Not long ago, Square Enix announced that new FFXIV expansion Dawntrail will be officially released on July 2. The most exciting thing about the entire update is that this fifth expansion will continue the story of Warrior of Light and his allies.
And it will continue Light and Darkness saga that happened in Endwalker story. In addition, a new map will be expanded - an area with pre-Hispanic civilizations in Americas.
In order to explore these new areas, players need some new jobs. These jobs are not only new places to invest experience points, but also bring a breath of fresh air in terms of gameplay.
To explore these new areas, Final Fantasy XIV has added two new jobs. Viper is a dual-wield melee DPS, while Pictomancer is a ranged magic DPS.
As mentioned before, Viper is a melee DPS Job added in Dawntrail expansion. Viper starts at level 80 and has no connection to any other existing jobs. If you want to unlock it in Dawntrail expansion, you need to have at least one Disciple of War or Magic Job at level 80 and complete the starting quest associated with it.
This quest will be given by Ul’dah, and you need to devote yourself to it to get Viper Job. Viper mainly uses two blades, which can also be combined with the hilt to become a longer weapon. Each weapon can be given unique abilities by the player, and switching between these two combat states is very important for the new job’s game rotation.
Speaking of the equipment required for Viper, this job requires the use of Final Fantasy XIV Items in Scouting category, which is currently a category for Rogue / Ninja Jobs.
Therefore, Viper should choose leather clothing to ensure his agility and speed, rather than heavy steel armor plaques. Viper’s Dexterity attribute determines that it has a lot of damage output in combat and is the core of every build.
However, since it is a melee DPS, Viper will also rely on other important attributes, such as Critical Hit, Skill Speed, and Direct Hit. In terms of accessories, Viper also needs some items in Aiming category.
In addition to the above special aspects, Viper has a special mechanism - it can enhance strength through regular game rotation and release it all as damage to the enemy. This mechanism is shown in the previously released trailer as a blue flame aura.
Viper will become the second dual-wield melee DPS job in FFXIV, and can be selected by players as a melee DPS job together with Rogue/Ninja.
As opposed to the melee approach offered by Viper, Pictomancer Job offers players a Ranged Magical DPS Job. Pictomancer was introduced as Relm in Final Fantasy VI, but has not appeared in any of the core games since.
Like Viper, Pictomancer has no prerequisite jobs, and is easily unlocked if you have at least one Disciple of War or Magic Job at level 80. Its starting quest is in Gridania instead of Viper’s Ul’dah.
Krile, a long-time ally of Warrior of Light, has become a Pictomancer, which may allow her to participate in battles in upcoming content.
Pictomancer will be equipped with Casting category, which can be shared with Black Mage, Summoner, and Red Mage, and even Limited Job Blue Mage. When using Pictomancer, the key attribute that players invest in is Intelligence, because this can determine the power of its spells.
Another important attribute is Spell Speed, which can help you reduce the time it takes to cast spells. Pictomancer’s main offensive skill is to fight by painting various things, whether it is monsters, weapons, or even landscapes. Different paintings will produce uncommon abilities.
Besides attacking opponents, Pictomancer can also enhance your teammates and improve their abilities. It is a bit like a hybrid of a traditional DPS and a support unit. For example, Pictomancer cannot have the offensive firepower like Black Mage, nor can it directly heal itself like Sage, but it can help these two characters in battle.
And according to reliable sources, Pictomancer cannot directly revive itself like Red Mages.
Although Viper and Pictomancer will be the focus of Dawntrail expansion pack, the existing jobs will also undergo certain changes. Basically, every non-limited job currently available will undergo more or fewer changes, mainly determined by the job, rather than the role they play.
First up are tanks, with each job in this category getting a bit more of a bonus to their 30% damage reduction abilities. There are also some job-specific changes, with Paladins seeing a new move added before Blade of Faith combo, and second and third executions of Atonement being replaced with new moves with their own unique animations.
Dark Knights will probably be less flustered, as a big change to this job is that Living Shadow will no longer require a Blood Gauge. Among tanks, Gunbreakers will probably get the biggest change - with a whole new set of moves and combos.
Melee DPS Jobs are likely to transform, the power of Second Wind will be increased - Feint will be extended to 15 seconds, and the entire rotation of Monks will be changed to allow for different combinations of effects.
The goal is to allow players to spend less time looking at buffs and debuffs to complete their rotations. Dragoons, who were very popular in FFXIV, will get a complete overhaul, with the most effective being improved positioning.
In addition to the two new jobs mentioned above, Dawntrail expansion will also add more new content, such as the female form of Hrothgar race and the long-awaited graphic update.
Although FFXIV’s Light and Darkness saga has ended, its future is still full of exciting content. Looking forward to seeing you in the world outside of Eorzea in July!
The much-anticipated Elden Ring Shadow of the Erdtree DLC is officially released on June 21st. Are you ready for the new challenges that await us?
With a ton of new content coming, it can be overwhelming, especially for players who haven’t played in years. What’s more, players who have managed to play DLC say it’s a challenging experience.
So, I’m going to share my 16 most important preparation tips or things you should do so that you can save time, avoid a lot of trouble, and be ready for the most anticipated DLC. The primary goal of this guide is to point you in the right direction or give you a general idea of what you should focus on. Let’s get straight into it.
Now let’s start with the first tip on the list, which is to prepare some Lost Ashes of War. This is important because we will be getting new Ashes of War in DLC area, and it would be great if you are prepared with a lot of Lost Ashes of War because you never know which new Ashes of War you need to copy, especially if your build revolves around dual wielding.
When you need to copy Ashes of War, you will already be prepared, so you will save a lot of time and keep your DLC experience intact.
Most of the time, Whetblades help define the build and make it stronger. Speaking of character build diversity, Whetblades often define our build by granting us Weapon Affinity and even providing diversity. It unlocks the maximum potential of a weapon or greatly changes its use in combat by adding different types of scaling.
Must-have Whetblades, such as Iron Whetblade or Glintstone Whetblade. Of course, other Whetblades are great too, so make sure to get them all.
Next up is the next tip, which is to get the best Spirit Ashes and upgrade them to the maximum. Now, we don’t necessarily need to use Spirit Ashes because it will mess up bosses and mess up their target system, but beginners, especially newbies entering a similar soul space for the first time, may need the help of Spirit Ashes.
Since we are talking about upgrading Spirit Ashes, it is wise to pile up its upgrade materials, such as Ghost and Grave Glovewort, especially Great Glovewort. We will never know if DLC will provide new Spirit Ashes, so you better prepare in advance.
The next tip is very basic. Make sure you have a Lamp or a Torch in your gear. I know what you are thinking, this tip is boring, but in hindsight, it can provide you with a lot of help when exploring dark areas, and even save your life.
Shadow of the Erdtree will provide new intricate Legacy Dungeons and more caves or underground areas. Therefore, make sure you have a light source.
In addition to Lamp, my personal favorite is Ghostflame Torch, because it provides white light. Of course, any type of Torch will do.
The easiest way to get Torch in Elden Ring is to get it from Merchant Kale who resides in Church of Elleh. Torch sells for 200 Elden Ring Runes. From there, you can equip and use Torch as often as you want.
Straight on to the next tip, which is to get as many Crystal Tears as possible. Crystal Tears, after popping Flask of Wondrous Physick, will give your build a limited but insane buff that can almost turn the tide of a battle.
My build revolves around Katanas, especially Moonveil. So in my case, utilizing Magic-Shrouding Cracked Tear to further increase my magic damage, paired with Stonebarb Cracked Tear for more Stance Damage, would be beneficial.
There are a lot of good Crystal Tears in the game, such as Greenburst Crystal Tear that increases Stamina Recovery, and many more.
The next tip on the list is, of course, to maximize your Talisman Slots. You can get Talisman Pouch by defeating key bosses in the game, or by getting one when you first encounter Enia in Roundtable Hold.
Without four Talisman Slots, your combat performance will be severely compromised, so make sure you unlock all of them before DLC.
Straight on to the next tip, which is to optimize your Item Farming Setup. DLC will offer 100 weapons, and we don’t know how much time it will take to farm these secret weapons from enemies, but there are many ways to optimize your farming setup.
