Diablo 4 Season 6 is now available to all players, offering a wealth of additional content, a light storyline, and rewards. Unlike the main storyline of the game, Season Of Hatred Rising is a limited-time event with special features and content that are only available for a certain time.
Players do not need to obtain Vessel of Hatred expansion to participate in this season. Here are 10 things you need to know about playing Season Of Hatred Rising.
Perhaps because Season 6 was released at the same time as a Vessel of Hatred, Season Of Hatred Rising is lighter on the story and content. Like all seasons, Season 6 introduces some new features to the entire base game, including Eternal Realm, as well as other new elements that are only available to seasonal characters.
The story of Season Of Hatred Rising revolves around Mephisto’s Hatred, who is corrupting Sanctuary. Remnants of the Zakarum Order are seeking help to fight against the twisted creatures of hatred that are rising. These enemies include large realm walkers that move between Seething Realms and Sanctuary through portals.
After defeating Realmwalker, you can enter Seething Realms. Defeating monsters in Seething Realms can earn Seething Opals, Zakarum Remnants’ reputation, and a lot of loot. In addition, in Seething Realm there seems to be a higher probability of Treasure. Seething Goblins are more likely to appear. Therefore, if players want to get some extra Diablo 4 Gold for upgrades, exploring Seething Realms is a good choice.
The maximum level cap of characters in Season 6 has been reduced from 100 to 60. When players reach level 60, Paragon board will be unlocked, and through further game progress, players can earn an additional 300 Paragon levels.
Paragon board allows players to tweak and optimize their character builds in a more nuanced way, and characters can still become very powerful by adding Glyphs and other bonuses. In addition, Paragon Points earned will be tied to the realm the player is in and shared between all characters within that realm.
Diablo 4 introduced two main difficulty levels in Season Of Hatred Rising, each with four sub-levels. Standard difficulty includes Normal, Hard, Expert, and Penitent levels, with Normal and Hard immediately available to all players. Expert is unlocked after completing the prologue, while Penitent requires reaching level 50 to unlock.
For players who have made significant progress and are looking for more challenges, Torment difficulty ranges from Torment Levels 1 to 4 and is tied to an endgame activity featuring Pit.
Because of numerous players’ desire to add a Party Finder, the developers introduced a brand new Party Finder in Season 6. Through this system, players can create their own party or search for a party to join, and there are multiple options to filter the types of games they want to participate in.
In addition, the system allows players to tag whether they need to bring special items, do repetitive tasks, or other specific types of games. Players can even use tags to indicate their communication preferences, whether they prefer to chat or remain silent.
For Season of Hatred Rising, the free pass offers some interesting pirate-themed clothing and weapon transmogs, as well as the Seasonal Mount Trophy. If players want to upgrade to Premium Battle Pass to get more rewards, they may need to spend real-world money unless they have a lot of platinum on hand.
Remnants of the Zakarum are looking for players’ help in trying to find a way to fight Mephisto’s evil corruption in Sanctuary. Players can build a reputation with Zakarum Remnants by using Seething Opals while fighting Realmwalkers, defeating monsters in Seething Realms, or fighting monsters almost anywhere in the game.
In Season of Hatred Rising, Crusader Damond of Zarbinzet is available to guide players as they begin the current story of the season. Players will also want to speak with this NPC as they gain a reputation with Zakarum Remnants to gain rewards unique to Season 6.
After completing the new Seething Realm dungeons in Season of Hatred Rising, players will be awarded Seething Opals. These Seething Opals are consumable items that provide unique enhancements based on the type of opal used.
There are five versions of Seething Opals to choose from in the game, including Gold, Equipment, Materials, Socketables, and Torment. As long as Seething Opals are active, they will provide bonuses for these activities. Using Seething Opals is not limited to seasonal content, but will also provide relevant buffs to almost all areas of the game.
Related: Diablo 4 Season 6: What Are The Best Druid Builds To Try?
Realmwalkers will spawn in specific areas every 15 minutes. For players who own Vessel of Hatred expansion, there will be an additional Realmwalker in Nahantu. Areas with Realmwalkers will be marked on the map with a green skull icon, and if there is a white portal icon on the map, that indicates where Nahantu will spawn.
Once Nahantu spawn, they will linger around the area, spitting out numerous monsters along the way. Players will need to defeat these monsters before they can damage Nahantu. Once Nahantu is defeated, it will open a special portal to Seething Realm in its place.
Purveyor of Curiosities stock has increased in Season 6. This gambling vendor only accepts Murmuring Obols as currency, so players can get random equipment by simply selecting the type of equipment they want and paying the fee. In Season 6, the chances of getting Legendary and Unique items through this NPC have been greatly increased.
The chance to get unique weapons or armor by spending Obols makes it easier for players to get better equipment without having to challenge the game’s big bosses.
With these strategies, you will get the best gaming experience in Season of Hatred Rising.
Diablo 4 Vessel Of Hatred DLC offers us a brand new activity titled Dark Citadel, which serves as an endgame activity and is aimed at upgrading Paragon level. There are three wings are required to be completed in Dark Citadel, and the contents it involves are pretty widespread.
In order to make best use of Vessel Of Hatred DLC, players are best to explore every corner of the map to find all the new content, after all, many new mechanisms and many new things have been introduced to make its paid expansion a better game.
This article mainly introduces the new activity Dark Citadel, including the method to unlock and complete it. This dungeon activity also offers affluent Diablo 4 Items as rewards for players, so please do not miss it.
Dark Citadel is a threshold restriction, players must meet several requirements and reach a sufficient level to be eligible to take part in this activity.
