Monopoly GO Wonderland Adventure Club Guide: Best Strategy, Team Tips & Token Rewards Breakdown
Beginner-Friendly Guide to Testing Station 89 in Dune Awakening: From Zero to Boss Slaye
If you've never played Testing Station 89 (Radiation) in Dune Awakening, or if you're a returning player who hasn't played in a long time, the densely packed skill names, the radiation-filled map, and the terrifying enemies might seem daunting.
To survive and defeat the boss here, you need to do three things: build up your key skills beforehand, choose the right weapon, and learn to lure enemies into corners and eliminate them one by one.
Next, I will explain each step in detail to help you successfully conquer Testing Station 89 (Radiation).
Choosing EquipmentTo successfully complete Testing Station 89, you first need a set of equipment. I will recommend a set suitable for Dune Awakening beginners or returning players:
First, you need a Rapier. This long-bladed melee weapon can be used to quickly eliminate lone enemies. Additionally, Rapier has the longest attack range of all melee weapons, and it's even surprisingly effective against enemies with arc shields.
Second, you'll need a shotgun. It boasts the highest single-shot burst damage, making it the top choice whether you're breaking enemy shields or taking down smaller monsters at close range.
Third is Regis Tripleshot Repeating Rifle, a high-tier unique weapon that fires three poison-coated darts horizontally in a row. This is crucial for dealing with the boss. If you don't have it, you can trade it with other players using $1.
The fourth item is Rocket Launcher. In the final stages of boss battles, numerous small monsters appear on the battlefield. You can wipe them all out with just one rocket launcher.
Choosing Skills and TechniquesA key feature of Dune Awakening is that players can combine skills from different classes to create their own unique characters. To successfully conquer Testing Station 89, you should ensure you've learned and selected the following skills. I've divided the skills into three categories:
Aerial Sustain Skills 1. Suspensor Efficiency: In this dungeon, you'll rely entirely on Suspensor Belt to glide around. This skill allows you to fly for much longer. 2. Source of Power: This skill places a generator on the ground, continuously restoring energy to nearby teammates. Therefore, it significantly increases aerial combat time. Damage and Output Skills 1. Center of Mass: This skill increases the damage you deal to enemies' bodies by 10% to 20%, but reduces headshot damage by 10%. No problem, in this dungeon, you won't have time to aim for the enemy's head. 2. Death From Above: When you're in the air, all weapon damage receives a 25% bonus. 3. Heavy Weapon Damage: This skill can significantly increase your damage output in the final phase of a boss fight. Survival and Utility Skills 1. Reflexive Reload: Every time you throw a grenade or place a mine, your current weapon will instantly and automatically reload. 2. Explosive Grenade: This allows you to attack enemies by throwing grenades. This skill works very well in conjunction with Reflexive Reload. 3. Battle Hardened: This technique reduces the cooldown time of all skills, making it crucial. Coping RadiationThe core mechanic of Testing Station 89 in Dune Awakening is radiation. In other words, the entire Testing Station 89 is filled with radiation, causing continuous radiation damage. If you do nothing, you will probably die within minutes.
There are three strategies to protect against radiation:
First, use Iodine Pills. These shorten the time it takes for radiation to dissipate in the body and further enhance radiation resistance when used in conjunction with a radiation suit. If you don't have Iodine Pills, you can obtain them from NPCs using Dune Awakening Solari.
Second, wear a Radiation Suit. As its name suggests, it can reduce the effects of radiation. While it doesn't completely block radiation, it's better than nothing.
Third, utilize safe rooms. In Testing Station 89, there are several small rooms without radiation. You can intentionally lure a few mobs into the safe zone, deal with them without taking damage, and then rush out.
Coping BossAfter doing all the above, you'll face Aman, the final boss of Testing Station 89 in Dune Awakening. How do you defeat this boss? There's a very effective strategy:
First, before he summons his minions, unleash a barrage of attacks with your shotgun. The best method is to use Suspensor Belt to stay airborne and attack, making yourself unreachable.
Next, cycle through Compel, Attractor Field, and Collapse Grenade. Compel can forcibly pull a distant boss to your location, Attractor Field can immobilize the boss, and Collapse Grenade can briefly stun opponents. It can also be used to gather smaller monsters together.
Secondly, in this boss fight, the boss will continuously summon smaller monsters to interfere with you. For these annoying smaller monsters, you can first kill the ranged attackers, then use Collapse Grenade to gather the remaining smaller monsters together and kill them.
Finally, in the later stages of the boss fight, you can use Collapse Grenade to pull the boss and all the smaller monsters together, then fly into the air to trigger Death From Above damage bonus, simultaneously use Rocket Launcher to clear the area, and then switch back to Regis Tripleshot Repeating Rifle to continue attacking the boss.
Using this method, you can easily defeat the boss and successfully complete Testing Station 89.
This concludes the detailed walkthrough for Testing Station 89 (Radiation) in Dune Awakening. We hope it was helpful!
FC 26 7 Advanced Controller Techniques You're Doing Wrong - Meta Guide to Win More
FC 26 is about to enter its latest stages. You might think you've mastered every mechanic, but don't jump to conclusions. With each meta shift, seemingly minor operational details become crucial to victory, and most players are still using incorrect habits.
This guide specifically compiles 7 extremely practical controller techniques. We'll start with the most basic controller handling and gradually delve into advanced techniques that can instantly widen the gap between you and your opponents.
Mastering these 7 techniques will elevate your understanding of FC 26 to a new level, making both offense and defense more effortless than ever before.
Runs On The MoveTo win in FC 26, creating movement on offense is crucial. Sometimes, you need to move faster than usual to attack. The fastest way is to select your attacking player as the ball travels towards them after a pass, then quickly press L1 LB button. Your player will start running before you receive the ball, allowing you to better plan your next pass. This is the core mechanism of 3-Men Build-Up, currently one of the most popular offensive methods in FC 26.
Controller HandlingYou need to quickly trigger these movements using the shoulder buttons. However, sometimes, in such a short time, it's difficult to press the correct buttons if you don't hold the controller correctly. It seems many FC 26 players have a problem with incorrect controller grip.
You need to make sure you hold the sides of the controller with both hands, so that it fits perfectly in your palms. Use two fingers to operate the sides of the controller, assigning your index fingers to the front buttons and your middle fingers to the back buttons. This way, each finger only handles one task with no need to move.
I think this method is ideal, and if you get used to it, you'll find it very useful in FC 26. When defending, you can manually cover using R2+RT while simultaneously using two different fingers to press R1+RB to mark the player currently carrying the ball.
Alternatively, if you need to switch players but don't want to release the controls, you can use your middle finger to press L2+LT while simultaneously using your index finger to press L1+LB to switch players. The more fingers you use, the better your control in FC 26.
Tackle For BallWhen you have complete control of the controller, you'll have a deeper understanding of defense in FC 26. This is reflected in your tackling actions. However, many players make a common mistake: in emergency situations, they don't tackle directly at the ball, but point the left stick in the wrong direction.
