Here, we’ll talk about the upcoming Guilds and Glory Celebration Event for the Elder Scrolls Online.
The Guilds and Glory Celebration Event is a remembrance of ESO content of the Guilds and Glory DLC pack.
During this event, you can earn unique rewards by participating in various activities in Orsinium, Imperial City, Dark Brotherhood and the Thieves Guild DLC and as well from the Imperial City Prison dungeon, White Gold Tower dungeon and the Maelstrom Arena.
The Guilds and Glory Celebration event is for the first time hosted in January 2024. It will be active from January 18th until January 30th 2024.
To be able to particpate, you need to own the Orsinium, Imperial City, Dark Brotherhood and the Thieves Guild DLC.
If you have an active ESO Plus subscription, you can access all event related zones.
Don’t forget that you can claim for free the Imperial City DLC via the crown store.
To start the event, you can directly travel to Orsinium, Imperial City, Dark Brotherhood and the Thieves Guild DLC. Or, you can start the event tutorial quest for free from the crown store.
During the event, you can earn double rewards, Wrothgar, Imperial City, Gold Coast and Hew’s Bane from the following activities:
During the Guilds and Glory Celebration, you can earn Glorious Coffers and regular reward Coffers.
Completing your first daily repeatable quest in Wrothgar, Imperial City, Gold Coast and Hew’s Bane will award a Glorious Coffer
And you can earn a seperate bespoke glorious coffer once per day by defeating the final boss of the Imperial City Prison dungeon, White Gold Tower dungeon or the Maelstrom Arena.
Of course, you can also earn more reward coffers if you want to complete the dungeons or arena multiple times.
Note, if you defeat the final dungeon boss on veteran difficulty, you will get 2 reward coffers. If one of these would be eligible for a glourious coffer, you will get 1 glorious coffer and 1 regular coffer.
Furthermore, you can obtain a third glorious coffer once per day by completing an Imperial City daily repeatable quest or defeat bosses in the Imperial City or Imperial City Sewers.
That means we can earn three glorious coffer per day, per account.
Additionally, you can find sometimes regular coffers by completing more daily repeatable quests and participating in activities within Orsinium, Imperial City, Gold Coast and Hew’s Bane.
Other activities are, for example, killing delve, world, public dungeon bosses, random enemies, treasure chests and safeboxes, resource nodes, thieves troves or by pickpocketing NPCs.
Please note that regular reward Coffers have a reduced chance of providing special rewards.
You have a chance to find inside Glorious Coffers and reward Coffers:
You can find following styles in the guilds and glory reward coffers: Assassin’s League, Minotaur, Dark Brotherhood, or Order of the Hour from reward coffers obtained in the Gold Coast.
Outlaw, Thieves’ Guild, or Abah’s Watch from reward coffers obtained in Hew’s Bane.
Ancient Orc, Malacath, or Trinimac Style is found in reward coffers from Wrothgar Xivkyn, Aldmeri Dominion, Daggerfall Covenant.
Ebonheart Pact Style pages are obtained from reward coffers dropped in the Imperial City.
All reward coffers have a small chance to include a Bristleback Hunter Style page.
Now, we will talk about the Daily Repeatable Quests in the Orsinium DLC.
In Wrothgar, you can find Delve and Group Boss Daily repeatable quests.
Guruzug in Morkul Stronghold will offer you one of 6 delve daily repeatable quests.
Arzorag in Skalar’s Hostel will offer you one of 6 group boss daily repeatable quests.
You can pick up only 1 delve and 1 group boss daily per character per day. But it is possible to complete all 6 delve dailies and all 6 group boss dailies if you group up with other players and ask them to share the quest.
Next, I will explain where you can find the Daily Repeatable Quests in the Dark Brotherhood DLC.
Speaker Terenus in the Dark Brotherhood Sancutary will offer you Dark Brotherhood Sacrement Quests, which send you to an instanced area to assassinate specific targets.
Follow the Dark Brotherhood Questline to unlock the Dark Brotherhood Sacrement Quests. Dark Brotherhood Sacrement Quests can be obtained once per day and cannot be shared with others.
You can also find delve and world boss daily repeatable quests at the Gold Coast.
At the Bounty Board in Kvatch, you can pick up world boss daily repeatable quests. At the Bounty Board in Anvil, you can pick up delve daily repeatable quests.
You can pick up only 1 delve and 1 group boss daily per character per day. But it is possible to complete all delve dailies and group boss dailies if you group up with other players and ask them to share the quest.
Now, we will talk about the Daily Repeatable quests in the Thieves Guild DLC.
At the Heist Board in the Thieves Den, you can pick up the Heist Daily Repeatable Quests, which send you to an instanced area to obtain stolen goods. These quests can be obtained once per day. You may group with other players to obtain the other 4 Heist quests.
Heist Quests can be completed alone or in a group. Note that you need to complete Partners in Crime, Cleaning House, the Long Game and Master of Heists Quests of the Thieves Guild storyline to unlock the Heist Dailies.
Furthermore, you need to have rank 3 with the thieves guild.
At the Reacquisition Board in the Thieves Den, you can pick up delve daily repeatable quests. You can only pick up 1 daily quest per day, but you may group with other players to obtain the other 3 daily repeatable quests.
Note that you need to complete the Partners in Crime Thieves Guild Story Quest and speak to Spencer Rye to unlock the delve daily repeatable quests.
You can also complete 1 weekly trial repeatable quest in the Thieves Guild DLC.
Adara’hai offers you the quest into the Maw for the Maw of Lorkhaj Trial. When you enter the Trial, you will find the weekly quest giver at the entrance area.
In the Imperial City, you can complete up to 6 Imperial City Daily Repeatable District Quests.
In your Alliance Base, you can find a room with many ladders. Climb up each ladder to find a daily quest giver for that specific Imperial City district. You can complete:
During the Guilds and Glory Celebration Event, you can earn 2 Event tickets per day per account from the following activities:
This means this time you can choose which activity you like the most to obtain your Event Tickets each day.
As always, the Impresario Event Merchant will open her shop during the Guilds and Glory Celebration event.
This year she is offering the Molag Bal Illusion Imp pet fragments, the first fragment for the Planemeld’s Master Markings, Bristleback Hunter Style pages and more.
The Indrik Vendor will also open her shop during the Event.
She offers during the first quarter of 2024, Nascent Indrik feathers, Dawnwood Indrik berries and Spectral Indrik berries.
You can also purchase the Springtide Haunting Indrik Pet and Haunting Indrik Pet.
Philius Dormier, the Impresario’s Assistant, will also open his shop during the event.
He offers during the first quarter of 2024, Unstable morpholith pet fragments and Doomchar Plateau House fragments.
This offense has explosive one play touchdowns, an elite running game, and domination all over the field. So, we will be using the playbook called Spread, running the formation Tight Slot Open.
This formation is unique and hard to defend because it has one receiver and a tight end lined up tight to the line, and two receivers on the opposite side lined up near the slot. Which means defenses will need to guard a tight offensive look, and a spread offensive look, which can be very difficult for your opponent.
