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ARC Raiders This Week's Blaze Grenade Trial Guide - Max Damage with One Grenade & Best Targets

Cornell Otto

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ARC Raiders' new Trial this week is live, one challenge being to deal as much damage as possible using a Blaze Grenade, which has proven challenging for many players. The description simply asks you to deal as much damage as possible with incendiary grenades, without limiting the number thrown.

Therefore, many players' first reaction is to accumulate enough Blaze Grenades and bombard enemies to easily reach the maximum total damage. However, the reality is far more complex. To find a truly efficient high-score strategy, we started by crafting Blaze Grenades and then tested damage on different targets, step by step figuring out the true mechanics of this challenge.ARC Raiders This Week's Blaze Grenade Trial Guide - Max Damage with One Grenade & Best Targets

This guide provides a complete recap of the exploration process, guiding you away from blindly grinding and showing you the smartest way to easily complete the new Trial and reach your maximum score.

Crafting Blaze Grenades

This test definitely requires a lot of preparation. First, we need to craft many Blaze Grenades. ARC Raiders Blaze Grenade Blueprint spawn in industrial-style containers, requiring you to search for many these containers. You can look for it in Dam Battlegrounds Primary Facility, but the best location seems to be Stella Montis Loading Bay, which is a popular spot.

Blaze Grenade Blueprint will spawn in any industrial container under any ARC Raiders map condition. In my personal experience, it's easier to find it under Night Raid map condition. If you don't find Blaze Grenade Blueprint, you'll also find many items in these containers that can be broken down into Oil, which you'll need a lot of crafting Blaze Grenades.

Furthermore, you'll need Explosive Compound. You can craft Explosive Compound using Refiner 2, which requires two Crude Explosives and two Oil. If you want to avoid this hassle, you can look for Explosive Compound in security-style containers in lobby in Stella Montis.

Crafting 50 Blaze Grenades in ARC Raiders requires a lot of materials and time, and the key to getting a high score is finding the optimal throwing strategy.

Testing Begins

Our first test site was ARC Raiders Stella Montis. We urgently needed to clarify a core question: does damage accumulate when throwing Blaze Grenades consecutively? During testing, the first Blaze Grenade thrown near Bastion only dealt slightly over 2,000 damage.

When we tried throwing three Blaze Grenades at once, we gained no additional points, still only slightly over 2,000. This phenomenon forced us to re-examine ARC Raiders Trial mission description. Deal as much damage as possible using a Blaze Grenade likely only refers to the damage caused by a single grenade.

Therefore, the entire strategy for Trial completely changed, shifting from carrying a bunch of Blaze Grenades to stack up massive damage to unleashing a burst of damage with a single grenade.

How to Achieve Burst Damage?

Having clarified the mechanics of ARC Raiders Trial, finding the best target became the primary task. We initially tried attacking Bastion's core, but Bastion was prone to movement or was killed before the fire subsided, making it difficult to deal consistent damage.

Next, we turned our attention to Matriarch. We used the grappling hook to climb to the top of Matriarch, broke the outer shell to expose the core, and then precisely threw Blaze Grenade into the core, which should have dealt considerable damage. However, in actual testing, this high-risk maneuver only yielded a little over 3,800 points.

After comparison, we discovered that attacking Leaper with a single Blaze Grenade actually scored higher than attacking Matriarch's core. This suggests that the damage calculation in this trial in ARC Raiders is likely related to the number of hit points; Leaper's multi-legged structure makes it easier for the flames to cover multiple hit points.

Following this line of thought, we began to look for enemies with many legs and a bulky build. While Bombardier paused, we threw a Blaze Grenade at its legs. Flames engulfed several of its joints, instantly boosting the score to over 5,600 points, far surpassing all previous records.

The conclusion was clear: for a single target, Bombardier's armor is weaker, and its lower body is easily covered by flames, making it the best target for scoring points; Leaper follows closely behind; and Bastion only comes in third. If you're just aiming for a three-star completion of ARC Raiders Trial, then just one Blaze Grenade and finding a lone Leaper or Bombardier will give you a prime chance of achieving the goal in one go.

If you want to pursue an even higher score, you can go a step further. In testing, we found that when Bombardier and Leaper are close together, throwing a fire grenade to ignite both simultaneously can theoretically deal over 8,000 damage. This requires a bit of luck and timing in actual ARC Raiders gameplay, but compared to aimlessly accumulating a hundred grenades to throw, this creative combination is clearly smarter and more efficient.

The most encouraging finding is that ARC Raiders' new Blaze Grenade Trial doesn' t require you to grind for materials like crazy. However, if you want to achieve a high score, you' ll need a lot of Blaze Grenade practice. The only thing to keep in mind in terms of gameplay is to choose terrain that is advantageous to you, avoid interference from other players, and ensure that your target is in a position where it can be fully burned by the flames.