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Diablo 4 Season 14 Mythic Tribute Runs Can Still Flood Kurast Undercity with High-End Loot Diablo 4 Season 14 Mythic Tribute Runs Can Still Flood Kurast Undercity with High-End Loot
Other Games Jul 03, 2026

Diablo 4 Season 14 Mythic Tribute Runs Can Still Flood Kurast Undercity with High-End Loot

GameMS - Torchlight Infinite SS13 Afterlight Launches July 16 | Dark Wedding Escort Gameplay Preview GameMS - Torchlight Infinite SS13 Afterlight Launches July 16 | Dark Wedding Escort Gameplay Preview
Other Games Jun 30, 2026

Torchlight Infinite SS13 Afterlight Launches July 16 | Dark Wedding Escort Gameplay Preview

With SS12 Lunaria drawing to a close, Torchlight Infinite SS13 will officially launch on July 16th at 7 PM PDT. The new season is named Afterlight. In stark contrast to the romantic and dreamy tone of the previous season, Afterlight brings players a more somber and eerie dark horror style.

Before the official launch, the official team will release a full preview of the season at TorchCon 2026 on July 11th, where all update notes and changes will be announced. Currently, the only information we have is a roughly one-minute trailer released by the official team. We will analyze this trailer and related leaks to interpret what surprises the new season might bring.

Trailer Analysis

The trailer revolves around a woman in a wedding dress, holding flowers, lying in a coffin, surrounded by countless ghosts. In the darkness, they escort her across towering bridges and mountains to a certain destination. In the distance, a group of monsters lurk, attempting to steal the coffin. The escort's leader uses magic to try and drive them away, but in the end, as dawn breaks, everything vanishes into nothingness, and the fate of the departed remains unknown. "Do not listen. Do not look back. Come now. Follow death. Follow me." These are the last lines of the trailer, perfectly capturing the dark and terrifying atmosphere.

Judging from the season trailer, many players' first reaction is whether this will be another escort mission season. Torchlight Infinite is a fast-paced, intense action RPG, while escort missions are often slow and tedious.

However, it's well known that the developers of Torchlight Infinite are also seasoned gamers; they've played many games and know exactly how to make them fun. Therefore, they typically borrow elements and mechanics from other games, modifying them to make them more engaging and suitable for Torchlight Infinite.

Additionally, it's worth noting that previous seasons have already introduced several in-game mechanics. Introducing another in-game mechanic in Afterlight season could make the gameplay too cumbersome. Therefore, many players speculate that this season's gameplay might be an off-map mechanism, similar to the independent gameplay space of Frozen Canvas. Of course, the specific form will only be confirmed in the season preview livestream on July 11th.

Furthermore, many speculate that this woman is the new hero for SS13, but we usually see information about new heroes a week later. Therefore, the new hero is unlikely to be this character. It's more likely that this is a new Pactspirit used to enhance combat power and provide benefits.

New Hero Prediction

Based on the official dark-themed trailer for The Nightwatcher and the pattern of previous hero updates, SS13 is expected to revolve around expanding summoning mechanics or a new hybrid magic/melee class. The new hero is highly likely to be a character with dark, undead, or alchemical support elements. Skill mechanics may revolve around curses, damage over time, and soul sacrifice.

In addition, the PV revealed the concept of Soul Lamp guidance, which may add a linked combat mechanism similar to summons (such as ghosts, spirits, or demons) assisting in pushing carts, further expanding the depth of the summoning system's gameplay.

If the official release doesn't include a completely new starting hero, it's highly likely that existing popular heroes like Sage or Erika will receive new Nightwatcher-themed features, altering their existing damage rotations. However, before speculating about new heroes, it's advisable to refer to recently released hero gameplay to familiarize yourself with current build strategies.

Preparations before the Official Release

Although Torchlight Infinite SS13 is still almost two weeks away from release, we already learned most of the new version's information during the July 11th livestream. So, what should players do in the meantime to adapt and prepare?