The first is to equip Mimic Crystal Tear Headgear, which increases your Arcane Stat by 8. The higher your Arcane Stat, the higher your Item Discovery. The higher your Item Discovery, the more likely you are to get a drop when trying to farm a weapon.
In my farming setup, I also equipped Silver Scarab to further improve my Item Discovery, and paired it with a bunch of Silver-Pickled Fowl Foot.
The next tip on the list is to fully upgrade both of your Flasks using Golden Seeds and Sacred Tears. By using both, you will increase their charges and potency. The stronger their effects, the more charges you have, meaning more room for mistakes in combat. The fewer times you stumble, the faster you progress in general.
Tip nine is to prepare runes for general use. Of course, in a DLC, we don’t know how many new weapons and items will be available for sale, or even how many weapons will be upgraded, not to mention that weapon upgrades require a lot of runes, so stockpiling Elden Ring Runes isn’t a bad idea.
The next tip ties into the rune farming tip I just mentioned, and you’ll need to upgrade your character to around Rune Level 150.
While there are no set requirements when playing DLC, like in the base game, players can make their experience harder or easier by keeping an eye on their Rune Level.
But in the recent Elden Ring event, players managed to experience DLC, and they got a level 150 character at the start. This gives us a rough idea of the recommended starting level, so it would be wise to stack the runes and use it later when upgrading your character.
The next tip I’m going to give you is to get all Somber Smithing and Ghost-Glovewort Bell Bearings in the game. I highly recommend tracking down the aforementioned Bell Bearings because they give you an unlimited amount of upgrade materials as long as you have the runes. So you can always access them in case you need them while traversing DLC areas.
While Somber and Regular Ancient Dragon Smithing Stones cannot be directly obtained from any shop, it’s a good idea to have some ready in case we need to maximize our DLC weapons.
Remember that we will have 100 new weapons, so we’ll need a lot of these weapon upgrade materials. Although the materials mentioned are quite rare, you can still get a lot of them every time you play.
Now for the next tip, if you are one of the many players who left after playing through the game once or twice two years ago, then you have most likely missed a lot of content.
Since DLC is coming out and you will be playing it anyway, now is the time to play what you missed, such as hidden bosses, NPC quests, or playing with different weapon types or character builds. This way you can get your bearings while waiting for DLC, and when it comes out, you will be firing on all cylinders and in good shape.
Now for the next tip, which is to optimize your build. It is worth mentioning that any good build will play in DLC, which has been proven recently.
That being said, I still strongly recommend picking one or two builds that you like the most or that you find yourself liking, and have at least one or two maxed out weapons for each build, so that you are flexible for the challenges that DLC will bring.
Coming up next is the next tip, which is to save your Walking Mausoleum chance and not copy any Remembrances before DLC comes out.
We have confirmation that we will have new Sets of Remembrances in DLC, so it is wise to save your chances. However, if you have already used your chances, it is not the end of the world. The more chances we have, the faster we will get the new items that DLC Remembrances offer.
For this next tip, it is highly recommended to stock up on Larval Tears in case you need respect while playing DLC.
The new weapon may interest you, so respecting your character and building around it can be fun. However, if you don’t have Larval Tears, you will need to get Larval Tears elsewhere in order to respect, which can be very frustrating.
The last tip is also one of the most important, which is to prepare your access to DLC area. In order to access DLC area, you need to defeat Radahn first, for reasons that are currently unknown and will be determined in DLC.
After defeating Radahn, you need to defeat Mohg in Mohgwyn Palace. You can enter Mohgwyn Dynasty or Palace by completing Varre Questline or visiting the teleporter in Consecrated Snowfield. After defeating Mogh in Palace, interact with Miquella’s Arm and you will be teleported to Land of Shadow.
All in all, in my opinion, these are important tips to help you prepare for Shadow of the Erdtree. If I missed an important tip, please share it. How is your preparation for DLC going? See you in the game!
With the recent update, the football festival has made its way to Ultimate Team in EA Sports FC 24, and the developers have released special Path to Glory cards related to European Championship and Copa America. These cards will receive a special boost if the country of the player on these cards meets certain criteria and performs well in the corresponding tournament.
Several players have ended up receiving Path to Glory cards, including, but not limited to, Rúben Dias, Pedri, Rodrigo De Paul, and many more. If you’re interested in acquiring them with FC 24 Coins, the first thing you should consider is whether they will progress in European Championship or Copa America. This guide will list the 10 best Path To Glory Players for you to choose from!
Rodrigo Bentancur is arguably one of the most solid Path to Glory cards released by EA in FC 24. Uruguayan midfielder is the perfect all-around player to have at your disposal.
His excellent stats include 96 dribbling, 94 physical, and 93 passing, which show his versatility. In addition, this player has a five-star weak foot, which means he can score goals with both feet, which will greatly increase your team’s goal rate. Since he is currently performing very well in America’s Cup, there is a high possibility that he will eventually be promoted.
Federico Chiesa is another excellent Path to Glory card in FC 24. Besides being a regular in Italian national team, Italian winger is also a key asset for Juventus, and he has helped the club to a resurgence with his stable performances.
Because his speed attribute is as high as 99, which can help you break through the opponent’s defense, you will definitely like it. In addition, the 98 dribbling is also very valuable, which can be combined with his five-star skill moves to further help you win.
Kyle Walker is an indispensable player for England national team, and he can lead the defense to great success on the pitch. Not only can he be a wonderful addition to the defense in Ultimate team, but he will also be a fast full-back, making your pitch impeccable.
In addition to his strong defensive ability, Kyle Walker can also help your team attack. His crossing ability can provide goalscoring opportunities for the striker. In addition, this player is very suitable for the right wing-back position, and you can use him in this special position if you want to use a five-at-the-back formation.
Since Brazil is the favorite to win Copa America, you may want to consider Brazilian national team’s Éder Militão. Not only did he win Copa America with the team, but he also achieved some success with Real Madrid.
With him in your team, your defense will be strengthened and very suitable to fight against fast attackers. But if you want to get this card directly from the store, you need to think twice, because it is expensive.
Bukayo Saka is the star player of England team. Although he lost to Italy in the penalty shootout in the last European Cup, his performance was still very good. The team does not want to repeat the same mistake in this European Cup, so let’s look forward to their performance together.
Back to EA FC 24, his Path to Glory card shines in your Ultimate Team. He mainly enhances your offensive ability with 97 pace and 98 dribbling. You can safely leave the right side of the court to him. The five-star weak foot also performs well in shooting.
Pedri is a very skilled midfielder who has come from nowhere to become something miraculous. Although the youngster has been plagued by injuries over the past few seasons, when he is healthy, he performs very well. His appearance in 2024 European Championship also gave Spanish team a powerful push and wanted to return to its former glory.
In EA Sports FC 24, Pedri will create a lot of scoring opportunities for you and can use his 94 passing accuracy to make precise passes. Given that he can further play as an attacking midfielder, you can use him in this position.
In addition to the just mentioned Éder Militão, William Saliba is also one of the best defenders introduced in Path to Glory promo in FC 24. At Arsenal, his key outstanding performances won the club a second place in the league.
William Saliba is also an important part of French national team’s defense, stopping the opponent’s attack and providing a lot of solutions. The stats on his Path to Glory card are also very good - a defending stat of 95 and a physical state of 92, which shows that he is very reliable.
In Ultimate Team of EA Sports FC 24, it is very important to have a reliable goalkeeper. Jan Oblak’s Path to Glory card will be your choice. With 98 handling, 93 diving, and 95 reflexes, you don’t have to worry about the opponent’s ball entering your own goal post.
It is not without its shortcomings. The only disadvantage is that Slovenia is not expected to go far in European Cup. But even if it is not upgraded, the basic card provided for him can bring excellent results to your Ultimate Team.
Rodrigo De Paul’s impact on Argentina’s midfield cannot be underestimated. Argentine soccer team has had quite a bit of success over the past few years and it is expected that they will finally defend their Copa America title.
