New content in the game brings new experiences to players. The same is true for Fallout 76’s new map Skyline Valley. The official release date of Fallout 76’s new map Skyline Valley is June 12.
Fallout 76 Skyline Valley update expands the game map southward to the newly discovered region of the same name. This uncharted territory, nestled in the vast Appalachian Mountains, offers opportunities for exploration and unearthing long-held secrets. A never-ending thunderstorm rages overhead, hinting at a powerful and potentially unstable anomaly.
This guide will give you tips and tricks on some of the new content in the new map.
As we investigate the mysterious Vault 63, questions about the fate of the inhabitants and their current state are endless, and the quest takes a deeper turn. We’ll also discover a new type of horrible Ghoul called ‘ The Lost’ inside Vault. And, we’ll be able to play as a Ghoul.
One of the main bosses in this world will be robots, which means that anything that reduces your damage to robots or increases your damage to robots will be changed after this DLC is released. If you want to play more damage, Fallout 76 Bottle Caps can help you upgrade and have more equipment.
Cleaning up your Stash Space is a breeze. If you are a new player of Fallout, you can forget about this. But if you have been playing for a long time and have a habit of hoarding everything. You better check your weapons and armor to make sure you don’t have anything you will never use. For example, there is a 15 pound flamethrower, which you can only sell here in exchange for Legend Scripts.
However, you may have a bunch of such things that you don’t use, and you can put them in your Junk. Take a closer look, maybe you haven’t scrapped everything, and some of the unused things are really heavy.
If you have a bunch of extra junk that you don’t need, you can craft it and turn it into Bulk, just like Bulk Screws and Bulk Gears. Then you can sell it to traders in exchange for some caps if you are overloaded on junk.
Now is probably the best time to start moving your ammo from here to your actual character. Because I use things like Gatling, Plasma, which require Plasma cores, they take up a fair bit of weight, a pound each. Even 40 mm Grenade Rounds are pretty heavy for a missile if you’re only using that weapon, it’s going to be up to 200 pounds.
If you’re using shells of that weight and a heavy equipment build, then you’re just going to want to shift the overall weight from Junk to your ammo and even your armor. And if you put Deep Pocketed mods on your armor, it’ll give you 10 carry weight per piece.
If you use Deep Pocketed on more armor, you can carry more stuff, and the more you carry, the faster you’ll be in the game. This way you can avoid making fewer trips, sell less stuff, and make the experience more enjoyable.
If you have a backpack, you can carry more stuff. Standard Backpack gives you 30 carry weight at level 50. By the time you complete the Boy Scout quest, these backpacks will give you 60 carry weight.
Some foods will also increase your carry weight, like Grilled Rat Toad, which will increase your carry weight by 10 even after you’ve eaten it.
Legendary Scripts will probably be something you need again. You’ll want to start stocking up on them at the very beginning of the game so you can Mass Roll. From experience, if you just get them by doing daily quests, it’s usually not enough. But if you save a bunch of Scripts and do a bunch of Rolls, most of the time Rolls will be much better.
If you want to get a good character with a brand new weapon or gear and a brand new unique weapon build, you need to be as efficient as possible with Farm Legendary Scripts.
You’ll want to get enough Farm Sources before the new content is released. It’s much better to do it with friends when you’re playing this DLC. If you don’t want to be the one going to go get the wood or go mine Black Titanium to craft the recipes, prepare the resources ahead of time now, or before you play with friends and the story is finished. If you’re playing solo, you just do things at your own pace.
Another thing you’ll want to do when this DLC is released is to make a lot of ammo. Ammo is a very needed thing in this game. For 99% of the ammo in this game, you need Steeland and Gunpowder. If it’s Special Ammo, you might need something like Adhesive or Rubber, but Steeland and Gunpowder are better to be the main priority.
You need to know which Perk Cards can make your build special. When you are in the process of leveling up, check your legendary perks to make sure you have an Intelligence Card. If you are a new player or you just want to level up faster, Intelligence Card will give you more XP.
From some people who were granted early access, I heard that Rads will be more useful because enough areas are full of Ghouls. However, this will be very monotonous for players running Bloodied Builds. For players who don’t run Bloodied Builds, Rads is a great Perk, you won’t be spamming Radway and Rad-X every 4 seconds.
C.A.M.P. Budget is important for every player and may even be one of the main motivations for some players to play this game. There will be some new things added to Atom Shop in Skyline Valley, so it is very important to check your budget and see if you want to clear the space. You’d better plan in advance how to design and make to plan your budget reasonably.
People who use Power Armor have Fusion Cores, but you need all Flux to make Fusion Cores, or the Atom Shop actually sometimes sells Fusion Core Recharger which just charges your Fusion Cores, which you can get from here. But for those players who don’t plan to get it from Atom Shop, you can collect Flux from the dropped Nuke location, so when someone drops a Nuke somewhere on the map, there will usually be a bunch of flowers here to pick, which will give you all Flux you need to make Fusion Cores.
Through the above content, I believe you have learned about the new content of the game and some related tips. I hope that with more adequate preparation, you can enjoy the next game journey more!
Before playing the game, players need to choose the right players to win the game. The selection of Designated Hitters is particularly important for MLB The Show 24. The role of Designated Hitters in baseball games is to replace the pitcher in the batting order with another player in the lineup.
Designated Hitters must focus mainly on offensive statistics, as their main area of expertise should be swinging the bat and hearing the crack of the ball when it makes contact. Designated Hitters come on the field late in the game and play one of the defensive positions, including the pitching role, but must be designated before the game starts.
This article will show you the best players in this role who will play a key role in the bottom of the ninth inning and hit a wonderful walk-off home run to win the game.
Charlie Blackmon has a 96 contact rate against left-handed pitchers, and he has enough power to hit the ball deep enough to reach first base and put himself in a position to score, as his Arm Strength is 84. This makes the lack of defensive awareness not affect it too much.
Eloy Jimenez is able to withstand high pitch counts and make contact with pitches just outside the strike zone, as he scores 84 in batting clutch points.
He can swing hard against both left-handed and right-handed pitchers, and his contact is one of his best weapons, especially against right-handed pitchers. You can get it through MLB The Show 24 Stubs.
Harold Ramirez can play long games and get multiple at-bats in a game, and with his strong Batting Clutch and Durability ratings, Ramirez is also good at reading pitches and determining when to swing for the best hit.
Against left-handed pitchers, Harold Ramirez’s swing-to-strike rating is 99, but against right-handed pitchers, it’s only 80.
Joey Meneses’ Contact Swing is powerful against both Left and Right-Handed pitchers, and Joey Meneses’ 87-level Power Swing is also a big threat to those Left-Handed pitchers.
Joey Meneses can play multiple positions, including second base, left field, and right field, but his defensive stats lack the depth to be a full-time player.
Giancarlo Stanton has pure power, with a power rating of 96 against right-handed pitchers and 87 against lefties. Stanton doesn’t strike out often because of his 80 Batting Clutch. However, his Fielding and Reaction numbers are poor.
McCutchen’s contact swing has a solid 71 rating, while his power swing is a whopping 93. Durability rating is 82, and Plate Discipline is 98. On defense, McCutchen is still capable of outfield.