During the preview period, various experts and the community will release tests and previews of the new heroes. Players can assess their preferred playstyles and pre-build a budget-friendly early-game build. If you're a veteran player, you can use the preview period to clear out your inventory, disposing of unwanted equipment and currency to exchange for the more versatile $1, preparing your inventory space for the fair early-game period of the new season.

Furthermore, before the new season launches, players can participate in global pre-registration on the game's official website or various gaming platforms. This usually ensures players receive some free early-game resources at the start of the season. Additionally, during the preview phase of some seasons, the official team releases exclusive avatars, back decorations, and other pioneer rewards. Players can create accounts in advance to participate and ensure they get these exclusive perks first.

In short, Torchlight Infinite SS13 Afterlight is not only a bold stylistic shift, but also potentially a significant turning point in Torchlight Infinite's season mechanics design. Regardless of whether the final gameplay is in-game or map-based, the eerie ritualistic atmosphere created in the trailer and the dialogue accompanying death have successfully whetted the appetite of all players.

For every eager player, instead of being troubled by the shrouded storyline, it's better to turn your attention to the upcoming TorchCon preview - where all the suspense will be revealed. See you in the livestream on July 11th.

GameMS - Monopoly GO The Simpsons Album: Why Some Players Call It the Best Collaboration Ever? GameMS - Monopoly GO The Simpsons Album: Why Some Players Call It the Best Collaboration Ever?
Other Games Jun 25, 2026

Monopoly GO The Simpsons Album: Why Some Players Call It the Best Collaboration Ever?

Crossover is one of the most common operational tactics in mobile games today. By collaborating with well-known IPs, games can quickly gain significant attention and attract players.

The collaboration between Monopoly GO and The Simpsons is another example of this strategy. A new album themed around The Simpsons was released on June 3rd, almost a month ago, and several waves of related stickers have already been released.

Most players have been very enthusiastic about this collaboration, but a small number have expressed dissatisfaction on forums. This article will discuss this in detail.

Introduction

Like previous albums, Monopoly GO's The Simpsons Album doesn't change the core gameplay. You still need to constantly roll dice, move around the map, build landmarks, and collect rent from other players.

However, the album completely transforms the game's visual style into that of "The Simpsons". For example, the loading screen after entering the game is replaced with the classic opening scene of Simpsons sitting on their living room sofa; the main screen background is changed to the streets of Springfield.

Of course, most importantly, as always, this collaboration also releases a complete The Simpsons-themed sticker album. Familiar characters from Springfield are designed as stickers, each featuring a character's iconic pose or classic scene, full of nostalgia.

Collecting stickers is the same as other events: players obtain Card Packs through various activities and randomly obtain stickers by opening Card Packs. Each time a sticker set is collected, players can claim a corresponding reward.

Players who collect all sets will also receive a Grand Prize, which in this event is a The Simpsons-themed token.

Positive Reviews

Overall, Monopoly GO's collaboration in this area has been very well done in terms of details, resulting in much praise from players.

Positive IP Sentiment

First and foremost, the most fundamental reason lies in emotional weight that The Simpsons IP itself carries.

Since its premiere in 1989, The Simpsons has accompanied audiences worldwide for over thirty years, making it one of the longest-running animated series in television history.

For many players, it's not just an animated series, but also cherished childhood memories and moments of relaxation. People may not remember the specific plot details, but they will remember the wonderful times it brought them.

This collaboration allows many players to recall those fond memories when they open Monopoly GO and see the familiar Springfield.

This is the core reason why many players love this The Simpsons Album. Some players have even commented on forums that this collaboration "saved" Monopoly GO. This exaggerated statement has surprisingly gained widespread acceptance among players.

Continuous Positive Feedback

Secondly, collection process itself provides continuous positive feedback. Monopoly GO's designers cleverly broke down collection process into several smaller sets, each consisting of a few to a dozen stickers.

The difficulty gradient of the sets was carefully designed: players were initially allowed to complete a few basic sets relatively easily, gaining an initial sense of accomplishment, before the difficulty of obtaining rare stickers gradually increased, lengthening the collection process and enhancing the sense of achievement for players who finally completed a set.

Exquisite Art Style

Of course, we can't ignore a simpler reason: many players found The Simpsons' sticker designs very appealing.

