Diablo 4 Season 6 is now available to all players, offering a wealth of additional content, a light storyline, and rewards. Unlike the main storyline of the game, Season Of Hatred Rising is a limited-time event with special features and content that are only available for a certain time.
Players do not need to obtain Vessel of Hatred expansion to participate in this season. Here are 10 things you need to know about playing Season Of Hatred Rising.
Perhaps because Season 6 was released at the same time as a Vessel of Hatred, Season Of Hatred Rising is lighter on the story and content. Like all seasons, Season 6 introduces some new features to the entire base game, including Eternal Realm, as well as other new elements that are only available to seasonal characters.
The story of Season Of Hatred Rising revolves around Mephisto’s Hatred, who is corrupting Sanctuary. Remnants of the Zakarum Order are seeking help to fight against the twisted creatures of hatred that are rising. These enemies include large realm walkers that move between Seething Realms and Sanctuary through portals.
After defeating Realmwalker, you can enter Seething Realms. Defeating monsters in Seething Realms can earn Seething Opals, Zakarum Remnants’ reputation, and a lot of loot. In addition, in Seething Realm there seems to be a higher probability of Treasure. Seething Goblins are more likely to appear. Therefore, if players want to get some extra Diablo 4 Gold for upgrades, exploring Seething Realms is a good choice.
The maximum level cap of characters in Season 6 has been reduced from 100 to 60. When players reach level 60, Paragon board will be unlocked, and through further game progress, players can earn an additional 300 Paragon levels.
Paragon board allows players to tweak and optimize their character builds in a more nuanced way, and characters can still become very powerful by adding Glyphs and other bonuses. In addition, Paragon Points earned will be tied to the realm the player is in and shared between all characters within that realm.
Diablo 4 introduced two main difficulty levels in Season Of Hatred Rising, each with four sub-levels. Standard difficulty includes Normal, Hard, Expert, and Penitent levels, with Normal and Hard immediately available to all players. Expert is unlocked after completing the prologue, while Penitent requires reaching level 50 to unlock.
For players who have made significant progress and are looking for more challenges, Torment difficulty ranges from Torment Levels 1 to 4 and is tied to an endgame activity featuring Pit.
Because of numerous players’ desire to add a Party Finder, the developers introduced a brand new Party Finder in Season 6. Through this system, players can create their own party or search for a party to join, and there are multiple options to filter the types of games they want to participate in.
In addition, the system allows players to tag whether they need to bring special items, do repetitive tasks, or other specific types of games. Players can even use tags to indicate their communication preferences, whether they prefer to chat or remain silent.
For Season of Hatred Rising, the free pass offers some interesting pirate-themed clothing and weapon transmogs, as well as the Seasonal Mount Trophy. If players want to upgrade to Premium Battle Pass to get more rewards, they may need to spend real-world money unless they have a lot of platinum on hand.
Remnants of the Zakarum are looking for players’ help in trying to find a way to fight Mephisto’s evil corruption in Sanctuary. Players can build a reputation with Zakarum Remnants by using Seething Opals while fighting Realmwalkers, defeating monsters in Seething Realms, or fighting monsters almost anywhere in the game.
In Season of Hatred Rising, Crusader Damond of Zarbinzet is available to guide players as they begin the current story of the season. Players will also want to speak with this NPC as they gain a reputation with Zakarum Remnants to gain rewards unique to Season 6.
After completing the new Seething Realm dungeons in Season of Hatred Rising, players will be awarded Seething Opals. These Seething Opals are consumable items that provide unique enhancements based on the type of opal used.
There are five versions of Seething Opals to choose from in the game, including Gold, Equipment, Materials, Socketables, and Torment. As long as Seething Opals are active, they will provide bonuses for these activities. Using Seething Opals is not limited to seasonal content, but will also provide relevant buffs to almost all areas of the game.
Related: Diablo 4 Season 6: What Are The Best Druid Builds To Try?
Realmwalkers will spawn in specific areas every 15 minutes. For players who own Vessel of Hatred expansion, there will be an additional Realmwalker in Nahantu. Areas with Realmwalkers will be marked on the map with a green skull icon, and if there is a white portal icon on the map, that indicates where Nahantu will spawn.
Once Nahantu spawn, they will linger around the area, spitting out numerous monsters along the way. Players will need to defeat these monsters before they can damage Nahantu. Once Nahantu is defeated, it will open a special portal to Seething Realm in its place.
Purveyor of Curiosities stock has increased in Season 6. This gambling vendor only accepts Murmuring Obols as currency, so players can get random equipment by simply selecting the type of equipment they want and paying the fee. In Season 6, the chances of getting Legendary and Unique items through this NPC have been greatly increased.
