThis special edition car, released to commemorate rally driver Tommi Makinen, had an even more ridiculous flaw. When some players installed Full Roll Cage on this car, they couldn't see Roll Cage model at all.
Interestingly, although Roll Cage wasn't displayed, you could see that A-pillar inside the car had been stripped of its trim, revealing the internal metal structure.
This was clearly due to a rendering failure in the game, but it created a unique and cool metallic visual effect.
Read More: $1
Lamborghini Aventador LP700-4Next, there's a strange issue with the car's sound. Some players discovered that this Lamborghini Aventador emits a very strange mechanical sound.
After analysis, this sound resembles the working sound of the original rear wing constantly raising and lowering while the car is in motion. However, the problem is that this car already has other body kits installed, so players shouldn't be able to hear this sound.
Players speculate that this is likely because the game's sound system incorrectly retained the audio triggering logic of the original rear wing, ignoring the fact that the player had replaced the body kit.
These are some of the interesting game glitches in Forza Horizon 6 that you can use to explore "other side" of game map or build an unusual metal car. If you're interested, go ahead and open the game and give it a try!
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New World Feb 07, 2024An In-Depth Overview Of The Group Finder System In New World Season 4
The Group Finder has been released again today, coinciding with the Year of the Dragon event in New World Season 4. So I am going to provide a concise summary to help you know eveything about this system.
How It WorksThe system primarily aims to facilitate group formation for low level mutations, tailored to new players. It offers greater flexibility compared to the OPR system. While M3 isn't included due to gear and gem requirements, the goal is to attract more players to M3 by simplifying group finding.
Although the old Lobby Finders system, their lack of Cross World functionality poses a significant drawback. A more balanced approach integrating Cross World features into the existing system would have been preferable.
FuctionsTrading is disabled while you are in Cross World, so you can’t just influence other servers’ economies by trading through the Group Finder. And let’s dive a little bit more into what the Devs had to show us.
So, first of all, you have the activity finder system, where you can see all of the options, all of the activities, for the modes tab, there are the new screen which gathers all of any world’s instant content in one place for easy access, similar to Outpost Rush.
Any player from any world within the same region can be matched together to form a new instance. This means significantly less time spent finding groups and more time running Expeditions.
You also no longer need to build your own group by hand. These new activity screens finally allow you to view any Expedition entrance screen and Lobby Finder from a single list instead of the map, also very convenient.
Cross World ExpeditionsYou can also just random queue on the side here or select specific Expeditions. And what you also notice on the right side here is the allow in-progress joining, so participating in an Expedition that has already started.
They do also mention us that you can still build your own Expedition group and Expeditions manually and use the Lobby-based Group Finder if you prefer.
The next point here is how to play Cross World Expeditions. If you’re playing solo or in a group of 4 or less adventurers, you can enter the Cross World Expedition Group Finder in one of 2 ways: either you click random to enter a queue for every Expedition you can currently access, this is the quickest way to find a group and grants a bonus up in completion twice daily, or use the checkboxes on the left of each Expedition to make specific Expedition lists and then click the queue button.
There’s no daily bonus for this option, but you will have more control over the selected Expedition. This is what that selection would, for example, look like. Before you can enter the Expedition queue, you need to choose a role.
Expeditions MechanicsWe introduced group roles along with our Lobby-based Group Finder, but they were optional. Now, they are mandatory since Expeditions are designed around the classic Trinity of DPS, Tank, and Healer, and there is no group leader to enforce this balance in the new system.
This means that each Expedition must consist of 3 DPS, 1 Tank, and 1 Healer. Any player who signs up as a Tank, go Healer will receive an additional role bonus when finishing the Expedition. In order to sign up as a Tank, go Healer, you must pass a requirement check. These vary depending on the Expedition.
When entering a group, all players must choose a role. The role selection screen will display each player’s selection. They have the DPS with any weapon, you have the tank with any weapon with a Corleone gem, and then you have the healer with a Level 9 Life Staff and 220 Focus. This varies depending on the Expedition.
RewardsIn normal Expeditions, players receive Expedition bonus cash twice daily. Below Level 65, they obtain 50% XP of their current level upon completion, along with 3 ASO. At Level 65, they earn 125 gold and 2,500 Faction Tokens. Additionally, there's a roll bonus of 50 gold and 500 Faction Tokens, also available twice daily.
Mutated Expeditions offer more lucrative rewards: a daily mutator bonus of 150 gold and 10,000 Faction Tokens, a mutator roll bonus of 100 gold and 1,000 Faction Tokens, and a mutator carry bonus of 100 gold. Considering the potential rewards, especially the 350 gold and 11,000 Faction Tokens from a mutator run, it may be worthwhile depending on the speed and level of mutation.
As for improvements, adding M3 Cross World functionality to the old Group Finder system seems crucial. While the developers hinted at possible Cross World integration for different modes, like Arenas, the feasibility of such changes, particularly for modes like Wars, remains uncertain.