Marcell Ozuna is all about power, 85 against Right-Handed Pitchers and 98 against Left-Handed Pitchers. His batting key stats are 72. His only weakness is a lack of vision, which may affect the chances of more difficult pitches. And his lack of durability and defensive performance are also below par.
Byron Buxton can instinctively catch balls hit into the outfield faster and has the power to put the ball back in play and minimize the damage. This is related to his 89 Fielding data that perfectly matches his 80 Arm Strength.
Bryce Harper is famous for his contact swing. The reason why Bryce Harper can keep hitting home runs despite high pitch counts is because of Plate Discipline 99 and Batting Clutch 90.
Bryce Harper performs well in the outfield defense and is a player that many people like to use during the season.
Shohei Ohtani’s strengths are Velocity, Break, Pitching Clutch and Arm Strength. Shohei Ohtani has excellent power for both right-handed and left-handed pitchers, and his Plate Discipline is 93 and Batting Clutch is 88, which gives him plenty of chances to hit the ball out of the park.
Shohei Ohtani has received a perfect score of 99 in MLB The Show series for two consecutive years. He is not only the best designated hitter but also the best pitcher in MLB The Show 24.
By understanding the characteristics and abilities of these players, I believe you have made a better choice to win the game. So choose your Designated Hitters and start the game!
Knowing what's coming to the game and what's changing before embarking on the journey is essential for any game, and this is also true in Elder Scrolls Online.
Since 2017 Morrowind expansion, Elder Scrolls Online has been recognized as one of the most popular modern MMOs. Elder Scrolls Online: Gold Road marks the eighth chapter of this fantasy MMO game, which has been launched for 10 years since 2014. Gold Road offers some exciting features that fans have been craving since Elder Scrolls Online was first released.
This article will show you what new content Gold Road has in store for us in 2024 to help you prepare for the start of the game in advance.
Gold Road is one of the largest Chapters for Elder Scrolls Online to date, second only to Craglorn and Vvardenfell in size.
Gold Road retains some iconic locations from The Elder Scrolls IV: Oblivion, such as the city of Skingrad in the southwestern region of Cyrodiil. However, not only has the previous content been retained, but some new locations have been added as well.
The latest Chapter takes place in the West Weald, which is made up of three different sub-regions. The southeastern region makes up the Autumn Gold Road, whose capital is the city of Skingrad. The southwestern region is the newly emerged Dawnwood jungle, bordering the Valenwood province and some Wood Elf settlements. The northern region is home to the Colovian Highlands, which is dotted with Ayleid ruins and Imperial settlements. There is also the mysterious Wildburn region where brand new creatures and plants grow, influenced by the magical creations of the Dawnwood jungle.
Gold Road is a direct sequel to the last Chapter for Elder Scrolls Online, Necrom, and the second part of the seventh main story. Elder Scrolls Online generally takes place in Second Era, before the events of Morrowind, Oblivion, and Skyrim.
Mirrormoore Incursion is a dynamic world event caused by the mysterious Daedric entity Valkynaz. These Daedric entities attempt to invade West Weald through Oblivion Portals created by Ritualists.
You will encounter waves of Daedric Occultists in West Weald to prevent further invasions. Six Valkynaz boss battles will bring rich rewards and lore details.
You can enhance your game strength through Elder Scrolls Online Gold, increase the chance of winning battles against enemies, and make it easier to level up in the game.
Through Mirrormoore Incursions that appear in the area and the dialogue between NPCs discussing new threats, we can feel the presence of the main villain, the forgotten Daedric Prince Ithelia. But Gold Road does not just deliver the classic Oblivion atmosphere, the mysterious Dawn Forest jungle also appears in the southwest. Unprecedented turmoil and mysterious subversion in the wilds of the West make the journey full of mystery and turmoil.
Scribe is the biggest game change in Gold Road Chapter. If you have the patience to complete the lengthy tutorial, Scribe will satisfy your desire to create your own spells in Elder Scrolls Online like in other Elder Scrolls games.
Scribe includes a Grimoire (skill type) and a Script that defines the skill parameters. There are 11 Grimoires to unlock in the game, as well as Focus Scripts that define the main function, Signature Scripts that add unique effects to skills, and Affix Scripts that add unique Buff/Debuff to skills.
You need to put in a lot of effort to unlock the various Scripts required in the 11 skill Grimoires. You can unlock Scribe through multiple multi-part quest chains involving Mages Guild. We strongly recommend that you complete Scribe multi-part quest chain in Gold Road Chapter first, as its components are only unlocked when the quest is active.
In Gold Road you can further customize your skills through Skill Styles. You can unlock most Skill Styles through level achievements and quests. In total, Gold Road includes 22 Skill Styles, which will allow you to customize the aesthetic characteristics of various Scribe and non-Scribe skills. More Skill Styles may appear in future updates. Aesthetic options range from colors to different animations, although customizing sound effects is not possible at this time.
Gold Road finally implements a feature that veterans of the decade-old MMO have been asking for. The new feature is the ability to inject status effects into light and heavy attacks.
Gold Road actually includes 10 new item sets for you to find and craft, but Threads of War is the one that players should be most aware of, as it adds status effects directly to attacks.
Trials are essentially Elder Scrolls Online's ultimate raid dungeon content for teams of 12 players. Lucent Citadel is said to be the most difficult and complex 'trial' dungeon yet, and is located in Daedric vault on Fargrave Oblivion Plane.
This Trial dungeon follows the lost Daedric Prince Ithelia as she launches a frantic search for a mysterious relic called Arcane Knot, which causes untold trouble for your old ally Keshargo.
Elder Scrolls Online developers say Lucent Citadel is their most experimental dungeon yet, with obstacles that go far beyond combat, and even hints at levitation effects in promotional materials.
Elder Scrolls Online is one of the most welcoming MMOs to new players. As encouraged by Elder Scrolls Online's level scaling system, Elder Scrolls Online's entire library of Chapter content can be completed in any non-linear order you can imagine, regardless of player level, making revisiting previous areas engaging and fun. With the introduction of Scribing and the addition of the West Weald region, now is the best time to experience Elder Scrolls Online.
Elder Scrolls Online itself lacks a comprehensive story summary of events. If a new player is not already aware of Necrom's ongoing storyline, it will not be able to understand the plot sequence of Gold Road and review events. After all, Gold Road follows the cliffhanger at the end of Necrom. Even though the game can read the lore book, we still recommend that you first understand the comprehensive timeline of events of all Chapters in Elder Scrolls Online.
Like the previous major Chapters of Elder Scrolls Online, the story of Gold Road takes about 15 hours to complete. However, there are also Mirrormoor Incursions, Lucent Citadel, Side Dungeon, Quest, 6 World/Delve bosses and 10 sets of items, as well as numerous other collectibles to discover. As mentioned earlier, the new Scribe system brings new grinding in the form of Grimoires and Scripts, and if you get them for multiple created characters, the time they take will increase.
After reading this article, you have some understanding of the new content of Gold Road. On this basis, you should also make a choice whether to experience the new game. I hope that our display of the new content of the game can help you get a head start in the game.
