For whatever reason, the developers seem to have a special preference for Druid class. It has been strong for several seasons, and it is still doing very well in The Pit in Season 7.
When players reach the endgame, powerful monsters make it necessary to have a truly powerful build to make players unstoppable in the endgame and have fun. There are many powerful Druid builds, but the most powerful is Cataclysm Druid Build.
Required Aspects: Stormshifter’s Aspect
Required Uniques: Tempest Roar, Mjölnic Ryng, Airidah’s Inexorable Will
Because Cataclysm is a powerful ultimate damage-dealing skill, the idea of this build is to minimize the cooldown of Cataclysm. Airidah’s Inexorable Will and Stormshifter’s Aspect can both reduce the cooldown of your ultimate skill, so these two items are essential.
If you want to farm gold happily in the endgame, then these items are almost essential.
The basic skill of Druid is Maul, which can enhance Druid’s Spirit. At the same time, you also need to point out Enhanced Maul. It can increase your maximum health percentage. This can increase the tolerance in battle. When you are besieged by a group of enemies, more health can keep you fighting longer.
Pulverize is a core skill. When other skills are on cooldown, using Pulverize allows Druid to continue to deal area damage to the enemy. Maul and Pulverize can work together to not only continue to cause damage to the enemy but also protect Druid to a certain extent.
Debilitating Roa can apply debuffs to surrounding enemies. This skill can not only reduce the damage you receive but also provide a certain degree of assistance in the team.
Earthen Bulwark can provide a barrier for Druid when activated. This barrier can make some damage in a short period. How much can be absorbed depends on Druid’s maximum health? The higher the health, the more it absorbs. At the same time, enhancing this skill can also make Druid unstoppable, which is conducive to Druid getting rid of control and moving to a suitable output position.
Hurricane can continuously deal damage to the surrounding area. You can enhance Hurricane with Enhanced Hurricane and Savage Hurricane. Endless Tempest is a must-have skill because it can extend the duration of Hurricane and Cataclysm.
Occult Gems are new gems in Season 7. Each gem can give the character armor and additional special powers.
Witch Power is the theme of Season 7
Unique Power: Vengeful Spirit
Normal Powers:
Purging Touch and Voice of the Stars can work together to allow your Cataclysm to do more damage.
Mercenaries can provide players with an extra boost, don’t ignore their help in the game. Players can hire two types of mercenaries with Gold.
Main Mercenary:
Varyana, Berserker
Skills: Cleave, Recklessness, Whirlwind, No Escape
Reinforcement:
Raheir, Shieldbearer
Both of these mercenaries can be of great help to Druid when facing a group of enemies
Cataclysm Druid is very powerful. When Druid releases Cataclysm, all enemies will be crushed by the powerful damage. Cataclysm Druid also performs well when facing bosses. But you can’t think that Cataclysm Druid is invincible. You still need to pay attention to the order of skill release. When your health reaches a dangerous value, release defensive skills to recover in time.
In general, the feature of Cataclysm Druid Build is simplicity. When the player completes this build, there is almost no difficulty in operation. Just wait for the cooldown of Cataclysm to end, and then release it. Cataclysm Druid allows players to enjoy invincible fun in The Pit, seasonal quests, and nightmare dungeons.
S-Game recently released a demo video about the boss battle, which aroused the strong interest of all players. Below I will share some information about Phantom Blade Zero with you based on this video.
The conventional offensive means of the game are the light attack and heavy attack of the main weapon. Taking PlayStation controller as an example, the corresponding buttons for light and heavy attacks are the square button and the triangle button. Players can use the combination of light and heavy attacks to perform combos, cause damage, and reduce the enemy’s health.
There are two main defensive means in the game:
L1 defense is divided into continuous defense and perfect defense. Press and hold the L1 button. The character will take a defensive posture and defend against the enemy’s attack at the cost of consuming Sha-Chi. If the protagonist’s Sha-Chi is exhausted, there will be a big stiffness, and he will be unable to move for a short time, allowing the enemy to attack.
In contrast, pressing L1 at the moment before the enemy attacks can achieve perfect defense, which will not only not consume your own Sha-Chi, but will reduce the enemy’s Sha-Chi. If the timing is not accurate and perfect defense is not achieved, a certain amount of Sha-Chi will be consumed. Perfection can be judged by the orange sparks of the weapon collision during defense. If the enemy’s Sha-Chi is exhausted, of course, it will enter a big stiffness, and this is the best time for the protagonist to attack.
The slide dodge of the R1 button is a relatively safe defense method in the game. It does not consume any resources and can handle almost all attacks of the enemy in the game.
Among the many enemy attack methods, there are two special attacks that require extra care, namely red light attack and blue light attack.