When tackling, you need to be aware of your player's current position. Make sure to move him near the opposing attacking player. Once you're close enough, point at the ball and then tackle. Don't panic; if the opponent launches a counter-attack, you need to stop them immediately.
Before tackling, you need to adjust your position, switch to your center-back, hold down the movement button, carefully move him into the attacking player's running path, stand directly in front of him, find a clear tackling angle, and steal the ball from his feet. If your controls aren't yet proficient, you can also use $1 to enhance your team's attacking capabilities.
Advanced DefendingHowever, sometimes in FC 26 you can't tackle directly; you need to use physical confrontation. Advanced Defending typically allows for shoulder charges. Instead of rushing to intercept the ball, defenders prioritize using their strength to adjust their body position and block the ball, forming a defensive line in front of the attacking player and shutting them down.
When your defender approaches the attacking player, tap X or A button to apply the necessary physical contact. Try approaching the attacking player from the sides and closing the distance. Just before colliding with them, use Advanced Defending, aiming at their running path, and easily complete the defense.
Team PressAnother very effective defensive technique is Team Press. A high-intensity Team Press is one of the most effective ways to regain possession in FC 26.
To activate Team Press, press the up arrow key first, then the left arrow key. Once activated, your defender will automatically push forward, immediately blocking most passing lanes and even causing some attacking players to be offside. This will last for a period once activated, and you can deactivate it using the same key combination.
Team Press is highly effective when the opponent takes a short corner. Activating it immediately makes your static defense incredibly aggressive right after the corner, greatly helping you manage the situation.
You can also activate this feature when the opponent positions themselves in front of the penalty area and tries to find passing opportunities inside. Once activated, your FC 26 AI players become exceptionally aggressive in defense, covering almost every area. This pressing is very effective because your defensive line and midfielders are very dense, helping you regain possession.
Low Driven FinesseWe always say that finesse and low driven shots are the best FC 26 tactics, but what if you combine them? A regular finesse shot might be saved by a goalkeeper using Far Reach PlayStyle, but Low Driven Finesse utilizes both the curve of a finesse and the speed advantage of a low driven shot. In the current FC 26 Meta, it's almost unstoppable.
This shooting technique is primarily used inside the penalty area, especially with a clear angle of attack. Because it's faster than a regular finesse, defenders have less reaction time. To perform this technique, you need to hold down the R1 and RB buttons, then double-tap the shoot button to easily score.
Player LockSometimes your FC 26 AI players' positioning isn't ideal, failing to create easy scoring opportunities. Here, you can use Player Lock function to manually control the player. Activation is simple, but may require some practice.
You need to press L3 and R3 buttons simultaneously. The triangle above the currently selected player's head will change to a diamond, indicating that Player Lock is activated. If you push the right stick towards another player, you will control that player, while the previous player will be controlled by AI.
Then, you can move the newly selected player to any position and pass to him to create space. However, be careful; before pressing the pass button, you must ensure that AI-controlled FC 26 player is not under any pressure or attack and has a clear passing angle.
If the opponent tries to manually mark your striker, you can use this mechanism to manually control him, changing the striker's running route, because the defender has already anticipated your running route. This way, you can easily get rid of the defender and appear directly in front of the goal.
From the seemingly insignificant Controller Handling to Low Driven Finesse that can completely tear apart a defense, these 7 techniques cover almost all advanced strategies on both offense and defense in FC 26. You might find them difficult at first, but as long as you persist in using the correct techniques to develop muscle memory, it won't be long before your skills become superb, helping you secure victory.
Diablo 4 Lord of Hatred Warlocks, Farm This Glove - Hands of the Worldbreaker Makes Apocalypse Invincible
Hands of the Worldbreaker is a new item introduced with Diablo 4 Lord of Hatred expansion. It's a unique glove exclusive to Warlock class, with a very clear and significant effect: supercharges Apocalypse by tying its damage output directly to your Sigil of Chaos kill count.
If your build revolves around Apocalypse, then these gloves are essential. This article will provide you with information about Diablo 4 Hands of the Worldbreaker.
Unique effect explainedThe damage range of Hands of the Worldbreaker fluctuates between 340% and 400%, so the higher the item's strength, the closer this value is to the upper limit. This mechanism encourages players to be aggressive within their rune range; however, it also means that you need to kill as many enemies as possible to achieve maximum burst damage when releasing Apocalypse.
Tagging Apocalypse as a Sigil Skill is the second half of what makes these gloves powerful. Any aspect, paragon nodes, or modifiers applicable to Sigil Skills can also be applied to Apocalypse. This opens up additional growth paths for this build, paths that wouldn't exist without these gloves.
How to get it?Currently, in Diablo 4, five methods for obtaining Hands of the Worldbreaker have been confirmed, as follows:
Farm from GrigoireGalvanic Saint Grigoire is the exclusive target for obtaining Hands of the Worldbreaker. He is located in Penitent Cairns, a dungeon in Arid Grasslands region, south of Ked Bardu waypoint. Since Season 8, you no longer need special summoning materials; simply enter the dungeon and use the altar to summon him.
As a Lair Boss, Grigoire has a specific drop list that includes this glove, meaning that repeatedly challenging the boss will allow you to obtain the glove directly without relying on the random number generator of the normal loot pool. This item will not drop because other bosses have different drop lists.
Once you can consistently defeat Grigoire, this is the most efficient way to obtain it. The higher Torment Difficulty, the greater the chance of obtaining multiple Diablo 4 Uniques per Grigoire challenge.
Note that some earlier or community-provided lists may incorrectly include it in Lord Zir Loot Table, but all verified sources confirm that it is a Grigoire-exclusive drop.
Open world enemies and chestsHands of the Worldbreaker can also be obtained by killing regular enemies and opening world chests. To increase your chances of obtaining Hands of the Worldbreaker this way, focus on the following:
Gathering Legions events World Bosses Nightmare DungeonsWhile these aren't as targeted as Grigoire events, they can be passively acquired as you complete other objectives.
Helltide event chestsHelltide Events in Diablo 4 refresh hourly and offer a way to obtain Hands of the Worldbreaker through chests. During Helltide events, you can farm Aberrant Cinders and use them to open chests. While the drop rate isn't guaranteed, it's highly efficient.
Combining this with your regular farming cycle can significantly increase your chances of obtaining Hands of the Worldbreaker over time. Therefore, keep your world map open and watch for Helltide indicators. They refresh at a fixed hourly cycle, allowing you to schedule your farming around them.
Crafting via Horadric CubeYou can obtain Hands of the Worldbreaker using Horadric Cube. You need at least 5 Living Steel. Drop them all into the cube and use Amalgamation function to craft a random Unique item from Grigoire's loot table. With luck, you should get $1.