World of Warcraft Cataclysm expansion was a significant change for Azeroth and the people who live there, and the release of Cataclysm Classic gives players a chance to revisit the glory days of 14 years ago. While the most obvious changes to Cataclysm are the reimagined zones and new quests after Deathwing, the most significant is the overhaul of the player guilds system, which now has its own leveling system, perks, and guildwide achievements.
WoW Cataclysm Classic makes some changes to the guild perks and leveling system compared to the original version. Today we spoke to lead software engineer Nora Valletta and principal game designer Kris Zierhut to talk about why the team wanted to make the change.
They told us before the conversation that one of the main reasons was that the original guild system encouraged players to join super guilds, which actually went against the original spirit of the guild and needed to be urgently resolved.
In the early days of World of Warcraft, players were advised to join a guild because the sense of community is a huge draw in MMORPG-style games. Recognizing this, Blizzard wanted to improve the game’s guilds system and introduced a leveling system for guilds to encourage players to join.
At first, it seemed like a good idea to allow players to level up a guild together to earn rewards, thereby strengthening the community. But this approach has led to the destruction of smaller guilds.
The leveling system for guilds encourages you to build a guild with numerous members, because the size of the guild does not change the experience rewards you can get. This means that a large guild will give you the same rewards as a small guild, but a small guild will be difficult to level up, and a large guild will be easy to fill up.
After the release, Nora said that she found that some players in small guilds would quit their guilds and join the large guilds to get more rewards. And those newly formed guilds could not find people to join. They were very sorry for the demise of these small guilds, which prompted them to want to change.
Nora sighed and told us that they knew very clearly that this was a problem for players and would bring some difficulties and unhappiness to players, so they couldn’t make the same mistake again.
With mounts, pets, and transmogrification appearances, World of Warcraft players go to great lengths to get them. But because some of these items are locked into a leveling system for guilds, it creates a lot of impersonal, large guilds. New players invite a lot of players to join for these rewards, which attracts more players with similar requirements.
So in WoW Cataclysm Classic, the leveling system for guilds was changed to a guild reputation system. Players can earn a reputation in a guild just like any faction in the game, and rewards are awarded based on reputation. This will not only allow smaller guilds to survive, but also prevent players from joining and leaving to retain their reputation.
Guild perks are more valued by players than mounts, tabards, and pets. Likewise, guild perks are only available in large guilds. These perks can increase the speed of a player’s mounts, allow them to bank or send messages to members of their own guild as needed.
Zierhut told us that many perks are now granted to players immediately when they join any guild, and one of them is the removal of Cash Flow perk. In original Cataclysm, when you had Cash Flow, every time you defeated an enemy, you would receive an additional 10% of WOW Cataclysm Classic Gold, which would be automatically deposited into your guild bank.
This idealistic view does sound good, but some opportunistic players will take these extra rewards directly from the guild leader. Zierhut explained that the original intention of creating guilds was to be a place for communication, not this. The change they are making is to make guilds a means for teams to move towards one or more common goals.
In addition to the removal of Cash Flow perk, “Have Group, Will Travel” was also changed. This perk was also very bad in terms of player response, as it made summoning stones completely useless and would teleport the entire group to the location you needed.
This caused some players to be interrupted immediately while doing their own quests, interrupting their game progress. The perk was eventually removed from the WoW Cataclysm Classic world after one expansion, which was good news for many players.
Although some players may not be used to these changes, they should not feel pressured. The creative team has been working hard to make the most appropriate changes to the guild since the release of World of Warcraft Cataclysm Classic, and they also hope to see more posts on social media from players praising this change. Finally, I wish you have a merry game with them!
I’ve been noticing a disturbing trend lately of getting big backpacks and the mods that improve them in a cumbersome and time-consuming way.
So in this guide, I want to show you how to get the plans for the backpack and the mods in the easiest way possible. And by that, I mean getting it by completing as few challenges as possible. I’m going to start with a new character so you can see that anyone can do it.
For this run, I’m going to use Commando Build, as it gives you some weapons you’ll need.
Our first step is to complete Order of the Tadpole. This quest naturally starts when you come across the poster at the train station, but you can bypass it by heading to Pioneer Scout Camp in Toxic Valley region.
The easiest route is to follow the road, around the north of Morgantown, past the dam, and then to the camp. Once there, talk to the robot. Now you’re on your way to becoming a true scout, but you need to complete four more quests.
The first mission we need to complete is Revive an Ally. The revive challenge is fairly easy if you know someone who can play with you, but for most people, the best way to do it is to participate in public events.
Luckily, Invaders from Beyond were going on at the time, as a lot of people died to Biometric Scanner.
Invasion is a little tough for new characters, but if you try to avoid the big hordes of aliens, you should be fine. But don’t try to kill the enemies, just tag them and move on to the next one. Let the person with Cremator take them out.
The same trick applies to big events like Eviction Notice, a lot of people tend to die in big events like this, and it seems that I was no exception. This was by far the hardest requirement, and I was lucky to complete it so easily.
Other events that are good for reviving players are Moonshine Jamboree and Eviction Notice, but you should participate in each event just in case. The key is that the more players are around, the greater the chance that you need to revive someone. Daily Ops are also good, especially those with Double Mutations.
Another lucky event happens near Pioneer Camp in Mire area. It usually takes some time to find the camp, so join a group. If you see players or their camps or tents in the area, fast travel there and discover at least one location in Mire. You can use events to fast travel to Mire in the same way.
Once you know at least one location in Mire, you can save time by fast travelling, though you have to pay for Bottle Caps.
Next, talking to the bot will start Stings and Things daily quest. By default, it will send you to a location that is guaranteed to have every insect, but it doesn’t matter where you get them from, the goal is to get insect parts.
I recommend attending Campfire Tales and Tea Time events every time they appear. They give you a lot of insects, so they are by far the easiest way to get insect parts.
You will definitely end up with a lot of Bloatflies and Bloodbugs, and most likely a few other insects you need as well. Keep these Fallout 76 Items in your stash until you need them to complete the daily quest. Remember not to put them in the scrap bin or you’ll damage them.
There will definitely be a Radroach in the storage room at Pioneer Camp in Mire. But it’s behind a hard lock, so you might not get it early. Another place you can get Radroaches is at Mama Dolce’s Food Processing, where Feed the People event takes place. If you get there early enough, you can pick up some Radroaches. But Radroaches are pretty common, so you can get enough Radroaches just by playing.
The best place to get Ticks is right behind the camp office. Stingwings can be found south of Whitespring. Also, Ranger Cabin behind Pioneer Scout Camp in Mire tends to have some insects, so it’s not a bad idea to check there every time you come here, too.
Another tip is that you can set up a camp or a tent at this location. You’ll come back at least once a day, so this will save you a lot of caps.
This objective involves cleaning up Nuclear Waste. This is another daily quest that sends you to a nearby location. You should clean up 5 blocks of Nuclear Waste. This time we were sent to Corporate, but you could also be sent to the ruins of the town in the south. This is fairly easy. The biggest problem is dealing with the enemies.
If you have a Hazmat Suit or Power Armor, you can reduce the radiation damage you take by doing this. Once you are done, return to Scout Camp and deposit the waste in the blue barrel.