It is not difficult to see that the core combat system of the game is centered around Sha-Chi.
Different from the defensive system in Sekiro, Sha-Chi is both a defensive resource and an offensive resource. The player’s Sha-Chi can be used for defense or to launch a heavy attack with the triangle button to perform a combo. The enemy can also defend your combo, but it will reduce the enemy’s Sha-Chi.
In summary, the most basic combat strategy of the game is to use L1 to defend perfectly and use the triangle button to perform a heavy attack at the right time, while guarding against the enemy’s undefended red light attack and using R1 to resolve it. For players with a basic understanding of action games, the basic combat mode can be mastered in about ten minutes.
This main weapon is actually the two weapons held by the protagonist in both hands. The short knife in the left hand is Crimson Viper, which is mainly flexible and maneuverable, mainly used in light attacks; the long sword in the right hand is White Serpent, which has large and long attack movements and is mainly used in heavy attacks.
The biggest feature of White Serpent & Crimson Viper is flexibility and maneuverability, and it can execute enemies from a distance.
In the first stage of the boss battle, the player needs to fight seven enemies at the same time. Obviously, the chief is our main target.
If you only attack the chief, you will find that when his health drops to a certain value, a companion will use silk thread to replenish his health. At this moment, you realize that you also need to reduce the number of enemies on the battlefield as soon as possible, and don’t give the chief a chance to recover.
The snake-shaped long sword White Serpent is swung wide, and the action often rotates in a circle, which is very suitable for dealing with multiple enemies. More importantly, the short knife Crimson Viper can trigger the execution action at a distance without getting close to the body, which is very useful for quickly clearing the field.
This weapon’s combo often has a small stiffness when closing the move, and it can stop at any time. When attacking, you can immediately press the perfect defense when you close your hand, and the attack and defense switch is extremely fast.
The feel of Soft Snake Sword is completely different from that of White Serpent & Crimson Viper. When you first use it, it is just like it looks, soft and weak, with low damage and poor ability to reduce Sha-Chi.
The hidden mechanism of Soft Snake Sword is: after holding down L1 to defend, press the triangle button to initiate a new parry action. If you have resources (the points below the weapon icon), consuming one grid of energy to parry the enemy’s blue light attack perfectly can almost instantly clear the enemy’s Sha-Chi value and derive a new combo move.
This demonstration is one-to-many. In action games, one-to-many is not a well-designed battle scene, or it is not compatible. Friends who often play action games must have a deep understanding: the one-to-many in Ninja Gaiden is very fun, but the one-to-one boss battle is not so refreshing; the one-to-one duel in Sekiro is very exciting, but it is easy to be killed by attacks from all sides when it is one-to-many. One-to-one and one-to-many are not easy to balance.
Just like in action movies, if the villains rush forward, two fists cannot beat four hands. Even if the protagonist has a lot of skills, he will probably lose. If the villains stand aside and watch, it is too fake, and anyone can see that it is acting.
The soldiers can neither rush in all at once and beat the protagonist so that he can’t fight back, nor can they just stand by and watch indifferently. These seven brothers have provided a new solution.
When there are many people on the scene, the seven will frequently set up formations and attack together. This not only resets the battlefield situation and prevents the player from being surrounded for a long time, but also gives the player a good time to cause damage, because this move is easy to resolve and can immediately make a set of heavy damage.
When there are not many people on the scene, his companions will take the initiative to adjust their position, surround the protagonist, and attack in turn. This method seems to surround the player, but because the attack and defense speed of the game is very fast, the enemy’s movement time is completely enough for the player to deal with the enemy in front of him, which actually gives the player time to defeat them one by one.
At the end of the demonstration video, the protagonist uses a giant axe to end the chief. It should be noted here that when this giant axe is activated, the protagonist is not invincible and will stop moving when hurt. The video demonstrator is obviously very familiar with this move, so he confidently uses this move to end the battle.
Phantom Blade Zero will announce its release date this year, and you must be impatient! Let us wait for new news about this game together.
According to the latest news, Season of Discovery Phase 4 is about to go live. Today, this article will take you through all DPS in Season of Discovery Phase 4 and create an accurate DPS tier list.
First, starting with Ret Paladin, Ret Paladin was in a weird place when it started in PTR. But through some testing work, and even target dummy testing. Ret Paladin fits in B tier. They deal decent damage, and they also bring a ton of utility.
But its damage is not stackable, so the damage that causes them is not enough. For a good Ret Paladin who knows what he is doing, besides bringing all the utility, it will also cause considerable damage.
As for Shadow Priests, it is definitely in a wonderful place, although it is not sure how the expansion will go. A lot of players thought they might start to slide because they don’t scale well with gear, but now on PTR, Shadow Priests have definitely moved up a notch.
