Path of Exile 2 is about to enter Early Access, and as the highly anticipated sequel to Path of Exile is finally here, fans will experience the sequel to one of the most popular games in recent years.
Although Grinding Gear Games has been highly transparent during the development process and has maintained good interaction with the community, there are still some common questions about Path of Exile 2 that have not been answered. The following guide aims to briefly answer some of the most concerned questions of players.
The release date of PoE 2 has been confirmed as December 6, 2024 at 11 am (PST), when the game will be released into Early Access. However, it has not yet been announced when the game will leave Early Access and when the full version will be released.
For players who have been looking forward to this game for a long time, although it will take some time to experience the final version of the content, at least there is now a clear start date for Early Access.
Path of Exile 2 will be available on multiple platforms, including Mac, PC, PlayStation 5, and Xbox Series S and X. However, it should be noted that Mac users cannot participate in the early access for the time being, but the official said that it will be opened to this platform later.
Regarding the cost, Path of Exile 2 itself plans to be free to all players from the official exit of early access to the official release. However, if you want to experience the charm of Path of Exile 2 in advance, you need to pay a certain amount to obtain the qualification.
Specifically, there are two major ways to enter the early access: one is to get a PoE 2 Supporter Pack, which is divided into three different price points, namely $30, $60 and $100. The second is to unlock the qualification by accumulating a micro-transaction consumption record of $480 in Path of Exile 1.
PoE 2 early access offers three different levels of Supporter Packs to meet the needs and budgets of different players. These packages are:
PoE 2 is the highly anticipated sequel to PoE, introducing many new stories, exploration areas, and core game mechanics. Although there are connections between PoE and PoE, PoE 2 is designed to be a completely new game that runs on its own client. In addition, according to the official information released on Steam platform, PoE 2 is expected to require at least 100GB of storage space.
PoE 2 has three acts and a rudimentary endgame. For most players, it is expected to take dozens of hours to complete all of this content. However, during Early Access cycle, the development team also plans to add more additional content to enrich the gaming experience. This means that there may be new quests, characters, or features that will be released after the official release.
PoE 2 plans to launch 12 different classes for players to unlock using Path Of Exile 2 Currency. However, in the upcoming Early Access, only 6 of them will be open for players to try. The six initially available classes are: Mercenary, Monk, Ranger, Sorceress, Warrior, and Witch.
Since PoE 2 was first announced, Grinding Gear Games has released a series of trailers and gameplay videos, providing players with a lot of information about the game. Recently, the studio released a new trailer showing the opening animation of PoE 2. In addition, Grinding Gear Games has released multiple other videos that detail the gameplay and mechanics of PoE 2.
Related: Path Of Exile 2: Which Class Is Best For You In Early Access?
Path of Exile 2 is a cooperative game that allows players to play with friends locally (couch co-op) or online multiplayer, with up to six players per group.
Path of Exile 2 features cross-platform play, so whether you’re playing on PC, Xbox or PlayStation, you can connect and interact with players on other platforms for a seamless gaming experience.
Many players are concerned about Path of Exile 2 Pre-Load and Controller Support. Actually, players will be able to pre-load the client a few days before the game is released.
Regarding controller support, players can use controllers to operate Path of Exile 2 on both PC and consoles.
As more information is released, we have reason to believe that PoE 2 will be a game that will surpass its predecessor and become a benchmark for the next generation of ARPGs.
I don’t know if you have noticed that although Monopoly Go launches new events almost every day, each new event has its own unique theme and corresponding promotional pictures. This week’s Snack Snatch is no exception!
Snack Snatch event will bring you a sweet season in the cold winter, and you can indulge your sweet tooth through the theme of this event. In addition, you will still be able to accumulate Monopoly Go Dice required for playing the game as in the past!
In order to help you get all the event rewards as soon as possible, we will introduce you to the precautions for playing Snack Snatch.
As one of the classic tournament events, Snack Snatch event has officially started at 3 pm EST on December 3 and will last until 1 pm EST on December 4. Compared with some events that last for two days, its opening time is not long, so you need to seize the time!
Of course, you still need to work hard to accumulate event points to complete the 40 milestones in Snack Snatch event, and take away the generous rewards corresponding to these milestones. It is worth noting that this Monopoly Go Snack Snatch reward list not only includes more than 10,000 free dice rolls but also sticker packs that may even provide you with the last help before Marvel Go sticker album collection ends. Don’t miss it.