Speaking of Rodrigo De Paul’s Path to Glory card, its statistics in the game are quite impressive. Key states include but are not limited to 97 passing, 96 dribbling, and 95 physical. These together will help you control the game and especially the opponent’s midfield.
Rúben Dias is probably the best Path to Glory card in Ultimate Team in EA Sports FC 24, as his excellent defensive ability can be decisive for your team and ensure that not many goals are conceded.
His outstanding stats are: 96 defending, 96 physical, and 92 pace. With these stats, he is a very fast central defender who is always ready to fight against all kinds of attackers.
After learning about these 10 excellent players, do you have a favorite player? No matter who you choose, your Ultimate Team will be icing on the cake! I wish you a happy football festival and hope that the team you support will win excellent results in European Cup!
Elden Ring’s Legendary Armaments are some of the most powerful weapons in the game. There are nine Legendary Armaments in total in Lands Between, some of which can be obtained in Castle Morne, while others require completing quests.
In an update on June 7, 2024, Lands Between marked several specific locations where Legendary Armaments can be found, and they will play a big role in the upcoming Elden Ring Shadow Of The Erdtree DLC, which is released on June 21.
Finding these Legendary Armaments provided by Elden Ring is not just for in-game achievements, and knowing what each weapon does and where it is located can enhance your game experience and allow you to enjoy not only quick decisive battles but also high-level bosses that drop a lot of Elden Ring Runes.
Ruins Greatsword has a unique Wave of Destruction Ash of War, and can generate gravitational waves in the nearby area. As the operator, you must have 50 Strength and 16 Intelligence, with S and D scaling respectively after upgrading.
To get Ruins Greatsword, you need to defeat two bosses, Crucible Knight and Misbegotten Warrior in Redmane Castle. But it should be noted that you must go to Redmane Castle before triggering the Radahn Festival, otherwise the bosses will not appear.
Unlike Ruins Greatsword, Eclipse Shotel has Death Flare Ash of War, which can cause Death Blight buildup and continue to hit after the second attack.
Besides 10 Strength and 25 Dexterity, you also need 30 Faith to use Eclipse Shotel. After fully upgraded, its Strength can reach D level, and Dexterity and Intelligence will reach C level.
The specific location of Eclipse Shotel is in a small chapel with an altar in the southeast area of the bottom floor of Castle Sol. After entering the chapel, don’t look around. It is on the altar within reach.
This is a legendary sword of Mornburg. As a weapon of Avenger, it carries a lot of anger and regret. So Grafted Blade Greatsword comes with a unique skill, Oath of Vengeance, which can increase all attributes by 5 points in 30 seconds.
You need to have 40 Strength and 14 Dexterity to use it, and you will get B and D scaling respectively after fully upgrading.
You can get this Legendary Armament after defeating the ultimate boss of Limgrave’s Castle Morne, Leonine Misbegotten. In addition, you need to note that Castle Morne and Grafted Blade Greatsword are both related to Edgar's questline, so before going to Castle Morne, you need to talk to Irina south of Bridge of Sacrifices.
As its name suggests, Sword of Night and Flame comes with the special skill of Night and Flame Stance, which can cause Fire damage or shoot a Comet Azur sorcery by slashing.
Players need 12 Strength and Dexterity, plus 24 Intelligence and Faith to wield this sword. After fully upgraded, its Strength and Dexterity can reach D level, and Intelligence and Faith can reach B level.
This Legendary Armament is a bit tricky to find, but you can get it with patience. From Lost Grace point on the lower level of Caria Manor, go to the rooftop on the east side to the upper walkway, and then go north at the first intersection.
At the end of this path, you can jump to a higher roof and continue along the roof. Until you see a hole in the roof, jump in and you can find Sword of Night and Flame in a chest.
This sword is said to be an heirloom of House Marais, who rules Shaded Castle. A Bell Bearing Hunter from Eochaid snatched the sword from the place where he was about to be executed and gained the combat skill from his homeland, Eochaid’s Dancing Blade. This skill can shoot the energy in the weapon forward to deal with a lot of damage.
The required attributes of this Legendary Armament are a bit different. You need 24 Strength, 14 Dexterity, and 23 Arcane to use it. After upgrading, B scaling in Strength, E scaling in Dex, and D scaling in Intelligence.
You can get Marais Executioner’s Sword by defeating Elemer of the Briar in Shaded Castle. The location of Shaded Castle on the map is in Mt. Gelmir between the volcanic mountain and Altus Plateau. It looks like a castle surrounded by green sludge.
This is a sword given by Carian queen to her spouse as a tribute to the long history. Dark Moon Greatsword is also a familiar face in FromSoftware games, and it usually has the common ability to fire powerful beams of magical energy.
It is similar to Ruins Greatsword and also possesses Greatsword Ash of War, but the distinction lies in including the special Moonlight Greatsword Ash of War. This enables the sword to freeze and propel Freeze buildup forward momentarily.
The attributes required for this Legendary Armament are more conventional: 16 Strength, 11 Dexterity, and 38 Intelligence. After the upgrade, D scaling in Strength and Dexterity and B scaling in Intelligence.
Dark Moon Greatsword can be obtained by completing Ranni Witch’s questline, one of the longest and most comprehensive questlines in Elden Ring. But it is worth it, not only because of Dark Moon Greatsword but also because there are more secret areas to explore and many unique Elden Ring Items and equipment drops.
Devourer’s Scepter looks like a giant snake that wants to devour the world. It comes with Ash of War Devourer of Worlds, and can be smashed to the ground to steal the health of enemies and restore your own health.
It only requires 24 Strength, 20 Dexterity, and 25 Faith, and when fully upgraded, each attribute can reach C scaling.
The key figure to obtain Devourer’s Scepter is Bernahl, who you need to defeat to get the weapon. If you have already defeated Lord of Blasphemy Rykard, you need to go to Volcano Manor again to talk to Recusant Bernahl. Alternatively, you can kill Knight Bernahl in Limgrave’s Warmaster’s Shack, which is a more difficult method.
Golden Order Greatsword was forged by King Consort Radagon, and from the entire story, it can be concluded that it was left to him by his first wife, Rennala, symbolizing Golden Order. Likewise, it has the special skill of Establish Order, which allows players to lift it and release a close-range AOE explosion, followed by a golden light wave.
It requires relatively low attribute points, only 16 Strength, 21 Dexterity, and 28 Faith. But at the highest level, it can reach E Strength scaling, D Dex scaling, and B Intelligence.
This Legendary Armament can also be obtained by defeating the Misbegotten Crusader. It must be noted that you must go to the northeast part of Consecrated Snowfield under Minor Erdtree on the map, find Cave of Forlorn dungeon, and walk to the end.
Gransax is an ancient dragon that has brought great disasters to Royal Capital, which also means the beginning of the war against dragons. Bolt of Gransax is a spear cut from Gransax’s commonly used weapon, so it has Ancient Lightning Spear skill, which can be used to launch a charged spear of red lightning at the enemy.
When using it, your attributes don’t need to be so diversified, just have 20 Strength and 40 Dexterity, and you can reach D and C scaling after upgrading.
This weapon does not require you to defeat any monsters. Just pick it up in Leyndell in Royal Capital. After you finish defeating Godfrey, take the elevator down and jump over the railing in front of you, landing on Gransax’s giant spear. The other side of it is the location of Bolt of Gransax. Or you can pick it up directly through the roof of the small courtyard across the bridge, but you need to be careful not to fall.
After introducing these Legendary Armaments, are you more curious about Elden Ring Shadow Of The Erdtree DLC released on June 21? Remember the location of these Legendary Armaments, so that you can be one step ahead!
Before players start playing, it’s important to know what’s in store and what’s new in the game. Final Fantasy 14 Dawntrail brings new dungeons to explore, character classes to master, and weapons and gear to collect.
With the new level cap of 100, it can be a daunting task for players trying to reach the endgame as quickly as possible. So finding where to start quests and preparing items ahead of time is key to ensuring a smooth experience.
This guide will give you some tips on taking on the new Viper or Pictomancer classes and getting your character to level 100 as quickly as possible.