Next up is Assassination Rogues, which is what we’re going to call Mutilate Rogues, which can still do very respectable damage even with the player damage and Venom nerfs. Mutilate Rogues can be one of the more viable specs for melee DPS and should be placed in A tier, right after Shadow Priests.
Now for Combat Rogues, while Saber Slash Rogues are definitely coming online, and some Saber Slash Rogues are hitting 3,200+ DPS on Patchwork, their DPS is really insane, so Combat Rogues, Saber Slash Rogues should be chosen for S tier, they are absolutely outstanding right now.
As for Mutilate Rogues, it’s not a PVE DPS spec, it doesn’t even need to be ranked.
For Balance Druids, it’s still in the same position. They’ve been in the reality throughout Season of Discovery, they’re not great, they’re not terrible, but they can be very useful in the right hands. So Balance Druids also bring a ton of utility. Balance Druids will now be in B tier along with Ret Paladin.
As for Elemental Shamans, Elemental Shamans were really, really fun in Season of Discovery. However, through the logs, they didn’t perform well with Patchwork, at least their DPS wasn’t good enough.
So Elemental Shamans will now be downgraded to a C tier. Now for those of you Elemental Shamans lovers, this isn’t the end of the road for you, because Enhancement performed really well, Enhancement was actually one of the top melee specs on PTR, Enhancement will move up to A tier above Shadow Priests.
Now for Warlock fans, really hoping it would be live in Season of Discovery Phase 4, there are some really good affliction changes, but the problem is that the damage effects of those afflictions are not there. So sadly, it will be relegated to C tier, right next to Elemental Shamans.
But for players who like Warlock, this is not the end of you, because Destruction Warlocks are doing really well, with Conflagrate changes, your emulate debuffs are not absorbed by the target, so you don’t have to waste a whole another Global to get the emulate back on the target.
After casting, they do a very respectable amount of damage to PTR. They are in A tier, slightly ahead of Shadow Priests. They are kind of on par with Shadow Priests on PTR now, which is a very interesting phase.
Soul Fires are second to none and absolutely exciting. So for players who like Warlocks, Destruction is definitely live in Phase 4.
Now let’s look at Warrior, Warrior was doing really well on PTR, but after the last round of changes, Warrior is completely ruined. Especially weapons, weapons are really bad, the last round of changes actually improved Fury Warrior a lot, but they are in a bad situation now, there are really no good weapons on PTR at the beginning of Phase 4, if there were some good core weapons. Warrior would really start to take off and would definitely be S tier, at least Fury Warrior would.
But now weapons are ruined. If there was an F tier, weapons would be F. Now its damage is really bad. It’s not even worth playing. But Fury Warrior is definitely much better than before, but now the damage is not enough. In fact, on PTR they are inferior to Ret Paladin in most cases.
But again, Warrior is really dependent on their weapons, so for Warrior fans, you really need to use SOD Gold to upgrade your weapons. Otherwise, its damage is really bad. So Warrior will basically be in B tier at the start of Phase 4, behind Balance Druids and Ret Paladin.
Now what’s interesting is that Frost Mage is also in the middle, it should be at the top of B tier, they do a pretty decent amount of damage on PTR, they’re definitely above Balance Druids, Ret Paladin, and Fury Warrior. But for Arcane Mage fans, it’s really not doing very well, you’re behind Warrior’s slump, there’s really no point in playing them unless we make some major changes.
Right now Fire Mage is breaking out, it’s doing some crazy damage on PTR, so for Fire Mage fans, you’re going to have a lot of fun, Fire Mage is in S tier and will probably stay in S tier throughout Season of Discovery Phase 4.
For Feral Druid right now, it’s in a really good spot, Feral Druid is doing really, really well on PTR, it’s in the top tier right below Combat Rogues, Combat Rogues and Fire Mage are on PTR for the last week now. So Feral Druid is going to be fun to play, and maybe we won’t have a hard time finding wild strikes as we get into the next phase, because playing Feral Druid is really fun for Marksmanship Hunter.
For Marksmanship Hunter right now, it’s in a pretty suitable spot. They’re doing really well. They’re actually going to sit in A tier, right next to Feral Druid and Elemental Shamans. DPS of Marksmanship Hunter is really high.
And then for melee Hunters, they’re also right behind them, they were nerfed pretty badly at first, but then they got buffed and now they’re in a really good spot, so for this Beast Mastery Hunter, it’s going to be right behind the ranged hunters in A tier.