The chance to get unique weapons or armor by spending Obols makes it easier for players to get better equipment without having to challenge the game’s big bosses.
With these strategies, you will get the best gaming experience in Season of Hatred Rising.
Diablo 4 Vessel Of Hatred DLC offers us a brand new activity titled Dark Citadel, which serves as an endgame activity and is aimed at upgrading Paragon level. There are three wings are required to be completed in Dark Citadel, and the contents it involves are pretty widespread.
In order to make best use of Vessel Of Hatred DLC, players are best to explore every corner of the map to find all the new content, after all, many new mechanisms and many new things have been introduced to make its paid expansion a better game.
This article mainly introduces the new activity Dark Citadel, including the method to unlock and complete it. This dungeon activity also offers affluent Diablo 4 Items as rewards for players, so please do not miss it.
Dark Citadel is a threshold restriction, players must meet several requirements and reach a sufficient level to be eligible to take part in this activity.
First of all, players are required to complete “Crater of Lost Souls Priority” quest and the story campaign for Vessel of Hatred. After that, you will quickly reach the highest level and kick off the quest.
It is noticeable that Dark Citadel is a multiplayer-only dungeon, so you can not play solo or recruit Mercenaries to help you deal with kinds of difficulties.
Make an interaction with Priestess Cualli near World Tier Statue in Upper Kurast, then the quest gets started. The number of members required for a party is 2-4, and then go through three wings to push forward the progression of the quest. The progress of the quest is saved regularly.
Before reaching the end, there are three wings needed to be completed. This is an arduous task, but fortunately you can get help from your teammates. Here lies the specific introduction of these three wings.
To accomplish Enclave Of Strife, players are required to use Ward Stones and Sealing Wards. You must defeat a group of elite enemies guarding it to obtain Ward Stones.
Enclave Of Strife is full of barriers, which can be removed by stepping on colored tiles that match the color of surrounded barriers.
You may notice that Soul Siphons can be discovered in each wing. It refers to a circular area that will light up when you walk in. You will be trapped and will need to wait for the entire circle to fill up and fully charge before you can move forward.
Impending Doom will persisently build up as you go through every wing. This is a debuff, which can only be removed by finding Soul Dampeners, the areas that are full of little barriers. By entering these areas, Impending Doom will be gradually removed.
The boss in this wing is Gorschak. To defeat him, first at least one party member must collect Realm Shards from mob enemies and place them in Gateway, then you are available to step into Spirit Realm. After that, teleport, but make sure one player stays behind to bring the rest of the party back.
Once you defeat Gorschak, an elite enemy in Spirit Realm, you will be given Soul Essence, which is essential to help you come back.
The mechanism of Labyrinth Of Souls shares much similarity with previous Left Wing. So it is worthwhile to keep those in mind before travelling into this dungeon. You are demanded to slay Barrier Guardians and to enter Sigil Rooms.
Next, you need to match Sigils to the rooms they belong to, and then use Sigils to open those corresponding rooms.
After that, travel through Realm of Oblivions to find the first boss. On the way, you will first encounter Faeroch who is equipped with overwhelming party-wipe attack. Be careful, otherwise you will be killed in one shot. You can contain yourself inside the protective bubble in the arena to dodge his attack. Then make appropriate counterattacks according to the timing. And ensure to return to the bubble in time.
The last boss you are gonna to encounter comes to Lorzuul, The Gorger, who is immune to damage. This is a very tricky problem. The solution is to discover more Sigils and combine them with the signs around the battlefield to deprive these skills of Lorzuul. Once you master all Sigils. Lorzuul will become vulnerable.
The primary mechanic of the center wing is to kill Spell Guardians to get a Counterspell Stone, which can be used to deflect Soul Orbs from bosses and helps you open a portal further. Stepping on the pedestals surrounding portals helps to remove barriers.
Finally, you will come to Exalted Cloister to fight with bosses Vorshok and Hurstt. After defeating them and you will encounter Zagraal, who has combined most of the mechanics of other bosses.
After using portals to consume his health, he will become overwhelming like the other bosses. You must charge all four Soul Siphons and then place a Sigil on the matching Soul Siphons. Doing so will help you summon a Spell Guardian and get a Counterspell Stone to help you deflect a Soul Orb from Zagraal.
Repeat this process to defeat the boss. After completing all three wings, players will be rewarded with generous rewards, including a new set of armor cosmetics.
Related: How To Complete Kurast Undercity Activity In Diablo 4 DLC?
Dark Citadel awards players a Weekly Cache, which most players will choose to run once a week, and they can also earn Citadel Coins during the event, which are designed to unlock exclusive cosmetics in Dark Citadel.