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Madden NFL Feb 07, 2024How To Defend Every Attack Like A Pro In Madden 24? - Most Overpowered Defense Scheme
In this guide, we’ll cover how to defend every attack using unique Madden 24 strategies, blitzes, coverages, and disguises. If you want to learn the best defensive techniques, this guide is for you!
This game-changing defense is designed to create lightning-fast blitzes, lockdown coverages, and defensive disguises that force opponents into multiple interceptions. Without further ado, let’s get started.
Coaching AdjustmentsWe’ll be running Dollar 3-2 formation in Kansas City Chiefs Defensive Playbook.
For adjustments, first, press the right stick to make coaching adjustments, then make sure auto-flip is off. This will be used for our blitzes, as they need to come from the left side. Automatically aligns the base next turn to help disguise the defense. Then set the option defense to conservative and make sure everything else is set to default.
The next step is to select our audibles, this is very important because every time we snap we will audible to a new play. Press the left trigger to access sounds, then select from these three key plays: Cover 4 Drop, Overload 3 Seam, and FS Zone Blitz.
The last part is selecting DBL Safety Go for each snap, which rolls both safeties into the box and then pre-snaps. While the safeties remain in the box, you can audible any play you choose in the formation.
The safeties scrolled down will help disguise your defense, help play tighter coverage, and provide better run support. If you want to adjust the secondary pre-snap, adjust the player individually because if you adjust the entire secondary, the safeties will return to their original position outside the box.
Overload 3 Seam PlayThe first gameplay we’re going to review is Overload 3 Seam. This will be your first choice because of its insane pressure and excellent coverage on the back end.
Please remember to select “DBL Safety Go” in the play calling menu first and then select “Overload 3 Seam” in the audibles pre snap so that the safeties are in the box.
To make adjustments, press left on D-pad and hold down the left analog stick, pinching D line. Then place the free outside blitzer in the left vertical hook and press Y or Triangle to shade your coverage, then press the right stick to get hard flat zones.
When the user plays the coverage linebacker as opposed to the blitzing linebacker, your job is to immediately hover over this A-gap, which will allow this A-Gap Blitz to move in freely for easy sacks while locking down coverage.
But after you hover, it’s important that you run back into coverage to defend this area with no defensive help.
Another way to set up coverage is to control the outside blitzer with the biggest threat in your attack, then press Y or Triangle and press the right stick to lower the coverage.
For blitz, pinch the line like we did before. Now that the offense is in a tight double formation, what I’m most worried about is the short-side receiver running the corner route.
On the far side, I’m not worried about corner routes because no receivers line up far enough to occupy the back third of any route. So this back third can easily match the corner kick you see here.
Back on the short side, if the receiver were to run the vertical and corner, the vertical would occupy the back third, which would leave the corner route open. That’s why I use the slot corner to guard the inside receiver. When the two inside receivers run corners, they are locked in and heavily guarded by the defense.
As a user in this setting, your job is to guard the middle of the field. Overload 3 Seam is very effective compared to a 5-wide offense with no running backs in the backfield.
Start by pinching D line to blitz and make sure to hover over this A gap. Then man the weak-side corner of the slot receiver and man the strong-side corner of the middle receiver.
As a user, if the inside receiver goes to the middle of the field or to the corner, follow him. Because of the tight coverage, this setup results in A-gap pressure, easy sacks and interceptions.
Cover 4 Drop PlayNow strategically, it’s important to mix your blitz and coverage calls. Once you’ve called Overload 3 Seam blitz multiple times, try pulling more players back into coverage by running a Cover 4 Drop.
Call DBL Safety Go to place safety items in the box, then audible to Cover 4 Drop pre-snap.
As a user, playing the same player and hovering in the same A-gap, so the play looks exactly like every other play will make your defense unpredictable and difficult to read.
In Cover 4 Drop, you can use it as a base or shade it for hard flat zones. Because if you blitz too often, your opponent will think he has to get rid of the ball quickly. If he does that, we’ll immediately set up zones to stop it, like you saw in this game.
Avoid Corner RoutesIf you can block one of the most popular Flood Concept plays using Vertical route, Corner route, and a Flat route, you’ll be victorious in a ton of games.
What we’re going to do is something called “Double Mable” in Cover 4 Drop, which will block Flood Concepts and Corner Routes.
First, enter the zone drops in coaching adjustments. Then, place the flat on the 30 yards and the curl flat on the 5 yard. Afterwards, select DLB Safety Go so that the safeties roll into the box and audible to Cover 4 Drop.
If Bunch set is on the short side of the field, place the outside corner where Bunch formation is on the hard flat zones and individually back him up. This way, the corner will be 30 yards deep to defend the deep cut route on the outside.
On the lone receiver side, we will use a regular Cover 4. So when the offense gets the ball, you see the corner route extending directly to a 30-yard hard flat. The flat route extends directly to the 5 yard curl flat. The vertical route just enters the inner safe zone.