To reduce the randomness, you can first find a White-rarity pair of gloves and then use Upgrade to Unique function to upgrade them to a random Unique variant. However, Warlock has many Unique gloves to choose from, and even more Uniques that can be equipped by all classes, so this method might be slightly better than the previous one, but it still requires some luck.
Purveyor of Curiosities GamblingTrading with Purveyor of Curiosities using Murmuring Obols gives you a chance to obtain Hands of the Worldbreaker. Rarity ranges from Magical to Mythic Unique, and the probability of winning is very low with each gamble. Therefore, please use this method as a supplementary means of obtaining this item in Diablo 4 Lord of Hatred expansion, not as the primary farming method.
Apocalypse Warlock BuildApocalypse Warlock is the primary build using Hands of the Worldbreaker. The entire build is designed around Sigil of Chaos kill-stacking loop, with Apocalypse as the main damage dealer. Without these gloves,
this build will lose its core damage multiplier and Sigil Skill class, which provides secondary damage bonuses.
Other unique items required for this optimized build are:
Fleshwrit Carapace (chest armor) Hemat Stone (amulet)If you are using other Warlock builds that do not revolve around Apocalypse, Hands of the Worldbreaker will be useless. They are highly specific, but under certain conditions, their damage cap can be very high; this is a trade-off.
This concludes the basic information about the new item Hands of the Worldbreaker in Diablo 4 Lord of Hatred expansion. Good luck farming! When you see that massive damage multiplier take effect, you'll feel that all your efforts were worthwhile.
Unlock Massive Dice Rewards with These May 8th to 12th 2026 Flash Events in Monopoly GO
Unlock Massive Stickers Rewards with These May 2026 Flash Events in Monopoly GO.
This May, Monopoly Go will be bringing us a variety of fun limited-time Flash Events. These Flash Events last from a few hours to several days, and participating in them will reward you with a wealth of resources.
However, many players may be unfamiliar with these Flash Events and unsure how to maximize their gains. Next, I'll highlight some must-see events and explain how to participate.
If you're interested, keep reading:
Trade FestFirst up is Trade Fest, which will be open all day this weekend.
If this is your first time participating in Trade Fest, you might not fully understand its value. As we all know, Stickers are a popular and important feature in Monopoly Go: players can acquire Stickers of various star levels to fill their Sticker Album, and a full album rewards a large number of dice and cash.
In addition, excess Stickers can be stored in the game's Vault. Vault is a storage system where stickers of different star ratings can be exchanged for a corresponding number of Stars upon deposit. When the accumulated Stars reach a certain threshold, you can open Vault and obtain rare Gold Stickers or a large amount of Dice rewards.
So how do players obtain $1? You can obtain them by trading with friends or other players, but there's a daily limit to the number of trades per person. It's also important to note that Gold Stickers usually cannot be directly traded; they are generally only obtainable through Golden Blitz event or by opening Vault.
This highlights the importance of Trade Fest: it increases the daily limit for regular Sticker trades from 5 to 10, lasting 48 hours and allowing up to 20 trades in total. Once you've obtained a large number of high-star Stickers through trading, you can deposit them into the Vault to obtain Gold Stickers.
Therefore, I recommend that players take advantage of Trade Fest to trade away as many duplicate Stickers as possible and then deposit their high-star Stickers into Vault.
Sticker BoomAnother stickers-related event, Sticker Boom, will take place on May 11th. Monopoly Go will announce the specific time in a game announcement. You must log in to the game within 6 hours of the announcement to activate it, and your event time is usually only 10 minutes.
During the event, the number of stickers in any Sticker Pack you open will increase by 50%. For example, Blue Pack, which originally had 4 stickers, will become 8, Purple Pack, which originally had 6, will become 12, and Swap Pack will also increase from 4 swappable stickers to 8. Therefore, this is a great opportunity to get a large number of Monopoly Go Stickers at once.
Veteran players know that since Sticker Boom only lasts for 10 minutes, it's not possible to open them immediately. The correct approach is to stockpile Sticker Packs that reliably yield stickers in advance. For example, complete Milestones in various Flash Events without claiming the rewards; or accumulate enough Stars to unlock Vault.
Once Sticker Boom event activates, collect all accumulated reward packs within 10 minutes and open them in priority: Swap Pack first, then Blue Pack, Purple Pack, and Vault. This will give you a large number of Stickers at once.
High RollerHigh Roller - one of the most popular events among Monopoly Go players - will launch on May 9th and last for approximately 10 minutes.
Simply put, High Roller is an event that allows players to obtain extremely high Dice Multipliers in a short period. Normally, players can roll dice up to a multiplier of x100. When High Roller event is activated, your Roll Multipliers cap will be temporarily unlocked, reaching up to x500 or even x1000 if you have enough Dice.
Therefore, this event is often combined with other events to double their benefits. For example, Free Parking Dice, which will be discussed next.
Read More Events: $1
Free Parking DiceFree Parking Dice is a 45-minute limited-time Flash Event that will launch on May 10th at 3:00 AM ET.
During the event, whenever your piece lands on one of the three corner tiles (GO, Just Visiting, or Go to Jail), the system will accumulate dice in "Parking Lot" based on your current Dice Multiplier consumption. Then, when you land on a Free Parking tile, you can collect all the accumulated dice at once. After collecting, the accumulation pool is reset, and the next round begins.
This event is ideally paired with High Roller. You can choose to log in during the last few minutes of Free Parking Dice event window to activate the countdown, overlapping it with High Roller event. When approaching one of the three corner tiles, adjust your Dice Multiplier to the highest value you can handle to collect a large amount of dice at once.
Blocks BoutiqueBlocks Boutique will be available from May 8th to May 12th. Unlike other typical Tournaments in Monopoly Go, which have a clear leaderboard system, this game focuses on a Bingo-style gameplay of "collecting materials and crafting items." You collect materials through various events on the board, gradually unlocking levels and earning tiered rewards.
Furthermore, unlike some reward-based Tournaments, most players need around 20 Milestones to complete the entire Blocks Boutique, while a very lucky few might only need 12. This means you'll need to invest a significant amount of dice.
Therefore, I recommend participating in events like High Roller and Free Parking Dice first, which offer a large amount of dice at once. Once you've accumulated enough dice, then participate in Blocks Boutique to avoid running out.
These are some of the upcoming Flash Events in Monopoly Go. Be sure to remember their release dates and don't miss out on these great opportunities to earn lots of stickers and dice!
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Other Games Dec 14, 20235 New Changes Coming To Genshin Impact 4.3! - New Events, Characters, Artifacts, Realm & QOL
Genshin Impact 4.3 is expected to be released on Wednesday, December 20th. But during the live broadcast on December 8, 2023, we received a bunch of officials information.
Below we discuss 5 insane new features included in Genshin Impact 4.3 update!
New EventsRight now, we know very little about Genshin Impact 4.3’s story quests, but we did get a ton of information about the upcoming events. Among them, the main event called Roses and Muskets is about filming some scenes with a bunch of unique characters from Inazuma and Fontaine.