The above is about Dark Citadel in Diablo 4 Vessel of Hatred DLC. Thanks for reading.
Join me today as we explore the world of Elden Ring Shadow of the Erdtree DLC, discovering the 5 Arcane builds that will bring excitement and dominance to the Lands Between. This guide has something to offer for both experienced Sorcerers and those new to the Arcane. From devastating spell combinations to awe-inspiring magical weapons, these build will strike fear into your enemies.
The first build features the Ripple Crescent Halberd, a rare drop obtainable from the Albinaurics in Liurnia of the Lakes. It boasts S Tier scaling in Arcane, making it unique. What's remarkable about this weapon is its versatility in applying various status effects with any grease, thanks to its high arcane scaling. Even without grease, it deals with substantial physical damage.
For the build, the Rippled Crescent Halberd is the centerpiece. Additional components include the Dragon Communication Seal for buffs, granting an extra 35% physical damage and 15% damage negation from the Flame, Grant Me Strength, and Golden Vow.
The Spear Talisman and Rotten Wing Sword Insignia are essential, with flexibility in slot number 3. The recommended options are the Ritual Shield Talisman or the Shard of Alexander for maximizing Spinning Slash. To complement the build, the Flask of Wondrous Physick should include the Thorny Cracked Tear and the Greenburst Crystal Tear for successive attacks and additional stamina.
The next is an Arcane build utilizes dual daggers, focusing on the Reduvia weapon alongside the Occult Great Knife to leverage additional blood loss effects. This setup helps alleviate the need for constant spamming of the Ashes of War ability.
This build excels at swiftly dispatching bosses, even those immune to bleeding, because of its high attack speed and respectable physical damage output. Talismans are incorporated to enhance the proc attack power of Ashes of War and provide damage mitigation.
Here’s a breakdown of the essential gear: Reduvia and Occult Great Knife, Dragon Communion Seal, synergize well with Arcane and the White Mask. Then we also need Rotten Winged Sword Insignia, Dragoncrest Greatshield Talisman or Green Turtle Talisman for extra stamina, Lord of Blood’s Exultation and Shard of Alexander.
For flask, opt for Thorny Cracked Tear and Greenburst Crystal Tear. Similar to the previous build, the utilization of Flame, Grant Me Strength, and Golden Vow buffs enhances physical damage output.
The next build focuses on utilizing one of the most underrated status effects to swiftly damage your enemies. This build centers on the use of Ashes of War and Poison Moth Flight. By triggering boosts from the Mushroom Crown and Rose’s Kindred, you can achieve a substantial damage increase with the 2 weapons utilized in this setup.
Here's a breakdown of the essential gear: Poison Uchigatana, Coil Shield (for fast Poison procs), Serpentbone Blade (for additional Poison buildup) and Dragon Communion Seal. Mushroom Crown (provides a damage boost when Poison is active), then we need Rotten Winged Sword Insignia, Dragoncrest Greatshield Talisman, Kindred of Rot’s Exultation and Shard of Alexander.
For flask usage, opt for Thorny Cracked Tear and Greenburst Crystal Tear. Buffs such as Flame, Grant Me Strength, and Golden Vow enhance physical damage output and complement the build's on poisoning enemies for maximum effectiveness.
The next build centers on Varre's Bouquet, a weapon that can cause significant bleeding if your enemy is susceptible to it. However, adding Frost Grease may be advisable for an extra 20% damage boost when triggering Frost buildup alongside blood loss. You have the flexibility to use any grease on this weapon to build up status effects like Blood and Frost.
For this build, you'll need Varre's Bouquet, along with the Dragon Communion Seal for Flame, Grant Me Strength and Golden Vow. The White Mask provides a boost to bleed proc attack power, while the Lord of Blood’s Exultation, Axe Talisman, Dagger Talisman, and Shard of Alexander complement the build.
To complement the build's with heavy charged R2 attacks, use the Stonebarb Cracked Tear and Thorny Cracked Tear flasks to break your opponent's stance and execute critical strikes effectively.
The final build we have features the Regalia Of Eochaid. It's an Arcane build that relies purely on Dexterity and Arcane, with the weapon scaling equally in both attributes, although it leans slightly more towards the Arcane side. While we primarily focus on the Ashes of War, if you have 2 Regalias or another straight sword, the Dual Straight Sword move set can also be incredibly effective.
The Ashes of War can offer flexibility in combat strategies. Knowing when to fully charge it for maximum damage or to opt for quick bursts of damage is crucial. A fully charged Ashes of War can devastate bosses. Using the Dragon Claw to slam enemies to the ground allows for charging up the Eochaid's Dancing Blade to unleash unparalleled damage upon their recovery.