FS Zone Blitz PlayOne of the best meta plays this year is vertical out of a trips set, where if you can’t stop it, players will spam you and kill you for the entire game quickly.
For this play through, we’ll be doing a FS Zone Blitz. We should note that in order to change the defensive look, please do not choose DBL Safety Go, but choose to play FS Zone Blitz. Make sure zone drop is off and you have the original coaching adjustments shown at the beginning.
In this play, the left safety will roll into the box instead of both safeties rolling down, and it consists of another A-Gap Blitz.
For this adjustment versus a trips set on the left side, you need to use the middle catcher to control the rolled down safety. Then turn the coverage down for light blue hard flats. Then pinch the line and make sure you’re using the linebacker in coverage and hover over the other A gap to optimize the blitz.
Your job is to guard the inside receiver, and if he runs down the middle of the field, on a corner route, or on a vertical route, you’ll be able to sneak under like a tight end and jump over the route for an easy interception.
Also note that we get a free rusher on this A-gap while all vertical routes are locked, as are the tight end’s crossing route and the hard flats defended by the running back.
If Trips set is on the right side, put the left rolled down safety in the middle third and the other safety in the middle receiver assignment. Then pull down the shadow, pinch D Line and hover over this A gap to blitz.
Your assignment as a user is the same, just to the opposite side. If he runs down the middle of the field, running a vertical route or a corner route, catch the inside receiver. This way, you’ll be able to lock down the most popular matchups and routes in Madden with your best formation.
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Other Games Feb 06, 2024Gaming Proves To Be A Potent Damage Dealer In Genshin Impact 4.4! - Comprehensive C0 Gaming Guide & Build
The latest addition to the 4-star lineup in Genshin Impact 4.4 Update, Gaming, has the potential to be a formidable damage dealer, but there are several crucial aspects to understand about him.
Therefore, in this guide, I will demonstrate his capabilities at C0 and recommend optimal teams, weapons, and artifacts for him. Additionally, I will clarify the disparities between C0 and C6 Gaming and disclose some distinctive details about his character.
Gaming PotentialFirst, let’s examine Gaming’s potential for dealing damage.
I’ve outfitted him with the Mailed Flower claymore, although there are other viable free-to-play options. His artifact set consists of Hunter’s with ATK, Pyro DMG, and Crit Rate as the main stats.
Regarding his talents, all of them are at level 9. Now, let’s begin with his skill: by tapping it, he launches into the air, enabling a special plunge attack that inflicts 16,663 DMG in a small area of effect and generates 2 particles for him. Despite consuming 15% of his HP, his first passive skill replenishes a small amount of HP up to 4 times, sufficiently activating the Hunter’s 4-piece set bonus.
Essentially, to spam the skill, you need to activate his burst, initially dealing 23,530 DMG and restoring 30% HP to him. Subsequently, the adorable Suanni companion appears, and upon collision, the skill’s cooldown resets, allowing for its repeated use. Personally, I managed to execute 6 skill plunges over the 12-second duration of this burst.
In summary, this effectively transforms him into a 4-star Pyro Xiao, enabling the continuous use of his skill. Similar to Xiao, he also adopts a sleek new appearance that somewhat reminds me of the TRON movies.
An important point to highlight: if Gaming’s HP is not above 50% after executing the skill plunge, Suanni will not be resummoned. Nonetheless, despite being able to spam the skill, the generation of additional particles only occurs every other skill usage. Consequently, I typically end up accumulating 6 particles in total, which, honestly, isn’t a substantial amount, especially considering the burst’s cost of 60 energy.
But enough dwelling on those lackluster damage figures. Gaming truly shines when his damage is amplified through Melt or Vaporize reactions. With this Melt setup, he begins to hit significantly harder – reaching a critical hit of 175k from the burst, while several skill plunges deliver almost 150k damage. Even as the buffs start to diminish, he can still unleash potent plunges.
It’s worth noting that Mailed Flower finally activates its passive thanks to Gaming causing a reaction. Otherwise, his skill’s damage is classified as a Plunge Attack, thus not activating the passive during the initial part of the description.
Transitioning to a Vaporize setup, Xianyun, Fischl, and Bennett enables Gaming to land substantial critical hits. Although this team requires more effort to buff him, it’s satisfying to observe that even with a free-to-play claymore and a C0 build, Gaming can deliver significant damage.
You may also observe how he alternates between using skill plunges and regular plunges. This serves as an effective method to consistently deal Vaporize damage without having to wait for Suanni to return. However, this is only achievable with C6 Bennett, so it’s essential to bear this in mind.
In essence, he may initially seem underwhelming by himself, but with the appropriate buffs and teammates, you can achieve remarkable damage output. Additionally, his second passive grants a 20% increase in plunging skill damage. However, if his HP falls below 50%, he only receives a 20% bonus to incoming healing.