Roses And MusketsNow, we can see that the biggest reward for participating will be this limited Claymore called Ultimate Overlord’s Mega Magic Sword.
This event will consist of a series of mini-games.
In the first activity, you need to become a Sniper Elite and destroy enemies.
In the second campaign, you need to fight in this battle arena and use various film effects, such as this old-time grayscale effect.
In the third activity, you need to enter the co-op and drive those blue balls to their target areas.
And the final fourth activity requires you to take a bunch of dynamic photos of the characters.
Beetle Battling EventMoving to smaller events, Itto’s Beetle Battling event is about to return. It doesn’t seem to have any unique rewards, just a bunch of resources. But the developers do promise that there will be some new ways for you to strategize and become the best Beetle Master you can be.
Lost Riches EventPlus, we get unique rewards in Lost Riches event. That’s right, Mini Seelie is back! I’m excited to see that I can add another Seelie to my collection.
Interestingly, we had the option of a new Brilliance Seelie as a bonus, and it actually traveled with us underwater. So I figured it wouldn’t be a hard choice for me when it came to choosing which new Seelie I wanted to get.
Dance Of Resolute Will EventNow, another event called Dance of Resolute Will is a combat-focused event. Here you need to use 1 character in both rounds of battle and the other 3 characters cannot be the same in both rounds. It looks like fun and will have lots of universal rewards.
Also, Liben will appear in Mondstadt again. If you’re not familiar with him, you just trade a bunch of materials in your Genshin Impact Account for a Primogem reward.
Forge Realm’s Temper EventFinally, TCG mode welcomes a new intense battle mode, and Forge Realm’s Temper Event. Meanwhile, you can also challenge some Melusines and get a lot of new cards, including 6 new characters and 5 new monsters.
New CharactersAfter nearly a year, we finally get a new Geo character, Navia.
NaviaNavia is a new 5-Star Geo Claymore character. This is also the third Geo character to use Claymore.
It now appears that she can use her skills to shoot enemies. When anyone in the party picks up Crystalize shards, they grant these Crystal Shrapnel stacks, thus empowering skills. So the more stacks Navia has, the more powerful her skills become.
But her over-the-top gaming style doesn’t end there. Because quite literally, her burst summons a massive cannon that causes a massive explosion and deals with AOE damage while leaving a trail of supportive fire that damages nearby enemies.
What’s also cool is that Navia will also gain additional Crystal Shrapnel stacks when the burst hits an enemy. So this will allow her to improve the performance of her skills faster.
Also, she is the first character that will increase the rewards you receive from Fontaine adventures.
ChevreuseNow another new character in patch 4.3 will be Chevreuse. She is a 4-Star Pyro Polearm Users. Her ability is very interesting. When clicked, she will fire rapidly and then provide continuous healing to the active character.
If you have this skill, she can lock onto the weapon sights. And if anyone in the party triggers Overloaded reaction, she will release this Overcharged Ball, causing better AOE Pyro damage.
As for her explosions, this time she fires a grenade, which will explode first and then leave shells scattered around, which will explode after a while.
I think the most important thing about this new 4-Star character is her unique passive ability. If the team consists strictly of Pyro or Electro characters, it will become proactive. Because of this, when anyone triggers Overloaded reaction, the enemy’s Pyro and Electro Resistance will be reduced.
This passive restriction is very similar to Nilou’s, in that you can only activate her instantly explosive Bloom if the party consists of Hydro or Dendro. But this time, Chevreuse stipulated that the team must be composed of Pyro or Electro. So now I wonder what these new Overloaded teams will be like.
BannersBut let’s talk about the upcoming banners. In the first phase, it will feature Navia and Ayaka 5-Star weapons along with Navia’s iconic 5-Star weapon.
And in the second stage, you will pull Raiden Shogun or Yoimiya with Chevreuse.
So as you can see, the developers are doubling down on the whole Overloaded team concept. The line-up is very interesting, but it surprised me to see Albedo not return around Christmas time. Regardless, you can also expect Navia’s story missions to appear in this update as well.
New ArtifactsI hope you’re ready for some new Artifacts, because we’re getting two new Artifacts in Patch 4.3 update. Unfortunately, the developers have yet to reveal official information about them. So, we can’t talk about that right now.
New RealmNow I don’t know how much you care about Serenitea Pot. Maybe it’s just a glorified place for you to pick up materials with Realm Currency. But in the 4.3 update, you will purchase this new Fontaine-style Realm Layout.
In fact, you can see a whole cool swimming sequence as you travel between islands. I mean, we can finally start building our empire under the sea!
Quality-Of-Life ChangesIt’s honestly a little insane how many quality-of-life changes Patch 4.3 update brings.
One-Click AdventureFirst, we finally have one-click exploration, no more constant clicking to farm the same materials! Now it’s all just a click away. Even better, this fresh change also applies to all forged items like Ores and Process Ingredients.
But the continuous clicking of one button does not end there. When using Artifact Strongbox, you can also add multiple Artifacts in batches with a single click.
In a future release, the developers also plan to add this one-click functionality to furniture when you claim it. So a lot of the tedious stuff we’re used to is finally gone in this new update.
Artifact ManagementNow, another big change is coming to Artifacts management.
From Artifacts inventory screen, you’ll be able to filter and quickly lock or unlock Artifacts based on the requirements you set.
For example, you can quickly lock down any Artifact that has both Critical Chance and Critical Damage sub-stats. You can then see that Artifacts filter screen in the character’s Artifacts menu changes as well.
But even crazier is that you can now see the most popular selection of Artifacts for that character based on other players’ preferences. You can view the best Artifacts for each character in the game.
Because now you can quickly level up your character with just one click, and it has added much the same functionality to Artifact levels. You can now add up to 15 Artifacts. This saves me a lot of time when I just want to see if it’s worth putting resources into an Artifact.
Weapon UpgradesNowadays, weapon upgrades are also liked by some people. Now you can add up to 40 materials to upgrade. And you no longer have to refine one by one, you can just dump all copies or materials once to get a quick R5 refinement.
And Artifacts farming is also accelerating. Now, when you claim your rewards, you don’t have to make the tedious run from the domain entrance, but directly generate the domain challenge.
Enemy Navigation ChangesFinally, there will be some minor quality of life changes to enemy navigation when using the manual. Enemies are now laid out in a grid rather than a scrolling list like we’re used to, and you can also untrack more easily. So I’m delighted with this small but crucial change.
Overall, Genshin Impact 4.3 update is about as good as it gets. It seems packed with a lot of content and I’m actually eager to see these fresh changes. Regardless, I hope you found this guide useful. Have a nice day!
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Path of Exile Dec 08, 20235 Most Recommended League Starters For POE 3.23 Affliction League
It is league start time, and that means that you need a good league start build. Because Path of Exile 3.23 Affliction League has some of the largest changes to the meta game that we have ever seen.