These stickers faithfully reproduced the anime style, with bright colors and clean lines. Rare stickers even incorporated simple animated effects, which further motivated players to collect these $1. Honestly, who would refuse to collect good-looking stickers?

Negative Reviews

Of course, just like no game is immune to criticism, some players held negative or even dismissive attitudes towards Monopoly GO's The Simpsons Album.

IP is outdated

The most criticized aspect is that The Simpsons started airing in 1989 and, although it ran until around 2020, there were already many other things to enjoy: Iron Man, Venom, Harry Potter, etc.

Therefore, no matter how moved fans of IP might be to see a The Simpsons-style Monopoly GO, many born after 1990 are unfamiliar with The Simpsons and won't feel anything special seeing a Springfield-style board.

Many players stated that they were drawn to game by Monopoly GO collaboration album with Harry Potter. For them, The Simpsons might already be "the cartoon their parents loved to watch".

Read More: $1

High Sticker Repetition Rate

Another frequently mentioned issue is the high repetition rate of stickers. The random collection mechanism naturally means players will continuously acquire stickers they already own, which is probabilistically unavoidable.

However, many players have reported that the repetition rate in this collaboration seems exceptionally high. Some players have tallied their gains during the event, finding that a certain common sticker appeared over ten times, while a rare sticker from the same set remained elusive.

This situation made sticker collecting somewhat agonizing, with some players even suspecting it was intentional on the part of the designers.

This suspicion isn't unfounded. Keeping the drop rate of rare stickers low while allowing common stickers to appear in large numbers does create a sense of anxiety. Players experiencing this anxiety might increase their investment and spend more time farming for stickers.

Furthermore, the event only lasts a few weeks, and once it ends, uncollected stickers will be permanently unavailable, further increasing player pressure.

These are opinions of Monopoly GO players regarding The Simpsons collaboration. While there are negative voices, overall, players are quite satisfied with this collaboration.

Personally, I really enjoyed this collaboration, not only because of the distinctive visual style and exquisite sticker design, but also because of the various activities and mini-games that also adopted The Simpsons style. They were like Easter eggs in game, which were very fun.

GameMS - Forza Horizon 6 Audi R8 GT: Is It Worth Car Pass or Just a Collectible Supercar? GameMS - Forza Horizon 6 Audi R8 GT: Is It Worth Car Pass or Just a Collectible Supercar?
Forza Horizon 6 Jun 23, 2026

Forza Horizon 6 Audi R8 GT: Is It Worth Car Pass or Just a Collectible Supercar?

With the official launch of Forza Horizon 6 Series 2, a new round of Car Pass cars has also been added to the game. For supercar enthusiasts, the most noteworthy new car in this update is undoubtedly 2023 Audi R8 Coupé V10 GT RWD.

This is not only a high-performance sports car with pure V10 lineage but also the final special edition released before Audi R8 series reached its end. With such a commemorative model arriving in Forza Horizon 6, the most pressing question for players naturally arises: is it merely a collector's item, or a truly worthwhile high-performance car to drive and modify?

After a series of tests, we can see that while Audi R8 GT may not become the new Meta champion, it offers one of the most surprising driving experiences in FH6.

Real-world Prototype

When talking about Audi R8, many Forza Horizon 6 players will think of that classic V10 engine. As one of Audi's most iconic supercars, R8 initially debuted with a V8 engine and all-wheel drive, chased by a V10 version.

While many consider R8 an extremely rare supercar, Audi has actually produced nearly 50,000 R8s over the years. Compared to cars like F-150 or Camry, 50,000 Audi R8s might not seem like a lot, but it's certainly not a small number. R8 GT joining FH6 lineup is different; it's a true final sendoff.

The real R8 GT features a rear-wheel drive layout, a swan-neck rear wing, and retains the full 600-horsepower V10 engine. Limited to only 333 units worldwide, it boasts extremely high collector's value. Moreover, Audi R8 GT is the perfect embodiment of a supercar - suitable for everyday driving, with a beautiful, modern, and streamlined design that's understated.