First of all, players are required to complete “Crater of Lost Souls Priority” quest and the story campaign for Vessel of Hatred. After that, you will quickly reach the highest level and kick off the quest.
It is noticeable that Dark Citadel is a multiplayer-only dungeon, so you can not play solo or recruit Mercenaries to help you deal with kinds of difficulties.
Make an interaction with Priestess Cualli near World Tier Statue in Upper Kurast, then the quest gets started. The number of members required for a party is 2-4, and then go through three wings to push forward the progression of the quest. The progress of the quest is saved regularly.
Before reaching the end, there are three wings needed to be completed. This is an arduous task, but fortunately you can get help from your teammates. Here lies the specific introduction of these three wings.
To accomplish Enclave Of Strife, players are required to use Ward Stones and Sealing Wards. You must defeat a group of elite enemies guarding it to obtain Ward Stones.
Enclave Of Strife is full of barriers, which can be removed by stepping on colored tiles that match the color of surrounded barriers.
You may notice that Soul Siphons can be discovered in each wing. It refers to a circular area that will light up when you walk in. You will be trapped and will need to wait for the entire circle to fill up and fully charge before you can move forward.
Impending Doom will persisently build up as you go through every wing. This is a debuff, which can only be removed by finding Soul Dampeners, the areas that are full of little barriers. By entering these areas, Impending Doom will be gradually removed.
The boss in this wing is Gorschak. To defeat him, first at least one party member must collect Realm Shards from mob enemies and place them in Gateway, then you are available to step into Spirit Realm. After that, teleport, but make sure one player stays behind to bring the rest of the party back.
Once you defeat Gorschak, an elite enemy in Spirit Realm, you will be given Soul Essence, which is essential to help you come back.
The mechanism of Labyrinth Of Souls shares much similarity with previous Left Wing. So it is worthwhile to keep those in mind before travelling into this dungeon. You are demanded to slay Barrier Guardians and to enter Sigil Rooms.
Next, you need to match Sigils to the rooms they belong to, and then use Sigils to open those corresponding rooms.
After that, travel through Realm of Oblivions to find the first boss. On the way, you will first encounter Faeroch who is equipped with overwhelming party-wipe attack. Be careful, otherwise you will be killed in one shot. You can contain yourself inside the protective bubble in the arena to dodge his attack. Then make appropriate counterattacks according to the timing. And ensure to return to the bubble in time.
The last boss you are gonna to encounter comes to Lorzuul, The Gorger, who is immune to damage. This is a very tricky problem. The solution is to discover more Sigils and combine them with the signs around the battlefield to deprive these skills of Lorzuul. Once you master all Sigils. Lorzuul will become vulnerable.
The primary mechanic of the center wing is to kill Spell Guardians to get a Counterspell Stone, which can be used to deflect Soul Orbs from bosses and helps you open a portal further. Stepping on the pedestals surrounding portals helps to remove barriers.
Finally, you will come to Exalted Cloister to fight with bosses Vorshok and Hurstt. After defeating them and you will encounter Zagraal, who has combined most of the mechanics of other bosses.
After using portals to consume his health, he will become overwhelming like the other bosses. You must charge all four Soul Siphons and then place a Sigil on the matching Soul Siphons. Doing so will help you summon a Spell Guardian and get a Counterspell Stone to help you deflect a Soul Orb from Zagraal.
Repeat this process to defeat the boss. After completing all three wings, players will be rewarded with generous rewards, including a new set of armor cosmetics.
Related: How To Complete Kurast Undercity Activity In Diablo 4 DLC?
Dark Citadel awards players a Weekly Cache, which most players will choose to run once a week, and they can also earn Citadel Coins during the event, which are designed to unlock exclusive cosmetics in Dark Citadel.
The above is about Dark Citadel in Diablo 4 Vessel of Hatred DLC. Thanks for reading.
Diablo 4 has entered its fourth season, and this season is mainly focused on the setting of in-game items, the functions of some of which will greatly improve your experience of leveling up in the game. These settings can make it easy for you to reach level 100. Next, let’s take a look at what methods can be used to help you reach level 100 faster.
This guide can address all the different forms of content in your gameplay and allow you to solve the problem in the shortest time and with the simplest method. But it’s also important that you have complete control over what you run until you reach the highest level, because that’s where the fun of the game comes from.
In Diablo 4, experience points (or call it XP) can be gained from all missions by destroying enemies. However, in some missions under certain circumstances, XP gained in this mission will be much more than in regular missions. Here are some general upgrade methods:
Most of the general quests above aren’t the best way to level up, but they still depend on what you specifically want to play. If you want to know more about the story background of Diablo 4, you can participate in side missions or some battles. But if you want to upgrade quickly, besides researching Helltide and Dungeons, what I will tell you next is the unknown upgrade method.
You should understand all XP boosts before using this method. If you use all experience point boosts at the same time, you can reach the maximum level in less than 10 hours.
The earliest forms of this approach came from team rewards. Simply put, if you have a team and complete the mission content with them, you will receive rewards; but if you complete the mission with non-party players, you will receive half the experience points.
In addition to the party experience bonus mentioned above, you can also research Elixirs. Elixirs can obtain it during early game crafting or when destroying enemies. Elixirs can provide up to 5% bonus experience points for 30 minutes. Later in the game, Elixirs may be 8% effective. These perks will increase the speed at which you complete tasks in the game.
If you feel that making Elixirs is cumbersome, you can purchase Elixirs directly in the mall. Different types of Elixirs can provide different upgrade speeds.