Nevertheless, I’ve noticed that he barely replenishes half of his energy after using the burst, even with the particles collected from skill spamming. While Mailed Flower is commendable, with this current setup, he only has 110% Energy Recharge. For the Abyss, I am considering switching to Energy Recharge Sands or an Energy Recharge weapon instead, as he must carry the team, heavily relying on his burst. However, perhaps his teammates can assist with this?
Team CompsUpon conducting some testing, I've determined that Gaming's optimal team compositions currently revolve around 2 variations – Melt and Vaporize.
Starting with Vaporize teams – Bennett, alongside an Anemo and Hydro unit, serves as the core for Gaming. Additionally, ensuring the presence of a few Favonius weapons in the team is advisable, while Gaming should possess at least 140% Energy Recharge. However, this figure may vary depending on the enemies and the composition of the entire team.
Not surprisingly, my preferred Vaporize team thus far consists of C6 Bennett, Xianyun, and Fischl – this trio effectively empowers any unit, particularly a Claymore wielder, to deliver formidable plunging attacks. While one might assume that Xianyun could be redundant with Gaming, her second passive actually enhances his skill plunge attacks.
As demonstrated earlier, with a C6 Bennett, you can alternate between regular and skill plunges to capitalize on Vaporize reactions. However, it's also effective to solely utilize the skill plunge for Vaporize if you don't have or wish to activate C6 Bennett.
Moving on, there are also Melt compositions. Once again, Bennett's buff plays a crucial role in achieving significant damage, while an Anemo unit and Rosaria assist in triggering Melts for Gaming. I haven't found another Cryo unit proficient enough to apply Cryo quickly off-field, making Rosaria the top choice. Regarding Anemo units, as long as they can initiate Pyro Swirl, they suffice, although Kazuha and Sucrose are preferable due to their ability to group enemies and enhance the reliability of AoE attacks from the skill plunge.
Additionally, it's essential to monitor the enemy's Cryo aura, as there is a slight delay in how quickly Rosaria can apply it. Therefore, commit to the skill plunge animation only when the enemy is affected by Cryo, which may feel somewhat sluggish. However, once you become accustomed to the timing, it's manageable.
Constellations PowerNow, let's explore how Gaming's performance improves with constellations.
Starting with C1, it's quite beneficial – upon reuniting with Suanni during his burst, he now restores 15% of his HP, aiding in maintaining critical stacks from the Hunter 4-set bonus, expediting Furina’s Fanfare point generation, and potentially triggering passives like Tidal Shadow if you're using it.
Moving on, C2 proves useful in teams where he receives continuous healing or can self-overheal. For instance, if he benefits from ongoing healing from characters like Xianyun or Kokomi, he gains a 20% ATK buff for 5 seconds.
C3 enhances his skill's plunge damage, providing a notable boost.
However, C4 stands out as the most significant constellation, particularly for addressing his energy issues. It restores 2 energy with each skill plunge attack upon hitting an opponent, despite the 0.2-second cooldown. This can potentially yield 10 to 12 extra energy per sequence, significantly alleviating his energy demands.
C5 amplifies his burst damage, yielding respectable results, although it doesn't match the impact of C3.
Finally, C6 marks his most substantial upgrade, granting his skill's plunge a 20% Critical Rate and 40% Critical Damage boost. Additionally, the skill's plunge attack radius is expanded, facilitating easier multi-enemy hits. Undoubtedly, this constellation offers a significant spike in Gaming's personal damage output, showcasing a stark contrast between C0 and C6.
Regrettably, miHoYo has maintained this approach toward new 4-star characters for quite some time. Considering additional constellations, C4 emerges as a solid stopping point, albeit acquiring it demands considerable Primogems unless luck favors you or you continue pulling for the featured 5-star.
Best BuildPutting constellation considerations aside, let's proceed to discuss his optimal build.
Let's discuss his weapon choices. Serpent Spine stands out as one of the best options, particularly if refined, while Redhorn serves well as a stat stick. Verdict and Beacon, both excellent 5-star stat sticks, are viable alternatives, but R5 Serpent Spine often proves equally effective. Its damage output shines when Gaming can avoid enemy damage, as his skill's HP drain does not deplete the stacks, allowing him to unleash formidable damage with this claymore. However, given that it's a battle pass weapon, exercise caution before acquiring it solely for Gaming.
Wolf’s Gravestone pairs well with ER Sands, presenting another solid option. For vape teams, Rainslasher excels, thanks to its bonus damage from the passive and substantial Elemental Mastery boost from the substat. However, if you're struggling to keep his burst ready off-cooldown, Favonius Claymore becomes pivotal. Personally, I'll be equipping my C0 Gaming on my main account with this weapon until I acquire top-tier ER Sands or obtain ER substats, as seen with Serpent Spine.
Moreover, numerous F2P options are worth considering. Mailed Flower ranks among the top choices, followed by the Ultimate Overlord claymore, recently obtainable from an event. In the worst-case scenario, crafting Tidal Shadow also proves effective.