Nevertheless, because of the numerous R8 special editions Audi has released over the years, its market price isn't as outrageous as one might imagine; an R8 GT costs approximately $300,000. For a supercar with only 333 units produced worldwide, this price even seems relatively affordable.

LMS Racing Engine

Upon entering Forza Horizon 6, the most surprising thing about Audi R8 GT isn't its performance figures, but its driving experience. The car offers multiple engine options, with Audi R8 LMS racing engine undoubtedly being the most appealing. Compared to the stock engine, it boasts a more distinctive sound and superior performance, making it the preferred modification choice.

With LMS engine, Audi R8 GT reaches 643 horsepower and weighs approximately 3,200 pounds. While the figures may not seem exaggerated, in actual driving within FH6, it exhibits exceptional balance. The car delivers power very stably when exiting corners, and steering transitions are quick and natural. The overall handling feels more like a real sports car than just a set of game stats.

After numerous tests, we found that if you're seriously considering modifying R8 GT, LMS engine is almost a must-have. Switching back to the old R8 engine resulted in a direct loss of over 100 horsepower and an increase of approximately 100 pounds in weight, with only a slight increase in torque.

From a performance perspective, the two are practically incomparable. Therefore, for enthusiasts seeking lap times and a superior driving experience, LMS engine is undoubtedly the most sensible choice.

Also Read: $1

Snow Tires

With snow tires installed and driving in mountainous terrain, Audi R8 GT demonstrated astonishing grip. Whether in lateral support or continuous cornering, the tires maintained a firm grip on the road surface, with virtually no significant slippage. Even when entering corners at high speeds, the car maintained a stable posture.

In Forza Horizon 5 era, snow tires were practically useless, with many enthusiasts even considering them worthless. However, with FH6, the situation changed significantly. Audi R8 GT's performance finally gave snow tires a real purpose, making driving on Forza Horizon 6 winter map much more enjoyable.

Driving Experience

R8 GT's driving experience is equally captivating. After being modified with S1 class by $1, Audi R8 GT achieves excellent lap times, even exceeding 1,000 horsepower and ranking among the top FH6 global leaders. It remains surprisingly controllable. While some under-steer occurs, the overall handling remains remarkably smooth.

Compared to those Meta cars specifically designed to achieve record-breaking performance, R8 GT is more like a car suitable for daily driving and enjoying the scenery. It won't be the dominant force in Forza Horizon 6, nor does it possess any particularly exaggerated performance advantages, but it boasts a high level of refinement and unique driving charm, remaining a very easy-to-drive and fun car overall.

2023 Audi R8 Coupé V10 GT RWD isn't the fastest car in Forza Horizon 6, nor will it become the new Meta champion. However, it offers an excellent driving experience, a captivating V10 sound, and special collector value. If you enjoy driving rather than simply pursuing high performance figures, this last Audi R8 is still worth adding to your garage.

GameMS - Path of Exile 2 Patch 0.5.0 Difficulty Controversy: The Real Reason Players Can't Agree GameMS - Path of Exile 2 Patch 0.5.0 Difficulty Controversy: The Real Reason Players Can't Agree
Path of Exile Jun 18, 2026

Path of Exile 2 Patch 0.5.0 Difficulty Controversy: The Real Reason Players Can't Agree

Since the release of Patch 0.5 Return of the Ancients, whether Path of Exile 2 is too easy has been a highly controversial topic in the player community, and this controversy has intensified after Patch 0.5.2. However, this question isn't easy to answer; it depends entirely on who you ask, as different people and different gameplay experiences may yield different results.

This article will analyze whether Path of Exile 2 Patch 0.5.0 is too easy. Let's take a look.

Reasons for Being Too Easy

A significant number of players, especially veteran players and those pursuing the most advanced builds, believe that Patch 0.5.0 is too easy, especially after Patch 0.5.2, which comprehensively weakened all monsters and bosses, directly reducing the difficulty of many of the game's most challenging battles.

Previously, the notoriously difficult boss Jamanra had its health reduced by a full 17%; Blade of the Mists Siora's attack animation was lengthened, and her most dangerous skill was made parryable with reduced damage; simultaneously, the most lethal attacks of other bosses, Malgor, Serath, and Veynar, were also significantly weakened.