The first play we will go over to Tight Slot Open is PA Read. This is one of the most underrated plays in Madden 24, simply because this stock play can destroy man coverage or zone coverage.
In the stock play, you have this glitch bending, vertical route that absolutely fries man coverage, a zig route that puts man coverage in a blender, the tight end crossing route that creates a ton of separation, and a backside post that takes the lid off the defense. But make sure you are running this play with the zig and the streak to the far side of the field.
In the play, your reads will be low to high. So, when you snap the ball, your first read will be the zig route. If the zig is open, which it usually is, hit it quickly for an easy gain.
Your second read will be the vertical route, if you see that there is no help over the top, and he could beat his man of the line, free form pass the ball to lead the receiver by holding the left trigger and the left stick up. This will help to hit the receiver in stride for an explosive play.
What makes this vertical route so good is the way it bends to the outside. Because of this, if a corner is pressing in man coverage, you will sometimes get this cool press beating animation where the receiver practically runs through the defender and leaves him stranded behind. That’s what makes that route so deadly.
Your third read is the crosser ran by Tight End. This route takes a little more time to develop, but if you have time in the pocket, he will create a lot of separation by the time he hits the other side of the field.
Your last read is the backside post. This route works best against a 0 Man Blitz, simply because there will be no help over the top. With enough time in the pocket, you will hit the post for one play touchdowns against all out blitzing players.
Another way you can set this play up against man coverage is by putting the zig receiver on a slant. This will keep the defense on their toes because there will be two man beating routes crossing the field.
So, your read in this setup is to wait and see what route gets open first, the slant or the tight end crosser like you see here in this play.
PA Read against zone coverage is as deadly as it is against man coverage, all because it works as a delayed flood concept.
And if you don’t know already, flood concepts destroy every zone in Madden. Flood concepts overload a side of the field, so generally, there will be a deep route like a vertical, a medium route like a corner, and a quick route like a flat.
The reason most zone defenses struggle with this concept is because there are not enough zones on one side of the field to defend these routes. So, the reason PA Read is a flood concept is that there is a deep route, a quick route, and a medium route coming across the field flooding one side.
But for this play against a zone, you just want to be sure to run it on a Hash Mark.
Your reads will go from high to low. So, when you snap the ball, you will first look at the crossing route to see to see if you can hit him quick. If not, you will want to take a brief look at the zig.
If you see that this low zone defender crashes to the zig, you will have the crosser wide open behind him towards the numbers. If the zig is wide open off the bat, though, you can give it to him for some easy yards.
But a great offense will throw the ball to the sidelines and attack the middle of the field. So we are going to use this post route.
To get this post route open against any zone defense, all you’re going to do is put the tight end on a streak. This streak will pull any of the deep zone defenders away from the post route.
So when we snap the ball your read will be the deep safety on the post side. If he backs up to defend the vertical, throw a bullet pass to the post, aggressively catch it away from the safety and you’ll be throwing dots all over the field.
The next play we are going to go over is Bench Switch.
The first setup is an ultimate zone beater. But make sure you run this play to the short side of the field.
What you’ll want to do is put A on a streak, then motion the running back to become a receiver, and put him on a curl route.
On the backside, leave the receiver on a corner and put the tight end on a drag. Your first read here will be C route by the outside wide receiver. If Streak by A pulls the deep defenders, the drag keeps the short zone low, and the curl route occupies the user, C route will be wide open near the sidelines.
If for some reason C route is not open because the user guarded it or the short zone backed up to defend it, you will either have the drag or the curl route in the middle of the field for a quick check down.
Another way to run this is to put A on a streak, the running back on a table route to the right and the tight end on a streak. Your first read in this setup is the same, C route and then, if that is guarded.
The second read will be the flat by the running back. One thing to look out for, though, is the streak by Tight End. Many people will not be ready to defend quick streaks from this position, so you can surprise your opponent with a quick snap and throw the streak quickly in the middle of the field.
And if the defense is in a man's coverage when you thought they were in a zone, look at the corner route's backside. This corner does a great job of creating separation over the top of the defense.
The next play we will go over is called Bench. And We will have 2 setups to beat man coverage for one play touchdowns and short yardage situations.
For the first setup, what you’ll want to do is put X on a drag and A on a zig, then you can leave everything else. Make sure you run the zig and drag to the far side of the field. Your main read is the zig route.
This concept is meant to clear out space for the zig and setting up a natural pick by the drag to create even more separation for the zig. This setup is great for the red zone or if you need short first downs.
For the one play touchdown setup, you will want to be sure to be on a Hash Mark, and then put B on a drag, A on a zig, and the running back on a wheel.
On the backside, put an X on a streak. Your main read here is the running back, but if that is guarded, shift your focus to the corner route by the tight end. If he has a step on his defender, high ball the throw using L1 or LB to throw over the defender for a deep ball dot. If the deep routes are guarded, though, you can look at your short routes for a check down.
The last play we will go over is PRO Zone Weak. This is one of the best RPO’s in the game. What you’ll want to do is read the slot corner.
If the defender crashes towards the run, throw the ball to the flat. This will put you in a position to make moves in the open field for huge gains. If the slot corner stays with the flat, give the ball to the running back for an outside zone run.
In short, it is important to read how your blocks develop so you can make the right cuts to optimize this run.
We'll be discussing the various buffs and nerfs that went into effect on January 11th. These buffs and nerfs are going to be affecting 2 main classes. That’s going to be our Beast Mastery Hunter and our Priest. I’m going to share with you some tweaks that you can make to your Beast Mastery Hunter that might counter some of the craziness that Blizzard is going to nerf in this upcoming update in WoW Classic Season of Discovery. We have a lot need to be covered, so let’s get started.
In a recent January 10th post, Blizzard stated: We intend to make the following adjustments via hotfixes for hunters:
In the developer notes, they put, 'We remain concerned that hunter pets are still too powerful and believe that the best way forward is to reign in the Beast Mastery rune while compensating via the Hunter's main spells.' I guess they’re trying to get more and more Beast Mastery Hunters to go Marksman.
Beast Master Hunters are going to take a hit in DPS once these nerfs go into effect. Now, here are some of the changes that I’m going to make to my Beast master Hunter that's going to help me to counter some of these nerves. Let’s first discuss the runes. So before this update, I was running hard of the line Beast Mastery rune, and I’d switch back and forth between Flanking Strikes and Sniper Training. I wasn’t using the Kill Command cause my primary pet that I was using was a Wind Serpent.
Now, post-January 11th update, I’m going to be running a hard of the line Beast Master rune and Kill Command cause I’m going to be switching out my primary pet. Additionally, if you don’t have access to a harded line, you could always use the Master Marksman. And if you’re one of those Hunters that really enjoy weaving in and out, you can always interchange between Kill Command and Flanking Strike.
So as far as the talent tree, my primary build is going to be 2 in Improved Aspect of the Hawk, 5 in Endurance Training, 3 in Thick Hide, 5 in Unleashed Fury, and 1 in Ferocity.
