After entering the 21st century, the development of technology has been so rapid that it is beyond imagination, and the benefits brought by this development are reflected in all aspects, not only making your life more convenient but also making your entertainment more diverse. Take playing video games as an example, in fact, it might be hard for people 20 years ago to imagine that there are now six or seven choices of gaming devices alone!
Among all gaming devices, PCs and various controllers that need to be connected to the display are more troublesome and cannot be carried around for experience, while mobile phones, iPads and handheld game consoles are more convenient because of their smaller size - if you are a game fan, you must know that Nintendo Switch is the most popular handheld game console.
At present, some games on the market are designed specifically for Switch, while some games are first supplied to other devices and then logged in to Switch. This means that if you are a fan of both the latter game and Switch, you may always be looking forward to their early cooperation, and one representative of this type of game is Genshin Impact.
When Genshin Impact was first released in 2020, it could be experienced on mobile (Android & iOS) PC and PlayStation 4, and it was announced that it would land on Nintendo Switch in the future. However, it is now 2025, and although Genshin Impact has been launched on PS5 and Xbox Series consoles before, the Switch plan of Genshin Impact has not yet been realized. However, the recent release of Switch 2 information seems to allow you to see the dawn of this plan.
Like its predecessor, Switch 2 is a hybrid game console that can be used as a handheld game console or connected to a TV or monitor. It is similar in appearance to Switch 1, but the screen size is expected to increase by about 33%, and other hardware details will be fully upgraded.
There have been many rumors about the specific launch date of Switch 2, and it has not been determined, but at least you can be sure that it will be better than the first generation in all aspects. In addition, although Nintendo has not yet announced which RPGs will be first launched on Switch 2, and HoYoverse has not announced the next plan for Genshin Impact and Switch 2, if the two are still planning to cooperate, then Switch 2 is definitely better than 1.
The first generation Switch was released in 2017. Although it was evaluated as one of the most innovative game consoles ever at the time, it was eight years ago, after all. Nowadays, Switch 1 cannot compare with PlayStation 4&5 or Xbox series game consoles in many aspects, so the birth of Switch 2 is inevitable.
In addition, devices are improving, and games are expanding. Compared with five years ago, Genshin Impact now has higher requirements for devices in terms of memory and performance. Perhaps this is why Genshin Impact was not finally released on Nintendo Switch - the rapid expansion speed of releasing patches every six weeks makes it increasingly unlikely that Genshin Impact will be ported to Switch 1.
You might be thinking that even without a Switch, playing Genshin Impact on PC is also great, after all, the bigger screen will make the experience better, but you only need to check the number of characters in your Genshin Impact Account to dispel this idea - the high storage requirements brought by the growing number of characters means that the PC may also experience lags. However, as the latest game console to be born, the Switch 2 is expected to introduce modern hardware, allowing popular Gacha games such as Genshin Impact to run smoothly.
If the Switch 2 can really achieve hardware advancements, it will not only run the current Genshin Impact smoothly but also adapt to the frequency of future updates of the game. In fact, there are rumors that the Switch 2 will even be able to run large games such as Metal Gear Solid Delta and Final Fantasy 7 Remake.
Since its launch, Genshin Impact has been compared by players with Zelda: Breath of the Wild developed by Nintendo, because the two games have many similarities in open world design and exploration. Even though Genshin Impact focuses more on Gacha elements and becomes more and more different from Zelda as it develops, some people still suspect that Genshin Impact is a copycat.
Regardless of the credibility of this suspicion, the combat, character development and narrative structure of the two games are now very different, which has completely opened up the own fan base of Genshin Impact. Therefore, Nintendo can completely regard Genshin Impact as a strong competitor to its own Zelda series - Genshin Impact is even completely free outside of Gacha elements, while Zelda is not.
In this way, whether Genshin Impact can be logged in to the Switch series is actually not related to the performance of devices, but involves intellectual property disputes. If so, then you may not have the opportunity to play this RPG developed by HoYoverse on any Switch.