There is no doubt that points are the basis for playing tournament-type events. And if you want to get points in Snack Snatch event quickly, then first you need to keep moving forward on the board with enough Monopoly Go Dice, while landing on four railway tiles as much as possible.
These special tiles will give you some mini-games to play, and will give you different amounts of Snack Snatch event points depending on the outcome of the game:
Shutdown Point Rewards:
Bank Heist Point Rewards:
As you can see, the better you do at the game, the more points you get. So make sure you take every mini-game seriously. Also, if you have enough dice rolls on hand and you’re almost done with your Marvel Go sticker album, you might want to consider increasing the dice roll multiplier! Your Snack Snatch score will also be multiplied by this number, allowing you to gain leaderboard points faster.
To help you complete your Marvel Go sticker album, Snack Snatch Tournament is one of your last chances to collect. Snack Snatch can help you get some extra sticker packs again, as well as a lot of Monopoly Go Dice, some flash event triggers, and a lot of cash rewards.
Additionally, since this week’s Peg-E Sticker Drop event will begin shortly after Snack Snatch tournament, you can also get a ton of free Peg-E Sticker Drop tokens as rewards in Snack Snatch. The last time Peg-E tokens appear in all Snack Snatch milestones is at milestone 30, so be sure to complete as many high-level milestones as possible.
Milestone 1-10
Milestone 11-20
Milestone 21-30
Milestone 31-40
If you want to make more cash in Monopoly Go, we recommend working on building up your net worth so that when you win cash prizes in Snack Snatch or other events, you’ll be able to get more cash than in the past!
So, can’t wait to start experiencing this Snack Snatch event? Then don’t hesitate, log in to Monopoly Go and participate!
The MapleStory 2 site has a lengthy post from Producer Jungsoo Lee to discuss big changes coming to the end game. The goal is to provide players with more options to "enjoy the variety of experiences the game has to offer". Currently, the community has been critical with the lack of content at level cap.
Major changes players can expect:
"We want players to experience seamless progression with a variety of content the game can offer. Along with the new addition of Normal Chaos Raids, overall progression and requirements for enchanting will change. Please stay tuned for the update on early December to provide us with more feedback."
Read the full post on the MapleStory 2 site.
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For a lot of people, MapleStory was their first MMO adventure. It was free to download and play and depending on how old you were, had an anime aesthetic that appealed. Now that we have grown up and tried other games, MapleStory 2 is on the scene.
As Korean game studio Nexon continues to grow, so too does their ambition and direction for MapleStory 2. It’s a big, wide 3D world out there packed to the brim with assorted quests and tasks for players to complete.
It really seems that this is an MMO that you can play your own way. With XP and character advancement available through a variety of means, you aren’t forced to play any single way.
I was fortunate enough to have a brief catch up via messenger for a chat with Miyoung Oh, MapleStory 2’s Lead Game Designer to ask a few questions about their vision for the game and major changes from the original MapleStory title.
PowerUp! – Whilst the MapleWorld 2 feels the same, the change from a 2D side-scrolling game to a 3D world is a big change. Was this always your vision for MapleStory?
Lead Game Designer, Miyoung Oh – There are many things that can be distinct features from MapleStory, but we wanted to further develop character customization as we thought of the sequel.
We wanted to try out various things that can only be done in 3D because there’s a limit to character customization in 2D; Maple Workshop, various dance emotes, hairstyles and hats where you can change the position or length, etc. Once we decided on it, changing it to 3D was decided immediately.
PowerUp! – The housing is an exciting feature of MapleStory 2. What made you implement it and what plans do you have to attract players to build their own houses?
Lead Game Designer, Miyoung Oh – Since the map itself is in block form, map creation was very easy for the planners and other members working on maps, not just for designers.
Then we thought this would be easy and fun for players as well and they should try it out since it’s made up of blocks. We are in talks with Nexon America about amazing ideas on how to develop the housing content further. Please look forward to it as it will be revealed at the right time.
PowerUp! – Any plans to add class changing in the future? For those of us who can’t make up our minds.
Lead Game Designer, Miyoung Oh – There are no plans yet. Since you can gain experience and level up through various ways in MapleStory 2, we recommend that players create a secondary character.
PowerUp! – The professions were fun content in MapleStory, but it was hard for new players to level up anything other than gathering. What’s the plan to make professions more important in MapleStory 2?
Lead Game Designer, Miyoung Oh – MapleStory 2 has four types of gathering life skills and four types of craft life skills.