Yes, if you’re in a raid situation where you know that your pet’s going to be taking a lot of damage and dying a lot, then I would definitely recommend taking the 2 points out of Improved Aspect of the Hawk and getting Improved Revive Pet. Because, as we know, with a dead pet as a Beastmaster Hunter, that’s going to take out a gigantic chunk of our DPS. But when I’m out in the world soloing and whether it be experience farming or gold farming, my pet really doesn’t die that much. So it makes no sense to waste 2 points in the Improved Revive Pet.
And additionally, in the raids I’ve been in, my pet hardly ever dies. So it just felt like a waste of points to put into Improved Revive Pet when I just improved my all-out DPS so much more by putting those extra 2 points in Improved Aspect of the Hawk. So I would definitely recommend that you try both ways to see what fits your playstyle better. If you lean towards having that extra DPS and Improved Aspect of the Hawk, or if you just need that Improved Revive Pet because your pet keeps on dying.
Now that we talked about runes and talents, let’s talk about pets. Before this update, I was using a Wind Serpent. And Wind Serpents are also awesome pets. That Lightning Strike is just catastrophic. But it came at a price of 50 focus and getting nerf 30% in our Focus regeneration for our pets and 10% for damage. Doesn’t make sense to continue using a Wind Serpent.
So what I’m going to end up doing is switching back to my Ghost Saber, which is a 2.0 attack speed cat. That’s going to do really nice damage in conjunction with that Kill Command rune. And if I ever switch out with a Flanking Strike rune, that 2.0 attack speed is going to give me more attack damage. Therefore, I’m going to be able to pull out more damage by using a 2.0 attack speed cat.
I’m going to bring you a quick Shaman tank in-depth guide about everything we need to know in WoW Classic Season of Discovery. It includes races, runes, what you want to use on certain bosses, rotation, and just kind of further information into the builds.
Hope you like this build and have a try. Now, let's just dive into this guide.
With Shaman tanking, there are only 3 races you can play as: Troll, Orc, and Tauren. Each has special racial or special things that make them better than others.
If you’re looking for more stamina and more survivability build, you’re going to go Tauren. This brings the Racial of Endurance, giving you more health pull. It also has War Stomp, which is great for AOE pulls. Stomp shock everything. It basically stuns every target for 3 seconds so you get all the aggro on them and pull them towards you.
If you’re going Orc, which has Axe Specialization, giving you a couple more points into using axes. You also get Blood Fury, which provides a damage boost but with a 50% less chance of healing for 25 seconds. So some bosses it might cost you your life.
Trolls, the last race, brings a great racial called Berserking. This increase your attack speed for some time. The other downside of it is they bring Beast Slaying, currently not very useful in BFD.
Next, we’re going to look at what type of runes you want to be running as a Shaman tank. There’s a different variety. You’re going to want to have the Way of Earth on. It’s very easy to obtain in the Barrens. This one turns your abilities, such as Earth Shock, into a taunt for you. It also gives you, on top of that, a 30% more health pull.
Other things you’d like to run for survivability include Shield Mastery, throwing on a shield, giving you 15% extra block chance without any other bonuses. So, it might be useful for you.
If you’re not getting hit much or hard in BFD, I would recommend running Dual Wield, using double Rockbiter Weapons to get an increased amount of threat. However, you would also have to run Dual Wield Specialization on your chest piece rather than Shield Mastery since you’re not using a shield.
For the hands, these are runes that I swap on each different boss in the BFD. Some bosses, I’ll throw on Molten Blast for AOE.
For single-target bosses, I’ll throw on Lava Lash.
For bosses like Ghamoo-ra, I’ll throw on Lava Burst with Overload on my chest for an increased chance of procing and doing more damage. You’ll still hold the number 1 threat, no matter what.
The runes are up to you, whichever way you like to play the game. If you want to go Shield Mastery or try new things that Shaman has offered in SOD, it’s up to you.
Something thorough that we go over doesn’t have to be crazy right now is the stat priority for Shaman tanks. You do want stamina, but it’s not something you’re going to get right away since bosses aren’t hitting that hard. So, focus on agility into strength, then into stamina. These 3 boost your threat, damage, and help you DPS.
Then focus on intellect for mana, and armor and hit rating. Currently, you don’t get a lot of armor rating since we’re on the 25 brackets, and hit rating is obtained from BFD Boon and epic gear from professions. These are quick notes about stat priority and what to look for in a Shaman tank.
I want to get into the quick rotation. When you pull a boss, pop Flame Shock right off the bat and then cast Molten Blast because, with Flame Shock up, there’s a 10% chance that this resets the cooldown of Molten Blast. So, you can keep pressing Molten Blast, generating more threat as you go in. If you don’t have another Shaman in your group, drop the right totems.
Strength of Earth Totem and Fire Nova Totem seems to be the only 2 because your mana pool isn’t crazy high. Dropping totems like Fire Nova Totem repeatedly might not be worth it because you’ll go out of mana. Strength of Earth Totem stays up for 2 minutes, so you drop it. Most bosses last 30 seconds to 45 seconds or maybe longer, which might last a minute 30.
You can also apply Frost Shock if all the targets have Flame Shock on them, and if you have enough mana, you can throw in Lightning Shields. Again, it’s situational, depending on your mana. If you have extra mana to spend, throw on Lightning Shield, Frost Shocks, or keep throwing Molten Blast.
The rotation is situational, so if your rune swapping, you might not be running Molten Blast. You might run Lava Lash, Lava Burst, or different things that are good for different bosses. But you’ll still Flame Shock, drop the same totems, and look out for those things. The rune is the biggest thing on whether you’re casting Molten Blast, Lava Lash, or Lava Burst.
Finally, I want to get into professions and maybe some consumables for the Shaman tank. Currently, there aren’t professions that increase your threat besides maybe engineering for Heavy Dynamite, but it’s for AOE damage. Most bosses in BFD are single tank bosses, so professions are up to you. I would say run Leatherworking. You get gloves that give you a hit percentage and increase your attack speed for a certain duration when you pop them.
When it comes to consumables for tanks, Strong Troll’s Blood Potion for health regeneration throughout the raid, Elixir of Defense for armor that reduces all damage by boss melee attacks, stacking with some runes like Way of Earth for armor. Elixir of Firepower is good for abilities like Lava Burst and Molten Blast. Elixir of Lesser Agility is excellent for agility, our number 1 stat priority.
Situational consumables like Free Action Potions are invaluable against bosses and enemies with stuns. If you pop it at the beginning of Lady Saravess, you won’t get frozen arrowed and can stand in her pool without getting chains in Phase 2. Shadow Protection potions are solid against Kelris.
Finally, for the last part of this guide, we’re getting into the talent tree for Shaman tanks. You’re going to want to go right into the enhancement tree, going 5 out of 5 in Shield Specialization. It increases your chance to block attacks with the shield by 5% and increases the amount blocked by 25%. This is up to you.