You’ll want to make sure that your first build is real solid so that you can bring it into the Wildwood. Within the Wildwood, you will be collecting Wisps as well as fighting off enemies in the darkness.
And once you’ve collected all these Wisps, they’ll come with you and buff all of the enemies on the map that you came from. These buffed enemies will drop tons of additional loot and get some additional difficulty.
On top of that, every single class has got 3 brand new ascendancies that you can have on top of your original. There are tons of powerful options here and a lot to look forward to.
And 100 + new gems have been added to the game. These are Transfigured Gems. Essentially, they’ve made alternate versions of almost every single main skill gem in the game and just tossed well over a hundred of them at us at this point.
There are tons to do in POE 3.23 Affliction League, so let’s talk about some builds. If you're going to make these builds, be prepared with plenty of POE Currency!
1. SRS GuardianStarting off here, I would say that this is probably the best build for newer players and most likely Righteous Fire refugees.
Righteous Fire did get some pretty heavy changes and nerfs. But it’s not looking great early on for RF. So, why don’t you just get a big giant minion that has its own RF that covers 3/4 of the screen?
On top of that, you can have a bunch of little minions that’ll do single target damage for you. It is super easy, SSF friendly, and extremely tanky build. It does pretty well all the way up through the campaign into early maps and can handle a lot of the early Pinnacle Bosses.
One of the biggest bonuses about this build is the fact that once you get the Sentinel of Radiance, you essentially don’t have to do anything anymore through the entirety of the campaign. This skill will carry you all the way through and you don’t even have to worry about anything except shield charging through zones and picking up loot.
I highly suggest that you give this build a shot.
2. Boneshatter SlayerNext on the list, for anybody who’s interested in playing a melee build, we have the Boneshatter Slayer by Carn.
Now, Boneshatter has gotten a pretty decent amount of changes this league. And whether or not it’s a very slight nerf or potentially a pretty large buff is yet to be seen.
However, what we do know is that the build is still absolutely excellent.
In previous leagues, I had put on a Boneshattered Juggernaut guide. However, the super highend of the Juggernaut might potentially be pretty nerfed and it looks like this layer is a just kind of ending up being the better build.
So, I highly suggest that you follow Carn for this. He is the Boneshatter guy. So much that one of the new alt qualities literally got named after him.
And the Boneshatter Slayer uses a bunch of really super interesting mechanics. Make sure that you go follow Carn, so you can see any updates that he makes to this build as we get information on the new Transfigure Gems and he does some more testing with all that kind of stuff.
If there’s anybody that’s going to figure it out, it’s Carn.
3. Vaal Flameblast Ignite ElementalistThird on the list, we have Vaal Flameblast Ignite Elementalist from Jungroan.
Now, you might know about Jungroan from all of his like speed running and racing content, where he basically goes through the entirety of the game getting the first 2 Watchstones in as little time as possible.
He’s posted like 8 or 9 of those this league so far in a whole bunch of different builds, but the one that stood out to me was this Flameblast Ignite build.
This uses a pretty interesting mechanic on the tree that allows you to essentially just extend the duration of ignites infinitely, meaning that you can use just a somewhat clunky skill that does a huge amount of damage and then just extend that ignite essentially forever.
This is an extremely well-rounded build. It might be slightly clunky for some people if you’re not very good at timing, because of the way that Vaal Flameblast works and it does use Wave of Conviction early, which some people are not a huge fan of.
But this build is exceptionally strong. And once you do learn how to pilot it, it is very good for bossing, clearing, and all kinds of other good stuff.
4. Poison Caustic Arrow Ballista PathfinderNext on the list, we have Caustic Arrow Poison Ballista by Palsteron.
Now, it’s no surprise that Palsteron has made another Ballista/Totem league starter, but this one has gotten a pretty decent update this league with the addition of Tinctures and the ability to have all sources of damage poison.
It is going to be significantly easier to make a bow for this build, meaning that it is going to be way stronger for way less gear.
Ballistas are a super safe play style. You can essentially just drop them down and run away and let them do the damage for you. However, if you are someone who likes doing the damage yourself or likes being upfront in their business, this may not be the play style for you.
That said, this is an extremely powerful build, way easier to gear this league and something that I can highly recommend.
5. Splitting Steel ChampionLastly, we’ve got the Splitting Steel Champion by Ruetoo.
I have played Splitting Steel a lot in the past and Splitting Steel this league has gotten some pretty significant changes. Call of Steel is gone from the normal version of this gem and it works essentially the same exact way it did previously.
You’re still going to be able to overlap all of your projectiles. You’re still going to have excellent clear and excellent damage. And Ruetoo has made a pretty early league friendly build that uses a ton of very easy to get uniques.
So, I do highly recommend this build as well. This version should be perfectly fine and it should get you through pretty much all content in the game.
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Path of Exile Dec 08, 2023Everything You Need To Know To Get A Head Start In POE 3.23 Affliction League!
POE 3.23 Affliction Challenge League will be launched soon. In this guide, I want to go over what we know so far about Affliction’s league mechanics and rewards, potential farming strategies, and the implications of this league mechanic on what builds and Atlas strategies you should be playing. This way you can enter the league armed with everything you need!
WildwoodFirst, let’s review everything we know about league mechanics.
Affliction is mechanically similar to Delirium. Near the entrance to each area, you’ll find a Sacred Wisp that will lead you to Wildwood.
This is an area shrouded in darkness. As you explore the darkness, the power of Sacred Wisp will be drained. You need to explore a limited area before running out of energy. Your goal in Wildwood is mainly to collect Wisp while keeping an eye out for Azmeri Wanderers and Bosses.
Wisps & Empowered MonstersWisps are automatically collected by walking through them or killing enemies in Wildwood.
When you leave Wildwood, it released these Wisps into your map to enhance monster abilities. Monsters that are empowered are more powerful - similar to Delirium and Tormented Spirit.
The way empowerment works is that after you leave Wildwood, every monster on the map has a percentage chance of being possessed by each Wisp independently. The more wisps of that type you collect, the higher your chances.
Monsters can have more than one type of Wisps. This makes them more deadly, but also increases the bonuses given by Wisps.
As for these rewards, each Wisp has a different effect. Primal Wisps give monsters an Item Rarity bonus, Wild Wisps give monsters an Item Quantity bonus, and Vivid Wisps are a little different and cause monsters to drop currency items.
It’s very important to note that empowerment doesn’t just affect the monsters on the map when you complete Wildwood. Afterwards, each monster spawned in your map will also gain a rolling percentage of empowerment.
Wildwood AscendancyNow let’s move on to Wildwood Ascendancies. Affliction Leaguer adds 3 new Ascendancies that you can unlock through Affliction content. In addition to the regular Ascendancy class, you can also choose one of Ascendancy classes to get.
You can unlock these benefits by finding relevant Azmeri Wanderers in Wildwood. If you choose to occupy their Ascendancy, you will immediately gain the first 2 points and start a quest line to get the remaining 6 points.