The changes to Aspect of Lion, it now brings attack damage, which is a significant change for melee groups. And then Survival Hunter is right below them. They’re all pretty much in the same spot. If you’re playing a hunter right now, you have three very solid specs to choose from. You know different play styles, and now is definitely a good time to be a hunter into Season of Discovery.
This is the current tier list on PTR, this is a pretty accurate description of DPS situation of these classes in their current state on PTR, but before release, or even after release, maybe they will get more changes, we’ll have to wait and see, or maybe they will surprise everyone!
Season Of Discovery Phase 4 is coming out on the 11th of July. This article is designed to help you with what you can do before downloading Phase 4. In short, this is a guide that can be used by both new and hardcore players.
We will first start with upgrading alts or upgrading main characters, then we will understand pre questing, and then we will discuss some of the different Rep Grinds you need.
We will first introduce Leveling and Incursions. Now it is confirmed that Incursions will be removed in the near future. Blizzard specifically pointed out that they will become daily. At this time, we can not use it to upgrade from 40 to 50 or from 25 to 35.
This is indeed a bit difficult, so it is recommended that you complete it as soon as possible. This will also be beneficial later, and it can also increase SOD Gold, which is a win-win situation. You can search for guides on search engines to complete the task quickly. And when phase 4 is about to be released, everyone is preparing new content and other things are about to be finished, so it is still very fast to complete it.
We still have enough time to upgrade, and Raids will actually be available in two weeks. While upgrading, we can also get the required Reps. But if you want to keep your progress ahead, you need to level up two or three levels in Pre questing Grid P4.
Now we should understand our pre questing. Because P4 has not been officially released yet, there is no way to give a detailed guide for the time being. And I think pre questing is time-consuming. It takes at least twice or even several times longer to complete our pre questing than to complete those tasks.
Regarding classes, we can only choose between cooking and tailoring. And after we choose, we must upgrade the selected class to at least level 225, or to level 300 before P4 is released. It is best to upgrade the main crafting class and main gathering class to level 300. If I remember correctly, it is mining, blacksmithing, herbalism, alchemy, etc.
Before we enter SOD Reputation Grinds, we first have to go to a place - Argent Dawn. Starting in Eastern plague lands, we just need to run. If you have a flight path in this place, you just need to follow the route through Alarak Mountains to get your trinket.
The way to get Argent Dawn rep is that you can join a team or even a raid team. We go to Argent Dawn and pick up Argent Dawn trinket and then you just need to equip it, and no other tasks are needed.
At this time, you can mage to help you, grab everything and bring it to the log. All mobs will be defeated, and the mage will handle everything. After that, the task is very simple.
There is also a very important thing to collect minion score Stones, which can increase your rep.
Apparently almost everyone is a Skol mans in P4 now, and we’re going to use it a lot for better spamming, maybe you don’t like it yet, but at least knowing that being friendly is a great thing.
If you have Atlas loot, you can view all items that are currently attainable in the game. Mana biscuits make the character friendly, which is great for the character at this stage. There will be more suitable food in the next stage, and although I have a lot of manas, I don’t want to waste everything on this.
If you are a crafter of other types and have enough honors, you can have some tailoring boots leather working, boots blacksmithing first aid and enchanting, which are very useful, but there is no other value at present.
Blizzard did emphasize that all pieces will be upgraded and their original value will be increased, so at present, there is no way to estimate their value. However, its rep is about to be upgraded to revered.
SOD P3 tailoring shoulders and Arcane mantos will be much better than the shoulders you have now, because you have shoulder enchants from sunken Temple. So you don’t have to worry about that.
As for gloves and boots, there is no way to say what they should be now. We can only say that we have to see how it develops. Now there is a good thing that after the rep reaches revere, melee gets blessed sun fruit. The effect of blessed sun fruit is the same as that of squid in P4, so squid will be replaced.
If you are a melee class and invest a lot of money in consumables, then you will probably spend 10 to 15 hours in Arend Dawn rep. At this stage, you can at least get honored and prepare for the next stage.
Now let’s talk about Timbermaw Hold, it is a magnificent leather working one decent for enchanting, and you can choose to upgrade its level to revered. Thorn Brotherhood is very useful for us, and in terms of blacksmithing, it can provide some best gear for our plate wearers.
Besides that, he has the fire resistance, so he is very suitable for entering MC. But unfortunately there is no way to get it now. And he has a cap at honor, which we cannot exceed.
Although we cannot exceed the cap, we at least have some honor. This is an easy grind for us. We need a boatload of iron bars and incendosaur scales.
Some things are very useful for us. We don’t remember to use it until it’s too late. Hopefully, this guide can help you.
Phase 4 of WoW Season of Discovery will be officially released on July 11, bringing exciting new content and new challenges to players. Are you ready to face the fiery wrath that awaits deep within Ragnaros at Molten Core? Or will you test your skills to the limit as you battle the cunning Onyxia in her rejuvenated lair?
