After entering the 21st century, the development of technology has been so rapid that it is beyond imagination, and the benefits brought by this development are reflected in all aspects, not only making your life more convenient but also making your entertainment more diverse. Take playing video games as an example, in fact, it might be hard for people 20 years ago to imagine that there are now six or seven choices of gaming devices alone!
Among all gaming devices, PCs and various controllers that need to be connected to the display are more troublesome and cannot be carried around for experience, while mobile phones, iPads and handheld game consoles are more convenient because of their smaller size - if you are a game fan, you must know that Nintendo Switch is the most popular handheld game console.
At present, some games on the market are designed specifically for Switch, while some games are first supplied to other devices and then logged in to Switch. This means that if you are a fan of both the latter game and Switch, you may always be looking forward to their early cooperation, and one representative of this type of game is Genshin Impact.
When Genshin Impact was first released in 2020, it could be experienced on mobile (Android & iOS) PC and PlayStation 4, and it was announced that it would land on Nintendo Switch in the future. However, it is now 2025, and although Genshin Impact has been launched on PS5 and Xbox Series consoles before, the Switch plan of Genshin Impact has not yet been realized. However, the recent release of Switch 2 information seems to allow you to see the dawn of this plan.
Like its predecessor, Switch 2 is a hybrid game console that can be used as a handheld game console or connected to a TV or monitor. It is similar in appearance to Switch 1, but the screen size is expected to increase by about 33%, and other hardware details will be fully upgraded.
There have been many rumors about the specific launch date of Switch 2, and it has not been determined, but at least you can be sure that it will be better than the first generation in all aspects. In addition, although Nintendo has not yet announced which RPGs will be first launched on Switch 2, and HoYoverse has not announced the next plan for Genshin Impact and Switch 2, if the two are still planning to cooperate, then Switch 2 is definitely better than 1.
The first generation Switch was released in 2017. Although it was evaluated as one of the most innovative game consoles ever at the time, it was eight years ago, after all. Nowadays, Switch 1 cannot compare with PlayStation 4&5 or Xbox series game consoles in many aspects, so the birth of Switch 2 is inevitable.
In addition, devices are improving, and games are expanding. Compared with five years ago, Genshin Impact now has higher requirements for devices in terms of memory and performance. Perhaps this is why Genshin Impact was not finally released on Nintendo Switch - the rapid expansion speed of releasing patches every six weeks makes it increasingly unlikely that Genshin Impact will be ported to Switch 1.
You might be thinking that even without a Switch, playing Genshin Impact on PC is also great, after all, the bigger screen will make the experience better, but you only need to check the number of characters in your Genshin Impact Account to dispel this idea - the high storage requirements brought by the growing number of characters means that the PC may also experience lags. However, as the latest game console to be born, the Switch 2 is expected to introduce modern hardware, allowing popular Gacha games such as Genshin Impact to run smoothly.
If the Switch 2 can really achieve hardware advancements, it will not only run the current Genshin Impact smoothly but also adapt to the frequency of future updates of the game. In fact, there are rumors that the Switch 2 will even be able to run large games such as Metal Gear Solid Delta and Final Fantasy 7 Remake.
Since its launch, Genshin Impact has been compared by players with Zelda: Breath of the Wild developed by Nintendo, because the two games have many similarities in open world design and exploration. Even though Genshin Impact focuses more on Gacha elements and becomes more and more different from Zelda as it develops, some people still suspect that Genshin Impact is a copycat.
Regardless of the credibility of this suspicion, the combat, character development and narrative structure of the two games are now very different, which has completely opened up the own fan base of Genshin Impact. Therefore, Nintendo can completely regard Genshin Impact as a strong competitor to its own Zelda series - Genshin Impact is even completely free outside of Gacha elements, while Zelda is not.
In this way, whether Genshin Impact can be logged in to the Switch series is actually not related to the performance of devices, but involves intellectual property disputes. If so, then you may not have the opportunity to play this RPG developed by HoYoverse on any Switch.
But you don’t have to worry about it. After all, there are many game choices now. In fact, you can play Zelda on Switch and Genshin Impact on other devices to fully experience their different charms, give your own game review, and make your gaming experience more meaningful.