Warden of the Maji gives you access to a new item called Tinctures. Warlock of the Mists has Curse and life-related passives. Wildwood Primalist has Sockets that can be inserted into Charms. Wildwood Primalist also has a notable skill that allows your Warcries to open chests and cause corpses to drop additional loot.
Each of these Ascendancies has small nodes that add some type of Wisps collected in Wildwood.
Tinctures, Charms, & CorpsesNext, let’s talk about Tinctures, Charms, and Corpses. Likewise, Azmeri Wanderers NPC lets you ascend double as a vendor, allowing you to trade Wisps you collect in Wildwood for Tinctures, Charms, and Corpses. These are unmodifiable but can be traded.
Tinctures go into the flask slot, but not the flask. They provide passive bonuses to your equipped weapons, and you can activate one Tincture at a time.
Charms have 1-2 affixes and are miniature versions of the existing class Ascendance passives. I predict that certain combinations of affixes on Charms will be powerful, sought after by many players, and valuable.
Finally, Corpses are consumable items that spawn specific Corpses on the ground. We can use these Corpses with minion skills like Raise Specter, or with Warlock’s Ravenous skill.
Unfortunately, these Specters will not spawn additional Corpses once revived with Desecrate. So if your Specter dies, you will need to spend POE Currency to purchase additional Corpses to re-summon them. This sounds bad, but if they were powerful enough, I’m sure some players would use them, despite their clunky nature.
Choosing An AscendancyNow that we’ve had a quick look at how everything works in Affliction, I want to start discussing Affliction League strategy.
The first choice you have to make is what Ascendancy is to choose. I recommend that players first choose their first Ascendancy based on which force is most powerful at the start of the league. They can then transition to another Ascendancy later if they wish.
I think Warden is the right Ascendancy to choose first for almost every build. This is for two reasons.
First, Warden passive, Oath of the Maji, can provide many valuable rewards early in the league. Most notably, if you don’t have any gems embedded in your boots, you move 30% faster. This is a price you’ll be happy to pay in leveling up and ancient maps.
Another reason is that each vantage has small nodes that increase the specific type of Wisps collected. A type related to Warden is Vivid Wisp, which allows monsters to drop large amounts of POE currency.
If this turns out not to be the enormous boost to the currency that I was expecting, it would be cheap and easy to move to something else. The risk is tiny and the rewards are extremely high.
Raw Currency FarmingThe next thing I want to talk about is the potential for Raw Currency farming with Vivid Wisps.
While many players have been focusing on Ascendancy, I believe the currency drops of these Vivid Wisps will become the focus of farming strategies.
There are two different paths you can take when farming currency is this way. The first is to fill your map with as many monsters as possible. The second is to gain triple-empowerment on powerful and unique monsters. Because these monsters inherently have top item counts and rarity bonuses.
The key thing to note about the first method is that monetary rewards from Vivid Wisps actually double-dip with pack size. This is because the monsters in Wildwood that drop Wisps scale according to the pack size, and there will be more monsters on your map for Wisps to empower.
So there are more monsters, and the probability of each monster dropping currency is also higher. If you go this route, you can target many league mechanics that will spawn large numbers of enemies.
On the other hand, the monsters that guarantee currency drops during the league are not the ones that cause huge currency explosions. This is a unique monster that has a tremendous bonus to item quantity and item rarity.
So, how do you extend these bonuses further? Mainly through Delirium, Tormented Spirit and Expedition. Tormented Spirit and Delirium can increase the rarity and quantity of items, and Expedition can add modifiers to farmed monsters, increasing the quantity and rarity of items even further.
Finally, there is something that absolutely everyone can relate to. Some Charms from Azmeri Wanderers Vendors will be highly sought after. This means they will be profitable if sold.
Therefore, you’ll want to focus on the prices of various accessories on Charms so you don’t miss out on items at the vendor that could be worth a lot of Divine Orbs.
Build ChoiceFor my last topic, I want to briefly talk about Affliction’s build options.
Unfortunately, it’s unclear which building is best for Affliction, as it can interact with many league mechanics, and we don’t yet know what the winning strategy will be.
If energetic bosses are going to end up dropping the best rewards, then you’re going to want a build with a strong single target. If the number of monsters is high, you’ll want a build with a high clearing speed.
Personally, I’m focusing on Explosive Arrow Ballista build. It takes advantage of Tinctures I can get through Warden Ascendancy, can take down the most active bosses in the game, and has a pretty good clearing speed if needed.
OutroThat’s all for this guide. What are your plans for how to use Affliction mechanism? Do you think it would be better to fill the map with as many monsters as possible? Or focus on creating the most exciting rare items and bosses? Hope to see you in Affliction League!
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EA Sports FC Dec 14, 2023Avoid These 5 Mistakes To Help You Progress Faster In FC 24!
Do you often feel that your performance in FC 24 is getting worse, or that you are stuck in Division 3? It’s time for everyone to stop complaining. You want to progress in FC 24, but you’re the only one holding yourself back.
So, stop complaining and focus. Because we’re going to give you five golden tips to improve your game. Hopefully, you have known these tricks before in FC 24.
Cleaner ExecutionLet’s start with how to actually use the controller when playing games. This is probably the most problematic thing I’ve ever seen. Because most players, whether on defense or offense, fail to execute cleanly.
Players often get so panicked that they press a button in a very important position. This makes it easy for you to miss the ball or miss an opportunity to defend within your own box.
This is something that requires patience. That’s why you need to stay in control and stay calm. Because you’re going to need proper player switching and maybe a tackle if necessary.
If you just make random substitutions or make insane tackles, it will only help your opponent. And that prevents you from switching a suitable player to your defender, getting him into a good defensive position, and patiently staying in front of your opponent to block their moves.
Therefore, staying calm and not pressing buttons will prevent your defensive position from being easily broken through.
On the other hand, you may not execute the move the right way when attacking.
Let’s say you want to take a step forward, but simply because you’re in a hurry and don’t have clean input for the move you want, you perform different Skill Moves. This will drop the ball on you. Instead, take your time at first and don’t get too excited about your analog stick.
Since Skill Moves are directional, it will take some time for you to learn skills in different directions. If you stay patient, you can perform any Skill Moves or any offensive mechanic the way you want, anywhere on the court.
In both cases, you can get into the skill game and train yourself in different scenarios. Offline training is probably the best way to learn to perform cleanly, because you can reduce the stress factor as much as possible.
Analyze YourselfAs an experienced FIFA coach, I often see players who don’t know which part to solve when they encounter a complex situation. At this point, I have a second suggestion for you.
During the game, you may not be entirely sure what the problem is. But as the competition heats up, you do what you normally do. This may come naturally to you. That’s why you might want to watch your game again to identify mistakes and correct them in future games.