Unfortunately, you also need to complete three Tadpole challenges. You can find them under Challenges Section and World Subsection. Any three will do, but I highly recommend taking on Archer, Athletics, and Hunter challenges. They are the easiest. If you want to get a bigger backpack as quickly as possible, the challenges I mentioned are what you want to do.
Another way to get Tadpole Badges is to do Operation Tidy and clean up Nuclear Waste. You can do this every day for a 25% chance of getting Tadpole Badges, but only if you haven’t completed the mission and become Opossum.
So if you really want something from Tadpole vendor, hold off on buying Opossum until you’ve got enough Tadpole Badges.
Overall, the quest is fairly straightforward. If you followed this guide, you should have met all the quest requirements. Now it’s time to become a Possum Scout.
You’ll get a backpack painted with the possum paint. This backpack has twice the capacity of the small backpack you’ve had so far. In addition, the quest will get you the plan and the paint.
You can recraft the backpack every 10 levels, up to level 50, to increase its capacity. The maximum carrying capacity is 60. Of course, this only applies outside of Power Armor.
When you wear Power Armor, the game removes all of your normal armor, so keep that in mind if you rely on the backpack to keep your load. But if you want Tadpole items, you can still complete other Tadpole challenges to get badges.
Becoming a Possum also gives you the ability to earn Possum Badges, and use them to get backpack mods and more.
In my opinion, the best mod is Backpack high capacity mod, which doubles your carry bonus. This will give you a total of 120 extra carry capacity. But Backpack refrigerated mod cuts the chance of food spoiling in half. I personally prefer Good with Salt perk, as it reduces spoilage by 90%, but backpack mods don’t stack with perks.
Of course, you can also get Grocer and Chemist mods for the backpack. They work exactly like the perk, reducing the weight of food and aid items by 90%.
You usually need to have at least a friendly reputation with raiders or the settlers, but the easiest way is to wait for Minerva to get it.
If you still want to gain a reputation with the faction, then do daily quests at their camps and Moonshine Jamboree and Eviction Notice events.
But the reason I don’t use these two mods is that they stop working in Power Armor, while the perk always works. They’re still good options for people who need to free up perks or never use Power Armor.
In summary, if you do these four things every day, you’ll get quite a few bags without having to do any heavy challenges. You’ll probably still get badges from playing the game, but it’s much easier to get badges from activities, especially if you want to get mods as quickly as possible.
It’s impossible to say how many days it will take to get enough badges to get the mods you want, but in terms of time actually spent on challenges, this way is much more efficient.
Eventually, you’ll get the upgrades you want, and you’ll also get more Legendary Cores, Treasury Notes, and Legendary items than if you just did challenges everywhere. So, this is by far the easiest way to get a big backpack and backpack mods to increase its capacity.
Welcome, fellow players! I'm excited to share with you 5 key strategies to drastically enhance your damage output in Elder Scrolls Online. These strategies are specifically designed to optimize your performance in trial boss fights of progression group content. Let's dive in!
In ESO, enemies typically have armor ranging from 9.1k in overland encounters to 18.2k in dungeons and trials. This armor effectively reduces damage by 1% for every 500 armor points. Without penetration, only about 64% of damage bypasses their defenses.
Even a slight shortfall, like 5k armor, results in a significant 10% reduction in damage effectiveness, underscoring the importance of penetration. For target dummies, a modest 1.2k penetration is usually adequate. Casual trials may demand 3k, 4k, or even 5k, though experienced groups often require less.
Consistently applying Major and Minor Breach debuffs, ideally supplemented by Crusher and a Crimson Oath proc, helps reduce the target's armor, leaving around 3.6k remaining. Extra penetration may be necessary against trash mobs, but it's vital to prioritize targets and avoid over-penetration. Adjust penetration based on group debuffs and the target's armor level for optimal damage.
When gearing up for trials in the Elder Scrolls Online, priority sets with Minor Slayer, typically found in trial sets or the Oakensoul Ring. While the Oakensoul Ring can suffice for trials, it mainly has duplicates buffs already provided by trial groups.
For optimal performance, focus on group-wide buffs rather than solo setups. Minor Slayer stands out as a unique self-applied buff, offering free damage that grows more valuable with increased damage output. Don’t worry if you don’t have this trial set. While Minor Slayer enhances performance, it's not essential for dealing significant damage.
When preparing for group content, it's crucial not to rely solely on one setup. While boss fights may share similarities with dummy testing, trash pack encounters present unique challenges. Rather than focusing solely on sustained single-target damage, prioritize setups with significant AOE capabilities.
These moments can often be the most perilous in trials, with elite ads like Bulwarks, Reavers, and Soulweavers in the Rockgrove Trail posing significant threats if allowed to remain active for too long. Having a setup that excels in handling trash mobs separately from boss encounters is essential.
While a versatile setup like an Arcanist with the Coral Riptide set and Deadly Strike set may suffice, it's far more effective to have a dedicated trash setup. Experiment with various weapons and abilities, such as Master's Greatsword, Inferno Staves, Whirling Blades, and Fiery Rage, to find what works best for you.
The critical hits in the Elder Scrolls Online are crucial but often overlooked. Critical hits deal 50% more damage than regular hits at no additional cost, representing a significant damage boost. Therefore, maximizing your critical strike chance is essential.
The critical damage stat amplifies this bonus further, increasing it up to 125%. This means critical hits can deal 2.25 times the damage of regular hits. For example, a 20,000 hit becomes a 45,000 crit, significantly boosting damage output.
Damage builds typically prioritize critical damage, utilizing elements like minor force, medium armor pieces with the divines trait, and the Harpooner's Wading Kilt set to enhance critical chance, unless the class already has a crit passive.
By combining bonuses like major fracture, minor brittle, loosen, echoes, or the Elemental Catalyst effects, you can easily reach the crit cap, often exceeding 30% in additional bonuses. While managing critical damage may seem complex, using skills like the Backstabber, Fighting Finesse with the Sul-Xan's Torment set and axes can help compensate for lacking ESO Items.
Optimizing your performance in the Elder Scrolls Online requires careful consideration of Champion Points' allocation and group composition. Here are the key points to keep in mind:
In the Path of Exile 3.24 Necropolis League, a 6-link refers to a weapon or body armor with 6 linked sockets, allowing you to support a skill gem with 5 support gems. The damage potential from this setup is multiplicative, meaning each additional support gem significantly amplifies the damage output, sometimes by over 50%. So how can we get them in SSF? Let's explore these approaches together!
First, let's talk about divination cards. Divination cards are rewards from either random or specific monsters. The most common ones typically give you some POE Currency, but there are specific divination cards that offer 6-link items as a reward. You can also influence the drop chance of divination cards using scarabs. In particular, the Divination Scarab is very effective for this.
Examples of these divination cards that are quite common include the Porcupine for a 6-linked Short Bow, The Chains that Bind or the Dapper Prodigy for a 6-link armor, The Emperor of Purity for a 6-link Holy Chainmail, or Imperial Legacy for a 6-linked Imperial Bow.
Head over to where the divination cards drop. For example, The Chains that Bind only drops in dungeons like the Cage, Cells, Dungeon, Penance, Shavronne's Tower, the Control Blocks, and the Slave Pens. You can kill monsters in these areas, and they have a chance to drop the Chains that Bind. Collect them, and then you have your 6-link armor.