The last and most important thing comes - season bonuses. If you open your battle pass or menu, you will see some rewards that have ended. Don’t be discouraged, you just need some Smoldering Ashes to apply the upgrade, so you’ll need to go through Season 4 Loot Reborn’s battle pass to get Smoldering Ashes first.
Once you have Smoldering Ashes around level 28, you can use it to expand your experience rewards for completing quests, up to the maximum.
As mentioned before, the best way to level up quickly is to research Helltide and Dungeons. Next, let us carefully analyze the upgrade methods of the two modes and find the method that suits you best!
If you want to skip the campaign and not wait there to level up, Helltide is the most efficient way to level up. You can reach level 60 or World Tier 3 or 4 in 3 hours. The major way to upgrade Helltide is to go to the Baneful Altars in the current Helltide area and use three Baneful Hearts to activate events to achieve the upgrade goal.
This method will generate hundreds of enemies, including a maiden boss that will drop a lot of valuable equipment. When you take out three Baneful Hearts, everyone in Helltide area will be activated and gather to clear all enemies as quickly as possible.
Please note that growing enough Baneful Hearts requires unlocking Baneful Hearts seeds first. These seeds can be obtained by completing specific tasks in the game or by talking to the commander. Once you have a Baneful Hearts seed, you can plant it on the appropriate land and take advantage of related events to obtain more Baneful Hearts.
In addition, you can also obtain Aberrant Cinders by destroying enemies, and use Aberrant Cinders to open treasure chests to obtain more Diablo 4 Items and equipment. In Helltide region, you can find these treasure chests in specific locations.
In the opinion of some players, Helltide always levels up faster than regular dungeons, but once you touch Nightmare Dungeons, your level will rise faster. Unlike Helltide, which relies on its community to keep the event up and running, Nightmare Dungeons are entirely dependent on how many levels you can complete and how quickly you can complete it, giving you significantly more freedom.
You can have a fast and stable experience farm by using Sigils. If you can meet the following two requirements, you will receive higher experience points than Helltide:
These requirements are difficult to achieve, but if your game character is strong and flexible, you can easily do it.
Now the choice is up to you. Which one do you think is more suitable for you, Helltide or Dungeons?
They all have their own pros and cons, depending on you, and their rewards are different, regardless of experience points.
Helltide will give you more gear, and where events have 80% to 90% uptime, Helltide will also give you more experience points. In addition to this, you also get exclusive Helltide materials. This means that when you need these materials in other tasks, you still need to enter Helltide to obtain these special materials.
The special thing about Nightmare Dungeons is that it gives you some Glyph experience points. These Glyph experience points can be used to strengthen your game character’s Glyph on the Paragon Board in Nightmare Dungeons.
In Helltide, if you can defeat all enemies, you can get at least 925 pieces of power equipment. This way you can switch from Helltide to Nightmare Dungeons.
But if you’re around level 90, and you already have Profane Mindcage consumable that increases Helltide monster levels by ten levels for an hour, you can also get the same item-powered gear in Helltide.
In Helltide, you need to kill monsters every moment, but in Nightmare Dungeons, because the monsters are not as dense. It takes some time for you to go from one pack to another.
Based on the above, the different upgrade options you choose will depend on what type of content you prefer and how powerful and flexible your build is. In addition to Elixirs mentioned above, there are also some Boss Summons on sale in the mall. When necessary, you can purchase and summon Boss to help you get a better gaming experience. Happy gaming!
Elden Ring is a game that is so big and so expansive. Sometimes, it feels really easy to miss little details or hidden locations. I used to take pride in the fact that I explore every nook and cranny of these types of games.
Next I will introduce to you the three most missed locations in all of Elden Ring.
In addition, investing enough Elden Ring Runes in Elden Ring can help you explore secret locations more efficiently.
First up on the list, we have Sellia Hideaway. This place is essential if you’re looking to finish Sorceress Sellen’s questline as well as get Lusat set and Stars of Ruin spell. The reason this one is so easy to miss is because it’s actually hidden behind an Illusory Wall and even after you find this ucer wall. There’s many more inside in order to find the entrance and this Illusory Wall. You will first want to head to Church of Plague and then head north.
On your way to Illusory Wall, there is a Sorcery waiting to blast you with spells. He’s not too difficult, so you should be able to take him out pretty easily. There’ are also a few items you’ll want to pick up along the way.
As a side note, if you’re playing offline and you don’t have any signs from people showing you where to go, you can run around spamming Margit or Mohg’s shackle, which will reveal all the hidden Illusory Wall as well. Or you just roll around and start smacking things with your sword will have the same effect.
Once you are inside Hideaway or Cave, I’m going to probably call it Cave from now on. Once you’re inside Cave, there are a bunch of really unfriendly monsters. You’ve got Miners and Sorcerers which you’ll see in a lot of Caves throughout the game. But you also have those little snail things that hide and shoot you with magic at one point towards the end.
You actually just have a bunch of them fall in your head as you’re getting ready to approach the main boss in this Dungeon. They are terrible.
But the number one worst part about this whole place is Revenant . They just decided to put a Revenant in here to just mess up your whole day. It’s not fun. When exploring this Cave and all of its nooks and crannies, remember there’s about three Illusory Wall in here. I think three or four.
But as you’re exploring, you’ll come across a two kinds of ending zones, one is the final boss where you’ll fight three Putrid Crystalians. I’m going to fight with Crystalians.
You’ll fight three of those. They’re easy if you have a strike weapon, so just keep that in mind if you have a strike weapon they’re much easier to defeat as you can stagger them very quickly and give massive Critical Hits on them.