In the upcoming version 0.2.0 patch update in late March, the developers will add a series of new content to the game. These include new support gems, new unique items, and even there will be a high probability of releasing a new class.
However, among the adjustments announced by the developers for POE 2, there is one point that is controversial among players, that is, the adjustment to Lost Towers. They added the mechanism of Lost Towers to make it have richer content for players to explore. But not all players are satisfied with this.
In the preview of the 0.2.0 patch, the official said that they will change the mechanism of Lost Towers in the next update, so that players can encounter random rare enemies or even BOSSes in the process of exploring the tower. At the same time, the next version of Lost Towers will also be affected by Precursor Tablets, changing the distribution of monsters. That is to say, Lost Towers will give birth to more monsters for players to sweep.
It is not possible to judge whether this change is good or bad. Let’s take a look at how Lost Towers perform in the endgame of the 0.1.0 patch.
In the endgame, players explore Lost Towers basically to open up new maps, and then insert Precursor Tablets on Lost Towers to affect the appearance of modifiers.
If players have Waystones with very bad attributes, or Waystones that become worse under the influence of Vaal Orb, then players usually choose to use these Waystones on Lost Towers.
Because Lost Towers have very low returns, and basically no rare items will be dropped. And there are no activities. Therefore, there is no loss in dropping Waystones in Lost Towers.
If players have Precursor Tablets with very good attributes, then players can insert these Precursor Tablets into nearby towers. The influence areas of these towers will overlap, and the overlapping areas are the areas with the best farming currency. When several excellent attributes overlap, the probability of rare enemies appearing in this overlapping area will be much higher, so you can get good benefits in these locations, such as many POE 2 Divine Orbs or even unique items.
This method is also effective in 0.2.0. This is a very timesaving method. But players still hate Lost Towers very much and even think that Lost Towers ruined the entire POE 2 endgame experience.
Mainly because the rewards players can get in Lost Towers are very rare, and the interior of Lost Towers is very complicated, like a maze. And the interior of Lost Towers is very narrow. When players fight inside Lost Towers, the skills they release are often blocked by walls, so the experience inside Lost Towers is very poor.
However, the developers also made some changes to Lost Towers in 0.1.1. In version 0.1.1, the developers added 5 new types of towers to the game:
Each of these towers has a different terrain and monster distribution. The best tower for players is basically Bluff, because the exploration route in this tower is basically a straight line, allowing them to complete the tower the fastest.
Since Lost Towers introduced more points of interest in 0.2.0, players have to spend more time than usual to fully explore the entire tower. This is unbearable for some players, mainly because the complex and narrow terrain of Lost Towers makes every minute of fighting in it full of torture. Even worse, players sometimes cannot defeat the boss in the tower, which may cause players to have to challenge these bosses repeatedly or waste one of their Waystones to reset the tower.
In addition, since the 0.2.0 patch, towers will also be affected by Precursor Tablets. When players use Breach tablets and encounter a Breach encounter in a tower, the battle will become very difficult.
After the update, players can no longer throw Precursor Tablets or Waystones with disadvantageous entries into Lost Towers at will, because towers will now also have various monsters and rewards.
But such changes are not all bad. At least after the update, Lost Towers will become the same as ordinary maps and can also bring rich rewards to players. Compared with previous versions, players now have more opportunities to encounter Ritual events, Breach events and Delirium mirrors on the map. Therefore, towers will become another place to choose to farm currency.
Lost Towers will also be affected by Precursor Tablets on other Lost Towers, so you can also control the drops or enemies in the tower to a certain extent.
Read More: Path Of Exile 2 0.2.0 Patch: This Patch Will Have A Great Impact
Most players may be dissatisfied with the changes to Lost Towers in the 0.2.0 patch. This is because Lost Towers is not what they are interested in. The process of exploring the tower is depressing and disappointing. Even after the changes, most players are probably still not willing to fight in such a complex terrain as Lost Towers. Players are more looking forward to developers bringing some real new content. For example, new bosses, new activities, new unique items or classes, etc.