For this build, you'll need the Regalia Of Eochaid, the Dragon Communion Seal, and suitable armor providing over 51 Poise to withstand hits while charging the Ashes of War. Additional gear includes the Shard of Alexander, Dragon Crest Great Shield Talisman, the Godfrey Icon, and the Rotten Wing Sword Insignia.
For the Flask of Wondrous Physick, utilize the Stonebarb Cracked Tear and the Dexterity-knot Crystal Tear to complement the weapon's dexterity scaling. Buffs include Flame, Grant Me Strength, Golden Vow, and any Dragon Communion Incantations of your choice, with Dragonmaw being a personal preference.
In EA Sports FC 24, no one starts out as a perfect player. You have to climb up step by step, improving every single day, and then become an elite player. So, in today’s guide, I’m going to share the ultimate tips to help you improve to the Elite from any division in Division Rivals and get the rewards.
Starting off with divisions 10 to 7, like other games, FC 24 has unique mechanics with different difficulties. At this stage, your aim should be to learn the fundamentals. Remember, without mastering the basics, you won't be able to progress and might get stuck at the same level. Let me give you 2 very basic examples, one for offense and the other for defense.
Defense: When defending on the pitch, mastering how to defend with Jockey is crucial. This defensive mechanic, activated by holding the L2/LT button, positions your players defensively, enabling them to better defend and mirror opponents. Rather than aimlessly chasing the dribbler, focus on getting in front of them and utilizing the jockey button to gain a defensive edge.
Offense: The direction your player faces is crucial for offense. Pressing buttons anytime is possible, but passing or shooting in a direction you're not facing decreases accuracy and power. Remind yourself if passing or shooting in a direction, turn towards it first. Take extra steps if needed, but remember this rule.
At the beginner stage, mastering basic mechanics is crucial, but hand-eye coordination can pose a challenge. Even if you know the right move, executing it accurately can be hindered by incorrect finger inputs. The key to overcoming this coordination issue is practice, and fortunately, skill games offer numerous opportunities to hone these skills.
After you learn the simple mechanics, you need to start using them together as a whole. Heading from division 6 to 3 requires a better understanding of the game. This understanding is again based on the simple mechanics but much faster. Certain FC 24 Coins can power up your players and help you against your opponents.
With the advice from the beginner stage, you can go for a pass and right after, identify your next passing target while the ball is traveling. As an extra, control the ball into that potential passing direction and already prepare the next pass. Getting used to this gives you a significant advantage.
On the defensive side, you need to control your urge winning the ball and instead of going into a wild defensive challenge, wait for the right time. Breaking the shape while rushing out with the Defender could be easily punished, so make sure you stand your ground firmly. If the opponent securely has the ball at their feet, don't rush into a tackle.
When it comes to division 1 and 2, you might have to differentiate stronger mechanics from the weaker ones. Every single mechanic has its use in FC 24, but over the years, some of them can overrule the others, and this is what we call the meta, which stands for the most effective tactics available.
This year, the Cutbacks have been extremely strong. You head towards the wing, make your way towards the goal line, then turn and pass to a player who is coming from the back or is already inside the box in a proper position. You can score many goals with this overpowered mechanic easily. But you also need to learn how to defend against the meta moves.
Let's continue with the Cutbacks again. While manually defending the dribbler, you can tap the R1/RB button twice and hold it down after the second tap to activate the Partial Team Press, which will get your AI-controlled Defenders closer to the potential passing targets.
One other clear advice that I can give you at this stage is not to rely on the same mechanic repeatedly. They might work until a point, but getting stuck to one attacking style or mechanic will also get you stuck and keep changing them in your rotation, because this will be the key to becoming an Elite Division player in FC 24.
Usually, in the first minutes of the games, the opponents show their tendencies and how they like to play in EA FC 24. Be sure to analyze both defense and offense of your opponents. For example, if you see a player who likes to dribble too much, then you can prioritize defending the dribble in the next positions.
However, that doesn't mean you're allowed to leave the other option wide open. Try to approach the opponent on their dribbling lane while also covering a potential pass. This way, you defend both opportunities, even if you prioritize one over the other.
In their defense, if they like to become really aggressive and press up high, don't panic. Make sure you distribute the ball with side passes to your teammates and try to fill the gaps they created with their aggressiveness. Remember, for every move, there's a counter-move.
Try to give the opponent an obvious intention that you're making a move towards your comfort zone. This will trigger their tendencies, but the upside is you will know what is going to happen beforehand. With this information, you can bait the opponent into one direction and execute the initial plan in your head.