Secondly, you will come across a sealed door. It’s kind of big and blue and glowing if you are far enough in Sellen’s questline. You will be able to then interact with this door and through talk to Lusat. He’ll give you a spell. If you come back here once you finish the questline, he will not be here and you can pick up his armor, which gives you a lot of bonuses for star type spells.
But at the end of the day, this place sucks. I don’t like it. But it’s got a lot of good stuff. So I’d highly recommend checking it out.
It definitely would not be a FromSoftware game if there wasn’t a horrifying and scary monster that kills you, grabs you and takes you off to some far away place. Elden Ring is no different. If you remember, in Dark Souls 3, there were those dudes with the cages on their back. They stuff you in the cage and take you off to another location.
Bloodborne had those big hooded figures that love to just punch you, kick you, do all the horrible things to you and then they grab you and stuff you in their bag and take you off to just the most horrible place imaginable.
In Elden Ring, we have Abductor Virgins, these guys are real creepy looking they got sometimes big old Scythe hands, sometimes they have big old Blade hands but inevitably they have a bazillion hands that come out of their stomach and try to stuff you inside.
In order to reach a secret location in Volcano Manor as well as a cool tunnel that takes you to mount Gelmir much earlier in the game than you might have expected, you will need to be murdered to death by an Abductor Virgin and then taken away. To find this monstrosity, you’ll first want to head to Schoolhouse Classroom Site of grace in Raya Lucaria.
Now if you remember that gigantic wheel that you probably jumped on to go up to get to this location. Just jump back on that wheel except take it all the way down to the ground, where you will find an Abductor Virgin waiting to destroy you.
I am also just now realizing that underneath the face of these guys. They’re holding a baby like a weird ceramic or metal just statue of a baby. That’s terrifying.
One thing to note too about getting to this location is that you are going to want to not die by its big buzz saw hands, but let it grab you. Let it pull you inside of it, chomp you up and do its Dirty Deeds to you.
After your quick loading screen you will be teleported to Volcano Manor, where you will see a bunch of broken down Abductor Virgins, you’ll see a bunch of cages. There will be a lot of bats everywhere. Trying to scream at you and attack you, just make your way through picking up any items you might find along the way.
Eventually, you will come across another Site of Grace and once you are there, you can actually teleport out of here. If you do not want to be here anymore, don’t teleport out though, because then you will not have the lovely experience of seeing all that this hidden area has to offer.
One of them being more bats and a lava fill pathway to take you to the boss. Actually, it’s two bosses. Two Abductor Virgins that you get to fight, one of them using Ghiza’s Wheel hands, the other has the Scythe hands.
If you do manage to defeat them, you will be rewarded with a weapon. After that, head forward and you will see any other Site of Grace as well as a way out of this abomination of a Cave.
Welcome to mount Gelmir. Here, you’ll encounter the Great Dragon Placidusax, the secret boss in Elden Ring.
Now there are many secret bosses but this. I think is the one that everyone considers secret boss in Elden Ring. To get to this big dinker of a Dragonlord, you need to first head to Farum Azula.
Once you have found the beside Great Bridge Site of Grace, turn around and head back down the elevator, you just came up. The reason I recommend doing this first is that this is the closest Site of Grace to this boss fight.
Once you get to the bottom of the elevator, I would recommend killing all Beastman waiting for you. You can run past if you want. But if you kill them, you won’t have them throwing things at you or shooting lightning at you. That could potentially throw off your jumping as you traverse a dangerous cliff area.
Like many areas I’ve talked about before, I completely missed this boss fight on my first playthrough and it wasn’t until watching videos after the fact that I was like, what the heck is Dragonlord Placidusax.
Turns out I just completely missed these Cliffs that you can jump off onto floating platforms. After traversing the shattered floating cliff side, you will find yourself on a much bigger portion of a wall. That has been shattered and is now floating. You’ll find a little groove that you can lie down in to do that.
After watching a very calm yet chilling Cutscene, you will get to fight Dragonlord Placidusax. Now my build was absolutely not set up for this guy, but your build actually set up for a boss fight.
This is one of the coolest boss fights in this game. It is so fun. It’s challenging. The atmosphere is awesome. The music is incredible if you’re able to kill Placidusax, you will be rewarded with a gazillion runes and the remembrance of Dragonlord.
You can take this remembrance back to Roundtable Hold and turn it in for either Dragon King’s Cragblade, which is an awesome heavy Thrusting Sword with one of the coolest weapon skills I’ve ever seen in a Souls game.
Or you can also get Placidusax ruin, which is a spell or basically a Dragon Incantation that allows you to just spew golden breath all over. It’s really cool. Go fight him.
So there you have it, those what I believe are probably the three most missed locations in all of Elden Ring. Like I said before.
I hope you won’t miss these hidden locations in the game.
Get ready because I'm about to reveal a bunch of important passing techniques that are often overlooked but are currently proving to be crucial in the EA FC 24 Team of the Season event. However, before we delve into these techniques, let's take a moment to enhance our understanding of passing fundamentals.
Passing is the cornerstone of gameplay in EA Sports FC 24. It's not just about moving the ball between players. An effective passing involves delivering the ball to a teammate smoothly, without disrupting the game's flow. An inaccurate pass can lead to missed offensive opportunities or the opponent gaining possession.
In the game, there are various types of passing, each serving different purposes:
Let's begin with the Ground Pass, the simplest passing method in the EA FC 24. Target a player with your Left Analog Stick and press your X or A button to send a Ground Pass directly to their feet. This is the most commonly used pass, but ensure there's no opponent blocking the passing lane.