I believe you will definitely get more and more excited! But that’s not all. You can also discover new Rune powers, learn some new class mechanics, and welcome new PVP modes. This guide will introduce you to some of the new content of Phase 4 in these aspects. Whether you are an experienced old player or a novice who has just come into contact with WoW Classic SoD, it will give you a head start.
In this update, Phase 4 directly raises the level cap to level 60. This is a tremendous change, as it provides players with many new abilities and talents, and allows players to delve deeper into their chosen profession.
You can slowly explore this new peak power after the update to unlock all the original World of Warcraft zones, face more powerful enemies in the game later, and even increase the skills you can use in future challenges.
Although the level cap has been increased, you must understand that reaching level 60 is not based on brute force, but on mastery. In WoW Classic SoD, two new rune slots have been added to give you more autonomy in character customization in Phase 4.
Cloak Rune slot can enhance certain characters of yours and earn you more SOD Gold and more powerful rewards. Utility Rune slot can enhance some effects that are more sustainable and have damage output.
With the increase in the level cap just mentioned, the skill points held by players are also being rebalanced. At present, there is no detailed explanation from the community or some instructions. But you can rest assured that these precious skill points you use will definitely change a little.
This means that you will have more new build opportunities or more exciting character optimizations.
In addition to the above new content, the focus of this update is to further rebalance the classes and provide players with more diverse play styles and open up more possibilities. No class is left out this time, and each class will involve changes in abilities, talents, and core mechanics.
Druids: In this class, Feral Combat druids have seen some improvements in damage output and energy regeneration, and Restoration druids can use Nature’s Swiftness more quickly to perform more reactive healing for themselves and allies.
Hunters: Marksmanship hunters will have enhanced Aimed Shot and Multi-Shot, and Survival hunters will also have their pet skills and traps adjusted accordingly.
Mages: Among Mages, Frost mages will benefit more from Frostbolt damage, and Fire and Arcane mages will have some adjustments to specific talents and skills.
Paladins: Holy paladins get new mana management and a host of new tools for providing sustained healing. Retribution paladins get an enormous improvement in burst damage potential.
Priests: Shadow priests have been tepid in their damage potential, but this update has greatly increased that aspect. Discipline and Holy priests will also see some adjustments to their healing abilities.
Rogues: Combat and Subtlety rogues get a buff to their damage potential, and Assassination rogues get adjustments to their poison-using skills and finishing abilities.
Shamans: Enhancement shamans get a buff to their melee abilities, and weapon enchants are changed. Elemental and Restoration shamans get a minor change in the spell cycle they use.
Warlocks: All Warlock specializations get a change to their damage potential, especially to the overall fluidity and impact of their spell cycle.
Warriors: Fury and Arms warriors have received improvements to their damage output and rage generation, and Protection warriors have had their threat generation and survivability tweaked.
These changes are primarily intended to balance out the class imbalances, underperforming talents, and overall lack of dynamism seen in previous games. These changes, along with reduced cooldowns and improved resource management, will promote healthier and more diverse play in both PVE and PVP.
With this update, players can reevaluate their talent builds based on some new balances and changes. In addition to the above, you’ll also need to consider your play style and content, and try a variety of mixes to choose a talent build that really works for you.
Most importantly, these changes will affect your rotations, survivability, and overall effectiveness.
Phase 4 of WoW Classic SoD has a reworked PVP ranking system that not only makes the rewards you earn more generous but also makes them easier to access. Here are some new things about PVP during WoW Season of Discovery Phase 4:
Rank System: You can advance to level 10 in PVP mode without a decay system, so you don’t lose your original progress when you take a break.
Honor System: Although the honor thresholds of Honor System are fixed, the honor cap you can earn per week has been doubled to 1,000,000 with this new content. For new players, know that honor can be earned through open-world PVP and battlegrounds.
World PVP Hotspots: Some very popular PvP Hotspots such as Blackrock Mountain, Burning Steppes, Searing Gorge, Winterspring, and Stranglethorn Vale have been added, where players can fight each other and earn the above-mentioned honor.
Battlegrounds: Three new battlefields have been added - Warsong Gulch (At least level 10), Arathi Basin (At least level 20), and Alterac Valley (At least level 51). Players can earn honor points by capturing flags, controlling resources, and defeating enemy bosses.
Capital City Bosses: In previous games, each capital city had a boss that could be defeated to earn achievements, reputation, and a large amount of SOD Gold. In this update, many more bosses have been added, waiting for your exploration!
Battleground Rewards: Players can earn various rewards by participating in battlegrounds, including but not limited to honor tokens, reputation tokens, and gear.