Hi, players! I’m excited to introduce a new Warlock build for Last Epoch 1.0 with the Wheel of Torment, which can tackle high corruption. In this guide, I’ll walk you through step by step on how to craft your own Torment Warlock. Let’s dive right in without delay!
Here’s a breakdown of the gear setup for this build, focusing heavily on unique items, although not all of them are necessary:
Moving on to other gear components: the Oracle amulet offers Necrotic Resistance, while the Necropolis Plate body armour and Spidersilk Sash belt provide additional Necrotic Resistance. With standard boots, gloves, and ring, the gear setup is complete. The choice all depends on your amount of Last Epoch Gold.
Chthonic Fissure: The initial step is to head left and upwards to acquire the node Chaotic Rupture. This node ensures that Chaos Bolts are automatically generated from your Chthonic Fissure, eliminating the need for manual activation. The next node to prioritize is Of Gloom and Flames, doubling the size of your Chthonic Fissure, resulting in increased Chaos Bolts and spirits.
After securing these nodes, the focus shifts to acquiring Damned Waters, Twisted Waves, and Grim Tide. The Grim Tide significantly boosts Chthonic Fissure and ailment-inflicted Necrotic damage multiplicatively for every 1% added crit multiplier. Twisted Waves amplify torment damage multiplicatively for every 2% uncapped Necrotic Resistance.
Considering the build’s high mana consumption, allocating points into Fragile Crust (3 points) and Fell Fire (1 point) helps manage mana more effectively. Investing 3 points into the Tombgorger further amplifies the multiplicative damage of your torment.
Soul Feast: Soul Feast plays an important role in this build. The first thing you want to do is get Hellmind and into Waning Life, which provides Necrotic Penetration and damage chance per intelligence. Then to get mana to ensure you never run out of mana, especially when fighting rares and bosses.
After that, allocate 5 points into the Bones of the Accursed. If you want more Ward, you should invest in this setup. However, if you prefer more damage, move 1 point into Grim Affliction, which offers 35% multiplicative damage but half the ward. This decision is entirely up to you.
Chaos Bolts: The first thing you want to do is get Extracted Liberation, which makes your Rip Blood auto-cast. Then, you want to get another Affliction where your Bone Curse is auto-cast. So, with your Chaos Bolts, you don’t have to manually trigger Rip Blood or Bone Curse. This setup helps with life leech and mana leech, making it very effective.
Next, you want to get the Condemned to Chaos and Mania in Flames for the ignite chance and the damned. Additionally, you want multiplicative damage based on having ailments on the enemy. Lastly, allocate 1 point in the Grave for 2 DoT per missing health.
Bone Curse: The last skill, Curse of Bones, is its basic setup. First thing you want to do is to turn it into a Necrotic damage curse. You then want to get Marrow Thief, which is going to give you bone armor chance to kill for some survivability. Get Brittle Bones, which is where you're going to get your kill threshold, and then get slow duration.
Rip Blood: What you need to do is to put 5 point into Splatter. Then turns it into Ward Gain and made it a Necrotic spell. Boost its damage and then get more Ward back from Rip Blood. If you can handle it when it comes to mana, which is going to double your Rip Bloods.
Acolyte: Starting with the base Acolyte tree, you want 8 points into Forbidden Knowledge, 6 into Stolen Vitality, 1 into Mana Mortality, and 5 into Unnatural Preservation. You want as much Necrotic Resistance as possible, and you're almost going to max your Necrotic Resistance in this first tree because you've got 6 vitality and then you've got 60 Necrotic Resistance.
Warlock: You want 5 into Soul Stealer, 5 into the Occultist Mind for mana and intelligence. You want to put 6 into Spirit Leech, which is going to keep you alive. You're then going to get some Ward, but this note is very important: Ward Decay Threshold per 1% Necrotic Resistance.
You're then going to put 5 into Harrowing Armor, which is going to help you stay alive, and 5 into Dark Protections, which is going to give you damage reduction and help you stay alive. You want to make sure you have Withering because this is also going to give you less damage taken while withering and help keep you alive.
The launch of WOW Classic SOD Phase 3 introduces a new level cap of 50, the new world events, and a host of improved content. As standard with each phase release, each class also has a new set of runes to discover.
In SOD Phase 3, Warlock has access to 6 new runes, which can be equipped on Bracer and Head gear to provide additional buffs to the character. So when players reach level 40 and above, they will desperately need tips to find the runes they need.
This guide covers all the new Warlock Runes introduced in Season of Discovery Phase 3, including details on each rune’s effects and how to obtain them. Let’s get started quickly!