Furthermore, the entire late-game mechanics of PoE 2 were adjusted. The game director explicitly admitted that Delirium mechanic was too difficult compared to other mechanics in the game, therefore, the resilience and damage scaling of enemies in the fog of war were halved.

In addition, rituals were adjusted to make them easier to deal with. Bosses now appear at staggered times and stack less frequently, thus avoiding the boss overload common in high-level battles.

For these veteran players, the campaign mode has become too easy. One post bluntly stated, "PoE 2 is too easy now, completely inferior to PoE 1. Enemies are weak, one-shotting them, and there are almost no boss mechanics."

In the comments below, I saw many others expressing similar views. They pointed out that PoE 2 Patch 0.5.0 contains numerous overly powerful builds, and in the current economic system, acquiring gear using $1 is relatively easy. This further widens the gap between elite and casual players, allowing the former to possess far more powerful gear.

The Still Too Difficult Viewpoint

Hardcore players and Solo Self-Found (SSF) players hold drastically different opinions. For these players, Return of the Ancients still presents a significant challenge, despite improvements in the gameplay experience.

One player with 130 hours of playtime mentioned PoE 2 campaign, saying that he could barely manage because he had spent a considerable amount of time planning character builds in Excel before Patch 0.5.0 was released. He believes that without such meticulous preparation, the gameplay experience would be drastically different. Path of Exile 2 Return of the Ancients remains difficult to pick up and strongly discourages players from trying it.

The game forces players to follow preset build guides because resetting skill points is costly, and the limited number of skill and support gems available early in the game prevents the exploration of alternative strategies.

Furthermore, for hardcore players and Solo Self-Found (SSF) players, the weakened bosses haven't made the game easier; rather, they've reduced the likelihood of instant death from a single mistake. Farming monsters remains arduous, and the currency needed to add gem slots is still extremely difficult to obtain; failure can lead to prolonged stagnation.

PoE 2 vs PoE 1

Many players like to compare the difficulty of PoE 2 with PoE 1, believing that PoE 2 is significantly easier. They argue that after PoE 2 Patch 0.5.0, it seems to be heading in a direction where victory is easily achieved as long as you have enough funds, lacking depth and complexity.

PoE 1 is generally considered a deeper and more complex game, its difficulty achievable through player knowledge, ultimately allowing players to create extremely powerful and comfortable characters through their own efforts.

During gameplay, players can enhance their characters to near-invincibility by stacking spell suppression, maximizing resistances, and critical strike immunity. Its endgame content also provides players with a higher ceiling for self-challenge. Therefore, players who have played both games generally prefer PoE 1. The latest PoE 1 content, 3.29 League, is also coming, scheduled for release at 1 PM PST on July 24, 2026.

I believe Path of Exile 1 allows players to maximize the use of game content. Its difficulty lies in mastering the system and optimizing character building; you need a very thorough understanding of almost everything in the game. Path of Exile 2's difficulty, on the other hand, seems more artificially inflated. Spending more on Path of Exile 2's Currency seems to lower the difficulty, while spending less seems to increase it.

Key Issue

This research found that the main difference between players stems from their builds. Players using powerful character builds find the game easy, while those trying unconventional or inefficient skills struggle.

The game's balance is, in my opinion, the worst among all ARPGs. The performance difference between an initial character build (playable without gear) and an initial character build (with gear) is astronomical.

This leads to a strange phenomenon: within the same week of the game's release, the same patch might be labeled as too easy or too difficult by different players.

This article analyzes the recently hotly debated difficult issue of PoE 2 Patch 0.5.0. Everyone's understanding and experience of the game is different, leading to differing opinions among players and ultimately, endless debates within the community.

Regardless, for a game to have long-term viability, it needs a long-term plan, rather than simply lowering the difficulty when one aspect is increased and raising it when another is decreased.

While PoE 2's profitability is important, retaining players is even more crucial. If players don't want to play the game, how can it generate revenue? I believe PoE 2 needs to reduce the strength of some builds or increase the drop rate of unique items in the early game to give ordinary players some room to grow.

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