If you’re running a shield, it’s worth it. If not, and you’re dual-wielding, Ancestral Knowledge might be better, increasing your maximum mana by 5%. Going down, you want Thundering Strikes, improving your chance to crit with your weapon by 5%. If you’re dual-wielding, you have a double chance to crit.
Anticipation, going 5 out of 5 increases your chance to dodge by an additional 5%. You want to dodge and parry to tank less damage for a smoother raid.
Finally, since you get 16 points, we’re going to put 1 into Flurry, increasing your attack speed by 10% for the next 3 swings after dealing a critical strike. This works well with Thundering Strikes. The more you crit, the more Flurry procs you get, making you swing faster and output more threat. It’s better for you to be tanking any boss.
Here, we are ranking our favorite young Central Midfielders in FC 24. We’ve only selected players whose primary position is Central Midfielder. Anybody who has it as a secondary position or plays out of position is left out of this list.
Kicking off with our number 9, Gabri Veiga.
Veiga currently plays for Al-Ahli in Saudi Arabia. After transferring over from Celta in the summer of 2023.
He boasts a 78 overall at just 21 years of age and has a potential of 89. In the game, he is a very strong box-to-box midfielder who is able to take on defensive duties as well. He is at his best with the ball at his feet. He has great passing ability and is strong in front of the goal.
However, in the game, Veiga feels a little stiff and slow. He is not able to easily win one-on-one and isn’t able to break away with speed.
At the end, Gabri Veiga is ninth on our list because he just lacked a little of the “wow” factor.
Number 8 on our list is Joao Neves, the 18-year-old Benfica prodigy.
He is currently rated at 73 with a potential of 87, and he feels like a work in progress but with a major upside. He is a great passer and finds his teammates time and time again.
What jumps out most is his agility and ball control, creating space by turning away from a defender is a breeze and comes very naturally.
His finishing is rated quite low. However, with his composure rated at 77, he’s still able to score some good goals from our experience.
Continuing to number 7 on our list is Enzo Fernandez, already rated 82 with a potential of 88.
Fernandez has one of the higher starting overalls on our list. In the game, he is a really strong box-to-box midfielder with stamina rated at 84. His aggression makes him great for defensive duties, as he is able to use his aggression to dispossess opponents.
When on the ball, his main qualities are in his passing. His ball control is great, but he misses some skill in dribbling and agility to be useful as a dribbler.
However, when using his passing qualities, he’s very useful to set up teammates. And with his shot power and composure, he is actually quite a good finisher as well.
When looking purely at his stats, he feels a little underwhelming in the game, but he is very functional when used correctly.
At number 6, we have our first Barcelona midfielder, Pablo Gavi, who, unfortunately, in real life is out for the season.
At 19 years old, Gavi is already rated 83 overall and has a potential of 90. In the game, his defensive skills are what surprised us at first. Of course, we expected a technically gifted player, but Gavi is actually also really good at dispossessing opponents, with his aggression being rated 85 and standing tackle at 78.
Now, with the ball at his feet, is where Gavi shines. His first step is amazing, and he turns on a dime, leaving behind defenders left and right. He is able to complete any pass you can imagine and gets himself in the right areas to score goals.
His finishing, however, is a little underwhelming, but he does have the outside of the foot trait, which is a little bonus.
When taking Gavi into account, keep in mind he only has 3-star skill moves and weak foot, which might be an issue for some.
Number 5 on our list is Atletico midfielder, Pablo Barrios.
The 20-year-old is currently rated 76 overall with an 86 potential, but in the game, he plays way above his rating. Playing with Barrios is just super fun as he is super dynamic. His passing is excellent, and he is a great technical dribbler as well, even though his stats might not suggest this.
What also surprised us in playing with Barrios is his ability to dispossess an opponent, especially when the team just lost the ball on the opponent’s half. Barrios is perfect for the Gigan pressing tactics. When the team loses possession, with Barrios, you’re able to immediately pressure the opponent and try to recover possession.
Now, you may ask why Barrios is higher on our list than players like Gavi and Fernandez. The main reason is expectations versus how they actually felt in the game.
With Barrios, we were able to almost execute the same things we could do with Gavi and a lot of things even better than we could do with Fernandez.
With number 4 on our list, we have our second Barcelona midfielder, Pedri.
He has the highest overall out of all the players on our list, with an 86 overall and 92 potential. In the game, Pedri feels very similar to his Barcelona companion but just a little better in every offensive aspect.
Pedri has an incredibly quick first step and cuts and turns on a dime. His passing is on point, and when on the ball, he’s a dream to play with.
But the reason he is only number 4 on our list is that with his 86 overall rating, that is exactly what you expect from him.
Higher on our list are 3 players who not just have great potential but felt a lot better than their current overall would suggest.
So, with that, we introduce our number 3 young Central Midfielder, Ryan Gravenberch.
The 21-year-old Liverpool midfielder is currently rated 79 overall with a potential of 87. Gravenberch has 4-star skill moves and a 4-star weak foot, which makes gameplay a whole lot of fun. Even though he is 6’2", he is still very agile and a very good dribbler. This is also what makes him so fun to play with.
Besides his dribbling skills, Gravenberch also has a little poacher in him. He times his runs well, and his finishing is rated 76, which makes him higher rated at finishing than a lot of strikers.
With a potential of 87, Gravenberch will certainly continue to develop in Career Mode, which makes for an exciting perspective.
Before we reveal our final 2 players, we must say this was a very close call between the 2, and this was purely based on the fun we had playing with each player.
With that said, at number 2 on our list, we have 17-year-old Warren Zaïre-Emery, who recently has taken the world by storm.
He is the youngest player on our list and already rated 78 overall with a 90 potential. Zaïre-Emery has everything you could want from a Central Midfielder, and he is only just 17 years old. He is quite fast and already has some strength to him. He is capable of going end to end for the full 90 minutes with both attacking and defensive qualities. His defensive vision is great, and his tackles are strong.
In attack, his main quality is his passing and ball control. He’s able to make every pass you could wish for, and he’ll always be in control in every situation.
What stands out when dribbling is his balance, rated 84. When getting past defenders, he’s very difficult to knock over, which compensates for a lack of agility.
If you want somebody who can cut and turn on a dime, Zaïre-Emery might not be the one for you, though this might change once he develops to a higher level overall.
That takes us to number 1 on our list, Fabio Miretti, the 20-year-old Italian Juventus player.
He is currently rated 75 overall with a potential of 88, and he has 3-star skill moves and a 4-star weak foot. In the game, Miretti plays way above his 75 overall, and that’s exactly why he is first on our list.
You don’t expect this quality of play from a 75 overall player, which makes him great value when playing Manager Career. Overall, he is a very well-rounded player, being able to make an impact both on defense as well as in the attack.
His standout skills are his dribbling and passing. The way you can cut and turn with him in the game just gives lots of joy. The more you play him, the more he surprises you with his abilities.
Whether you’re into player Career or Manager Career, Miretti should be on your radar.
Path of Exile 2 has revealed new gameplay, a boss fight, and a new class called the Mercenary.