The Driven Ground Pass, which is also called the Long Driven Pass, is a more forceful version of the normal Ground Pass. Hold R1 or RB button and power up a normal pass for a faster and stronger delivery. Use it when your passer isn't under pressure to speed up the play, though it relies on the skills of the passer and receiver.
Moving on to the Lofted Ground Pass, it's ideal for bypassing Defenders blocking Ground Passes. Double-tap the Pass button to lift the ball slightly, making it harder to intercept. You can employ this pass inside the box to evade Defenders.
Lastly, the 1-2 Pass adds dynamism to your attack. Hold L1 or LB and pass to a teammate, then watch as your initial passer makes a forward run. Use this to create new passing opportunities and confuse Defenders. It's effective when combined with other passing techniques, especially on the wing to exploit space.
However, not all passes need to go directly to where the receiver is. Sometimes, you need to send the ball to his running lane so that he doesn't lose any speed while catching the ball. Therefore, we have 2 passes that point out the direction your runner is heading to.
Through Pass: Power up the Through Pass with your Triangle or Y button while giving your passer a side angle towards the receiver. This increases the efficiency of the through ball and allows the runner to get behind the defensive line.
Lobbed Through Pass: If someone is trying to anticipate the passing lane and cut it off, allowing runners to get in behind the defense, you can use a Lobbed Through Pass to get the ball past them and into the path of the player. Watch the movement of players, identify the defensive behavior of the opponent. If not, hold down the L1 or LB button and step up the Through Pass.
Another Through Pass variation is a lofted one. It can easily dodge a Defender's interception and get the ball towards your running lane. It is much easier to control the ball with this method compared to the lobbed one. In short distances, double-tapping the Triangle or Y button will allow you to execute it.
The next one is known as the Driven Through Pass, which can be executed by holding on to both the L1 and R1 or LB and RB buttons together. The Driven Through Passes are particularly effective in wider spaces. If you spot a teammate making a direct run towards the goal with minimal defensive coverage, consider using a Driven Through Pass to swiftly deliver the ball to them.
Moving on to the Lob Pass section, by only using the Square or X button, you can achieve a lot of things, especially when facing pressure. Using a simple Long Pass easily lets you break the pressure. You can also switch sides consistently with the Long Pass to get your buildup in another direction.
If you want your Long Pass to get even higher, which can be very useful for players who have the Aerial PlayStyle. You can utilize your EA FC 24 Coins to acquire a player with this particular PlayStyle. Then you can hold on to the L1 or LB button before going for a Lob Pass. This higher Lob Pass will give your pass more height, making headers easier.
On the other side, the Driven Lob Pass does exactly the opposite. Your pass loses height but gains speed, which can be very practical if there's no one between your passer and his target. To be able to use it, hold on to both L1 and R1 or LB and RB buttons together and power up the Lob Pass.
Using this Driven Lob Pass while switching sides is very effective if you're not under any pressure. It allows you to get towards the other side rapidly and increase the pace in your buildup before the defense settles.
Here are a few passing techniques I suggest trying out in the EA FC 24 TOTS Weekend League. Have fun and win more games with them!
With WoW Cataclysm Classic just around the corner, Deathwing burst forth and destroyed the world, bringing sweeping changes to Azeroth and many of WoW’s systems. Fast forward to today, and Deathwing is returning once again in WoW Cataclysm, launching on May 20.
A lot has happened since 2010, so let’s take a moment to revisit Cataclysm patches, review the story and some features introduced, and take a look at the brand new changes coming to Cataclysm Classic!
Patch 4.0.1 is Cataclysm system pre-patch, introducing several interfaces and system updates ahead of release.
Reforging was introduced, allowing players to assign some of an item’s secondary properties to different secondary properties, and Mastery was introduced, providing a new secondary property for you to consider!
Additionally, spells and abilities changed removing ranks, instead simply scaling with character level, and Spellbook UI was updated with it.
With ammo removed from the game, hunters have seen a number of quality of life improvements, especially as cloth, leather, and mail users see their armor become as durable as plate, which normalizes repair costs across classes. This avoids the problem of spending large amounts of WoW Cataclysm Classic Gold and still not getting satisfactory results, as was the case in the past.
Patch 4.0.3 brings us Shattering. Without warning, the corrupted Dragon Aspects Deathwing bursts from the stone heart of Deepholm, the realm of earth in Elemental Planes. Jagged cracks tear through the land, and raging waves crash against coastal areas.
From Thousand Needles to Blasted Lands, the surface of Azeroth is reshaped in a violent upheaval. Forced to defend their homes against Deathwing and his minions, both the Horde and the Alliance lived with the uneasy fear that the world as they knew it had changed forever.
Shattering saw the continents of Kalimdor and Eastern kingdoms reshaped, offering unique experiences in previously existing areas and new adventures in never before seen zones.
Two races were unlocked Goblins for Horde and Worgen for Alliance, and fresh race and class combinations accompanied them. Nine new dungeons were introduced:
Three new raids saw champions face down to some of the bigger threats and allies of Deathwing!
Blackwing Descent was the layer of the resurrected Nefarian, son of Deathwing, and the site of the heinous experiments he conducted in an attempt to create a new breed of chromatic dragons.
Bastion of Twilight was the primary fortress of Twilight Hammer. Cho’gall, the leader of the cult, dwelled here, as well as Sinestra, mother of Nefarian and Onyxia and creator of the first Twilight Dragons, reanimated and overseeing the creation of another Twilight clutch.