Moving on to artifact sets, the Hunter set unequivocally stands out as his best in slot. However, if unavailable, the Vermillion 4-set is a viable alternative, though its ATK buffing may not synergize optimally with Xianyun, as she prioritizes Critical DMG, EM, and Elemental DMG when boosting plunge attacks. Alternatively, the Crimson Witch 4-set can be utilized. Nevertheless, the Hunter 4-set remains the most versatile and optimal artifact loadout.
Finally, regarding stats, the substat priority is evident, with ATK Sands, Pyro Goblet, and Critical Rate or DMG Circlet being primary considerations. If facing challenges with burst readiness, Energy Recharge sands offer a solution. Conversely, swapping ATK sands for Elemental Mastery enhances Melt and Vape damage.
Initial ThoughtsIn my assessment, Gaming proves to be an enjoyable unit capable of delivering significant damage, albeit contingent upon robust support from teammates.
Undoubtedly, he assumes the role of primary damage dealer within teams, thus necessitating favorable stats and gear configurations. However, the considerable value unlocked by reaching C6 cannot be overstated. Additionally, C4 partially mitigates his energy concerns, resulting in a substantially different performance compared to C0. Therefore, it's imperative to consider these factors when evaluating other showcases.
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The Elder Scrolls Online Feb 06, 2024Everything You Need To Know About Whitestrake’s Mayhem Event 2024 In Elder Scrolls Online!
Today we’re going to talk about Whitestrake’s Mayhem Event in Elder Scrolls Online.
Whitestrake’s Mayhem is a PVP-focused campaign that takes place in Cyrodiil, Battlegrounds and Imperial City. The event was formerly known as Midyear Mayhem Event and will officially be renamed Whitestrake’s Mayhem Event in 2022.
How To Participate In This Event?In order to participate in this event, you need to be at least level 10 to enter PVP area. Typically, Whitestrake’s Mayhem Event is active twice a year. The first time was in the spring and the second time in the summer.
This year, the event will be held for the first time in February and will be held again in summer 2024. The event is open to everyone. You can pick up Imperial City DLC for free in Crown Store. Both Cyrodiil and Battlegrounds are part of the base game.
Starting in 2024, 100% of Alliance Points and Experience gain will automatically activate during Whitestrake’s Mayhem Event. This means you’ll earn double XP in all Cyrodiil, Battlegrounds and Imperial City, and double Alliance Points while the event is active.
Before this change, we had to use Scroll of Pelinal’s Ferocity every two hours, which you could get from Predicant Maera.
To participate in the event, pick up the free event quest starter in Crown Store, or speak to Predicant Maera directly.
You can find Predicant Maera in any Battlegrounds tent in Tamriel, or at the main entrance to Alliance War faction in Cyrodiil. Talk to Predicant Maera to complete the quest and receive Pelinal’s Boon Box.
Additionally, players can earn 100% Tel Var Stones during the event. This buff automatically activates during Whitestrake’s Mayhem Event. But you won’t get double Tel Var Stones by defeating other players.
Special Rewards & CollectiblesDuring the event, you can earn special rewards and collectibles.
Mayhem Victor’s Laurel WreathYou can get the new Mayhem Victor’s Laurel Wreath here. To obtain this headdress, you must unlock Star-Made Knight Achievement by completing seven Achievement:
Mayhem Connoisseur Achievement Echo of Pelinal’s Fury Achievement Hand of the Whitestrake Achievement Wrath of the Whitestrake Achievement Pelinavant the Scourge Achievement Pelinaline the Bloody Achievement Pelinerrif Insurgent Achievement Pelinal’s Boon BoxesDuring Whitestrake’s Mayhem Event, you’ll also receive regular rewards of Pelinal’s Boon Boxes, as well as valuable supply crates.
Additionally, you can earn Boon Boxes from Cyrodiil’s repeatable Town, Battle, Bounty, Conquest, Scouting, Warfront Quests. You can also complete Imperial City district and Battlegrounds repeatable quests to earn Boon Boxes.
Items in Pelinal’s Boon Boxes include:
Tel Var Stones Transmute Chrystals Alchemy ingredients Repair Kits, Forward Camps, Siege Weapons and other PVP consumables Ebonheart Pact Style Pages Daggerfall Covenant Style Pages Aldmeri Dominion Style Pages Akaviri Style pages Sancre Tor Sentry Weapon Style Style items for Alliance and Akaviri Style Coldharbour Siege Weapons Prismatic Runestones Books of Pelinal Housing Items Dovah’s Du’ul Outfit Style Other RewardsIn addition, you can also get Sancre Tor Sentry Armor Style Pages and Gloamsedge Style Pages during the event. These pages may also be dropped from bosses in Imperial City and Imperial City Sewers.
During Whitestrake’s Mayhem Event, all nodes in Cyrodiil and Imperial City will drop double the regular resources. In addition, special legendary quality necklaces and rings will also be sold by the special Golden Vendor, Adhazabi Aba-daro during the event.