Additionally, new features of the game include changes and new additions to the combat. This is really looking like a straight-up improvement to the isometric genre.
Let's go through the cool new things coming in Path of Exile 2.
Firstly, let's go over the confirmation of the new changes to how you can control your character and this applies to any class and any weapon type.
You can now use WASD movement to control and move your character, allowing you to move separately while aiming. You can still use traditional click-to-move if you want to.
On top of this, there are changes to many character skills whereby you can move while casting, increasing the pace and intensity of combat.
Honestly, these changes together are great news to me, and it really does impact how the game will feel to play.
Regarding the Mercenary class, then we got a really good look at the new Mercenary class, which is a new crossbow-wielding character.
This class comes with unique crossbow options, mimicking a variety of different firearm types but in crossbow form.
They wanted this class to feel both responsive and snappy when firing the crossbow, similar to how shooting in first-person shooter games feels. So, they've gone deep into making different crossbows that function kind of like a sniper rifle, a shotgun, and even assault rifles.
These crossbows are layered on top with different elemental ammo types and even attachments that all synergize together in different ways.
For your character's equipment, you can only equip 2 crossbows at a time, and there are 3 different types to pick from:
There are also ammo skills, which add another layer of depth on top of how these different types of crossbows function. There are slight differences in how they work across the different types, so let's go through them all.
Ammo abilities include Armor-Piercing Ammo, which makes your hits pierce through enemies, good for taking on a group at once.
However, for the Rapid Shot crossbow, each hit will erode an enemy's armor, eventually breaking it, negating the Burst Shot crossbows' drawback against armored enemies.
Meanwhile, for the Power Shot crossbow, if an enemy's armor is broken, you can then pull out your power crossbow to shoot them, triggering a special weak spot hit dealing massive extra damage and high stun on the enemy.
Then, you have Incendiary Ammo. This is good against single targets as it ignites them. With the Burst Shot crossbow, the more projectiles that connect to a target, the more damage it deals per hit, making it great for super close-range situations.
For the Rapid Shot crossbow, the incendiary ammo charges up before firing. As you continue to shoot, it heats up, dealing more damage per shot. Moreover, it boosts the fire damage of any grenades you launch and automatically ignites oil grenades.
Moving on to the Power Shot crossbow, this ammo transforms into a pseudo-rocket launcher, creating an explosive blast on impact for AOE damage. It synergizes with grenades, causing any fired on the ground to instantly explode.
Permafrost Ammo slows enemies by chilling them and has a chance to freeze them in place. Frozen enemies are vulnerable to a special effect of the armor-piercing ammo, making them explode for huge AOE damage nearby.
The rapid-fire crossbow can also shoot the ground with this ammo type to create ice crystals. These crystals act like mines, exploding when enemies touch them and applying chilling to slow them down. It helps set traps and establish a safe area before engaging in a fight.
The Power Shot crossbow creates ice walls on impact, blocking off areas in corridors and alleys to control enemies. These walls explode when broken by enemies, synergizing with Burst Shot crossbows' armor-piercing ammo for extra damage on Frozen targets.
Additionally, there are new grenade gear slots and types.
The attachment slot in your crossbow is where grenades come from. It functions as a grenade launcher. It allows you to fire different grenade types with varied effects upon explosion.
These attachments function as skill gems, providing extra skill slots for your character and can be augmented with support gems. Grenades are fired separately from your crossbow's primary shooting and explode after a short delay, based on the type chosen.
There are 3 known types of grenades:
These combinations allow for interesting build potentials. The different crossbow types, ammo types, and grenade varieties synergize in unique ways. Witnessing a character utilizing these synergies against a boss was impressive. The boss fight showcased these strategies in action.
This is a build guide that can help you gain infinite heals and stamina PVP in New World Season 4. I’m going to keep it short for you.
For weapon artifacts, I’m running Finisher Rapier mainly because of its 15% permanent damage buff, which affects both of your weapons, and you can keep it up with the Keenly Jagged on your bow. I’m still using Refreshing Move on it.
I’m also using Energy Aura as the third perk on my bow, but you can use Enchanted if you really want to. This is a stamina surplus build, as you’ll see in a second, so it’s all up to personal preference. I just end up preferring the stamina.
For gems, I’m choosing to split my damage 50/50, as it’s the best of both worlds and has the least amount of counters. The 8% damage over time (DOT) is mandatory, but make sure the element of that DOT is different on both your weapons because they don’t stack.
Regarding armor artifacts, I like Tumblers because it’s a 600 heal on no cooldown. The reason I prefer it over Featherweight is that of the potential it has. Featherweight offers around a 5% extra effective hitpoints (EHP) difference, which is around 900 health. So if I proc Tumblers at least twice in a fight, it’s automatically better than Featherweight, and any proc behind that just makes the gap bigger.
For accessories, Endless sounds good on paper, but you can’t put Healthy Toast on it, which is really, really bad. Ankh is nice, but it makes you pick between protection or stamina recovery, and obviously, you have to pick stamina recovery, so you’re going to miss protection. I like the universality of having different protections, so I’d rather not use Ankh.
The actual perks on my ring and earring are the exact same as they usually are. Everything here is pretty self-explanatory. Gear we’re looking at 5 Shirking Heals. The buff to 7 seconds turned it from a good perk to an almost mandatory perk, but you’ll find a lot of people don’t agree with that because they’re stubborn and invested a lot of their money in a build that’s not good.
For my secondary perk, I’m running Fortify, and the rest is just normal stuff: one skill perk (Siphoning Energy), and then the random perk that Tumblers have. In whatever leftover slots I have, I put Health on, which in this case amounts to two health.
For armor gems, I’m running 4 Opal and one Onyx with full Energizing Runes. The Rune choice is a bit up to personal preference, but I highly recommend using at least one Energizing Rune, mainly because there are lots of clutch scenarios where you’re one stamina away from stamina-ing yourself out. The rest you can put range damage, but I would definitely not recommend Leeching Damage unless you’re using Boltcaster. The Leeching version is a flat 18% damage reduction against Boltcaster, Fire Staff, and other fully Elemental range weapons, and it’s a 9% damage reduction against bows, muskets, and B-buses who use a split gem. My Opals additionally cover 8% less damage from all Elemental sources.
Regardless if it’s melee or ranged, that’s 8% less damage from weapons like Abyss, Boltcaster, Firestaff, and 4% less damage from weapons that have split gems. The 3 Onyx I have covered some additional defense against melee players. This is purely optional and up to your playstyle. If you’re fine with playing super defensive and ratty, you can drop the Onyx for some thrust and lightning resist instead.
For the necklace, I’m obviously going with fire resist because that’s the easiest range weapon to get hit by. You can do movement tech or whatever movement cancels you want against other bows and muskets, and they’ll end up missing 90% of their shots. But it’s hard to do movement tech against Firestaff when they have a hitbox of a Boeing 747. Plus, the fire resist also reduces explosive shot damage from bows.