For the next method, let's break down the process step by step. Firstly, we'll focus on acquiring Tainted Orbs of Fusing, which drop from Beyond Demons and can also be obtained from Tainted Currency applied to maps in the Necropolis League.
While these orbs are rare, they become more accessible with increased focus on the Beyond content within the Map Device and Atlas tree. It can either add or remove a link on the corrupted item. This mechanic is crucial for the strategy, as we'll use it in conjunction with bench crafting to create a 6-link corrupted item.
In the Solo Self-Found (SSF), you may come across a valuable but relatively common unique item, such as a Heretic's Veil, which is frequently utilized in various bow builds. To acquire this item, run an Alva Temple to double corrupt it, or simply use a Vaal Orb to corrupt it and hope for a favorable implicit modifier. Assuming you succeed in obtaining a decently corrupted unique item, the next goal is to 6-link it.
The next method I'm going to talk about is quite straightforward. In your hideout, you'll have access to a crafting bench. Once you've found the 6-link recipe, which can drop somewhere in Act 8, you can turn 6 sockets into 6-link sockets.
If you don't have the recipe for all crafts you're missing, you can simply scroll down on the crafting bench, and it will tell you where that craft is. The recipe for 6-linking an item costs about 1,500 Orbs of Fusing, but at least it's a certain method.
There's a technique that allows you to guarantee a 6-link result using just one Orb of Fusing with the Omen of Connections. The Omen of Connections is quite rare, and it seems to drop from monsters, making it an exclusive reward obtained from engaging in the Ritual mechanic. During Rituals, you may occasionally receive the Omen of Connections as a reward.
Place it in your inventory and travel to a fresh zone to ensure that no other Omens have been triggered, as they can only activate once per zone. With this Omen in your inventory, use an Orb of Fusing on the desired item to guarantee the maximum number of links. It's crucial to ensure that the item in question either already has 6 sockets or has the potential to reach 6 links.
In the Path of Exile 3.24, you can capture beasts, go to the Menagerie, offer beasts at the Blood Altar, and craft all sorts of gear and fixes. This batch introduced a new Beast to the game: the Black Morgan, who was previously a boss in other leagues. The Black Morrigan doesn't normally spawn, but only appears in the map if you use a specific Scarab, the Bestiary Scarab of the Shadowed Crow.
This Scarab is fairly rare, but you can use the Atlas strategy to get more scarabs and block the ones that you don't want. What you need to do is run a map with Einhar, make sure that he's actually in the map with the Bestiary Scarab of the Shadowed Crow, and also with the Bestiary Scarab of Duplicating so that when you capture the Black Morrigan, you can get 2 copies for crafting.
Then you head to the Menagerie, and the Blood Altar is giving you a recipe to craft a 6-link item. Any item with 6 sockets can be 6-linked using this, as long as the item isn't corrupted. This is a truly amazing way to 6-link armor and weapons, including unique ones in Solo Self-Found (SSF).
Greetings fellow exiles! I’m finally back in Necropolis League with my super tank build. This is one of the most powerful builds in the game and can clear new Tier 17 maps and Uber Bosses with ease. This is Ephemeral Edge Molten Strike Trickster!
In this guide, we’ll focus on the gameplay of this build and how to obtain and upgrade the gear it requires. Let’s get straight to it.
Our skill of choice is Molten Strike. When you hit an enemy, it will spray Rolling Magma, and if you slow down the projectiles, all Magma Orbs can hit the same target.
We scale the projectile count to 5 and start scaling the energy shield. For this reason, we will use Ephemeral Edge with Resolute Technique corruptions. The easiest way to get this is to spend POE Currency to buy non-corrupted ones, then vaal yourself or double corrupt your weapon until you hit this.
Note that it’s not worth the price tag of 10 Divine Orbs or more, as players demand it a lot. It saves money to do it yourself.
Since our main damage type is lightning, we can use Voice of the Storm unique Amulet to get even more damage in this build.
Lightning Damage with Non-Critical Strikes is Lucky, which means that every time we deal damage to an enemy, the game rolls twice and chooses the higher number. This is very useful when your damage range is very high, especially since the damage range of our lightning build is very large compared to other builds.
Because of Voice of the Storm Amulet, we can’t scale critical hits, so we can use a very interesting Keystone Passive, Precise Technique. If Accuracy Rating is higher than Maximum Life, attack damage is increased by 40% in exchange for us being unable to deal with critical hits. Because we use Chaos Inoculation, our max life is 1, and this Keystone will take effect with zero effort.
I really like this build because we can scale damage with layers of defense. Where does the nearly 13k energy shield come from? Let’s start with the biggest source.
Because we selected Trickster, we have access to Escape Artist Ascendancy node. Equipped body armor has +1 maximum energy shield for every 6 Evasion Rating. We need to use a hybrid body armor base to benefit more from it.
In addition, we also need very high evasion and energy shield roll on the body armor. On this build I rolled 2.2k evasion and 490 energy shield. It’s worth noting that this chest armor alone gives us almost 5k of energy shield.
We also stacked Intelligence for more energy shields, reaching over 1.1k, which is pretty impressive.
We can use 3 curses in this build because using my favorite Anathema unique Ring, our curse limit is equal to our maximum energy cost. Each character can have 3 charges, so our curse limit is 3.
All 3 curses I use include Elemental Weakness, Conductivity and Sniper’s Mark.
Many people are worried that this unique Ring will not work if there is no power charge in the build. But actually, according to the wording of the ring, you don’t need to generate them, so don’t worry about that.
Additionally, Aspect of the Crab is also crucial in this build. This will give us Crab Barriers every half second, and each crab stack will reduce physical damage, so this aura alone will reduce physical damage by 20%. But please note that when we are attacked, we will lose all stack.
In Necropolis League, we get level 30 Aspect of the Crab, which adds two extra max stacks, so we’ll get 24% physical damage reduction. I know for some of you it may not be a vast difference, but it’s better than nothing.
To combat the disadvantages of this aura, we will use our very high intelligence to convert the evasion rating with an evasion and energy shield mastery. So we can free up an aura because we won’t be using Grace.
Next, I wanted to do something new with this build. As you can see, we use 4 flasks so that we can easily sustain ourselves even during boss fights.
We achieve this via Traitor Keystone, which will provide 4 flask charges every 5 seconds per empty flask slot. Additionally, I’m using Searing Exarch implicit modifiers to generate 1 flask charge every 3 seconds.
We get all the good Flask-related nodes on the passive tree and from now on we have 100% uptime. This is very cool. Because this way we can solve resistance problems and get more damage in the build.
Our key recovery comes from an energy shield leech. Doing this alone isn’t very good, as you’ll stop leeching when you reach full energy shield. But since we chose Trickster as Ascendancy, we can access an interesting node, Soul Drinker.
This allows us to leech the energy shield without the leech effect being eliminated if our energy shield is maxed out. This means that if we can hit the target, we can stay stationary on almost anything.
For Tier 17 and Uber endgame you need Elemental Ailment Immunity, so we use Ancestral Vision. Additionally, Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments, for half its value. We also get the remaining avoid% from boots.