QuestsYou can complete a variety of daily repeatable tasks in Cyrodiil. Besides PVP related quests, there are also PVE daily repeatable quests available in Cyrodiil. You can complete Settlement Quests in Bruma, Cheydinhal, Chorrol, Cropsford and Vlastarus.
In Imperial City, you can complete up to 6 Imperial City daily repeatable area quests.
In your Alliance base, you’ll find a room with a lot of ladders. Climb each ladder to find the daily quest giver for a specific Imperial City district.
You can talk to Battlemaster Rivyn in any Gladiator’s Quarters to accept Battlegrounds daily repeatable quests. To complete the game’s start mission, you must participate in 5 Battleground matches.
Event TicketsYou can also earn 3 Event Tickets per account per day during the event period. Earn two Event Tickets by completing any Cyrodiil or Battlegrounds daily repeatable mission. And earn the third Event Ticket by completing any Imperial City district daily repeatable mission.
Event MerchantOf course, Impresario Event Merchant will also open her shop during the event. She offers a variety of unique items for each event, including:
Molag Bal Illusion Imp Fragments Planemeld’s Master Markings Fragments Dovah’s Du’ul Style Bag of Veteran’s GlorySome rewards from previous Whitestrake’s Mayhem Events can no longer be found in Pelinal’s Boon Boxes. But you can now find them in Bag of Veteran’s Glory. You can purchase this bag from Impresario for 2 Event Tickets.
In Bag of Veteran’s Glory you’ll also find:
Aldmeri Dominion Banner Ebonsteel Knight Outfit Style Legion Zero Outfit Style Pages Second Legion Outfit Style Pages Banner-Bearer Shield and Staff Styles Legion Zero vigils Pages Black Drake’s Face and Body Markings Battle-Scarred Body Markings and Battle-Scarred Face Markings Black Drake Clanwrap Armor Style Ebonsteel Knight Armor Style House Dufort Banneret Armor Style Tools of Domination Weapon StyleIndrik Vendor will open her store during the event, where she offers in the first quarter of 2024:
Nascent Indrik Mount Dawnwood Indrik Mount Spectral Indrik Mount Springtide Indrik Pet Haunting Indrik PetImpresario’s Assistant Philius Dormier, will also be opening his shop during the event. He offers in Q1 2024:
Unstable Morpholith Pet Fragment Doomchar Plateau House FragmentsThe above is all the information you need to know about this Whitestrake’s Mayhem Event, come join us now!
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EA Sports FC Feb 04, 20247 Best Clubs To Rebuild In FC 24 Career Mode
Here, we are showcasing 7 FC 24 football clubs in no particular order, all of whom are currently experiencing a challenging football season and are in need of a rebuilding phase as they aim to elevate their performance to a higher level.
Europa League Kings - SevillaLet's start with Spain. At the time of recording, Sevilla is just one point above the relegation zone, performing significantly below expectations.
Known as the kings of the Europa League, this season has been a struggle despite a strong squad, including veteran Sergio Ramos.
What's a rebuild without goals? Achieve the following objectives to consider the rebuild a success:
Year 1: Ensure you stay in La Liga and finish in the top half. Year 2: Secure European football. Year 3: Honor Sevilla's legacy by reaching the Europa League final. Year 4: Contend for the title in Spain. Year 5: Reach at least the Champions League semi-finals and win La Liga.To make it challenging, we suggest the following rules during this Sevilla rebuild:
Rule 1: Employ the Moneyball Strategy and buy quality players at low prices. Rule 2: Choose a difficulty level that is challenging for you. Rule 3: If you fail to achieve an objective, repeat the same goal for the next season.Sevilla is in dire need of a rebuild and hungry for new European success. Can you lead them there?
Surprise No More - Union BerlinNow, let's head to the capital of Germany, Berlin. There are 2 clubs here, and no more in need of a rebuild, but for this guide, we'll focus on Union Berlin.
After 2 sensational seasons, they now find themselves in the lower regions of the Bundesliga. Achieve the following goals with Union Berlin to complete the rebuild:
Year 1: Stay in the Bundesliga. Year 2: Finish in the top half of the Bundesliga and reach the semi-finals of the German Cup. Year 3: Finish in the top 5 and secure European football. Year 4: Qualify for the Champions League and reach a European quarterfinal. Year 5: Win the Bundesliga.Union Berlin's journey is remarkable, considering they were nearly bankrupt 20 years ago and were kept afloat by their supporters.
This inspires our sole unique rule for this rebuild: Never spend more FC 24 Coins than what is earned.
Additionally, we'll stick to the 2 standard rules: Choose a challenging difficulty level and repeat the same yearly goal if not achieved.
Union Berlin is a beautiful club on the quest for upward mobility, a truly great challenge.