My completely honest recommendation is to have a set of amulets and maybe even some accessories that you can easily swap in and out. This way, you have the freedom to swap to another resist if you’re ever when there is no Firestaff. For example, let’s say you’re getting hunted by a melee assassin squad. Then, you should obviously switch to your slash necklace. Let’s say the enemy team has 10 Boltcaster players. Obviously, switch to a lightning or thrust necklace.
If your build is threatened by a simple swap of a necklace and maybe a ring or accessory, then maybe you should reevaluate your build.
Moving on to attributes, this does get a little interesting. 25 and 50 strength are still bugged but no longer in a good way. 50 strength doesn't do anything, and 25 strength, on the other hand, previously boosted heavy damage by 10% and light damage by 5%. Now it only boosts both damages by 2%. Classic AGS, honestly. But anyways, because of that, I'm dropping 25 strength and then also dropping 35 con to get 50 focus. This 10% extra healing affects all the pots I use and even tumblers, and I can justify the 900 Health loss from going to 240 to 2115 con with that 10% extra Health. As long as a fight lasts long enough where you go through two rotations of pots, then this 10% prevails, not even accounting for any sharing or tumbler procs.
This build shines in fights that last long, which is pretty much any fight against good players. It's also a very solo-centric build. The second you involve a pocket healer that lets these micro heals matter in the long term, at that point, you're better off running Featherweight and more pure damage reductions.
If you're investing in dex after 350, then I would still get 25 strength first. Simply because the 25 points here end up doing more damage than 25 dex after 350. So if your build is 400 dex and zero strength.
It is league start time, and that means that you need a good league start build. Because Path of Exile 3.23 Affliction League has some of the largest changes to the meta game that we have ever seen.
You’ll want to make sure that your first build is real solid so that you can bring it into the Wildwood. Within the Wildwood, you will be collecting Wisps as well as fighting off enemies in the darkness.
And once you’ve collected all these Wisps, they’ll come with you and buff all of the enemies on the map that you came from. These buffed enemies will drop tons of additional loot and get some additional difficulty.
On top of that, every single class has got 3 brand new ascendancies that you can have on top of your original. There are tons of powerful options here and a lot to look forward to.
And 100 + new gems have been added to the game. These are Transfigured Gems. Essentially, they’ve made alternate versions of almost every single main skill gem in the game and just tossed well over a hundred of them at us at this point.
There are tons to do in POE 3.23 Affliction League, so let’s talk about some builds. If you're going to make these builds, be prepared with plenty of POE Currency!
Starting off here, I would say that this is probably the best build for newer players and most likely Righteous Fire refugees.
Righteous Fire did get some pretty heavy changes and nerfs. But it’s not looking great early on for RF. So, why don’t you just get a big giant minion that has its own RF that covers 3/4 of the screen?
On top of that, you can have a bunch of little minions that’ll do single target damage for you. It is super easy, SSF friendly, and extremely tanky build. It does pretty well all the way up through the campaign into early maps and can handle a lot of the early Pinnacle Bosses.
One of the biggest bonuses about this build is the fact that once you get the Sentinel of Radiance, you essentially don’t have to do anything anymore through the entirety of the campaign. This skill will carry you all the way through and you don’t even have to worry about anything except shield charging through zones and picking up loot.
I highly suggest that you give this build a shot.
Next on the list, for anybody who’s interested in playing a melee build, we have the Boneshatter Slayer by Carn.
Now, Boneshatter has gotten a pretty decent amount of changes this league. And whether or not it’s a very slight nerf or potentially a pretty large buff is yet to be seen.
However, what we do know is that the build is still absolutely excellent.
In previous leagues, I had put on a Boneshattered Juggernaut guide. However, the super highend of the Juggernaut might potentially be pretty nerfed and it looks like this layer is a just kind of ending up being the better build.
So, I highly suggest that you follow Carn for this. He is the Boneshatter guy. So much that one of the new alt qualities literally got named after him.
And the Boneshatter Slayer uses a bunch of really super interesting mechanics. Make sure that you go follow Carn, so you can see any updates that he makes to this build as we get information on the new Transfigure Gems and he does some more testing with all that kind of stuff.
If there’s anybody that’s going to figure it out, it’s Carn.
Third on the list, we have Vaal Flameblast Ignite Elementalist from Jungroan.
Now, you might know about Jungroan from all of his like speed running and racing content, where he basically goes through the entirety of the game getting the first 2 Watchstones in as little time as possible.
He’s posted like 8 or 9 of those this league so far in a whole bunch of different builds, but the one that stood out to me was this Flameblast Ignite build.
This uses a pretty interesting mechanic on the tree that allows you to essentially just extend the duration of ignites infinitely, meaning that you can use just a somewhat clunky skill that does a huge amount of damage and then just extend that ignite essentially forever.
This is an extremely well-rounded build. It might be slightly clunky for some people if you’re not very good at timing, because of the way that Vaal Flameblast works and it does use Wave of Conviction early, which some people are not a huge fan of.
But this build is exceptionally strong. And once you do learn how to pilot it, it is very good for bossing, clearing, and all kinds of other good stuff.
Next on the list, we have Caustic Arrow Poison Ballista by Palsteron.
Now, it’s no surprise that Palsteron has made another Ballista/Totem league starter, but this one has gotten a pretty decent update this league with the addition of Tinctures and the ability to have all sources of damage poison.
It is going to be significantly easier to make a bow for this build, meaning that it is going to be way stronger for way less gear.
Ballistas are a super safe play style. You can essentially just drop them down and run away and let them do the damage for you. However, if you are someone who likes doing the damage yourself or likes being upfront in their business, this may not be the play style for you.
That said, this is an extremely powerful build, way easier to gear this league and something that I can highly recommend.
Lastly, we’ve got the Splitting Steel Champion by Ruetoo.
I have played Splitting Steel a lot in the past and Splitting Steel this league has gotten some pretty significant changes. Call of Steel is gone from the normal version of this gem and it works essentially the same exact way it did previously.
You’re still going to be able to overlap all of your projectiles. You’re still going to have excellent clear and excellent damage. And Ruetoo has made a pretty early league friendly build that uses a ton of very easy to get uniques.
So, I do highly recommend this build as well. This version should be perfectly fine and it should get you through pretty much all content in the game.
Do you often feel that your performance in FC 24 is getting worse, or that you are stuck in Division 3? It’s time for everyone to stop complaining. You want to progress in FC 24, but you’re the only one holding yourself back.
So, stop complaining and focus. Because we’re going to give you five golden tips to improve your game. Hopefully, you have known these tricks before in FC 24.
Let’s start with how to actually use the controller when playing games. This is probably the most problematic thing I’ve ever seen. Because most players, whether on defense or offense, fail to execute cleanly.
Players often get so panicked that they press a button in a very important position. This makes it easy for you to miss the ball or miss an opportunity to defend within your own box.
This is something that requires patience. That’s why you need to stay in control and stay calm. Because you’re going to need proper player switching and maybe a tackle if necessary.