Acquiring various experience buffs ahead of time can help you reach the new level 100 in Dawntrail as quickly as possible. There are three main types of experience buffs to look out for.
Well-fed buff granted by any food increases experience gained by 3% for 30 minutes. Food that grants the Well-fed buff can be easily obtained from various vendors, obtained from other players via the Market Board, or crafted by players who have upgraded Culinarian crafting job.
Rested experience, which increases experience gained by 50% during the event. Rested experience must be accumulated over time by logging out of the Sanctuary.
The maximum amount of Rested experience a character can accumulate after resting for seven days is one full level’s worth. If you don’t have the luxury of time to earn this experience, FFXIV Gil can help.
Free Company buffs are available to Free Company Officers and Squadron Commanders, increasing experience gained by 5% to 15% during the event. Heat of Battle line of Free Company buffs can be got by Free Company members who have obtained permission to get company actions.
These company actions can be got from OIC Quatermaster located at each Grand Company headquarters. Heat of Battle I costs 3,010 company credits, and Heat of Battle II costs 6,020 company credits.
Heat of Battle III cannot be got and must be crafted in the company workshop in Free Company and then recharged in Aetherial Wheel Stand for 70 hours. Players who have unlocked and upgraded a company squadron can obtain a personalized version of Heat of Battle III buff that lasts two hours by completing quests that grant Squadron Battle Manual items.
You can prepare a full set of level 80 gear in advance before you can experience the two new classes, Viper and Pictomancer, which will start at level 80.
Augmented Cryptlurker set is the best armor set available for level 80 characters. Viper uses Scouting series of equipment, while Pictomancer uses Casting series of equipment. These can be purchased from Aymark in Eulmore (X:10, Y:12) or Mowen's Merchant in The Crystarium (X:10, Y:12) using Allagan Tomestones of Poetics. In order to purchase a full set of armor and accessories, 3455 Allagan Tomestones of Poetics are required, as well as an additional 600 poetic tomestones for weapons at the launch of Dawntrail.
Dawntrail’s new quests bring a ton of new rewards and items. You’ll want to clean up your inventory, including your chocobo saddlebag and retainer inventory, ahead of time, to prevent spending time thinking about how to make room when you get new weapons and gear, new consumables, and new crafting materials. You can pass on obsolete items to other players, which is also a great way to earn extra gold.
Some good examples of items that can be sold or thrown away are low-level materials that have become obsolete, excess food and potions that will receive new upgraded versions, or old crafting materials that are unlikely to be used in new recipes. Additionally, gear that players have upgraded and no longer use can be placed inside an ornate dresser to save inventory space while preserving the appearance of the gear for aesthetic purposes.
Early Access begins on Friday, June 28, but weekly events won’t reset until the following Tuesday, so you can complete multiple daily and weekly quests to accumulate items and upgrade experience in advance.
With the release of Dawntrail, the current set of Allagan Tomestones used as end-game currency will become obsolete, but until then, it’s not unnecessary to have a sufficient supply.
After Dawntrail’s release, all Allagan Tomestones of Causality and Allagan Tomestones of Comedy can be redeemed for Allagan Tomestones of Poetics, the currency used to get previous chapter end-game rewards. While players can usually only hold up to 2,000 Allagan Tomestones of Poetics at a time, stockpiling Causality and Comedy tomestones allow players to redeem more Poetics tomestones as soon as a new chapter is released, effectively increasing the maximum capacity.
So that’s some of the things you can do to prepare for Dawntrail’s release. So collect as many items as you can for your game upgrades! Hopefully, these preparations will help you get a head start when the game starts.
Fallout 76 Skyline Valley is set to be released in a few days in June. It will be added as part of Expeditions: Atlantic City and will bring a lot of new content to the game, including some new weapons and armor. These new pieces of gear have some amazing properties that will enhance your gaming experience.
This guide will detail all the new Fallout 76 Items introduced in Fallout 76 Skyline Valley update. Come with me!
The first new weapon in the update is Ticket To Revenge, a Railway Rifle with twice the bullet capacity of the standard version. While the standard Railway Rifle is powerful, it is often hampered by its limited ammunition capacity. If you don’t have Quad effect equipped, it’s difficult to deal with maximum damage.
Railway Rifle with Ticket To Revenge changes this situation. It can hold 20 Spikes at a time with base damage of 223. Compared to the standard Railway Rifle, it can greatly reduce the frequency of reloading.
Ticket To Revenge’s legendary effects are V.A.T.S Enhanced, Lucky, and Bloodied. Bloodied will increase your damage as your character’s health decreases, while the V.A.T.S Enhanced will increase your chance of hitting the target. Lucky can help you maintain AP.
Overall, Ticket To Revenge is a pleasant alternative for players who want to try Bloodied builds but don’t need those expensive Bloodied weapons.
V63 Shock Baton is also relatively simple to obtain. You only need to complete Housekeeping for Higher quest. This melee weapon in Fallout 76 has powerful anti-armor properties and can also apply electric shock effects to enemies.
Besides Armor Penetration and 50% Limb Damage to enemies, V63 Shock Baton also has an AP cost of 30 and a medium swing speed.
Shattered Ground is an Automatic Assault Rifle in Fallout 76 that you can obtain by completing Double-Cross Wires quest. It not only has high damage and a fast rate of fire but also supports your own customization into a single-shot or Automatic Rifle.
If you want to have this weapon with Demolitionist perk, you can maximize the potential of this weapon. The most notable effects of Shattered Ground are Junkie’s, Explosive, and 90% Reduced Weight.
V63 Zweihander is an electrical two-handed weapon that you can obtain by completing Eye of Storm. Non-automatic two-handed weapons are not popular in Fallout 76 because of their limitations. However, V63 Zweihander is a special case, with powerful Power Attack Damage, Defender’s, and Executioner’s effects.
The advantage of this weapon is that it has a very high energy damage. With the right method, its damage will increase.
After talking about the new weapons in Fallout 76 Skyline Valley expansion, let’s take a look at the new armors.
Both the outfit and hat are crafted at an armor workbench after learning the respective plans called Vault 63 security outfit burnt and Plan: Vault 63 security helmet burnt, which are given as rewards for completing the event Dangerous Pastimes.
Crafted at an armor workbench after learning the respective plan called Plan: Lost burnt Vault jumpsuit, which is given as a reward for completing Calm Before quest .
You can pair this coat with a Lost Burnt Vault suit. However, note that the lab coat is different for female and male characters. The outfit also comes with an optional pair of scientist goggles.
Both the outfit and hat are crafted at an armor workbench after learning the respective plans called Plan: Cultist monarch outfit and Plan: Cultist monarch mask, which are given as rewards for completing Oldest Trick in Book quest. Also note that Alex Guerra is wearing a non-playable version, so don’t confuse them.
It is a one-piece suit designed to mold to the body shape of the user. It is made up of various biometric sensors integrated into the suit, connecting with the Vault’s system. The iconic yellow strip on the front is made of gold foil, not dyed material, and in the suit acts as a heat sink and antenna for the integrated biometric sensors.
There are still some unknown variables waiting for players to explore in this Fallout 76 Skyline Valley expansion. There is a lot of new content to look forward to in the update, and new players should not feel intimidated.
Besides some new items, the southern part of the map has been opened, allowing players to roam the rolling hills of Shenandoah. In addition, there are some new enemies, new NPCs, and recent activities waiting. Let us look forward to this update together!
Welcome all gamers! As you prepare for the Shadow of the Erdtree DLC, which launches on June 21 this year, there are countless Dexterity-based weapons to choose from in Elden Ring, each with unique abilities and advantages. Here are my thoughts on which weapons you should focus on and upgrade to maximize your potential. Let's take a closer look!
First on our list is the Uchigatana. The Samurai is one of the most popular starting classes in Elden Ring. This katana moveset is quick, and the Ash of War: Unsheathe deals an enormous stagger to enemies. If you fancy power stancing, you can even pick up a second Uchi in the Deathtouched Catacombs in Limgrave.
The twist on the Uchi I'm going to recommend is that you go straight to Redmane Castle very early and grab the Red-Hot Whetblade. One of the deadliest starting setups is getting the Ash of War in the Ainsel River and infusing your Uchigatana with the Flame Art.