But you don’t have to worry about it. After all, there are many game choices now. In fact, you can play Zelda on Switch and Genshin Impact on other devices to fully experience their different charms, give your own game review, and make your gaming experience more meaningful.
In the upcoming version 0.2.0 patch update in late March, the developers will add a series of new content to the game. These include new support gems, new unique items, and even there will be a high probability of releasing a new class.
However, among the adjustments announced by the developers for POE 2, there is one point that is controversial among players, that is, the adjustment to Lost Towers. They added the mechanism of Lost Towers to make it have richer content for players to explore. But not all players are satisfied with this.
In the preview of the 0.2.0 patch, the official said that they will change the mechanism of Lost Towers in the next update, so that players can encounter random rare enemies or even BOSSes in the process of exploring the tower. At the same time, the next version of Lost Towers will also be affected by Precursor Tablets, changing the distribution of monsters. That is to say, Lost Towers will give birth to more monsters for players to sweep.
It is not possible to judge whether this change is good or bad. Let’s take a look at how Lost Towers perform in the endgame of the 0.1.0 patch.
In the endgame, players explore Lost Towers basically to open up new maps, and then insert Precursor Tablets on Lost Towers to affect the appearance of modifiers.
If players have Waystones with very bad attributes, or Waystones that become worse under the influence of Vaal Orb, then players usually choose to use these Waystones on Lost Towers.
Because Lost Towers have very low returns, and basically no rare items will be dropped. And there are no activities. Therefore, there is no loss in dropping Waystones in Lost Towers.
If players have Precursor Tablets with very good attributes, then players can insert these Precursor Tablets into nearby towers. The influence areas of these towers will overlap, and the overlapping areas are the areas with the best farming currency. When several excellent attributes overlap, the probability of rare enemies appearing in this overlapping area will be much higher, so you can get good benefits in these locations, such as many POE 2 Divine Orbs or even unique items.
This method is also effective in 0.2.0. This is a very timesaving method. But players still hate Lost Towers very much and even think that Lost Towers ruined the entire POE 2 endgame experience.
Mainly because the rewards players can get in Lost Towers are very rare, and the interior of Lost Towers is very complicated, like a maze. And the interior of Lost Towers is very narrow. When players fight inside Lost Towers, the skills they release are often blocked by walls, so the experience inside Lost Towers is very poor.
However, the developers also made some changes to Lost Towers in 0.1.1. In version 0.1.1, the developers added 5 new types of towers to the game:
Each of these towers has a different terrain and monster distribution. The best tower for players is basically Bluff, because the exploration route in this tower is basically a straight line, allowing them to complete the tower the fastest.
Since Lost Towers introduced more points of interest in 0.2.0, players have to spend more time than usual to fully explore the entire tower. This is unbearable for some players, mainly because the complex and narrow terrain of Lost Towers makes every minute of fighting in it full of torture. Even worse, players sometimes cannot defeat the boss in the tower, which may cause players to have to challenge these bosses repeatedly or waste one of their Waystones to reset the tower.
In addition, since the 0.2.0 patch, towers will also be affected by Precursor Tablets. When players use Breach tablets and encounter a Breach encounter in a tower, the battle will become very difficult.
After the update, players can no longer throw Precursor Tablets or Waystones with disadvantageous entries into Lost Towers at will, because towers will now also have various monsters and rewards.
But such changes are not all bad. At least after the update, Lost Towers will become the same as ordinary maps and can also bring rich rewards to players. Compared with previous versions, players now have more opportunities to encounter Ritual events, Breach events and Delirium mirrors on the map. Therefore, towers will become another place to choose to farm currency.
Lost Towers will also be affected by Precursor Tablets on other Lost Towers, so you can also control the drops or enemies in the tower to a certain extent.
Read More: Path Of Exile 2 0.2.0 Patch: This Patch Will Have A Great Impact
Most players may be dissatisfied with the changes to Lost Towers in the 0.2.0 patch. This is because Lost Towers is not what they are interested in. The process of exploring the tower is depressing and disappointing. Even after the changes, most players are probably still not willing to fight in such a complex terrain as Lost Towers. Players are more looking forward to developers bringing some real new content. For example, new bosses, new activities, new unique items or classes, etc.