If you just make random substitutions or make insane tackles, it will only help your opponent. And that prevents you from switching a suitable player to your defender, getting him into a good defensive position, and patiently staying in front of your opponent to block their moves.
Therefore, staying calm and not pressing buttons will prevent your defensive position from being easily broken through.
On the other hand, you may not execute the move the right way when attacking.
Let’s say you want to take a step forward, but simply because you’re in a hurry and don’t have clean input for the move you want, you perform different Skill Moves. This will drop the ball on you. Instead, take your time at first and don’t get too excited about your analog stick.
Since Skill Moves are directional, it will take some time for you to learn skills in different directions. If you stay patient, you can perform any Skill Moves or any offensive mechanic the way you want, anywhere on the court.
In both cases, you can get into the skill game and train yourself in different scenarios. Offline training is probably the best way to learn to perform cleanly, because you can reduce the stress factor as much as possible.
As an experienced FIFA coach, I often see players who don’t know which part to solve when they encounter a complex situation. At this point, I have a second suggestion for you.
During the game, you may not be entirely sure what the problem is. But as the competition heats up, you do what you normally do. This may come naturally to you. That’s why you might want to watch your game again to identify mistakes and correct them in future games.
You actually ask yourself, why am I doing this here? Did I really make these mistakes? Frequently asking these questions will lead you on the right path to learning and improvement.
It’s very easy to record gameplay from your console. For example, if you are a PlayStation user, just click the share button on the console to save the last 15 minutes after the match ends. The recording will appear in your library and you can watch your gameplay.
This will help you a lot, especially after losing a tough game. Because you know what you did wrong to better understand what to do next time. In addition, you can adjust the player’s comprehensive data for different situations to avoid wasting FC 24 Coins.
Now you may be asking yourself, how do I get out of this position when my opponent has all passing options covered? But do you really realize what you’re doing wrong here?
When the opponent overloads the area, you are still looking for close opportunities on the same side. If you maintain possession, of course you will concede the ball. This is one of the most common errors and you need to fix it as soon as possible.
If you feel like you’re stuck in a game, there’s bound to be a player who can get the ball and help you get out of the pressure. Here, find the appropriate angle for Long Ball towards the other side, aim the player with the left analog stick, and load up to four spaces with Crossing button.
This can help you stay safely on the other side to get out of difficult situations, especially against this year’s 71 depth meta. You’ll find yourself creating easy opportunities instead of facing hellish pressure.
When it comes to preventing easy goals, you also need to watch what your defender does. You don’t play this game alone, and you will execute not every move or pass.
As you can see, defenders’ moments also affect your offense and have more of an impact than you might think. So the most important thing to do here is to look at we select which player in defense. This helps you decide between two opportunities as the ball travels.
We see that the opponent has selected his defender, which means he will take action with the ball after seeing his selected defender.
I shot past him to the side. At this time, an opening appeared, but he did not immediately choose his defender. I know he’ll be trying to cover Passing Lane soon. So I moved down again, clearing the way for my other player. This left a wide space in front of him, just because I kept an eye on the selected defender.
Last but not least, we have the most advanced part of FC 24, the mind trick.
Like I said before, you are not playing this game alone. Most of your opponents are also game aware. So this means that if you see an opportunity, your opponent can also see that opportunity and act cautiously in advance.
Therefore, the first and obvious thing that comes to mind is not worth doing, but taking advantage of other opportunities to defeat your opponent. Here’s a simple example to explain.
When we attack out wide, we get ahead of the opponent and have a really cool passing option. Since most offensive players will pass the ball here, most defenders will first try to defend the pass as a first instinct.
So, anticipating the defender ahead of time, we take the ball into areas where the opponent may be open to cover passing options. He defended the pass accurately, created a space for our ball carrier, and ultimately outsmarted us to get to the goal. This seems simple but requires considerable experience to try.
Now you have a new goal. Paying attention to these points will open up an alternative path for you to become a better player!
Today we’re talking about the upcoming Elder Scrolls Online Gates of Oblivion Celebration Event. In this guide, we'll talk about the event's Rewards, new Y'ffre's Fallen-Wood Style, Indrik Vendor, Event Tickets, and more.
Gates of Oblivion Celebration Event commemorates 2021 Elder Scrolls Online content. During this event, you can earn unique rewards by participating in various events in Blackwood and Deadlands.
In addition, places such as Dread Cellar, Red Petal Bastion, Black Drake Villa and Cauldron Dungeons have different activities that provide rewards. You can also earn tons of ESO Gold by selling excess loot.
We don’t have an official start date for the event yet, but we do know it will begin in November 2023. To participate in this event you need to own Blackwood and Deadlands DLC. This year's four dungeons are also a must if you want extra loot. If you have access to all event-related areas and dungeons, you'll be ready to start the campaign.
To start the event, you can head directly to Blackwood and Deadlands. Alternatively, you can start the event tutorial quest "Burdensome Beasts" for free from Crown Store, or speak directly to quest giver Plokun in Blackwood's Wilderness.
During the event, you can also get double rewards in the following ways:
During Gates of Oblivion Celebration Event, Harvesting nodes in Blackwood and Deadlands will yield twice as much. Additionally, you can also get Glorious Coffers and regular reward Coffers.
Players can earn one Glorious Coffers by completing the first daily repeatable mission in Blackwood and Deadlands. Also, you can sometimes find regular reward Coffers by completing more daily repeatable tasks and participating in events in Blackwood and Deadlands. Other activities where regular reward Coffers can be found include:
It is worth noting that regular reward Coffers have fewer opportunities to provide special rewards than Glorious Coffers.
You can earn Glorious Coffers once a day by defeating the ultimate boss of Dread Cellar, Red Petal Bastion, Black Drake Villa and Cauldron Dungeons. Of course, if you want to complete the dungeon multiple times, you can also get more rewards.
If you kill the last boss while under Veteran Difficulty, you will receive two reward Coffers. If one of them qualifies for Glorious Coffers, you will receive one Glorious Coffers and one regular reward Coffers. You have a chance to find Glorious Coffers and it will reward you with:
Now we’ll discuss Blackwood’s daily repeatable quests. In Blackwood, you can find Delve and Group Boss daily repeatable quests.
Leyawiin’s Deetum-Jas will give you one of six daily repeatable exploration missions. Britta Silanus of Leyawiin will give you one of six group boss daily repeatable quests.
Each character can only find one Delve and Group Boss per day. However, if you team up with other players and ask them to share quests, you can complete all 6 Delve Boss daily quests and all 6 Group Boss daily quests.
You can also complete weekly repeatable trial tasks in Rockgrove Trial. Dust-On-Scales provides Stone and Steam quest for Rockgrove Trial. When you enter Rockgrove Trial, you’ll find the weekly quest giver at the entrance.
There are 2 types of daily repeatable missions in Deadlands. We can find both daily quest givers in Fargrave City District and unlocked immediately.
Players can start the daily world boss repeatable quest after talking to Vaveli Indavel. Luna Beriel provides you with daily repeatable quests.