Throne of Four Winds was located inside Skywall, and was Al’Akir’s personal lair! With the barrier between Elemental Plane and Azeroth ruptured, his invasion needed to be stopped.
Patch 4.1 Rise of the Zandalari is the first major patch for WoW Cataclysm! The days where the great troll empire stretched across ancient Kalimdor, were long past. As Azeroth recovered from the destruction of Cataclysm, the world’s divided troll population faced a bleak future.
These dark times spurred the trolls of the Zandalar to drastic action. They began a bold crusade to save their race by unifying the trolls into a powerful empire.
With Zandalari’s aid, the fallen capitals of Gurubashi and Amani nations - Zul’Gurub and Zul’Aman began rebuilding, replenishing their forces for a bloody campaign to expand their territories.
Yet Vol’jin and his Darkspear trolls were not aligned with Zandalari. They vowed to work with the Horde and the Alliance to prevent the trolls from starting a new war in Azeroth. Soon Vol’jin was forced to act on his promise, for if Gurubashi and Amani were left to their own devices, the world would know the legendary strength and savagery of the ancient troll empires once again.
With the trolls attempting to rebuild and reunite, Zul’Aman and Zul’Gurub were reimagined, becoming heroic 5-player dungeons.
Guilds received some attention with the introduction of Guild Challenges that rewarded achievements and gold for completing various content in a guild group. Guild finder tool was also introduced, designed to help players find like-minded friends to tackle these new adventures with.
And a very helpful quality of life improvement also came with this patch. The ability to resurrect allies from raid or party frames, instead of having to locate a fallen companion’s body in the world.
Patch 4.2 Rage of the Firelands, was the second major patch of Cataclysm. Across the breadth of Azeroth, Horde and Alliance dealt crushing blows to Deathwing’s elemental minions and fanatic Twilight’s Hammer cultists.
As the elements continue to be in disarray, it seems that the noble shamanic order may finally be on the verge of collapse under the enormous weight on its shoulders. Even Thrall, for all his wisdom and skill, had grown aggravated by his failure to effectively communicate with Azeroth’s elements.
Recently, his calls were acknowledged, but the malevolent entity that responded had only intensified Thrall’s fears and doubts.
Patch 4.2 brought with it a new raid, Firelands. This molten hellscape in Elemental Plane was forged by Titans to house Ragnaros and his servants. Ragnaros’s invasion of Mount Hyjal could not go unanswered, as champions took the fight to his domain.
A new legendary item, Dragonwrath, Tarecgosa’s Rest could be obtained after completing a considerable questline. This two handed staff was incredibly powerful, and wielding it was a true testament to dedication!
A nice quality of life change, improved Durability Displays’s warnings, adjusting yellow to signify 20% durability as opposed to a durability of 5%. And access to a wealth of information and lore was added directly in-game with the introduction of Dungeon Journal.
Patch 4.3 Hour of Twilight was the third and final installment of cataclysm, and its largest content update since launch!
In the aftermath of Cataclysm, the warriors of Azeroth rose up against the forces of the mad black Dragon Aspect Deathwing. Thus far, the world’s defenders had shattered the power base of Twilight’s Hammer cult and defeated the raging elemental Lords Al’Akir and Ragnaros.
Yet despite these victories, as long as Deathwing was free to pursue his twisted goals, Azeroth would remain under threat. No one was more aware of this fact.
The great Dragon Aspects such as Nozdormu, Alexstrasza, Kalecgos, and Ysera. Together with the wise shaman Thrall, they devised a plan to vanquish Deathwing with a weapon of his own design: the infamous Dragon Soul.
Thrall and the noble aspects would call upon Horde and Alliance to help them retrieve the artifact - No longer in existence - from the distant past. Those brave enough to face the challenge would embark on a perilous journey from Azeroth’s apocalyptic End Time to Dragon Soul’s point of origin during the catastrophic War of the ancients. If the heroes succeeded, an even more harrowing battle awaited them in their present.
Hour of Twilight brought three new dungeons:
End Time saw heroes visit potential futures that would come to exist should Deathwing prevail, pitting them against visages of corrupted heroes of Azeroth and ultimately facing down a tormented version of those Nozdormu, called Murozond, who created Infinite Dragonflight and shattered the time ways in an attempt to subvert his own mortality.
Well of Eternity flung heroes back 10,000 years in time, just before Sundering to assist Illidan and Tyrande in battling Burning Legion. As Azshara attempted to bring Sargeras himself to Azeroth. Hour of Twilight saw heroes prepare for the last battle with Deathwing, and fight alongside Thrall to bring Dragon Soul to Wyrmrest Temple.
The final Raid, Dragon Soul, continued to the fight in the besieged temple through Last of Deathwing’s lieutenants and ultimately onto Destroyer himself. As Thrall, Dragon Aspects and the champions of Azeroth attempted to end Cataclysm once and for all.
A new legendary pair of daggers called Fangs of the Father could be obtained by rogues after completing a multi-quest chain that concluded with the defeat of Deathwing.
And Raid Fighter tool was introduced, offering a quick way for players to form a group for a specifically tuned version of Dragon Soul Raid.
With all these epic storylines, legendary items, dungeons, raids, Cataclysm era was densely packed.
But perhaps one of the greatest systems introduced in all of Cataclysm, perhaps one of the greatest systems introduced in all of WoW came with patch 4.3 - Transmogrification.
This new cosmetic system allows players to customize their gear like never before by copying the appearance of one item onto another. Gone were the days of mismatched armor and feeling like you had to choose stats over aesthetics!