Nexon reported increased revenue and profit in the third quarter, largely thanks to the performance of its evergreen titles Dungeon & Fighter and Maple Story.
In the three month period ended September 30, 2018, Nexon earned ¥69.3 billion in revenue, up 15% over the same quarter last year. Net profit for the quarter was ¥22.3 billion, up 14% year-on-year.
In a presentation for investors, Nexon highlighted the impact of Dungeon & Fighter's National Day Update in China, and the long-running MapleStory's continued popularity in Korea. Collectively, China and Korea represented 79% of the company's Q3 revenue - 45% from China, and 34% from Korea.
MapleStory's revenue increased 129% year-on-year, in fact, while a mobile version, MapleStory M, hit three million downloads in one week after its global launch this August.
In addition to its results, Nexon also announced a strategic investment in Patrick Söderlund's new studio, Embark, which will give it 33% of the voting rights in the new venture.
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MMORPG.com has been giving 20 Explorer Pack keys for MapleStory 2 on Steam! These keys are valued at $29.99 each and will give players 30-Day Premium Club Membership, Mark of the Founder Hat, Founder's Name Regalia Tag and more! Enter for a chance to win one of these great prizes now!
NOTE: These sweepstakes will run from November 8, 2018 @ 3:30PM EST until November 15, 2018 @ 9:00 PM EST. As with all sweepstakes at MMORPG.com the more days you login during this event the better your odds of winning!
The MapleStory 2 Explorer Pack will give players the following:
Get ready for MapleStory’s biggest update ever as Maple World prepares for battle against the sinister Black Mage! The excitement starts with pre-events in the upcoming October update. The Black Mage updates begin in earnest in November, with the ultimate battle coming by the end of the year!
Here’s the release schedule:
• November - Black Mage: Gathering of Heroes
• November - Black Mage: Prelude to War
• December - Black Mage: Labyrinth
• December - Black Mage: Final Battle
Over the coming months, we’ll feature several events on the website to help you prepare, so make sure to check back regularly.
Starting in November, you can help the Maple Alliance prepare for war with all-new missions! Rise through the ranks and earn rewards and special skills.
Make sure you’re ready for the end-game! The Tera Burning event starting in November will let your character reach Lv. 200 three times faster. Content for players Lv. 200 and under will become easier and faster to complete, and the EXP curve will be lowered between Lv. 200 and 220.
Up your skill game in December with the addition of new 5th job skills for all character job categories (Warrior, Magician, Bowman, Thief, Pirate)! In addition, you will now receive all 5th Job skills as soon as you complete the job advancement.
Starting in November, you can explore the final region of Arcane River, Tenebris. This region is broken into different areas including foggy Moonbridge, the endless Labyrinth of Suffering, and the end of the river, Limina.
Deep within the Labyrinth of Suffering, you will confront Verus Hilla, reborn with the powers of the Black Mage! Available in December, you must face the fury of Hilla like never before.
Finally, in December, the time will come to go to war against the Black Mage! Prepare for Maple World’s ultimate battle!
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Dear Maplers,
This week’s update will be mainly focused on upcoming changes to UGC - mainly the Design Shop. Currently, we are seeing a truly massive number of creations from the community in the Design Shop, and in order to enhance the overall experience for both shoppers and creators we are going to make a few important changes.
Objective of the Change
The main objective of the changes are to ensure that:
The Thought Process
We reviewed current design shop structure and noticed a few issues. Because the cost of registering items on the shop is free for the first one, and only slowly rising with additional listings, and because we are refunding the full Listing Fee when design submissions are removed from the Design Shop, we have seen many players blatantly copying another player’s design, or uploading the content which clearly violates the ToS without any risk of losing Merets.
This was hurting the shop in many ways:
Thus, we have decided to tweak the shop fee structure to provide higher upside for the great content creators while better filtering out designs being submitted by bad actors.