Next, let’s move on to the gear you’ll need for this build.
For weapons, we chose Ephemeral Edge. First and most important, attacks with this weapon increase the maximum lightning damage by 20% of the maximum energy shield, while also giving us a large amount of energy shield.
Then there’s Voice of the Storm Amulet. Lightning Damage with Non-Critical Strikes is Lucky. We are also anointing on this Arcane Focus.
The most important thing is Anathema unique Ring. With this ring we can use 3 curses in our build. It also gives us intelligence and a bit of energy shield.
I made most of the other rare items in this build myself, so it’s hard to estimate the cost, but it’s not expensive at all. But in short, you need to quality up all the items around 28% if possible, and get bases with fractured intelligence tier 1 mod.
Flasks are a very important part of this build, so if you make a mistake here, you’ll end up with worse results than you’ve seen before.
I use Bismuth Flask with increased effect and additional elemental resistance. You can get higher reduction duration when you craft this flask, but be sure to check the uptime of PoB flask as it requires 100% uptime.
Next up is Ruby Flask with reduced charge and crafted to avoid being stunned.
Our damage flask is Silver Flask, which will give us Onslaught. Now I’m using the increased effect on this one, but if you only want to use this build for bossing, then you’ll need the flask charge recovery rate for better uptime.
Finally, don’t forget to use the Taste of Hate unique flask, which will give us a huge damage reduction in physical attacks.
Finally, I just want to highlight a few things required for this Molten Strike Trickster build in the passive tree.
Through Necropolis League, we got a new unique jewel, which is Perandus Pact. We get 45% energy shield from this jewel.
The most important thing is the flask effect duration. We need 4 so that our flask can have 100% uptime. All that’s left is spell suppression, which I know can be expensive, but is worth the investment.
Since we have Trickster as Ascendancy, Polymath will give us more damage with each mastery allocated.
The most important node is Escape Artist, which is our main defense layer.
Next is Soul Drinker node. This will give us Energy Shield Over-leech, where we can leech from the damage we deal.
The last node is Spellbreaker. This will help us cap our suppression. If we’re in full energy shield mode, we’ll take less damage from spell damage.
Anyway, that’s the end of this guide. I hope you enjoyed this build of Energy Shield stacking Trickster. Good luck!
Hi, players! I’m excited to introduce a new Warlock build for Last Epoch 1.0 with the Wheel of Torment, which can tackle high corruption. In this guide, I’ll walk you through step by step on how to craft your own Torment Warlock. Let’s dive right in without delay!
Here’s a breakdown of the gear setup for this build, focusing heavily on unique items, although not all of them are necessary:
Moving on to other gear components: the Oracle amulet offers Necrotic Resistance, while the Necropolis Plate body armour and Spidersilk Sash belt provide additional Necrotic Resistance. With standard boots, gloves, and ring, the gear setup is complete. The choice all depends on your amount of Last Epoch Gold.
Chthonic Fissure: The initial step is to head left and upwards to acquire the node Chaotic Rupture. This node ensures that Chaos Bolts are automatically generated from your Chthonic Fissure, eliminating the need for manual activation. The next node to prioritize is Of Gloom and Flames, doubling the size of your Chthonic Fissure, resulting in increased Chaos Bolts and spirits.
After securing these nodes, the focus shifts to acquiring Damned Waters, Twisted Waves, and Grim Tide. The Grim Tide significantly boosts Chthonic Fissure and ailment-inflicted Necrotic damage multiplicatively for every 1% added crit multiplier. Twisted Waves amplify torment damage multiplicatively for every 2% uncapped Necrotic Resistance.
Considering the build’s high mana consumption, allocating points into Fragile Crust (3 points) and Fell Fire (1 point) helps manage mana more effectively. Investing 3 points into the Tombgorger further amplifies the multiplicative damage of your torment.
Soul Feast: Soul Feast plays an important role in this build. The first thing you want to do is get Hellmind and into Waning Life, which provides Necrotic Penetration and damage chance per intelligence. Then to get mana to ensure you never run out of mana, especially when fighting rares and bosses.
After that, allocate 5 points into the Bones of the Accursed. If you want more Ward, you should invest in this setup. However, if you prefer more damage, move 1 point into Grim Affliction, which offers 35% multiplicative damage but half the ward. This decision is entirely up to you.
Chaos Bolts: The first thing you want to do is get Extracted Liberation, which makes your Rip Blood auto-cast. Then, you want to get another Affliction where your Bone Curse is auto-cast. So, with your Chaos Bolts, you don’t have to manually trigger Rip Blood or Bone Curse. This setup helps with life leech and mana leech, making it very effective.
Next, you want to get the Condemned to Chaos and Mania in Flames for the ignite chance and the damned. Additionally, you want multiplicative damage based on having ailments on the enemy. Lastly, allocate 1 point in the Grave for 2 DoT per missing health.
Bone Curse: The last skill, Curse of Bones, is its basic setup. First thing you want to do is to turn it into a Necrotic damage curse. You then want to get Marrow Thief, which is going to give you bone armor chance to kill for some survivability. Get Brittle Bones, which is where you're going to get your kill threshold, and then get slow duration.
Rip Blood: What you need to do is to put 5 point into Splatter. Then turns it into Ward Gain and made it a Necrotic spell. Boost its damage and then get more Ward back from Rip Blood. If you can handle it when it comes to mana, which is going to double your Rip Bloods.
Acolyte: Starting with the base Acolyte tree, you want 8 points into Forbidden Knowledge, 6 into Stolen Vitality, 1 into Mana Mortality, and 5 into Unnatural Preservation. You want as much Necrotic Resistance as possible, and you're almost going to max your Necrotic Resistance in this first tree because you've got 6 vitality and then you've got 60 Necrotic Resistance.
Warlock: You want 5 into Soul Stealer, 5 into the Occultist Mind for mana and intelligence. You want to put 6 into Spirit Leech, which is going to keep you alive. You're then going to get some Ward, but this note is very important: Ward Decay Threshold per 1% Necrotic Resistance.
You're then going to put 5 into Harrowing Armor, which is going to help you stay alive, and 5 into Dark Protections, which is going to give you damage reduction and help you stay alive. You want to make sure you have Withering because this is also going to give you less damage taken while withering and help keep you alive.
Ever since the announcement of Elden Ring getting a DLC, there’s been rampant speculation online regarding the DLC’s exact release date. However, now it’s time for everyone to cease making blind guesses. FromSoftware has at last unveiled the inaugural gameplay trailer for Elden Ring: Shadow of the Erdtree, and it’s absolutely mind-blowing.
In a span of over 3 minutes, viewers are treated to a plethora of new environments, bosses, enemies, weapons, and more. Yet, perhaps the most exciting aspect is the imminent availability. The expansion is set to launch on June 21st for Xbox Series X/S, Xbox One, PS4, PS5, and PC.
Accompanying the trailer are numerous previews and interviews featuring director Hidetaka Miyazaki. What can players anticipate, and what elements make Shadow of the Erdtree so captivating? Explore 10 compelling reasons here.
FromSoftware’s biggest expansion to date is Shadow of the Erdtree DLC.