With enough playtime, anyone can reach maximum life skill levels which allow players to make various items through crafting. Once you reach Rank 5 of certain life skills (foraging, alchemy), you can visit new regions like Alkimi Island/Berg Island. The life skill system is also tied with housing where you can visit other player’s houses to aid in ranching and farming activities.
We’re always researching to find new ways to build ties between existing content and life skills in organic ways and will continue this direction.
PowerUp! – We are glad to see the arena back in MapleStory 2, is PvP here to stay? Is there any chance we could get Team Arena Battles? Such as 2v2, 3v3 or 4v4?
Lead Game Designer, Miyoung Oh – It was a very difficult task for the dev team to balance both PvE and PvP at the same time. We wanted to carefully review the addition of Maple Arena. Additional things on Maple Arena will be revealed soon.
We will think of many things to make this as enjoyable as possible for the players. There are no plans to add modes such as 2v2 yet.
As games keep moving in a micro-transaction direction, MapleStory 2 is no exception. Whilst the purchases seem to be purely cosmetic at this point in time, it would be foolish to assume that gear and XP boosts aren’t a possibility.
Nexon has cut some of the ‘pay-to-win’ features in the Global release, understanding that the cultural difference in the western market doesn’t look favorably on these features. So far the only in-game bonuses outside of cosmetics seem to be utility and convenience pieces such as quick travel items.
Interestingly there is a marketplace where players can sell gear for real-world cash, that gives cash-shop currency to the seller. A bold concept and not one that Blizzard could make work with Diablo 3, so I’m keen to see how Nexon makes it work.
If you can get past the cutesy bobble-head weeaboo aesthetic then MapleStory 2 is a pretty decent RPG at its core. With an overwhelmingly positive review on the steam store, it appears that players have taken to the new 3D direction as well as mechanics rather well.
How long will it last in the face of new upcoming content for goliath MMORPG World of Warcraft? Well, we will see. For now, it appears both fans and new recruits are thoroughly enjoying the MapleStory 2.
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[Updated November 16 at 6:45 PM PST] We were able to make an additional fix for players who have stuck in the Maple Alliance Outpost due to trying to exit the portal that would take you back to the Maple Alliance Outpost. If you are caught in this state you should be able to use the portal and be able to exit to Henesys.
[Updated November 16 at 6:07 PM PST] The compensation items have been awarded. You may pick up your rewards from the gift box notifier on the left side of the screen.
[Complete] The maintenance has been completed as of 3:00 PM PST (6:00 PM EST / 12:00 AM CET November 17 / 10:00 AM AEDT November 17). Cash items in your inventory have been extended to cover the amount of time the game was unavailable. We will provide the compensation items later today, and will update here when that has been done.
[Updated November 16 at 2:52 PM PST] Information about compensation for the extended maintenances on November 14 has been added.
We will be performing an unscheduled minor patch on Friday, November 16, 2018, at 1:00 PM PST (4:00 PM EST / 10:00 PM CET / 8:00 AM AEDT November 17). We anticipate the maintenance to last approximately 2 hours, concluding around 3:00 PM PST (6:00 PM EST / 12:00 AM CET November 17 / 10:00 AM AEDT November 17).
Please note that the estimated length of time for each maintenance is subject to change without notification.
Thanks for your patience!
Time:
Friday, November 16, 2018
PST (UTC -8): 1:00 PM – 3:00 PM
EST (UTC -5): 4:00 PM – 6:00 PM
CET (UTC +1): 10:00 PM – 12:00 AM (November 17)
AEDT (UTC +11): 8:00 AM (November 17) – 10:00 AM (November 17)
Thanksgiving arrives in the United States next week, and we have a lot of thanks to giving for all of the amazing support we've seen from all of our players. We're launching a special series of giveaways to help you get geared for Chaos Raids and enjoy Thanksgiving!
Event Details
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MapleStory, the iconic global MMORPG from Nexon America, is bringing the first phase of its long-awaited battle with the sinister villain, the Black Mage. Between November 14 through November 28, players can take part in the “Gathering of Heroes” event to join the Maple Alliance and prepare their armies to soon combat the Black Mage.
The Black Mage has long been the main antagonist behind MapleStory. His story originated with the role of bringing balance to Maple World but turned dark as he realized the only way to save Maple World was to destroy it. Now that his seal has been broken, players will need to work together to defeat the legendary boss.
The Gathering of Heroes event adds the Maple Alliance outpost, where players can hone their skills and prepare to level up in preparation of for their battle against the Black Mage, as well as adds various leveling updates. The main goal of the Alliance is to gather “Determination” and power up the holy light in the outpost to be able to fight the Black Mage. Rewards include the Gathering of Heroes exclusive Pet Box, Item Box, Beauty Box, and Money Box.