You could then grab the Flame-Shrouding Cracked Tear from the easier of the 2 minor Erdtree Avatars, put some levels into Faith, buff with Flame, Grant Me Strength, and completely annihilate most of the game. Picking up the Fire Scorpion Charm in Mt. Gelmir will further add to the devastation you can inflict.
If you're running a more Dexterity-centric build, then lightning or keen-infused Uchi will give you very high AR. Running lightning lets you stack more buffs effectively. You can use the Lightning-Shrouding Cracked Tear, Lightning Scorpion Charm, and Golden Vow to multiply your damage.
Next, we have the Nagakiba, another katana and quite similar to the Uchigatana, but with one key difference: its length and consequently, its reach. This moveset also has a thrusting attack on the charged heavy, making it more versatile.
There are 2 common ways to play the Nagakiba: one is making it cold-infused, and the other is lightning-infused. With the cold infusion, you can get a Frostbite buildup paired with your natural Bleed on the Nagakiba. With the lightning infusion, you get a really high AR that scales well with Dexterity.
For an Ash of War, you can use a quick, multi-hit one like the Spinning Slash. The Ash of War: Spinnng Slash paired with Frostbite and Bleed can deal devastating damage, and the AoE of the attack is great. You can also use your Elden Ring Runes to purchase some other buffs to make the game smoother.
Nagakiba's reach is ideal for dealing with dragons, and it simplifies most dragon fights by letting you just poke them in the head until they die. Because using shorter weapons can be a bit annoying, as you'll often miss the hitbox of the dragon.
You can get the Nagakiba off Bloody Finger Hunter Yura right at the beginning of the game in Limgrave, or you can follow his quest line until you get to Altus Plateau and get it from him when he's not doing so well at the Second Church of Marika.
The next one on the list is the Bolt of Gransax, which is the first Somber weapon today. You can get this spear when you visit the Leyndell, Royal Capital. It sits on top of the giant version of itself. You can access the area right after defeating Godfrey.
Being a Somber weapon means it's much easier to upgrade, especially if it's an alt weapon for your run. It works best on a high Dexterity build because lightning damage scales so well with Dexterity.
As a spear, this moveset is great for keeping distance, and the light attacks come out so quickly you can usually react and roll intuitively after attacking. The lightning damage gets boosted by all our buffs and the Lightning Scorpion Charm, with extra boosts when fighting on water, like against the twin Gargoyles.
The Ash of War is not interchangeable, being a Somber weapon, but it's excellent to have some ranged attacks like Lightning Spear in your pocket. Paired with the Shard of Alexander, this can really pack a punch. Not to mention it has a satisfying animation. As a spear, it's great for power stancing. I recommend the Cross-Naginata spear as its partner for Bleed buildup.
Next, we're talking quick attacks and Scarlet Rot buildup with the Antspur Rapier. You can find the Antspur to the west of the Shaded Castle after you kill the NPC Invader Maleigh Marais. The Antspur has a rapier moveset, which is really fun because of the quick recovery, allowing you to get more hits in and still dodge.
The weapon has a natural Scarlet Rot buildup, so it works great on bosses with large health pools like the Fire Giant or Dragonlord Placidusax. Although Placidusax has large resistance to all status buildup, you will eventually proc with enough hits. You can use the Ash of War: Repeating Thrust to further improve the Scarlet Rot buildup.
You can experiment with different infusions to add Bleed, Frost, or Poison. For instance, if you infuse this weapon with Poison, you can have Poison and Scarlet Rot buildup, and then you can buff with the likes of Bloodflame Blade to enhance the Bleed buildup as well.
Finally, the best Dexterity weapon I recommend on this list is the Flamberge. The Flamberge is a greatsword, so naturally, you might think it's for strength builds, but that's not the case. That's what's so fantastic about these games. You just need to hit the required stats to wield the weapon, and then you can infuse the weapon to suit your build.
The setup I recommend is keen-infused with that Dexterity scaling, while still allowing you to have weapon buffs. You can grab the Ash of War: Chilling Mist from the ruins just outside of Ranni's Rise tower in northwest Liurnia. When starting a boss fight, you can buff Flamberge with Bloodflame Blade.
Bloodflame Blade will add Bleed buildup to your weapon, but for weapons that already have a natural Bleed buildup like the Flamberge, it just goes crazy. This setup makes enemies proc blood loss so quickly, and then hitting the Ash of War to proc Frostbite rapidly can be unreal and devastating.
Those are the 5 overpowered weapons ideal for Dexterity builds in the Elden Ring Shadow of the Erdtree DLC. Which one catches your eye? Give them a try to see which suits your play style best.
Do you want to make big money to buy new oddities and powers? Then these CAMP places in Fallout 76 will be your best choice.
There are various places to set up camps, and each CAMP is very suitable for players. Some locations are great for building on flat terrain, but others are great for generating extra Caps. Getting the income Cap in Fallout 76 can be a struggle for lower-level players. Therefore, this opportunity to get Fallout 76 Bottle Caps as capped as possible is crucial. Likewise, where players place their Camps will determine the number of visitors they receive.
Caps in Fallout 76 are crafted from the player’s CAMP, so factors such as which items are sold and how much they are sold for are closely related. In fact, location is what attracts players the most. Next, I will introduce those high-quality CAMP locations for your reference to quickly obtain Caps.
As players speed towards CAMP, if they cannot easily find the vending machine, they will give up and leave. Many new players tend to place vending machines on the top floor of their CAMP or at the back of their base in an attempt to attract players to visit their CAMP. This is a terrible idea.
If players want to actively browse other people’s CAMP designs, maybe they will do so. But the most feasible way is to place two or three vending machines near the player base. If possible, players should use lights and arrows to make their vending machines more noticeable. If the vending machine is easily found by players, the more likely they are to spend Caps.
Another thing players should do is check to see if their CAMP is active on the menu. If players hover over CAMP icon on the map, they can see if their CAMP is visible to other players. If you can’t see it, then CAMP will not attract many tourists.
Vault 76 is a popular location for building CAMPS. Therefore, new players are constantly joining the game. While they don’t have a particularly large number of Caps, if they see something they can buy if they want to save up, they may end up coming back. In addition, even though Vault 76 is a free fast travel location, players are more willing to pay to travel to closer campsites.
Since a large number of players like to build near Vault 76, there is a high probability that other players will visit the area and they can quickly look multiple CAMPS as well.
The Wayward is not far from Vault 76. This is one of the places where new players are dispatched directly after leaving Vault. Wayward is where many of Wastelanders’ major storylines take place, so players of all levels will have to travel to Wastelanders frequently. So, if you see a CAMP near Wastelanders, they are likely to check it out.
Wayward is also Smiley’s long-lost hometown. He sells gold bars to players in exchange for Caps. Because of this, high-level players head to Wayward every week so they can hoard gold bars.
The location of Rusty Pick is in Ash Heap region. This is where the vendor Murmrgh lives. Murmrgh sells legendary weapons, armor, and legendary modules to players. When players want to craft or purchase legendary items, Rusty Pick has naturally become the most sought-after place.
Some players who like to sell Legendary Items place Rusty Picks outside the camp to increase sales. At the same time, this is also a free fast travel location to attract more players to the location. There are not many enemies around Rusty Pick, which also means that CAMPS is not likely to be attacked.
Fallout 76 has several seasonal events held in fixed locations. For example, Fasnacht Event is held in Helvetia and the Mothman Equinox event is held in Point Pleasant. These activities take place every hour on the hour. Therefore, most players online travel to the event every hour.
Placing CAMPs near seasonal events is a great idea for making a lot of extra Caps, as players tend to browse them carefully before and after completing seasonal events.
West Tek Research Center is the best place in Fallout 76 for quick upgrades and improvements. Players can earn constant XP by “running West Tek” (clearing buildings repeatedly). Of course, this upgrade is mainly done by high-level players. High level players usually have a lot of Cap. But if a player is grinding XP at West Tek and sees a CAMP next to it, there’s a good chance they’ll want to stop by and check it out.