First, Immolation Aura is an important rune for Warlock class known as masters of dark magic. It burns nearby enemies every 2 seconds and reduces all magic damage taken by 10% until canceled.
To obtain this rune, players need to find three Reagents scattered around Ashenvale on different types of demons. In this case, we will defeat them and ask for specific materials.
These demons are located within Emerald Portal in Ashenvale, also known as Bough Shadow. Here, you need to defeat Dreamyre Imp to get Dreamyre Fire, Emberspark Dreamsworn to get Dreamsworn Horn, and Dreamhunter Hound to get Dreamhunter Fang.
Once you have all three items, combine them to get your Immolation Aura Rune.
Unstable Affliction is a very easy to obtain Warlock Rune and is arguably one of the most powerful runes for Warlock. It may become the rune of choice for Affliction Warlock builds in the future.
To find it, all you need to do is build a Friendly reputation with Emerald Wardens. You can then buy it from any Quartermasters for 1 WOW Classic SOD Gold and 60 Silver.
You can participate in Nightmare Incursions in different areas through four portals and complete tasks assigned by Field Captain NPC to gain the reputation of Emerald Wardens. Missions can include defeating enemies, gathering resources, or defeating bosses, some of which require teamwork.
I would like to remind you that these portals have specific level ranges and completing higher level missions alone is risky. Therefore, I would recommend you to just choose one that suits your level.
Currently, you can start in Duskwood at level 25, Ashenvale at level 40, and Feralas and Hinterlands at level 50.
To get Summon Felguard Rune for your Warlock in Phase 3, you first need an Explorer Imp. This is also Warlock companion introduced in Season of Discovery Phase 3.
Whenever you defeat certain mobs with Drain Soul, you have a chance to receive an Explorer’s Soul, which summons an Explorer Imp for you. You can use them to explore Fel Slivers, Fel Tears, Fel Scars, Fel Rifts, and Fel Cracks scattered around the map.
Note that you must keep exploring these until you get Summon Felguard Rune. Their exact locations vary, but here are a few that can currently be found:
Pandemic is an extremely powerful Warlock Rune for SOD Phase 3 endgame content. Its ability to make your damage critical cannot be underestimated.
But it’s also a relatively easy rune to find. Your first task is to find two specific monsters in Feralas and loot their belongings. The items you need can be found in containers near the corpse. Among them, you can find Grimtotem Necklace on Dead Diseased Grimtotem Shaman, and Broken Woodpaw Staff on Dead Diseased Woodpaw Mystic.
Combine these two items to create a Diseased Nature Staff. Then, head to Woodpaw Camp near (72, 50) and use it on the nearby Diseased Forest Walker. Once it’s awakened, loot its Pandemic Rune.
Backdraft is a viable rune for any DPS and Tank Warlock. To obtain the runes, you need to interact with four Leyline Confluxes scattered across Azeroth.
You still need Explorer Imp, though, so you can get 4 Worldcore Fragments from their exploration. Backdraft Rune can only be obtained by collecting all four and combining them. These four Leyline Confluxes can be found at:
Just a reminder, in the last location you have to fight a level 47 elite. It’s immune to Arcane Damage, but that’s not a big problem for Warlock.
Vengeance is Head Rune added in SOD Phase 3. As a Warlock Tank, this is a very useful rune that provides temporary HP and makes your wings slowfall under Metamorphosis Form.
Players need to complete Wild Gods quest chain to unlock this rune. Everyone in your party will need to obtain Wild Gods from Shadowtooth Emissary in Emerald Sanctuary in Felwood. However, only one person needs to travel to Jintha’alor and farm Troll Elites.
Please note that one person in the party needs to have Wildwhisper Draught in order to travel to Razorfen Downs. Then you need to find Amnennar the Coldbringer and clean his room, drink Draught and accept his quest.
The quest requires you to go to three dungeons and claim Wild Offerings from Delirious Ancient using the items he gives you. When you see “You feel a shadowed presence” on the screen, use the item near the creature. You can only kill these souls once per lock, so many players reset the dungeon over and over. The three dungeon missions are:
Zul’Farrak: Defeat Gahz’rilla, clear the area, find the spider ghost, use Agamaggan’s Roar to spawn a level 52 elite, defeat it, and collect Wild Offering.
Maraudon: Defeat Princess Theradras, clear the area, and find the ghost in the upper-level water. Use Agamaggan’s Roar again to spawn a level 52 elite, defeat it, and collect Wild Offering.
Blackrock Depths: Kill Houndmaster Grebmar, High Interrogator Gerstahn, and complete Ring of Law. Find the basilisk ghost on Dark Iron Highway and use Agamaggan’s Roar to spawn a level 52 elite, defeat it to collect Wild Offering.