Whether it is the improved honor system or the brand new battlegrounds, WoW Classic SoD Phase 4 creates a great opportunity for players to create their own legend. Whether new or old players, you can hone your skills, make more allies, and enjoy the thrill of battle in Phase 4.
We’re looking forward to the official release of Phase 4 of WoW Season of Discovery on July 11, and wish you happy recent adventures!
Here you go, Eterra players! Last Epoch, the time travel ARPG from Eleventh Hour Games, is getting a very exciting new Evade mechanic. It’s one of the most significant and far-reaching features added in Harbingers of Ruin Patch 1.1, a major update that’s coming to the game after its official release.
The developers behind this feature have been vocal on social media and in interviews about how they heard a lot of requests from the Last Epoch community, which means this feature is going to be a big hit with many players.
This guide will explain how Evade Mechanic works, and will compare it to Dodge Roll skills in the previous game, so you can learn more about it and get a head start in Last Epoch Harbingers of Ruin when it officially launches on July 10.
After you start Last Epoch Harbingers of Ruin, all classes and their variants will use Evade. Evade allows the character you control to move quickly over short distances to avoid powerful attacks from bosses or any enemies.
Evade is not only available to all classes but also to different levels, even from level 1. This is very friendly to some new players! And there are two opportunities to recharge, the cooldown time is only 4 seconds, and most importantly, it does not consume any of your mana.
As the character level increases, the cooldown of Evade will gradually decrease at a rate of 0.5% per level. The developers of Last Epoch once talked about how to adapt Evade to the current version during the development process in an interview, and directly pointed out that the most important thing about Evade mechanic is that it now allows players to assume the mobility baseline of all characters.
But this does not mean that using Evade is essential for all builds. In some builds with better mobility, Evade may not be needed. But many players prefer stronger displacement capabilities, and some high-level players are not even satisfied with the mobility in high-mobility builds, so the developers created Evade.
But players don’t expect too much from Evade. Adding Evade just means you can make changes in the mobility you expect, rather than doing something beyond the norm, like teleporting. But whether you use Evade or other mobility abilities, you can reduce the basic difficulty you face in some battles.
In addition to adding Evade mechanic, Last Epoch also adds some build opportunities. Most of the builds currently available to players are forced to include a simple traversal skill that is only used to dodge incoming attacks, which also limits the diversity of builds.
Among the improvements in Last Epoch Harbingers of Ruin, all characters will be given a default method to avoid enemies quickly, reducing the pressure to use the traversal skill in every build and allowing for less investment in health points.
But it should be noted that Evade does not provide you with any immunity or damage reduction effects, so you still need to invest in your own defense. Some of the unique items in the Harbingers of Ruin update that are obtained through Last Epoch Gold will also increase Evade skills, and some can even turn Evade into a Summon Crab.
Read More: Last Epoch: Find Out Reasons That You Have To Play This Amazing Game
When the patch notes first came out, many players always thought that Evade was an explanation or variation of Dodge Roll. Of course, this is not true. In fact, Evade and Dodge Roll are completely different. First of all, in the game animation, not all classes and characters have a rolling animation when using Evade.
It is also worth noting that Evade does not provide any immunity frames for players. Although Evade can make it easier for you to avoid certain attacks from enemies, you will still be vulnerable to damage. If you use Evade, but are still within the enemy’s attack range, you will still take the corresponding damage. This is also the biggest difference from the existing Dodge - it does not provide you with damage reduction effects.
This may be unexpected for some players. Most players still expect the added mechanism to increase the tankiness of their own builds or characters. But on the other hand, this also helps to retain the power and characteristics of other movement skills, so that they will not dominate. Finally, this just provides players with a more professional and safer movement option.
In addition to the additions and changes to skills, Last Epoch also fixes a lot of dungeon issues that have been bothering players for a long time. For example, lighting issues in Lightless Arbor have been fixed to ensure that local players always get the expected good lighting. The developers also fixed a bug in other dungeons where the dungeon door was not reset correctly, as well as a bug in online mode where the dungeon objective pulse would not display based on the number of kills.
After learning about the newly added Evade Mechanic in Last Epoch Harbingers of Ruin, are you looking forward to its official release on July 10? Let’s look forward to it together!
EA Sports FC 24 Legendary Status Evolution offers player cards for three game styles, Passing, Quick Step and Three Step.
Thierry Henry, Garrincha, Zico, Kenny Dalglish, Johan Cruyff, Eusebio and Ronaldinho have all been significantly improved. Their cards have been upgraded in terms of speed, dribbling, passing and shooting, making them strong substitutes for Ultimate Team.