Although it doesn’t have as many visitors as before, players are generally more willing to give up some hard-to-obtain Caps.
Whitespring Golf Club is popular for many reasons. Because there are free and fast travel points nearby, and there are also many flat and clean lands. It’s close to Whitespring Refuge and Mall, so it’s a place that players frequent. There is a lot of traffic, so it has become a popular building location among players.
Players will often find themselves needing to travel to Whitespring. Whether it’s performing tasks, selling items, or using Whitespring Mall’s workbench to create crafts.
Many merchants set up shop at Whitespring Station. The most popular vendor robot is located at Whitespring Station. Therefore, players will often head to Whitespring Station to unload their spare grenades and some aid items.
On a typical server, there are usually two CAMPS near Whitespring Station. And, as mentioned in the first entry, if there are many CAMPS nearby, more players will be attracted to it.
This location is commonly used by advanced players. Drop Site V9 is located near Fissure Prime Site. When it is attacked by Nuke, the Scorched Earth event will be activated. Gamers will fight against one of the game’s bosses, the Scorchbeast Queen. This is a very popular activity among players. Whenever bosses are activated, most players in the game lobby will join in the activity.
By placing a CAMP north of Drop Site V9, players can usually avoid being within the blast radius of an incoming Nuke. This event is so popular that if players have CAMPS placed nearby, there’s bound to be a ton of visitors coming in every time someone launches a Nuke on the Fissure Prime Site.
The above is a detailed introduction to the nine best places to place CAMP, which will help players of all levels quickly obtain Caps in the game and enhance the gaming experience.
In today's discussion, we'll delve into the Spectre build guide for the Path of Exile 3.24. I must advise against starting with the Spectre build guide on a low budget or as a league starter. However, in the Necropolis League, we now have access to the Moon Dancer Spectres which can enable you to embark on this build right from the start.
Once you can obtain 4 spectres, that is when you can start fully playing this build. To get 4 spectres, you need the Death Attunement node on the skill tree, as well as having a Level 25 Raise Spectre gem. This can be achieved by having a Level 21 Raise Spectre gem along with a plus level of Raise Spectre from either your Bones of Ullr or unique boots.
There is an option of getting a Replica Dragonfang's Flight that gives up the spectres to Level 3 extra. However, using the exclusive Perquil's Toe does more damage, requires very little POE Currency on gear, and is a great deal on the skill tree.
For the low-budget approach, we are going to be going in with the Ascendancy node of Mistress of Sacrifice. This is because of the low-budget build we'll be using Bone Offering to give ourselves and our minions block chances.
We'll also be running Commander of Darkness for resistances to us and our minions, Mindless Aggression for damage and life, as well as Bone Barrier to provide ourselves with some leech. I would recommend not specking into the leech nodes and simply having the generic leech, so it has less strength to it than it should be.
We are going for the tempering as Enduring Bond mods. We're going for Spiritual Command or Sovereignty, as well as the Redemption and Righteous Army on the left-hand side, Gravepact in the bottom, and then we're just picking up Blocking nodes and resistance notes. In the former Sanctuary, we're also picking up Eldritch Battery.
Eldritch Battery allows you to use the Divine Blessing setup. The problem with the Divine Blessing is that it's going to cost a lot of energy shield. Because of this, it's something you will take when your gear is supplying enough energy shield for this to work. The other auras we'll be running are Generosity Wrath, Petrified Blood, and Determination.
Petrified Blood, you don't have to be on low life all the time. You can use a life flask to get full HP. The purpose of this is to create a state of over-leeching. As our minions will leech consistently to us, we will always be covering ourselves from the damage that's coming in.
We'll have a Conductivity curse, a Frostblink, Convocation, Faster Attacks with Shield Charge, and an Animate Guardian in a separate link, which you don't really need to use if you don't want to or feel comfortable with it because the medium budget cannot use an Animate Guardian.
The weapon will be a generic trigger weapon for Bone Offering, and Desecrates will have a Feeding Frenzy setup for Stone Golem and Raise Zombie, which will not only act as buffing for our minions through making the enemy take elemental damage to the Elemental Army and giving them damage buffs to our minions through Feeding Frenzy, but also act as meat shields to cover you and make you safer.
Links for the spectres are very straightforward as well. We'll have Raise Spectre, Minion Damage, Spell Echo, Returning Projectiles, Pierce, and Faster Projectiles for single Target switch gems. You would then remove the Returning Projectile for Slower Projectile.
As far as the pantheon is concerned, for the low budget, we’re going to be running the Brine King for freeze immunity and the Arakaali for the ignite reduction of duration. Outside of that, we can utilize the unique jewel Unending Hunger, which will perform well for clear speed.
The goal for the low budget build is to prioritize getting block sorted and having life and resistance capped, along with sorting your attributes through your gear. For example, Perquil’s Toe provides a lot of dexterity, but you’ll need additional dexterity, which can be obtained through other gear pieces.
The weapon will be a trigger, preferably +2, but +1 is the cheaper option, with a minion damage modifier, and the shield should have life, with a level of minion skills. The helmet should have life and +1 level of minion skills if possible.
In later stages, the chest piece will be a Delve modifier chest, granting an extra spectre to go from 4 to 5 spectres. Before that, in the low budget setup, aim for a corrupted 6-link with life, resistances, or attributes.
Gloves will focus on life and resistances. Look for energy shield bases to ensure coverage of the energy shield. In a great low-budget state, the high-budget version will use Elder Influenced boots to obtain that level of spectre per kill. Double Bone Rings with minion damage and attack speed are beneficial. Additionally, prioritize attributes like light for the darkness and throne.
For jewels, focus on life combined with minion damage after using a minion skill recently, or consider flat lightning damage. Rumi’s Concoction is a recommended approach, and consider using a jewel that provides effects like taunt or blind.
If you're familiar with WoW Season of Discovery, you likely understand that efficiently completing all your prequests and consistently engaging in dungeons will swiftly propel you to level 50.
However, for those who seek a more immersive experience, this guide offers comprehensive coverage of optimal questing zones, alongside valuable advice, recommended levels, and strategic routes tailored to enhance your journey during Season of Discovery Phase 3.
Before delving into the details, it's essential to grasp 5 key points:
Firstly, Season of Discovery presents an array of engaging content, including new runes and PVE experiences such as Nightmare Incursions in Ashenvale, Duskwood, Hinterlands, and Feralas. These events not only provide valuable experience and reputation but also offer unique items like the Anguish of Dream and the Nightmare Siphon to aid in your leveling journey.
Secondly, during the questing process towards level 50, there are often periods of slower progression. Engaging in dungeons like Uldaman, Zul'Farrak, and Maraudon can mitigate these lulls. It's advisable to undertake each of these dungeons at least once due to the multitude of quests available, providing substantial experience and introducing fresh content.
Thirdly, certain recommended zones may experience overcrowding, prompting the need for rerouting. Many of these zones encompass broad level ranges, allowing for flexibility in exploration.
Fourthly, it's important to note that undertaking quests marked as "green" provides comparable base experience to those labeled "yellow" or "orange" as long as you remain within five levels of their suggested level range.
Lastly, this guide serves as a comprehensive overview rather than a definitive roadmap to the fastest route to level 50. It aims to offer guidance on worthwhile zones and content areas to explore throughout your journey.
Stranglethorn Vale proves to be an exceptional questing zone for Phase 3, as well as an ideal area for those in their early 40s.
Renowned for its dense population of hostile creatures and abundance of kill quests, it offers a fertile ground for efficient leveling. Most initial quests in this zone lead to subsequent higher-level tasks, enhancing its appeal as a starting point for adventurers seeking optimization.
Before delving into Stranglethorn Vale, it's advisable to collect quests between Grom'gol and Booty Bay. Many of these quests overlap in various areas, allowing for simultaneous completion and streamlined progression.
Additionally, quests such as "Up to Snuff" and "Bloody Bone Necklaces," forming part of separate quest chains, need not be rushed during the first attempt. These chains often circle back to the same areas, simplifying future completion.
Should challenges arise, whether due to player-versus-player encounters or overcrowding, Dustwallow Marsh presents a viable alternative for smoother questing.