This weekend, World of Warcraft classics began to accept DDoS attacks. Although the Blizzard issue has been resolved, some players still react that they are unable to log in to certain servers.
According to Kotaku, these DDoS attacks began around 11 am EST (3 pm UK time), and a group of people named UKDrillas claimed responsibility for it, and they would say on Twitter that they would use WoW for recycling. Their DDoS firepower. Classic server (the organization's Twitter account has been suspended).
Blizzard did not confirm the organization's responsibility but did announce that the DDoS disruption affected some players on Twitter.
According to the chattering sound of the player on Twitter, the effect is very common. The ultimate goal of this group is not only the Classic server but also the ordinary WoW server.
Blizzard Customer Service released: "All World of Warcraft except Rattlegore is back online and stable. Investigations in this area are continuing. Some players may experience persistent login issues until the morning."
An hour later, the company issued a statement stating that everything has been resolved: "Rattlegore is now stable. Thank you for your patience."
"World of Warcraft Classics" brought the roar of 2004 last week, because players are full of servers to play the original, vanilla World of Warcraft, creating a queue of thousands of players, making modern games feel like a ghost town.
What they found, just like queuing, is a near-real World of Warcraft launch experience. Of course, this is an entertainment, not a reality. The classic engine is based on modern games, not the original game of 2004, with vanilla graphics and gaming systems, bolted to the top. Its look and game are similar to the released version of the game, but it should work better.
At the start of the 2004 game, players often actively avoided robbing anything they killed because they spent a lot of time sliding across the ground in the robbery position because the game struggled to keep up with the player's pace. The most lagging area in Classic is more or less playable, even with thousands of players. There may be a delay before the item is transferred to your suitcase, or a task giver coughs up their line, but despite the early crowds, the game is still playable... of course, once you manage to enter the game.
Despite the crowd and occasional restarts, the game is still very smooth after around 15th.
It works as expected, which is good news for fans, but is Blizzard's intention in this version of 2019 worth it? Once the initial blow of nostalgia disappears, will the player insist on using the game?
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In the 2 main years since BlizzCon announced the WoW Classic in 2017, the climate has changed dramatically. At first, almost all of the emotions were unsure. “Why do a little people would like to go back?” But the core tribe of Vanilla Warcraft fans, this type of serious old skool experience, they are chasing the illegal hacking community private server, let OG feel any way you can, feel different.
In recent months, since the classic beta has allowed many players and ribbons to seem back and let nostalgic love re-enter their hearts, it would appear that everyone is ready to the release day.
In the primary few events of the WOW Classic, everybody was at a low level, sharing a modest amount of resources and monsters in the earliest stages in the game, and spontaneous groups formed as people helped one another complete tasks to succeed faster and minimize dying. In the very first mission from the first phase, I was invited towards the group - "Hey, we have to kill something. Let's kill together."
The global chat channel in multiplayer games is filled with reviews and user reviews once because individuals answer 1 another's questions or other people. It's much like the moment when social websites make us all (or at best me) become cynics we've become exhausted.
The naming monster of early missions can be a special issue. At first, people just formed a circle and took part in the competition such as a group of five. If you get the very first hit, luckily your four friends. But then rumors started to spread, and several servers are forming a bottleneck killing of spontaneous queuing. If I can't locate the screenshot, I think it is an urban myth.
Over many years, Blizzard has created World of Warcraft an activity that allows everyone to complete whatever they want, to view the Leonids they want. Underground city. Attack. battlefield. Arenas. World mission. Mountaineering collection. Pet collection. Pet fighting. Fishing competition. Illusive clothing. Whether you could have five or five hours, there are ways to accomplish it. And there is a fun way to jump in and begin doing this your second time you sign in. But all of these changes raise a huge question, Blizzard cannot answer: "Can you ok, I'll play World of Warcraft during the past?"
Are you ready to play football? Get your helmet (which means you, Antonio Brown) and fit, because the Madden NFL 20 is here. Fortunately, this year does not feel like a complete demeanor of my experience with Madden 19 but lacks the same strong competition. EA doesn't change much over the years or take any new features, but the Madden NFL 20 can still provide it everywhere, even if it's marked as a mask. Let's throw the coin away because it almost starts.