2019 Shadow - AjaxOur next destination: 2019 Shadow.
In 2019, Ajax captured the hearts of football fans by impressively defeating Real Madrid and Juventus in the Champions League before being dramatically eliminated by Tottenham.
Following 10 Hag's departure to Manchester United, the club is a shadow of its 2019 self. This year, they can already forget about winning the Eredivisie title, which leads us to the objectives for Ajax:
Year 1: Secure Champions League football with the current Ajax squad and establish a Youth Academy. Year 2: Compete for the Eredivisie title and survive the Champions League group stage. Year 3: Win the Eredivisie with at least 3 players from the youth academy. Year 4: Win the Dutch double with at least 5 starters from the youth academy. Year 5: Go all out to win the Champions League.Ajax fans, known for not resting on past laurels, mean 2 rules must be considered:
Rule 1: Play offensive and attractive football. Rule 2: Prioritize homegrown talent over new signings.With these 2 rules, winning the Champions League in Year 5 becomes a significant challenge, especially when choosing a challenging difficulty level.
Bring Ajax back to the promised land, as they did in 1995 and were so close to in 2019.
Kick And Rush - Stoke CityFor our final 4 clubs, we turn our attention to various levels in England, the mecca of football. We start in Stoke City, the least glamorous of the four.
Six years ago, their run as a mid-table Premier League team for a decade ended, and now they're languishing at the bottom of the Championship, England's second tier.
Stoke was always known for playing hard with the well-known kick and rush approach. We'll incorporate this into our rebuild:
Year 1: Make sure you don't get relegated to The League 1. Year 2: Start your ascend by finishing in the top half of the Championship and be the surprise of the year by reaching the quarterfinals of either the Carabao Cup or the FA Cup. Year 3: This is the year you get Stoke back in the Premier League. Year 4: This season is all about staying Premier League. Year 5: Get Stoke City back where they were a decade ago, in the top half of the Premier League.As I said, Stoke City was known for playing hard with the well-known kick and rush football.
For this rebuild, maintain this as a rule: for transfers, we're looking for strong, fast, and tall players who imprint their aggression on the game.
Leave the beautiful, elegant football behind and dive in with the Stoke City rebuild.
Points Deduction - EvertonNow, let's move up a level to the Premier League, where Everton is fighting relegation and facing penalties due to financial issues.
Everton has long been a solid mid-table team but has fallen so far that they are seriously fearing relegation. Additionally, there's a new stadium in the pipeline, which might not materialize if they're relegated. Everton could certainly use some renewed vigor.
Year 1: Stay in the Premier League. If you get relegated, every following objective is paused until you are back in the Premier League. Year 2: Strengthen your squad and climb up to a top 10 finish. Year 3: Aim for a top 5 finish and reaching the semi-final of either the Carabao or FA Cup. Year 4: This is the year you make a splash internationally by reaching the semi-final of a European tournament. Year 5: Get Everton the Premier League title.We've also devised some rules for Everton to make it extra challenging due to financial troubles. Everton faces penalties such as points deductions.
Therefore, don't spend more than what is earned. Save Everton from the brink and restore them to their rightful place and beyond.
Fallen Glory - Manchester United & ChelseaIn our discussion of the final two clubs, we shift our focus to the upper echelons of the Premier League, or more accurately, its erstwhile summit. These two teams now exist as faint reflections of their former greatness, earnestly pursuing a resurgence.
Even with just a modest interest in the Premier League, the mention of these 2 clubs—Manchester United and Chelsea—undoubtedly rings familiar.
Both teams have invested heavily yet seem further from success than ever. These powerhouses are yearning for success and ready for a new rebuild.
Year 1: Finish in the top 4 with the current squad in the Premier League. Year 2: Compete for the title, finish in the top 3, and win a national cup. Year 3: Win the Premier League and reach the semifinals of the Champions League. Year 4: Win the mythical triple - the Premier League, the FA Cup, and the Champions League.Manchester United and Chelsea have both been trying for years to regain their form and win another Premier League title, but to no avail.
To keep it realistic, we've set the following rules:
Rule 1: Don't spend more money than what is earned. Rule 2: Set up a Youth Academy where new local stars can develop, just as both clubs did in the past with players like John Terry, Frank Lampard, and Manchester United's Class of '92.These clubs are closer to the ultimate goal, but the journey will be a significant challenge.
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WoW Series Feb 07, 2024How To Level Up Rogue Quickly In WOW Classic SOD Phase 2? - Rogue Leveling Guide
In today’s guide, we’ll be focusing on the upcoming Season of Discovery Phase 2 and giving you some Rogue leveling tips. Learn how to prepare for the next phase and stay ahead of the competition with this guide!
ProfessionsWe’ll start with profession. Ideally, it would be very convenient if you want to choose Skinning for leveling. It earns you extra WOW Classic SOD Gold and gives you something to do during the downtime before the next mob arrives. You’ll regain some health and energy while making a profit.