Upcoming Changes
With the update on November 8th, we are going to change three things:
This change is to ensure that original creators have the potential to succeed in the shop. Also, by providing a 90 day registration period with a greater cut for the designers, we hope to see more meaningful creations and fewer items overloading the store, making the original creations harder to find.
Finally, by doing so, players duplicating designs to make easy Merets will now risk losing actual initial investments. We have a 10 day review period on Merets being delivered to creators, and will work to ensure that anyone who submits designs in bad faith will not be able to get any Merets from the sales and lose their original investments.
Review Process Improvements
The Customer Support staff handling the UGC submission and review process have been going through very tough times. We saw a much higher volume of creations coming in than expected, and lots of high level terms created confusion within the team. Additionally, since we work with teams in other countries, there are differing understandings of what is considered unacceptable. As a result, there were cases where some designs have been incorrectly removed. We sincerely apologize for your inconvenience and to improve this we have made a few internal changes to improve on our consistency:
While this might take more time to get to the level where everyone is satisfied, we promise you will see improvements in the UGC review process quickly, and please continue providing feedback if you see issues with our decisions.
This week’s update will include few important improvements.
Fairfight Update: We are reducing the impact to players above Lv. 50, resulting in most players seeing a 10%+ increase in damage, and the classes with a high dependency on buffs and passives will see even greater damage increases
10053 Issue: We are adding a new feature to the game with the Chaos Rising Update on November 8th that helps mitigate disconnections. This change will automatically seek to re-establish connection with the server, and it’s highly likely you won’t notice the disconnection after we apply the change. Some of the cases you will see loading icon on the center for very short time, but if you are experiencing long disconnections, you may see multiple reconnection attempts.
Please note that if you click Cancel during the reconnection attempt, you will be disconnected and receive the 10053 error. There are also a few edge cases that the game client will default to a disconnection with the error code, including but not limited to:
We expect most previously affected players will not see the 10053 issue after the update but we will keep monitoring to make sure. With this change, we hope to make everyone’s gameplay experience much more enjoyable.
Meso Seller and Bots: We are continuing to identify and block bots. Last week we have banned 30,000+ accounts and yesterday alone we have banned 10,000+ accounts. Also, to combat ad spams via walls and ad balloons we will be adding level requirements to use them. Also, whispers will now have a Lv. 25 requirement and group chats a Lv. 50 requirement. We are discussing additional measures and hope we can make gradual improvements to combat the bots without affecting your gameplay
Dungeon Limit Reset (BETA): It is finally coming to the game, please try out the dungeon limit reset beta feature and see how it is working for your daily grind. Remember, you can reset the limit only once per account each week, so choose your character wisely.
QoL Improvements: We are improving a few functions - house size reduction, Wardrobe Swap, Quickslot Bar swapping - also we are adding five different weapon templates for our talented designers!
Thanksgiving UPDATE!: We are going to celebrate the Thanksgiving with a ton of content. You will have the chance to earn a special turkey mount, decorations, outfits and other vanity items. Please look out for more details, and join us on Thanksgiving weekend for more!
December Teaser: We are already preparing our update for December, we will start to share some of the updates and improvements for December around Thanksgiving.
Optimization: This is still in our books, but we currently don’t have any details to share yet.
We will be providing much more detailed updates on the Chaos Raids with the patch notes and other announcements. While we thrive to deliver the best gaming experience to the community, some of the decisions might not seem perfect, and our actions might seem slow. We understand the expectation is high, and will work hard to improve ourselves to satisfy our great community. Please continue to provide us feedback, as while we might not be leaving comments on each individual comments, you can be assured we are reading and listing up the feedback to review.
This week is going to be huge for the community, and looking forward to see the community knocking off the Chaos Raids. It will be challenging but you will love it!
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To celebrate the lead-up to the final battle against the Black Mage, MapleStory will be having a whole week of Hot Days! All you have to do is log in to start receiving great items!Log in each day with a character Lv. 30 or above, and click the gift box icon on the left side of the screen to receive a Gift Box, and then double-click the box in your inventory to open it. The Gift Box can be obtained once in a 24-hour period every day, resetting at 4:00 PM PST / 7:00 PM EST / 1:00 AM CET / 11:00 AM AEDT.