During Gates of Oblivion Celebration Event, each account can earn 2 Event Tickets per day through the following activities:
This means that this time you can choose your favorite event to get Event Tickets every day.
As always, Impresario Event Merchant will be opening her shop during Gates of Oblivion Celebration Event. This year, her offerings include:
Philius Dormier will also open his store during the event. He offers Unstable Morpholith fragments and Dagonic Quasigriff Mount fragments in the fourth quarter of 2023.
ESO’s Gates of Oblivion Celebration Event is a great opportunity to experience Elder Scrolls Online story and earn some unique and valuable rewards. Good luck!
In this guide, we’re going to be taking a look at Galakrond’s Fall, one of the two wings of Dawn of the Infinite that’s available in Mythic Plus in WoW Dragonflight Season 3!
Galakrond’s Fall starts out with some challenging pulls. To better meet the challenge, you can use your WoW Dragonflight Gold in advance to equip yourself. This way you will fight with relative ease.
You can absolutely skip some of this section with Shroud of Concealment.
If you do try to fight it, maybe take it a little smaller than Golden Guardians and don’t fight everything all at once!
Move out of Timerip from the Epoch Rippers, and use stuns or other disrupting effects to stop Timeslicers from channeling Temposlice.
Chronikar has a few tricky mechanics.
Try to spread near the edges of the room when the boss casts Sand Stomp to avoid polluting too much of the arena. And make sure to dodge both the initial hit and the projectiles spawned by each Eon Shatter jump. Then, have someone dance back into the area to catch the falling Eon Residue!
Aside from these group mechanics, the Tank and Healer need to work together to handle Chronoshear, which applies a healing absorb and a massive damage taken increase that can’t be dispelled until the healing absorb is gone.
Use defensives and spot healing to survive and get the healing absorb off and then land the dispel to stabilize the tank!
The next area has a lot of trash and many different mechanics that require dispels, so don’t pull too many enemies at once to avoid getting overwhelmed!
Make sure to kick Infinite Bolt Volley from the Coalesced Time and watch your feet because there’s a lot to dodge!
The Manifested Timeways is a very challenging boss.
The ground will get sliced into four pieces, two darker Decaying Time zones and two lighter Accelerating Time zones.
These slices will shift clockwise around the boss, meaning in general, if you need to get to the other colored zone, you should run counterclockwise rather than trying to chase it clockwise.
During the Fragments of Time bullet hell, it’s easiest to dodge inside the slow Decaying Time zone and look for a gap created where the bullets changed zones.
The boss will also debuff two players with Chrono Faded. This DoT is quite nasty and when it’s dispelled, it creates an expanding ring that deals damage.
This ring expands very quickly if it’s dispelled in an Accelerating Time zone, but very slowly if dispelled in a Decaying Time zone. So, try to quickly dispel one of these in an Accelerating Time zone and then use heals and externals on the other target until the debuff expires, again ideally in an Accelerating Time zone.
After this boss is a nasty Infinite Infiltrator miniboss that you should pop CDs to kill. Or, if you can get your group to mount up and move together, it’s possible to skip right past it!
Trash in the next area is again very dangerous!
Risen Dragons are a huge threat due to their pulsing Necrotic Outburst, so pull only one or two at a time and use cooldowns if you’re fighting more than one!
The Blight of Galakrond encounter revolves around the Corrosion mechanic, a DoT that mind controls the target on expiration. It can be transferred by walking on top of a different player, which resets the timer, but does a sizable chunk of damage.
Aim to get this debuff on to the tank and then the Blight Reclamation frontal will clear it.
As you deal more damage to the boss, it will infect and reanimate various proto drakes around the room, adding more stuff to dodge, like Necrotic Winds and stuff to kill, like Necrofrost.
But the most important thing to focus on is juggling the Corrosion, so it never expires and it’s on the tank when the Blight Reclamation is happening!
The final area of the dungeon is full of the Epoch Rippers and Timeslicers from the start of the dungeon, plus Iridikron’s Creations, which just need to be interrupted on Stonebolt if possible!
Iridikron the Stonescaled is an epic end boss of this dungeon, and you’ll need Chromie’s Iridikron the Stonescaled help to stop him!
Extinction Blast needs to be taken to Chromie for protection, while the rest of the group dodges out of the way. This is followed by Stonecracker Barrage, where you’ll need to have most of the group in the big soak with Chromie and the tank alone in the smaller soak in front.
Heal up Chromie afterwards and then dodge the Earthsurge lines until you can break through the shield on the boss.
Dodge out of the Pulverizing Exhalation frontal, which also makes the area underneath the boss unsafe. And then, interrupt and kill the adds it spawns!
Once you get the boss to 90%, he begins casting Cataclysmic Obliteration. This is the final burn of the fight.
Get inside Chromie’s Timeline Transcendence to have a chance of victory and use everything you have left!
Some Diablo 4 stats reveal typically the most popular and least popular classes in Blizzard's recently released action RPG.
According to the game's achievement stats, typically the most popular class in Diablo 4 may be the Sorcerer, as the least popular may be the Druid. Diablo 4 continues to be out for a few weeks now, giving action-RPG fans sufficient time to explore Sanctuary, clear its many dungeons, and check out all five from the launch classes.
Diablo 4 has five classes for action-RPG fans to select from at launch: Sorcerer, Druid, Rogue, Barbarian, and Necromancer. Hardcore fans that took part in the Diablo 4 beta tests could try out the various classes in advance, which likely informed their decision when deciding which class, to begin within the full game. In any case, each class comes with an achievement associated with them that may be unlocked within a couple of hours, which achievement unlock statistics reveal typically the most popular and least popular classes within the game.
As revealed through the unlock rates for Diablo 4's achievements, the Druid class may be the least popular class within the game, with only 12.25% of Xbox gamers choosing it and progressing far enough to obtain its Shifty Swipes achievement. Barbarian may be the second-least popular class, having a 14.33% unlock rate. The Diablo 4 Necromancer class finds itself dead-center having a 25.25% unlock rate. Rogue is slightly ahead with 25.55%. By far typically the most popular class in Diablo 4 is Sorcerer, with 31.34%.
The Diablo 4 achievement stats complement Blizzard's declaration that the Sorcerer is typically the most popular class in Diablo 4. It's possible that Necromancer and Rogue could eventually overtake it, but that does not seem likely. In the meantime, you have to imagine the negativity all around the Diablo 4 Druid throughout the testing phases played a job in players choosing to skip it and judge a different type of character within the full game. Blizzard has since improved the Druid class according to fan feedback, however, it seems many fans remained as not thrilled at the idea of playing one out of Diablo 4.
Rumor has it that Diablo 4 has more classes in route, with Blizzard potentially adding them towards the action RPG alongside DLC expansions sooner or later down the road. Nothing official to that particular effect continues to be announced at the time of this writing, but even if those new courses are added, they're unlikely to shake things up an excessive amount. The middle spots might swap, however, it seems like Sorcerer is really a lock for many popular Diablo 4 classes while Druid is going to be known as the least popular class within the game.