You actually ask yourself, why am I doing this here? Did I really make these mistakes? Frequently asking these questions will lead you on the right path to learning and improvement.
It’s very easy to record gameplay from your console. For example, if you are a PlayStation user, just click the share button on the console to save the last 15 minutes after the match ends. The recording will appear in your library and you can watch your gameplay.
This will help you a lot, especially after losing a tough game. Because you know what you did wrong to better understand what to do next time. In addition, you can adjust the player’s comprehensive data for different situations to avoid wasting FC 24 Coins.
Don’t Get StuckNow you may be asking yourself, how do I get out of this position when my opponent has all passing options covered? But do you really realize what you’re doing wrong here?
When the opponent overloads the area, you are still looking for close opportunities on the same side. If you maintain possession, of course you will concede the ball. This is one of the most common errors and you need to fix it as soon as possible.
If you feel like you’re stuck in a game, there’s bound to be a player who can get the ball and help you get out of the pressure. Here, find the appropriate angle for Long Ball towards the other side, aim the player with the left analog stick, and load up to four spaces with Crossing button.
This can help you stay safely on the other side to get out of difficult situations, especially against this year’s 71 depth meta. You’ll find yourself creating easy opportunities instead of facing hellish pressure.
The Selected DefenderWhen it comes to preventing easy goals, you also need to watch what your defender does. You don’t play this game alone, and you will execute not every move or pass.
As you can see, defenders’ moments also affect your offense and have more of an impact than you might think. So the most important thing to do here is to look at we select which player in defense. This helps you decide between two opportunities as the ball travels.
We see that the opponent has selected his defender, which means he will take action with the ball after seeing his selected defender.
I shot past him to the side. At this time, an opening appeared, but he did not immediately choose his defender. I know he’ll be trying to cover Passing Lane soon. So I moved down again, clearing the way for my other player. This left a wide space in front of him, just because I kept an eye on the selected defender.
Mind TricksLast but not least, we have the most advanced part of FC 24, the mind trick.
Like I said before, you are not playing this game alone. Most of your opponents are also game aware. So this means that if you see an opportunity, your opponent can also see that opportunity and act cautiously in advance.
Therefore, the first and obvious thing that comes to mind is not worth doing, but taking advantage of other opportunities to defeat your opponent. Here’s a simple example to explain.
When we attack out wide, we get ahead of the opponent and have a really cool passing option. Since most offensive players will pass the ball here, most defenders will first try to defend the pass as a first instinct.
So, anticipating the defender ahead of time, we take the ball into areas where the opponent may be open to cover passing options. He defended the pass accurately, created a space for our ball carrier, and ultimately outsmarted us to get to the goal. This seems simple but requires considerable experience to try.
Now you have a new goal. Paying attention to these points will open up an alternative path for you to become a better player!
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Diablo 4 Dec 14, 2023What You Need to Know About Diablo 4’s New Endgame Abattoir Of Zir?
Diablo 4’s next major addition to the endgame, Abattoir of Zir was finally officially added to the game on December 5th! To help you better experience this newly introduced endgame content, I will introduce everything about it!
About Abattoir Of ZirThe Abattoir of Zir is a new level 100 piece of endgame content that, at the start, is going to be more difficult than level 100 Nightmare Dungeons. This new system is going to be very similar to Rifts from Diablo III.
You need to enter one of these dungeons and you’ll have 10 minutes to defeat enough enemies to summon a boss and then defeat that boss to actually complete that run of the Abattoir of Zir.
If you die once, the run’s over. And if you don’t defeat the boss within that 10 minutes, the run’s over. Even if you’re in a group of 4 people, if any person in the group dies, the run’s over. Even looking past that, just the difficulty of the enemies is going to be higher than nightmare 100 dungeons. It’s also only going to be one light. So, this is going to be very difficult.
To even start this new system, you will have had to complete the entirety of the Season Journey. So you’ll basically have to be level 100 and pretty progressed into the endgame to even get into the first level of this new system. And it’s going to work in a similar way to Nightmare Dungeons.
Once you complete that Season Journey, you’ll get a new recipe to craft Tier 1 of the Abattoir of Zir. And it’ll take sigil dust like your normal Nightmare Dungeon Keys.
Once you go in and complete the first tier of the Abattoir of Zir, you’ll then get a recipe to craft Tier 2. And you can go all the way up to Tier 25. But this is going to be much more difficult than going from level 66 to 67 in Nightmare Dungeons.
The difficulty increase from Tier 1 to Tier 2 is going to be a substantial jump. So, getting up all the way to Tier 25 is something that the vast majority of players will not accomplish.
One of the biggest saving graces of the system is how they’re going to be scaling that difficulty. Because they’re not actually going to be scaling the damage that enemies do to you very much.
In fact, we’re not actually certain if they’re going to be increasing the damage enemies deal at any point during the Abattoir of Zir. It did sound like they’re going to be slightly increasing it. But the primary way they’re increasing the difficulty is increasing the health of these enemies.
The reason this is actually really good is that these enemies are already going to be dealing ridiculous amounts of damage. In fact, Tier 1 of the Abattoir of Zir is going to be equivalent to level 104 of Nightmare Dungeons. That’s already going to be doing a lot of damage to you. But primarily scaling the health is going to allow a lot more builds to be able to do this.
And remember, you’re on a timer. Even if you have a super tanky build that can survive everything, you need to be doing enough damage to be able to kill enough things and then kill the boss to be able to beat that 10-minute timer or you fail. So, I think they’re actually scaling this difficulty in a much better way that’s going to actually allow a lot of builds to at least attempt some of these higher tiers.
RewardsThe rewards from Abattoir of Zir are also going to be pretty substantial.
Now, we don’t actually know how gear drops are going to work in the system. Presumably, you’re going to be getting a lot of really high item level gear. Presumably, you’ll have really good chances to get 925 item level. But there are going to be some more specific rewards.
First off, you’re going to be getting a lot of glyph XP. Completing a Tier 1 of Abattoir of Zir is going to reward you with 1,000 glyph experience that you can either use on all of our normal glyphs right now or you can use on the other new reward of this system, which is going to be the first unique glyph ever added to Diablo 4 called Tears of Blood. This glyph is going to work in a completely different way than all of the other glyphs.
It’s going to start at level 1, but you’re going to be able to level it to level 200 or maybe even more. So, instead of being capped at 21, you’re capped at 200 or more, which is pretty crazy. This is also another reason why you need that massive amount of glyph experience. This glyph is also going to start at radius 4 and we know you’re at least going to be able to increase the size of this glyph at level 50 up to 5, which is bigger than any other glyph. We don’t know if you’ll be able to increase the size past that as well.
Now, the actual effects of this glyph are for every 5 core stats purchased within range. You gain 2% increased multiplicative damage. And again, this is at level 1, so that increase is also going to be increasing every time you level it up.