Once you receive the gift box, you can open it anytime before 1:00 AM PST / 4:00 AM EST / 10:00 AM CET / 8:00 PM AEDT of the following day.
If you have more than 30 unclaimed gifts, you may not be able to see the Hot Week reward. Please clear any unclaimed gifts and log in again to see the Hot Week reward.
All rewards are for both Reboot and non-Reboot worlds unless specifically noted below.
If you obtain an open each Gift Box every day from Monday to Saturday, then on Sunday—in addition to Sunday's reward—you can have another gift! You can select one from all of the items that were given out from Monday to Saturday. You are not required to have received each day’s Gift Box on the same character in order to be eligible for the extra gift, but it does have to be with characters in the same world (multiple worlds in World Alliances don't count).
This event is available to players Lv. 30 and above (Zero characters must have completed up to Chapter 2). You can receive one gift box per account per day.
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As previously mentioned in the last State of the Game producer blog, the goal is to get the next update out on November 8th. This update will bring a major amount of content with the beginning of Chaos Raids. Players all around are eagerly waiting for Chaos Raids, as they bring 10 players sized party content and the chance at Legendary gear.
Three Chaos Raids currently announced are coming in November if everything goes accordingly for Nexon. The first two Shadow Altar and Moonlight Fortress will be available on November 8, with the third one coming later. Ludibrium Clock Tower is planned for November 30, the more difficult raid where you can get a Legendary weapon.
Nexon is currently ranking each raid from easiest to hardest as Shadow Altar – Moonlight Fortress – Ludibrium Clock Tower
Legendary headgear, gloves, and shoes can be obtained from the Shadow Altar. Players will likely grind the Altar to get their gear score up to take on the Moonlight Fortress next. The Moonlight Fortress will contain Legendary Tops and Bottoms, prepping players for the long wait on the Ludibirum Clock Tower.
Three different gear sets will be available with different passives and triggers, each cosmetically shown above.
Nexon is going to beta test an idea around the dungeon limit/cap coming with the November 8 update. The plan is to introduce a reset function that can be used once a week. This reset feature will reset your daily and weekly cap. However, it can only be used once a week and when you have reached your weekly cap.
For example, by the third day, if you did 10 dungeons daily, you’ll be at your 30 dungeons weekly cap. Then you can use the reset function (once per week), and do another 30 dungeons that week. It will also allow you to do another on that same day, letting you do 20 dungeons in one of those three days.
Nexon’s Jungsoo Lee, Head of Nexon America, goes on to mention the reset has no change to the loot table for dungeons. He also notes that the double loot event for dungeons will continue for another week. This continues to affect both Normal Dungeons and Hard Dungeons.
We double checked with Lee on Twitter to make sure the reset feature is free.
The producer blog also announces the next planned event coming to MapleStory 2, Thanksgiving. Without saying too much about the event, Lee says a wild turkey will be invading and there will be “many different activities” to get rewards and an exclusive turkey mount. Take a look at the turkey below:
Other Briefly Mentioned Topics
Lee briefly talks about a few other topics at the end of the producer blog, like the previous one. These include the Fairfight change coming, continuous work on the 10053 error, banning over 1,000 Meso Sellers & bots daily, etc. There are also plans to change the UGC system slightly:
“We are still working on a few changes to the current system. We can assure you it won’t impact the general use of UGC, and our goal is to create clearer guidelines about what is and is not allowed on top of what is mentioned in the Terms of Service. We’d also like to ensure that the Design Shop works as a function of talented creators and designers to deliver creative, quality designs which can sell well on the shop, also providing more options for customization for all players.”
What do you think of the dungeon limit reset planned for November? It doesn’t get rid of the cap, but it lets players complete up to 60 dungeons in a week. Which is going to be necessary when the double loot event for dungeons ends, and the loot slows down quite a bit.
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