Personally, I would give up Skinning at the highest level and pursue Engineering. I have prepared all the materials for a quick upgrade for the second profession. I recommend you not to upgrade immediately after choosing Engineering because it will take some time to master these professions.
If you want to get ahead of other players and level up in a less competitive way, the profession you can take is First Aid. Since we don’t have a cure, First Aid is ideal for a quick cure while on the run. This way, you can maximize the time you spend killing mobs.
Cooking is also a suitable profession, but I would wait until the highest level to upgrade it.
Best BuildsFor leveling, there are two viable builds, Combat build and Hemo build. I prefer Combat build because it’s easy to get started. And I prefer faster monster kill times to being a PVP winner.
Honestly, if you level up a little slower, Hemo build will do better. Because you will have more utility to protect yourself in PVP.
Combat RogueLet’s start with Combat Rogue, since that’s how most players will approach it.
First, we need to talk about the current runes, and we’ll start with Shadowstrike. It’s a great rune and one of the best ways to mark creatures in the game. Therefore, you need to get this rune quickly.
When you get Saber Slash, higher-level mobs will have a huge health scaling if you can kill them quickly. So eventually Saber Slash will get better around level 20 once we get Cheap Shot.
I think Saber Slash would be better for the leg slot, but the best is still Between the Eyes. And you have an optional Chest Rune, Blade Dance. I like using Rune of Quick Draw. It has a decent AoE damage output and, despite being slow, is especially useful in PVP.
And Rune of Deadly Brew will eventually give you more raw DPS. You don’t need to worry about that, and your poison will clear some of your back space. So if you don’t have any competing factions when leveling, I would go with Between the Eyes and Saber Slash, and Deadly Brew once you complete the runes.
Let’s review talents. First, you could invest two points in Improved Sinister Strike. You can then also invest two points into Remorseless Attacks for an additional 40% critical chance. Just remember that you need to land a critical hit on the target to trigger this talent.
Since I prefer to focus only on Combat Talent Tree, usually we’ll take Improved Gouge. Since we have Bleed and Deadly Poison, I recommend you only take the 3% extra dodge. This will make you better here and take less damage.
The next talent points will depend on the weapon you use. Besides a lot of swords, there are also some Maces that are easy to get. So you can choose Dual Wield Specialization or choose a specific Weapon Specialization based on your weapon. I would choose Aggression, and finally Weapon Expertise and Adrenaline Rush.
Hemo RogueFor Hemo builds, Rogue leveling requires more skill. Because you will have Weapon-swap Macro to use Ambush on the dagger and Stealth on the slow main hand weapon.
If you get two good daggers, as well as Mutilate, you can choose Saber Slash or even Mutilate, so you will need less weapon swapping. For the leg slot, Between the Eyes is still your best rune. For the chest, I would actually choose Quick Draw over Deadly Brew.
The talents here are all optional. You can choose any talent you like, but I recommend you choose some utility talents at the beginning so that your Stealth will be better.
Weapon SpeedWhen choosing a weapon, you’ll usually choose a slower weapon. This is because your skills, like Backstab, Sinister Strike, Saber Slash, Mutilate and more, all deal damage based on weapon damage, and your weapon damage is obtained by multiplying your DPS by your attack speed.
So more DPS on a weapon does not mean more weapon damage, which is the most important stat in these types. A good main hand dagger will have an attack speed of 1.8 and a good non main hand dagger will have an attack speed of 2.6.
Fighting ElitesWhen it comes to dealing with elites, there are going to be some problems if you can’t deal with them face to face. If Elite is dealing with too much damage, you can swap your runes for Just a Flesh Wound and Blade Dance.
All you have to do is kite the elite. You’ll reengage as it slows and bleeds, then your stun cools down and your energy regenerates. You will slowly eliminate dangerous monsters.
Dungeon LevelingBut if you plan to level mainly through dungeons, then I recommend you to use Backstab build. Because the normal build dies too quickly here, and you can’t increase the damage with Saber Slash and Poisons. If you want to focus on dungeon farming while leveling. I recommend balancing these abilities.
Slice And DiceIf I have good gear, I rarely use Slice and Dice because I usually kill the monster in three Sinister Strikes. But if my gear is a little low or the mob’s health is too high, I will definitely use my Slice and Dice at the beginning. It all depends on the mobs and how fast I kill them.
Overall, Melee Haste will significantly increase your damage whenever the fight lasts longer than a few seconds.
PickpocketingAnother tip is that if you’re fighting mobs in Stealth and don’t use Shadowstrike, always use Pickpocketing. You’ll get some extra coins and an Iron Lockbox. These Lockboxes are cool because they contain the potions and powders required for Blind and Vanish, and disappear at level 26.
RotationIn the end, your rotation should look like this. The first step is to approach the mob. Step two, distract it if necessary. Make sure you are at 100 energy and have your dagger equipped, then approach the next tick. The third step is to pickpocket the poor NPC. You can use your Sinister Strikes to deal a little extra damage, and the monster will die at any time.