Finally, bring these Wild Offerings back to Shadowtooth Emissary to claim your new Vengeance Rune.
In any case, WOW Classic SOD Phase 3 has officially started, and we need to find the necessary runes as soon as possible to upgrade our Warlock gear so that we can be prepared before entering the new raid!
In today's discussion, we'll delve into the Spectre build guide for the Path of Exile 3.24. I must advise against starting with the Spectre build guide on a low budget or as a league starter. However, in the Necropolis League, we now have access to the Moon Dancer Spectres which can enable you to embark on this build right from the start.
Once you can obtain 4 spectres, that is when you can start fully playing this build. To get 4 spectres, you need the Death Attunement node on the skill tree, as well as having a Level 25 Raise Spectre gem. This can be achieved by having a Level 21 Raise Spectre gem along with a plus level of Raise Spectre from either your Bones of Ullr or unique boots.
There is an option of getting a Replica Dragonfang's Flight that gives up the spectres to Level 3 extra. However, using the exclusive Perquil's Toe does more damage, requires very little POE Currency on gear, and is a great deal on the skill tree.
For the low-budget approach, we are going to be going in with the Ascendancy node of Mistress of Sacrifice. This is because of the low-budget build we'll be using Bone Offering to give ourselves and our minions block chances.
We'll also be running Commander of Darkness for resistances to us and our minions, Mindless Aggression for damage and life, as well as Bone Barrier to provide ourselves with some leech. I would recommend not specking into the leech nodes and simply having the generic leech, so it has less strength to it than it should be.
We are going for the tempering as Enduring Bond mods. We're going for Spiritual Command or Sovereignty, as well as the Redemption and Righteous Army on the left-hand side, Gravepact in the bottom, and then we're just picking up Blocking nodes and resistance notes. In the former Sanctuary, we're also picking up Eldritch Battery.
Eldritch Battery allows you to use the Divine Blessing setup. The problem with the Divine Blessing is that it's going to cost a lot of energy shield. Because of this, it's something you will take when your gear is supplying enough energy shield for this to work. The other auras we'll be running are Generosity Wrath, Petrified Blood, and Determination.
Petrified Blood, you don't have to be on low life all the time. You can use a life flask to get full HP. The purpose of this is to create a state of over-leeching. As our minions will leech consistently to us, we will always be covering ourselves from the damage that's coming in.
We'll have a Conductivity curse, a Frostblink, Convocation, Faster Attacks with Shield Charge, and an Animate Guardian in a separate link, which you don't really need to use if you don't want to or feel comfortable with it because the medium budget cannot use an Animate Guardian.
The weapon will be a generic trigger weapon for Bone Offering, and Desecrates will have a Feeding Frenzy setup for Stone Golem and Raise Zombie, which will not only act as buffing for our minions through making the enemy take elemental damage to the Elemental Army and giving them damage buffs to our minions through Feeding Frenzy, but also act as meat shields to cover you and make you safer.
Links for the spectres are very straightforward as well. We'll have Raise Spectre, Minion Damage, Spell Echo, Returning Projectiles, Pierce, and Faster Projectiles for single Target switch gems. You would then remove the Returning Projectile for Slower Projectile.
As far as the pantheon is concerned, for the low budget, we’re going to be running the Brine King for freeze immunity and the Arakaali for the ignite reduction of duration. Outside of that, we can utilize the unique jewel Unending Hunger, which will perform well for clear speed.
The goal for the low budget build is to prioritize getting block sorted and having life and resistance capped, along with sorting your attributes through your gear. For example, Perquil’s Toe provides a lot of dexterity, but you’ll need additional dexterity, which can be obtained through other gear pieces.
The weapon will be a trigger, preferably +2, but +1 is the cheaper option, with a minion damage modifier, and the shield should have life, with a level of minion skills. The helmet should have life and +1 level of minion skills if possible.
In later stages, the chest piece will be a Delve modifier chest, granting an extra spectre to go from 4 to 5 spectres. Before that, in the low budget setup, aim for a corrupted 6-link with life, resistances, or attributes.
Gloves will focus on life and resistances. Look for energy shield bases to ensure coverage of the energy shield. In a great low-budget state, the high-budget version will use Elder Influenced boots to obtain that level of spectre per kill. Double Bone Rings with minion damage and attack speed are beneficial. Additionally, prioritize attributes like light for the darkness and throne.
For jewels, focus on life combined with minion damage after using a minion skill recently, or consider flat lightning damage. Rumi’s Concoction is a recommended approach, and consider using a jewel that provides effects like taunt or blind.