Starting today, players can reach level 200 by participating in the Tera Burning Project event to prepare to meet the level requirements for battle against the Black Mage. During this event, players will be able to create and assign their new character as their Tera Burning character, which will receive a Snail pet and have the ability to gain two extra levels each time it levels up until reaching level 200.
Additionally, characters level 61 and higher can move to the Maple Alliance outpost by accepting the Destiny Awaits quest and start the Journey of Destiny to unlock new areas and new enemies to defeat. In addition, players who deal the most damage when defeating Elite Monsters will receive Alliance Support for 30 seconds, which can include troop support, bombardment support, or airship support.
Lastly, the first area in Tenebris to unlock is Moonbridge. Players level 200 and above will have to navigate areas filled with hordes of monsters while shrouded in dark fog to ultimately defeat a powerful monster guarding the path forward.
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The original MapleStory has been incredibly successful, particularly in Asia, over the course of the 15 years it's been in service. The sequel, MapleStory 2, originally launched in South Korea back in 2015, but had its Western (global) launch last month and is now available via Steam. With that being the case, we reached out to Miyoung Oh, lead game designer at Nexon Korea, to learn more about the game, its launch, and the road ahead.
Give us the elevator pitch — what is MapleStory 2?
MapleStory 2 is an all-new game in the popular MapleStory franchise in full 3D and provides a unique experience that both hardcore and casual MMORPG players can enjoy. Like the original, MapleStory 2 boasts a rich variety of content: from immersive epic quests to difficult dungeons and raids for players looking for a greater challenge. Additionally, MapleStory 2 features all-new creative features for casual players to enjoy. Players can customize and design their own outfits, construct their dream homes, improve their instrument skills, play fun mini-games, and so much more! Regardless of your playstyle, MapleStory 2 has you covered with its passionate community of fellow Maplers!
What has the feedback been like from players since launch?
We have received a lot of positive feedback regarding the game since launch. Starting with our very stable launch (especially for an MMORPG), many players praised the various customization aspects and casual activities found within the game. What sets MapleStory 2 apart from other MMORPGs is the sheer variety of different activities players can enjoy within the game. In addition to going on adventures, fighting monsters, and completing quests, players can become a fashion designer by designing their own clothes, an architect by constructing their dream houses, or even become a musician while composing their own music scores. Casual players who are not into dungeons and raids have been enjoying playing mini-games, exploring the world, and excitedly posting creative designs within the MapleStory 2 community. There are so many activities that players will almost never run out of things to do. One of the best pieces of feedback we have received was regarding our team's stance on having no "pay to win" items in the global version of our game. As part of our effort to give players the best MapleStory 2 experience, we have removed every bit of possible pay-to-win content from the game. Players definitely loved the change, which we also feel is important to the long-term success of the game. Since then, we have also been communicating with our players frequently to provide a level of transparency with our community and to introduce more features and improvements based on our players' direct feedback.
What have you learned from the previous game and what have you taken from that into the second?
MapleStory has been in live service for quite some time, and we have definitely learned and experienced much throughout the years. When preparing to launch MapleStory 2, we wanted to focus mainly on three key things: stability, communication, and content. First, we had made sure we were confident in the global servers' stability before launching the game to the public. Throughout our two closed betas, we have done numerous testing to secure stable servers where all our players can play without running into any critical issues. Secondly, we made sure to pay close attention to our players' feedback. We have been communicating directly to our players through various social channels, and have been providing detailed information frequently through our Producer Blogs as well. We believe that part of MapleStory 2's successful launch is from the valuable feedback we have discussed and received from our players. Lastly, we have prepared and are continuing to plan many engaging events and content updates for the future to ensure players have the best experience possible. Although MapleStory and MapleStory 2 are two different games, we have tried our best to combine all of the successful elements of MapleStory with MapleStory 2's new and unique gameplay to create an all-new MMORPG experience for our community.
How do you approach both character building and progression?
In a character building perspective, you get a sense of growth as you gradually learn skills in the process of leveling up each time. You learn the basic skills of the relevant job once you reach Lv. 50, and you can freely change the skills based on the content you play. We approached this in a direction where there's not [many hurdles] in testing out various builds. Spec-wise, there are attribute points and skill points in the leveling up of the character, progress from gears, and progress from additional content such as pets or gemstones that are provided in stages for you to constantly have things to do, and enjoy and progress through various methods.
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