FC 24 Legendary Status Evolution improves players in three aspects: Passing, Quick Step and Three Step. Legendary Status Evolution is not free, you need to spend 100k FC 24 coins, and then you can get a very balanced player card face that can be added to Ultimate Team.
This evolution is not available for all player cards. We must at least choose a card that meets the minimum standards. So what are the requirements? The requirements are max 93 overall, max 94 pace, max 92 shooting, max 93 defending and seven play styles.
Thierry Henry’s base card has overall rating 92, an EVO rating of 94, and his position in the team is ST.
Thierry Henry is a very useful card that can be obtained in Legendary State Evolution. With this data, he can be said to be one of the fastest members in EA Sports FC 24. Because Henry is known for his fast speed, and his mentality is very stable, he can also keep the ball in check and score 1v1 goals.
The goal machine has obtained a card with good speed, dribbling, shooting and passing abilities, which are very useful in the court of Ultimate Team game.
Garrincha’s base card has a total rating of 93, an EVO rating of 96, and he is RW in the team.
Brazilian legend Manuel Francisco dos Santos certainly gets a great card, the right winger has an overall rating of 96 in Ultimate Team. If there has been a group of great dribblers over the years, Garrincha is definitely one of them. On top of that, he has amazing speed on right flank.
His card stats are also amazing, 99 Dribbling, 93 Pace, 93 Passing, 90 Shooting. These attributes will make your team even better, and he will definitely receive honors in the competition, such as the best player. Garrincha’s card plays differently to the previous one, with passing, quick steps, and a trio.
Zico’s base card has an overall rating of 91, but his EVO rating is 94, and his position in the team is CAM.
Zico is famous as a player and coach, and his game stats on FC 24 Evolutions Level 4 card are very good. He is an attacking midfielder and one of the greatest players of the 70s and 80s.
Now, he has an enviable card with excellent shooting, dribbling, passing and speed. Not only are these data very eye-catching, but he has 13 playing styles, namely flat pass, quick step, technique, dead ball, exquisite shooting, lob, sharp pass, tiki taka, fancy, trick, quick step, triple play.
Kenny Dalglish’s basic card comprehensive rating is 91. Kenny Dalglish’s EVO Rating is 94, and his position is ST.
Kenneth Dalglish is a very famous Liverpool player, and his card comprehensive rating is as high as 94. At present, Kenny Dalglish is 73 years old this year, and many young people may not know who he is.
His original rating of 91 has been increased by three points, and now it has reached a total rating of 94. In addition, his shooting, dribbling and speed are 96, 94 and 94, respectively. Another very eye-catching advantage is that he has very exquisite technical movements and top weak foot accuracy.
Johan Cruyff’s base card has an overall rating of 93 and an EVO rating of 96.
Hendrik Johannes Cruyff is known as one of the best center forwards in Dutch history. He has received a very good card in Ultimate Team. Johannes Cruyff won Ballon d’Or three times and played for many clubs, but finally retired with Feyenoord.
Croyff’s FC 24 Evolutions Level 4 card has been upgraded to varying degrees in four aspects: speed, dribbling, passing and shooting. Johan Cruyff is one of the most popular center forwards in football at the moment. His playing styles in this card include fast walking, powerful shooting, exquisite shooting, one-touch, genius, tricky, tiki taka, ruthless and trivela.
His base card has an overall rating of 91 and an EVO rating of 94. His position in the team is center forward. Although Eusebio is gone, people have not forgotten him because of his extremely high reputation and outstanding ability, so he has received a very high rating in Ultimate Team.
He is a legendary star of Portugal, known for his speed, agility and prolific goals, and has ratingd a total of 733 goals in his career, so he should be one of best center forwards in this legendary status evolution event.
Ronaldinho’s basic card has an overall rating of 93 and an EVO rating of 96. His position in the team is left wing.
I believe that those who are familiar with his career will not be surprised that Ronaldinho has such a high rating. His career is the best proof. In Ultimate Team, he has become one of the left wingers we should sign the most.
His card has a 99 dribbling attribute, and no one can not be tempted this amazing data. In addition, his 94 pace and 93 shooting can easily surpass opponents. He has eight playstyles in Ultimate Team, namely quick step, finesse shots, dead ball, trickster, technical, flair, first touch, and trivela.
Which player do you prefer in the above list? In the Best Legendary Status Evolution, each card has different degrees of improvement. We should choose carefully to find the team that suits us best.
The arrival of Elden Ring Shadow of the Erdtree DLC brings a ton of new content, including new areas, new consumables, and new enemies. And it’s clear that the basic content that players encounter in Land of Shadow is now several times more difficult than before.