As Diablo 4 Season 4 begins play testing on PTR on April 2, we’re discovering that the developers have made changes in the new season that affect nearly everything about the game. Not only that, Season 4 also reshapes the meaning of character creation and attempts to make them a tool to destroy bosses. This is crazy!
Here, we’ll summarize the top five changes in Season 4 that surprised me the most, which may make you feel that the familiar Diablo 4 has completely disappeared. Without further ado, let’s get started.
It’s no secret that level 50 marks the beginning of Diablo 4 endgame, as this is when your gear and builds should start to come together.
It is at this stage that you need to clear Capstone Dungeons and their bosses to advance to the next World Tier for more XP and better loot. Previously, it only took a few hours to get to this point, but next season, it will be faster.
The developer has previously introduced in a live broadcast how players in Diablo 4 will gain XP benefits through World Tier difficulties. Starting next season, World Tier 2 has a 50% bonus XP, World Tier 3 has a 150% bonus XP, and World Tier 4 has a 250% bonus XP.
You can expect to see the new endgame crafting system in Season 4 sooner as you progress to higher World Tiers faster. This is an exciting change for those who crave more powerful Diablo 4 items but don't have the time to spend weeks grinding to level 100.
The powerful buffs Legendary Items or Aspects bring to a build work well. But the original Aspect system forced you to keep Legendary Items or Aspects in your stash in order to put on new gear, which was very annoying.
But in Season 4, not only can you replace gear less frequently, but Legendary Aspects will now be permanently present in your Codex of Power menu.
Most Aspects can be randomly rolled to determine the strength of the bonus number. While Legendary items have increasingly higher bonuses as they roll, you can permanently increase the number in your Codex of Powe by salvaging them at Blacksmith. You can imprint this aspect on other gear as needed without retaining anything in your stash.
This means our risk of using a perfectly rolled aspect on ordinary items will disappear, and it will be easier to try different ones.
The developers seem to have simplified this system so that you can focus on Tempering and Masterworking items later in the game.
The most exciting change is that the number of useless items dropped in Season 4 is about to drop significantly. Because the developers removed the restriction on Uniques, they now drop in World Tier 1 and 2, and monsters of level 55 or higher can even drop Uber Uniques.
For example, Necromancer can even find Black River Scythe before level 50, which causes devastating Corpse Explosions. This way, builds that rely on powerful Uniques will no longer have to wait until the endgame to reach their maximum strength.
The change to item power is also one of the surprising statistics in Diablo 4 and will also make loot more relevant. Previously, it was always bad to find gear with weak stats because of low item power. But in Season 4, item power has been standardized to where you don’t really need to think about it.
Maximum item power gear will always drop from level 95 or higher monsters. This means that by a round level 80, item power will become irrelevant when you run Nightmare Dungeons in World Tier 4. You only need to care about the actual stats of your gear and whether it’s worth upgrading them.
Also, Diablo 4 Season 4’s two new crafting systems, Tempering and Masterworking, allow you to add specific statistics to your items.
Whether you want movement speed or class-specific stats, your items will reflect which stats are important to you. On the surface, this may not seem like a big deal, but it will radically increase the number you can build.
In the new crafting system, you can choose which stats to invest in and to what extent. A Rogue with a lot of mobility cooldown reduction and grenade damage can invest heavily in Stun Grenades since they will drop whenever you evade.
Flexibility in stat selection adds variety to Diablo 4’s build options. Even if you decide to follow the build guide, it will take a while to create the theoretically best item, so you’ll have to decide which stats you personally care about during the process.
Finally, the developers revealed the new endgame dungeons coming to Season 4, which are Greater Rifts in Diablo 3. This is a limited-time dungeon that becomes increasingly more difficult as the levels go up, and has a new name: Pit of Artificers.
You can think of them like Nightmare Dungeons, but the goal is to race through them and eventually earn rare loot and materials.
The game will have more than 100 tiers, and the monsters will become increasingly difficult. Of course, as you level up, the rare loot at the end gets better and better.
Pit of Artificers will drop items to summon Tormented Bosses, which will drop materials allowing you to select an Uber Unique on your first kill. With Andariel joining the regular boss roster, you will no longer have to fight Duriel repeatedly to find the rarest items in the game.
While the new endgame activities in Season 4 won’t solve the problem of challenge in the open world fading away over time, it will add variety where it’s desperately needed. Considering we still don’t know what the season-specific features will be, this is a promising foundation for an increasingly stale part of the game.
In any case, the arrival of Diablo 4 Season 4 is bound to bring us a series of new surprises. Let us wait and see!
See More: Diablo 4 Season 4 PTR's Feedbacks And Thoughts & Speculations On Diablo 5