However, I recommend venturing into Scarlet Monastery Cathedral until reaching level 41 or 42, offering a strategic advantage over competing adventurers.
At approximately level 41 or 42, our journey leads us to the Badlands.
This region remains beneficial for leveling until around level 45, offering straightforward starting quests that yield ample experience. However, the primary allure lies in its connection to Uldaman, housing numerous dungeon quests to undertake.
Among these quests are "Solutions of Doom," situated in the southern Badlands at coordinates 51,76; "Power Stones," located at the heart of the region at 42,52; and "Platinum Disc," obtainable upon completing the dungeon itself. These quests provide adventurers with rewarding challenges and opportunities for progression.
For Horde players, it's advisable to remain in the Badlands until reaching approximately level 42 to 43, before transitioning to the Swamp of Sorrows.
This area offers promising opportunities for leveling, although caution is warranted due to the scattered yet dense population of hostile creatures.
Particular attention should be paid to the higher-level mobs near the Pools of Tears, especially with the presence of the new raid, Sunken Temple (also known as The Temple of Atal'Hakkar). Additionally, a formidable elite dragon roams the vicinity of the Eastern pool, necessitating vigilance.
Moreover, herbalists seeking Blindweed should take note that the Swamp of Sorrows is one of the few regions where this valuable resource can be harvested. Its scarcity makes it a lucrative commodity, especially as Phase 3 approaches.
Our next destination is Dustwallow Marsh. It serves as a suitable area for early leveling, spanning from levels 35 to 45. However, the optimal level range within this zone typically falls around level 42.
Of particular note is the presence of a quest named "Tiara of the Deep," which constitutes one of the dungeon quests for Zul'Farrak. This quest can be obtained in the southern section of the zone. Dustwallow Marsh offers a mix of quests catering to varying levels, though many of them are part of quest chains, which may not be the most efficient for leveling.
Personally, I tend to venture into Dustwallow Marsh during periods of quest scarcity in other zones or when facing challenges such as player-versus-player encounters in hotspots like STV.
Around levels 44 to 45, it's time to venture into Tanaris.
Tanaris stands out as one of my preferred zones for questing in the mid-40s and is home to the entrance of one of the finest dungeons available in this level range: Zul'Farrak. To fully engage with this dungeon, it's essential to gather numerous Zul'Farrak quests from Gadgetzan.
These quests encompass "Troll Temper" from Trenton Lighthammer, situated at coordinates 51,28; "Scarab Shells" from Tran'rek, located at 51,26; and "Divino-Matic Rod" from Chief Engineer Bilgewhizzle, positioned at 52,28.
Additionally, adventurers can acquire several quests from other zones, including "The Tiara of the Deep" from Dustwallow Marsh around 46,57, and "Gahz'rilla" from Thousand Needles at 77,78. However, it's crucial to note that completing "Gahz'rilla" necessitates obtaining a Mallet through a Hinterlands questline, so it's advisable to delay pursuing this quest. Finally, "The Prophecy of Mosh'aru" awaits discovery in the eastern section of Tanaris, known as Steamwheedle Port.
Between levels 45 to 46, Feralas emerges as the next optimal destination.
Prior to embarking on your journey to Feralas, ensure that you acquire the quest "Screecher Spirits" from Steamwheedle Port in Tanaris, as discussed earlier. Navigating this zone may pose challenges due to frequent changes in elevation, as well as the presence of numerous bodies of water and steep hills. Additionally, Feralas serves as the habitat for higher-level Nightmare Incursions, offering exciting opportunities for participation.
While exploring Feralas, be mindful of the high density of hostile mobs, which can be encountered throughout the area. However, it's crucial to exercise caution around the northern region, particularly the level 60 dungeon area known as Dire Maul. This area is teeming with elites that can pose significant challenges, making it advisable to steer clear of this vicinity.
Around levels 46 to 47, it's advisable to journey to the Hinterlands.
This zone boasts numerous kill quests and dense mob populations. Notably, it is renowned for housing the challenging Jintha'Alor elite quest lines, requiring group coordination for completion.
Although Horde players will find more quests available compared to Alliance counterparts, the Hinterlands offers viable content for both factions. I strongly endorse undertaking these quests, as they provide a rewarding and immersive experience akin to navigating an outdoor dungeon. Ensure you assemble a full group, including a tank and a healer, as you'll encounter numerous higher-level elites. Allocate a minimum of 45 minutes for this endeavor to account for its duration.
Completing this run will yield nearly a full level's worth of experience through grinding and quest turn-ins. Additionally, it grants access to the Sacred Mallet, enabling the summoning of a secret boss named Gahz'rilla within a dungeon. Furthermore, adventurers may encounter the quest "The Ancient Egg" during this run, which was previously a prerequisite for Sunken Temple.
However, its relevance may have diminished since the dungeon transitioned into a raid.
Finally, if you've reached this stage, you're on the right track, as by levels 48 to 49, you can conclude your leveling journey in Searing Gorge.
These quests can pose some challenges, so I recommend tackling them with one or two companions to ensure safety. The area is dense with both mobs and quests, and occasionally, the respawn timers may catch you off guard, especially in the depths of caves or mountains. Exercise caution.
Additionally, at this level range, I suggest undertaking some runs in Maraudon. This dungeon offers a plethora of rewarding quests and presents an enjoyable experience with valuable gear. It features two distinct wings that can be completed independently, denoted by orange and purple colors, respectively. You can obtain several quests for Maraudon in Desolace, such as "The Pariah's Instructions" located at Centaur Pariah (50,86), and "Twisted Evils" starting at Willow (62,39).
Furthermore, within the dungeon itself, you'll encounter two additional quests. "Legends of Maraudon" unfolds into three separate quests during a single run, offering significant experience gains, while the "Seed of Life" is obtained from the final boss, Princess Theradras.
There are also 3 distinct quests available for both Alliance and Horde factions, but they originate from different locations. These quests are named Shadow Shard Fragments, Vyletongue Corruption, and Corruption of the Earth and Seed.
If you intend to prepare in advance for these quests, Stranglethorn Vale (STV) is an excellent zone to begin prequesting. Ensure you visit each of the eight zones to unlock their flight paths before embarking on your journey. Additionally, resist the urge to rush through content solely to reach the maximum level. Classic emphasizes the journey of leveling, offering numerous opportunities for exploration and discovery along the way.
In this guide, I’ll be sharing one of my favorite POE 3.24 League starter builds, Explosive Trap Trickster. In Necropolis League, I enhanced this build and added the features we needed most, namely leveling, gear progression, and crafting sections. This build is enough to help you destroy everything early in the league! Without further ado, let’s get started.
First, I’ll show you the skill, Explosive Trap. You will throw traps and these traps will explode many times. All explosions can hit the same enemy, which is where our DPS comes from and how many traps we have.
When you view POB, you can set the number of explosions that hit the target. As always, I set it to an average blast since most enemies have a small hit range.
Now for the buffs of this build. We can automatically cast Warcry through Enduring Cry and the new Call to Arms Support. So we don’t have to press any extra buttons when mapping or fighting enemy bosses.
In addition, Enduring Cry will solve a big problem in the build, which is recovery. Warcry will give you a lot of life regen in a short period and will give you Endurance Charges. Because we are using Immortal Call as our guard skill. The uptime of the guard skill will be much greater than 1 second, which is an excellent combination.
Some players may have noticed that in this patch, they removed the reduced mana cost mods from jewels. But this isn’t a big issue for me since we’re only using one mod, so I think this build will still be good.
I know everyone is talking about Explosive Trap of Shrapnel. This patch they increased gem damage to reduce the area of effect of the explosions. This reduces the overlap of explosions, meaning less damage than before.
From my testing so far, the base Explosive Trap and Explosive Trap of Shrapnel do almost the same damage if we talk about single target damage. However, I think it’s better to clear with Shrapnel, which you can use to kill map bosses. But when you want to challenge Ubers or harder content, you need the basic Explosive Trap.
There is also a personal issue with Explosive Trap of Shrapnel, namely that you have to farm the lab for it. I think this is not a good plan because it all depends on RNG and maybe you won’t see what you want for 3 hours. But of course, if you enjoy growing gems, then go for it!
