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WoW Classic: Once the Warcraft players have grown up

Bren Lyles

Published On

"World of Warcraft Classics" brought the roar of 2004 last week, because players are full of servers to play the original, vanilla World of Warcraft, creating a queue of thousands of players, making modern games feel like a ghost town.


What they found, just like queuing, is a near-real World of Warcraft launch experience. Of course, this is an entertainment, not a reality. The classic engine is based on modern games, not the original game of 2004, with vanilla graphics and gaming systems, bolted to the top. Its look and game are similar to the released version of the game, but it should work better.


At the start of the 2004 game, players often actively avoided robbing anything they killed because they spent a lot of time sliding across the ground in the robbery position because the game struggled to keep up with the player's pace. The most lagging area in Classic is more or less playable, even with thousands of players. There may be a delay before the item is transferred to your suitcase, or a task giver coughs up their line, but despite the early crowds, the game is still playable... of course, once you manage to enter the game.


Despite the crowd and occasional restarts, the game is still very smooth after around 15th.


It works as expected, which is good news for fans, but is Blizzard's intention in this version of 2019 worth it? Once the initial blow of nostalgia disappears, will the player insist on using the game?


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