In Cataclysm Classic, the core story and experiences will remain, but a few things have gotten some changes.
Firstly, things are going to be faster. An increased content cadence will condense the entire expansion into about one year, while an expanded pre-patch means the action starts sooner.
As of the pre-patch going live, the shattering has come to Azeroth. Kezan and Gilneas starter zones are now available, and Goblins and Worgen are unlocked and can be leveled up to 80.
Also, Transmogrification is unlocked, as are account wide collections. New class and race combos are unlocked, along with class updates like talents and spells. Archeology and Reforging are also unlocked. Accelerated leveling from 1 to 80 is in place, which will help you roll alts in this faster environment. And flying is unlocked in the newly reshaped Kalimdor and Eastern Kingdoms.
At launch, several more iconic features from Cataclysm will come online. Five zones will be unlocked. Mountain Hyjal, Vash’jir, Twilight Highlands, Uldum, and Deepholm will all be available for 80 through 85 questing.
And the 9 dungeons we explored earlier that were part of patch 4.0.3 will all be unlocked, along with a new heroic Dungeon system. Tol Barad world PVP zone that pits Horde against Alliance for the control of three objectives will also unlock at launch, as will everyone’s favorite fairgrounds Darkmoon Island.
After launch Throne of the Four Winds, Blackwing Descent, and Bastion of Twilight will make their appearance and a new flexible Raid Lock System, which allows players to do both the 10 and 25 player versions of raids in the same week. Plus, additional content updates will continue to roll out as the expansion unfolds.
That’s it for my review of all the major WoW Cataclysm Classic patches released so far. Anyway, the new expansion is coming soon, so let’s wait and see!
Elden Ring is a game that is filled with so many incredible weapons: shields, spells armors, items and so much more. That I often don’t know what to do with them. I sometimes come across a weapon like Bloodhound’s Fang super early on.
That's just so wildly overpowered with so many Elden Ring Runes invested in the game. I also come across items where they seem completely useless. And then every so often you come across a weapon or a shield or something else. It’s weird.and it doesn’t make sense and I don’t know how anyone had the creativity to come up with it.
There are six of the weirdest weapons and shields that you can find in Elden Ring.
For those of you who have played the Old Hunter’s DLC and Bloodborne. I’m sure you are very familiar with the Whirligig Saw. It’s one of the best strength weapons in the game. If not the best, well, they have brought a version of that into Elden Ring while it might not be as overpowered.
It is still just weird. It is called Ghiza’s wheel, and it requires 28 points of Strength and 18 points of Dexterity to use. It has a unique skill called Spinning Wheel. Basically, you just grab it and charge up Death Spin Blade. You can also apply Bleed very quickly to all enemies in front of you. Now this is a very good boss killing skill, but this weapon also just dishes out a ton of damage. If you have any sort of inclination to play like you did in Bloodborne, I would highly recommend going and getting this weapon.
If you’re ever trying to get out of work for the day saying you got bit by a snake, is usually a good idea. Now if you don’t live in an area with snakes, that’s not going to work. But you can try it if you want Coil Shield is a really weird Shield. It’s made out of a snake. It’s a Strength and Dexterity Scaling Shield and has 72 Poison build up. Its unique skill called Viper Bite, basically shoots the snake out in front of you, biting the enemies in front of you.
And again causing Poison build up. It’s a really good Shield to use if you’re trying to do any sort of Poison build. It’s great for stacking poison on bosses that are not immune to it. And it’s just goofy and weird and makes a great addition to any kind of Troll PVP build you might be trying to put together.
I don’t know about you, but I have never personally crafted a weapon in the forms of the heads of my dead wife and two kids. But if you have, you would have something in common with Necromancer Garris when he crafted the family Heads. This is a flail. That is a Strength, Dexterity and Intelligence Scaling weapon with a really weird look. It also has a unique skill called Familial Rancor. This is an ability where you can run near people. You raise it up in the air, the heads kind of spay out in three different directions and start shooting out dark magics. It’s really creepy. I don’t like it. I don’t like using this weapon, but it’s really weird.
Envoy’s Horn is the weapon for you. It’s a faith Dexterity and Strength Scaling Hammer and it shoots bubbles at your enemies. The special ability, the special skill that this weapon gives you, is the ability to blow bubbles at your enemies. SpongeBob would be so proud.
Visage Shield is an absolute Beast of an item in Elden Ring, and I mean that in more ways than one. It requires 24 pounds to carry. It requires 44 Strength to wield properly, and it also has a hideous grotesque figure of a giant head with lots of flames spouts and teeth just shooting out in different gross directions. But if you want to use this super weird weapon, you will be rewarded with a super cool and unique ability called Tongues of Fire.
This is where you basically hold the shield in front of you and spew flames on all of your enemies. It’s great for crowd control. It’s great for AOE killing. It’s also really good for just smacking people. If you run out of FP, just start smacking. This thing brings the pain.
I don’t think it should be any surprise to you all when I tell you that the ringed finger is the number one weirdest weapon on my list. And it’s for many, many different reasons. One is a giant finger that you just hit people with.
Secondly, because of the skill that it has called Claw Flick, where the finger just inflates to enormous proportions and then you just flick everything in front of you. This is a weird weapon. I don’t understand why it’s in the game, obviously. There’s lore reasons and stuff like that, but a man who thought of just putting a giant finger in the game.
I mean, come on, I’ve been invaded by someone dual wielding these before. And I think I’ve died every time more just because I’m freaked out and weirded out by them more so than anything. This is a weird weapon. It’s number one on the list.
If you want to use it, you can get it real early on in the game. That’s a weird weapon.