Also, there are two issues with this build. The first is mana. Our traps are very expensive in mana, so we’ll need to use Mana Flasks until the mana costs of our rings and amulets are reduced.
If you are lucky enough, or you have a little extra POE Currency, you can buy Praxis. It will easily solve your mana problem until you get the gear.
The second problem is that when you open POB, you will see that our build does not have any physical reduction. But it doesn’t matter, because we have more than 70% chance of avoiding enemy attacks, and we have enough energy shield and life pool to withstand bigger hits.
I played this build last league and completed my Atlas, defeating all endgame bosses without armor on my character. Keep in mind that you’ll get additional physical damage reduction from Endurance Charges thanks to the new support gem and Enduring Cry.
Next, let’s walk through how to navigate in my version of Path of Building.
Passive trees are the most important to a good leveling experience. You can see at the bottom, click this button and get a drop-down menu and select the current level for the corresponding tree.
First, grab a Trap Wheel here in the level 22 tree instead of going to Written in Blood. In the next one, you can choose what to pick first, but I recommend going with Snowforged and Elemental Mastery here. This is also your first lab time.
When you do the second lab, on the level 55 tree. Most of the time, you get mastery because you get Polymath Ascendancy node. The different types of masteries you assign will do more damage. So that’s why I chose a lot of masteries this time. Here again is a single small node that will be counted on the next tree.
On level 69 of the tree, you will complete the third lab and complete the campaign. I want to draw your attention to the fact that there is a node here that gives +10 Strength. Besides, if you feel you’re lacking damage, you can also get extra Curse nodes and add a second Curse to the build.
You may also want to ask some FAQs, such as the pros and cons of this build, and learn more about Transfigured Gems, mana issues, and how to solve them.
Here, I would like to talk more about leveling. As you probably know, I don’t like using other skills to level up other than my main one, so that’s why I’m not using Rolling Magma or other methods to level up here. I know this isn’t the most efficient way to complete a campaign, but for me it’s a more enjoyable experience.
I also try to include weapon progression here, what gear you can use early on, or how I did it. Even in the early stages of the league, these weapons should be cheap. Of course, this is my personal preference, but if you have something better in your pocket, I wouldn’t stop you!
Another thing that is in outrageous demand is the crafting part. You can learn how to craft items with this build with a very high success rate. Don’t forget to always double or even triple check before embarking on expensive crafting methods.
After this part is completed, only the gem part is left, which also contains the drop-down menu next to the skill set. Click on the appropriate level your character has and try using gems. Don’t worry if you can’t find the 4-link at the moment, you will find it later.
At level 38+, this is where Herald of Ash fits in. But you cannot use this Herald unless you have one of the reservation wheels found in the level 48 tree. So please keep this in mind.
Maybe you’re curious about Bandit and Pantheon. For Bandit, Alira is a good choice. She’s great for the early and mid game because of her mana regen, resistance and crit multi.
When it comes to Pantheon, Soul of Solaris must not be missed. If you haven’t been hit recently, you can upgrade this to take 8% less elemental damage. Also, this will give you a bit of movement speed and physical damage reduction.
Overall, Explosive Trap Trickster is one of my favorite skill and Asdendancy combinations. Trickster Asdendancy is very flexible, so you can easily re-spec other skills if you wish. Regardless, I hope you’ll find this league starter useful.
Hi, builders! I have a smooth Wave of Conviction Elementalist that offers fast clearing and strong survivability, and can also transition into other endgame Elementalist builds for the Path of Exile 3.24 Necropolis League. I can’t wait to show you of build!
This build delivers buttery-smooth cleanup and shreds through everything in a flash. This is definitely more of a map buster and I have set this up to be very tanky. During the early stages of the game, you might feel vulnerable as you prepare yourself. It’s difficult to get suppression early on with an Elementalist.
However, in the endgame, it can actually have 40,000 points of armor before the flask, which is great. It should be able to do all the normal bosses and get you 4 Watchstones. But if you’re looking for an insane boss killer, this is not the build for you. This is just for blasting maps fast, and it’ll be a lot of fun.
It’s relatively simple to play this build. While clearing, we can actually use an Obliteration Imbued Wand so you get a good wipe out. Then we have Vaal Flameblast. We’re only using Vaal Flameblast for when there’s something really tanky or facing a boss.
When you are fighting a boss, you want to make sure that you have your Arcanist Brand down, and what that does is flammability, Elemental weakness, and Flame Surge, giving you considerable damage.
Now, on bosses in particular, we really want to take advantage of the tremendous damage we’re getting from Vaal Flameblast. That’s why we’re using this through Arcanist Brand, so the Arcanist Brand will keep cursing things and it doesn’t really count as you casting a curse spell because you’re casting Arcanist Brand. Because of that, you can basically make the Vaal Flameblast Ignite last forever.
Next up, we can go to skills. At the early stage, we can start with Rolling Magma. This is very standard for a lot of builds. And then you can have Frostblink, Flame Wall and Holy Flame Totem. With Flame Wall, you want to make the projectile go through that. Anything that goes through the Flame Wall gets more damage.
At Level 28, we switch to a very standard Armageddon Brand with the Cremation setup. So, that means that for clearing, you’re mostly using Armageddon Brand. For bosses, you’re throwing down Cremation, which you need to desecrate first to make corpses.
The gear can be very easily and quickly to set up. The focus is on life and resistance, triggering a longing to challenge suppression. You’re also going to need some dexterity in gear, but life and suppression are what you’re looking for, and early on, just focus on getting resist capped. Choose the gear that best suits you based on how much POE Currency you have.
We have a separate setup for clearing and that is because Obliteration will feel so good while clearing. On an Elementalist, all damage can ignite. That includes your chaos damage, so those explosions will be exploding and igniting.
But if you’re doing like Uber Elders or something, then you can switch out to a weapon like this for even more single target. One thing that might be a little frustrating in this build is that since we don't cast very often, we really need some critical chance. That’s why you can get a crit chance on the scepter.
You can roll crit chance on a flask, and that is to keep Elemental Overload uptime. There will be like a little diamond on the skill, so it’ll be a diamond on the Vaal Flameblast or a diamond on the Wave of Conviction, and that means that it’s on for that skill.
Now, for some extra defense, we can use the Energized Armor. What it does is these nodes have energy shield on them and it basically turns that into armor. You will have 57,000 armor with a good Granite Flask, so that’s actually pretty substantial.
If you’re feeling that you are very tanky and maybe you want a bit more damage, what you can do, especially for softcore players, is you can get rid of Bastion of Elements but you can take Shaper of Storms instead, and what that will do is that’ll give really high damage shocks so they’ll take on a lot of monsters 50% more damage.
Later on, we have a little more advanced gear. This is when you’re like moving towards Tier 16s and you’re starting to get suppression capped. The Pig-faced Bascinet helmet is crafted with the Essence of Horror and that gives you that socketed gems deal 30% more damage.
You may want to try to use the new Veiled Orb. However, we don’t know what kind of rarity or cost is going to be around that. So, you will use Essence of Horror on a helmet until you have. Then you’re doing suffixes cannot be changed in a Veiled Orb, and just hope you hit the +2 AOE gems. This is where we put our Vaal Flameblast. It basically makes it a pseudo 5 and a half link.
Obviously, we want the physical damage taken as fire because we don’t have as much armor, and this will actually make our armor more potent. Other than that, lots of Armor Innovation gear. The bases are the best in the slot ones, like Full Dragonscale.
With Jade Amulet, you can get +1 Fire gem levels would be huge or +2. That’s what we’re going to look at later, but damage over time multiplier is great. We can opt for Amethyst Rings early on for chaos. In the endgame, it’s getting a bit more advanced and you can target towards, especially like Eldritch implicit modifier with +2 amulet.
Especially you do want to focus on chaos resistance because later you do want to replace the Amethyst Rings with Unset Rings so that you can get the Divine Blessing support gem and Haste. But, in the early game, it’s going to be hard to chaos resistance cap without Amethyst Rings.