Take into account Bloodborne: The Old Hunters, which offers between 10 to 25 hours of playtime, and Dark Souls 3: The Ringed City, which added roughly 11 to 20 hours of gameplay, according to HowLongToBeat.
Years of fun and replay value have been offered by both expansions, and Shadow of the Erdtree appears to be much larger in scope.
While the Lands Between served as the backdrop for the original game, Shadow of the Erdtree unfolds in a fresh realm known as the Land of Shadow.
It’s not merely a new territory tacked onto the existing world map. It’s an entirely new world. Within this realm, players will uncover its hidden mysteries and seamlessly traverse between its diverse locales.
As showcased in the trailer, these locations span from lava-filled caverns and ruins adorned with hanging pots to expansive grasslands, all beneath the looming presence of the enigmatic Erdtree casting a foreboding shadow.
Speaking with Eurogamer, Miyazaki affirmed that the new map adheres to the structural framework of the base game. However, in terms of scale or sheer surface area, it dwarfs even Limgrave from the original game.
Considering Limgrave’s inclusion of three sub-regions and a Legacy Dungeon, this expansion’s scope is undeniably substantial.
It’s not just about size, though. With the expansion, FromSoftware is also redefining field design.
In contrast to the standard game, where the line between outdoor regions and dungeons is rather apparent, Miyazaki said the team aimed to delve deeper and create a denser, richer level design that blends both kinds of layouts together a little more smoothly. In order to provide a more varied gaming experience, the team has also experimented with something a little more in between the standard open spaces to ride around in agony and dungeons to explore.
To put it briefly, new regions that are distinct from the original game are to be expected. If you want to take on the challenge more easily, be sure to accumulate enough Elden Ring Runes to level up your character!
New weaponry and armor are standard features in any expansion developed by FromSoftware, and Shadow of the Erdtree is certainly no different.
The trailer exhibits a Gladiator-inspired ensemble complete with a striking fur cape, alongside a sleek red dress tailored for those with a keen eye for fashion. However, the allure lies primarily in the assortment of weapons. Although the exact count remains undisclosed, Miyazaki has verified the introduction of eight novel weapon classifications.
These encompass a hefty Japanese sword, a versatile dueling shield described by Miyazaki to Famitsu as blending offense and defense, and throwing daggers engineered for hurling in combat. Additionally, glimpses are offered of innovative selections, such as a fully automatic crossbow equipped with incendiary bolts and a fresh Twinblade paired with a shield.
“I believe even veterans who have extensively utilized existing weapon types in the main storyline will find these additions invigorating and gratifying,” Miyazaki remarks.
The adversaries depicted in the trailer, including the leech-like creature, appear vexing enough, but it’s the bosses that are anticipated to present the greatest challenges.
Miyazaki has confirmed the presence of over 10 new bosses, comprising a horned beast adorned with human body parts that unleash devastating lightning strikes, a porcupine-esque creature boasting a formidable bite, a peculiar skeleton mounted on horseback wielding a boomerang-like weapon, and a towering inferno fueled by burning bodies. Additionally, players can confront Mesmer the Impaler, a formidable adversary utilizing fiery assaults and occupying a pivotal role.
Furthermore, Miyazaki hints at a challenge comparable to that posed by Millennia in the base game, though the identity remains unconfirmed. As always, anticipation builds as we await further revelations, albeit at the cost of numerous defeats.
Lastly, the expansion introduces an array of new spells and abilities, with some showcasing truly remarkable capabilities.
Certainly, the expansion also introduces an array of fresh skills and weaponry, some of which are truly astounding. Among these are:
However, what has been revealed merely scratches the surface, leaving us eagerly anticipating what other marvels await.
During an interview with Eurogamer, Miyazaki affirmed the existence of numerous dungeons, including multiple Legacy Dungeons.
Several of these dungeons are showcased in the trailer, notably a grand, fortress-like structure reminiscent of Stormveil, albeit with the summit appearing dilapidated. Additionally, the arena belonging to Mesmer piques interest as it potentially occupies a distinct dungeon setting.
In summary, the full breadth of available dungeons is yet to be revealed. However, indications suggest a diverse selection awaits, catering to enthusiasts of the original game.
Exploring the Land of Shadow introduces players to fresh faces, some harboring “ulterior motives.”
The addition of these characters implies the potential for new side quests, the possibility of embarking on uncharted quest chains, or the chance to engage with additional vendors. Notably, the official website teases the introduction of fresh plotlines, promising to “enhance players’ RPG freedom.”
These narrative threads might lead to diverse outcomes, dependent on the paths players opt to pursue.
Nevertheless, it’s certain that the decisions made in the expansion won’t alter the outcome of the main storyline.
Moreover, Miyazaki clarified to Famitsu that the “progression of events in the main story will remain unaffected by the DLC’s content,” indicating that no new conclusions for the base game should be anticipated if players opt to embark on the Shadow of the Erdtree adventure first.
Players should anticipate a self-contained narrative within the realm of Shadow of the Erdtree, with resolutions confined to its confines. However, it wouldn’t be unexpected if this tale unveils a couple of earth-shattering revelations along the way.
Elden Ring: Shadow of the Erdtree is priced at $39.99, in contrast to The Ringed City at $14.99 and The Old Hunters at $19.99.
While various factors come into play when comparing the prices of DLCs from previous years with the current one, it’s notable that this expansion is only $20 less than the base price of Elden Ring.
Additionally, there are multiple editions available:
Moreover, players have the option to acquire a limited quantity of physical replicas of Messmer’s helm.
One of the most consistent sports simulation games, MLB The Show, is finally back with another home run. Although Diamond Dynasty feature introduced in MLB The Show last year was disappointing, the developers said they heard the feedback and will make corrections for MLB The Show 24.
After taking a look at the recent Feature Premiere for Diamond Dynasty, it’s easy to see that they’ve generally done just that. The developers have made changes based on player feedback, with some highlights including Power Creep, Team Affinity programs, and power of Captains.
In this guide, we’ll talk about the new features and changes coming to Diamond Dynasty to help you get a head start once you get into the game.
First, let’s explain the quality of life changes, which are also the biggest changes in Diamond Dynasty because they cover various areas.
The developers mentioned Power Creep early on because people were getting tired of all the 99 ratings it was getting right away. This time, Season 1 will start with high 80 ratings and low 90 ratings, and we won’t start getting into 99 ratings until the end of Season 1. The same cycle begins again after each 3-month season.
It’s unclear whether there will be a higher floor for terms of ratings at the start of Season 2, but regardless, it should be a delightful change.
Also new is the three-month seasonal change, which ties into the general idea of XP being more easily earned, but also focuses more on trying to limit XP payouts in the game. This way, people aren’t getting ahead of others on XP reward path by taking advantage of various games.
The developers want everyone to reach 99 ratings by the end of the season, rather than a few people reaching 99 ratings in the first few weeks.
Parallel System will also be changing in MLB The Show 24, and Parallel players will need a lower threshold to reach higher parallels.
It’s worth noting that Season 2 starts with 4 wild cards in your lineup, which is an increase from last year. While you’ll need to invest more MLB The Show 24 Stubs in wild cards, this should help diversify your lineup more as the season goes on.