Among them, the bosses in Elden Ring DLC are more difficult than we have encountered before, and even the enemies we encounter in the early stages will make us fall into the quagmire. Many experienced veterans may be helpless when facing these bosses.
Therefore, here we will provide you with a guide to help you understand some of the tough bosses you need to watch out for in this new expansion so that you can be confident when facing them. Now let’s get started!
Like the last boss of most games, Promised Consort Radahn you encounter in Shadow of the Erdtree is also the most difficult to deal with. You might think that players who reach Land of Shadow have already defeated Starscourge Radahn, so Promised Consort Radahn is irrelevant. But that’s not the case.
Because Radahn in Caelid area has become even crazier than before. And Promised Consort Radahn has many deadly skills. It can use its Twin blades for close combat, and it can also use its powers of Gravity to throw Meteorite at Tarnished.
If the player can still barely resist at this time, then in the next stage, Miquella will join the boss battle and send deadly rays from the sky to the player, making the battle much more difficult. When fighting against such a highly aggressive boss with a small attack window, players are usually not allowed to make any mistakes. Players will feel very accomplished or occasionally frustrated when challenging.
Messmer The Impaler may look ordinary, but with its fast movement, ranged weapon attacks, temporary serpent form, and devastating elemental attacks, Messmer The Impaler is one of the most threatening bosses in Shadow of the Erdtree.
It is not a selectable boss. If the player repeatedly fails when attacking it, it is recommended that the player consume as many Scadutree Fragments as possible before fighting it. In return, defeating Messmer The Impaler will reward 400,000 Elden Ring Runes, as well as Remembrance of the Impaler, so it is worth a try.
Putrescent Knight is a combination of a knight and a horse in Fissure Depths within Land of Shadow. It is recommended that the player collect as many Scadutree fragments as possible when facing this boss. It can deal tremendous damage and has a blue flame AoE that can cover an extensive area. Meanwhile, when fighting Putrescent Knight, its semicircular sword is difficult to predict and dodge.
But fortunately, it is an optional boss and you can choose not to fight it. But it should be noted that defeating it will drop 220,000 Elden Ring Runes and Remembrance of Putrescence, which can be exchanged for Putrescence Cleaver.
Rellana arguably has the hardest early game skill check in any Soulsborne game. Even those players who have reached Elden Ring level 150. They will still face considerable difficulties because the fight with Rellana is very tricky.
Rellana’s swords can launch both magical attacks and physical attacks. In Rellana’s first phase, she will not use many attacks that cause Elemental Damage, and most of her skills rely on sweeping strikes with swords. Once her health bar is depleted to a certain extent, she will enter the second phase.
Rellana will infuse fire into her swords and begin to use a combination of magic and fire attacks. She will also become more aggressive, which means even the combos you are familiar with will be harder to dodge. Most players will find Rellana very challenging.
The body of Divine Beast Dancing Lion looks like a combination of a lion’s head and humanoid limbs. It is an extremely aggressive boss with some tricky moves and some interesting mechanics.
Since they usually fly in the air and move smoothly, it is difficult to really understand their body shape, and it is difficult to initially judge their attack methods. At the same time, they are very aggressive and have a variety of moves that you will never feel comfortable with, and will also launch a series of attacks without any chance of fighting back. When you enter the battle, he will start using Frost and Lightning attacks, which will make it more difficult for you to get close to them.
This boss is optional, like Putrescent Knight, but unlike Putrescent Knight, it does not drop as many Runes after defeating it. So players can choose whether to challenge this boss based on their own experience of satisfaction with the game.
Romina, Saint Of The Bud looks creepy. Romina’s design combines humanoid features with insect body parts, which she can use to hurt Tarnished.
With its enormous size, hard-to-dodge combat moves, and extremely long blade reach, it also has a rolling attack that is difficult to predict and dodge, and she can jump all over the arena in a few seconds. Romina, Saint Of The Bud is not optional, and once she is defeated, she will drop a considerable number of runes.
Golden Hippopotamus will be the first boss you encounter in Shadow Keep, so it is difficult to miss him.
Golden Hippopotamus is very powerful from the beginning. As soon as it is out of the door, Golden Hippopotamus will quickly attack the Tarnished, and its open mouth is reminiscent of Sulyvahn’s Beast from Dark Souls 3.
In the first stage, it mainly relies on bite attacks and slam attacks, and it continues to be quite aggressive. When it loses at least 35% of its health, it will enter the second stage. It grows golden quills on its back that can be shot out and deal significant damage. This boss will always try to attack actively, which also makes melee attacks more difficult.
Hopefully, this guide will make you adventurers more confident and well-prepared when exploring the unknown territory of Shadow Of The Erdtree. I wish you victory in the next battle!