So let me start with my favorite Madden NFL 20; X factor. With the Madden NFL 20, EA has introduced a new game mechanic that is not so novel. Each team's superstar players, known as X-Factors, have unique special abilities that can be used once they "enter the area."
Each skill requires a certain standard (throwing more than 30 yards, intercepting two balls, etc.), once you reach these criteria, you can use the player's advanced abilities. These abilities now allow you to pitch further, tighten your defense, and not cause any interception in anything else, but they won't last forever. There are also traps for each ability that take you out of the area. The system seems a bit like an arcade to me, but it adds some real depth to the gameplay and must be considered when considering your team. You see, every team has X-Factor players, but some players are more distinctive than others and can play more of your advantage.
If you're better at offense, then it's more meaningful to choose an offensive superstar like Tom Brady or Patrick Mahomes (if you think you have more, I will vomit a little in my mouth) a defensive master You may want to go with Bears and Khalil Mack or my Broncos and Von Miller (free plugin).
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The FIFA Ultimate Team continues to be one of the most controversial aspects of the game - hello, surprise mechanism - but one of the most popular and profitable aspects. Of course, the FUT will return in FIFA 20, but EA has some new features that capture important clues from the battle delivery systems used in games such as Fortnite and the publisher's own Apex Legends.
Seasonal goals will provide you to complete a seasonal ranking that will allow you to earn new rewards as your rankings escalate. Four seasons will last six to eight weeks, and FourFourTwo will record potential unlocks, such as new players and packages, as you upgrade in daily, weekly, seasonal and dynamic goals.
Each goal presents varying degrees of challenge to each goal, and there is a new milestone level - separate from seasonal progress - that requires you to complete long-term tasks that can take weeks or months to complete. In each case, EA's goal seems to be to introduce more progress and hooks to continue the game.
The Apex Legends combat pass did not exceed the first time, but the player seemed to be more active in the second season - of course, EA is planning to implement the system in its largest cash cow.
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World of Warcraft classic streamer 'JokerdTV' has become the focus in the past few days after becoming the first grinding machine to reach level 60, but due to his use of a new classic mechanic, the achievements of Gnome Mage players may be Some people feel sick.
Since the release of Classic, the popular online role-playing World of Warcraft has revived, and gamers throughout the Internet have been paying close attention to important milestones, from the first level 60 to the world's first raid.
The small Twitch streamer Jokerd created history because he reached the highest level limit in less than a week after launch and almost constantly made his goal. Some people think that his use of "hierarchy" should invalidate his success, however, after he uses it to get the last two levels.
Layering is a modern feature added by developers in WoW Classic to help players span instances. The new mechanism is designed to keep the server community at a manageable level and means that it won't crash due to the player's flood.
Joker realized that he could save the monster's rebirth by using the instance function. Once he reached level 58, he started jumping between different versions of the same area on his Mograine EU server to get more in less time. experience of.
Joker has fully accepted his explosive reputation this week, including facial expressions. He created a Twitter account to respond to recent allegations and tried to explain his use of layering.
In fact, if we want to reach a higher level, we can also achieve the goal by taking shortcuts. Many players always want to find a safe website to Buy WOW Classic Gold. The GameMS website provides players with a lot of cheap WoW Classic Gold to improve the game level. There are also the most popular ball games here, providing players with better game services.
"About the tiered abuse allegation: I started using stratification at level 58 to achieve my leveling advantage. At this point, I was at a bad age at 60 (sic), I want to save 1-1.5 hours," World of Warcraft feels Explanation. "Check my vids at random, I will flow it all out."
Regarding the allegations of laying abuse: I started using layering at level 58 to achieve my leveling advantage, at this point I was the 60th and I wanted to save 1-1.5 hours. Feel free to check my voids, I ran all of it, and I don't have a mob mark.
However, the use of hierarchical instances is not necessarily a cheat or solution. Since its release, Blizzard has been very aware of the potential of the classic mechanism and even interviewed to explain how instance-based functionality works.