For Team Affinity, if you missed the 99 OVR that will come into play in TA Phase 3, don’t worry because you can get him after Season 1 as well. You only need 10 wins to earn Events and Battle Royale rewards, including Flawless, in a single run.
This also makes Team Affinity programs easier to complete, while adding more programs each season. Team Affinity is arguably the biggest change this year in terms of how it works.
There will be three batches of Team Affinity programs every season, which basically means we’ll have one every month.
These TA programs will include 30 players at a time and are much more flexible in how you earn these rewards.
If you want to acquire these players, you don’t have to do activities such as Conquest or Showdown. Because their XP requirements are generally low, the developers want us to play the game the way we want while still getting those rewards. This means that whether you prefer co-op, solo, or multiplayer, you should be able to earn these rewards.
When the third TA program drops in the third month of the cycle, there will be 99 OVR in this program. What’s more, this will be a program that you can complete at any time throughout the year, and it won’t be time-limited like the first two parts of the program.
The developers enhanced Captains and introduced Cornerstone Cards in the hope of making team-building more important and making the lineup more diverse.
Cornerstone players will appear at the start of each season, and there appear to be four players at each release, and you can swap one player for another at any time during the season.
For Captains, there will be 60 captains at launch, 2 per team, and you'll be able to earn them throughout the year.
Captains are set up to make them more important in making squads for specific teams more viable. With this in mind, your captain will give better boosts if you have fewer high-rated options. This way, you don’t feel you can’t compete with your current team’s specific squads. On top of that, each captain will improve his hitter and pitching ability this year.
Besides Live Series and more, MLB The Show will feature 250 player items this year, including Flashbacks, Legends and all that good stuff. Season 1’s bosses are Andy Pettitte, Jimmy Rollins, and Larry Walker.
Also, some of the card series coming this year include:
In terms of programs, we know at launch there will be the usual Season 1 Program, a Spring Breakout Program, and a Starter Program, which is on top of the usual Battle Royale and Ranked programs.
Sadly, we haven’t gotten a ton of news about single-player updates, as there are more single-player missions planned in various plans, other than easier access to XP and rewards. That said, it seems like playing any mode in Diamond Dynasty will feel more rewarding this year, which is the bigger overall deal.
In short, this looks to be the year for developers to correct many of the changes they made last year. Regardless, hopefully all the new content added this season will make people even more excited about the upcoming MLB The Show 24!
In today's guide, I'd like to share with you with some leveling Uniques, which can allow you to go through the early campaign and get into Monoliths quickly. These Uniques can be used to support any class or build you choose to craft.
These items have very low-level requirements and are commonly found. Even if you don't have them, you can easily obtain them through the Merchant Guild, often for a small amount of Last Epoch Gold. Besides, some are even free with no Legendary Potential. With just the base Uniques and no legendries, they will still carry you through the early chapters of the campaign.
The real powerhouse is the Firestarter’s Torch. This weapon is incredibly potent in the first few chapters. With a 177% chance to inflict Spreading Flames on hit, this effect can go as high as 26. Spreading Flame deals fixed damage over time, totaling 200 damage over 4 seconds.
In the early game, simply hitting any enemy with this torch equipped can trigger Spreading Flames, obliterating entire packs. The Spreading Flames DoT spreads to all nearby enemies, making it devastating in crowded encounters.
As we enter Fortress Gardens, we're playing as our Rogue with nothing but the Firestarter’s Torch equipped. Utilizing only basic attacks, I'll demonstrate how effective it is. Once triggered, you'll see how it spreads to everything around.
This allows us to gather a large pack of enemies, hit them a few times with any skill, and watch as the spreading damage over time obliterates them. This torch is my go-to weapon for early leveling, and I rely on it for every character I create.
When it comes to the helmet, we have a couple of options. But I typically run the Calamity helmet. While it's not that great, it does provide some fire damage, which synergizes with an item we'll be using later.
For body armor, the Kestrel is our top choice. With no level requirement, it offers significant advantages. It provides bonus movement speed and a chance to gain haste for 1 second on hit. It boosts the effectiveness of haste, making it an excellent choice for staying agile during combat. The Kestrel is a solid body armor option, ensuring you remain swift and mobile.
For the belt slot, my preference is the Scavenger. Requiring only Level 9, it offers up to 120% chance to find potions, along with granting haste for 3 seconds upon potion use. Throughout the campaign, you'll find yourself constantly consuming potions to restore health.
The potion finds chance provided by the Scavenger ensures you keep your potion reserves topped off. Furthermore, the haste granted synergizes well with other items like the Kestrel, which enhances the effectiveness of haste.
If you're considering alternatives for the belt slot, there are a couple of options to explore. One choice is the Thorns Slinger. While I typically refrain from using this if I've already equipped the Scavenger, it does offer additional movement speed and a chance to inflict bleeding on hit, providing some offensive utility.
Alternatively, you may consider the Vipertail belt. This option boasts up to a 70% chance to poison on hit, along with some dodge rating and increased melee attack speed. It's a solid choice if you're seeking to enhance your damage output and don't require the speed provided by the Scavenger.
Then, for the rings, our choice is the double Arboreal Circuit. With no level requirement, each ring can provide up to 18% movement speed if you achieve a maximum roll on both the implicit and the explicit stats on the ring itself. Therefore, we equip 2 of these rings.
They offer a chance to summon an ocher tree whenever you get hit, essentially acting as a decoy totem that draws enemy attention away from you. Having 2 of these rings equipped not only boosts your speed through the campaign but also provides additional minions to aid in tanking enemies if you come under attack.
Next, for gloves, our choice is simple - Avarice. This option is readily available early in the campaign. Avarice gloves provide Elemental Resistance and a source of leech, making them a valuable addition to your gear.
Having Elemental Resistance ensures you're better protected against Elemental Damage, while leech provides a means of regaining health during combat, enhancing your survivability.
When it comes to boots, there are several options to consider. You could opt for the Morningfrost boots, which have a Level 8 requirement. They provide decent movement speed and offer a significant source of flat damage if you stack some dexterity.
However, my preference lies with the Advent of the Erased boots. These are unique boots from the Weaver’s Will set. Weaver’s Will functions such that as you wear the item and gain experience, the Weaver will add affixes and upgrade them, essentially granting you a free Legendary item.
If you manage to find a pair with 30% movement speed, you'll find yourself moving swiftly through the game. These boots provide good movement speed, a chance to gain haste when a nearby enemy dies, reduced damage over time while under haste, and a bit of Ward on cooldown.
For the relic, we just take 2 of elements because it is a non-level requirement. It gives you a little of extra leech with the elemental damage that we’re going to be doing with, like the spreading flames and all that. Then you get some extra chance to ignite on hit with elemental skills if you have any. It is a really solid relic.
So if you have a budget and you do want a solid leveling set that could be applied to any character, then I would highly recommend investing and rolling all this damage over time and just letting the Firestarter’s Torch carry you into your Monoliths.
I’m sure you can run plenty of other options with different weapons, maybe different armor pieces, but these are the pieces that I use because they’re common, they give you a lot of movement speed and haste, and the Firestarter’s Torch just absolutely carries your damage in the early game and in early monoliths, especially if you really build into it and stack up that damage over time.