And then, it grants a 50% bonus to all rare nodes within range. This bonus is increased by 10% every 10 levels. Every 10 levels you put in, it’ll go up by another 10%. So, 1% per level, but it probably won’t actually increase until you get the full 10 levels. All in all, massively increased bonuses to rare nodes and just absurdly high damage increases.
What’s really interesting is this is just for every 5 core stats within range. This doesn’t mention the main stat for your class. This just says any core stat. This could potentially still mean that it’s just your main stat for your class (Willpower for a Druid). But it’s seeming like it’s meaning just any of the primary stats in the game, which would be pretty ridiculous.
And either way you look at it, either way this is going to play out, this thing is going to be giving you pretty much the biggest damage increase you can possibly get. This is probably going to give you close to infinite progression for the rest of the season, because getting like 200 levels on this one glyph is still going to take a lot of time and it’s just going to give you absurdly high damage increases.
ConclusionBecause of how the Abattoir of Zir is going to be scaled, where they’re scaling enemy health more than anything else, and because this glyph is tied into this, you’re probably going to actually need to continue to heavily progress this glyph to even have a chance to do higher tiers of the Abattoir of Zir. Because you’re getting such absurd damage increases with this glyph, that they would need to balance the higher tiers in a way to where you legitimately could not get enough damage without this glyph.
I do think this is actually a pretty good way to give more content and more progression halfway into a season, to continue to give you new and more difficult things to do. Because when this comes out, we’re going to be relatively halfway into the season and getting this is basically going to give you another tier of progression in the endgame.
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New World Dec 07, 2023How To Build A Ultimate PVE Healer In New World?
The healer is part of the Holy Trinity and Expedition and Trial Explorations. Your main goal is to keep your teammates alive. The primary target is your tank and then your DPS buddies. This build will make sure you have the highest chance of survival and PVE content.
Essential PerksFirst, we will talk about three essential perks for any healer in PVE. These are Health, Enchanted Ward, and four stacks of Refreshing. Health is good in all situations as it increases your maximum HP and it is the best way to protect yourself against any form of damage. Enchanted Ward is very useful as the most common form of the enemy's offense is a light or heavy attack. Element Aversion is a good substitution for these perks. However, compared to light and heavy attacks, spells are much less frequent. Therefore, the Enchanted Ward is a better form of protection. The last perk that you want to have at maximum stacks is Refreshing. A lower spell cooldown means that you heal more often.
GearLet's take a look at almost the best in slot gear that is very strong in PVE situations. It is your faction gear. It is Health and Enchanted Ward and Refreshing — all of the perks that you need. If you buy all five gear slots, you already have the very strong gear to complete at least M2 as the recommended gear level is 675. I am fully aware that you will waste a perk slot because you will use more than four stacks of refreshing. But their turn for having health and an Enchanted Ward as your other two perks is much more valuable than not having them. New World Items are meant as a placeholder until you get a higher gear score with health and an Echanted Ward or you will get an artifact of your choice.
ArtifactsOn the topic of artifacts, I recommend two of them. One is Featherweight. This one allows us to wear two heavy gear pieces on the head, gloves, or feet. This will give us more Armor overall and we will take much less damage and the game will be easier to play. So our gear will now look like this. You will have a heavy or light head. Featherweight as your chest piece. Then heavy or light gloves, light pants, and heavy or light feet. Up to a maximum of two heavy pieces, if you want to stay in light equip load. The next artifact that I would use as a Healer is a Nimble coat. It is a medium chest piece that gives us more refreshing. With four Stacks plus the unique perk, we will be sitting on a maximum of 24% cooldown reduction. This will allow us to spam more skills and in certain situations with a refreshing move on your weapon and life stuff passive you can have almost zero cooldowns on your skills.
ArmorI will now cover some of the New World Items that are very strong and can replace your faction gear. One of them is the Azoth Crystal set that can be crafted with mutation Material in the gypsum kiln. This set gives you an Enchanted Ward and Refreshing. It is guaranteed a gear score of 700 and the third perk is randomly picked. With health having a 15% chance of being picked. But do not worry, you can change the perks later with some other items as well. The other set that is easy to get can help you and it is two perks you want to focus on is the Empress Joe's set. It is healthy and refreshing as its primary perks and the enchanted ward has a rather small percentage of rolling at 3%, but you can change it later.
WeaponWith all the gear covered, now let's talk about the weapons. For the life stuff, you have many options that can be crafted from a gypsum kiln. You just pick your favorite one, of all the three options is hard to pick the one stuff that is the best. The corrupted one can be farmed in Merk guard and the other two can be crafted with material in a gypsum kiln.
GemsWhen it comes to Gems, each mutation has one element that is more prevalent and generally you will want to slot in the Gem that is resistant to it, however. I would just take the general Elemental Gem that has less resistance against one element, but has against many. In the long run, this is much cheaper than wasting your New World Coins on getting all your gems replaced each time you want to do a mutation.
JewelryThe same as with the previous gear set with the body gear covered let us focus on the jewelry. My Amulet of choice that is always good is the passage of time. It has a constitutional attribute. It is guaranteed a gear score of 700 when it is crafted from a gypsum kiln. The primary perk is refreshing and stamina recovery. As a third perk, you can pick the element ward of the mutation you are doing or you could just Select Health. It will not be as perfect as element Ward perks such as fire or Abyssal. But it will do. As for the ring, I like using Vivify. It has focus as its attributes and has refreshing and Healing Breeze as its primary perks. I like taking sacred as the third perk as this gives us more healing. my favorite jewelry artifact is Endless Thirst. It gives you a big potion drink in a time of need. Usually, you do not need to drink one, but when you do you need a strong one. As a third perk, I like picking a healing heart as it heals us when we use the Heartune.
HeartrunesWhen it comes to Heartrunes, you have two options Stalwart Heartrune of Stoneform or brutal Heartsrune of Grasping Vines. Stoneform is more defensive and Vines are a more offensive option. I would use Stoneform in critical situations. Vines I would use in more offensive situations when the DPS of the group needs to be as high as possible.
SkillsWhen it comes to the skills, I would use the a healing skills such as sacred ground orb of protection and Beacon. I would cycle through them and then swamp to your other weapon. This playstyle would come in handy if all of your teammates are melee DPS. I would slot in the Divine Embrace if you have one or more ranged ones as it has very strong single target healing. Remember that your light attacks also can heal.
Secondary WeaponAs our secondary weapon, I love taking lifetaker. It is a Void Gauntlet Artifact. Its unique perk is that it applies to disintegrate on ranged attacks on both weapons. Disintegrate is a DOT and a 10% rent that stacks up to three times. Giving us up to 30% rent, as the final perk I would take blessed as we are a healer and none of the weapon perks are suited for PVE situations. Now let's take a look at the skill tree for the VG. The primary skills that I like taking is Oblivion. It gives you and your teammates 15% in power among other buffs. Next I would take the orb as it heals your group and it applies disintegrates to your enemies. I also like using the blade for non-boss fights and essence rupture for the boss fight.