The above are the weird weapons in my mind. Which weapons do you think are surprising to you?
Welcome all gamers! As you prepare for the Shadow of the Erdtree DLC, which launches on June 21 this year, there are countless Dexterity-based weapons to choose from in Elden Ring, each with unique abilities and advantages. Here are my thoughts on which weapons you should focus on and upgrade to maximize your potential. Let's take a closer look!
First on our list is the Uchigatana. The Samurai is one of the most popular starting classes in Elden Ring. This katana moveset is quick, and the Ash of War: Unsheathe deals an enormous stagger to enemies. If you fancy power stancing, you can even pick up a second Uchi in the Deathtouched Catacombs in Limgrave.
The twist on the Uchi I'm going to recommend is that you go straight to Redmane Castle very early and grab the Red-Hot Whetblade. One of the deadliest starting setups is getting the Ash of War in the Ainsel River and infusing your Uchigatana with the Flame Art.
You could then grab the Flame-Shrouding Cracked Tear from the easier of the 2 minor Erdtree Avatars, put some levels into Faith, buff with Flame, Grant Me Strength, and completely annihilate most of the game. Picking up the Fire Scorpion Charm in Mt. Gelmir will further add to the devastation you can inflict.
If you're running a more Dexterity-centric build, then lightning or keen-infused Uchi will give you very high AR. Running lightning lets you stack more buffs effectively. You can use the Lightning-Shrouding Cracked Tear, Lightning Scorpion Charm, and Golden Vow to multiply your damage.
Next, we have the Nagakiba, another katana and quite similar to the Uchigatana, but with one key difference: its length and consequently, its reach. This moveset also has a thrusting attack on the charged heavy, making it more versatile.
There are 2 common ways to play the Nagakiba: one is making it cold-infused, and the other is lightning-infused. With the cold infusion, you can get a Frostbite buildup paired with your natural Bleed on the Nagakiba. With the lightning infusion, you get a really high AR that scales well with Dexterity.
For an Ash of War, you can use a quick, multi-hit one like the Spinning Slash. The Ash of War: Spinnng Slash paired with Frostbite and Bleed can deal devastating damage, and the AoE of the attack is great. You can also use your Elden Ring Runes to purchase some other buffs to make the game smoother.
Nagakiba's reach is ideal for dealing with dragons, and it simplifies most dragon fights by letting you just poke them in the head until they die. Because using shorter weapons can be a bit annoying, as you'll often miss the hitbox of the dragon.
You can get the Nagakiba off Bloody Finger Hunter Yura right at the beginning of the game in Limgrave, or you can follow his quest line until you get to Altus Plateau and get it from him when he's not doing so well at the Second Church of Marika.
The next one on the list is the Bolt of Gransax, which is the first Somber weapon today. You can get this spear when you visit the Leyndell, Royal Capital. It sits on top of the giant version of itself. You can access the area right after defeating Godfrey.
Being a Somber weapon means it's much easier to upgrade, especially if it's an alt weapon for your run. It works best on a high Dexterity build because lightning damage scales so well with Dexterity.
As a spear, this moveset is great for keeping distance, and the light attacks come out so quickly you can usually react and roll intuitively after attacking. The lightning damage gets boosted by all our buffs and the Lightning Scorpion Charm, with extra boosts when fighting on water, like against the twin Gargoyles.
The Ash of War is not interchangeable, being a Somber weapon, but it's excellent to have some ranged attacks like Lightning Spear in your pocket. Paired with the Shard of Alexander, this can really pack a punch. Not to mention it has a satisfying animation. As a spear, it's great for power stancing. I recommend the Cross-Naginata spear as its partner for Bleed buildup.
Next, we're talking quick attacks and Scarlet Rot buildup with the Antspur Rapier. You can find the Antspur to the west of the Shaded Castle after you kill the NPC Invader Maleigh Marais. The Antspur has a rapier moveset, which is really fun because of the quick recovery, allowing you to get more hits in and still dodge.
The weapon has a natural Scarlet Rot buildup, so it works great on bosses with large health pools like the Fire Giant or Dragonlord Placidusax. Although Placidusax has large resistance to all status buildup, you will eventually proc with enough hits. You can use the Ash of War: Repeating Thrust to further improve the Scarlet Rot buildup.
You can experiment with different infusions to add Bleed, Frost, or Poison. For instance, if you infuse this weapon with Poison, you can have Poison and Scarlet Rot buildup, and then you can buff with the likes of Bloodflame Blade to enhance the Bleed buildup as well.
Finally, the best Dexterity weapon I recommend on this list is the Flamberge. The Flamberge is a greatsword, so naturally, you might think it's for strength builds, but that's not the case. That's what's so fantastic about these games. You just need to hit the required stats to wield the weapon, and then you can infuse the weapon to suit your build.
The setup I recommend is keen-infused with that Dexterity scaling, while still allowing you to have weapon buffs. You can grab the Ash of War: Chilling Mist from the ruins just outside of Ranni's Rise tower in northwest Liurnia. When starting a boss fight, you can buff Flamberge with Bloodflame Blade.
Bloodflame Blade will add Bleed buildup to your weapon, but for weapons that already have a natural Bleed buildup like the Flamberge, it just goes crazy. This setup makes enemies proc blood loss so quickly, and then hitting the Ash of War to proc Frostbite rapidly can be unreal and devastating.
Those are the 5 overpowered weapons ideal for Dexterity builds in the Elden Ring Shadow of the Erdtree DLC. Which one catches your eye? Give them a try to see which suits your play style best.